<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="ProjectMercury.ParticleEffect">
    <Item>
      <Name>Sparkles</Name>
      <Budget>5</Budget>
      <Term>0.8</Term>
      <ReleaseQuantity>1</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>30</Value>
        <Variation>0</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 1 1</Value>
        <Variation>0 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>60</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>0</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Cloud001</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityModifier">
          <Initial>1</Initial>
          <Ultimate>0</Ultimate>
        </Item>
        <Item Type="ProjectMercury.Modifiers.HueShiftModifier">
          <HueShift>90</HueShift>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
    </Item>
    <Name> BonusSpawner</Name>
    <Author>Mog</Author>
    <Description>particle</Description>
  </Asset>
</XnaContent>