if (not skipIncludes) then
	dofile("script/layouts/room1.lua")
	dofile("script/upgrades/room1_upgrades.lua")
end

levelDesc.areaId = 0
levelDesc.isGamePlayLevel = true
levelDesc.ambientPanning = 0.3
levelDesc.heroDesc =
{
	name = "hero",
	base = "sarah",
	x = 1111,
	y = 340,
}
levelDesc.residentDesc =
{
	name = "resident",
	base = "john",
	x = 968,
	y = 526,
}
levelDesc.treatments =
{
	CHECK_UP = {
		class="Step",
		workIcon="WORKICON_CHECK_UP",
		animation="CHECK_PATIENT",
		animationFrameTime=100,
		duration=2000,
		workSound="SND_WRITE:sound",
	},
	STETHOSCOPE = {
		class="Step",
		workIcon="WORKICON_STETHOSCOPE",
		animation="STETHOSCOPE",
		animationFrameTime=100,
		duration=3000,
		workSound="SND_STETHOSCOPE:sound",
	},
	DRESSING_ROOM = {
		class="Step",
		duration=6000,
	},
	PUT_ON_BANDAID = {
		class="Step",
		workIcon="WORKICON_PUT_ON_BANDAID",
		animation="WORK_BANDAID",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1000,
		workSound="SND_PLACE_BANDAID:sound",
	},
	MEASURE_BLOOD_PRESSURE = {
		class="Step",
		miniGame="BloodPressure",
		workIcon="WORKICON_MEASURE_BLOOD_PRESSURE",
	},
	FIND_SORE_SPOT = {
		class="Step",
		miniGame="SoreSpot",
		workIcon="WORKICON_FIND_SORE_SPOT",
	},
}
