[Main]
x=0
y=0
xs=1024
ys=768

[single]
x=262
y=284
avatarx=232
avatary=233
buttonx=412
buttony=435

[double]
x1=202
y1=184
x2=322
y2=384
avatarx1=172
avatary1=133
avatarx2=726
avatary2=333
buttonx=412
buttony=535

[Close]
type=iebutton
xs=200
ys=79
leftnormal=data/interface/dialogbox/button02/left_n.png
leftactive=data/interface/dialogbox/button02/left_a.png
leftpress=data/interface/dialogbox/button02/left_p.png
rightnormal=data/interface/dialogbox/button02/right_n.png
rightactive=data/interface/dialogbox/button02/right_a.png
rightpress=data/interface/dialogbox/button02/right_p.png
normal=data/interface/dialogbox/button02/middle_n.png
active=data/interface/dialogbox/button02/middle_a.png
press=data/interface/dialogbox/button02/middle_p.png
font=MetalFont
name=#MENU_OK
stage=1
sndNormalActive=menu_toggle
sndActivePress=menu_click

;// ************ the first window ***************************

[box1]

[Frame1]
type=frameExt
left = data/interface/dialogbox/leftmiddle2.png
top = data/interface/dialogbox/top.png
bottom = data/interface/dialogbox/bottom.png
center = data/interface/dialogbox/middle.png
cornertop = data/interface/dialogbox/lefttop.png
cornerbottom = data/interface/dialogbox/leftbottom.png
xs=500
ys=200

[textFrame1]
type=frame
xs=430
ys=110
x=35
y=45
left = data/interface/dialogbox/frame/left.png
top = data/interface/dialogbox/frame/top.png
bottom = data/interface/dialogbox/frame/bottom.png
center = data/interface/dialogbox/frame/fill.png
cornertop = data/interface/dialogbox/frame/left_top.png
cornerbottom = data/interface/dialogbox/frame/left_bottom.png

[Corner1]
type=sprite
ignore=data/interface/dialogbox/avatarplace.png
x=-40
y=-58

[name1]
type=text
font=TextFont
x=250
y=30


;// ************ the second window ***************************

[box2]

[Frame2]
type=frameExt
left = data/interface/dialogbox/leftmiddle2.png
top = data/interface/dialogbox/top.png
bottom = data/interface/dialogbox/bottom.png
center = data/interface/dialogbox/middle.png
cornertop = data/interface/dialogbox/lefttop.png
cornerbottom = data/interface/dialogbox/leftbottom.png
xs=500
ys=200

[textFrame2]
type=frame
xs=430
ys=110
x=35
y=45
left = data/interface/dialogbox/frame/left.png
top = data/interface/dialogbox/frame/top.png
bottom = data/interface/dialogbox/frame/bottom.png
center = data/interface/dialogbox/frame/fill.png
cornertop = data/interface/dialogbox/frame/left_top.png
cornerbottom = data/interface/dialogbox/frame/left_bottom.png

[Corner2]
type=sprite
ignore=data/interface/dialogbox/avatarplace.png
ignore_flip_x = 1
x=286
y=-58

[name2]
type=typingText
period=10
font=TextFont
x=250
y=30



;//******************* avatars ****************

[Witch]
type=sprite
ignore=data/interface/dialogbox/avatars/avatarwitch.png

[Viking]
type=sprite
ignore=data/interface/dialogbox/avatars/avatarviking.png

[Redhood]
type=sprite
ignore=data/interface/dialogbox/avatars/AvatarWiseWoman.png

[RainMaker]
type=sprite
ignore=data/interface/dialogbox/avatars/AvatarRainMaker.png

;//******************** dialogs!!! ^_^**********************

;// 3 lvl
[dialog3]
double=0
name1=#DIALOG_WITCH
avatar1=Witch

[text1_3]
type=typingText
name=#DIALOG1_TEXT1
period=10
font=TextFont
x=140
y=80
xs=380
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 4 level
[dialog4]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_4]
type=typingText
name=#DIALOG2_TEXT1
period=10
font=TextFont
x=100
y=68
xs=320
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 6 level
[dialog6]
double=1
name1=#DIALOG_WITCH
avatar1=Witch
effect=1
effectTimeout = 3000
name2=#DIALOG_VIKING
avatar2=Viking
text2timeout=4000

[text1_6]
type=typingText
name=#DIALOG3_TEXT1
period=10
font=TextFont
x=100
y=68
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

[text2_6]
type=typingText
period=10
font=TextFont
name=#DIALOG3_TEXT2
x=70
y=68
xs=350
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 15 level
[dialog15]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_15]
type=typingText
name=#DIALOG15_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 18 level
[dialog18]
double=1
name1=#DIALOG_VIKING
avatar1=Viking
name2=#DIALOG_RAINMAKER
avatar2=RainMaker
text2timeout=3500

[text1_18]
type=typingText
name=#DIALOG18_TEXT1
period=10
font=TextFont
x=100
y=68
xs=320
ys=50
xalign=-1
yalign=-1
spacing=0.8

[text2_18]
type=typingText
name=#DIALOG18_TEXT2
period=10
font=TextFont
x=57
y=56
xs=380
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 182 level
[dialog182]
double=0
name1=#DIALOG_RAINMAKER
avatar1=RainMaker

[text1_182]
type=typingText
name=#DIALOG18_TEXT3
period=10
font=TextFont
x=100
y=56
xs=320
ys=50
xalign=-1
yalign=-1
spacing=0.8


;// 19 level
[dialog19]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_19]
type=typingText
name=#DIALOG19_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 21 level
[dialog21]
double=1
name1=#DIALOG_VIKING
avatar1=Viking
name2=#DIALOG_REDHOOD
avatar2=Redhood
text2timeout=3000

[text1_21]
type=typingText
name=#DIALOG21_TEXT1
period=10
font=TextFont
x=100
y=68
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

[text2_21]
type=typingText
period=10
font=TextFont
name=#DIALOG21_TEXT2
x=60
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 22 level
[dialog22]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_22]
type=typingText
name=#DIALOG22_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 23 level
[dialog23]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_23]
type=typingText
name=#DIALOG23_TEXT1
period=10
font=TextFont
x=100
y=68
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 27 level
[dialog27]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_27]
type=typingText
name=#DIALOG27_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 31 level
[dialog31]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_31]
type=typingText
name=#DIALOG31_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 33 lvl
[dialog33]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_33]
type=typingText
name=#DIALOG33_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8


;// 36 level
[dialog36]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_36]
type=typingText
name=#DIALOG36_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 37 lvl
[dialog37]
double=0
name1=#DIALOG_WITCH
avatar1=Witch

[text1_37]
type=typingText
name=#DIALOG37_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 39 lvl
[dialog39]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_39]
type=typingText
name=#DIALOG39_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 42 lvl
[dialog42]
double=0
name1=#DIALOG_VIKING
avatar1=Viking

[text1_42]
type=typingText
name=#DIALOG42_TEXT1
period=10
font=TextFont
x=100
y=68
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

;// 47 level
[dialog47]
double=1
name1=#DIALOG_VIKING
avatar1=Viking
name2=#DIALOG_WITCH
avatar2=Witch
text2timeout=3000

[text1_47]
type=typingText
name=#DIALOG47_TEXT1
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8

[text2_47]
type=typingText
period=10
font=TextFont
name=#DIALOG47_TEXT2
x=70
y=80
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8


;// 47 lvl second dialog
[dialog472]
double=0
name1=#DIALOG_WITCH
avatar1=Witch

[text1_472]
type=typingText
name=#DIALOG47_TEXT3
period=10
font=TextFont
x=100
y=56
xs=340
ys=50
xalign=-1
yalign=-1
spacing=0.8