/*
Solid Wall - Prefab File.
*/
if !variable_global_exists("var_wall3_loaded")
	{
	spr_prefab_mask_sprite = sprite_add(working_directory+"/data/prefab/wall_corner_out/spr_wall3_mask.png",0,0,0,100,100);
	global.spr_wall3_sprite = sprite_add(working_directory+"/data/prefab/wall_corner_out/spr_wall3.png",0,0,0,100,100); //different main image!
	global.spr_wall3_sprite_mask = spr_prefab_mask_sprite; 
	global.var_wall3_loaded = 1;
	}
	else
		{
		spr_prefab_mask_sprite = global.spr_wall3_sprite_mask;
		}
sprite_index = global.spr_wall3_sprite;
var_prefab_sprite_total = 1; //how many sprites are on the prefab. They are drawn in order, so stuff on top goes last!
