Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 168)

Begin MonoManager ReloadAssembly
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\PlayMaker.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\ZKWCryptoPlayerPrefs.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\ZKWCryptoPlayerPrefs.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Completed reload, in  2.882 seconds
<RI> Initializing input.

XInput1_3.dll not found.
<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\System.dll (this message is harmless)
Platform assembly: Z:\尚未打包完成的\zxzd\HEAVY_BULLETS_Data\Managed\Boo.Lang.dll (this message is harmless)
No cGUI skin loaded. Please use cGUI.cSkin to load a skin.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

