[Main]
anim=School
[Idle]
1=SchoolIdle
period=2000
y=0
x=0
[SchoolIdle]
anim=School_1
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=2
x=35
[Idle2]
1=SchoolIdle2
period=2000
y=0
x=0
[SchoolIdle2]
anim=School_2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=2
x=35
[Fire]
period=2000
y=0
x=0
[FireDying]
period=2000
y=0
x=0
[WorkerOperation]
1=WorkerOperation1
period=2000
y=0
x=0
sounds=OperationSounds

[OperationSounds]
anim0=0
frame0=0
num0=1
sound0=School_01_Start
anim1=0
frame1=16
num1=1
sound1=School_02_Glass
anim2=0
frame2=25
num2=1
sound2=School_03_Shake

[WorkerOperation1]
anim=School_5
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=-10
x=-17
[WorkerFailure]
1=WorkerFailure1
period=4000
y=0
x=0
[WorkerFailure1]
anim=School_3
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=-19
x=-9
[WorkerSuccess]
1=WorkerSuccess1
period=4000
y=0
x=0
[WorkerSuccess1]
anim=School_4
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=-12
x=-25
[WorkerJoy]
1=WorkerJoy1
period=1000
y=0
x=0
[WorkerJoy1]
anim=Building_Winter_WorkerHappy1
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=35
x=-2
[WorkerWait1]
1=WorkerWait_1
period=2000
y=0
x=0
[WorkerWait_1]
anim=Building_WorkerWait1
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait2]
1=WorkerWait_2
period=2000
y=0
x=0
[WorkerWait_2]
anim=Building_WorkerWait2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerIll]
period=2000
y=0
x=0
[Shaman]
period=2000
y=0
x=0
