;===========================================================================================
; Intro
; Intro_Subtitles
SUB_1_INTRO = "Some rich guy wants to be buried at sea, huh? Crazy."
SUB_2_INTRO = "It's a waste of gold, if you ask me."
SUB_3_INTRO = "Hey, quit talking and get back to work!"
SUB_4_INTRO = "We're coming up on the coordinates, Sir, but the fog's thick as pea soup out there."
SUB_5_INTRO = "We're running aground!"
TXT_INTRO_AFTER = "30 years later..."
;===========================================================================================

;===========================================================================================
; SE part
;===========================================================================================

;===========================================================================================
; Tools
TOOL_HINT_DOG = "Dog"
TOOL_INFO_DOG = "You've found your Dog!"
TOOL_HINT_01_BOX = "Box"
TOOL_INFO_01_BOX = "You've found a Box!"
TOOL_HINT_01_FISH = "Fish"
TOOL_INFO_01_FISH = "You've found a Fish!"
TOOL_HINT_01_FISHING_NET = "Fishing net"
TOOL_INFO_01_FISHING_NET = "You've found a Fishing net!"
TOOL_HINT_01_HARPOON = "Harpoon"
TOOL_INFO_01_HARPOON = "You've found a Harpoon!"
TOOL_HINT_01_NUMBER_KEY_1 = "Number Key"
TOOL_INFO_01_NUMBER_KEY_1 = "You've found a Number key!"
TOOL_HINT_01_STRONG_ROPE_NET = "Strong rope"
TOOL_HINT_01_BULB_LAMP = "Bulb lamp"
TOOL_INFO_01_BULB_LAMP = "You've found a Light bulb!"
TOOL_INFO_01_STRONG_ROPE_NET = "You've found a Strong rope!"
TOOL_HINT_01_WRENCH = "Wrench"
TOOL_INFO_01_WRENCH = "You've found a Wrench!"
TOOL_HINT_01_BOTTLE_WITH_WATER = "Wineskin filled with water"
TOOL_INFO_01_BOTTLE_WITH_WATER = "You've found a Wineskin filled with water!"
TOOL_HINT_01_PLIERS = "Pliers"
TOOL_INFO_01_PLIERS = "You've found Pliers!"

TOOL_HINT_02_LOADED_HARPOON = "Loaded harpoon"
TOOL_INFO_02_LOADED_HARPOON = "You've found a Loaded harpoon!"
TOOL_HINT_02_NUMBER_KEY_2 = "Number key"
TOOL_INFO_02_NUMBER_KEY_2 = "You've found a Number key!"
TOOL_HINT_02_SABRE = "Saber"
TOOL_INFO_02_SABRE = "You've found a Saber!"
TOOL_HINT_02_WHEEL_BLOCK = "Wheel block"
TOOL_INFO_02_WHEEL_BLOCK = "You've found a Wheel block!"

TOOL_HINT_03_STRING = "String"
TOOL_INFO_03_STRING = "You've found String!"
TOOL_HINT_03_GLOVE = "Glove"
TOOL_INFO_03_GLOVE = "You've found a Glove!"

TOOL_HINT_04_PAPER = "Paper"
TOOL_INFO_04_PAPER = "You've found Paper!"
TOOL_HINT_04_GUITAR_WRENCH = "Guitar wrench!"
TOOL_INFO_04_GUITAR_WRENCH = "You've found a Guitar wrench!"
TOOL_HINT_04_NUMBER_KEY_3 = "Number key!"
TOOL_INFO_04_NUMBER_KEY_3 = "You've found a Number key!"
TOOL_HINT_04_LETTER_TO_LAURA = "Letter to Laura"
TOOL_INFO_04_LETTER_TO_LAURA = "You've found a Letter to Laura!"
TOOL_HINT_04_PICK = "Pick"
TOOL_INFO_04_PICK = "You've found a Pick!"
TOOL_HINT_04_CHISEL = "Chisel"
TOOL_INFO_04_CHISEL = "You've found a Chisel!"
TOOL_HINT_04_CROWBAR_BUTTON = "Crowbar button"
TOOL_INFO_04_CROWBAR_BUTTON = "You've found a Crowbar button!"
TOOL_HINT_04_FURY_HOUR_GLASS = "Fury hour glass"
TOOL_INFO_04_FURY_HOUR_GLASS = "You've found a Fury hourglass!"


TOOL_HINT_05_EMPTY_BOTTLE_BAG = "Empty wineskin"
TOOL_INFO_05_EMPTY_BOTTLE_BAG = "You've found an Empty wineskin!"
TOOL_HINT_05_COAL = "Coal"
TOOL_INFO_05_COAL = "You've found Coal!"

TOOL_HINT_06_PAPER_PLANE_LETTER = "Paper plane"
TOOL_INFO_06_PAPER_PLANE_LETTER = "You've found a Letter made from a paper plane!"
TOOL_HINT_06_HANDLE = "Handle"
TOOL_INFO_06_HANDLE = "You've found a Handle!"
TOOL_HINT_06_SKELETON_KEY = "Lock pick"
TOOL_INFO_06_SKELETON_KEY = "You've found a Lockpick!"
TOOL_HINT_06_TREASURE_PICTURE_PART_1 = "Piece of treasure map"
TOOL_INFO_06_TREASURE_PICTURE_PART_1 = "You've found a Piece of a treasure map!"
TOOL_HINT_06_BRIDGE_BUTTON =	"Bridge button"
TOOL_INFO_06_BRIDGE_BUTTON =	"You've found a Bridge button!"


TOOL_HINT_07_LIGHTER = "Lighter"
TOOL_INFO_07_LIGHTER = "You've found a Lighter!"
TOOL_HINT_07_GOLDEN_EAGLE = "Golden eagle"
TOOL_INFO_07_GOLDEN_EAGLE = "You've found a Golden eagle!"
TOOL_HINT_07_FLINT = "Flint"
TOOL_INFO_07_FLINT = "You've found a Flint!"


TOOL_HINT_08_WIG = "Wig"
TOOL_INFO_08_WIG = "You've found a Wig!"
TOOL_HINT_08_ROPE_LADDER = "Rope ladder"
TOOL_INFO_08_ROPE_LADDER = "You've found a Rope ladder!"
TOOL_HINT_08_ROPE_LADDER_2 = "Rope ladder"
TOOL_INFO_08_ROPE_LADDER_2 = "You've found a Rope ladder!"
TOOL_HINT_08_PILLOW = "Pillow"
TOOL_INFO_08_PILLOW = "You've found a Pillow!"
TOOL_HINT_08_VASE = "Vase"
TOOL_INFO_08_VASE = "You've found a Vase!"
TOOL_HINT_08_TREASURE_PICTURE_PART_2 = "Piece of treasure map"
TOOL_INFO_08_TREASURE_PICTURE_PART_2 = "You've found a Piece of a treasure map!"
TOOL_HINT_08_HAIR_COMB = "Hair pin"
TOOL_INFO_08_HAIR_COMB = "You've found a Hair pin!"

TOOL_HINT_09_TREASURE_NOTE 		= "Treasure map"
TOOL_INFO_09_TREASURE_NOTE 		= "You've found a Treasure map!"
TOOL_HINT_09_SHOVEL 		= "Shovel"
TOOL_INFO_09_SHOVEL 		= "You've found a Shovel!"
TOOL_HINT_09_OLD_KEY 		= "Old key"
TOOL_INFO_09_OLD_KEY 		= "You've found an Old key!"
TOOL_HINT_09_GRAMOPHONES_HORN 		= "Sound tube"
TOOL_INFO_09_GRAMOPHONES_HORN 		= "You've found a Sound tube!"

TOOL_HINT_09_CURVED_HANDLE 		= "Curved handle"
TOOL_INFO_09_CURVED_HANDLE 		= "You've found a Curved handle!"

TOOL_HINT_09_SHOVEL 						= "Shovel"
TOOL_INFO_09_SHOVEL 						= "You've found a Shovel!"
TOOL_HINT_09_TREASURE_PICTURE_PART_2 		= "Piece of a treasure map"
TOOL_INFO_09_TREASURE_PICTURE_PART_2 		= "You've found a Piece of a treasure map!"

TOOL_HINT_09_REMOTE_CONTROL_BUTTON 	= "Cube button"
TOOL_INFO_09_REMOTE_CONTROL_BUTTON 	= "You've found a Cube button!" 

TOOL_HINT_09_SCREWDRIVER 		= "Screwdriver"
TOOL_INFO_09_SCREWDRIVER 		= "You've found a Screwdriver!"
TOOL_HINT_09_GREEN_EYE 			= "Green eye"
TOOL_INFO_09_GREEN_EYE 			= "You've found a Green eye!"

TOOL_HINT_10_GLUE_STICK 		= "Glue stick"
TOOL_INFO_10_GLUE_STICK			= "You've found a Glue stick!"
TOOL_HINT_10_BAG_OF_GOLD 		= "Bag of gold"
TOOL_INFO_10_BAG_OF_GOLD 		= "You've found a Bag of gold!"
TOOL_HINT_10_CHAIN_PART_2 		= "Chain part 2"
TOOL_INFO_10_CHAIN_PART_2 		= "You've found a chain part 2"
TOOL_HINT_10_SHELL 		        = "Shell"
TOOL_INFO_10_SHELL 		        = "You've found a shell"
TOOL_HINT_10_TORCH 		        = "Torch"
TOOL_INFO_10_TORCH 		        = "You've found a torch"
TOOL_HINT_10_REMOTE_CONTROL_BUTTON_2 		        = "Remote control button 2"
TOOL_INFO_10_REMOTE_CONTROL_BUTTON_2 		        = "You've found a Remote control button 2"

TOOL_HINT_11_MOSS 				= "Moss"
TOOL_INFO_11_MOSS 				= "You've found some moss"
TOOL_HINT_11_LEVER 				= "Lever"
TOOL_INFO_11_LEVER				= "You've found a lever"

TOOL_HINT_12_GLUE 				= "Glue"
TOOL_INFO_12_GLUE				= "You've found a glue"
TOOL_HINT_12_BOARD 				= "Board for boat repairing"
TOOL_INFO_12_BOARD				= "You've found a board for boat repairing"
TOOL_HINT_12_MINE_STATUETTE 	= "Mine statuette"
TOOL_INFO_12_MINE_STATUETTE		= "You've found a Mine statuette"

TOOL_HINT_13_MOP 				= "Mop"
TOOL_INFO_13_MOP				= "You've found a mop"

TOOL_HINT_14_OCTOPUS_LEVER 		= "Octopus lever"
TOOL_INFO_14_OCTOPUS_LEVER		= "You've found a octopus lever"
TOOL_HINT_14_MONOCULAR_2 		= "Monocular 2"
TOOL_INFO_14_MONOCULAR_2		= "You've found a monocular 2"

TOOL_HINT_15_GOLDEN_EAGLE_2		= "Golden eagle 2"
TOOL_INFO_15_GOLDEN_EAGLE_2		= "You've found a Golden eagle 2"
TOOL_HINT_15_OILCAN				= "Oilcan"
TOOL_INFO_15_OILCAN				= "You've found a oilcan"
TOOL_HINT_15_CAPTAINS_DAGGER	= "Captain's dagger"
TOOL_INFO_15_CAPTAINS_DAGGER	= "You've found a captain's dagger"

TOOL_HINT_20_FORGE_LEVER		= "Forge lever"
TOOL_INFO_20_FORGE_LEVER		= "You've found a forge lever"

TOOL_HINT_21_SHACKLERS			= "Shacklers"
TOOL_INFO_21_SHACKLERS			= "You've found a Shacklers" 

TOOL_HINT_30_MONOCULAR_1 		= "Monocular 1"
TOOL_INFO_30_MONOCULAR_1		= "You've found a monocular 1"

TOOL_HINT_33_CHARGED_HOURGLASS 		= "Charged hourglass"
TOOL_INFO_33_CHARGED_HOURGLASS		= "You've found a Charged hourglass"

;===========================================================================================

;===========================================================================================
; 00_Boat
C_00_BOAT_FATHER_1 = "I see you've ignored my warning. You've always been so headstrong, taking after your grandfather."
C_00_BOAT_FATHER_2 = "I can't say I blame you for wanting to fulfill his last request, and I want to help."
C_00_BOAT_FATHER_3 = "I'll do some research on this end and get in touch with you if I find anything."

BBT_00_VORTEX_1		=	"That must be the place!"
BBT_00_VORTEX_2		=	"Can't wait to get there"
BBT_00_VORTEX_3		=	"It's stormier than expected, but still need to get there"
BBT_00_WHAT_WAS_THAT =	"What was that? I think i saw something on the phone!"


;===========================================================================================

;===========================================================================================
; 01_Boat_crash_site

SUB_01_AWAKE_1 	= "Wake up, my dear. Rise and shine! Rise and shine!"
SUB_01_AWAKE_2	=	"Find the golden eagles. Finish what I couldn't get done." 
SUB_01_AWAKE_3	=	"Find the Eagles, my dear. Make up for what I've done."

SUB_01_MOLINARI = "Help!"

01_MANY_YEARS_AGO = "Two hours later..."

C_01_BOAT_CRASH_SITE_MOLINARI_1 = "You'd have to be crazy to come here! The whole island's cursed. If I were you, I'd leave while you still can!"
BBT_01_NEED_FISHING_NET = "My dog! I need to rescue him! But how?"
BBT_01_NEED_BOX = "I could use another step up here."
BBT_01_NEED_SABRE = "Hmm. A Gordian knot isn't easy to untie."
BBT_01_NEED_DOG = "I have a little friend who loves to dig!"
BBT_01_NEED_GLOVE = "This broken glass looks nasty. I wouldn't want to cut my hand."
BBT_01_NEED_EMPTY_BOTTLE_BAG = "Cold, but refreshing."
BBT_01_NEED_PLIERS = "I could use that net. But how do I untie the wire from the tree?"
BBT_01_VORTEX = "I hope I don't need to go that deep!"
BBT_01_MOLINARY_RAN_AWAY = "Was the old man chased by... a dark cloud?"
BBT_01_HELP_ME				= "Wow, that came out of nowhere!"	
;===========================================================================================

;===========================================================================================
; 02_Mountain_path
SUB_02_MOLINARI = "Help!"
BBT_02_NEED_HARPOON 		= 	"What a way to go! But his loss is my gain, I guess."
BBT_02_NEED_FISH 			= 	"Looks like an angry bird."
BBT_02_NEED_STRONG_ROPE_NET = 	"That ring is strong enough to hold a dinosaur. But I hope there aren't any around here!"
BBT_02_NEED_LOADED_HARPOON  = 	"Now to shoot the rope over to the other side."
BBT_02_NEED_WHELL_BLOCK 	= 	"It would take forever to inch along that rope with my bare hands."
BBT_02_ABYSS 				= 	"How will I get to the other side without the bridge?"
BBT_02_VORTEX 				= 	"This vortex is huge!"
BBT_02_MOLINARY_RAN_AWAY 	= 	"The evil cloud collapsed the bridge. And who was that woman?"

BBT_02_CLICK_FURY			= 	"Wow, what unspeakable and unimaginable creature is that!"
;===========================================================================================

;===========================================================================================
; 03_Panorama
C_03_PANORAMA_FATHER_1_1 = "I'm glad I finally got through to you - the line's been nothing but static."
C_03_PANORAMA_FATHER_1_2 = "I've found evidence of a very old language on the island."
C_03_PANORAMA_FATHER_1_3 = "If you come across any strange inscriptions, take photos and send them to me. I think I can decipher the text."
C_03_PANORAMA_FATHER_2_1 = "I've deciphered the text. It says, 'Something that watches from above can help open the way.'"
C_03_PANORAMA_FATHER_2_2 = "You should look for bird symbols..."
BBT_03_NEED_WRENCH		 = "These bolts must hold the hatch closed."
BBT_03_NEED_BULB_LAMP 	 = "Broken bulbs shed no light on anything. "
BBT_03_NEED_GUITAR_WRENCH = "An old guitar. I could fix the strings, I think."
BBT_03_LOCK					= "This must be code. I bet my father can decipher it."
BBT_03_MOSS				  = "The old radar antenna is completely covered with moss."
BBT_03_VORTEX			 =	"Where could this vortex have come from?"

BBT_03_CLICK_WATERFALL		= "Just out of reach. I'll have to find another source of water."

SUB_03_FURY_SPEAK_1_1	= "You poor lost soul! Are you looking for sarcophagus?"
SUB_03_FURY_SPEAK_1_2	= "Don't you know what happened with your grandfather when he found it?"

;===========================================================================================

;===========================================================================================
; 04_Gazebo
C_04_GAZEBO_ANDREA_1_1 = "The name's Andre, but I don't have time to chat."
C_04_GAZEBO_ANDREA_2_1 = "What's the matter, you lost?"
C_04_GAZEBO_ANDREA_2_2 = "I happen to know the way through the forest, but first you have to help me."
C_04_GAZEBO_ANDREA_2_3 = "I need some help tuning my guitar. And then you can be my go-between."
C_04_GAZEBO_ANDREA_3_1 = "Now that's a sweet sound."
C_04_GAZEBO_ANDREA_3_2 = "OK, to get through the forest take this with you."
C_04_GAZEBO_ANDREA_5_1 = "Got that? It's a love letter to my girl, Laura."
C_04_GAZEBO_ANDREA_3A_1 = "I'm busy writing love songs."
C_04_GAZEBO_ANDREA_4_1 = "Ah, a letter from Laura! What's this? She says I should help you find some treasure."
C_04_GAZEBO_ANDREA_4_2 = "Well, I'll help you with that if you help me free Laura from her daddy's clutches."
C_04_GAZEBO_ANDREA_4_3 = "I hid something under the wanted poster in town. I think it's related to your little treasure hunt."
BBT_04_ANDREA_1 = "I better not disturb him. Musicians can be so sensitive."
BBT_04_ANDREA_2 = "Andrea showed me the way through the forest. Now, I would help him with a letter."
BBT_04_NEED_GUITAR_TOOLS = "A guitar pick and a new string will save the day."
BBT_04_NEED_PAPER_PLANE_LETTER = "He is waiting for a word from Laura."
BBT_04_NEED_NUMBER_KEYS = "I need to find the combination for this lock."
BBT_04_NEED_CODE = "I need the combination. It's not like I can guess."
BBT_04_TOOLS = "This box contains all sort of musician tools."
BBT_04_TABLET = "Height of the cliff is 346. Hmmm."
BBT_04_WRONG_STEP_RETURN_FROM_MAZE = "I think I'm going in circles."
BBT_04_NEED_COAL = "Well, that's not helpful. There must be a way to read those numbers."
;===========================================================================================
;===========================================================================================
; 04_HO
BBT_04_IN_FLAMES	=	"What was that? It was like a weird dream."

;===========================================================================================
 	HO_04_AMPHORA 	=	"Vase"
	HO_04_AMUR		=	"Armor"
	HO_04_BOW			=	"Bow"
	HO_04_BUTTERFLY	=	"Butterfly"	
	HO_04_CHISEL		=	"Chisel"
	HO_04_CLOVER		=	"Clover"
	HO_04_COBRA		=	"Cobra"
	HO_04_CROWN		=	"Crown"
	HO_04_DANDELION	=	"Dandelion"
	HO_04_LUTE		=	 "Lute"
	HO_04_FAN			=	"Fan"
	HO_04_GRIFFIN		=	"Griffin"
	HO_04_HANDPRINT	=	"Handprint"
	HO_04_HEART		=	"Heart"
	HO_04_HUNTING		=	"Hunting"
	HO_04_JEWEL		=	"Jewel"
	HO_04_MEDIATOR	=	"Pick"
	HO_04_MOUSE		=	"Mouse"
	HO_04_NEST		=	"Nest"
	HO_04_PITCHER		=	"Pitcher"
	HO_04_RING		=	"Ring"
	HO_04_SHIELD		=	"Shield"
	HO_04_SOCRATES	=	"Socrates"
	HO_04_SUN			=	"Sun"
;===========================================================================================
;===========================================================================================
; 04_Guitar

HELP_04_GUITAR = "Tune your guitar by changing the position of pegs. Use the pick to test the results. The tuned string will turn green."
;===========================================================================================
;===========================================================================================
; 05_Forest_path
BBT_05_FOREST_PATH_WRONG_WAY_1 = "I think I'm going in circles"
BBT_05_FOREST_PATH_WRONG_WAY_2 = "I'll just retrace my steps."
BBT_05_FOREST_PATH_WRONG_WAY_3 = "I won't panic just because I'm lost in an evil place!"
BBT_05_NEED_PAPER = "Picking up coal bare-handed might blacken my reputation."
C_05_FOREST_PATH_ROOM_2_MOLINARI_1 = "No one's safe! Run! Save yourself! It's too late for me!"
BBT_05_NEED_BOTTLE_WITH_WATER = "I better put out the fire."
BBT_05_NEED_FURY_HOUR_GLASS  = "The evil spirit who chased the old man! She could use a calming time-out."

SUB_05_FURY_SPEAK_1_1 = "You again? I'm Fury and all I need is time."
SUB_05_FURY_SPEAK_1_2 = "If you give me some I may let you live… For now at least."
SUB_05_FURY_SPEAK_2 = "You see what happens with those who don't have time!"
;===========================================================================================

;===========================================================================================
; 06_Town

BBT_06_ZW_NEED_CHISEL	= "I need something to pull out this brick."
BBT_06_NEED_SCREWDRIVER				= "I wonder if I can get that plank out of the bench."
BBT_06_MOLINARY_RAN_AWAY	=	"Why would the old man try to take the poster?"
BBT_06_VORTEX 				=	"The storm is coming in faster than I thought."
BBT_06_CANTELLO_SHOP		=	"Cantello's. What sort of shop is this?"
BBT_06_CANTELLLO_SCORCH_1	=	"That weird hallucination made me dizzy."
BBT_06_CANTELLLO_SCORCH_2	=	"That weird hallucination, again!"
BBT_06_CANTELLLO_SCORCH_3	=	"I have seen Cantello. It was him. When it has to happen and how can I prevent it?"
;===========================================================================================

;===========================================================================================
; 06_Wall

BBT_06_NEED_CROWBAR_BUTTON = "The lock is missing one button."
HELP_06_WALL = "Match the image to the lock. Swap the buttons until each matches the item associated with the image. Select casual or hard mode before you begin."

;===========================================================================================

;===========================================================================================
;<AMULET>
AMULET_HINT_AIR 		 = "Smoke Gem"
AMULET_HINT_FIRE		 = "Fire Gem"
AMULET_HINT_ICE			 = "Frost Gem"
AMULET_HINT_WATER		 = "Water Gem"
AMULET_HINT_STONE 		 = "Rock Gem"
BBT_AMULET_FIRST_CLICK 	 = "It feels empty. I wonder what used to sit in these slots?"
BBT_WRONG_AMULET_AIR	 = "I don't see any poisonous smoke at the moment."
BBT_WRONG_AMULET_FIRE 	 = "There is no fire to put out right now."
BBT_WRONG_AMULET_ICE	 = "This gem protects me against ice, but I'm fine for now."
BBT_WRONG_AMULET_WATER	 = "This gem is good for stopping water, but I don't think it would help here."
BBT_WRONG_AMULET_STONE 	 = "The power to move mountains should be used wisely and never hastily."
BBT_06_LOCK 			 = "What a complicated lock."
BBT_06_LINK_ON_09		 = "Hmm. The door's locked although the house looks abandoned."
BBT_02_HANDLE 			 = "What's that cat got hold of?"
BBT_02_BUTTON 			 = "I better be careful. That kitten has claws!"
;===========================================================================================

;===========================================================================================
; 07_Cantellos_shop
BBT_07_NEED_SKELETON_KEY = "The door is locked. I don`t have a key."
BBT_07_NEED_BAG_OF_GOLD  = "I guess I can't just steal it right from under him."

C_07_CANTELLOS_SHOP_CANTELLO1_1 = "Welcome, stranger. My name is Cantello, and I'm proprietor of this antique shop. Would you like to buy the golden eagle?"
C_07_CANTELLOS_SHOP_CANTELLO1_2 = "It's quite rare and expensive. My daughter Laura will assist you."

C_07_CANTELLOS_SHOP_LAURA1_1 = "Hi! I'm Laura. It's a bit boring here, but Father makes me help him in his shop. You know what would break the monotony?"
C_07_CANTELLOS_SHOP_LAURA1_2 = "A visit from my boyfriend, Andre. But Father hates him."

C_07_CANTELLOS_SHOP_LAURA2_1 = "Thanks for helping us out. Andre says he wrote a song for me. He wants to serenade me!"

C_07_CANTELLOS_SHOP_CANTELLO2_1 = "You've spared no expense to get this, and it stands to reason you'd wish to collect the entire set."
C_07_CANTELLOS_SHOP_CANTELLO2_2 = "That's right. There are more eagles. Talk to that miscreant, Andre. He seems to think he saw an eagle in the shipyard. He's obsessed with the place!"

C_07_CANTELLOS_SHOP_CANTELLO3_1 = "Go to your room, Laura. I'm sick and tired of you mooning after that worthless Andre. He's not the right man for you, and that's that!"
C_07_CANTELLOS_SHOP_CANTELLO3_2 = "I don't trust you. If you're going to buy the eagle, then do so. Otherwise, get out of my shop! "


C_07_CANTELLOS_SHOP_FATHER_1_1 = "Hmm... I'll need time to decipher this one. It's quite complex."
BBT_07_NEED_BAG_OF_GOLD  = "I'll need cash to buy that eagle."
BBT_07_NEED_LETTER_TO_LAURA  =  "I have a letter for her."
BBT_07_NEED_FLINT 			= 	"I could fix this lighter."
BBT_07_CANTELLO_BLOCKED		=	"I can't do anything while he's watching me."
BBT_07_DOOR 				=	"This door leads to Laura`s room. It seems that father locked her here."
;===========================================================================================

;===========================================================================================
;07_Jimmy
BBT_07_JIMMY = "The door is locked, of course."
HELP_07_JIMMY = "Pick the door lock. Slide the lower bar through the five indentations by moving the upper part of the pick. Once each indentation is filled, press the lower part of the lock pick to set it in place."
;===========================================================================================
;08_Lauras_room

SUB_08_CANTELLO_1 			= 	"My dear, you know I only want the best. Andre just isn't good enough for you."
SUB_08_CANTELLO_2			=	"Now that you're safe at home, I'll deal with that deadbeat musician."

SUB_07_GRANDFATHER_VISION_1 =   "I need this eagle! You're the only one to help me. You see - I'm running out of time..."

BBT_NEED_08_VASE_AND_PILLOW 	= 	"I need something to make fake head and artificial body."
BBT_NEED_08_WIG 			= 	"Now to pretty up that vase."
BBT_NEED_08_ROPE			=	"If only I had wings!"
BBT_NEED_09_GREEN_EYE		=	"This cute hippo is missing an eye"
BBT_08_LAURA_WAS_ESC		=	"Laura is free at last! Now back to the task at hand."

BBT_08_SHELF				=   "I think I can hide here."
BBT_08_LIKE_LAURA			=    "That should pass for Laura. Now I need to hide."	
BBT_08_LIKE_LAURA_2			=	"Artificial body has perfectly played its role."
BBT_08_LAURA_GET_OUT		= 	"I've got to get Laura out of this room."
BBT_08_HANDLE				=	"The door is locked from the other side."
C_08_LAURAS_ROOM_LAURA1_1 	= "You again? Andre sent you to get me, didn't he! OK, so you'll have to fool Father into thinking I'm still here. Wait. He's at the door!"
C_08_LAURAS_ROOM_LAURA1_2 	= "Let's brace it with the chair so he can't open it."
HO_08_WIG							 =			   "Wig"
HO_08_ROPE_LADDER			 		 =			   "Rope ladder"
HO_08_SUN               	   		 =             "Sun"
HO_08_STAR                 			 =             "Star"
HO_08_SNOWBALL                 		 =             "Snowball"
HO_08_ROPE               		     =             "Rope ladder"
HO_08__19                		     =             "19"
HO_08_BALERINA            	         =             "Ballerina"
HO_08_BALOONS                  	 	 =             "Balloons"
HO_08_BLUSH                  		 =             "Blush"
HO_08_BRACELET                		 =             "Bracelet"
HO_08_CAMEO                			 =             "Cameo"
HO_08_CRANE                  		 =             "Crane"
HO_08_CROCODILE                 	 =             "Crocodile"
HO_08_DRAGONFLY                 	 =             "Dragonfly"
HO_08_DUCKLING                 		 =             "Duckling"
HO_08_ELEPHANT                 		 =             "Elephant"
HO_08_EYEBALL                  		 =             "Eyeball"
HO_08_FLOWER-PIN              	     =             "Flower pin"
HO_08_GOLDFISH                		 =             "Goldfish"
HO_08_HAT                  			 =             "Hat"
HO_08_MOOSE                   		 =             "Moose"
HO_08_PEONY                 		 =             "Peony"
HO_08_PERFUME                  		 =             "Perfume"
HO_08_RED_ROSE              	     =             "Red rose"
HO_08_RING                			 =             "Ring"

HO_08_SUNGLASSES                     =             "Sunglasses"
HO_08_TEDDY-BEAR                     =             "Teddy bear"
HO_08_MOUNTAIN               	     =             "Mountain"
HO_08_NAME                		     =             "Name"
HO_08_OLIVE_BRANCH                	 =             "Olive branch"
HO_08_POST_STAMP                	 =             "Postage stamp"
HO_08_POSTCARD                		 =             "Postcard"

BBT_08_HO_SCISSORS					 =				"I can never resist opening a box."
BBT_08_HO_CYMBAL					 =				"Toy monkey is missing one music plate."
BBT_08_HO_BRUSH					 =				"White roses are so sad. I'll paint it red."               		    			


;===========================================================================================
;09_Andreas_house


BBT_09_NEED_HANDLE  				= "I bet this would make an excellent shovel."
BBT_06_NEED_TREASURE_PICTURE_PART_1 = "It looks like pieces of an old map. Maybe I can put them back together."
BBT_09_NEED_TREASURE_PICTURE_PART_2 = "It looks like pieces of an old map. Maybe I can put them back together."
BBT_09_NEED_HAIR_COMB				= "Locked, of course. I need a key or something to spring the clasp."

BBT_09_STRANGE_CLOCK 				= "What an odd clock. Something strange is going on around here."

C_09_ANDREAS_HOUSE_FATHER_1_1 = "BBT MY NAME FATHER 1"
C_09_ANDREAS_HOUSE_ANDREA_1_1 = "Thanks for reuniting me with my lady love. As I promised, on my desk are an old key and a map that should lead you to the treasure."
C_09_ANDREAS_HOUSE_ANDREA_2_1 = "I see you need to get to the shipyard. Good luck with that – the place was shut down for good reason. Here, take this. It'll help."


NOTE_09_MAP =	"I bet this is a clue where the treasure is hidden."
;===========================================================================================

;===========================================================================================
; 10_Dead_ship_shore

BBT_10_NEED_GLUE 					= "BBT_10_NEED_GLUE"
BBT_10_NEED_LIGHTER 				= "BBT_10_NEED_LIGHTER"
BBT_10_NEED_MOP 					= "BBT_10_NEED_MOP"
BBT_10_NEED_GLUE_STICK 				= "BBT_10_NEED_GLUE_STICK"
BBT_10_NEED_BOARD					= "BBT_10_NEED_BOARD"
BBT_10_NEED_MOSS					= "BBT_10_NEED_MOSS"
BBT_10_NEED_SHOVEL 					= "BBT_10_NEED_SHOVEL"
BBT_10_NEED_OLD_KEY 				= "BBT_10_NEED_OLD_KEY"
BBT_10_NEED_OILCAN					= "BBT_10_NEED_OILCAN"
BBT_10_NEED_LEVER 					= "BBT_10_NEED_LEVER"
BBT_10_NEED_TREASURE_LOCATION_NOTE 	= "BBT_10_NEED_TREASURE_LOCATION_NOTE"
BBT_10_NEED_TOOLS					= "BBT_10_NEED_TOOLS"

SUB_10_FURY_SPEAK_1_1 = "Your time has come"
SUB_10_FURY_SPEAK_1_2 = "Time"

;===========================================================================================
; 10_Dead_ship_shore_HO

BBT_HO_10_PARROT = "BBT_HO_10_PARROT"
BBT_HO_10_EMPTY_GUN = "BBT_HO_10_EMPTY_GUN"
BBT_HO_10_NO_SAW_FISH = "BBT_HO_10_NO_SAW_FISH"

HO_10_ANCHOR = "anchor"
HO_10_BOTTLE_OF_RUM = "bottle of rum"
HO_10_BROOCH = "brooch"
HO_10_BUTTON = "button"
HO_10_CANDLE = "candle"
HO_10_CLOCKS = "clocks"
HO_10_COIN = "coin"
HO_10_COMB = "comb"
HO_10_COMPASS = "compass"
HO_10_CORKSCREW = "corkscrew"
HO_10_CRAB = "crab"
HO_10_DRAGONFLY = "dragonfly"
HO_10_FEATHER = "feather"
HO_10_FISHING_ROD = "fishing rod"
HO_10_FORK = "fork"
HO_10_FROCK = "frock"
HO_10_GAFF = "gaff"
HO_10_GREEN_PARROT = "green parrot"
HO_10_GUN = "loaded gun"
HO_10_KEY = "key"
HO_10_KNOT = "knot"
HO_10_PADDLE = "paddle"
HO_10_PEARL = "pearl"
HO_10_PERFUMES = "perfumes"
HO_10_POST_MARK = "post mark"
HO_10_RING = "ring"
HO_10_ROPE = "rope"
HO_10_ROSE = "rose"
HO_10_SAFETY_PIN = "safety pin"
HO_10_SAILOR_CAP = "sailor cap"
HO_10_SAWFISH = "sawfish"
HO_10_SCISSORS = "scissors"
HO_10_SEA_HORSE = "sea horse"
HO_10_SEA_STAR = "sea star"
HO_10_SEA_URCHIN = "sea urchin"
HO_10_SEWING_NEEDLE = "sewing needle"
HO_10_SHELL = "shell"
HO_10_SMOKING_PIPE = "smoking pipe"
HO_10_WEED = "weed"

;===========================================================================================

; 10_Chest
HELP_10_CHEST = "HELP_10_CHEST"


;===========================================================================================
;11_Drawbridge

BBT_11_NEED_SHELL = "BBT_11_NEED_SHELL"
BBT_11_NEED_PART_OF_THE_TUBE = "BBT_11_NEED_PART_OF_THE_TUBE"
BBT_11_NEED_CURVED_HANDLE = "BBT_11_NEED_CURVED_HANDLE"
BBT_11_NEED_OLD_KEY = "BBT_11_NEED_OLD_KEY"
BBT_11_NEED_REMOTE_CONTROL_BUTTON_1 = "BBT_11_NEED_REMOTE_CONTROL_BUTTON_1"
BBT_11_NEED_REMOTE_CONTROL_BUTTON_2 = "BBT_11_NEED_REMOTE_CONTROL_BUTTON_2"
;===========================================================================================

; 11_Bridge
BBT_11_NEED_REMOTE_BUTTON = "BBT_11_NEED_REMOTE_BUTTON"


;===========================================================================================
;12_Shipyard
C_12_SHIPYARD_CAPTAIN_1			= "C_12_SHIPYARD_CAPTAIN_1"
BBT_12_NEED_CAPTAINS_DAGGER		= "BBT_12_NEED_CAPTAINS_DAGGER"
BBT_12_NEED_OCTOPUS_LEVER		= "BBT_12_NEED_OCTOPUS_LEVER"
BBT_12_NEED_BINOCULAR			= "BBT_12_NEED_BINOCULAR"
BBT_12_NEED_BINOCULAR_TRIGGER	= "BBT_12_NEED_BINOCULAR_TRIGGER"
BBT_12_LOCK_GATE				= "BBT_12_LOCK_GATE"
BBT_12_LOCK_TRIGGER				= "BBT_12_LOCK_TRIGGER"

;12_Shipyard_HO
HO_12_ANCHOR        =	"Anchor"
HO_12_BALL		    =	"Ball"
HO_12_BUCKET		=	"Bucket"
HO_12_COMPASS	    =	"Compass"	
HO_12_FISH		    =	"Fish"
HO_12_FIVE		    =	"Five"
HO_12_GAFF	     	=	"Gaff"
HO_12_HATCHET		=	"Hatchet"
HO_12_HOOK	        =	"Hook"
HO_12_JERRYCAN		=	"Jerrycan"
HO_12_KNIFE			=	"Knife"
HO_12_LADDER		=	"Ladder"
HO_12_LADLE     	=	"Ladle"
HO_12_LIFEBUOY		=	"Lifebuoy"
HO_12_MATCHES		=	"Matches"
HO_12_MIRROR		=	"Mirror"
HO_12_PADDLE	    =	"Paddle"
HO_12_SCOOP	        =	"Scoop"
HO_12_SPYGLASS	    =	"Spyglass"
HO_12_SYRINGE		=	"Syringe"
HO_12_TINCAN		=	"Tincan"
HO_12_WATCH		    =	"Watch"
HO_12_WATER_ANCHOR	=	"Water anchor"
HO_12_WHEEL			=	"Wheel"
HO_12_BALL_INFLATED =   "Ball"
HO_12_LIFEBUOY_IN_BOAT = "Lifebuoy"

;===========================================================================================

;===========================================================================================
;13_Hydroplane

;===========================================================================================

;===========================================================================================
;14_Captains_room

;14_mg
HELP_14_RADAR = "HELP_14_RADAR"
BBT_14_MG_NEED_BOMB = "BBT_14_MG_NEED_BOMB"

;===========================================================================================

;===========================================================================================
;15_Old_ship

;15_mg
BBT_15_NEED_FIRE_BUTTON = "BBT_15_NEED_FIRE_BUTTON"
HELP_15_SHIP = "HELP_15_SHIP"

;===========================================================================================
;18_Forest_lake


;18_HO
HO_18_DRAGONFLY_1 = "Dragonfly"
HO_18_DRAGONFLY_2 = "Dragonfly"
HO_18_DRAGONFLY_3 = "Dragonfly"
HO_18_DRAGONFLY_4 = "Dragonfly"
HO_18_DRAGONFLY_5 = "Dragonfly"
HO_18_HOOK = "Hook"
HO_18_TOAD_1 = "Frog"
HO_18_PHOTO = "Photo"
HO_18_KETTLE = "Kettle"
HO_18_ACORN = "Acorn"
HO_18_APPLE_STUB = "Dry Apple"
HO_18_BALL = "Ball"
HO_18_BAT = "Bat"
HO_18_BROOM = "Broom"
HO_18_BUG = "Bug"
HO_18_BUMP = "Bump"
HO_18_DAGGER = "Dagger"
HO_18_EAGLE = "Eagle"
HO_18_EGG = "Egg"
HO_18_FEATHER = "Feather"
HO_18_FISHING_ROD = "Fishing Rod"
HO_18_GARLIC = "Garlic"
HO_18_HEART = "Heart"
HO_18_LAMP = "Butyric Lamp"
HO_18_MILLIPEDE = "Millipede"
HO_18_MUSHROOM = "Mushroom"
HO_18_RAKE = "Rake"
HO_18_SCRAP = "Poker"
HO_18_SHARK = "Shark"
HO_18_SHOVEL = "Shovel"
HO_18_SUN = "Sun"
HO_18_TONGS = "Tongs"
;===========================================================================================

;===========================================================================================
; 20_Lever
HELP_20_LEVER = "HELP_20_LEVER"
BBT_20_NEED_TOOL = "BBT_20_NEED_TOOL"

; 20_HP

BBT_20_HP_DROP_AXE				=	"BBT_20_HP_DROP_AXE"

BBT_20_TOOL_LADDER				=	"BBT_20_TOOL_LADDER"
BBT_20_TOOL_KEY					=	"BBT_20_TOOL_KEY"
BBT_20_TOOL_SWITCH				=	"BBT_20_TOOL_SWITCH"
BBT_20_TOOL_AXE					=	"BBT_20_TOOL_AXE"
BBT_20_TOOL_WRENCH				=	"BBT_20_TOOL_WRENCH"

BBT_20_TOOL_PIPE				=	"BBT_20_TOOL_PIPE"
BBT_20_TOOL_CAN-OPENER			=	"BBT_20_TOOL_CAN-OPENER"
BBT_20_TOOL_CAN					=	"BBT_20_TOOL_CAN"
BBT_20_TOOL_AVTOGEN				=	"BBT_20_TOOL_AVTOGEN"
BBT_20_TOOL_HOOK				=	"BBT_20_TOOL_HOOK"
BBT_20_TOOL_FORM				=	"BBT_20_TOOL_FORM"


HO_20_TOOL_LADDER 				=	 "Ladder"
HO_20_TOOL_KEY					=	 "Key"
HO_20_TOOL_SWITCH				=	 "Switch"
HO_20_TOOL_AXE					=	 "Axe"
HO_20_TOOL_WRENCH				=	 "Wrench"
HO_20_TOOL_SOME_TOOL			=	 "Some_tool"

HO_20_TOOL_PIPE					=	 "Pipe"
HO_20_TOOL_CAN-OPENER			=	 "Can-opener"
HO_20_TOOL_CAN					=	 "Can"
HO_20_TOOL_AVTOGEN				=	 "Avtogen"
HO_20_TOOL_HOOK					=	 "Hook"
HO_20_TOOL_FORM					=	 "Form"
HO_20_TOOL_TOOL					=	 "Some_tool_2"





;===========================================================================================

;===========================================================================================
;23_Gate
HELP_23_GATE = "HELP_23_GATE"
BBT_23_NEED_PERL_1 = "BBT_23_NEED_PERL_1"
BBT_23_NEED_PERL_2 = "BBT_23_NEED_PERL_2"
BBT_23_NEED_PERL_3 = "BBT_23_NEED_PERL_3"
;29_Star
BBT_29_NEED_TOOL = "BBT_29_NEED_TOOL"
HELP_29_STAR = "HELP_29_STAR"
;===========================================================================================

;25_HIDDEN_LABORATORY_Z_MINE
HELP_25_HIDDEN_LABORATORY = "HELP_25_HIDDEN_LABORATORY"
BBT_25_MG_NEED_SOLUTION = "BBT_25_MG_NEED_SOLUTION"
;===========================================================================================

;33_mg
HELP_33_TIME = "HELP_33_TIME"
BBT_33_NEED_GOLDEN_EAGLES = "BBT_33_NEED_GOLDEN_EAGLES"
;===========================================================================================
; Achievments
; Achievment hint ======================================
A_NO_SKIP_MG 	= "Solve puzzle without using the skip button to get this trophy."
A_NO_HINT_HO 	= "Solve hidden object scenes without hint: "
A_PHOTO_GET 	= "You took a photos: "

; Achievment names
AREA_CLICK_DOG_NAME_INFO 			= "Faithful Companion" 
AREA_CLICK_HELMET_NAME_INFO 		= "Explorer" 
AREA_CLICK_ERS_RABBIT_NAME_INFO 	= "Eye For Detail" 
AREA_CLICK_CAMERA_NAME_INFO			= "Photojournalist" 
AREA_CLICK_GOLD_EAGLE_NAME_INFO 	= "Eagle Cather" 
AREA_CLICK_MAGNIFIER_NAME_INFO 		= "The Attentive Archaeologist" 
AREA_CLICK_SAND_CLOCK_NAME_INFO 	= "Time Chaser" 
AREA_CLICK_SPYGLASS_NAME_INFO		= "Problem Solver" 
AREA_CLICK_SUN_CLOCK_NAME_INFO 		= "Great Chronos" 
AREA_CLICK_COMPASS_NAME_INFO		= "Internal Compass" 
AREA_CLICK_OWL_NAME_INFO			= "Brainiac" 

; Achievment description
AREA_CLICK_DOG_INFO 		= "Use your pet 5 times."
AREA_CLICK_HELMET_INFO 		= "Explore the town ruins to get this trophy."
AREA_CLICK_ERS_RABBIT_INFO 	= "Find a hidden ERS logo to get this trophy."
AREA_CLICK_CAMERA_INFO 		= "Take 10 pictures."
AREA_CLICK_GOLD_EAGLE_INFO 	= "Catch 45 golden eagles in match-3 mode to get this trophy."
AREA_CLICK_MAGNIFIER_INFO 	= "Solve 5 hidden object scenes without using the hint/power button to get this trophy."
AREA_CLICK_SAND_CLOCK_INFO 	= "Use mystical hourglass to get this trophy."
AREA_CLICK_SPYGLASS_INFO 	= "Solve 1 puzzles without using the skip button to get this trophy."
AREA_CLICK_SUN_CLOCK_INFO 	= "Complete the game in any mode to get this trophy."
AREA_CLICK_COMPASS_INFO 	= "Sail on a boat back to the city."
AREA_CLICK_OWL_INFO 		= "Solve 5 puzzles without using the skip button."

; FLyPhoto History
GRANDFATHER_INFO_01 	= "Finded part of Grand Father history."
MOLINARY_INFO_02 		= "Finded part of Molinary history."
ANDRE_INFO_03 			= "Finded part of Andre history."
MOLINARY_INFO_06 		= "Finded part of Molinary history."
CANTELLO_INFO_07 		= "Finded part of Cantello history."
LAURA_INFO_08			= "Finded part of Laura history."
ANDRE_INFO_09 			= "Finded part of Andre history."

; clock screen 
CLOCK_FINDED = "You've found the mysterious clock."
PHOTO_FINDED = "You've unlocked more of the story!"

;===========================================================================================
;Room
ROOM_PORTAL_BBT = "What could be behind the glowing gates?"
;===========================================================================================

;===========================================================================================
;<TITLE>
TITLE_CE="Beyond the Unknown: The Golden Sarcophagus Collector's Edition"
TITLE_SE="Beyond the Unknown: The Golden Sarcophagus"
;===========================================================================================

;===========================================================================================
;<SYSTEM>
NO_SOUND_CARD            = "Sound card not detected. The game will continue without audio."
WARNING                  = "Warning!"
ERRORS                   = "Error!"
RESOLUTION_NOT_SUPPORTED = "Your current screen resolution is not supported. The game will be closed."
FORCING_FULLSCREEN       = "Your current screen resolution does not support windowed mode.\nGame will be automatically switched to full-screen mode."
FORCING_WINDOW           = "Your current screen resolution does not support full-screen mode.\nGame will be automatically switched to windowed mode."
CANNOT_SWITCH_WINDOWED   = "The game cannot be switched to windowed mode\nbecause your current resolution is not supported."
FULLSCREEN_NOT_SUPPORTED = "Your current screen resolution does not support full-screen mode."
GAME_SAVED               = "Your game has been saved."
NOT_IMPLEMENTED_YET      = "This feature is not implemented yet."
;===========================================================================================

;===========================================================================================
;<Question>
LOADING="Please wait. Loading..."
PRESS_ANY_KEY="Continue..."
DELETE="Delete"
CREDITS="Credits"
CONGRATULATIONS="Well done!"
ACHIEVMENT_UNLOCKED = "Achievement unlocked!"
Q_DELETE="Are you sure you want to delete this player? This action can't be reversed."
Q_ERROR_PROFILE_IS_CORRUPTED="The game save file was corrupted. Please create a new profile."
Q_ERROR_PROFILE_IS_CORRUPTED_NOT_CURRENT="A save game file was corrupted and has been deleted."
PANEL_HINT="Time to hint:\n"
PANEL_HELP="Time to help:\n"
PANEL_SKIP="Time to skip:\n"
ARE_YOU_SURE="Are you sure?"
REALLY_QUIT_GAME="Do you really want to quit the game?"
REALLY_QUIT_TO_MENU="Are you sure you want to quit?"
;===========================================================================================

;===========================================================================================
;<DEMO>
DEMO_COMPLETED="This is the end of the DEMO."
TEXT_LINK_BUY_FULL_VERSION="Buy the full version to continue playing."
;===========================================================================================

;===========================================================================================
;<SURVEY>
END_OF_SURVEY="Congratulations!\nYou have successfully finished the demo version of the game."
;===========================================================================================

;===========================================================================================
;<MAIN MENU>
MAIN_MENU_WELCOME  = "Welcome"
;===========================================================================================

;===========================================================================================
;<INVENTORY>
;INVENTORY_TOOLS         ="Tools"
;INVENTORY_ITEM_LIST     ="Item List"
;INVENTORY_HELP_MINI_GAME="Help"

BTTN_TASKS_TEXT 		= "Tasks"
BTTN_NOTES_TEXT 		= "Notes"
BTTN_MAP_TEXT 			= "Map"
BTTN_GALLERY_TEXT		= "Gallery"

C_TOOL_DENY_1           ="I'm not giving up this easily."
C_TOOL_DENY_2           ="I thought for sure that would work!"
C_TOOL_DENY_3           ="I must have inhaled too much sea water."
C_TOOL_DENY_4           ="Worth a try, I guess."
;===========================================================================================

;===========================================================================================
;<Optios screens>
MUSIC_VOLUME            ="Music Volume"
SOUND_VOLUME            ="Effects Volume"
VOICE_VOLUME            ="Voices Volume"
FULLSCREEN              ="Full-Screen"
CUSTOM_CURSOR           ="Custom Cursor"
WIDE_SCREEN             ="Wide-Screen"
BEST_GAMES              ="Play Our Best Games"
;===========================================================================================

;===========================================================================================
;<Credits>
CREDITS_ALL_RIGHT_RESERVED = "(c) 2013 ERS Game Studios\n All rights reserved"
;===========================================================================================

;===========================================================================================
;<Credits>
COMICS_CLICK_TO_CONTINUE = "Click to continue..."
;===========================================================================================


;===========================================================================================
;<In Game Help>
HELP_TEXT_1 ="During your journey, you will solve puzzles and find useful tools along the way. Watch the cursor closely. It changes shape to indicate interactive areas, tools to pick up, and new locations to explore."
HELP_TEXT_2 ="HIDDEN-OBJECT PUZZLES: Sparkles indicate Hidden-Object Puzzles. They will have either silhouettes or a list of items at the bottom of the screen for you to find. Complete Hidden-Object Puzzles to receive helpful items."
HELP_TEXT_3 ="HINTS: You can use a hint if you need help. Hints are unlimited, but they take time to recharge after each use. Collect fans in Hidden-Object Puzzles to gain hints you can use at any time."
HELP_TEXT_4 ="INVENTORY ITEMS: Some items that you find are stored in your inventory for later use. These items can be found in Hidden-Object Puzzles, after you solve a puzzle, or simply lying around."
HELP_TEXT_5 ="To use an item from the inventory, select the item and place it where you'd like to use it."
HELP_TEXT_6 ="PUZZLES: Many doors will be locked with mechanical puzzle locks. After you solve such a lock, you will gain access to a new area. You can choose to skip a puzzle, but the Skip button takes 40 seconds to charge."
HELP_TEXT_7 ="Good luck! And be careful..."
;===========================================================================================

;===========================================================================================
;<Playing Mode Screen>
PLAY_MODE_TITLE             = "Choose a game mode:"
PLAY_MODE_CASUAL_HEADER  = "CASUAL:"
PLAY_MODE_ADVANCED_HEADER = "ADVANCED:"
PLAY_MODE_HARD_HEADER  = "HARD:"
PLAY_MODE_CASUAL_NOTE  = "The skip and hint buttons recharge quickly. Active zones are highlighted with sparkles."
PLAY_MODE_ADVANCED_NOTE  = "The skip and hint buttons recharge slowly. Active zones are not highlighted."
PLAY_MODE_HARD_NOTE   = "The Skip and Hint buttons recharge very slowly. Active zones are not highlighted. Black-bar tips are disabled."
PLAY_MODE_CHANGE_NOTE  = "Note: You can change your game mode during the game in the options menu."
;===========================================================================================

;===========================================================================================
;<Profile screens>
INPUT_NAME_TITLE        = "Enter your name:"
QUESTION_DELETE_PROFILE = "Do you really want to delete the profile?"
PROFILE_ALREADY_EXISTS  = "That profile name already exists."
MAX_PROFILES            = "You can't create more than seven profiles."
;===========================================================================================

;===========================================================================================
;<Interactive Help>
INTERACTIVE_HELP_NEEDED = "Would you like to play with interactive help?"
INTERACTIVE_HELP_MSG_PHONE = "Important information is stored in your phone. Check it when the message icon appears."
INTERACTIVE_HELP_MSG_PANEL_LOCK = "There are additional buttons on the inventory panel: Clock gate collection and Tool bar lock"
INTERACTIVE_HELP_MSG_FIND_TOOL = "When your cursor changes to a hand, you can click on the item to take it with you. You may also interact with the world."
INTERACTIVE_HELP_MSG_ZOOM_ZONE = "When your cursor changes to a magnifier, you can zoom in for a closer look."
INTERACTIVE_HELP_MSG_FLYNOTE = "When your cursor becomes a hand, you can pick up an item. Notes are placed in your diary."
INTERACTIVE_HELP_MSG_APPLY_TOOL = "Found items are stored in your inventory."
INTERACTIVE_HELP_MSG_HINT = "Press the hint button if you're stuck."
INTERACTIVE_HELP_MSG_LINK_SCENE = "You can move between scenes when your cursor changes to a navigation arrow."
INTERACTIVE_HELP_MSG_ADDRIS = "Talk to the characters you meet."
INTERACTIVE_HELP_MSG_MG_SKIP = "Solve the puzzle. Press Skip to solve and continue."
INTERACTIVE_HELP_MSG_AMULET = "The Amulet of Elements will help you overcome magical obstacles."
INTERACTIVE_HELP_MSG_GEM = "This is a magical gem to protect you from poisonous smoke."
INTERACTIVE_HELP_MSG_HO_ZONE = "You can open Hidden Object scenes when your cursor turns into an eye."
INTERACTIVE_HELP_MSG_HO_DRAG = "Some items become available after using other ones. Look for the areas where the cursor changes to a hand."
INTERACTIVE_HELP_MSG_HO_TASK = "Look for the items from the list below. When you find all the items, you'll be rewarded with a useful item."
INTERACTIVE_HELP_MSG_HO_HINT = "Hints must be recharged before using."
INTERACTIVE_HELP_MSG_HO_MATCH3 = "You can switch to the Match3 mode."
INTERACTIVE_HELP_MSG_CLOCK_CLICK = "You'll find the hidden mysterious clock in different places."
INTERACTIVE_HELP_MSG_PHOTO_CLICK = "You can take a picture of points of interest when the cursor changes to a camera icon."
INTERACTIVE_HELP_MSG_FLYNOTE_CLICK = "Items not placed in your inventory are in your notes."
INTERACTIVE_HELP_MSG_CLOCK_SCREEN_CLICK = "The mysterious clocks that you find on the locations used to open the time portal. Find all of 20 watches to see through the time and space."

INTERACTIVE_HELP_INSTR_PHONE = "Answer the phone."
INTERACTIVE_HELP_INSTR_PANEL_LOCK = "Open them."
INTERACTIVE_HELP_INSTR_ZOOM_ZONE = "Pick up the fishing line."
INTERACTIVE_HELP_INSTR_FLYNOTE = "Pick up the paper."
INTERACTIVE_HELP_INSTR_FIND_TOOL = "Pick up the pliers."
INTERACTIVE_HELP_INSTR_APPLY_TOOL = "Use the pliers to cut the wire."
INTERACTIVE_HELP_INSTR_HINT = ""
INTERACTIVE_HELP_INSTR_LINK_SCENE = "Go to the blocked area."
INTERACTIVE_HELP_INSTR_ADDRIS = "Talk to the man."
INTERACTIVE_HELP_INSTR_NUT = "Select the casket."
INTERACTIVE_HELP_INSTR_MG_SKIP = "You can skip if you like."
INTERACTIVE_HELP_INSTR_AMULET = "Select the Amulet of Elements."
INTERACTIVE_HELP_INSTR_GEM = "Touch the magical gem."
INTERACTIVE_HELP_INSTR_HO_ZONE = "You can explore any sparkled area."
INTERACTIVE_HELP_INSTR_HO_DRAG = "Press the button."
INTERACTIVE_HELP_INSTR_HO_TASK = "Select the vase."
INTERACTIVE_HELP_INSTR_HO_HINT = "Press the HINT button."
INTERACTIVE_HELP_INSTR_HO_MATCH3 = "Press the Match3 button."
INTERACTIVE_HELP_INSTR_CLOCK_CLICK = "Find them all to unlock the time portal."
INTERACTIVE_HELP_INSTR_PHOTO_CLICK = "Find photo points to unlock more of the story."
INTERACTIVE_HELP_INSTR_FLYNOTE_CLICK = "Found records are kept in the phone notes."
INTERACTIVE_HELP_INSTR_CLOCK_SCREEN_CLICK = "Click on the clocks around the gate of time to remove the locks on the chains."
;===========================================================================================

;===========================================================================================
C_UNVISITED_ZOOM_ZONE     ="Maybe I should look over there."
C_NOTHING_TO_DO_0         ="I need to move on."
C_NOTHING_TO_DO_1         ="I've done all I can around here."
C_NOTHING_TO_DO_2         ="I better check out another part of the island."
C_NOTHING_TO_DO_3         ="I'll come back later."

;===========================================================================================
;<Tasks>
TASK_HINT_DESCRIPTION_EMPTY=""

TASK_PROCENT_COMPLETED_START="WHAT I NEED TO DO:\n("
TASK_PROCENT_COMPLETED_END="% of game completed)\n"
HINT_HEADER="Hint:\n"
TASK_HINT_CLICK_TO_CONTINUE="\n\n                                                Continue..."

GAME_TASK_DESCRIPTION_BONUS_MINIGAME="Solve the puzzle."
GAME_TASK_DESCRIPTION_BONUS_HO="Find the items from the list."

GAME_TASK_DESCRIPTION_01 = "Escape the boat crash site."
GAME_TASK_DESCRIPTION_02 = "Find my dog."
GAME_TASK_DESCRIPTION_03 = "Follow the strange old man."
GAME_TASK_DESCRIPTION_04 = "Get over the abyss."
GAME_TASK_DESCRIPTION_05 = "Decipher the writing on the stone."
GAME_TASK_DESCRIPTION_06 = "Help the musician tune up his guitar."
GAME_TASK_DESCRIPTION_07 = "Get past the forest labyrinth."

GAME_TASK_DESCRIPTION_08 = "Remove the stone on the road."
GAME_TASK_DESCRIPTION_09 = "Repair the old radar."
GAME_TASK_DESCRIPTION_10 = "Calm the evil spirit in the wood."
GAME_TASK_DESCRIPTION_11 = "Buy the golden eagle from Cantello."
GAME_TASK_DESCRIPTION_12 = "Ask Andre for help. Give him Laura's letter."
GAME_TASK_DESCRIPTION_13 = "Help Andre free Laura."
GAME_TASK_DESCRIPTION_14 = "Find where the picture was taken."
GAME_TASK_DESCRIPTION_15 = "Prevent Cantello from burning Andre's house."

;===========================================================================================
;<Notes>
NOTE_00_FATHER 		= "\"Despite my father's anger, he's willing to help me with the ancient texts. I guess the scientist in him took over, just as I hoped it would\"."
NOTE_01_NEWSPAPER	= "This is my grandfather at the time of his greatest triumph: The discovery of the sarcophagus of Chronos - the ancient God of Time - and the four golden eagles. But something odd has happened as a result. I just know it!"
NOTE_01_DOCUMENT		= "My grandfather's last request was to return the sarcophagus back to the island. I wonder why."
NOTE_01_MOLINARI 	= "\"Why did you come here, you are mad! This island is cursed! Leave this place as soon as possible!\"  The old man has clearly been here a long time - maybe too long."
NOTE_02_MOLINARI 	= "The strange old man escaped to the other side of the bridge, chased by the evil spirit my grandfather talked about. The bridge collapsed! How will I get to the other side?"
NOTE_03_STONE_1 		= "This rock has mysterious carvings. If only I could read them."
NOTE_03_STONE_2 		= "My father told me to look for bird symbols, although I'm not sure why."
NOTE_04_ANDRE 		= "I met a young musician in the gazebo named Andre. He needs help finding a string and a pick to tune his guitar."
NOTE_04_CODE 		= "This code must mean something: \"346\."
NOTE_04_MAZE_PATH 	= "Andre gave me a strange hourglass, which might help me get through the forest. He also gave me a letter for his love. I'll make sure that gets to her safely!"
NOTE_05_MAZE 		= "I met the evil spirit grandfather mentioned. The fury has blocked the way. I need to figure out how to get by her."
NOTE_05_MOLINARI 	= "I met the old man again. He was even more scared."
NOTE_06_MOLINARI 	= "I saw the old man again. He was trying to hide a wanted poster. His name is Molinari."
NOTE_06_MOLINARI_RUNAWAY    =  "So Molinari is a fugitive! He looks like a younger version of the old man I saw in the woods - but how is that possible?"
NOTE_06_PAPPER_PLANE = "I heard that you need a lot of gold to buy an Eagle. Bring this letter to Andre. He can help you. Laura. Laura is trying to help. I should go to Andre."
NOTE_07_STONE 		= "I found another huge rock with mysterious carvings. I sent a photo of it to Father. He said it would help, and I hope he's right."
NOTE_11_BILL 		= "NOTE_11_BILL"
NOTE_07_BOOK_WITH_SYMBOLS	=	"13.11 Yesterday was my daughter's birthday. I gave her a wonderful teddy bear. I don't know why she seemed so sad.\n
14.11 I made the town gate to keep out troublemakers.
The code for the lock was also the happiest day of my life - when my wife gave me the most wonderful gift..."

NOTE_09_BOOK_WITH_SYMBOLS = "Understanding Greek numerals. \nGreek numerals use the letters of the Greek alphabet."
NOTE_09_BOOK_WITH_SYMBOLS_2 = "This will help to unlock the town gates."

NOTE_08_DIARY	=	"12.11
Dear Diary,
Today is my 18th birthday. My father gave me a giant teddy bear! He still thinks I'm five years old.
He just can't understand I've grown up.
Andre gave me a bouquet of wild flowers.
My father got angry and threw them away. I only have one flower left.
Father can't even hear Andre's name!
Why doesn't he want me to be happy?"
;===========================================================================================
;<FlyNotes>
FLYNOTE_00_FATHER_1 = "Vanished at Sea"
FLYNOTE_00_FATHER_2 = "This year marks the 30th anniversary of the disappearance of the small cargo ship, Rembrandt. Presumed the casualty of a storm in the Mediterranean Sea, the ship was rumored to be carrying the remains of famed and notoriously eccentric archaeologist, Augustus Tomlin, to a burial at sea. Allegedly, the ill-fated vessel also carried a number of Tomlin's findings. No records of the Rembrandt's destination or course were ever found, and interest in the wreck waned after many fruitless expeditions. Are Tomlin's findings still somewhere on the sea floor, awaiting rediscovery? They consisted of the sarcophagus of Chronos – the ancient God of Time - and four golden eagles."
FLYNOTE_00_FATHER_3 = "Augustus Tomlin, aged 31, after returning from one of many expeditions to a previously uncharted Greek island."
FLYNOTE_06_MOLINARI_RUNAWAY_1 = "Wanted"
FLYNOTE_06_MOLINARI_RUNAWAY_2 = "Fugitive criminal Molinari"
FLYNOTE_00_PAPPER_PLANE = "You need gold to buy an Eagle. If you bring this letter to Andre, he can help you.
Laura"
FLYNOTE_01_NEWSPAPER = "I, Augustus Tomlin, being of sound mind and memory, do hereby make, publish and declare this to be my Last Will and Testament, I do hereby wish to be buried on the island within the gold sarcophagus I have found."
FLYNOTE_01_DOCUMENT  =  "Chronos sarcophagus"
FLYNOTE_11_FLY_BILL = "FLYNOTE_11_FLY_BILL"
FLYNOTE_01_NEWSPAPER_HEADING = "Last Will and Testament"
FLYNOTE_09_BOOK_WITH_SYMBOLS = "Greek numerals use the letters of the Greek alphabet. \n
They are also known as Ionian numerals, Milesian numerals, Alexandrian numerals or alphabetic numerals. \n \n Example:"
FLYNOTE_09_BOOK_WITH_SYMBOLS_ATR_1	=	"45 - "
FLYNOTE_09_BOOK_WITH_SYMBOLS_ATR_2	=	"632 - "

FLYNOTE_07_BOOK_WITH_SYMBOLS	=	"13.11
Yesterday was my daughter's birthday. I gave her a giant teddy bear. For some reason, she seemed sad. "
FLYNOTE_07_BOOK_WITH_SYMBOLS_ATR_1	=	"14.11
I made the town gate to keep out troublemakers.
The code for the lock was also the best day of my life - the day my wife gave me the best present ever!"

FLYNOTE_08_DIARY	=	"12.11 \n \n Dear Diary \n Today is my 18th birthday, and my father gave me a teddy bear! He still thinks I'm five!
He just can't understand that his little girl has grown up. \n Andre gave me a beautiful bouquet of wild flowers. \n My father got angry and threw them away. I only have one flower left. \n
Father can't even hear Andre's name. \n Why doesn't he want me to be happy?"
;===========================================================================================
;<Map>
MAP_LOCATION_NAME_01_BOAT_CRASH_SITE = "Boat crash site"
MAP_LOCATION_NAME_02_MOUNTAIN_PATH = "Mountain path"
MAP_LOCATION_NAME_03_PANORAMA = "Panorama"
MAP_LOCATION_NAME_04_GAZEBO = "Gazebo"
MAP_LOCATION_NAME_05_FOREST_PATH = "Forest path"
MAP_LOCATION_NAME_06_TOWN = "Town"
MAP_LOCATION_NAME_07_CANTELLOS_SHOP = "Cantello's shop"
MAP_LOCATION_NAME_08_LAURAS_ROOM = "Laura's room"
MAP_LOCATION_NAME_09_ANDREAS_HOUSE = "Andrea's house"

;===========================================================================================
;Unique tools 
ENTER_UNIQUE_TOOL_DOG 		= "What's your dog's name?"

;===========================================================================================
;<Phone>
PHONE_SEND_TEXT = "Sending text"

;===========================================================================================
;<Match3 text>
MATCH3_INFO1 		= "Switch the positions of the elements to match 3 in a row."
MATCH3_INFO2 		= "Each eye that falls off the board crosses off one item."
MATCH3_INFO3 		= "Find and use the special items."

MATCH3_HELP_CLOSE 	= "Do not show this window again."

MATCH3_ABILITY_INFO_TEXT_EXPLOSIVE = "Dynamite destroys tiles that aren't Eyes."


;===========================================================================================
;<InGameEditor>
ENTITY_NAME 	= "name:"
ENTITY_POS 		= "position:"

;===========================================================================================
;<Playing Mode Screen>
PLAY_MODE_TITLE             = "Choose a Playing Mode"
PLAY_MODE_CASUAL_HEADER		= "CASUAL"
PLAY_MODE_ADVANCED_HEADER	= "ADVANCED"
PLAY_MODE_HARD_HEADER		= "HARD"
PLAY_MODE_CUSTOM_HEADER		= "CUSTOM"
PLAY_MODE_CASUAL_NOTE		= "The Skip and Hint buttons recharge quickly. Active zones are highlighted with sparkles."
PLAY_MODE_ADVANCED_NOTE		= "The Skip and Hint buttons recharge slowly. Active zones are not highlighted."
PLAY_MODE_HARD_NOTE			= "The Skip and Hint buttons recharge very slowly. Active zones are not highlighted. Black-bar tips are disabled."
PLAY_MODE_CHANGE_NOTE		= "You can change your playing mode at any time by going to the Options screen."
PLAY_MODE_TUTORIAL			= "Tutorial:"
PLAY_MODE_SPARKLES			= "Sparkles on active areas:"
PLAY_MODE_SPARKLES_HO		= "Sparkles on Hidden-Object Puzzles:"
PLAY_MODE_BLACKBAR			= "Black-bar tips:"
PLAY_MODE_CURSOR_PUNISHMENT	= "Cursor punishment:"
PLAY_MODE_HINT				= "Hint:"
PLAY_MODE_HINT_TIME			= "Hint recharge time"
PLAY_MODE_SKIP				= "Skip puzzles:"
PLAY_MODE_SKIP_TIME			= "Skip recharge time"
PLAY_MODE_SECOND			= "sec"

;===========================================================================================
;<GUI>
PAUSE 				= "PAUSED"
CLICK_TO_CONTINUE 	= "Continue..."


;===========================================================================================
; CE part
;===========================================================================================

; Collectors Edition Screen

CE_CLOSED						= "This is the Collector's Edition bonus content. Levels, extras, and secrets will unlock after completing the game."
CE_CONTENT_NOT_AVAILABLE		= "This is the Collector's Edition bonus content. Extras will be unlock after completing the extra game play."
CE_CONTENT_NOT_AVAILABLE_DEMO 	= "Please purchase the full version to be able to save the extra content."
COLLECTORS_EDITION_OPENED_NOW 	= "Congratulations! You've successfully completed the game and can now access the bonus content."
COLLECTORS_EDITION_COMPLETD_NOW	= "Congratulations! You've completed the bonus game."
CE_TAB_MUSIC_1ST_TACK_NAME		= "Soundtrack #1"
CE_TAB_MUSIC_2ND_TACK_NAME		= "Soundtrack #2"
CE_TAB_MUSIC_3RD_TACK_NAME		= "Soundtrack #3"
CE_TAB_MUSIC_4TH_TACK_NAME		= "Soundtrack #4"
CE_SET_SCREENSAVER_CONFIRMATION	= "Do you want to install this screensaver on your computer?"
CE_SET_WALLPAPER_CONFIRMATION	= "Do you want to set this wallpaper on your computer's desktop?"
CE_SAVE_IMAGE_CONFIRMATION		= "Do you want to save this image in your 'My Documents' folder?"
CE_SAVE_TRACK_CONFIRMATION      = "Do you want to save the active soundtrack in your 'My Music' sub-folder in 'My Documents'?"
CE_TRACK_PREFIX					= "CE_TRACK_PREFIX"
SE_CLICK_ON_EXTRAS				= "Extra content is available only in the full version."

SAVE_NOTES_CONFIRMATION	= "Do you want to save the notes in your 'My Documents' folder?"
SAVE_TRACK_CONFIRMATION	= "Do you want to save the active soundtrack in your 'My Documents' folder?"
SAVE_IMAGE_CONFIRMATION	= "Do you want to save this image in your 'My Documents' folder?"

; Tools CE

TOOL_HINT_01_CE_COMPASS_05 			= "Compass"
TOOL_INFO_01_CE_COMPASS_05 			= "You've found a Compass"
TOOL_HINT_01_CE_FISH_BONE_03_04_06 	= "Fish bone"
TOOL_INFO_01_CE_FISH_BONE_03_04_06 	= "You've found a Fish bone"
TOOL_HINT_01_CE_FISH_SKULL_02_05 	= "Fish skull"
TOOL_INFO_01_CE_FISH_SKULL_02_05 	= "You've found a Fish skull"
TOOL_HINT_01_CE_RAT_IN_BASKET_02 	= "Rat in basket"
TOOL_INFO_01_CE_RAT_IN_BASKET_02 	= "You've found a Rat in basket"
TOOL_HINT_01_CE_SHELL_03 			= "Shell"
TOOL_INFO_01_CE_SHELL_03 			= "You've found a Shell"

TOOL_HINT_02_CE_PUMP_HANDLE_07		= "Pump handle"
TOOL_INFO_02_CE_PUMP_HANDLE_07		= "You've found a Pump handle"
TOOL_HINT_02_CE_WOOD_06				= "Wood"
TOOL_INFO_02_CE_WOOD_06				= "You've found a Wood"
TOOL_HINT_02_CE_SPYGLASS_BODY_05	= "Spyglass body"
TOOL_INFO_02_CE_SPYGLASS_BODY_05	= "You've found a Spyglass body"
TOOL_HINT_02_CE_WHEEL_05			= "Wheel"
TOOL_INFO_02_CE_WHEEL_05			= "You've found a Wheel"
TOOL_HINT_02_CE_SHOVEL_HANDLE_07	= "Shovel handle"
TOOL_INFO_02_CE_SHOVEL_HANDLE_07	= "You've found a Shovel handle"
TOOL_HINT_02_CE_SPYGLASS_05			= "Spyglass"
TOOL_INFO_02_CE_SPYGLASS_05			= "You've found a Spyglass"

TOOL_HINT_03_CE_BOOK1_03			= "Book"
TOOL_INFO_03_CE_BOOK1_03			= "You've found a Book"
TOOL_HINT_03_CE_BOOK3_03			= "Book"
TOOL_INFO_03_CE_BOOK3_03			= "You've found a Book"
TOOL_HINT_03_CE_BROOM_02_03			= "Broom"
TOOL_INFO_03_CE_BROOM_02_03			= "You've found a Broom"
TOOL_HINT_03_CE_WATER_TAP_05		= "Water tap"
TOOL_INFO_03_CE_WATER_TAP_05		= "You've found a Water tap"
TOOL_HINT_03_CE_RAG_01				= "Rag"
TOOL_INFO_03_CE_RAG_01				= "You've found a Rag"
TOOL_HINT_03_CE_RUBY_08				= "Ruby"
TOOL_INFO_03_CE_RUBY_08				= "You've found a Ruby"
TOOL_HINT_03_CE_SPYGLASS_LENS_02	= "Spyglass lens"
TOOL_INFO_03_CE_SPYGLASS_LENS_02	= "You've found a Spyglass lens"
TOOL_HINT_03_CE_PANPIPE_05 			= "Panpipe"
TOOL_INFO_03_CE_PANPIPE_05			= "You've found a Panpipe"
TOOL_HINT_03_CE_PEARL_04 			= "Pearl"
TOOL_INFO_03_CE_PEARL_04			= "You've found a Pearl"
TOOL_HINT_03_CE_TONGS_07 			= "Tongs"
TOOL_INFO_03_CE_TONGS_07			= "You've found a Tongs"

TOOL_HINT_04_CE_BANDAGE_05			= "Bandage"
TOOL_INFO_04_CE_BANDAGE_05			= "You've found a Bandage"
TOOL_HINT_04_CE_BASKET_01			= "Basket"
TOOL_INFO_04_CE_BASKET_01			= "You've found a Basket"
TOOL_HINT_04_CE_KEY_04				= "Key"
TOOL_INFO_04_CE_KEY_04				= "You've found a Key"
TOOL_HINT_04_CE_LIPSTICK_06			= "Lipstick"
TOOL_INFO_04_CE_LIPSTICK_06			= "You've found a Lipstick"
TOOL_HINT_04_CE_KEY_FROM_STASH_06	= "Key from stash"
TOOL_INFO_04_CE_KEY_FROM_STASH_06	= "You've found a Key from stash"
TOOL_HINT_04_CE_PRESENT_04			= "Present"
TOOL_INFO_04_CE_PRESENT_04			= "You've found a Present"

TOOL_HINT_05_CE_GLASS_KNIFE_01		= "Glass knife"
TOOL_INFO_05_CE_GLASS_KNIFE_01		= "You've found a Glass knife"
TOOL_HINT_05_CE_TONGS_08			= "Tongs"
TOOL_INFO_05_CE_TONGS_08			= "You've found a Tongs"
TOOL_HINT_05_CE_TREBLE_CLEF_06		= "Treble clef"
TOOL_INFO_05_CE_TREBLE_CLEF_06		= "You've found a Treble clef"
TOOL_HINT_05_CE_BUCKET_OF_WATER_06	= "Bucket of water"
TOOL_INFO_05_CE_BUCKET_OF_WATER_06	= "You've found a Bucket of water"
TOOL_HINT_05_CE_PAINT_06			= "Paint"
TOOL_INFO_05_CE_PAINT_06			= "You've found a Paint"
TOOL_HINT_05_CE_PUMP_BODY_07		= "Pump body"
TOOL_INFO_05_CE_PUMP_BODY_07		= "You've found a Pump body"
TOOL_HINT_05_CE_WOOD_06				= "Wood"
TOOL_INFO_05_CE_WOOD_06				= "You've found Wood"

TOOL_HINT_06_CE_BOOK2_03			= "Book"
TOOL_INFO_06_CE_BOOK2_03			= "You've found a Book"
TOOL_HINT_06_CE_EMPTY_BUCKET_05		= "Empty backet"
TOOL_INFO_06_CE_EMPTY_BUCKET_05		= "You've found a Empty backet"
TOOL_HINT_06_CE_ROPE_06				= "Rope"
TOOL_INFO_06_CE_ROPE_06				= "You've found a Rope"
TOOL_HINT_06_CE_TUBE_OF_OIL_05		= "Tube of oil"
TOOL_INFO_06_CE_TUBE_OF_OIL_05		= "You've found a Tube of oil"
TOOL_HINT_06_CE_POKER_02			= "Poker"
TOOL_INFO_06_CE_POKER_02			= "You've found a Poker"
TOOL_HINT_06_CE_MAGNIFIER_07		= "Magnifier"
TOOL_INFO_06_CE_MAGNIFIER_07		= "You've found a Magnifier"
TOOL_HINT_06_CE_CANTELLOS_SIGNBOARD_03		= "Cantello's signboard"
TOOL_INFO_06_CE_CANTELLOS_SIGNBOARD_03		= "You've found a Cantello's signboard"
TOOL_HINT_06_CE_PHOTO_OF_LAURA_ANDRE_04		= "Photo of Laura and Andre"
TOOL_INFO_06_CE_PHOTO_OF_LAURA_ANDRE_04		= "You've found a Photo of Laura and Andre"

TOOL_HINT_07_CE_ALARM_CLOCK_BODY_09			= "Alarm clock body"
TOOL_INFO_07_CE_ALARM_CLOCK_BODY_09			= "You've found Alarm clock case"
TOOL_HINT_07_CE_BOOK_03						= "Book"
TOOL_INFO_07_CE_BOOK_03						= "You've found a Book"
TOOL_HINT_07_CE_CARS_KEY_08					= "Cars key"
TOOL_INFO_07_CE_CARS_KEY_08					= "You've found a Cars key"
TOOL_HINT_07_CE_TOPAZ_08					= "Topaz"
TOOL_INFO_07_CE_TOPAZ_08					= "You've found a Topaz"
TOOL_HINT_07_CE_SPOON_08					= "Dull spoon"
TOOL_INFO_07_CE_SPOON_08					= "You've found a Dull spoon"
TOOL_HINT_07_CE_LATIN_DICTIONARY_08			= "Latin dictionary"
TOOL_INFO_07_CE_LATIN_DICTIONARY_08			= "You've found a Latin dictionary"
TOOL_HINT_07_CE_OLD_NEWSPAPERS_07			= "Old newspapers"
TOOL_INFO_07_CE_OLD_NEWSPAPERS_07			= "You've found a Old newspapers"
TOOL_HINT_07_CE_BOWL_WITH_GASOLINE_07		= "Bowl with gazoline"
TOOL_INFO_07_CE_BOWL_WITH_GASOLINE_07		= "You've found a Bowl with gazoline"
TOOL_HINT_07_CE_AMETYST_08					= "Ametyst"
TOOL_INFO_07_CE_AMETYST_08					= "You've found a Ametyst"
TOOL_HINT_07_CE_PUMP_TUBE_07				= "Pump tube"
TOOL_INFO_07_CE_PUMP_TUBE_07				= "You've found a Pump tube"
TOOL_HINT_07_CE_METAL_PARTS_08				= "Metal parts"
TOOL_INFO_07_CE_METAL_PARTS_08				= "You've found a Metal parts"
TOOL_HINT_07_CE_SHOVEL_08					= "Shovel"
TOOL_INFO_07_CE_SHOVEL_08					= "You've found a Shovel"

TOOL_HINT_08_CE_SHARP_SPOON_07				= "Sharp spoon"
TOOL_INFO_08_CE_SHARP_SPOON_07				= "You've found a Sharp spoon"
TOOL_HINT_08_CE_WOODEN_FIGURE_WITH_JAM_07	= "Wooden figure with jam"
TOOL_INFO_08_CE_WOODEN_FIGURE_WITH_JAM_07	= "You've found a Wooden figure with jam"
TOOL_HINT_08_CE_CLAY_BOWL_07				= "Clay bowl"
TOOL_INFO_08_CE_CLAY_BOWL_07				= "You've found a Clay bowl"
TOOL_HINT_08_CE_METAL_PARTS2_08				= "Metal parts 2"
TOOL_INFO_08_CE_METAL_PARTS2_08				= "You've found a Metal parts 2"
TOOL_HINT_08_CE_CLOCKWORK_DRAWING_08		= "Clockwork drawing"
TOOL_INFO_08_CE_CLOCKWORK_DRAWING_08		= "You've found a Clockwork drawing"
TOOL_HINT_08_CE_CLOCKWORK_09				= "Clockwork"
TOOL_INFO_08_CE_CLOCKWORK_09	  			= "You've found a Clockwork"
TOOL_HINT_08_CE_ALARM_CLOCK_KEY_09			= "Alarm clock key"
TOOL_INFO_08_CE_ALARM_CLOCK_KEY_09			= "You've found a Alarm clock key"


TOOL_HINT_09_CE_ALARM_CLOCK_BELLS_09		= "Alarm clock bells"
TOOL_INFO_09_CE_ALARM_CLOCK_BELLS_09		= "You've found a Alarm clock bells"
TOOL_HINT_09_CE_BRANCH_10					= "Branch"
TOOL_INFO_09_CE_BRANCH_10					= "You've found a Branch"
TOOL_HINT_09_CE_ALARM_CLOCK_09				= "Alarm clock"
TOOL_INFO_09_CE_ALARM_CLOCK_09				= "You've found a Alarm clock"
TOOL_HINT_09_CE_JACK_13						= "Jack"
TOOL_INFO_09_CE_JACK_13						= "You've found a Jack"
TOOL_HINT_09_CE_PART_OF_PUZZLE1_12			= "Part of puzzle 1"
TOOL_INFO_09_CE_PART_OF_PUZZLE1_12			= "You've found a Part of puzzle 1"

TOOL_HINT_10_CE_DETAIL_11					= "Detail"
TOOL_INFO_10_CE_DETAIL_11					= "You've found a Detail"
TOOL_HINT_10_CE_SAND_12						= "Sand"
TOOL_INFO_10_CE_SAND_12						= "You've found a Sand"
TOOL_HINT_10_CE_MECH_PART1_10				= "Mech part 1"
TOOL_INFO_10_CE_MECH_PART1_10				= "You've found a Mech part 1"
TOOL_HINT_10_CE_MECH_PART2_10				= "Mech part 2"
TOOL_INFO_10_CE_MECH_PART2_10				= "You've found a Mech part 2"
TOOL_HINT_10_CE_MECH_PART3_10				= "Mech part 3"
TOOL_INFO_10_CE_MECH_PART3_10				= "You've found a Mech part 3"

TOOL_HINT_11_CE_CAT_FIGURE_10				= "Cat figure"
TOOL_INFO_11_CE_CAT_FIGURE_10				= "You've found a Cat figure"
TOOL_HINT_11_CE_CHISEL_12					= "Chisel"
TOOL_INFO_11_CE_CHISEL_12					= "You've found a Chisel"
TOOL_HINT_11_CE_PART_OF_PUZZLE2_12			= "Part of puzzle 2"
TOOL_INFO_11_CE_PART_OF_PUZZLE2_12			= "You've found a Part of puzzle 2"
TOOL_HINT_11_CE_SYMBOL_L_13					= "Symbol L"
TOOL_INFO_11_CE_SYMBOL_L_13					= "You've found a Symbol L"
TOOL_HINT_11_CE_STONE_EGG_11				= "Stone egg"
TOOL_INFO_11_CE_STONE_EGG_11				= "You've found a Stone egg"
TOOL_HINT_11_CE_HAMMER_12					= "Hammer"
TOOL_INFO_11_CE_HAMMER_12					= "You've found a Hammer"
TOOL_HINT_11_CE_OLD_MECHPART_13				= "Old mech part"
TOOL_INFO_11_CE_OLD_MECHPART_13				= "You've found a Old mech part"

TOOL_HINT_12_CE_GLADIUS_09_10				= "Gladius"
TOOL_INFO_12_CE_GLADIUS_09_10				= "You've found a Gladius"
TOOL_HINT_12_CE_OLD_PART_10					= "Old part"
TOOL_INFO_12_CE_OLD_PART_10					= "You've found a Old part"
TOOL_HINT_12_CE_STONE_EGG_11				= "Stone egg"
TOOL_INFO_12_CE_STONE_EGG_11				= "You've found a Stone egg"
TOOL_HINT_12_CE_STONE_CHICKEN_11			= "Stone chicken"
TOOL_INFO_12_CE_STONE_CHICKEN_11			= "You've found a Stone chicken"
TOOL_HINT_12_CE_BONE_13						= "Bone"
TOOL_INFO_12_CE_BONE_13						= "You've found a Bone"
TOOL_HINT_12_CE_DRAWING_OF_THE_LADDER_13	= "Drawing of the ladder"
TOOL_INFO_12_CE_DRAWING_OF_THE_LADDER_13	= "You've found a Drawing of the ladder"
TOOL_HINT_12_CE_CHRONOS_CLOCK_13			= "Chronos clock"
TOOL_INFO_12_CE_CHRONOS_CLOCK_13			= "You've found a Chronos clock"
TOOL_HINT_12_CE_PART_OF_PUZZLE3_12			= "Part of puzzle 3"
TOOL_INFO_12_CE_PART_OF_PUZZLE3_12			= "You've found a Part of puzzle 3"

TOOL_HINT_13_CE_GLASS_10					= "Glass"
TOOL_INFO_13_CE_GLASS_10					= "You've found a Glass"
TOOL_HINT_13_CE_ROPE_LADDER_11				= "Rope ladder"
TOOL_INFO_13_CE_ROPE_LADDER_11				= "You've found a Rope ladder"
TOOL_HINT_13_CE_SYMBOL_X_13					= "Symbol X"
TOOL_INFO_13_CE_SYMBOL_X_13					= "You've found a Symbol X"



;===========================================================================================
; 01_CE_Shipyard

NOTE_01_CE_SOME 	 = "NOTE_01_CE_SOME"
FLYNOTE_01_CE_SOME_1 = "FLYNOTE_01_CE_SOME_1"

BBT_01_CE_NEED_KNIFE 	= "BBT_01_CE_NEED_KNIFE"
BBT_01_CE_NEED_DOG 		= "BBT_01_CE_NEED_DOG"
BBT_01_CE_NEED_TOOLS 	= "BBT_01_CE_NEED_TOOLS"
;===========================================================================================

;===========================================================================================
; 02_CE_Town

NOTE_02_CE_BENCH 	 = "NOTE_02_CE_BENCH"

BBT_02_CE_NEED_BROOM 		= "BBT_02_CE_NEED_BROOM"
BBT_02_CE_NEED_FISH_SKULL 	= "BBT_02_CE_NEED_FISH_SKULL"
BBT_02_CE_NEED_RAT 			= "BBT_02_CE_NEED_RAT"
BBT_02_CE_NEED_TREBLE 		= "BBT_02_CE_NEED_TREBLE"
BBT_02_CE_NEED_POKER 		= "BBT_02_CE_NEED_POKER"
BBT_02_CE_NEED_LENS 		= "BBT_02_CE_NEED_LENS"

;===========================================================================================

;===========================================================================================
; 03_CE_Cantellos_shop

NOTE_03_CE_NEWSPAPER 	 = "NOTE_03_CE_NEWSPAPER"

BBT_03_CE_NEED_BROOM 			= "BBT_03_CE_NEED_BROOM"
BBT_03_CE_NEED_FISH_BONE 		= "BBT_03_CE_NEED_FISH_BONE"
BBT_03_CE_NEED_BOOKS 			= "BBT_03_CE_NEED_BOOKS"
BBT_03_CE_NEED_CANTELLO 		= "BBT_03_CE_NEED_CANTELLO"

BBT_03_CE_HO_PEN = "I could draw something here."
BBT_03_CE_HO_CHEESE = "With some bait I could lure the inhabitant out."


;===========================================================================================

;===========================================================================================
; 04_CE_Lauras_room

NOTE_03_CE_LETTER 	 		= "NOTE_03_CE_LETTER"

BBT_04_CE_NEED_PHOTO 		= "BBT_04_CE_NEED_PHOTO"
BBT_04_CE_NEED_KEY  		= "BBT_04_CE_NEED_KEY"
BBT_04_CE_NEED_FISH_BONE   	= "BBT_04_CE_NEED_FISH_BONE"
BBT_04_CE_NEED_DOG   		= "BBT_04_CE_NEED_DOG"
BBT_04_CE_NEED_PEARL   		= "BBT_04_CE_NEED_PEARL"
BBT_04_CE_NEED_PRESENT   	= "BBT_04_CE_NEED_PRESENT"



;===========================================================================================

;===========================================================================================
; 05_CE_Bazar

BBT_05_CE_NEED_ITEMS_MECH   		= "BBT_05_CE_NEED_ITEMS_MECH"
BBT_05_CE_NEED_CRANE   				= "BBT_05_CE_NEED_CRANE"
BBT_05_CE_NEED_BUCKET   			= "BBT_05_CE_NEED_BUCKET"
BBT_05_CE_NEED_PANPIPE   			= "BBT_05_CE_NEED_PANPIPE"
BBT_05_CE_NEED_FISH_SKULL   		= "BBT_05_CE_NEED_FISH_SKULL"
BBT_05_CE_NEED_BANDAGE   			= "BBT_05_CE_NEED_BANDAGE"
BBT_05_CE_NEED_OIL   				= "BBT_05_CE_NEED_OIL"

;===========================================================================================

;===========================================================================================
; 06_CE_Andreas_house

NOTE_06_CE_NOTE_04 	 		= "NOTE_06_CE_NOTE_04"

BBT_06_CE_NEED_FISH_BONE   			= "BBT_06_CE_NEED_FISH_BONE"
BBT_06_CE_NEED_ITEMS_FOR_MINIGAME  	= "BBT_06_CE_NEED_ITEMS_FOR_MINIGAME"
BBT_06_CE_NEED_WATER  				= "BBT_06_CE_NEED_WATER"
BBT_06_CE_NEED_KEY  				= "BBT_06_CE_NEED_KEY"


;===========================================================================================

;===========================================================================================
; 07_CE_Excavation_site

NOTE_07_CE_CAR 	 				= "NOTE_07_CE_CAR"

BBT_07_CE_NEED_SHARP_SPOON  		= "BBT_07_CE_NEED_SHARP_SPOON"
BBT_07_CE_NEED_KEY  				= "BBT_07_CE_NEED_KEY"
BBT_07_CE_NEED_NEWSPAPERS  			= "BBT_07_CE_NEED_NEWSPAPERS"
BBT_07_CE_NEED_GAZOLINE  			= "BBT_07_CE_NEED_GAZOLINE"
BBT_07_CE_NEED_MAGNIFIER  			= "BBT_07_CE_NEED_MAGNIFIER"
BBT_07_CE_NEED_FIGURE  				= "BBT_07_CE_NEED_FIGURE"
BBT_07_CE_NEED_TONGS  				= "BBT_07_CE_NEED_TONGS"
BBT_07_CE_NEED_HANDLE  				= "BBT_07_CE_NEED_HANDLE"
BBT_07_CE_NEED_ITEMS_GAS  			= "BBT_07_CE_NEED_ITEMS_GAS"
BBT_07_CE_NEED_CLAY_BOWL  			= "BBT_07_CE_NEED_CLAY_BOWL"

;===========================================================================================

;===========================================================================================
; 08_CE_Time_device

NOTE_08_CE_MG_SOLUTION_06 	 		= "NOTE_08_CE_MG_SOLUTION_06"

BBT_08_CE_NEED_DICTIONARY		= "BBT_08_CE_NEED_DICTIONARY"
BBT_08_CE_NEED_SHOVEL			= "BBT_08_CE_NEED_SHOVEL"
BBT_08_CE_NEED_SPOON			= "BBT_08_CE_NEED_SPOON"
BBT_07_CE_NEED_ITEMS_CLOCKWORK	= "BBT_07_CE_NEED_ITEMS_CLOCKWORK"
BBT_07_CE_NEED_ITEMS_STATUE		= "BBT_07_CE_NEED_ITEMS_STATUE"


;===========================================================================================

;===========================================================================================
; 09_CE_Labyrinth

BBT_09_NEED_CE_GLADIUS			= "BBT_09_NEED_CE_GLADIUS"
BBT_07_CE_NEED_ITEMS_STUMP		= "BBT_07_CE_NEED_ITEMS_STUMP"
BBT_09_CE_NEED_ALARM_CLOCK		= "BBT_09_CE_NEED_ALARM_CLOCK"
BBT_09_CE_NEED_BODY				= "BBT_09_CE_NEED_BODY"
BBT_09_CE_NEED_CLOCKWORK		= "BBT_09_CE_NEED_CLOCKWORK"
BBT_09_CE_NEED_BELLS			= "BBT_09_CE_NEED_BELLS"
BBT_09_CE_NEED_KEY				= "BBT_09_CE_NEED_KEY"

;===========================================================================================

;===========================================================================================
; 10_CE_Field_near_temple

BBT_10_CE_NEED_ITEMS_TIMEDEVICE	=	"BBT_10_CE_NEED_ITEMS_TIMEDEVICE"
BBT_10_CE_NEED_OLD_PART			=	"BBT_10_CE_NEED_OLD_PART"
BBT_10_CE_NEED_GLASS			=	"BBT_10_CE_NEED_GLASS"
BBT_10_CE_NEED_BRANCH			=	"BBT_10_CE_NEED_BRANCH"
BBT_10_CE_NEED_CAT				=	"BBT_10_CE_NEED_CAT"
BBT_10_CE_NEED_GLADIUS			=	"BBT_10_CE_NEED_GLADIUS"

;===========================================================================================

;===========================================================================================
; 11_CE_Temple

BBT_11_CE_NEED_DOG				= "BBT_11_CE_NEED_DOG"
BBT_11_CE_NEED_LADDER			= "BBT_11_CE_NEED_LADDER"
BBT_11_CE_NEED_ITEMS_STATUE		= "BBT_11_CE_NEED_ITEMS_STATUE"
BBT_11_CE_NEED_DETAIL			= "BBT_11_CE_NEED_DETAIL"

;===========================================================================================

;===========================================================================================
; 12_CE_Altar_chambers

BBT_12_CE_NEED_ITEMS_STONE 		= "BBT_12_CE_NEED_ITEMS_STONE"
BBT_12_CE_NEED_ITEMS_SARCOFAGUS	= "BBT_12_CE_NEED_ITEMS_SARCOFAGUS"
BBT_12_CE_NEED_DOG 				= "BBT_12_CE_NEED_DOG"
BBT_12_CE_NEED_SAND 			= "BBT_12_CE_NEED_SAND"

;===========================================================================================

;===========================================================================================
; 13_CE_Grotto

BBT_13_CE_NEED_DRAWINGS		= "BBT_13_CE_NEED_DRAWINGS"
BBT_13_CE_NEED_DOG 			= "BBT_13_CE_NEED_DOG"
BBT_13_CE_NEED_ITEMS_DEVICE = "BBT_13_CE_NEED_ITEMS_DEVICE"
BBT_13_CE_NEED_BONE 		= "BBT_13_CE_NEED_BONE"
BBT_13_CE_NEED_JACK 		= "BBT_13_CE_NEED_JACK"


;===========================================================================================

