Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.076 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 284.
Total: 0.928000 ms (FindLiveObjects: 0.012373 ms CreateObjectMapping: 0.034133 ms MarkObjects: 0.195413 ms  DeleteObjects: 0.005546 ms)

Testing for piracy but not in web browser, so not worrying about it.
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 363.
Total: 1.025280 ms (FindLiveObjects: 0.024320 ms CreateObjectMapping: 0.016213 ms MarkObjects: 0.232106 ms  DeleteObjects: 0.019200 ms)

Platform assembly: D:\962打包\game\3DMGAME-Fallen_World-VACE\FallenWorld_Data\Managed\System.Core.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 1552.
Total: 1.583786 ms (FindLiveObjects: 0.161706 ms CreateObjectMapping: 0.040960 ms MarkObjects: 0.471040 ms  DeleteObjects: 0.106666 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 1184.
Total: 1.675946 ms (FindLiveObjects: 0.136533 ms CreateObjectMapping: 0.039253 ms MarkObjects: 0.442453 ms  DeleteObjects: 0.357973 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 2227.
Total: 3.234560 ms (FindLiveObjects: 0.338773 ms CreateObjectMapping: 0.071253 ms MarkObjects: 0.687786 ms  DeleteObjects: 1.259093 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1490 unused Assets to reduce memory usage. Loaded Objects now: 1645.
Total: 19.936001 ms (FindLiveObjects: 0.332373 ms CreateObjectMapping: 0.181760 ms MarkObjects: 0.562346 ms  DeleteObjects: 18.122665 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 2232.
Total: 2.843733 ms (FindLiveObjects: 0.300373 ms CreateObjectMapping: 0.083200 ms MarkObjects: 0.597760 ms  DeleteObjects: 1.166933 ms)

