: garfloot 
	50 70 rnd for skelscat next
;

regiondef{

	 region: forest cabin
		w: 18
		h: 10
		on-foot no-rest
		script: timeofday o'clock

		no-prefab // Don't build that default city
		
		: make-a-cabin map{
			"cabin-E" $picklocid // Pick a cabin location definition if it exists ( tags -- locdefid )
			addloc // Add a location using the resulting location definition  ( locdefid -- locid )
			prefab{ 8 cabin } // Create a cabin of 5 width using the new location ( locid w -- <build cabin centered in upper part of map> )
			}
		;

		: setup-cabin-forest
			map{ grass 20 pines } garfloot
			mission{ siege-start-dig ' garf-survived to post-mission-cyoa }
		;

		post-script: setup-cabin-forest 
}
