/*
Straight wall - Prefab File.
*/
if !variable_global_exists("var_wall1_loaded")
	{
	spr_prefab_mask_sprite = sprite_add(working_directory+"/data/prefab/wall/spr_wall1_mask.png",0,0,0,100,100);
	global.spr_wall1_sprite = sprite_add(working_directory+"/data/prefab/wall/spr_wall1.png",0,0,0,100,100); //different main image!
	sprite_index = global.spr_wall1_sprite;
	global.spr_wall1_sprite_mask = spr_prefab_mask_sprite; 
	global.var_wall1_loaded = 1;
	}
	else
		{
		spr_prefab_mask_sprite = global.spr_wall1_sprite_mask;
		}
sprite_index = global.spr_wall1_sprite;
var_prefab_sprite_total = 1; //how many sprites are on the prefab. They are drawn in order, so stuff on top goes last!