/**
 * Copyright (C) 2014 Stellar Jockeys.
 * All Rights Reserved.
 *
 * NOTICE: All information contained herein is, and remains the property of
 * Stellar Jockeys and its suppliers, if any.  The intellectual and technical
 * concepts contained herein are proprietary to Stellar Jockeys and its suppliers.
 * Dissemination of this information or reproduction of this material is
 * strictly forbidden unless prior written permission is obtained from
 * Stellar Jockeys.
 *
 * @file transfer.vert
 * @author Harry Hsiao
 * @date 03/18/2014
 */
#version 120

//#required
attribute vec4 aVertex;
attribute vec2 aTextureCoord;
varying vec2 vTextureCoord;

void main()
{
    vTextureCoord = aTextureCoord;
    gl_Position = gl_ProjectionMatrix * (gl_ModelViewMatrix * aVertex);
}
