/**
 * Copyright (C) 2013 Stellar Jockeys.
 * All Rights Reserved.
 *
 * NOTICE: All information contained herein is, and remains the property of
 * Stellar Jockeys and its suppliers, if any.  The intellectual and technical
 * concepts contained herein are proprietary to Stellar Jockeys and its suppliers.
 * Dissemination of this information or reproduction of this material is
 * strictly forbidden unless prior written permission is obtained from
 * Stellar Jockeys.
 *
 * @file camodeferred.frag
 * @author Harry Hsiao
 * @date 01/22/2013
 */
#version 120

#define CAMO_EFFECT

/* Inputs */
uniform sampler2D uTexture;
uniform sampler2D uDepth;
uniform float uDepthConversion;
uniform vec2 uTapDelta;
uniform float uOpacityDiffuseDimming;
uniform float uOpacityChromaticAberration;
uniform float uOpacityMinimum;

varying vec2 vTextureCoord;
varying vec3 vColorShift;
varying vec4 vMaterial;
varying float vOpacity;
varying float vOpacitySweep;

//#include <fragcolorshift.glsl>
//#include <conversions.glsl>
//#include <constants.glsl>
//#include <fragmaterial.glsl>
//#include <fragnormal.glsl>
//#include <fragdeferred.glsl>
