switch(V_TUT_LOADER)
	{
	case 0:
		{
		//0 is tutorial
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_tutorial.png",0,0,0,0,0); //0,0 origin ALWAYS STORY ON CAMP
		//load the lang of the loader
		global.spr_loadscreen_lang = -1;
		break;
		}
	case 1:
		{
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_story.png",0,0,0,0,0); //0,0 origin ALWAYS STORY ON CAMP
		//load the lang of the loader
		global.spr_loadscreen_lang = sprite_add(working_directory+"/lang/"+global.var_lang+"/load/spr_load_story.png",0,0,0,0,0); //0,0 origin
		break;
		}
	case 2:
		{
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_energy.png",0,0,0,0,0); //0,0 origin 
		//load the lang of the loader
		global.spr_loadscreen_lang = -1;
		break;
		}
	case 3:
		{
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_phantoms.png",0,0,0,0,0); //0,0 origin ALWAYS STORY ON CAMP
		//load the lang of the loader
		global.spr_loadscreen_lang = sprite_add(working_directory+"/lang/"+global.var_lang+"/load/spr_load_phantoms.png",0,0,0,0,0); //0,0 origin
		break;
		}
	case 4:
		{
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_phantom_colors.png",0,0,0,0,0); //0,0 origin ALWAYS STORY ON CAMP
		//load the lang of the loader
		global.spr_loadscreen_lang = sprite_add(working_directory+"/lang/"+global.var_lang+"/load/spr_load_phantom_colors.png",0,0,0,0,0); //0,0 origin
		break;
		}
	case 5:
		{
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_refraction.png",0,0,0,0,0); //0,0 origin ALWAYS STORY ON CAMP
		//load the lang of the loader
		global.spr_loadscreen_lang = sprite_add(working_directory+"/lang/"+global.var_lang+"/load/spr_load_refraction.png",0,0,0,0,0); //0,0 origin
		break;
		}
	case 6:
		{
		global.spr_loadscreen = sprite_add(working_directory+"/graphics/interface/loadscreen/spr_load_upgrades.png",0,0,0,0,0); //0,0 origin ALWAYS STORY ON CAMP
		//load the lang of the loader
		global.spr_loadscreen_lang = -1;
		break;
		}
	}
