<Names>
	<LevelNames>
		<level id="L0" text="Houseboat" />
		<level id="L1" text="Daniel&apos;s Chamber" />
		<level id="L2" text="Hull Lab" />
		<level id="L3" text="Fishing Nets" />
		<level id="L4" text="Scorpion Cove" />
		<level id="L5" text="Crowefelter Gate" />
		<level id="L6" text="Courtyard" />
		<level id="L7" text="Grand Hall" />
		<level id="L8" text="Clive&apos;s Chamber" />
		<level id="L9" text="Museum" />
		<level id="L10" text="Guest Room" />
		<level id="L11" text="Bridge" />
		<level id="L12" text="Chapel" />
		<level id="L13" text="Chapel Hall" />
		<level id="L14" text="Tomb of da Gama" />
		<level id="L15" text="Cemetery" />
		<level id="L16" text="Christiano&apos;s Crypt" />
		<level id="L17" text="Catacombs" />
		<level id="L18" text="Black Skull Coffins" />
		<level id="L19" text="Workshop" />
		<level id="L20" text="Dungeon" />
		<level id="L21" text="Antique Street Docks" />
		<level id="L22" text="Warehouse" />
		<level id="L23" text="Vault" />
		<level id="L24" text="Serpent&apos;s Nest" />
		<level id="L25" text="Vajra&apos;s Sanctum" />
		<level id="L26" text= "Eagle Warriors"/>
		<level id="L27" text= "Raven Island Shore"/>
		<level id="L28" text= "Santiago Wreck"/>
		<level id="L29" text= "Serpent Skull"/>
		<level id="L30" text= "Cargo Vault"/>
		<level id="L31" text= "Submarine Cave"/>	
	</LevelNames>

	<InventoryItem>
		<object key="1" linkage="InventoryId_1" CharacterText="L0_Crowbar"
			InventoryText="Crowbar" dragLinkageId="Large_InventoryId_1" />
		<object key="2" linkage="InventoryId_2" CharacterText="L0_Bucket"
			InventoryText="Bucket" dragLinkageId="Large_InventoryId_2" />
		<object key="3" linkage="InventoryId_3" CharacterText="L0_Bucket_Water"
			InventoryText="Bucket with Water" dragLinkageId="Large_InventoryId_3" />
		<object key="4" linkage="InventoryId_4" CharacterText="L0_WoodenBlocks"
			InventoryText="Wooden Planks" dragLinkageId="Large_InventoryId_4" />
		<object key="5" linkage="InventoryId_5" CharacterText="L1_H1_FishingRod"
			InventoryText="Fishing Rod" dragLinkageId="Large_InventoryId_5" />
		<object key="6" linkage="InventoryId_6" CharacterText="L0_Spanner"
			InventoryText="Wrench" dragLinkageId="Large_InventoryId_6" />
		<object key="8" linkage="InventoryId_8" CharacterText="L0_Book"
			InventoryText="Locked Codex" dragLinkageId="Large_InventoryId_8" />

		<object key="9" linkage="InventoryId_9" CharacterText="L1_H1_Knife"
			InventoryText="Knife" dragLinkageId="Large_InventoryId_9" />
		<object key="10" linkage="InventoryId_10" CharacterText="L1_H1_Painting"
			InventoryText="Painting" dragLinkageId="Large_InventoryId_10" />
		<object key="11" linkage="InventoryId_11" CharacterText="L1_H1_JumpingJack"
			InventoryText="Jumping Jack" dragLinkageId="Large_InventoryId_11" />
		<object key="12" linkage="InventoryId_12" CharacterText="L1_H1_HypnoticPendulum"
			InventoryText="Hypnotic Pendulum" dragLinkageId="Large_InventoryId_12" />
		<object key="13" linkage="InventoryId_13" CharacterText="L11_H1_CrystalSword"
			InventoryText="Crystal Sword" dragLinkageId="Large_InventoryId_13" />
		<object key="14" linkage="InventoryId_14" CharacterText="L0_PZ1_Bulb"
			InventoryText="Bulb" dragLinkageId="Large_InventoryId_14" />
		<object key="15" linkage="InventoryId_15" CharacterText="L1_PictronLens"
			InventoryText="Pictron Lens" dragLinkageId="Large_InventoryId_15"
			groupObject="true" totalNoOfObjects="6" />
		<object key="16" linkage="InventoryId_16" CharacterText="L1_SharkMotif"
			InventoryText="Shark Motif" dragLinkageId="Large_InventoryId_16" />
		<object key="17" linkage="InventoryId_17" CharacterText="L1_SubmersibleKey"
			InventoryText="Submersible Key" dragLinkageId="Large_InventoryId_17" />
		<object key="18" linkage="InventoryId_18" CharacterText="L1_EntryCard"
			InventoryText="Entry Card" dragLinkageId="Large_InventoryId_18" />
		<object key="19" linkage="InventoryId_19" CharacterText="L1_ChestPiece"
			InventoryText="Chest Piece" dragLinkageId="Large_InventoryId_19" />
		<object key="20" linkage="InventoryId_20" CharacterText="L1_PZ1_Rag"
			InventoryText="Rag" dragLinkageId="Large_InventoryId_20" />
		<object key="31" linkage="InventoryId_31" CharacterText="L1_LionHeads"
			InventoryText="Lion Heads" dragLinkageId="Large_InventoryId_31"
			groupObject="true" totalNoOfObjects="4" />

		<object key="21" linkage="InventoryId_21" CharacterText="L5_NumberLock"
			InventoryText="Number Lock" dragLinkageId="Large_InventoryId_21" />
		<object key="22" linkage="InventoryId_22" CharacterText="L5_AxeHandle"
			InventoryText="Axe Handle" dragLinkageId="Large_InventoryId_22" />
		<object key="23" linkage="InventoryId_23" CharacterText="L5_ToolKitLatch"
			InventoryText="Tool-Kit Latch" dragLinkageId="Large_InventoryId_23" />
		<object key="24" linkage="InventoryId_24" CharacterText="L5_Chain"
			InventoryText="Chain" dragLinkageId="Large_InventoryId_24" />
		<object key="25" linkage="InventoryId_25" CharacterText="L5_Fish"
			InventoryText="Marble Fish" dragLinkageId="Large_InventoryId_25" />
		<object key="26" linkage="InventoryId_26" CharacterText="L5_PZ1_ScorpionPendent"
			InventoryText="Scorpion Pendant" dragLinkageId="Large_InventoryId_26" />

		<object key="27" linkage="InventoryId_27" CharacterText="L3_HelmetKey"
			InventoryText="Helmet Key" dragLinkageId="Large_InventoryId_27" />
		<object key="28" linkage="InventoryId_28" CharacterText="L3_DoorKnocker"
			InventoryText="Door Knocker" dragLinkageId="Large_InventoryId_28" />
		<object key="29" linkage="InventoryId_29" CharacterText="L3_Pliers"
			InventoryText="Pliers" dragLinkageId="Large_InventoryId_29" />
		<object key="30" linkage="InventoryId_30" CharacterText="L3_Axe"
			InventoryText="Axe" dragLinkageId="Large_InventoryId_30" />

		<object key="32" linkage="InventoryId_32" CharacterText="L4_Shroud"
			InventoryText="Armor" dragLinkageId="Large_InventoryId_32" />
		<object key="33" linkage="InventoryId_33" CharacterText="L4_AcidBottle"
			InventoryText="Acid" dragLinkageId="Large_InventoryId_33" />
		<object key="34" linkage="InventoryId_34" CharacterText="L4_Black_Skull"
			InventoryText="Black Skull" dragLinkageId="Large_InventoryId_34" />
		<object key="35" linkage="InventoryId_35" CharacterText="L4_Hammer"
			InventoryText="Hammer" dragLinkageId="Large_InventoryId_35" />

		<object key="36" linkage="InventoryId_36" CharacterText="L6_H1_Chameleon"
			InventoryText="Chameleon" dragLinkageId="Large_InventoryId_36" />
		<object key="37" linkage="InventoryId_37" CharacterText="L6_H1_Snake_Flute"
			InventoryText="Snake Flute" dragLinkageId="Large_InventoryId_37" />
		<object key="38" linkage="InventoryId_38" CharacterText="L6_H1_Hand_Drill"
			InventoryText="Hand Drill" dragLinkageId="Large_InventoryId_38" />
		<object key="39" linkage="InventoryId_39" CharacterText="L6_H1_Knife"
			InventoryText="Knife" dragLinkageId="Large_InventoryId_39" />
		<object key="40" linkage="InventoryId_40" CharacterText="L6_H1_Hex_Key"
			InventoryText="Hex Key" dragLinkageId="Large_InventoryId_40" />
		<object key="41" linkage="InventoryId_41" CharacterText="L6_H1_Rubber_Gloves"
			InventoryText="Rubber Gloves" dragLinkageId="Large_InventoryId_41" />
		<object key="42" linkage="InventoryId_42" CharacterText="L6_Gauntlet"
			InventoryText="Gauntlet" dragLinkageId="Large_InventoryId_42" />
		<object key="43" linkage="InventoryId_43" CharacterText="L6_StoneSword"
			InventoryText="Stone Sword" dragLinkageId="Large_InventoryId_43" />
		<object key="44" linkage="InventoryId_44" CharacterText="L6_Oil_Can"
			InventoryText="Oilcan" dragLinkageId="Large_InventoryId_44" />
		<object key="45" linkage="InventoryId_45" CharacterText="L6_Black_Skull"
			InventoryText="Black Skull" dragLinkageId="Large_InventoryId_45" />

		<object key="46" linkage="InventoryId_46" CharacterText="L11_H1_Sword"
			InventoryText="Sword" dragLinkageId="Large_InventoryId_46" />
		<object key="47" linkage="InventoryId_47" CharacterText="L11_H1_Cannon"
			InventoryText="Cannon" dragLinkageId="Large_InventoryId_47" />
		<object key="48" linkage="InventoryId_48" CharacterText="L11_H1_Pirate_Hat"
			InventoryText="Pirate Hat" dragLinkageId="Large_InventoryId_48" />
		<object key="49" linkage="InventoryId_49" CharacterText="L11_H1_Pharoah_Head_Gear"
			InventoryText="Pharoah Head Gear" dragLinkageId="Large_InventoryId_49" />
		<object key="50" linkage="InventoryId_50" CharacterText="L11_H1_Knife"
			InventoryText="Knife" dragLinkageId="Large_InventoryId_50" />
		<object key="51" linkage="InventoryId_51" CharacterText="L11_H1_Africa"
			InventoryText="Africa" dragLinkageId="Large_InventoryId_51" />
		<object key="52" linkage="InventoryId_52" CharacterText="L11_HandSaw"
			InventoryText="Handsaw" dragLinkageId="Large_InventoryId_52" />
		<object key="53" linkage="InventoryId_53" CharacterText="L7_Pyramid"
			InventoryText="Pyramid" dragLinkageId="Large_InventoryId_53" />
		<object key="54" linkage="InventoryId_54" CharacterText="L11_Bone"
			InventoryText="Bone" dragLinkageId="Large_InventoryId_54" />
		<object key="56" linkage="InventoryId_56" CharacterText="L11_SnakeCatcher"
			InventoryText="Snake Catcher" dragLinkageId="Large_InventoryId_56" />

		<object key="57" linkage="InventoryId_57" CharacterText="L7_Tile"
			InventoryText="Tile Piece" dragLinkageId="Large_InventoryId_57" />
		<object key="58" linkage="InventoryId_58" CharacterText="L7_StarKey"
			InventoryText="Star Key" dragLinkageId="Large_InventoryId_58" />
		<object key="59" linkage="InventoryId_59" CharacterText="L7_Sun"
			InventoryText="Sun" dragLinkageId="Large_InventoryId_59" />
		<object key="60" linkage="InventoryId_60" CharacterText="L7_Star"
			InventoryText="Star" dragLinkageId="Large_InventoryId_60" />
		<object key="61" linkage="InventoryId_61" CharacterText="L7_Moon"
			InventoryText="Moon Catcher" dragLinkageId="Large_InventoryId_61" />
		<object key="98" linkage="InventoryId_98" CharacterText="L7_knob"
			InventoryText="Knob" dragLinkageId="Large_InventoryId_98" />
		<object key="55" linkage="InventoryId_55" CharacterText="L7_Bird_Pacifier"
			InventoryText="Bird Pacifier" dragLinkageId="Large_InventoryId_55" />

		<object key="62" linkage="InventoryId_62" CharacterText="L10_Codex_Key"
			InventoryText="Codex Key" dragLinkageId="Large_InventoryId_62" />
		<object key="63" linkage="InventoryId_63" CharacterText="L10_Diamond"
			InventoryText="Diamond" dragLinkageId="Large_InventoryId_63" />
		<object key="64" linkage="InventoryId_64" CharacterText="L10_Screw_Driver"
			InventoryText="Screwdriver" dragLinkageId="Large_InventoryId_64" />
		<object key="65" linkage="InventoryId_65" CharacterText="L10_WoodenGears"
			InventoryText="Wooden Gears" dragLinkageId="Large_InventoryId_65" />
		<object key="66" linkage="InventoryId_66" CharacterText="L10_Ink_Bottle"
			InventoryText="Ink Bottle" dragLinkageId="Large_InventoryId_66" />
		<object key="67" linkage="InventoryId_67" CharacterText="L10_InsigniaRing"
			InventoryText="Signet Ring" dragLinkageId="Large_InventoryId_67" />
		<object key="68" linkage="InventoryId_68" CharacterText="L10_H1_Rope"
			InventoryText="Rope" dragLinkageId="Large_InventoryId_68" />
		<object key="69" linkage="InventoryId_69" CharacterText="L10_H1_Steel_Palm"
			InventoryText="Steel Palm" dragLinkageId="Large_InventoryId_69" />
		<object key="70" linkage="InventoryId_70" CharacterText="L10_H1_Knife"
			InventoryText="Knife with Cheese" dragLinkageId="Large_InventoryId_70" />
		<object key="71" linkage="InventoryId_71" CharacterText="L10_H1_Horn"
			InventoryText="Horn" dragLinkageId="Large_InventoryId_71" />
		<object key="72" linkage="InventoryId_72" CharacterText="L10_H1_Wings"
			InventoryText="Wings" dragLinkageId="Large_InventoryId_72" />
		<object key="73" linkage="InventoryId_73" CharacterText="L10_H1_String_Handle"
			InventoryText="String Handle" dragLinkageId="Large_InventoryId_73" />
		<object key="74" linkage="InventoryId_74" CharacterText="L10_PZ1_Skull_Dragger"
			InventoryText="Skull Dagger" dragLinkageId="Large_InventoryId_74" />

		<object key="75" linkage="InventoryId_75" CharacterText="L9_Submarine_Toy"
			InventoryText="Submarine Toy" dragLinkageId="Large_InventoryId_75" />
		<object key="76" linkage="InventoryId_76" CharacterText="L9_Ladder"
			InventoryText="Ladder" dragLinkageId="Large_InventoryId_76" />
		<object key="77" linkage="InventoryId_77" CharacterText="L9_Coded_Letter"
			InventoryText="Coded Letter" dragLinkageId="Large_InventoryId_77" />
		<object key="78" linkage="InventoryId_78" CharacterText="L9_Black_Skull"
			InventoryText="Black Skull" dragLinkageId="Large_InventoryId_78" />
		<object key="79" linkage="InventoryId_79" CharacterText="L9_Harpoon_Gun"
			InventoryText="Harpoon Gun" dragLinkageId="Large_InventoryId_79" />
		<object key="80" linkage="InventoryId_80" CharacterText="L9_Eagle_Crest"
			InventoryText="Eagle Crest" dragLinkageId="Large_InventoryId_80" />
		<object key="81" linkage="InventoryId_81" CharacterText="L9_Medallion"
			InventoryText="Medallion" dragLinkageId="Large_InventoryId_81" />
		<object key="82" linkage="InventoryId_82" CharacterText="L9_PZ1_Black_Skull"
			InventoryText="Black Skull" dragLinkageId="Large_InventoryId_82" />

		<object key="83" linkage="InventoryId_83" CharacterText="L2_Bridge_Lever"
			InventoryText="Bridge Lever" dragLinkageId="Large_InventoryId_83" />
		<object key="84" linkage="InventoryId_84" CharacterText="L2_BridgeKey"
			InventoryText="Airship Symbol" dragLinkageId="Large_InventoryId_84" />
		<object key="85" linkage="InventoryId_85" CharacterText="L2_Healing_Potion "
			InventoryText="Healing Potion" dragLinkageId="Large_InventoryId_85" />
		<object key="86" linkage="InventoryId_86" CharacterText="L2_Steamer_Key "
			InventoryText="Steamer Key" dragLinkageId="Large_InventoryId_86" />
		<object key="87" linkage="InventoryId_87" CharacterText="L2_Marked_Map"
			InventoryText="Marked Map" dragLinkageId="Large_InventoryId_87" />
		<object key="88" linkage="InventoryId_88" CharacterText="L2_PZ1_Shield"
			InventoryText="Shield" dragLinkageId="Large_InventoryId_88" />
		<object key="89" linkage="InventoryId_89" CharacterText="L2_Owl"
			InventoryText="Owl" dragLinkageId="Large_InventoryId_89" />

		<object key="90" linkage="InventoryId_90" CharacterText="L8_Jelly_Fish_Poison"
			InventoryText="Jellyfish Poison" dragLinkageId="Large_InventoryId_90" />
		<object key="91" linkage="InventoryId_91" CharacterText="L8_Pentagon_Block"
			InventoryText="Pentagon Block" dragLinkageId="Large_InventoryId_91" />
		<object key="92" linkage="InventoryId_92" CharacterText="L8_Puppet"
			InventoryText="Codex Slides" dragLinkageId="Large_InventoryId_92" />
		<object key="93" linkage="InventoryId_93" CharacterText="L8_Face_Plate"
			InventoryText="Faceplate" dragLinkageId="Large_InventoryId_93" />
		<object key="94" linkage="InventoryId_94" CharacterText="L8_Garden_Rake"
			InventoryText="Garden Rake" dragLinkageId="Large_InventoryId_94" />
		<object key="95" linkage="InventoryId_95" CharacterText="L8_Sword_Handle"
			InventoryText="Sword Handle" dragLinkageId="Large_InventoryId_95" />
		<object key="96" linkage="InventoryId_96" CharacterText="L8_Chisel"
			InventoryText="Chisel" dragLinkageId="Large_InventoryId_96" />
		<object key="97" linkage="InventoryId_97" CharacterText="L8_PZ1_GlassCube"
			InventoryText="Glass Cube" dragLinkageId="Large_InventoryId_97" />

		<object key="99" linkage="InventoryId_99" CharacterText="L12_Matchbox"
			InventoryText="Matchbox" dragLinkageId="Large_InventoryId_99" />
		<object key="100" linkage="InventoryId_100" CharacterText="L12_Coral_Scrapings"
			InventoryText="Coral Scrapings" dragLinkageId="Large_InventoryId_100" />
		<object key="101" linkage="InventoryId_101" CharacterText="L12_Shovel"
			InventoryText="Shovel" dragLinkageId="Large_InventoryId_101" />
		<object key="102" linkage="InventoryId_102" CharacterText="L12_Glowing_Orb"
			InventoryText="Glowing Orb" dragLinkageId="Large_InventoryId_102" />

		<object key="103" linkage="InventoryId_103" CharacterText="L15_H1_Zero"
			InventoryText="Zero" dragLinkageId="Large_InventoryId_103" />
		<object key="104" linkage="InventoryId_104" CharacterText="L15_H1_Shovel_Handle"
			InventoryText="Shovel Handle" dragLinkageId="Large_InventoryId_104" />
		<object key="105" linkage="InventoryId_105" CharacterText="L15_H1_Horn"
			InventoryText="Horn" dragLinkageId="Large_InventoryId_105" />
		<object key="106" linkage="InventoryId_106" CharacterText="L15_H1_Carrot"
			InventoryText="Carrot" dragLinkageId="Large_InventoryId_106" />
		<object key="107" linkage="InventoryId_107" CharacterText="L15_H1_Ruby_Goblet"
			InventoryText="Ruby Goblet" dragLinkageId="Large_InventoryId_107" />
		<object key="108" linkage="InventoryId_108" CharacterText="L15_H1_Pulley_Handle"
			InventoryText="Pulley Handle" dragLinkageId="Large_InventoryId_108" />

		<object key="109" linkage="InventoryId_109" CharacterText="L15_Magnus_Seals"
			InventoryText="Magnus Seals" dragLinkageId="Large_InventoryId_109" />
		<object key="110" linkage="InventoryId_110" CharacterText="L15_Trinket"
			InventoryText="Trinket" dragLinkageId="Large_InventoryId_110" />
		<object key="111" linkage="InventoryId_111" CharacterText="L15_EyeBall"
			InventoryText="Eyeball" dragLinkageId="Large_InventoryId_111" />
		<object key="112" linkage="InventoryId_112" CharacterText="L15_PZ1_Belt"
			InventoryText="Belt" dragLinkageId="Large_InventoryId_112" />

		<object key="113" linkage="InventoryId_113" CharacterText="L17_Boots"
			InventoryText="Boots" dragLinkageId="Large_InventoryId_113" />
		<object key="114" linkage="InventoryId_114" CharacterText="L17_Pearl_Serum"
			InventoryText="Pearl Serum" dragLinkageId="Large_InventoryId_114" />
		<object key="115" linkage="InventoryId_115" CharacterText="L17_Goblet"
			InventoryText="Emerald Goblet" dragLinkageId="Large_InventoryId_115" />
		<object key="116" linkage="InventoryId_116" CharacterText="L17_Stained_Glass"
			InventoryText="Stained Glass" dragLinkageId="Large_InventoryId_116" />

		<object key="117" linkage="InventoryId_117" CharacterText="L13_Scythe"
			InventoryText="Scythe" dragLinkageId="Large_InventoryId_117" />
		<object key="118" linkage="InventoryId_118" CharacterText="L13_Tweezers"
			InventoryText="Tweezers" dragLinkageId="Large_InventoryId_118" />
		<object key="119" linkage="InventoryId_119" CharacterText="L13_Angel_Wand"
			InventoryText="Angel Wand" dragLinkageId="Large_InventoryId_119" />
		<object key="120" linkage="InventoryId_120" CharacterText="L13_Vault_Pod"
			InventoryText="Vault Pod" dragLinkageId="Large_InventoryId_120" />
		<object key="121" linkage="InventoryId_121" CharacterText="L13_Meat_Loaf"
			InventoryText="Meatloaf" dragLinkageId="Large_InventoryId_121" />

		<object key="122" linkage="InventoryId_122" CharacterText="L18_Angel_Face"
			InventoryText="Angel Face" dragLinkageId="Large_InventoryId_122" />
		<object key="123" linkage="InventoryId_123" CharacterText="L18_Draug_Schematics"
			InventoryText="Draug Schematics" dragLinkageId="Large_InventoryId_123" />
		<object key="124" linkage="InventoryId_124" CharacterText="L18_Gold_Blocks"
			InventoryText="Gold Blocks" dragLinkageId="Large_InventoryId_124" />
		<object key="125" linkage="InventoryId_125" CharacterText="L18_Scorpion_Figurine"
			InventoryText="Scorpion Figurine" dragLinkageId="Large_InventoryId_125" />
			
		<object key="126" linkage="InventoryId_126" CharacterText="L19_H1_Lantern"
			InventoryText="Lantern" dragLinkageId="Large_InventoryId_126" />
		<object key="127" linkage="InventoryId_127" CharacterText="L19_H1_Spring"
			InventoryText="Spring" dragLinkageId="Large_InventoryId_127" />	
		
		<object key="128" linkage="InventoryId_128" CharacterText="L19_H1_Balloon"
			InventoryText="Balloon" dragLinkageId="Large_InventoryId_128" />
		<object key="129" linkage="InventoryId_129" CharacterText="L19_H1_Pencil"
			InventoryText="Pencil" dragLinkageId="Large_InventoryId_129" />
		<object key="130" linkage="InventoryId_130" CharacterText="L19_H1_Juggling_Club"
			InventoryText="Juggling Club" dragLinkageId="Large_InventoryId_130" />
		<object key="131" linkage="InventoryId_131" CharacterText="L19_H1_Chalk"
			InventoryText="Chalk" dragLinkageId="Large_InventoryId_131" />
			
		<object key="132" linkage="InventoryId_132" CharacterText="L4_Horse_Shoe"
			InventoryText="Horseshoe" dragLinkageId="Large_InventoryId_132" />
			
		<object key="133" linkage="InventoryId_133" CharacterText="L2_Fish_Food"
			InventoryText="Fish Food" dragLinkageId="Large_InventoryId_133" />
		<object key="134" linkage="InventoryId_134" CharacterText="L10_PZ2_Pegasus"
			InventoryText="Pegasus" dragLinkageId="Large_InventoryId_134" />	
			
		<object key="135" linkage="InventoryId_135" CharacterText="L19_Captain_Draug"
			InventoryText="Captain Draug" dragLinkageId="Large_InventoryId_135" />
		
		<object key="136" linkage="InventoryId_136" CharacterText="L21_Ship_Medallion"
			InventoryText="Ship Medallion" dragLinkageId="Large_InventoryId_136" />
			
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		<Object key="L21_H1hiddenobject20" ObjectText="Key" />
		<Object key="L21_H1hiddenobject21" ObjectText="Bell" />
		<Object key="L21_H1hiddenobject22" ObjectText="Hour Glass" />
		<Object key="L21_H1hiddenobject23" ObjectText="Knight Hand" />
		<Object key="L21_H1hiddenobject24" ObjectText="Magnet" />
		<Object key="L21_H1hiddenobject25" ObjectText="Spoon" />
		<Object key="L21_H1hiddenobject26" ObjectText="Drinking Horn" />
		<Object key="L21_H1hiddenobject27" ObjectText="Flint Stone" />
		<Object key="L21_H1hiddenobject28" ObjectText="Cotton Pod" />
		<Object key="L21_H1hiddenobject29" ObjectText="Quill" />
		<Object key="L21_H1hiddenobject30" ObjectText="Shell" />
		<Object key="L21_H1hiddenobject31" ObjectText="Hook" />
		<Object key="L21_H1hiddenobject32" ObjectText="Comb" />
		<Object key="L21_H1hiddenobject33" ObjectText="Coffee Beans" />
		<Object key="L21_H1hiddenobject34" ObjectText="Corn" />
		<Object key="L21_H1hiddenobject35" ObjectText="Fork" />
		<Object key="L21_H1hiddenobject36" ObjectText="Map" />
		
		<Object key="L21_H1hiddenobject37" ObjectText="Gift Box" />		
		<Object key="L21_H1hiddenobject38" ObjectText="Musical Box" />
		<Object key="L21_H1hiddenobject39" ObjectText="Moth" />
		<Object key="L21_H1hiddenobject40" ObjectText="Red Bird" />
		<Object key="L21_H1hiddenobject41" ObjectText="Slingshot" />
		<Object key="L21_H1hiddenobject42" ObjectText="Wooden Star" />
	</HiddenObject>

	<video>
		<video0>
			<cuepoints>4.2,6.5,11,21,26,32,35,41,45,52</cuepoints>						  			
			<speechpoints>0.2, 4, 4.2, 5.7, 6.5, 10, 11, 20.7, 21, 25.7, 26, 31.7, 32, 34.7, 35, 40.7, 41, 44.7, 45, 51.5</speechpoints>
			<speechLength>10</speechLength>
		</video0>
		<video1>
			<cuepoints>20,24,30,36,43,48,51,59,72,80</cuepoints>
			<speechpoints>8,19.5,20,23.5,24,29.5,30,35.5,36,42,43,47,48,50.5,51,58,59,68,72,79</speechpoints>
			<speechLength>10</speechLength>
		</video1>
		<L0_Video0>
			<cuepoints>7,11,15,19</cuepoints>
			<speechLength>4</speechLength>
			<speechpoints>0.1,6,7,10,11,14,15,18.9</speechpoints>
		</L0_Video0>
		<L0_Video3>
			<cuepoints>5,9,17,19,24.5,32,33.5,35</cuepoints>
			<speechLength>8</speechLength>			
			<speechpoints>1,4,5,8,9,16,17,18.5,19,24,24.5,31.7,32,33,33.5,35</speechpoints>
		</L0_Video3>
		<L2_Video0>
			<cuepoints>17</cuepoints>
			<speechLength>0</speechLength>
		</L2_Video0>
		<L3_Video0>
			<cuepoints>5,11.2,19,24,30</cuepoints>
			<speechpoints>1,4.8,5,10,11.2,18.5,19,23,24,29</speechpoints>
			<speechLength>5</speechLength>
		</L3_Video0>
		<L4_Video0>
			<cuepoints>8,15,19,24</cuepoints>
			<speechLength>4</speechLength>
			<speechpoints>1,6,8,14,15,17,19,24</speechpoints>
		</L4_Video0>
		<L4_Video1>
			<cuepoints>18</cuepoints>
			<speechLength>0</speechLength>
		</L4_Video1>
		<L6_Video0>
			<cuepoints>6,9,12,12.7,13</cuepoints>
			<speechLength>5</speechLength>
			<speechpoints>3,5.8,6,8.8,9,11.8,12,12.6,12.7,12.9</speechpoints>
		</L6_Video0>
		<L7_Video0>
			<cuepoints>3,12.5,18.7,24</cuepoints>
			<speechLength>4</speechLength>
			<speechpoints>0.5, 2.7, 3, 11.7, 12.5, 18.5, 18.7, 24</speechpoints>			
		</L7_Video0>
		<L7_Video1>
			<cuepoints>9</cuepoints>
			<speechLength>0</speechLength>
			<speechpoints>9</speechpoints>
		</L7_Video1>
		<L10_Video0>
			<cuepoints>8,15,18</cuepoints>
			<speechLength>3</speechLength>
			<speechpoints>3,7.5,8,13,15,17</speechpoints>
		</L10_Video0>
		<L10_Video1>
			<cuepoints>6,7,13.7,15</cuepoints>
			<speechLength>4</speechLength>
			<speechpoints>0,5.7,6,6.7,7,13.5,13.7,15</speechpoints>
		</L10_Video1>
		<L10_Video2>
			<cuepoints>56</cuepoints>
			<speechLength>0</speechLength>
		</L10_Video2>
		<L11_Video0>
			<cuepoints>22</cuepoints>
			<speechLength>0</speechLength>
		</L11_Video0>
		<L12_Video0>
			<cuepoints>18</cuepoints>
			<speechLength>0</speechLength>
		</L12_Video0>
		<L50_Video0>
			<cuepoints>8,11,17,25,43</cuepoints>
			<speechLength>5</speechLength>
			<speechpoints>1,7.5,8,10,11,16,17,24,25,30</speechpoints>
		</L50_Video0>
		
	</video>

	<DirectInventory>
	</DirectInventory>
	<InitialLevel>
		<inLevel>L0</inLevel>
	</InitialLevel>

	<InGameText>
		<GameText key="Welcome" text="WELCOME" />
		<GameText key="Play" text="PLAY" />
		<GameText key="Credits" text="CREDITS" />
		<GameText key="Exit" text="EXIT" />
		<GameText key="ChangePlayer" text="NOT YOU?&#10;CHANGE HERE" />
		<GameText key="Hint" text="HINT" />
		<GameText key="AddPlayer" text="ADD PLAYER" />
		<GameText key="PlayerName" text="ENTER YOUR NAME" />
		<GameText key="Accept" text="ACCEPT" />
		<GameText key="Cancel" text="CANCEL" />
		<GameText key="Yes" text="YES" />
		<GameText key="No" text="NO" />
		<GameText key="Add" text="ADD" />
		<GameText key="Delete" text="DELETE" />
		<GameText key="Ok" text="OK" />
		<GameText key="Continue" text="CONTINUE" />
		<GameText key="Next" text="NEXT" />
		<GameText key="Back" text="BACK" />
		<GameText key="Options" text="OPTIONS" />
		<GameText key="MainMenu" text="MAIN MENU" />
		<GameText key="Skip" text="SKIP" />
		<GameText key="SkipDialogue" text="SKIP DIALOGUE" />
		<GameText key="ClickToContinue" text="CONTINUE" />
		<GameText key="Close" text="CLOSE" />
		<GameText key="InvalidData" text="Invalid Data" />
		<GameText key="UserExist" text="User already exists" />
		<GameText key="InvalidUsername" text="Invalid Username" />
		<GameText key="ProfileSelection" text="PROFILE SELECTION" />
		<GameText key="InvalidUsername" text="Invalid Username" />
		<GameText key="QuitGame"
			text="DANIEL HASN'T BEEN FOUND YET.&#10; ARE YOU GIVING UP SO SOON?" />
		<GameText key="DeleteProfile" text="ARE YOU SURE YOU WANT TO DELETE THIS PROFILE?" />
		<GameText key="RewardText"
			text="GOOD WORK!&#10; YOU'VE DISCOVERED SOMETHING USEFUL!" />
		<GameText key="SkipPuzzle" text="DO YOU WANT TO SKIP THE PUZZLE?" />
		<GameText key="ExitPuzzle" text="DO YOU WANT TO EXIT THE PUZZLE?" />
		<GameText key="TutorialConfirm" text="WOULD YOU LIKE TO USE INTERACTIVE HELP?" />

		<GameText key="MusicVolume" text="MUSIC VOLUME" />
		<GameText key="SoundEffectsVolume" text="SOUND EFFECTS VOLUME" />
		<GameText key="CustomCursor" text="CUSTOM CURSOR" />
		<GameText key="FullScreen" text="FULL-SCREEN" />
		<GameText key="WideScreen" text="WIDE-SCREEN" />
		<GameText key="Map" text="MAP" />
		
		<GameText key="SpinnerTutorialText0"
			text="Scan the scene using the Cryptic Disk to discover hidden symbols." />
		<GameText key="SpinnerTutorialText1"
			text="Find and click the four symbols shown at the bottom of the disk." />
		<GameText key="SpinnerTutorialText2"
			text="This will unlock a hidden page in the book." />

		<GameText key="RelaxedMode"
			text="Skip and hint buttons recharge faster. Active zones are highlighted." />
		<GameText key="AdvancedMode"
			text="Skip and hint buttons recharge slower. Active zones are not highlighted." />
		<GameText key="Map_Lock" text="This area is not accessible yet." />

		<GameText key="SelectDifficulty" text="SELECT DIFFICULTY LEVEL" />
		<GameText key="Casual" text="Casual" />
		<GameText key="CasualMessage" text="Hint and skip buttons recharge quicker.&#10;Active zones are indicated by sparkles." />
		<GameText key="Expert" text="Advanced" />
		<GameText key="ExpertMessage" text="Hint and skip buttons recharge slower.&#10;Active zones are not indicated by sparkles." />
		
		<GameText key="TaskAssigned" text="Task &#10;Assigned" />
		<GameText key="TaskCompleted" text="Task &#10;Completed" />
		<GameText key="MapLockMessage" text="Level Locked" />
		<GameText key="MapTaskMessage" text="Task, hidden object scene or &#10; puzzle activated " />
		
		<GameText key="PuzzleBackMessage" text="Are you sure you want to quit the puzzle?&#10; All progress made will be lost." />
		
		<GameText key="AchievementText" text="Achievement Earned &#10; &#10; Congratulations! &#10; You have been rewarded with &#10;" />
		
	</InGameText>

</Names>
 