: lnk-annoy1
	blurbslot 0= if // Conversation starter, then everyone in party responds
		"KYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!" blurbsay
	else
		blurbslot 2 < if
			50 %chance if
				($ "SHUT UP!" $)
			else
				($ "WHAT THE HELL IS WRONG WITH YOU?" $) 
			then
			blurbsay STAT_MORALE me .stat--
		then
	then
;

: lnk-annoy2 
	blurbslot 0= if
		"KYAAAAAAA! KYAAAAAAAAAAA! KYAAAAAAAAAAAAA!" blurbsay
		"KYYAAAAAAAAAAAAAAAAAAAAAAAAAUUUUGH!" blurbsay
	else
		50 %chance if
			STAT_MORALE me .stat--
		then
	then
;

	: LNK-oneline1 "KYAAA!" ;
	: LNK-oneline2 "KYAAAAA!" ;
	: LNK-oneline3 "HYAAAA!" ;
	: LNK-oneline4 "KYAAAAAAAAAAA!" ;
	: LNK-oneline5 "HYWAAA!" ;
	: LNK-oneline6 "HAAUUUGH!" ;
	: LNK-oneline7 "WAUHG?" ;

	deck-new
		card: LNK-oneline1
		card: LNK-oneline2
		card: LNK-oneline3
		card: LNK-oneline4
		card: LNK-oneline5
		card: LNK-oneline6
		card: LNK-oneline7
	constant LNK-ONELINERS
	LNK-ONELINERS var lnk-oneliners

: lnk-oneliner
	lnk-oneliners depths 0= if LNK-ONELINERS shuffles to lnk-oneliners then
	blurbslot 0= if
		lnk-oneliners drawcard blurbsay
	then
;


	deck-new
	card: lnk-annoy1
	card: lnk-annoy2
	7 cards: lnk-oneliner

	constant BLURB-LNK-DECK
	BLURB-LNK-DECK var blurb-lnk-deck
