Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2875]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     682 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\ex2D.Runtime.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\ex2D.Runtime.dll into Unity Child Domain
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\HOTween.dll (this message is harmless)
Loading C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\HOTween.dll into Unity Child Domain
- Completed reload, in  0.160 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\xie\Desktop\Evy - Magic Spheres\Evy_Data\Managed\System.dll (this message is harmless)
