BALKAN WARS 2008  v 1.0*
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Chapter 1: "Ionian Sun"*
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Designed by PYROS Lambert*
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Involved nations: Greece vs (rebels) Turkey*
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Location: Aegean Sea islands & coast of minor Asia*
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Date: August 2008*
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You will assume command of the new formation of the Greek army, the D.S.A.A. This is a fast response airborne formation, which is composed of amphibious elements of Greek special forces (M.A.K.), sections of the Greek navy SEALs (O.Y.K.) and sections of the Airborne brigade (E.T.A.).  *
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Background:*
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By 2008, Turkey is not admitted in EU and this is enough to cause a civil war between the Kemalist and the rebels theocrat Muslims.  At the same time the Kurds in the east have joined forces with the Kurds of Iraq and have declared their autonomy.  The situation is very critical as Iran is providing support to the "rebel" Turks and Syria and Russia are supporting the Kurds.
NATO's leadership is very sceptical and hesitates to take part to this situation (for the moment, NATO has imposed a non flying zone in the hot region).  The Rebel Turks in order to gain support by the Mojahedin's popular base repeat the "Imia" story of 1996 and invade the small rock-island of "Pserimos" in order to claim it as Turkish territory.* 
Greece sends D.S.A.A. as a counter force to this aggression. *
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Notes:*
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1. The campaign consists of 8 linear scenarios. Most of the scenarios will use huge maps (160 x 200) and their duration will vary from 23 to 70 turns.*
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2. The campaign force is fixed and you don't need to recruit any additional core or auxiliary units during your battles. Nevertheless you will be provided with some core force points after each scenario in order to repair any damaged unit. These points should not be used for recruiting additional units. If you think that you need some extra help in a specific scenario, then you have the option to use the support points at the beginning of each scenario to add some additional units to your arsenal (this is not needed for experienced players).*
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3. Try to avoid casualties of expensive units because you won't be able to replace them.*
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4. Make good use of the special abilities of your units; don't assault with a sniper or an ATGM section, don't use your transporting helicopters as attacking helicopters.*
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5. Each unit is fitted for a specific role. Before starting playing the campaign, take your time and inspect your units in order to learn their full potentials.*
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6. All scenarios have been tested and passed the quality control test without any additional core forces or support units.*
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7. In these maps there is more than one tactical plan that could lead you to victory.*
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8. Follow the mission objectives because you just need to score the victory points, not killing everyone on the map.*
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9. Your units can't withstand engaging in very prolonged combat against regular army so use "Hit and Run" tactics and try to provide them with re-supply at every occasion. *
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10. Try to surprise your opponent by making flanking attacks; move with your helicopters by following the edge of the map and take profit of the landscape to avoid being detected.*
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11. Whenever possible try to use your heavy helicopter to carry the mobile ammo transpoter in the zones of operation. It is essential that your forces will have a constant re-supply network.*
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12. For this campaign you will have to take into consideration the use of BPR DIV (BPR DIV stands for 'Build Points Remaining Divisor'). The use of BPR DIV means that any unspent core-points that you will save during the progress of the campaign will also be taken into account in the calculation of your final campaign score. This means that you will earn 1 VP for each 100 points of unspent core-points (the use of support points doesn't count towards the BPR DIV, so you may use them without penalty). During your campaign you will earn 840 core-points, meaning that at the end of the campaign you could earn up to 8 additional VP. One last point is that even if you win every battle with a decisive victory, at the end of the campaign you will score 24 points, but still you won't be able to score a decisive victory for the final campaign score because you will need 26 points for that. So if you wish to score a decisive you should save the additional core-points (at least 200 points=2 VP).*  
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13. In some maps (especially those surrounded by water hexes) you should avoid deploying your units in the upper and lower extremities of the map, because those hexes are considered as grey areas of the map and your units will automatically retreat without even participating in the scenario engagement.*
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14. In the starting screen of each scenario you will first read the "Description" section. Then you will see the "Orders" section and finally you will see the "Intel" section. Each of these sections will give you valuable info that will help you during the battle. It is your call, if you wish to get this extra help or just chose to jump immediately into the battle, facing the mysterious and unpredictable tactical plan of your enemy.*
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Enjoy the game!*
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The campaign is dedicated to Don and Andy.*
