[Main]
anim=SawMill
[Idle]
period=2000
y=0
x=0
[Idle2]
period=2000
y=0
x=0
[Fire]
1=FireAnim
period=2000
y=0
x=0
[FireAnim]
anim=Fire_Large
isCycle=1
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-61
x=41
[FireDying]
1=FireDyingAnim
period=500
y=0
x=0
[FireDyingAnim]
anim=Fire_Large_Dying
isCycle=0
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-61
x=37
[WorkerOperation]
2=WorkerSaw
1=WorkerBring
period=2000
y=0
x=0
sounds=OperationSounds

[OperationSounds]
anim0=0
frame0=0
num0=1
sound0=SawMill_01_Start
anim1=0
frame1=30
num1=1
sound1=SawMill_02_Place
anim2=1
frame2=0
num2=4
sound2=Sawmill_03_Saw

[WorkerBring]
anim=SawMill1
isCycle=0
layer=0
timeMax=0.300000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=16
x=-18
[WorkerSaw]
anim=SawMill2
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.300000
ys=1.000000
xs=1.000000
y=16
x=-18
[WorkerFailure]
period=2000
y=0
x=0
[WorkerSuccess]
period=2000
y=0
x=0
[WorkerJoy]
1=WorkerJoy1
period=1000
y=0
x=0
[WorkerJoy1]
anim=Building_WorkerHappy2
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait1]
1=WorkerWait_1
period=2000
y=0
x=0
[WorkerWait_1]
anim=Building_WorkerWait1
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait2]
1=WorkerWait_2
period=2000
y=0
x=0
[WorkerWait_2]
anim=Building_WorkerWait2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerIll]
period=2000
y=0
x=0
[Shaman]
period=2000
y=0
x=0
