uses paul/region-road-layout.df

cyoa{

cyoa: mountie-temp
	rescue choosechar cicon
	clear-cyoa
	"Mountie" cchar .name!
	"We're All Out of Death Road" cyoa-title!
	cchar .alive? if
		"The Mountie's clothing is pristine, despite his zombie slaugtherings." 
	else
		"The Mountie is merely winded. Somehow not even his clothes are ripped from his battle with the zombies."
	then cyoa-text!
	($ "WELL, THIS IS ALL WE GOT FOR NOW, EH?
	CONGRATULATIONS ON WINNING THE ALPHA!" pbold .. "
	Please post your feedback so far to Kickstarter, either by direct message or by using the comments section for the last private update." $) +crtext
		choice( "I did it!" )choice: quit-to-title
;

}

map{ mission{ regiondef{

	: .mountiefy
		38 over .specialtype!
		6 over .strength!
		6 over .fitness!
		80 over .vitality!
		80 over .health!
		0 over .female!
		WEAPON_XTREME over .weapona!
		drop
	;

	: spawn-end-mountie  
		new-npc lt .character@ .mountiefy
		lt .character@ to rescue
		cyoa{ ' mountie-temp cyoa! }
		pixelh 0.5 * lt .pos.y! pixelw 100 - lt .pos.x! ;

	// The stuff below is all you need to do
	: rg-setup
		0 to mission-bottom-leave
		0 to mission-top-leave
		0 to mission-left-leave
		0 to mission-right-leave
		timeofday o'clock
		50 region.zombie_basespawn!
		
		// The prefab road options so far
		cityroad some-car-wrecks spawn-end-mountie

		// some-car-wrecks is random car wrecks with one-in-5-chance of general-loot. Edit in region-road-layout.df if you need
		
	;

	region: road-gauntlet
		w: 120
		h: 15
		on-foot

	post-script: rg-setup 5diff %zombs

} } }
