
OPERATION INDEPENDENCE*
October 14, 1962*
Cuba, the Caribbean**


Tenshun! Before beginning this campaign be sure you have read the doc or test file that comes with this zip file which gives the background for this campaign. This is very important to understanding what lies ahead for you.**

Your core force is provided for you. It is a Marine Infantry Company. Your unit is part of "Task Force Freedom." As the campaign develops, so will your men. You will be given points to secure whatever assets you will need.**

When you begin this campaign, your first scenario is not one of battle, but of choice. You are to decide which of the two campaigns you wished to play. The first is "Slugging it Out," where more conventional battles will occur.**

The Second campaign, "Special Ops," offers some unusual situations beyond the scope of normal warfare.**

Hopefully you'll play both of them. Once you have finished one series, you can restart the campaign and play the other without repeating any battles.**

How to Choose Your Campaign:**

In the Human Deploy section, move your A0 unit to the hex closest to the objective that opens the campaign you wish to play.**

Quit human deploy.**

On your first and only turn, move your A0 unit to the objective hex that opens the campaign you wish to play.**

End the turn.**

Do not be dismayed by the "defeat message." It will not affect the scenario at all or the amount of points you get by winning. Defeat message is used so you will not get any "bonus" points for a choice only scenario!**

And You're on your way!**

Your Orders**

Gentlemen! You've been briefed as to what lies ahead. Rest assured that we have the complete support of our country and our leaders. You will not be abandoned or left to die. Every asset our nation has is committed to winning this conflict. Our company is well-trained and we are ready!** 

The platoon leaders will be briefing you shortly as to details of your particular objectives.** 

We will win this one! We are Marines!**

