[Main]
anim=Quarry
[Idle]
2=Quarry_1
1=Quarry_0
period=8000
y=0
x=0
[Quarry_0]
anim=Quarry_0
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=4
x=-33
[Quarry_1]
anim=Quarry_3
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.700000
ys=1.000000
xs=1.000000
y=21
x=-3
[Idle2]
period=2000
y=0
x=0
[Fire]
1=FireAnim
period=2000
y=0
x=0
[FireAnim]
anim=Fire_Large
isCycle=1
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-40
x=38
[FireDying]
1=FireDyingAnim
period=500
y=0
x=0
[FireDyingAnim]
anim=Fire_Large_Dying
isCycle=0
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-40
x=27
[WorkerOperation]
3=WorkerWork
2=WorkerIn
1=WorkerOut
period=2000
y=0
x=0
sounds=OperationSounds

[OperationSounds]
anim0=1
frame0=12
num0=1
sound0=Quarry_02_Move
anim1=2
frame1=0
num1=3
sound1=Quarry_03_Action
[WorkerOut]
anim=Quarry_2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.840000
ys=1.000000
xs=1.000000
y=4
x=-33
[WorkerIn]
anim=Quarry_1
isCycle=0
layer=0
timeMax=0.180000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=4
x=-33
[WorkerWork]
anim=Quarry_4
isCycle=1
layer=0
timeMax=0.840000
timeMin=0.180000
ys=1.000000
xs=1.000000
y=-9
x=-10
[WorkerFailure]
period=2000
y=0
x=0
[WorkerSuccess]
period=2000
y=0
x=0
[WorkerJoy]
1=WorkerJoy1
period=1000
y=0
x=0
[WorkerJoy1]
anim=Building_WorkerHappy1
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait1]
1=WorkerWait_1
period=2000
y=0
x=0
[WorkerWait_1]
anim=Building_WorkerWait1
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait2]
1=WorkerWait_2
period=2000
y=0
x=0
[WorkerWait_2]
anim=Building_WorkerWait2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerIll]
period=2000
y=0
x=0
[Shaman]
period=2000
y=0
x=0
