uses paul/region-road-layout.df


map{ mission{ regiondef{

	// The stuff below is all you need to do
	: rg-setup
		all-leaving
		timeofday o'clock
		
		// The prefab road options so far
		gravelroad some-car-wrecks 

		// some-car-wrecks is random car wrecks with one-in-5-chance of general-loot. Edit in region-road-layout.df if you need
		
		2 %chance if
			spawn-end-car
		then
	;

	region: road-gauntlet
		w: 70
		h: 11
		on-foot

	post-script: rg-setup 5diff %zombs

} } }
