<scene name="Room13" numVictoryConditions="1">
	<inventory>
		<object name="Bow" memberName="HUD_bow" acquired="0" visible="1">
			<onUseObject name="Arrow">
				<action target="Scene" name="RemoveFromInventory" param="Bow"/>
				<action target="Scene" name="RemoveFromInventory" param="Arrow"/>
				<action target="Scene" name="AddToInventory" param="BowAndArrow"/>
			</onUseObject>
		</object>
		<!--
		<object name="BowForStick" memberName="HUD_bow" acquired="0" visible="0">
			<onUseObject name="Stick">
				<action target="Scene" name="RemoveFromInventory" param="BowForStick"/>
				<action target="Scene" name="RemoveFromInventory" param="Stick"/>
				<action target="Scene" name="AddToInventory" param="BowAndStick"/>
				<action target="Scene" name="PlaySound" param="attach_stick_to_the_bow"/>
			</onUseObject>
		</object>
		-->
		<object name="Arrow" memberName="HUD_arrow" acquired="0" visible="1">
			<onUseObject name="Bow">
				<action target="Scene" name="RemoveFromInventory" param="Bow"/>
				<action target="Scene" name="RemoveFromInventory" param="Arrow"/>
				<action target="Scene" name="AddToInventory" param="BowAndArrow"/>
			</onUseObject>
		</object>
		<object name="Flint" memberName="HUD_flint" acquired="0" visible="1"/>		
		<object name="Hair" memberName="HUD_hair" acquired="0" visible="1"/>
		<!--
		<object name="Stick" memberName="HUD_stick" acquired="0" visible="1">
			<onUseObject name="BowForStick">
				<action target="Scene" name="RemoveFromInventory" param="BowForStick"/>
				<action target="Scene" name="RemoveFromInventory" param="Stick"/>
				<action target="Scene" name="AddToInventory" param="BowAndStick"/>
				<action target="Scene" name="PlaySound" param="attach_stick_to_the_bow"/>
			</onUseObject>
		</object>
		-->
		<object name="WoodPiece" memberName="HUD_1wood" numRequired="3" acquired="0" visible="1">
			<images>
				<image num="1" memberName="HUD_1Wood"/>
				<image num="2" memberName="HUD_2Wood"/>
				<image num="3" memberName="HUD_3Wood"/>
			</images>
		</object>		
		<object name="BowAndArrow" memberName="HUD_bowAndArrow" acquired="0" visible="0"/>
		<object name="BowAndStick" memberName="HUD_bowAndStick" acquired="0" visible="0"/>
	</inventory>
	
	<finalStates>
		<finalState objName="Manual" state="waitForClick"/>
		<finalState objName="BowCase" state="noBow"/>
		<finalState objName="Arrow" state="acquired"/>
		<finalState objName="FlintCase" state="noFlint"/>
		<finalState objName="Flint" state="acquired"/>
		<!--<finalState objName="Stick" state="acquired"/>-->
		<finalState objName="HairyDude" state="noHair"/>
		<finalState objName="WoodPiece1" state="acquired"/>
		<finalState objName="WoodPiece2" state="acquired"/>
		<finalState objName="WoodPiece3" state="acquired"/>
		<finalState objName="Fire" state="withBow"/>
		<finalState objName="Exit" state="clickable"/>
	</finalStates>
	
	<animations>
		<animation name="FireAnim" type="loop" xpos="628" ypos="470">
			<frames>
				<frame memberName="fire1_anim" frameDelay="4"/>
				<frame memberName="fire2_anim" frameDelay="4"/>
				<frame memberName="fire3_anim" frameDelay="4"/>
				<frame memberName="fire4_anim" frameDelay="4"/>
				<frame memberName="fire5_anim" frameDelay="4"/>
				<frame memberName="fire6_anim" frameDelay="4"/>
				<frame memberName="fire7_anim" frameDelay="4"/>
				<frame memberName="fire8_anim" frameDelay="4"/>
				<frame memberName="fire9_anim" frameDelay="4"/>
				<frame memberName="fire10_anim" frameDelay="4"/>
				<frame memberName="fire11_anim" frameDelay="4"/>
				<frame memberName="fire12_anim" frameDelay="4"/>
				<frame memberName="fire13_anim" frameDelay="4"/>
				<frame memberName="fire14_anim" frameDelay="4"/>
				<frame memberName="fire15_anim" frameDelay="4"/>
				<frame memberName="fire16_anim" frameDelay="4"/>
				<frame memberName="fire17_anim" frameDelay="4"/>
				<frame memberName="fire18_anim" frameDelay="4"/>
				<frame memberName="fire19_anim" frameDelay="4"/>
				<frame memberName="fire20_anim" frameDelay="4"/>
				<frame memberName="fire21_anim" frameDelay="4"/>
				<frame memberName="fire22_anim" frameDelay="4"/>
				<frame memberName="fire23_anim" frameDelay="4"/>
				<frame memberName="fire24_anim" frameDelay="4"/>
			</frames>
		</animation>
		
		<animation name="SmokeAnim" type="loop" xpos="623" ypos="477">
			<frames>
				<frame memberName="smoke1_anim" frameDelay="4"/>
				<frame memberName="smoke2_anim" frameDelay="4"/>
				<frame memberName="smoke3_anim" frameDelay="4"/>
				<frame memberName="smoke4_anim" frameDelay="4"/>
				<frame memberName="smoke5_anim" frameDelay="4"/>
				<frame memberName="smoke6_anim" frameDelay="4"/>
				<frame memberName="smoke7_anim" frameDelay="4"/>
				<frame memberName="smoke8_anim" frameDelay="4"/>
				<frame memberName="smoke9_anim" frameDelay="4"/>
				<frame memberName="smoke10_anim" frameDelay="4"/>
				<frame memberName="smoke11_anim" frameDelay="4"/>
				<frame memberName="smoke12_anim" frameDelay="4"/>
				<frame memberName="smoke13_anim" frameDelay="4"/>
				<frame memberName="smoke14_anim" frameDelay="4"/>
				<frame memberName="smoke15_anim" frameDelay="4"/>
				<frame memberName="smoke16_anim" frameDelay="4"/>
				<frame memberName="smoke17_anim" frameDelay="4"/>
				<frame memberName="smoke18_anim" frameDelay="4"/>
				<frame memberName="smoke19_anim" frameDelay="4"/>
				<frame memberName="smoke20_anim" frameDelay="4"/>
				<frame memberName="smoke21_anim" frameDelay="4"/>
				<frame memberName="smoke22_anim" frameDelay="4"/>
				<frame memberName="smoke23_anim" frameDelay="4"/>
				<frame memberName="smoke24_anim" frameDelay="4"/>
			</frames>
		</animation>
		
		<animation name="SpearheadAnim" type="once" xpos="300" ypos="306">
			<frames>
				<frame memberName="spearhead1_anim" frameDelay="4"/>
				<frame memberName="spearhead2_anim" frameDelay="4"/>
				<frame memberName="spearhead3_anim" frameDelay="4"/>
				<frame memberName="spearhead4_anim" frameDelay="4"/>
				<frame memberName="spearhead5_anim" frameDelay="4"/>
				<frame memberName="spearhead6_anim" frameDelay="4"/>
				<frame memberName="spearhead7_anim" frameDelay="4"/>
				<frame memberName="spearhead8_anim" frameDelay="4"/>
				<frame memberName="spearhead9_anim" frameDelay="4"/>
				<frame memberName="spearhead10_anim" frameDelay="4"/>
				<frame memberName="spearhead11_anim" frameDelay="4"/>
				<frame memberName="spearhead12_anim" frameDelay="4"/>
				<frame memberName="spearhead13_anim" frameDelay="4"/>
				<frame memberName="spearhead14_anim" frameDelay="4"/>
				<frame memberName="spearhead15_anim" frameDelay="4"/>
				<frame memberName="spearhead16_anim" frameDelay="4"/>
				<frame memberName="spearhead17_anim" frameDelay="4"/>
				<frame memberName="spearhead18_anim" frameDelay="4"/>
				<frame memberName="spearhead19_anim" frameDelay="4"/>
				<frame memberName="spearhead20_anim" frameDelay="4"/>
				<frame memberName="spearhead21_anim" frameDelay="4"/>
				<frame memberName="spearhead22_anim" frameDelay="4"/>
				<frame memberName="spearhead23_anim" frameDelay="4"/>
				<frame memberName="spearhead24_anim" frameDelay="4"/>
				<frame memberName="spearhead25_anim" frameDelay="4"/>
				<frame memberName="spearhead26_anim" frameDelay="4"/>
				<frame memberName="spearhead27_anim" frameDelay="4"/>
				<frame memberName="spearhead28_anim" frameDelay="4"/>
				<frame memberName="spearhead29_anim" frameDelay="4"/>
				<frame memberName="spearhead30_anim" frameDelay="4"/>
			</frames>
		</animation>
	</animations>
	
	<zoomWindows>
		<zoomWindow name="ManualWindow" file="ZoomWindows\Room13_ManualWindow.dir" x="150" y="462" visible="0"/>
		<zoomWindow name="BowCaseWindow" file="ZoomWindows\Room13_BowCaseWindow.dir" x="225" y="290" visible="0"/>
		<zoomWindow name="FlintCaseWindow" file="ZoomWindows\Room13_FlintCaseWindow.dir" x="308" y="250" visible="0"/>
		<zoomWindow name="HairyDudeWindow" file="ZoomWindows\Room13_HairyDudeWindow.dir" x="650" y="220" visible="0"/>
		<zoomWindow name="FireWindow" file="ZoomWindows\Room13_FireWindow.dir" x="630" y="462" visible="0"/>
	</zoomWindows>
	
	<objects>
		<object name="Manual">
			<clickStrategy type="rect" left="65" top="410" right="165" bottom="570"/>
			<states>
				<state name="waitForClick">
					<onStateEnter>
						<action target="Scene" name="PlaySound" param="indoor_small"/>
						<action target="Scene" name="PlaySound" param="thunder_rain"/>
						<action target="Scene" name="PlaySound" param="traffic"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>					
					
					<onClick><action target="Scene" name="OpenWindow" param="ManualWindow"/></onClick>
				</state>
			</states>
		</object>
		
		<object name="BowCase">
			<clickStrategy type="alpha" layer="bowCaseOpen"/>
			<states>
				<state name="closed">
					<onStateEnter>
						<action target="Scene" name="HideLayer" param="bowCaseOpen"/>
						<action target="Scene" name="HideLayer" param="bowCaseEmpty"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>					
					
					<onClick>
						<action target="BowCase" name="SetState" param="open"/>
						<action target="Scene" name="OpenWindow" param="BowCaseWindow"/>
					</onClick>
				</state>
				
				<state name="open">
					<onStateEnter>
						<action target="Scene" name="ShowLayer" param="bowCaseOpen"/>
						<action target="Scene" name="HideLayer" param="bowCaseEmpty"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>					
					
					<onClick><action target="Scene" name="OpenWindow" param="BowCaseWindow"/></onClick>	
				</state>
				
				<state name="noBow">
					<onStateEnter>
						<action target="Scene" name="CloseWindow" param="BowCaseWindow"/>
						<action target="Scene" name="HideLayer" param="bowCaseOpen"/>
						<action target="Scene" name="ShowLayer" param="bowCaseEmpty"/>
						<action target="Scene" name="PlaySound" param="Item_Pickup_Wood_big"/>
					</onStateEnter>
				</state>
			</states>
		</object>
		
		<object name="Arrow">
			<clickStrategy type="alpha" layer="arrowGone"/>
			<states>
				<state name="clickable">
					<onStateEnter>
						<action target="Scene" name="HideLayer" param="arrowGone"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="interactive"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="AddToInventory" param="Arrow"/>
						<action target="Arrow" name="SetState" param="acquired"/>
						<action target="Scene" name="PlaySound" param="take_the_arrow"/>
					</onClick>
				</state>
				
				<state name="acquired">
					<onStateEnter>
						<action target="Scene" name="ShowLayer" param="arrowGone"/>
					</onStateEnter>					
				</state>
			</states>
		</object>
				
		<object name="FlintCase">
			<clickStrategy type="rect" left="270" top="140" right="330" bottom="200"/>
			<states>
				<state name="withFlint">
					<onStateEnter><action target="Scene" name="HideLayer" param="flintGone"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>					
					
					<onClick>
						<action target="Scene" name="OpenWindow" param="FlintCaseWindow"/>
						<action target="Scene" name="ShowDialog" param="spearhead_click"/>
					</onClick>
					
					<onUseObject name="BowAndArrow">
						<action target="Scene" name="OpenWindow" param="FlintCaseWindow"/>
						<action target="Scene" name="RemoveFromInventory" param="BowAndArrow"/>
						<action target="Scene" name="AddToInventory" param="BowAndStick"/>
						<action target="FlintCase" name="SetState" param="noFlint"/>
						<action target="Flint" name="SendEvent" param="onFloor"/>
						<!--<action target="Stick" name="SendEvent" param="onFloor"/>-->
						<action target="Scene" name="PlaySound" param="shoot_at_flint_stone"/>
						<action target="Scene" name="StartAnimation" param="SpearheadAnim"/>
					</onUseObject>
				</state>
				
				<state name="noFlint">
					<onStateEnter>
						<action target="Scene" name="CloseWindow" param="FlintCaseWindow" delay="60"/>
						<action target="Scene" name="ShowLayer" param="flintGone"/>
					</onStateEnter>
				</state>
			</states>
		</object>
		
		<object name="Flint">
			<clickStrategy type="alpha" layer="fallenFlint"/>
			<states>
				<state name="inCase">
					<onStateEnter><action target="Scene" name="HideLayer" param="fallenFlint"/></onStateEnter>
					<onEvent name="onFloor">
						<action target="Flint" name="SetState" param="clickable"/>
					</onEvent>
				</state>
				
				<state name="clickable">
					<onStateEnter><action target="Scene" name="ShowLayer" param="fallenFlint"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="interactive"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="AddToInventory" param="Flint"/>
						<action target="Flint" name="SetState" param="acquired"/>
						<action target="Scene" name="PlaySound" param="take_the_flint_stone"/>
						<action target="Scene" name="StopAnimation" param="SpearheadAnim"/>
					</onClick>
				</state>
				
				<state name="acquired">
					<onStateEnter><action target="Scene" name="HideLayer" param="fallenFlint"/></onStateEnter>
				</state>
			</states>
		</object>
		<!--
		<object name="Stick">
			<clickStrategy type="alpha" layer="fallenStick"/>
			<states>
				<state name="stillAnArrow">
					<onStateEnter><action target="Scene" name="HideLayer" param="fallenStick"/></onStateEnter>
					<onEvent name="onFloor">
						<action target="Stick" name="SetState" param="clickable"/>
					</onEvent>
				</state>
				
				<state name="clickable">
					<onStateEnter><action target="Scene" name="ShowLayer" param="fallenStick"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="interactive"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="AddToInventory" param="Stick"/>
						<action target="Stick" name="SetState" param="acquired"/>
						<action target="Scene" name="PlaySound" param="take_a_stick"/>
					</onClick>
				</state>
				
				<state name="acquired">
					<onStateEnter><action target="Scene" name="HideLayer" param="fallenStick"/></onStateEnter>
				</state>
			</states>
		</object>
		-->
		<object name="HairyDude">
			<clickStrategy type="alpha" layer="hair"/>
			<states>
				<state name="withHair">
					<onStateEnter><action target="Scene" name="HideLayer" param="hair"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="OpenWindow" param="HairyDudeWindow"/>
						<action target="Scene" name="ShowDialog" param="hairy_dude_click"/>
					</onClick>
					
					<onUseObject name="Flint">
						<action target="Scene" name="OpenWindow" param="HairyDudeWindow"/>
						<action target="Scene" name="AddToInventory" param="Hair"/>
						<action target="Scene" name="RemoveFromInventory" param="Flint"/>
						<action target="HairyDude" name="SetState" param="noHair"/>
						<action target="Scene" name="PlaySound" param="use_flint_on_model"/>						
					</onUseObject>
				</state>
				
				<state name="noHair">
					<onStateEnter>
						<action target="Scene" name="CloseWindow" param="HairyDudeWindow" delay="60"/>
						<action target="Scene" name="ShowLayer" param="hair"/>
					</onStateEnter>
				</state>
			</states>
		</object>
	
		<object name="WoodPiece1">
			<clickStrategy type="alpha" layer="wood1"/>
			<states>
				<state name="clickable">
					<onStateEnter><action target="Scene" name="HideLayer" param="wood1"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="interactive"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="AddToInventory" param="WoodPiece"/>
						<action target="WoodPiece1" name="SetState" param="acquired"/>
					</onClick>
				</state>
				
				<state name="acquired">
					<onStateEnter><action target="Scene" name="ShowLayer" param="wood1"/></onStateEnter>
				</state>
			</states>
		</object>
		
		<object name="WoodPiece2">
			<clickStrategy type="alpha" layer="wood2"/>
			<states>
				<state name="clickable">
					<onStateEnter><action target="Scene" name="HideLayer" param="wood2"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="interactive"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="AddToInventory" param="WoodPiece"/>
						<action target="WoodPiece2" name="SetState" param="acquired"/>
					</onClick>
				</state>
				
				<state name="acquired">
					<onStateEnter><action target="Scene" name="ShowLayer" param="wood2"/></onStateEnter>
				</state>
			</states>
		</object>
		
		<object name="WoodPiece3">
			<clickStrategy type="alpha" layer="wood3"/>
			<states>
				<state name="clickable">
					<onStateEnter><action target="Scene" name="HideLayer" param="wood3"/></onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="interactive"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="AddToInventory" param="WoodPiece"/>
						<action target="WoodPiece3" name="SetState" param="acquired"/>
					</onClick>
				</state>
				
				<state name="acquired">
					<onStateEnter><action target="Scene" name="ShowLayer" param="wood3"/></onStateEnter>
				</state>
			</states>
		</object>
		
		<object name="Fire">
			<clickStrategy type="rect" left="580" top="490" right="680" bottom="570"/>
			<states>
				<state name="waitForWood">
					<onStateEnter>
						<action target="Scene" name="HideLayer" param="placed_woodPieces"/>
						<action target="Scene" name="HideLayer" param="placed_bow"/>
						<action target="Scene" name="HideLayer" param="placed_bowFire"/>
						<action target="Scene" name="HideLayer" param="thawed"/>
						<action target="Scene" name="HideLayer" param="noFire"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="OpenWindow" param="FireWindow"/>
						<action target="Scene" name="ShowDialog" param="fire_spot_click"/>
					</onClick>
					
					<onUseObject name="WoodPiece">
						<action target="Scene" name="OpenWindow" param="FireWindow"/>
						<action target="Scene" name="RemoveFromInventory" param="WoodPiece"/>
						<action target="Fire" name="SetState" param="withWood"/>
						<action target="Scene" name="PlaySound" param="making_the_fire1"/>
					</onUseObject>
					
					<onUseObject name="Hair">
						<action target="Scene" name="ShowDialog" param="fire_step1"/>						
					</onUseObject>
					
					<onUseObject name="BowAndStick">
						<action target="Scene" name="ShowDialog" param="fire_step1"/>						
					</onUseObject>
					
				</state>
				
				<state name="withWood">
					<onStateEnter>
						<action target="Scene" name="ShowLayer" param="placed_woodPieces"/>
						<action target="Scene" name="HideLayer" param="placed_bow"/>
						<action target="Scene" name="HideLayer" param="placed_bowFire"/>
						<action target="Scene" name="HideLayer" param="thawed"/>
						<action target="Scene" name="HideLayer" param="noFire"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>
					
					<onClick><action target="Scene" name="OpenWindow" param="FireWindow"/></onClick>
					
					<onUseObject name="Hair">
						<action target="Scene" name="OpenWindow" param="FireWindow"/>
						<action target="Scene" name="RemoveFromInventory" param="Hair"/>
						<action target="Fire" name="SetState" param="withHair"/>
						<action target="Scene" name="PlaySound" param="making_the_fire3"/>
					</onUseObject>
					
					<onUseObject name="BowAndStick">
						<action target="Scene" name="ShowDialog" param="fire_step2"/>						
					</onUseObject>					
				</state>
				
				<state name="withHair">
					<onStateEnter>
						<action target="Scene" name="ShowLayer" param="placed_woodPieces"/>
						<action target="Scene" name="HideLayer" param="placed_bow"/>
						<action target="Scene" name="HideLayer" param="placed_bowFire"/>
						<action target="Scene" name="HideLayer" param="thawed"/>
						<action target="Scene" name="HideLayer" param="noFire"/>
					</onStateEnter>
					
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="zoom"/>
					</onMouseOver>
					
					<onClick><action target="Scene" name="OpenWindow" param="FireWindow"/></onClick>
					
					<onUseObject name="BowAndStick">
						<action target="Scene" name="CloseWindow" param="FireWindow"/>
						<action target="Scene" name="RemoveFromInventory" param="BowAndStick"/>
						<action target="Scene" name="PlaySound" param="fire_starts"/>
						<action target="Scene" name="PlaySound" param="fire_loop"/>
						<action target="Scene" name="StartAnimation" param="FireAnim"/>						
						<action target="Fire" name="SendEvent" param="thawed" delay="300"/>
					</onUseObject>
					
					<onEvent name="thawed">
						<action target="Fire" name="SetState" param="withBow"/>
						<action target="Exit" name="SendEvent" param="unblock"/>
						<action target="Scene" name="StopAnimation" param="FireAnim"/>
						<action target="Scene" name="StartAnimation" param="SmokeAnim" delay="120"/>
					</onEvent>
				</state>
				
				<state name="withBow">
					<onStateEnter>
						<action target="Scene" name="ShowLayer" param="placed_woodPieces"/>
						<action target="Scene" name="HideLayer" param="placed_bow"/>
						<action target="Scene" name="ShowLayer" param="placed_bowFire"/>
						<action target="Scene" name="ShowLayer" param="thawed"/>
						<action target="Scene" name="ShowLayer" param="noFire"/>
					</onStateEnter>
				</state>
			</states>
		</object>

		<object name="Exit">
			<clickStrategy type="rect" left="690" top="100" right="750" bottom="380"/>
			<states>
				<state name="blocked">
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="noExit"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="ShowDialog" param="exit_blocked"/>
					</onClick>
					
					<onEvent name="unblock">
						<action target="Exit" name="SetState" param="clickable"/>
					</onEvent>
				</state>
				
				<state name="clickable">
					<onMouseOver>
						<action target="Scene" name="SetCursor" param="exit"/>
					</onMouseOver>
					
					<onClick>
						<action target="Scene" name="RegisterVictoryCondition" param=""/>
					</onClick>					
				</state>
			</states>
		</object>
	</objects>
	
</scene>
