animationsDesc = animationsDesc or {}
animationsDesc[1] = animationsDesc[1] or {}
animationsDesc[1].actors = animationsDesc[1].actors or {}
animationsDesc[1].actors[1] = "hero"
animationsDesc[1].actors[2] = "changestation_2"
animationsDesc[1].actors[3] = "resident"
animationsDesc[1].class = "TasksAnimation"
animationsDesc[1].id = "preShift"
animationsDesc[1].idx = 1
animationsDesc[1].list = animationsDesc[1].list or {}
animationsDesc[1].list[1] = animationsDesc[1].list[1] or {}
animationsDesc[1].list[1].class = "StartStoryTask"
animationsDesc[1].list[1].wait = true
animationsDesc[1].list[2] = animationsDesc[1].list[2] or {}
animationsDesc[1].list[2].class = "Task"
animationsDesc[1].list[2].duration = 2000
animationsDesc[1].list[3] = animationsDesc[1].list[3] or {}
animationsDesc[1].list[3].class = "EndStoryTask"
animationsDesc[1].list[3].wait = true
animationsDesc[1].list[10] = animationsDesc[1].list[10] or {}
animationsDesc[1].list[10].actor = "hero"
animationsDesc[1].list[10].class = "SetTask"
animationsDesc[1].list[10].values = "{playIdleAnimations=false}"
animationsDesc[1].list[11] = animationsDesc[1].list[11] or {}
animationsDesc[1].list[11].actor = "resident"
animationsDesc[1].list[11].class = "SetTask"
animationsDesc[1].list[11].values = "{x=1200, y=340, walkSpeed=200, playIdleAnimations=false}"
animationsDesc[1].list[12] = animationsDesc[1].list[12] or {}
animationsDesc[1].list[12].actor = "resident"
animationsDesc[1].list[12].class = "WalkToTask"
animationsDesc[1].list[12].target = animationsDesc[1].list[12].target or {}
animationsDesc[1].list[12].target[1] = 590
animationsDesc[1].list[12].target[2] = 370
animationsDesc[1].list[13] = animationsDesc[1].list[13] or {}
animationsDesc[1].list[13].actor = "resident"
animationsDesc[1].list[13].class = "SetTask"
animationsDesc[1].list[13].values = "{direction=\"right\"}"
animationsDesc[1].list[21] = animationsDesc[1].list[21] or {}
animationsDesc[1].list[21].actor = "hero"
animationsDesc[1].list[21].class = "SetTask"
animationsDesc[1].list[21].values = "{x=1300, y=341, emotion=\"NORMAL\", walkSpeed=200}"
animationsDesc[1].list[22] = animationsDesc[1].list[22] or {}
animationsDesc[1].list[22].class = "Task"
animationsDesc[1].list[22].duration = 2000
animationsDesc[1].list[23] = animationsDesc[1].list[23] or {}
animationsDesc[1].list[23].actor = "hero"
animationsDesc[1].list[23].class = "WalkToTask"
animationsDesc[1].list[23].target = animationsDesc[1].list[23].target or {}
animationsDesc[1].list[23].target[1] = 680
animationsDesc[1].list[23].target[2] = 371
animationsDesc[1].list[24] = animationsDesc[1].list[24] or {}
animationsDesc[1].list[24].actor = "hero"
animationsDesc[1].list[24].animation = "NORMAL_IDLE_LEFT"
animationsDesc[1].list[24].class = "PlayAnimationTask"
animationsDesc[1].list[49] = animationsDesc[1].list[49] or {}
animationsDesc[1].list[49].class = "Task"
animationsDesc[1].list[49].duration = 1000
animationsDesc[1].list[50] = animationsDesc[1].list[50] or {}
animationsDesc[1].list[50].actor = "resident"
animationsDesc[1].list[50].animation = "HAPPY_TALK"
animationsDesc[1].list[50].class = "PlayAnimationTask"
animationsDesc[1].list[51] = animationsDesc[1].list[51] or {}
animationsDesc[1].list[51].actor = "resident"
animationsDesc[1].list[51].class = "MessageTask"
animationsDesc[1].list[51].needsClick = true
animationsDesc[1].list[51].textId = "TEXT_R1_SH1_6"
animationsDesc[1].list[52] = animationsDesc[1].list[52] or {}
animationsDesc[1].list[52].actor = "resident"
animationsDesc[1].list[52].animation = "HAPPY"
animationsDesc[1].list[52].class = "PlayAnimationTask"
animationsDesc[1].list[56] = animationsDesc[1].list[56] or {}
animationsDesc[1].list[56].actor = "resident"
animationsDesc[1].list[56].class = "SetTask"
animationsDesc[1].list[56].values = "{direction=\"left\"}"
animationsDesc[1].list[59] = animationsDesc[1].list[59] or {}
animationsDesc[1].list[59].actor = "changestation_2"
animationsDesc[1].list[59].class = "ArrowTask"
animationsDesc[1].list[59].id = "ARROW_1"
animationsDesc[1].list[59].x = 40
animationsDesc[1].list[59].y = 24
animationsDesc[1].list[99] = animationsDesc[1].list[99] or {}
animationsDesc[1].list[99].class = "TriggerTask"
animationsDesc[1].list[99].trigger = "click to change sarah"
animationsDesc[1].list[100] = animationsDesc[1].list[100] or {}
animationsDesc[1].list[100].class = "FadeScreenTask"
animationsDesc[1].list[100].color = 0
animationsDesc[1].list[100].fadeDelay = 500
animationsDesc[1].list[100].fadeIn = 0
animationsDesc[1].list[100].time = 4000
animationsDesc[1].list[100].wait = false
animationsDesc[1].name = "Shift 1 - Start (Pre-shift)"
animationsDesc[1].tree = animationsDesc[1].tree or {}
animationsDesc[1].tree[1] = 10
animationsDesc[1].tree[2] = 11
animationsDesc[1].tree[3] = 21
animationsDesc[1].tree[4] = 1
animationsDesc[1].tree[5] = animationsDesc[1].tree[5] or {}
animationsDesc[1].tree[5][1] = 100
animationsDesc[1].tree[5][2] = animationsDesc[1].tree[5][2] or {}
animationsDesc[1].tree[5][2][1] = 22
animationsDesc[1].tree[5][2][2] = 23
animationsDesc[1].tree[5][2][3] = 24
animationsDesc[1].tree[5][3] = animationsDesc[1].tree[5][3] or {}
animationsDesc[1].tree[5][3][1] = 2
animationsDesc[1].tree[5][3][2] = 12
animationsDesc[1].tree[5][3][3] = 13
animationsDesc[1].tree[6] = 49
animationsDesc[1].tree[7] = 50
animationsDesc[1].tree[8] = 51
animationsDesc[1].tree[9] = 52
animationsDesc[1].tree[10] = 56
animationsDesc[1].tree[11] = 59
animationsDesc[1].tree[12] = 3
animationsDesc[1].tree[13] = 99
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors.changestation_2 = "changestation_2"
animationsDesc[2].actors.hero = "hero"
animationsDesc[2].actors.resident = "resident"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "sarahChangesIntoWorkClothes"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[1] = animationsDesc[2].list[1] or {}
animationsDesc[2].list[1].class = "StartStoryTask"
animationsDesc[2].list[1].wait = true
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "resident"
animationsDesc[2].list[2].class = "SetTask"
animationsDesc[2].list[2].values = "{direction=\"right\"}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "resident"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{direction=\"left\"}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "resident"
animationsDesc[2].list[11].class = "RemoveMessageTask"
animationsDesc[2].list[11].textId = "TEXT_SH1_5"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].class = "RemoveArrowTask"
animationsDesc[2].list[12].id = "ARROW_1"
animationsDesc[2].list[69] = animationsDesc[2].list[69] or {}
animationsDesc[2].list[69].actor = "hero"
animationsDesc[2].list[69].class = "PlaySampleTask"
animationsDesc[2].list[69].sound = "SND_CHANGING_SCREEN:sound"
animationsDesc[2].list[70] = animationsDesc[2].list[70] or {}
animationsDesc[2].list[70].actor = "hero"
animationsDesc[2].list[70].class = "WalkToTask"
animationsDesc[2].list[70].target = animationsDesc[2].list[70].target or {}
animationsDesc[2].list[70].target[1] = 348
animationsDesc[2].list[70].target[2] = 318
animationsDesc[2].list[71] = animationsDesc[2].list[71] or {}
animationsDesc[2].list[71].actor = "changestation_2"
animationsDesc[2].list[71].animation = "FILLED"
animationsDesc[2].list[71].class = "PlayAnimationTask"
animationsDesc[2].list[72] = animationsDesc[2].list[72] or {}
animationsDesc[2].list[72].actor = "hero"
animationsDesc[2].list[72].class = "SetTask"
animationsDesc[2].list[72].values = "{emotion=\"SARAH\", walkSpeed=200}"
animationsDesc[2].list[73] = animationsDesc[2].list[73] or {}
animationsDesc[2].list[73].class = "Task"
animationsDesc[2].list[73].duration = 4000
animationsDesc[2].list[74] = animationsDesc[2].list[74] or {}
animationsDesc[2].list[74].actor = "hero"
animationsDesc[2].list[74].animation = "RELEAVED"
animationsDesc[2].list[74].class = "PlayAnimationTask"
animationsDesc[2].list[75] = animationsDesc[2].list[75] or {}
animationsDesc[2].list[75].actor = "changestation_2"
animationsDesc[2].list[75].animation = "EMPTY"
animationsDesc[2].list[75].class = "PlayAnimationTask"
animationsDesc[2].list[76] = animationsDesc[2].list[76] or {}
animationsDesc[2].list[76].class = "Task"
animationsDesc[2].list[76].duration = 2000
animationsDesc[2].list[77] = animationsDesc[2].list[77] or {}
animationsDesc[2].list[77].actor = "hero"
animationsDesc[2].list[77].class = "WalkToTask"
animationsDesc[2].list[77].target = animationsDesc[2].list[77].target or {}
animationsDesc[2].list[77].target[1] = 483
animationsDesc[2].list[77].target[2] = 371
animationsDesc[2].list[78] = animationsDesc[2].list[78] or {}
animationsDesc[2].list[78].actor = "resident"
animationsDesc[2].list[78].animation = "HAPPY_QUESTION_2"
animationsDesc[2].list[78].class = "PlayAnimationTask"
animationsDesc[2].list[79] = animationsDesc[2].list[79] or {}
animationsDesc[2].list[79].actor = "hero"
animationsDesc[2].list[79].animation = "BLUSH"
animationsDesc[2].list[79].class = "PlayAnimationTask"
animationsDesc[2].list[80] = animationsDesc[2].list[80] or {}
animationsDesc[2].list[80].actor = "resident"
animationsDesc[2].list[80].class = "MessageTask"
animationsDesc[2].list[80].needsClick = true
animationsDesc[2].list[80].textId = "TEXT_SH1_6"
animationsDesc[2].list[81] = animationsDesc[2].list[81] or {}
animationsDesc[2].list[81].actor = "resident"
animationsDesc[2].list[81].animation = "SHOWING"
animationsDesc[2].list[81].class = "PlayAnimationTask"
animationsDesc[2].list[82] = animationsDesc[2].list[82] or {}
animationsDesc[2].list[82].actor = "resident"
animationsDesc[2].list[82].class = "MessageTask"
animationsDesc[2].list[82].dialogId = "DO_TUTORIAL"
animationsDesc[2].list[82].msgType = "yesno"
animationsDesc[2].list[82].textId = "TEXT_SH1_7"
animationsDesc[2].list[90] = animationsDesc[2].list[90] or {}
animationsDesc[2].list[90].actor = "hero"
animationsDesc[2].list[90].animation = "WORK_ROBES"
animationsDesc[2].list[90].class = "PlayAnimationTask"
animationsDesc[2].list[90].cycles = 1
animationsDesc[2].list[90].frameTime = 150
animationsDesc[2].list[90].whenFinished = "rewind"
animationsDesc[2].list[91] = animationsDesc[2].list[91] or {}
animationsDesc[2].list[91].class = "Task"
animationsDesc[2].list[91].duration = 2000
animationsDesc[2].list[92] = animationsDesc[2].list[92] or {}
animationsDesc[2].list[92].actor = "hero"
animationsDesc[2].list[92].animation = "IDLE_COMBING"
animationsDesc[2].list[92].class = "PlayAnimationTask"
animationsDesc[2].list[92].cycles = 1
animationsDesc[2].list[92].frameTime = 100
animationsDesc[2].list[92].whenFinished = "rewind"
animationsDesc[2].list[93] = animationsDesc[2].list[93] or {}
animationsDesc[2].list[93].class = "Task"
animationsDesc[2].list[93].duration = 1000
animationsDesc[2].list[731] = animationsDesc[2].list[731] or {}
animationsDesc[2].list[731].actor = "hero"
animationsDesc[2].list[731].class = "WalkToTask"
animationsDesc[2].list[731].target = animationsDesc[2].list[731].target or {}
animationsDesc[2].list[731].target[1] = 370
animationsDesc[2].list[731].target[2] = 318
animationsDesc[2].list[801] = animationsDesc[2].list[801] or {}
animationsDesc[2].list[801].actor = "hero"
animationsDesc[2].list[801].animation = "TALK"
animationsDesc[2].list[801].class = "PlayAnimationTask"
animationsDesc[2].name = "Shift 1 - Allison changes"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 1
animationsDesc[2].tree[2] = 11
animationsDesc[2].tree[3] = 2
animationsDesc[2].tree[4] = 12
animationsDesc[2].tree[5] = 70
animationsDesc[2].tree[6] = 69
animationsDesc[2].tree[7] = 71
animationsDesc[2].tree[8] = 72
animationsDesc[2].tree[9] = animationsDesc[2].tree[9] or {}
animationsDesc[2].tree[9][1] = 73
animationsDesc[2].tree[9][2] = animationsDesc[2].tree[9][2] or {}
animationsDesc[2].tree[9][2][1] = 93
animationsDesc[2].tree[9][2][2] = 90
animationsDesc[2].tree[9][2][3] = 91
animationsDesc[2].tree[9][2][4] = 92
animationsDesc[2].tree[10] = 731
animationsDesc[2].tree[11] = 74
animationsDesc[2].tree[12] = 75
animationsDesc[2].tree[13] = 4
animationsDesc[2].tree[14] = 76
animationsDesc[2].tree[15] = 77
animationsDesc[2].tree[16] = 78
animationsDesc[2].tree[17] = 79
animationsDesc[2].tree[18] = 80
animationsDesc[2].tree[19] = 801
animationsDesc[2].tree[20] = 81
animationsDesc[2].tree[21] = 82
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "resident"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "johnComplement"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "resident"
animationsDesc[3].list[2].class = "MessageTask"
animationsDesc[3].list[2].duration = 8000
animationsDesc[3].list[2].textId = "TEXT_SH1_10"
animationsDesc[3].list[2].tipSide = "right"
animationsDesc[3].list[2].wait = true
animationsDesc[3].name = "John gives a complement"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 2
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors.hero = "hero"
animationsDesc[6].actors.resident = "resident"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "postShift"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[1] = animationsDesc[6].list[1] or {}
animationsDesc[6].list[1].class = "StartStoryTask"
animationsDesc[6].list[1].wait = true
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].class = "EndStoryTask"
animationsDesc[6].list[2].wait = true
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "resident"
animationsDesc[6].list[3].class = "WalkToTask"
animationsDesc[6].list[3].target = animationsDesc[6].list[3].target or {}
animationsDesc[6].list[3].target[1] = 600
animationsDesc[6].list[3].target[2] = 370
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].actor = "hero"
animationsDesc[6].list[4].animation = "SURPRISE_HAPPY"
animationsDesc[6].list[4].class = "PlayAnimationTask"
animationsDesc[6].list[4].duration = 1000
animationsDesc[6].list[4].wait = true
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].actor = "hero"
animationsDesc[6].list[6].animation = "ANXIOUS"
animationsDesc[6].list[6].class = "PlayAnimationTask"
animationsDesc[6].list[11] = animationsDesc[6].list[11] or {}
animationsDesc[6].list[11].actor = "resident"
animationsDesc[6].list[11].class = "MessageTask"
animationsDesc[6].list[11].needsClick = true
animationsDesc[6].list[11].textId = "TEXT_R1_SH1_8"
animationsDesc[6].list[12] = animationsDesc[6].list[12] or {}
animationsDesc[6].list[12].actor = "hero"
animationsDesc[6].list[12].class = "MessageTask"
animationsDesc[6].list[12].needsClick = true
animationsDesc[6].list[12].textId = "TEXT_R1_SH1_9"
animationsDesc[6].list[13] = animationsDesc[6].list[13] or {}
animationsDesc[6].list[13].actor = "resident"
animationsDesc[6].list[13].animation = "HAPPY_QUESTION_1"
animationsDesc[6].list[13].class = "PlayAnimationTask"
animationsDesc[6].list[13].cycles = 1
animationsDesc[6].list[13].frameTime = 100
animationsDesc[6].list[13].whenFinished = "rewind"
animationsDesc[6].list[14] = animationsDesc[6].list[14] or {}
animationsDesc[6].list[14].actor = "resident"
animationsDesc[6].list[14].class = "MessageTask"
animationsDesc[6].list[14].needsClick = true
animationsDesc[6].list[14].textId = "TEXT_R1_SH1_10"
animationsDesc[6].list[16] = animationsDesc[6].list[16] or {}
animationsDesc[6].list[16].actor = "resident"
animationsDesc[6].list[16].class = "MessageTask"
animationsDesc[6].list[16].needsClick = true
animationsDesc[6].list[16].textId = "TEXT_R1_SH1_11"
animationsDesc[6].list[17] = animationsDesc[6].list[17] or {}
animationsDesc[6].list[17].actor = "resident"
animationsDesc[6].list[17].animation = "HAPPY"
animationsDesc[6].list[17].class = "PlayAnimationTask"
animationsDesc[6].list[17].cycles = 1
animationsDesc[6].list[17].frameTime = 100
animationsDesc[6].list[17].whenFinished = "rewind"
animationsDesc[6].list[21] = animationsDesc[6].list[21] or {}
animationsDesc[6].list[21].actor = "resident"
animationsDesc[6].list[21].class = "SetTask"
animationsDesc[6].list[21].values = "{direction=\"right\"}"
animationsDesc[6].list[23] = animationsDesc[6].list[23] or {}
animationsDesc[6].list[23].actor = "hero"
animationsDesc[6].list[23].class = "WalkToTask"
animationsDesc[6].list[23].target = animationsDesc[6].list[23].target or {}
animationsDesc[6].list[23].target[1] = 680
animationsDesc[6].list[23].target[2] = 370
animationsDesc[6].list[40] = animationsDesc[6].list[40] or {}
animationsDesc[6].list[40].actor = "hero"
animationsDesc[6].list[40].class = "SetTask"
animationsDesc[6].list[40].values = "{direction=\"left\"}"
animationsDesc[6].list[41] = animationsDesc[6].list[41] or {}
animationsDesc[6].list[41].class = "Task"
animationsDesc[6].list[41].duration = 1000
animationsDesc[6].name = "Shift 1 - Outro"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 1
animationsDesc[6].tree[2] = 41
animationsDesc[6].tree[3] = animationsDesc[6].tree[3] or {}
animationsDesc[6].tree[3][1] = animationsDesc[6].tree[3][1] or {}
animationsDesc[6].tree[3][1][1] = 23
animationsDesc[6].tree[3][1][2] = 40
animationsDesc[6].tree[3][2] = animationsDesc[6].tree[3][2] or {}
animationsDesc[6].tree[3][2][1] = 3
animationsDesc[6].tree[3][2][2] = 21
animationsDesc[6].tree[4] = 6
animationsDesc[6].tree[5] = 11
animationsDesc[6].tree[6] = 12
animationsDesc[6].tree[7] = 13
animationsDesc[6].tree[8] = 14
animationsDesc[6].tree[9] = 16
animationsDesc[6].tree[10] = 17
animationsDesc[6].tree[11] = 4
animationsDesc[6].tree[12] = 2
animationsDesc[7] = animationsDesc[7] or {}
animationsDesc[7].actors = animationsDesc[7].actors or {}
animationsDesc[7].actors.CHAIR = "chair12"
animationsDesc[7].actors.PATIENT = "{ class = \"Patient\", name = \"tut_pat\", base = \"lady\", x=1080, y=350, playIdleAnimations = false, diseaseDesc = { class = \"Disease\", steps = {\"DRESSING_ROOM\", \"FIND_SORE_SPOT\"}, } }"
animationsDesc[7].actors.hero = "hero"
animationsDesc[7].actors.resident = "resident"
animationsDesc[7].class = "TasksAnimation"
animationsDesc[7].id = "startTutorial"
animationsDesc[7].idx = 7
animationsDesc[7].list = animationsDesc[7].list or {}
animationsDesc[7].list[2] = animationsDesc[7].list[2] or {}
animationsDesc[7].list[2].class = "EndStoryTask"
animationsDesc[7].list[2].wait = true
animationsDesc[7].list[4] = animationsDesc[7].list[4] or {}
animationsDesc[7].list[4].actor = "PATIENT"
animationsDesc[7].list[4].class = "RemoveOverheadTask"
animationsDesc[7].list[10] = animationsDesc[7].list[10] or {}
animationsDesc[7].list[10].actor = "hero"
animationsDesc[7].list[10].class = "WalkToTask"
animationsDesc[7].list[10].target = animationsDesc[7].list[10].target or {}
animationsDesc[7].list[10].target[1] = 700
animationsDesc[7].list[10].target[2] = 380
animationsDesc[7].list[11] = animationsDesc[7].list[11] or {}
animationsDesc[7].list[11].actor = "resident"
animationsDesc[7].list[11].class = "WalkToTask"
animationsDesc[7].list[11].target = animationsDesc[7].list[11].target or {}
animationsDesc[7].list[11].target[1] = 800
animationsDesc[7].list[11].target[2] = 380
animationsDesc[7].list[12] = animationsDesc[7].list[12] or {}
animationsDesc[7].list[12].actor = "hero"
animationsDesc[7].list[12].class = "SetTask"
animationsDesc[7].list[12].values = "{direction=\"right\", playIdleAnimations=false}"
animationsDesc[7].list[13] = animationsDesc[7].list[13] or {}
animationsDesc[7].list[13].actor = "resident"
animationsDesc[7].list[13].class = "SetTask"
animationsDesc[7].list[13].values = "{direction=\"left\", playIdleAnimations=false}"
animationsDesc[7].list[20] = animationsDesc[7].list[20] or {}
animationsDesc[7].list[20].actor = "PATIENT"
animationsDesc[7].list[20].class = "WalkToStationTask"
animationsDesc[7].list[20].target = "CHAIR"
animationsDesc[7].list[21] = animationsDesc[7].list[21] or {}
animationsDesc[7].list[21].actor = "PATIENT"
animationsDesc[7].list[21].animation = "SIT"
animationsDesc[7].list[21].class = "PlayAnimationTask"
animationsDesc[7].list[21].whenFinished = "stay"
animationsDesc[7].list[30] = animationsDesc[7].list[30] or {}
animationsDesc[7].list[30].actor = "PATIENT"
animationsDesc[7].list[30].class = "OverheadTask"
animationsDesc[7].list[30].ofStation = true
animationsDesc[7].list[31] = animationsDesc[7].list[31] or {}
animationsDesc[7].list[31].class = "Task"
animationsDesc[7].list[31].duration = 1200
animationsDesc[7].list[40] = animationsDesc[7].list[40] or {}
animationsDesc[7].list[40].actor = "PATIENT"
animationsDesc[7].list[40].class = "ArrowTask"
animationsDesc[7].list[40].id = "ARROW_TUT_1"
animationsDesc[7].list[40].x = 20
animationsDesc[7].list[40].y = -136
animationsDesc[7].list[41] = animationsDesc[7].list[41] or {}
animationsDesc[7].list[41].actor = "PATIENT"
animationsDesc[7].list[41].class = "SetTask"
animationsDesc[7].list[41].values = "{clickable=true}"
animationsDesc[7].list[70] = animationsDesc[7].list[70] or {}
animationsDesc[7].list[70].actor = "resident"
animationsDesc[7].list[70].animation = "TUTORIAL_FACE_1"
animationsDesc[7].list[70].class = "PlayAnimationTask"
animationsDesc[7].list[99] = animationsDesc[7].list[99] or {}
animationsDesc[7].list[99].class = "TriggerTask"
animationsDesc[7].list[99].trigger = "tutorial: click patient in chair"
animationsDesc[7].list[101] = animationsDesc[7].list[101] or {}
animationsDesc[7].list[101].actor = "resident"
animationsDesc[7].list[101].class = "MessageTask"
animationsDesc[7].list[101].needsClick = true
animationsDesc[7].list[101].textId = "TUT_1"
animationsDesc[7].list[102] = animationsDesc[7].list[102] or {}
animationsDesc[7].list[102].actor = "resident"
animationsDesc[7].list[102].class = "MessageTask"
animationsDesc[7].list[102].needsClick = true
animationsDesc[7].list[102].textId = "TUT_2"
animationsDesc[7].list[103] = animationsDesc[7].list[103] or {}
animationsDesc[7].list[103].actor = "resident"
animationsDesc[7].list[103].class = "MessageTask"
animationsDesc[7].list[103].keepOpen = true
animationsDesc[7].list[103].textId = "TUT_3"
animationsDesc[7].name = "Tutorial - Start"
animationsDesc[7].tree = animationsDesc[7].tree or {}
animationsDesc[7].tree[1] = 4
animationsDesc[7].tree[2] = animationsDesc[7].tree[2] or {}
animationsDesc[7].tree[2][1] = animationsDesc[7].tree[2][1] or {}
animationsDesc[7].tree[2][1][1] = 10
animationsDesc[7].tree[2][1][2] = 12
animationsDesc[7].tree[2][2] = animationsDesc[7].tree[2][2] or {}
animationsDesc[7].tree[2][2][1] = 11
animationsDesc[7].tree[2][2][2] = 13
animationsDesc[7].tree[3] = 101
animationsDesc[7].tree[4] = 20
animationsDesc[7].tree[5] = 21
animationsDesc[7].tree[6] = 102
animationsDesc[7].tree[7] = 30
animationsDesc[7].tree[8] = 31
animationsDesc[7].tree[9] = 2
animationsDesc[7].tree[10] = 70
animationsDesc[7].tree[11] = 103
animationsDesc[7].tree[12] = 40
animationsDesc[7].tree[13] = 41
animationsDesc[7].tree[14] = 99
animationsDesc[8] = animationsDesc[8] or {}
animationsDesc[8].actors = animationsDesc[8].actors or {}
animationsDesc[8].actors.PATIENT = "tut_pat"
animationsDesc[8].actors.changestation_21 = "changestation_1"
animationsDesc[8].actors.changestation_22 = "changestation_2"
animationsDesc[8].actors.resident = "resident"
animationsDesc[8].class = "TasksAnimation"
animationsDesc[8].id = "clickedPatientInChair"
animationsDesc[8].idx = 8
animationsDesc[8].list = animationsDesc[8].list or {}
animationsDesc[8].list[1] = animationsDesc[8].list[1] or {}
animationsDesc[8].list[1].actor = "PATIENT"
animationsDesc[8].list[1].class = "SetTask"
animationsDesc[8].list[1].values = "{selected=true}"
animationsDesc[8].list[2] = animationsDesc[8].list[2] or {}
animationsDesc[8].list[2].animated = false
animationsDesc[8].list[2].class = "RemoveArrowTask"
animationsDesc[8].list[2].id = "ARROW_TUT_1"
animationsDesc[8].list[3] = animationsDesc[8].list[3] or {}
animationsDesc[8].list[3].actor = "resident"
animationsDesc[8].list[3].class = "RemoveMessageTask"
animationsDesc[8].list[3].textId = "TUT_3"
animationsDesc[8].list[4] = animationsDesc[8].list[4] or {}
animationsDesc[8].list[4].actor = "changestation_21"
animationsDesc[8].list[4].class = "ArrowTask"
animationsDesc[8].list[4].id = "ARROW_TUT_2a"
animationsDesc[8].list[4].x = 52
animationsDesc[8].list[4].y = 24
animationsDesc[8].list[5] = animationsDesc[8].list[5] or {}
animationsDesc[8].list[5].actor = "changestation_22"
animationsDesc[8].list[5].class = "ArrowTask"
animationsDesc[8].list[5].id = "ARROW_TUT_2b"
animationsDesc[8].list[5].x = 40
animationsDesc[8].list[5].y = 24
animationsDesc[8].list[11] = animationsDesc[8].list[11] or {}
animationsDesc[8].list[11].actor = "PATIENT"
animationsDesc[8].list[11].class = "SetTask"
animationsDesc[8].list[11].values = "{clickable=false}"
animationsDesc[8].list[99] = animationsDesc[8].list[99] or {}
animationsDesc[8].list[99].class = "TriggerTask"
animationsDesc[8].list[99].trigger = "tutorial: click changestation"
animationsDesc[8].list[104] = animationsDesc[8].list[104] or {}
animationsDesc[8].list[104].actor = "resident"
animationsDesc[8].list[104].class = "MessageTask"
animationsDesc[8].list[104].keepOpen = true
animationsDesc[8].list[104].textId = "TUT_4"
animationsDesc[8].name = "Tutorial - Clicked the patient in the chair"
animationsDesc[8].tree = animationsDesc[8].tree or {}
animationsDesc[8].tree[1] = 1
animationsDesc[8].tree[2] = 11
animationsDesc[8].tree[3] = 2
animationsDesc[8].tree[4] = 3
animationsDesc[8].tree[5] = 4
animationsDesc[8].tree[6] = 5
animationsDesc[8].tree[7] = 104
animationsDesc[8].tree[8] = 99
animationsDesc[9] = animationsDesc[9] or {}
animationsDesc[9].actors = animationsDesc[9].actors or {}
animationsDesc[9].actors.resident = "resident"
animationsDesc[9].class = "TasksAnimation"
animationsDesc[9].id = "clickedWrongStation_ChangeStation"
animationsDesc[9].idx = 9
animationsDesc[9].list = animationsDesc[9].list or {}
animationsDesc[9].list[105] = animationsDesc[9].list[105] or {}
animationsDesc[9].list[105].actor = "resident"
animationsDesc[9].list[105].class = "MessageTask"
animationsDesc[9].list[105].keepOpen = true
animationsDesc[9].list[105].textId = "TUT_5"
animationsDesc[9].list[444] = animationsDesc[9].list[444] or {}
animationsDesc[9].list[444].actor = "resident"
animationsDesc[9].list[444].class = "RemoveMessageTask"
animationsDesc[9].list[444].textId = "TUT_4"
animationsDesc[9].list[555] = animationsDesc[9].list[555] or {}
animationsDesc[9].list[555].actor = "resident"
animationsDesc[9].list[555].class = "RemoveMessageTask"
animationsDesc[9].list[555].textId = "TUT_5"
animationsDesc[9].name = "Tutorial - John says it's the wrong station"
animationsDesc[9].tree = animationsDesc[9].tree or {}
animationsDesc[9].tree[1] = 444
animationsDesc[9].tree[2] = 555
animationsDesc[9].tree[3] = 105
animationsDesc[10] = animationsDesc[10] or {}
animationsDesc[10].actors = animationsDesc[10].actors or {}
animationsDesc[10].actors.CHAIR = "chair12"
animationsDesc[10].actors.PATIENT = "tut_pat"
animationsDesc[10].actors.STATION_X = "STATION_X"
animationsDesc[10].actors.hero = "hero"
animationsDesc[10].actors.resident = "resident"
animationsDesc[10].class = "TasksAnimation"
animationsDesc[10].id = "clickedChangeStation"
animationsDesc[10].idx = 10
animationsDesc[10].list = animationsDesc[10].list or {}
animationsDesc[10].list[1] = animationsDesc[10].list[1] or {}
animationsDesc[10].list[1].actor = "PATIENT"
animationsDesc[10].list[1].class = "SetTask"
animationsDesc[10].list[1].values = "{selected=false}"
animationsDesc[10].list[2] = animationsDesc[10].list[2] or {}
animationsDesc[10].list[2].actor = "STATION_X"
animationsDesc[10].list[2].class = "SetTask"
animationsDesc[10].list[2].values = "{clickable=false}"
animationsDesc[10].list[3] = animationsDesc[10].list[3] or {}
animationsDesc[10].list[3].actor = "hero"
animationsDesc[10].list[3].class = "WalkToTask"
animationsDesc[10].list[3].target = animationsDesc[10].list[3].target or {}
animationsDesc[10].list[3].target[1] = 430
animationsDesc[10].list[3].target[2] = 400
animationsDesc[10].list[4] = animationsDesc[10].list[4] or {}
animationsDesc[10].list[4].class = "RemoveArrowTask"
animationsDesc[10].list[4].id = "ARROW_TUT_2a"
animationsDesc[10].list[5] = animationsDesc[10].list[5] or {}
animationsDesc[10].list[5].class = "RemoveArrowTask"
animationsDesc[10].list[5].id = "ARROW_TUT_2b"
animationsDesc[10].list[6] = animationsDesc[10].list[6] or {}
animationsDesc[10].list[6].actor = "PATIENT"
animationsDesc[10].list[6].class = "RemoveOverheadTask"
animationsDesc[10].list[7] = animationsDesc[10].list[7] or {}
animationsDesc[10].list[7].actor = "PATIENT"
animationsDesc[10].list[7].class = "WalkToStationTask"
animationsDesc[10].list[7].target = "STATION_X"
animationsDesc[10].list[8] = animationsDesc[10].list[8] or {}
animationsDesc[10].list[8].actor = "PATIENT"
animationsDesc[10].list[8].class = "PlacePatientTask"
animationsDesc[10].list[8].target = "STATION_X"
animationsDesc[10].list[9] = animationsDesc[10].list[9] or {}
animationsDesc[10].list[9].class = "Task"
animationsDesc[10].list[9].duration = 1200
animationsDesc[10].list[10] = animationsDesc[10].list[10] or {}
animationsDesc[10].list[10].actor = "resident"
animationsDesc[10].list[10].class = "SetTask"
animationsDesc[10].list[10].values = "{direction=\"left\"}"
animationsDesc[10].list[11] = animationsDesc[10].list[11] or {}
animationsDesc[10].list[11].actor = "resident"
animationsDesc[10].list[11].animation = "IDLE"
animationsDesc[10].list[11].class = "PlayAnimationTask"
animationsDesc[10].list[12] = animationsDesc[10].list[12] or {}
animationsDesc[10].list[12].actor = "hero"
animationsDesc[10].list[12].class = "SetTask"
animationsDesc[10].list[12].values = "{direction=\"left\"}"
animationsDesc[10].list[19] = animationsDesc[10].list[19] or {}
animationsDesc[10].list[19].class = "Task"
animationsDesc[10].list[19].duration = 1000
animationsDesc[10].list[21] = animationsDesc[10].list[21] or {}
animationsDesc[10].list[21].actor = "hero"
animationsDesc[10].list[21].class = "SetTask"
animationsDesc[10].list[21].values = "{direction=\"left\"}"
animationsDesc[10].list[24] = animationsDesc[10].list[24] or {}
animationsDesc[10].list[24].actor = "resident"
animationsDesc[10].list[24].class = "WalkToTask"
animationsDesc[10].list[24].target = animationsDesc[10].list[24].target or {}
animationsDesc[10].list[24].target[1] = 510
animationsDesc[10].list[24].target[2] = 400
animationsDesc[10].list[25] = animationsDesc[10].list[25] or {}
animationsDesc[10].list[25].actor = "resident"
animationsDesc[10].list[25].class = "SetTask"
animationsDesc[10].list[25].values = "{direction=\"left\"}"
animationsDesc[10].list[77] = animationsDesc[10].list[77] or {}
animationsDesc[10].list[77].actor = "STATION_X"
animationsDesc[10].list[77].class = "SetTask"
animationsDesc[10].list[77].values = "{startChangingState=\"start\"}"
animationsDesc[10].list[444] = animationsDesc[10].list[444] or {}
animationsDesc[10].list[444].actor = "resident"
animationsDesc[10].list[444].class = "RemoveMessageTask"
animationsDesc[10].list[444].textId = "TUT_4"
animationsDesc[10].list[555] = animationsDesc[10].list[555] or {}
animationsDesc[10].list[555].actor = "resident"
animationsDesc[10].list[555].class = "RemoveMessageTask"
animationsDesc[10].list[555].textId = "TUT_5"
animationsDesc[10].name = "Tutorial - Clicked the change station"
animationsDesc[10].tree = animationsDesc[10].tree or {}
animationsDesc[10].tree[1] = 1
animationsDesc[10].tree[2] = 2
animationsDesc[10].tree[3] = 4
animationsDesc[10].tree[4] = 5
animationsDesc[10].tree[5] = 444
animationsDesc[10].tree[6] = 555
animationsDesc[10].tree[7] = 6
animationsDesc[10].tree[8] = animationsDesc[10].tree[8] or {}
animationsDesc[10].tree[8][1] = animationsDesc[10].tree[8][1] or {}
animationsDesc[10].tree[8][1][1] = 7
animationsDesc[10].tree[8][1][2] = 77
animationsDesc[10].tree[8][1][3] = 8
animationsDesc[10].tree[8][2] = animationsDesc[10].tree[8][2] or {}
animationsDesc[10].tree[8][2][1] = 12
animationsDesc[10].tree[8][2][2] = 19
animationsDesc[10].tree[8][2][3] = 3
animationsDesc[10].tree[8][2][4] = 21
animationsDesc[10].tree[8][3] = animationsDesc[10].tree[8][3] or {}
animationsDesc[10].tree[8][3][1] = 11
animationsDesc[10].tree[8][3][2] = 10
animationsDesc[10].tree[8][3][3] = 9
animationsDesc[10].tree[8][3][4] = 24
animationsDesc[10].tree[8][3][5] = 25
animationsDesc[11] = animationsDesc[11] or {}
animationsDesc[11].actors = animationsDesc[11].actors or {}
animationsDesc[11].actors.PATIENT = "tut_pat"
animationsDesc[11].actors.hero = "hero"
animationsDesc[11].actors.resident = "resident"
animationsDesc[11].class = "TasksAnimation"
animationsDesc[11].id = "exitedChangeStation"
animationsDesc[11].idx = 11
animationsDesc[11].list = animationsDesc[11].list or {}
animationsDesc[11].list[1] = animationsDesc[11].list[1] or {}
animationsDesc[11].list[1].actor = "PATIENT"
animationsDesc[11].list[1].class = "OverheadTask"
animationsDesc[11].list[1].ofStation = true
animationsDesc[11].list[2] = animationsDesc[11].list[2] or {}
animationsDesc[11].list[2].class = "Task"
animationsDesc[11].list[2].duration = 1000
animationsDesc[11].list[6] = animationsDesc[11].list[6] or {}
animationsDesc[11].list[6].actor = "PATIENT"
animationsDesc[11].list[6].class = "RemoveOverheadTask"
animationsDesc[11].list[11] = animationsDesc[11].list[11] or {}
animationsDesc[11].list[11].actor = "PATIENT"
animationsDesc[11].list[11].class = "ArrowTask"
animationsDesc[11].list[11].id = "ARROW_TUT_3"
animationsDesc[11].list[11].x = -4
animationsDesc[11].list[11].y = -204
animationsDesc[11].list[12] = animationsDesc[11].list[12] or {}
animationsDesc[11].list[12].actor = "PATIENT"
animationsDesc[11].list[12].class = "SetTask"
animationsDesc[11].list[12].values = "{clickable=true}"
animationsDesc[11].list[20] = animationsDesc[11].list[20] or {}
animationsDesc[11].list[20].actor = "hero"
animationsDesc[11].list[20].class = "SetTask"
animationsDesc[11].list[20].values = "{direction=\"right\"}"
animationsDesc[11].list[70] = animationsDesc[11].list[70] or {}
animationsDesc[11].list[70].actor = "resident"
animationsDesc[11].list[70].animation = "HAPPY"
animationsDesc[11].list[70].class = "PlayAnimationTask"
animationsDesc[11].list[99] = animationsDesc[11].list[99] or {}
animationsDesc[11].list[99].class = "TriggerTask"
animationsDesc[11].list[99].trigger = "tutorial: click patient at changestation"
animationsDesc[11].list[100] = animationsDesc[11].list[100] or {}
animationsDesc[11].list[100].class = "StartStoryTask"
animationsDesc[11].list[100].wait = true
animationsDesc[11].list[101] = animationsDesc[11].list[101] or {}
animationsDesc[11].list[101].class = "EndStoryTask"
animationsDesc[11].list[101].wait = true
animationsDesc[11].list[106] = animationsDesc[11].list[106] or {}
animationsDesc[11].list[106].actor = "resident"
animationsDesc[11].list[106].class = "MessageTask"
animationsDesc[11].list[106].needsClick = true
animationsDesc[11].list[106].textId = "TUT_6"
animationsDesc[11].name = "Tutorial - Patient exited the change station"
animationsDesc[11].tree = animationsDesc[11].tree or {}
animationsDesc[11].tree[1] = 6
animationsDesc[11].tree[2] = 20
animationsDesc[11].tree[3] = 100
animationsDesc[11].tree[4] = 70
animationsDesc[11].tree[5] = 106
animationsDesc[11].tree[6] = 101
animationsDesc[11].tree[7] = 1
animationsDesc[11].tree[8] = 2
animationsDesc[11].tree[9] = 11
animationsDesc[11].tree[10] = 12
animationsDesc[11].tree[11] = 99
animationsDesc[12] = animationsDesc[12] or {}
animationsDesc[12].actors = animationsDesc[12].actors or {}
animationsDesc[12].actors.resident = "resident"
animationsDesc[12].class = "TasksAnimation"
animationsDesc[12].id = "clickedWrongStation"
animationsDesc[12].idx = 12
animationsDesc[12].list = animationsDesc[12].list or {}
animationsDesc[12].list[105] = animationsDesc[12].list[105] or {}
animationsDesc[12].list[105].actor = "resident"
animationsDesc[12].list[105].class = "MessageTask"
animationsDesc[12].list[105].keepOpen = true
animationsDesc[12].list[105].textId = "TUT_5"
animationsDesc[12].list[555] = animationsDesc[12].list[555] or {}
animationsDesc[12].list[555].actor = "resident"
animationsDesc[12].list[555].class = "RemoveMessageTask"
animationsDesc[12].list[555].textId = "TUT_5"
animationsDesc[12].name = "Tutorial - John says it's the wrong station"
animationsDesc[12].tree = animationsDesc[12].tree or {}
animationsDesc[12].tree[1] = 555
animationsDesc[12].tree[2] = 105
animationsDesc[13] = animationsDesc[13] or {}
animationsDesc[13].actors = animationsDesc[13].actors or {}
animationsDesc[13].actors.resident = "resident"
animationsDesc[13].class = "TasksAnimation"
animationsDesc[13].id = "didntClickDesk"
animationsDesc[13].idx = 13
animationsDesc[13].list = animationsDesc[13].list or {}
animationsDesc[13].list[118] = animationsDesc[13].list[118] or {}
animationsDesc[13].list[118].actor = "resident"
animationsDesc[13].list[118].class = "MessageTask"
animationsDesc[13].list[118].keepOpen = true
animationsDesc[13].list[118].textId = "TUT_18"
animationsDesc[13].list[118].tipSide = "right"
animationsDesc[13].list[555] = animationsDesc[13].list[555] or {}
animationsDesc[13].list[555].actor = "resident"
animationsDesc[13].list[555].class = "RemoveMessageTask"
animationsDesc[13].list[555].textId = "TUT_5"
animationsDesc[13].list[888] = animationsDesc[13].list[888] or {}
animationsDesc[13].list[888].actor = "resident"
animationsDesc[13].list[888].class = "RemoveMessageTask"
animationsDesc[13].list[888].textId = "TUT_18"
animationsDesc[13].name = "Tutorial - John says to click the desk"
animationsDesc[13].tree = animationsDesc[13].tree or {}
animationsDesc[13].tree[1] = 555
animationsDesc[13].tree[2] = 888
animationsDesc[13].tree[3] = 118
animationsDesc[14] = animationsDesc[14] or {}
animationsDesc[14].actors = animationsDesc[14].actors or {}
animationsDesc[14].actors.PATIENT = "tut_pat"
animationsDesc[14].actors.resident = "resident"
animationsDesc[14].class = "TasksAnimation"
animationsDesc[14].id = "changeStationTooLong"
animationsDesc[14].idx = 14
animationsDesc[14].list = animationsDesc[14].list or {}
animationsDesc[14].list[107] = animationsDesc[14].list[107] or {}
animationsDesc[14].list[107].actor = "resident"
animationsDesc[14].list[107].class = "MessageTask"
animationsDesc[14].list[107].keepOpen = true
animationsDesc[14].list[107].textId = "TUT_7"
animationsDesc[14].list[555] = animationsDesc[14].list[555] or {}
animationsDesc[14].list[555].actor = "resident"
animationsDesc[14].list[555].class = "RemoveMessageTask"
animationsDesc[14].list[555].textId = "TUT_5"
animationsDesc[14].name = "Tutorial - John says to click the research table"
animationsDesc[14].tree = animationsDesc[14].tree or {}
animationsDesc[14].tree[1] = 555
animationsDesc[14].tree[2] = 107
animationsDesc[15] = animationsDesc[15] or {}
animationsDesc[15].actors = animationsDesc[15].actors or {}
animationsDesc[15].actors.PATIENT = "tut_pat"
animationsDesc[15].actors.TABLE = "researchtable_1"
animationsDesc[15].actors.hero = "hero"
animationsDesc[15].actors.resident = "resident"
animationsDesc[15].class = "TasksAnimation"
animationsDesc[15].id = "clickedPatientAtChangeStation"
animationsDesc[15].idx = 15
animationsDesc[15].list = animationsDesc[15].list or {}
animationsDesc[15].list[1] = animationsDesc[15].list[1] or {}
animationsDesc[15].list[1].actor = "PATIENT"
animationsDesc[15].list[1].class = "SetTask"
animationsDesc[15].list[1].values = "{clickable=false, selected=true}"
animationsDesc[15].list[2] = animationsDesc[15].list[2] or {}
animationsDesc[15].list[2].animated = false
animationsDesc[15].list[2].class = "RemoveArrowTask"
animationsDesc[15].list[2].id = "ARROW_TUT_3"
animationsDesc[15].list[4] = animationsDesc[15].list[4] or {}
animationsDesc[15].list[4].actor = "TABLE"
animationsDesc[15].list[4].class = "ArrowTask"
animationsDesc[15].list[4].id = "ARROW_TUT_4"
animationsDesc[15].list[5] = animationsDesc[15].list[5] or {}
animationsDesc[15].list[5].actor = "resident"
animationsDesc[15].list[5].class = "MessageTask"
animationsDesc[15].list[5].keepOpen = true
animationsDesc[15].list[5].textId = "TUT_7"
animationsDesc[15].list[20] = animationsDesc[15].list[20] or {}
animationsDesc[15].list[20].actor = "hero"
animationsDesc[15].list[20].class = "SetTask"
animationsDesc[15].list[20].values = "{direction=\"left\"}"
animationsDesc[15].list[99] = animationsDesc[15].list[99] or {}
animationsDesc[15].list[99].class = "TriggerTask"
animationsDesc[15].list[99].trigger = "tutorial: click workstation"
animationsDesc[15].list[555] = animationsDesc[15].list[555] or {}
animationsDesc[15].list[555].actor = "resident"
animationsDesc[15].list[555].class = "RemoveMessageTask"
animationsDesc[15].list[555].textId = "TUT_5"
animationsDesc[15].name = "Tutorial - Clicked the patient in the change station"
animationsDesc[15].tree = animationsDesc[15].tree or {}
animationsDesc[15].tree[1] = 555
animationsDesc[15].tree[2] = 5
animationsDesc[15].tree[3] = 1
animationsDesc[15].tree[4] = 2
animationsDesc[15].tree[5] = 4
animationsDesc[15].tree[6] = 20
animationsDesc[15].tree[7] = 99
animationsDesc[16] = animationsDesc[16] or {}
animationsDesc[16].actors = animationsDesc[16].actors or {}
animationsDesc[16].actors.PATIENT = "tut_pat"
animationsDesc[16].actors.STATION_X = "STATION_X"
animationsDesc[16].actors.TABLE = "researchtable_1"
animationsDesc[16].actors.resident = "resident"
animationsDesc[16].class = "TasksAnimation"
animationsDesc[16].id = "clickedWorkStation"
animationsDesc[16].idx = 16
animationsDesc[16].list = animationsDesc[16].list or {}
animationsDesc[16].list[1] = animationsDesc[16].list[1] or {}
animationsDesc[16].list[1].actor = "PATIENT"
animationsDesc[16].list[1].class = "SetTask"
animationsDesc[16].list[1].values = "{selected=false}"
animationsDesc[16].list[3] = animationsDesc[16].list[3] or {}
animationsDesc[16].list[3].class = "RemoveArrowTask"
animationsDesc[16].list[3].id = "ARROW_TUT_4"
animationsDesc[16].list[4] = animationsDesc[16].list[4] or {}
animationsDesc[16].list[4].actor = "resident"
animationsDesc[16].list[4].class = "RemoveMessageTask"
animationsDesc[16].list[4].textId = "TUT_7"
animationsDesc[16].list[5] = animationsDesc[16].list[5] or {}
animationsDesc[16].list[5].actor = "PATIENT"
animationsDesc[16].list[5].class = "LeaveStationTask"
animationsDesc[16].list[5].station = "STATION_X"
animationsDesc[16].list[6] = animationsDesc[16].list[6] or {}
animationsDesc[16].list[6].actor = "PATIENT"
animationsDesc[16].list[6].animated = false
animationsDesc[16].list[6].class = "RemoveOverheadTask"
animationsDesc[16].list[7] = animationsDesc[16].list[7] or {}
animationsDesc[16].list[7].actor = "PATIENT"
animationsDesc[16].list[7].class = "WalkToStationTask"
animationsDesc[16].list[7].target = "TABLE"
animationsDesc[16].list[8] = animationsDesc[16].list[8] or {}
animationsDesc[16].list[8].actor = "PATIENT"
animationsDesc[16].list[8].class = "PlacePatientTask"
animationsDesc[16].list[8].target = "TABLE"
animationsDesc[16].list[9] = animationsDesc[16].list[9] or {}
animationsDesc[16].list[9].class = "Task"
animationsDesc[16].list[9].duration = 1000
animationsDesc[16].list[10] = animationsDesc[16].list[10] or {}
animationsDesc[16].list[10].actor = "PATIENT"
animationsDesc[16].list[10].class = "ArrowTask"
animationsDesc[16].list[10].id = "ARROW_TUT_6"
animationsDesc[16].list[10].x = -74
animationsDesc[16].list[10].y = -91
animationsDesc[16].list[12] = animationsDesc[16].list[12] or {}
animationsDesc[16].list[12].actor = "PATIENT"
animationsDesc[16].list[12].class = "SetTask"
animationsDesc[16].list[12].values = "{clickable=true}"
animationsDesc[16].list[41] = animationsDesc[16].list[41] or {}
animationsDesc[16].list[41].actor = "changestation_1"
animationsDesc[16].list[41].class = "SetTask"
animationsDesc[16].list[41].values = "{clickable=true}"
animationsDesc[16].list[42] = animationsDesc[16].list[42] or {}
animationsDesc[16].list[42].actor = "changestation_2"
animationsDesc[16].list[42].class = "SetTask"
animationsDesc[16].list[42].values = "{clickable=true}"
animationsDesc[16].list[43] = animationsDesc[16].list[43] or {}
animationsDesc[16].list[43].actor = "TABLE"
animationsDesc[16].list[43].class = "SetTask"
animationsDesc[16].list[43].values = "{clickable=false}"
animationsDesc[16].list[70] = animationsDesc[16].list[70] or {}
animationsDesc[16].list[70].actor = "resident"
animationsDesc[16].list[70].animation = "HAPPY_QUESTION_2"
animationsDesc[16].list[70].class = "PlayAnimationTask"
animationsDesc[16].list[71] = animationsDesc[16].list[71] or {}
animationsDesc[16].list[71].actor = "resident"
animationsDesc[16].list[71].animation = "TUTORIAL_END"
animationsDesc[16].list[71].class = "PlayAnimationTask"
animationsDesc[16].list[99] = animationsDesc[16].list[99] or {}
animationsDesc[16].list[99].class = "TriggerTask"
animationsDesc[16].list[99].trigger = "tutorial: click patient at workstation"
animationsDesc[16].list[108] = animationsDesc[16].list[108] or {}
animationsDesc[16].list[108].actor = "resident"
animationsDesc[16].list[108].class = "MessageTask"
animationsDesc[16].list[108].duration = 3000
animationsDesc[16].list[108].textId = "TUT_8"
animationsDesc[16].list[109] = animationsDesc[16].list[109] or {}
animationsDesc[16].list[109].actor = "resident"
animationsDesc[16].list[109].class = "MessageTask"
animationsDesc[16].list[109].keepOpen = true
animationsDesc[16].list[109].textId = "TUT_9"
animationsDesc[16].list[555] = animationsDesc[16].list[555] or {}
animationsDesc[16].list[555].actor = "resident"
animationsDesc[16].list[555].class = "RemoveMessageTask"
animationsDesc[16].list[555].textId = "TUT_5"
animationsDesc[16].name = "Tutorial - Clicked the work station"
animationsDesc[16].tree = animationsDesc[16].tree or {}
animationsDesc[16].tree[1] = 555
animationsDesc[16].tree[2] = 1
animationsDesc[16].tree[3] = 41
animationsDesc[16].tree[4] = 42
animationsDesc[16].tree[5] = 43
animationsDesc[16].tree[6] = 3
animationsDesc[16].tree[7] = 4
animationsDesc[16].tree[8] = 70
animationsDesc[16].tree[9] = animationsDesc[16].tree[9] or {}
animationsDesc[16].tree[9][1] = 108
animationsDesc[16].tree[9][2] = animationsDesc[16].tree[9][2] or {}
animationsDesc[16].tree[9][2][1] = 5
animationsDesc[16].tree[9][2][2] = 6
animationsDesc[16].tree[9][2][3] = 7
animationsDesc[16].tree[9][2][4] = 8
animationsDesc[16].tree[9][2][5] = 9
animationsDesc[16].tree[10] = 71
animationsDesc[16].tree[11] = 109
animationsDesc[16].tree[12] = 10
animationsDesc[16].tree[13] = 12
animationsDesc[16].tree[14] = 99
animationsDesc[17] = animationsDesc[17] or {}
animationsDesc[17].actors = animationsDesc[17].actors or {}
animationsDesc[17].actors.PATIENT = "tut_pat"
animationsDesc[17].actors.TABLE = "researchtable_1"
animationsDesc[17].actors.hero = "hero"
animationsDesc[17].actors.resident = "resident"
animationsDesc[17].class = "TasksAnimation"
animationsDesc[17].id = "clickedPatientInWorkStation"
animationsDesc[17].idx = 17
animationsDesc[17].list = animationsDesc[17].list or {}
animationsDesc[17].list[1] = animationsDesc[17].list[1] or {}
animationsDesc[17].list[1].actor = "PATIENT"
animationsDesc[17].list[1].class = "SetTask"
animationsDesc[17].list[1].values = "{clickable=false}"
animationsDesc[17].list[3] = animationsDesc[17].list[3] or {}
animationsDesc[17].list[3].class = "RemoveArrowTask"
animationsDesc[17].list[3].id = "ARROW_TUT_6"
animationsDesc[17].list[4] = animationsDesc[17].list[4] or {}
animationsDesc[17].list[4].actor = "resident"
animationsDesc[17].list[4].class = "RemoveMessageTask"
animationsDesc[17].list[4].textId = "TUT_9"
animationsDesc[17].list[5] = animationsDesc[17].list[5] or {}
animationsDesc[17].list[5].actor = "hero"
animationsDesc[17].list[5].class = "WalkToTask"
animationsDesc[17].list[5].target = "TABLE"
animationsDesc[17].list[6] = animationsDesc[17].list[6] or {}
animationsDesc[17].list[6].actor = "hero"
animationsDesc[17].list[6].class = "WorkTask"
animationsDesc[17].list[6].target = "TABLE"
animationsDesc[17].list[7] = animationsDesc[17].list[7] or {}
animationsDesc[17].list[7].actor = "PATIENT"
animationsDesc[17].list[7].class = "RemoveOverheadTask"
animationsDesc[17].list[10] = animationsDesc[17].list[10] or {}
animationsDesc[17].list[10].actor = "PATIENT"
animationsDesc[17].list[10].class = "OverheadTask"
animationsDesc[17].list[10].ofStation = true
animationsDesc[17].list[11] = animationsDesc[17].list[11] or {}
animationsDesc[17].list[11].actor = "PATIENT"
animationsDesc[17].list[11].class = "ArrowTask"
animationsDesc[17].list[11].id = "ARROW_TUT_7"
animationsDesc[17].list[11].x = -74
animationsDesc[17].list[11].y = -91
animationsDesc[17].list[12] = animationsDesc[17].list[12] or {}
animationsDesc[17].list[12].actor = "PATIENT"
animationsDesc[17].list[12].class = "SetTask"
animationsDesc[17].list[12].values = "{clickable=true}"
animationsDesc[17].list[70] = animationsDesc[17].list[70] or {}
animationsDesc[17].list[70].actor = "resident"
animationsDesc[17].list[70].animation = "TUTORIAL_FACE_2"
animationsDesc[17].list[70].class = "PlayAnimationTask"
animationsDesc[17].list[71] = animationsDesc[17].list[71] or {}
animationsDesc[17].list[71].actor = "resident"
animationsDesc[17].list[71].animation = "TUTORIAL_END"
animationsDesc[17].list[71].class = "PlayAnimationTask"
animationsDesc[17].list[99] = animationsDesc[17].list[99] or {}
animationsDesc[17].list[99].class = "TriggerTask"
animationsDesc[17].list[99].trigger = "tutorial: click on patient for desk"
animationsDesc[17].list[100] = animationsDesc[17].list[100] or {}
animationsDesc[17].list[100].class = "StartStoryTask"
animationsDesc[17].list[100].wait = true
animationsDesc[17].list[101] = animationsDesc[17].list[101] or {}
animationsDesc[17].list[101].class = "EndStoryTask"
animationsDesc[17].list[101].wait = true
animationsDesc[17].list[110] = animationsDesc[17].list[110] or {}
animationsDesc[17].list[110].actor = "resident"
animationsDesc[17].list[110].class = "MessageTask"
animationsDesc[17].list[110].needsClick = true
animationsDesc[17].list[110].textId = "TUT_10"
animationsDesc[17].list[111] = animationsDesc[17].list[111] or {}
animationsDesc[17].list[111].actor = "resident"
animationsDesc[17].list[111].class = "MessageTask"
animationsDesc[17].list[111].needsClick = true
animationsDesc[17].list[111].textId = "TUT_11"
animationsDesc[17].list[555] = animationsDesc[17].list[555] or {}
animationsDesc[17].list[555].actor = "resident"
animationsDesc[17].list[555].class = "RemoveMessageTask"
animationsDesc[17].list[555].textId = "TUT_5"
animationsDesc[17].name = "Tutorial - Clicked to start working on the patient"
animationsDesc[17].tree = animationsDesc[17].tree or {}
animationsDesc[17].tree[1] = 555
animationsDesc[17].tree[2] = 1
animationsDesc[17].tree[3] = 3
animationsDesc[17].tree[4] = 4
animationsDesc[17].tree[5] = 5
animationsDesc[17].tree[6] = 6
animationsDesc[17].tree[7] = 7
animationsDesc[17].tree[8] = 100
animationsDesc[17].tree[9] = 70
animationsDesc[17].tree[10] = 110
animationsDesc[17].tree[11] = 10
animationsDesc[17].tree[12] = 71
animationsDesc[17].tree[13] = 111
animationsDesc[17].tree[14] = 101
animationsDesc[17].tree[15] = 11
animationsDesc[17].tree[16] = 12
animationsDesc[17].tree[17] = 99
animationsDesc[18] = animationsDesc[18] or {}
animationsDesc[18].actors = animationsDesc[18].actors or {}
animationsDesc[18].actors.DESK = "queueOut"
animationsDesc[18].actors.PATIENT = "tut_pat"
animationsDesc[18].actors.resident = "resident"
animationsDesc[18].class = "TasksAnimation"
animationsDesc[18].id = "clickedPatientAtResearchTable"
animationsDesc[18].idx = 18
animationsDesc[18].list = animationsDesc[18].list or {}
animationsDesc[18].list[1] = animationsDesc[18].list[1] or {}
animationsDesc[18].list[1].actor = "PATIENT"
animationsDesc[18].list[1].class = "SetTask"
animationsDesc[18].list[1].values = "{clickable=false, selected=true}"
animationsDesc[18].list[2] = animationsDesc[18].list[2] or {}
animationsDesc[18].list[2].animated = false
animationsDesc[18].list[2].class = "RemoveArrowTask"
animationsDesc[18].list[2].id = "ARROW_TUT_7"
animationsDesc[18].list[4] = animationsDesc[18].list[4] or {}
animationsDesc[18].list[4].actor = "computer"
animationsDesc[18].list[4].class = "ArrowTask"
animationsDesc[18].list[4].id = "ARROW_TUT_8"
animationsDesc[18].list[4].x = 33
animationsDesc[18].list[4].y = 0
animationsDesc[18].list[99] = animationsDesc[18].list[99] or {}
animationsDesc[18].list[99].class = "TriggerTask"
animationsDesc[18].list[99].trigger = "tutorial: click desk"
animationsDesc[18].list[555] = animationsDesc[18].list[555] or {}
animationsDesc[18].list[555].actor = "resident"
animationsDesc[18].list[555].class = "RemoveMessageTask"
animationsDesc[18].list[555].textId = "TUT_5"
animationsDesc[18].name = "Tutorial - Clicked the patient in the research table"
animationsDesc[18].tree = animationsDesc[18].tree or {}
animationsDesc[18].tree[1] = 555
animationsDesc[18].tree[2] = 1
animationsDesc[18].tree[3] = 2
animationsDesc[18].tree[4] = 4
animationsDesc[18].tree[5] = 99
animationsDesc[19] = animationsDesc[19] or {}
animationsDesc[19].actors = animationsDesc[19].actors or {}
animationsDesc[19].actors.DESK = "queueOut"
animationsDesc[19].actors.PATIENT = "tut_pat"
animationsDesc[19].actors.TABLE = "researchtable_1"
animationsDesc[19].actors.resident = "resident"
animationsDesc[19].class = "TasksAnimation"
animationsDesc[19].id = "clickedPatientToDesk"
animationsDesc[19].idx = 19
animationsDesc[19].list = animationsDesc[19].list or {}
animationsDesc[19].list[1] = animationsDesc[19].list[1] or {}
animationsDesc[19].list[1].actor = "PATIENT"
animationsDesc[19].list[1].class = "SetTask"
animationsDesc[19].list[1].values = "{selected=false}"
animationsDesc[19].list[2] = animationsDesc[19].list[2] or {}
animationsDesc[19].list[2].class = "StartStoryTask"
animationsDesc[19].list[3] = animationsDesc[19].list[3] or {}
animationsDesc[19].list[3].class = "RemoveArrowTask"
animationsDesc[19].list[3].id = "ARROW_TUT_8"
animationsDesc[19].list[4] = animationsDesc[19].list[4] or {}
animationsDesc[19].list[4].actor = "PATIENT"
animationsDesc[19].list[4].class = "LeaveStationTask"
animationsDesc[19].list[4].station = "TABLE"
animationsDesc[19].list[5] = animationsDesc[19].list[5] or {}
animationsDesc[19].list[5].actor = "PATIENT"
animationsDesc[19].list[5].animated = false
animationsDesc[19].list[5].class = "RemoveOverheadTask"
animationsDesc[19].list[6] = animationsDesc[19].list[6] or {}
animationsDesc[19].list[6].actor = "PATIENT"
animationsDesc[19].list[6].class = "WalkToStationTask"
animationsDesc[19].list[6].target = "DESK"
animationsDesc[19].list[7] = animationsDesc[19].list[7] or {}
animationsDesc[19].list[7].actor = "queueOut"
animationsDesc[19].list[7].class = "OverheadTask"
animationsDesc[19].list[7].image = "ICON_CHECKOUT"
animationsDesc[19].list[7].ofStation = false
animationsDesc[19].list[7].section = "icons"
animationsDesc[19].list[20] = animationsDesc[19].list[20] or {}
animationsDesc[19].list[20].actor = "resident"
animationsDesc[19].list[20].class = "WalkToTask"
animationsDesc[19].list[20].target = animationsDesc[19].list[20].target or {}
animationsDesc[19].list[20].target[1] = 930
animationsDesc[19].list[20].target[2] = 502
animationsDesc[19].list[21] = animationsDesc[19].list[21] or {}
animationsDesc[19].list[21].actor = "resident"
animationsDesc[19].list[21].class = "SetTask"
animationsDesc[19].list[21].values = "{direction=\"left\"}"
animationsDesc[19].list[22] = animationsDesc[19].list[22] or {}
animationsDesc[19].list[22].actor = "computer"
animationsDesc[19].list[22].class = "ArrowTask"
animationsDesc[19].list[22].id = "ARROW_TUT_9"
animationsDesc[19].list[22].x = 33
animationsDesc[19].list[22].y = 0
animationsDesc[19].list[41] = animationsDesc[19].list[41] or {}
animationsDesc[19].list[41].actor = "TABLE"
animationsDesc[19].list[41].class = "SetTask"
animationsDesc[19].list[41].values = "{clickable=true}"
animationsDesc[19].list[99] = animationsDesc[19].list[99] or {}
animationsDesc[19].list[99].class = "TriggerTask"
animationsDesc[19].list[99].trigger = "tutorial: click desk again"
animationsDesc[19].list[101] = animationsDesc[19].list[101] or {}
animationsDesc[19].list[101].class = "EndStoryTask"
animationsDesc[19].list[101].wait = true
animationsDesc[19].list[112] = animationsDesc[19].list[112] or {}
animationsDesc[19].list[112].actor = "resident"
animationsDesc[19].list[112].class = "MessageTask"
animationsDesc[19].list[112].needsClick = true
animationsDesc[19].list[112].textId = "TUT_12"
animationsDesc[19].list[555] = animationsDesc[19].list[555] or {}
animationsDesc[19].list[555].actor = "resident"
animationsDesc[19].list[555].class = "RemoveMessageTask"
animationsDesc[19].list[555].textId = "TUT_5"
animationsDesc[19].name = "Tutorial - Sent the patient to the checkout desk"
animationsDesc[19].tree = animationsDesc[19].tree or {}
animationsDesc[19].tree[1] = 555
animationsDesc[19].tree[2] = 1
animationsDesc[19].tree[3] = 41
animationsDesc[19].tree[4] = 3
animationsDesc[19].tree[5] = 4
animationsDesc[19].tree[6] = 5
animationsDesc[19].tree[7] = 2
animationsDesc[19].tree[8] = 6
animationsDesc[19].tree[9] = 7
animationsDesc[19].tree[10] = 112
animationsDesc[19].tree[11] = 20
animationsDesc[19].tree[12] = 21
animationsDesc[19].tree[13] = 101
animationsDesc[19].tree[14] = 22
animationsDesc[19].tree[15] = 99
animationsDesc[20] = animationsDesc[20] or {}
animationsDesc[20].actors = animationsDesc[20].actors or {}
animationsDesc[20].actors.DESK = "queueOut"
animationsDesc[20].actors.PATIENT = "tut_pat"
animationsDesc[20].actors.hero = "hero"
animationsDesc[20].actors.resident = "resident"
animationsDesc[20].class = "TasksAnimation"
animationsDesc[20].id = "clickedSarahToDesk"
animationsDesc[20].idx = 20
animationsDesc[20].list = animationsDesc[20].list or {}
animationsDesc[20].list[1] = animationsDesc[20].list[1] or {}
animationsDesc[20].list[1].actor = "PATIENT"
animationsDesc[20].list[1].class = "SetTask"
animationsDesc[20].list[1].values = "{selected=false}"
animationsDesc[20].list[2] = animationsDesc[20].list[2] or {}
animationsDesc[20].list[2].actor = "resident"
animationsDesc[20].list[2].class = "MessageTask"
animationsDesc[20].list[2].textId = "TUT_121"
animationsDesc[20].list[3] = animationsDesc[20].list[3] or {}
animationsDesc[20].list[3].class = "RemoveArrowTask"
animationsDesc[20].list[3].id = "ARROW_TUT_9"
animationsDesc[20].list[4] = animationsDesc[20].list[4] or {}
animationsDesc[20].list[4].actor = "queueOut"
animationsDesc[20].list[4].class = "RemoveOverheadTask"
animationsDesc[20].list[10] = animationsDesc[20].list[10] or {}
animationsDesc[20].list[10].actor = "hero"
animationsDesc[20].list[10].class = "WalkToTask"
animationsDesc[20].list[10].target = "DESK"
animationsDesc[20].list[11] = animationsDesc[20].list[11] or {}
animationsDesc[20].list[11].class = "Task"
animationsDesc[20].list[11].duration = 600
animationsDesc[20].list[12] = animationsDesc[20].list[12] or {}
animationsDesc[20].list[12].actor = "hero"
animationsDesc[20].list[12].class = "SetTask"
animationsDesc[20].list[12].values = "{direction=\"right\"}"
animationsDesc[20].list[30] = animationsDesc[20].list[30] or {}
animationsDesc[20].list[30].actor = "PATIENT"
animationsDesc[20].list[30].class = "WalkToTask"
animationsDesc[20].list[30].target = animationsDesc[20].list[30].target or {}
animationsDesc[20].list[30].target[1] = 1200
animationsDesc[20].list[30].target[2] = 630
animationsDesc[20].list[31] = animationsDesc[20].list[31] or {}
animationsDesc[20].list[31].actor = "PATIENT"
animationsDesc[20].list[31].class = "RemoveTask"
animationsDesc[20].list[40] = animationsDesc[20].list[40] or {}
animationsDesc[20].list[40].actor = "hero"
animationsDesc[20].list[40].class = "SetTask"
animationsDesc[20].list[40].values = "{direction=\"down\"}"
animationsDesc[20].list[70] = animationsDesc[20].list[70] or {}
animationsDesc[20].list[70].actor = "resident"
animationsDesc[20].list[70].animation = "TUTORIAL_FACE_2"
animationsDesc[20].list[70].class = "PlayAnimationTask"
animationsDesc[20].list[71] = animationsDesc[20].list[71] or {}
animationsDesc[20].list[71].actor = "resident"
animationsDesc[20].list[71].animation = "TUTORIAL_END"
animationsDesc[20].list[71].class = "PlayAnimationTask"
animationsDesc[20].list[72] = animationsDesc[20].list[72] or {}
animationsDesc[20].list[72].actor = "resident"
animationsDesc[20].list[72].animation = "HAPPY_QUESTION_2"
animationsDesc[20].list[72].class = "PlayAnimationTask"
animationsDesc[20].list[99] = animationsDesc[20].list[99] or {}
animationsDesc[20].list[99].class = "TriggerTask"
animationsDesc[20].list[99].trigger = "tutorial: finish"
animationsDesc[20].list[100] = animationsDesc[20].list[100] or {}
animationsDesc[20].list[100].class = "StartStoryTask"
animationsDesc[20].list[100].wait = true
animationsDesc[20].list[113] = animationsDesc[20].list[113] or {}
animationsDesc[20].list[113].actor = "hero"
animationsDesc[20].list[113].class = "MessageTask"
animationsDesc[20].list[113].needsClick = true
animationsDesc[20].list[113].textId = "TUT_13"
animationsDesc[20].list[114] = animationsDesc[20].list[114] or {}
animationsDesc[20].list[114].actor = "resident"
animationsDesc[20].list[114].class = "MessageTask"
animationsDesc[20].list[114].needsClick = true
animationsDesc[20].list[114].textId = "TUT_14"
animationsDesc[20].list[114].tipSide = "right"
animationsDesc[20].list[115] = animationsDesc[20].list[115] or {}
animationsDesc[20].list[115].actor = "resident"
animationsDesc[20].list[115].class = "MessageTask"
animationsDesc[20].list[115].needsClick = true
animationsDesc[20].list[115].textId = "TUT_15"
animationsDesc[20].list[115].tipSide = "right"
animationsDesc[20].list[116] = animationsDesc[20].list[116] or {}
animationsDesc[20].list[116].actor = "resident"
animationsDesc[20].list[116].class = "MessageTask"
animationsDesc[20].list[116].needsClick = true
animationsDesc[20].list[116].textId = "TUT_16"
animationsDesc[20].list[116].tipSide = "right"
animationsDesc[20].list[117] = animationsDesc[20].list[117] or {}
animationsDesc[20].list[117].actor = "resident"
animationsDesc[20].list[117].class = "MessageTask"
animationsDesc[20].list[117].needsClick = true
animationsDesc[20].list[117].textId = "TUT_17"
animationsDesc[20].list[117].tipSide = "right"
animationsDesc[20].list[555] = animationsDesc[20].list[555] or {}
animationsDesc[20].list[555].actor = "resident"
animationsDesc[20].list[555].class = "RemoveMessageTask"
animationsDesc[20].list[555].textId = "TUT_5"
animationsDesc[20].list[888] = animationsDesc[20].list[888] or {}
animationsDesc[20].list[888].actor = "resident"
animationsDesc[20].list[888].class = "RemoveMessageTask"
animationsDesc[20].list[888].textId = "TUT_18"
animationsDesc[20].name = "Tutorial - Sent Allison to the checkout desk"
animationsDesc[20].tree = animationsDesc[20].tree or {}
animationsDesc[20].tree[1] = 555
animationsDesc[20].tree[2] = 888
animationsDesc[20].tree[3] = 4
animationsDesc[20].tree[4] = 1
animationsDesc[20].tree[5] = 3
animationsDesc[20].tree[6] = 10
animationsDesc[20].tree[7] = 11
animationsDesc[20].tree[8] = 12
animationsDesc[20].tree[9] = animationsDesc[20].tree[9] or {}
animationsDesc[20].tree[9][1] = animationsDesc[20].tree[9][1] or {}
animationsDesc[20].tree[9][1][1] = 100
animationsDesc[20].tree[9][1][2] = 30
animationsDesc[20].tree[9][1][3] = 31
animationsDesc[20].tree[9][2] = animationsDesc[20].tree[9][2] or {}
animationsDesc[20].tree[9][2][1] = 2
animationsDesc[20].tree[9][2][2] = 113
animationsDesc[20].tree[9][2][3] = 72
animationsDesc[20].tree[9][2][4] = 114
animationsDesc[20].tree[9][2][5] = 115
animationsDesc[20].tree[9][2][6] = 70
animationsDesc[20].tree[9][2][7] = 116
animationsDesc[20].tree[9][2][8] = 71
animationsDesc[20].tree[9][2][9] = 117
animationsDesc[20].tree[10] = 40
animationsDesc[20].tree[11] = 99
animationsDesc[21] = animationsDesc[21] or {}
animationsDesc[21].actors = animationsDesc[21].actors or {}
animationsDesc[21].actors.hero = "hero"
animationsDesc[21].actors.resident = "resident"
animationsDesc[21].class = "TasksAnimation"
animationsDesc[21].id = "startShift"
animationsDesc[21].idx = 21
animationsDesc[21].list = animationsDesc[21].list or {}
animationsDesc[21].list[2] = animationsDesc[21].list[2] or {}
animationsDesc[21].list[2].class = "EndStoryTask"
animationsDesc[21].list[2].wait = true
animationsDesc[21].list[3] = animationsDesc[21].list[3] or {}
animationsDesc[21].list[3].class = "PlayMusicTask"
animationsDesc[21].list[3].mood = "1"
animationsDesc[21].list[3].music = "GAME"
animationsDesc[21].list[10] = animationsDesc[21].list[10] or {}
animationsDesc[21].list[10].actor = "hero"
animationsDesc[21].list[10].class = "SetTask"
animationsDesc[21].list[10].values = "{playIdleAnimations=true}"
animationsDesc[21].list[11] = animationsDesc[21].list[11] or {}
animationsDesc[21].list[11].actor = "resident"
animationsDesc[21].list[11].class = "SetTask"
animationsDesc[21].list[11].values = "{playIdleAnimations=true}"
animationsDesc[21].list[30] = animationsDesc[21].list[30] or {}
animationsDesc[21].list[30].actor = "resident"
animationsDesc[21].list[30].class = "WalkToTask"
animationsDesc[21].list[30].target = animationsDesc[21].list[30].target or {}
animationsDesc[21].list[30].target.x = 959
animationsDesc[21].list[30].target.y = 520
animationsDesc[21].list[31] = animationsDesc[21].list[31] or {}
animationsDesc[21].list[31].actor = "hero"
animationsDesc[21].list[31].class = "WalkToTask"
animationsDesc[21].list[31].target = animationsDesc[21].list[31].target or {}
animationsDesc[21].list[31].target[1] = 645
animationsDesc[21].list[31].target[2] = 335
animationsDesc[21].list[40] = animationsDesc[21].list[40] or {}
animationsDesc[21].list[40].actor = "resident"
animationsDesc[21].list[40].class = "SetTask"
animationsDesc[21].list[40].values = "{direction=\"left\", walkSpeed=300}"
animationsDesc[21].list[41] = animationsDesc[21].list[41] or {}
animationsDesc[21].list[41].actor = "hero"
animationsDesc[21].list[41].class = "SetTask"
animationsDesc[21].list[41].values = "{direction=\"down\", walkSpeed=450}"
animationsDesc[21].list[70] = animationsDesc[21].list[70] or {}
animationsDesc[21].list[70].actor = "resident"
animationsDesc[21].list[70].animation = "HAPPY_QUESTION_1"
animationsDesc[21].list[70].class = "PlayAnimationTask"
animationsDesc[21].list[71] = animationsDesc[21].list[71] or {}
animationsDesc[21].list[71].actor = "hero"
animationsDesc[21].list[71].animation = "TALK"
animationsDesc[21].list[71].class = "PlayAnimationTask"
animationsDesc[21].list[83] = animationsDesc[21].list[83] or {}
animationsDesc[21].list[83].actor = "resident"
animationsDesc[21].list[83].class = "MessageTask"
animationsDesc[21].list[83].needsClick = true
animationsDesc[21].list[83].textId = "TEXT_SH1_8"
animationsDesc[21].list[83].tipSide = "right"
animationsDesc[21].list[99] = animationsDesc[21].list[99] or {}
animationsDesc[21].list[99].class = "TriggerTask"
animationsDesc[21].list[99].trigger = "start shift"
animationsDesc[21].name = "Tutorial - End (Start shift)"
animationsDesc[21].tree = animationsDesc[21].tree or {}
animationsDesc[21].tree[1] = 10
animationsDesc[21].tree[2] = 11
animationsDesc[21].tree[3] = 70
animationsDesc[21].tree[4] = 71
animationsDesc[21].tree[5] = 83
animationsDesc[21].tree[6] = animationsDesc[21].tree[6] or {}
animationsDesc[21].tree[6][1] = animationsDesc[21].tree[6][1] or {}
animationsDesc[21].tree[6][1][1] = 30
animationsDesc[21].tree[6][1][2] = 40
animationsDesc[21].tree[6][2] = animationsDesc[21].tree[6][2] or {}
animationsDesc[21].tree[6][2][1] = 31
animationsDesc[21].tree[6][2][2] = 41
animationsDesc[21].tree[7] = 3
animationsDesc[21].tree[8] = 2
animationsDesc[21].tree[9] = 99
