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DESIGNER NOTES:*
-Always read with attention the objectives, intel information and the deploy orders before the beginning of each scenario!*
-Use your build points to repair your units. Do NOT upgrade or expand your core force!Repair points are allocated generosly in order to help the less experienced players.*
-Folow the deploy orders and deploy accordingly or some of the scenarios will not work!*
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TIPS FOR BEGINNERS*
-Read the mission objectives and intel information carefully! In most cases you do not have to kill every unit on the map.Just focus on the objectives!* 
-You are going to face a lot of infantry units in this campaign. A very effective way of suppressing them is the usage of Z-fire. Z-fire can be also fired "through" smoke.*
Sometimes it is best to use a specific weapon (with the "W" key). Such a situation is when your infantry squad attack armor from close range and can fire the anti-armor weapon by that.*
-Never fight with your light armor head to head with hostile tanks. You will not have a chance. Try to ambush them or first suppress them with infantry and then go for the kill from low distance. Beware the infantry anti-armor weapons as well!*
-Use all the fire opportunities of all units! You can never have enough units to suppress with Z-fire.*
-Use the different infantry units for the right job. Learn the capabilities of the normal infantry squads, the snipers, the machine guns, the infantry AT weapons.*
-When infantry is suppressed(routed) an effective tactic is to move halftracks loaded with infantry near them and then unload your own infantry and destroy the enemy squad.*
- Use combined arms tactics. Your tanks can aid the infantry and sometimes the infantry can aid your tanks.*
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It is a hot summer night in Kampala the capital of Uganda. Somewhere in the city in a hotel a young prostitute is just searching the papers of her client, a chief engineer of the oil company working on the exploration of the oil fields.
It does not take too much time to find what she looks for. What the locals don't know is that the lady is your hired spy and you will have the information on your desk within hours.*
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The stolen documents show that the rumors are true. The world's largest oil deposits are laying under the Ugandan soil. A young general like you will not let this opportunity to go by.
To build an army needs solid financial backgound what you do not have. Of course you have contacts outside Africa who are more than happy to "sponsor" your endeavor in exchange of high prophits guaranteed by an oil extraction contract.*
You have been hunting together with the director of the Belgian oil company for years now. He is willing to lend the amount of money needed to equip your task force and you promise him the exclusive rights of oil drilling in the newly seized territories.*
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The resources do not allow you to buy the hi tech equipment available on the market. You do have enough to buy what you need taking into account the African conditions and your over-all plan which relies more on surprise, timing and mobility rather than brute force.*
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You will assemble a small but capable force and that will allow you to overcome most of the logistical problems. You will take from the land what you need. *
You build up a reinforced mechanized company from your tribe's best warriors. You buy cheap M4 halftracks. These vechicles are from WWII but they are more than reliable on rough terrain, and their machine guns will give support for the infantry.*
You equip your platoon of engineers with civilian trucks. You have a small support company with 4 120mm mortars and 4 MG sections.* 
You have scouts and snipers in your force they will be enough to provide you with the necessary intel you need.*
You bought a platoon of SPAA guns mounted on M4 halftracks. They will be good for infantry support as well and they keep the scarce air threat at bay.*
Your armored force is something different. You manage to buy some old AMXes and Panhard ACs from the sixties. This will not allow you to engage in classical tank battles but rather to ambush the enemy armor.*
The only hi tech in your force are the four Milan jeeps. These are your most valuable anti-armor assets. This way you avoid the logistical problems that come with a large armor force which is more than a nightmare in Africa.*
Your force is mobile and you plan to arrive at the place of the battle before your enemies do. Then they will pay hard if they insist on taking what is rightfully yours.*
In the meantime you attempt to get in contact with the Ugandan rebel fractions and the mercenary groups in the area and offer them a share for their services.*
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No man has ever defeated you in a wargame during the academy years. This time it is not a game but you feel confident about having something to show to Africa and the world.*
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Scenario description:*
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You cunduct a last targeting excercise with your Milan jeeps.* 
The scenario is 2 turns long.*
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Intel:*
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(none)*
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Ojectives:*
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-Destroy the disabled armor with your Milan jeeps.*  
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Deploy orders:*
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-Deploy your Milan jeeps in the front facing east looking in the direction of the "targets".*
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