Version: 311
Random seed is 1382491307
Testing Direct3D device capabilities
	DeviceType: 1
	AdapterOrdinal: 0
	Caps: 0x00020000
	Caps2: 0xE0020000
	Caps3: 0x000003A0
	PresentationIntervals: 0x8000000F
	CursorCaps: 0x00000001
	DevCaps: 0x001BBEF0
	PrimitiveMiscCaps: 0x002FCEF2
	RasterCaps: 0x07732191
	ZCmpCaps: 0x000000FF
	SrcBlendCaps: 0x00003FFF
	DestBlendCaps: 0x00003FFF
	AlphaCmpCaps: 0x000000FF
	ShadeCaps: 0x00084208
	TextureCaps: 0x0001ECC5
	TextureFilterCaps: 0x03030700
	CubeTextureFilterCaps: 0x03030300
	VolumeTextureFilterCaps: 0x03030300
	TextureAddressCaps: 0x0000003F
	VolumeTextureAddressCaps: 0x0000003F
	LineCaps: 0x0000001F
	MaxTextureWidth: 8192
	MaxTextureHeight: 8192
	MaxVolumeExtent: 2048
	MaxTextureRepeat: 8192
	MaxTextureAspectRatio: 8192
	MaxAnisotropy: 16
	MaxVertexW: 10000000000.000000
	GuardBandLeft: -100000000.000000
	GuardBandTop: -100000000.000000
	GuardBandRight: 100000000.000000
	GuardBandBottom: 100000000.000000
	ExtentsAdjust: 0.000000
	StencilCaps: 0x000001FF
	FVFCaps: 0x00180008
	TextureOpCaps: 0x03FEFFFF
	MaxTextureBlendStages: 8
	MaxSimultaneousTextures: 8
	VertexProcessingCaps: 0x0000013B
	MaxActiveLights: 8
	MaxUserClipPlanes: 8
	MaxVertexBlendMatrices: 4
	MaxVertexBlendMatrixIndex: 0
	MaxPointSize: 8192.000000
	MaxPrimitiveCount: 8388607
	MaxVertexIndex: 16777215
	MaxStreams: 16
	MaxStreamStride: 255
	VertexShaderVersion: 0xFFFE0300
	MaxVertexShaderConst: 256
	PixelShaderVersion: 0xFFFF0300
	PixelShader1xMaxValue: 65504.000000
	DevCaps2: 0x00000051
	MaxNpatchTessellationLevel: 0.000000
	MasterAdapterOrdinal: 0
	AdapterOrdinalInGroup: 0
	NumberOfAdaptersInGroup: 1
	DeclTypes: 0x0000030F
	NumSimultaneousRTs: 4
	StretchRectFilterCaps: 0x03000300
	VS20Caps.StaticFlowControlDepth: 4
	VS20Caps.DynamicFlowControlDepth: 24
	VS20Caps.NumTemps: 32
	VS20Caps.StaticFlowControlDepth: 4
	PS20Caps.Caps: 31
	PS20Caps.DynamicFlowControlDepth: 24
	PS20Caps.NumTemps: 32
	PS20Caps.StaticFlowControlDepth: 4
	PS20Caps.NumInstructionSlots: 512
	VertexTextureFilterCaps: 0x03030700
	MaxVShaderInstructionsExecuted: 65535
	MaxPShaderInstructionsExecuted: 65535
	MaxVertexShader30InstructionSlots: 4096
	MaxPixelShader30InstructionSlots: 4096
D3DFMT_X8R8G8B8 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D24S8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D16: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT1: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT2: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT3: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT4: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_DXT5: 0x00000000
D3DFMT_X8R8G8B8 0 D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_R32F: 0x00000000
D3DFMT_X8R8G8B8 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D24S8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D16: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT1: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT2: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT3: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT4: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT5: 0x00000000
D3DFMT_R5G6B5 0 D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_R32F: 0x00000000
D3DFMT_R5G6B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D24S8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_DEPTHSTENCIL D3DRTYPE_SURFACE D3DFMT_D16: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT1: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT2: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT3: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT4: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_DXT5: 0x00000000
D3DFMT_X1R5G5B5 0 D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_X8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A8R8G8B8: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A16B16G16R16F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_A32B32G32R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_SURFACE D3DFMT_R32F: 0x00000000
D3DFMT_X1R5G5B5 D3DUSAGE_RENDERTARGET D3DRTYPE_TEXTURE D3DFMT_R32F: 0x00000000
Creating Direct3D device...
CreateDevice returned 0x00000000
Device created.
Creating default render target...
Default render target created.
Initializing render state.
Render state initialized.
Direct3D initialized.
Creating vertex declaration for signature 9
UIScreenEldSetRes info:
  ScreenWidth:  1680
  ScreenHeight: 1050
Creating vertex declaration for signature 211
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Render target built.
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Render target built.
Building render target...
Trying to create color texture with format 6
Creating color texture with format 6...
Render target built.
EldritchFramework::CreateHUDView
EldritchFramework::CreateMirrorView
EldritchFramework::CreateMinimapView
EldritchFramework::CreateBuckets
Voxel mem.: 65000 Irradiance mem.: 6240000
Creating vertex declaration for signature 59
S/L: Flushing world files:
Creating vertex declaration for signature 1033
Creating vertex declaration for signature 251
Creating vertex declaration for signature 1049
S/L: Restoring world files:
S/L: Creating master file main.eldritchmastersave
Traveling to level Water-1
S/L: Creating world file Library-Hub.eldritchworldsave
Voxel mem.: 65000 Irradiance mem.: 6240000
Travel finished
S/L: Creating master file main.eldritchmastersave
S/L: Creating master file main.eldritchmastersave
Traveling to level Library-Hub
S/L: Creating world file Water-1.eldritchworldsave
Travel finished
S/L: Creating master file main.eldritchmastersave
S/L: Creating master file main.eldritchmastersave
Traveling to level Water-1
S/L: Creating world file Library-Hub.eldritchworldsave
Travel finished
S/L: Creating master file main.eldritchmastersave
S/L: Creating master file main.eldritchmastersave
Traveling to level Library-Hub
S/L: Creating world file Water-1.eldritchworldsave
Travel finished
S/L: Creating master file main.eldritchmastersave
S/L: Creating master file main.eldritchmastersave
Traveling to level Water-1
S/L: Creating world file Library-Hub.eldritchworldsave
Travel finished
S/L: Creating master file main.eldritchmastersave
Shutting down game
S/L: Flushing world files:
     Removing Library-Hub.eldritchworldsave
     Removing Water-1.eldritchworldsave
S/L: Creating master file main.eldritchmastersave
S/L: Flushing world files:
Shutting down framework
