Stirring the Hornets Nest*
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Date: October 15, 2005*
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Battle Location: Mindano Island, Philippines*
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Battle Type: Australia advance vs Red delay*
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Description: Greatly concerned with the development on the Philippine Island of Mindano, American intelligence services intensifies the information gathering efforts in this region. And only after a short while they hit a jackpot.*
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A rebel camp is discovered where terrorist elements working with a local rebel fraction have stored gear for a spectacular terrorist operation aimed against Australia.*
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The decision for a pre-emptive strike against the camp is decided but time is short, the terrorist preparations are almost finished. Australian forces are dispatched to make a night assault with support from US Navy strike aircraft.*
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Take command of the airborne assault element. Destroy the camp. Kill everything that comes in your way. It is especially important that the weapons caches are destroyed. We have Special Forces on the ground and they report  there is a risk of enemy reinforcements being motored in along the roads leading to the camp. Take this into account. Also, the Philippine government has not been informed of the mission and it is of vital importance for our continued relations to this government that the operation is successful. They will not argue with success if we wipe out an anti-government group, a failure is another matter. Most important however is that the terrorists are stopped before they can put their plan into effect. This outweighs all other considerations. Good hunting.*
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Notes: If played against the AI the human player should take the Australian side.*
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Sources: the internet*
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Design by:  Ulf Lundstrom.**



