: dull-werewolf
	blurbslot 0= if
		"Why couldn't it have been a werewolf apocalypse?" blurbsay
		"At least then there'd be WEREWOLVES." blurbsay
	then
;

	: dull-oneline19 "If everyone listened to me, we'd be in Canada already!" ;
	: dull-oneline22 "No one ever listens to me!" ;

	: dull-oneline1 "This wouldn't a happened if we kept Obama out of the White House." ;
	: dull-oneline2 "Thanks a lot zombie Obama." ;
	: dull-oneline3 "We should try to set the zombies on fire more. Easiest way." ;
	: dull-oneline4 "What's with all this zombie stuff?" ;
	: dull-oneline5 "Why aren't these zombies running fast like in the movies?" ;
// VVVVVVVV JONZ BLURBZ VVVVVVVVV
	: dull-oneline6 "Where are the exploding zombies and the tongue ones?" ;
	: dull-oneline7 "Are we there yet?" ;
	: dull-oneline8 "Free healthcare... in Obama's America." ;
	: dull-oneline9 "I know what I'm doing, I've played a lot of zombie games." ;
	: dull-oneline21 "I don't want to go to Canada! It's too cold!" ;
// VVVVVVVV DONZ BLURBZ VVVVVVVVV	
	: dull-oneline10 "I could sure go for ANYTHING ELSE right now." ;
	: dull-oneline11 "Wasn't the apocalypse supposed to be rad cars, leather, and way less waiting?" ;
	: dull-oneline12 "Zombies. Blech. So gauche. What is this, 2004?" ;
	: dull-oneline13 "I wish I was playing more videogames and less hiding from zombies." ;
	: dull-oneline14 "I wonder if we can keep one for a pet." ;
	: dull-oneline15 "Remember fun? I remember fun. Man, I miss fun." ;
	: dull-oneline16 "I guess this is forever now. It sure feels like forever." ;
	: dull-oneline17 "We should ditch the car and find a big zombie we can ride around on." ;	
	: dull-oneline18 "None of these zombies has anything interesting to say." ;
	: dull-oneline20 "What we need is a LOT of chainsaws." ;

	deck-new
		card: dull-oneline1
		card: dull-oneline2
		card: dull-oneline3
		card: dull-oneline4
		card: dull-oneline5
		card: dull-oneline6
		card: dull-oneline7
		card: dull-oneline8
		card: dull-oneline9
		card: dull-oneline10
		card: dull-oneline11
		card: dull-oneline12
		card: dull-oneline13
		card: dull-oneline14
		card: dull-oneline15
		card: dull-oneline16
		card: dull-oneline17
		card: dull-oneline18
		card: dull-oneline19
		card: dull-oneline20
		card: dull-oneline21
		card: dull-oneline22
		
	constant DULL-ONELINERS
	DULL-ONELINERS var dull-oneliners

: dull-oneliner
	dull-oneliners depths 0= if DULL-ONELINERS shuffles to dull-oneliners then
	blurbslot 0= if
		dull-oneliners drawcard blurbsay
	then
;

: dull-question
	blurbslot 0= if
		"Are we there yet?" blurbsay
	else
		blurbslot 2 < if
			"NO, STOP ASKING!" blurbsay
			STAT_MORALE 1st-char .stat--
		then
	then
;
	
: obama-this
2nd-char choosechar
	blurbslot 0= if
		"This wouldn't have happened if Obama..." blurbsay
	else
		blurbslot 2 < if
			cwits- not if
				($ "It doesn't matter anymore, " .. 1st-char .name@ .. "." $) blurbsay
				"TALK ABOUT SOMETHING ELSE!" blurbsay
				STAT_MORALE 1st-char .stat--
		else
			"I know! Thanks a lot, Obama!" blurbsay
			STAT_MORALE me .stat++
			STAT_MORALE 1st-char .stat++
		then then
	then
;

: zombie-games
	2nd-char choosechar
	blurbslot 0= if 
		"This is all just like my online zombie video games!" blurbsay
	else
		blurbslot 2 < if		
			cwits- if
				($ "I love those games, " .. 1st-char .name@ .. "!" $) blurbsay
			else
				STAT_MORALE me .stat--
			then
		then
	then
;

: dull-dullaggro1
2nd-char choosechar
	blurbslot 0= if
		"Next time we stop I want to use the car battery to power my game console!" blurbsay
	else
		blurbslot 2 < if
			ctemper+ cwits- or if
				($ "Only if you 1v1 me, " .. 1st-char .name@ .. "." $) blurbsay
				"No items, no bullcrap." blurbsay
				STAT_MORALE me .stat++
				STAT_MORALE 1st-char .stat++
			else
				"No." blurbsay
				STAT_MORALE 1st-char .stat--
			then 
		then
	then
;	

	deck-new
		card: zombie-games
		card: obama-this
		card: dull-question
		card: dull-dullaggro1
		card: dull-werewolf
		22 cards: dull-oneliner

	constant BLURB-DECK-DULL
	BLURB-DECK-DULL var blurb-deck-dull