APCalc_HELP

When APCalc first starts up it will automatically load the first valid
OOB. Use the arrow button on the "Select OOB" drop down combo box to select
a different OOB.

When you select a weapon, APCalc will display the average result from 1000
calculations at various range increments starting with 50 yards. AP and
Sabot will both display a result up to and beyond the maximum range of the
weapon with a drop to zero or -1 indicating the maximum range has been
exceeded or that type of ammo is not rated. A weapon with no AP or Sabot
ratings will show zero and -1 from 50 yards. A weapon with poor AP
performance for example may drop to zero quite quickly but still show a
"Best" result of 1 or 2 up to it's maximum range but "best" is simply the
highest pen returned of ONE(1) of the 1000 samples of that batch so "best"
is a "golden BB" shot as well, "best" relies on warhead size and chance
factors in order to be achieved, so don't "bet the farm" on it happening
often!.

HE and HEAT have only one result displayed at 50 yards as those types of
rounds are not affected by range but hold that potential penetration up to
the max range of the weapon  ( the AP range ) so a weapon may have a 70 hex
range ( 3500 yards ) with HEAT but the calculator will only show the one
result but that result will apply up to the maximum 70 hex range. Both HEAT
and HE results are greatly affected by random factors that use the warhead
size as a starting point so those two types of ammo can show the greatest
fluctuation in this calculator and in the game.

Re-sampling can and will give a different average results sometimes
depending on the influence of the random factors the game uses to calculate
penetration. To resample a weapon simply click on it again and remember
these are AVERAGES. If you see a weapons penetration jump back and forth
between two different numbers frequently it's because the average between
the two numbers is close to 50/50. If you see it change but less frequently
that indicates the possible penetrations average is a wider spread.

NOTE 1

The calculator does not take into account the critical hit for weak spots
allowed when to-hit probability is high (80% or more to-hit) at under 500
metres.

NOTE 2

Penetration happens when the pen value is greater or equal to the armour of
the target. This is less so for HE, which usually requires over penetration,
especially if the warhead size is low. This calculator also has nothing to
say about the behind armour calculations which convert penetration to damage
or kills those are done AFTER a penetration has occurred.

