
"events/exterior/exter-locations.df" $load

regiondef{

	 region: forest cabin
		w: 40
		h: 40
		on-foot
		script: 3 o'clock

		no-prefab // Don't build that default city
mission{

		: no-escape-siege
			0 to mission-bottom-leave
			0 to mission-right-leave
			0 to mission-top-leave
			0 to mission-left-leave		
		;
}
		
		: make-a-cabin map{
			"cabin-E" $picklocid // Pick a cabin location definition if it exists ( tags -- locdefid )
			addloc // Add a location using the resulting location definition  ( locdefid -- locid )
			prefab{ 8 cabin } // Create a cabin of 5 width using the new location ( locid w -- <build cabin centered in upper part of map> )
			}
		;

		: setup-cabin-forest
			map{ grass make-a-cabin 190 pines }
			mission{ siege-start no-escape-siege }
		;

		post-script: setup-cabin-forest 10diff %zombs
}
