a_game_by_david_stark=A game by David Stark
Quit=Quit
ENTER=ENTER
resolution_format={0}x{1}
resolution_format_fullscreen={0}x{1} Fullscreen
Username=Username
Password=Password
Repeat_Password=Repeat Password
Email=Email
Registration_Code=Registration Code
LOGIN=LOGIN
Login=Login
Logout=Logout
Cancel=Cancel
REGISTER=REGISTER
Register=Register
REGISTRATION_CODE_REQUIRED=REGISTRATION CODE REQUIRED
Add_Code=Add Code
send_back_q=Airships can automatically send back crash reports to the developer, which will help improve the game.
Yes_send_crash_reports=Yes, send crash reports
No_dont_send_them=No, donQUOTEt send them
FEEDBACK=FEEDBACK
Send=Send
Edit_Arms=Edit Arms
Logging_in_=Logging in...
Registering_=Registering...
Graphics_card_incompatible=Graphics card incompatible - quality reduced
Link=Link
Forums=Forums
Send_Feedback=Send Feedback
New_Game=New Game
Open_Game=Open Game
Airship_Editor=Airship Editor
Building_Editor=Building Editor
Combat=Combat
Online_Multiplayer=Online Multiplayer
Schedule_Match_=Schedule Match...
Host_LAN_Game=Host LAN Game
Join_LAN_Game=Join LAN Game
Settings=Settings
v5_message=Airships v5 introduces some new mechanics such as boarding which change the way ship designs work: all ships and buildings now need supply hatches, which means that your old designs will need to be updated. Some new default designs have been automatically added, so if you donQUOTEt want to do ship design right now, you can get started with the new defaults.
_BUILDING_left_=+Building (left)
_BUILDING_right_=+Building (right)
Add_BUILDING_to_fleet_=Add building to fleet...
Add=Add
Unable_to_load_BUILDING=Unable to load building.
Add_Ship=Add Ship
_AIRSHIP_left_=+Ship (left)
_AIRSHIP_right_=+Ship (right)
_LANDSHIP_left_=+Landship (left)
_LANDSHIP_right_=+Landship (right)
Add_AIRSHIP_to_fleet_=Add airship to fleet...
Add_LANDSHIP_to_fleet_=Add landship to fleet...
Unable_to_load_AIRSHIP=Unable to load airship.
Unable_to_load_LANDSHIP=Unable to load landship.
No_target_available=No target available
inaccessible_module=Not accessible from the rest of the ship or building. Check door connections.
disconnected_module=Not connected to the rest of the ship or building.
No_crew_quarters=No crew quarters
No_crew=No crew
Immobile=Immobile
Grounded=Grounded
No_Ammo=No Ammo
Disarmed=Disarmed
error_log_sending=The error log is being sent to the developer.
unknown_error_log_sending=An error has occurred. Sorry. The error log is being sent to the developer.
please_send_error_log=Please send the error log at {0} to  {1}.
unknown_error_please_send_error_log=An error has occurred. Sorry. Please send the error log at {0} to  {1}.
Your_Side=Your Side
armour_NONE=None
armour_NONE_desc=This module is unarmoured.
armour_LT_WOOD=Wood wall
armour_LT_WOOD_desc=Thin wooden panels that offer nearly no protection.
armour_MED_WOOD=Wooden armour
armour_MED_WOOD_desc=Sufficient to protect against small arms fire, but highly vulnerable to explosives.
armour_HV_WOOD=Reinforced wooden armour
armour_HV_WOOD_desc=Thick (and heavy) wooden planks reinforced with bands of iron.
armour_LT_STEEL=Steel wall
armour_LT_STEEL_desc=No match against heavy weapons, but able to deflect small arms fire.
armour_MED_STEEL=Steel armour
armour_MED_STEEL_desc=Steel plates that shrug off anything smaller than a cannonball.
armour_HV_STEEL=Heavy steel armour
armour_HV_STEEL_desc=Only heavy weapons are able to make a serious dent into this.
armour_BRICK_WALL=Brick wall
armour_BRICK_WALL_desc=A thin brick wall, easily shattered by a grenade or cannonball, but able to take a few rifle rounds before crumbling.
armour_STONE_WALL=Stone wall
armour_STONE_WALL_desc=A solidly built stone wall that can withstand a fair amount of punishment.
armour_MASSIVE_STONE_WALL=Massive stone wall
armour_MASSIVE_STONE_WALL_desc=A lot of patience or some very large guns are needed to get through this wall.
BOARDED=BOARDED
CAPTURED=CAPTURED
BOARDING=BOARDING
bonus_NO_BONUS=None
bonus_NO_BONUS_desc=No bonus
bonus_EXTRA_INCOME=Extra income
bonus_EXTRA_INCOME_desc=+25% income from cities
bonus_DRAGON_MASTERS=Dragon masters
bonus_DRAGON_MASTERS_desc=Dragon cost and training time halved
bonus_IMPROVED_WOOD_CONSTRUCTION=Improved wood construction
bonus_IMPROVED_WOOD_CONSTRUCTION_desc=+20% wooden armour and module HP
bonus_IMPROVED_STEEL_ARMOUR=Improved steel armour
bonus_IMPROVED_STEEL_ARMOUR_desc=Steel armour absorbs 50% more damage
bonus_IMPROVED_STONE_WALLS=Improved stone walls
bonus_IMPROVED_STONE_WALLS_desc=+50% stone wall HP
bonus_RAMMING_PROWS=Ramming prows
bonus_RAMMING_PROWS_desc=Can build grand prow
bonus_PRECISE_GUNNERY=Precise gunnery
bonus_PRECISE_GUNNERY_desc=All cannons are twice as accurate
bonus_WILL_TO_SURVIVE=Will to survive
bonus_WILL_TO_SURVIVE_desc=Injured crew members move at full speed
bonus_RIGHTFUL_KING=Rightful king
bonus_RIGHTFUL_KING_desc=Conquered cities have no pacification period
bonus_FASTER_COMMANDS=Faster commands
bonus_FASTER_COMMANDS_desc=Ships ready for commands twice as fast
bonus_DANGEROUS_FIGHTERS=Dangerous fighters
bonus_DANGEROUS_FIGHTERS_desc=50% faster reload in boarding combat
bonus_SUSPENDIUM_SPECIALISTS=Suspendium specialists
bonus_SUSPENDIUM_SPECIALISTS_desc=+30% lift from suspendium chambers
bonus_FIREFIGHTERS=Firefighters
bonus_FIREFIGHTERS_desc=Fires put out twice as quickly
bonus_MASTER_SPIES=Master spies
bonus_MASTER_SPIES_desc=Spy actions are 50% cheaper and 50% more likely to succeed
bonus_EXPERT_REPAIRS=Expert repairs
bonus_EXPERT_REPAIRS_desc=Repair 50% faster
bonus_CHEAP_WOOD=Cheap wood
bonus_CHEAP_WOOD_desc=-10% module cost and -50% wooden armour cost
bonus_CHEAP_STEEL=Cheap steel
bonus_CHEAP_STEEL_desc=-50% steel armour cost
bonus_CHEAP_STONE=Cheap stone
bonus_CHEAP_STONE_desc=-50% stone wall cost
bonus_POWERFUL_EXPLOSIVES=Powerful explosives
bonus_POWERFUL_EXPLOSIVES_desc=+30% damage from explosives
bonus_CHEAP_GUNS=Cheap guns
bonus_CHEAP_GUNS_desc=-30% rifle, gun and cannon cost
bonus_EXPLOSIVE_SHELLS=Explosive shells
bonus_EXPLOSIVE_SHELLS_desc=Explosive shell cannon
bonus_LIGHT_WOOD=Light wood armour
bonus_LIGHT_WOOD_desc=Light wood construction option
bonus_FIREPROOF_WOOD=Fireproof wood
bonus_FIREPROOF_WOOD_desc=Fire resistant construction option
bonus_ROCKETS=Rockets
bonus_ROCKETS_desc=Rockets
bonus_GATLING_GUNS=Gatling guns
bonus_GATLING_GUNS_desc=Gatling guns
bonus_HEAVY_CANNON=Heavy cannon
bonus_HEAVY_CANNON_desc=Heavy cannon
bonus_FIRE_EXTINGUISHERS=Fire extinguishers
bonus_FIRE_EXTINGUISHERS_desc=Fire extinguishers
bonus_GREAT_FORESTS=Great Forest
bonus_GREAT_FORESTS_desc=Grand keel
bonus_HEAVY_WOODEN_ARMOUR=Heavy wooden armour
bonus_HEAVY_WOODEN_ARMOUR_desc=Heavy wooden armour
bonus_HEAVY_STEEL_ARMOUR=Heavy steel armour
bonus_HEAVY_STEEL_ARMOUR_desc=Heavy steel armour
bonus_MASSIVE_STONE_WALLS=Massive stone walls
bonus_MASSIVE_STONE_WALLS_desc=Massive stone walls
bonus_LIGHTNING_GUNS=Lightning guns
bonus_LIGHTNING_GUNS_desc=Lightning guns
bonus_TELESCOPES=Telescopes
bonus_TELESCOPES_desc=Telescopes
bonus_COMPUTERS=Computers
bonus_COMPUTERS_desc=Computers
bonus_WINGSUITS=Wingsuits
bonus_WINGSUITS_desc=Wingsuits
bonus_REVIVING=Reviving
bonus_REVIVING_desc=Revival draught
bonus_DIESEL=Diesel
bonus_DIESEL_desc=Diesel engines
bonus_DRAGONS=Dragons
bonus_DRAGONS_desc=Dragons
bonus_BLOWPIPES=Blowpipes
bonus_BLOWPIPES_desc=Blowpipes
bonus_REVOLUTION=Revolutionary Fervour
bonus_REVOLUTION_desc=Revolting cities join your empire
bonus_FLAMETHROWERS=Flamethrowers
bonus_FLAMETHROWERS_desc=Flamethrowers
bonus_SUSPENDIUM_CANNON=Suspendium Cannon
bonus_SUSPENDIUM_CANNON_desc=Suspendium Cannon
bonus_GRAPPLING_HOOKS=Grappling Hooks
bonus_GRAPPLING_HOOKS_desc=Air Grenadiers
bonus_SPIDER_LEGS=Spider Legs
bonus_SPIDER_LEGS_desc=Spider Legs
bonus_WOLFPACK=Wolfpack
bonus_WOLFPACK_desc=Small landships require half maintenance and move faster on the map
bonus_ARMOURED_TANKS=Heavy Tanks
bonus_ARMOURED_TANKS_desc=+30% HP for tracked landships
bonus_MECH_SPIDERS=Mech Spiders
bonus_MECH_SPIDERS_desc=Mech Spiders
bonus_TORPEDOES=Aerial Torpedoes
bonus_TORPEDOES_desc=Aerial Torpedoes
Build_Building=Build Building
Build_Ship=Build Ship
Open=Open
Open_=Open...
Unable_to_load_ship_or_building=Unable to load ship or building.
shipyard_no=No Shipyard
shipyard_tiny=Tiny Shipyard
shipyard_small=Small Shipyard
shipyard_medium=Medium Shipyard
shipyard_large=Large Shipyard
shipyard_huge=Huge Shipyard 
High_Alert_=High Alert!
Your_spy_has_been_captured=Your spy has been captured.
Connection_lost=Connection lost.
Unable_to_store_prefs=Unable to store prefs.
Unable_to_register_COA=Unable to register your coat of arms. There may be a network problem.
coa_status_FREE=This coat of arms is available. You can register it as yours.
coa_status_TAKEN=This coat of arms is already registered by someone else.
coa_status_CHECKING=Checking heraldry database...
coa_status_YOURS=This is your current coat of arms.
coa_status_REGISTERING=Registering your arms with the heraldry database...
no_bonus_implemented_yet=no bonus implemented yet
heraldry_Field=Field
heraldry_Charge=Charge
heraldry_Secondary=Secondary
Save_and_Quit=Save & Leave
Random=Random
Variation=Variation
tincture_ARGENT=Argent
tincture_OR=Or
tincture_GULES=Gules
tincture_AZURE=Azure
tincture_VERT=Vert
tincture_PURPURE=Purpure
tincture_SABLE=Sable
tincture_SANGUINE=Sanguine
tincture_MURREY=Murrey
tincture_TENNE=Tenné
tincture_CENDREE=Cendree
tincture_BLEU_CELESTE=Bleu Celeste
RAM_singular=a RamQUOTEs head
RAM_plural=RamQUOTEs heads
TOWER_singular=a Tower
TOWER_plural=Towers
WHEEL_singular=a Wheel
WHEEL_plural=Wheels
SCALES_singular=a Scales
SCALES_plural=Scales
EAGLE_singular=an Eagle
EAGLE_plural=Eagles
TREE_singular=a Tree
TREE_plural=Trees
RAT_singular=a Rat
RAT_plural=Rats
LION_singular=a Lion
LION_plural=Lions
CROWN_singular=a Crown
CROWN_plural=Crowns
ANVIL_singular=an Anvil
ANVIL_plural=Anvils
DRAGON_singular=a Dragon
DRAGON_plural=Dragons
MOUNTAIN_singular=a Mountain
MOUNTAIN_plural=Mountains
WAVES_singular=Waves
WAVES_plural=Waves
EYE_singular=an Eye
EYE_plural=Eyes
WRENCH_singular=a Wrench
WRENCH_plural=Wrenches
GUILLOTINE_singular=a Guillotine
GUILLOTINE_plural=Guillotines
SPIDER_singular=a Spider
SPIDER_plural=Spiders
WOLF_singular=Wolf passant
WOLF_plural=Wolves passant
BOAR_singular=Boar's head erased
BOAR_plural=Boars' heads erased
ROUNDEL_singular=a Roundel
ROUNDEL_plural=Roundels
ANNULET_singular=an Annulet
ANNULET_plural=Annulets
CRESCENT_singular=a Crescent
CRESCENT_plural=Crescents
GOUTTE_singular=a Goutte
GOUTTE_plural=Gouttes
SUN_singular=a Sun
SUN_plural=Suns
MULLET_singular=a Mullet
MULLET_plural=Mullets
ESTOILE_singular=an Estoile
ESTOILE_plural=Estoiles
GEAR_singular=a Gear
GEAR_plural=Gears
FLOWER_singular=a Flower
FLOWER_plural=Flowers
VOL_singular=a Vol
VOL_plural=Vols
KEY_singular=a Key
KEY_plural=Keys
ANCHOR_singular=an Anchor
ANCHOR_plural=Anchors
LOZENGE_singular=a Lozenge
LOZENGE_plural=Lozenges

RAM_ARGENT=a RamQUOTEs head Argent
RAM_ARGENT_plural=Rams heads Argent
RAM_OR=a RamQUOTEs head Or
RAM_OR_plural=RamQUOTEs heads Or
RAM_GULES=a RamQUOTEs head Gules
RAM_GULES_plural=Rams heads Gules
RAM_AZURE=a RamQUOTEs head Azure
RAM_AZURE_plural=Rams heads Azure
RAM_VERT=a RamQUOTEs head Vert
RAM_VERT_plural=Rams heads Vert
RAM_PURPURE=a RamQUOTEs head Purpure
RAM_PURPURE_plural=Rams heads Purpure
RAM_SABLE=a RamQUOTEs head Sable
RAM_SABLE_plural=Rams heads Sable
RAM_SANGUINE=a RamQUOTEs head Sanguine
RAM_SANGUINE_plural=Rams heads Sanguine
RAM_MURREY=a RamQUOTEs head Murrey
RAM_MURREY_plural=Rams heads Murrey
RAM_TENNE=a RamQUOTEs head Tenné
RAM_TENNE_plural=Rams heads Tenné
RAM_CENDREE=a RamQUOTEs head Cendree
RAM_CENDREE_plural=Rams heads Cendree
RAM_BLEU_CELESTE=a RamQUOTEs head Bleu Celeste
RAM_BLEU_CELESTE_plural=Rams heads Bleu Celeste
TOWER_ARGENT=a Tower Argent
TOWER_ARGENT_plural=Towers Argent
TOWER_OR=a Tower Or
TOWER_OR_plural=Towers Or
TOWER_GULES=a Tower Gules
TOWER_GULES_plural=Towers Gules
TOWER_AZURE=a Tower Azure
TOWER_AZURE_plural=Towers Azure
TOWER_VERT=a Tower Vert
TOWER_VERT_plural=Towers Vert
TOWER_PURPURE=a Tower Purpure
TOWER_PURPURE_plural=Towers Purpure
TOWER_SABLE=a Tower Sable
TOWER_SABLE_plural=Towers Sable
TOWER_SANGUINE=a Tower Sanguine
TOWER_SANGUINE_plural=Towers Sanguine
TOWER_MURREY=a Tower Murrey
TOWER_MURREY_plural=Towers Murrey
TOWER_TENNE=a Tower Tenné
TOWER_TENNE_plural=Towers Tenné
TOWER_CENDREE=a Tower Proper
TOWER_CENDREE_plural=Towers Proper
TOWER_BLEU_CELESTE=a Tower Bleu Celeste
TOWER_BLEU_CELESTE_plural=Towers Bleu Celeste
WHEEL_ARGENT=a Wheel Argent
WHEEL_ARGENT_plural=Wheels Argent
WHEEL_OR=a Wheel Or
WHEEL_OR_plural=Wheels Or
WHEEL_GULES=a Wheel Gules
WHEEL_GULES_plural=Wheels Gules
WHEEL_AZURE=a Wheel Azure
WHEEL_AZURE_plural=Wheels Azure
WHEEL_VERT=a Wheel Vert
WHEEL_VERT_plural=Wheels Vert
WHEEL_PURPURE=a Wheel Purpure
WHEEL_PURPURE_plural=Wheels Purpure
WHEEL_SABLE=a Wheel Sable
WHEEL_SABLE_plural=Wheels Sable
WHEEL_SANGUINE=a Wheel Sanguine
WHEEL_SANGUINE_plural=Wheels Sanguine
WHEEL_MURREY=a Wheel Murrey
WHEEL_MURREY_plural=Wheels Murrey
WHEEL_TENNE=a Wheel Proper
WHEEL_TENNE_plural=Wheels Proper
WHEEL_CENDREE=a Wheel Cendree
WHEEL_CENDREE_plural=Wheels Cendree
WHEEL_BLEU_CELESTE=a Wheel Bleu Celeste
WHEEL_BLEU_CELESTE_plural=Wheels Bleu Celeste
SCALES_ARGENT=a Scales Argent
SCALES_ARGENT_plural=Scales Argent
SCALES_OR=a Scales Proper
SCALES_OR_plural=Scales Proper
SCALES_GULES=a Scales Gules
SCALES_GULES_plural=Scales Gules
SCALES_AZURE=a Scales Azure
SCALES_AZURE_plural=Scales Azure
SCALES_VERT=a Scales Vert
SCALES_VERT_plural=Scales Vert
SCALES_PURPURE=a Scales Purpure
SCALES_PURPURE_plural=Scales Purpure
SCALES_SABLE=a Scales Sable
SCALES_SABLE_plural=Scales Sable
SCALES_SANGUINE=a Scales Sanguine
SCALES_SANGUINE_plural=Scales Sanguine
SCALES_MURREY=a Scales Murrey
SCALES_MURREY_plural=Scales Murrey
SCALES_TENNE=a Scales Tenné
SCALES_TENNE_plural=Scales Tenné
SCALES_CENDREE=a Scales Cendree
SCALES_CENDREE_plural=Scales Cendree
SCALES_BLEU_CELESTE=a Scales Bleu Celeste
SCALES_BLEU_CELESTE_plural=Scales Bleu Celeste
EAGLE_ARGENT=an Eagle Argent
EAGLE_ARGENT_plural=Eagles Argent
EAGLE_OR=an Eagle Or
EAGLE_OR_plural=Eagles Or
EAGLE_GULES=an Eagle Gules
EAGLE_GULES_plural=Eagles Gules
EAGLE_AZURE=an Eagle Azure
EAGLE_AZURE_plural=Eagles Azure
EAGLE_VERT=an Eagle Vert
EAGLE_VERT_plural=Eagles Vert
EAGLE_PURPURE=an Eagle Purpure
EAGLE_PURPURE_plural=Eagles Purpure
EAGLE_SABLE=an Eagle Proper
EAGLE_SABLE_plural=Eagles Proper
EAGLE_SANGUINE=an Eagle Sanguine
EAGLE_SANGUINE_plural=Eagles Sanguine
EAGLE_MURREY=an Eagle Murrey
EAGLE_MURREY_plural=Eagles Murrey
EAGLE_TENNE=an Eagle Tenné
EAGLE_TENNE_plural=Eagles Tenné
EAGLE_CENDREE=an Eagle Cendree
EAGLE_CENDREE_plural=Eagles Cendree
EAGLE_BLEU_CELESTE=an Eagle Bleu Celeste
EAGLE_BLEU_CELESTE_plural=Eagles Bleu Celeste
TREE_ARGENT=a Tree Argent
TREE_ARGENT_plural=Trees Argent
TREE_OR=a Tree Or
TREE_OR_plural=Trees Or
TREE_GULES=a Tree Gules
TREE_GULES_plural=Trees Gules
TREE_AZURE=a Tree Azure
TREE_AZURE_plural=Trees Azure
TREE_VERT=a Tree Vert
TREE_VERT_plural=Trees Vert
TREE_PURPURE=a Tree Purpure
TREE_PURPURE_plural=Trees Purpure
TREE_SABLE=a Tree Sable
TREE_SABLE_plural=Trees Sable
TREE_SANGUINE=a Tree Sanguine
TREE_SANGUINE_plural=Trees Sanguine
TREE_MURREY=a Tree Murrey
TREE_MURREY_plural=Trees Murrey
TREE_TENNE=a Tree Tenné
TREE_TENNE_plural=Trees Tenné
TREE_CENDREE=a Tree Cendree
TREE_CENDREE_plural=Trees Cendree
TREE_BLEU_CELESTE=a Tree Bleu Celeste
TREE_BLEU_CELESTE_plural=Trees Bleu Celeste
RAT_ARGENT=a Rat Argent
RAT_ARGENT_plural=Rats Argent
RAT_OR=a Rat Or
RAT_OR_plural=Rats Or
RAT_GULES=a Rat Gules
RAT_GULES_plural=Rats Gules
RAT_AZURE=a Rat Azure
RAT_AZURE_plural=Rats Azure
RAT_VERT=a Rat Vert
RAT_VERT_plural=Rats Vert
RAT_PURPURE=a Rat Purpure
RAT_PURPURE_plural=Rats Purpure
RAT_SABLE=a Rat Proper
RAT_SABLE_plural=Rats Proper
RAT_SANGUINE=a Rat Sanguine
RAT_SANGUINE_plural=Rats Sanguine
RAT_MURREY=a Rat Murrey
RAT_MURREY_plural=Rats Murrey
RAT_TENNE=a Rat Tenné
RAT_TENNE_plural=Rats Tenné
RAT_CENDREE=a Rat Cendree
RAT_CENDREE_plural=Rats Cendree
RAT_BLEU_CELESTE=a Rat Bleu Celeste
RAT_BLEU_CELESTE_plural=Rats Bleu Celeste
LION_ARGENT=a Lion Argent
LION_ARGENT_plural=Lions Argent
LION_OR=a Lion Proper
LION_OR_plural=Lions Proper
LION_GULES=a Lion Gules
LION_GULES_plural=Lions Gules
LION_AZURE=a Lion Azure
LION_AZURE_plural=Lions Azure
LION_VERT=a Lion Vert
LION_VERT_plural=Lions Vert
LION_PURPURE=a Lion Purpure
LION_PURPURE_plural=Lions Purpure
LION_SABLE=a Lion Sable
LION_SABLE_plural=Lions Sable
LION_SANGUINE=a Lion Sanguine
LION_SANGUINE_plural=Lions Sanguine
LION_MURREY=a Lion Murrey
LION_MURREY_plural=Lions Murrey
LION_TENNE=a Lion Tenné
LION_TENNE_plural=Lions Tenné
LION_CENDREE=a Lion Cendree
LION_CENDREE_plural=Lions Cendree
LION_BLEU_CELESTE=a Lion Bleu Celeste
LION_BLEU_CELESTE_plural=Lions Bleu Celeste
CROWN_ARGENT=a Crown Argent
CROWN_ARGENT_plural=Crowns Argent
CROWN_OR=a Crown Proper
CROWN_OR_plural=Crowns Proper
CROWN_GULES=a Crown Gules
CROWN_GULES_plural=Crowns Gules
CROWN_AZURE=a Crown Azure
CROWN_AZURE_plural=Crowns Azure
CROWN_VERT=a Crown Vert
CROWN_VERT_plural=Crowns Vert
CROWN_PURPURE=a Crown Purpure
CROWN_PURPURE_plural=Crowns Purpure
CROWN_SABLE=a Crown Sable
CROWN_SABLE_plural=Crowns Sable
CROWN_SANGUINE=a Crown Sanguine
CROWN_SANGUINE_plural=Crowns Sanguine
CROWN_MURREY=a Crown Murrey
CROWN_MURREY_plural=Crowns Murrey
CROWN_TENNE=a Crown Tenné
CROWN_TENNE_plural=Crowns Tenné
CROWN_CENDREE=a Crown Cendree
CROWN_CENDREE_plural=Crowns Cendree
CROWN_BLEU_CELESTE=a Crown Bleu Celeste
CROWN_BLEU_CELESTE_plural=Crowns Bleu Celeste
ANVIL_ARGENT=an Anvil Argent
ANVIL_ARGENT_plural=Anvils Argent
ANVIL_OR=an Anvil Or
ANVIL_OR_plural=Anvils Or
ANVIL_GULES=an Anvil Gules
ANVIL_GULES_plural=Anvils Gules
ANVIL_AZURE=an Anvil Azure
ANVIL_AZURE_plural=Anvils Azure
ANVIL_VERT=an Anvil Vert
ANVIL_VERT_plural=Anvils Vert
ANVIL_PURPURE=an Anvil Purpure
ANVIL_PURPURE_plural=Anvils Purpure
ANVIL_SABLE=an Anvil Sable
ANVIL_SABLE_plural=Anvils Sable
ANVIL_SANGUINE=an Anvil Sanguine
ANVIL_SANGUINE_plural=Anvils Sanguine
ANVIL_MURREY=an Anvil Murrey
ANVIL_MURREY_plural=Anvils Murrey
ANVIL_TENNE=an Anvil Tenné
ANVIL_TENNE_plural=Anvils Tenné
ANVIL_CENDREE=an Anvil Proper
ANVIL_CENDREE_plural=Anvils Proper
ANVIL_BLEU_CELESTE=an Anvil Bleu Celeste
ANVIL_BLEU_CELESTE_plural=Anvils Bleu Celeste
DRAGON_ARGENT=a Dragon Argent
DRAGON_ARGENT_plural=Dragons Argent
DRAGON_OR=a Dragon Or
DRAGON_OR_plural=Dragons Or
DRAGON_GULES=a Dragon Proper
DRAGON_GULES_plural=Dragons Proper
DRAGON_AZURE=a Dragon Azure
DRAGON_AZURE_plural=Dragons Azure
DRAGON_VERT=a Dragon Vert
DRAGON_VERT_plural=Dragons Vert
DRAGON_PURPURE=a Dragon Purpure
DRAGON_PURPURE_plural=Dragons Purpure
DRAGON_SABLE=a Dragon Sable
DRAGON_SABLE_plural=Dragons Sable
DRAGON_SANGUINE=a Dragon Sanguine
DRAGON_SANGUINE_plural=Dragons Sanguine
DRAGON_MURREY=a Dragon Murrey
DRAGON_MURREY_plural=Dragons Murrey
DRAGON_TENNE=a Dragon Tenné
DRAGON_TENNE_plural=Dragons Tenné
DRAGON_CENDREE=a Dragon Cendree
DRAGON_CENDREE_plural=Dragons Cendree
DRAGON_BLEU_CELESTE=a Dragon Bleu Celeste
DRAGON_BLEU_CELESTE_plural=Dragons Bleu Celeste
MOUNTAIN_ARGENT=a Mountain Argent
MOUNTAIN_ARGENT_plural=Mountains Argent
MOUNTAIN_OR=a Mountain Or
MOUNTAIN_OR_plural=Mountains Or
MOUNTAIN_GULES=a Mountain Gules
MOUNTAIN_GULES_plural=Mountains Gules
MOUNTAIN_AZURE=a Mountain Azure
MOUNTAIN_AZURE_plural=Mountains Azure
MOUNTAIN_VERT=a Mountain Vert
MOUNTAIN_VERT_plural=Mountains Vert
MOUNTAIN_PURPURE=a Mountain Purpure
MOUNTAIN_PURPURE_plural=Mountains Purpure
MOUNTAIN_SABLE=a Mountain Sable
MOUNTAIN_SABLE_plural=Mountains Sable
MOUNTAIN_SANGUINE=a Mountain Sanguine
MOUNTAIN_SANGUINE_plural=Mountains Sanguine
MOUNTAIN_MURREY=a Mountain Murrey
MOUNTAIN_MURREY_plural=Mountains Murrey
MOUNTAIN_TENNE=a Mountain Tenné
MOUNTAIN_TENNE_plural=Mountains Tenné
MOUNTAIN_CENDREE=a Mountain Proper
MOUNTAIN_CENDREE_plural=Mountains Proper
MOUNTAIN_BLEU_CELESTE=a Mountain Bleu Celeste
MOUNTAIN_BLEU_CELESTE_plural=Mountains Bleu Celeste
WAVES_ARGENT=Waves Argent
WAVES_ARGENT_plural=Waves Argent
WAVES_OR=Waves Or
WAVES_OR_plural=Waves Or
WAVES_GULES=Waves Gules
WAVES_GULES_plural=Waves Gules
WAVES_AZURE=Waves Proper
WAVES_AZURE_plural=Waves Proper
WAVES_VERT=Waves Vert
WAVES_VERT_plural=Waves Vert
WAVES_PURPURE=Waves Purpure
WAVES_PURPURE_plural=Waves Purpure
WAVES_SABLE=Waves Sable
WAVES_SABLE_plural=Waves Sable
WAVES_SANGUINE=Waves Sanguine
WAVES_SANGUINE_plural=Waves Sanguine
WAVES_MURREY=Waves Murrey
WAVES_MURREY_plural=Waves Murrey
WAVES_TENNE=Waves Tenné
WAVES_TENNE_plural=Waves Tenné
WAVES_CENDREE=Waves Cendree
WAVES_CENDREE_plural=Waves Cendree
WAVES_BLEU_CELESTE=Waves Bleu Celeste
WAVES_BLEU_CELESTE_plural=Waves Bleu Celeste
EYE_ARGENT=an Eye Argent
EYE_ARGENT_plural=Eyes Argent
EYE_OR=an Eye Or
EYE_OR_plural=Eyes Or
EYE_GULES=an Eye Gules
EYE_GULES_plural=Eyes Gules
EYE_AZURE=an Eye Azure
EYE_AZURE_plural=Eyes Azure
EYE_VERT=an Eye Vert
EYE_VERT_plural=Eyes Vert
EYE_PURPURE=an Eye Purpure
EYE_PURPURE_plural=Eyes Purpure
EYE_SABLE=an Eye Sable
EYE_SABLE_plural=Eyes Sable
EYE_SANGUINE=an Eye Sanguine
EYE_SANGUINE_plural=Eyes Sanguine
EYE_MURREY=an Eye Murrey
EYE_MURREY_plural=Eyes Murrey
EYE_TENNE=an Eye Tenné
EYE_TENNE_plural=Eyes Tenné
EYE_CENDREE=an Eye Cendree
EYE_CENDREE_plural=Eyes Cendree
EYE_BLEU_CELESTE=an Eye Bleu Celeste
EYE_BLEU_CELESTE_plural=Eyes Bleu Celeste
WRENCH_ARGENT=a Wrench Argent
WRENCH_ARGENT_plural=Wrenches Argent
WRENCH_OR=a Wrench Or
WRENCH_OR_plural=Wrenches Or
WRENCH_GULES=a Wrench Gules
WRENCH_GULES_plural=Wrenches Gules
WRENCH_AZURE=a Wrench Azure
WRENCH_AZURE_plural=Wrenches Azure
WRENCH_VERT=a Wrench Vert
WRENCH_VERT_plural=Wrenches Vert
WRENCH_PURPURE=a Wrench Purpure
WRENCH_PURPURE_plural=Wrenches Purpure
WRENCH_SABLE=a Wrench Sable
WRENCH_SABLE_plural=Wrenches Sable
WRENCH_SANGUINE=a Wrench Sanguine
WRENCH_SANGUINE_plural=Wrenches Sanguine
WRENCH_MURREY=a Wrench Murrey
WRENCH_MURREY_plural=Wrenches Murrey
WRENCH_TENNE=a Wrench Tenné
WRENCH_TENNE_plural=Wrenches Tenné
WRENCH_CENDREE=a Wrench Proper
WRENCH_CENDREE_plural=Wrenches Proper
WRENCH_BLEU_CELESTE=a Wrench Bleu Celeste
WRENCH_BLEU_CELESTE_plural=Wrenches Bleu Celeste
GUILLOTINE_ARGENT=a Guillotine Argent
GUILLOTINE_ARGENT_plural=Guillotines Argent
GUILLOTINE_OR=a Guillotine Or
GUILLOTINE_OR_plural=Guillotines Or
GUILLOTINE_GULES=a Guillotine Gules
GUILLOTINE_GULES_plural=Guillotines Gules
GUILLOTINE_AZURE=a Guillotine Azure
GUILLOTINE_AZURE_plural=Guillotines Azure
GUILLOTINE_VERT=a Guillotine Vert
GUILLOTINE_VERT_plural=Guillotines Vert
GUILLOTINE_PURPURE=a Guillotine Purpure
GUILLOTINE_PURPURE_plural=Guillotines Purpure
GUILLOTINE_SABLE=a Guillotine Sable
GUILLOTINE_SABLE_plural=Guillotines Sable
GUILLOTINE_SANGUINE=a Guillotine Sanguine
GUILLOTINE_SANGUINE_plural=Guillotines Sanguine
GUILLOTINE_MURREY=a Guillotine Murrey
GUILLOTINE_MURREY_plural=Guillotines Murrey
GUILLOTINE_TENNE=a Guillotine Tenné
GUILLOTINE_TENNE_plural=Guillotines Tenné
GUILLOTINE_CENDREE=a Guillotine Cendree
GUILLOTINE_CENDREE_plural=Guillotines Cendree
GUILLOTINE_BLEU_CELESTE=a Guillotine Bleu Celeste
GUILLOTINE_BLEU_CELESTE_plural=Guillotines Bleu Celeste
SPIDER_ARGENT=a Spider Argent
SPIDER_ARGENT_plural=Spiders Argent
SPIDER_OR=a Spider Or
SPIDER_OR_plural=Spiders Or
SPIDER_GULES=a Spider Gules
SPIDER_GULES_plural=Spiders Gules
SPIDER_AZURE=a Spider Azure
SPIDER_AZURE_plural=Spiders Azure
SPIDER_VERT=a Spider Vert
SPIDER_VERT_plural=Spiders Vert
SPIDER_PURPURE=a Spider Purpure
SPIDER_PURPURE_plural=Spiders Purpure
SPIDER_SABLE=a Spider Sable
SPIDER_SABLE_plural=Spiders Sable
SPIDER_SANGUINE=a Spider Sanguine
SPIDER_SANGUINE_plural=Spiders Sanguine
SPIDER_MURREY=a Spider Murrey
SPIDER_MURREY_plural=Spiders Murrey
SPIDER_TENNE=a Spider Tenné
SPIDER_TENNE_plural=Spiders Tenné
SPIDER_CENDREE=a Spider Cendree
SPIDER_CENDREE_plural=Spiders Cendree
SPIDER_BLEU_CELESTE=a Spider Bleu Celeste
SPIDER_BLEU_CELESTE_plural=Spiders Bleu Celeste
WOLF_ARGENT=a Wolf Passant Argent
WOLF_ARGENT_plural=Wolves Passant Argent
WOLF_OR=a Wolf Passant Or
WOLF_OR_plural=Wolves Passant Or
WOLF_GULES=a Wolf Passant Gules
WOLF_GULES_plural=Wolves Passant Gules
WOLF_AZURE=a Wolf Passant Azure
WOLF_AZURE_plural=Wolves Passant Azure
WOLF_VERT=a Wolf Passant Vert
WOLF_VERT_plural=Wolves Passant Vert
WOLF_PURPURE=a Wolf Passant Purpure
WOLF_PURPURE_plural=Wolves Passant Purpure
WOLF_SABLE=a Wolf Passant Sable
WOLF_SABLE_plural=Wolves Passant Sable
WOLF_SANGUINE=a Wolf Passant Sanguine
WOLF_SANGUINE_plural=Wolves Passant Sanguine
WOLF_MURREY=a Wolf Passant Murrey
WOLF_MURREY_plural=Wolves Passant Murrey
WOLF_TENNE=a Wolf Passant Tenné
WOLF_TENNE_plural=Wolves Passant Tenné
WOLF_CENDREE=a Wolf Passant Cendree
WOLF_CENDREE_plural=Wolves Passant Cendree
WOLF_BLEU_CELESTE=a Wolf Passant Bleu Celeste
WOLF_BLEU_CELESTE_plural=Wolves Passant Bleu Celeste
BOAR_ARGENT=a Boar's Head Erased Argent
BOAR_ARGENT_plural=Boars' Heads Erased Argent
BOAR_OR=a Boar's Head Erased Or
BOAR_OR_plural=Boars' Heads Erased Or
BOAR_GULES=a Boar's Head Erased Gules
BOAR_GULES_plural=Boars' Heads Erased Gules
BOAR_AZURE=a Boar's Head Erased Azure
BOAR_AZURE_plural=Boars' Heads Erased Azure
BOAR_VERT=a Boar's Head Erased Vert
BOAR_VERT_plural=Boars' Heads Erased Vert
BOAR_PURPURE=a Boar's Head Erased Purpure
BOAR_PURPURE_plural=Boars' Heads Erased Purpure
BOAR_SABLE=a Boar's Head Erased Sable
BOAR_SABLE_plural=Boars' Heads Erased Sable
BOAR_SANGUINE=a Boar's Head Erased Sanguine
BOAR_SANGUINE_plural=Boars' Heads Erased Sanguine
BOAR_MURREY=a Boar's Head Erased Murrey
BOAR_MURREY_plural=Boars' Heads Erased Murrey
BOAR_TENNE=a Boar's Head Erased Tenné
BOAR_TENNE_plural=Boars' Heads Erased Tenné
BOAR_CENDREE=a Boar's Head Erased Cendree
BOAR_CENDREE_plural=Boars' Heads Erased Cendree
BOAR_BLEU_CELESTE=a Boar's Head Erased Bleu Celeste
BOAR_BLEU_CELESTE_plural=Boars' Heads Erased Bleu Celeste
ROUNDEL_ARGENT=a Plate
ROUNDEL_ARGENT_plural=Plates
ROUNDEL_OR=a Bezant
ROUNDEL_OR_plural=Bezants
ROUNDEL_GULES=a Torteau
ROUNDEL_GULES_plural=Torteaux
ROUNDEL_AZURE=a Hurt
ROUNDEL_AZURE_plural=Hurts
ROUNDEL_VERT=a Pomme
ROUNDEL_VERT_plural=Pommes
ROUNDEL_PURPURE=a Golpe
ROUNDEL_PURPURE_plural=Golpes
ROUNDEL_SABLE=a Pellet
ROUNDEL_SABLE_plural=Pellets
ROUNDEL_SANGUINE=a Roundel Sanguine
ROUNDEL_SANGUINE_plural=Roundels Sanguine
ROUNDEL_MURREY=a Roundel Murrey
ROUNDEL_MURREY_plural=Roundels Murrey
ROUNDEL_TENNE=a Roundel Tenné
ROUNDEL_TENNE_plural=Roundels Tenné
ROUNDEL_CENDREE=a Roundel Cendree
ROUNDEL_CENDREE_plural=Roundels Cendree
ROUNDEL_BLEU_CELESTE=a Roundel Bleu Celeste
ROUNDEL_BLEU_CELESTE_plural=Roundels Bleu Celeste
ANNULET_ARGENT=an Annulet Argent
ANNULET_ARGENT_plural=Annulets Argent
ANNULET_OR=an Annulet Or
ANNULET_OR_plural=Annulets Or
ANNULET_GULES=an Annulet Gules
ANNULET_GULES_plural=Annulets Gules
ANNULET_AZURE=an Annulet Azure
ANNULET_AZURE_plural=Annulets Azure
ANNULET_VERT=an Annulet Vert
ANNULET_VERT_plural=Annulets Vert
ANNULET_PURPURE=an Annulet Purpure
ANNULET_PURPURE_plural=Annulets Purpure
ANNULET_SABLE=an Annulet Sable
ANNULET_SABLE_plural=Annulets Sable
ANNULET_SANGUINE=an Annulet Sanguine
ANNULET_SANGUINE_plural=Annulets Sanguine
ANNULET_MURREY=an Annulet Murrey
ANNULET_MURREY_plural=Annulets Murrey
ANNULET_TENNE=an Annulet Tenné
ANNULET_TENNE_plural=Annulets Tenné
ANNULET_CENDREE=an Annulet Cendree
ANNULET_CENDREE_plural=Annulets Cendree
ANNULET_BLEU_CELESTE=an Annulet Bleu Celeste
ANNULET_BLEU_CELESTE_plural=Annulets Bleu Celeste
CRESCENT_ARGENT=a Crescent Argent
CRESCENT_ARGENT_plural=Crescents Argent
CRESCENT_OR=a Crescent Or
CRESCENT_OR_plural=Crescents Or
CRESCENT_GULES=a Crescent Gules
CRESCENT_GULES_plural=Crescents Gules
CRESCENT_AZURE=a Crescent Azure
CRESCENT_AZURE_plural=Crescents Azure
CRESCENT_VERT=a Crescent Vert
CRESCENT_VERT_plural=Crescents Vert
CRESCENT_PURPURE=a Crescent Purpure
CRESCENT_PURPURE_plural=Crescents Purpure
CRESCENT_SABLE=a Crescent Sable
CRESCENT_SABLE_plural=Crescents Sable
CRESCENT_SANGUINE=a Crescent Sanguine
CRESCENT_SANGUINE_plural=Crescents Sanguine
CRESCENT_MURREY=a Crescent Murrey
CRESCENT_MURREY_plural=Crescents Murrey
CRESCENT_TENNE=a Crescent Tenné
CRESCENT_TENNE_plural=Crescents Tenné
CRESCENT_CENDREE=a Crescent Cendree
CRESCENT_CENDREE_plural=Crescents Cendree
CRESCENT_BLEU_CELESTE=a Crescent Bleu Celeste
CRESCENT_BLEU_CELESTE_plural=Crescents Bleu Celeste
GOUTTE_ARGENT=a Goutte dQUOTEEau
GOUTTE_ARGENT_plural=Gouttes dQUOTEEau
GOUTTE_OR=a Goutte dQUOTEOr
GOUTTE_OR_plural=Gouttes dQUOTEOr
GOUTTE_GULES=a Goutte de Sang
GOUTTE_GULES_plural=Gouttes de Sang
GOUTTE_AZURE=a Goutte des Larmes
GOUTTE_AZURE_plural=Gouttes des Larmes
GOUTTE_VERT=a Goutte dQUOTEHuile
GOUTTE_VERT_plural=Gouttes dQUOTEHuile
GOUTTE_PURPURE=a Goutte de Vin
GOUTTE_PURPURE_plural=Gouttes de Vin
GOUTTE_SABLE=a Goutte de Poix
GOUTTE_SABLE_plural=Gouttes de Poix
GOUTTE_SANGUINE=a Goutte Sanguine
GOUTTE_SANGUINE_plural=Gouttes Sanguine
GOUTTE_MURREY=a Goutte Murrey
GOUTTE_MURREY_plural=Gouttes Murrey
GOUTTE_TENNE=a Goutte Tenné
GOUTTE_TENNE_plural=Gouttes Tenné
GOUTTE_CENDREE=a Goutte Cendree
GOUTTE_CENDREE_plural=Gouttes Cendree
GOUTTE_BLEU_CELESTE=a Goutte Bleu Celeste
GOUTTE_BLEU_CELESTE_plural=Gouttes Bleu Celeste
SUN_ARGENT=a Sun Argent
SUN_ARGENT_plural=Suns Argent
SUN_OR=a Sun Or
SUN_OR_plural=Suns Or
SUN_GULES=a Sun Gules
SUN_GULES_plural=Suns Gules
SUN_AZURE=a Sun Azure
SUN_AZURE_plural=Suns Azure
SUN_VERT=a Sun Vert
SUN_VERT_plural=Suns Vert
SUN_PURPURE=a Sun Purpure
SUN_PURPURE_plural=Suns Purpure
SUN_SABLE=a Sun Sable
SUN_SABLE_plural=Suns Sable
SUN_SANGUINE=a Sun Sanguine
SUN_SANGUINE_plural=Suns Sanguine
SUN_MURREY=a Sun Murrey
SUN_MURREY_plural=Suns Murrey
SUN_TENNE=a Sun Tenné
SUN_TENNE_plural=Suns Tenné
SUN_CENDREE=a Sun Cendree
SUN_CENDREE_plural=Suns Cendree
SUN_BLEU_CELESTE=a Sun Bleu Celeste
SUN_BLEU_CELESTE_plural=Suns Bleu Celeste
MULLET_ARGENT=a Mullet Argent
MULLET_ARGENT_plural=Mullets Argent
MULLET_OR=a Mullet Or
MULLET_OR_plural=Mullets Or
MULLET_GULES=a Mullet Gules
MULLET_GULES_plural=Mullets Gules
MULLET_AZURE=a Mullet Azure
MULLET_AZURE_plural=Mullets Azure
MULLET_VERT=a Mullet Vert
MULLET_VERT_plural=Mullets Vert
MULLET_PURPURE=a Mullet Purpure
MULLET_PURPURE_plural=Mullets Purpure
MULLET_SABLE=a Mullet Sable
MULLET_SABLE_plural=Mullets Sable
MULLET_SANGUINE=a Mullet Sanguine
MULLET_SANGUINE_plural=Mullets Sanguine
MULLET_MURREY=a Mullet Murrey
MULLET_MURREY_plural=Mullets Murrey
MULLET_TENNE=a Mullet Tenné
MULLET_TENNE_plural=Mullets Tenné
MULLET_CENDREE=a Mullet Cendree
MULLET_CENDREE_plural=Mullets Cendree
MULLET_BLEU_CELESTE=a Mullet Bleu Celeste
MULLET_BLEU_CELESTE_plural=Mullets Bleu Celeste
ESTOILE_ARGENT=an Estoile Argent
ESTOILE_ARGENT_plural=Estoiles Argent
ESTOILE_OR=an Estoile Or
ESTOILE_OR_plural=Estoiles Or
ESTOILE_GULES=an Estoile Gules
ESTOILE_GULES_plural=Estoiles Gules
ESTOILE_AZURE=an Estoile Azure
ESTOILE_AZURE_plural=Estoiles Azure
ESTOILE_VERT=an Estoile Vert
ESTOILE_VERT_plural=Estoiles Vert
ESTOILE_PURPURE=an Estoile Purpure
ESTOILE_PURPURE_plural=Estoiles Purpure
ESTOILE_SABLE=an Estoile Sable
ESTOILE_SABLE_plural=Estoiles Sable
ESTOILE_SANGUINE=an Estoile Sanguine
ESTOILE_SANGUINE_plural=Estoiles Sanguine
ESTOILE_MURREY=an Estoile Murrey
ESTOILE_MURREY_plural=Estoiles Murrey
ESTOILE_TENNE=an Estoile Tenné
ESTOILE_TENNE_plural=Estoiles Tenné
ESTOILE_CENDREE=an Estoile Cendree
ESTOILE_CENDREE_plural=Estoiles Cendree
ESTOILE_BLEU_CELESTE=an Estoile Bleu Celeste
ESTOILE_BLEU_CELESTE_plural=Estoiles Bleu Celeste
GEAR_ARGENT=a Gear Argent
GEAR_ARGENT_plural=Gears Argent
GEAR_OR=a Gear Or
GEAR_OR_plural=Gears Or
GEAR_GULES=a Gear Gules
GEAR_GULES_plural=Gears Gules
GEAR_AZURE=a Gear Azure
GEAR_AZURE_plural=Gears Azure
GEAR_VERT=a Gear Vert
GEAR_VERT_plural=Gears Vert
GEAR_PURPURE=a Gear Purpure
GEAR_PURPURE_plural=Gears Purpure
GEAR_SABLE=a Gear Sable
GEAR_SABLE_plural=Gears Sable
GEAR_SANGUINE=a Gear Sanguine
GEAR_SANGUINE_plural=Gears Sanguine
GEAR_MURREY=a Gear Murrey
GEAR_MURREY_plural=Gears Murrey
GEAR_TENNE=a Gear Tenné
GEAR_TENNE_plural=Gears Tenné
GEAR_CENDREE=a Gear Cendree
GEAR_CENDREE_plural=Gears Cendree
GEAR_BLEU_CELESTE=a Gear Bleu Celeste
GEAR_BLEU_CELESTE_plural=Gears Bleu Celeste
FLOWER_ARGENT=a Flower Argent
FLOWER_ARGENT_plural=Flowers Argent
FLOWER_OR=a Flower Or
FLOWER_OR_plural=Flowers Or
FLOWER_GULES=a Flower Gules
FLOWER_GULES_plural=Flowers Gules
FLOWER_AZURE=a Flower Azure
FLOWER_AZURE_plural=Flowers Azure
FLOWER_VERT=a Flower Vert
FLOWER_VERT_plural=Flowers Vert
FLOWER_PURPURE=a Flower Purpure
FLOWER_PURPURE_plural=Flowers Purpure
FLOWER_SABLE=a Flower Sable
FLOWER_SABLE_plural=Flowers Sable
FLOWER_SANGUINE=a Flower Sanguine
FLOWER_SANGUINE_plural=Flowers Sanguine
FLOWER_MURREY=a Flower Murrey
FLOWER_MURREY_plural=Flowers Murrey
FLOWER_TENNE=a Flower Tenné
FLOWER_TENNE_plural=Flowers Tenné
FLOWER_CENDREE=a Flower Cendree
FLOWER_CENDREE_plural=Flowers Cendree
FLOWER_BLEU_CELESTE=a Flower Bleu Celeste
FLOWER_BLEU_CELESTE_plural=Flowers Bleu Celeste
VOL_ARGENT=a Vol Argent
VOL_ARGENT_plural=Vols Argent
VOL_OR=a Vol Or
VOL_OR_plural=Vols Or
VOL_GULES=a Vol Gules
VOL_GULES_plural=Vols Gules
VOL_AZURE=a Vol Azure
VOL_AZURE_plural=Vols Azure
VOL_VERT=a Vol Vert
VOL_VERT_plural=Vols Vert
VOL_PURPURE=a Vol Purpure
VOL_PURPURE_plural=Vols Purpure
VOL_SABLE=a Vol Sable
VOL_SABLE_plural=Vols Sable
VOL_SANGUINE=a Vol Sanguine
VOL_SANGUINE_plural=Vols Sanguine
VOL_MURREY=a Vol Murrey
VOL_MURREY_plural=Vols Murrey
VOL_TENNE=a Vol Tenné
VOL_TENNE_plural=Vols Tenné
VOL_CENDREE=a Vol Cendree
VOL_CENDREE_plural=Vols Cendree
VOL_BLEU_CELESTE=a Vol Bleu Celeste
VOL_BLEU_CELESTE_plural=Vols Bleu Celeste
KEY_ARGENT=a Key Argent
KEY_ARGENT_plural=Keys Argent
KEY_OR=a Key Or
KEY_OR_plural=Keys Or
KEY_GULES=a Key Gules
KEY_GULES_plural=Keys Gules
KEY_AZURE=a Key Azure
KEY_AZURE_plural=Keys Azure
KEY_VERT=a Key Vert
KEY_VERT_plural=Keys Vert
KEY_PURPURE=a Key Purpure
KEY_PURPURE_plural=Keys Purpure
KEY_SABLE=a Key Sable
KEY_SABLE_plural=Keys Sable
KEY_SANGUINE=a Key Sanguine
KEY_SANGUINE_plural=Keys Sanguine
KEY_MURREY=a Key Murrey
KEY_MURREY_plural=Keys Murrey
KEY_TENNE=a Key Tenné
KEY_TENNE_plural=Keys Tenné
KEY_CENDREE=a Key Cendree
KEY_CENDREE_plural=Keys Cendree
KEY_BLEU_CELESTE=a Key Bleu Celeste
KEY_BLEU_CELESTE_plural=Keys Bleu Celeste
ANCHOR_ARGENT=an Anchor Argent
ANCHOR_ARGENT_plural=Anchors Argent
ANCHOR_OR=an Anchor Or
ANCHOR_OR_plural=Anchors Or
ANCHOR_GULES=an Anchor Gules
ANCHOR_GULES_plural=Anchors Gules
ANCHOR_AZURE=an Anchor Azure
ANCHOR_AZURE_plural=Anchors Azure
ANCHOR_VERT=an Anchor Vert
ANCHOR_VERT_plural=Anchors Vert
ANCHOR_PURPURE=an Anchor Purpure
ANCHOR_PURPURE_plural=Anchors Purpure
ANCHOR_SABLE=an Anchor Sable
ANCHOR_SABLE_plural=Anchors Sable
ANCHOR_SANGUINE=an Anchor Sanguine
ANCHOR_SANGUINE_plural=Anchors Sanguine
ANCHOR_MURREY=an Anchor Murrey
ANCHOR_MURREY_plural=Anchors Murrey
ANCHOR_TENNE=an Anchor Tenné
ANCHOR_TENNE_plural=Anchors Tenné
ANCHOR_CENDREE=an Anchor Cendree
ANCHOR_CENDREE_plural=Anchors Cendree
ANCHOR_BLEU_CELESTE=an Anchor Bleu Celeste
ANCHOR_BLEU_CELESTE_plural=Anchors Bleu Celeste
LOZENGE_ARGENT=a Lozenge Argent
LOZENGE_ARGENT_plural=Lozenges Argent
LOZENGE_OR=a Lozenge Or
LOZENGE_OR_plural=Lozenges Or
LOZENGE_GULES=a Lozenge Gules
LOZENGE_GULES_plural=Lozenges Gules
LOZENGE_AZURE=a Lozenge Azure
LOZENGE_AZURE_plural=Lozenges Azure
LOZENGE_VERT=a Lozenge Vert
LOZENGE_VERT_plural=Lozenges Vert
LOZENGE_PURPURE=a Lozenge Purpure
LOZENGE_PURPURE_plural=Lozenges Purpure
LOZENGE_SABLE=a Lozenge Sable
LOZENGE_SABLE_plural=Lozenges Sable
LOZENGE_SANGUINE=a Lozenge Sanguine
LOZENGE_SANGUINE_plural=Lozenges Sanguine
LOZENGE_MURREY=a Lozenge Murrey
LOZENGE_MURREY_plural=Lozenges Murrey
LOZENGE_TENNE=a Lozenge Tenné
LOZENGE_TENNE_plural=Lozenges Tenné
LOZENGE_CENDREE=a Lozenge Cendree
LOZENGE_CENDREE_plural=Lozenges Cendree
LOZENGE_BLEU_CELESTE=a Lozenge Bleu Celeste
LOZENGE_BLEU_CELESTE_plural=Lozenges Bleu Celeste

fess_ARGENT=fess Argent
fess_OR=fess Or
fess_GULES=fess Gules
fess_AZURE=fess Azure
fess_VERT=fess Vert
fess_PURPURE=fess Purpure
fess_SABLE=fess Sable
fess_SANGUINE=fess Sanguine
fess_MURREY=fess Murrey
fess_TENNE=fess Tenné
fess_CENDREE=fess Cendree
fess_BLEU_CELESTE=fess Bleu Celeste

pale_ARGENT=pale Argent
pale_OR=pale Or
pale_GULES=pale Gules
pale_AZURE=pale Azure
pale_VERT=pale Vert
pale_PURPURE=pale Purpure
pale_SABLE=pale Sable
pale_SANGUINE=pale Sanguine
pale_MURREY=pale Murrey
pale_TENNE=pale Tenné
pale_CENDREE=pale Cendree
pale_BLEU_CELESTE=pale Bleu Celeste

bordure_ARGENT=bordure Argent
bordure_OR=bordure Or
bordure_GULES=bordure Gules
bordure_AZURE=bordure Azure
bordure_VERT=bordure Vert
bordure_PURPURE=bordure Purpure
bordure_SABLE=bordure Sable
bordure_SANGUINE=bordure Sanguine
bordure_MURREY=bordure Murrey
bordure_TENNE=bordure Tenné
bordure_CENDREE=bordure Cendree
bordure_BLEU_CELESTE=bordure Bleu Celeste

scarpe_ARGENT=scarpe Argent
scarpe_OR=scarpe Or
scarpe_GULES=scarpe Gules
scarpe_AZURE=scarpe Azure
scarpe_VERT=scarpe Vert
scarpe_PURPURE=scarpe Purpure
scarpe_SABLE=scarpe Sable
scarpe_SANGUINE=scarpe Sanguine
scarpe_MURREY=scarpe Murrey
scarpe_TENNE=scarpe Tenné
scarpe_CENDREE=scarpe Cendree
scarpe_BLEU_CELESTE=scarpe Bleu Celeste

on_bend_ARGENT=bend Argent
on_bend_OR=bend Or
on_bend_GULES=bend Gules
on_bend_AZURE=bend Azure
on_bend_VERT=bend Vert
on_bend_PURPURE=bend Purpure
on_bend_SABLE=bend Sable
on_bend_SANGUINE=bend Sanguine
on_bend_MURREY=bend Murrey
on_bend_TENNE=bend Tenné
on_bend_CENDREE=bend Cendree
on_bend_BLEU_CELESTE=bend Bleu Celeste

on_bend_sinister_ARGENT=bend sinister Argent
on_bend_sinister_OR=bend sinister Or
on_bend_sinister_GULES=bend sinister Gules
on_bend_sinister_AZURE=bend sinister Azure
on_bend_sinister_VERT=bend sinister Vert
on_bend_sinister_PURPURE=bend sinister Purpure
on_bend_sinister_SABLE=bend sinister Sable
on_bend_sinister_SANGUINE=bend sinister Sanguine
on_bend_sinister_MURREY=bend sinister Murrey
on_bend_sinister_TENNE=bend sinister Tenné
on_bend_sinister_CENDREE=bend sinister Cendree
on_bend_sinister_BLEU_CELESTE=bend sinister Bleu Celeste

on_cross_ARGENT=cross Argent
on_cross_OR=cross Or
on_cross_GULES=cross Gules
on_cross_AZURE=cross Azure
on_cross_VERT=cross Vert
on_cross_PURPURE=cross Purpure
on_cross_SABLE=cross Sable
on_cross_SANGUINE=cross Sanguine
on_cross_MURREY=cross Murrey
on_cross_TENNE=cross Tenné
on_cross_CENDREE=cross Cendree
on_cross_BLEU_CELESTE=cross Bleu Celeste

layout_CHARGE=Charge
layout_CHARGE_blazon={1}, {5}
layout_FESS=Fess
layout_FESS_blazon={1}, on a {0} {5}
layout_PALE=Pale
layout_PALE_blazon={1}, on a {0} {5}
layout_QUARTERLY=Quarterly
layout_QUARTERLY_blazon=Quarterly {1} {5}, {2} {6}, {3} {7}, {4} {8}
layout_PARTY_PER_PALE=Party per pale
layout_PARTY_PER_PALE_blazon=Party per pale {1} and {2}, {5} and {6}
layout_BORDURE=Bordure
layout_BORDURE_blazon={1}, {5} within {0}
layout_PARTY_PER_BEND_SINISTER=Party per bend sinister
layout_PARTY_PER_BEND_SINISTER_blazon=Party per bend sinister {1} and {2}, {5} and {6}
layout_SCARPE=Scarpe
layout_SCARPE_blazon={1}, a {0}, {5} and {6}
layout_THREE=Three
layout_THREE_blazon={1}, three {9}
layout_COUNTERCHARGED=Counterchanged
layout_COUNTERCHARGED_blazon=Party per pale {1} and {13}, {14} counterchanged
layout_PARTY_PER_CHEVRON=Party per chevron
layout_PARTY_PER_CHEVRON_blazon=Party per chevron {1} and {2}, {5} in chief and {6} below
layout_ON_BEND=Bend
layout_ON_BEND_blazon={1}, on a {0} {5}
layout_ON_BEND_SINISTER=Bend Sinister
layout_ON_BEND_SINISTER_blazon={1}, on a {0} {5}
layout_ON_CROSS=CROSS
layout_ON_CROSS_blazon={1}, on a {0} {5}
layout_DIMIDIATED=Dimidiated
layout_DIMIDIATED_blazon=Dimidiated {1}, {5} and {2}, {6}

network_desync_detected=Network de-synchronization detected!
network_diverge_warning=Network de-synchronization detected! You may continue playing, but your and your opponentQUOTEs game may diverge.
You_player=You
Enemy_player=Enemy
Reserve_noun=Reserve
Move_=Move...
Ram_=Ram...
Ground_ship_=Ground ship!
Board_ship_=Board ship...
Target_ship_=Target ship...
Focus_on_firefighting=Focus on firefighting
Focus_on_repair=Focus on repair
Focus_on_moving=Focus on moving
Focus_on_shooting=Focus on shooting
Hold_fire=Hold fire
Aimed_fire=Aimed fire
Normal_fire=Normal fire
Rapid_fire=Rapid fire
crew_SAILOR=Airsailor
crew_SAILOR_plural=Airsailors
crew_MARINE=Air Marine
crew_MARINE_plural=Air Marines
crew_GRENADIER=Air Grenadier
crew_GRENADIER_plural=Air Grenadiers
crew_GUARD=Guard
crew_GUARD_plural=Guards
crew_ARACHNID=Arachnid
crew_ARACHNID_plural=Arachnids
crew_MECH_SPIDER=Mech Spider
crew_MECH_SPIDER_plural=Mech Spiders
sh_Suspendium_offline=Suspendium offline!
sh_Ive_lost_lift=IQUOTEve lost lift!
sh_Lift_chamber_offline=Lift chamber offline.
sh_I_need_some_coal_here=I need some coal here!
sh_Almost_out_of_coal=Almost out of coal!
sh_Coal_Quick=Coal, quick!
sh_Wheres_the_coal=WhereQUOTEs the coal?
sh_I_need_some_coal=I need some coal.
sh_Get_me_some_coal=Get me some coal!
sh_Hurry_up_with_the_coal=Hurry up with the coal!
sh_I_need_some_ammo_here=I need some ammo here.
sh_Someone_get_me_some_ammo=Someone get me some ammo.
sh_Out_of_ammo=Out of ammo!
sh_Wheres_the_ammo=WhereQUOTEs the ammo?
sh_Ammo_quick=Ammo, quick!
sh_Im_running_dry_here=IQUOTEm running dry here.
sh_Im_hit=IQUOTEm hit!
sh_Argh=Argh!
sh_Aaagh=Aaagh!
sh_Ack=Ack!
sh_Help=Help!
sh_Medic=Medic!
sh_Man_down=Man down!
sh_Im_bleeding=IQUOTEm bleeding!
sh_Im_hurt=IQUOTEm hurt!
sh_Shes_going_to_blow=SheQUOTEs going to blow!
sh_That_things_gonna_fly_apart=That thingQUOTEs gonna fly apart!
sh_Stand_back=Stand back, men.
sh_Its_going_to_explode=ItQUOTEs going to explode!
sh_Aaaah=Aaaah!
sh_Were_falling=WeQUOTEre falling!
sh_Brace_for_impact=Brace for impact!
sh_Oh_no=Oh, no!
sh_Were_going_down=WeQUOTEre going down.
sh_Brace_Brace=Brace! Brace!
sh_Repairs_needed=Repairs needed here.
sh_Damage_report=Damage report!
sh_This_could_use_some_fixing=This could use some fixing.
sh_Get_some_tools_here=Get some tools here!
sh_Armours_gone=ArmourQUOTEs gone.
sh_Hull_breach=Hull breach!
sh_Weve_lost_armour=WeQUOTEve lost armour!
sh_Weve_got_a_hole=WeQUOTEve got a hole here.
sh_Hull_breach=Hull breach.
sh_Hull_breached=Hull breached.
sh_Were_hit=WeQUOTEre hit!
sh_Got_a_lovely_new_window_here_captain=Got a lovely new window here, captain.
sh_Fire=Fire!
sh_Quick_water=Quick, water!
sh_Fire_Fire=Fire! Fire!
sh_Hold_fire=Hold fire!
sh_Cease_fire=Cease fire.
sh_Hold_your_fire=Hold your fire.
sh_Aim_carefully=Aim carefully.
sh_Take_your_time_and_aim_lads=Take your time and aim, lads.
sh_Waste_no_shots_crew=Waste no shots, crew.
sh_All_gunners_aimed_fire=All gunners: aimed fire.
sh_Fire_at_will=Fire at will.
sh_Gun_them_down=Gun them down!
sh_Shoot_them_out_of_the_sky_lads=Shoot them out ot the sky, lads.
sh_All_gunners_rapid_fire=All gunners: rapid fire.
sh_Take_that=Take that!
sh_Bullseye=Bullseye!
sh_Direct_hit=Direct hit.
sh_Yeah=Yeah!
sh_Got_you=Got you!
sh_Victory=Victory!
sh_That_showed_em=That showed QUOTEem.
sh_We_did_it=We did it!
sh_For_the_empire=For the Empire!
sh_Huzzah=Huzzah!
sh_We_got_them_all=We got them all.
sh_Good_work_lads=Good work, lads.
sh_Damn=Damn!
sh_Thats_it_lads=ThatQUOTEs it, lads.
sh_Were_done_for=WeQUOTEre done for.
sh_We_surrender=We surrender.
sh_No=No!

sh_Weve_run_out_of_AMMO=WeQUOTEve run out of ammo.
sh_Were_out_of_AMMO=WeQUOTEre out of ammunition.
sh_That_was_the_last_of_the_AMMO=That was the last of the ammo.
sh_Were_nearly_out_of_AMMO=WeQUOTEre nearly out of ammo.
sh_Almost_out_of_AMMO=Almost out of ammo.
sh_Report_AMMO_running_very_low=Report: ammo running very low.
sh_Were_running_low_on_AMMO=WeQUOTEre running low on ammo.
sh_Starting_to_run_out_of_AMMO_here=Starting to run out of ammo here.
sh_Report_supplies_of_AMMO_are_getting_low=Supplies of ammo are getting low.

sh_Weve_run_out_of_COAL=WeQUOTEve run out of coal.
sh_Were_out_of_COAL=WeQUOTEre out of coal.
sh_That_was_the_last_of_the_COAL=That was the last of the coal.
sh_Were_nearly_out_of_COAL=WeQUOTEre nearly out of coal.
sh_Almost_out_of_COAL=Almost out of coal.
sh_Report_COAL_running_very_low=Report: coal running very low.
sh_Were_running_low_on_COAL=WeQUOTEre running low on coal.
sh_Starting_to_run_out_of_COAL_here=Starting to run out of coal here.
sh_Report_supplies_of_COAL_are_getting_low=Supplies of coal are getting low.

sh_Weve_run_out_of_WATER=WeQUOTEve run out of water.
sh_Were_out_of_WATER=WeQUOTEre out of water.
sh_That_was_the_last_of_the_WATER=That was the last of the water.
sh_Were_nearly_out_of_WATER=WeQUOTEre nearly out of water.
sh_Almost_out_of_WATER=Almost out of water.
sh_Report_WATER_running_very_low=Report: water running very low.
sh_Were_running_low_on_WATER=WeQUOTEre running low on water.
sh_Starting_to_run_out_of_WATER_here=Starting to run out of water here.
sh_Report_supplies_of_WATER_are_getting_low=Supplies of water are getting low.

sh_Weve_run_out_of_REPAIR=WeQUOTEve run out of repair tools.
sh_Were_out_of_REPAIR=WeQUOTEre out of repair tools.
sh_That_was_the_last_of_the_REPAIR=That was the last of the repair tools.
sh_Were_nearly_out_of_REPAIR=WeQUOTEre nearly out of repair tools.
sh_Almost_out_of_REPAIR=Almost out of repair tools.
sh_Report_REPAIR_running_very_low=Report: repair tools running very low.
sh_Were_running_low_on_REPAIR=WeQUOTEre running low on repair tools.
sh_Starting_to_run_out_of_REPAIR_here=Starting to run out of repair tools here.
sh_Report_supplies_of_REPAIR_are_getting_low=Supplies of repair tools are getting low.

sh_Weve_run_out_of_INJURED=WeQUOTEve run out of injured.
sh_Were_out_of_INJURED=WeQUOTEre out of injured.
sh_That_was_the_last_of_the_INJURED=That was the last of the injured.
sh_Were_nearly_out_of_INJURED=WeQUOTEre nearly out of injured.
sh_Almost_out_of_INJURED=Almost out of injured.
sh_Report_INJURED_running_very_low=Report: injured running very low.
sh_Were_running_low_on_INJURED=WeQUOTEre running low on injured.
sh_Starting_to_run_out_of_INJURED_here=Starting to run out of injured here.
sh_Report_supplies_of_INJURED_are_getting_low=Supplies of injured are getting low.

sh_Back_online=Back online.
sh_Got_that_fixed=Got that fixed.
sh_Patched_up=Patched up.
sh_Repairs_underway=Repairs underway.
sh_Got_it_working=Got it working again.
sh_Weve_reached_the_bridge_sir=WeQUOTEve reached the bridge, sir.
sh_Back_away_from_the_controls=Back away from the controls!
sh_Were_taking_over=WeQUOTEre taking over!
sh_Surrender_now=Surrender, now!
sh_Were_in_charge_now=WeQUOTEre in charge now!
sh_Taking_down_the_bridge=Taking down the bridge.
sh_For_the_Empire=For the Empire!
sh_Attack=Attack!
sh_Take_point=Take point.
sh_Advance=Advance.
sh_Engaging_hostiles=Engaging hostiles.
sh_Rifles_ready=Rifles ready.
sh_Assault_commencing_sir=Assault commencing, sir.
sh_Lower_your_weapons_and_surrender=Lower your weapons and surrender!
sh_Boarders=Boarders!
sh_Were_under_attack=WeQUOTEre under attack.
sh_Enemy_troops_spotted=Enemy troops spotted.
sh_Enemy_marines_inbound=Enemy marines inbound.
sh_Were_being_boarded=WeQUOTEre being boarded!
sh_Prepare_to_defend_yourselves=Prepare to defend yourselves.
sh_Incoming_hostiles=Incoming hostiles!

sh_Full_reverse=Full reverse!
sh_Collision=Collision!
sh_Take_evasive_action=Take evasive action.
sh_Halt=Halt!
sh_Reverse_Reverse=Reverse! Reverse!
sh_Its_right_in_front_of_us=ItQUOTEs right in front of us!

sh_Ramming_speed=Ramming speed!
sh_Brace_for_impact=Brace for impact.
sh_Full_speed_ahead=Full speed ahead!
sh_Engines_to_full_power=Engines to full power!

resource_AMMO=ammo
recource_COAL=coal
resource_WATER=water
resource_REPAIR=repair tools
resource_INJURED=injured
decal_TINY_COA=Small coat of arms
decal_SMALL_COA=Medium coat of arms
decal_MEDIUM_COA=Large coat of arms
decal_LARGE_COA=Huge coat of arms
decal_SMALL_ROUNDEL=Small roundel
decal_MEDIUM_ROUNDEL=Medium roundel
decal_LARGE_ROUNDEL=Large roundel
decal_MEDIUM_ROUNDEL_CHARGE=Roundel with charge
decal_SHIP_NAME_SHORT=Wooden name plate
decal_SHIP_NAME_SHORT_METAL=Steel name plate
decal_SHIP_NAME_LONG=Large wooden name plate
decal_SHIP_NAME_LONG_METAL=Large steel name plate
decal_EYE=Eye
decal_MOUTH=Mouth
decal_LARGE_MOUTH=Large mouth
decal_GOLD_LEAF_1=Gold Leaf
decal_GOLD_LEAF_2=Gold Leaf
decal_GOLD_LEAF_3=Gold Leaf
decal_GOLD_LEAF_4=Gold Leaf
Build=Build
Refit=Refit
editmode_MODULES=Modules
editmode_ARMOUR=Armour
editmode_PAINT=Paint
editmode_DECALS=Decoration
Remove_paint=Remove paint
Fill=Fill
Remove_decal=Remove decal
Remove_module=Remove module
Overwrite_x=Overwrite {0}?
Delete_x=Delete {0}?
Flee=Flee
Your_Fleet=Your fleet
Flip=Flip
Follow_action=Follow action
Show_outsides=Outside view
Random_Arms=Random Arms
Game_Setup=Game Setup
Start_Game=Start Game
Your_IP_address=Your IP address
Host_IP=Host IP
Unable_to_load_prefs=Unable to load prefs.
Max_Fleet_Cost=Max Fleet Cost
One_Ship_Only=One Ship Only
Host=Host
Join=Join
AIR=air
GRASS=grass
SOIL=soil
ROCK=rock
SUSPENDIUM_ORE=suspendium ore
BEDROCK=bedrock
TRUNK=trunk
BRANCH=branches
LEAF=leaves
BUSH=bush
Remove=Remove
Place_Soil=Place Soil
Edit_Landscape=Edit Landscape
Leave=Leave
Leave_without_saving=Leave without saving?
Installing_x=Installing {0}
Loading_x=Loading {0}
Unable_to_copy_game_files=Unable to copy game files.
Nameless_Channel=Nameless Channel
In_Progress=In Progress
mp_server_conn_failed=Connection to the multiplayer server failed. Please check you are connected to the Internet. If yes, please report this issue.
xxx_JOINED_xxx=*** {0} HAS JOINED ***
xxx_LEFT_xxx=*** {0} HAS LEFT ***
xxx_NEW_GAME_xxx=*** {0} HAS CREATED A NEW GAME: {1} ***
Online_Multiplayer_Games=Online Multiplayer Games
No_games_available_Create_one_=No games available. Create one?
Loading_games_=Loading games...
Create_Game=Create Game
mod_CORRIDOR=Corridor
mod_desc_CORRIDOR=Allows crew to move through the ship rapidly.
mod_STRUT=Strut
mod_desc_STRUT=A sturdy and lightweight metal framework for reinforcing your construction.
mod_DECK=Deck
mod_desc_DECK=Decks let your crew move at high speeds, but offer no protection.
mod_GUARD_POST=Guard Post
mod_desc_GUARD_POST=An air marine keeps watch here, deterring intruders.
mod_HATCH=Supply Hatch
mod_desc_HATCH=A way in and out for supplies and people. You need at least one of these.
mod_CARGO_DOOR=Cargo Door
mod_desc_CARGO_DOOR=A large door for quickly re-supplying the ship and moving troops and crew.
mod_SMALL_TRACKS=Tracks
mod_desc_SMALL_TRACKS=Tracked wheels driven by steam engines.
mod_BIG_TRACKS=Large Tracks
mod_desc_BIG_TRACKS=Tracks that can support larger land-cruisers.
mod_SMALL_LEGS=Small Legs
mod_desc_SMALL_LEGS=A two-legged base for small walkers.
mod_MED_LEGS=Medium Legs
mod_desc_MED_LEGS=A four-legged base for war striders.
mod_LARGE_LEGS=Large Legs
mod_desc_LARGE_LEGS=A massive four-legged base for giant war stompers.
mod_SPIDER_LEGS=Spider Legs
mod_desc_SPIDER_LEGS=With eight legs, this landship platform is very fast, stable and strong.
mod_SMALL_KEEL=Small Keel
mod_desc_SMALL_KEEL=A solid wooden keel to reinforce the ship.
mod_LARGE_KEEL=Large Keel
mod_desc_LARGE_KEEL=A massive wooden keel that adds a great deal of structural integrity.
mod_GRAND_KEEL=Grand Keel
mod_desc_GRAND_KEEL=Crafted from the trunk of a giant tree, this Grand Keel provides a massive boost to the shipQUOTEs structure.
mod_RAM=Ram
mod_desc_RAM=A bronze ramming bow built to tear holes into enemy ships while leaving your own unharmed.
mod_GRAND_RAM=Grand Ram
mod_desc_GRAND_RAM=A huge bronze ramQUOTEs head to smash your enemies.
mod_COAL_STORE=Coal store
mod_desc_COAL_STORE=Coal is needed to power suspendium chambers and propellers. Unfortunately, it burns easily.
mod_SMALL_COAL_STORE=Small coal store
mod_desc_SMALL_COAL_STORE=A small coal storage room.
mod_AMMO=Ammo store
mod_desc_AMMO=Ammunition for the shipQUOTEs weapons is stored here. Just make sure it doesnQUOTEt catch fire!
mod_SMALL_AMMO=Small ammo store
mod_desc_SMALL_AMMO=A small ammunition closet.
mod_SICKBAY=Sickbay
mod_desc_SICKBAY=The sickbay can restore crew members to full fighting shape again, whether they drag themselves here under their own power or are carried by a comrade.
mod_REPAIR_BAY=Repair bay
mod_desc_REPAIR_BAY=Filled with tools, replacement parts, and sturdy sections of wood and pipe.
mod_MACHINE_SHOP=Machine shop
mod_desc_MACHINE_SHOP=The machine shop has a near-exhaustible supply of parts, carefully organized.
mod_FIRE_POINT=Fire point
mod_desc_FIRE_POINT=Two massive water tanks provide the means to extinguish fires.
mod_FIRE_EXTINGUISHER=Fire extinguisher
mod_desc_FIRE_EXTINGUISHER=A small tank of pressurized water to quickly put out nearby fires.
mod_FIRE_DOOR=Fire door
mod_desc_FIRE_DOOR=A reinforced fire door to slow the spread of fire down the shipQUOTEs corridors. It also slows crew down a little.
mod_QUARTERS=Quarters
mod_desc_QUARTERS=Enough hammocks to sleep twelve airsailors.
mod_BERTH=Berth
mod_desc_BERTH=A cramped room with three hammocks for crew.
mod_BARRACKS=Marine Barracks
mod_desc_BARRACKS=Houses eight air marines ready to board enemy ships or defend your own.
mod_SPIDER_BAY=Spider Bay
mod_desc_SPIDER_BAY=These mechanized terrors can tear apart enemy crew with ease, but are too simple to defend or take over ships.
mod_GRAPPLER_BARRACKS=Grenadier Barracks
mod_desc_GRAPPLER_BARRACKS=Houses four elite grenadiers with grappling hooks for rapidly boarding enemy ships.
mod_ARACHNID_BARRACKS=Arachnid Barracks
mod_desc_ARACHNID_BARRACKS=Six light infantry equipped with grappling hooks.
mod_GUARD_BARRACKS=Guard Barracks
mod_desc_GUARD_BARRACKS=Quarters for four guards to protect the ship or building.
mod_BRIDGE=Bridge
mod_desc_BRIDGE=The shipQUOTEs command center. Without a working bridge or cockpit, you cannot give orders in battle or see the inside of the ship.
mod_COCKPIT=Cockpit
mod_desc_COCKPIT=Everything you need to steer a small airship. Without a working bridge or cockpit, you cannot give orders in battle or see the inside of the ship.
mod_CROWS_NEST=Crow's Nest
mod_desc_CROWS_NEST=From this vantage point, a spotter can improve the ship's aim.
mod_TELESCOPE=Telescope
mod_desc_TELESCOPE=Equipped with a telescope, a spotter can direct the fire of the ship's weapons.
mod_TARGETING_COMPUTER=Targeting Computer
mod_desc_TARGETING_COMPUTER=A miracle of technology, this valve-based targeting computer can calculate accurate firing solutions within minutes!
mod_SUSPENDIUM_CHAMBER=Suspendium Chamber
mod_desc_SUSPENDIUM_CHAMBER=A large crystal of Suspendium is kept chained and charged in this chamber, keeping the ship aloft.
mod_SMALL_SUSPENDIUM_CHAMBER=Small Suspendium Chamber
mod_desc_SMALL_SUSPENDIUM_CHAMBER=A modest crystal of Suspendium is kept chained and charged in this chamber, keeping the ship aloft.
mod_LARGE_SUSPENDIUM_CHAMBER=Large Suspendium Chamber
mod_desc_LARGE_SUSPENDIUM_CHAMBER=A mighty steam engine powers a huge Suspendium crystal. The engine is so large that it requires a chimney directly above.
mod_SUSPENDIUM_DUST_TANK=Suspendium Dust Tank
mod_desc_SUSPENDIUM_DUST_TANK=A tank filled with charged suspendium dust - a simple and low-maintenance way to keep an airship aloft.
mod_LARGE_SUSPENDIUM_DUST_TANK=Large Suspendium Dust Tank
mod_desc_LARGE_SUSPENDIUM_DUST_TANK=This very large Suspendium tank is a cheap and powerful way to hold a ship aloft, but itQUOTEs also rather fragile.
mod_PRESSURISED_SUSPENDIUM_DUST_TANK=Pressurised Suspendium Dust Tank
mod_desc_PRESSURISED_SUSPENDIUM_DUST_TANK=Suspendium dust particles repel one another, but they can be pressurised to make a more efficient low-maintenance source of lift. One that tends to explode violently when damaged.
mod_SAIL=Sail
mod_desc_SAIL=A simple but labour-intensive way of moving your ship around.
mod_PROPELLER=Propeller
mod_desc_PROPELLER=A steam-powered propeller, used to move the ship forwards or back.
mod_FLIPPED_PROPELLER=Propeller (Flipped)
mod_desc_FLIPPED_PROPELLER=A steam-powered propeller, used to move the ship forwards or back.
mod_SMALL_PROPELLER=Small Propeller
mod_desc_SMALL_PROPELLER=A little steam propeller able to shift smaller ships.
mod_FLIPPED_SMALL_PROPELLER=Small Propeller (Flipped)
mod_desc_FLIPPED_SMALL_PROPELLER=A little steam propeller able to shift smaller ships.
mod_LARGE_PROPELLER=Large Propeller
mod_desc_LARGE_PROPELLER=A massive steam-powered propeller with a vertical chimney.
mod_RIFLE=Rifle
mod_desc_RIFLE=Riflemen are accurate and cheap, but their weapons cannot penetrate heavy armour.
mod_FLIPPED_RIFLE=Rifle (Flipped)
mod_desc_FLIPPED_RIFLE=Riflemen are accurate and cheap, but their weapons cannot penetrate heavy armour.
mod_GRENADES=Grenades
mod_desc_GRENADES=Grenades can do a massive amount of damage at close range, especially to wooden hulls.
mod_FLIPPED_GRENADES=Grenades (Flipped)
mod_desc_FLIPPED_GRENADES=Grenades can do a massive amount of damage at close range, especially to wooden hulls.
mod_BOMB_BAY=Bomb Bay
mod_desc_BOMB_BAY=Bombs dropped from above are an effective way to destroy anything that does not move away in time.
mod_ROCKETS=Rockets
mod_desc_ROCKETS=Not accurate, or safe, but pretty devastating when they hit.
mod_FLIPPED_ROCKETS=Rockets (Flipped)
mod_desc_FLIPPED_ROCKETS=Not accurate, or safe, but pretty devastating when they hit.
mod_GATLING_GUN=Gatling gun
mod_desc_GATLING_GUN=With its rapid fire rate, a gatling gun can tear apart lightly armoured targets. ItQUOTEs not very accurate, however.
mod_FLIPPED_GATLING_GUN=Gatling gun (Flipped)
mod_desc_FLIPPED_GATLING_GUN=With its rapid fire rate, a gatling gun can tear apart lightly armoured targets. ItQUOTEs not very accurate, however.
mod_CANNON=Cannon
mod_desc_CANNON=A single shot can tear through most armour. The mainstay of airship armament.
mod_FLIPPED_CANNON=Cannon (Flipped)
mod_desc_FLIPPED_CANNON=A single shot can tear through most armour. The mainstay of airship armament.
mod_DORSAL_TURRET=Dorsal Turret
mod_desc_DORSAL_TURRET=A turreted medium cannon with a wide field of fire. The turret mechanism adds a lot of weight and bulk, though.
mod_VENTRAL_TURRET=Ventral Turret
mod_desc_VENTRAL_TURRET=A ventrally turreted cannon. The gun mount is kind of tricky, but the result is a wide field of fire.
mod_FLAK_CANNON=Flak Cannon
mod_desc_FLAK_CANNON=An upwards-facing light cannon designed to shoot down enemy airships.
mod_HV_CANNON=Heavy Cannon
mod_desc_HV_CANNON=Slow-firing but devastating. Not even the strongest armour stands a chance.
mod_FLIPPED_HV_CANNON=Heavy Cannon (Flipped)
mod_desc_FLIPPED_HV_CANNON=Slow-firing but devastating. Not even the strongest armour stands a chance.
mod_FLAMETHROWER=Flamethrower
mod_desc_FLAMETHROWER=Shooting an arc of fire, this is a powerful close-range weapon against lightly armoured targets.
mod_FLIPPED_FLAMETHROWER=Flamethrower (Flipped)
mod_desc_FLIPPED_FLAMETHROWER=Shooting an arc of fire, this is a powerful close-range weapon against lightly armoured targets.
mod_SUSPENDIUM_CANNON=Suspendium Cannon
mod_desc_SUSPENDIUM_CANNON=A precise arrangement of Suspendium crystals fires small Suspendium bolts with extreme speed and accuracy.
mod_FLIPPED_SUSPENDIUM_CANNON=Suspendium Cannon (Flipped)
mod_desc_FLIPPED_SUSPENDIUM_CANNON=A precise arrangement of Suspendium crystals fires small Suspendium bolts with extreme speed and accuracy.
mod_PROPELLER_POD=Engine Pod
mod_desc_PROPELLER_POD=This streamlined external engine pod has better performance than rear-mounted propellers but is somewhat vulnerable.
mod_DECK_GUN=Deck Gun
mod_desc_DECK_GUN=A favourite of commerce raiders, this deck-mounted gun does plenty of damage but lacks protection.
mod_FLIPPED_DECK_GUN=Deck Gun (Flipped)
mod_desc_FLIPPED_DECK_GUN=A favourite of commerce raiders, this deck-mounted gun does plenty of damage but lacks protection.
mod_SAWBLADE=Saw Blade
mod_desc_SAWBLADE=This close-combat weapon can cut through even heavy armour with ease.
mod_FLIPPED_SAWBLADE=Saw Blade (Flipped)
mod_desc_FLIPPED_SAWBLADE=This close-combat weapon can cut through even heavy armour with ease.
mod_AERIAL_TORPEDO=Aerial Torpedo
mod_desc_AERIAL_TORPEDO=Aerial torpedoes move slowly but devastate anything they hit. They cannot be fired at close range.
mod_FLIPPED_AERIAL_TORPEDO=Aerial Torpedo (Flipped)
mod_desc_FLIPPED_AERIAL_TORPEDO=Aerial torpedoes move slowly but devastate anything they hit. They cannot be fired at close range.
Refresh_List=Refresh List
Absorbs_x_blast_damage=Absorbs {0} blast damage
Absorbs_x_penetration_damage=Absorbs {0} piercing damage
Maintenance_cost_x=Maintenance cost: {0}
Blast_damage_x=Blast damage: {0}
Penetration_damage_x=Piercing damage: {0}
Rate_of_fire_x_per_second=Rate of fire: {0} per second
Reload_time_x_seconds=Reload time: {0} seconds
Clip_size_x_rounds=Clip size: {0} rounds
Fire_arc_x_degrees=Fire arc: {0} degrees
Maximum_range_x_metres=Maximum range: {0} metres
Maximum_accurate_range_x_metres=Maximum accurate range: {0} metres
Minimum_range_x_metres=Minimum range: {0} metres
Weight_x=Weight: {0}
HP_x=HP: {0}
xHP={0}HP
Coal_capacity_x=Coal capacity: {0}
Water_capacity_x=Water capacity: {0}
Repair_supplies_x=Repair supplies: {0}
Ammo_storage_x=Ammo storage: {0}
Provides_x_command=Provides {0} command
Provides_x_supply=Provides {0} supply
Requires_x_supply=Requires {0} supply
Provides_quarters_for_x_y=Provides quarters for {0} {1}
Provides_healing_for_up_to_x_crew=Provides healing for up to {0} crew
Generates_x_lift=Generates {0} lift
Generates_x_propulsion=Generates {0} propulsion
Requires_a_unit_of_coal_every_x_seconds=Requires a unit of coal every {0} seconds
Increases_ship_hit_points_by_x=Increases ship HP by {0}
Increases_weapon_accuracy_by_x_percent=Increases weapon accuracy by {0}%
Operators_one_crew_member=Operators: one crew member
Operators_x_crew_members=Operators: {0} crew members
Recommended_crew_x=Recommended crew: {0}
Guards_stationed_x=Guards stationed: {0}
F_to_flip=F to flip
Service_Ceiling=Service Ceiling
Move=Move
host_version_incompatible=Host version not compatible. Host version is {0}, this version is {1}. Make sure your games are up to date.
game_version_incompatible=Your version of the game is not compatible with the other playerQUOTEs. Please make sure you have both updated to the newest version of the game.
xxx_READY_xxx=*** {0} IS READY ***
Surrender=Surrender
Open_design=Open design
Left_click_to_place_right_click_to_pick_up=Left click to place, right click to pick up.
Place_x_Sy=Place {0}: ${1}
Ready=Ready
Remove_x=Remove {0}
Remove_x_Sy=Remove {0}: ${1}
Rename=Rename
Activate=Activate
Move_ship_into_the_combat_area=Move ship into the combat area.
Save_design=Save design
Unable_to_save_ship_or_building=Unable to save ship or building.
Scrap=Scrap
Scrap_x_for_y_gold=Scrap {0} for {1} gold?
police_NONE=None
police_LAX=Lax
police_MEDIUM=Medium
police_SEVERE=Severe
police_desc_NONE=Everyone is free to come and go as they please. TheyQUOTEll probably behave, right?
police_desc_LAX=Suspicious foreigners are tracked in a haphazard way.
police_desc_MEDIUM=A well-organized secret police safeguards your empireQUOTEs security.
police_desc_SEVERE=Spies and informants everywhere. Every movement tracked with suspicion.
Language=Language
Screen_Resolution=Screen Resolution
Sound_Volume=Sound Volume
Music_Volume=Music Volume
Scroll_Speed=Scroll Speed
Send_back_bug_reports_automatically=Send back bug reports automatically
bug_report_info=When this option is enabled, when the game crashes, it will automatically try to send back the crash log to the developer. This helps improve the gameQUOTEs stability.
Setup_attack_on_x=Setup attack on {0}
Setup_intercept_of_x_fleet=Setup intercept of {0} fleet
Setup_defence_of_x=Setup defence of {0}
Setup_defence_against_x_fleet=Setup defence against {0} fleet
Cost_=Cost: 
Rebuild_cost_=Rebuild cost: 
max=max
Supply_=Supply: 
Maintenance_=Maintenance: 
Weight_=Weight: 
Lift_=Lift: 
Service_ceiling_=Service ceiling: 
Speed_=Speed: 
Turning_time_=Turning time: 
Min_crew_=Min crew: 
Recommended_crew_=Recommended crew: 
Min_marines_or_guards_=Min marines or guards: 
Coal_=Coal: 
Ammo_=Ammo: 
Crew_=Crew: 
Water_=Water: 
edit_get_started=To get started, select a module from the list and click on the blank screen below to add it.
The_AIRSHIP_cannot_be_placed_here=The ship cannot be placed here.
The_BUILDING_cannot_be_placed_here=The building cannot be placed here.
The_LANDSHIP_cannot_be_placed_here=The landship cannot be placed here.
disconnected_AIRSHIP=The ship is in several disconnected parts.
disconnected_BUILDING=The building is in several disconnected parts.
disconnected_LANDSHIP=The landship is in several disconnected parts.
inaccessible_AIRSHIP=The shipQUOTEs modules are not all mutually accessible.
inaccessible_BUILDING=The buildingQUOTEs modules are not all mutually accessible.
inaccessible_LANDSHIP=The shipQUOTEs modules are not all mutually accessible.
The_ship_is_too_heavy_to_fly=The ship is too heavy to fly.
The_ship_has_no_propulsion=The ship has no propulsion.
The_ship_has_no_coal=The ship has no coal.
collapse_warning=The building is too heavy and may collapse. Make it lighter or broaden its base.
The_AIRSHIP_has_no_ammunition=The ship has no ammunition.
The_LANDSHIP_has_no_ammunition=The ship has no ammunition.
The_BUILDING_has_no_ammunition=The building has no ammunition.
The_AIRSHIP_has_no_crew=The ship has no crew.
The_LANDSHIP_has_no_crew=The ship has no crew.
The_BUILDING_has_no_crew=The building has no crew.
The_AIRSHIP_has_insufficient_crew=The ship has insufficient crew.
The_LANDSHIP_has_insufficient_crew=The ship has insufficient crew.
The_BUILDING_has_insufficient_crew=The building has insufficient crew.
The_AIRSHIP_has_no_marines_or_guards=The ship has no marines.
The_LANDSHIP_has_no_marines_or_guards=The ship has no marines.
The_BUILDING_has_no_marines_or_guards=The building has no guards.
The_AIRSHIP_has_insufficient_marines_or_guards=The ship has insufficient marines.
The_LANDSHIP_has_insufficient_marines_or_guards=The ship has insufficient marines.
The_BUILDING_has_insufficient_marines_or_guards=The building has insufficient guards.
The_AIRSHIP_needs_more_supply_hatches=The ship needs more supply hatches.
The_LANDSHIP_needs_more_supply_hatches=The ship needs more supply hatches.
The_BUILDING_needs_more_supply_hatches=The building needs more supply hatches.
Insufficient_funds_to_build_this_AIRSHIP=Insufficient funds to build this ship.
Insufficient_funds_to_build_this_LANDSHIP=Insufficient funds to build this ship.
Insufficient_funds_to_build_this_BUILDING=Insufficient funds to build this building.
Insufficient_funds_to_refit_this_AIRSHIP=Insufficient funds to refit this ship.
Insufficient_funds_to_refit_this_BUILDING=Insufficient funds to rebuild this building.
x_is_not_available={0} is not available.
Defeated=Defeated
Not_under_command=Not under command
Out_of_COAL=Out of coal!
x_y_COAL_left={0}/{1} coal left
Out_of_WATER=Out of water!
x_y_WATER_left={0}/{1} water left
Out_of_REPAIR=Out of repair tools!
x_y_REPAIR_left={0}/{1} repair tools left
Out_of_AMMO=Out of ammo!
x_y_AMMO_left={0}/{1} ammo left
spy_ship_DESTROY=Destroy
spy_ship_BRIBE=Bribe
spy_ship_DESTROY_success_spy=A blaze set by your agent destroys the {0}.
spy_ship_DESTROY_success_victim=A fire caused by a foreign agent has destroyed the {0} at {1}!
spy_ship_DESTROY_failure_spy=Your agentQUOTEs plot to destroy the {0} fails.
spy_ship_DESTROY_failure_victim=Authorities in {1} catch a foreign agent attempting to set fire to the {0}.
spy_ship_BRIBE_success_spy=Careful words and large bags of gold convince the captain and crew of the {0} to join your cause.
spy_ship_BRIBE_success_victim=Treason! The {0} has mutinied and gone over to {1}!
spy_ship_BRIBE_failure_spy=Despite your agentQUOTEs best efforts, the {0} refuses to join your side.
spy_ship_BRIBE_failure_victim=You learn of a foreign powerQUOTEs attempt to bribe the captain and crew of the {0} at {1}.
spy_city_SABOTAGE_PRODUCTION=Sabotage Production
spy_city_INCITE_REVOLT=Incite Revolt
spy_city_SABOTAGE_PRODUCTION_success_spy=Construction of the {0} has been set back considerably!
spy_city_SABOTAGE_PRODUCTION_success_victim=An enemy spy has sabotaged construction of the {1} in {0}!
spy_city_SABOTAGE_PRODUCTION_failure_spy=Your spyQUOTEs sabotage attempt failed.
spy_city_SABOTAGE_PRODUCTION_failure_victim=You caught a foreign spy trying to sabotage construction of the {1} in {0}.
spy_city_INCITE_REVOLT_success_spy=The citizens of {0} revolt against their masters and set up an independent state!
spy_city_INCITE_REVOLT_success_victim={0}, incited by foreign trouble-makers, has broken away from your empire!
spy_city_INCITE_REVOLT_failure_spy=Your attempts at fomenting revolt lead to nothing.
spy_city_INCITE_REVOLT_failure_victim=You caught a foreign spy trying to incite the citizens of {0} against your rule!
spy_city_INCITE_REVOLT_success_join_spy=The citizens of {0} revolt against their masters and join your cause!
spy_city_INCITE_REVOLT_success_join_victim={0}, incited by foreign trouble-makers, has broken away from your empire and joined {1}!
The_citizens_of_x_revolt=The citizens of {0} revolt!
Start=Start
Design_Building=Design Building
Design_Ship=Design Ship
takeover_GENTLE=Gentle Takeover
takeover_BRUTAL=Brutal Takeover
takeover_PILLAGE=Pillaging
takeover_tooltip_GENTLE=A slow and gentle transfer of power that leaves the city mostly intact.
takeover_tooltip_BRUTAL=The city is rapidly brought under your control.
takeover_tooltip_PILLAGE=The treasures of the city are plundered, resulting in a lot of money in the short term.
Paste=Paste
AI_Control=AI Control
Cancel_construction_of_x_for_y_gold=Cancel construction of {0} for {1} gold?
VICTORY=VICTORY
DEFEAT=DEFEAT
DRAW=DRAW
CAPTURED=CAPTURED
DESTROYED=DESTROYED
SURVIVED=SURVIVED
SURRENDERED=SURRENDERED
Zoom_to_fit=Zoom to fit
Generating_landscape=Generating landscape
Done=Done
Placing_city_x_y=Placing city {0}/{1}
mapsize_SMALL=Small
mapsize_MEDIUM=Medium
mapsize_LARGE=Large
Close=Close
Scrap_Sx=Scrap (${0})
Back_to_game=Back to game
Invade=Invade
Create_ship=Design ship
Build_ship=Build ship
Cancel_AIRSHIP=Cancel ship
Cancel_LANDSHIP=Cancel ship
Cancel_BUILDING=Cancel building
Defenses=Defences
Send_Spy_Sx=Send Spy (${0})
Recall_Spy=Recall Spy
View_City=View City
Select_ship_design_to_build=Select ship design to build
Spy_Active=Spy Active
Constructing_x=Constructing {0}
x_Income={0} Income
Secret_Police_=Secret Police: 
Infiltrating_City=Infiltrating City
Select_destination_to_fly_to=Select destination to fly to
Click_to_intercept=Click to intercept
Empire_Details=Empire Details
Menu=Menu
secret_police_hint=You may need to strengthen your empireQUOTEs secret police through the Empire Details screen.
The_Empire_of_x=The Empire of {0}
Cities=Cities
Defences_Maintenance=Defences Maintenance
Fleet_Maintenance=Fleet Maintenance
Spy_Network=Spy Network
Secret_Police=Secret Police
TOTAL=TOTAL
Open_save_=Open save...
Unable_to_load_game=Unable to load game.
Save_game_=Save game...
Unable_to_save_game=Unable to save game.
OK=OK
Cannot_issue_commands=Cannot issue commands
Can_issue_a_command_every_=Command cooldown: 
seconds=sec
Ship_service_ceiling_low=The shipQUOTEs service ceiling is dangerously low.
The_ship_is_heavy=The ship is heavy and may have difficulty navigating terrain.
Cannot_give_commands_to_AIRSHIP=Cannot give commands to ship.
Cannot_give_commands_to_BUILDING=Cannot give commands to building.
Save_=Save...
Save=Save
High_quality_graphics=High-quality graphics
hq_gfx_tooltip=Try disabling this option if the game crashes or runs slowly.
Name=Name
Ready_for_command=Ready for command
Lost_x=Lost {0}
x_has_partly_recovered_from_the_war={0} has partly recovered from the war
x_has_fully_recovered_from_the_war={0} has fully recovered from the war
x_repels_y={0} repels {1}
x_conquers_y={0} conquers {1}
Forum_Username=Forum Username
Achievements=Achievements
Credits=Credits
Link_with_forum_account=Link with forum account
Linking_=Linking...
Lighting_effects=Lighting effects
weather_dawn_tooltip=Dawn: Distracting light from the east means shots fired from left to right are less accurate.
weather_dusk_tooltip=Dusk: Distracting light from the west means shots fired from right to left are less accurate.
weather_night_tooltip=Night: The darkness reduces the accuracy of all weapons.
weather_rain_tooltip=Rain: Fires may go out on their own.
weather_snow_tooltip=Snow: Fires occasionally go out on their own.
weather_fog_tooltip=Fog: Units inside fog banks are harder to hit.
weather_storm_tooltip=Storm: Fires may go out on their own. Beware of lightning!
modulecategory_BASIC=Basic
modulecategory_STRUCTURAL=Structural
modulecategory_LIFT=Lift
modulecategory_PROPULSION=Propulsion
modulecategory_RESOURCES=Resources
modulecategory_COMMAND_AND_CREW=Command and Crew
modulecategory_WEAPONS=Weapons
modulecategory_TROOPS=Troops
Filter=Filter
ALLOWED=Allowed
REQUIRED=Required
FORBIDDEN=Forbidden
Date=Date
Cost=Cost
Position_ships_then_click_start=Position your ships for battle, then click start.

Build_BUILDING=Build Building
Build_AIRSHIP=Build Airship
Build_LANDSHIP=Build Landship
Design_BUILDING=Design Building
Design_AIRSHIP=Design Airship
Design_LANDSHIP=Design Landship
enemy_landships_caught=The enemy fleet consisted only of embarked landships and has been destroyed.
enemy_remaining_landships_destroyed=The remaining landships of the enemy fleet have been destroyed.
enemy_abandoned_landships=The enemy airships have fled, abandoning the landships to destruction.
Claiming_land_x_y=Claiming land {0}/{1}
Drawing_borders=Drawing borders
Building_road_x_y=Building roads {0}/{1}
Roads_=Roads...
Mapping_oceans=Mapping oceans
Charting_sea_routes=Charting sea routes
Landship_Editor=Landship Editor
Create_landship=Design Landship
Build_landship=Build Landship
Save_out_of_date=Save out of date
Max_carry_weight_=Max carry weight:
Cannot_give_commands_to_BUILDING=Cannot give commands to building.
Cannot_give_commands_to_AIRSHIP=Cannot give commands to ship.
Cannot_give_commands_to_LANDSHIP=Cannot give commands to ship.
The_ship_is_too_heavy=The ship is too heavy
Ground=Ground
Floating_rock=Floating Rock
Chat=Chat
sh_Abandon_ship=Abandon ship!
sh_All_men_abandon_ship=All men: Abandon ship
sh_Get_out_now=Get out now!
sh_Forwards_=Forwards!
sh_Advance_=Advance!
sh_Go_=Go!
sh_Lets_move=LetQUOTEs move
Transfer_crew_=Transfer crew...
Abandon_AIRSHIP=Abandon ship
Abandon_BUILDING=Abandon building
Abandon_LANDSHIP=Abandon landship
Move_troops_=Move troops...
Add_AIRSHIP=Add Airship
Add_LANDSHIP=Add Landship
Add_BUILDING=Add Building
pref_SYSTEM_CURSOR=Use system cursor
pref_tooltip_SYSTEM_CURSOR=Use this if you are experiencing cursor lag or just want the system cursor.
pref_WINDOW_BORDER=Game window border
pref_tooltip_WINDOW_BORDER=When in windowed mode, display the system window border around the game. Restart required to see changes.
pref_AI_USES_PLAYER_DESIGNS=AI uses player designs
pref_tooltip_AI_USES_PLAYER_DESIGNS=In strategic mode, the AI can construct ships and buildings from your library of designs.
pref_SCREEN_SHAKE=Screen shake
pref_tooltip_SCREEN_SHAKE=Large explosions temporarily gently shake your view. Turn this off if you find the screen shake distracting.
pref_VLAMBEER_MODE=Vlambeer mode
pref_tooltip_VLAMBEER_MODE=Screen Shake!!!
pref_EDITOR_TOOLS=Editor Tools
pref_tooltip_EDITOR_TOOLS=Enables crew animation viewer.
Search=Search
Repair_Sx=Repair (${0})
x_units={0} units
Show_disabled_entries=Show disabled entries
Overlays=Overlays
Hit_Points=Hit Points
Hit_Points_explanation=The HP of each module. Modules are stronger if they're surrounded by others.
Water_distance=Water
Water_distance_explanation=Distance to nearest source of water, in seconds. Fast access to water means fires can be put out quickly.
Repair_distance=Repair Tools
Repair_distance_explanation=Distance to the nearest source of repair tools, in seconds.
Ammo_distance=Ammunition
Ammo_distance_explanation=Distance to the nearest source of ammunition, in seconds.
Coal_distance=Coal
Coal_distance_explanation=Distance to the nearest source of coal, in seconds.
ai_STUPID=Stupid AI
ai_NORMAL=Normal AI
ai_SMART=Smart AI
difficulty_EASY=Easy
difficulty_NORMAL=Medium
difficulty_HARD=Hard
difficulty_level=Difficulty
Back=Back
submenu_MAIN=Main
submenu_AIRSHIP_ACADEMY=Airship Academy
submenu_CONQUEST=Conquest
submenu_DESIGN_AND_FIGHT=Design & Fight
submenu_MULTIPLAYER=Multiplayer
submenu_SETTINGS_AND_INFO=Settings & Info
TOWER_name=Basic Combat
TOWER_editorIntro=Welcome to the Airship Academy! The ship you can see below will be your first command, the HMS Lion.\n\nBut first, some basic information on how to navigate: you can move around using the arrow keys or by bumping the cursor up against the side of the screen. You can zoom in and out with the scroll wheel and the +- buttons.\n\nAnd now, we shall inspect each part of your ship.
TOWER_editorOutro=With this quick tour of your ship complete, it is time for a simple combat situation. When you are ready, click the Start button below.
TOWER_combatIntro=The HMS Lion can be seen at the top left of the screen, and below and to the right is a small building full of separatists. The ship is already in position for its guns to fire, and vastly outmatches its opponent, so this should be an easy fight. You may simply... watch.
TOWER_victoryOutro=Excellent! We have smashed this separatist outpost. Let us continue to the next part of your training.
TOWER_defeatOutro=Unbelievable! The separatists have defeated us! Let's try this again.
TOWER_SUSPENDIUM_CHAMBER=Your ship is composed of rectangular modules. The currently highlighted module is a Suspendium Chamber. The Suspendium crystal inside it generates lift for your ship, keeping it in the air. The chamber can be adjusted, allowing your ship to move up and down.
TOWER_PROPELLER=The propeller module produces propulsion for your ship, allowing it to move back and forth.
TOWER_COAL_STORE=Both Suspendium chambers and propellers require coal to function. This is stored here. Crew members automatically carry the coal to the modules that need it.
TOWER_CANNON=Of course, the HMS Lion wouldnQUOTEt be much of a warship without some weapons! These three cannon at the front of the ship will automatically fire at any ship inside their firing arc.
TOWER_AMMO=Ammunition is stored here. Again, your crew automatically takes care of reloading weapons. As a commander, your duty is to give high-level orders and position your ship effectively.
TOWER_QUARTERS=These crew quarters house the crew. You can see in the info panel at the top left how many air sailors the ship needs and has.
TOWER_HATCH=This hatch is used to supply the ship with materiel. Depending on its size, a ship may need one or more hatches or cargo doors.
TOWER_BRIDGE=Finally, this is the bridge from which the HMS Lion is controlled. If the bridge is destroyed or left without crew, you will be unable to issue commands to the ship. (But it will keep fighting.)
TOWER_retryEditorIntro=
_Completed_=(Done)
ADD_GUNS_name=Cannon
ADD_GUNS_editorIntro=Your next command is the HMS Bear.
ADD_GUNS_FIRE_POINT=To improve the shipQUOTEs survivability, the Bear has a Fire Point. Two massive tanks of water used by the crew to fight any fires that spring up during combat.
ADD_GUNS_editorOutro=Currently, the HMS Bear is unarmed. To complete this part of your training, install one or several cannon.\n\nClick on the cannon in the panel on the left to select it. Then, click on the grid to place the weapon. The cannon needs to be connected to the ship and have free space in front of it. Ghostly floors extend from the ship where modules can be connected to it. The info panel at the top left will warn you if your shipQUOTEs modules are not fully connected.\n\nIf you need to remove a cannon again, select "Remove module" from the panel on the left and click on the cannon.\n\nOnce you have placed the weapons to your satisfaction, click Start to begin the fight.
ADD_GUNS_cannonUnreachable=One of your cannon is not reachable from the main body of the ship. If you look at the floors and ladders of the ship, you can see that there is no way to get to the cannon. There is also a warning in the panel in the top left. Select "Remove module" from the panel on the left and click on the cannon in red to remove it.
ADD_GUNS_cannonDisconnect=One of your cannon is not connected to the main body of the ship. It is highlighted in red and there is a warning in the panel in the top left. Select "Remove module" from the panel on the left and click on the cannon to remove it.
c_moduleUnreachable=One of your module is not reachable from the main body of the ship. If you look at the floors and ladders of the ship, you can see that there is no way to get to it. Select "Remove module" from the panel on the left and click on the module in red to remove it.
c_moduleUnreachable2=One of your module is not reachable from the main body of the ship. If you look at the floors and ladders of the ship, you can see that there is no way to get to it. Select "Remove module" from the panel on the left and click on the module in red to remove it.\n\nYou can also pick up modules by right-clicking on them.\n\nAlternatively, you can add corridors or other modules to complete a connection to the disconnected module.
ADD_GUNS_combatIntro=The HMS Bear has discovered another small separatist outpost. Right now, the enemy building is not within the firing arc of the shipQUOTEs guns, because itQUOTEs too far up.\n\nTo fix this, select the Move command from the command panel below. An outline of your ship will appear at your cursor. Click to move the ship to the location of the outline.\n\nMove the ship down.
ADD_GUNS_goDown=The HMS Bear is still too high up to hit the outpost. Select the Move command and tell the ship to move further down, so that the enemy building is within the firing arc of its cannon.
ADD_GUNS_victoryOutro=Success! Your education is progressing well.
ADD_GUNS_defeatOutro=Unfortunately, you were defeated. LetQUOTE's return to the drawing board.
ADD_GUNS_retryEditorIntro=This time, make sure to add enough cannon to the HMS Bear to defeat the separatists.
FIRING_ARCS_name=Positioning
FIRING_ARCS_editorIntro=Next, we will learn about how to position your ship to avoid enemy fire. This is the HMS Leopard, your command for this exercise.
FIRING_ARCS_REPAIR_BAY=The Leopard has a repair bay, which contains tools and materials that allow the crew to partially repair damaged modules during a fight.
FIRING_ARCS_editorOutro=Click Start to begin this combat exercise.
FIRING_ARCS_combatIntro=This time, we face a more serious threat, a republican defensive tower. A direct attack with the HMS Leopard would likely fail, but this tower has one weakness: nearly all of its guns face in one direction! To take advantage of this, you need to reposition your ship to be outside of the towerQUOTEs firing arcs.\n\nAgain select the Move command from the panel below. Click the "Flip" button or hit F to flip the outline of your ship then click above and behind the enemy tower to tell your ship to move there, with its guns facing to the left.
FIRING_ARCS_arcs=The red firing arcs on your guns indicate that the gunners canQUOTEt bring their weapons to bear on any target. Use the Move tool to reposition your ship so that the enemy building is within the firing arcs of all of your weapons. Remember that you can move and zoom your view using the arrow keys, +- keys, and your mouse.
FIRING_ARCS_collision=Ships move in a more or less straight line towards their targets, but if they get too close to other objects, they stop to avoid collisions. Make sure there is free space between the ship and the target location.
FIRING_ARCS_flip=You need to flip your ship to bring its guns to bear on the target. Select the move command from the bottom panel and hit F or click flip to flip around the ship outline. Then, click on a location to the top right of the enemy tower.
FIRING_ARCS_victoryOutro=Excellent! Using careful manoeuvring, you have defeated a more powerful enemy.
FIRING_ARCS_defeatOutro=Unfortunately, your attack failed. Try again, and make sure to position your ship correctly.
FIRING_ARCS_retryEditorIntro=
UPARMOUR_name=Armour
UPARMOUR_editorIntro=This is the HMS Tiger, a light warship. ItQUOTEs due to go up against an enemy installation armed with rifles, which are very effective against light armour. So before we go into battle, we must uparmour the HMS Tiger.\n\nBeyond modules, there are additional layers to airship construction: armour, paint and decals. You can switch between those layers using the buttons on the panel at the left. The latter two layers are purely decorative. Right now, we want the Armour layer.\n\nSelect it now.
UPARMOUR_editorOutro=Right now, the Tiger is only protected by wooden walls so thin they could be broken with a well-placed punch. To survive the rifle bullets, the ship needs to have at least steel armour, or even reinforced wooden armour.\n\nSelect one of these armour types from the list on the left, then "paint" the new armour onto the ship by dragging the cursor over it.\n\nOnce you have completed uparmouring the ship, click Start.
UPARMOUR_combatIntro=Now letQUOTEs see if your newly installed armour is sufficient. This time, our opponent has rifles facing both directions, so there is a limited amount that we can do in terms of manoeuvring.\n\nHowever, we are currently quite far away from our target. Weapons become more accurate the shorter the range, and we are currently outside the effective range of the HMS TigerQUOTEs cannon. Move your ship closer to the enemy tower, navigating around the floating rocks. The ship will fly in a reasonably straight line and automatically stop if its captain thinks itQUOTEs about to collide with a rock.
UPARMOUR_closer_yet=Move the HMS Tiger closer yet to make sure her cannon hit their mark.
UPARMOUR_victoryOutro=As you can see, the heavier armour is quite effective at protecting your ship. Of course, this comes at a price: thicker armour is more expensive and also heavier, reducing a shipQUOTEs service ceiling, the maximum height which it can reach.
UPARMOUR_defeatOutro=Evidently, yet stronger armour is needed.
UPARMOUR_retryEditorIntro=This time, letQUOTEs go for a full coat of reinforced wooden armour, which should be able to shrug off bullets with ease. We could use heavy steel armour, but this would be too heavy for the shipQUOTEs Suspendium chambers to lift.\n\nSelect the Armour layer from the left.
CHOOSE_YOUR_WEAPON_name=Weapons
CHOOSE_YOUR_WEAPON_editorIntro=Different weapons are best suited to different situations. Cannon can easily punch through armour but fire slowly. Rifles are cheap and can quickly take down less armoured targets. Grenades do a lot of damage but have limited range.
CHOOSE_YOUR_WEAPON_editorOutro=This is the HMS Porcupine, complete except for its armaments.\n\nSelect the weapons of your choice from the panel on the left and attach them to the ship. Make sure that everything is connected properly, and that you donQUOTEt go over budget. As before, you can see any warning messages in the top left panel.\n\nOnce you have outfitted your ship to your satisfaction, click Start.
CHOOSE_YOUR_WEAPON_combatIntro=Now letQUOTEs see how your design does against this enemy warship.\n\nRemember that you can use the Move command to reposition your ship to your advantage. Note that once you have given your ship a command, there is a delay before you can give the next order.\n\nGood luck!
CHOOSE_YOUR_WEAPON_victoryOutro=Victory! You are on your way to becoming a fully-fledged shipwright.
CHOOSE_YOUR_WEAPON_defeatOutro=Evidently, your design still needs some work. LetQUOTEs try again, and make sure to include enough armaments to bring down your opponent.
CHOOSE_YOUR_WEAPON_arcs=The red firing arcs on your guns indicate that the gunners canQUOTEt bring their weapons to bear on any target. Use the Move tool to reposition your ship so that the enemy building is within the firing arcs of all of your weapons. Remember that you can move and zoom your view using the arrow keys, +- keys, and your mouse.
CHOOSE_YOUR_WEAPON_retryEditorIntro=
LANDSHIP_name=Landships
LANDSHIP_editorIntro=Landships are fairly similar to airships, but instead of being held aloft by Suspendium and moved by propellers, they are carried on tracks.
LANDSHIP_SMALL_TRACKS=These tracks carry the HMS Lancer. Compared to airships, landships are faster and sturdier, but less flexible. Larger tracks and robotic legs are also available.
LANDSHIP_editorOutro=As before, you may now choose the armament for your ship. Two new modules have been added under the Weapons category:\n\nFlak cannons have an upwards-facing firing arc and require free space above them.\n\nDorsal Turrets have a wide field of fire, but require free space above and to both sides.\n\nOnce you have made your selection, click Start to begin the fight.
LANDSHIP_combatIntro=This time, your ship faces off against a high-altitude raider held aloft by tanks of Suspendium dust.
LANDSHIP_victoryOutro=Your design was successful!
LANDSHIP_defeatOutro=Unfortunately, the HMS Lancer was defeated by the enemy ship. Try arming the ship with flak cannons next time.
LANDSHIP_retryEditorIntro=
DESIGN_name=Ship Design
DESIGN_editorIntro=This is the HMS Dragon. As before, it is complete except for its armaments.\n\nThis time, however, you are free to edit its design, adding and removing modules, and changing the armouring.\n\nYou have a budget of 1600. Keep track of your designQUOTEs status by looking at the information panel at the top left.\n\nOnce you are satisfied with your design, hit Start.
DESIGN_moreGuns=Make sure to add enough weapons to your design.
DESIGN_editorOutro=
DESIGN_combatIntro=This time, your design will face off against two enemies. LetQUOTEs see how it fares!
DESIGN_victoryOutro=Excellent! Your ship design has proved its effectiveness in combat.
DESIGN_defeatOutro=Unfortunately, your design was defeated. LetQUOTEs return to the ship editor and and apply the lessons we learned here.\n\nBuild a compact ship with a good balance of modules and plenty of weapons, and you will yet defeat your opponents.
DESIGN_retryEditorIntro=LetQUOTEs see if we can modify your design to win this fight. Or if you prefer, you can leave and restart this exercise to start with the original baseline design.
BOARDING_name=Boarding
BOARDING_editorIntro=ItQUOTEs time for you to create your first ship design from scratch. In particular, you are to create a troop carrier for boarding enemy ships.\n\nRight at the bottom of the module list, there is a category called "Troops" containing the barracks module. Install one or several of those in your ship design.\n\nNormal weapons are not available for this exercise.
BOARDING_editorOutro=You have a limited budget of 750. Watch the info panel at the top left to fix any problems with your design.\n\nOnce itQUOTEs ready, click Start.
BOARDING_combatIntro=Your marines can now board the enemy ship. To do so, first select the Board tool from the panel below and click on the enemy ship to select it as a boarding target.\n\nOnce your ship is ready for the next command, move it to be very close to and slightly above the enemy ship so that the marines can jump over.
BOARDING_victoryOutro=You have successfully captured the enemy ship. Captured ships can fight for your side if they have enough marines to man the guns.
BOARDING_defeatOutro=Unfortunately, your ship was defeated before it was able to capture the enemy. LetQUOTEs try this again.
BOARDING_nowMove=Now move your ship to be very close to and slightly above the enemy. Your marines will then jump over and begin taking over the enemy ship.
BOARDING_retryEditorIntro=
FINAL_TEST_name=Final Test
FINAL_TEST_editorIntro=ItQUOTEs time for your final test. A large enemy warship awaits you, and you must construct a ship to defeat it.\n\nYou have a budget of 2000, and more modules have been enabled for your use.
FINAL_TEST_editorOutro=
FINAL_TEST_combatIntro=Once you defeat this opponent, you will have proved yourself ready to design all kinds of ships and lead them into battle.\n\nGood luck!
FINAL_TEST_victoryOutro=Congratulations! You have passed the Airship Academy and are now ready to create and command aerial warships. Next, try your hand at some custom battles, or start a campaign of conquest from the main menu.
FINAL_TEST_defeatOutro=Unfortunately, your ship was defeated. Back to the drawing board it is.
FINAL_TEST_retryEditorIntro=
Prev=Prev
Next=Next
Try_Again=Try Again
Save_Design=Save Design
Strategy_Tips=Tutorial
sh_HOME={0} is your home city. Cities that are yours have your flag. Each city you conquer gives you additional income, but must also be defended.
sh_FLEET=This is your starting fleet. Click on it, and you can see the ships in it in a panel on the right. You can click on individual ships to select and deselect them before you give commands.
sh_CONSTRUCT=To build up your fleet, you may want to construct another airship. Click on your home city, then choose "Build ship". Select a ship within your budget, name it, and click OK. Construction will begin, and once complete, your new ship will join the fleet.
sh_SPEED=Having given your initial commands, itQUOTEs time to unpause the game. Use the speed controls indicated. You can pause the game again at any time by clicking on the pause button or hitting the space bar.\n\nAs time passes, more funds accumulate in your treasury, which you can use for building more ships and defences.
sh_SPY=Now itQUOTEs time to scout for your first conquest. Send a spy to this nearby city by clicking on it and choosing "Send Spy". After a bit of time spent insinuating himself, the spy will start relaying information about the city.
sh_SPY_DONE=Your spy is now set up and reporting from {0}. The following information has become available: The income it produces and the size of its shipyard, which determines how quickly it can build new ships. Its bonus, in this case "{1}", which applies to the city and will apply to your empire once you have conquered it. Finally, the level of its secret police, which determines how susceptible it is to bribery and sabotage.\n\nIf you click on the city, you can now choose "View city", which lets you see its defences and garrison. Using spies, you can determine what kind of fleet you need to conquer a city.
sh_INVADE=Once your fleet is ready, select it. Cities your fleet can reach to invade now have an "Invade" button. Clicking Invade will send all selected ships.\n\nNow invade this city, and ready yourself for combat.
sh_INVADE_air=Once your fleet is ready, select it. Since the enemy cities are only reachable by air, you must then de-select any landships in the fleet by clicking on them in the list on the right.\n\nOnce you have done that, cities your fleet can reach to invade now have an "Invade" button. Invade this city, and ready yourself for combat.
sh_DEFEND=This city has no defensive buildings. To fix this, click on it and choose "Defences". This will open a screen where you can place buildings for construction.
sh_INVADERS=This enemy fleet is moving to invade one of your cities! Make sure it is well-defended. To strengthen it, move your fleets there, or build additional defensive buildings.
sh_CONTINUE=Having made and consolidated your first conquest, you are now ready to continue expanding. Capture city after city, fortify your conquests, and build up your fleet.\n\nSoon, you will have united the world under your banner!
mod_loading_failed=Loading failed.
Reload=Reload
Enabled=Enabled
Install_Mod=Install Mod
Choose_mod_to_install=Choose mod to install
Install=Install
mod_already_installed=This mod is already installed.
unable_to_copy_mod=Unable to copy mod into the mods directory.
Delete_mod_x=Delete mod {0}?

Loading_game_data_=Loading game data...
Checking_mods=Checking mods
Loading_game_data_failed=Loading game data failed!
Generating_graphics_for_x=Generating graphics for {0}
Loading_game_data_complete=Loading game data complete

Checking_published_items=Checking published items
Checking_Steam_subscriptions=Checking Steam subscriptions
Checking_Steam_subscription_x=Checking Steam subscription {0}
Downloading_Steam_subscription_x=Downloading Steam subscription {0}

Publishing_failed=Publishing failed
Preparing_data=Preparing data
Unable_to_prepare_data=Unable to prepare data
Preparing_preview=Preparing preview
Unable_to_prepare_preview=Unable to prepare preview
Uploading_=Uploading...
Unable_to_upload=Unable to upload
Uploading_preview_=Uploading preview...
Unable_to_upload_preview=Unable to upload preview
Publishing_=Publishing...
Unable_to_publish=Unable to publish
Downloading_x=Downloading {0}...
Cannot_download_x=Cannot download {0}
Choose_AIRSHIP_to_import=Choose airship to import
Choose_LANDSHIP_to_import=Choose landship to import
Choose_BUILDING_to_import=Choose building to import
Import=Import
different_type_message_AIRSHIP=Imported file is an airship.
different_type_message_LANDSHIP=Imported file is a landship.
different_type_message_BUILDING=Imported file is a building.
confirm_overwrite_x=Are you sure you want to overwrite {0}?
File_is_not_a_construction=File is not an airship, landship or building.
Choose_file_to_export_to=Choose file to export to
Export=Export
Unable_to_save_construction=Unable to save
Publish_to_Steam=Publish to Steam
Update_on_Steam=Update on Steam
Sync_from_Steam=Sync from Steam
Download_published_items=Download published items
Export_to_file=Export to file
Import_from_file=Import from file
Enter_a_description=Enter a description
Sign_WLA_message=Before your published items become visible, you need to agree to the Steam Workshop Agreement.
Manual_WLA_message=Unable to display workshop agreement. Please go to http://steamcommunity.com/workshop/workshoplegalagreement/
Published=Published
incompatible_mod_message=You have a different version of this mod.
unable_to_load_mp_mods=Unable to load this mod configuration. Some mods may be missing, broken, or incompatible.
unable_to_write_steam_file=CanQUOTEt upload file.
Mods=Mods
mod_preempted=Disabled because "{0}" has the same ID.
x_players_in_multiplayer_chat={0} players in multiplayer chat. Click to open chat.
Multiplayer_Chat_Overlay=Multiplayer Chat Overlay
No_games_available_goto_mp_mode=No games available. Go into multiplayer mode to create one.
Can_create_game_from_lobby=You can create a game from the multiplayer lobby.
Join_multiplayer_lobby=Join Multiplayer Lobby
no_loadables=No {0} found.
no_loadable_of_name={0} {1} not available.
setup_failed=Setup Failed
Unable_to_reset_mods=Unable to reset mods.
Unable_to_disable_mods=Unable to disable mods.
Unable_to_reload_mods=Unable to reload mods.
timeOfDay_DAY=Day
timeOfDay_NIGHT=Night
timeOfDay_DAWN=Dawn
timeOfDay_DUSK=Dusk
timeOfDay_SNOW=Snow
timeOfDay_RAIN=Rain
timeOfDay_FOG=Fog
timeOfDay_STORM=Storm
dangerous_cost_warning=A combat this large may cause performance problems.
world_gen_load_failed=World generation or loading failed!
Press_x_to_flip_module={0} to flip module
Explosion_damage=Explosion damage
Used_mods=Used mods
Stop_placing=Stop placing
Press_x_to_cancel={0} to cancel
COA_FIRST=First Arms Colour
COA_SECOND=Second Arms Colour
COA_THIRD=Third Arms Colour
no_money_tooltip=Your imperial treasury is empty. You cannot move fleets until you have money again. Also, enemy spy actions are half the price and twice as likely to succeed.
no_money_hint_move=You cannot move fleets while your treasury is empty.
no_money_hint_invade=You cannot invade while your treasury is empty.
x_filtered_items={0} items filtered out
