<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="ProjectMercury.ParticleEffect">
    <Item Type="ProjectMercury.Emitters.CircleEmitter">
      <Name>Smoke Trail</Name>
      <Budget>100</Budget>
      <Term>0.5</Term>
      <ReleaseQuantity>2</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>50</Value>
        <Variation>0</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 0 0</Value>
        <Variation>0 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
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      <ReleaseScale>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>0</Value>
        <Variation>0</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Cloud001</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityModifier">
          <Initial>0.2</Initial>
          <Ultimate>0</Ultimate>
        </Item>
        <Item Type="ProjectMercury.Modifiers.ScaleModifier">
          <InitialScale>38</InitialScale>
          <UltimateScale>100</UltimateScale>
        </Item>
        <Item Type="ProjectMercury.Modifiers.DampingModifier">
          <DampingCoefficient>0.8</DampingCoefficient>
        </Item>
      </Modifiers>
      <BlendMode>Alpha</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
      <Radius>10</Radius>
      <Ring>true</Ring>
      <Radiate>true</Radiate>
    </Item>
    <Item Type="ProjectMercury.Emitters.CircleEmitter">
      <Name>Flames</Name>
      <Budget>150</Budget>
      <Term>0.5</Term>
      <ReleaseQuantity>4</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>50</Value>
        <Variation>25</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
        <Value>1 0.5019608 0</Value>
        <Variation>0.1 0 0</Variation>
      </ReleaseColour>
      <ReleaseOpacity>
        <Value>1</Value>
        <Variation>0</Variation>
      </ReleaseOpacity>
      <ReleaseScale>
        <Value>20</Value>
        <Variation>0</Variation>
      </ReleaseScale>
      <ReleaseRotation>
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        <Variation>3.14</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Particle004</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityModifier">
          <Initial>1</Initial>
          <Ultimate>0</Ultimate>
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      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
      <Radius>1</Radius>
      <Ring>true</Ring>
      <Radiate>true</Radiate>
    </Item>
    <Item Type="ProjectMercury.Emitters.CircleEmitter">
      <Name>Dying Flames</Name>
      <Budget>60</Budget>
      <Term>0.5</Term>
      <ReleaseQuantity>2</ReleaseQuantity>
      <Enabled>True</Enabled>
      <ReleaseSpeed>
        <Value>50</Value>
        <Variation>25</Variation>
      </ReleaseSpeed>
      <ReleaseColour>
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        <Variation>0 0 0</Variation>
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        <Value>1</Value>
        <Variation>0</Variation>
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      <ReleaseScale>
        <Value>48</Value>
        <Variation>32</Variation>
      </ReleaseScale>
      <ReleaseRotation>
        <Value>3.14</Value>
        <Variation>3.14</Variation>
      </ReleaseRotation>
      <ReleaseImpulse>0 0</ReleaseImpulse>
      <ParticleTextureAssetName>Cloud004</ParticleTextureAssetName>
      <Modifiers>
        <Item Type="ProjectMercury.Modifiers.OpacityInterpolatorModifier">
          <InitialOpacity>0</InitialOpacity>
          <MiddleOpacity>0.15</MiddleOpacity>
          <MiddlePosition>0.7</MiddlePosition>
          <FinalOpacity>0</FinalOpacity>
        </Item>
      </Modifiers>
      <BlendMode>Add</BlendMode>
      <TriggerOffset>0 0</TriggerOffset>
      <MinimumTriggerPeriod>0</MinimumTriggerPeriod>
      <Radius>15</Radius>
      <Ring>true</Ring>
      <Radiate>true</Radiate>
    </Item>
    <Name>FireProut</Name>
    <Author>Mog</Author>
    <Description>i have to go!</Description>
  </Asset>
</XnaContent>