Initialize engine version: 4.0.1f2
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1070]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\JackNiks.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\JackNiks.dll into Unity Child Domain
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\JackSerializer.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\JackSerializer.dll into Unity Child Domain
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\protobuf-net.dll (this message is harmless)
Loading D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\protobuf-net.dll into Unity Child Domain
- Completed reload, in  0.090 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\Gear.Jack.CHS.Green.Edition-ALI213\cljk\Gear Jack_Data\Managed\System.dll (this message is harmless)
Setting texture to SD
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Setting texture to SD
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1830. Operation took 11.788754 ms.
