<?xml version="1.0" encoding="utf-8"?>
<LOCALIZATION>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;main_menu</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_AUDIO_SPLASH</TEXT_KEY>
		<TEXT_VALUE>For the best experience, please play with sound.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>LOADING</TEXT_KEY>
		<TEXT_VALUE>Loading. . .</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CONTINUE</TEXT_KEY>
		<TEXT_VALUE>Continue</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>title_welcome</TEXT_KEY>
		<TEXT_VALUE>Welcome, </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>default_player_name</TEXT_KEY>
		<TEXT_VALUE>Player</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_NOT_YOU</TEXT_KEY>
		<TEXT_VALUE>(Not you? Select here to change your profile.)</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>profile_name_empty</TEXT_KEY>
		<TEXT_VALUE>Empty profile name</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_PLAY</TEXT_KEY>
		<TEXT_VALUE>Play</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_PROFILES</TEXT_KEY>
		<TEXT_VALUE>Profiles</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_DIFFICULTY</TEXT_KEY>
		<TEXT_VALUE>Difficulty</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_OPTIONS</TEXT_KEY>
		<TEXT_VALUE>Options</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_EXTRAS</TEXT_KEY>
		<TEXT_VALUE>Extras</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_MORE_GAMES</TEXT_KEY>
		<TEXT_VALUE>More Games</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CREDITS</TEXT_KEY>
		<TEXT_VALUE>Credits</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_EXIT</TEXT_KEY>
		<TEXT_VALUE>Exit</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_QUIT</TEXT_KEY>
		<TEXT_VALUE>Quit</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_GET_GUIDE</TEXT_KEY>
		<TEXT_VALUE>Get Strategy Guide</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_FACEBOOK</TEXT_KEY>
		<TEXT_VALUE>Facebook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_TWITTER</TEXT_KEY>
		<TEXT_VALUE>Twitter</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dismiss_message</TEXT_KEY>
		<TEXT_VALUE>Dismiss</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CONFIRM_QUIT_GAME</TEXT_KEY>
		<TEXT_VALUE>Are you sure you want to exit the game?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_DIFFICULTY_NOTE</TEXT_KEY>
		<TEXT_VALUE>You may change your difficulty during the game by pressing the menu button.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_game_completed</TEXT_KEY>
		<TEXT_VALUE>Well done! You have completed the game, and you can now access the extra content.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_make_new_profile</TEXT_KEY>
		<TEXT_VALUE>You have already completed the game. If you want to start a new game, please start a new profile.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_game_completed_ce</TEXT_KEY>
		<TEXT_VALUE>Congratulations! You have completed the Bonus Chapter. Enjoy the extra content!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_corrupted_profile</TEXT_KEY>
		<TEXT_VALUE>The profile save data is corrupted and has been deleted. Please start a new game.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>demo_info1</TEXT_KEY>
		<TEXT_VALUE>Thank you for playing the demo.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>demo_info2</TEXT_KEY>
		<TEXT_VALUE>Please purchase the full version to continue your adventure.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>survey_info1</TEXT_KEY>
		<TEXT_VALUE>Thank you for playing Dead Reckoning: Snowbird's Creek!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>survey_info2</TEXT_KEY>
		<TEXT_VALUE>Please take a moment to fill out the survey.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>title_time_played</TEXT_KEY>
		<TEXT_VALUE>Time played: </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>title_hours</TEXT_KEY>
		<TEXT_VALUE>h </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>title_minutes</TEXT_KEY>
		<TEXT_VALUE>m</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ingame_menu</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_FULLSCREEN</TEXT_KEY>
		<TEXT_VALUE>Full-screen</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_MUSIC</TEXT_KEY>
		<TEXT_VALUE>Music volume</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_SOUND</TEXT_KEY>
		<TEXT_VALUE>Effects volume</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_VOICE</TEXT_KEY>
		<TEXT_VALUE>Voices volume</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_OK</TEXT_KEY>
		<TEXT_VALUE>OK</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_fullscreen</TEXT_KEY>
		<TEXT_VALUE>Toggles between full-screen and windowed mode. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_FORCED_FULLSCREEN</TEXT_KEY>
		<TEXT_VALUE>Enforcing full-screen mode because your desktop resolution is too low for windowed mode.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_HARDWARE_CURSOR</TEXT_KEY>
		<TEXT_VALUE>Custom cursors</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_hardware_cursor</TEXT_KEY>
		<TEXT_VALUE>Toggles between hardware and custom icons. Custom icons are bigger.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_AUTOMATIC_WIDESCREEN</TEXT_KEY>
		<TEXT_VALUE>This game supports wide-screen automatically.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_BACK</TEXT_KEY>
		<TEXT_VALUE>Back</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CANCEL</TEXT_KEY>
		<TEXT_VALUE>Cancel</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_HIGH_LOW_RES</TEXT_KEY>
		<TEXT_VALUE>High resolution</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;profiles</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CONFIRM_DELETE_PROFILE</TEXT_KEY>
		<TEXT_VALUE>Are you sure you want to delete this profile?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_PROFILE</TEXT_KEY>
		<TEXT_VALUE>Profile</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CREATE</TEXT_KEY>
		<TEXT_VALUE>Create profile</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_NEW_PROFILE_NAME</TEXT_KEY>
		<TEXT_VALUE>New profile name:</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_DELETE</TEXT_KEY>
		<TEXT_VALUE>Delete</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>MAX_PROFILES</TEXT_KEY>
		<TEXT_VALUE>The profile list is full. Please delete an existing profile before creating a new profile.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>DUPLICATED_PROFILE</TEXT_KEY>
		<TEXT_VALUE>A profile with this name already exists. Please choose another name.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;extras</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_game_ce_not_completed</TEXT_KEY>
		<TEXT_VALUE>This will be unlocked when you finish the bonus chapter.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_game_not_completed</TEXT_KEY>
		<TEXT_VALUE>This will be unlocked when you finish the game.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>demo_locked</TEXT_KEY>
		<TEXT_VALUE>This option is not available in the demo version of the game.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_unlock_during_game</TEXT_KEY>
		<TEXT_VALUE>This will be unlocked as you finish it during the game.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_WALLPAPER_SAVED_MAC</TEXT_KEY>
		<TEXT_VALUE>This wallpaper has been copied to your "Documents" folder.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_WALLPAPER_SAVED</TEXT_KEY>
		<TEXT_VALUE>This wallpaper has been copied to your "My Documents" folder.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_SOUNDTRACK_SAVED_MAC</TEXT_KEY>
		<TEXT_VALUE>This soundtrack has been copied to your "Documents" folder.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_SOUNDTRACK_SAVED</TEXT_KEY>
		<TEXT_VALUE>This soundtrack has been copied to your "My Documents" folder.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>PICTURES</TEXT_KEY>
		<TEXT_VALUE>Pictures</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>EXTRAS_MUSIC</TEXT_KEY>
		<TEXT_VALUE>Music</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_RECORD</TEXT_KEY>
		<TEXT_VALUE>Record</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>MOVIES</TEXT_KEY>
		<TEXT_VALUE>Video</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_PLAY_CE</TEXT_KEY>
		<TEXT_VALUE>Play Bonus Chapter</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>PLAY_HO</TEXT_KEY>
		<TEXT_VALUE>Play HOPs</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>PLAY_PUZZLES</TEXT_KEY>
		<TEXT_VALUE>Play Puzzles</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>MAKING_OF</TEXT_KEY>
		<TEXT_VALUE>Making of</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_COLLECTABLES</TEXT_KEY>
		<TEXT_VALUE>Collectibles</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>1024x768</TEXT_KEY>
		<TEXT_VALUE>1024x768</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>1280x800</TEXT_KEY>
		<TEXT_VALUE>1280x800</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>1366x768</TEXT_KEY>
		<TEXT_VALUE>1366x768</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>1920x1080</TEXT_KEY>
		<TEXT_VALUE>1920x1080</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>extras_photo_session</TEXT_KEY>
		<TEXT_VALUE>Photo session</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>extras_posters</TEXT_KEY>
		<TEXT_VALUE>Posters</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>extras_wallpapers</TEXT_KEY>
		<TEXT_VALUE>Wallpapers</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>extras_concept_art</TEXT_KEY>
		<TEXT_VALUE>Concept Art</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>SOUVENIRS</TEXT_KEY>
		<TEXT_VALUE>Souvenir Room</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>collectables_info</TEXT_KEY>
		<TEXT_VALUE>Find various souvenirs hidden throughout the game. There is a souvenir item in every scene. Some are in plain sight, and some are well-hidden.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>extras_hop</TEXT_KEY>
		<TEXT_VALUE>Play Extra HOPs</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>music_track_1</TEXT_KEY>
		<TEXT_VALUE>Track Name 1</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>music_track_2</TEXT_KEY>
		<TEXT_VALUE>Track Name 2</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;collectable</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achi_collectable_found</TEXT_KEY>
		<TEXT_VALUE>You found the hidden sign in this location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achi_collectable_not_found</TEXT_KEY>
		<TEXT_VALUE>You haven't found the sign in this location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_found_all_achi_collectable</TEXT_KEY>
		<TEXT_VALUE>Congratulations! You've collected all the signs!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>souvenir_found_location</TEXT_KEY>
		<TEXT_VALUE>You found the souvenir in this location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>souvenir_not_found_location</TEXT_KEY>
		<TEXT_VALUE>You haven't found the souvenir in this location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_souvenire_completed</TEXT_KEY>
		<TEXT_VALUE>Congratulations! You've collected all of the souvenirs!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dialog_ui</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>ui_close_dialog</TEXT_KEY>
		<TEXT_VALUE>Skip All</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>ui_continue_dialog</TEXT_KEY>
		<TEXT_VALUE>Continue</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_skip_cinematic</TEXT_KEY>
		<TEXT_VALUE>Skip Cinematic</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;loading_screen_tips</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_01</TEXT_KEY>
		<TEXT_VALUE>A hand indicates you can pick up an object.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_02</TEXT_KEY>
		<TEXT_VALUE>Arrows indicate you can travel to another location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_03</TEXT_KEY>
		<TEXT_VALUE>A magnifying glass means you may examine that area.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_04</TEXT_KEY>
		<TEXT_VALUE>Gears mean you need to use an inventory item.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_05</TEXT_KEY>
		<TEXT_VALUE>Sparkles indicate hidden-object puzzles.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_06</TEXT_KEY>
		<TEXT_VALUE>The map lets you travel instantly between locations.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_07</TEXT_KEY>
		<TEXT_VALUE>Change your difficulty during the game by pressing the menu button.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>loading_tips_08</TEXT_KEY>
		<TEXT_VALUE>Don't want to find hidden objects? Press the Match-3 button.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;hud_elements</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_MENU</TEXT_KEY>
		<TEXT_VALUE>Menu</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_HINT</TEXT_KEY>
		<TEXT_VALUE>Hint</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_SKIP</TEXT_KEY>
		<TEXT_VALUE>Skip</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CONFIRM_SKIP_GAME</TEXT_KEY>
		<TEXT_VALUE>Do you want to skip the puzzle?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>skip_not_ready</TEXT_KEY>
		<TEXT_VALUE>Skip isn't ready yet.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>hint_not_ready</TEXT_KEY>
		<TEXT_VALUE>Hint is still recharging.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>skip_charging</TEXT_KEY>
		<TEXT_VALUE>Skip Recharging</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>hint_charging</TEXT_KEY>
		<TEXT_VALUE>Hint Recharging</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>reset_puzzle</TEXT_KEY>
		<TEXT_VALUE>Reset</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>ui_inventory</TEXT_KEY>
		<TEXT_VALUE>Inventory</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>ui_ho_inventory</TEXT_KEY>
		<TEXT_VALUE>Item List</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_IHO_INVENTORY</TEXT_KEY>
		<TEXT_VALUE>Find And Use Objects:</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_GUIDE</TEXT_KEY>
		<TEXT_VALUE>Guide</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_ACHIEVEMENTS</TEXT_KEY>
		<TEXT_VALUE>Achievements</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_lock_inventory</TEXT_KEY>
		<TEXT_VALUE>Lock Inventory</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_unlock_inventory</TEXT_KEY>
		<TEXT_VALUE>Unlock Inventory</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_MAP</TEXT_KEY>
		<TEXT_VALUE>Map</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_map</TEXT_KEY>
		<TEXT_VALUE>Map</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_INFO</TEXT_KEY>
		<TEXT_VALUE>INFO</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_info</TEXT_KEY>
		<TEXT_VALUE>Info</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_reset</TEXT_KEY>
		<TEXT_VALUE>Reset</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_HELPBOX_OBJECTIVES</TEXT_KEY>
		<TEXT_VALUE>Objectives</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_TASKS</TEXT_KEY>
		<TEXT_VALUE>TASKS</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_NEW_OBJECTIVE</TEXT_KEY>
		<TEXT_VALUE>New Objective!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_OBJECTIVE_COMPLETE</TEXT_KEY>
		<TEXT_VALUE>Objective Completed!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_OBJECTIVES</TEXT_KEY>
		<TEXT_VALUE>Objectives</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_OBJECTIVE</TEXT_KEY>
		<TEXT_VALUE>Objective</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_YES</TEXT_KEY>
		<TEXT_VALUE>Yes</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_NO</TEXT_KEY>
		<TEXT_VALUE>No</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_ALT_HO</TEXT_KEY>
		<TEXT_VALUE>Match-3</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>UI_PAUSED</TEXT_KEY>
		<TEXT_VALUE>PAUSED</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>UI_PAUSED_CLICK_TO_CONTINUE</TEXT_KEY>
		<TEXT_VALUE>CONTINUE</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>found_item</TEXT_KEY>
		<TEXT_VALUE>Congratulations!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_found_item</TEXT_KEY>
		<TEXT_VALUE>You found an item.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_PAUSE</TEXT_KEY>
		<TEXT_VALUE>Pause</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_CLICK_TO_CONTINUE</TEXT_KEY>
		<TEXT_VALUE>Continue...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_close</TEXT_KEY>
		<TEXT_VALUE>Close</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_play</TEXT_KEY>
		<TEXT_VALUE>Play</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_pause</TEXT_KEY>
		<TEXT_VALUE>Pause</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dont_show_this</TEXT_KEY>
		<TEXT_VALUE>Don’t show this message again.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>hint_portal_goto2</TEXT_KEY>
		<TEXT_VALUE>Travel to</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>hint_portal_goto</TEXT_KEY>
		<TEXT_VALUE>Go to</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_no_hint</TEXT_KEY>
		<TEXT_VALUE>There's nothing I can do here at the moment.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_power_match3</TEXT_KEY>
		<TEXT_VALUE>Not yet...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;more_games</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>title_more_games</TEXT_KEY>
		<TEXT_VALUE>Try some of our other great games.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_sol</TEXT_KEY>
		<TEXT_VALUE>Sea of Lies</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_motw</TEXT_KEY>
		<TEXT_VALUE>Myths of the World</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_fc</TEXT_KEY>
		<TEXT_VALUE>Final Cut</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_av</TEXT_KEY>
		<TEXT_VALUE>Amaranthine Voyage</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_he</TEXT_KEY>
		<TEXT_VALUE>Hidden Expedition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_dm</TEXT_KEY>
		<TEXT_VALUE>Danse Macabre</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_dr</TEXT_KEY>
		<TEXT_VALUE>Dead Reckoning</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_dp</TEXT_KEY>
		<TEXT_VALUE>Dark Parables</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_otr</TEXT_KEY>
		<TEXT_VALUE>Off the Record</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_ph</TEXT_KEY>
		<TEXT_VALUE>Phantasmat</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>franchise_name_ft</TEXT_KEY>
		<TEXT_VALUE>Fearful Tales</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_sol_01</TEXT_KEY>
		<TEXT_VALUE>Mutiny of the Heart 
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_sol_02</TEXT_KEY>
		<TEXT_VALUE>Nemesis
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_sol_03</TEXT_KEY>
		<TEXT_VALUE>Burning Coast
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_motw_01</TEXT_KEY>
		<TEXT_VALUE>Chinese Healer
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_motw_02</TEXT_KEY>
		<TEXT_VALUE>Stolen Spring
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_motw_03</TEXT_KEY>
		<TEXT_VALUE>Spirit Wolf
Collector's Edition </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_motw_04</TEXT_KEY>
		<TEXT_VALUE>Amaranthine Voyage: 
The Tree of Life
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_motw_05</TEXT_KEY>
		<TEXT_VALUE>Of Friends and Fairies
Collector's Edition </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_motw_06</TEXT_KEY>
		<TEXT_VALUE>Black Rose
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_fc_01</TEXT_KEY>
		<TEXT_VALUE>The Heart of Desolation
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_fc_02</TEXT_KEY>
		<TEXT_VALUE>Death on the Sillver Screen
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_fc_03</TEXT_KEY>
		<TEXT_VALUE>Encore
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_fc_04</TEXT_KEY>
		<TEXT_VALUE>Homage
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_fc_05</TEXT_KEY>
		<TEXT_VALUE>True Escapade
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_av_01</TEXT_KEY>
		<TEXT_VALUE>The Tree of Life
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_av_02</TEXT_KEY>
		<TEXT_VALUE>The Living Mountain
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_av_03</TEXT_KEY>
		<TEXT_VALUE>The Shadow of Torment
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_av_04</TEXT_KEY>
		<TEXT_VALUE>The Obsidian Book
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_he_07</TEXT_KEY>
		<TEXT_VALUE>Crown of Solomon
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dm_01</TEXT_KEY>
		<TEXT_VALUE>The Last Adagio
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dm_02</TEXT_KEY>
		<TEXT_VALUE>Crimson Cabaret
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dm_03</TEXT_KEY>
		<TEXT_VALUE>Deadly Deception
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dm_04</TEXT_KEY>
		<TEXT_VALUE>Thin Ice
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dr_01</TEXT_KEY>
		<TEXT_VALUE>Silvermoon Isle
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dr_02</TEXT_KEY>
		<TEXT_VALUE>Brassfield Manor
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dr_03</TEXT_KEY>
		<TEXT_VALUE>Crescent Case
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dp_08</TEXT_KEY>
		<TEXT_VALUE>The Little Mermaid and 
the Purple Tide
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_dp_09</TEXT_KEY>
		<TEXT_VALUE>The Queen of Sands
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_otr_01</TEXT_KEY>
		<TEXT_VALUE>Linden Shades
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_otr_02</TEXT_KEY>
		<TEXT_VALUE>The Italian Affair
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_otr_03</TEXT_KEY>
		<TEXT_VALUE>The Art of Deception
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_otr_04</TEXT_KEY>
		<TEXT_VALUE>The Endless Night
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_ph_03</TEXT_KEY>
		<TEXT_VALUE>The Endless Night
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_ph_04</TEXT_KEY>
		<TEXT_VALUE>The Dread of Oakville
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>game_name_ft_01</TEXT_KEY>
		<TEXT_VALUE>Hansel and Gretel
Collector's Edition</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;map</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>JOURNAL_OBJECTIVES</TEXT_KEY>
		<TEXT_VALUE>Objectives</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>JOURNAL_NO_OBJECTIVES</TEXT_KEY>
		<TEXT_VALUE>No objectives</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>map_leg_todo</TEXT_KEY>
		<TEXT_VALUE>Locations where you have something to do.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>map_leg_position</TEXT_KEY>
		<TEXT_VALUE>Your current location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>map_leg_objective</TEXT_KEY>
		<TEXT_VALUE>Active objective</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>map_leg_scene</TEXT_KEY>
		<TEXT_VALUE>Accessible locations</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>map_forb_scene</TEXT_KEY>
		<TEXT_VALUE>Blocked locations</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>map_forb_travel</TEXT_KEY>
		<TEXT_VALUE>The path to that location is blocked.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_you_are_here</TEXT_KEY>
		<TEXT_VALUE>I'm already there.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_classified_msg</TEXT_KEY>
		<TEXT_VALUE>Classified message pending.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_no_new_msg</TEXT_KEY>
		<TEXT_VALUE>I don't have any new messages.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_no_signal</TEXT_KEY>
		<TEXT_VALUE>No signal. I'm truly at the end of the world.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>msg_map_location_blocked</TEXT_KEY>
		<TEXT_VALUE>The path to that location is blocked.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>; suspect board</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>journal_suspect_board</TEXT_KEY>
		<TEXT_VALUE>SUSPECT BOARD</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;difficulty</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_title</TEXT_KEY>
		<TEXT_VALUE>Officer</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_title01</TEXT_KEY>
		<TEXT_VALUE>A casual game, enjoyable by everyone.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_label01</TEXT_KEY>
		<TEXT_VALUE>Hint and skip charge quickly.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_label02</TEXT_KEY>
		<TEXT_VALUE>No random selection penalty in HOPs.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_label03</TEXT_KEY>
		<TEXT_VALUE>Helpful glints and sparkles appear normally.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_label04</TEXT_KEY>
		<TEXT_VALUE>Map shows areas of interest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_casual_label05</TEXT_KEY>
		<TEXT_VALUE>Helpful messages appear.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_title</TEXT_KEY>
		<TEXT_VALUE>Deputy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_title01</TEXT_KEY>
		<TEXT_VALUE>A challenging game for the seasoned expert.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_label01</TEXT_KEY>
		<TEXT_VALUE>Hint and skip charge slowly.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_label02</TEXT_KEY>
		<TEXT_VALUE>Random selection penalty in HOPs.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_label03</TEXT_KEY>
		<TEXT_VALUE>Helpful glints and sparkles appear less often.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_label04</TEXT_KEY>
		<TEXT_VALUE>Map does not show areas of interest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_challenging_label05</TEXT_KEY>
		<TEXT_VALUE>Helpful messages appear.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_title</TEXT_KEY>
		<TEXT_VALUE>Sheriff</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_title01</TEXT_KEY>
		<TEXT_VALUE>With little help, all hope rests on you.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_label01</TEXT_KEY>
		<TEXT_VALUE>The Hint recharges, and the Skip meter fills at a very slow rate.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_label02</TEXT_KEY>
		<TEXT_VALUE>Random selection penalty in HOPs.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_label03</TEXT_KEY>
		<TEXT_VALUE>There are no helpful glints and sparkles.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_label04</TEXT_KEY>
		<TEXT_VALUE>Map does not show areas of interest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_insane_label05</TEXT_KEY>
		<TEXT_VALUE>No helpful messages appear.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_insane_mode</TEXT_KEY>
		<TEXT_VALUE>That's a convenience I thought I wouldn't need.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_custom_title</TEXT_KEY>
		<TEXT_VALUE>Special Agent</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>difficulty_custom_title01</TEXT_KEY>
		<TEXT_VALUE>Create your own difficulty level!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_objectives</TEXT_KEY>
		<TEXT_VALUE>Show objectives on the Map.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_tasks_on_map</TEXT_KEY>
		<TEXT_VALUE>Show areas of interest on the Map.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_glitter_ho</TEXT_KEY>
		<TEXT_VALUE>Show sparkles on HOPs.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_specific_pointers</TEXT_KEY>
		<TEXT_VALUE>Contextual Pointers (Turn off for extreme difficulty.)</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_overclick</TEXT_KEY>
		<TEXT_VALUE>HOP Random Selection Penalty: </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_hint_recharge</TEXT_KEY>
		<TEXT_VALUE>Hint charge time is </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_skip_recharge</TEXT_KEY>
		<TEXT_VALUE>Skip charge time is </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_messages</TEXT_KEY>
		<TEXT_VALUE>Show helpful messages.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_plus_items</TEXT_KEY>
		<TEXT_VALUE>Plus items indicated</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_seconds</TEXT_KEY>
		<TEXT_VALUE> seconds.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>overclick_01</TEXT_KEY>
		<TEXT_VALUE>Easy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>overclick_02</TEXT_KEY>
		<TEXT_VALUE>Medium</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>overclick_03</TEXT_KEY>
		<TEXT_VALUE>Hard</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_off</TEXT_KEY>
		<TEXT_VALUE> off.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_off_capital</TEXT_KEY>
		<TEXT_VALUE> Off</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_glitter_active_areas_off</TEXT_KEY>
		<TEXT_VALUE>Glitter on active areas is off.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_glitter_active_areas</TEXT_KEY>
		<TEXT_VALUE>Glitter on active areas once per </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_tutorial</TEXT_KEY>
		<TEXT_VALUE>No tutorials.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_tutorial1</TEXT_KEY>
		<TEXT_VALUE>Show all tutorials.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>custom_tutorial2</TEXT_KEY>
		<TEXT_VALUE>Show only tutorials for unique features.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;tutorial</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_tutorial_confirm</TEXT_KEY>
		<TEXT_VALUE>Would you like some interactive help?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_tutorial_confirm1</TEXT_KEY>
		<TEXT_VALUE>(You can always turn these off by pressing "Skip Tutorial.")</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_SKIP_TUTORIAL</TEXT_KEY>
		<TEXT_VALUE>Skip Tutorial </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>skip_tutorial_tooltip</TEXT_KEY>
		<TEXT_VALUE>Skip Tutorial</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_confirm_skip</TEXT_KEY>
		<TEXT_VALUE>Are you sure you want to skip the tutorial?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_dialogue</TEXT_KEY>
		<TEXT_VALUE>You'll see a speech bubble when you can talk to a character.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_pick</TEXT_KEY>
		<TEXT_VALUE>You'll see a hand when you can pick up or interact with an item.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_navigate</TEXT_KEY>
		<TEXT_VALUE>You'll see an arrow when you can travel to another location.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_zz</TEXT_KEY>
		<TEXT_VALUE>You'll see a magnifying glass when you can examine an area.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_use</TEXT_KEY>
		<TEXT_VALUE>You'll see gears over areas where you can use inventory items.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_ho</TEXT_KEY>
		<TEXT_VALUE>Sparkles indicate hidden-object puzzles, where you can find useful items.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_iho</TEXT_KEY>
		<TEXT_VALUE>This is an interactive HOP. Find the objects in the scene based on the silhouettes shown in your inventory.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_hint</TEXT_KEY>
		<TEXT_VALUE>If you're stuck, press the hint button.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_ho_pick</TEXT_KEY>
		<TEXT_VALUE>Find all the items listed below. Interact with the scene to find items shown in another color.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_minigame</TEXT_KEY>
		<TEXT_VALUE>Press the "i" button to read instructions for the current mini-game. You may press skip to automatically solve a puzzle, but only once it has fully charged.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_map</TEXT_KEY>
		<TEXT_VALUE>Instantly travel between locations using the map.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_swipe</TEXT_KEY>
		<TEXT_VALUE>Press the beginning of the arrow and drag to its other end until the arrow is completely filled in order to open the door.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_plus_item</TEXT_KEY>
		<TEXT_VALUE>Plus items like this one can be examined and even combined with other items from your inventory.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_mg_skip_text</TEXT_KEY>
		<TEXT_VALUE>To automatically solve a mini-game, press the skip button. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_kho1</TEXT_KEY>
		<TEXT_VALUE>Find the items listed in each circle to open the lid.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_kho2</TEXT_KEY>
		<TEXT_VALUE>Use this item on the inner circle to unlock more items. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_kho3</TEXT_KEY>
		<TEXT_VALUE>Find all the items listed below. Interact with the scene to find items shown in another color.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_slide_zz</TEXT_KEY>
		<TEXT_VALUE>This is a sliding zoom zone. Press the arrows to move it up and down.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>special_features</TEXT_KEY>
		<TEXT_VALUE>Special Features</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_special_tutorial</TEXT_KEY>
		<TEXT_VALUE>Special Features</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>special_tutorial_info_tooltip</TEXT_KEY>
		<TEXT_VALUE>Explain only the special features of this game, not found in other HOPA titles.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>full_tutorial</TEXT_KEY>
		<TEXT_VALUE>Full Tutorials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_full_tutorial</TEXT_KEY>
		<TEXT_VALUE>Full Tutorials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>full_tutorial_info_tooltip</TEXT_KEY>
		<TEXT_VALUE>Explain every aspect of the game.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>no_tutorial</TEXT_KEY>
		<TEXT_VALUE>No Tutorials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_no_tutorial</TEXT_KEY>
		<TEXT_VALUE>No Tutorials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>no_tutorial_info_tooltip</TEXT_KEY>
		<TEXT_VALUE>Don’t display any tutorials.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_objectives</TEXT_KEY>
		<TEXT_VALUE>Press the check button to view your current tasks.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>text_dont_show_again</TEXT_KEY>
		<TEXT_VALUE>Don't show this again.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_m3_can_play</TEXT_KEY>
		<TEXT_VALUE>You may play Match-3 instead of finding objects by pressing the magnifying glass button.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_mach3_01</TEXT_KEY>
		<TEXT_VALUE>Switch the positions of the elements to match three of the same kind in a row.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_mach3_02</TEXT_KEY>
		<TEXT_VALUE>Each Eipix symbol that falls from the board removes one item from the object list.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_mach3_03</TEXT_KEY>
		<TEXT_VALUE>Press the power button to destroy four elements around each Eipix symbol on the board.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_collectable_achievement</TEXT_KEY>
		<TEXT_VALUE>Every location in the game contains a hidden sign. The indicator in the lower-right corner shows how many you've found.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_show_on_dho</TEXT_KEY>
		<TEXT_VALUE>You may question characters by giving them items related to the case. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_deduction_ho_01</TEXT_KEY>
		<TEXT_VALUE>Point out the clues shown in the magnifying glass to assess if a character is telling the truth.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_reset_mg</TEXT_KEY>
		<TEXT_VALUE>Restart a mini-game by pressing the reset button.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>reset_mg</TEXT_KEY>
		<TEXT_VALUE>Are you sure you want to reset this mini-game?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_diary</TEXT_KEY>
		<TEXT_VALUE>This is your detective notebook. All relevant information will be stored here. You'll see an indication when new information is added.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_alt_ho</TEXT_KEY>
		<TEXT_VALUE>You may also choose an alternative to finding hidden objects.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tutorial_evidence_opened</TEXT_KEY>
		<TEXT_VALUE>Suspect information is stored in your notebook. Press the arrow to flip between pages.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>BS_tut_cannonball</TEXT_KEY>
		<TEXT_VALUE>Cannonball</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>BS_tut_bomb</TEXT_KEY>
		<TEXT_VALUE>Bomb</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>BS_tut_target</TEXT_KEY>
		<TEXT_VALUE>Special</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>BS_tut_wall</TEXT_KEY>
		<TEXT_VALUE>Wall Tile</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bubbleshooter_info</TEXT_KEY>
		<TEXT_VALUE>The cannon shows which color bubble will fire next. Press the cannon to swap the color of the next bubble. Aim where you’d like the bubble to go and then click to shoot.  When three or more bubbles of the same color line up, they’ll disappear. When a special bubble falls, an item is removed from the list. Special bubbles will deflect your bubble shot if they are directly hit.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>hint_boobleshoter</TEXT_KEY>
		<TEXT_VALUE>I don't need a hint right now.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;achievements_overhud</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>UI_ACHIEVEMENT_UNLOCKED</TEXT_KEY>
		<TEXT_VALUE>Achievement Unlocked</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_collectable_achievement</TEXT_KEY>
		<TEXT_VALUE>Hidden Symbols</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_text_found</TEXT_KEY>
		<TEXT_VALUE>You found  </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>ach_overall</TEXT_KEY>
		<TEXT_VALUE>Achievement Progress</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_morphing_achievement</TEXT_KEY>
		<TEXT_VALUE>Morphing Objects Found: </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>ui_collectable_ach</TEXT_KEY>
		<TEXT_VALUE>Collected: </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;hop_achievements</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_01</TEXT_KEY>
		<TEXT_VALUE>Ultimate Eye</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_01_01</TEXT_KEY>
		<TEXT_VALUE>Find 4 objects in 8 seconds. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_01_02</TEXT_KEY>
		<TEXT_VALUE>Find 5 objects in 8 seconds.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_01_03</TEXT_KEY>
		<TEXT_VALUE>Find 6 objects in 8 seconds. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_02</TEXT_KEY>
		<TEXT_VALUE>Seeker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_02_01</TEXT_KEY>
		<TEXT_VALUE>Find 100 objects.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_02_02</TEXT_KEY>
		<TEXT_VALUE>Find 150 objects.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_02_03</TEXT_KEY>
		<TEXT_VALUE>Find 200 objects.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_03</TEXT_KEY>
		<TEXT_VALUE>Match-3 Master</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_03_01</TEXT_KEY>
		<TEXT_VALUE>Finish a HOP using only Match-3.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_04</TEXT_KEY>
		<TEXT_VALUE>Precision</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_04_01</TEXT_KEY>
		<TEXT_VALUE>Finish a HOP without any mistakes.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_05</TEXT_KEY>
		<TEXT_VALUE>Independence</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_05_01</TEXT_KEY>
		<TEXT_VALUE>Finish a HOP without any hints.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_05_02</TEXT_KEY>
		<TEXT_VALUE>Finish five HOPs without any hints.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_05_03</TEXT_KEY>
		<TEXT_VALUE>Finish ten HOPs without any hints.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_06</TEXT_KEY>
		<TEXT_VALUE>Perfection</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_06_01</TEXT_KEY>
		<TEXT_VALUE>Finish a HOP without using a hint in 60 seconds.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_06_02</TEXT_KEY>
		<TEXT_VALUE>Finish two HOPs without using a hint in 60 seconds.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_06_03</TEXT_KEY>
		<TEXT_VALUE>Finish three HOPs without using a hint in 60 seconds.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mg_achievements</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_11</TEXT_KEY>
		<TEXT_VALUE>Quick Mind</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_11_01</TEXT_KEY>
		<TEXT_VALUE>Solve a mini-game in under 2 minutes.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_11_02</TEXT_KEY>
		<TEXT_VALUE>Solve a mini-game in under a minute.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_11_03</TEXT_KEY>
		<TEXT_VALUE>Solve a mini-game in under 30 seconds.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_12</TEXT_KEY>
		<TEXT_VALUE>Puzzler</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_12_01</TEXT_KEY>
		<TEXT_VALUE>Solve a mini-game without skipping.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_12_02</TEXT_KEY>
		<TEXT_VALUE>Solve 2 mini-games without skipping.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_12_03</TEXT_KEY>
		<TEXT_VALUE>Solve 3 mini-games without skipping.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;general_achievements</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_16</TEXT_KEY>
		<TEXT_VALUE>Swift Feet</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_16_01</TEXT_KEY>
		<TEXT_VALUE>Use the map to fast travel one time. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_17</TEXT_KEY>
		<TEXT_VALUE>Art of the Game</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_17_01</TEXT_KEY>
		<TEXT_VALUE>Watch the entire credits.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;collectable_achievements</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_21</TEXT_KEY>
		<TEXT_VALUE>Morphing Master</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_21_01</TEXT_KEY>
		<TEXT_VALUE>Collect all morphing objects.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_22</TEXT_KEY>
		<TEXT_VALUE>Sign Collector</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_22_01</TEXT_KEY>
		<TEXT_VALUE>Collect all hidden signs.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;extras_achievements</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_23</TEXT_KEY>
		<TEXT_VALUE>Rank Chaser!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_23_01</TEXT_KEY>
		<TEXT_VALUE>Achieve gold medals in all HOP scenes from the extras menu.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_title_24</TEXT_KEY>
		<TEXT_VALUE>Supreme Achiever</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>achievement_info_24_01</TEXT_KEY>
		<TEXT_VALUE>Collect every souvenir.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_wharf</TEXT_KEY>
		<TEXT_VALUE>Wharf</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_smugglers_house</TEXT_KEY>
		<TEXT_VALUE>Smugglers house</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_warehouse_frontyard</TEXT_KEY>
		<TEXT_VALUE>Warehouse frontyard</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_warehouse_backyard</TEXT_KEY>
		<TEXT_VALUE>Warehouse backyard</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_warehouse</TEXT_KEY>
		<TEXT_VALUE>Warehouse</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_smugglers_office</TEXT_KEY>
		<TEXT_VALUE>Smugglers office</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_heater_room</TEXT_KEY>
		<TEXT_VALUE>Heater room</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_tavern_cellar</TEXT_KEY>
		<TEXT_VALUE>Tavern cellar</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_tavern_kitchen</TEXT_KEY>
		<TEXT_VALUE>Tavern kitchen</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>; scenes CH1</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_pier</TEXT_KEY>
		<TEXT_VALUE>Pier</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_town_square</TEXT_KEY>
		<TEXT_VALUE>Main Street</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_mayors_office</TEXT_KEY>
		<TEXT_VALUE>Mayor's Office</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_general_store</TEXT_KEY>
		<TEXT_VALUE>General Store</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_tavern_outside</TEXT_KEY>
		<TEXT_VALUE>Side Street</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_tavern_mainroom</TEXT_KEY>
		<TEXT_VALUE>Tavern Bar</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_lodge_frontyard</TEXT_KEY>
		<TEXT_VALUE>Lodge Driveway</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_lodge_reception</TEXT_KEY>
		<TEXT_VALUE>Lodge Lobby</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_living_room</TEXT_KEY>
		<TEXT_VALUE>Living Room</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_marlons_room</TEXT_KEY>
		<TEXT_VALUE>Marlon's Room</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_cemetery_entrance</TEXT_KEY>
		<TEXT_VALUE>Cemetery Enterance</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_coffin_makers_shed</TEXT_KEY>
		<TEXT_VALUE>Coffin Makers Shed</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_cemetery</TEXT_KEY>
		<TEXT_VALUE>Cemetery</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>portal_river_shack</TEXT_KEY>
		<TEXT_VALUE>River Shack</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_scene_names</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dialog</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dialog CH1</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_pier_robert_1_01</TEXT_KEY>
		<TEXT_VALUE>Hey, the pier's closed! You'll have to wait until we clear up this mess.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_after_dia_1_robert</TEXT_KEY>
		<TEXT_VALUE>It seems he doesn't recognize me. That's not too surprising.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_pier_robert_2_01</TEXT_KEY>
		<TEXT_VALUE>So, you're the hotshot detective they sent? As if we couldn't solve the case ourselves… Anyway, welcome to Snowbird's Creek. I'm Sheriff Robert Morgan.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_pier_robert_2_02</TEXT_KEY>
		<TEXT_VALUE>This is… well, was Seth Savage. We found his body in the water near the pier.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_after_dia_2_robert</TEXT_KEY>
		<TEXT_VALUE>The Chief was right. I hope everyone's not as warm and inviting as the Sheriff.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_pier_dead_body_robert_1_01</TEXT_KEY>
		<TEXT_VALUE>The body's intact. We followed the protocol, Detective.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_pier_dead_body_robert</TEXT_KEY>
		<TEXT_VALUE>At least he's taking this seriously. Let's see what we've got here...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_pier_robert_3_01</TEXT_KEY>
		<TEXT_VALUE>Savage did some business with the mayor. She's in the town hall if you want to talk to her. I'll stay with the body.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_after_dia_3_robert</TEXT_KEY>
		<TEXT_VALUE>Some business? Here's hoping the mayor will tell me more.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_town_center_alen_1_01</TEXT_KEY>
		<TEXT_VALUE>Fellow workers, our proposed terms were met with nothing but hostility and greed!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_town_center_alen_2_01</TEXT_KEY>
		<TEXT_VALUE>The tunnel's still closed, and no one can give me information about reopening it.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_town_center_alen_3_01</TEXT_KEY>
		<TEXT_VALUE>We'll keep protesting until we get our jobs back!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_town_square_alen_talk</TEXT_KEY>
		<TEXT_VALUE>A murder during an important worker's strike can't be a coincidence...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_mayors_office_mayor_1_01</TEXT_KEY>
		<TEXT_VALUE>Don't worry Joseph. I'll take care of everything. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_office_mayor_1</TEXT_KEY>
		<TEXT_VALUE>I guess that man was mad at the mayor, but why?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_mayors_office_mayor_1_02</TEXT_KEY>
		<TEXT_VALUE>Hello, Detective. I'm Rosemarie Gardner, the town's mayor. How can I help you?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_mayors_office_02</TEXT_KEY>
		<TEXT_VALUE>Could the name 'Rose' be short for Rosemarie? Only one way to find out.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_bbt_mayor_after_dho</TEXT_KEY>
		<TEXT_VALUE>I have a lot of issues to deal with. Feel free to investigate my office. I doubt you'll find anything.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_after_dho</TEXT_KEY>
		<TEXT_VALUE>She's very confident. Is it because she's got nothing to hide? Or does she think it can't be found?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_town_center_bert_1_01</TEXT_KEY>
		<TEXT_VALUE>You idiots! Show some respect for the town!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_town_center_bert_2_01</TEXT_KEY>
		<TEXT_VALUE>Leave, or you'll get what you deserve!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_town_center_bert_3_01</TEXT_KEY>
		<TEXT_VALUE>Detective, please, come inside.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_town_center_bert</TEXT_KEY>
		<TEXT_VALUE>Shooting a gun is pretty drastic... Is he trying to protect more than just his store?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_general_store_bert_1_01</TEXT_KEY>
		<TEXT_VALUE>This isn't the Big Apple, Detective. In a town like this, people can be… distrustful. Rumors spread like wildfire. I've heard a lot about Savage.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_general_store_bert_1_02</TEXT_KEY>
		<TEXT_VALUE>You know, I remember Alan Welch buying a lot of durable rope the other day. I'm not sure he'd remember it, though.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_general_store_bert_1_03</TEXT_KEY>
		<TEXT_VALUE>He spends most of his time in the tavern with his… friends. Anyway, here's the receipt. The rope's over there. Help yourself.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_after_dia_bert</TEXT_KEY>
		<TEXT_VALUE>He clearly has issues with Alan, but that doesn't mean his claims are unfounded.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_bbt_alan_after_dho</TEXT_KEY>
		<TEXT_VALUE>Is that all, Detective? I've got problems of my own, like what's gonna happen to me and the rest of Seth's employees.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_after_alan_dho</TEXT_KEY>
		<TEXT_VALUE>All the fight is out of him now. I'll leave him alone, for now.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_lodge_frontyard_joseph_1_01</TEXT_KEY>
		<TEXT_VALUE>Your father has gone too far this time! He locked himself in his room, and refuses to talk to anybody!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_lodge_frontyard_iris_1_01</TEXT_KEY>
		<TEXT_VALUE>You promised you'd leave me out of this. I don't want to get involved!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_lodge_frontyard_joseph_2_01</TEXT_KEY>
		<TEXT_VALUE>You won't have to anymore. I'll take care of it myself!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_iris_joseph</TEXT_KEY>
		<TEXT_VALUE>Sounds like I walked in on something juicy. I wonder who they were talking about.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_lodge_frontyard_iris_2_01</TEXT_KEY>
		<TEXT_VALUE>Oh, hello Detective. I'm Iris, Marlon Gardner's daughter. I'm sorry you had to see that. My father has problems with everyone these days, even me.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_lodge_frontyard_iris_2_02</TEXT_KEY>
		<TEXT_VALUE>It all started when Mr. Savage came to town. He... he's not the same person anymore.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_lodge_frontyard_iris_2_03</TEXT_KEY>
		<TEXT_VALUE>He's in his room if you'd like to talk to him. I have to go take care of some things.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_lodge_frontyard_iris</TEXT_KEY>
		<TEXT_VALUE>Sounds like Marlon could have a motive for killing Seth Savage. I'll question him next.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dialog_living_room_marlon_1_01</TEXT_KEY>
		<TEXT_VALUE>Get out!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_dia_marlon</TEXT_KEY>
		<TEXT_VALUE>Everyone in this town is in a bad mood. I guess the murder shook everyone up.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_marlon_living_room_2_01</TEXT_KEY>
		<TEXT_VALUE>I told you, I've got nothing to do with Seth... What are you doing? No!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_dia_marlon_2</TEXT_KEY>
		<TEXT_VALUE>What was that? It sounded like he was being attacked!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;CH1 DHO</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mayors_office_dho</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>popup_dho_01</TEXT_KEY>
		<TEXT_VALUE>LIE</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>popup_dho_04</TEXT_KEY>
		<TEXT_VALUE>TRUTH</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_talk_01</TEXT_KEY>
		<TEXT_VALUE>Oh, well… yes, I'm that Rose, but I refused Seth's gifts numerous times. I'm a married woman!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_talk_02</TEXT_KEY>
		<TEXT_VALUE>I accepted it as a courtesy. Nothing like this murder has ever happened in our town. We're a peaceful community.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_talk_03</TEXT_KEY>
		<TEXT_VALUE>Yes, we had to close the tunnel. I just finished meeting with Alan from the union. He wasn't happy with my solutions.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_talk_04</TEXT_KEY>
		<TEXT_VALUE>Alan is blowing it out of proportion. No one ever complained about the working conditions.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_talk_05</TEXT_KEY>
		<TEXT_VALUE>Mr. Savage invested a huge amount of money in this town, but he wasn't a saint. Even my husband, Marlon, had some issues with the way he conducted business.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_bbt_01</TEXT_KEY>
		<TEXT_VALUE>Refused? That piece of jewelry you're wearing fits perfectly in this jewelry box.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_bbt_02</TEXT_KEY>
		<TEXT_VALUE>This town is far from peaceful! Those workers are nearly rioting.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_bbt_03</TEXT_KEY>
		<TEXT_VALUE>I can see that. He left quite an impression...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_bbt_04</TEXT_KEY>
		<TEXT_VALUE>It looks like you've received more than a few complaints, Mayor.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_bbt_05</TEXT_KEY>
		<TEXT_VALUE>If Marlon found out about them and already hated Seth... That could be a strong motive for murder.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_clue_01</TEXT_KEY>
		<TEXT_VALUE>Necklace</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_clue_02</TEXT_KEY>
		<TEXT_VALUE>Protest</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_clue_03</TEXT_KEY>
		<TEXT_VALUE>Mess</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_ho_mayor_clue_04</TEXT_KEY>
		<TEXT_VALUE>Criticism</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mayors_office_complaints</TEXT_KEY>
		<TEXT_VALUE>Complaints</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_dho_text</TEXT_KEY>
		<TEXT_VALUE>Seth must have given her that necklace.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;tavern_mainroom_dho</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_talk_01</TEXT_KEY>
		<TEXT_VALUE>What do you want? Yeah, I bought that rope… So what? We use rope at the construction site every day.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_talk_02</TEXT_KEY>
		<TEXT_VALUE>Listen, Detective. I'm getting ready for a meeting, and I don't have time to be disturbed.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_talk_03</TEXT_KEY>
		<TEXT_VALUE>I had a drink or two, so what? I fell down the stairs. It helps with the pain.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_talk_04</TEXT_KEY>
		<TEXT_VALUE>OK, OK! I got into a fight with some of my own men. I'm the head of the Union. They blame me for everything!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_talk_05</TEXT_KEY>
		<TEXT_VALUE>I didn't have any reason to kill Seth. But, it's no secret that Marlon hated him and his tunnel. It's even in the papers!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_bbt_01</TEXT_KEY>
		<TEXT_VALUE>He's right. Anyone working at the site could have access to those ropes.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_bbt_02</TEXT_KEY>
		<TEXT_VALUE>Showing up drunk to a meeting is usually considered unprofessional.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_bbt_03</TEXT_KEY>
		<TEXT_VALUE>It looks like the stairs were in the mood for a fight.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_bbt_04</TEXT_KEY>
		<TEXT_VALUE>The union workers are losing their jobs. It's no surprise they're blaming him.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_bbt_05</TEXT_KEY>
		<TEXT_VALUE>That's the second time I've heard about this Marlon Gardner. I need to find him.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_clue_01</TEXT_KEY>
		<TEXT_VALUE>Rope</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_clue_02</TEXT_KEY>
		<TEXT_VALUE>Beer</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_clue_03</TEXT_KEY>
		<TEXT_VALUE>Bruises</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_mainroom_ho_alan_clue_04</TEXT_KEY>
		<TEXT_VALUE>Rank Pin </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;CH2 DHO</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;cemetery_entrance_dho</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>cemetery_entrance_ho_bert_talk_01</TEXT_KEY>
		<TEXT_VALUE>Detective, you scared me! Some say that ghosts of 'Toothless' Bill Morgan and John 'Skipper' McKinney still roam the cemetery.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_talk_02</TEXT_KEY>
		<TEXT_VALUE>I was just going to lock the gate and leave the key on the porch. Brought some fresh flowers for my old man’s grave.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_talk_03</TEXT_KEY>
		<TEXT_VALUE>Yeah well the grave needed some cleaning up, I mean look at this place! I just couldn’t afford a better place…</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_talk_04</TEXT_KEY>
		<TEXT_VALUE>All I did is sell him the goods! Someone came in earlier and picked them up. All I know is that with Sebastian potentially destroying Marlon’s profit.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_talk_05</TEXT_KEY>
		<TEXT_VALUE>He decided to try his hand at blast fishing. He still hasn’t paid me though, and I’m struggling to keep my head above the water.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>cemetery_entrance_ho_bert_bbt_01</TEXT_KEY>
		<TEXT_VALUE>Local legends are strong, some people still believe in them.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_bbt_02</TEXT_KEY>
		<TEXT_VALUE>PH cemetery_entrance_ho_bert_bbt_02</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_bbt_03</TEXT_KEY>
		<TEXT_VALUE>He had bought large quantities of explosives from Bert</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_bbt_04</TEXT_KEY>
		<TEXT_VALUE>PH cemetery_entrance_ho_bert_bbt_04</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_clue_01</TEXT_KEY>
		<TEXT_VALUE>Fear</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_clue_02</TEXT_KEY>
		<TEXT_VALUE>Dirt</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_clue_03</TEXT_KEY>
		<TEXT_VALUE>Note</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_clue_04</TEXT_KEY>
		<TEXT_VALUE>Clothes</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>cemetery_entrance_ho_bert_clue_05</TEXT_KEY>
		<TEXT_VALUE>Clothes</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dialog CH3</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_loghouse_front_1_01</TEXT_KEY>
		<TEXT_VALUE>What happened?!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_loghouse_front_1_02</TEXT_KEY>
		<TEXT_VALUE>Detective, look, the footprints!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_loghouse_front_1_03</TEXT_KEY>
		<TEXT_VALUE>Whoever it was, they are going to the mines!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_dialog</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;cinematic</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;premenu intro </TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>premenu_intro_01</TEXT_KEY>
		<TEXT_VALUE>Railroad Tycoon Seth Savage Unveils New Project</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;newgame intro</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_newgame_intro_01</TEXT_KEY>
		<TEXT_VALUE>Detective, pack some warm clothes. You're heading north to Snowbird's Creek. The railroad tycoon, Seth Savage, was found dead this morning.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_newgame_intro_02</TEXT_KEY>
		<TEXT_VALUE>Mr. Savage was financing the construction of a large tunnel. Anyone involved in the project is a potential suspect.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_newgame_intro_03</TEXT_KEY>
		<TEXT_VALUE>The locals don't like outsiders, so don't expect a warm welcome.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;golden hour</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dia_golden_hour_iris</TEXT_KEY>
		<TEXT_VALUE>Dad, no!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_cinematic</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;notes</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;notes CH1</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_contamination_report00</TEXT_KEY>
		<TEXT_VALUE>INITIAL FIELD REPORT</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_contamination_report01</TEXT_KEY>
		<TEXT_VALUE>Poisonous gas levels higher than state limits. Construction site must be closed. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_contamination_report</TEXT_KEY>
		<TEXT_VALUE>It seems the tunnel is closing for health and safety reasons.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_contamination_report02</TEXT_KEY>
		<TEXT_VALUE>The tunnel construction project is postponed until further notice. I'm currently in discussions with the State Health Board for solutions.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_contamination_report04</TEXT_KEY>
		<TEXT_VALUE>Alan Welch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_contamination_report_2</TEXT_KEY>
		<TEXT_VALUE>I'm guessing the possible solutions would put these workers out of a job.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_store_buttons</TEXT_KEY>
		<TEXT_VALUE>Bert, I left your buttons in my saddle by the tavern if you still need them. - Postman</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_note_store</TEXT_KEY>
		<TEXT_VALUE>I bet the town postman knows everyone here.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_stand_newspapers</TEXT_KEY>
		<TEXT_VALUE>UNION WORKERS STRIKE OVER CLOSED CONSTRUCTION SITE</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_stand_newspapers</TEXT_KEY>
		<TEXT_VALUE>This town isn't big enough to support a flux of displaced workers...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_rolled_map</TEXT_KEY>
		<TEXT_VALUE>Welcome to Snowbird's Creek! Home of the Legendary "Toothless" Bill Morgan and John "Skipper" McKinney who went missing along with their golden treasure.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_rolled_map</TEXT_KEY>
		<TEXT_VALUE>It's a safe bet this story has brought treasure hunting tourism to this sleepy town.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_bert_store</TEXT_KEY>
		<TEXT_VALUE>It's some kind of general store.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_bert_store_note</TEXT_KEY>
		<TEXT_VALUE>With a name like that, I bet Bert is the current owner of this store.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_tavern_headline</TEXT_KEY>
		<TEXT_VALUE>TUNNEL DISPUTE FINALLY OVER?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_tavern</TEXT_KEY>
		<TEXT_VALUE>Marlon Gardner and Seth Savage have finally appeared to bury the hatchet, agreeing to discuss the railroad tunnel in private at Savage's lodge, Snowbird's Nest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_tavern_note</TEXT_KEY>
		<TEXT_VALUE>I'd love to know what happened at that meeting. Could Marlon have murdered Seth there?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_newspapers_marlon</TEXT_KEY>
		<TEXT_VALUE>Marlon Gardner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_living_room</TEXT_KEY>
		<TEXT_VALUE>No way! If Savage thinks he can sweet-talk me into his tunnel deal, he's an idiot! He destroyed my business, so I'll make sure his dies slowly too. Marlon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_office_note</TEXT_KEY>
		<TEXT_VALUE>Is he talking about killing the business or Seth Savage?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_lodge_frontyard</TEXT_KEY>
		<TEXT_VALUE>You did good getting me those tunnel plans. Now we can move forward with our plan. Lie low for now. - Marlon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_lodge_note</TEXT_KEY>
		<TEXT_VALUE>Congrats, Marlon. You just rocketed to the top of my suspect list.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_b</TEXT_KEY>
		<TEXT_VALUE>Want a bird's eye view of Snowbird's Creek? Visit the luxurious Snowbird's Nest! Just follow the map!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_a</TEXT_KEY>
		<TEXT_VALUE>SNOWBIRD'S NEST</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_c</TEXT_KEY>
		<TEXT_VALUE>Welcome to</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_d</TEXT_KEY>
		<TEXT_VALUE>Snowbird's Creek</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_e</TEXT_KEY>
		<TEXT_VALUE>Snowbird's Creek</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_f</TEXT_KEY>
		<TEXT_VALUE>Snowbird's Nest</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_g</TEXT_KEY>
		<TEXT_VALUE>Route</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_h</TEXT_KEY>
		<TEXT_VALUE>Main Road</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_i</TEXT_KEY>
		<TEXT_VALUE>Golden Trail</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_accommodation_brochure_j</TEXT_KEY>
		<TEXT_VALUE>Tram Route</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>note_accommodation_brochure_k</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>note_accommodation_brochure_l</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;notes CH2</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>note_marlons_room</TEXT_KEY>
		<TEXT_VALUE>Pick up the tunnel blueprints and head to the Happy Salmon. The explosives have been sent there thorough the cemetery. Don't mess this up again. Marlon.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_react_note_personal_desk</TEXT_KEY>
		<TEXT_VALUE>What did he want with these explosives, and what's the Bert's role in all of that?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_notes</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;objectives</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_01</TEXT_KEY>
		<TEXT_VALUE>Talk to the sheriff.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_01</TEXT_KEY>
		<TEXT_VALUE>Talk to the sheriff.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_02</TEXT_KEY>
		<TEXT_VALUE>Identify yourself to the sheriff.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_02</TEXT_KEY>
		<TEXT_VALUE>Identify yourself to the sheriff.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_03</TEXT_KEY>
		<TEXT_VALUE>Investigate the crime scene.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_03</TEXT_KEY>
		<TEXT_VALUE>Investigate the crime scene.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_04</TEXT_KEY>
		<TEXT_VALUE>Speak to the mayor.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_04</TEXT_KEY>
		<TEXT_VALUE>Speak to the mayor.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_05</TEXT_KEY>
		<TEXT_VALUE>Find out what the mayor is hiding.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_05</TEXT_KEY>
		<TEXT_VALUE>Find out what the mayor is hiding.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_06</TEXT_KEY>
		<TEXT_VALUE>Investigate the commotion.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_06</TEXT_KEY>
		<TEXT_VALUE>Investigate the commotion.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_07</TEXT_KEY>
		<TEXT_VALUE>Gather info on Alan Welch.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_07</TEXT_KEY>
		<TEXT_VALUE>Gather info on Alan Welch.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_08</TEXT_KEY>
		<TEXT_VALUE>Interrogate Alan Welch.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_08</TEXT_KEY>
		<TEXT_VALUE>Interrogate Alan Welch.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_09</TEXT_KEY>
		<TEXT_VALUE>Trace a map to Snowbird's Nest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_09</TEXT_KEY>
		<TEXT_VALUE>Trace a map to Snowbird's Nest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_10</TEXT_KEY>
		<TEXT_VALUE>Use the tram to reach Snowbird's Nest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_10</TEXT_KEY>
		<TEXT_VALUE>Use the tram to reach Snowbird's Nest.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_text_11</TEXT_KEY>
		<TEXT_VALUE>Find Marlon Gardner.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>objective_title_11</TEXT_KEY>
		<TEXT_VALUE>Find Marlon Gardner.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_text_12</TEXT_KEY>
		<TEXT_VALUE>Investigate the crime scene.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_title_12</TEXT_KEY>
		<TEXT_VALUE>Investigate the crime scene.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_text_13</TEXT_KEY>
		<TEXT_VALUE>Search the lodge for more clues.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_title_13</TEXT_KEY>
		<TEXT_VALUE>Search the lodge for more clues.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_text_14</TEXT_KEY>
		<TEXT_VALUE>Find a way to enter the cemetery.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_title_14</TEXT_KEY>
		<TEXT_VALUE>Find a way to enter the cemetery.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_text_15</TEXT_KEY>
		<TEXT_VALUE>Find and investigate the Happy Salmon.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_title_15</TEXT_KEY>
		<TEXT_VALUE>Find and investigate the Happy Salmon.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_text_16</TEXT_KEY>
		<TEXT_VALUE>Find out where Joseph had gone and pursue him.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>objective_title_16</TEXT_KEY>
		<TEXT_VALUE>Find out where Joseph had gone and pursue him.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_objectives</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mg_info</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mg_info_ch1</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_financial_records01</TEXT_KEY>
		<TEXT_VALUE>Arrange the financial records so their lines form a complete pattern. Choose any two records to swap them.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_financial_records02</TEXT_KEY>
		<TEXT_VALUE>Arrange the tokens so they match the letters shown for each row. Tokens can only move into adjacent empty spaces. Tokens glow when placed correctly.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_rope</TEXT_KEY>
		<TEXT_VALUE>Match all of the inner rope fibers by opening and closing sections until you find two matching fibers. Choose any two sections to see if they match.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_tram_first</TEXT_KEY>
		<TEXT_VALUE>Orient the tracing on the map by rotating the tracing and dragging it around until it lines up perfectly with the map. Press the buttons to rotate the tracing.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_tram_second</TEXT_KEY>
		<TEXT_VALUE>Charge the tram by traveling through each point on the map. You cannot use the same route or the same point twice. Press a point to travel there. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_tavern_mainroom</TEXT_KEY>
		<TEXT_VALUE>Find related pairs of hiking items. Choose any two related items to see if they match.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_tavern_phone</TEXT_KEY>
		<TEXT_VALUE>Dial the number written on the paper, by pressing the numbers in the correct order.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_lodge_snowbird</TEXT_KEY>
		<TEXT_VALUE>Repeat the pattern shown by pressing the left or right key to match the bird movements. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>mg_info_guest_keys</TEXT_KEY>
		<TEXT_VALUE>Move the golden keys to the three golden slots on the left. Press the arrows to move all of the keys. Keys keep moving until they hit an edge, an obstacle, or each other.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_mg_info</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;inventory</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_torn_photograph</TEXT_KEY>
		<TEXT_VALUE>Torn Photograph</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_hot_water_bag</TEXT_KEY>
		<TEXT_VALUE>Hot_water_bag</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_sculpting_materials</TEXT_KEY>
		<TEXT_VALUE>Sculpting Clay</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_money_can</TEXT_KEY>
		<TEXT_VALUE>Money Can</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_demagnetized_compass</TEXT_KEY>
		<TEXT_VALUE>Demagnetized Compass</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_bought_rope</TEXT_KEY>
		<TEXT_VALUE>Purchased Rope</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_accommodation_brochure</TEXT_KEY>
		<TEXT_VALUE>Lodge Brochure</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_contamination_report</TEXT_KEY>
		<TEXT_VALUE>Contamination Report</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_rolled_map</TEXT_KEY>
		<TEXT_VALUE>Rolled Map</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_hanger</TEXT_KEY>
		<TEXT_VALUE>Hanger</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_suitcase_strap</TEXT_KEY>
		<TEXT_VALUE>Leather Belt</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_toothpick_holder</TEXT_KEY>
		<TEXT_VALUE>Metal Toothpicks</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_detective_badge</TEXT_KEY>
		<TEXT_VALUE>Detective Badge</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_plastic_bag</TEXT_KEY>
		<TEXT_VALUE>Plastic Bag</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_financial_book</TEXT_KEY>
		<TEXT_VALUE>Financial Records</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_snowbirds_crest</TEXT_KEY>
		<TEXT_VALUE>Snowbird's Crest</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_tracing_paper</TEXT_KEY>
		<TEXT_VALUE>Tracing Paper</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_blue_token</TEXT_KEY>
		<TEXT_VALUE>Blue Duck </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_souvenir_magnet</TEXT_KEY>
		<TEXT_VALUE>Souvenir Magnet</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_wrapping_wire</TEXT_KEY>
		<TEXT_VALUE>Bendable Wire</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_town_map</TEXT_KEY>
		<TEXT_VALUE>Town Map</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_screw_jack</TEXT_KEY>
		<TEXT_VALUE>Screw Jack</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_desk_plate</TEXT_KEY>
		<TEXT_VALUE>Name Plate</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_paper_binder</TEXT_KEY>
		<TEXT_VALUE>Paper Binder</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_rope_piece</TEXT_KEY>
		<TEXT_VALUE>Rope Evidence</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_green_token</TEXT_KEY>
		<TEXT_VALUE>Red Magpie</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_traced_map</TEXT_KEY>
		<TEXT_VALUE>Traced Map</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_nail_clipper</TEXT_KEY>
		<TEXT_VALUE>Nail Clipper</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_machinery_grease</TEXT_KEY>
		<TEXT_VALUE>Machinery Grease</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_slot</TEXT_KEY>
		<TEXT_VALUE>Postman Button</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_winding_keys</TEXT_KEY>
		<TEXT_VALUE>Winding Keys</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_winding_keys_01</TEXT_KEY>
		<TEXT_VALUE>Winding Keys</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_winding_keys_02</TEXT_KEY>
		<TEXT_VALUE>Winding Keys</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_alans_receipt</TEXT_KEY>
		<TEXT_VALUE>Alan's Receipt</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_tent_stake</TEXT_KEY>
		<TEXT_VALUE>Tent Stake</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_register_lubricant</TEXT_KEY>
		<TEXT_VALUE>Register Lubricant</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_register_buttons</TEXT_KEY>
		<TEXT_VALUE>Register Buttons</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_register_buttons_01</TEXT_KEY>
		<TEXT_VALUE>Register Buttons</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_register_buttons_02</TEXT_KEY>
		<TEXT_VALUE>Register Buttons</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_evidence</TEXT_KEY>
		<TEXT_VALUE>Evidence</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_car_keys</TEXT_KEY>
		<TEXT_VALUE>Car Keys</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_fixed_compass</TEXT_KEY>
		<TEXT_VALUE>Compass</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_rifle_hammer</TEXT_KEY>
		<TEXT_VALUE>Rifle Hammer</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_phone_dial</TEXT_KEY>
		<TEXT_VALUE>Rotary Dial</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_cowboy_spur</TEXT_KEY>
		<TEXT_VALUE>Cowboy Spur</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_broken_keychain</TEXT_KEY>
		<TEXT_VALUE>Broken Keychain</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_phone_cable</TEXT_KEY>
		<TEXT_VALUE>Phone Cord</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_city_plans</TEXT_KEY>
		<TEXT_VALUE>City Plans</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_sculpted_shapes</TEXT_KEY>
		<TEXT_VALUE>Sculpted Shapes</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_pastry_tongs</TEXT_KEY>
		<TEXT_VALUE>Pastry Tongs</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_knitting_needle</TEXT_KEY>
		<TEXT_VALUE>Glass</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_bisque_shapes</TEXT_KEY>
		<TEXT_VALUE>Monogram Coins</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_lodge_maquette</TEXT_KEY>
		<TEXT_VALUE>Miniature Lodge</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_hiking_stick</TEXT_KEY>
		<TEXT_VALUE>Sturdy Stick</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_brass_dials</TEXT_KEY>
		<TEXT_VALUE>Brass Dials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_brass_dials_01</TEXT_KEY>
		<TEXT_VALUE>Brass Dials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_brass_dials_02</TEXT_KEY>
		<TEXT_VALUE>Brass Dials</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_typebar</TEXT_KEY>
		<TEXT_VALUE>Typebar</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_window_screen</TEXT_KEY>
		<TEXT_VALUE>Window Screen</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_receipt_spike</TEXT_KEY>
		<TEXT_VALUE>Receipt Spike</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_tie_pin</TEXT_KEY>
		<TEXT_VALUE>Tie Pin</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_kerosene_lamp</TEXT_KEY>
		<TEXT_VALUE>Lampshade</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_sebastians_ring</TEXT_KEY>
		<TEXT_VALUE>Savage's Ring</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_lodge_matches</TEXT_KEY>
		<TEXT_VALUE>Matchbook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_paper_release</TEXT_KEY>
		<TEXT_VALUE>Release Knob</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_maids_key</TEXT_KEY>
		<TEXT_VALUE>Maid's Key</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_paperweight</TEXT_KEY>
		<TEXT_VALUE>Paperweight</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_hook_trophy</TEXT_KEY>
		<TEXT_VALUE>Trophy Hook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_swordfish_trophy</TEXT_KEY>
		<TEXT_VALUE>Swordfish Trophy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_yellow_token</TEXT_KEY>
		<TEXT_VALUE>Yellow Owl</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_bottle_opener</TEXT_KEY>
		<TEXT_VALUE>Bottle Opener</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_foldable_ruler</TEXT_KEY>
		<TEXT_VALUE>Foldable Ruler</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_phone_number</TEXT_KEY>
		<TEXT_VALUE>Phone Number</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_numbered_coins</TEXT_KEY>
		<TEXT_VALUE>Numbered Coins</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_numbered_coins_01</TEXT_KEY>
		<TEXT_VALUE>Numbered Coins</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_numbered_coins_02</TEXT_KEY>
		<TEXT_VALUE>Numbered Coins</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_pocket_square</TEXT_KEY>
		<TEXT_VALUE>Pocket Square</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_broken_umbrella</TEXT_KEY>
		<TEXT_VALUE>Broken Umbrella</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_wiring_pouch</TEXT_KEY>
		<TEXT_VALUE>Wiring Pouch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>inventory_wind_chimes</TEXT_KEY>
		<TEXT_VALUE>Wind Chimes</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_rusty_saw</TEXT_KEY>
		<TEXT_VALUE>Rusty Saw</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_skeleton_heads</TEXT_KEY>
		<TEXT_VALUE>Skeleton Heads</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_vise_handle</TEXT_KEY>
		<TEXT_VALUE>Vise Handle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_sandpaper</TEXT_KEY>
		<TEXT_VALUE>Sandpaper</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_carpenter_plane</TEXT_KEY>
		<TEXT_VALUE>Carpenter Plane</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_divider</TEXT_KEY>
		<TEXT_VALUE>Divider</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_small_paddle</TEXT_KEY>
		<TEXT_VALUE>Small Paddle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_gate_combination</TEXT_KEY>
		<TEXT_VALUE>Gate Combination</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_tow_rope</TEXT_KEY>
		<TEXT_VALUE>Tow Rope</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_miners_pin</TEXT_KEY>
		<TEXT_VALUE>Miner's Pin</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_mckinney_pickaxe</TEXT_KEY>
		<TEXT_VALUE>Mckinney's Pickaxe</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_crochet_hook</TEXT_KEY>
		<TEXT_VALUE>Crochet Hook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_red_buoy</TEXT_KEY>
		<TEXT_VALUE>Red Buoy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_air_pump</TEXT_KEY>
		<TEXT_VALUE>Air Pump</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_locker_handle</TEXT_KEY>
		<TEXT_VALUE>Locker Handle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_ball_chain</TEXT_KEY>
		<TEXT_VALUE>Ball Chain</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_crab_claw</TEXT_KEY>
		<TEXT_VALUE>Crab Claw</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_green_buoy</TEXT_KEY>
		<TEXT_VALUE>Green Buoy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_ice_tongs</TEXT_KEY>
		<TEXT_VALUE>Ice Tongs</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_happy_salmon</TEXT_KEY>
		<TEXT_VALUE>Happy Salmon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_patching_tape</TEXT_KEY>
		<TEXT_VALUE>Patching Tape</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iris_directions</TEXT_KEY>
		<TEXT_VALUE>Iris' Directions</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_improvised_pump</TEXT_KEY>
		<TEXT_VALUE>Improvised Pump</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_butter_knife</TEXT_KEY>
		<TEXT_VALUE>Butter Knife</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_skull</TEXT_KEY>
		<TEXT_VALUE>Skeleton Head</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_drenched_cloth</TEXT_KEY>
		<TEXT_VALUE>Drenched Cloth</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_fire_extinguisher</TEXT_KEY>
		<TEXT_VALUE>Fire Extinguisher</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_nail_scissors</TEXT_KEY>
		<TEXT_VALUE>Nail Scissors</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_chains</TEXT_KEY>
		<TEXT_VALUE>Chains</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_snowmobile_keys</TEXT_KEY>
		<TEXT_VALUE>Snowmobile Keys</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_licence_plate</TEXT_KEY>
		<TEXT_VALUE>Licence Plate</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_fire_poker</TEXT_KEY>
		<TEXT_VALUE>Fire Poker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_repair_kit</TEXT_KEY>
		<TEXT_VALUE>Repair Kit</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_penny</TEXT_KEY>
		<TEXT_VALUE>Penny</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_dessert_fork</TEXT_KEY>
		<TEXT_VALUE>Dessert Fork</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_postmans_badge</TEXT_KEY>
		<TEXT_VALUE>Postman's Badge</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_jewlery_box</TEXT_KEY>
		<TEXT_VALUE>Evidence Box</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_evidence_rope</TEXT_KEY>
		<TEXT_VALUE>Evidence Rope</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_potato_masher</TEXT_KEY>
		<TEXT_VALUE>Potato Masher</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_spanner</TEXT_KEY>
		<TEXT_VALUE>Spanner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iris_photograph</TEXT_KEY>
		<TEXT_VALUE>Iris's photograph</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_fuse</TEXT_KEY>
		<TEXT_VALUE>Fuse</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_shoe_wax</TEXT_KEY>
		<TEXT_VALUE>Shoe Wax</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_steaming_teapot</TEXT_KEY>
		<TEXT_VALUE>Steaming Teapot</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_window_latch</TEXT_KEY>
		<TEXT_VALUE>Window Latch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_pocket_mirror</TEXT_KEY>
		<TEXT_VALUE>Pocket Mirror</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_tensioner</TEXT_KEY>
		<TEXT_VALUE>Tensioner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_tensioner_01</TEXT_KEY>
		<TEXT_VALUE>Tensioner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_tensioner_03</TEXT_KEY>
		<TEXT_VALUE>Tensioner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_bellow</TEXT_KEY>
		<TEXT_VALUE>Bellow</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_heated_fire_poker</TEXT_KEY>
		<TEXT_VALUE>Heated Fire Poker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_gramophone_spring</TEXT_KEY>
		<TEXT_VALUE>Gramophone Spring</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_thin_shoehorn</TEXT_KEY>
		<TEXT_VALUE>Thin Shoehorn</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_exhaust_key</TEXT_KEY>
		<TEXT_VALUE>Exhaust Key</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_photographs</TEXT_KEY>
		<TEXT_VALUE>Photographs</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_snow_shovel</TEXT_KEY>
		<TEXT_VALUE>Snow Showel</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_strap_cutter</TEXT_KEY>
		<TEXT_VALUE>Strap Cutter</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_brooch</TEXT_KEY>
		<TEXT_VALUE>Brooch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_strengthened_leather</TEXT_KEY>
		<TEXT_VALUE>Strengthened Leather</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_alcohol</TEXT_KEY>
		<TEXT_VALUE>Alcohol</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iron_handle</TEXT_KEY>
		<TEXT_VALUE>Iron Handle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_shoehorn</TEXT_KEY>
		<TEXT_VALUE>Shoehorn</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_motor_oil</TEXT_KEY>
		<TEXT_VALUE>Motor Oil</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_acetone</TEXT_KEY>
		<TEXT_VALUE>Acetone</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_safe_switch</TEXT_KEY>
		<TEXT_VALUE>Safe Switch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_meathook</TEXT_KEY>
		<TEXT_VALUE>Meat Hook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_nutcracker</TEXT_KEY>
		<TEXT_VALUE>Nutcracker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_repairkit</TEXT_KEY>
		<TEXT_VALUE>Repair Kit</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_serving_board</TEXT_KEY>
		<TEXT_VALUE>Serving Board</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_money_clip</TEXT_KEY>
		<TEXT_VALUE>Money Clip</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>UI_CUTSCENE_MUSIC</TEXT_KEY>
		<TEXT_VALUE>Cutscene music volume</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>eb_unsorted_clues</TEXT_KEY>
		<TEXT_VALUE>Eb Unsorted Clues</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_inventory</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_safety_bar</TEXT_KEY>
		<TEXT_VALUE>Safety Bar</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_playing_dart</TEXT_KEY>
		<TEXT_VALUE>Playing Dart</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_tire_spreader</TEXT_KEY>
		<TEXT_VALUE>Tire Spreader</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_corkscrew</TEXT_KEY>
		<TEXT_VALUE>Corkscrew</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_baking_soda</TEXT_KEY>
		<TEXT_VALUE>Baking Soda</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_meat_hook</TEXT_KEY>
		<TEXT_VALUE>Meat Hook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_burnt_initial</TEXT_KEY>
		<TEXT_VALUE>Burnt Initial</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_initial</TEXT_KEY>
		<TEXT_VALUE>Initial</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_wire_brush</TEXT_KEY>
		<TEXT_VALUE>Wire Brush</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_picker</TEXT_KEY>
		<TEXT_VALUE>Picker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;plus_items</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_rope_piece</TEXT_KEY>
		<TEXT_VALUE>I must determine if this rope is the same kind as the one Savage was bound with. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_rope_matches</TEXT_KEY>
		<TEXT_VALUE>It matches! I should have a conversation with Mr. Welch about this rope. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_sebastians_ring</TEXT_KEY>
		<TEXT_VALUE>I could mold something in this clay. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_knitting_needle</TEXT_KEY>
		<TEXT_VALUE>Now I just need something round to cut out these round insignias.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_plus_items</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;general_bbt</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>msg_dummy_use</TEXT_KEY>
		<TEXT_VALUE>Now, what can I do with this?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_universal_missing</TEXT_KEY>
		<TEXT_VALUE>I don't have all the pieces.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>generic_dummy_01</TEXT_KEY>
		<TEXT_VALUE>Now, let’s see...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>generic_dummy_02</TEXT_KEY>
		<TEXT_VALUE>What could I possibly do here?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>generic_dummy_03</TEXT_KEY>
		<TEXT_VALUE>I have to consider my options. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE>What could I possibly do here?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>missuse1</TEXT_KEY>
		<TEXT_VALUE>I have to consider my options. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>missuse2</TEXT_KEY>
		<TEXT_VALUE>Well, at least I gave it a shot.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>missuse3</TEXT_KEY>
		<TEXT_VALUE>I need a different strategy.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;scene_bbt</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;wharf</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;smugglers_house</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;warehouse_frontyard</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;warehouse_backyard</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;warehouse</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;smugglers_office</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;heater_room</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;tavern_cellar</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;tavern_kitchen</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;river_shack</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;coffin_makers_shed</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>dummy_use_vise_handle</TEXT_KEY>
		<TEXT_VALUE>I'll have to release this piece of wood from the vise's grip. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dummy_use_crab_claw</TEXT_KEY>
		<TEXT_VALUE>Dummy use crab claw</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;cemetery</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;cemetery_entrance</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>dummy_use_divider</TEXT_KEY>
		<TEXT_VALUE>I'll have to unbend the hook somehow. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_react_cemetery_first_entry</TEXT_KEY>
		<TEXT_VALUE>Bert looks nervous. Was that because he saw me, or there is some other reason for that. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>dummy_use_broken_umbrella</TEXT_KEY>
		<TEXT_VALUE>There is something underneath the porch, but my hands are not long enough. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;CH1</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;pier</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_hanger</TEXT_KEY>
		<TEXT_VALUE>Stupid lock! I really need to get a new suitcase...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_pier_first_enter</TEXT_KEY>
		<TEXT_VALUE>There's the local sheriff. I should speak with him first.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_body</TEXT_KEY>
		<TEXT_VALUE>He was beaten and then restrained before he was drowned. This murder was very personal.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_pier</TEXT_KEY>
		<TEXT_VALUE>They don't call Alaska 'The Last Frontier' for nothing.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_badge</TEXT_KEY>
		<TEXT_VALUE>He wants to see my badge, before he'll let me see the body.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_detective_badge_pickup</TEXT_KEY>
		<TEXT_VALUE>Here it is! One of these days, I'll remember to stuff it in my coat pocket.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;town_centre</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_blue_token</TEXT_KEY>
		<TEXT_VALUE>Someone is clearly fond of birds here. Not surprising, considering the town's name.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_wrapping_wire</TEXT_KEY>
		<TEXT_VALUE>I've got to get in there, but this door handle is practically falling off!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_map_pickup</TEXT_KEY>
		<TEXT_VALUE>A map is always useful, even in a small town like this. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_suitcase_strap</TEXT_KEY>
		<TEXT_VALUE>It won't stand unless I tie it up firmly. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_green_token</TEXT_KEY>
		<TEXT_VALUE>A souvenir or two could come in handy.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_town_hall</TEXT_KEY>
		<TEXT_VALUE>Town Hall looks like it came straight out of a western.  </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_town_square_workers</TEXT_KEY>
		<TEXT_VALUE>It seems this strike isn't ending any time soon.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_town_square_zz_scaffolding</TEXT_KEY>
		<TEXT_VALUE>This scaffolding isn't very sturdy, is it?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_yellow_token</TEXT_KEY>
		<TEXT_VALUE>A wise bird will let me peek inside. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_town_square_workers_gone</TEXT_KEY>
		<TEXT_VALUE>I have a feeling those striking workers will be back eventually.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_historical_plaque</TEXT_KEY>
		<TEXT_VALUE>DEDICATED TO</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_historical_plaque2</TEXT_KEY>
		<TEXT_VALUE>'TOOTHLESS' BILL MORGAN & JOHN 'SKIPPER' MCKINNEY</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_historical_plaque3</TEXT_KEY>
		<TEXT_VALUE>THE LEGENDARY KLONDIKE MINERS OF SNOWBIRD'S CREEK</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_bbt_historical_plaque</TEXT_KEY>
		<TEXT_VALUE>The Klondike Gold Rush made some people rich, but unfortunately, many people lost everything, including their lives. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_tent_stake</TEXT_KEY>
		<TEXT_VALUE>These are heavy! I'll need a little leverage to move them aside.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_town_square_workers_2</TEXT_KEY>
		<TEXT_VALUE>He's made them leave for now, but they'll be back.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>broken_door_opened</TEXT_KEY>
		<TEXT_VALUE>That man slammed this door so hard, it broke! Was he angry about the strike?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_berts</TEXT_KEY>
		<TEXT_VALUE>Bert's Store</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_mayor</TEXT_KEY>
		<TEXT_VALUE>SNOWBIRD'S CREEK</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_city_town_hall</TEXT_KEY>
		<TEXT_VALUE>TOWN HALL</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_mayo</TEXT_KEY>
		<TEXT_VALUE>MAYOR</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_welcome</TEXT_KEY>
		<TEXT_VALUE>WELCOME</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_daily_news</TEXT_KEY>
		<TEXT_VALUE>DAILY NEWS</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mayors_office</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_toothpick_holder</TEXT_KEY>
		<TEXT_VALUE>There's got to be a way I can force this open.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_snowbirds_crest</TEXT_KEY>
		<TEXT_VALUE>The bottom drawer is locked with the town's crest. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_financial_book</TEXT_KEY>
		<TEXT_VALUE>Some financial records are missing. Is the mayor hiding them?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_reaction_mayors_office_gunshots</TEXT_KEY>
		<TEXT_VALUE>Were those gunshots? I should go check!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_mayors_office</TEXT_KEY>
		<TEXT_VALUE>The inscription says: John McKinney. He must be one of the town's forefathers.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_bottle_opener</TEXT_KEY>
		<TEXT_VALUE>I'll need a little leverage to force this off.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_bbt_window</TEXT_KEY>
		<TEXT_VALUE>The workers are panicked! I've got to see what's going on out there.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_rifle_name</TEXT_KEY>
		<TEXT_VALUE>John McKinney</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_encased_rifle</TEXT_KEY>
		<TEXT_VALUE>Is this a relic of the Klondike Gold Rush? It sure looks old enough...</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_gift</TEXT_KEY>
		<TEXT_VALUE>Was that jewelry box I found on Seth Savage intended for the mayor?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_tracing_paper</TEXT_KEY>
		<TEXT_VALUE>I shouldn't take the last brochure. I'll just make a tracing of the map.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_protesters</TEXT_KEY>
		<TEXT_VALUE>Losing your job could be a powerful motive for murder. Maybe one of these guys is the killer?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>on_scene_rosemarie</TEXT_KEY>
		<TEXT_VALUE>Rosemarie Gardner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_mayors_office_back</TEXT_KEY>
		<TEXT_VALUE>I cannot search her office unless she gives me permission for that.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;general_store</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_bert_store</TEXT_KEY>
		<TEXT_VALUE>Let's hear what he has to say about this.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_desk_plate</TEXT_KEY>
		<TEXT_VALUE>Someone roughed up his counter. I'll need something thin to force the glass open.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_register_buttons</TEXT_KEY>
		<TEXT_VALUE>I can't open the cash register until I find the two missing buttons.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_store_ropes</TEXT_KEY>
		<TEXT_VALUE>Now to check if Alan really purchased those ropes.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>wrong_use_paper_binder</TEXT_KEY>
		<TEXT_VALUE>That didn't work. It's too small.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;tavern_outside</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_hook_trophy</TEXT_KEY>
		<TEXT_VALUE>I'll have to cut through the linen to see what's underneath. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_tavern_outside_first</TEXT_KEY>
		<TEXT_VALUE>According to Bert, this is the place where Alan spends most of his time. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_fixed_compass</TEXT_KEY>
		<TEXT_VALUE>This padlock is missing some kind of round mechanism.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_partial_map</TEXT_KEY>
		<TEXT_VALUE>I'll need directions to find the Snowbird's Nest lodge.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_foldable_ruler</TEXT_KEY>
		<TEXT_VALUE>If I close the window, that could tear the paper. I need something long and thin to get it out.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_tavern</TEXT_KEY>
		<TEXT_VALUE>Taverns are great places to gather info, but this one seems more depressing than most.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_receipt_spike</TEXT_KEY>
		<TEXT_VALUE>There's something caught between the window shutters.  </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_fishing_rod</TEXT_KEY>
		<TEXT_VALUE>I can't pull down this saddle. Maybe a tool would help.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_nail_scissors</TEXT_KEY>
		<TEXT_VALUE>It's stitched up. How can I get it open?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_postmans_badge</TEXT_KEY>
		<TEXT_VALUE>The saddlebag is locked.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_tavern_outside_tram</TEXT_KEY>
		<TEXT_VALUE>This tram must lead to the upper part of town.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_mg_tram_map_01</TEXT_KEY>
		<TEXT_VALUE>STATION</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_mg_tram_map_02</TEXT_KEY>
		<TEXT_VALUE>POWER</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;tavern_mainroom</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_cowboy_spur</TEXT_KEY>
		<TEXT_VALUE>If only I had some kind of can opener.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_phone_dial</TEXT_KEY>
		<TEXT_VALUE>Someone ripped off the rotary dial.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_souvenir_magnet</TEXT_KEY>
		<TEXT_VALUE>This compass is demagnetized. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_rifle_hammer</TEXT_KEY>
		<TEXT_VALUE>I could pry the hook off this trophy if I had something small and sturdy.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_evidence</TEXT_KEY>
		<TEXT_VALUE>I should face him with some evidence to make him talk. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_tavern_mainroom_first</TEXT_KEY>
		<TEXT_VALUE>Finding Alan was easy. Let's see what he has to say about this case.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_phone_number</TEXT_KEY>
		<TEXT_VALUE>I can't just dial random numbers.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_paper_binder</TEXT_KEY>
		<TEXT_VALUE>I'll have to find a new zipper pull to see what's inside. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_tavern_interior</TEXT_KEY>
		<TEXT_VALUE>Alan bought the rope Savage was bound with. Let's see what he has to say about that. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_tavern_alan</TEXT_KEY>
		<TEXT_VALUE>Alan has no obvious motive to kill Savage, so he's off my main suspect list, for now.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_tavern_mainroom_zz_box_wrong_order</TEXT_KEY>
		<TEXT_VALUE>No! That's not the right number. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;lodge_frontyard</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_typebar</TEXT_KEY>
		<TEXT_VALUE>Looks like there's a hidden stash under the floor!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_car_keys</TEXT_KEY>
		<TEXT_VALUE>It's locked, and I'm not about to add another crime here by breaking in. I'll need the keys.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_phone_cable</TEXT_KEY>
		<TEXT_VALUE>Maybe I could drop something through the cracked window to pull up that lock?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_car_key_broken</TEXT_KEY>
		<TEXT_VALUE>Great! The key broke off in the lock. Now what can I do?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_welcome</TEXT_KEY>
		<TEXT_VALUE>"Stay & Rest at Snowbird's Nest!" Cute.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_hiking_stick</TEXT_KEY>
		<TEXT_VALUE>These crates are sealed. I guess I'll have to use force to open them. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_sculpted_shapes</TEXT_KEY>
		<TEXT_VALUE>These coals are still warm. I could even bake something on them. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_paperweight</TEXT_KEY>
		<TEXT_VALUE>I'll need something heavy to hold the pedal down. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_lodge_frontyard_mountain</TEXT_KEY>
		<TEXT_VALUE>Such a picturesque view from here. Too bad I'm not on vacation.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_lodge_frontyard_iris</TEXT_KEY>
		<TEXT_VALUE>I should talk to her before I enter the lodge.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_serving_board</TEXT_KEY>
		<TEXT_VALUE>They're red hot! I need something to scoop them up.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_wiring_pouch</TEXT_KEY>
		<TEXT_VALUE>Hot-wiring this car is my only option right now. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>pedal_press</TEXT_KEY>
		<TEXT_VALUE>I won't know if this car is working until I try it out.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_cemetery_entrance_open</TEXT_KEY>
		<TEXT_VALUE>Let's see if these explosives Marlon mention are still on the cemetery. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;lodge_reception</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_lodge_reception_first</TEXT_KEY>
		<TEXT_VALUE>No one's here. I guess the lodge has been a ghost town lately.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_lodge_maquette</TEXT_KEY>
		<TEXT_VALUE>Hmm... The lodge is missing from this miniature model.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_nail_clipper</TEXT_KEY>
		<TEXT_VALUE>This phone cord could be useful, but I only need a part of it.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_tie_pin</TEXT_KEY>
		<TEXT_VALUE>I need something thin to unscrew these bolts.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_bisque_shapes</TEXT_KEY>
		<TEXT_VALUE>The guest room keys are made out of Seth Savage's monogram. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_winding_keys</TEXT_KEY>
		<TEXT_VALUE>This mechanism needs to be wound up. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_city_plans</TEXT_KEY>
		<TEXT_VALUE>There are a few buildings missing, but without a map, I wouldn't know how to place them.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>info_lodge_ashtray</TEXT_KEY>
		<TEXT_VALUE>Someone was here recently. This cigar is still lit. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_wrong_use_sculpter_shapes</TEXT_KEY>
		<TEXT_VALUE>I need to harden this clay with some heat.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_wrong_keys_order</TEXT_KEY>
		<TEXT_VALUE>That wasn't the right order. I should watch the birds more carefully.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_one_winding_key</TEXT_KEY>
		<TEXT_VALUE>I can't do much with only one key. I need both of them. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_town_maquette_house</TEXT_KEY>
		<TEXT_VALUE>I can't just place this house anywhere. I need a map. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;living_room</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_maids_key</TEXT_KEY>
		<TEXT_VALUE>It seems he's locked himself inside. But this is a lodge, so this room has a key somewhere.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_maids_key_after</TEXT_KEY>
		<TEXT_VALUE>I've got to get in there, quickly!</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_living_room_first</TEXT_KEY>
		<TEXT_VALUE>No one here either. I should use this opportunity to snoop around. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_paper_release</TEXT_KEY>
		<TEXT_VALUE>The paper will rip if I try to pull it out without the paper release knob.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_lodge_matches</TEXT_KEY>
		<TEXT_VALUE>I just need some fire here. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_broken_keychain</TEXT_KEY>
		<TEXT_VALUE>This chain needs to be reconnected.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>use_pocket_square</TEXT_KEY>
		<TEXT_VALUE>Lemon juice is useful for cleaning. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>dummy_use_kerosene_lamp</TEXT_KEY>
		<TEXT_VALUE>I need something to protect the flame. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;marlons_room</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_react_marlons_room_first</TEXT_KEY>
		<TEXT_VALUE>Well, there goes my prime suspect. Poor Marlon, he didn't deserve this. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>dummy_use_drenched_cloth</TEXT_KEY>
		<TEXT_VALUE>I'll have to clean this, in order to see what's underneath it. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>dummy_use_butter_knife</TEXT_KEY>
		<TEXT_VALUE>Opening this suitcase won't be hard. I just need something thin and sharp. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>dummy_use_numbered_coins</TEXT_KEY>
		<TEXT_VALUE>I'll have to find all coins to open his desk. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;shack_interior</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>info_shack_interior_mg_pursuing_joseph_wrong_way</TEXT_KEY>
		<TEXT_VALUE>PH info_shack_interior_mg_pursuing_joseph_wrong_way</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>info_shack_interior_mg_pursuing_joseph_path_is_blocked</TEXT_KEY>
		<TEXT_VALUE>PH info_shack_interior_mg_pursuing_joseph_path_is_blocked</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_shack_interior_mg_pursuing_joseph_wrong_use</TEXT_KEY>
		<TEXT_VALUE>PH bbt_shack_interior_mg_pursuing_joseph_wrong_use</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_shack_interior_mg_pursuing_joseph_use_sign_number</TEXT_KEY>
		<TEXT_VALUE>PH bbt_shack_interior_mg_pursuing_joseph_use_sign_number</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>tooltip_up</TEXT_KEY>
		<TEXT_VALUE>Forword</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>tooltip_down</TEXT_KEY>
		<TEXT_VALUE>Back</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>tooltip_left</TEXT_KEY>
		<TEXT_VALUE>Left</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>tooltip_right</TEXT_KEY>
		<TEXT_VALUE>Right</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;CH3</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;loghouse_front</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_loghouse_front_first</TEXT_KEY>
		<TEXT_VALUE>PH bbt_loghouse_front_first</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;loghouse_mainroom</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_wow_react_loghouse</TEXT_KEY>
		<TEXT_VALUE>PH bbt_wow_react_loghouse</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_loghouse_mainroom_first</TEXT_KEY>
		<TEXT_VALUE>PH bbt_loghouse_mainroom_first</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>txt_window_loghouse</TEXT_KEY>
		<TEXT_VALUE>Keep your trap shut, or Iris dies.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dummy_use_steaming_teapot</TEXT_KEY>
		<TEXT_VALUE>PH dummy_use_steaming_teapot</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;loghouse_side</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_loghouse_side_first</TEXT_KEY>
		<TEXT_VALUE>PH bbt_loghouse_side_first</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;loghouse_workshop</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dummy_use_exhaust_key</TEXT_KEY>
		<TEXT_VALUE>PH dummy_use_exhaust_key</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dummy_use_motor_oil</TEXT_KEY>
		<TEXT_VALUE>PH dummy_use_motor_oil</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dummy_use_alcohol</TEXT_KEY>
		<TEXT_VALUE>PH dummy_use_alcohol</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ce_scene_bbt</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dia_mayor</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho_exotic_cabinet</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mho_hay_stack</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho_tavern_keepers_desk</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho_crime_scene</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho_walk_in_closet</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;kho_junk_pile</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho_coffin_makers_bedroom</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho_construction_materials</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_nails</TEXT_KEY>
		<TEXT_VALUE>887</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_button</TEXT_KEY>
		<TEXT_VALUE>348</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_belt</TEXT_KEY>
		<TEXT_VALUE>481</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_scissors</TEXT_KEY>
		<TEXT_VALUE>415</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_wooden_brush</TEXT_KEY>
		<TEXT_VALUE>155</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_fork</TEXT_KEY>
		<TEXT_VALUE>32</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_mouse_trap</TEXT_KEY>
		<TEXT_VALUE>73</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_shaving_brush</TEXT_KEY>
		<TEXT_VALUE>732</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_spoon</TEXT_KEY>
		<TEXT_VALUE>507</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_wrench</TEXT_KEY>
		<TEXT_VALUE>541</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_oil</TEXT_KEY>
		<TEXT_VALUE>522</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_sink_drain</TEXT_KEY>
		<TEXT_VALUE>976</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>general_store_ho_rope</TEXT_KEY>
		<TEXT_VALUE>318</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;kHO_junk_pile</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>kho_use_hook</TEXT_KEY>
		<TEXT_VALUE>I've got to rip off this net.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>kho_use_bottle</TEXT_KEY>
		<TEXT_VALUE>Some liquid should clean this off.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_outside_kho_junk_pile_book</TEXT_KEY>
		<TEXT_VALUE>Book</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_outside_kho_junk_pile_brush</TEXT_KEY>
		<TEXT_VALUE>Brush</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_outside_kho_junk_pile_clock</TEXT_KEY>
		<TEXT_VALUE>Clock</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_outside_kho_junk_pile_coffepot</TEXT_KEY>
		<TEXT_VALUE>Coffee Pot</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_outside_kho_junk_pile_envelopes</TEXT_KEY>
		<TEXT_VALUE>Envelopes</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tavern_outside_kho_junk_pile_knife</TEXT_KEY>
		<TEXT_VALUE>Knife</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;HO_moving_crates</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_bell</TEXT_KEY>
		<TEXT_VALUE>Bell</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_cup</TEXT_KEY>
		<TEXT_VALUE>Cup</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_elephant</TEXT_KEY>
		<TEXT_VALUE>Elephant</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_glasses</TEXT_KEY>
		<TEXT_VALUE>Glasses</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_knife</TEXT_KEY>
		<TEXT_VALUE>Sword</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_lantern</TEXT_KEY>
		<TEXT_VALUE>Lantern</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_lock</TEXT_KEY>
		<TEXT_VALUE>Lock</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_pen</TEXT_KEY>
		<TEXT_VALUE>Pen</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_perfume</TEXT_KEY>
		<TEXT_VALUE>Perfume</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_sand_clock</TEXT_KEY>
		<TEXT_VALUE>Hourglass</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_serving_platter</TEXT_KEY>
		<TEXT_VALUE>Serving Platter</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>lodge_frontyard_ho_wallet</TEXT_KEY>
		<TEXT_VALUE>Wallet</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;CleanSD examples</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;inventory examples</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_coin_bag</TEXT_KEY>
		<TEXT_VALUE>Coin Bag</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_glove</TEXT_KEY>
		<TEXT_VALUE>Leather Glove</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_cloudy_orb</TEXT_KEY>
		<TEXT_VALUE>Cloudy Orb</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dho example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>popup_dho_truth</TEXT_KEY>
		<TEXT_VALUE>Truth</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>popup_dho_lie</TEXT_KEY>
		<TEXT_VALUE>Lie</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_talk_01</TEXT_KEY>
		<TEXT_VALUE>First talk</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_talk_02</TEXT_KEY>
		<TEXT_VALUE>Second talk</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_talk_03</TEXT_KEY>
		<TEXT_VALUE>Third talk</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_talk_04</TEXT_KEY>
		<TEXT_VALUE>Fourth talk</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_clue_02</TEXT_KEY>
		<TEXT_VALUE>Second Clue</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_clue_03</TEXT_KEY>
		<TEXT_VALUE>Third Clue</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_bbt_02</TEXT_KEY>
		<TEXT_VALUE>Second bbt</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_bbt_03</TEXT_KEY>
		<TEXT_VALUE>Third bbt</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>fourth_scene_ho_bbt_04</TEXT_KEY>
		<TEXT_VALUE>Fourth bbt</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;ho example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_ace_card</TEXT_KEY>
		<TEXT_VALUE>Ace</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_shell</TEXT_KEY>
		<TEXT_VALUE>Shell</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_paper_boat</TEXT_KEY>
		<TEXT_VALUE>Boat</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_moon</TEXT_KEY>
		<TEXT_VALUE>Moon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_chess_figurine</TEXT_KEY>
		<TEXT_VALUE>Chess piece</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_lens</TEXT_KEY>
		<TEXT_VALUE>This is an example of a riddle. It is used when there is only one item or only one item array in the ho iteration. When the item is picked up there is no strike-through animation.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_bottle_opener</TEXT_KEY>
		<TEXT_VALUE>Bottle opener</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_hart</TEXT_KEY>
		<TEXT_VALUE>Heart</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_button</TEXT_KEY>
		<TEXT_VALUE>Button</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_anchor</TEXT_KEY>
		<TEXT_VALUE>Anchor</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_medal</TEXT_KEY>
		<TEXT_VALUE>Medal</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_duck</TEXT_KEY>
		<TEXT_VALUE>Duck</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_morph</TEXT_KEY>
		<TEXT_VALUE>This is an example of a morph hidden object puzzle. Find all the morphing elements.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>first_scene_ho_bottom</TEXT_KEY>
		<TEXT_VALUE>Chest Bottom</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;iho example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iho_doctors_scissors</TEXT_KEY>
		<TEXT_VALUE>Scissors</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iho_bottle1</TEXT_KEY>
		<TEXT_VALUE>Sedative</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iho_alcohol</TEXT_KEY>
		<TEXT_VALUE>Alcohol</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iho_forceps</TEXT_KEY>
		<TEXT_VALUE>Forceps</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>inventory_iho_needle_string</TEXT_KEY>
		<TEXT_VALUE>Medicinal thread</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_give_may_item_1</TEXT_KEY>
		<TEXT_VALUE>Detective, there in my bag - there's a pair of surgical scissors. I have to cut his shirt off.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_give_may_item_2</TEXT_KEY>
		<TEXT_VALUE>First we need to anesthetize him. Here, mix this sedative.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_give_may_item_3</TEXT_KEY>
		<TEXT_VALUE>Now to clean the wound-- Bring me a bottle of high-proof alcohol, whatever you can find.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>bbt_give_may_item_4</TEXT_KEY>
		<TEXT_VALUE>That'll do. Now hand me the forceps.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mho example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_metal_smoothing_plane</TEXT_KEY>
		<TEXT_VALUE>Tool</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_spider</TEXT_KEY>
		<TEXT_VALUE>Spider</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_wire</TEXT_KEY>
		<TEXT_VALUE>Wire</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_golden_watch</TEXT_KEY>
		<TEXT_VALUE>Watch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_acorn</TEXT_KEY>
		<TEXT_VALUE>Acorn</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_ribbon</TEXT_KEY>
		<TEXT_VALUE>Ribbon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_magnifier</TEXT_KEY>
		<TEXT_VALUE>Magnifier</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_nautical_instrument</TEXT_KEY>
		<TEXT_VALUE>Nautical Instrument</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_ho_owl</TEXT_KEY>
		<TEXT_VALUE>Owl</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;scene name examples</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_first_scene</TEXT_KEY>
		<TEXT_VALUE>First Scene</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_second_scene</TEXT_KEY>
		<TEXT_VALUE>Second Scene</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_third_scene</TEXT_KEY>
		<TEXT_VALUE>Third Scene</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_fourth_scene</TEXT_KEY>
		<TEXT_VALUE>Fourth Scene</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mg info example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>mg_info_example</TEXT_KEY>
		<TEXT_VALUE>This an example of info for a mini-game. The text-key for the info should be stored (set) in the variable #mg_info .</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;dia example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_brianne_beast_gallery_first_01</TEXT_KEY>
		<TEXT_VALUE>Our situation has worsened, but there still may be hope! So long as Mab's hourglass is incomplete, her powers are limited.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_brianne_beast_gallery_first_02</TEXT_KEY>
		<TEXT_VALUE>Eric's right. I learned from the scrolls that Sandmen are only as powerful as the hourglasses they wield.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_brianne_beast_gallery_first_03</TEXT_KEY>
		<TEXT_VALUE>Two prisms are missing from Mab's hourglass. So long as they remain apart, she can't regain her full power.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_brianne_beast_gallery_first_04</TEXT_KEY>
		<TEXT_VALUE>My father could have destroyed those prisms, but he coveted their power as well. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_brianne_beast_gallery_first_05</TEXT_KEY>
		<TEXT_VALUE>However, thanks to him, I now know their location. We must find the prisms, before Mab does.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>dialog_brianne_beast_gallery_first_06</TEXT_KEY>
		<TEXT_VALUE>Don't worry, Eric. We'll never give up, right Detective? Let's use the town map to make a plan.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;kho example</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_chalk</TEXT_KEY>
		<TEXT_VALUE>chalk</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_glasses</TEXT_KEY>
		<TEXT_VALUE>glasses</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_microscope</TEXT_KEY>
		<TEXT_VALUE>microscope</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_watch</TEXT_KEY>
		<TEXT_VALUE>watch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_ruler</TEXT_KEY>
		<TEXT_VALUE>ruler</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_burner</TEXT_KEY>
		<TEXT_VALUE>burner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_calc</TEXT_KEY>
		<TEXT_VALUE>calc</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_cone</TEXT_KEY>
		<TEXT_VALUE>cone</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_glove</TEXT_KEY>
		<TEXT_VALUE>glove</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>second_scene_kho_lamp</TEXT_KEY>
		<TEXT_VALUE>lamp</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mg_dead_body</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_evidence_rope</TEXT_KEY>
		<TEXT_VALUE>The victim was restrained with the rope before being tossed into the water.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_body_vallet</TEXT_KEY>
		<TEXT_VALUE>His wallet is intact, along with his money and cards. The motive wasn't robbery.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_seaweed</TEXT_KEY>
		<TEXT_VALUE>The current must have carried the body. That could explain the seaweed. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_belongings_picked</TEXT_KEY>
		<TEXT_VALUE>That's everything he had worth noting. I'll put them aside.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_rope_marks</TEXT_KEY>
		<TEXT_VALUE>These marks indicate the victim was restrained before his death.  </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_bruises</TEXT_KEY>
		<TEXT_VALUE>He was knocked out, possibly with a blunt weapon or a direct punch.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_jewerly_box</TEXT_KEY>
		<TEXT_VALUE>He has a gift for a woman named Rose. I need to find her.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_torn_clothes</TEXT_KEY>
		<TEXT_VALUE>Torn clothes indicate signs of struggle. Did he fight with his killer?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_detective_book_note</TEXT_KEY>
		<TEXT_VALUE>A gift for Rose</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_body_everything_picked</TEXT_KEY>
		<TEXT_VALUE>There are no visible wounds. The cause of death is probably by drowning.  </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_watch</TEXT_KEY>
		<TEXT_VALUE>This expensive gold watch is not water-resistant. He was forced into the water.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_items_taken_1</TEXT_KEY>
		<TEXT_VALUE>This one should go in the evidence bag.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_items_taken_2</TEXT_KEY>
		<TEXT_VALUE>Sheriff will take his belongings to the station.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>bbt_react_rope_taken</TEXT_KEY>
		<TEXT_VALUE>I'll take the rope and the jewelry box with me for now. The sheriff will take the rest to the station.  </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>note_gift</TEXT_KEY>
		<TEXT_VALUE>Rose</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;mg_marlon_dead_body</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_evidence_rope_02</TEXT_KEY>
		<TEXT_VALUE>Murderer used the rope again. Could it be his signature? </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_evidence_blood_face</TEXT_KEY>
		<TEXT_VALUE>His face is smashed. He was fighting with the perpetrator.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_evidence_candlestick</TEXT_KEY>
		<TEXT_VALUE>Hmm, murderer used this candlestick as a weapon of opportunity during a commotion. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_evidence_window</TEXT_KEY>
		<TEXT_VALUE>The killer used this window to get away, and perhaps to get inside too. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_evidence_stack_of_clothes</TEXT_KEY>
		<TEXT_VALUE>Marlon was packing his clothes. Was he planning to leave this town? And why?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_evidence_timetable</TEXT_KEY>
		<TEXT_VALUE>Was he trying to escape from someone, or he was afraid that he will be the main suspect?</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>bbt_react_after_marlon_dead_body</TEXT_KEY>
		<TEXT_VALUE>I think that finding the connection between the two victims will help me find whoever did this. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#A4E8F9FF">
		<TEXT_KEY>info_marlon_body</TEXT_KEY>
		<TEXT_VALUE>Perpetrator planned this murder. Otherwise he wouldn't finish him off with the rope. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;evidence board</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>tooltip_evidence_board</TEXT_KEY>
		<TEXT_VALUE>Detective Notebook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_robert_01</TEXT_KEY>
		<TEXT_VALUE>Robert Morgan</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_robert_02</TEXT_KEY>
		<TEXT_VALUE>Sheriff </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_robert_01</TEXT_KEY>
		<TEXT_VALUE>He discovered the body of Seth Savage. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_sebastian_01</TEXT_KEY>
		<TEXT_VALUE>Cause of death: Intentional drowning</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_sebastian_02</TEXT_KEY>
		<TEXT_VALUE>Murder weapon: Rope </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_sebastian_03</TEXT_KEY>
		<TEXT_VALUE>Victim's belongings: Wallet, Gift for Rose, Watch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_sebastian_04</TEXT_KEY>
		<TEXT_VALUE>Conclusion: Victim was beaten, restrained, and tossed into the water.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_sebastian_01</TEXT_KEY>
		<TEXT_VALUE>Seth Savage</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_sebastian_02</TEXT_KEY>
		<TEXT_VALUE>Railroad Tycoon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_sebastian_03</TEXT_KEY>
		<TEXT_VALUE>Victim</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_mayor_01</TEXT_KEY>
		<TEXT_VALUE>Rosemary Gardner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_mayor_02</TEXT_KEY>
		<TEXT_VALUE>Mayor</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_mayor_01</TEXT_KEY>
		<TEXT_VALUE>Her husband Marlon Gardner had a business dispute with Seth Savage.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_mayor_02</TEXT_KEY>
		<TEXT_VALUE>Savage was trying to seduce her, but she rejected him.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_alan_01</TEXT_KEY>
		<TEXT_VALUE>Alan Welch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_alan_02</TEXT_KEY>
		<TEXT_VALUE>Union Leader</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_alan_01</TEXT_KEY>
		<TEXT_VALUE>He purchased the rope Savage was tied with.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_alan_02</TEXT_KEY>
		<TEXT_VALUE>Has a history of violent behavior. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_bert_01</TEXT_KEY>
		<TEXT_VALUE>Bert Norman</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_bert_02</TEXT_KEY>
		<TEXT_VALUE>Store Owner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_bert_01</TEXT_KEY>
		<TEXT_VALUE>Has personal issues with Alan and the Union.</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_iris_01</TEXT_KEY>
		<TEXT_VALUE>Iris Gardner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_iris_02</TEXT_KEY>
		<TEXT_VALUE>Daughter of Marlon Gardner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_iris_01</TEXT_KEY>
		<TEXT_VALUE>Claims that her father changed since Seth Savage arrived in town. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_joseph_01</TEXT_KEY>
		<TEXT_VALUE>Joseph Murphy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_info_joseph_02</TEXT_KEY>
		<TEXT_VALUE>Works at the mayor's office</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#B8F3C3FF">
		<TEXT_KEY>txt_clue_joseph_01</TEXT_KEY>
		<TEXT_VALUE>Had an argument with Marlon Gardner. </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_click_on_page</TEXT_KEY>
		<TEXT_VALUE>Dummy use click on page</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_fake_task</TEXT_KEY>
		<TEXT_VALUE>Dummy use fake task</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_divider_01</TEXT_KEY>
		<TEXT_VALUE>Dummy use divider 01</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_carpenter_plane</TEXT_KEY>
		<TEXT_VALUE>Dummy use carpenter plane</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_small_paddle</TEXT_KEY>
		<TEXT_VALUE>Dummy use small paddle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_ball_chain</TEXT_KEY>
		<TEXT_VALUE>Dummy use ball chain</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_rusty_saw</TEXT_KEY>
		<TEXT_VALUE>Dummy use rusty saw</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_happy_salmon</TEXT_KEY>
		<TEXT_VALUE>Dummy use happy salmon</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_crochet_hook</TEXT_KEY>
		<TEXT_VALUE>Dummy use crochet hook</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_red_buoy</TEXT_KEY>
		<TEXT_VALUE>Dummy use red buoy</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_tow_rope</TEXT_KEY>
		<TEXT_VALUE>Dummy use tow rope</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_locker_handle</TEXT_KEY>
		<TEXT_VALUE>Dummy use locker handle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_improvised_pump</TEXT_KEY>
		<TEXT_VALUE>Dummy use improvised pump</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_mckinneys_pickaxe</TEXT_KEY>
		<TEXT_VALUE>Dummy use mckinneys pickaxe</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_sellotape</TEXT_KEY>
		<TEXT_VALUE>Dummy use sellotape</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_air_pump</TEXT_KEY>
		<TEXT_VALUE>Dummy use air pump</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_square_pocket</TEXT_KEY>
		<TEXT_VALUE>Dummy use square pocket</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_skeleton_heads</TEXT_KEY>
		<TEXT_VALUE>Dummy use skeleton heads</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_shack_interior</TEXT_KEY>
		<TEXT_VALUE>Shack Interior </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_sand_paper</TEXT_KEY>
		<TEXT_VALUE>Dummy use sand paper</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_miners_pin</TEXT_KEY>
		<TEXT_VALUE>Dummy use miners pin</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_tavern_kitchen</TEXT_KEY>
		<TEXT_VALUE>Ce Tavern Kitchen </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_tavern_mainroom</TEXT_KEY>
		<TEXT_VALUE>Ce Tavern Mainroom </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_tavern_cellar</TEXT_KEY>
		<TEXT_VALUE>Ce Tavern Cellar </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_heater_room</TEXT_KEY>
		<TEXT_VALUE>Ce Heater Room </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_smugglers_office</TEXT_KEY>
		<TEXT_VALUE>Ce Smugglers Office </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_warehouse</TEXT_KEY>
		<TEXT_VALUE>Ce Warehouse </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_warehouse_backyard</TEXT_KEY>
		<TEXT_VALUE>Ce Warehouse Backyard </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_warehouse_frontyard</TEXT_KEY>
		<TEXT_VALUE>Ce Warehouse Frontyard </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_smugglers_house</TEXT_KEY>
		<TEXT_VALUE>Ce Smugglers House </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>portal_ce_wharf</TEXT_KEY>
		<TEXT_VALUE>Ce Wharf </TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_tire_spreader</TEXT_KEY>
		<TEXT_VALUE>Dummy use tire spreader</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_corkscrew</TEXT_KEY>
		<TEXT_VALUE>Dummy use corkscrew</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_burnt_initial</TEXT_KEY>
		<TEXT_VALUE>Dummy use burnt initial</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_wire_brush</TEXT_KEY>
		<TEXT_VALUE>Dummy use wire brush</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#000000FF">
		<TEXT_KEY>;SCENE_NAMES</TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_loghouse_workshop</TEXT_KEY>
		<TEXT_VALUE>Loghouse workshop</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_loghouse_side</TEXT_KEY>
		<TEXT_VALUE>Loghouse side</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_loghouse_mainroom</TEXT_KEY>
		<TEXT_VALUE>Loghouse mainroom</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFC7CEFF">
		<TEXT_KEY>portal_loghouse_front</TEXT_KEY>
		<TEXT_VALUE>Loghouse front</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_chains</TEXT_KEY>
		<TEXT_VALUE>Dummy use chains</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_snowmobile_keys</TEXT_KEY>
		<TEXT_VALUE>Dummy use snowmobile keys</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_spanner</TEXT_KEY>
		<TEXT_VALUE>Dummy use spanner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_potato_masher</TEXT_KEY>
		<TEXT_VALUE>Dummy use potato masher</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_window_latch</TEXT_KEY>
		<TEXT_VALUE>Dummy use window latch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_pocket_mirror</TEXT_KEY>
		<TEXT_VALUE>Dummy use pocket mirror</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_bellow</TEXT_KEY>
		<TEXT_VALUE>Dummy use bellow</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_fire_poker</TEXT_KEY>
		<TEXT_VALUE>Dummy use fire poker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_thin_shoehorn</TEXT_KEY>
		<TEXT_VALUE>Dummy use thin shoehorn</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_gramophone_spring</TEXT_KEY>
		<TEXT_VALUE>Dummy use gramophone spring</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_photograph</TEXT_KEY>
		<TEXT_VALUE>Dummy use photograph</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_snow_shovel</TEXT_KEY>
		<TEXT_VALUE>Dummy use snow shovel</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_heated_fire_poker</TEXT_KEY>
		<TEXT_VALUE>Dummy use heated fire poker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_tensioner</TEXT_KEY>
		<TEXT_VALUE>Dummy use tensioner</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_iron_handle</TEXT_KEY>
		<TEXT_VALUE>Dummy use iron handle</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_shoehorn</TEXT_KEY>
		<TEXT_VALUE>Dummy use shoehorn</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_strap_cutter</TEXT_KEY>
		<TEXT_VALUE>Dummy use strap cutter</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_shoe_wax</TEXT_KEY>
		<TEXT_VALUE>Dummy use shoe wax</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_acetone</TEXT_KEY>
		<TEXT_VALUE>Dummy use acetone</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_brooch</TEXT_KEY>
		<TEXT_VALUE>Dummy use brooch</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_fire_extinguisher</TEXT_KEY>
		<TEXT_VALUE>Dummy use fire extinguisher</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_fuse</TEXT_KEY>
		<TEXT_VALUE>Dummy use fuse</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#C0504DFF">
		<TEXT_KEY>dummy_use_nutcracker</TEXT_KEY>
		<TEXT_VALUE>Dummy use nutcracker</TEXT_VALUE>
	</TEXT>
	<TEXT Color="#FFFEF6FF">
		<TEXT_KEY></TEXT_KEY>
		<TEXT_VALUE></TEXT_VALUE>
	</TEXT>
</LOCALIZATION>
