animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"robin\", name=\"robin\"}"
animationsDesc[2].actors[2] = "{base=\"sarah\", name=\"sarah\"}"
animationsDesc[2].actors[3] = "{base=\"connor\", name=\"connor\"}"
animationsDesc[2].actors[4] = "{base=\"chance\", name=\"chance\"}"
animationsDesc[2].actors[5] = "{base=\"ruth\", name=\"ruth\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "robin"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 668
animationsDesc[2].list[2].pos.y = 447
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "ruth"
animationsDesc[2].list[3].class = "SetPositionTask"
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = 520
animationsDesc[2].list[3].pos.y = 405
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "chance"
animationsDesc[2].list[4].class = "SetPositionTask"
animationsDesc[2].list[4].pos = animationsDesc[2].list[4].pos or {}
animationsDesc[2].list[4].pos.x = 309
animationsDesc[2].list[4].pos.y = 442
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "connor"
animationsDesc[2].list[5].class = "SetPositionTask"
animationsDesc[2].list[5].pos = animationsDesc[2].list[5].pos or {}
animationsDesc[2].list[5].pos.x = 382
animationsDesc[2].list[5].pos.y = 405
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "sarah"
animationsDesc[2].list[6].class = "SetPositionTask"
animationsDesc[2].list[6].pos = animationsDesc[2].list[6].pos or {}
animationsDesc[2].list[6].pos.x = 373
animationsDesc[2].list[6].pos.y = 558
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].class = "FadeScreenTask"
animationsDesc[2].list[7].draw = "color"
animationsDesc[2].list[7].fadeDelay = 500
animationsDesc[2].list[7].fadeOut = 1000
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].class = "StartStoryTask"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].class = "Task"
animationsDesc[2].list[9].duration = 2000
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "robin"
animationsDesc[2].list[10].class = "MessageTask"
animationsDesc[2].list[10].needsClick = true
animationsDesc[2].list[10].textId = "TEXT_R2_SH1_1"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "robin"
animationsDesc[2].list[11].class = "SetTask"
animationsDesc[2].list[11].values = "{direction=\"left\"}"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "robin"
animationsDesc[2].list[12].animation = "PROF"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[12].cycles = 1
animationsDesc[2].list[12].frameTime = 150
animationsDesc[2].list[12].whenFinished = "stay"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "ruth"
animationsDesc[2].list[13].animation = "IDLE"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[13].cycles = 1
animationsDesc[2].list[13].frameTime = 150
animationsDesc[2].list[13].whenFinished = "stay"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "chance"
animationsDesc[2].list[14].animation = "HAPPY"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "connor"
animationsDesc[2].list[15].animation = "DECEIVING"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "sarah"
animationsDesc[2].list[16].animation = "ANXIOUS"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "connor"
animationsDesc[2].list[17].class = "MessageTask"
animationsDesc[2].list[17].needsClick = true
animationsDesc[2].list[17].textId = "TEXT_R2_SH1_2"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "ruth"
animationsDesc[2].list[18].animation = "QUESTION_FROWNING"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "ruth"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R2_SH1_3"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "robin"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R2_SH1_4"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "connor"
animationsDesc[2].list[21].animation = "SMIRK"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "connor"
animationsDesc[2].list[22].class = "MessageTask"
animationsDesc[2].list[22].needsClick = true
animationsDesc[2].list[22].textId = "TEXT_R2_SH1_5"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "robin"
animationsDesc[2].list[23].animation = "SUPERANNOYED"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[23].cycles = 1
animationsDesc[2].list[23].frameTime = 150
animationsDesc[2].list[23].whenFinished = "stay"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "robin"
animationsDesc[2].list[24].class = "MessageTask"
animationsDesc[2].list[24].needsClick = true
animationsDesc[2].list[24].textId = "TEXT_R2_SH1_6"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "connor"
animationsDesc[2].list[25].class = "WalkToTask"
animationsDesc[2].list[25].target = animationsDesc[2].list[25].target or {}
animationsDesc[2].list[25].target.x = -90
animationsDesc[2].list[25].target.y = 347
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "chance"
animationsDesc[2].list[26].class = "WalkToTask"
animationsDesc[2].list[26].target = animationsDesc[2].list[26].target or {}
animationsDesc[2].list[26].target.x = 1106
animationsDesc[2].list[26].target.y = 340
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "robin"
animationsDesc[2].list[27].class = "WalkToTask"
animationsDesc[2].list[27].target = animationsDesc[2].list[27].target or {}
animationsDesc[2].list[27].target.x = -90
animationsDesc[2].list[27].target.y = 347
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "ruth"
animationsDesc[2].list[28].class = "WalkToTask"
animationsDesc[2].list[28].target = animationsDesc[2].list[28].target or {}
animationsDesc[2].list[28].target.x = 1109
animationsDesc[2].list[28].target.y = 346
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "sarah"
animationsDesc[2].list[29].class = "WalkToTask"
animationsDesc[2].list[29].target = animationsDesc[2].list[29].target or {}
animationsDesc[2].list[29].target.x = 1073
animationsDesc[2].list[29].target.y = 356
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].class = "FadeScreenTask"
animationsDesc[2].list[30].draw = "color"
animationsDesc[2].list[30].fadeDelay = 5000
animationsDesc[2].list[30].fadeIn = 2000
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "sarah"
animationsDesc[2].list[31].class = "SetTask"
animationsDesc[2].list[31].values = "{walkSpeed=200}"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "robin"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{walkSpeed=200}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "ruth"
animationsDesc[2].list[33].class = "SetTask"
animationsDesc[2].list[33].values = "{walkSpeed=200}"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "connor"
animationsDesc[2].list[34].class = "SetTask"
animationsDesc[2].list[34].values = "{walkSpeed=200}"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "chance"
animationsDesc[2].list[35].class = "SetTask"
animationsDesc[2].list[35].values = "{walkSpeed=200}"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].class = "TriggerTask"
animationsDesc[2].list[37].trigger = "end intermission1"
animationsDesc[2].name = "Intro Room 2 shift 1"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 11
animationsDesc[2].tree[3] = 12
animationsDesc[2].tree[4] = 3
animationsDesc[2].tree[5] = 13
animationsDesc[2].tree[6] = 4
animationsDesc[2].tree[7] = 14
animationsDesc[2].tree[8] = 5
animationsDesc[2].tree[9] = 15
animationsDesc[2].tree[10] = 6
animationsDesc[2].tree[11] = 16
animationsDesc[2].tree[12] = 31
animationsDesc[2].tree[13] = 32
animationsDesc[2].tree[14] = 33
animationsDesc[2].tree[15] = 34
animationsDesc[2].tree[16] = 35
animationsDesc[2].tree[17] = 7
animationsDesc[2].tree[18] = 8
animationsDesc[2].tree[19] = 9
animationsDesc[2].tree[20] = 10
animationsDesc[2].tree[21] = 17
animationsDesc[2].tree[22] = 18
animationsDesc[2].tree[23] = 19
animationsDesc[2].tree[24] = 20
animationsDesc[2].tree[25] = 21
animationsDesc[2].tree[26] = 22
animationsDesc[2].tree[27] = 23
animationsDesc[2].tree[28] = 24
animationsDesc[2].tree[29] = animationsDesc[2].tree[29] or {}
animationsDesc[2].tree[29][1] = 25
animationsDesc[2].tree[29][2] = 26
animationsDesc[2].tree[29][3] = 27
animationsDesc[2].tree[29][4] = 28
animationsDesc[2].tree[29][5] = 29
animationsDesc[2].tree[29][6] = 30
animationsDesc[2].tree[30] = 37
