Seed used for randomization: 5653234
Seed used for randomization: 5682328
PenInputController::OnPenDown(243,323)
PenInputController::OnPenDown(847,605)
Cheat: De-Activating cheat id: 27
FiniteStateMachine change current state for State Id: 0
FiniteStateMachine change current state for State Id: 2
FiniteStateMachine change current state for State Id: 3
PenInputController::OnPenDown(648,422)
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
PenInputController::OnPenDown(0,0)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
Seed used for randomization: 5786875
PenInputController::OnPenDown(498,345)
PenInputController::OnPenDown(493,355)
PenInputController::OnPenDown(164,321)
PenInputController::OnPenDown(833,647)
Cheat: De-Activating cheat id: 27
FiniteStateMachine change current state for State Id: 0
FiniteStateMachine change current state for State Id: 2
FiniteStateMachine change current state for State Id: 3
PenInputController::OnPenDown(648,413)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(972,716)
PenInputController::OnPenDown(328,471)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(295,588)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(186,626)
PenInputController::OnPenDown(186,626)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
PenInputController::OnPenDown(202,644)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
PenInputController::OnPenDown(174,641)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(127,613)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(88,605)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(41,602)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(578,719)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(987,723)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
PenInputController::OnPenDown(0,0)
PenInputController::OnPenDown(837,728)
PenInputController::OnPenDown(969,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(970,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(331,461)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(322,460)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(100,600)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(37,602)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(44,562)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(599,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(988,702)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(835,731)
PenInputController::OnPenDown(845,595)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(914,441)
CoMapView::OnTouch()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(906,562)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(854,610)
CoMapView::OnTouch()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(918,470)
CoMapView::OnTouch()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(858,624)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(348,461)
CoMapView::OnTouch()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(232,482)
CoMapView::OnTouch()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(59,687)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(343,462)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(854,608)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(983,701)
PenInputController::OnPenDown(583,715)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(856,601)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(73,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(252,381)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(995,704)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(995,704)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(103,381)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(184,615)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(129,588)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(157,671)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(183,674)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(118,641)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(83,574)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(67,625)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(40,656)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(582,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(656,728)
PenInputController::OnPenDown(523,536)
PenInputController::OnPenDown(530,632)
PenInputController::OnPenDown(795,297)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(979,709)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(781,311)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(66,690)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(796,309)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(847,261)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(806,292)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(857,269)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(794,306)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(970,424)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(855,254)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(788,306)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(792,298)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(601,699)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(851,255)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(76,715)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(972,343)
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(939,267)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(946,378)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(860,246)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(967,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(982,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(505,691)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(505,691)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(144,603)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(174,658)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(193,717)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(115,689)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(87,648)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(64,681)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(74,566)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(13,594)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(953,278)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(571,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(651,735)
PenInputController::OnPenDown(574,520)
PenInputController::OnPenDown(577,540)
PenInputController::OnPenDown(426,507)
PenInputController::OnPenDown(426,507)
PenInputController::OnPenDown(462,531)
PenInputController::OnPenDown(989,705)
PenInputController::OnPenDown(549,643)
PenInputController::OnPenDown(985,730)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(944,295)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(57,725)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(857,258)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(856,250)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(595,704)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(849,252)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(51,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(859,259)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(809,164)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(596,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(747,388)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(75,702)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(918,342)
PenInputController::OnPenDown(839,386)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(62,733)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(809,185)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(41,715)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(839,71)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(67,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(1003,431)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(917,460)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(691,720)
PenInputController::OnPenDown(549,635)
PenInputController::OnPenDown(821,734)
PenInputController::OnPenDown(987,718)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(926,464)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(920,469)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(918,457)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(447,698)
GameSession::AddEvent: 
PenInputController::OnPenDown(591,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(937,542)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(928,541)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(742,369)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(939,550)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(974,717)
PenInputController::OnPenDown(971,709)
PenInputController::OnPenDown(596,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(984,709)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(754,615)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(754,615)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(173,647)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(142,659)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(131,589)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(107,639)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(96,598)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(30,677)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(583,723)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(335,464)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(975,728)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(335,452)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(77,684)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(399,618)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(341,461)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(566,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(242,475)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(56,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(367,662)
PenInputController::OnPenDown(373,661)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(456,624)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(459,623)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(682,740)
PenInputController::OnPenDown(529,358)
PenInputController::OnPenDown(635,397)
PenInputController::OnPenDown(533,267)
PenInputController::OnPenDown(633,270)
PenInputController::OnPenDown(383,250)
PenInputController::OnPenDown(500,643)
GameSession::AddEvent: 
PenInputController::OnPenDown(586,726)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(740,377)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(62,715)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(481,681)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(846,63)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(66,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(438,613)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(914,116)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(925,103)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(446,693)
GameSession::AddEvent: 
PenInputController::OnPenDown(568,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(920,111)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(664,717)
PenInputController::OnPenDown(633,358)
PenInputController::OnPenDown(538,642)
PenInputController::OnPenDown(661,719)
PenInputController::OnPenDown(554,638)
PenInputController::OnPenDown(974,717)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(915,115)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(448,696)
GameSession::AddEvent: 
PenInputController::OnPenDown(588,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
PenInputController::OnPenDown(375,607)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(997,705)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
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GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
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GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(481,719)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
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GameSession::AddEvent: 
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GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(481,719)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(158,628)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(92,584)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(30,615)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(88,631)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(57,672)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(211,708)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(177,685)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(135,692)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(103,704)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(977,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(677,729)
PenInputController::OnPenDown(697,520)
PenInputController::OnPenDown(534,238)
PenInputController::OnPenDown(690,465)
PenInputController::OnPenDown(623,280)
PenInputController::OnPenDown(443,524)
PenInputController::OnPenDown(537,359)
PenInputController::OnPenDown(661,398)
PenInputController::OnPenDown(568,645)
PenInputController::OnPenDown(989,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(669,738)
PenInputController::OnPenDown(507,374)
PenInputController::OnPenDown(618,397)
PenInputController::OnPenDown(544,651)
PenInputController::OnPenDown(928,557)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(592,726)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(979,703)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(763,623)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(674,710)
PenInputController::OnPenDown(549,374)
GameSession::AddEvent: 
PenInputController::OnPenDown(95,556)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(86,573)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(102,562)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(64,545)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(90,533)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(97,588)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(37,586)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(586,713)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(186,685)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(203,664)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(197,724)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(155,672)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(108,684)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(96,699)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(39,629)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(578,711)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(666,725)
PenInputController::OnPenDown(548,644)
PenInputController::OnPenDown(974,720)
PenInputController::OnPenDown(979,715)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(241,469)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(56,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(416,577)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(593,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(800,290)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(63,711)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(425,663)
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(425,663)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(587,703)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(813,518)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(69,718)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(925,461)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(739,391)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(72,722)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(821,402)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(828,404)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(434,730)
GameSession::AddEvent: 
PenInputController::OnPenDown(437,738)
GameSession::AddEvent: 
PenInputController::OnPenDown(515,746)
GameSession::AddEvent: 
PenInputController::OnPenDown(592,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(755,114)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(61,703)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(597,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(703,174)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(67,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(573,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(849,256)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(800,181)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(261,356)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(818,58)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(909,465)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(824,403)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(969,716)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(826,397)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(445,735)
GameSession::AddEvent: 
PenInputController::OnPenDown(590,709)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(734,388)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(833,383)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(720,372)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(678,267)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(737,382)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(335,448)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(981,713)
PenInputController::OnPenDown(990,707)
PenInputController::OnPenDown(568,722)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(741,380)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(965,727)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(763,586)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(759,585)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(759,585)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(426,618)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(146,606)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(176,643)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(210,704)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(142,663)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(129,581)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(98,637)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(78,709)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(24,631)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(43,614)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(585,725)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(845,70)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(970,722)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(846,82)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(29,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(920,112)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(59,722)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(695,278)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(65,722)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(789,295)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(788,309)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(798,305)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(788,295)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(793,297)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(782,309)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(760,303)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(794,298)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(782,303)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(784,302)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(749,290)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(783,297)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(792,299)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(803,303)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(581,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(784,306)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(20,713)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(689,281)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(66,699)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(605,176)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(598,186)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(590,162)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(593,177)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(600,162)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(583,175)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(619,190)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(603,183)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(583,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(675,269)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(36,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(583,715)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(635,378)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(62,711)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(470,657)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(257,380)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(607,183)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(48,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(459,669)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(463,680)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(982,713)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(743,380)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(442,740)
GameSession::AddEvent: 
PenInputController::OnPenDown(577,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(712,156)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(950,342)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(693,276)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(705,168)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(977,706)
PenInputController::OnPenDown(590,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(948,701)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(747,607)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(750,604)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(752,598)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(745,589)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(745,589)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(745,589)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(664,726)
PenInputController::OnPenDown(540,376)
GameSession::AddEvent: 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
PenInputController::OnPenDown(152,602)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(161,599)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(430,744)
GameSession::AddEvent: 
PenInputController::OnPenDown(587,717)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(186,694)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(443,738)
PenInputController::OnPenDown(770,738)
GameSession::AddEvent: 
PenInputController::OnPenDown(582,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(333,456)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(594,729)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(966,701)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(331,450)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(44,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(338,460)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(584,719)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(286,595)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(50,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(425,632)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(221,473)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(583,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(243,471)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(62,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(64,380)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(595,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(256,395)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
PenInputController::OnPenDown(192,365)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(65,703)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(403,670)
PenInputController::OnPenDown(403,670)
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(403,670)
PenInputController::OnPenDown(403,670)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(582,716)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(174,365)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(75,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(389,644)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(584,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(250,286)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(65,702)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(422,645)
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(431,650)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(586,728)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(183,252)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(48,726)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(443,628)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(595,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(151,167)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(43,726)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(579,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(81,118)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(45,709)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(390,650)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(579,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(200,110)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(47,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(420,675)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(589,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(238,179)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(61,717)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(425,645)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(591,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(294,187)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(48,713)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(392,590)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(576,729)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(412,661)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(397,660)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(394,658)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(692,276)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(59,709)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(601,713)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(614,186)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(70,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(588,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(343,95)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(52,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(418,667)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(66,386)
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 914 bytes, Padding Size 1154 
PenInputController::OnPenDown(244,619)
PenInputController::OnPenDown(694,270)
PenInputController::OnPenDown(595,703)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(451,141)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(59,737)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(402,703)
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(402,703)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(568,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(530,132)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(14,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(47,714)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(582,709)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(536,227)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(49,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(468,657)
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(600,719)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(399,220)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(53,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(414,653)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(425,352)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(41,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(511,297)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(64,702)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(984,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(716,173)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(579,722)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(989,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(760,612)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(760,612)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(106,656)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(447,735)
GameSession::AddEvent: 
PenInputController::OnPenDown(596,711)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(169,676)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(438,743)
GameSession::AddEvent: 
PenInputController::OnPenDown(581,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(687,256)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(980,719)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(695,276)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(34,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(576,727)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(737,387)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(61,728)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(72,409)
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(587,718)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(637,366)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(42,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(585,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(259,386)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(51,733)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(574,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(329,464)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(67,714)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(577,713)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(455,424)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(77,698)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(505,333)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(54,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(613,476)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(50,732)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(554,396)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(557,365)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(558,376)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(562,362)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(553,380)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(548,376)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(595,725)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(602,482)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(59,720)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(540,498)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(25,719)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(551,602)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(51,734)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(988,704)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(566,406)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(432,741)
GameSession::AddEvent: 
PenInputController::OnPenDown(584,721)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(979,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(979,706)
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(655,411)
PenInputController::OnPenDown(614,280)
PenInputController::OnPenDown(412,513)
PenInputController::OnPenDown(512,265)
PenInputController::OnPenDown(606,508)
PenInputController::OnPenDown(752,526)
PenInputController::OnPenDown(518,263)
PenInputController::OnPenDown(620,302)
PenInputController::OnPenDown(456,254)
PenInputController::OnPenDown(512,535)
PenInputController::OnPenDown(727,532)
PenInputController::OnPenDown(393,538)
PenInputController::OnPenDown(608,247)
PenInputController::OnPenDown(630,455)
PenInputController::OnPenDown(637,247)
PenInputController::OnPenDown(276,538)
PenInputController::OnPenDown(602,280)
PenInputController::OnPenDown(530,260)
PenInputController::OnPenDown(620,530)
PenInputController::OnPenDown(764,490)
PenInputController::OnPenDown(625,279)
PenInputController::OnPenDown(533,270)
PenInputController::OnPenDown(411,542)
PenInputController::OnPenDown(662,515)
PenInputController::OnPenDown(551,365)
GameSession::AddEvent: 
PenInputController::OnPenDown(223,685)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(440,732)
GameSession::AddEvent: 
PenInputController::OnPenDown(596,717)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(562,496)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(591,726)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(989,703)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(554,518)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(75,716)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 10
PenInputController::OnPenDown(610,461)
CoMapView::OnTouch()
CoMapView::OnTouchAndHoldStart()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(588,716)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 11
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(614,479)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchAndHoldStart()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(62,718)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 9
PenInputController::OnPenDown(490,670)
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 4
FiniteStateMachine change current state for State Id: 14
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 0 bytes, Padding Size 2068 
PenInputController::OnPenDown(652,421)
FileManager: Segment ID 3, Writing 0 bytes, Padding Size 2068 
FiniteStateMachine change current state for State Id: 1
PenInputController::OnPenDown(732,577)
PenInputController::OnPenDown(732,577)
PenInputController::OnPenDown(732,574)
PenInputController::OnPenDown(732,574)
PenInputController::OnPenDown(732,574)
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
PlatformSwitchToWindow(): ChangeDisplaySettingsEx error:
Seed used for randomization: 7169562
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
Seed used for randomization: 7191734
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
Seed used for randomization: 8031312
Seed used for randomization: 9847984
PenInputController::OnPenDown(496,415)
Seed used for randomization: 10023453
PenInputController::OnPenDown(553,286)
PenInputController::OnPenDown(201,326)
PenInputController::OnPenDown(201,326)
PenInputController::OnPenDown(611,358)
PenInputController::OnPenDown(670,350)
PenInputController::OnPenDown(739,390)
PenInputController::OnPenDown(910,378)
PenInputController::OnPenDown(849,649)
Cheat: De-Activating cheat id: 27
FiniteStateMachine change current state for State Id: 0
FiniteStateMachine change current state for State Id: 2
FiniteStateMachine change current state for State Id: 3
PenInputController::OnPenDown(621,399)
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(945,702)
PenInputController::OnPenDown(73,418)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(126,604)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
PenInputController::OnPenDown(110,628)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(90,596)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(63,575)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(581,712)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(990,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(981,707)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(883,696)
PenInputController::OnPenDown(982,701)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
PenInputController::OnPenDown(851,692)
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 6
FiniteStateMachine change current state for State Id: 13
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 5
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 7
PenInputController::OnPenDown(878,691)
PenInputController::OnPenDown(118,593)
PenInputController::OnPenDown(109,595)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(76,594)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(45,577)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
PenInputController::OnPenDown(68,572)
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
CoTroopCounterView::OnTouchMove()
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(598,710)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(964,706)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 8
PenInputController::OnPenDown(853,701)
PenInputController::OnPenDown(831,732)
PenInputController::OnPenDown(825,731)
PenInputController::OnPenDown(709,720)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(40,32)
PenInputController::OnPenDown(599,234)
PenInputController::OnPenDown(563,250)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(501,218)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(985,724)
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FiniteStateMachine change current state for State Id: 12
PenInputController::OnPenDown(885,726)
PenInputController::OnPenDown(889,729)
PenInputController::OnPenDown(665,711)
PenInputController::OnPenDown(811,673)
PenInputController::OnPenDown(653,619)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(613,492)
CoMapView::OnTouch()
GameSession::AddEvent: 
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(460,435)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(620,475)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(620,475)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(435,709)
GameSession::AddEvent: 
PenInputController::OnPenDown(449,715)
GameSession::AddEvent: 
PenInputController::OnPenDown(409,705)
PenInputController::OnPenDown(404,700)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(429,711)
GameSession::AddEvent: 
PenInputController::OnPenDown(458,704)
GameSession::AddEvent: 
PenInputController::OnPenDown(571,708)
GameSession::AddEvent: 
GameSession::AddEvent: 
PenInputController::OnPenDown(504,380)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
PenInputController::OnPenDown(547,380)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(554,403)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
PenInputController::OnPenDown(348,454)
CoMapView::OnTouch()
CoMapView::OnTouchRelease()
GameSession::AddEvent: 
GameSession::AddEvent: 
GameSession::AddEvent: 
FileManager: Segment ID 0, Writing 27 bytes, Padding Size 0 
FileManager: Segment ID 1, Writing 4 bytes, Padding Size 0 
FileManager: Segment ID 2, Writing 96 bytes, Padding Size 20 
FileManager: Segment ID 3, Writing 1025 bytes, Padding Size 1043 
PlatformSwitchToWindow(): ChangeDisplaySettingsEx error:
