animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"sarah\", name=\"sarah\"}"
animationsDesc[2].actors[2] = "{base=\"john\", name=\"john\"}"
animationsDesc[2].actors[3] = "{base=\"chance\", name=\"chance\"}"
animationsDesc[2].actors[4] = "{base=\"connor\", name=\"connor\"}"
animationsDesc[2].actors[5] = "{base=\"daniel\", name=\"daniel\"}"
animationsDesc[2].actors[6] = "{base=\"ruth\", name=\"ruth\"}"
animationsDesc[2].actors[7] = "{base=\"robin\", name=\"robin\"}"
animationsDesc[2].actors[8] = "{base=\"janitor\", name=\"janitor\"}"
animationsDesc[2].actors[9] = "{base=\"gabriel\", name=\"holt\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "john"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 1123
animationsDesc[2].list[2].pos.y = 439
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "daniel"
animationsDesc[2].list[3].class = "SetPositionTask"
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = 710
animationsDesc[2].list[3].pos.y = 518
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].class = "Task"
animationsDesc[2].list[4].duration = 10
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "john"
animationsDesc[2].list[5].class = "RemoveTask"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "connor"
animationsDesc[2].list[6].class = "SetPositionTask"
animationsDesc[2].list[6].pos = animationsDesc[2].list[6].pos or {}
animationsDesc[2].list[6].pos.x = 145
animationsDesc[2].list[6].pos.y = 334
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "janitor"
animationsDesc[2].list[7].class = "SetPositionTask"
animationsDesc[2].list[7].pos = animationsDesc[2].list[7].pos or {}
animationsDesc[2].list[7].pos.x = 816
animationsDesc[2].list[7].pos.y = 297
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "robin"
animationsDesc[2].list[8].class = "SetPositionTask"
animationsDesc[2].list[8].pos = animationsDesc[2].list[8].pos or {}
animationsDesc[2].list[8].pos.x = 793
animationsDesc[2].list[8].pos.y = 573
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "robin"
animationsDesc[2].list[9].animation = "SIT#LEFT"
animationsDesc[2].list[9].class = "PlayAnimationTask"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "john"
animationsDesc[2].list[10].class = "SetTask"
animationsDesc[2].list[10].values = "{baseAnimation=\"JOHN_RUTH_WHEEL\", walkSpeed=100, walkFrameDistanceHor=4, walkFrameDistanceVer=3}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "sarah"
animationsDesc[2].list[11].class = "WalkToTask"
animationsDesc[2].list[11].target = animationsDesc[2].list[11].target or {}
animationsDesc[2].list[11].target.x = 469
animationsDesc[2].list[11].target.y = 404
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].class = "Task"
animationsDesc[2].list[12].duration = 2000
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "holt"
animationsDesc[2].list[13].class = "WalkToTask"
animationsDesc[2].list[13].target = animationsDesc[2].list[13].target or {}
animationsDesc[2].list[13].target.x = 552
animationsDesc[2].list[13].target.y = 398
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "daniel"
animationsDesc[2].list[14].class = "WalkToTask"
animationsDesc[2].list[14].target = animationsDesc[2].list[14].target or {}
animationsDesc[2].list[14].target.x = 264
animationsDesc[2].list[14].target.y = 436
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "daniel"
animationsDesc[2].list[15].class = "WalkToTask"
animationsDesc[2].list[15].target = animationsDesc[2].list[15].target or {}
animationsDesc[2].list[15].target.x = 713
animationsDesc[2].list[15].target.y = 437
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "robin"
animationsDesc[2].list[16].class = "WalkToTask"
animationsDesc[2].list[16].target = animationsDesc[2].list[16].target or {}
animationsDesc[2].list[16].target.x = 382
animationsDesc[2].list[16].target.y = 401
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "daniel"
animationsDesc[2].list[17].class = "WalkToTask"
animationsDesc[2].list[17].target = animationsDesc[2].list[17].target or {}
animationsDesc[2].list[17].target.x = 634
animationsDesc[2].list[17].target.y = 398
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "connor"
animationsDesc[2].list[18].class = "SetTask"
animationsDesc[2].list[18].values = "{walkSpeed=150}"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "daniel"
animationsDesc[2].list[19].class = "SetTask"
animationsDesc[2].list[19].values = "{walkSpeed=150}"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "sarah"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R5_SH6_5"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "sarah"
animationsDesc[2].list[21].class = "SetTask"
animationsDesc[2].list[21].values = "{emotion=\"HAPPY\"}"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "holt"
animationsDesc[2].list[22].class = "SetPositionTask"
animationsDesc[2].list[22].pos = animationsDesc[2].list[22].pos or {}
animationsDesc[2].list[22].pos.x = 1116
animationsDesc[2].list[22].pos.y = 383
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "sarah"
animationsDesc[2].list[23].class = "SetPositionTask"
animationsDesc[2].list[23].pos = animationsDesc[2].list[23].pos or {}
animationsDesc[2].list[23].pos.x = 1134
animationsDesc[2].list[23].pos.y = 378
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "sarah"
animationsDesc[2].list[24].class = "SetTask"
animationsDesc[2].list[24].values = "{walkSpeed=150}"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "holt"
animationsDesc[2].list[25].class = "SetTask"
animationsDesc[2].list[25].values = "{walkSpeed=150}"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "robin"
animationsDesc[2].list[26].animation = "RELIEF"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].whenFinished = "stay"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "daniel"
animationsDesc[2].list[27].animation = "RELIEF#LEFT"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "daniel"
animationsDesc[2].list[28].class = "Task"
animationsDesc[2].list[28].duration = 600
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "sarah"
animationsDesc[2].list[29].animation = "INCONTROL"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[29].whenFinished = "stay"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "sarah"
animationsDesc[2].list[30].class = "MessageTask"
animationsDesc[2].list[30].needsClick = true
animationsDesc[2].list[30].textId = "TEXT_R5_SH6_6"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "daniel"
animationsDesc[2].list[31].class = "MessageTask"
animationsDesc[2].list[31].needsClick = true
animationsDesc[2].list[31].textId = "TEXT_R5_SH6_7"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "sarah"
animationsDesc[2].list[32].animation = "LAUGHING"
animationsDesc[2].list[32].class = "PlayAnimationTask"
animationsDesc[2].list[32].whenFinished = "stay"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "sarah"
animationsDesc[2].list[33].class = "MessageTask"
animationsDesc[2].list[33].needsClick = true
animationsDesc[2].list[33].textId = "TEXT_R5_SH6_8"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "sarah"
animationsDesc[2].list[34].class = "MessageTask"
animationsDesc[2].list[34].needsClick = true
animationsDesc[2].list[34].textId = "TEXT_R5_SH6_9"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "john"
animationsDesc[2].list[35].class = "WalkToTask"
animationsDesc[2].list[35].target = animationsDesc[2].list[35].target or {}
animationsDesc[2].list[35].target.x = 602
animationsDesc[2].list[35].target.y = 589
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].class = "Task"
animationsDesc[2].list[36].duration = 500
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "john"
animationsDesc[2].list[37].class = "SetTask"
animationsDesc[2].list[37].values = "{baseAnimation=\"JOHN_WHEEL\"}"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "ruth"
animationsDesc[2].list[38].class = "SetPositionTask"
animationsDesc[2].list[38].pos = animationsDesc[2].list[38].pos or {}
animationsDesc[2].list[38].pos.x = 708
animationsDesc[2].list[38].pos.y = 523
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].class = "Task"
animationsDesc[2].list[39].duration = 500
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "john"
animationsDesc[2].list[40].animation = "HAPPY"
animationsDesc[2].list[40].class = "PlayAnimationTask"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "sarah"
animationsDesc[2].list[41].animation = "SURPRISE_HAPPY"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[41].whenFinished = "stay"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "chance"
animationsDesc[2].list[42].class = "SetPositionTask"
animationsDesc[2].list[42].pos = animationsDesc[2].list[42].pos or {}
animationsDesc[2].list[42].pos.x = 247
animationsDesc[2].list[42].pos.y = 331
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "robin"
animationsDesc[2].list[43].animation = "SURPRISED"
animationsDesc[2].list[43].class = "PlayAnimationTask"
animationsDesc[2].list[43].whenFinished = "stay"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "holt"
animationsDesc[2].list[44].animation = "SURPRISED"
animationsDesc[2].list[44].class = "PlayAnimationTask"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "daniel"
animationsDesc[2].list[45].animation = "SURPRISED#LEFT"
animationsDesc[2].list[45].class = "PlayAnimationTask"
animationsDesc[2].list[45].whenFinished = "stay"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "connor"
animationsDesc[2].list[46].animation = "SURPRISED"
animationsDesc[2].list[46].class = "PlayAnimationTask"
animationsDesc[2].list[46].whenFinished = "stay"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "chance"
animationsDesc[2].list[47].animation = "SURPRISED"
animationsDesc[2].list[47].class = "PlayAnimationTask"
animationsDesc[2].list[47].whenFinished = "stay"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].actor = "janitor"
animationsDesc[2].list[48].animation = "SURPRISED"
animationsDesc[2].list[48].class = "PlayAnimationTask"
animationsDesc[2].list[48].whenFinished = "stay"
animationsDesc[2].list[49] = animationsDesc[2].list[49] or {}
animationsDesc[2].list[49].actor = "john"
animationsDesc[2].list[49].class = "MessageTask"
animationsDesc[2].list[49].needsClick = true
animationsDesc[2].list[49].textId = "TEXT_R5_SH6_33"
animationsDesc[2].list[50] = animationsDesc[2].list[50] or {}
animationsDesc[2].list[50].actor = "sarah"
animationsDesc[2].list[50].class = "WalkToTask"
animationsDesc[2].list[50].target = animationsDesc[2].list[50].target or {}
animationsDesc[2].list[50].target.x = 469
animationsDesc[2].list[50].target.y = 454
animationsDesc[2].list[51] = animationsDesc[2].list[51] or {}
animationsDesc[2].list[51].actor = "holt"
animationsDesc[2].list[51].class = "WalkToTask"
animationsDesc[2].list[51].target = animationsDesc[2].list[51].target or {}
animationsDesc[2].list[51].target.x = 552
animationsDesc[2].list[51].target.y = 450
animationsDesc[2].list[52] = animationsDesc[2].list[52] or {}
animationsDesc[2].list[52].actor = "robin"
animationsDesc[2].list[52].class = "WalkToTask"
animationsDesc[2].list[52].target = animationsDesc[2].list[52].target or {}
animationsDesc[2].list[52].target.x = 392
animationsDesc[2].list[52].target.y = 451
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].actor = "daniel"
animationsDesc[2].list[53].class = "WalkToTask"
animationsDesc[2].list[53].target = animationsDesc[2].list[53].target or {}
animationsDesc[2].list[53].target.x = 634
animationsDesc[2].list[53].target.y = 451
animationsDesc[2].list[54] = animationsDesc[2].list[54] or {}
animationsDesc[2].list[54].actor = "chance"
animationsDesc[2].list[54].class = "WalkToTask"
animationsDesc[2].list[54].target = animationsDesc[2].list[54].target or {}
animationsDesc[2].list[54].target.x = 512
animationsDesc[2].list[54].target.y = 415
animationsDesc[2].list[55] = animationsDesc[2].list[55] or {}
animationsDesc[2].list[55].actor = "connor"
animationsDesc[2].list[55].class = "WalkToTask"
animationsDesc[2].list[55].target = animationsDesc[2].list[55].target or {}
animationsDesc[2].list[55].target.x = 431
animationsDesc[2].list[55].target.y = 414
animationsDesc[2].list[56] = animationsDesc[2].list[56] or {}
animationsDesc[2].list[56].actor = "janitor"
animationsDesc[2].list[56].class = "WalkToTask"
animationsDesc[2].list[56].target = animationsDesc[2].list[56].target or {}
animationsDesc[2].list[56].target.x = 706
animationsDesc[2].list[56].target.y = 379
animationsDesc[2].list[57] = animationsDesc[2].list[57] or {}
animationsDesc[2].list[57].class = "Task"
animationsDesc[2].list[57].duration = 500
animationsDesc[2].list[58] = animationsDesc[2].list[58] or {}
animationsDesc[2].list[58].actor = "ruth"
animationsDesc[2].list[58].class = "MessageTask"
animationsDesc[2].list[58].needsClick = true
animationsDesc[2].list[58].textId = "TEXT_R5_SH6_10"
animationsDesc[2].list[58].wait = true
animationsDesc[2].list[59] = animationsDesc[2].list[59] or {}
animationsDesc[2].list[59].actor = "john"
animationsDesc[2].list[59].class = "MessageTask"
animationsDesc[2].list[59].needsClick = true
animationsDesc[2].list[59].textId = "TEXT_R5_SH6_23"
animationsDesc[2].list[59].wait = true
animationsDesc[2].list[60] = animationsDesc[2].list[60] or {}
animationsDesc[2].list[60].actor = "john"
animationsDesc[2].list[60].class = "MessageTask"
animationsDesc[2].list[60].needsClick = true
animationsDesc[2].list[60].textId = "TEXT_R5_SH6_24"
animationsDesc[2].list[60].wait = true
animationsDesc[2].list[61] = animationsDesc[2].list[61] or {}
animationsDesc[2].list[61].actor = "john"
animationsDesc[2].list[61].class = "MessageTask"
animationsDesc[2].list[61].needsClick = true
animationsDesc[2].list[61].textId = "TEXT_R5_SH6_25"
animationsDesc[2].list[61].wait = true
animationsDesc[2].list[62] = animationsDesc[2].list[62] or {}
animationsDesc[2].list[62].actor = "sarah"
animationsDesc[2].list[62].animation = "SURPRISE_HAPPY"
animationsDesc[2].list[62].class = "PlayAnimationTask"
animationsDesc[2].list[62].whenFinished = "stay"
animationsDesc[2].list[63] = animationsDesc[2].list[63] or {}
animationsDesc[2].list[63].actor = "john"
animationsDesc[2].list[63].class = "MessageTask"
animationsDesc[2].list[63].needsClick = true
animationsDesc[2].list[63].textId = "TEXT_R5_SH6_26"
animationsDesc[2].list[63].wait = true
animationsDesc[2].list[64] = animationsDesc[2].list[64] or {}
animationsDesc[2].list[64].actor = "john"
animationsDesc[2].list[64].class = "MessageTask"
animationsDesc[2].list[64].needsClick = true
animationsDesc[2].list[64].textId = "TEXT_R5_SH6_27"
animationsDesc[2].list[64].wait = true
animationsDesc[2].list[65] = animationsDesc[2].list[65] or {}
animationsDesc[2].list[65].actor = "john"
animationsDesc[2].list[65].class = "MessageTask"
animationsDesc[2].list[65].needsClick = true
animationsDesc[2].list[65].textId = "TEXT_R5_SH6_28"
animationsDesc[2].list[65].wait = true
animationsDesc[2].list[66] = animationsDesc[2].list[66] or {}
animationsDesc[2].list[66].actor = "john"
animationsDesc[2].list[66].class = "MessageTask"
animationsDesc[2].list[66].needsClick = true
animationsDesc[2].list[66].textId = "TEXT_R5_SH6_29"
animationsDesc[2].list[67] = animationsDesc[2].list[67] or {}
animationsDesc[2].list[67].actor = "john"
animationsDesc[2].list[67].class = "MessageTask"
animationsDesc[2].list[67].needsClick = true
animationsDesc[2].list[67].textId = "TEXT_R5_SH6_30"
animationsDesc[2].list[68] = animationsDesc[2].list[68] or {}
animationsDesc[2].list[68].class = "FadeScreenTask"
animationsDesc[2].list[68].draw = "color"
animationsDesc[2].list[68].fadeDelay = 100
animationsDesc[2].list[68].fadeIn = 1500
animationsDesc[2].list[68].remove = false
animationsDesc[2].list[68].wait = true
animationsDesc[2].list[69] = animationsDesc[2].list[69] or {}
animationsDesc[2].list[69].actor = "sarah"
animationsDesc[2].list[69].class = "WalkToTask"
animationsDesc[2].list[69].target = animationsDesc[2].list[69].target or {}
animationsDesc[2].list[69].target.x = 570
animationsDesc[2].list[69].target.y = 575
animationsDesc[2].list[70] = animationsDesc[2].list[70] or {}
animationsDesc[2].list[70].class = "TriggerTask"
animationsDesc[2].list[70].skippable = false
animationsDesc[2].list[70].trigger = "end outro2"
animationsDesc[2].list[71] = animationsDesc[2].list[71] or {}
animationsDesc[2].list[71].actor = "sarah"
animationsDesc[2].list[71].class = "SetTask"
animationsDesc[2].list[71].values = "{visible=false}"
animationsDesc[2].list[72] = animationsDesc[2].list[72] or {}
animationsDesc[2].list[72].actor = "john"
animationsDesc[2].list[72].animation = "SARAH_HUG"
animationsDesc[2].list[72].class = "PlayAnimationTask"
animationsDesc[2].list[72].cycles = 1
animationsDesc[2].list[72].frameTime = 110
animationsDesc[2].list[72].wait = true
animationsDesc[2].list[72].whenFinished = "stay"
animationsDesc[2].list[73] = animationsDesc[2].list[73] or {}
animationsDesc[2].list[73].class = "Task"
animationsDesc[2].list[73].duration = 1800
animationsDesc[2].list[74] = animationsDesc[2].list[74] or {}
animationsDesc[2].list[74].actor = "john"
animationsDesc[2].list[74].animation = "CURIOUS"
animationsDesc[2].list[74].class = "PlayAnimationTask"
animationsDesc[2].list[74].whenFinished = "stay"
animationsDesc[2].list[75] = animationsDesc[2].list[75] or {}
animationsDesc[2].list[75].actor = "sarah"
animationsDesc[2].list[75].class = "SetTask"
animationsDesc[2].list[75].values = "{visible=true}"
animationsDesc[2].list[76] = animationsDesc[2].list[76] or {}
animationsDesc[2].list[76].actor = "sarah"
animationsDesc[2].list[76].animation = "LAUGHING"
animationsDesc[2].list[76].class = "PlayAnimationTask"
animationsDesc[2].list[77] = animationsDesc[2].list[77] or {}
animationsDesc[2].list[77].actor = "john"
animationsDesc[2].list[77].class = "MessageTask"
animationsDesc[2].list[77].needsClick = true
animationsDesc[2].list[77].textId = "TEXT_R5_SH6_32"
animationsDesc[2].list[78] = animationsDesc[2].list[78] or {}
animationsDesc[2].list[78].actor = "daniel"
animationsDesc[2].list[78].animation = "HOPEFUL"
animationsDesc[2].list[78].class = "PlayAnimationTask"
animationsDesc[2].list[78].whenFinished = "stay"
animationsDesc[2].list[79] = animationsDesc[2].list[79] or {}
animationsDesc[2].list[79].class = "StartStoryTask"
animationsDesc[2].list[79].skippable = false
animationsDesc[2].list[80] = animationsDesc[2].list[80] or {}
animationsDesc[2].list[80].actor = "daniel"
animationsDesc[2].list[80].class = "WalkToTask"
animationsDesc[2].list[80].target = animationsDesc[2].list[80].target or {}
animationsDesc[2].list[80].target.x = 315
animationsDesc[2].list[80].target.y = 436
animationsDesc[2].list[81] = animationsDesc[2].list[81] or {}
animationsDesc[2].list[81].class = "EndStoryTask"
animationsDesc[2].list[81].playDefaultAnimationOnFinish = false
animationsDesc[2].list[81].skippable = false
animationsDesc[2].list[82] = animationsDesc[2].list[82] or {}
animationsDesc[2].list[82].actor = "daniel"
animationsDesc[2].list[82].class = "MessageTask"
animationsDesc[2].list[82].needsClick = true
animationsDesc[2].list[82].textId = "TEXT_R5_SH6_11"
animationsDesc[2].list[83] = animationsDesc[2].list[83] or {}
animationsDesc[2].list[83].actor = "ruth"
animationsDesc[2].list[83].class = "SetTask"
animationsDesc[2].list[83].values = "{direction=\"left\"}"
animationsDesc[2].list[84] = animationsDesc[2].list[84] or {}
animationsDesc[2].list[84].actor = "daniel"
animationsDesc[2].list[84].class = "SetTask"
animationsDesc[2].list[84].values = "{walkSpeed=110}"
animationsDesc[2].list[85] = animationsDesc[2].list[85] or {}
animationsDesc[2].list[85].actor = "daniel"
animationsDesc[2].list[85].animation = "IDLE#LEFT"
animationsDesc[2].list[85].class = "PlayAnimationTask"
animationsDesc[2].list[86] = animationsDesc[2].list[86] or {}
animationsDesc[2].list[86].actor = "connor"
animationsDesc[2].list[86].class = "MessageTask"
animationsDesc[2].list[86].needsClick = true
animationsDesc[2].list[86].textId = "TEXT_R5_SH6_12"
animationsDesc[2].list[87] = animationsDesc[2].list[87] or {}
animationsDesc[2].list[87].actor = "sarah"
animationsDesc[2].list[87].class = "MessageTask"
animationsDesc[2].list[87].needsClick = true
animationsDesc[2].list[87].textId = "TEXT_R5_SH6_13"
animationsDesc[2].list[88] = animationsDesc[2].list[88] or {}
animationsDesc[2].list[88].actor = "daniel"
animationsDesc[2].list[88].animation = "DISAPPOINTED#LEFT"
animationsDesc[2].list[88].class = "PlayAnimationTask"
animationsDesc[2].list[88].whenFinished = "stay"
animationsDesc[2].list[89] = animationsDesc[2].list[89] or {}
animationsDesc[2].list[89].actor = "connor"
animationsDesc[2].list[89].animation = "DISAPPOINTED#LEFT"
animationsDesc[2].list[89].class = "PlayAnimationTask"
animationsDesc[2].list[89].whenFinished = "stay"
animationsDesc[2].list[90] = animationsDesc[2].list[90] or {}
animationsDesc[2].list[90].actor = "sarah"
animationsDesc[2].list[90].class = "WalkToTask"
animationsDesc[2].list[90].target = animationsDesc[2].list[90].target or {}
animationsDesc[2].list[90].target.x = -132
animationsDesc[2].list[90].target.y = 362
animationsDesc[2].list[91] = animationsDesc[2].list[91] or {}
animationsDesc[2].list[91].actor = "sarah"
animationsDesc[2].list[91].class = "WalkToTask"
animationsDesc[2].list[91].target = animationsDesc[2].list[91].target or {}
animationsDesc[2].list[91].target.x = 177
animationsDesc[2].list[91].target.y = 358
animationsDesc[2].list[92] = animationsDesc[2].list[92] or {}
animationsDesc[2].list[92].class = "Task"
animationsDesc[2].list[92].duration = 700
animationsDesc[2].list[93] = animationsDesc[2].list[93] or {}
animationsDesc[2].list[93].actor = "daniel"
animationsDesc[2].list[93].class = "WalkToTask"
animationsDesc[2].list[93].target = animationsDesc[2].list[93].target or {}
animationsDesc[2].list[93].target.x = 102
animationsDesc[2].list[93].target.y = 370
animationsDesc[2].list[94] = animationsDesc[2].list[94] or {}
animationsDesc[2].list[94].class = "Task"
animationsDesc[2].list[94].duration = 2500
animationsDesc[2].list[95] = animationsDesc[2].list[95] or {}
animationsDesc[2].list[95].actor = "connor"
animationsDesc[2].list[95].class = "WalkToTask"
animationsDesc[2].list[95].target = animationsDesc[2].list[95].target or {}
animationsDesc[2].list[95].target.x = 259
animationsDesc[2].list[95].target.y = 354
animationsDesc[2].list[96] = animationsDesc[2].list[96] or {}
animationsDesc[2].list[96].actor = "daniel"
animationsDesc[2].list[96].class = "SetTask"
animationsDesc[2].list[96].values = "{walkSpeed=250}"
animationsDesc[2].list[97] = animationsDesc[2].list[97] or {}
animationsDesc[2].list[97].actor = "connor"
animationsDesc[2].list[97].animation = "IDLE#LEFT"
animationsDesc[2].list[97].class = "PlayAnimationTask"
animationsDesc[2].list[98] = animationsDesc[2].list[98] or {}
animationsDesc[2].list[98].actor = "ruth"
animationsDesc[2].list[98].animation = "LAUGHING"
animationsDesc[2].list[98].class = "PlayAnimationTask"
animationsDesc[2].list[98].whenFinished = "stay"
animationsDesc[2].list[99] = animationsDesc[2].list[99] or {}
animationsDesc[2].list[99].actor = "ruth"
animationsDesc[2].list[99].animation = "IDLE"
animationsDesc[2].list[99].class = "PlayAnimationTask"
animationsDesc[2].list[100] = animationsDesc[2].list[100] or {}
animationsDesc[2].list[100].actor = "john"
animationsDesc[2].list[100].animation = "CURIOUS"
animationsDesc[2].list[100].class = "PlayAnimationTask"
animationsDesc[2].list[101] = animationsDesc[2].list[101] or {}
animationsDesc[2].list[101].actor = "john"
animationsDesc[2].list[101].animation = "HAPPY"
animationsDesc[2].list[101].class = "PlayAnimationTask"
animationsDesc[2].list[102] = animationsDesc[2].list[102] or {}
animationsDesc[2].list[102].actor = "john"
animationsDesc[2].list[102].animation = "CURIOUS"
animationsDesc[2].list[102].class = "PlayAnimationTask"
animationsDesc[2].list[103] = animationsDesc[2].list[103] or {}
animationsDesc[2].list[103].actor = "john"
animationsDesc[2].list[103].animation = "HAPPY"
animationsDesc[2].list[103].class = "PlayAnimationTask"
animationsDesc[2].list[104] = animationsDesc[2].list[104] or {}
animationsDesc[2].list[104].actor = "john"
animationsDesc[2].list[104].animation = "SURPRISE"
animationsDesc[2].list[104].class = "PlayAnimationTask"
animationsDesc[2].list[105] = animationsDesc[2].list[105] or {}
animationsDesc[2].list[105].actor = "john"
animationsDesc[2].list[105].animation = "HAPPY"
animationsDesc[2].list[105].class = "PlayAnimationTask"
animationsDesc[2].list[106] = animationsDesc[2].list[106] or {}
animationsDesc[2].list[106].actor = "sarah"
animationsDesc[2].list[106].class = "MessageTask"
animationsDesc[2].list[106].needsClick = true
animationsDesc[2].list[106].textId = "TEXT_R5_SH6_31"
animationsDesc[2].list[107] = animationsDesc[2].list[107] or {}
animationsDesc[2].list[107].actor = "sarah"
animationsDesc[2].list[107].animation = "IDLE"
animationsDesc[2].list[107].class = "PlayAnimationTask"
animationsDesc[2].list[108] = animationsDesc[2].list[108] or {}
animationsDesc[2].list[108].actor = "sarah"
animationsDesc[2].list[108].animation = "SMILING"
animationsDesc[2].list[108].class = "PlayAnimationTask"
animationsDesc[2].list[109] = animationsDesc[2].list[109] or {}
animationsDesc[2].list[109].actor = "sarah"
animationsDesc[2].list[109].animation = "IDLE"
animationsDesc[2].list[109].class = "PlayAnimationTask"
animationsDesc[2].musicMoodEnd = ""
animationsDesc[2].musicMoodStart = "1"
animationsDesc[2].name = "goodbye Alison"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 79
animationsDesc[2].tree[2] = 2
animationsDesc[2].tree[3] = 22
animationsDesc[2].tree[4] = 25
animationsDesc[2].tree[5] = 23
animationsDesc[2].tree[6] = 24
animationsDesc[2].tree[7] = 10
animationsDesc[2].tree[8] = 42
animationsDesc[2].tree[9] = 7
animationsDesc[2].tree[10] = 8
animationsDesc[2].tree[11] = 9
animationsDesc[2].tree[12] = 3
animationsDesc[2].tree[13] = 6
animationsDesc[2].tree[14] = 18
animationsDesc[2].tree[15] = 84
animationsDesc[2].tree[16] = 14
animationsDesc[2].tree[17] = 15
animationsDesc[2].tree[18] = 80
animationsDesc[2].tree[19] = 4
animationsDesc[2].tree[20] = animationsDesc[2].tree[20] or {}
animationsDesc[2].tree[20][1] = 11
animationsDesc[2].tree[20][2] = 13
animationsDesc[2].tree[21] = 19
animationsDesc[2].tree[22] = animationsDesc[2].tree[22] or {}
animationsDesc[2].tree[22][1] = 16
animationsDesc[2].tree[22][2] = 17
animationsDesc[2].tree[23] = 85
animationsDesc[2].tree[24] = 21
animationsDesc[2].tree[25] = 20
animationsDesc[2].tree[26] = 26
animationsDesc[2].tree[27] = 27
animationsDesc[2].tree[28] = 28
animationsDesc[2].tree[29] = 29
animationsDesc[2].tree[30] = 30
animationsDesc[2].tree[31] = 31
animationsDesc[2].tree[32] = 32
animationsDesc[2].tree[33] = 33
animationsDesc[2].tree[34] = 34
animationsDesc[2].tree[35] = 35
animationsDesc[2].tree[36] = 37
animationsDesc[2].tree[37] = 38
animationsDesc[2].tree[38] = 83
animationsDesc[2].tree[39] = 39
animationsDesc[2].tree[40] = 40
animationsDesc[2].tree[41] = animationsDesc[2].tree[41] or {}
animationsDesc[2].tree[41][1] = 41
animationsDesc[2].tree[41][2] = 43
animationsDesc[2].tree[41][3] = 44
animationsDesc[2].tree[41][4] = 45
animationsDesc[2].tree[41][5] = 46
animationsDesc[2].tree[41][6] = 47
animationsDesc[2].tree[41][7] = 48
animationsDesc[2].tree[42] = 36
animationsDesc[2].tree[43] = 49
animationsDesc[2].tree[44] = animationsDesc[2].tree[44] or {}
animationsDesc[2].tree[44][1] = 52
animationsDesc[2].tree[44][2] = 53
animationsDesc[2].tree[44][3] = 50
animationsDesc[2].tree[44][4] = 51
animationsDesc[2].tree[44][5] = 54
animationsDesc[2].tree[44][6] = 55
animationsDesc[2].tree[44][7] = 56
animationsDesc[2].tree[45] = 97
animationsDesc[2].tree[46] = 57
animationsDesc[2].tree[47] = 98
animationsDesc[2].tree[48] = 58
animationsDesc[2].tree[49] = 99
animationsDesc[2].tree[50] = 100
animationsDesc[2].tree[51] = 59
animationsDesc[2].tree[52] = animationsDesc[2].tree[52] or {}
animationsDesc[2].tree[53] = 60
animationsDesc[2].tree[54] = 101
animationsDesc[2].tree[55] = 61
animationsDesc[2].tree[56] = 102
animationsDesc[2].tree[57] = animationsDesc[2].tree[57] or {}
animationsDesc[2].tree[57][1] = 62
animationsDesc[2].tree[58] = 63
animationsDesc[2].tree[59] = 103
animationsDesc[2].tree[60] = 64
animationsDesc[2].tree[61] = 104
animationsDesc[2].tree[62] = 65
animationsDesc[2].tree[63] = 105
animationsDesc[2].tree[64] = 66
animationsDesc[2].tree[65] = 67
animationsDesc[2].tree[66] = 69
animationsDesc[2].tree[67] = 71
animationsDesc[2].tree[68] = 72
animationsDesc[2].tree[69] = 106
animationsDesc[2].tree[70] = 73
animationsDesc[2].tree[71] = 74
animationsDesc[2].tree[72] = 76
animationsDesc[2].tree[73] = 75
animationsDesc[2].tree[74] = 77
animationsDesc[2].tree[75] = 109
animationsDesc[2].tree[76] = 107
animationsDesc[2].tree[77] = animationsDesc[2].tree[77] or {}
animationsDesc[2].tree[77][1] = 91
animationsDesc[2].tree[77][2] = animationsDesc[2].tree[77][2] or {}
animationsDesc[2].tree[77][2][1] = 92
animationsDesc[2].tree[77][2][2] = 96
animationsDesc[2].tree[77][2][3] = 93
animationsDesc[2].tree[77][2][4] = 78
animationsDesc[2].tree[77][3] = animationsDesc[2].tree[77][3] or {}
animationsDesc[2].tree[77][3][1] = 94
animationsDesc[2].tree[77][3][2] = 95
animationsDesc[2].tree[78] = 82
animationsDesc[2].tree[79] = 86
animationsDesc[2].tree[80] = 108
animationsDesc[2].tree[81] = 87
animationsDesc[2].tree[82] = 88
animationsDesc[2].tree[83] = 89
animationsDesc[2].tree[84] = 90
animationsDesc[2].tree[85] = 12
animationsDesc[2].tree[86] = 81
animationsDesc[2].tree[87] = 68
animationsDesc[2].tree[88] = 5
animationsDesc[2].tree[89] = 70
