<game>
    <general>
        <param name="GAME_MATCHING_PRIORITY" value="1" />                       <!-- int; 0 - top corner (old one), 1 - bottom corner -->
        <param name="GAME_SECOND_IN_FRAMES" value="25" />                       <!-- int; in frames; min>0; -->
        <param name="GAME_IMMOVABLE_DECREASES_CUBES_TO_GO" value="false" />     <!-- bool; true/false -->
        <param name="GAME_CUBE_QUEUE_FORCED_COLOR_TYPE" value="2" />            <!-- int; 0 - cubes on board, 1 - cubes to go, 2 - both, other value - off; -->
        <param name="GAME_CUBE_QUEUE_FORCED_COLOR_TRESHOLD_BOARD" value="3" />  <!-- int; in cubes on board; min>=0; -->
        <param name="GAME_CUBE_QUEUE_FORCED_COLOR_TRESHOLD_CTG" value="100" />   <!-- int; in cubes to go; min>=0; -->
        <param name="GAME_HUD_TIMER_WARNING_TRESHOLD" value="15" />             <!-- int; in seconds; min>=0; -->
        <param name="GAME_LEVEL_TIME_REDUCTION" value="0" />                    <!-- int; in seconds; min>=0; -->
    </general>
    <sound>
        <param name="AUDIO_MUSIC_INIT_VOLUME" value="0.3" />                    <!-- float; in volume level; min>=0.0; max<=1.0; doesn't reload when "r" -->
        <param name="AUDIO_SFX_INIT_VOLUME" value="0.5" />                      <!-- float; in volume level; min>=0.0; max<=1.0; doesn't reload when "r" -->
    </sound>
    <speed>
        <param name="GAME_CUBE_SLIDING_SPEED" value="0.95" />                   <!-- float; in cube/frame; min>0.0; max<=1.0; -->
        <param name="GAME_CUBE_FRACTURING_SPEED" value="0.55" />                <!-- float; in cube/frame; min>0.0; max<=1.0; -->
        <param name="GAME_CUBE_PUSHING_SPEED" value="0.35" />                   <!-- float; in cube/frame; min>0.0; max<=1.0; -->
        <param name="GAME_WEDGE_LIFTING_SPEED" value="0.35" />                  <!-- float; in cube/frame; min>0.0; max<=1.0; -->
        <param name="GAME_OSMOSIS_LIFTING_SPEED" value="0.35" />                <!-- float; in cube/frame; min>0.0; max<=1.0; -->
        <param name="GAME_BOMB_BLAST_HORIZONTAL_SPEED" value="0.06" />          <!-- float; in cube/frame; min>0.0; -->
        <param name="GAME_BOMB_BLAST_VERTICAL_SPEED" value="1.6" />             <!-- float; in cube/frame; min>0.0; -->
        <param name="GAME_BOARD_BUILD_FALL_SPEED" value="1.6" />                <!-- float; in cube/frame; min>0.0; -->
        <param name="GAME_BOARD_CUBE_CLEAR_SPEED" value="3.0" />                <!-- float; in cube/frame; min>0.0; -->
        <param name="GAME_CUBE_FLOAT_SPEED" value="3" />                        <!-- int; in degrees/frame; min>0; max <=180 -->
    </speed>
    <acceleration>
        <param name="GAME_CUBE_FALLING_ACCEL" value="0.31" />                   <!-- float; in cube/frame; min>0.0; -->
        <param name="GAME_BOMB_BLAST_VERTICAL_ACCEL" value="0.14" />            <!-- float; in cube/frame; min>0.0; -->         
    </acceleration>
    <amplitude>
        <param name="GAME_CUBE_FLOAT_AMPLITUDE" value="1.8" />                  <!-- float; in pixels; min>0.0; -->
    </amplitude>
    <delay>
        <param name="GAME_CUBE_MATCH_DELAY" value="0" />                        <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_FALLING_DELAY" value="0" />                      <!-- int; in frames; min>=0; -->
        <param name="GAME_OSMOSIS_LIFTING_DELAY" value="0" />                   <!-- int; in frames; min>=0; -->
        <param name="GAME_LASER_DESTRUCTION_DELAY" value="0" />                 <!-- int; in frames; min>=0; -->
        <param name="GAME_BOMB_DETONATION_DELAY" value="1" />                   <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_STAR_SHIMMER_DELAY" value="50" />                <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_STAR_SHIMMER_VARIANCE_DELAY" value="125" />      <!-- int; in frames; min>=0; -->
    </delay>
    <animation_fps>
        <param name="GAME_CUBE_OSMOSIS_REST_ANIM_FPS" value="25.0" />           <!-- float; in fps; min>0; -->
        <param name="GAME_CUBE_LASER_REST_ANIM_FPS" value="25.0" />             <!-- float; in fps; min>0; -->
        <param name="GAME_CUBE_BOMB_REST_ANIM_FPS" value="25.0" />              <!-- float; in fps; min>0; -->
        <param name="GAME_ROW_GUIDE_BAR_ANIM_FPS" value="10.0" />               <!-- float; in fps; min>0; -->
        <param name="GAME_ROW_GUIDE_ARROW_ANIM_FPS" value="25.0" />             <!-- float; in fps; min>0; -->
    </animation_fps>
    <animation_delay>
        <param name="GAME_BOARD_BUILD_ANIM_DELAY" value="10" />                 <!-- int; in frames; min>=0; -->
        <param name="GAME_HUD_ANIM_DELAY" value="2" />                          <!-- int; in frames; min>=0; -->
        <param name="GAME_GO_ANIM_DELAY" value="1" />                           <!-- int; in frames; min>=0; -->
        <param name="GAME_FIRST_CUBE_ANIM_DELAY" value="12" />                  <!-- int; in frames; min>=0; -->
        <param name="GAME_FIRST_SHIMMER_ANIM_DELAY" value="27" />               <!-- int; in frames; min>=0; -->
        <param name="GAME_QUEUE_NEXT_CUBE_ANIM_DELAY" value="0" />              <!-- int; in frames; min>=0; -->
    </animation_delay>
    <animation_time>
        <param name="GAME_BOARD_BUILD_CUBE_FRAME_ANIM_TIME" value="5" />        <!-- int; in frames; min>=0; -->
        <param name="GAME_HUD_FADE_IN_ANIM_TIME" value="10" />                  <!-- int; in frames; min>=0; -->
        <param name="GAME_QUEUE_COLOR_CHANGE_ANIM_TIME" value="15" />           <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_STAR_SHIMMER_ANIM_TIME" value="22" />            <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_MATCHING_ANIM_TIME" value="12" />                <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_WEDGE_TO_NORMAL_ANIM_TIME" value="4" />          <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_TO_NORMAL_ANIM_TIME" value="6" />        <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_SUCK_ANIM_TIME" value="8" />             <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_CHANGE_COLOR_ANIM_TIME" value="8" />     <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_BUILD_UP_ANIM_TIME" value="8" />         <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_LASER_DESTRUCTION_ANIM_TIME" value="15" />       <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_BOMB_DESTRUCTION_ANIM_TIME" value="10" />        <!-- int; in frames; min>0; -->
    </animation_time>
    <animation_lock>
        <param name="GAME_CUBE_MATCHING_ANIM_LOCK" value="12" />                <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_WEDGE_TO_NORMAL_ANIM_LOCK" value="0" />          <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_TO_NORMAL_ANIM_LOCK" value="0" />        <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_SUCK_ANIM_LOCK" value="8" />             <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_CHANGE_COLOR_ANIM_LOCK" value="8" />     <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_OSMOSIS_BUILD_UP_ANIM_LOCK" value="8" />         <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_LASER_DESTRUCTION_ANIM_LOCK" value="10" />       <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_BOMB_DESTRUCTION_ANIM_LOCK" value="5" />         <!-- int; in frames; min>0; -->
    </animation_lock>
    <particle_delay>
        <param name="GAME_CUBE_MATCHING_NORMAL_PARTICLE_DELAY" value="0" />     <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_MATCHING_CUBIS_PARTICLE_DELAY" value="7" />      <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_MATCHING_STAR_PARTICLE_DELAY" value="3" />       <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_WEDGE_TO_NORMAL_PARTICLE_DELAY" value="1" />     <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_FRACTURE_PARTICLE_DELAY" value="0" />            <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_FRACTURE_FLASH_PARTICLE_DELAY" value="0" />      <!-- int; in frames; min>=0; -->
        <param name="GAME_CUBE_BOMB_DESTRUCTION_PARTICLE_DELAY" value="0" />    <!-- int; in frames; min>=0; -->
    </particle_delay>
    <particle_time>
        <param name="GAME_CUBE_MATCHING_NORMAL_PARTICLE_TIME" value="25" />     <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_MATCHING_CUBIS_PARTICLE_TIME" value="16" />      <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_MATCHING_STAR_PARTICLE_TIME" value="24" />       <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_WEDGE_TO_NORMAL_PARTICLE_TIME" value="6" />      <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_FRACTURE_PARTICLE_TIME" value="20" />            <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_FRACTURE_FLASH_PARTICLE_TIME" value="20" />      <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_BOMB_DESTRUCTION_PARTICLE_TIME" value="20" />    <!-- int; in frames; min>0; -->
    </particle_time>
    <notification_delay>
        <param name="GAME_CUBIS_NOTIFICATION_DELAY" value="0" />                <!-- int; in frames; min>0; -->
        <param name="GAME_STAR_MULTIPLIER_NOTIFICATION_DELAY" value="12" />     <!-- int; in frames; min>0; -->
        <param name="GAME_STAR_RATING_NOTIFICATION_DELAY" value="0" />          <!-- int; in frames; min>0; -->
    </notification_delay>
    <zoom>
        <param name="GAME_ZOOM_EFFECT_TIME" value="70" />                       <!-- int; in frames; min>0; -->
        <param name="GAME_ZOOM_EFFECT_VALUE" value="0.3" />                     <!-- foat; zoom factor; min>0; -->
    </zoom>
    <controls>
        <param name="GAME_CONTROLS_START_X" value="259" />                      <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_START_Y" value="37" />                       <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_OFFSET_X" value="19.5" />                    <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_OFFSET_Y" value="16.0" />                    <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_INDEX_START_X" value="6" />                  <!-- int; -->
        <param name="GAME_CONTROLS_INDEX_STOP_X" value="14" />                  <!-- int; -->
        <param name="GAME_CONTROLS_INDEX_START_Y" value="6" />                  <!-- int; -->
        <param name="GAME_CONTROLS_INDEX_STOP_Y" value="14" />                  <!-- int; -->
        <param name="GAME_CONTROLS_INDEX_DEPTH_START" value="1" />              <!-- int; -->
        <param name="GAME_CONTROLS_INDEX_DEPTH_STOP" value="-3" />              <!-- int; -->
        <param name="GAME_CONTROLS_TEST_POINT_OFFSET_X0" value="-2.0" />        <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_TEST_POINT_OFFSET_X1" value="2.0" />         <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_TEST_POINT_OFFSET_Y" value="5.0" />          <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_FIRE_TIME" value="0.3" />                    <!-- float; in seconds; -->
        <param name="GAME_CONTROLS_FLICK_DELTA_ADD_MIN" value="8.0" />          <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_FLICK_DELTA_ADD_TIME" value="2" />           <!-- int; in frames; -->
        <param name="GAME_CONTROLS_FLICK_DELTA_TRIGGER" value="20.0" />         <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_FLICK_DELTA_PER_ROW" value="26.0" />         <!-- float; in pixels; -->
        <param name="GAME_CONTROLS_FLICK_SPEED_FACTOR" value="0.7" />           <!-- float; -->
        <param name="GAME_CONTROLS_FLICK_SPEED_MIN" value="0.03" />             <!-- float; -->
        <param name="GAME_CONTROLS_TRACK_FASTER_TRESHOLD" value="2" />          <!-- int; -->
        <param name="GAME_CONTROLS_TRACK_FASTER_SPEED" value="2" />             <!-- int; -->
    </controls>
    <back_flash_config>
        <param name="BACKGROUND_ROTATION_SPEED" value="0.005" />                <!-- float; -->
        <param name="BACKGROUND_FLASH_MULTIPILER" value="4.0" />                <!-- float; -->
        <param name="BACKGROUND_FLASH_MAX_SPEED" value="0.05" />                <!-- float; -->
        <param name="BACKGROUND_MOVE_MULTIPILER" value="30.0" />                <!-- float; -->
        <param name="BACKGROUND_MOVE_MAX_SPEED" value="0.2" />                  <!-- float; -->
        <param name="BACKGROUND_ELEMENTS_ALPHA" value="0.7" />                  <!-- float; -->
        <param name="BACKGROUND_CHANGE_COLOR_TIME" value="0.1" />               <!-- float; -->
    </back_flash_config>
    <back_wave_config>
        <param name="HIT_TRANSLATE_SPEED" value="0.1" />                        <!-- float; -->
        <param name="HIT_TRANSLATE_NEXT_TRESHHOLD" value="0.3" />               <!-- float; -->
        <param name="HIT_TRANSLATE_ALTITUDE" value="10.0" />                    <!-- float; -->
        <param name="HIT_TRANSLATE_WAVE_SPEED" value="4.0" />                   <!-- float; -->
    </back_wave_config> 
    <board>
        <param name="BOARD_PARTICLE_ZZZ_X_0" value="347.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_Y_0" value="226.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_X_1" value="347.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_Y_1" value="226.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_X_2" value="347.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_Y_2" value="226.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_X_3" value="133.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_Y_3" value="94.0" />                    <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_X_4" value="347.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_Y_4" value="226.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_X_5" value="133.0" />                   <!-- float; in pixels; -->
        <param name="BOARD_PARTICLE_ZZZ_Y_5" value="94.0" />                    <!-- float; in pixels; -->
    </board>
    <cube_board>
        <param name="GAME_CUBE_BOARD_START_X" value="259" />                    <!-- float; in pixels; -->
        <param name="GAME_CUBE_BOARD_START_Y" value="59" />                     <!-- float; in pixels; -->
        <param name="GAME_CUBE_BOARD_OFFSET_X" value="19.5" />                  <!-- float; in pixels; -->
        <param name="GAME_CUBE_BOARD_OFFSET_Y" value="16.0" />                  <!-- float; in pixels; -->
        <param name="GAME_CUBE_BOARD_OFFSET_Z" value="17.5" />                  <!-- float; in pixels; -->  
    </cube_board>
    <cube_selected>
        <param name="GAME_CUBE_SELECTED_QUEUE_SPEED" value="60.0f" />           <!-- float; in pixels/frame -->
        <param name="GAME_CUBE_SELECTED_QUEUE_TIME" value="1" />                <!-- int; in frames; min>0; -->
        <param name="GAME_CUBE_SELECTED_QUEUE_TARGET_DEACCEL" value="0.7" />    <!-- float; in pixels; -->
        <param name="GAME_CUBE_SELECTED_QUEUE_TARGET_REACH_DIFF" value="6.0" /> <!-- float; factor; -->
    </cube_selected>
    <hud>
        <hud_item id="Points" x="430.0" y="300.0"
        font_index="5"
        multipiler_offset_x="28.0" multipiler_offset_y="-25.0" multipiler_scale="0.6"
        />
        <param name="GAME_HUD_QUEUE_SCALE_NORMAL_INIT" value="1.0" />               <!-- float; in scale -->
        <param name="GAME_HUD_QUEUE_SCALE_WEDGE_INIT" value="1.1" />                <!-- float; in scale -->
        <param name="GAME_HUD_QUEUE_SCALE_NORMAL_FACTOR" value="0.003" />           <!-- float; in scale factor -->
        <param name="GAME_HUD_QUEUE_SCALE_WEDGE_FACTOR" value="0.003" />            <!-- float; in scale factor -->
        <param name="GAME_HUD_QUEUE_SCALE_NORMAL_POS_CORR_Y" value="0.0" />         <!-- float; in pixels -->
        <param name="GAME_HUD_QUEUE_SCALE_WEDGE_POS_CORR_Y" value="-4.0" />         <!-- float; in pixels -->
        <param name="GAME_HUD_QUEUE_PULSE_PERIOD" value="500" />                    <!-- int; whole pulse period (pulsing + wait) -->
        <param name="GAME_HUD_QUEUE_PULSE_SPEED" value="15" />                      <!-- int; how fast to reach 360 (pulsing) -->
        <param name="GAME_HUD_QUEUE_PULSE_NORMAL_FACTOR" value="0.15" />            <!-- float; -->
        <param name="GAME_HUD_QUEUE_PULSE_BOMB_FACTOR" value="0.30" />              <!-- float; -->
        <hud_item id="Queue" x="100.0" y="26.0"
        offset_x="-40.0" offset_y="0"
        cube_num="3"
        />
        <param name="GAME_HUD_CUBES_TO_GO_BAR_SCALE_MAX" value="1.1" />             <!-- float; in scale -->
        <param name="GAME_HUD_CUBES_TO_GO_BAR_SCALE_SPEED" value="0.007" />         <!-- float; in scale/frame -->
        <param name="GAME_HUD_CUBES_TO_GO_TEXT_SCALE_MAX" value="2.0" />            <!-- float; in scale -->
        <param name="GAME_HUD_CUBES_TO_GO_FLYING_PARTICLE_SPEED_X" value="15.0" />  <!-- float; in pixels/frame -->
        <param name="GAME_HUD_CUBES_TO_GO_FLYING_PARTICLE_SPEED_Y" value="8.0" />   <!-- float; in pixels/frame -->
        <param name="GAME_HUD_CUBES_TO_GO_BAR_RISE_SPEED_Y" value="0.2" />          <!-- float; -->
        <hud_item id="CubesToGo" x="24.0" y="177.0"
        text_font_index="5" text_scale="0.55" text_offset_x="0.0" text_offset_y="-84.0"
        />
        <param name="GAME_HUD_TIMER_SHAKE_AMPLITUDE" value="3" />                   <!-- int; in pixels -->
        <hud_item id="Timer" x="49.0" y="70.0"
        font_index="5" text_scale="0.6" text_offset_x="19.0" text_offset_y="4.0"
        />
    </hud>
    <menu>
        <param name="GAME_MENU_DIM_VALUE" value="0.5" />                        <!-- float; in alpha; -->
        <param name="GAME_MENU_DIM_TIME" value="10" />                          <!-- int; in frames; -->
        <pause_button x="454.0" y="24.0" />                                     <!-- pause/play button -->
        <restart_button x="404.0" y="24.0" />                                   <!-- reset button -->
        <menu_button x="454.0" y="174.0" />                                     <!-- menu button -->
        <skip_button x="454.0" y="74.0" />                                      <!-- skip button -->
        <mute_button x="454.0" y="124.0" />                                     <!-- mute button -->
        <screen id="InlineSoundMenu" paralax="0" scroll_speed="0.2" paralax_speed="40.0" fade_speed="0.3">
            <!-- sounds -->
            <screen_item id="0" type="slide_button" text="3" text_scale="0.6" x="240" y="135" scale="1.0" resource="22" animation="54"  font="5" progressx="8, 8" value="51"/>
            <!-- music -->
            <screen_item id="1" type="slide_button" text="4" text_scale="0.6" x="240" y="185" scale="1.0" resource="22" animation="54"  font="5" progressx="8, 8" value="52"/>
        </screen>
   </menu>
    <score_config>
        <param name="GAME_SCORE_TRESHOLD" value="5.0" />                        <!-- int; in points; -->
        <param name="GAME_SCORE_NORMAL_CUBE_SCORE" value="10.0" />              <!-- int; in points; -->
        <param name="GAME_SCORE_STAR_CUBE_SCORE" value="200.0" />               <!-- int; in points; -->
        <param name="GAME_SCORE_STAR_MULTIPILER_MODE" value="1" />              <!-- 0-star rating or 1-star cubes; mode; -->
        <param name="GAME_SCORE_CUBIS_MULTIPILER" value="1.0" />                <!-- float; 0 - inf; -->
        <param name="GAME_SCORE_BIG_MATCH_MULTIPILER" value="0.5" />            <!-- float; 0 - inf; -->
        <param name="GAME_SCORE_PERFECT_MULTIPILER" value="0.25" />             <!-- float; 0 - inf; -->
        <param name="GAME_SCORE_TIME_MULTIPILER" value="40.0" />                <!-- float; 0 - inf; -->
        <param name="GAME_SCORE_TEXT_DELAY_TIME" value="0.15" />                <!-- float; sec.; -->
        <param name="GAME_SCORE_TEXT_LIFE_TIME" value="0.5" />                  <!-- float; sec.; -->
        <param name="GAME_SCORE_TEXT_BLEND_TIME" value="0.8" />                 <!-- float; sec.; -->
        <param name="GAME_SCORE_TEXT_VERTICAL_SPEED" value="0.8" />             <!-- float; -->
    </score_config>   
    <notification>
        <param name="GAME_NOTIFICATION_HOLD_LOGIC" value="false" />             <!-- bool; -->
        <param name="GAME_NOTIFICATION_CUBES_TO_GO_TRESHHOLD" value="5" />      <!-- int; -->
        <treshhold value="10"/>                                                 <!-- int; -->
        <treshhold value="25"/>                                                 <!-- int; -->
        <treshhold value="50"/>                                                 <!-- int; -->
        <treshhold value="75"/>                                                 <!-- int; -->
        <treshhold value="100"/>                                                <!-- int; -->
        <treshhold value="125"/>                                                <!-- int; -->
    </notification>
    <tutorial_top>
        <param name="GAME_TUTORIAL_SPEED_SCROLL_IN" value="1.5" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SHOW_LINE" value="3.0" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_GROW" value="0.2" />                   <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SCROLL_OUT" value="0.2" />             <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_OTHER" value="0.1" />                  <!-- float -->
        <param name="GAME_TUTORIAL_FONT_HEIGHT_OFFSET" value="-4.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_OFFSETY" value="-2.0" />                <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETY" value="15.0" />                <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETX" value="0.0" />                 <!-- float -->
        <param name="GAME_TUTORIAL_RECT_WIDTH" value="320" />                   <!-- float -->
        <param name="GAME_TUTORIAL_RECT_HEIGHT_OFFSET" value="10.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_SCALE" value="0.7" />                   <!-- float -->
        <param name="GAME_TUTORIAL_FONT_TITLE_SCALE" value="0.7" />             <!-- float -->
    </tutorial_top>
    <tutorial_controls>
        <param name="GAME_TUTORIAL_SPEED_SCROLL_IN" value="1.5" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SHOW_LINE" value="3.0" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_GROW" value="0.2" />                   <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SCROLL_OUT" value="0.2" />             <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_OTHER" value="0.1" />                  <!-- float -->
        <param name="GAME_TUTORIAL_FONT_HEIGHT_OFFSET" value="-4.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_OFFSETY" value="-2.0" />                <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETY" value="120.0" />               <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETX" value="0.0" />                 <!-- float -->
        <param name="GAME_TUTORIAL_RECT_WIDTH" value="380" />                   <!-- float -->
        <param name="GAME_TUTORIAL_RECT_HEIGHT_OFFSET" value="10.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_SCALE" value="0.7" />                   <!-- float -->
        <param name="GAME_TUTORIAL_FONT_TITLE_SCALE" value="0.7" />             <!-- float -->
    </tutorial_controls>
    <tutorial_wizzard>
        <param name="GAME_TUTORIAL_SPEED_SCROLL_IN" value="0.1" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SHOW_LINE" value="2.5" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_GROW" value="0.2" />                   <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SCROLL_OUT" value="0.2" />             <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_OTHER" value="0.1" />                  <!-- float -->
        <param name="GAME_TUTORIAL_FONT_HEIGHT_OFFSET" value="-4.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_OFFSETY" value="3.0" />                 <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETY" value="120.0" />               <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETX" value="0.0" />                 <!-- float -->
        <param name="GAME_TUTORIAL_RECT_WIDTH" value="320" />                   <!-- float -->
        <param name="GAME_TUTORIAL_RECT_HEIGHT_OFFSET" value="10.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_SCALE" value="0.7" />                   <!-- float -->
        <param name="GAME_TUTORIAL_FONT_TITLE_SCALE" value="0.7" />             <!-- float -->
    </tutorial_wizzard>
    <tutorial_bottom>
        <param name="GAME_TUTORIAL_SPEED_SCROLL_IN" value="0.1" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SHOW_LINE" value="2.5" />              <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_GROW" value="0.2" />                   <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_SCROLL_OUT" value="0.2" />             <!-- float -->
        <param name="GAME_TUTORIAL_SPEED_OTHER" value="0.1" />                  <!-- float -->
        <param name="GAME_TUTORIAL_FONT_HEIGHT_OFFSET" value="-2.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_OFFSETY" value="16.0" />                <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETY" value="175.0" />               <!-- float -->
        <param name="GAME_TUTORIAL_RECT_OFFSETX" value="0.0" />                 <!-- float -->
        <param name="GAME_TUTORIAL_RECT_WIDTH" value="320" />                   <!-- float -->
        <param name="GAME_TUTORIAL_RECT_HEIGHT_OFFSET" value="10.0" />          <!-- float -->
        <param name="GAME_TUTORIAL_FONT_SCALE" value="0.7" />                   <!-- float -->
        <param name="GAME_TUTORIAL_FONT_TITLE_SCALE" value="0.8" />             <!-- float -->
    </tutorial_bottom>
    <tutorial>
        <param name="GAME_TUTORIAL_WIZZARD_SPEED" value="0.1" />                <!-- float -->
        <param name="GAME_TUTORIAL_WIZZARD_AMPLITUDE" value="5.0" />            <!-- float -->
        <param name="GAME_TUTORIAL_EXIT_OFFSETX" value="-20.0" />               <!-- float -->
        <param name="GAME_TUTORIAL_EXIT_OFFSETY" value="-6.0" />                <!-- float -->
        <param name="GAME_TUTORIAL_EXIT_SCALE" value="0.7" />                   <!-- float -->
        <param name="GAME_TUTORIAL_EXIT_TOUCH_RADIUS" value="30.0" />           <!-- float -->
        <controls_drag_point level="0" x="0" y="7" />
        <controls_drag_point level="1" x="7" y="1" />
        <controls_arrow_point level="0" x="65" y="200" a="0" />
        <controls_arrow_point level="1" x="240" y="245" a="0" />
    </tutorial>
    <tutorial_texts>
        <!-- id - event id (Check _config_ext.xml file for doc) 
             text - text id 
         
             For level start tutorial text configuration go to the _config_ext.xml files!
         -->
        <trigger id="0" text="-1" time="0"/>
        <trigger id="1" text="20" time="3.5"/>
        <trigger id="2" text="21" time="3.5"/>
        <trigger id="3" text="22" time="3.5"/>
        <trigger id="4" text="23" time="3.5" />
        <trigger id="5" text="24" time="3.5" />
        <trigger id="6" text="25" time="3.5" />
        <trigger id="7" text="26" time="3.5" />
        <trigger id="8" text="27" time="3.5" />
        <trigger id="9" text="28" time="3.5" />
        <trigger id="10" text="29" time="3.5" />
        <trigger id="11" text="30" time="3.5" />
        <trigger id="12" text="31" time="3.5" />
        <trigger id="13" text="32" time="3.5" />
        <trigger id="14" text="33" time="3.5" />
        <trigger id="15" text="34" time="3.5" />
        <trigger id="16" text="35" time="1.5" />
        <trigger id="17" text="36" time="1.5" />
        <trigger id="18" text="37" time="1.5" />
        <trigger id="19" text="38" time="1.5" />
        <trigger id="20" text="39" time="1.5" />
        
        <trigger id="21" text="45" time="3.5" />
        
        <trigger id="22" text="55" time="3.5" />
        <trigger id="23" text="56" time="3.5" />
        <trigger id="24" text="57" time="3.5" />
        <trigger id="25" text="58" time="3.5" />
        <trigger id="26" text="59" time="3.5" />
        
        <trigger id="27" text="82" time="3.5" />
        
        
        <trigger id="28" text="-1" time="2.0" />
        <trigger id="29" text="-1" time="1.5" />
        <trigger id="30" text="-1" time="1.5" />
    </tutorial_texts>    
</game>
