animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"robin\", name=\"robin\"}"
animationsDesc[2].actors[2] = "sarah"
animationsDesc[2].actors[3] = "connor"
animationsDesc[2].actors[4] = "{base=\"chance\", name=\"chance\"}"
animationsDesc[2].actors[5] = "{base=\"ruth\", name=\"ruth\"}"
animationsDesc[2].actors[6] = "daniel"
animationsDesc[2].actors[7] = "john"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "postShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "john"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 634
animationsDesc[2].list[2].pos.y = 524
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "daniel"
animationsDesc[2].list[3].animation = "SOURS"
animationsDesc[2].list[3].class = "PlayAnimationTask"
animationsDesc[2].list[3].frameTime = 150
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = 556
animationsDesc[2].list[3].pos.y = 447
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].class = "StartStoryTask"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "connor"
animationsDesc[2].list[5].class = "SetPositionTask"
animationsDesc[2].list[5].pos = animationsDesc[2].list[5].pos or {}
animationsDesc[2].list[5].pos.x = 464
animationsDesc[2].list[5].pos.y = 613
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "daniel"
animationsDesc[2].list[6].class = "SetTask"
animationsDesc[2].list[6].values = "{direction=\"left\"}"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "john"
animationsDesc[2].list[7].class = "SetTask"
animationsDesc[2].list[7].values = "{baseAnimation=\"JOHN_CANE\"}"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "sarah"
animationsDesc[2].list[8].class = "SetTask"
animationsDesc[2].list[8].values = "{walkSpeed=200}"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "daniel"
animationsDesc[2].list[9].class = "MessageTask"
animationsDesc[2].list[9].needsClick = true
animationsDesc[2].list[9].textId = "TEXT_R4_SH1_6"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "daniel"
animationsDesc[2].list[10].class = "SetTask"
animationsDesc[2].list[10].values = "{direction=\"left\"}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "robin"
animationsDesc[2].list[11].class = "SetPositionTask"
animationsDesc[2].list[11].pos = animationsDesc[2].list[11].pos or {}
animationsDesc[2].list[11].pos.x = 475
animationsDesc[2].list[11].pos.y = 437
animationsDesc[2].list[11].values = "{direction=\"left\"}"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "john"
animationsDesc[2].list[12].animation = "HAPPY"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[12].cycles = 0
animationsDesc[2].list[12].frameTime = 150
animationsDesc[2].list[12].whenFinished = "stay"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "robin"
animationsDesc[2].list[13].animation = "PROF"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[13].cycles = 1
animationsDesc[2].list[13].frameTime = 150
animationsDesc[2].list[13].whenFinished = "stay"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "chance"
animationsDesc[2].list[14].animation = "HAPPY"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "connor"
animationsDesc[2].list[15].animation = "DECEIVING"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "sarah"
animationsDesc[2].list[16].animation = "ANXIOUS"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "john"
animationsDesc[2].list[17].class = "MessageTask"
animationsDesc[2].list[17].needsClick = true
animationsDesc[2].list[17].textId = "TEXT_R4_SH1_0"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "connor"
animationsDesc[2].list[18].animation = "DECEIVING"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "connor"
animationsDesc[2].list[19].class = "WalkToTask"
animationsDesc[2].list[19].target = animationsDesc[2].list[19].target or {}
animationsDesc[2].list[19].target.x = -50
animationsDesc[2].list[19].target.y = 354
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].class = "Task"
animationsDesc[2].list[20].duration = 1500
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "ruth"
animationsDesc[2].list[21].class = "SetTask"
animationsDesc[2].list[21].values = "{walkSpeed=130}"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "chance"
animationsDesc[2].list[22].class = "SetTask"
animationsDesc[2].list[22].values = "{walkSpeed=160}"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "sarah"
animationsDesc[2].list[23].animation = "TALK"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "john"
animationsDesc[2].list[24].class = "SetTask"
animationsDesc[2].list[24].values = "{walkSpeed=100}"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "daniel"
animationsDesc[2].list[25].class = "WalkToTask"
animationsDesc[2].list[25].target = animationsDesc[2].list[25].target or {}
animationsDesc[2].list[25].target.x = 510
animationsDesc[2].list[25].target.y = 581
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "john"
animationsDesc[2].list[26].class = "WalkToTask"
animationsDesc[2].list[26].target = animationsDesc[2].list[26].target or {}
animationsDesc[2].list[26].target.x = 435
animationsDesc[2].list[26].target.y = 572
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "daniel"
animationsDesc[2].list[27].class = "SetTask"
animationsDesc[2].list[27].values = "{walkSpeed=100, direction=\"left\"}"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].class = "Task"
animationsDesc[2].list[28].duration = 2500
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].class = "Task"
animationsDesc[2].list[29].duration = 2000
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "john"
animationsDesc[2].list[30].animation = "HAPPY"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "daniel"
animationsDesc[2].list[31].class = "WalkToTask"
animationsDesc[2].list[31].target = animationsDesc[2].list[31].target or {}
animationsDesc[2].list[31].target.x = 1109
animationsDesc[2].list[31].target.y = 346
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "connor"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{direction=\"left\", walkSpeed=170}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].class = "TriggerTask"
animationsDesc[2].list[33].fadeDelay = 50000
animationsDesc[2].list[33].fadeIn = 1000
animationsDesc[2].list[33].fadeOut = 1000
animationsDesc[2].list[33].trigger = "end intermission35"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].class = "FadeScreenTask"
animationsDesc[2].list[34].fadeDelay = 1000
animationsDesc[2].list[34].fadeIn = 1000
animationsDesc[2].list[34].trigger = "end intermission35"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "sarah"
animationsDesc[2].list[35].class = "Task"
animationsDesc[2].list[35].duration = 2000
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "ruth"
animationsDesc[2].list[36].class = "SetPositionTask"
animationsDesc[2].list[36].pos = animationsDesc[2].list[36].pos or {}
animationsDesc[2].list[36].pos.x = 373
animationsDesc[2].list[36].pos.y = 489
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].class = "TriggerTask"
animationsDesc[2].list[37].trigger = "end intermission352"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "daniel"
animationsDesc[2].list[38].class = "SetPositionTask"
animationsDesc[2].list[38].pos = animationsDesc[2].list[38].pos or {}
animationsDesc[2].list[38].pos.x = 707
animationsDesc[2].list[38].pos.y = 542
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "sarah"
animationsDesc[2].list[39].class = "SetPositionTask"
animationsDesc[2].list[39].pos = animationsDesc[2].list[39].pos or {}
animationsDesc[2].list[39].pos.x = 13
animationsDesc[2].list[39].pos.y = 309
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "chance"
animationsDesc[2].list[40].class = "SetPositionTask"
animationsDesc[2].list[40].pos = animationsDesc[2].list[40].pos or {}
animationsDesc[2].list[40].pos.x = 400
animationsDesc[2].list[40].pos.y = 437
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].class = "FadeScreenTask"
animationsDesc[2].list[41].draw = "color"
animationsDesc[2].list[41].fadeOut = 2000
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "connor"
animationsDesc[2].list[42].animation = "SMIRK"
animationsDesc[2].list[42].class = "PlayAnimationTask"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "connor"
animationsDesc[2].list[43].class = "Task"
animationsDesc[2].list[43].duration = 2000
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "connor"
animationsDesc[2].list[44].class = "SetTask"
animationsDesc[2].list[44].values = "{direction=\"left\"}"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "sarah"
animationsDesc[2].list[45].class = "WalkToTask"
animationsDesc[2].list[45].target = animationsDesc[2].list[45].target or {}
animationsDesc[2].list[45].target.x = 314
animationsDesc[2].list[45].target.y = 572
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "connor"
animationsDesc[2].list[46].animation = "IDLE"
animationsDesc[2].list[46].class = "PlayAnimationTask"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "daniel"
animationsDesc[2].list[47].animation = "SUPER_ANNOYED"
animationsDesc[2].list[47].class = "PlayAnimationTask"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].actor = "daniel"
animationsDesc[2].list[48].animation = "SOURS"
animationsDesc[2].list[48].class = "PlayAnimationTask"
animationsDesc[2].list[49] = animationsDesc[2].list[49] or {}
animationsDesc[2].list[49].actor = "daniel"
animationsDesc[2].list[49].class = "Task"
animationsDesc[2].list[49].duration = 3000
animationsDesc[2].list[50] = animationsDesc[2].list[50] or {}
animationsDesc[2].list[50].actor = "ruth"
animationsDesc[2].list[50].animation = "HAPPY"
animationsDesc[2].list[50].class = "PlayAnimationTask"
animationsDesc[2].list[51] = animationsDesc[2].list[51] or {}
animationsDesc[2].list[51].actor = "ruth"
animationsDesc[2].list[51].animation = "CURIOUS"
animationsDesc[2].list[51].class = "PlayAnimationTask"
animationsDesc[2].list[52] = animationsDesc[2].list[52] or {}
animationsDesc[2].list[52].actor = "john"
animationsDesc[2].list[52].class = "MessageTask"
animationsDesc[2].list[52].needsClick = true
animationsDesc[2].list[52].textId = "TEXT_R4_SH1_2"
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].actor = "connor"
animationsDesc[2].list[53].class = "SetTask"
animationsDesc[2].list[53].values = "{direction=\"left\"}"
animationsDesc[2].list[54] = animationsDesc[2].list[54] or {}
animationsDesc[2].list[54].actor = "connor"
animationsDesc[2].list[54].class = "Task"
animationsDesc[2].list[54].duration = 2000
animationsDesc[2].list[55] = animationsDesc[2].list[55] or {}
animationsDesc[2].list[55].class = "Task"
animationsDesc[2].list[55].duration = 1500
animationsDesc[2].list[56] = animationsDesc[2].list[56] or {}
animationsDesc[2].list[56].actor = "ruth"
animationsDesc[2].list[56].animation = "SHOCKED"
animationsDesc[2].list[56].class = "PlayAnimationTask"
animationsDesc[2].list[57] = animationsDesc[2].list[57] or {}
animationsDesc[2].list[57].actor = "daniel"
animationsDesc[2].list[57].animation = "HAPPY_LEFT"
animationsDesc[2].list[57].class = "PlayAnimationTask"
animationsDesc[2].list[58] = animationsDesc[2].list[58] or {}
animationsDesc[2].list[58].actor = "sarah"
animationsDesc[2].list[58].animation = "SERIOUS"
animationsDesc[2].list[58].class = "PlayAnimationTask"
animationsDesc[2].list[59] = animationsDesc[2].list[59] or {}
animationsDesc[2].list[59].actor = "john"
animationsDesc[2].list[59].class = "MessageTask"
animationsDesc[2].list[59].needsClick = true
animationsDesc[2].list[59].textId = "TEXT_R4_SH1_3"
animationsDesc[2].list[60] = animationsDesc[2].list[60] or {}
animationsDesc[2].list[60].actor = "sarah"
animationsDesc[2].list[60].animation = "SURPRISE_HAPPY"
animationsDesc[2].list[60].class = "PlayAnimationTask"
animationsDesc[2].list[61] = animationsDesc[2].list[61] or {}
animationsDesc[2].list[61].actor = "sarah"
animationsDesc[2].list[61].class = "MessageTask"
animationsDesc[2].list[61].needsClick = true
animationsDesc[2].list[61].textId = "TEXT_R4_SH1_4"
animationsDesc[2].list[62] = animationsDesc[2].list[62] or {}
animationsDesc[2].list[62].actor = "john"
animationsDesc[2].list[62].class = "MessageTask"
animationsDesc[2].list[62].needsClick = true
animationsDesc[2].list[62].textId = "TEXT_R4_SH1_5"
animationsDesc[2].list[63] = animationsDesc[2].list[63] or {}
animationsDesc[2].list[63].actor = "robin"
animationsDesc[2].list[63].animation = "CONFUSED_LEFT"
animationsDesc[2].list[63].class = "PlayAnimationTask"
animationsDesc[2].list[64] = animationsDesc[2].list[64] or {}
animationsDesc[2].list[64].actor = "sarah"
animationsDesc[2].list[64].animation = "ANXIOUS"
animationsDesc[2].list[64].class = "PlayAnimationTask"
animationsDesc[2].list[65] = animationsDesc[2].list[65] or {}
animationsDesc[2].list[65].actor = "daniel"
animationsDesc[2].list[65].animation = "DETERMINED_LEFT"
animationsDesc[2].list[65].class = "PlayAnimationTask"
animationsDesc[2].list[66] = animationsDesc[2].list[66] or {}
animationsDesc[2].list[66].actor = "john"
animationsDesc[2].list[66].class = "WalkToTask"
animationsDesc[2].list[66].target = animationsDesc[2].list[66].target or {}
animationsDesc[2].list[66].target.x = 1109
animationsDesc[2].list[66].target.y = 346
animationsDesc[2].list[67] = animationsDesc[2].list[67] or {}
animationsDesc[2].list[67].actor = "robin"
animationsDesc[2].list[67].class = "SetTask"
animationsDesc[2].list[67].values = "{walkSpeed=170}"
animationsDesc[2].list[68] = animationsDesc[2].list[68] or {}
animationsDesc[2].list[68].actor = "sarah"
animationsDesc[2].list[68].class = "WalkToTask"
animationsDesc[2].list[68].target = animationsDesc[2].list[68].target or {}
animationsDesc[2].list[68].target.x = -90
animationsDesc[2].list[68].target.y = 347
animationsDesc[2].list[69] = animationsDesc[2].list[69] or {}
animationsDesc[2].list[69].actor = "robin"
animationsDesc[2].list[69].class = "WalkToTask"
animationsDesc[2].list[69].target = animationsDesc[2].list[69].target or {}
animationsDesc[2].list[69].target.x = -90
animationsDesc[2].list[69].target.y = 347
animationsDesc[2].list[70] = animationsDesc[2].list[70] or {}
animationsDesc[2].list[70].actor = "robin"
animationsDesc[2].list[70].animation = "IDLE"
animationsDesc[2].list[70].class = "PlayAnimationTask"
animationsDesc[2].list[71] = animationsDesc[2].list[71] or {}
animationsDesc[2].list[71].actor = "sarah"
animationsDesc[2].list[71].animation = "IDLE"
animationsDesc[2].list[71].class = "PlayAnimationTask"
animationsDesc[2].list[72] = animationsDesc[2].list[72] or {}
animationsDesc[2].list[72].actor = "daniel"
animationsDesc[2].list[72].animation = "DETERMINED_LEFT"
animationsDesc[2].list[72].class = "PlayAnimationTask"
animationsDesc[2].list[73] = animationsDesc[2].list[73] or {}
animationsDesc[2].list[73].actor = "robin"
animationsDesc[2].list[73].animation = "CONFUSED_LEFT"
animationsDesc[2].list[73].class = "PlayAnimationTask"
animationsDesc[2].list[74] = animationsDesc[2].list[74] or {}
animationsDesc[2].list[74].actor = "ruth"
animationsDesc[2].list[74].class = "WalkToTask"
animationsDesc[2].list[74].target = animationsDesc[2].list[74].target or {}
animationsDesc[2].list[74].target.x = 1085
animationsDesc[2].list[74].target.y = 318
animationsDesc[2].list[75] = animationsDesc[2].list[75] or {}
animationsDesc[2].list[75].actor = "chance"
animationsDesc[2].list[75].class = "WalkToTask"
animationsDesc[2].list[75].target = animationsDesc[2].list[75].target or {}
animationsDesc[2].list[75].target.x = 1078
animationsDesc[2].list[75].target.y = 368
animationsDesc[2].list[76] = animationsDesc[2].list[76] or {}
animationsDesc[2].list[76].class = "Task"
animationsDesc[2].list[76].duration = 800
animationsDesc[2].list[77] = animationsDesc[2].list[77] or {}
animationsDesc[2].list[77].actor = "robin"
animationsDesc[2].list[77].class = "WalkToTask"
animationsDesc[2].list[77].target = animationsDesc[2].list[77].target or {}
animationsDesc[2].list[77].target.x = 764
animationsDesc[2].list[77].target.y = 308
animationsDesc[2].list[78] = animationsDesc[2].list[78] or {}
animationsDesc[2].list[78].actor = "robin"
animationsDesc[2].list[78].animation = "IMPRESSED"
animationsDesc[2].list[78].class = "PlayAnimationTask"
animationsDesc[2].list[79] = animationsDesc[2].list[79] or {}
animationsDesc[2].list[79].class = "Task"
animationsDesc[2].list[79].duration = 600
animationsDesc[2].list[80] = animationsDesc[2].list[80] or {}
animationsDesc[2].list[80].actor = "john"
animationsDesc[2].list[80].class = "MessageTask"
animationsDesc[2].list[80].needsClick = true
animationsDesc[2].list[80].textId = "TEXT_R4_SH1_2a"
animationsDesc[2].list[81] = animationsDesc[2].list[81] or {}
animationsDesc[2].list[81].actor = "chance"
animationsDesc[2].list[81].animation = "CURIOUS"
animationsDesc[2].list[81].class = "PlayAnimationTask"
animationsDesc[2].list[82] = animationsDesc[2].list[82] or {}
animationsDesc[2].list[82].actor = "john"
animationsDesc[2].list[82].class = "MessageTask"
animationsDesc[2].list[82].needsClick = true
animationsDesc[2].list[82].textId = "TEXT_R4_SH1_1"
animationsDesc[2].name = "Outro: Post shift"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = animationsDesc[2].tree[1] or {}
animationsDesc[2].tree[1][1] = 41
animationsDesc[2].tree[1][2] = 4
animationsDesc[2].tree[1][3] = 2
animationsDesc[2].tree[1][4] = 11
animationsDesc[2].tree[1][5] = 36
animationsDesc[2].tree[1][6] = 38
animationsDesc[2].tree[1][7] = 39
animationsDesc[2].tree[1][8] = 40
animationsDesc[2].tree[1][9] = 5
animationsDesc[2].tree[1][10] = 6
animationsDesc[2].tree[1][11] = 67
animationsDesc[2].tree[1][12] = 21
animationsDesc[2].tree[1][13] = 22
animationsDesc[2].tree[1][14] = 7
animationsDesc[2].tree[1][15] = 12
animationsDesc[2].tree[1][16] = 3
animationsDesc[2].tree[1][17] = 13
animationsDesc[2].tree[1][18] = 14
animationsDesc[2].tree[1][19] = 15
animationsDesc[2].tree[1][20] = 8
animationsDesc[2].tree[1][21] = 45
animationsDesc[2].tree[2] = 16
animationsDesc[2].tree[3] = 32
animationsDesc[2].tree[4] = 42
animationsDesc[2].tree[5] = 43
animationsDesc[2].tree[6] = 47
animationsDesc[2].tree[7] = 50
animationsDesc[2].tree[8] = 49
animationsDesc[2].tree[9] = 51
animationsDesc[2].tree[10] = 48
animationsDesc[2].tree[11] = 44
animationsDesc[2].tree[12] = 46
animationsDesc[2].tree[13] = 23
animationsDesc[2].tree[14] = 17
animationsDesc[2].tree[15] = 82
animationsDesc[2].tree[16] = 72
animationsDesc[2].tree[17] = 52
animationsDesc[2].tree[18] = 80
animationsDesc[2].tree[19] = 53
animationsDesc[2].tree[20] = 18
animationsDesc[2].tree[21] = 54
animationsDesc[2].tree[22] = animationsDesc[2].tree[22] or {}
animationsDesc[2].tree[22][1] = animationsDesc[2].tree[22][1] or {}
animationsDesc[2].tree[22][1][1] = 19
animationsDesc[2].tree[22][2] = animationsDesc[2].tree[22][2] or {}
animationsDesc[2].tree[22][2][1] = 20
animationsDesc[2].tree[22][2][2] = 56
animationsDesc[2].tree[22][2][3] = 81
animationsDesc[2].tree[22][2][4] = 78
animationsDesc[2].tree[23] = 76
animationsDesc[2].tree[24] = animationsDesc[2].tree[24] or {}
animationsDesc[2].tree[24][1] = animationsDesc[2].tree[24][1] or {}
animationsDesc[2].tree[24][1][1] = 75
animationsDesc[2].tree[24][2] = animationsDesc[2].tree[24][2] or {}
animationsDesc[2].tree[24][2][1] = 79
animationsDesc[2].tree[24][2][2] = 74
animationsDesc[2].tree[24][3] = animationsDesc[2].tree[24][3] or {}
animationsDesc[2].tree[24][3][1] = 55
animationsDesc[2].tree[24][3][2] = 77
animationsDesc[2].tree[24][3][3] = 73
animationsDesc[2].tree[24][4] = animationsDesc[2].tree[24][4] or {}
animationsDesc[2].tree[24][4][1] = 24
animationsDesc[2].tree[24][4][2] = 29
animationsDesc[2].tree[24][4][3] = 26
animationsDesc[2].tree[24][5] = animationsDesc[2].tree[24][5] or {}
animationsDesc[2].tree[24][5][1] = 27
animationsDesc[2].tree[24][5][2] = 28
animationsDesc[2].tree[24][5][3] = 25
animationsDesc[2].tree[25] = 30
animationsDesc[2].tree[26] = 57
animationsDesc[2].tree[27] = 58
animationsDesc[2].tree[28] = 59
animationsDesc[2].tree[29] = 60
animationsDesc[2].tree[30] = 61
animationsDesc[2].tree[31] = 10
animationsDesc[2].tree[32] = 62
animationsDesc[2].tree[33] = 63
animationsDesc[2].tree[34] = 65
animationsDesc[2].tree[35] = 9
animationsDesc[2].tree[36] = 64
animationsDesc[2].tree[37] = animationsDesc[2].tree[37] or {}
animationsDesc[2].tree[37][1] = 31
animationsDesc[2].tree[37][2] = 66
animationsDesc[2].tree[38] = animationsDesc[2].tree[38] or {}
animationsDesc[2].tree[38][1] = 70
animationsDesc[2].tree[38][2] = 71
animationsDesc[2].tree[38][3] = 68
animationsDesc[2].tree[38][4] = 69
animationsDesc[2].tree[39] = animationsDesc[2].tree[39] or {}
animationsDesc[2].tree[39][1] = 34
animationsDesc[2].tree[39][2] = animationsDesc[2].tree[39][2] or {}
animationsDesc[2].tree[39][2][1] = 35
animationsDesc[2].tree[39][2][2] = 33
animationsDesc[2].tree[40] = 37
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "{base=\"sarah\", name=\"sarah\"}"
animationsDesc[3].actors[2] = "{base=\"connor\", name=\"connor\"}"
animationsDesc[3].actors[3] = "{base=\"john\", name=\"john\"}"
animationsDesc[3].actors[4] = "{base=\"daniel\", name=\"daniel\"}"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "preShift"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "john"
animationsDesc[3].list[2].class = "SetTask"
animationsDesc[3].list[2].values = "{walkSpeed=130}"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "daniel"
animationsDesc[3].list[3].class = "SetTask"
animationsDesc[3].list[3].values = "{walkSpeed=130}"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "connor"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{walkSpeed=200}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "sarah"
animationsDesc[3].list[5].class = "SetTask"
animationsDesc[3].list[5].values = "{walkSpeed=200, emotion=\"RUN\"}"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].class = "FadeScreenTask"
animationsDesc[3].list[6].fadeOut = 1000
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "sarah"
animationsDesc[3].list[7].class = "SetPositionTask"
animationsDesc[3].list[7].pos = animationsDesc[3].list[7].pos or {}
animationsDesc[3].list[7].pos.x = -44
animationsDesc[3].list[7].pos.y = 369
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "john"
animationsDesc[3].list[8].class = "SetPositionTask"
animationsDesc[3].list[8].pos = animationsDesc[3].list[8].pos or {}
animationsDesc[3].list[8].pos.x = -82
animationsDesc[3].list[8].pos.y = 373
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "daniel"
animationsDesc[3].list[9].class = "SetPositionTask"
animationsDesc[3].list[9].pos = animationsDesc[3].list[9].pos or {}
animationsDesc[3].list[9].pos.x = -82
animationsDesc[3].list[9].pos.y = 373
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "connor"
animationsDesc[3].list[10].class = "SetPositionTask"
animationsDesc[3].list[10].pos = animationsDesc[3].list[10].pos or {}
animationsDesc[3].list[10].pos.x = -81
animationsDesc[3].list[10].pos.y = 364
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "sarah"
animationsDesc[3].list[11].animation = "CRY1"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 3
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "sarah"
animationsDesc[3].list[12].class = "WalkToTask"
animationsDesc[3].list[12].target = animationsDesc[3].list[12].target or {}
animationsDesc[3].list[12].target.x = 833
animationsDesc[3].list[12].target.y = 576
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "connor"
animationsDesc[3].list[13].class = "WalkToTask"
animationsDesc[3].list[13].target = animationsDesc[3].list[13].target or {}
animationsDesc[3].list[13].target.x = 907
animationsDesc[3].list[13].target.y = 580
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].class = "Task"
animationsDesc[3].list[14].duration = 2000
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "connor"
animationsDesc[3].list[15].class = "SetTask"
animationsDesc[3].list[15].values = "{emotion=\"RUN\"}"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "connor"
animationsDesc[3].list[16].class = "SetTask"
animationsDesc[3].list[16].values = "{emotion=\"CONNOR\"}"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].class = "Task"
animationsDesc[3].list[17].duration = 500
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "sarah"
animationsDesc[3].list[18].class = "SetTask"
animationsDesc[3].list[18].values = "{emotion=\"SARAH\", x=864}"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "connor"
animationsDesc[3].list[19].animation = "APOLOGETIC_LEFT"
animationsDesc[3].list[19].class = "PlayAnimationTask"
animationsDesc[3].list[19].cycles = 1
animationsDesc[3].list[19].frameTime = 150
animationsDesc[3].list[19].whenFinished = "stay"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].class = "Task"
animationsDesc[3].list[20].duration = 400
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].class = "Task"
animationsDesc[3].list[21].duration = 500
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "connor"
animationsDesc[3].list[22].class = "SetTask"
animationsDesc[3].list[22].values = "{visible=false}"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "sarah"
animationsDesc[3].list[23].animation = "CONNOR1"
animationsDesc[3].list[23].class = "PlayAnimationTask"
animationsDesc[3].list[23].cycles = 1
animationsDesc[3].list[23].frameTime = 150
animationsDesc[3].list[23].whenFinished = "stay"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "sarah"
animationsDesc[3].list[24].animation = "CRY3"
animationsDesc[3].list[24].class = "PlayAnimationTask"
animationsDesc[3].list[24].cycles = 1
animationsDesc[3].list[24].frameTime = 150
animationsDesc[3].list[24].wait = true
animationsDesc[3].list[24].whenFinished = "stay"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "sarah"
animationsDesc[3].list[25].animation = "WORRIED"
animationsDesc[3].list[25].class = "PlayAnimationTask"
animationsDesc[3].list[25].cycles = 1
animationsDesc[3].list[25].frameTime = 150
animationsDesc[3].list[25].whenFinished = "stay"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "sarah"
animationsDesc[3].list[26].animation = "CRY2"
animationsDesc[3].list[26].class = "PlayAnimationTask"
animationsDesc[3].list[26].cycles = 1
animationsDesc[3].list[26].frameTime = 150
animationsDesc[3].list[26].wait = true
animationsDesc[3].list[26].whenFinished = "stay"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "sarah"
animationsDesc[3].list[27].class = "MessageTask"
animationsDesc[3].list[27].needsClick = true
animationsDesc[3].list[27].textId = "TEXT_R3_SH5_46"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "sarah"
animationsDesc[3].list[28].animation = "CRY4"
animationsDesc[3].list[28].class = "PlayAnimationTask"
animationsDesc[3].list[28].cycles = 1
animationsDesc[3].list[28].frameTime = 150
animationsDesc[3].list[28].wait = true
animationsDesc[3].list[28].whenFinished = "stay"
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "sarah"
animationsDesc[3].list[29].animation = "CONNOR2"
animationsDesc[3].list[29].class = "PlayAnimationTask"
animationsDesc[3].list[29].cycles = 1
animationsDesc[3].list[29].frameTime = 150
animationsDesc[3].list[29].whenFinished = "stay"
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "sarah"
animationsDesc[3].list[30].class = "MessageTask"
animationsDesc[3].list[30].needsClick = true
animationsDesc[3].list[30].offset = animationsDesc[3].list[30].offset or {}
animationsDesc[3].list[30].offset.x = -40
animationsDesc[3].list[30].offset.y = 0
animationsDesc[3].list[30].textId = "TEXT_R3_SH5_47"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "john"
animationsDesc[3].list[31].class = "WalkToTask"
animationsDesc[3].list[31].target = animationsDesc[3].list[31].target or {}
animationsDesc[3].list[31].target.x = 497
animationsDesc[3].list[31].target.y = 405
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "john"
animationsDesc[3].list[32].class = "SetTask"
animationsDesc[3].list[32].values = "{emotion=\"CANE\"}"
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].actor = "john"
animationsDesc[3].list[33].class = "SetTask"
animationsDesc[3].list[33].values = "{emotion=\"JOHN\"}"
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "daniel"
animationsDesc[3].list[34].class = "WalkToTask"
animationsDesc[3].list[34].target = animationsDesc[3].list[34].target or {}
animationsDesc[3].list[34].target.x = 422
animationsDesc[3].list[34].target.y = 429
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].class = "Task"
animationsDesc[3].list[35].duration = 200
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].actor = "john"
animationsDesc[3].list[36].animation = "CANE_SURPRISE_LEFT"
animationsDesc[3].list[36].class = "PlayAnimationTask"
animationsDesc[3].list[36].cycles = 1
animationsDesc[3].list[36].frameTime = 150
animationsDesc[3].list[36].whenFinished = "stay"
animationsDesc[3].list[37] = animationsDesc[3].list[37] or {}
animationsDesc[3].list[37].actor = "daniel"
animationsDesc[3].list[37].animation = "SHOCK"
animationsDesc[3].list[37].class = "PlayAnimationTask"
animationsDesc[3].list[37].cycles = 1
animationsDesc[3].list[37].frameTime = 150
animationsDesc[3].list[37].whenFinished = "stay"
animationsDesc[3].list[40] = animationsDesc[3].list[40] or {}
animationsDesc[3].list[40].class = "Task"
animationsDesc[3].list[40].duration = 500
animationsDesc[3].list[41] = animationsDesc[3].list[41] or {}
animationsDesc[3].list[41].actor = "connor"
animationsDesc[3].list[41].class = "MessageTask"
animationsDesc[3].list[41].needsClick = true
animationsDesc[3].list[41].textId = "TEXT_R3_SH5_45"
animationsDesc[3].list[42] = animationsDesc[3].list[42] or {}
animationsDesc[3].list[42].class = "StartStoryTask"
animationsDesc[3].list[43] = animationsDesc[3].list[43] or {}
animationsDesc[3].list[43].actor = "connor"
animationsDesc[3].list[43].class = "SetTask"
animationsDesc[3].list[43].values = "{visible=true}"
animationsDesc[3].list[44] = animationsDesc[3].list[44] or {}
animationsDesc[3].list[44].actor = "sarah"
animationsDesc[3].list[44].class = "TriggerTask"
animationsDesc[3].list[44].trigger = "trophy23"
animationsDesc[3].list[45] = animationsDesc[3].list[45] or {}
animationsDesc[3].list[45].class = "FadeMusicTask"
animationsDesc[3].list[45].duration = 1000
animationsDesc[3].list[46] = animationsDesc[3].list[46] or {}
animationsDesc[3].list[46].actor = "daniel"
animationsDesc[3].list[46].animation = "SOURS"
animationsDesc[3].list[46].class = "PlayAnimationTask"
animationsDesc[3].list[46].cycles = 1
animationsDesc[3].list[46].frameTime = 150
animationsDesc[3].list[46].wait = true
animationsDesc[3].list[46].whenFinished = "stay"
animationsDesc[3].list[47] = animationsDesc[3].list[47] or {}
animationsDesc[3].list[47].class = "Task"
animationsDesc[3].list[47].duration = 250
animationsDesc[3].list[48] = animationsDesc[3].list[48] or {}
animationsDesc[3].list[48].class = "FadeScreenTask"
animationsDesc[3].list[48].draw = "color"
animationsDesc[3].list[48].fadeDelay = 1000
animationsDesc[3].list[48].fadeIn = 1500
animationsDesc[3].list[48].image = "ROOM3_BACKGROUND"
animationsDesc[3].list[49] = animationsDesc[3].list[49] or {}
animationsDesc[3].list[49].class = "TriggerTask"
animationsDesc[3].list[49].trigger = "end intermission35"
animationsDesc[3].list[50] = animationsDesc[3].list[50] or {}
animationsDesc[3].list[50].class = "Task"
animationsDesc[3].list[50].duration = 1000
animationsDesc[3].list[51] = animationsDesc[3].list[51] or {}
animationsDesc[3].list[51].class = "Task"
animationsDesc[3].list[51].duration = 500
animationsDesc[3].list[52] = animationsDesc[3].list[52] or {}
animationsDesc[3].list[52].class = "Task"
animationsDesc[3].list[52].duration = 500
animationsDesc[3].list[53] = animationsDesc[3].list[53] or {}
animationsDesc[3].list[53].actor = "connor"
animationsDesc[3].list[53].animation = "SIT_TURN"
animationsDesc[3].list[53].class = "PlayAnimationTask"
animationsDesc[3].list[53].cycles = 1
animationsDesc[3].list[53].frameTime = 150
animationsDesc[3].list[53].whenFinished = "stay"
animationsDesc[3].list[54] = animationsDesc[3].list[54] or {}
animationsDesc[3].list[54].actor = "sarah"
animationsDesc[3].list[54].class = "WalkToTask"
animationsDesc[3].list[54].target = animationsDesc[3].list[54].target or {}
animationsDesc[3].list[54].target.x = 1111
animationsDesc[3].list[54].target.y = 357
animationsDesc[3].list[55] = animationsDesc[3].list[55] or {}
animationsDesc[3].list[55].actor = "sarah"
animationsDesc[3].list[55].class = "SetTask"
animationsDesc[3].list[55].values = "{emotion=\"RUN\"}"
animationsDesc[3].list[56] = animationsDesc[3].list[56] or {}
animationsDesc[3].list[56].actor = "sarah"
animationsDesc[3].list[56].class = "SetTask"
animationsDesc[3].list[56].values = "{emotion=\"SARAH\"}"
animationsDesc[3].list[57] = animationsDesc[3].list[57] or {}
animationsDesc[3].list[57].actor = "connor"
animationsDesc[3].list[57].animation = "SIT_SURPRISED"
animationsDesc[3].list[57].class = "PlayAnimationTask"
animationsDesc[3].list[57].cycles = 1
animationsDesc[3].list[57].frameTime = 150
animationsDesc[3].list[57].whenFinished = "stay"
animationsDesc[3].list[58] = animationsDesc[3].list[58] or {}
animationsDesc[3].list[58].actor = "connor"
animationsDesc[3].list[58].class = "SetTask"
animationsDesc[3].list[58].values = "{visible=true}"
animationsDesc[3].list[59] = animationsDesc[3].list[59] or {}
animationsDesc[3].list[59].class = "Task"
animationsDesc[3].list[59].duration = 1300
animationsDesc[3].list[60] = animationsDesc[3].list[60] or {}
animationsDesc[3].list[60].actor = "connor"
animationsDesc[3].list[60].animation = "SIT_SURPRISED"
animationsDesc[3].list[60].class = "PlayAnimationTask"
animationsDesc[3].list[60].cycles = 1
animationsDesc[3].list[60].frameTime = 150
animationsDesc[3].list[60].whenFinished = "stay"
animationsDesc[3].musicMoodStart = "LOVE"
animationsDesc[3].name = "Intro: pre shift"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 6
animationsDesc[3].tree[1][2] = 5
animationsDesc[3].tree[1][3] = 4
animationsDesc[3].tree[1][4] = 3
animationsDesc[3].tree[1][5] = 2
animationsDesc[3].tree[1][6] = 42
animationsDesc[3].tree[1][7] = 7
animationsDesc[3].tree[1][8] = 10
animationsDesc[3].tree[1][9] = 9
animationsDesc[3].tree[1][10] = 8
animationsDesc[3].tree[1][11] = 25
animationsDesc[3].tree[2] = animationsDesc[3].tree[2] or {}
animationsDesc[3].tree[2][1] = animationsDesc[3].tree[2][1] or {}
animationsDesc[3].tree[2][1][1] = 12
animationsDesc[3].tree[2][1][2] = 18
animationsDesc[3].tree[2][1][3] = 11
animationsDesc[3].tree[2][2] = animationsDesc[3].tree[2][2] or {}
animationsDesc[3].tree[2][2][1] = 14
animationsDesc[3].tree[2][2][2] = 15
animationsDesc[3].tree[2][2][3] = 13
animationsDesc[3].tree[2][2][4] = 16
animationsDesc[3].tree[3] = 19
animationsDesc[3].tree[4] = 20
animationsDesc[3].tree[5] = 41
animationsDesc[3].tree[6] = 21
animationsDesc[3].tree[7] = animationsDesc[3].tree[7] or {}
animationsDesc[3].tree[7][1] = 23
animationsDesc[3].tree[7][2] = 22
animationsDesc[3].tree[8] = 17
animationsDesc[3].tree[9] = 27
animationsDesc[3].tree[10] = 44
animationsDesc[3].tree[11] = 26
animationsDesc[3].tree[12] = 50
animationsDesc[3].tree[13] = 24
animationsDesc[3].tree[14] = animationsDesc[3].tree[14] or {}
animationsDesc[3].tree[14][1] = animationsDesc[3].tree[14][1] or {}
animationsDesc[3].tree[14][1][1] = 32
animationsDesc[3].tree[14][1][2] = 31
animationsDesc[3].tree[14][1][3] = 33
animationsDesc[3].tree[14][1][4] = 36
animationsDesc[3].tree[14][2] = animationsDesc[3].tree[14][2] or {}
animationsDesc[3].tree[14][2][1] = 35
animationsDesc[3].tree[14][2][2] = 34
animationsDesc[3].tree[14][2][3] = 37
animationsDesc[3].tree[15] = 29
animationsDesc[3].tree[16] = 40
animationsDesc[3].tree[17] = 28
animationsDesc[3].tree[18] = 47
animationsDesc[3].tree[19] = 46
animationsDesc[3].tree[20] = 30
animationsDesc[3].tree[21] = 52
animationsDesc[3].tree[22] = animationsDesc[3].tree[22] or {}
animationsDesc[3].tree[22][1] = animationsDesc[3].tree[22][1] or {}
animationsDesc[3].tree[22][1][1] = 55
animationsDesc[3].tree[22][1][2] = 54
animationsDesc[3].tree[22][1][3] = 56
animationsDesc[3].tree[22][2] = animationsDesc[3].tree[22][2] or {}
animationsDesc[3].tree[22][2][1] = 60
animationsDesc[3].tree[22][2][2] = 58
animationsDesc[3].tree[22][2][3] = 59
animationsDesc[3].tree[22][2][4] = 57
animationsDesc[3].tree[22][2][5] = 53
animationsDesc[3].tree[23] = 51
animationsDesc[3].tree[24] = 45
animationsDesc[3].tree[25] = 48
animationsDesc[3].tree[26] = 43
animationsDesc[3].tree[27] = 49
