[Main]
anim=StockFarm
[Idle]
1=GoatIdle
period=3000
y=0
x=0
[GoatIdle]
anim=GoatFarm_Idle
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=28
x=17
[Idle2]
period=2000
y=0
x=0
[Fire]
1=FireAnim
period=2000
y=0
x=0
[FireAnim]
anim=Fire_Large
isCycle=1
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-61
x=38
[FireDying]
1=FireDyingAnim
period=500
y=0
x=0
[FireDyingAnim]
anim=Fire_Large_Dying
isCycle=0
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-57
x=30
[WorkerOperation]
3=WorkerBack
2=Worker
1=WorkerBring
period=2000
y=0
x=0
sounds=OperationSounds

[OperationSounds]
anim0=0
frame0=12
num0=1
sound0=GoatFarm_02_Water
[WorkerBring]
anim=GoatFarm_Come
isCycle=0
layer=0
timeMax=0.200000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=28
x=17
[Worker]
anim=GoatFarm_Work
isCycle=1
layer=0
timeMax=0.900000
timeMin=0.200000
ys=1.000000
xs=1.000000
y=28
x=17
[WorkerBack]
anim=GoatFarm_Back
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.900000
ys=1.000000
xs=1.000000
y=28
x=17
[WorkerFailure]
period=2000
y=0
x=0
[WorkerSuccess]
period=2000
y=0
x=0
[WorkerJoy]
1=WorkerJoy1
period=1000
y=0
x=0
[WorkerJoy1]
anim=Building_WorkerHappy2
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=38
x=-33
[WorkerWait1]
1=WorkerWait_1
period=2000
y=0
x=0
[WorkerWait_1]
anim=Building_WorkerWait1
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=34
x=-29
[WorkerWait2]
1=WorkerWait_2
period=2000
y=0
x=0
[WorkerWait_2]
anim=Building_WorkerWait2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=34
x=-29
[WorkerIll]
period=2000
y=0
x=0
[Shaman]
period=2000
y=0
x=0
