animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "resident"
animationsDesc[2].actors[2] = "hero"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "hero"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 751
animationsDesc[2].list[2].pos.y = 171
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "hero"
animationsDesc[2].list[3].class = "WalkToTask"
animationsDesc[2].list[3].target = animationsDesc[2].list[3].target or {}
animationsDesc[2].list[3].target.x = 231
animationsDesc[2].list[3].target.y = 355
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "resident"
animationsDesc[2].list[4].class = "SetPositionTask"
animationsDesc[2].list[4].pos = animationsDesc[2].list[4].pos or {}
animationsDesc[2].list[4].pos.x = 133
animationsDesc[2].list[4].pos.y = 355
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].class = "StartStoryTask"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].class = "FadeScreenTask"
animationsDesc[2].list[6].draw = "color"
animationsDesc[2].list[6].fadeOut = 1000
animationsDesc[2].list[6].image = "ROOM3_BACKGROUND"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "hero"
animationsDesc[2].list[7].class = "SetTask"
animationsDesc[2].list[7].values = "{walkSpeed=160}"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "hero"
animationsDesc[2].list[8].animation = "ANNOYED_LEFT"
animationsDesc[2].list[8].class = "PlayAnimationTask"
animationsDesc[2].list[8].cycles = 1
animationsDesc[2].list[8].frameTime = 150
animationsDesc[2].list[8].whenFinished = "stay"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "resident"
animationsDesc[2].list[9].animation = "SYMPATHIC"
animationsDesc[2].list[9].class = "PlayAnimationTask"
animationsDesc[2].list[9].cycles = 1
animationsDesc[2].list[9].frameTime = 150
animationsDesc[2].list[9].whenFinished = "stay"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "resident"
animationsDesc[2].list[10].class = "MessageTask"
animationsDesc[2].list[10].needsClick = true
animationsDesc[2].list[10].textId = "TEXT_R3_SH1_1"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "hero"
animationsDesc[2].list[11].animation = "SERIOUS_LEFT"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[11].cycles = 1
animationsDesc[2].list[11].frameTime = 150
animationsDesc[2].list[11].whenFinished = "stay"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].class = "MessageTask"
animationsDesc[2].list[12].needsClick = true
animationsDesc[2].list[12].textId = "TEXT_R3_SH1_2"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "resident"
animationsDesc[2].list[13].animation = "AUTHORATIVE"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[13].cycles = 1
animationsDesc[2].list[13].frameTime = 150
animationsDesc[2].list[13].whenFinished = "stay"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].class = "MessageTask"
animationsDesc[2].list[14].needsClick = true
animationsDesc[2].list[14].textId = "TEXT_R3_SH1_3"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "resident"
animationsDesc[2].list[15].class = "SetTask"
animationsDesc[2].list[15].values = "{walkSpeed=200}"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].class = "EndStoryTask"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "hero"
animationsDesc[2].list[17].class = "WalkToTask"
animationsDesc[2].list[17].target = animationsDesc[2].list[17].target or {}
animationsDesc[2].list[17].target.x = 227
animationsDesc[2].list[17].target.y = 471
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "resident"
animationsDesc[2].list[18].class = "WalkToTask"
animationsDesc[2].list[18].target = animationsDesc[2].list[18].target or {}
animationsDesc[2].list[18].target.x = 46
animationsDesc[2].list[18].target.y = 344
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].class = "PlayMusicTask"
animationsDesc[2].list[19].mood = "ANGER"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "hero"
animationsDesc[2].list[20].class = "SetTask"
animationsDesc[2].list[20].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].class = "SetTask"
animationsDesc[2].list[21].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].class = "Task"
animationsDesc[2].list[22].duration = 300
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].class = "Task"
animationsDesc[2].list[23].duration = 5000
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "hero"
animationsDesc[2].list[24].animation = "ANNOYED"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].cycles = 1
animationsDesc[2].list[24].frameTime = 150
animationsDesc[2].list[24].whenFinished = "stay"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "hero"
animationsDesc[2].list[25].animation = "IDLE"
animationsDesc[2].list[25].class = "PlayAnimationTask"
animationsDesc[2].list[25].cycles = 1
animationsDesc[2].list[25].frameTime = 150
animationsDesc[2].list[25].whenFinished = "stay"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "resident"
animationsDesc[2].list[26].class = "MessageTask"
animationsDesc[2].list[26].needsClick = true
animationsDesc[2].list[26].textId = "TEXT_R3_SH1_21"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "resident"
animationsDesc[2].list[27].animation = "SMUG"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].cycles = 1
animationsDesc[2].list[27].frameTime = 150
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].class = "PlayMusicTask"
animationsDesc[2].list[28].mood = "3"
animationsDesc[2].musicMoodStart = ""
animationsDesc[2].name = "Intro sequence: Introduction Connor"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 4
animationsDesc[2].tree[3] = 7
animationsDesc[2].tree[4] = 15
animationsDesc[2].tree[5] = animationsDesc[2].tree[5] or {}
animationsDesc[2].tree[5][1] = 3
animationsDesc[2].tree[5][2] = 5
animationsDesc[2].tree[5][3] = 6
animationsDesc[2].tree[6] = 8
animationsDesc[2].tree[7] = 22
animationsDesc[2].tree[8] = 9
animationsDesc[2].tree[9] = 10
animationsDesc[2].tree[10] = 27
animationsDesc[2].tree[11] = 26
animationsDesc[2].tree[12] = 11
animationsDesc[2].tree[13] = 19
animationsDesc[2].tree[14] = 12
animationsDesc[2].tree[15] = 13
animationsDesc[2].tree[16] = 14
animationsDesc[2].tree[17] = animationsDesc[2].tree[17] or {}
animationsDesc[2].tree[17][1] = 16
animationsDesc[2].tree[17][2] = 17
animationsDesc[2].tree[17][3] = 18
animationsDesc[2].tree[18] = 28
animationsDesc[2].tree[19] = 24
animationsDesc[2].tree[20] = 20
animationsDesc[2].tree[21] = 21
animationsDesc[2].tree[22] = 23
animationsDesc[2].tree[23] = 25
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "boytoy"
animationsDesc[3].actors[4] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_1\"}"
animationsDesc[3].actors[5] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_2\"}"
animationsDesc[3].actors[6] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_3\"}"
animationsDesc[3].actors[7] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_4\"}"
animationsDesc[3].actors[8] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_5\"}"
animationsDesc[3].actors[9] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_6\"}"
animationsDesc[3].actors[10] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_7\"}"
animationsDesc[3].actors[11] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_8\"}"
animationsDesc[3].actors[12] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_9\"}"
animationsDesc[3].actors[13] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_10\"}"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "hero"
animationsDesc[3].list[3].class = "WalkToTask"
animationsDesc[3].list[3].target = animationsDesc[3].list[3].target or {}
animationsDesc[3].list[3].target.x = 274
animationsDesc[3].list[3].target.y = 673
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "resident"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 151
animationsDesc[3].list[4].target.y = 672
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].animation = "SMILING_LEFT"
animationsDesc[3].list[5].class = "PlayAnimationTask"
animationsDesc[3].list[5].cycles = 1
animationsDesc[3].list[5].frameTime = 150
animationsDesc[3].list[5].whenFinished = "stay"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "EVENT_HIDDENOBJECT_ROBOTPART_10"
animationsDesc[3].list[6].class = "SetTask"
animationsDesc[3].list[6].values = "{visible=false}"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "resident"
animationsDesc[3].list[7].animation = "SHOW_TOY_LEFT"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[7].cycles = 1
animationsDesc[3].list[7].frameTime = 150
animationsDesc[3].list[7].whenFinished = "stay"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "EVENT_HIDDENOBJECT_ROBOTPART_9"
animationsDesc[3].list[8].class = "SetTask"
animationsDesc[3].list[8].values = "{visible=false}"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "EVENT_HIDDENOBJECT_ROBOTPART_8"
animationsDesc[3].list[9].class = "SetTask"
animationsDesc[3].list[9].values = "{visible=false}"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "EVENT_HIDDENOBJECT_ROBOTPART_7"
animationsDesc[3].list[10].class = "SetTask"
animationsDesc[3].list[10].values = "{visible=false}"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "EVENT_HIDDENOBJECT_ROBOTPART_6"
animationsDesc[3].list[11].class = "SetTask"
animationsDesc[3].list[11].values = "{visible=false}"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "EVENT_HIDDENOBJECT_ROBOTPART_5"
animationsDesc[3].list[12].class = "SetTask"
animationsDesc[3].list[12].values = "{visible=false}"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "EVENT_HIDDENOBJECT_ROBOTPART_4"
animationsDesc[3].list[13].class = "SetTask"
animationsDesc[3].list[13].values = "{visible=false}"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "EVENT_HIDDENOBJECT_ROBOTPART_3"
animationsDesc[3].list[14].class = "SetTask"
animationsDesc[3].list[14].values = "{visible=false}"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "EVENT_HIDDENOBJECT_ROBOTPART_2"
animationsDesc[3].list[15].class = "SetTask"
animationsDesc[3].list[15].values = "{visible=false}"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "EVENT_HIDDENOBJECT_ROBOTPART_1"
animationsDesc[3].list[16].class = "SetTask"
animationsDesc[3].list[16].values = "{visible=false}"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "hero"
animationsDesc[3].list[17].class = "MessageTask"
animationsDesc[3].list[17].needsClick = true
animationsDesc[3].list[17].textId = "TEXT_R2_SH2_8"
animationsDesc[3].list[17].tipSide = "right"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "resident"
animationsDesc[3].list[18].class = "MessageTask"
animationsDesc[3].list[18].needsClick = true
animationsDesc[3].list[18].textId = "TEXT_R3_SH1_11"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "boytoy"
animationsDesc[3].list[19].animation = "PLEASED"
animationsDesc[3].list[19].class = "PlayAnimationTask"
animationsDesc[3].list[19].cycles = 1
animationsDesc[3].list[19].frameTime = 150
animationsDesc[3].list[19].whenFinished = "stay"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "resident"
animationsDesc[3].list[20].class = "MessageTask"
animationsDesc[3].list[20].needsClick = true
animationsDesc[3].list[20].textId = "TEXT_R3_SH1_19"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "boytoy"
animationsDesc[3].list[21].animation = "IDLE_FEELBETTER"
animationsDesc[3].list[21].class = "PlayAnimationTask"
animationsDesc[3].list[21].cycles = 1
animationsDesc[3].list[21].frameTime = 150
animationsDesc[3].list[21].whenFinished = "stay"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "hero"
animationsDesc[3].list[22].class = "SetTask"
animationsDesc[3].list[22].values = "{walkSpeed=200}"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "resident"
animationsDesc[3].list[23].class = "SetTask"
animationsDesc[3].list[23].values = "{walkSpeed=200}"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "boytoy"
animationsDesc[3].list[24].class = "MessageTask"
animationsDesc[3].list[24].needsClick = true
animationsDesc[3].list[24].textId = "TEXT_R3_SH1_20"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "resident"
animationsDesc[3].list[25].animation = "ASSEMBLY"
animationsDesc[3].list[25].class = "PlayAnimationTask"
animationsDesc[3].list[25].cycles = 1
animationsDesc[3].list[25].frameTime = 200
animationsDesc[3].list[25].wait = true
animationsDesc[3].list[25].whenFinished = "stay"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "boytoy"
animationsDesc[3].list[26].animation = "IDLE_HEALTHY_LEFT"
animationsDesc[3].list[26].class = "PlayAnimationTask"
animationsDesc[3].list[26].cycles = 1
animationsDesc[3].list[26].frameTime = 150
animationsDesc[3].list[26].whenFinished = "stay"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "hero"
animationsDesc[3].list[27].animation = "SMILING_LEFT"
animationsDesc[3].list[27].class = "PlayAnimationTask"
animationsDesc[3].list[27].cycles = 1
animationsDesc[3].list[27].frameTime = 150
animationsDesc[3].list[27].whenFinished = "stay"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "boytoy"
animationsDesc[3].list[28].class = "MessageTask"
animationsDesc[3].list[28].needsClick = true
animationsDesc[3].list[28].textId = "TEXT_R3_SH1_12"
animationsDesc[3].list[28].tipSide = "left"
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "boytoy"
animationsDesc[3].list[29].class = "WalkToTask"
animationsDesc[3].list[29].target = animationsDesc[3].list[29].target or {}
animationsDesc[3].list[29].target.x = -76
animationsDesc[3].list[29].target.y = 180
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "resident"
animationsDesc[3].list[31].class = "WalkToTask"
animationsDesc[3].list[31].target = animationsDesc[3].list[31].target or {}
animationsDesc[3].list[31].target.x = 52
animationsDesc[3].list[31].target.y = 339
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].class = "EndStoryTask"
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].actor = "hero"
animationsDesc[3].list[35].animation = "IDLE"
animationsDesc[3].list[35].class = "PlayAnimationTask"
animationsDesc[3].list[35].cycles = 1
animationsDesc[3].list[35].frameTime = 150
animationsDesc[3].list[35].whenFinished = "stay"
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].actor = "hero"
animationsDesc[3].list[36].class = "SetTask"
animationsDesc[3].list[36].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[37] = animationsDesc[3].list[37] or {}
animationsDesc[3].list[37].actor = "resident"
animationsDesc[3].list[37].class = "SetTask"
animationsDesc[3].list[37].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[3].list[38] = animationsDesc[3].list[38] or {}
animationsDesc[3].list[38].actor = "resident"
animationsDesc[3].list[38].animation = "EXPLAIN_TOY_LEFT"
animationsDesc[3].list[38].class = "PlayAnimationTask"
animationsDesc[3].list[38].cycles = 1
animationsDesc[3].list[38].frameTime = 150
animationsDesc[3].list[38].whenFinished = "stay"
animationsDesc[3].list[40] = animationsDesc[3].list[40] or {}
animationsDesc[3].list[40].class = "Task"
animationsDesc[3].list[40].duration = 1000
animationsDesc[3].list[41] = animationsDesc[3].list[41] or {}
animationsDesc[3].list[41].actor = "resident"
animationsDesc[3].list[41].animation = "SYMPATHIC_LEFT"
animationsDesc[3].list[41].class = "PlayAnimationTask"
animationsDesc[3].list[41].cycles = 1
animationsDesc[3].list[41].frameTime = 150
animationsDesc[3].list[41].whenFinished = "stay"
animationsDesc[3].list[43] = animationsDesc[3].list[43] or {}
animationsDesc[3].list[43].class = "Task"
animationsDesc[3].list[43].duration = 180
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 23
animationsDesc[3].tree[2] = 22
animationsDesc[3].tree[3] = animationsDesc[3].tree[3] or {}
animationsDesc[3].tree[3][1] = 3
animationsDesc[3].tree[3][2] = 4
animationsDesc[3].tree[3][3] = 2
animationsDesc[3].tree[4] = 5
animationsDesc[3].tree[5] = animationsDesc[3].tree[5] or {}
animationsDesc[3].tree[5][1] = 17
animationsDesc[3].tree[5][2] = 16
animationsDesc[3].tree[5][3] = 15
animationsDesc[3].tree[5][4] = 14
animationsDesc[3].tree[5][5] = 13
animationsDesc[3].tree[5][6] = 12
animationsDesc[3].tree[5][7] = 11
animationsDesc[3].tree[5][8] = 10
animationsDesc[3].tree[5][9] = 9
animationsDesc[3].tree[5][10] = 8
animationsDesc[3].tree[5][11] = 6
animationsDesc[3].tree[5][12] = 7
animationsDesc[3].tree[6] = 43
animationsDesc[3].tree[7] = 18
animationsDesc[3].tree[8] = 19
animationsDesc[3].tree[9] = 38
animationsDesc[3].tree[10] = 20
animationsDesc[3].tree[11] = 21
animationsDesc[3].tree[12] = 24
animationsDesc[3].tree[13] = 25
animationsDesc[3].tree[14] = 40
animationsDesc[3].tree[15] = 26
animationsDesc[3].tree[16] = 27
animationsDesc[3].tree[17] = 28
animationsDesc[3].tree[18] = 41
animationsDesc[3].tree[19] = 29
animationsDesc[3].tree[20] = animationsDesc[3].tree[20] or {}
animationsDesc[3].tree[20][1] = 31
animationsDesc[3].tree[21] = 34
animationsDesc[3].tree[22] = 35
animationsDesc[3].tree[23] = 36
animationsDesc[3].tree[24] = 37
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "{base=\"boy\", name=\"boytoy\"}"
animationsDesc[4].actors[4] = "{base=\"boy2\", name=\"boytoy2\"}"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventStart"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "boytoy"
animationsDesc[4].list[2].class = "SetPositionTask"
animationsDesc[4].list[2].pos = animationsDesc[4].list[2].pos or {}
animationsDesc[4].list[2].pos.x = -43
animationsDesc[4].list[2].pos.y = 211
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "boytoy"
animationsDesc[4].list[3].class = "WalkToTask"
animationsDesc[4].list[3].target = animationsDesc[4].list[3].target or {}
animationsDesc[4].list[3].target.x = 395
animationsDesc[4].list[3].target.y = 495
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "resident"
animationsDesc[4].list[4].class = "SetTask"
animationsDesc[4].list[4].values = "{walkSpeed=200}"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "hero"
animationsDesc[4].list[5].class = "SetTask"
animationsDesc[4].list[5].values = "{walkSpeed=200}"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "boytoy2"
animationsDesc[4].list[6].class = "SetPositionTask"
animationsDesc[4].list[6].pos = animationsDesc[4].list[6].pos or {}
animationsDesc[4].list[6].pos.x = 340
animationsDesc[4].list[6].pos.y = 183
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].class = "StartStoryTask"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "boytoy"
animationsDesc[4].list[8].animation = "TOY_IDLE"
animationsDesc[4].list[8].class = "PlayAnimationTask"
animationsDesc[4].list[8].cycles = 1
animationsDesc[4].list[8].frameTime = 150
animationsDesc[4].list[8].wait = false
animationsDesc[4].list[8].whenFinished = "stay"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "boytoy2"
animationsDesc[4].list[9].class = "WalkToTask"
animationsDesc[4].list[9].target = animationsDesc[4].list[9].target or {}
animationsDesc[4].list[9].target.x = 681
animationsDesc[4].list[9].target.y = 497
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "boytoy2"
animationsDesc[4].list[10].animation = "CURIOUS_LEFT"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[10].cycles = 1
animationsDesc[4].list[10].frameTime = 150
animationsDesc[4].list[10].whenFinished = "stay"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].class = "Task"
animationsDesc[4].list[11].duration = 1000
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "boytoy2"
animationsDesc[4].list[12].class = "WalkToTask"
animationsDesc[4].list[12].target = animationsDesc[4].list[12].target or {}
animationsDesc[4].list[12].target.x = 509
animationsDesc[4].list[12].target.y = 498
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "boytoy2"
animationsDesc[4].list[13].class = "MessageTask"
animationsDesc[4].list[13].needsClick = true
animationsDesc[4].list[13].textId = "TEXT_R3_SH1_4"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].class = "Task"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "boytoy"
animationsDesc[4].list[15].animation = "TOY_CONCERN"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[15].cycles = 1
animationsDesc[4].list[15].frameTime = 150
animationsDesc[4].list[15].whenFinished = "stay"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "boytoy2"
animationsDesc[4].list[16].class = "SetPositionTask"
animationsDesc[4].list[16].pos = animationsDesc[4].list[16].pos or {}
animationsDesc[4].list[16].pos.x = 539
animationsDesc[4].list[16].pos.y = 498
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "boytoy2"
animationsDesc[4].list[17].animation = "CURIOUS_LEFT"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[17].cycles = 1
animationsDesc[4].list[17].frameTime = 150
animationsDesc[4].list[17].whenFinished = "stay"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].class = "Task"
animationsDesc[4].list[18].duration = 1300
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "boytoy"
animationsDesc[4].list[19].animation = "TOY_CONCERN"
animationsDesc[4].list[19].class = "PlayAnimationTask"
animationsDesc[4].list[19].cycles = 1
animationsDesc[4].list[19].frameTime = 150
animationsDesc[4].list[19].whenFinished = "stay"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "boytoy2"
animationsDesc[4].list[20].animation = "DETERMINED_LEFT"
animationsDesc[4].list[20].class = "PlayAnimationTask"
animationsDesc[4].list[20].cycles = 1
animationsDesc[4].list[20].frameTime = 150
animationsDesc[4].list[20].whenFinished = "stay"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "boytoy"
animationsDesc[4].list[21].class = "MessageTask"
animationsDesc[4].list[21].needsClick = true
animationsDesc[4].list[21].textId = "TEXT_R3_SH1_5"
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "boytoy2"
animationsDesc[4].list[22].animation = "SURPRISED_LEFT"
animationsDesc[4].list[22].class = "PlayAnimationTask"
animationsDesc[4].list[22].cycles = 1
animationsDesc[4].list[22].frameTime = 150
animationsDesc[4].list[22].whenFinished = "stay"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "boytoy2"
animationsDesc[4].list[23].class = "WalkToTask"
animationsDesc[4].list[23].target = animationsDesc[4].list[23].target or {}
animationsDesc[4].list[23].target.x = -7
animationsDesc[4].list[23].target.y = 206
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "boytoy"
animationsDesc[4].list[24].class = "MessageTask"
animationsDesc[4].list[24].needsClick = true
animationsDesc[4].list[24].textId = "TEXT_R3_SH1_6"
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].actor = "boytoy"
animationsDesc[4].list[25].animation = "WORRIED_LEFT"
animationsDesc[4].list[25].class = "PlayAnimationTask"
animationsDesc[4].list[25].cycles = 1
animationsDesc[4].list[25].frameTime = 150
animationsDesc[4].list[25].whenFinished = "stay"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "resident"
animationsDesc[4].list[26].class = "WalkToTask"
animationsDesc[4].list[26].target = animationsDesc[4].list[26].target or {}
animationsDesc[4].list[26].target.x = 313
animationsDesc[4].list[26].target.y = 489
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "hero"
animationsDesc[4].list[27].animation = "RISE_LEFT"
animationsDesc[4].list[27].class = "PlayAnimationTask"
animationsDesc[4].list[27].cycles = 1
animationsDesc[4].list[27].frameTime = 150
animationsDesc[4].list[27].whenFinished = "stay"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].class = "Task"
animationsDesc[4].list[28].duration = 500
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "resident"
animationsDesc[4].list[29].animation = "KNEEL"
animationsDesc[4].list[29].class = "PlayAnimationTask"
animationsDesc[4].list[29].cycles = 1
animationsDesc[4].list[29].frameTime = 150
animationsDesc[4].list[29].whenFinished = "stay"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].class = "Task"
animationsDesc[4].list[30].duration = 500
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "hero"
animationsDesc[4].list[31].class = "WalkToTask"
animationsDesc[4].list[31].target = animationsDesc[4].list[31].target or {}
animationsDesc[4].list[31].target.x = 464
animationsDesc[4].list[31].target.y = 487
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].class = "EndStoryTask"
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].class = "Task"
animationsDesc[4].list[33].duration = 1000
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].class = "Task"
animationsDesc[4].list[34].duration = 700
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "boytoy"
animationsDesc[4].list[35].class = "WalkToTask"
animationsDesc[4].list[35].target = animationsDesc[4].list[35].target or {}
animationsDesc[4].list[35].target.x = 58
animationsDesc[4].list[35].target.y = 673
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "hero"
animationsDesc[4].list[36].animation = "KNEEL_HAPPY_LEFT"
animationsDesc[4].list[36].class = "PlayAnimationTask"
animationsDesc[4].list[36].cycles = 1
animationsDesc[4].list[36].frameTime = 150
animationsDesc[4].list[36].whenFinished = "stay"
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].class = "Task"
animationsDesc[4].list[37].duration = 500
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].actor = "hero"
animationsDesc[4].list[38].animation = "KNEEL_CONCERN_LEFT"
animationsDesc[4].list[38].class = "PlayAnimationTask"
animationsDesc[4].list[38].cycles = 1
animationsDesc[4].list[38].frameTime = 150
animationsDesc[4].list[38].whenFinished = "stay"
animationsDesc[4].list[39] = animationsDesc[4].list[39] or {}
animationsDesc[4].list[39].actor = "hero"
animationsDesc[4].list[39].class = "MessageTask"
animationsDesc[4].list[39].needsClick = true
animationsDesc[4].list[39].textId = "TEXT_R3_SH1_8"
animationsDesc[4].list[40] = animationsDesc[4].list[40] or {}
animationsDesc[4].list[40].actor = "resident"
animationsDesc[4].list[40].class = "MessageTask"
animationsDesc[4].list[40].needsClick = true
animationsDesc[4].list[40].textId = "TEXT_R3_SH1_7"
animationsDesc[4].list[41] = animationsDesc[4].list[41] or {}
animationsDesc[4].list[41].actor = "resident"
animationsDesc[4].list[41].class = "WalkToTask"
animationsDesc[4].list[41].target = animationsDesc[4].list[41].target or {}
animationsDesc[4].list[41].target.x = 46
animationsDesc[4].list[41].target.y = 336
animationsDesc[4].list[42] = animationsDesc[4].list[42] or {}
animationsDesc[4].list[42].class = "Task"
animationsDesc[4].list[42].duration = 300
animationsDesc[4].list[43] = animationsDesc[4].list[43] or {}
animationsDesc[4].list[43].actor = "resident"
animationsDesc[4].list[43].class = "SetTask"
animationsDesc[4].list[43].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[4].list[44] = animationsDesc[4].list[44] or {}
animationsDesc[4].list[44].actor = "hero"
animationsDesc[4].list[44].class = "SetTask"
animationsDesc[4].list[44].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[4].list[45] = animationsDesc[4].list[45] or {}
animationsDesc[4].list[45].actor = "boytoy2"
animationsDesc[4].list[45].animation = "YANKING"
animationsDesc[4].list[45].class = "PlayAnimationTask"
animationsDesc[4].list[45].cycles = 1
animationsDesc[4].list[45].frameTime = 150
animationsDesc[4].list[45].wait = true
animationsDesc[4].list[45].whenFinished = "stay"
animationsDesc[4].list[46] = animationsDesc[4].list[46] or {}
animationsDesc[4].list[46].actor = "boytoy"
animationsDesc[4].list[46].animation = "YANKING"
animationsDesc[4].list[46].class = "PlayAnimationTask"
animationsDesc[4].list[46].cycles = 1
animationsDesc[4].list[46].frameTime = 150
animationsDesc[4].list[46].wait = false
animationsDesc[4].list[46].whenFinished = "stay"
animationsDesc[4].list[47] = animationsDesc[4].list[47] or {}
animationsDesc[4].list[47].actor = "boytoy2"
animationsDesc[4].list[47].animation = "GRAB_LEFT"
animationsDesc[4].list[47].class = "PlayAnimationTask"
animationsDesc[4].list[47].cycles = 1
animationsDesc[4].list[47].frameTime = 150
animationsDesc[4].list[47].wait = true
animationsDesc[4].list[47].whenFinished = "stay"
animationsDesc[4].list[48] = animationsDesc[4].list[48] or {}
animationsDesc[4].list[48].actor = "boytoy"
animationsDesc[4].list[48].animation = "YANKING_BREAK"
animationsDesc[4].list[48].class = "PlayAnimationTask"
animationsDesc[4].list[48].cycles = 1
animationsDesc[4].list[48].frameTime = 150
animationsDesc[4].list[48].wait = true
animationsDesc[4].list[48].whenFinished = "stay"
animationsDesc[4].list[49] = animationsDesc[4].list[49] or {}
animationsDesc[4].list[49].class = "Task"
animationsDesc[4].list[49].duration = 1200
animationsDesc[4].list[50] = animationsDesc[4].list[50] or {}
animationsDesc[4].list[50].actor = "resident"
animationsDesc[4].list[50].animation = "SURPRISED"
animationsDesc[4].list[50].class = "PlayAnimationTask"
animationsDesc[4].list[50].cycles = 1
animationsDesc[4].list[50].frameTime = 150
animationsDesc[4].list[50].whenFinished = "stay"
animationsDesc[4].list[51] = animationsDesc[4].list[51] or {}
animationsDesc[4].list[51].actor = "hero"
animationsDesc[4].list[51].animation = "APOLOGIZE"
animationsDesc[4].list[51].class = "PlayAnimationTask"
animationsDesc[4].list[51].cycles = 1
animationsDesc[4].list[51].frameTime = 150
animationsDesc[4].list[51].whenFinished = "stay"
animationsDesc[4].list[52] = animationsDesc[4].list[52] or {}
animationsDesc[4].list[52].class = "TriggerTask"
animationsDesc[4].list[52].trigger = "showHiddenItems"
animationsDesc[4].list[53] = animationsDesc[4].list[53] or {}
animationsDesc[4].list[53].class = "Task"
animationsDesc[4].list[53].duration = 1000
animationsDesc[4].list[54] = animationsDesc[4].list[54] or {}
animationsDesc[4].list[54].class = "PlayMusicTask"
animationsDesc[4].list[54].mood = "SADNESS"
animationsDesc[4].list[55] = animationsDesc[4].list[55] or {}
animationsDesc[4].list[55].actor = "hero"
animationsDesc[4].list[55].animation = "IDLE"
animationsDesc[4].list[55].class = "PlayAnimationTask"
animationsDesc[4].list[56] = animationsDesc[4].list[56] or {}
animationsDesc[4].list[56].actor = "hero"
animationsDesc[4].list[56].class = "WalkToTask"
animationsDesc[4].list[56].target = animationsDesc[4].list[56].target or {}
animationsDesc[4].list[56].target.x = 226
animationsDesc[4].list[56].target.y = 477
animationsDesc[4].musicMoodStart = "ANGER"
animationsDesc[4].name = "Event start: Robot parts"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 5
animationsDesc[4].tree[2] = 4
animationsDesc[4].tree[3] = 2
animationsDesc[4].tree[4] = 6
animationsDesc[4].tree[5] = 7
animationsDesc[4].tree[6] = 3
animationsDesc[4].tree[7] = 8
animationsDesc[4].tree[8] = 9
animationsDesc[4].tree[9] = 10
animationsDesc[4].tree[10] = 11
animationsDesc[4].tree[11] = 12
animationsDesc[4].tree[12] = animationsDesc[4].tree[12] or {}
animationsDesc[4].tree[12][1] = 56
animationsDesc[4].tree[12][2] = 47
animationsDesc[4].tree[12][3] = 14
animationsDesc[4].tree[13] = 13
animationsDesc[4].tree[14] = 19
animationsDesc[4].tree[15] = animationsDesc[4].tree[15] or {}
animationsDesc[4].tree[15][1] = 21
animationsDesc[4].tree[15][2] = 20
animationsDesc[4].tree[16] = animationsDesc[4].tree[16] or {}
animationsDesc[4].tree[16][1] = 16
animationsDesc[4].tree[16][2] = 17
animationsDesc[4].tree[16][3] = 15
animationsDesc[4].tree[17] = animationsDesc[4].tree[17] or {}
animationsDesc[4].tree[17][1] = 46
animationsDesc[4].tree[17][2] = 45
animationsDesc[4].tree[17][3] = animationsDesc[4].tree[17][3] or {}
animationsDesc[4].tree[17][3][1] = 49
animationsDesc[4].tree[17][3][2] = 48
animationsDesc[4].tree[17][3][3] = animationsDesc[4].tree[17][3][3] or {}
animationsDesc[4].tree[17][3][3][1] = 51
animationsDesc[4].tree[17][3][3][2] = 50
animationsDesc[4].tree[17][4] = animationsDesc[4].tree[17][4] or {}
animationsDesc[4].tree[17][4][1] = 53
animationsDesc[4].tree[17][4][2] = 52
animationsDesc[4].tree[18] = 18
animationsDesc[4].tree[19] = 22
animationsDesc[4].tree[20] = 34
animationsDesc[4].tree[21] = 23
animationsDesc[4].tree[22] = 33
animationsDesc[4].tree[23] = animationsDesc[4].tree[23] or {}
animationsDesc[4].tree[23][1] = 25
animationsDesc[4].tree[23][2] = 24
animationsDesc[4].tree[24] = 54
animationsDesc[4].tree[25] = 26
animationsDesc[4].tree[26] = 29
animationsDesc[4].tree[27] = 37
animationsDesc[4].tree[28] = 40
animationsDesc[4].tree[29] = 31
animationsDesc[4].tree[30] = 38
animationsDesc[4].tree[31] = 30
animationsDesc[4].tree[32] = 39
animationsDesc[4].tree[33] = 36
animationsDesc[4].tree[34] = animationsDesc[4].tree[34] or {}
animationsDesc[4].tree[34][1] = 35
animationsDesc[4].tree[34][2] = animationsDesc[4].tree[34][2] or {}
animationsDesc[4].tree[34][2][1] = 42
animationsDesc[4].tree[34][2][2] = 41
animationsDesc[4].tree[34][3] = animationsDesc[4].tree[34][3] or {}
animationsDesc[4].tree[34][3][1] = 28
animationsDesc[4].tree[34][3][2] = 27
animationsDesc[4].tree[35] = 32
animationsDesc[4].tree[36] = 43
animationsDesc[4].tree[37] = 44
animationsDesc[4].tree[38] = 55
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].actors[3] = "boytoy"
animationsDesc[5].actors[4] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_1\"}"
animationsDesc[5].actors[5] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_2\"}"
animationsDesc[5].actors[6] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_3\"}"
animationsDesc[5].actors[7] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_4\"}"
animationsDesc[5].actors[8] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_5\"}"
animationsDesc[5].actors[9] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_6\"}"
animationsDesc[5].actors[10] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_7\"}"
animationsDesc[5].actors[11] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_8\"}"
animationsDesc[5].actors[12] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_9\"}"
animationsDesc[5].actors[13] = "{base=\"EVENT_HIDDENOBJECT_ROBOTPART_10\"}"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].class = "StartStoryTask"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "hero"
animationsDesc[5].list[3].class = "WalkToTask"
animationsDesc[5].list[3].target = animationsDesc[5].list[3].target or {}
animationsDesc[5].list[3].target.x = 274
animationsDesc[5].list[3].target.y = 673
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "resident"
animationsDesc[5].list[4].class = "WalkToTask"
animationsDesc[5].list[4].target = animationsDesc[5].list[4].target or {}
animationsDesc[5].list[4].target.x = 151
animationsDesc[5].list[4].target.y = 672
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "hero"
animationsDesc[5].list[5].animation = "WORRIED_LEFT"
animationsDesc[5].list[5].class = "PlayAnimationTask"
animationsDesc[5].list[5].cycles = 1
animationsDesc[5].list[5].frameTime = 150
animationsDesc[5].list[5].whenFinished = "stay"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "EVENT_HIDDENOBJECT_ROBOTPART_10"
animationsDesc[5].list[6].class = "SetTask"
animationsDesc[5].list[6].values = "{visible=false}"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "resident"
animationsDesc[5].list[7].animation = "SHOW_TOY_LEFT"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[7].cycles = 1
animationsDesc[5].list[7].frameTime = 150
animationsDesc[5].list[7].whenFinished = "stay"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "EVENT_HIDDENOBJECT_ROBOTPART_9"
animationsDesc[5].list[8].class = "SetTask"
animationsDesc[5].list[8].values = "{visible=false}"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "EVENT_HIDDENOBJECT_ROBOTPART_8"
animationsDesc[5].list[9].class = "SetTask"
animationsDesc[5].list[9].values = "{visible=false}"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "EVENT_HIDDENOBJECT_ROBOTPART_7"
animationsDesc[5].list[10].class = "SetTask"
animationsDesc[5].list[10].values = "{visible=false}"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "EVENT_HIDDENOBJECT_ROBOTPART_6"
animationsDesc[5].list[11].class = "SetTask"
animationsDesc[5].list[11].values = "{visible=false}"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "EVENT_HIDDENOBJECT_ROBOTPART_5"
animationsDesc[5].list[12].class = "SetTask"
animationsDesc[5].list[12].values = "{visible=false}"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "EVENT_HIDDENOBJECT_ROBOTPART_4"
animationsDesc[5].list[13].class = "SetTask"
animationsDesc[5].list[13].values = "{visible=false}"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "EVENT_HIDDENOBJECT_ROBOTPART_3"
animationsDesc[5].list[14].class = "SetTask"
animationsDesc[5].list[14].values = "{visible=false}"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "EVENT_HIDDENOBJECT_ROBOTPART_2"
animationsDesc[5].list[15].class = "SetTask"
animationsDesc[5].list[15].values = "{visible=false}"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "EVENT_HIDDENOBJECT_ROBOTPART_1"
animationsDesc[5].list[16].class = "SetTask"
animationsDesc[5].list[16].values = "{visible=false}"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].class = "Task"
animationsDesc[5].list[17].duration = 800
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "resident"
animationsDesc[5].list[18].class = "MessageTask"
animationsDesc[5].list[18].needsClick = true
animationsDesc[5].list[18].textId = "TEXT_R3_SH1_11"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "boytoy"
animationsDesc[5].list[19].animation = "PLEASED"
animationsDesc[5].list[19].class = "PlayAnimationTask"
animationsDesc[5].list[19].cycles = 1
animationsDesc[5].list[19].frameTime = 150
animationsDesc[5].list[19].whenFinished = "stay"
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "resident"
animationsDesc[5].list[20].class = "MessageTask"
animationsDesc[5].list[20].needsClick = true
animationsDesc[5].list[20].textId = "TEXT_R3_SH1_19"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "boytoy"
animationsDesc[5].list[21].animation = "IDLE_FEELBETTER"
animationsDesc[5].list[21].class = "PlayAnimationTask"
animationsDesc[5].list[21].cycles = 1
animationsDesc[5].list[21].frameTime = 150
animationsDesc[5].list[21].whenFinished = "stay"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "hero"
animationsDesc[5].list[22].class = "SetTask"
animationsDesc[5].list[22].values = "{walkSpeed=200}"
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].actor = "resident"
animationsDesc[5].list[23].class = "SetTask"
animationsDesc[5].list[23].values = "{walkSpeed=200}"
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].actor = "boytoy"
animationsDesc[5].list[24].class = "MessageTask"
animationsDesc[5].list[24].needsClick = true
animationsDesc[5].list[24].textId = "TEXT_R3_SH1_20"
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].actor = "resident"
animationsDesc[5].list[25].animation = "ASSEMBLY"
animationsDesc[5].list[25].class = "PlayAnimationTask"
animationsDesc[5].list[25].cycles = 1
animationsDesc[5].list[25].frameTime = 200
animationsDesc[5].list[25].wait = true
animationsDesc[5].list[25].whenFinished = "stay"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "boytoy"
animationsDesc[5].list[26].animation = "IDLE_HEALTHY_LEFT"
animationsDesc[5].list[26].class = "PlayAnimationTask"
animationsDesc[5].list[26].cycles = 1
animationsDesc[5].list[26].frameTime = 150
animationsDesc[5].list[26].whenFinished = "stay"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "hero"
animationsDesc[5].list[27].animation = "SMILING_LEFT"
animationsDesc[5].list[27].class = "PlayAnimationTask"
animationsDesc[5].list[27].cycles = 1
animationsDesc[5].list[27].frameTime = 150
animationsDesc[5].list[27].whenFinished = "stay"
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].actor = "boytoy"
animationsDesc[5].list[28].class = "MessageTask"
animationsDesc[5].list[28].needsClick = true
animationsDesc[5].list[28].textId = "TEXT_R3_SH1_12"
animationsDesc[5].list[28].tipSide = "left"
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "boytoy"
animationsDesc[5].list[29].class = "WalkToTask"
animationsDesc[5].list[29].target = animationsDesc[5].list[29].target or {}
animationsDesc[5].list[29].target.x = -76
animationsDesc[5].list[29].target.y = 180
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].actor = "resident"
animationsDesc[5].list[31].class = "WalkToTask"
animationsDesc[5].list[31].target = animationsDesc[5].list[31].target or {}
animationsDesc[5].list[31].target.x = 52
animationsDesc[5].list[31].target.y = 339
animationsDesc[5].list[34] = animationsDesc[5].list[34] or {}
animationsDesc[5].list[34].class = "EndStoryTask"
animationsDesc[5].list[35] = animationsDesc[5].list[35] or {}
animationsDesc[5].list[35].actor = "hero"
animationsDesc[5].list[35].animation = "IDLE"
animationsDesc[5].list[35].class = "PlayAnimationTask"
animationsDesc[5].list[35].cycles = 1
animationsDesc[5].list[35].frameTime = 150
animationsDesc[5].list[35].whenFinished = "stay"
animationsDesc[5].list[36] = animationsDesc[5].list[36] or {}
animationsDesc[5].list[36].actor = "hero"
animationsDesc[5].list[36].class = "SetTask"
animationsDesc[5].list[36].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[5].list[37] = animationsDesc[5].list[37] or {}
animationsDesc[5].list[37].actor = "resident"
animationsDesc[5].list[37].class = "SetTask"
animationsDesc[5].list[37].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[5].list[38] = animationsDesc[5].list[38] or {}
animationsDesc[5].list[38].actor = "resident"
animationsDesc[5].list[38].animation = "EXPLAIN_TOY_LEFT"
animationsDesc[5].list[38].class = "PlayAnimationTask"
animationsDesc[5].list[38].cycles = 1
animationsDesc[5].list[38].frameTime = 150
animationsDesc[5].list[38].whenFinished = "stay"
animationsDesc[5].list[40] = animationsDesc[5].list[40] or {}
animationsDesc[5].list[40].class = "Task"
animationsDesc[5].list[40].duration = 1000
animationsDesc[5].list[41] = animationsDesc[5].list[41] or {}
animationsDesc[5].list[41].actor = "resident"
animationsDesc[5].list[41].animation = "SYMPATHIC_LEFT"
animationsDesc[5].list[41].class = "PlayAnimationTask"
animationsDesc[5].list[41].cycles = 1
animationsDesc[5].list[41].frameTime = 150
animationsDesc[5].list[41].whenFinished = "stay"
animationsDesc[5].list[43] = animationsDesc[5].list[43] or {}
animationsDesc[5].list[43].class = "Task"
animationsDesc[5].list[43].duration = 500
animationsDesc[5].list[44] = animationsDesc[5].list[44] or {}
animationsDesc[5].list[44].actor = "hero"
animationsDesc[5].list[44].class = "MessageTask"
animationsDesc[5].list[44].needsClick = true
animationsDesc[5].list[44].textId = "TEXT_R3_SH1_9"
animationsDesc[5].list[45] = animationsDesc[5].list[45] or {}
animationsDesc[5].list[45].actor = "resident"
animationsDesc[5].list[45].animation = "ANGRY"
animationsDesc[5].list[45].class = "PlayAnimationTask"
animationsDesc[5].list[45].cycles = 1
animationsDesc[5].list[45].frameTime = 150
animationsDesc[5].list[45].whenFinished = "stay"
animationsDesc[5].list[46] = animationsDesc[5].list[46] or {}
animationsDesc[5].list[46].actor = "resident"
animationsDesc[5].list[46].class = "MessageTask"
animationsDesc[5].list[46].needsClick = true
animationsDesc[5].list[46].textId = "TEXT_R3_SH1_10"
animationsDesc[5].musicMoodStart = "HAPPINESS"
animationsDesc[5].name = "Event lost"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 23
animationsDesc[5].tree[2] = 22
animationsDesc[5].tree[3] = animationsDesc[5].tree[3] or {}
animationsDesc[5].tree[3][1] = 3
animationsDesc[5].tree[3][2] = 4
animationsDesc[5].tree[3][3] = 2
animationsDesc[5].tree[4] = 5
animationsDesc[5].tree[5] = 44
animationsDesc[5].tree[6] = 45
animationsDesc[5].tree[7] = 17
animationsDesc[5].tree[8] = 46
animationsDesc[5].tree[9] = 43
animationsDesc[5].tree[10] = animationsDesc[5].tree[10] or {}
animationsDesc[5].tree[10][1] = 16
animationsDesc[5].tree[10][2] = 15
animationsDesc[5].tree[10][3] = 14
animationsDesc[5].tree[10][4] = 13
animationsDesc[5].tree[10][5] = 12
animationsDesc[5].tree[10][6] = 11
animationsDesc[5].tree[10][7] = 10
animationsDesc[5].tree[10][8] = 9
animationsDesc[5].tree[10][9] = 8
animationsDesc[5].tree[10][10] = 6
animationsDesc[5].tree[10][11] = 7
animationsDesc[5].tree[11] = 18
animationsDesc[5].tree[12] = 19
animationsDesc[5].tree[13] = 38
animationsDesc[5].tree[14] = 20
animationsDesc[5].tree[15] = 21
animationsDesc[5].tree[16] = 24
animationsDesc[5].tree[17] = 25
animationsDesc[5].tree[18] = 40
animationsDesc[5].tree[19] = 26
animationsDesc[5].tree[20] = 27
animationsDesc[5].tree[21] = 28
animationsDesc[5].tree[22] = 41
animationsDesc[5].tree[23] = 29
animationsDesc[5].tree[24] = animationsDesc[5].tree[24] or {}
animationsDesc[5].tree[24][1] = 31
animationsDesc[5].tree[25] = 34
animationsDesc[5].tree[26] = 35
animationsDesc[5].tree[27] = 36
animationsDesc[5].tree[28] = 37
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "hero"
animationsDesc[6].actors[2] = "resident"
animationsDesc[6].actors[3] = "boytoy"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "postShift"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].actor = "resident"
animationsDesc[6].list[2].class = "SetTask"
animationsDesc[6].list[2].values = "{walkSpeed=200}"
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "hero"
animationsDesc[6].list[3].class = "SetTask"
animationsDesc[6].list[3].values = "{walkSpeed=200}"
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].class = "StartStoryTask"
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].actor = "resident"
animationsDesc[6].list[5].class = "WalkToTask"
animationsDesc[6].list[5].target = animationsDesc[6].list[5].target or {}
animationsDesc[6].list[5].target.x = 124
animationsDesc[6].list[5].target.y = 346
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].actor = "hero"
animationsDesc[6].list[6].class = "WalkToTask"
animationsDesc[6].list[6].target = animationsDesc[6].list[6].target or {}
animationsDesc[6].list[6].target.x = 210
animationsDesc[6].list[6].target.y = 346
animationsDesc[6].list[7] = animationsDesc[6].list[7] or {}
animationsDesc[6].list[7].actor = "hero"
animationsDesc[6].list[7].animation = "BLUSH_LEFT"
animationsDesc[6].list[7].class = "PlayAnimationTask"
animationsDesc[6].list[7].cycles = 1
animationsDesc[6].list[7].frameTime = 150
animationsDesc[6].list[7].whenFinished = "stay"
animationsDesc[6].list[8] = animationsDesc[6].list[8] or {}
animationsDesc[6].list[8].actor = "resident"
animationsDesc[6].list[8].animation = "CONFUSED"
animationsDesc[6].list[8].class = "PlayAnimationTask"
animationsDesc[6].list[8].cycles = 1
animationsDesc[6].list[8].frameTime = 150
animationsDesc[6].list[8].whenFinished = "stay"
animationsDesc[6].list[9] = animationsDesc[6].list[9] or {}
animationsDesc[6].list[9].actor = "hero"
animationsDesc[6].list[9].class = "MessageTask"
animationsDesc[6].list[9].needsClick = true
animationsDesc[6].list[9].textId = "TEXT_R3_SH1_13"
animationsDesc[6].list[10] = animationsDesc[6].list[10] or {}
animationsDesc[6].list[10].actor = "resident"
animationsDesc[6].list[10].animation = "SMUG"
animationsDesc[6].list[10].class = "PlayAnimationTask"
animationsDesc[6].list[10].cycles = 1
animationsDesc[6].list[10].frameTime = 150
animationsDesc[6].list[10].whenFinished = "stay"
animationsDesc[6].list[11] = animationsDesc[6].list[11] or {}
animationsDesc[6].list[11].actor = "resident"
animationsDesc[6].list[11].class = "MessageTask"
animationsDesc[6].list[11].needsClick = true
animationsDesc[6].list[11].textId = "TEXT_R3_SH1_14"
animationsDesc[6].list[12] = animationsDesc[6].list[12] or {}
animationsDesc[6].list[12].actor = "hero"
animationsDesc[6].list[12].animation = "WORRIED_LEFT"
animationsDesc[6].list[12].class = "PlayAnimationTask"
animationsDesc[6].list[12].cycles = 1
animationsDesc[6].list[12].frameTime = 150
animationsDesc[6].list[12].whenFinished = "stay"
animationsDesc[6].list[13] = animationsDesc[6].list[13] or {}
animationsDesc[6].list[13].actor = "hero"
animationsDesc[6].list[13].class = "MessageTask"
animationsDesc[6].list[13].needsClick = true
animationsDesc[6].list[13].textId = "TEXT_R3_SH1_15"
animationsDesc[6].list[14] = animationsDesc[6].list[14] or {}
animationsDesc[6].list[14].actor = "resident"
animationsDesc[6].list[14].class = "MessageTask"
animationsDesc[6].list[14].needsClick = true
animationsDesc[6].list[14].textId = "TEXT_R3_SH1_16"
animationsDesc[6].list[15] = animationsDesc[6].list[15] or {}
animationsDesc[6].list[15].actor = "hero"
animationsDesc[6].list[15].animation = "SERIOUS_LEFT"
animationsDesc[6].list[15].class = "PlayAnimationTask"
animationsDesc[6].list[15].cycles = 1
animationsDesc[6].list[15].frameTime = 150
animationsDesc[6].list[15].whenFinished = "stay"
animationsDesc[6].list[16] = animationsDesc[6].list[16] or {}
animationsDesc[6].list[16].actor = "hero"
animationsDesc[6].list[16].class = "MessageTask"
animationsDesc[6].list[16].needsClick = true
animationsDesc[6].list[16].textId = "TEXT_R3_SH1_17"
animationsDesc[6].list[17] = animationsDesc[6].list[17] or {}
animationsDesc[6].list[17].actor = "hero"
animationsDesc[6].list[17].animation = "ANNOYED"
animationsDesc[6].list[17].class = "PlayAnimationTask"
animationsDesc[6].list[17].cycles = 1
animationsDesc[6].list[17].frameTime = 150
animationsDesc[6].list[17].whenFinished = "stay"
animationsDesc[6].list[18] = animationsDesc[6].list[18] or {}
animationsDesc[6].list[18].actor = "hero"
animationsDesc[6].list[18].class = "MessageTask"
animationsDesc[6].list[18].needsClick = true
animationsDesc[6].list[18].textId = "TEXT_R3_SH1_18"
animationsDesc[6].list[19] = animationsDesc[6].list[19] or {}
animationsDesc[6].list[19].actor = "hero"
animationsDesc[6].list[19].class = "WalkToTask"
animationsDesc[6].list[19].target = animationsDesc[6].list[19].target or {}
animationsDesc[6].list[19].target.x = 722
animationsDesc[6].list[19].target.y = 208
animationsDesc[6].list[20] = animationsDesc[6].list[20] or {}
animationsDesc[6].list[20].actor = "resident"
animationsDesc[6].list[20].animation = "SYMPATHIC"
animationsDesc[6].list[20].class = "PlayAnimationTask"
animationsDesc[6].list[20].cycles = 1
animationsDesc[6].list[20].frameTime = 150
animationsDesc[6].list[20].whenFinished = "stay"
animationsDesc[6].list[21] = animationsDesc[6].list[21] or {}
animationsDesc[6].list[21].class = "EndStoryTask"
animationsDesc[6].list[22] = animationsDesc[6].list[22] or {}
animationsDesc[6].list[22].actor = "resident"
animationsDesc[6].list[22].class = "SetTask"
animationsDesc[6].list[22].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[6].list[23] = animationsDesc[6].list[23] or {}
animationsDesc[6].list[23].actor = "hero"
animationsDesc[6].list[23].class = "SetTask"
animationsDesc[6].list[23].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[6].musicMoodStart = "HAPPINESS"
animationsDesc[6].name = "Outro sequence (post shift)"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 3
animationsDesc[6].tree[2] = 2
animationsDesc[6].tree[3] = animationsDesc[6].tree[3] or {}
animationsDesc[6].tree[3][1] = 5
animationsDesc[6].tree[3][2] = 4
animationsDesc[6].tree[4] = 6
animationsDesc[6].tree[5] = 7
animationsDesc[6].tree[6] = 8
animationsDesc[6].tree[7] = 9
animationsDesc[6].tree[8] = 10
animationsDesc[6].tree[9] = 11
animationsDesc[6].tree[10] = 12
animationsDesc[6].tree[11] = 13
animationsDesc[6].tree[12] = 14
animationsDesc[6].tree[13] = 15
animationsDesc[6].tree[14] = 16
animationsDesc[6].tree[15] = 17
animationsDesc[6].tree[16] = 18
animationsDesc[6].tree[17] = 19
animationsDesc[6].tree[18] = 20
animationsDesc[6].tree[19] = animationsDesc[6].tree[19] or {}
animationsDesc[6].tree[19][1] = 23
animationsDesc[6].tree[19][2] = 22
animationsDesc[6].tree[19][3] = 21
