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Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=10
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=10
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=9000
Person_Get_Resource_Time=0
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workerType=
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animDelta1x=0
anim1=StoneXL
animDelta0y=0
animDelta0x=0
anim0=StoneXL
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fogAreaRadius=0
fogAreaDeltaY=0
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obstacleXS=15
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obstacleX=0
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support2X=0
support1Y=0
support1X=0
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supportX=-1
supportsAmount=1
boundYS=25
boundXS=25
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boundX=0
isFlipX=0
objectScale=1.000000
y=376
x=940
subType=stoneXL
type=brokenPath
[Bridge1_Top1]
childScript=data/obstacles/icons.ini
isFlipY=0
isConvex=1
heightMax=30
imageAngle=1.570800
angle=0.034907
isDrawAfterRepair=1
isHidden=0
isBroken=1
cursor=4
deleteOnGamePlayFinished=0
name=#BRIDGE_ON_MAP
personVisibleState=7
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=12
Person_Repair_Time_Food=8
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=5000
Person_Get_Resource_Time=0
none=0
workerType=
animDelta1y=0
animDelta1x=0
anim1=Bridge1_Top_Broken
animDelta0y=0
animDelta0x=0
anim0=Bridge1_Top
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
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obstacleYS=15
obstacleXS=15
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obstacleX=0
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support2X=0
support1Y=0
support1X=0
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supportsAmount=1
boundYS=50
boundXS=50
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=453
x=938
subType=bridge
type=brokenPath
[Bridge1_Diag1]
childScript=data/obstacles/icons.ini
isFlipY=0
isConvex=1
heightMax=30
imageAngle=0.523600
angle=0.261799
isDrawAfterRepair=1
isHidden=0
isBroken=1
cursor=4
deleteOnGamePlayFinished=0
name=#BRIDGE_ON_MAP
personVisibleState=7
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=12
Person_Repair_Time_Food=8
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=5000
Person_Get_Resource_Time=0
none=0
workerType=
animDelta1y=0
animDelta1x=0
anim1=Bridge1_Diag_Broken
animDelta0y=0
animDelta0x=0
anim0=Bridge1_Diag
childsKey=
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fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
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support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=26
supportX=-21
supportsAmount=1
boundYS=50
boundXS=50
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=612
x=882
subType=bridge
type=brokenPath
[Tree218]
DeleteOutsideFog=0
scale=1.000000
phase=0.880000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=11032
RandomMax=30
RandomSeed=21453
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=12
x=475
subType=tree
type=simple
[Tree220]
DeleteOutsideFog=0
scale=1.000000
phase=1.680000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=25336
RandomMax=30
RandomSeed=22413
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=19
x=883
subType=tree
type=simple
[Tree41]
DeleteOutsideFog=0
scale=1.000000
phase=0.500000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=21697
RandomMax=30
RandomSeed=19206
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree4t
animDelta0y=0
animDelta0x=0
anim0=Tree4l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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support2X=0
support1Y=0
support1X=0
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supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=24
x=726
subType=tree
type=simple
[Tree524]
DeleteOutsideFog=0
scale=1.000000
phase=3.030000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=14065
RandomMax=30
RandomSeed=22419
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=29
x=994
subType=tree
type=simple
[Tree32]
DeleteOutsideFog=0
scale=1.000000
phase=2.460000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=12077
RandomMax=50
RandomSeed=16316
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
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fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=35
x=515
subType=tree
type=simple
[Tree313]
DeleteOutsideFog=0
scale=1.000000
phase=1.730000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=9903
RandomMax=30
RandomSeed=19222
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=37
x=660
subType=tree
type=simple
[Tree57]
DeleteOutsideFog=0
scale=1.000000
phase=0.780000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=15799
RandomMax=50
RandomSeed=16655
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=46
x=309
subType=tree
type=simple
[Tree37]
DeleteOutsideFog=0
scale=1.000000
phase=3.020000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=3483
RandomMax=50
RandomSeed=16682
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=50
x=116
subType=tree
type=simple
[Tree25]
DeleteOutsideFog=0
scale=1.000000
phase=0.330000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=26025
RandomMax=50
RandomSeed=16668
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
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fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=53
x=266
subType=tree
type=simple
[Tree29]
DeleteOutsideFog=0
scale=1.000000
phase=1.070000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=11994
RandomMax=30
RandomSeed=19183
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=60
x=774
subType=tree
type=simple
[Tree519]
DeleteOutsideFog=0
scale=1.000000
phase=2.680000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=4215
RandomMax=30
RandomSeed=19738
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
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LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
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animDelta0x=0
anim0=Tree5l
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fogAreaRadius=0
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obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
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objectScale=1.000000
y=63
x=560
subType=tree
type=simple
[Tree24]
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scale=1.000000
phase=0.900000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=16322
RandomMax=50
RandomSeed=16646
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
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boundYS=50
boundXS=50
boundY=-45
boundX=0
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objectScale=1.000000
y=69
x=357
subType=tree
type=simple
[BonusPlace6]
isOnce=0
period=30000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
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fogAreaDeltaY=0
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obstacleYS=15
obstacleXS=15
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support2Y=0
support2X=0
support1Y=0
support1X=0
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supportX=-19
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boundXS=30
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boundX=0
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objectScale=1.000000
y=70
x=458
subType=bonusPlace
type=bonusPlace
[Tree58]
DeleteOutsideFog=0
scale=1.000000
phase=1.220000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=24979
RandomMax=50
RandomSeed=16688
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LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
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LeavesLiveG=255
LeavesLiveR=219
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subType=tree
type=simple
[BonusPlace7]
isOnce=0
period=40000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Gold
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=33
supportX=13
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=79
x=646
subType=bonusPlace
type=bonusPlace
[BonusPlace8]
isOnce=0
period=35000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=33
supportX=-11
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=79
x=712
subType=bonusPlace
type=bonusPlace
[EvilFlower_SE4]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=0
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=5
animDelta1x=0
anim1=Flower_se_2
animDelta0y=5
animDelta0x=0
anim0=Flower_se_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=25
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=16
supportX=48
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=95
x=301
subType=evilflower
type=bonus
[GoldStone6]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=6
supportX=34
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=97
x=241
subType=obstacle
type=bonus
[Tree21]
DeleteOutsideFog=0
scale=1.000000
phase=0.100000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=10509
RandomMax=50
RandomSeed=16345
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=106
x=969
subType=tree
type=simple
[Tree515]
DeleteOutsideFog=0
scale=1.000000
phase=2.430000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=8104
RandomMax=30
RandomSeed=19461
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=107
x=83
subType=tree
type=simple
[WoodStone31]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone3
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=21
supportX=45
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=109
x=356
subType=obstacle
type=bonus
[Tree210]
DeleteOutsideFog=0
scale=1.000000
phase=0.370000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=7812
RandomMax=30
RandomSeed=19261
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=110
x=566
subType=tree
type=simple
[BonusPlace9]
isOnce=0
period=35000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Gold
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-9
supportX=30
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=113
x=181
subType=bonusPlace
type=bonusPlace
[Tree33]
DeleteOutsideFog=0
scale=1.000000
phase=1.440000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=32006
RandomMax=50
RandomSeed=16352
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=126
x=921
subType=tree
type=simple
[Tree12]
DeleteOutsideFog=0
scale=1.000000
phase=3.110000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=4905
RandomMax=30
RandomSeed=19111
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree1t
animDelta0y=0
animDelta0x=0
anim0=Tree1l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=127
x=1013
subType=tree
type=simple
[Tree36]
DeleteOutsideFog=0
scale=1.000000
phase=2.260000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=18413
RandomMax=50
RandomSeed=16606
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=131
x=528
subType=tree
type=simple
[EvilFlower_S2]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=0
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=5
animDelta1x=0
anim1=Flower_s_2
animDelta0y=5
animDelta0x=0
anim0=Flower_s_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=51
supportX=0
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=135
x=669
subType=evilflower
type=bonus
[Tree211]
DeleteOutsideFog=0
scale=1.000000
phase=2.210000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=7059
RandomMax=30
RandomSeed=19480
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=137
x=48
subType=tree
type=simple
[Tree51]
DeleteOutsideFog=0
scale=1.000000
phase=2.900000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=29538
RandomMax=30
RandomSeed=19059
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=137
x=977
subType=tree
type=simple
[Tree23]
DeleteOutsideFog=0
scale=1.000000
phase=0.190000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=18120
RandomMax=50
RandomSeed=16407
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=141
x=872
subType=tree
type=simple
[Tree52]
DeleteOutsideFog=0
scale=1.000000
phase=2.010000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=22303
RandomMax=50
RandomSeed=16329
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=161
x=591
subType=tree
type=simple
[Tree44]
DeleteOutsideFog=0
scale=1.000000
phase=1.430000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=8627
RandomMax=30
RandomSeed=19451
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree4t
animDelta0y=0
animDelta0x=0
anim0=Tree4l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=164
x=11
subType=tree
type=simple
[MovingRabbit3]
speed=30.000000
scale=1.000000
flipX=1
activityFactor=10
actionPeriodMax=3000
actionPeriodMin=1000
idlePeriodMax=6000
idlePeriodMin=2000
arealYS=14
arealXS=74
animDelta6y=0
animDelta6x=0
anim6=Rabbit_s
animDelta5y=0
animDelta5x=0
anim5=Rabbit_se
animDelta4y=0
animDelta4x=0
anim4=Rabbit_e
animDelta3y=0
animDelta3x=0
anim3=Rabbit_ne
animDelta2y=0
animDelta2x=0
anim2=Rabbit_n
animDelta1y=0
animDelta1x=0
anim1=Rabbit2
animDelta0y=0
animDelta0x=0
anim0=Rabbit1
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=1
objectScale=1.000000
y=164
x=285
subType=moving
type=creature
[EvilFlower_SE3]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=0
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=5
animDelta1x=0
anim1=Flower_se_2
animDelta0y=5
animDelta0x=0
anim0=Flower_se_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=35
supportX=22
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=168
x=470
subType=evilflower
type=bonus
[Tree28]
DeleteOutsideFog=0
scale=1.000000
phase=2.210000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=25356
RandomMax=30
RandomSeed=19137
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=169
x=958
subType=tree
type=simple
[Tree11]
DeleteOutsideFog=0
scale=1.000000
phase=2.450000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=6996
RandomMax=30
RandomSeed=19072
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree1t
animDelta0y=0
animDelta0x=0
anim0=Tree1l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=173
x=807
subType=tree
type=simple
[Tree31]
DeleteOutsideFog=0
scale=1.000000
phase=1.110000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=18267
RandomMax=30
RandomSeed=19065
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=184
x=1008
subType=tree
type=simple
[Tree213]
DeleteOutsideFog=0
scale=1.000000
phase=2.070000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=25942
RandomMax=30
RandomSeed=19536
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=190
x=109
subType=tree
type=simple
[EvilStone1]
effname=MagicSpring
childScript=data/obstacles/icons.ini
isBroken=1
cursor=4
deleteOnGamePlayFinished=0
name=#OBSTACLE_EVIL_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=6
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=4
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=10000
Person_Get_Resource_Time=0
none=0
workerType=
animDelta1y=-15
animDelta1x=-15
anim1=StoneEvil
animDelta0y=15
animDelta0x=-5
anim0=MagicSpring
childsKey=
parentTag=0
fogAreaRadius2=1000
fogAreaRadius=500
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=1
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=40
supportX=-7
supportsAmount=1
boundYS=25
boundXS=25
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=202
x=906
subType=evilstone
type=evilstone
[Food5]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=5
support1X=24
supportY=4
supportX=-34
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=204
x=555
subType=food
type=bonus
[Tree38]
DeleteOutsideFog=0
scale=1.000000
phase=2.160000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=25272
RandomMax=30
RandomSeed=16887
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=205
x=55
subType=tree
type=simple
[Gold2]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Gold
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Gold
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Gold
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=2
support1X=29
supportY=23
supportX=-13
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=209
x=503
subType=gold
type=bonus
[Tree316]
DeleteOutsideFog=0
scale=1.000000
phase=3.110000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=31484
RandomMax=30
RandomSeed=21479
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=214
x=384
subType=tree
type=simple
[WoodStone10]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=22
support1X=29
supportY=-8
supportX=-34
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=217
x=609
subType=obstacle
type=bonus
[Barn1]
workerY=72
workerX=-30
iconsY=0
iconsX=0
state=0
childScript=data/buildings/icons.ini
animScript=data/buildings/barn_animations.ini
upgradeTabletDeltaY=80
upgradeTabletDeltaX=60
upgradeLevelMax=2
upgradeLevel=0
isBreak=0
cursor=0
deleteOnGamePlayFinished=0
name=#BUILDING_barn
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=20
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=10
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=6000
Person_Uprade2_Time=6000
Person_Uprade_Time=6000
Person_PutOutFire_Time=800
Person_Repair_Time=6000
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workerType=
animDelta0y=0
animDelta0x=0
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supportX=-30
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boundXS=80
boundY=0
boundX=0
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objectScale=1.000000
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x=280
subType=barn
type=building
[Tree516]
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scale=1.000000
phase=2.190000
period=3000
ampl=3.000000
ScaleRandomMax=0
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RandomMax=30
RandomSeed=19526
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
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LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
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subType=tree
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[BonusPlace2]
isOnce=0
period=30000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
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workerType=
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x=99
subType=bonusPlace
type=bonusPlace
[Tree54]
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scale=1.000000
phase=2.090000
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ampl=3.000000
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LeavesDeadB=57
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LeavesDeadR=219
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LeavesLiveG=255
LeavesLiveR=219
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x=999
subType=tree
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[Tree22]
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scale=1.000000
phase=2.340000
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RandomSeed=19082
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animDelta0x=0
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x=813
subType=tree
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[Tree510]
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scale=1.000000
phase=1.390000
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RandomMax=30
RandomSeed=16858
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LeavesDeadG=150
LeavesDeadR=219
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LeavesLiveG=255
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anim1=Tree5t
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animDelta0x=0
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boundXS=50
boundY=-45
boundX=0
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objectScale=1.000000
y=236
x=5
subType=tree
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[Tree219]
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scale=1.000000
phase=2.710000
period=3000
ampl=3.000000
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RandomMax=30
RandomSeed=22377
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TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
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LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
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anim1=Tree2t
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animDelta0x=0
anim0=Tree2l
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obstacleXS=0
obstacleY=0
obstacleX=0
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support2X=0
support1Y=0
support1X=0
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supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=247
x=415
subType=tree
type=simple
[WoodStone32]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone3
childsKey=
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support2X=0
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support1X=29
supportY=32
supportX=-13
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boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=249
x=473
subType=obstacle
type=bonus
[WoodStone42]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
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animDelta0x=0
anim0=WoodStone4
childsKey=
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boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=250
x=666
subType=obstacle
type=bonus
[Tree315]
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scale=1.000000
phase=1.210000
period=3000
ampl=3.000000
ScaleRandomMax=0
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RandomMax=30
RandomSeed=19787
TrunkDeadB=115
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TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
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animDelta0x=0
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x=173
subType=tree
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[Shield1]
sound=
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flipX=0
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idlePeriodMax=25000
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isFlipX=0
objectScale=1.000000
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x=571
subType=simple
type=creature
[Ore1]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Ore
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
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workerType=
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boundXS=20
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boundX=0
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objectScale=1.000000
y=285
x=114
subType=ore
type=bonus
[Tree222]
DeleteOutsideFog=0
scale=1.000000
phase=1.720000
period=3000
ampl=3.000000
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RandomMax=30
RandomSeed=22638
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TrunkLiveG=141
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LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
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LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
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anim1=Tree2t
animDelta0y=0
animDelta0x=0
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boundXS=50
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objectScale=1.000000
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x=30
subType=tree
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[Tree53]
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scale=1.000000
phase=2.220000
period=3000
ampl=3.000000
ScaleRandomMax=0
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RandomMax=30
RandomSeed=19092
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LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
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objectScale=1.000000
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x=785
subType=tree
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[Tree43]
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x=973
subType=tree
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[WoodStone6]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
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lifeTime=0
resourceValue=3
resource=Ore
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
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Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
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boundXS=30
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objectScale=1.000000
y=296
x=442
subType=obstacle
type=bonus
[WoodStone33]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
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lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone3
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=32
support1X=-4
supportY=-31
supportX=7
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=303
x=664
subType=obstacle
type=bonus
[Tree35]
DeleteOutsideFog=0
scale=1.000000
phase=0.420000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=27447
RandomMax=30
RandomSeed=19098
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=311
x=828
subType=tree
type=simple
[EvilFlower_S1]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=0
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=0
animDelta1x=0
anim1=Flower_s_2
animDelta0y=0
animDelta0x=0
anim0=Flower_s_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=49
supportX=18
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=320
x=917
subType=evilflower
type=bonus
[Tree56]
DeleteOutsideFog=0
scale=1.000000
phase=1.520000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=1768
RandomMax=30
RandomSeed=19170
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=332
x=1012
subType=tree
type=simple
[Tree27]
DeleteOutsideFog=0
scale=1.000000
phase=1.770000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=16176
RandomMax=30
RandomSeed=19105
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=333
x=784
subType=tree
type=simple
[StoneL21]
childScript=data/obstacles/icons.ini
isFlipY=0
isConvex=0
heightMax=0
imageAngle=0.000000
angle=0.000000
isDrawAfterRepair=0
isHidden=0
isBroken=1
cursor=4
deleteOnGamePlayFinished=0
name=#OBSTACLE_STONE_L
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=4
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=4
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=5000
Person_Get_Resource_Time=0
none=0
workerType=
animDelta1y=0
animDelta1x=0
anim1=StoneL2
animDelta0y=0
animDelta0x=0
anim0=StoneL2
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=-31
support1X=24
supportY=17
supportX=-36
supportsAmount=2
boundYS=25
boundXS=25
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=343
x=415
subType=stoneL
type=brokenPath
[GoldStone7]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=34
support1X=-6
supportY=-32
supportX=11
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=355
x=656
subType=obstacle
type=bonus
[GoldStone31]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone3
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=14
supportX=-32
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=357
x=369
subType=obstacle
type=bonus
[Ore3]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Ore
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Ore
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-9
supportX=-31
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=362
x=466
subType=ore
type=bonus
[WoodStone51]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone5
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-25
supportX=15
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=367
x=200
subType=obstacle
type=bonus
[Tree55]
DeleteOutsideFog=0
scale=1.000000
phase=0.290000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=13562
RandomMax=30
RandomSeed=19154
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=371
x=853
subType=tree
type=simple
[WoodStone5]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=3
supportX=-35
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=374
x=309
subType=obstacle
type=bonus
[Tree514]
DeleteOutsideFog=0
scale=0.900000
phase=2.040000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=5198
RandomMax=30
RandomSeed=19310
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=375
x=568
subType=tree
type=simple
[Food3]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=1
supportX=-27
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=377
x=257
subType=food
type=bonus
[Tree42]
DeleteOutsideFog=0
scale=1.000000
phase=1.680000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=23035
RandomMax=30
RandomSeed=19385
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree4t
animDelta0y=0
animDelta0x=0
anim0=Tree4l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=380
x=762
subType=tree
type=simple
[WarriorHut2]
hunter=Warrior
state=4
childScript=data/buildings/icons.ini
animScript=
upgradeTabletDeltaY=0
upgradeTabletDeltaX=0
upgradeLevelMax=0
upgradeLevel=0
isBreak=0
cursor=0
deleteOnGamePlayFinished=0
name=#BUILDING_WarriorHut
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=12
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=12
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=6000
Person_Uprade2_Time=0
Person_Uprade_Time=6000
Person_PutOutFire_Time=800
Person_Repair_Time=6000
Person_Get_Resource_Time=200
none=0
workerType=
animDelta8y=0
animDelta8x=0
anim8=WarriorHut_broken
animDelta7y=0
animDelta7x=0
anim7=WarriorHut_broken
animDelta6y=0
animDelta6x=0
anim6=WarriorHut_broken
animDelta0y=0
animDelta0x=0
anim0=WarriorHut
childsKey=HunterHut
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-17
supportX=-37
supportsAmount=1
boundYS=60
boundXS=60
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=388
x=518
subType=WarriorHut
type=building
[Tree312]
DeleteOutsideFog=0
scale=1.000000
phase=2.110000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=5637
RandomMax=30
RandomSeed=17051
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=404
x=1017
subType=tree
type=simple
[GoldStone41]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone4
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=35
support1X=-10
supportY=-33
supportX=16
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=405
x=641
subType=obstacle
type=bonus
[Tree221]
DeleteOutsideFog=0
scale=1.000000
phase=2.990000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=7791
RandomMax=30
RandomSeed=22537
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=420
x=0
subType=tree
type=simple
[WoodStone61]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone6
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=33
support1X=4
supportY=-30
supportX=3
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=421
x=197
subType=obstacle
type=bonus
[Tree59]
DeleteOutsideFog=0
scale=0.900000
phase=2.320000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=32068
RandomMax=30
RandomSeed=653568
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=433
x=768
subType=tree
type=simple
[OreGenerator1]
resourceValue3=4
resourceValue2=3
resourceValue1=2
resourceValue=1
resource=Ore
state=4
childScript=data/buildings/icons.ini
animScript=data/buildings/OreGenerator_animations.ini
upgradeTabletDeltaY=0
upgradeTabletDeltaX=-80
upgradeLevelMax=2
upgradeLevel=0
isBreak=0
cursor=0
deleteOnGamePlayFinished=0
name=#BUILDING_oreGenerator
personVisibleState=1
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=7
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=14
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=10
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=7
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=6000
Person_Uprade2_Time=6000
Person_Uprade_Time=6000
Person_PutOutFire_Time=800
Person_Repair_Time=6000
Person_Get_Resource_Time=200
none=0
workerType=
animDelta9y=0
animDelta9x=0
anim9=OreGenerator
animDelta8y=0
animDelta8x=0
anim8=OreGenerator_broken
animDelta7y=0
animDelta7x=0
anim7=OreGenerator_broken
animDelta6y=0
animDelta6x=0
anim6=OreGenerator_broken
animDelta0y=0
animDelta0x=0
anim0=OreGenerator
childsKey=OreGenerator
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=41
supportX=31
supportsAmount=1
boundYS=42
boundXS=41
boundY=-10
boundX=0
isFlipX=0
objectScale=1.000000
y=456
x=100
subType=OreGenerator
type=building
[Tree513]
DeleteOutsideFog=0
scale=1.000000
phase=0.500000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=828
RandomMax=30
RandomSeed=23281
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=457
x=454
subType=tree
type=simple
[WoodStone71]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone7
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=-27
support1X=15
supportY=30
supportX=-16
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=458
x=626
subType=obstacle
type=bonus
[GoldStone32]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone3
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=25
supportX=34
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=459
x=816
subType=obstacle
type=bonus
[Food8]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=25
support1X=8
supportY=-33
supportX=-11
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=468
x=203
subType=food
type=bonus
[FoodGenerator1]
resourceValue3=4
resourceValue2=3
resourceValue1=2
resourceValue=1
resource=Food
state=4
childScript=data/buildings/icons.ini
animScript=data/buildings/FoodGenerator_animations.ini
upgradeTabletDeltaY=30
upgradeTabletDeltaX=75
upgradeLevelMax=2
upgradeLevel=0
isBreak=0
cursor=0
deleteOnGamePlayFinished=0
name=#BUILDING_foodGenerator
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=10
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=15
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=12
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=10
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=6000
Person_Uprade2_Time=6000
Person_Uprade_Time=6000
Person_PutOutFire_Time=800
Person_Repair_Time=6000
Person_Get_Resource_Time=200
none=0
workerType=
animDelta9y=0
animDelta9x=0
anim9=FoodGenerator
animDelta8y=0
animDelta8x=0
anim8=FoodGenerator_Broken
animDelta7y=0
animDelta7x=0
anim7=FoodGenerator_Broken
animDelta6y=0
animDelta6x=0
anim6=FoodGenerator_Broken
animDelta0y=0
animDelta0x=0
anim0=FoodGenerator
childsKey=FoodGenerator
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=63
supportX=-35
supportsAmount=1
boundYS=50
boundXS=50
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=471
x=341
subType=FoodGenerator
type=building
[EvilFlower_SE2]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=0
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=5
animDelta1x=0
anim1=Flower_se_2
animDelta0y=5
animDelta0x=0
anim0=Flower_se_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=26
supportX=34
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=484
x=877
subType=evilflower
type=bonus
[Tree318]
DeleteOutsideFog=0
scale=1.000000
phase=2.190000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=1978
RandomMax=30
RandomSeed=22236
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=489
x=489
subType=tree
type=simple
[Ore4]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Ore
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Ore
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=-32
support1X=18
supportY=32
supportX=-23
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=501
x=602
subType=ore
type=bonus
[BonusPlace5]
isOnce=0
period=30000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Gold
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-29
supportX=-23
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=511
x=723
subType=bonusPlace
type=bonusPlace
[Ore5]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Ore
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Ore
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=28
support1X=16
supportY=-30
supportX=-17
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=514
x=226
subType=ore
type=bonus
[WoodStone72]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone7
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=29
supportX=-1
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=514
x=930
subType=obstacle
type=bonus
[Tree511]
DeleteOutsideFog=0
scale=1.000000
phase=0.690000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=22658
RandomMax=30
RandomSeed=16936
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=528
x=1011
subType=tree
type=simple
[Ore7]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Ore
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Ore
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=-28
support1X=27
supportY=24
supportX=-20
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=538
x=572
subType=ore
type=bonus
[MovingRabbit1]
speed=30.000000
scale=1.000000
flipX=1
activityFactor=10
actionPeriodMax=3000
actionPeriodMin=1000
idlePeriodMax=6000
idlePeriodMin=2000
arealYS=10
arealXS=50
animDelta6y=0
animDelta6x=0
anim6=Rabbit_s
animDelta5y=0
animDelta5x=0
anim5=Rabbit_se
animDelta4y=0
animDelta4x=0
anim4=Rabbit_e
animDelta3y=0
animDelta3x=0
anim3=Rabbit_ne
animDelta2y=0
animDelta2x=0
anim2=Rabbit_n
animDelta1y=0
animDelta1x=0
anim1=Rabbit2
animDelta0y=0
animDelta0x=0
anim0=Rabbit1
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=1
objectScale=1.000000
y=549
x=138
subType=moving
type=creature
[WoodStone41]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone4
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=31
support1X=35
supportY=-28
supportX=-36
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=550
x=267
subType=obstacle
type=bonus
[Food4]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=10
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=22
supportX=-12
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=561
x=922
subType=food
type=bonus
[Tree523]
DeleteOutsideFog=0
scale=1.000000
phase=1.320000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=28703
RandomMax=30
RandomSeed=22145
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=565
x=652
subType=tree
type=simple
[Food2]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=-21
support1X=29
supportY=19
supportX=-31
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=574
x=530
subType=food
type=bonus
[Tree39]
DeleteOutsideFog=0
scale=1.000000
phase=1.920000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=10864
RandomMax=30
RandomSeed=16953
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=579
x=1000
subType=tree
type=simple
[GoldStone21]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone2
childsKey=
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fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
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obstacleX=0
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support2X=0
support1Y=21
support1X=25
supportY=-9
supportX=-28
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=581
x=317
subType=obstacle
type=bonus
[Tree214]
DeleteOutsideFog=0
scale=1.000000
phase=2.960000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=24896
RandomMax=30
RandomSeed=19555
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
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support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=589
x=18
subType=tree
type=simple
[Tree521]
DeleteOutsideFog=0
scale=1.000000
phase=2.210000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=15549
RandomMax=30
RandomSeed=20140
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
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fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=598
x=780
subType=tree
type=simple
[GoldStone1]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone
childsKey=
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fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=25
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=9
support1X=40
supportY=-9
supportX=-42
supportsAmount=2
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=600
x=373
subType=obstacle
type=bonus
[Tree310]
DeleteOutsideFog=0
scale=1.000000
phase=2.470000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=20567
RandomMax=30
RandomSeed=16975
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=600
x=983
subType=tree
type=simple
[Tree525]
DeleteOutsideFog=0
scale=0.900000
phase=0.990000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=21154
RandomMax=30
RandomSeed=22491
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=601
x=200
subType=tree
type=simple
[EvilFlower_SE6]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=1
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=5
animDelta1x=0
anim1=Flower_se_2
animDelta0y=5
animDelta0x=0
anim0=Flower_se_1
childsKey=
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obstacleXS=15
obstacleY=0
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support2Y=0
support2X=0
support1Y=3
support1X=56
supportY=8
supportX=-48
supportsAmount=2
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=1
objectScale=1.000000
y=602
x=430
subType=evilflower
type=bonus
[Food1]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=25
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=-19
support1X=29
supportY=2
supportX=-33
supportsAmount=2
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=606
x=483
subType=food
type=bonus
[Tree517]
DeleteOutsideFog=0
scale=1.000000
phase=0.490000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=22805
RandomMax=30
RandomSeed=19594
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
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layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=607
x=67
subType=tree
type=simple
[Tree526]
DeleteOutsideFog=0
scale=1.000000
phase=2.650000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=242
RandomMax=30
RandomSeed=22883
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
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fogAreaRadius=0
fogAreaDeltaY=0
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isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
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support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=608
x=673
subType=tree
type=simple
[Ore6]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Ore
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Ore
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=5
supportX=-34
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=615
x=537
subType=ore
type=bonus
[Tree317]
DeleteOutsideFog=0
scale=1.000000
phase=1.340000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=9297
RandomMax=30
RandomSeed=22099
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=625
x=733
subType=tree
type=simple
[Tree314]
DeleteOutsideFog=0
scale=1.000000
phase=2.510000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=2354
RandomMax=30
RandomSeed=19568
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=632
x=46
subType=tree
type=simple
[GoldStone4]
soundKey=StoneObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Gold
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_GOLD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=GoldStone
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-6
supportX=-35
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=637
x=642
subType=obstacle
type=bonus
[Tree226]
DeleteOutsideFog=0
scale=1.000000
phase=2.150000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=10116
RandomMax=30
RandomSeed=9989
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
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boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=642
x=236
subType=tree
type=simple
[EvilFlower_SE5]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=1
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=5
animDelta1x=0
anim1=Flower_se_2
animDelta0y=5
animDelta0x=0
anim0=Flower_se_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=24
supportX=-47
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=1
objectScale=1.000000
y=646
x=832
subType=evilflower
type=bonus
[Food9]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Food
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Food
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Food
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=5
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-25
supportX=9
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=650
x=362
subType=food
type=bonus
[StoneXL31]
childScript=data/obstacles/icons.ini
isFlipY=0
isConvex=0
heightMax=0
imageAngle=0.000000
angle=0.000000
isDrawAfterRepair=0
isHidden=0
isBroken=1
cursor=4
deleteOnGamePlayFinished=0
name=#OBSTACLE_STONE_XL
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=10
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=10
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=9000
Person_Get_Resource_Time=0
none=0
workerType=
animDelta1y=0
animDelta1x=0
anim1=StoneXL3
animDelta0y=0
animDelta0x=0
anim0=StoneXL3
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-4
supportX=-41
supportsAmount=1
boundYS=25
boundXS=25
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=654
x=713
subType=stoneXL
type=brokenPath
[BonusPlace4]
isOnce=0
period=30000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Gold
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=31
supportX=33
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=665
x=99
subType=bonusPlace
type=bonusPlace
[Tree512]
DeleteOutsideFog=0
scale=1.000000
phase=2.690000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=9296
RandomMax=30
RandomSeed=16982
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=665
x=958
subType=tree
type=simple
[BonusPlace3]
isOnce=0
period=30000
childScript=data/bonus/icons.ini
scoreBonus=
resourceValue=2
resource=Ore
cursor=0
deleteOnGamePlayFinished=0
name=
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=0
Person_Repair_Time=0
Person_Get_Resource_Time=0
none=0
workerType=
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=5
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-20
supportX=30
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=671
x=551
subType=bonusPlace
type=bonusPlace
[Tree26]
DeleteOutsideFog=0
scale=1.000000
phase=1.460000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=21090
RandomMax=30
RandomSeed=16966
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree2t
animDelta0y=0
animDelta0x=0
anim0=Tree2l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=674
x=987
subType=tree
type=simple
[WoodStone4]
soundKey=WoodObstacle
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=3
resource=Ore
cursor=1
deleteOnGamePlayFinished=0
name=#OBSTACLE_WOOD_STONE
personVisibleState=11
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=4000
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=WoodStone
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-17
supportX=36
supportsAmount=1
boundYS=30
boundXS=30
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=679
x=314
subType=obstacle
type=bonus
[EvilFlower_SE7]
DeletingBonus=
startOnEffect=0
scale=1.000000
flipX=0
actionPeriodMax=2200
actionPeriodMin=2000
idlePeriodMax=20000
idlePeriodMin=10000
periodBeforeAppear=0
soundKey=evilflower
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
cursor=0
deleteOnGamePlayFinished=0
name=#EVILFLOWER_ON_MAP
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=4
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=2
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=3000
none=0
workerType=Warrior
animDelta1y=0
animDelta1x=0
anim1=Flower_se_2
animDelta0y=0
animDelta0x=0
anim0=Flower_se_1
childsKey=
parentTag=0
fogAreaRadius2=90
fogAreaRadius=90
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-5
supportX=54
supportsAmount=1
boundYS=22
boundXS=26
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=685
x=256
subType=evilflower
type=bonus
[Gold1]
soundKey=
childScript=data/bonus/icons.ini
isSmoothAppear=0
lifeTime=0
resourceValue=2
resource=Gold
cursor=0
deleteOnGamePlayFinished=0
name=#BONUS_NAME_Gold
personVisibleState=9
Person_Warm_Time_Gold=0
Person_Warm_Time_Ore=0
Person_Warm_Time_Food=0
Person_Build_Time_Gold=0
Person_Build_Time_Ore=0
Person_Build_Time_Food=0
Person_Uprade2_Time_Gold=0
Person_Uprade2_Time_Ore=0
Person_Uprade2_Time_Food=0
Person_Uprade_Time_Gold=0
Person_Uprade_Time_Ore=0
Person_Uprade_Time_Food=0
Person_PutOutFire_Time_Gold=0
Person_PutOutFire_Time_Ore=0
Person_PutOutFire_Time_Food=0
Person_Repair_Time_Gold=0
Person_Repair_Time_Ore=0
Person_Repair_Time_Food=0
Person_Get_Resource_Time_Gold=0
Person_Get_Resource_Time_Ore=0
Person_Get_Resource_Time_Food=0
Person_Warm_Time=0
Person_Build_Time=0
Person_Uprade2_Time=0
Person_Uprade_Time=0
Person_PutOutFire_Time=800
Person_Repair_Time=0
Person_Get_Resource_Time=200
none=0
workerType=
animDelta0y=0
animDelta0x=0
anim0=Gold
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=15
obstacleXS=15
obstacleY=0
obstacleX=0
isObstacle=1
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=-2
supportX=30
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=0
objectScale=1.000000
y=692
x=153
subType=gold
type=bonus
[Tree311]
DeleteOutsideFog=0
scale=1.000000
phase=1.900000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=30270
RandomMax=30
RandomSeed=16998
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree3t
animDelta0y=0
animDelta0x=0
anim0=Tree3l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=716
x=453
subType=tree
type=simple
[MovingRabbit4]
speed=30.000000
scale=1.000000
flipX=1
activityFactor=10
actionPeriodMax=3000
actionPeriodMin=1000
idlePeriodMax=6000
idlePeriodMin=2000
arealYS=20
arealXS=100
animDelta6y=0
animDelta6x=0
anim6=Rabbit_s
animDelta5y=0
animDelta5x=0
anim5=Rabbit_se
animDelta4y=0
animDelta4x=0
anim4=Rabbit_e
animDelta3y=0
animDelta3x=0
anim3=Rabbit_ne
animDelta2y=0
animDelta2x=0
anim2=Rabbit_n
animDelta1y=0
animDelta1x=0
anim1=Rabbit2
animDelta0y=0
animDelta0x=0
anim0=Rabbit1
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=1
objectScale=1.000000
y=733
x=779
subType=moving
type=creature
[Tree518]
DeleteOutsideFog=0
scale=1.000000
phase=2.930000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=18623
RandomMax=30
RandomSeed=19673
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=50
boundXS=50
boundY=-45
boundX=0
isFlipX=0
objectScale=1.000000
y=740
x=408
subType=tree
type=simple
[MovingRabbit2]
speed=30.000000
scale=1.000000
flipX=1
activityFactor=10
actionPeriodMax=3000
actionPeriodMin=1000
idlePeriodMax=6000
idlePeriodMin=2000
arealYS=10
arealXS=150
animDelta6y=0
animDelta6x=0
anim6=Rabbit_s
animDelta5y=0
animDelta5x=0
anim5=Rabbit_se
animDelta4y=0
animDelta4x=0
anim4=Rabbit_e
animDelta3y=0
animDelta3x=0
anim3=Rabbit_ne
animDelta2y=0
animDelta2x=0
anim2=Rabbit_n
animDelta1y=0
animDelta1x=0
anim1=Rabbit2
animDelta0y=0
animDelta0x=0
anim0=Rabbit1
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
supportY=0
supportX=0
supportsAmount=1
boundYS=20
boundXS=20
boundY=0
boundX=0
isFlipX=1
objectScale=1.000000
y=747
x=196
subType=moving
type=creature
[Tree520]
DeleteOutsideFog=0
scale=1.000000
phase=1.530000
period=3000
ampl=3.000000
ScaleRandomMax=0
ScaleRandomSeed=10258
RandomMax=30
RandomSeed=19830
TrunkDeadB=115
TrunkDeadG=141
TrunkDeadR=164
TrunkLiveB=78
TrunkLiveG=141
TrunkLiveR=199
LeavesDeadB=57
LeavesDeadG=150
LeavesDeadR=219
LeavesLiveB=17
LeavesLiveG=255
LeavesLiveR=219
animDelta1y=0
animDelta1x=0
anim1=Tree5t
animDelta0y=0
animDelta0x=0
anim0=Tree5l
childsKey=
parentTag=0
fogAreaRadius2=0
fogAreaRadius=0
fogAreaDeltaY=0
fogAreaDeltaX=0
isFogArea=0
obstacleYS=0
obstacleXS=0
obstacleY=0
obstacleX=0
isObstacle=0
layer=0
support2Y=0
support2X=0
support1Y=0
support1X=0
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supportX=0
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