dofile('Data/Scripts/Common/Screens/BigFishGamesScreen.lua')

class 'BigFishScreen' (BigFishGamesScreen)

function BigFishScreen:__init(name)
    BigFishGamesScreen.__init(self, name)
end

--------------------------------------------------------------------------------
--                      GENERATED CONTENT. DO NOT EDIT.                       --
--------------------------------------------------------------------------------

function BigFishScreen:CreateLoaderTable()
	local objects = {}
	objects['BigFishLogo']  =  { entityType = 'SpriteEntity',  x = 512,  y = 384,  order = 0,  editingLocked = false,  texturePath = '/Data/Textures/Logo/BigFishLogo.jpg',  width = 1366,  height = 768,  }
	return objects
end