<resources>
    <!-- index: resource index
     name: file name
     type: resource type
            - png: image file
            - font: font
            - font2: font with outline
            - ani: animation file
            - pex: particle file            
            - pex2: particle file without texture
            - class: class file
            - caf: sfx (.caf)
            - wav: sfx (.wav)
            - mp3: music
            - int: int value
            - float: float value            
            - bool: bool value
    index: not used 
     -->
    <resource index="0" name="MenuParalax" type="pvr" low_memory_device_use="pvr"/>
    <resource index="1" name="MenuItems" type="ani" />
    <resource index="2" name="MenuParticleDust" type="pex" />
    <resource index="3" name="CommonItems" type="ani" />
    <resource index="4" name="MenuTournament" type="ani" />
    <resource index="5" name="MenuFontWhite" type="systemfont2" />
    <resource index="6" name="LoadingItems" type="ani" />
    <resource index="7" /> <!-- Put empty item for every empty index-->
    <resource index="8" name="CubisCreaturesAppDelegate" type="class" />
    <resource index="9" name="Ads" type="class" />
    <resource index="10" name="ELAudioManager" type="class" />
    <resource index="11" name="NSNumber" type="int" />
    <resource index="12" name="BadgeIconSlot" type="img"/> <!-- Put empty item for every empty index-->
    <resource index="13" /> <!-- Put empty item for every empty index-->
    <resource index="14" name="CutsceneA" type="ani" />
    <resource index="15" name="CutsceneB" type="ani" />
    <resource index="16" name="CutsceneC" type="ani" />
    <resource index="17" name="LevelConfig" type="class"/>
    <resource index="18" name="Social" type="class"/>
    <resource index="19" /> <!-- Put empty item for every empty index-->
    <resource index="20" /> <!-- Put empty item for every empty index-->
    <resource index="21" name="CutsceneAudioBannerPopUp" type="wav" />
    <resource index="22" name="GameItems" type="ani" />
    <resource index="23" name="GameAnimations" type="pvr" low_memory_device_use="pvr"/>
    <resource index="24" name="GameCubeDual" type="ani" />
    <resource index="25" name="GameCubeDualMask" type="ani" />
    <resource index="26" name="GameNotifications" type="pvr" low_memory_device_use="pvr"/>
    <resource index="27" name="GameNotificationFont" type="font" low_memory_device_use="pvr"/>
    <resource index="28" name="CutsceneAudioMusic" type="mp3" />
    <resource index="29" name="CutsceneAudioAppearanceOfTheBlue" type="wav" />
    <resource index="30" name="CutsceneAudioAppearanceOfTheWizard" type="wav" />
    <resource index="31" name="CutsceneAudioBirds" type="wav" />
    <resource index="32" name="CutsceneAudioCastingOfTheSpell" type="wav" />
    <resource index="33" name="CutsceneAudioCastingOfTheSpellThunder" type="wav" />
    <resource index="34" name="CutsceneAudioCrowd" type="wav" />
    <resource index="35" name="CutsceneAudioDialogPopUp" type="wav" />
    <resource index="36" name="CutsceneAudioFlashing1stAnd2nd" type="wav" />
    <resource index="37" name="CutsceneAudioFlashing3rd" type="wav" />
    <resource index="38" name="CutsceneAudioSnoring" type="wav" />
    <resource index="39" name="CutsceneAudioSwirlingAndFlashing" type="wav" />
    <resource index="40" name="GameParticleDust" type="pex" />    
    <resource index="41" name="GameParticleZZZ" type="pex" />
    <resource index="42" name="GameParticleMatchNormal" type="pex" />
    <resource index="43" name="GameParticleMatchStar" type="pex" />
    <resource index="44" name="GameParticleWedgeBuild" type="pex" />
    <resource index="45" name="GameParticleCompletePerfect" type="pex" />
    <resource index="46" name="GameParticleBombExplosion0" type="pex" />    
    <resource index="47" name="GameParticleBombExplosion1" type="pex" /> 
    <resource index="48" name="GameParticleMatchCubis" type="pex" />
    <resource index="49" /> <!-- Put empty item for every empty index-->
    <resource index="50" name="Menu" type="class" />
    <resource index="51" name="SoundVolume" type="float" />
    <resource index="52" name="MusicVolume" type="float" />
    <resource index="53" name="MuteFlag" type="bool" />
    <resource index="54" name="Language" type="int" />
    <resource index="55" /> <!-- Put empty item for every empty index-->
    <resource index="56" /> <!-- Put empty item for every empty index-->
    <resource index="57" name="GameParticeHUDCircle1" type="pex" />
    <resource index="58" /> <!-- Put empty item for every empty index-->
    <resource index="59" name="GameParticeHUDCircle0" type="pex" />
    <resource index="60" /> <!-- Put empty item for every empty index-->
    <resource index="61" name="GameParticeHUDBar0" type="pex" /> 
    <resource index="62" /> <!-- Put empty item for every empty index-->
    <resource index="63" name="GameParticeHUDFlying0" type="pex" /> 
    <resource index="64" name="GameParticeHUDFlying1" type="pex" /> 
    <resource index="65" name="GameParticeHUDFlying2" type="pex" /> 
    <resource index="66" name="GameParticeHUDFlying3" type="pex" /> 
    <resource index="67" name="GameParticeHUDFlying4" type="pex" /> 
    <resource index="68" name="GameParticeHUDFlying5" type="pex" /> 
    <resource index="69" name="GameParticeHUDFlyingNone" type="pex" /> 
    <resource index="70" name="GameBackBoard0" type="ani" />
    <resource index="71" name="GameBackBoard1" type="ani" />
    <resource index="72" name="GameBackBoard2" type="ani" />
    <resource index="73" name="GameBackBoard3" type="ani" />
    <resource index="74" name="GameBackBoard4" type="ani" />
    <resource index="75" name="GameBackBoard5" type="ani" />
    <resource index="76" /> <!-- Put empty item for every empty index-->
    <resource index="77" /> <!-- Put empty item for every empty index-->
    <resource index="78" /> <!-- Put empty item for every empty index-->
    <resource index="79" name="GameParticleLaserDestructionA" type="pex" /> 
    <resource index="80" name="GameParticleLaserDestructionB" type="pex" /> 
    <resource index="81" name="GameParticleLaserDestructionC" type="pex" /> 
    <resource index="82" name="GameParticleLaserDestructionD" type="pex" /> 
    <resource index="83" name="GameParticleLaserSmoke" type="pex" /> 
    <resource index="84" name="GameParticeHUDFlyingBomb" type="pex" /> 
    <resource index="85" name="GameParticleEndScreenStar" type="pex" />
    <resource index="86" /> <!-- Put empty item for every empty index-->
    <resource index="87" /> <!-- Put empty item for every empty index-->
    <resource index="88" /> <!-- Put empty item for every empty index-->
    <resource index="89" /> <!-- Put empty item for every empty index-->
    <resource index="90" name="GameParticleFracturedRight0a" type="pex" />
    <resource index="91" name="GameParticleFracturedRight0b" type="pex" />
    <resource index="92" name="GameParticleFracturedRight0c" type="pex" />
    <resource index="93" name="GameParticleFracturedRight1a" type="pex" />
    <resource index="94" name="GameParticleFracturedRight1b" type="pex" />
    <resource index="95" name="GameParticleFracturedRight1c" type="pex" />
    <resource index="96" name="GameParticleFracturedRight2a" type="pex" />
    <resource index="97" name="GameParticleFracturedRight2b" type="pex" />
    <resource index="98" name="GameParticleFracturedRight2c" type="pex" />
    <resource index="99" name="GameParticleFracturedRight3a" type="pex" />
    <resource index="100" name="GameParticleFracturedRight3b" type="pex" />
    <resource index="101" name="GameParticleFracturedRight3c" type="pex" />
    <resource index="102" name="GameParticleFracturedRight4a" type="pex" />
    <resource index="103" name="GameParticleFracturedRight4b" type="pex" />
    <resource index="104" name="GameParticleFracturedRight4c" type="pex" />
    <resource index="105" name="GameParticleFracturedRight5a" type="pex" />
    <resource index="106" name="GameParticleFracturedRight5b" type="pex" />
    <resource index="107" name="GameParticleFracturedRight5c" type="pex" />
    <resource index="108" name="GameParticleFracturedLeft0a" type="pex" />
    <resource index="109" name="GameParticleFracturedLeft0b" type="pex" />
    <resource index="110" name="GameParticleFracturedLeft0c" type="pex" />
    <resource index="111" name="GameParticleFracturedLeft1a" type="pex" />
    <resource index="112" name="GameParticleFracturedLeft1b" type="pex" />
    <resource index="113" name="GameParticleFracturedLeft1c" type="pex" />
    <resource index="114" name="GameParticleFracturedLeft2a" type="pex" />
    <resource index="115" name="GameParticleFracturedLeft2b" type="pex" />
    <resource index="116" name="GameParticleFracturedLeft2c" type="pex" />
    <resource index="117" name="GameParticleFracturedLeft3a" type="pex" />
    <resource index="118" name="GameParticleFracturedLeft3b" type="pex" />
    <resource index="119" name="GameParticleFracturedLeft3c" type="pex" />
    <resource index="120" name="GameParticleFracturedLeft4a" type="pex" />
    <resource index="121" name="GameParticleFracturedLeft4b" type="pex" />
    <resource index="122" name="GameParticleFracturedLeft4c" type="pex" />
    <resource index="123" name="GameParticleFracturedLeft5a" type="pex" />
    <resource index="124" name="GameParticleFracturedLeft5b" type="pex" />
    <resource index="125" name="GameParticleFracturedLeft5c" type="pex" />
    
    <resource index="126" /> <!-- Put empty item for every empty index-->
    <resource index="127" name="GameParticleBombDistribution" type="pex" />
    <resource index="128" name="GameParticleLevelComplete" type="pex" />
    <resource index="129" name="GameAudioBombPiecesDrop" type="wav" />
    
    <resource index="130" name="MenuAudioMusic" type="snd"/>
    <resource index="131" name="MenuAudioClick" type="wav" />
    <resource index="132" name="MenuAudioTransform" type="wav" />
    <resource index="133" name="MenuAudioLockedLevel" type="wav" />
    <resource index="134" name="MenuAudioLockedWorld" type="wav" />

    <resource index="135" name="GameAudioMusic" type="snd" />
    <resource index="136" name="GameAudioCubeShoot" type="wav" />
    <resource index="137" name="GameAudioCubeCollides" type="wav" />
    <resource index="138" name="GameAudioCubeDrops" type="wav" />
    <resource index="139" name="GameAudioCubeFractures" type="wav" />
    <resource index="140" name="GameAudioCubeCrumbles" type="wav" />
    <resource index="141" name="GameAudioWedgeLift" type="wav" />
    <resource index="142" name="GameAudioWedgeNoLift" type="wav" />
    <resource index="143" name="GameAudioOsmosisLift" type="wav" />
    <resource index="144" name="GameAudioOsmosisNoLift" type="wav" />
    <resource index="145" name="GameAudioLaserShoot" type="wav" />
    <resource index="146" name="GameAudioLaserDestroy" type="wav" />    
    <resource index="147" name="GameAudioBombShoot" type="wav" />
    <resource index="148" name="GameAudioBombExplosion" type="wav" />
    <resource index="149" name="GameAudioMatchNormal" type="wav" />
    <resource index="150" name="GameAudioMatchStar" type="wav" />
    <resource index="151" name="GameAudioMatchCubis1x" type="wav" />
    <resource index="152" name="GameAudioMatchCubis2x" type="wav" />
    <resource index="153" name="GameAudioLevelBuildStart" type="wav" />
    <resource index="154" name="GameAudioLevelGo" type="wav" />
    <resource index="155" name="GameAudioLevelComplete" type="wav" />
    <resource index="156" name="GameAudioLevelPerfect" type="wav" />
    <resource index="157" name="GameAudioLevelFail" type="wav" />
    <resource index="158" /> <!-- Put empty item for every empty index-->
    <resource index="159" name="GameAudioLevelXCubesLeft" type="wav" />
    <resource index="160" name="GameAudioLevelMultiplier" type="wav" />
    <resource index="161" name="GameAudioLevelStarRate1" type="wav" />
    <resource index="162" name="GameAudioLevelStarRate2" type="wav" />
    <resource index="163" name="GameAudioLevelStarRate3" type="wav" />
    <resource index="164" name="GameAudioTimeCountdown" type="wav" />
    <resource index="165" /> <!-- Put empty item for every empty index-->
    <resource index="166" name="GameAudioAchievementAward" type="wav" />
    <resource index="167" name="GameAudioAchievementProgress" type="wav" />
    
    <resource index="168" name="GameParticleTouchPulse" type="pex" />
    <resource index="169" name="GameAudioBuzzer" type="wav" />

    <resource index="170" name="GameParticleFracture0a" type="pex" />
    <resource index="171" name="GameParticleFracture0b" type="pex" />
    <resource index="172" name="GameParticleFracture0c" type="pex" />
    <resource index="173" name="GameParticleFracture0d" type="pex" />
    
    <resource index="174" name="GameParticleFracture1a" type="pex2" />
    <resource index="175" name="GameParticleFracture1b" type="pex2" />
    <resource index="176" name="GameParticleFracture1c" type="pex2" />
    <resource index="177" name="GameParticleFracture1d" type="pex2" />

    <resource index="178" name="GameParticleFracture2a" type="pex2" />
    <resource index="179" name="GameParticleFracture2b" type="pex2" />
    <resource index="180" name="GameParticleFracture2c" type="pex2" />
    <resource index="181" name="GameParticleFracture2d" type="pex2" />

    <resource index="182" name="GameParticleFracture3a" type="pex2" />
    <resource index="183" name="GameParticleFracture3b" type="pex2" />
    <resource index="184" name="GameParticleFracture3c" type="pex2" />
    <resource index="185" name="GameParticleFracture3d" type="pex2" />

    <resource index="186" name="GameParticleFracture4a" type="pex2" />
    <resource index="187" name="GameParticleFracture4b" type="pex2" />
    <resource index="188" name="GameParticleFracture4c" type="pex2" />
    <resource index="189" name="GameParticleFracture4d" type="pex2" />

    <resource index="190" name="GameParticleFracture5a" type="pex2" />
    <resource index="191" name="GameParticleFracture5b" type="pex2" />
    <resource index="192" name="GameParticleFracture5c" type="pex2" />
    <resource index="193" name="GameParticleFracture5d" type="pex2" />
   
    <resource index="194" name="GameAudioMatchCubis3x" type="wav" />
    <resource index="195" name="GameAudioMatchCubis4x" type="wav" />
    <resource index="196" /> <!-- Put empty item for every empty index-->
    <resource index="197" name="GameAudioLevelBuildStop" type="wav" />
    <resource index="198" /> <!-- Put empty item for every empty index-->
    <resource index="199" /> <!-- Put empty item for every empty index-->

    <resource index="200" name="MessageWindow" type="class" />
    <resource index="201" name="MessageWindow" type="class" />
    <resource index="202" name="MessageWindow" type="class" />
    <resource index="203" name="MessageWindow" type="class" />
    <resource index="204" name="GameAudioMatchBig" type="wav" />
    <resource index="205" name="MessageWindow" type="class" />
    
    <resource index="206" name="MenuAudioLevel" type="wav" />
    <resource index="207" name="MenuAudioWorld" type="wav" />
    <resource index="208" name="GameAudioBest" type="wav" />
    <resource index="209" name="GameAudioScoreTally" type="wav" />
    <resource index="210" name="GameAudioBestStar" type="wav" />

    <resource index="211" name="MessageWindow" type="class" />
    <resource index="212" name="MessageWindow" type="class" />

    <resource index="213" name="EndWorldAudioMusic" type="snd" />
    <resource index="214" name="RateIt" type="class" />
    <resource index="215" name="bblogo" type="png" />
    <resource index="216" name="button_change_player" type="png" />
    <resource index="217" name="slider_line" type="png" />
    <resource index="218" name="slider_button" type="png" />
    <resource index="219" name="bar_player_list_selected" type="png" />
    <resource index="220" name="bar_player_list" type="png" />
    <resource index="221" name="separator" type="png" />
</resources>    
