dofile('Data/Scripts/Common/Screens/CutSceneBase.lua')

local OFFSET_X = (SCR_W - WORK_W) / 2 

class 'CutScene' (CutSceneBase)

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function CutScene:__init(panel)
	CutSceneBase.__init(self, panel)
end

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--                      GENERATED CONTENT. DO NOT EDIT.                       --
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function CutScene:CreateLoaderTable()
	local objects =
	{
		{ name = 'anchor_top',  entityType = 'SpriteEntity',  x = 512,  y = 19,  order = 0,  color = {r = 1, g = 1, b = 1, a = 0},  editingLocked = false,  treeItemIsExpanded = false,  width = 80,  height = 80,  },
		{ name = 'skip_button',  entityType = 'ButtonEntity',   x = 512,  y = 34,  order = 2,  editingLocked = false,  treeItemIsExpanded = false,  texturePath = 'Data/Textures/GUI/Buttons/bttn_skip.png',  activeRectX = 120,  activeRectY = 50,  },
		{ name = 'anchor_bottom',  entityType = 'SpriteEntity',  x = 512,  y = 748,  order = 0,  color = {r = 1, g = 1, b = 1, a = 0},  editingLocked = false,  treeItemIsExpanded = false,  width = 80,  height = 80,  },
	}
	return objects
end
