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GAME INSTRUCTIONS FOR KOYA RIFT 1.1
Game Developed by Zach Kehs
Music by Richard Thomas
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(Turn off word wrap if this looks weird!)

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UPATE HISTORY AS OF THIS VERSION
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1.1 - full summer update (full list on website

1.05 - Added half of the things on the summer update list
1.03 - Game no longer exits on escape.
1.02 - Fixed a war metal in the wrong language
1.01 - Fixed resolution setting misconfiguration
1.0 - game released.


Please visit sunnykatt.com for updates.

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OVERVIEW:
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Thank you for buying Koya Rift! I really
appreciate your support!

THE CONTENT IS DYNAMIC IN THIS GAME - IT IS NOT MEANT TO BE
PLAYED JUST ONCE OR A FEW TIMES. The first time you click "play battle"
under a new profile is the tutorial level - after you beat
that, click "play battle" again on the menu to play your
first mission. You will be greeted with a "choose your weapons"
screen. Hover over weapons to see how they fire (these are random)
and click to pick one. Pick two weapons to have the "start game"
button appear. Notice your difficulty level in the top left corner.

It should be easy the first few times - you are just going
underground and seeking out and destroying all enemy crystals.
After your first few matches the difficulty level will have
adjusted higher for you because it will know you were beating
them too easily. 

REMEMBER - The whole scheme of this game is to have a great,
never-ending circular game formula. So after you beat a game 
or two, please CONTINUE TO PLAY more rounds until you actually
have a feel for what the game is about and you are challenged by
the difficulty level. See how high you can manage to get it.

If you die, after a few second delay, the camera will switch to
a unit of yours. You now control them, and you have to go
rescue your commander. 
Remember to buy more droids to help you!

Much information is conveyed through the various loading screens 
in the game.

This is designed to be a casual experience that's easy to put
down and pick back up! Play moderately!
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CONTROLS:
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E - take screenshot

F4 - Switch between windowed and fullscreen.

WASD - Move Around (W = up, A = Left, D = right)

Mouse Movement - Aim and look around.

Left Click - Fire current weapon

Right Click on a unit - Switch orders:

	The Player icon tells units to follow
		the player.

	The Shield icon tells units to guard
		the drop pod.


Right Click (not on a unit) - 
	When the player is alive:
		Change Weapon.
	When the player is dead:
		Switch unit control to the highest
		leveled unit that is closest to
		the drop pod.

Mouse Scroll wheel - Quick change weapon

SpaceBar (or F, P, Q, or Pause button) - Pause game.

In the pause menu:

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MONEY:
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	Gold circles are worth the least
	Green squares are worth a bunch of the gold
	Purple circles are worth a bunch of the green
	
The actual value of money is displayed underneath a respective pile.

YOUR MONEY is located next to the player icon in the pause
menu. The color of the player icon indicates your current
advantage (green = you're winning, red = you're in trouble).

The cost for units you can buy is underneath their respective
icons. Hover the mouse over one of the white symbols for either
the turret or the droid - if it's red, you can't afford it. If
it's green, you can.
Click one to buy them. Turrets must be placed
(while the game is still paused), where droids are always spawned
at the base, and are default set to follow you (remember, right
click them to change it).

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HEALTH:
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Your health is the red section of the circular icon in the top
left corner of the in-game screen. The red section will retract
inwards toward the corner of the screen as you get injured.
You AND your units heal during the day when they are aboveground,
but healing next to the pod is much faster.
Enemies heal when they are underground or when it is night. 

At night, the enemy will aggressively attack your base if they
have enough leftover resources - at night you don't heal and
they do, so be ready for a fight!


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ENERGY:
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Your energy is the blue section of the circular icon in the top
left corner of the in-game screen. The blue section will retract
inwards toward the corner of the screen as you use energy by
firing your weapons. You recharge energy during the day when
you are aboveground, but recharging next to the pod is much faster.

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MODIFYING THE GAME:
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Koya Rift comes with an extremely flexible set of options that
you can change that aren't expressed in the in-game options menu.

Want to turn off camera movement when looking around? On line 14 of
settings.txt; change global.var_view_factor to value 0.

Want to reset your settings to the default? This will auto-set your
resolution settings (got a new monitor?). on line 2 of settings.txt;
change global.var_set_defaults to 0. 

Anything else you want to do? Make a mod, change some other setting?
Go to the Koya Rift subreddit www.reddit.com/r/koyarift and ask around,
the developers of the game can help you out (the came is still
closed-source, so there aren't that many modding resources available).

Zach Kehs (the developer of the game) can be reached at 
SunnyKatt@live.com (or whatever email he's currently listed under... 
check his site at sunnykatt.com)