animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "present_open"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "hero"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 433
animationsDesc[2].list[2].pos.y = 575
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "hero"
animationsDesc[2].list[3].class = "StartStoryTask"
animationsDesc[2].list[3].skippable = false
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "hero"
animationsDesc[2].list[4].class = "EndStoryTask"
animationsDesc[2].list[4].skippable = false
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "hero"
animationsDesc[2].list[5].class = "TriggerTask"
animationsDesc[2].list[5].trigger = "end outro3"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "hero"
animationsDesc[2].list[6].animation = "END_IDLE"
animationsDesc[2].list[6].class = "PlayAnimationTask"
animationsDesc[2].list[6].cycles = 1
animationsDesc[2].list[6].whenFinished = "stay"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "hero"
animationsDesc[2].list[7].animation = "END"
animationsDesc[2].list[7].class = "PlayAnimationTask"
animationsDesc[2].list[7].cycles = 1
animationsDesc[2].list[7].frameTime = 140
animationsDesc[2].list[7].wait = true
animationsDesc[2].list[7].whenFinished = "stay"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].class = "Task"
animationsDesc[2].list[8].duration = 3000
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].class = "Task"
animationsDesc[2].list[9].duration = 2500
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].class = "FadeScreenTask"
animationsDesc[2].list[11].draw = "color"
animationsDesc[2].list[11].fadeDelay = 10
animationsDesc[2].list[11].fadeIn = 1
animationsDesc[2].list[11].fadeOut = 1000
animationsDesc[2].list[11].wait = true
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].class = "FadeScreenTask"
animationsDesc[2].list[13].draw = "color"
animationsDesc[2].list[13].fadeIn = 2000
animationsDesc[2].list[13].remove = false
animationsDesc[2].list[13].wait = true
animationsDesc[2].musicMoodStart = ""
animationsDesc[2].name = "present animation"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 6
animationsDesc[2].tree[2] = 2
animationsDesc[2].tree[3] = 11
animationsDesc[2].tree[4] = 3
animationsDesc[2].tree[5] = 9
animationsDesc[2].tree[6] = animationsDesc[2].tree[6] or {}
animationsDesc[2].tree[6][1] = 7
animationsDesc[2].tree[7] = 8
animationsDesc[2].tree[8] = 13
animationsDesc[2].tree[9] = 5
animationsDesc[2].tree[10] = 4
