Initialize engine version: 4.6.9f1 (44099fd26189)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\游戏\dfxsj\tenw_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\游戏\dfxsj\tenw_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

init analytics
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object
  at CustomUIButton.SetText (System.String text, Int32 fontIndex) [0x00000] in <filename unknown>:0 

  at EquipUiItem.SetBuyButtonShowOrHide () [0x00000] in <filename unknown>:0 

  at EquipUiItem.UpdateData () [0x00000] in <filename unknown>:0 

  at ScrollGridHelper.UpdateItems (Int32 needCount, Boolean needRepos) [0x00000] in <filename unknown>:0 

  at EquipMenu.onTabChange (Int32 index) [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
CustomTabContainer:onTabChange(CustomTabButton)
CustomTabContainer:setTabIndex(Int32)
EquipMenu:Start()
 
(Filename:  Line: -1)

Correcting bad FingerPhase transition (FingerPhase.Ended skipped)
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 9601.
Total: 12.479643 ms (FindLiveObjects: 0.694364 ms CreateObjectMapping: 0.112894 ms MarkObjects: 10.912271 ms  DeleteObjects: 0.059333 ms)

UnloadTime: 5.882375 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2899.
Total: 14.706740 ms (FindLiveObjects: 0.103593 ms CreateObjectMapping: 0.044259 ms MarkObjects: 14.106668 ms  DeleteObjects: 0.051957 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3633.
Total: 22.150715 ms (FindLiveObjects: 0.132779 ms CreateObjectMapping: 0.054202 ms MarkObjects: 21.558981 ms  DeleteObjects: 0.034638 ms)

UnloadTime: 4.504550 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 3080.
Total: 25.848970 ms (FindLiveObjects: 0.139193 ms CreateObjectMapping: 0.085632 ms MarkObjects: 25.144661 ms  DeleteObjects: 0.113535 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3080.
Total: 15.672756 ms (FindLiveObjects: 0.083708 ms CreateObjectMapping: 0.044580 ms MarkObjects: 15.199369 ms  DeleteObjects: 0.011866 ms)

UnloadTime: 1.749863 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3113.
Total: 28.655933 ms (FindLiveObjects: 0.186981 ms CreateObjectMapping: 0.090123 ms MarkObjects: 27.751816 ms  DeleteObjects: 0.021488 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 3952.
Total: 21.434862 ms (FindLiveObjects: 0.124761 ms CreateObjectMapping: 0.074728 ms MarkObjects: 20.817471 ms  DeleteObjects: 0.045542 ms)

_iRelicId_0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

_iRelicId_0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

_iRelicId_0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

_iRelicId_0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 950 unused Assets to reduce memory usage. Loaded Objects now: 3699.
Total: 35.484440 ms (FindLiveObjects: 0.363378 ms CreateObjectMapping: 0.114177 ms MarkObjects: 33.778839 ms  DeleteObjects: 0.612580 ms)

UnloadTime: 2.354425 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3073.
Total: 28.379150 ms (FindLiveObjects: 0.159719 ms CreateObjectMapping: 0.089481 ms MarkObjects: 27.715574 ms  DeleteObjects: 0.016677 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3953.
Total: 19.456003 ms (FindLiveObjects: 0.109366 ms CreateObjectMapping: 0.054843 ms MarkObjects: 18.877419 ms  DeleteObjects: 0.035279 ms)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Steam not initialized
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

enter chapter 1___1___totalLevel = 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.385214 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5759.
Total: 30.913500 ms (FindLiveObjects: 0.293140 ms CreateObjectMapping: 0.137269 ms MarkObjects: 29.838120 ms  DeleteObjects: 0.031110 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 6516.
Total: 20.355631 ms (FindLiveObjects: 0.167096 ms CreateObjectMapping: 0.086274 ms MarkObjects: 19.682112 ms  DeleteObjects: 0.074086 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3083 unused Assets to reduce memory usage. Loaded Objects now: 3932.
Total: 31.599205 ms (FindLiveObjects: 0.491347 ms CreateObjectMapping: 0.164210 ms MarkObjects: 28.559076 ms  DeleteObjects: 1.768785 ms)

UnloadTime: 2.054549 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3183.
Total: 20.387381 ms (FindLiveObjects: 0.134382 ms CreateObjectMapping: 0.077294 ms MarkObjects: 19.794043 ms  DeleteObjects: 0.024374 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 4043.
Total: 18.671835 ms (FindLiveObjects: 0.122836 ms CreateObjectMapping: 0.060616 ms MarkObjects: 18.072407 ms  DeleteObjects: 0.046504 ms)

UnloadTime: 2.092715 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5098.
Total: 24.014114 ms (FindLiveObjects: 0.243107 ms CreateObjectMapping: 0.130854 ms MarkObjects: 23.037514 ms  DeleteObjects: 0.071841 ms)

init analytics
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

