GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5390]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via fallback)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: C:\hdzzdwqsdbz\PiratesVsCorsairs_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\hdzzdwqsdbz\PiratesVsCorsairs_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\hdzzdwqsdbz\PiratesVsCorsairs_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\hdzzdwqsdbz\PiratesVsCorsairs_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.060 seconds
Platform assembly: C:\hdzzdwqsdbz\PiratesVsCorsairs_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\hdzzdwqsdbz\PiratesVsCorsairs_Data\Managed\System.dll (this message is harmless)
##### Wait video script 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading image at location : file://C:/hdzzdwqsdbz/PiratesVsCorsairs_Data/../External/Splash.jpg
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

+++++++++++++++BEFORE LoadLevelAdditive+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

+++++++++++++++AFTER LoadLevelAdditive+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera Awake()
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera Start()
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera Creating Texture
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera Applying Texture
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera ScanCameras()
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera Init Wall
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera CheckBorders 1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera CheckBorders 2
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

* SuperCamera OK, End Start
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

##### Start video 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 772. Operation took 8.097881 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

 ------- end of ManageResolution ----------
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

------- end of LogoScript Start() ----------
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1380. Operation took 12.409799 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

parnt onDestroy
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 1254. Operation took 13.182352 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

parnt onDestroy
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 816. Operation took 10.090542 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

parnt onDestroy
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 1493. Operation took 12.096195 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

#### DeleteArmy : 2 ## True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

#### DeleteArmy : 2 ## True
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 934 unused Assets to reduce memory usage. Loaded Objects now: 846. Operation took 11.604276 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 1383. Operation took 14.011668 ms.
+++++++++++++++RENDER TO TEXTURE+++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

++++++++++++++Already Loaded++++++++++++++++++++++++++++++++++++++++++++
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

parnt onDestroy
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

