Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\StateMachine.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\StateMachine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\WebSocket4Net.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\WebSocket4Net.dll into Unity Child Domain
- Completed reload, in  0.101 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\UnityScript.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\System.dll (this message is harmless)
WwiseUnity: Initialize sound engine ...
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

WwiseUnity: Sound engine initialized.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\System.Xml.dll (this message is harmless)
Configured logging using file Info/logging.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:41,520 [main] INFO  Log - **********************************************************************************


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:41,538 [main] INFO  Log - Logging system started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:41,540 [main] INFO  Log - Operating-System:  Windows 7 Service Pack 1 (6.1.7601) 64bit


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:41,542 [main] INFO  Log -      System Spec:  Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz - #4 (4096)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:44,088 [main] INFO  Log -      Device Spec:  PC-20130825TIDC Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4096 MB) [d8a20af057eec740c580f3410ab9b4e6c9b2c81d]


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:44,091 [main] INFO  Log -      Graphic Spec: 1570:NVIDIA GeForce 9600 GT - 4318:NVIDIA (1134MB, Shader Level 30)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

On Destroy Called
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 13.060588 ms
UIInputList1.OnEnable()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Configured logging using file Info/logging.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:51,718 [main] INFO  Log - **********************************************************************************


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:51,720 [main] INFO  Log - Logging system started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:51,722 [main] INFO  Log - Operating-System:  Windows 7 Service Pack 1 (6.1.7601) 64bit


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:51,724 [main] INFO  Log -      System Spec:  Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz - #4 (4096)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:51,726 [main] INFO  Log -      Device Spec:  PC-20130825TIDC Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4096 MB) [d8a20af057eec740c580f3410ab9b4e6c9b2c81d]


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:32:51,729 [main] INFO  Log -      Graphic Spec: 1570:NVIDIA GeForce 9600 GT - 4318:NVIDIA (1134MB, Shader Level 30)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIInputList1.OnEnable()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2897.
Total: 22.965147 ms (FindLiveObjects: 0.373756 ms CreateObjectMapping: 0.101972 ms MarkObjects: 1.882438 ms  DeleteObjects: 0.015359 ms)

AkSoundEngine.PostEvent() : Title_Menu_Start
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeUI() : 0.8222663
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeSon() : 0.8411252
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeMusique() : 0.8261719
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeAmbiance() : 0.7044263
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SinglePlayerGamesPopulator.GetMenuItems() : mode=GameMode, command=New
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading map: Architecte.Jouer(Info/Niveaux\Prototype Island, )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Quit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

On Destroy Called
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 76.075333 ms
Configured logging using file Info/logging.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,041 [main] INFO  Log - **********************************************************************************


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,042 [main] INFO  Log - Logging system started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,043 [main] INFO  Log - Operating-System:  Windows 7 Service Pack 1 (6.1.7601) 64bit


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,045 [main] INFO  Log -      System Spec:  Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz - #4 (4096)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,047 [main] INFO  Log -      Device Spec:  PC-20130825TIDC Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4096 MB) [d8a20af057eec740c580f3410ab9b4e6c9b2c81d]


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,049 [main] INFO  Log -      Graphic Spec: 1570:NVIDIA GeForce 9600 GT - 4318:NVIDIA (1134MB, Shader Level 30)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3274.
Total: 4.710361 ms (FindLiveObjects: 0.337917 ms CreateObjectMapping: 0.092159 ms MarkObjects: 3.036135 ms  DeleteObjects: 0.102825 ms)

Fallback handler could not load library D:/962打包/game/3DMGAME-Castle.Story.Prototype-RAiN/Castle Story/Castle Story Prototype_Data/Mono/libc
Fallback handler could not load library D:/962打包/game/3DMGAME-Castle.Story.Prototype-RAiN/Castle Story/Castle Story Prototype_Data/Mono/.\libc
Fallback handler could not load library D:/962打包/game/3DMGAME-Castle.Story.Prototype-RAiN/Castle Story/Castle Story Prototype_Data/Mono/libc
Found MAC Address: 00E06212CE29 Type: Ethernet
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

New Max Speed = 1000000000, MAC: 00E06212CE29
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found MAC Address:  Type: Loopback
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,155 [main] INFO  Log - version.txt : {"data": "040", "major": "1", "minor": "0", "release": "0", "release_name": "EarlyAccess", "rev": "2d90", "sound": "023"}


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

version.txt : {"data": "040", "major": "1", "minor": "0", "release": "0", "release_name": "EarlyAccess", "rev": "2d90", "sound": "023"}
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Can't add script behaviour . The scripts file name does not match the name of the class defined in the script!
 
(Filename:  Line: 79)

2013-09-27 10:33:00,296 [main] INFO  Log - Neo started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Neo started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,375 [main] INFO  Log - LimitesDuMonde.Start()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LimitesDuMonde.Start()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at Architecte.GetVoxel (Int32 a, Boolean d) [0x00000] in <filename unknown>:0 

  at CameraScript.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Nouveau groupe Picking  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at Architecte.GetVoxel (Int32 a) [0x00000] in <filename unknown>:0 

  at Architecte.SurfaceRaycast (Vector3 position) [0x00000] in <filename unknown>:0 

  at BaliseAI.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

2013-09-27 10:33:00,505 [main] INFO  Log - AIGlobal started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,508 [main] INFO  Log - AIGlobal.Start() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal.Start() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,558 [main] INFO  Log - Architecte started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,651 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Escalier


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Escalier
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,658 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Arche


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Arche
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,662 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Terre/DirtStairs


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Terre/DirtStairs
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,667 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,672 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/Palette


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/Palette
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,681 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,687 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,691 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Baril/Baril


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Baril/Baril
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,699 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

2013-09-27 10:33:00,770 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,774 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,778 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_3


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,784 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,788 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,791 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,795 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_3


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,799 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,805 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,810 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,816 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_3


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,821 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,825 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,829 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,834 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

2013-09-27 10:33:00,844 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

2013-09-27 10:33:00,854 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Arche_Fantome


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Arche_Fantome
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,857 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Escalier_Fantome


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Escalier_Fantome
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,861 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Echelle/Echelle_FBX


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Echelle/Echelle_FBX
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,867 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/PaletteFantome


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/PaletteFantome
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,871 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,945 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,951 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:00,957 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Statistiques, Info/Livre/Statistiques.txt, SECTION
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Cinematiques, Info/Cinematiques.txt, SEQUENCE
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Faces, Info/Livre/Expressions Faciales.txt, SECTION
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Explosions, Info/Livre/Explosions.txt, SECTION
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Prenom, Info/Livre/Prenom.txt, SECTION
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MenusGroupe, Info/Livre/MenusGroupe.txt, MENU
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PieMenu, Info/Livre/PieMenu.txt, MENU
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PieMenu_Buttons, Info/Livre/PieMenu_Buttons.txt, BUTTON
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PieMenu_Menus, Info/Livre/PieMenu_Menus.txt, MENU
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,384 [main] INFO  Log - Architecte.Start() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Start() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Il y avait un probleme avec l'identifiant de ce baril : System.NullReferenceException: Object reference not set to an instance of an object

  at PlaneTreeDetecteur.Oublier (Int32 identifiant) [0x00000] in <filename unknown>:0 

  at BarilScript.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MegaVoxel con
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,675 [main] INFO  Log - Neo.Start() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Neo.Start() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeUI() : 0.8222663
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeSon() : 0.8411252
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeMusique() : 0.8261719
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeAmbiance() : 0.7044263
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,725 [main] INFO  Log - Info/Niveaux\Prototype Island/Monde_


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Info/Niveaux\Prototype Island/Monde_
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,729 [main] INFO  Log - CastleStoryFile.GetGameMode() GameMode Missing


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CastleStoryFile.GetGameMode() GameMode Missing
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,736 [main] INFO  Log - BootEngine.OnBootGame() avant CommencerLaMusique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BootEngine.OnBootGame() avant CommencerLaMusique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,741 [main] INFO  Log - BootEngine.OnBootGame() apres CommencerLaMusique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BootEngine.OnBootGame() apres CommencerLaMusique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SpawnStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy LoadStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy BuildStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy EnemyStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy GameplayStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy RoundStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy TerrainStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy ScoreStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy EndStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy CombatStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SaveStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SpawnStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : BuildStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : EnemyStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : GameplayStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : RoundStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : TerrainStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : ScoreStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : EndStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : CombatStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SaveStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Sandbox
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,792 [main] INFO  Log - Architecte.Debut() waiting to start, mode de jeu isGameMode


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Debut() waiting to start, mode de jeu isGameMode
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,802 [main] INFO  Log - AIGlobal.Initialize()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal.Initialize()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,806 [main] INFO  Log - Joueur.Instantiate()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joueur.Instantiate()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,809 [main] INFO  Log - Joueur.Instantiate()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Joueur.Instantiate()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,812 [main] INFO  Log - AIGlobal.Initialize() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal.Initialize() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Attendre  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,836 [main] INFO  Log - LoadStrategy.GetMonde() - Monde files path is:Info/Niveaux/Prototype Island/Monde_


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Monde files path is:Info/Niveaux/Prototype Island/Monde_
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,840 [main] INFO  Log - LoadStrategy.GetMonde() - lecture Voxel base


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - lecture Voxel base
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,842 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,852 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,856 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,860 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,863 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_8


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_8
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,867 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,871 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_9


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_9
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,875 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,878 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_10


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_10
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,884 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,888 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_11


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_11
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,893 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,901 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_16


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_16
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,906 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,910 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_17


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_17
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,915 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,917 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_18


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_18
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,921 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,924 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_25


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_25
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,928 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,932 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_26


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Prototype Island/Monde_26
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,938 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,964 [main] INFO  Log - LoadStrategy.GetMonde() - Monde Fini


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Monde Fini
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,966 [main] INFO  Log - LoadStrategy.GetMonde() - Monde de taille2883606


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Monde de taille2883606
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:01,971 [main] INFO  Log - Architecte.setMonde() - creation voxels with dataLength of: 2883606


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() - creation voxels with dataLength of: 2883606
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,188 [main] INFO  Log - Architecte.setMonde() 298262 voxels actifs / 946602 voxels de sol, 73728 colonnes


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() 298262 voxels actifs / 946602 voxels de sol, 73728 colonnes
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,192 [main] INFO  Log - Architecte.setMonde() tri niveaux


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() tri niveaux
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,306 [main] INFO  Log - Architecte.setMonde() creation arbres


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() creation arbres
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,329 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,335 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,340 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,349 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,357 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,364 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,384 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,391 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,401 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,405 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_Night_Loop


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_Night_Loop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,419 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_Night_Loop


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_Night_Loop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,424 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,443 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,447 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,467 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,476 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Sustain


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Sustain
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,481 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,485 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,496 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,504 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,515 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,526 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,536 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,540 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,553 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,640 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_Night_Loop


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_Night_Loop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,644 [main] INFO  Log - Architecte.setMonde() creation doodas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() creation doodas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom BaliseStartingPoint (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,650 [main] INFO  Log - Architecte.Debut() creation baliseStartingPoint


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Debut() creation baliseStartingPoint
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom BaliseStartingPoint (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:03,660 [main] INFO  Log - Architecte.Debut() creation baliseStartingPoint


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Debut() creation baliseStartingPoint
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:04,866 [main] INFO  Log - Place la terre ou les arbres existent


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Place la terre ou les arbres existent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:04,875 [main] INFO  Log - Monde is Loaded and a BoucleTerrain can be done.


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Monde is Loaded and a BoucleTerrain can be done.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Il y a 46 sequences de prevues
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PointsDeVie 15
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PointsDeVie 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,306 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,310 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning SpawnerCristal


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning SpawnerCristal
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Boo.Lang.Parser.dll (this message is harmless)
2013-09-27 10:33:07,573 [main] INFO  Log - BaliseStartingPoint.Start() Architecte.startingPointCount = 0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() Architecte.startingPointCount = 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,577 [main] INFO  Log - BaliseStartingPoint.Start() index = 114820608 baliseID = 0 Architecte.startingPointCount = 1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() index = 114820608 baliseID = 0 Architecte.startingPointCount = 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,581 [main] INFO  Log - BaliseStartingPoint.Start() Architecte.startingPointCount = 1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() Architecte.startingPointCount = 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,583 [main] INFO  Log - BaliseStartingPoint.Start() index = 122217015 baliseID = 1 Architecte.startingPointCount = 2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() index = 122217015 baliseID = 1 Architecte.startingPointCount = 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie SpawnStrategy execute OnSpawn.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,988 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:07,992 [main] INFO  Log - Brixtron 8 : Muigi Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 8 : Muigi Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,010 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,013 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,016 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,021 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,030 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,035 [main] INFO  Log - Brixtron 16 : Calou Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 16 : Calou Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,039 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,041 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,047 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,051 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,054 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,057 [main] INFO  Log - Brixtron 24 : Lario Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 24 : Lario Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,063 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,067 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,071 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,076 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,080 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,083 [main] INFO  Log - Brixtron 32 : Pipo Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 32 : Pipo Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,088 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,092 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,096 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,100 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,107 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,110 [main] INFO  Log - Brixtron 40 : Ba-Bing Baa Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 40 : Ba-Bing Baa Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,114 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,118 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,121 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:08,124 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Picking.Deselect()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 787 unused Assets to reduce memory usage. Loaded Objects now: 13862.
Total: 316.590057 ms (FindLiveObjects: 2.689258 ms CreateObjectMapping: 0.700154 ms MarkObjects: 310.784912 ms  DeleteObjects: 1.578653 ms)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:18,408 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (510.0, 109.0, 513.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:20,996 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (507.0, 109.0, 513.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:22,231 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (516.0, 109.0, 511.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Picking.Deselect()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:24,393 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (513.0, 110.0, 517.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:25,738 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (515.0, 110.0, 518.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Slide_Out
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
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Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 16404.
Total: 225.885315 ms (FindLiveObjects: 2.992615 ms CreateObjectMapping: 0.698874 ms MarkObjects: 220.917252 ms  DeleteObjects: 0.511569 ms)

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Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 115856896, 39.67499
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 115856896, 39.67499
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 115856896, 39.67499
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 115856896, 39.67499
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 115856896, 39.67499
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 115876356, 41.47582
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 115876356, 41.47582
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 115876356, 41.47582
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 115876356, 41.47582
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 115876356, 41.47582
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 116928004, 42.34771
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 116928004, 42.34771
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 116928004, 42.34771
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 116928004, 42.34771
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 116928004, 42.34771
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 117979653, 42.86761
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 117979653, 42.86761
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 117979653, 42.86761
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 117979653, 42.86761
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 117979653, 42.86761
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 207 unused Assets to reduce memory usage. Loaded Objects now: 16490.
Total: 224.257172 ms (FindLiveObjects: 2.834750 ms CreateObjectMapping: 0.628474 ms MarkObjects: 218.967392 ms  DeleteObjects: 0.511142 ms)

Muigi recoit l'instruction Aller 119032325, 45.04669
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 119032325, 45.04669
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 119032325, 45.04669
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 119032325, 45.04669
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 119032325, 45.04669
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 122193412, 55.20616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 122193412, 55.20616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 122193412, 55.20616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 122193412, 55.20616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 122193412, 55.20616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 122201613, 55.74618
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 122201613, 55.74618
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 122201613, 55.74618
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 122201613, 55.74618
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 122201613, 55.74618
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 123254290, 56.18785
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 123254290, 56.18785
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 123254290, 56.18785
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 123254290, 56.18785
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 123254290, 56.18785
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 123266584, 56.97045
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 123266584, 56.97045
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 123266584, 56.97045
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 123266584, 56.97045
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 123266584, 56.97045
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 16482.
Total: 231.525375 ms (FindLiveObjects: 3.101414 ms CreateObjectMapping: 0.749220 ms MarkObjects: 225.810211 ms  DeleteObjects: 0.990711 ms)

Muigi recoit l'instruction Aller 123268636, 57.47142
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 123268636, 57.47142
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 123268636, 57.47142
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 123268636, 57.47142
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 123268636, 57.47142
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 125361678, 63.59673
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 125361678, 63.59673
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 125361678, 63.59673
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 125361678, 63.59673
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 125361678, 63.59673
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 126409229, 64.09232
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 126409229, 64.09232
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 126409229, 64.09232
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 126409229, 64.09232
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 126409229, 64.09232
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:57,546 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:57,549 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:57,551 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:57,554 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:33:57,556 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 140049934, 66.01353
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 140049934, 66.01353
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 140049934, 66.01353
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 140049934, 66.01353
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 140049934, 66.01353
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 141099532, 66.39182
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 141099532, 66.39182
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 141099532, 66.39182
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 141099532, 66.39182
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 141099532, 66.39182
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 140049930, 66.95611
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 140049930, 66.95611
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 140049930, 66.95611
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 140049930, 66.95611
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 140049930, 66.95611
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 343 unused Assets to reduce memory usage. Loaded Objects now: 16356.
Total: 232.190125 ms (FindLiveObjects: 2.868030 ms CreateObjectMapping: 0.674554 ms MarkObjects: 226.724136 ms  DeleteObjects: 1.179297 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 120084995, 90.38472
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 120084995, 90.38472
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 120084995, 90.38472
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 120084995, 90.38472
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 120084995, 90.38472
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 123261462, 91.06541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 123261462, 91.06541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 123261462, 91.06541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 123261462, 91.06541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 123261462, 91.06541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 123263514, 91.37297
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 123263514, 91.37297
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 123263514, 91.37297
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 123263514, 91.37297
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 123263514, 91.37297
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 125367838, 91.94005
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 125367838, 91.94005
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 125367838, 91.94005
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 125367838, 91.94005
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 125367838, 91.94005
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 125367839, 92.38816
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 125367839, 92.38816
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 125367839, 92.38816
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 125367839, 92.38816
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 125367839, 92.38816
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 125367839, 92.86605
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 125367839, 92.86605
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 125367839, 92.86605
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 125367839, 92.86605
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 125367839, 92.86605
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 18263.
Total: 246.156937 ms (FindLiveObjects: 2.775870 ms CreateObjectMapping: 0.738127 ms MarkObjects: 240.552292 ms  DeleteObjects: 1.386228 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 126417437, 93.30675
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 126417437, 93.30675
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 126417437, 93.30675
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 126417437, 93.30675
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 126417437, 93.30675
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 127466014, 93.89314
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 127466014, 93.89314
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 127466014, 93.89314
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 127466014, 93.89314
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 127466014, 93.89314
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 127466014, 94.46713
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 127466014, 94.46713
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 127466014, 94.46713
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 127466014, 94.46713
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 127466014, 94.46713
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 127466014, 94.91715
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 127466014, 94.91715
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 127466014, 94.91715
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 127466014, 94.91715
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 127466014, 94.91715
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 127466014, 95.25648
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 127466014, 95.25648
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 127466014, 95.25648
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 127466014, 95.25648
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 127466014, 95.25648
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 126417437, 95.55501
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 126417437, 95.55501
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 126417437, 95.55501
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 126417437, 95.55501
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 126417437, 95.55501
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 119032324, 98.2343
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 119032324, 98.2343
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 119032324, 98.2343
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 119032324, 98.2343
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 119032324, 98.2343
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 119032324, 98.55375
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 119032324, 98.55375
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 119032324, 98.55375
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 119032324, 98.55375
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 119032324, 98.55375
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 119032324, 98.77519
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 119032324, 98.77519
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 119032324, 98.77519
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 119032324, 98.77519
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 119032324, 98.77519
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Muigi recoit l'instruction Aller 114813439, 101.7616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Calou recoit l'instruction Aller 114813439, 101.7616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lario recoit l'instruction Aller 114813439, 101.7616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Pipo recoit l'instruction Aller 114813439, 101.7616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Ba-Bing Baa recoit l'instruction Aller 114813439, 101.7616
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:35,749 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:35,751 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:35,754 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:35,757 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:35,761 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (530.0, 116.0, 549.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (533.0, 115.0, 550.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (537.0, 117.0, 559.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (536.0, 117.0, 563.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (539.0, 119.0, 574.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIInputList1.OnEnable()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIInputList1.OnEnable()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 18240.
Total: 260.642151 ms (FindLiveObjects: 3.460238 ms CreateObjectMapping: 0.858446 ms MarkObjects: 253.935425 ms  DeleteObjects: 1.619186 ms)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,827 [main] INFO  Log - BaliseStartingPoint.OnDestroy()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.OnDestroy()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

On Destroy Called
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Terminer()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Attendre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Picking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

OuvrierDeDessous.CuerY0() : 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Coroutine couldn't be started because the the game object 'Jeu' is inactive!
 
(Filename:  Line: 824)

BaliseStartingPoint.OnDestroy()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 92.529594 ms
UIInputList1.OnEnable()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Configured logging using file Info/logging.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,933 [main] INFO  Log - **********************************************************************************


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,935 [main] INFO  Log - Logging system started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,937 [main] INFO  Log - Operating-System:  Windows 7 Service Pack 1 (6.1.7601) 64bit


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,939 [main] INFO  Log -      System Spec:  Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz - #4 (4096)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,940 [main] INFO  Log -      Device Spec:  PC-20130825TIDC Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4096 MB) [d8a20af057eec740c580f3410ab9b4e6c9b2c81d]


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:40,943 [main] INFO  Log -      Graphic Spec: 1570:NVIDIA GeForce 9600 GT - 4318:NVIDIA (1134MB, Shader Level 30)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIInputList1.OnEnable()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2658 unused Assets to reduce memory usage. Loaded Objects now: 3955.
Total: 47.595562 ms (FindLiveObjects: 0.842233 ms CreateObjectMapping: 0.596475 ms MarkObjects: 16.637732 ms  DeleteObjects: 28.700354 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3951.
Total: 19.641014 ms (FindLiveObjects: 0.599461 ms CreateObjectMapping: 0.514129 ms MarkObjects: 17.816601 ms  DeleteObjects: 0.018346 ms)

AkSoundEngine.PostEvent() : Title_Menu_Start
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeUI() : 0.8222663
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeSon() : 0.8411252
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeMusique() : 0.8261719
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeAmbiance() : 0.7044263
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SinglePlayerGamesPopulator.GetMenuItems() : mode=SurvivalMode, command=New
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Main_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading map: Architecte.Jouer(Info/Niveaux\Survival Hard, )
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Title_Menu_Quit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

On Destroy Called
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 6.095737 ms
Configured logging using file Info/logging.xml
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:47,971 [main] INFO  Log - **********************************************************************************


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:47,973 [main] INFO  Log - Logging system started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:47,975 [main] INFO  Log - Operating-System:  Windows 7 Service Pack 1 (6.1.7601) 64bit


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:47,977 [main] INFO  Log -      System Spec:  Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz - #4 (4096)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:47,978 [main] INFO  Log -      Device Spec:  PC-20130825TIDC Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4096 MB) [d8a20af057eec740c580f3410ab9b4e6c9b2c81d]


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:47,981 [main] INFO  Log -      Graphic Spec: 1570:NVIDIA GeForce 9600 GT - 4318:NVIDIA (1134MB, Shader Level 30)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 4148.
Total: 17.948441 ms (FindLiveObjects: 0.424529 ms CreateObjectMapping: 0.213758 ms MarkObjects: 16.414587 ms  DeleteObjects: 0.092159 ms)

Found MAC Address: 00E06212CE29 Type: Ethernet
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

New Max Speed = 1000000000, MAC: 00E06212CE29
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found MAC Address:  Type: Loopback
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,050 [main] INFO  Log - version.txt : {"data": "040", "major": "1", "minor": "0", "release": "0", "release_name": "EarlyAccess", "rev": "2d90", "sound": "023"}


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

version.txt : {"data": "040", "major": "1", "minor": "0", "release": "0", "release_name": "EarlyAccess", "rev": "2d90", "sound": "023"}
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,113 [main] INFO  Log - Neo started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Neo started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,155 [main] INFO  Log - LimitesDuMonde.Start()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LimitesDuMonde.Start()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Picking  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MegaVoxel con
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,168 [main] INFO  Log - AIGlobal started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,171 [main] INFO  Log - AIGlobal.Start() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal.Start() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,177 [main] INFO  Log - Architecte started


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte started
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,183 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Escalier


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Escalier
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,187 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Arche


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Pierre/Arche
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,190 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Terre/DirtStairs


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Terre/DirtStairs
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,193 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,197 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/Palette


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/Palette
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,202 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,206 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Porte/Porte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,209 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Baril/Baril


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Baril/Baril
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,213 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

2013-09-27 10:34:48,251 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,254 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,258 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_3


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,261 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Colonne/Colonne_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,264 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,268 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,271 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_3


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,275 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Madrier/Madrier_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,278 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,281 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,284 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_3


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,288 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Planche/Planche_2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,291 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,293 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Bois/Plug/Plug_1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,296 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

2013-09-27 10:34:48,303 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Catapulte/Catapulte
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1657)

2013-09-27 10:34:48,309 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Arche_Fantome


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Arche_Fantome
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,312 [main] INFO  Log - cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Escalier_Fantome


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/VoxelsSpeciaux/Fantome/Escalier_Fantome
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,316 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Echelle/Echelle_FBX


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Echelle/Echelle_FBX
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,320 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/PaletteFantome


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Palette/PaletteFantome
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,323 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,384 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Torche/Torche
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,388 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,392 [main] INFO  Log - cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cloning CloneMesh path: Prefabs/ObjetsDynamiques/Lanternes/Lanterne/Lanterne
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,396 [main] INFO  Log - Architecte.Start() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Start() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Il y avait un probleme avec l'identifiant de ce baril : System.NullReferenceException: Object reference not set to an instance of an object

  at PlaneTreeDetecteur.Oublier (Int32 identifiant) [0x00000] in <filename unknown>:0 

  at BarilScript.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MegaVoxel con
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,421 [main] INFO  Log - Neo.Start() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Neo.Start() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeUI() : 0.8222663
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeSon() : 0.8411252
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeMusique() : 0.8261719
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UIMainMenu1.AppliquerVolumeAmbiance() : 0.7044263
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,435 [main] INFO  Log - Info/Niveaux\Survival Hard/Monde_


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Info/Niveaux\Survival Hard/Monde_
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,437 [main] INFO  Log - CastleStoryFile.GetGameMode() Saved GameMode found


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CastleStoryFile.GetGameMode() Saved GameMode found
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,441 [main] INFO  Log - FileJsonFactory.FileJsonFactory() domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.FileJsonFactory() domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,457 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalMode


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalMode
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,460 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: SurvivalMode


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: SurvivalMode
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,463 [main] INFO  Log - SurvivalMode.Instantiate() SurvivalMode to be created


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SurvivalMode.Instantiate() SurvivalMode to be created
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,473 [main] INFO  Log - ArrayConverter.CreateArray()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArrayConverter.CreateArray()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,485 [main] INFO  Log - ArrayConverter.ConvertArrayValues() Starting the function


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArrayConverter.ConvertArrayValues() Starting the function
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,496 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeBuildCreusePas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeBuildCreusePas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,499 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BuildCreusePas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BuildCreusePas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'BuildStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy BuildCreusePas Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,552 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is BuildCreusePas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is BuildCreusePas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,561 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalGameplay


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalGameplay
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,565 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: SurvivalGameplay


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: SurvivalGameplay
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'GameplayStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SurvivalGameplay Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,576 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SurvivalGameplay


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SurvivalGameplay
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,584 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeEnemySiege


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeEnemySiege
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,588 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: EnemySiege


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: EnemySiege
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'EnemyStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy EnemySiege Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,600 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is EnemySiege


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is EnemySiege
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,609 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSpawnSurvival


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSpawnSurvival
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,613 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: SpawnSurvival


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: SpawnSurvival
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'SpawnStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SpawnSurvival Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,619 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SpawnSurvival


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SpawnSurvival
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,626 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeLoadStrategy


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeLoadStrategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,629 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: LoadStrategy


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: LoadStrategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'LoadStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy LoadStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,635 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is LoadStrategy


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is LoadStrategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,646 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalRound


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalRound
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,649 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: SurvivalRound


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: SurvivalRound
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'RoundStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SurvivalRound Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,659 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SurvivalRound


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SurvivalRound
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,666 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeLoseStrategy


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeLoseStrategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,669 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: LoseStrategy


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: LoseStrategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'EndStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy LoseStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,677 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is LoseStrategy


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is LoseStrategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,684 [main] INFO  Log - DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalScore


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DynamicFactoryContractCreator.CreateObjectContract() Creating object for object typeSurvivalScore
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,688 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: SurvivalScore


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: SurvivalScore
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'ScoreStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SurvivalScore Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,696 [main] INFO  Log - JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SurvivalScore


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JoueurReseau.ArrayConverter.ConvertArrayValues() Deserialized Object is SurvivalScore
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,700 [main] INFO  Log - CastleStoryFile.GetGameMode() Type of GameMode is SurvivalMode


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CastleStoryFile.GetGameMode() Type of GameMode is SurvivalMode
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,703 [main] INFO  Log - BootEngine.OnBootGame() avant CommencerLaMusique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BootEngine.OnBootGame() avant CommencerLaMusique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,706 [main] INFO  Log - BootEngine.OnBootGame() apres CommencerLaMusique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BootEngine.OnBootGame() apres CommencerLaMusique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'SpawnStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'BuildStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'LoadStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'RoundStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'EnemyStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'GameplayStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'EndStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'SpawnStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'LoadStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'BuildStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'EnemyStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'GameplayStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'RoundStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'TerrainStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'TerrainStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy TerrainStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'ScoreStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'EndStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'CombatStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'CombatStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy CombatStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'SaveStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

GetStrategyUsingCategory found for type for category 'SaveStrategy'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AddStrategy SaveStrategy Strategy
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : BuildCreusePas est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SurvivalGameplay est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SpawnSurvival est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SurvivalRound est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : LoseStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SurvivalScore est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : TerrainStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : CombatStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie Strategy : SaveStrategy est loadee
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Survival
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,759 [main] INFO  Log - Architecte.Debut() waiting to start, mode de jeu isSurvivalMode


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Debut() waiting to start, mode de jeu isSurvivalMode
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,765 [main] INFO  Log - AIGlobal.Initialize()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal.Initialize()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,767 [main] INFO  Log - AIGlobal.Initialize() done


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AIGlobal.Initialize() done
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Attendre  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,772 [main] INFO  Log - LoadStrategy.GetMonde() - Monde files path is:Info/Niveaux/Survival Hard/Monde_


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Monde files path is:Info/Niveaux/Survival Hard/Monde_
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,776 [main] INFO  Log - LoadStrategy.GetMonde() - lecture Voxel base


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - lecture Voxel base
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,779 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_9


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_9
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,783 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,786 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_10


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_10
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,789 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,792 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_17


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_17
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,795 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,799 [main] INFO  Log - LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_18


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Reading Info/Niveaux/Survival Hard/Monde_18
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,803 [main] INFO  Log - LoadStrategy.GetMonde() - Length of data read262146


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Length of data read262146
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,810 [main] INFO  Log - LoadStrategy.GetMonde() - Monde Fini


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Monde Fini
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,813 [main] INFO  Log - LoadStrategy.GetMonde() - Monde de taille1048584


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

LoadStrategy.GetMonde() - Monde de taille1048584
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:48,816 [main] INFO  Log - Architecte.setMonde() - creation voxels with dataLength of: 1048584


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() - creation voxels with dataLength of: 1048584
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,206 [main] INFO  Log - Architecte.setMonde() 168563 voxels actifs / 743750 voxels de sol, 41728 colonnes


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() 168563 voxels actifs / 743750 voxels de sol, 41728 colonnes
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,208 [main] INFO  Log - Architecte.setMonde() tri niveaux


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() tri niveaux
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,250 [main] INFO  Log - Architecte.setMonde() creation arbres


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() creation arbres
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,252 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,256 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_Loop


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_Loop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,268 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,272 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,317 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_Virtuoso
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,321 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Cicadas_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,333 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,340 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_Day
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,345 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,348 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Bird_One_Shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,352 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas_B
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,364 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Night_Insects_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,373 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Crickets_1shot
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,380 [main] INFO  Log - RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

RepertoireDesArbres.NouveauSon() nomDuSon = Prefabs/Son/Cicadas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,392 [main] INFO  Log - Architecte.setMonde() creation doodas


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.setMonde() creation doodas
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom BaliseStartingPoint (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,396 [main] INFO  Log - Architecte.Debut() creation baliseStartingPoint


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Debut() creation baliseStartingPoint
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,786 [main] INFO  Log - Place la terre ou les arbres existent


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Place la terre ou les arbres existent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:49,791 [main] INFO  Log - Monde is Loaded and a BoucleTerrain can be done.


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Monde is Loaded and a BoucleTerrain can be done.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Il y a 46 sequences de prevues
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PointsDeVie 15
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PointsDeVie 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,848 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,851 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning SpawnerCristal


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning SpawnerCristal
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,870 [main] INFO  Log - BaliseStartingPoint.Start() Architecte.startingPointCount = 0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() Architecte.startingPointCount = 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,874 [main] INFO  Log - BaliseStartingPoint.Start() index = 95936002 baliseID = 0 Architecte.startingPointCount = 1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() index = 95936002 baliseID = 0 Architecte.startingPointCount = 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Strategie SpawnSurvival execute OnSpawn.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

pas de cristaux valides dans le monde.
System.IndexOutOfRangeException: Array index is out of range.

  at SpawnSurvival.OnSpawn () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,890 [main] INFO  Log - ObjectDynamiques.ChargementV2(Info/Niveaux/Survival Hard/Monde_Objets.json, 2) starts 126.7744


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2(Info/Niveaux/Survival Hard/Monde_Objets.json, 2) starts 126.7744
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,894 [main] INFO  Log - ObjectDynamiques.ChargementV2() json {

  "$type": "Boo.Lang.Hash, Boo.Lang",

  "Version": 2,

  "ObjectDynamiques": {

    "$type": "Boo.Lang.Hash, Boo.Lang",

    "ForetMagiques": [],

    "Palettes": [],

    "Balises": [

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 52448290,

        "rayon": 0,

        "groupeID": 1,

        "groupeDesc": "",

        "groupeTag": ""

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 52448290,

        "rayon": 0,

        "groupeID": 2,

        "groupeDesc": "",

        "groupeTag": ""

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 95936002,

        "rayon": 0,

        "groupeID": 3,

        "groupeDesc": "Custom",

        "groupeTag": "BaliseStartingPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 93754892,

        "rayon": 0,

        "groupeID": 10,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 105301583,

        "rayon": 0,

        "groupeID": 11,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 105392749,

        "rayon": 0,

        "groupeID": 12,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 106526214,

        "rayon": 0,

        "groupeID": 13,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 106551833,

        "rayon": 0,

        "groupeID": 14,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 109600202,

        "rayon": 0,

        "groupeID": 15,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 109642181,

        "rayon": 0,

        "groupeID": 16,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 101153235,

        "rayon": 0,

        "groupeID": 17,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 101225895,

        "rayon": 0,

        "groupeID": 18,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 95920655,

        "rayon": 0,

        "groupeID": 8,

        "groupeDesc": "Custom",

        "groupeTag": "NextRound"

      }

    ],

    "MineMagiques": [

      {

        "$type": "MineMagique, Assembly-UnityScript",

        "index": 95914535,

        "dir": 2,

        "groupeVoulu": 4,

        "network_id": 0

      },

      {

        "$type": "MineMagique, Assembly-UnityScript",

        "index": 101202379,

        "dir": 0,

        "groupeVoulu": 19,

        "network_id": 0

      },

      {

        "$type": "MineMagique, Assembly-UnityScript",

        "index": 101276207,

        "dir": 2,

        "groupeVoulu": 20,

        "network_id": 0

      }

    ]

  }

}


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() json {

  "$type": "Boo.Lang.Hash, Boo.Lang",

  "Version": 2,

  "ObjectDynamiques": {

    "$type": "Boo.Lang.Hash, Boo.Lang",

    "ForetMagiques": [],

    "Palettes": [],

    "Balises": [

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 52448290,

        "rayon": 0,

        "groupeID": 1,

        "groupeDesc": "",

        "groupeTag": ""

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 52448290,

        "rayon": 0,

        "groupeID": 2,

        "groupeDesc": "",

        "groupeTag": ""

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 95936002,

        "rayon": 0,

        "groupeID": 3,

        "groupeDesc": "Custom",

        "groupeTag": "BaliseStartingPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 93754892,

        "rayon": 0,

        "groupeID": 10,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 105301583,

        "rayon": 0,

        "groupeID": 11,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 105392749,

        "rayon": 0,

        "groupeID": 12,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 106526214,

        "rayon": 0,

        "groupeID": 13,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 106551833,

        "rayon": 0,

        "groupeID": 14,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 109600202,

        "rayon": 0,

        "groupeID": 15,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 109642181,

        "rayon": 0,

        "groupeID": 16,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 101153235,

        "rayon": 0,

        "groupeID": 17,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 101225895,

        "rayon": 0,

        "groupeID": 18,

        "groupeDesc": "Custom",

        "groupeTag": "CorruptronSpawnPoint"

      },

      {

        "$type": "BaliseAI, Assembly-UnityScript",

        "index": 95920655,

        "rayon": 0,

        "groupeID": 8,

        "groupeDesc": "Custom",

        "groupeTag": "NextRound"

      }

    ],

    "MineMagiques": [

      {

        "$type": "MineMagique, Assembly-UnityScript",

        "index": 95914535,

        "dir": 2,

        "groupeVoulu": 4,

        "network_id": 0

      },

      {

        "$type": "MineMagique, Assembly-UnityScript",

        "index": 101202379,

        "dir": 0,

        "groupeVoulu": 19,

        "network_id": 0

      },

      {

        "$type": "MineMagique, Assembly-UnityScript",

        "index": 101276207,

        "dir": 2,

        "groupeVoulu": 20,

        "network_id": 0

      }

    ]

  }

}
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,954 [main] INFO  Log - ObjectDynamiques.ChargementV2() Version 2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() Version 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,958 [main] INFO  Log - FileJsonFactory.FileJsonFactory() domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.FileJsonFactory() domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,964 [main] INFO  Log - FileJsonFactory.FileJsonFactory() domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.FileJsonFactory() domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,967 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,971 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,975 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: NetworkJsonFactory domainName: network


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: NetworkJsonFactory domainName: network
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,978 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(MineMagique) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(MineMagique) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,982 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:50,989 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,013 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,017 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,020 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: NetworkJsonFactory domainName: network


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: NetworkJsonFactory domainName: network
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,024 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(MineMagique) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(MineMagique) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,028 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,031 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,034 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,038 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,041 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: NetworkJsonFactory domainName: network


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: NetworkJsonFactory domainName: network
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,044 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(MineMagique) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(MineMagique) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,049 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,053 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,056 [main] INFO  Log - FileJsonFactory.FileJsonFactory() domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.FileJsonFactory() domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,059 [main] INFO  Log - FileJsonFactory.FileJsonFactory() domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.FileJsonFactory() domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,062 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,065 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,068 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,071 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,075 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,088 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,091 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,096 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,099 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,103 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,106 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,109 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,113 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,116 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,120 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,123 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,126 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,130 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,133 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,137 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,140 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,143 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,146 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,150 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,153 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,156 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,160 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,163 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,166 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,168 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,171 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,175 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,178 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,181 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,185 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,188 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,191 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,195 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,198 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,201 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,207 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,209 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,212 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,215 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,219 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,222 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,225 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,229 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,232 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,237 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,240 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,243 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,247 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,250 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,252 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,255 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,258 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,262 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,265 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,269 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,272 [main] INFO  Log - ObjectDynamiques.ChargementV2() objectRealType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() objectRealType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,275 [main] INFO  Log - JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

JsonFactoryAttribute.JsonFactoryAttribute() factoryType: FileJsonFactory domainName: file
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,278 [main] INFO  Log - ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() factory.CanCreate(BaliseAI) == true
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,281 [main] INFO  Log - FileJsonFactory.CreateInstance() objectType: BaliseAI


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FileJsonFactory.CreateInstance() objectType: BaliseAI
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,285 [main] INFO  Log - ObjectDynamiques.ChargementV2() before PopulateObject()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() before PopulateObject()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,287 [main] INFO  Log - ObjectDynamiques.ChargementV2() ends 127.1711


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ObjectDynamiques.ChargementV2() ends 127.1711
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,291 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,293 [main] INFO  Log - Brixtron 48 : Platon Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 48 : Platon Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,298 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,301 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,303 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,307 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,310 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,312 [main] INFO  Log - Brixtron 56 : Lubie Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 56 : Lubie Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,316 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,319 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,322 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,325 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,328 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,331 [main] INFO  Log - Brixtron 64 : Babare Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 64 : Babare Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,333 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,336 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,339 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,342 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,346 [main] INFO  Log - Brixtron started Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron started Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,348 [main] INFO  Log - Brixtron 72 : Nemo Player: JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron 72 : Nemo Player: JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,352 [main] INFO  Log - VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,355 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,358 [main] INFO  Log - SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing Bricktron(Clone) (Brixtron)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,361 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning Brixtron


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning Brixtron
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,364 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,366 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,370 [main] INFO  Log - MineMagique.Start()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MineMagique.Start()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,373 [main] INFO  Log - MineMagique index: 95914535 GetCoor: 95914536 dir: 2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MineMagique index: 95914535 GetCoor: 95914536 dir: 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Miner MineMagique (id=4)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,385 [main] INFO  Log - FontaineResource.Start()Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FontaineResource.Start()Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,390 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,393 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,396 [main] INFO  Log - MineMagique.Start()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MineMagique.Start()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,398 [main] INFO  Log - MineMagique index: 101202379 GetCoor: 101203403 dir: 0


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MineMagique index: 101202379 GetCoor: 101203403 dir: 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Miner MineMagique (id=19)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,404 [main] INFO  Log - FontaineResource.Start()Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FontaineResource.Start()Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,408 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,411 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning MineMagique


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning MineMagique
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,414 [main] INFO  Log - MineMagique.Start()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MineMagique.Start()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,416 [main] INFO  Log - MineMagique index: 101276207 GetCoor: 101276208 dir: 2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

MineMagique index: 101276207 GetCoor: 101276208 dir: 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Miner MineMagique (id=20)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:51,422 [main] INFO  Log - FontaineResource.Start()Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FontaineResource.Start()Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)Mine_Magique(Clone) (MineMagique)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseAI.Start() : group already contained a BaliseAI component. Destroying duplicate.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseAI.Start() : group already contained a BaliseAI component. Destroying duplicate.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom BaliseStartingPoint (id=3)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=10)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=11)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=12)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=13)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=14)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=15)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=16)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=17)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom CorruptronSpawnPoint (id=18)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Custom NextRound (id=8)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\962打包\game\3DMGAME-Castle.Story.Prototype-RAiN\Castle Story\Castle Story Prototype_Data\Managed\Boo.Lang.Useful.dll (this message is harmless)
2013-09-27 10:34:52,192 [main] INFO  Log - BaliseStartingPoint.Start() Architecte.startingPointCount = 1


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() Architecte.startingPointCount = 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:52,195 [main] INFO  Log - BaliseStartingPoint.Start() index = 95936002 baliseID = 1 Architecte.startingPointCount = 2


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

BaliseStartingPoint.Start() index = 95936002 baliseID = 1 Architecte.startingPointCount = 2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 93754892 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 105301583 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 105392749 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 106526214 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 106551833 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 109600202 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 109642181 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 101153235 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

nouvelle balise CorruptronSpawnPoint 101225895 (0.0, 0.0, 0.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 1 : (524.0, 88.8, 421.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (524.0, 88.8, 421.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 2 : (591.0, 99.8, 433.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (591.0, 99.8, 433.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 3 : (621.0, 99.8, 522.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (621.0, 99.8, 522.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 4 : (518.0, 100.8, 605.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (518.0, 100.8, 605.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 5 : (537.0, 100.8, 630.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (537.0, 100.8, 630.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 6 : (458.0, 103.8, 535.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (458.0, 103.8, 535.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 7 : (453.0, 103.8, 576.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (453.0, 103.8, 576.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 8 : (467.0, 95.8, 478.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (467.0, 95.8, 478.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnPoint no 9 : (423.0, 95.8, 549.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Jeu (EnemySiege) : EnemyStrategy, (423.0, 95.8, 549.0)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:56,791 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:56,793 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:56,796 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:34:56,799 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (518.0, 91.0, 500.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (517.0, 91.0, 503.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (512.0, 91.0, 505.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (510.0, 91.0, 504.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Crystal 2(Clone) (ObjetSelectionnable) ObjetSelectionnable
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:00,057 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:00,060 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:00,063 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:00,067 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (513.0, 91.0, 501.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (516.0, 91.0, 503.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (512.0, 91.0, 505.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (512.0, 91.0, 502.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 959 unused Assets to reduce memory usage. Loaded Objects now: 13547.
Total: 163.823746 ms (FindLiveObjects: 2.485739 ms CreateObjectMapping: 0.640848 ms MarkObjects: 158.133331 ms  DeleteObjects: 1.804785 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95941131, 126.3332
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95941131, 126.3332
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95941131, 126.3332
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95941131, 126.3332
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95944205, 126.7643
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95944205, 126.7643
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95944205, 126.7643
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95944205, 126.7643
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Center
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Nettoyer  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Nettoyer  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Nettoyer  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Nettoyer  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Action_Build
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Completed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Completed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Completed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Completed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Nettoyer
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Nettoyer
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Nettoyer
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Nettoyer
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95952404, 132.5909
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95952404, 132.5909
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95952404, 132.5909
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95952404, 132.5909
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 863 unused Assets to reduce memory usage. Loaded Objects now: 13712.
Total: 172.189758 ms (FindLiveObjects: 1.987397 ms CreateObjectMapping: 0.647674 ms MarkObjects: 164.138611 ms  DeleteObjects: 4.690308 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Center
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Center
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:30,795 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:30,798 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:30,800 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:30,802 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:31,580 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:31,582 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:31,583 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:31,585 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3801 unused Assets to reduce memory usage. Loaded Objects now: 14963.
Total: 212.573853 ms (FindLiveObjects: 3.441465 ms CreateObjectMapping: 1.195510 ms MarkObjects: 183.110199 ms  DeleteObjects: 24.128656 ms)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Off
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Off
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Center
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Off
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:37,000 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:37,003 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:37,005 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:37,007 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:37,186 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:37,699 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:38,028 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:38,031 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning ArbreCoupe


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning ArbreCoupe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:38,272 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:38,275 [main] INFO  Log - Brixtron.Action() 'Couper' plus de chargement.


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper' plus de chargement.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:38,742 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:38,744 [main] INFO  Log - Brixtron.Action() 'Couper' plus de chargement.


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper' plus de chargement.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:42,969 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Falls
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1042 unused Assets to reduce memory usage. Loaded Objects now: 14989.
Total: 192.207077 ms (FindLiveObjects: 3.401785 ms CreateObjectMapping: 0.759033 ms MarkObjects: 180.722595 ms  DeleteObjects: 6.594933 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,031 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Desintegrates
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,849 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,853 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,855 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,858 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,861 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,865 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,868 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,871 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,873 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,876 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,878 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,882 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,929 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:46,932 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning ArbreCoupe


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning ArbreCoupe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:49,189 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:50,531 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:51,373 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:51,375 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning ArbreCoupe


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning ArbreCoupe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Falls
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:53,096 [main] INFO  Log - CouperArbre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CouperArbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:53,823 [main] INFO  Log - Brixtron.Action() 'Couper'


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Brixtron.Action() 'Couper'
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1183 unused Assets to reduce memory usage. Loaded Objects now: 15029.
Total: 189.080078 ms (FindLiveObjects: 2.654698 ms CreateObjectMapping: 0.646394 ms MarkObjects: 177.282410 ms  DeleteObjects: 7.771670 ms)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:54,669 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:54,672 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning ArbreCoupe


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning ArbreCoupe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Hover sur Crystal 2(Clone) (ObjetSelectionnable)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Desintegrates
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:55,999 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,002 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,004 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,007 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,010 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,013 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,016 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,019 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,022 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,025 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,028 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:35:56,031 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Falls
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

On clique sur la balise de rappel 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Son.Generique Msg_Switch_data : Other
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95932931, 179.3294
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Demande a Platon de s'apporcher.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Drop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Son.Generique Msg_Switch_data : Other
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95933951, 179.4346
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Demande a Lubie de s'apporcher.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Drop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Son.Generique Msg_Switch_data : Other
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95936003, 179.544
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Demande a Babare de s'apporcher.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Drop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Son.Generique Msg_Switch_data : Other
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95934981, 179.6552
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Demande a Nemo de s'apporcher.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Drop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Hit
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Tree_Desintegrates
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,455 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,459 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,461 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,464 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,467 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,470 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,473 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,476 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,479 [main] INFO  Log - VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

VueReseau.Start() for player  observing BlocLibre(Clone) (UnityEngine.Transform)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,482 [main] INFO  Log - SpawnReseau.Spawn() owner type:JoueurReseau


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() owner type:JoueurReseau
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,484 [main] INFO  Log - SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  observing BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:01,488 [main] INFO  Log - SpawnReseau.Spawn() for player  spawning BlocLibre


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SpawnReseau.Spawn() for player  spawning BlocLibre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buche d'arbre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.OnSynchronizedStart() eclate_index:2
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:02,045 [main] INFO  Log - ArbreCoupe.Enraciner() index = 95944214


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ArbreCoupe.Enraciner() index = 95944214
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 695 unused Assets to reduce memory usage. Loaded Objects now: 15044.
Total: 186.863129 ms (FindLiveObjects: 3.023762 ms CreateObjectMapping: 0.740687 ms MarkObjects: 178.313232 ms  DeleteObjects: 4.058847 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Son.Generique Msg_Switch_data : Other
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95933957, 187.1424
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Demande a Babare de s'apporcher.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Drop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:05,240 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:05,244 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:05,246 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:05,249 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (515.0, 91.0, 500.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (511.0, 91.0, 501.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (532.0, 91.0, 511.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (517.0, 91.0, 502.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Son.Generique Msg_Switch_data : Other
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95932930, 187.7536
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Demande a Babare de s'apporcher.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Drop
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:06,339 [main] INFO  Log - Instruction de prendre, accepte:2 item:BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Instruction de prendre, accepte:2 item:BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Grabs_Object
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:06,540 [main] INFO  Log - Instruction de prendre, accepte:2 item:null


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Instruction de prendre, accepte:2 item:null
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:06,543 [main] INFO  Log - Instruction de prendre, accepte:2 item:null


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Instruction de prendre, accepte:2 item:null
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nouveau groupe Bucher  (id=-1)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Completed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:13,122 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (521.0, 91.0, 503.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:14,119 [main] INFO  Log - Instruction de prendre, accepte:2 item:BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Instruction de prendre, accepte:2 item:BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 975 unused Assets to reduce memory usage. Loaded Objects now: 15113.
Total: 189.912064 ms (FindLiveObjects: 3.854048 ms CreateObjectMapping: 0.771407 ms MarkObjects: 178.992905 ms  DeleteObjects: 5.576488 ms)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95913511, 205.6496
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95913511, 205.6496
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95913511, 205.6496
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95913511, 205.6496
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1836 unused Assets to reduce memory usage. Loaded Objects now: 15176.
Total: 201.905991 ms (FindLiveObjects: 3.099281 ms CreateObjectMapping: 0.723620 ms MarkObjects: 185.344635 ms  DeleteObjects: 12.004169 ms)

AkSoundEngine.PostEvent() : Beacon_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1530 unused Assets to reduce memory usage. Loaded Objects now: 15117.
Total: 193.393204 ms (FindLiveObjects: 2.769470 ms CreateObjectMapping: 0.692047 ms MarkObjects: 178.133179 ms  DeleteObjects: 11.088122 ms)

ZoneDeCoupe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Rollover_Off
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Picking.Deselect()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ZoneDeCoupe
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Beacon_Rollover_Off
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

2013-09-27 10:36:45,066 [main] INFO  Log - ChercherPaletteSpecifique()


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ChercherPaletteSpecifique()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

un chemin (529.0, 91.0, 501.0), intelligent
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 15142.
Total: 195.245773 ms (FindLiveObjects: 2.999442 ms CreateObjectMapping: 0.707407 ms MarkObjects: 180.478546 ms  DeleteObjects: 10.296236 ms)

2013-09-27 10:36:46,268 [main] INFO  Log - Instruction de prendre, accepte:2 item:BlocLibre(Clone) (BlocLibre)


 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Instruction de prendre, accepte:2 item:BlocLibre(Clone) (BlocLibre)
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Bricktron_Grabs_Object
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

cliqueGauche deselect
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95930876, 232.8427
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95930876, 232.8427
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95930876, 232.8427
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95930876, 232.8427
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95930878, 233.2165
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95930878, 233.2165
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95930878, 233.2165
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95930878, 233.2165
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95929854, 233.5395
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95929854, 233.5395
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95929854, 233.5395
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95929854, 233.5395
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95929854, 233.7336
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95929854, 233.7336
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95929854, 233.7336
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95929854, 233.7336
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95928828, 234.5444
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95928828, 234.5444
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95928828, 234.5444
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95928828, 234.5444
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Close
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95927812, 236.2493
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95927812, 236.2493
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95927812, 236.2493
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95927812, 236.2493
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Click_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rotate Staircase/Icon.
UnityEngine.UnityException: Texture 'ico_Rotate' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Stop Accepting Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Rock/Icon.
UnityEngine.UnityException: Texture 'ico_Garnotte' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Blue Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalBleu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Orange Crystal/Icon.
UnityEngine.UnityException: Texture 'ico_CrystalOrange' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Your Position/Icon.
UnityEngine.UnityException: Texture 'ico_DefendPosition' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Area/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Defend Surroundings/Icon.
UnityEngine.UnityException: Texture 'ico_DefendArea' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Torch/Icon.
UnityEngine.UnityException: Texture 'ico_Torche' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Lantern/Icon.
UnityEngine.UnityException: Texture 'ico_Lanterne' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Bouton con: Recall Workers/Icon.
UnityEngine.UnityException: Texture 'ico_RecallWorkers' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.

  at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int)

  at UnityEngine.Texture2D.GetPixels (Int32 miplevel) [0x00000] in <filename unknown>:0 

  at UnityEngine.Texture2D.GetPixels () [0x00000] in <filename unknown>:0 

  at MenuOutils.CreateGrayscaleTexture (UnityEngine.Texture tex) [0x00000] in <filename unknown>:0 

  at PieContenu+BoutonContenu.CompilePhrase (.Phrase phrase, .PhraseCompileInfo compileInfo) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Open
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.IO.IOException: Sharing violation on path Castle Story Prototype_Data/output_log.txt

  at System.IO.File.Delete (System.String path) [0x00000] in <filename unknown>:0 

  at Vidangeur.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1998 unused Assets to reduce memory usage. Loaded Objects now: 15247.
Total: 201.392288 ms (FindLiveObjects: 3.567757 ms CreateObjectMapping: 0.845219 ms MarkObjects: 183.643097 ms  DeleteObjects: 12.553284 ms)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Center
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_Center
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Rollover_On
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platon recoit l'instruction Aller 95927813, 239.6541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Lubie recoit l'instruction Aller 95927813, 239.6541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Babare recoit l'instruction Aller 95927813, 239.6541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Nemo recoit l'instruction Aller 95927813, 239.6541
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : Pie_Menu_Confirm
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Rollover
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AkSoundEngine.PostEvent() : System_Menu_Select
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

On Application Quit Called
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

On Destroy Called
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Architecte.Terminer()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Attendre
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Picking
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Miner
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.NullReferenceException: 

  at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

  at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 

  at MineMagique.GetCoor (Int32 a, Int32 b, Int32 c) [0x00000] in <filename unknown>:0 

  at MineMagique.GetContours () [0x00000] in <filename unknown>:0 

  at MineMagique.GetCases () [0x00000] in <filename unknown>:0 

  at Groupe.ClearMines () [0x00000] in <filename unknown>:0 

  at Groupe.Delete (.Groupe groupe) [0x00000] in <filename unknown>:0 

  at Groupe.Terminer () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Custom
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Miner
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

System.NullReferenceException: 

  at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

  at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 

  at MineMagique.GetCoor (Int32 a, Int32 b, Int32 c) [0x00000] in <filename unknown>:0 

  at MineMagique.GetContours () [0x00000] in <filename unknown>:0 

  at MineMagique.GetCases () [0x00000] in <filename unknown>:0 

  at Groupe.ClearMines () [0x00000] in <filename unknown>:0 

  at Groupe.Delete (.Groupe groupe) [0x00000] in <filename unknown>:0 

  at Groupe.Terminer () [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Miner
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ClearMines() : 36, 1
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Deletage d'un groupe Bucher
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

OuvrierDeDessous.CuerY0() : 0
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BaliseStartingPoint.OnDestroy()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BaliseStartingPoint.OnDestroy()
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at SuperRenderer.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

