HEART OF AFRICA**

Mercenary (Green) vs Congolese Simba Rebels (Red)**

October 1963-November 1964*
Game Version: WinSPMBT 2.51*
Format: Fixed Core Campaign*
Turns: 12-15 *
Player: Mercenary*
Command Size: Company(motorized)*
Length: 4 Scenarios **

Testing by The Wild SPMBT Team: Wild Bill Wilder,Andy "Weeble" Weaver, Lars Remmen, Massimo "Mad Italian" Rocca, Sgt. Walrus, **

With the withdrawal of Belgium from the Congo, the country is in chaos. There has been a rebellion in the north and the Simbas now control five of the provinces. The elected government of the Congo has hired over one thousand mercenaries to help stop the Simba advance and Belgium has sent forces to help stabilize the region.**

You are the commander of a mercenary company. Your force consists of three platoons. Two line and one support, along with attached transport elements.  The transport elements are a mixed group of vehicles, basically whatever you could find and put to use. In actuality you command a motorized company. You may at times receive support from the Belgian forces operating in the area.**

The Simbas are trying to expand and gain control over more provinces. You will receive missions with set objectives. High Command will assign the additional forces which will be available to you.  You will have no control over the make-up of these extra forces.   There are limited resources for replacement and repair, so preserving you force is vital. Too many losses on a mission could result in your going into the next mission with understrength units.  Air and artillery assets are scarce so do not expect support from these sources. Any artillery available will be directly attached to your unit. The good news is that the Simbas are working under the same restrictions.**

NOTE: DO NOT upgrade your forces during the campaign!. Repair and refit them but DO NOT upgrade.

Designer by : Tom DeShetler*
Email: desh44@hotmail.com*


