	: NINJA-oneline1 "If only our foe wasn't so easy to cut in half." ;
	: NINJA-oneline2 "It's not the blade, it's the person who wields it." ;
	: NINJA-oneline3 "Hmmm......." ;

	deck-new
		card: NINJA-oneline1
		card: NINJA-oneline2
		card: NINJA-oneline3
	constant NINJA-ONELINERS
	NINJA-ONELINERS var ninja-oneliners

	: NINJA-emote1 " swings her blade out the window and beheads a zombie." ;
	: NINJA-emote2 " unsheathes her blade slightly, then clicks it back in softly." ;
	: NINJA-emote3 " silently rewraps her fancy headband." ;
	: NINJA-emote4 " gets her headband stuck in the seat." ;
	: NINJA-emote5 " clucks her tongue to herself." ;
	: NINJA-emote6 " stares off into the distant horizon." ;
	: NINJA-emote7 " unbuckles and buckles her seatbelt without a sound." ;
	: NINJA-emote8 " sits silently." ;
	: NINJA-emote9 " refuses to sing during sing-along." ;
	: NINJA-emote10 " silently sharpens her sword." ;

	deck-new
		card: NINJA-emote1
		card: NINJA-emote2
		card: NINJA-emote3
		card: NINJA-emote4
		card: NINJA-emote5
		card: NINJA-emote6
		card: NINJA-emote7
		card: NINJA-emote8
		card: NINJA-emote9
		card: NINJA-emote10
	constant NINJA-EMOTES
	NINJA-EMOTES var ninja-emotes	
	
: ninja-oneliner
	ninja-oneliners depths 0= if NINJA-ONELINERS shuffles to ninja-oneliners then
	blurbslot 0= if
		ninja-oneliners drawcard blurbsay
	then
;

: ninja-emote
	ninja-emotes depths 0= if NINJA-EMOTES shuffles to ninja-emotes then
	blurbslot 0= if
		qmsg ($ me .name@ .. ninja-emotes drawcard $) txt
	then
;

	deck-new
	6 cards: ...say
	10 cards: ninja-emote
	3 cards: ninja-oneliner

	constant BLURB-NINJA-DECK
	BLURB-NINJA-DECK var blurb-ninja-deck
