uses paul/region-road-layout.df


map{ mission{ regiondef{

	: rg-setup
		1 to mission-bottom-leave
		1 to mission-top-leave
		1 to mission-left-leave
		1 to mission-right-leave
		timeofday o'clock		
		
		tunnelroad 0.75 %some-car-wrecks sfx{ 0.075 0.6 globalecho } // TUNNEL ECHO-O-O-O

		// some-car-wrecks is random car wrecks with one-in-5-chance of general-loot. Edit in region-road-layout.df if you need
		20 region.zombie_nightspawn!
		spawn-end-car
		2 for 20 30 rnd sgas next
	;

	region: road-gauntlet
		w: 70
		h: 11
		on-foot

	post-script: rg-setup 5diff %zombs

} } }
