GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.12.5931]
    Renderer: NVIDIA GeForce 8600 GT 
    Vendor:   NVIDIA
    VRAM:     256 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.3f3
Begin MonoManager ReloadAssembly
Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.163 seconds
Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\System.dll (this message is harmless)
Binary File not found : F:/TDDOWNLOAD/Crazy Cars/CrazyCars_Data/../External/Settings.enc
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unable to load Settings.enc
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Platform assembly: F:\TDDOWNLOAD\Crazy Cars\CrazyCars_Data\Managed\System.Xml.dll (this message is harmless)
lwBuildSettings.Load
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

text = ﻿<?xml version="1.0" encoding="utf-8"?>

<SETTINGS>

	<VARIABLE name="PARTNER" value="false" enumValues="" />

	<VARIABLE name="CHEAT" value="false" enumValues="" />

</SETTINGS>


 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

stringreader built
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Binary File not found : F:/TDDOWNLOAD/Crazy Cars/CrazyCars_Data/../External/Langs.enc
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unable to load Langs.enc
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Text File loaded from assetbundle : Texts/Langs
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Adding language 'EN' : English
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Adding language 'FR' : French
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Adding language 'IT' : Italian
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Adding language 'GE' : German
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Adding language 'SP' : Spanish
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Text File loaded from assetbundle : Texts/Texts
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

data.playerData.LangId 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 665. Operation took 4.986946 ms.
data.playerData.LangId 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 681. Operation took 4.026210 ms.
data.playerData.LangId 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 665. Operation took 2.972724 ms.
data.playerData.LangId 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 649. Operation took 4.942527 ms.
AssetHolder.ReleaseLoadedResourcesAsync()
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 656. Operation took 2.891987 ms.
data.playerData.LangId 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4816. Operation took 45.877617 ms.
data.playerData.LangId 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

