uses base.df
uses charfilt.df
uses charstats.df
uses road.df

cyoa{ road{

cyoa-choice: gimme8a
	"GOT THE POOL NOODLE"
	cyoa-text! goodfx 1 WEAPON_POOL1 trunk.weapon+
;
cyoa-choice: gimme8b
	"GOT THE MEDIEVAL AXE"
	cyoa-text! goodfx 1 WEAPON_MEDIEVAL trunk.weapon+
;
cyoa-choice: gimme8c
	"GOT THE CLAYMORE"
	cyoa-text! goodfx 1 WEAPON_CLAYMORE trunk.weapon+
;
cyoa-choice: gimme8d
	"GOT THE PARKING METER"
	cyoa-text! goodfx 1 WEAPON_PARKING trunk.weapon+
;
cyoa: gimmeweapon8
	"Weirder Weapons" cyoa-title!
	($ "PICK A DIFFERENT WEAPON THEN" $) cyoa-text! 2 500 tone
	
		choice( "XTREME*tm* Hockey Stick" )choice: gimme8a
		choice( "Medieval Axe" )choice: gimme8b
		choice( "Claymore" )choice: gimme8c
		choice( "Parking Meter" )choice: gimme8d
;

cyoa-choice: gimme7a
	"GOT THE TOY HAMMER"
	cyoa-text! goodfx 1 WEAPON_TOY trunk.weapon+
;
cyoa-choice: gimme7b
	"GOT THE TREE BRANCH"
	cyoa-text! goodfx 1 WEAPON_TREE trunk.weapon+
;
cyoa-choice: gimme7c
	"GOT THE MASTER SWORD"
	cyoa-text! goodfx 1 WEAPON_HERO trunk.weapon+
;
cyoa: gimmeweapon7
	"Weird Weapons" cyoa-title! 0 to cyoaicon cyoaicon
	($ "PICK A WEAPON" $) cyoa-text! 2 500 tone

		choice( "Toy Hammer" )choice: gimme7a
		choice( "Tree Branch" )choice: gimme7b
		choice( "Lunk's Master Sword" )choice: gimme7c
		choice( "Pool Noodle" )choice: gimme8a
;




cyoa-choice: gimme6a
	"GOT THE METAL PIPE"
	cyoa-text! goodfx 1 WEAPON_METAL trunk.weapon+
;
cyoa-choice: gimme6b
	"GOT THE KNIGHT'S SWORD"
	cyoa-text! goodfx 1 WEAPON_KNIGHT trunk.weapon+
;
cyoa-choice: gimme6c
	"GOT THE PITCHFORK"
	cyoa-text! goodfx 1 WEAPON_PITCHFORK trunk.weapon+
;
cyoa-choice: gimme6d
	"GOT THE MORNING STAR"
	cyoa-text! goodfx 1 WEAPON_MORNING trunk.weapon+
;
cyoa: gimmeweapon6
	"So Metal" cyoa-title!
	($ "PICK A DIFFERENT WEAPON THEN" $) cyoa-text! 2 500 tone
	
		choice( "Metal Pipe" )choice: gimme6a
		choice( "Knight Sword" )choice: gimme6b
		choice( "Pitchfork" )choice: gimme6c
		choice( "Morning Star" )choice: gimme6d
;

cyoa-choice: gimme5a
	"GOT THE MACHETES"
	cyoa-text! goodfx 1 WEAPON_MACHETE1 trunk.weapon+ 1 WEAPON_MACHETE2 trunk.weapon+
;
cyoa-choice: gimme5b
	"GOT THE MEDIEVAL AXE"
	cyoa-text! goodfx 1 WEAPON_MEDIEVAL trunk.weapon+
;
cyoa-choice: gimme5c
	"GOT THE RAPIER"
	cyoa-text! goodfx 1 WEAPON_RAPIER trunk.weapon+
;
cyoa: gimmeweapon5
	"Metal Weapons" cyoa-title! 0 to cyoaicon cyoaicon
	($ "PICK A WEAPON" $) cyoa-text! 2 500 tone

		choice( "Two Machete Types" )choice: gimme5a
		choice( "Medieval Axe" )choice: gimme5b
		choice( "Rapier" )choice: gimme5c
		choice( "More options..." )choice: gimmeweapon6
;

cyoa-choice: gimme4a
	"GOT THE XTREME HOCKEY STICK"
	cyoa-text! goodfx 1 WEAPON_XTREME trunk.weapon+
;
cyoa-choice: gimme4b
	"GOT THE MEDIEVAL AXE"
	cyoa-text! goodfx 1 WEAPON_MEDIEVAL trunk.weapon+
;
cyoa-choice: gimme4c
	"GOT THE CLAYMORE"
	cyoa-text! goodfx 1 WEAPON_CLAYMORE trunk.weapon+
;
cyoa-choice: gimme4d
	"GOT THE PARKING METER"
	cyoa-text! goodfx 1 WEAPON_PARKING trunk.weapon+
;
cyoa: gimmeweapon4
	"Heavy-er Weapons" cyoa-title!
	($ "PICK A DIFFERENT WEAPON THEN" $) cyoa-text! 2 500 tone
	
		choice( "XTREME*tm* Hockey Stick" )choice: gimme4a
		choice( "Medieval Axe" )choice: gimme4b
		choice( "Claymore" )choice: gimme4c
		choice( "Parking Meter" )choice: gimme4d
;

cyoa-choice: gimme3a
	"GOT THE HOCKEY STICK"
	cyoa-text! goodfx 1 WEAPON_HOCKEY trunk.weapon+
;
cyoa-choice: gimme3b
	"GOT THE BEACH UMBRELLA"
	cyoa-text! goodfx 1 WEAPON_BEACH trunk.weapon+
;
cyoa-choice: gimme3c
	"GOT THE METAL PIPE"
	cyoa-text! goodfx 1 WEAPON_METAL trunk.weapon+
;
cyoa: gimmeweapon3
	"Heavy Weapons" cyoa-title! 0 to cyoaicon cyoaicon
	($ "PICK A WEAPON" $) cyoa-text! 2 500 tone

		choice( "Hockey Stick" )choice: gimme3a
		choice( "Beach Umbrella" )choice: gimme3b
		choice( "Metal Pipe" )choice: gimme3c
		choice( "More options..." )choice: gimmeweapon4
;




cyoa-choice: gimme2a
	"GOT THE FIRE AXE"
	cyoa-text! goodfx 1 WEAPON_FIRE trunk.weapon+
;
cyoa-choice: gimme2b
	"GOT THE UMBRELLA"
	cyoa-text! goodfx 1 WEAPON_UMBRELLA trunk.weapon+
;
cyoa-choice: gimme2c
	"GOT THE SHOVEL"
	cyoa-text! goodfx 1 WEAPON_SHOVEL trunk.weapon+
;
cyoa-choice: gimme2d
	"GOT THE CARDBOARD TUBE"
	cyoa-text! goodfx 1 WEAPON_CARDBOARD trunk.weapon+
;
cyoa: gimmeweapon2
	"Locking and Loading... AGAIN" cyoa-title!
	($ "PICK A DIFFERENT WEAPON THEN" $) cyoa-text! 2 500 tone
	
		choice( "Fire Axe" )choice: gimme2a
		choice( "Umbrella" )choice: gimme2b
		choice( "Shovel" )choice: gimme2c
		choice( "Cardboard Tube" )choice: gimme2d
;

cyoa-choice: gimme1a
	"GOT THE CANE"
	cyoa-text! goodfx 1 WEAPON_CANE trunk.weapon+
;
cyoa-choice: gimme1b
	"GOT THE GOLF CLUB"
	cyoa-text! goodfx 1 WEAPON_GOLF trunk.weapon+
;
cyoa-choice: gimme1c
	"GOT THE FRYING PAN"
	cyoa-text! goodfx 1 WEAPON_FRYING trunk.weapon+
;
cyoa: gimmeweapon1
	"Locking and Loading" cyoa-title! 0 to cyoaicon cyoaicon
	($ "PICK A WEAPON" $) cyoa-text! 2 500 tone

		choice( "Cane" )choice: gimme1a
		choice( "Golf Club" )choice: gimme1b
		choice( "Frying Pan" )choice: gimme1c
		choice( "More options..." )choice: gimmeweapon2
;

: gimmestatupdate  
($ cname .. " now has " .. cchar .strength@ .. " strength and " .. cchar .fitness@ .. " fitness." $) cyoa-text! goodfx
;
cyoa-choice: gimmestata
	6 STAT_STRENGTH cchar .stat! 6 STAT_FITNESS cchar .stat!
	gimmestatupdate
;
cyoa-choice: gimmestatb
	6 STAT_FITNESS cchar .stat!
	gimmestatupdate
;
cyoa-choice: gimmestatc
	6 STAT_STRENGTH cchar .stat!
	gimmestatupdate
;
cyoa: gimmestats
	"Locking and Loading" cyoa-title! 0 to cyoaicon cyoaicon
	soloer choosechar
	($ cname .. " has " .. cchar .strength@ .. " strength and " .. cchar .fitness@ .. " fitness. Change " .. chis .. " stats?" $) cyoa-text! 2 500 tone

		choice( "MAX FITNESS AND STRENGTH! YEAH!!" )choice: gimmestata
		choice( "6 fitness" )choice: gimmestatb
		choice( "6 strength" )choice: gimmestatc
		choice( "Don't change them" )choice
;

} }


