Initialize engine version: 5.3.5f1 (960ebf59018a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 650 Ti  (ID=0x11c6)
    Vendor:   NVIDIA
    VRAM:     971 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\Logger.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\Logger.dll into Unity Child Domain
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading D:\962打包\game\dsglz\Game_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\dsglz\Game_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.593657 ms
Initializing Project Highrise version 1.0.1.v20160826
 
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Started loading text: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Entities.scm
 
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Started loading text: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Settings.scm
 
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Started loading text: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Layouts.scm
 
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Started loading data: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Loc/en.txt.zip
 
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Started loading text: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Prolog/integrity_checks.prolog
 
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Started loading text: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Tutorial/TutorialDefinitions.scm
 
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Started loading text: D:/962打包/game/dsglz/Game_Data/StreamingAssets\Scenarios/ScenarioDefinitions.scm
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Services initialized.
 
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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 2012.
Total: 13.244565 ms (FindLiveObjects: 0.100706 ms CreateObjectMapping: 0.062540 ms MarkObjects: 13.004023 ms  DeleteObjects: 0.076652 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6216 unused Assets to reduce memory usage. Loaded Objects now: 2039.
Total: 18.051558 ms (FindLiveObjects: 0.411487 ms CreateObjectMapping: 0.513477 ms MarkObjects: 13.095429 ms  DeleteObjects: 4.031163 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1964 -> priority: 1 
