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  <Author>Me</Author>
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  <Created>2000-01-01T06:00:00Z</Created>
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    <Cell><Data ss:Type="String">TEST_TOUCH</Data></Cell>
    <Cell><Data ss:Type="String">PC EN</Data></Cell>
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    <Cell><Data ss:Type="String">GUI_CASUAL_DESC</Data></Cell>
    <Cell><Data ss:Type="String">- 寻物游戏中没有错误惩罚.\n- 标示互动区域和寻物场景。\n- 跳过和提示恢复迅速。\n- 侦探模式中地图上有可见提示。</Data></Cell>
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    <Cell><Data ss:Type="String">GUI_ADVANCE_DESC</Data></Cell>
    <Cell><Data ss:Type="String">- 寻物游戏中没有错误惩罚。\n-标示寻物场景但不标出互动区域。\n- 提示和跳过恢复缓慢。\n- 侦探模式中地图上有可见提示。</Data></Cell>
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    <Cell><Data ss:Type="String">GUI_EXPERT_DESC</Data></Cell>
    <Cell><Data ss:Type="String">- 寻物游戏中有错误惩罚。\n- 不标示互动区域和找物场景。\n- 提示和跳过恢复非常慢。\n- 侦探模式中没有可见提示。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_6</Data></Cell>
    <Cell><Data ss:Type="String">如果遇到困难，点击提示获得下一步提示。 \n\n 点击继续。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_8</Data></Cell>
    <Cell><Data ss:Type="String">点击跳过按钮跳过谜题，但需要等待能量充满。 \n\n点击继续。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_HO</Data></Cell>
    <Cell><Data ss:Type="String">需要进行寻物的地点将高亮显示。\n\n点击闪烁的行李箱进行寻物。</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">MG_INSTRUCTION_MOUSE</Data></Cell>
    <Cell><Data ss:Type="String">连接装置零件组装机械老鼠。点击零件旋转。</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">MG_INSTRUCTION_TALISMAN</Data></Cell>
    <Cell><Data ss:Type="String">点击带售价的护身符，将他们按价格由低到高排列。</Data></Cell>
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    <Cell><Data ss:Type="String">MG_INSTRUCTION_MEDUSA</Data></Cell>
    <Cell><Data ss:Type="String">组装壁饰。点击碎片旋转。</Data></Cell>
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    <Cell><Data ss:Type="String">MG_INSTRUCTION_DM</Data></Cell>
    <Cell><Data ss:Type="String">欢迎来到侦探模式。你的目标是寻找场景中隐藏的痕迹和线索。\n\n（在休闲和进阶模式中）光标靠近线索时会闪烁。</Data></Cell>
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    <Cell><Data ss:Type="String">HUD_BLACK_BARS_CONTINUE</Data></Cell>
    <Cell><Data ss:Type="String">点击继续</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_0</Data></Cell>
    <Cell><Data ss:Type="String">游戏中有互动物品，此时光标会变成齿轮\n\n点击汽车喇叭。.</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_1</Data></Cell>
    <Cell><Data ss:Type="String">放大镜可以放大物品。\n\n点击楼梯上昏迷的男人。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_2</Data></Cell>
    <Cell><Data ss:Type="String">光标变成指针就能拿起物品。拿到的物品存放在屏幕底的物品清单里。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_5</Data></Cell>
    <Cell><Data ss:Type="String">箭头指示你能进入下一场景。\n\n进入旅馆。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_7</Data></Cell>
    <Cell><Data ss:Type="String">欢迎来到寻物游戏。找出列表中的物品。蓝色物品需要多次互动获得。点击原位放回物品。\n\n 点击获得字母“H”。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_9</Data></Cell>
    <Cell><Data ss:Type="String">靠近线索光标将闪烁。\n\n移动光标点击掌印收集证据。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_MAP_1</Data></Cell>
    <Cell><Data ss:Type="String">冒险中你可能需要使用地图。\n\n单击图标打开地图。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_MAP_2</Data></Cell>
    <Cell><Data ss:Type="String">这是地图界面。下一步可行动地点用红色标示。你的位置用绿色标示。点击恰当按钮穿越场景。 \n\n 点击继续。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_DIARY_1</Data></Cell>
    <Cell><Data ss:Type="String">日记中新增了内容。\n\n点击打开日记。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_DIARY_2</Data></Cell>
    <Cell><Data ss:Type="String">这是人物资料。冒险中获得的人物资料皆在此处。\n\n点击目标书签打开目标。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_DIARY_3</Data></Cell>
    <Cell><Data ss:Type="String">目标部分记录着你当前的任务。已完成的任务标为灰色。\n\n点击线索标签查看线索。</Data></Cell>
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    <Cell><Data ss:Type="String">TUTORIAL_DIARY_4</Data></Cell>
    <Cell><Data ss:Type="String">证据部分包含了调查中收集的信息。问号表示线索尚未完整。\n\n 点击继续。</Data></Cell>
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    <Cell><Data ss:Type="String">HELP_3_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">闪烁区域直视寻物场景。使用放大镜进入场景寻找线索。</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">HELP_4_DESC_3</Data></Cell>
    <Cell><Data ss:Type="String">谜题中没有提示按钮。你可以点击跳过按钮跳过谜题，但必须先等待充满。</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">HELP_5_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String"></Data></Cell>
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    <Cell><Data ss:Type="String">HELP_6_DESC_1</Data></Cell>
    <Cell><Data ss:Type="String">侦探模式中你要找到场景中的线索和痕迹。 \n\n靠近线索光标将闪烁。</Data></Cell>
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