[IDENTIFIER],juzumaru
[OFFSETIDENTIFIER],juzumaru
[CHARSIZE],E_CHARSIZE_NORMAL
[PLAYER],1
[MAXCOLOR],3
[CHARSELECTTRG],1,2,4,8,16,32,0,0,0,0,0,0					//キャラセレで使用出来るボタン。E_TRIG_1〜6
[CHARSELECTCOLOR],1,1,2,0,0,2,0,0,0,0,0,0					//キャラセレのボタンに対応する色番号。
[BUTTONVALID],1,1,1,1,1,1,1,0,0,1							//使用する論理ボタン番号。0にすると押されたこと自体を検知しない(DirectInput関係を除く)
[DRAWNAMECHARDB],1
[JUMPMAX],1
[DRAWBASEDRCTRIGHT],0
[HITORIGINLEFTTOP],0
[TYOTENSPEED],-2
[CHEEN],0		//6
[OSHIAIBASES],-24,-88,24,0
[OSHIAIBASEC],-24,-50,24,0
[OSHIAIBASEK],-24,-90,24,-50
[OSHIAIBASEH],-24,-40,24,10
[AUTONAGERARERECT],1
[NAGERAREBASES],-26,-90,26,0			//L-2,T-2,R+2
[NAGERAREBASEC],-32,-56,32,0			//L-8,T-6,R+8
[NAGERAREBASEK],-26,-92,26,-48			//L-2,T-2,R+2,B+2
[NAGERAREBASEH],-26,-42,26,12			//L-2,T-2,R+2,B+2
[SPJUMPMUGEN],0
[SPJUMPMULTIACT],1
[DISPZANZO],2,60,5,1
[DISPZANZOEX],1,60,5,1
[DISPZANZOCOLOR],1,774444FF,BB4444FF
[DISPZANZOCOLOREX],1,77FFFF44,BBFFFF44
[BLUSE],1,1
[BLTIMESTOP],17,14,14,14,12,15		//VSshotは、自身が12停止、shotが12停止(相手本体の停止はない)
[BRTIMESTOP],20,16,16,8				//VSshotは、自身が8停止、shotが8停止(相手本体の停止はない)
[BLTIMEREINPUTKINSI],23,23
[BLTIMEINPUT],7,4,3,2,2,0
[BRTIMEINPUT],10,10
[BLADDGAUGE],12
[BLTIMEGUARDKINSI],12,12
[BLTIMECOUNTERHIT],3
[RECOGNIZEKURAI2NAGERARERECT],0
[SPOT],1,60,15,1,15,1				//拡大パラメータ。

[REQPLAYERORDER],4,5,8,1			//cpu.stage4で5(jet),stage8で1(hanzo)
[USESUBCHAR],1						//裏キャラ
