[Main]
anim=Factory
[Idle]
1=FactoryIdle
period=2000
y=0
x=0
[FactoryIdle]
anim=Factory_Idle
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=15
x=4
[Idle2]
period=2000
y=0
x=0
[Fire]
1=FireAnim
period=2000
y=0
x=0
[FireAnim]
anim=Fire_Large
isCycle=1
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-56
x=57
[FireDying]
1=FireDyingAnim
period=500
y=0
x=0
[FireDyingAnim]
anim=Fire_Large_Dying
isCycle=0
layer=1
timeMax=1.000000
timeMin=0.000000
ys=0.800000
xs=0.800000
y=-61
x=54
[WorkerOperation]
1=WorkerWork
period=2000
y=0
x=0
sounds=OperationSounds

[OperationSounds]
anim0=0
sound0=Factory_02_Hammer
num0=30
frame0=13
[WorkerWork]
anim=Worker_build_north_east
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=46
x=-94
[WorkerOperation2]
1=WorkerWork2
period=2000
y=0
x=0
sounds=OperationSounds
[WorkerWork2]
anim=Worker_build_south_east
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=76
x=-74

[WorkerFailure]
period=2000
y=0
x=0
[WorkerSuccess]
period=2000
y=0
x=0
[WorkerJoy]
1=WorkerJoy1
period=1000
y=0
x=0
[WorkerJoy1]
anim=Building_WorkerHappy2
isCycle=1
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait1]
1=WorkerWait_1
period=2000
y=0
x=0
[WorkerWait_1]
anim=Building_WorkerWait1
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerWait2]
1=WorkerWait_2
period=2000
y=0
x=0
[WorkerWait_2]
anim=Building_WorkerWait2
isCycle=0
layer=0
timeMax=1.000000
timeMin=0.000000
ys=1.000000
xs=1.000000
y=30
x=0
[WorkerIll]
period=2000
y=0
x=0
[Shaman]
period=2000
y=0
x=0
