/**
 * Copyright (C) 2014 Stellar Jockeys.
 * All Rights Reserved.
 *
 * NOTICE: All information contained herein is, and remains the property of
 * Stellar Jockeys and its suppliers, if any.  The intellectual and technical
 * concepts contained herein are proprietary to Stellar Jockeys and its suppliers.
 * Dissemination of this information or reproduction of this material is
 * strictly forbidden unless prior written permission is obtained from
 * Stellar Jockeys.
 *
 * @file lightdirectionalshadow.frag
 * @date 04/23/14
 */
#version 120

uniform sampler2D uDiffuse;
uniform sampler2D uDepth;
uniform sampler2D uMaterial;
uniform sampler2D uNormals;

uniform vec4 uAmbient;
uniform vec4 uLightColor;
uniform vec3 uLightDirection;
uniform vec3 uHalfVector;
uniform float uDiffuseAmount;
uniform float uLightIntensity;

uniform vec3 uProjectionScale;

varying vec2 vTextureCoord;

//#include <constants.glsl>
//#include <fragnormal.glsl>
//#include <fragmaterial.glsl>
//#include <fragshadow.glsl>
//#include <fraglightdirectional.glsl>
