//LANG LOADER

global.spr_lang_get_to_the_surface = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_get_to_the_surface.png",0,0,0,248,65)); //CENTER
global.spr_lang_victory = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_victory.png",0,0,0,170,35)); //CENTER
global.spr_lang_defeat = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_defeat.png",0,0,0,151,35)); //CENTER
global.spr_lang_behemoth_construction = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_behemoth_construction.png",0,0,0,174,35)); //CENTER
global.spr_lang_recover_body = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_recover_body.png",0,0,0,158,35)); //CENTER
global.spr_lang_choose_weapons = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_choose_weapons.png",0,0,0,285,14)); //CENTER
global.spr_lang_button_start = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_start.png",0,0,0,54,14)); //CENTER
global.spr_lang_enter_name = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_enter_name.png",0,0,0,107,14)); //CENTER
global.spr_lang_difficulty = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_difficulty.png",0,0,0,86,14)); //CENTER
global.spr_lang_go_underground = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_go_underground.png",0,0,0,246,35)); //CENTER
global.spr_lang_order_droids = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_order_droids.png",0,0,0,200,59)); //CENTER
global.spr_lang_bonus_orbs = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_bonus_orbs.png",0,0,0,185,57)); //CENTER

//menu buttons
global.spr_lang_button_quit = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_quit.png",0,0,0,38,17)); //CENTER
global.spr_lang_button_play_battle = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_play_battle.png",0,0,0,109,15)); //CENTER
global.spr_lang_button_options = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_options.png",0,0,0,70,15)); //CENTER

global.spr_lang_button_campaign = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_campaign.png",0,0,0,84,15)); //CENTER
global.spr_lang_button_new = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_new.png",0,0,0,39,15)); //CENTER
global.spr_lang_button_load = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_load.png",0,0,0,43,15)); //CENTER

//options menu
global.spr_lang_button_save = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_button_save.png",0,0,0,42,14)); //CENTER
global.spr_lang_resolution = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_resolution.png",0,0,0,98,14)); //CENTER
global.spr_lang_effects = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_effects.png",0,0,0,68,14)); //CENTER
global.spr_lang_environment_decals = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_environment_decals.png",0,0,0,114,35)); //CENTER
global.spr_lang_music_volume = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_music_volume.png",0,0,0,119,14)); //CENTER
global.spr_lang_sfx_volume = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_sfx_volume.png",0,0,0,103,14)); //CENTER

//tutorial msg's
global.spr_lang_tut_move = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_tut_move.png",0,0,0,44,14)); //CENTER
global.spr_lang_tut_aim = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_tut_aim.png",0,0,0,29,14)); //CENTER
global.spr_lang_tut_change_weapon = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_tut_change_weapon.png",0,0,0,71,35)); //CENTER
global.spr_lang_tut_fire_weapon = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_tut_fire_weapon.png",0,0,0,71,35)); //CENTER
global.spr_lang_tut_pause_buy_units = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_tut_pause_buy_units.png",0,0,0,147,17)); //CENTER

//UPGRADE notices!
global.spr_lang_upgrade_new_weapon = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_new_weapon.png",0,0,0,0,14)); //CENTER
global.spr_lang_upgrade_reinforcements = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_reinforcements.png",0,0,0,0,14)); //CENTER
global.spr_lang_upgrade_rank_up = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_rank_up.png",0,0,0,0,14)); //CENTER
global.spr_lang_upgrade_helper_weapon = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_helper_weapon.png",0,0,0,0,14)); //CENTER
global.spr_lang_upgrade_shield = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_shield.png",0,0,0,0,14)); //CENTER
global.spr_lang_upgrade_droid_shields = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_droid_shields.png",0,0,0,0,14)); //CENTER
global.spr_lang_upgrade_phasing = (  sprite_add(working_directory+"/lang/sp/spr_upgrade_phasing.png",0,0,0,0,17)); //CENTER

//war medal descriptions
global.spr_lang_war_medals = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_war_medals.png",0,0,0,109,14)); //CENTER

//6 medals
global.spr_lang_medal_1 = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_medal_1.png",0,0,0,186,9)); //CENTER
global.spr_lang_medal_2 = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_medal_2.png",0,0,0,174,9)); //CENTER
global.spr_lang_medal_3 = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_medal_3.png",0,0,0,157,9)); //CENTER
global.spr_lang_medal_4 = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_medal_4.png",0,0,0,118,9)); //CENTER
global.spr_lang_medal_5 = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_medal_5.png",0,0,0,163,9)); //CENTER
global.spr_lang_medal_6 = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_medal_6.png",0,0,0,152,9)); //CENTER

//CAMPAIGN
global.spr_lang_camp_lances = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_camp_lances.png",0,0,0,61,14)); //CENTER
global.spr_lang_camp_rate = (  sprite_add(working_directory+"/lang/sp/spr_camp_rate.png",0,0,0,0,14)); //LEFT CENTER
global.spr_lang_camp_size = (  sprite_add(working_directory+"/lang/sp/spr_camp_size.png",0,0,0,0,14)); //LEFT CENTER
global.spr_lang_camp_accuracy = (  sprite_add(working_directory+"/lang/sp/spr_camp_accuracy.png",0,0,0,0,14)); //LEFT CENTER
global.spr_lang_camp_homing = (  sprite_add(working_directory+"/lang/sp/spr_camp_homing.png",0,0,0,0,14)); //LEFT CENTER
global.spr_lang_camp_starting_units = scr_center_origin(  sprite_add(working_directory+"/lang/sp/spr_camp_starting_units.png",0,0,0,133,14)); //CENTER

