animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{base=\"daniel\", name=\"daniel\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].class = "StartStoryTask"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "resident"
animationsDesc[2].list[3].class = "WalkToTask"
animationsDesc[2].list[3].target = animationsDesc[2].list[3].target or {}
animationsDesc[2].list[3].target.x = 593
animationsDesc[2].list[3].target.y = 485
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "hero"
animationsDesc[2].list[4].class = "SetPositionTask"
animationsDesc[2].list[4].pos = animationsDesc[2].list[4].pos or {}
animationsDesc[2].list[4].pos.x = 743
animationsDesc[2].list[4].pos.y = 202
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "SetPositionTask"
animationsDesc[2].list[5].pos = animationsDesc[2].list[5].pos or {}
animationsDesc[2].list[5].pos.x = -32
animationsDesc[2].list[5].pos.y = 198
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "hero"
animationsDesc[2].list[6].class = "SetTask"
animationsDesc[2].list[6].values = "{walkSpeed=200}"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "resident"
animationsDesc[2].list[7].class = "SetTask"
animationsDesc[2].list[7].values = "{walkSpeed=200}"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "daniel"
animationsDesc[2].list[8].class = "SetTask"
animationsDesc[2].list[8].values = "{walkSpeed=200}"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].class = "FadeScreenTask"
animationsDesc[2].list[9].draw = "color"
animationsDesc[2].list[9].fadeOut = 1000
animationsDesc[2].list[9].image = "ROOM3_BACKGROUND"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "hero"
animationsDesc[2].list[10].class = "WalkToTask"
animationsDesc[2].list[10].target = animationsDesc[2].list[10].target or {}
animationsDesc[2].list[10].target.x = 477
animationsDesc[2].list[10].target.y = 485
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "hero"
animationsDesc[2].list[11].animation = "SERIOUS"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[11].cycles = 1
animationsDesc[2].list[11].frameTime = 150
animationsDesc[2].list[11].whenFinished = "stay"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "resident"
animationsDesc[2].list[12].animation = "APOLOGETIC_LEFT"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[12].cycles = 1
animationsDesc[2].list[12].frameTime = 150
animationsDesc[2].list[12].whenFinished = "stay"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].class = "Task"
animationsDesc[2].list[13].duration = 1500
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].class = "MessageTask"
animationsDesc[2].list[14].needsClick = true
animationsDesc[2].list[14].textId = "TEXT_R3_SH2_2"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "daniel"
animationsDesc[2].list[15].animation = "FLOWER_REVEAL_LEFT"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].wait = true
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "hero"
animationsDesc[2].list[16].animation = "BLUSH_LEFT"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "hero"
animationsDesc[2].list[17].animation = "SERIOUS_LEFT"
animationsDesc[2].list[17].class = "PlayAnimationTask"
animationsDesc[2].list[17].cycles = 1
animationsDesc[2].list[17].frameTime = 150
animationsDesc[2].list[17].whenFinished = "stay"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "resident"
animationsDesc[2].list[18].animation = "ANGRY_LEFT"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "daniel"
animationsDesc[2].list[19].animation = "FLOWER_PLEASED"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[19].cycles = 1
animationsDesc[2].list[19].frameTime = 150
animationsDesc[2].list[19].whenFinished = "stay"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "hero"
animationsDesc[2].list[21].animation = "INSECURE_PAPER"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "daniel"
animationsDesc[2].list[23].animation = "FLOWER_ANNOYED"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[23].cycles = 1
animationsDesc[2].list[23].frameTime = 150
animationsDesc[2].list[23].whenFinished = "stay"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "daniel"
animationsDesc[2].list[24].class = "MessageTask"
animationsDesc[2].list[24].needsClick = true
animationsDesc[2].list[24].textId = "TEXT_R3_SH2_3"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "resident"
animationsDesc[2].list[25].class = "MessageTask"
animationsDesc[2].list[25].needsClick = true
animationsDesc[2].list[25].textId = "TEXT_R3_SH2_4"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "daniel"
animationsDesc[2].list[26].class = "MessageTask"
animationsDesc[2].list[26].needsClick = true
animationsDesc[2].list[26].textId = "TEXT_R3_SH2_5"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "daniel"
animationsDesc[2].list[27].animation = "FLOWER_DETERMINED"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].cycles = 1
animationsDesc[2].list[27].frameTime = 150
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].animation = "WORRIED_LEFT"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[28].cycles = 1
animationsDesc[2].list[28].frameTime = 150
animationsDesc[2].list[28].whenFinished = "stay"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "hero"
animationsDesc[2].list[29].class = "MessageTask"
animationsDesc[2].list[29].needsClick = true
animationsDesc[2].list[29].textId = "TEXT_R3_SH2_6"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "daniel"
animationsDesc[2].list[30].animation = "FLOWER_PLEASED"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[30].cycles = 1
animationsDesc[2].list[30].frameTime = 150
animationsDesc[2].list[30].whenFinished = "stay"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "daniel"
animationsDesc[2].list[31].class = "MessageTask"
animationsDesc[2].list[31].needsClick = true
animationsDesc[2].list[31].textId = "TEXT_R3_SH2_7"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].class = "Task"
animationsDesc[2].list[32].duration = 300
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "daniel"
animationsDesc[2].list[33].class = "SetPositionTask"
animationsDesc[2].list[33].pos = animationsDesc[2].list[33].pos or {}
animationsDesc[2].list[33].pos.x = -38
animationsDesc[2].list[33].pos.y = 208
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "daniel"
animationsDesc[2].list[34].class = "MessageTask"
animationsDesc[2].list[34].needsClick = true
animationsDesc[2].list[34].textId = "TEXT_R3_SH2_29"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "daniel"
animationsDesc[2].list[35].class = "WalkToTask"
animationsDesc[2].list[35].target = animationsDesc[2].list[35].target or {}
animationsDesc[2].list[35].target.x = 342
animationsDesc[2].list[35].target.y = 485
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].class = "MessageTask"
animationsDesc[2].list[36].needsClick = true
animationsDesc[2].list[36].textId = "TEXT_R3_SH2_1"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "hero"
animationsDesc[2].list[37].class = "SetTask"
animationsDesc[2].list[37].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "resident"
animationsDesc[2].list[38].class = "SetTask"
animationsDesc[2].list[38].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].class = "EndStoryTask"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "resident"
animationsDesc[2].list[40].class = "WalkToTask"
animationsDesc[2].list[40].target = animationsDesc[2].list[40].target or {}
animationsDesc[2].list[40].target.x = 43
animationsDesc[2].list[40].target.y = 340
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "hero"
animationsDesc[2].list[41].class = "WalkToTask"
animationsDesc[2].list[41].target = animationsDesc[2].list[41].target or {}
animationsDesc[2].list[41].target.x = 297
animationsDesc[2].list[41].target.y = 466
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "daniel"
animationsDesc[2].list[42].class = "WalkToTask"
animationsDesc[2].list[42].target = animationsDesc[2].list[42].target or {}
animationsDesc[2].list[42].target.x = -43
animationsDesc[2].list[42].target.y = 196
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "daniel"
animationsDesc[2].list[43].class = "SetTask"
animationsDesc[2].list[43].values = "{walkSpeed=levelDesc.characterTypes.daniel.walkSpeed}"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Intro sequence"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 4
animationsDesc[2].tree[2] = 33
animationsDesc[2].tree[3] = 5
animationsDesc[2].tree[4] = 6
animationsDesc[2].tree[5] = 7
animationsDesc[2].tree[6] = 8
animationsDesc[2].tree[7] = animationsDesc[2].tree[7] or {}
animationsDesc[2].tree[7][1] = 3
animationsDesc[2].tree[7][2] = 9
animationsDesc[2].tree[7][3] = 2
animationsDesc[2].tree[8] = 10
animationsDesc[2].tree[9] = 11
animationsDesc[2].tree[10] = 32
animationsDesc[2].tree[11] = 12
animationsDesc[2].tree[12] = animationsDesc[2].tree[12] or {}
animationsDesc[2].tree[12][1] = 36
animationsDesc[2].tree[12][2] = 35
animationsDesc[2].tree[13] = 17
animationsDesc[2].tree[14] = 15
animationsDesc[2].tree[15] = animationsDesc[2].tree[15] or {}
animationsDesc[2].tree[15][1] = 16
animationsDesc[2].tree[15][2] = 18
animationsDesc[2].tree[16] = 13
animationsDesc[2].tree[17] = 19
animationsDesc[2].tree[18] = animationsDesc[2].tree[18] or {}
animationsDesc[2].tree[18][1] = 14
animationsDesc[2].tree[19] = animationsDesc[2].tree[19] or {}
animationsDesc[2].tree[19][1] = 21
animationsDesc[2].tree[19][2] = 24
animationsDesc[2].tree[19][3] = 23
animationsDesc[2].tree[20] = 25
animationsDesc[2].tree[21] = animationsDesc[2].tree[21] or {}
animationsDesc[2].tree[21][1] = 27
animationsDesc[2].tree[21][2] = 26
animationsDesc[2].tree[22] = 34
animationsDesc[2].tree[23] = 28
animationsDesc[2].tree[24] = 29
animationsDesc[2].tree[25] = animationsDesc[2].tree[25] or {}
animationsDesc[2].tree[25][1] = 31
animationsDesc[2].tree[25][2] = 30
animationsDesc[2].tree[26] = animationsDesc[2].tree[26] or {}
animationsDesc[2].tree[26][1] = 42
animationsDesc[2].tree[26][2] = 41
animationsDesc[2].tree[26][3] = 40
animationsDesc[2].tree[26][4] = 39
animationsDesc[2].tree[27] = 37
animationsDesc[2].tree[28] = 38
animationsDesc[2].tree[29] = 43
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "{base=\"parents_f\", name=\"father\"}"
animationsDesc[3].actors[4] = "{base=\"parents_m\", name=\"mother\", defaultAnimation=\"HAPPY\"}"
animationsDesc[3].actors[5] = "{base=\"parents_k\", name=\"kid\", defaultAnimation=\"HAPPY\"}"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventStart"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "Task"
animationsDesc[3].list[2].duration = 2500
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "Task"
animationsDesc[3].list[3].duration = 600
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "kid"
animationsDesc[3].list[4].class = "SetPositionTask"
animationsDesc[3].list[4].pos = animationsDesc[3].list[4].pos or {}
animationsDesc[3].list[4].pos.x = -24
animationsDesc[3].list[4].pos.y = 200
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "mother"
animationsDesc[3].list[5].class = "SetPositionTask"
animationsDesc[3].list[5].pos = animationsDesc[3].list[5].pos or {}
animationsDesc[3].list[5].pos.x = -26
animationsDesc[3].list[5].pos.y = 208
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "father"
animationsDesc[3].list[6].class = "SetPositionTask"
animationsDesc[3].list[6].pos = animationsDesc[3].list[6].pos or {}
animationsDesc[3].list[6].pos.x = -28
animationsDesc[3].list[6].pos.y = 181
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].class = "StartStoryTask"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "father"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R3_SH2_8"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "mother"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R3_SH2_9"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "hero"
animationsDesc[3].list[10].animation = "KNEEL_CONCERN"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].animation = "ANXIOUS"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "father"
animationsDesc[3].list[12].animation = "ANGRY_LEFT"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[12].cycles = 1
animationsDesc[3].list[12].frameTime = 150
animationsDesc[3].list[12].whenFinished = "stay"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "father"
animationsDesc[3].list[13].class = "WalkToTask"
animationsDesc[3].list[13].target = animationsDesc[3].list[13].target or {}
animationsDesc[3].list[13].target.x = 681
animationsDesc[3].list[13].target.y = 485
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "mother"
animationsDesc[3].list[14].animation = "ANGRY_LEFT"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[14].cycles = 1
animationsDesc[3].list[14].frameTime = 150
animationsDesc[3].list[14].whenFinished = "stay"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "mother"
animationsDesc[3].list[15].class = "WalkToTask"
animationsDesc[3].list[15].target = animationsDesc[3].list[15].target or {}
animationsDesc[3].list[15].target.x = 605
animationsDesc[3].list[15].target.y = 485
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "kid"
animationsDesc[3].list[16].animation = "STAND_SICK_LEFT"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].frameTime = 150
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "kid"
animationsDesc[3].list[17].class = "WalkToTask"
animationsDesc[3].list[17].target = animationsDesc[3].list[17].target or {}
animationsDesc[3].list[17].target.x = 474
animationsDesc[3].list[17].target.y = 485
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "hero"
animationsDesc[3].list[18].class = "WalkToTask"
animationsDesc[3].list[18].target = animationsDesc[3].list[18].target or {}
animationsDesc[3].list[18].target.x = 395
animationsDesc[3].list[18].target.y = 485
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "hero"
animationsDesc[3].list[19].class = "MessageTask"
animationsDesc[3].list[19].needsClick = true
animationsDesc[3].list[19].textId = "TEXT_R3_SH2_10"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "kid"
animationsDesc[3].list[20].animation = "YES_SICK_LEFT"
animationsDesc[3].list[20].class = "PlayAnimationTask"
animationsDesc[3].list[20].cycles = 1
animationsDesc[3].list[20].frameTime = 150
animationsDesc[3].list[20].wait = true
animationsDesc[3].list[20].whenFinished = "stay"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "hero"
animationsDesc[3].list[21].class = "MessageTask"
animationsDesc[3].list[21].needsClick = true
animationsDesc[3].list[21].textId = "TEXT_R3_SH2_11"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "hero"
animationsDesc[3].list[22].animation = "KNEEL_TALK"
animationsDesc[3].list[22].class = "PlayAnimationTask"
animationsDesc[3].list[22].cycles = 1
animationsDesc[3].list[22].frameTime = 150
animationsDesc[3].list[22].whenFinished = "stay"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "kid"
animationsDesc[3].list[23].animation = "YES_SICK_LEFT"
animationsDesc[3].list[23].class = "PlayAnimationTask"
animationsDesc[3].list[23].cycles = 1
animationsDesc[3].list[23].frameTime = 150
animationsDesc[3].list[23].wait = true
animationsDesc[3].list[23].whenFinished = "stay"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "resident"
animationsDesc[3].list[24].class = "WalkToTask"
animationsDesc[3].list[24].target = animationsDesc[3].list[24].target or {}
animationsDesc[3].list[24].target.x = 313
animationsDesc[3].list[24].target.y = 485
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "resident"
animationsDesc[3].list[25].class = "MessageTask"
animationsDesc[3].list[25].needsClick = true
animationsDesc[3].list[25].textId = "TEXT_R3_SH2_12"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "resident"
animationsDesc[3].list[26].animation = "DECEIVING"
animationsDesc[3].list[26].class = "PlayAnimationTask"
animationsDesc[3].list[26].cycles = 1
animationsDesc[3].list[26].frameTime = 150
animationsDesc[3].list[26].whenFinished = "stay"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "resident"
animationsDesc[3].list[27].class = "WalkToTask"
animationsDesc[3].list[27].target = animationsDesc[3].list[27].target or {}
animationsDesc[3].list[27].target.x = 56
animationsDesc[3].list[27].target.y = 338
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "resident"
animationsDesc[3].list[28].class = "SetTask"
animationsDesc[3].list[28].values = "{walkSpeed=200}"
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "hero"
animationsDesc[3].list[29].class = "SetTask"
animationsDesc[3].list[29].values = "{walkSpeed=200}"
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].class = "Task"
animationsDesc[3].list[30].duration = 2000
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].class = "Task"
animationsDesc[3].list[31].duration = 1000
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "hero"
animationsDesc[3].list[32].animation = "RISE"
animationsDesc[3].list[32].class = "PlayAnimationTask"
animationsDesc[3].list[32].cycles = 1
animationsDesc[3].list[32].frameTime = 150
animationsDesc[3].list[32].whenFinished = "stay"
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].class = "EndStoryTask"
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "kid"
animationsDesc[3].list[34].animation = "SIT_SICK_LEFT"
animationsDesc[3].list[34].class = "PlayAnimationTask"
animationsDesc[3].list[34].cycles = 1
animationsDesc[3].list[34].frameTime = 150
animationsDesc[3].list[34].whenFinished = "stay"
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].actor = "kid"
animationsDesc[3].list[35].class = "WalkToTask"
animationsDesc[3].list[35].target = animationsDesc[3].list[35].target or {}
animationsDesc[3].list[35].target.x = 642
animationsDesc[3].list[35].target.y = 299
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].actor = "resident"
animationsDesc[3].list[36].class = "SetTask"
animationsDesc[3].list[36].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[3].list[37] = animationsDesc[3].list[37] or {}
animationsDesc[3].list[37].actor = "hero"
animationsDesc[3].list[37].class = "SetTask"
animationsDesc[3].list[37].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[38] = animationsDesc[3].list[38] or {}
animationsDesc[3].list[38].actor = "mother"
animationsDesc[3].list[38].animation = "ANGRY"
animationsDesc[3].list[38].class = "PlayAnimationTask"
animationsDesc[3].list[38].cycles = 1
animationsDesc[3].list[38].frameTime = 150
animationsDesc[3].list[38].whenFinished = "stay"
animationsDesc[3].list[39] = animationsDesc[3].list[39] or {}
animationsDesc[3].list[39].actor = "mother"
animationsDesc[3].list[39].class = "WalkToTask"
animationsDesc[3].list[39].target = animationsDesc[3].list[39].target or {}
animationsDesc[3].list[39].target.x = 153
animationsDesc[3].list[39].target.y = 673
animationsDesc[3].list[40] = animationsDesc[3].list[40] or {}
animationsDesc[3].list[40].actor = "father"
animationsDesc[3].list[40].animation = "ANGRY"
animationsDesc[3].list[40].class = "PlayAnimationTask"
animationsDesc[3].list[40].cycles = 1
animationsDesc[3].list[40].frameTime = 150
animationsDesc[3].list[40].whenFinished = "stay"
animationsDesc[3].list[41] = animationsDesc[3].list[41] or {}
animationsDesc[3].list[41].actor = "father"
animationsDesc[3].list[41].class = "WalkToTask"
animationsDesc[3].list[41].target = animationsDesc[3].list[41].target or {}
animationsDesc[3].list[41].target.x = 78
animationsDesc[3].list[41].target.y = 675
animationsDesc[3].list[42] = animationsDesc[3].list[42] or {}
animationsDesc[3].list[42].actor = "kid"
animationsDesc[3].list[42].class = "SetTask"
animationsDesc[3].list[42].values = "{visible=false}"
animationsDesc[3].musicMoodStart = "ANGER"
animationsDesc[3].name = "Event start: Child illness"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 29
animationsDesc[3].tree[2] = 28
animationsDesc[3].tree[3] = 7
animationsDesc[3].tree[4] = 6
animationsDesc[3].tree[5] = 5
animationsDesc[3].tree[6] = 4
animationsDesc[3].tree[7] = animationsDesc[3].tree[7] or {}
animationsDesc[3].tree[7][1] = animationsDesc[3].tree[7][1] or {}
animationsDesc[3].tree[7][1][1] = 13
animationsDesc[3].tree[7][1][2] = 12
animationsDesc[3].tree[7][2] = animationsDesc[3].tree[7][2] or {}
animationsDesc[3].tree[7][2][1] = 3
animationsDesc[3].tree[7][2][2] = 15
animationsDesc[3].tree[7][2][3] = 14
animationsDesc[3].tree[7][3] = animationsDesc[3].tree[7][3] or {}
animationsDesc[3].tree[7][3][1] = 2
animationsDesc[3].tree[7][3][2] = 17
animationsDesc[3].tree[7][3][3] = 16
animationsDesc[3].tree[8] = 31
animationsDesc[3].tree[9] = 8
animationsDesc[3].tree[10] = 9
animationsDesc[3].tree[11] = animationsDesc[3].tree[11] or {}
animationsDesc[3].tree[11][1] = 18
animationsDesc[3].tree[11][2] = 11
animationsDesc[3].tree[12] = 10
animationsDesc[3].tree[13] = 19
animationsDesc[3].tree[14] = 20
animationsDesc[3].tree[15] = animationsDesc[3].tree[15] or {}
animationsDesc[3].tree[15][1] = 22
animationsDesc[3].tree[15][2] = 21
animationsDesc[3].tree[16] = 23
animationsDesc[3].tree[17] = 24
animationsDesc[3].tree[18] = 26
animationsDesc[3].tree[19] = animationsDesc[3].tree[19] or {}
animationsDesc[3].tree[19][1] = 30
animationsDesc[3].tree[19][2] = 25
animationsDesc[3].tree[20] = animationsDesc[3].tree[20] or {}
animationsDesc[3].tree[20][1] = animationsDesc[3].tree[20][1] or {}
animationsDesc[3].tree[20][1][1] = 39
animationsDesc[3].tree[20][1][2] = 38
animationsDesc[3].tree[20][2] = animationsDesc[3].tree[20][2] or {}
animationsDesc[3].tree[20][2][1] = 41
animationsDesc[3].tree[20][2][2] = 40
animationsDesc[3].tree[20][3] = animationsDesc[3].tree[20][3] or {}
animationsDesc[3].tree[20][3][1] = 35
animationsDesc[3].tree[20][3][2] = 34
animationsDesc[3].tree[20][4] = 27
animationsDesc[3].tree[20][5] = 36
animationsDesc[3].tree[20][6] = 37
animationsDesc[3].tree[20][7] = 32
animationsDesc[3].tree[21] = 42
animationsDesc[3].tree[22] = 33
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "mother"
animationsDesc[4].actors[4] = "father"
animationsDesc[4].actors[5] = "kid"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "StartStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "kid"
animationsDesc[4].list[3].animation = "SIT_HAPPY_LEFT"
animationsDesc[4].list[3].class = "PlayAnimationTask"
animationsDesc[4].list[3].cycles = 1
animationsDesc[4].list[3].frameTime = 150
animationsDesc[4].list[3].whenFinished = "stay"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "mother"
animationsDesc[4].list[4].class = "WalkToTask"
animationsDesc[4].list[4].target = animationsDesc[4].list[4].target or {}
animationsDesc[4].list[4].target.x = -28
animationsDesc[4].list[4].target.y = 188
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "resident"
animationsDesc[4].list[5].class = "MessageTask"
animationsDesc[4].list[5].needsClick = true
animationsDesc[4].list[5].textId = "TEXT_R3_SH2_13"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "father"
animationsDesc[4].list[6].animation = "CONCERN"
animationsDesc[4].list[6].class = "PlayAnimationTask"
animationsDesc[4].list[6].cycles = 1
animationsDesc[4].list[6].frameTime = 150
animationsDesc[4].list[6].whenFinished = "stay"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "mother"
animationsDesc[4].list[7].animation = "CONCERN"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[7].cycles = 1
animationsDesc[4].list[7].frameTime = 150
animationsDesc[4].list[7].whenFinished = "stay"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "hero"
animationsDesc[4].list[8].animation = "RELEAVED"
animationsDesc[4].list[8].class = "PlayAnimationTask"
animationsDesc[4].list[8].cycles = 1
animationsDesc[4].list[8].frameTime = 150
animationsDesc[4].list[8].whenFinished = "stay"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "hero"
animationsDesc[4].list[9].class = "MessageTask"
animationsDesc[4].list[9].needsClick = true
animationsDesc[4].list[9].textId = "TEXT_R3_SH2_14"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "kid"
animationsDesc[4].list[10].animation = "YES_NORMAL_LEFT"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[10].cycles = 1
animationsDesc[4].list[10].frameTime = 150
animationsDesc[4].list[10].wait = true
animationsDesc[4].list[10].whenFinished = "stay"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "resident"
animationsDesc[4].list[11].class = "MessageTask"
animationsDesc[4].list[11].needsClick = true
animationsDesc[4].list[11].textId = "TEXT_R3_SH2_15"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "mother"
animationsDesc[4].list[12].animation = "CONCERN"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[12].cycles = 1
animationsDesc[4].list[12].frameTime = 150
animationsDesc[4].list[12].whenFinished = "stay"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "mother"
animationsDesc[4].list[13].class = "MessageTask"
animationsDesc[4].list[13].needsClick = true
animationsDesc[4].list[13].textId = "TEXT_R3_SH2_16"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "kid"
animationsDesc[4].list[14].class = "SetTask"
animationsDesc[4].list[14].values = "{visible=true}"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "kid"
animationsDesc[4].list[15].class = "WalkToTask"
animationsDesc[4].list[15].target = animationsDesc[4].list[15].target or {}
animationsDesc[4].list[15].target.x = 171
animationsDesc[4].list[15].target.y = 253
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "kid"
animationsDesc[4].list[16].animation = "STAND_HAPPY"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "hero"
animationsDesc[4].list[17].animation = "ASK_QUESTION_LEFT"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "hero"
animationsDesc[4].list[18].animation = "FOOLING_LEFT"
animationsDesc[4].list[18].class = "PlayAnimationTask"
animationsDesc[4].list[18].cycles = 1
animationsDesc[4].list[18].frameTime = 150
animationsDesc[4].list[18].whenFinished = "stay"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "kid"
animationsDesc[4].list[19].class = "WalkToTask"
animationsDesc[4].list[19].target = animationsDesc[4].list[19].target or {}
animationsDesc[4].list[19].target.x = -100
animationsDesc[4].list[19].target.y = 201
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].class = "Task"
animationsDesc[4].list[20].duration = 1000
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "hero"
animationsDesc[4].list[21].class = "SetTask"
animationsDesc[4].list[21].values = "{walkSpeed=200}"
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "resident"
animationsDesc[4].list[22].class = "SetTask"
animationsDesc[4].list[22].values = "{walkSpeed=200}"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].class = "Task"
animationsDesc[4].list[23].duration = 800
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].class = "Task"
animationsDesc[4].list[24].duration = 1500
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].class = "EndStoryTask"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "resident"
animationsDesc[4].list[26].class = "SetTask"
animationsDesc[4].list[26].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "hero"
animationsDesc[4].list[27].class = "SetTask"
animationsDesc[4].list[27].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].actor = "resident"
animationsDesc[4].list[28].class = "WalkToTask"
animationsDesc[4].list[28].target = animationsDesc[4].list[28].target or {}
animationsDesc[4].list[28].target.x = 435
animationsDesc[4].list[28].target.y = 341
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "resident"
animationsDesc[4].list[29].animation = "CONFUSED"
animationsDesc[4].list[29].class = "PlayAnimationTask"
animationsDesc[4].list[29].cycles = 1
animationsDesc[4].list[29].frameTime = 150
animationsDesc[4].list[29].whenFinished = "stay"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "father"
animationsDesc[4].list[30].class = "WalkToTask"
animationsDesc[4].list[30].target = animationsDesc[4].list[30].target or {}
animationsDesc[4].list[30].target.x = -28
animationsDesc[4].list[30].target.y = 188
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "resident"
animationsDesc[4].list[31].class = "WalkToTask"
animationsDesc[4].list[31].target = animationsDesc[4].list[31].target or {}
animationsDesc[4].list[31].target.x = 307
animationsDesc[4].list[31].target.y = 278
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].actor = "kid"
animationsDesc[4].list[32].animation = "STAND_HAPPY_LEFT"
animationsDesc[4].list[32].class = "PlayAnimationTask"
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "resident"
animationsDesc[4].list[33].class = "SetTask"
animationsDesc[4].list[33].values = "{direction=\"left\"}"
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].class = "Task"
animationsDesc[4].list[34].duration = 1500
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "resident"
animationsDesc[4].list[35].class = "WalkToTask"
animationsDesc[4].list[35].target = animationsDesc[4].list[35].target or {}
animationsDesc[4].list[35].target.x = 387
animationsDesc[4].list[35].target.y = 666
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "resident"
animationsDesc[4].list[36].animation = "CONFUSED_LEFT"
animationsDesc[4].list[36].class = "PlayAnimationTask"
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].actor = "hero"
animationsDesc[4].list[37].animation = "APPROVING"
animationsDesc[4].list[37].class = "PlayAnimationTask"
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].actor = "hero"
animationsDesc[4].list[38].animation = "IDLE"
animationsDesc[4].list[38].class = "PlayAnimationTask"
animationsDesc[4].musicMoodStart = "SUSPENSE"
animationsDesc[4].name = "WIN Childilness"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 14
animationsDesc[4].tree[2] = 21
animationsDesc[4].tree[3] = 22
animationsDesc[4].tree[4] = 2
animationsDesc[4].tree[5] = 3
animationsDesc[4].tree[6] = 20
animationsDesc[4].tree[7] = 28
animationsDesc[4].tree[8] = 17
animationsDesc[4].tree[9] = 29
animationsDesc[4].tree[10] = 5
animationsDesc[4].tree[11] = animationsDesc[4].tree[11] or {}
animationsDesc[4].tree[11][1] = 7
animationsDesc[4].tree[11][2] = 6
animationsDesc[4].tree[11][3] = 8
animationsDesc[4].tree[12] = 9
animationsDesc[4].tree[13] = 32
animationsDesc[4].tree[14] = 23
animationsDesc[4].tree[15] = 10
animationsDesc[4].tree[16] = 35
animationsDesc[4].tree[17] = 36
animationsDesc[4].tree[18] = 37
animationsDesc[4].tree[19] = 11
animationsDesc[4].tree[20] = 12
animationsDesc[4].tree[21] = 13
animationsDesc[4].tree[22] = animationsDesc[4].tree[22] or {}
animationsDesc[4].tree[22][1] = 30
animationsDesc[4].tree[22][2] = 4
animationsDesc[4].tree[22][3] = animationsDesc[4].tree[22][3] or {}
animationsDesc[4].tree[22][3][1] = 15
animationsDesc[4].tree[22][3][2] = 16
animationsDesc[4].tree[22][4] = animationsDesc[4].tree[22][4] or {}
animationsDesc[4].tree[22][4][1] = 34
animationsDesc[4].tree[22][4][2] = 33
animationsDesc[4].tree[23] = 18
animationsDesc[4].tree[24] = 24
animationsDesc[4].tree[25] = 19
animationsDesc[4].tree[26] = 38
animationsDesc[4].tree[27] = 26
animationsDesc[4].tree[28] = 27
animationsDesc[4].tree[29] = 31
animationsDesc[4].tree[30] = 25
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].actors[3] = "mother"
animationsDesc[5].actors[4] = "father"
animationsDesc[5].actors[5] = "kid"
animationsDesc[5].actors[6] = "event_queue_girl"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].class = "StartStoryTask"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "resident"
animationsDesc[5].list[3].animation = "KNEEL"
animationsDesc[5].list[3].class = "PlayAnimationTask"
animationsDesc[5].list[3].cycles = 1
animationsDesc[5].list[3].frameTime = 150
animationsDesc[5].list[3].whenFinished = "stay"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "resident"
animationsDesc[5].list[4].animation = "ANGRY"
animationsDesc[5].list[4].class = "PlayAnimationTask"
animationsDesc[5].list[4].cycles = 1
animationsDesc[5].list[4].frameTime = 150
animationsDesc[5].list[4].whenFinished = "stay"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "resident"
animationsDesc[5].list[5].class = "MessageTask"
animationsDesc[5].list[5].needsClick = true
animationsDesc[5].list[5].textId = "TEXT_R3_SH2_18"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "father"
animationsDesc[5].list[6].animation = "CONCERN"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[6].cycles = 1
animationsDesc[5].list[6].frameTime = 150
animationsDesc[5].list[6].whenFinished = "stay"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "mother"
animationsDesc[5].list[7].animation = "CONCERN"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[7].cycles = 1
animationsDesc[5].list[7].frameTime = 150
animationsDesc[5].list[7].whenFinished = "stay"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "hero"
animationsDesc[5].list[8].animation = "RELEAVED"
animationsDesc[5].list[8].class = "PlayAnimationTask"
animationsDesc[5].list[8].cycles = 1
animationsDesc[5].list[8].frameTime = 150
animationsDesc[5].list[8].whenFinished = "stay"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "hero"
animationsDesc[5].list[9].class = "MessageTask"
animationsDesc[5].list[9].needsClick = true
animationsDesc[5].list[9].textId = "TEXT_R3_SH2_14"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "kid"
animationsDesc[5].list[10].animation = "YES_NORMAL_LEFT"
animationsDesc[5].list[10].class = "PlayAnimationTask"
animationsDesc[5].list[10].cycles = 1
animationsDesc[5].list[10].frameTime = 150
animationsDesc[5].list[10].wait = true
animationsDesc[5].list[10].whenFinished = "stay"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "resident"
animationsDesc[5].list[11].class = "MessageTask"
animationsDesc[5].list[11].needsClick = true
animationsDesc[5].list[11].textId = "TEXT_R3_SH2_15"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "mother"
animationsDesc[5].list[12].animation = "CONCERN"
animationsDesc[5].list[12].class = "PlayAnimationTask"
animationsDesc[5].list[12].cycles = 1
animationsDesc[5].list[12].frameTime = 150
animationsDesc[5].list[12].whenFinished = "stay"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "mother"
animationsDesc[5].list[13].class = "MessageTask"
animationsDesc[5].list[13].needsClick = true
animationsDesc[5].list[13].textId = "TEXT_R3_SH2_16"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "mother"
animationsDesc[5].list[14].class = "WalkToTask"
animationsDesc[5].list[14].target = animationsDesc[5].list[14].target or {}
animationsDesc[5].list[14].target.x = -31
animationsDesc[5].list[14].target.y = 187
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "father"
animationsDesc[5].list[15].class = "WalkToTask"
animationsDesc[5].list[15].target = animationsDesc[5].list[15].target or {}
animationsDesc[5].list[15].target.x = -28
animationsDesc[5].list[15].target.y = 188
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "resident"
animationsDesc[5].list[16].class = "WalkToTask"
animationsDesc[5].list[16].target = animationsDesc[5].list[16].target or {}
animationsDesc[5].list[16].target.x = 387
animationsDesc[5].list[16].target.y = 666
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "event_queue_girl"
animationsDesc[5].list[17].class = "SetTask"
animationsDesc[5].list[17].values = "{visible=false}"
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "hero"
animationsDesc[5].list[18].animation = "FOOLING_LEFT"
animationsDesc[5].list[18].class = "PlayAnimationTask"
animationsDesc[5].list[18].cycles = 1
animationsDesc[5].list[18].frameTime = 150
animationsDesc[5].list[18].whenFinished = "stay"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "kid"
animationsDesc[5].list[19].class = "WalkToTask"
animationsDesc[5].list[19].target = animationsDesc[5].list[19].target or {}
animationsDesc[5].list[19].target.x = -100
animationsDesc[5].list[19].target.y = 201
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "resident"
animationsDesc[5].list[20].animation = "CONFUSED_LEFT"
animationsDesc[5].list[20].class = "PlayAnimationTask"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "hero"
animationsDesc[5].list[21].class = "SetTask"
animationsDesc[5].list[21].values = "{walkSpeed=200}"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "resident"
animationsDesc[5].list[22].class = "SetTask"
animationsDesc[5].list[22].values = "{walkSpeed=200}"
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].class = "Task"
animationsDesc[5].list[23].duration = 1000
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].class = "Task"
animationsDesc[5].list[24].duration = 1500
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].class = "EndStoryTask"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "resident"
animationsDesc[5].list[26].class = "SetTask"
animationsDesc[5].list[26].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "hero"
animationsDesc[5].list[27].class = "SetTask"
animationsDesc[5].list[27].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].actor = "hero"
animationsDesc[5].list[28].animation = "WORRIED"
animationsDesc[5].list[28].class = "PlayAnimationTask"
animationsDesc[5].list[28].cycles = 1
animationsDesc[5].list[28].frameTime = 150
animationsDesc[5].list[28].whenFinished = "stay"
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "hero"
animationsDesc[5].list[29].class = "MessageTask"
animationsDesc[5].list[29].needsClick = true
animationsDesc[5].list[29].textId = "TEXT_R3_SH2_17"
animationsDesc[5].list[30] = animationsDesc[5].list[30] or {}
animationsDesc[5].list[30].actor = "kid"
animationsDesc[5].list[30].animation = "SIT_HAPPY"
animationsDesc[5].list[30].class = "PlayAnimationTask"
animationsDesc[5].list[30].cycles = 1
animationsDesc[5].list[30].frameTime = 150
animationsDesc[5].list[30].whenFinished = "stay"
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].actor = "resident"
animationsDesc[5].list[31].class = "WalkToTask"
animationsDesc[5].list[31].target = animationsDesc[5].list[31].target or {}
animationsDesc[5].list[31].target.x = 578
animationsDesc[5].list[31].target.y = 301
animationsDesc[5].list[32] = animationsDesc[5].list[32] or {}
animationsDesc[5].list[32].class = "Task"
animationsDesc[5].list[32].duration = 2500
animationsDesc[5].list[33] = animationsDesc[5].list[33] or {}
animationsDesc[5].list[33].actor = "resident"
animationsDesc[5].list[33].animation = "HAPPY"
animationsDesc[5].list[33].class = "PlayAnimationTask"
animationsDesc[5].list[33].cycles = 1
animationsDesc[5].list[33].frameTime = 150
animationsDesc[5].list[33].whenFinished = "stay"
animationsDesc[5].list[34] = animationsDesc[5].list[34] or {}
animationsDesc[5].list[34].actor = "hero"
animationsDesc[5].list[34].class = "WalkToTask"
animationsDesc[5].list[34].target = animationsDesc[5].list[34].target or {}
animationsDesc[5].list[34].target.x = 491
animationsDesc[5].list[34].target.y = 306
animationsDesc[5].list[35] = animationsDesc[5].list[35] or {}
animationsDesc[5].list[35].actor = "kid"
animationsDesc[5].list[35].class = "SetTask"
animationsDesc[5].list[35].values = "{visible=true}"
animationsDesc[5].list[36] = animationsDesc[5].list[36] or {}
animationsDesc[5].list[36].actor = "kid"
animationsDesc[5].list[36].class = "WalkToTask"
animationsDesc[5].list[36].target = animationsDesc[5].list[36].target or {}
animationsDesc[5].list[36].target.x = 170
animationsDesc[5].list[36].target.y = 237
animationsDesc[5].list[37] = animationsDesc[5].list[37] or {}
animationsDesc[5].list[37].actor = "kid"
animationsDesc[5].list[37].animation = "STAND_HAPPY"
animationsDesc[5].list[37].class = "PlayAnimationTask"
animationsDesc[5].musicMoodStart = "SUSPENSE"
animationsDesc[5].name = "LOSE Childilness"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 35
animationsDesc[5].tree[2] = 21
animationsDesc[5].tree[3] = 22
animationsDesc[5].tree[4] = 2
animationsDesc[5].tree[5] = 28
animationsDesc[5].tree[6] = 17
animationsDesc[5].tree[7] = 29
animationsDesc[5].tree[8] = 4
animationsDesc[5].tree[9] = 5
animationsDesc[5].tree[10] = 31
animationsDesc[5].tree[11] = 3
animationsDesc[5].tree[12] = 32
animationsDesc[5].tree[13] = 30
animationsDesc[5].tree[14] = 33
animationsDesc[5].tree[15] = 34
animationsDesc[5].tree[16] = animationsDesc[5].tree[16] or {}
animationsDesc[5].tree[16][1] = 7
animationsDesc[5].tree[16][2] = 6
animationsDesc[5].tree[16][3] = 8
animationsDesc[5].tree[17] = 9
animationsDesc[5].tree[18] = 10
animationsDesc[5].tree[19] = 16
animationsDesc[5].tree[20] = 20
animationsDesc[5].tree[21] = 11
animationsDesc[5].tree[22] = 12
animationsDesc[5].tree[23] = 13
animationsDesc[5].tree[24] = animationsDesc[5].tree[24] or {}
animationsDesc[5].tree[24][1] = 15
animationsDesc[5].tree[24][2] = 14
animationsDesc[5].tree[24][3] = animationsDesc[5].tree[24][3] or {}
animationsDesc[5].tree[24][3][1] = 36
animationsDesc[5].tree[24][3][2] = 37
animationsDesc[5].tree[25] = 23
animationsDesc[5].tree[26] = 18
animationsDesc[5].tree[27] = 24
animationsDesc[5].tree[28] = 19
animationsDesc[5].tree[29] = 26
animationsDesc[5].tree[30] = 27
animationsDesc[5].tree[31] = 25
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "hero"
animationsDesc[6].actors[2] = "resident"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "postShift"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].actor = "resident"
animationsDesc[6].list[2].class = "SetTask"
animationsDesc[6].list[2].values = "{walkSpeed=200}"
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "hero"
animationsDesc[6].list[3].class = "SetTask"
animationsDesc[6].list[3].values = "{walkSpeed=200}"
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].class = "StartStoryTask"
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].actor = "hero"
animationsDesc[6].list[5].class = "WalkToTask"
animationsDesc[6].list[5].target = animationsDesc[6].list[5].target or {}
animationsDesc[6].list[5].target.x = 172
animationsDesc[6].list[5].target.y = 334
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].actor = "hero"
animationsDesc[6].list[6].animation = "ANNOYED_LEFT"
animationsDesc[6].list[6].class = "PlayAnimationTask"
animationsDesc[6].list[6].cycles = 1
animationsDesc[6].list[6].frameTime = 150
animationsDesc[6].list[6].whenFinished = "stay"
animationsDesc[6].list[7] = animationsDesc[6].list[7] or {}
animationsDesc[6].list[7].actor = "hero"
animationsDesc[6].list[7].class = "MessageTask"
animationsDesc[6].list[7].needsClick = true
animationsDesc[6].list[7].textId = "TEXT_R3_SH2_23"
animationsDesc[6].list[8] = animationsDesc[6].list[8] or {}
animationsDesc[6].list[8].actor = "hero"
animationsDesc[6].list[8].animation = "SMILING_LEFT"
animationsDesc[6].list[8].class = "PlayAnimationTask"
animationsDesc[6].list[8].cycles = 1
animationsDesc[6].list[8].frameTime = 150
animationsDesc[6].list[8].whenFinished = "stay"
animationsDesc[6].list[9] = animationsDesc[6].list[9] or {}
animationsDesc[6].list[9].actor = "resident"
animationsDesc[6].list[9].class = "MessageTask"
animationsDesc[6].list[9].needsClick = true
animationsDesc[6].list[9].textId = "TEXT_R3_SH2_24"
animationsDesc[6].list[9].tipSide = "left"
animationsDesc[6].list[10] = animationsDesc[6].list[10] or {}
animationsDesc[6].list[10].actor = "resident"
animationsDesc[6].list[10].animation = "HAPPY"
animationsDesc[6].list[10].class = "PlayAnimationTask"
animationsDesc[6].list[10].cycles = 1
animationsDesc[6].list[10].frameTime = 150
animationsDesc[6].list[10].whenFinished = "stay"
animationsDesc[6].list[11] = animationsDesc[6].list[11] or {}
animationsDesc[6].list[11].actor = "hero"
animationsDesc[6].list[11].class = "MessageTask"
animationsDesc[6].list[11].needsClick = true
animationsDesc[6].list[11].textId = "TEXT_R3_SH2_25"
animationsDesc[6].list[12] = animationsDesc[6].list[12] or {}
animationsDesc[6].list[12].actor = "hero"
animationsDesc[6].list[12].animation = "ANNOYED"
animationsDesc[6].list[12].class = "PlayAnimationTask"
animationsDesc[6].list[12].cycles = 1
animationsDesc[6].list[12].frameTime = 80
animationsDesc[6].list[13] = animationsDesc[6].list[13] or {}
animationsDesc[6].list[13].actor = "resident"
animationsDesc[6].list[13].class = "MessageTask"
animationsDesc[6].list[13].needsClick = true
animationsDesc[6].list[13].textId = "TEXT_R3_SH2_26"
animationsDesc[6].list[14] = animationsDesc[6].list[14] or {}
animationsDesc[6].list[14].actor = "hero"
animationsDesc[6].list[14].animation = "ASK_QUESTION"
animationsDesc[6].list[14].class = "PlayAnimationTask"
animationsDesc[6].list[14].cycles = 1
animationsDesc[6].list[14].frameTime = 150
animationsDesc[6].list[14].whenFinished = "stay"
animationsDesc[6].list[15] = animationsDesc[6].list[15] or {}
animationsDesc[6].list[15].actor = "resident"
animationsDesc[6].list[15].class = "MessageTask"
animationsDesc[6].list[15].needsClick = true
animationsDesc[6].list[15].textId = "TEXT_R3_SH2_27"
animationsDesc[6].list[16] = animationsDesc[6].list[16] or {}
animationsDesc[6].list[16].actor = "resident"
animationsDesc[6].list[16].animation = "SMIRK_LEFT"
animationsDesc[6].list[16].class = "PlayAnimationTask"
animationsDesc[6].list[16].cycles = 1
animationsDesc[6].list[16].frameTime = 150
animationsDesc[6].list[16].whenFinished = "stay"
animationsDesc[6].list[17] = animationsDesc[6].list[17] or {}
animationsDesc[6].list[17].actor = "hero"
animationsDesc[6].list[17].animation = "FOOLING"
animationsDesc[6].list[17].class = "PlayAnimationTask"
animationsDesc[6].list[17].cycles = 1
animationsDesc[6].list[17].frameTime = 150
animationsDesc[6].list[17].whenFinished = "stay"
animationsDesc[6].list[18] = animationsDesc[6].list[18] or {}
animationsDesc[6].list[18].actor = "hero"
animationsDesc[6].list[18].class = "WalkToTask"
animationsDesc[6].list[18].target = animationsDesc[6].list[18].target or {}
animationsDesc[6].list[18].target.x = -45
animationsDesc[6].list[18].target.y = 187
animationsDesc[6].list[19] = animationsDesc[6].list[19] or {}
animationsDesc[6].list[19].actor = "hero"
animationsDesc[6].list[19].class = "MessageTask"
animationsDesc[6].list[19].needsClick = true
animationsDesc[6].list[19].textId = "TEXT_R3_SH2_28"
animationsDesc[6].list[20] = animationsDesc[6].list[20] or {}
animationsDesc[6].list[20].actor = "hero"
animationsDesc[6].list[20].animation = "SMILING"
animationsDesc[6].list[20].class = "PlayAnimationTask"
animationsDesc[6].list[20].cycles = 1
animationsDesc[6].list[20].frameTime = 150
animationsDesc[6].list[20].whenFinished = "stay"
animationsDesc[6].list[21] = animationsDesc[6].list[21] or {}
animationsDesc[6].list[21].actor = "resident"
animationsDesc[6].list[21].animation = "HAPPY_LEFT"
animationsDesc[6].list[21].class = "PlayAnimationTask"
animationsDesc[6].list[21].cycles = 1
animationsDesc[6].list[21].frameTime = 150
animationsDesc[6].list[21].whenFinished = "stay"
animationsDesc[6].list[22] = animationsDesc[6].list[22] or {}
animationsDesc[6].list[22].class = "EndStoryTask"
animationsDesc[6].list[23] = animationsDesc[6].list[23] or {}
animationsDesc[6].list[23].actor = "hero"
animationsDesc[6].list[23].class = "SetTask"
animationsDesc[6].list[23].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[6].list[24] = animationsDesc[6].list[24] or {}
animationsDesc[6].list[24].actor = "resident"
animationsDesc[6].list[24].class = "SetTask"
animationsDesc[6].list[24].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[6].list[25] = animationsDesc[6].list[25] or {}
animationsDesc[6].list[25].actor = "resident"
animationsDesc[6].list[25].animation = "SMIRK_LEFT"
animationsDesc[6].list[25].class = "PlayAnimationTask"
animationsDesc[6].list[25].cycles = 1
animationsDesc[6].list[25].frameTime = 150
animationsDesc[6].list[25].whenFinished = "stay"
animationsDesc[6].list[26] = animationsDesc[6].list[26] or {}
animationsDesc[6].list[26].actor = "resident"
animationsDesc[6].list[26].class = "WalkToTask"
animationsDesc[6].list[26].target = animationsDesc[6].list[26].target or {}
animationsDesc[6].list[26].target.x = 360
animationsDesc[6].list[26].target.y = 335
animationsDesc[6].list[27] = animationsDesc[6].list[27] or {}
animationsDesc[6].list[27].class = "Task"
animationsDesc[6].list[27].duration = 600
animationsDesc[6].list[28] = animationsDesc[6].list[28] or {}
animationsDesc[6].list[28].actor = "resident"
animationsDesc[6].list[28].class = "WalkToTask"
animationsDesc[6].list[28].target = animationsDesc[6].list[28].target or {}
animationsDesc[6].list[28].target.x = 54
animationsDesc[6].list[28].target.y = 310
animationsDesc[6].musicMoodStart = "HAPPINESS"
animationsDesc[6].name = "End sequence: Connor gives a helpful tip"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 4
animationsDesc[6].tree[2] = 3
animationsDesc[6].tree[3] = 2
animationsDesc[6].tree[4] = 5
animationsDesc[6].tree[5] = animationsDesc[6].tree[5] or {}
animationsDesc[6].tree[5][1] = 28
animationsDesc[6].tree[5][2] = 8
animationsDesc[6].tree[5][3] = 7
animationsDesc[6].tree[6] = animationsDesc[6].tree[6] or {}
animationsDesc[6].tree[6][1] = 10
animationsDesc[6].tree[6][2] = 9
animationsDesc[6].tree[7] = 6
animationsDesc[6].tree[8] = 11
animationsDesc[6].tree[9] = animationsDesc[6].tree[9] or {}
animationsDesc[6].tree[9][1] = 26
animationsDesc[6].tree[9][2] = animationsDesc[6].tree[9][2] or {}
animationsDesc[6].tree[9][2][1] = 27
animationsDesc[6].tree[9][2][2] = 12
animationsDesc[6].tree[10] = 13
animationsDesc[6].tree[11] = 14
animationsDesc[6].tree[12] = 15
animationsDesc[6].tree[13] = animationsDesc[6].tree[13] or {}
animationsDesc[6].tree[13][1] = 17
animationsDesc[6].tree[13][2] = 16
animationsDesc[6].tree[14] = animationsDesc[6].tree[14] or {}
animationsDesc[6].tree[14][1] = 20
animationsDesc[6].tree[14][2] = 19
animationsDesc[6].tree[15] = 25
animationsDesc[6].tree[16] = 18
animationsDesc[6].tree[17] = 21
animationsDesc[6].tree[18] = 23
animationsDesc[6].tree[19] = 24
animationsDesc[6].tree[20] = 22
