levelDesc = levelDesc or {}
levelDesc.ambientPanning = 0.3
levelDesc.areas = levelDesc.areas or {}
levelDesc.areas[1] = levelDesc.areas[1] or {}
levelDesc.areas[1].areas = levelDesc.areas[1].areas or {}
levelDesc.areas[1].areas[1] = levelDesc.areas[1].areas[1] or {}
levelDesc.areas[1].areas[1][1] = -200
levelDesc.areas[1].areas[1][2] = -200
levelDesc.areas[1].areas[1][3] = 1600
levelDesc.areas[1].areas[1][4] = 1170
levelDesc.areas[1].class = "Room"
levelDesc.areas[1].droolResidentSpot = levelDesc.areas[1].droolResidentSpot or {}
levelDesc.areas[1].droolResidentSpot.x = 960
levelDesc.areas[1].droolResidentSpot.y = 516
levelDesc.areas[1].entrances = levelDesc.areas[1].entrances or {}
levelDesc.areas[1].entrances[1] = levelDesc.areas[1].entrances[1] or {}
levelDesc.areas[1].entrances[1].x = 1168
levelDesc.areas[1].entrances[1].y = 352
levelDesc.areas[1].exits = levelDesc.areas[1].exits or {}
levelDesc.areas[1].exits[1] = levelDesc.areas[1].exits[1] or {}
levelDesc.areas[1].exits[1].x = 1164
levelDesc.areas[1].exits[1].y = 670
levelDesc.areas[1].name = "room1"
levelDesc.areas[1].queueIn = "queueIn"
levelDesc.areas[1].queueOut = "queueOut"
levelDesc.areas[1].roomHeight = 0
levelDesc.checkImage = "OBJECT_CHECKBOX:icons"
levelDesc.class = "CareLevel"
levelDesc.controllers = levelDesc.controllers or {}
levelDesc.grid = levelDesc.grid or {}
levelDesc.grid.cellHeight = 10
levelDesc.grid.cellWidth = 10
levelDesc.grid.cells = levelDesc.grid.cells or {}
levelDesc.grid.cells[1] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[2] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[3] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[4] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[5] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[6] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[7] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[8] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[9] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[10] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[11] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[12] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[13] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[14] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[15] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[16] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[17] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[18] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[19] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[20] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[21] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[22] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[23] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[24] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[25] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[26] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[27] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[28] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[29] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[30] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[31] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[32] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[33] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[34] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[35] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[36] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[37] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[38] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[39] = ".......................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..................................................X....................................."
levelDesc.grid.cells[40] = ".......................................X...............................X..................................................X....................................."
levelDesc.grid.cells[41] = ".......................................X...............................X..................................................X....................................."
levelDesc.grid.cells[42] = ".......................................X...............................X.....XXXXXXXXXXXXXXXXXXXXXXXXXXXXX................X....................................."
levelDesc.grid.cells[43] = ".......................................X...............................X.....X...........................X................X....................................."
levelDesc.grid.cells[44] = "....................XXXXXXXXXXXXXXXXXXXX.....XXXXXXXXXXXXXXXXXXXXXXX...X.....X...........................X................X....................................."
levelDesc.grid.cells[45] = "....................XXXXXX...................X.....................X...X.....X...........................X................X....................................."
levelDesc.grid.cells[46] = "....................XXXXXX...................X.....................X...X.....X...........................X................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[47] = "XXXXXXXXXXXXXXXXXXXXXXXXXX..........XX.......X..........XX.........XXXXXXXXX.X...........................X................X....................................."
levelDesc.grid.cells[48] = "..................................XXXXXX.....X........XXXXXX...............X.XXXXXX.....XXXXXXX....XXXXXXX................X....................................."
levelDesc.grid.cells[49] = "..................................XXXXXX.....X........XXXXXX...............X.X....X.....X.....X....X.....X................X....................................."
levelDesc.grid.cells[50] = "..................................XXXXXX.....X.X......XXXXXX...............XXX....X.....X.....XXXXXX.....XXXXXXXXXXXXXXXXXX....................................."
levelDesc.grid.cells[51] = ".............................................X.X...................................................................XXXXXXXX....................................."
levelDesc.grid.cells[52] = ".......................XX.XXXX...............X.XXXX................................................................XXXXXXXX....................................."
levelDesc.grid.cells[53] = ".......................XX.XXXXXXXX.............XXXXXX..............................................................XXXXXXXX....................................."
levelDesc.grid.cells[54] = ".......................XX.XXXXXXXX...........XXXXXXXXX.............................................................XXXXXXXX....................................."
levelDesc.grid.cells[55] = "..................................................X................................................................XXXXXXXX....................................."
levelDesc.grid.cells[56] = "...................................................................................................................XXXXXXXX....................................."
levelDesc.grid.cells[57] = "................................................................................................................................................................"
levelDesc.grid.cells[58] = "...................................................................................................................XXXXXXXX....................................."
levelDesc.grid.cells[59] = "...................................................................................................................XXXXXXXX....................................."
levelDesc.grid.cells[60] = "...................................................................................................................XXXXXXXX....................................."
levelDesc.grid.cells[61] = ".......................................................................................XXXXXXXXXXXXXXXXXXXXX.......XXXXXXXX....................................."
levelDesc.grid.cells[62] = ".......................................................................................XXXX................X..............X....................................."
levelDesc.grid.cells[63] = "..........................................................................................X................X..............X....................................."
levelDesc.grid.cells[64] = "..........................................................................................X................X..............XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[65] = "..........................................................................................X................X..............X....................................."
levelDesc.grid.cells[66] = "..........................................................................................X................X..............X....................................."
levelDesc.grid.cells[67] = "..........................................................................................X...........XXXXXX..............X....................................."
levelDesc.grid.cells[68] = "..........................................................................................X...........X...................X....................................."
levelDesc.grid.cells[69] = ".......................................................................................XXXXXXXXXX.....X...................X....................................."
levelDesc.grid.cells[70] = "................................................................................................X.....X...................X....................................."
levelDesc.grid.cells[71] = "................................................................................................X.....X...................X....................................."
levelDesc.grid.cells[72] = "................................................................................................XXXXXXX...................X....................................."
levelDesc.grid.cells[73] = "................................................................................................X.........................X....................................."
levelDesc.grid.cells[74] = "................................................................................................X.........................X....................................."
levelDesc.grid.cells[75] = "................................................................................................X.........................X....................................."
levelDesc.grid.cells[76] = "................................................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXX....................................."
levelDesc.grid.cells[77] = "................................................................................................X....X....................X....................................."
levelDesc.grid.cells[78] = "................................................................................................X.........................X....................................."
levelDesc.grid.cells[79] = "................................................................................................X.........................X....................................."
levelDesc.grid.cells[80] = ".......................................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[81] = "...........................................................................................X...................................................................."
levelDesc.grid.cells[82] = "...........................................................................................X...................................................................."
levelDesc.grid.cells[83] = "...........................................................................................X...................................................................."
levelDesc.grid.cells[84] = "...........................................................................................X...................................................................."
levelDesc.grid.cells[85] = "...........................................................................................X...................................................................."
levelDesc.grid.cells[86] = "................................................................................................................................................................"
levelDesc.grid.cells[87] = "................................................................................................................................................................"
levelDesc.grid.cells[88] = "................................................................................................................................................................"
levelDesc.grid.cells[89] = "................................................................................................................................................................"
levelDesc.grid.cells[90] = "................................................................................................................................................................"
levelDesc.grid.cells[91] = "................................................................................................................................................................"
levelDesc.grid.cells[92] = "................................................................................................................................................................"
levelDesc.grid.cells[93] = "................................................................................................................................................................"
levelDesc.grid.cells[94] = "................................................................................................................................................................"
levelDesc.grid.cells[95] = "................................................................................................................................................................"
levelDesc.grid.cells[96] = "................................................................................................................................................................"
levelDesc.grid.cells[97] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[98] = "................................................................................................................................................................"
levelDesc.grid.cells[99] = "................................................................................................................................................................"
levelDesc.grid.cells[100] = "................................................................................................................................................................"
levelDesc.grid.cells[101] = "................................................................................................................................................................"
levelDesc.grid.cells[102] = "................................................................................................................................................................"
levelDesc.grid.cells[103] = "................................................................................................................................................................"
levelDesc.grid.cells[104] = "................................................................................................................................................................"
levelDesc.grid.cells[105] = "................................................................................................................................................................"
levelDesc.grid.cells[106] = "................................................................................................................................................................"
levelDesc.grid.cells[107] = "................................................................................................................................................................"
levelDesc.grid.cells[108] = "................................................................................................................................................................"
levelDesc.grid.cells[109] = "................................................................................................................................................................"
levelDesc.grid.cells[110] = "................................................................................................................................................................"
levelDesc.grid.cells[111] = "................................................................................................................................................................"
levelDesc.grid.cells[112] = "................................................................................................................................................................"
levelDesc.grid.cells[113] = "................................................................................................................................................................"
levelDesc.grid.cells[114] = "................................................................................................................................................................"
levelDesc.grid.cells[115] = "................................................................................................................................................................"
levelDesc.grid.cells[116] = "................................................................................................................................................................"
levelDesc.grid.cells[117] = "................................................................................................................................................................"
levelDesc.grid.class = "Grid"
levelDesc.grid.gridHeight = 117
levelDesc.grid.gridWidth = 160
levelDesc.grid.offset = levelDesc.grid.offset or {}
levelDesc.grid.offset.x = 20
levelDesc.grid.offset.y = 20
levelDesc.isGamePlayLevel = true
levelDesc.layoutId = 1
levelDesc.name = "Diagnosis room"
levelDesc.objects = levelDesc.objects or {}
levelDesc.objects[1] = levelDesc.objects[1] or {}
levelDesc.objects[1].name = "background1"
levelDesc.objects[1][1] = levelDesc.objects[1][1] or {}
levelDesc.objects[1][1].baseAnimation = "ROOM1_BACKGROUND"
levelDesc.objects[1][1].class = "SpriteExt"
levelDesc.objects[1][1].defaultAnimation = ""
levelDesc.objects[1][1].defaultSection = "objects"
levelDesc.objects[1][1].floor = -786
levelDesc.objects[1][1].movable = false
levelDesc.objects[1][1].name = "background1"
levelDesc.objects[1][1].stationAnimation = "SIT"
levelDesc.objects[1][1].x = 2
levelDesc.objects[1][1].y = 0
levelDesc.objects[2] = levelDesc.objects[2] or {}
levelDesc.objects[2].name = "guinea_shift5"
levelDesc.objects[2][1] = levelDesc.objects[2][1] or {}
levelDesc.objects[2][1].anchor = "bottom"
levelDesc.objects[2][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[2][1].class = "GuineaPig"
levelDesc.objects[2][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[2][1].defaultSection = "characters"
levelDesc.objects[2][1].direction = "right"
levelDesc.objects[2][1].levelId = 15
levelDesc.objects[2][1].maxWalkDelay = 46000
levelDesc.objects[2][1].minWalkDelay = 45000
levelDesc.objects[2][1].movable = false
levelDesc.objects[2][1].moveType = "POP_UP"
levelDesc.objects[2][1].name = "guinea_shift5"
levelDesc.objects[2][1].showTime = 3000
levelDesc.objects[2][1].x = 773
levelDesc.objects[2][1].y = 77
levelDesc.objects[3] = levelDesc.objects[3] or {}
levelDesc.objects[3].name = "painting_upgrade1"
levelDesc.objects[3][1] = levelDesc.objects[3][1] or {}
levelDesc.objects[3][1].arrowPosition = levelDesc.objects[3][1].arrowPosition or {}
levelDesc.objects[3][1].arrowPosition.x = 45
levelDesc.objects[3][1].arrowPosition.y = 16
levelDesc.objects[3][1].baseAnimation = "ROOM1_PAINTING_UPGRADE"
levelDesc.objects[3][1].class = "SpriteExt"
levelDesc.objects[3][1].defaultAnimation = ""
levelDesc.objects[3][1].defaultSection = "objects"
levelDesc.objects[3][1].movable = false
levelDesc.objects[3][1].name = "painting_upgrade1"
levelDesc.objects[3][1].x = 563
levelDesc.objects[3][1].y = 30
levelDesc.objects[4] = levelDesc.objects[4] or {}
levelDesc.objects[4].name = "guinea_shift1"
levelDesc.objects[4][1] = levelDesc.objects[4][1] or {}
levelDesc.objects[4][1].anchor = "bottom"
levelDesc.objects[4][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[4][1].class = "GuineaPig"
levelDesc.objects[4][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[4][1].defaultSection = "characters"
levelDesc.objects[4][1].direction = "left"
levelDesc.objects[4][1].floor = 0
levelDesc.objects[4][1].levelId = 11
levelDesc.objects[4][1].maxWalkDelay = 46000
levelDesc.objects[4][1].minWalkDelay = 45000
levelDesc.objects[4][1].movable = false
levelDesc.objects[4][1].moveType = "POP_UP"
levelDesc.objects[4][1].name = "guinea_shift1"
levelDesc.objects[4][1].showTime = 3000
levelDesc.objects[4][1].x = 945
levelDesc.objects[4][1].y = 172
levelDesc.objects[5] = levelDesc.objects[5] or {}
levelDesc.objects[5].name = "butterfly_upgrade1"
levelDesc.objects[5][1] = levelDesc.objects[5][1] or {}
levelDesc.objects[5][1].arrowPosition = levelDesc.objects[5][1].arrowPosition or {}
levelDesc.objects[5][1].arrowPosition.x = 28
levelDesc.objects[5][1].arrowPosition.y = 28
levelDesc.objects[5][1].baseAnimation = "ROOM1_BUTTERFLY_UPGRADE"
levelDesc.objects[5][1].class = "SpriteExt"
levelDesc.objects[5][1].defaultAnimation = ""
levelDesc.objects[5][1].defaultSection = "objects"
levelDesc.objects[5][1].movable = false
levelDesc.objects[5][1].name = "butterfly_upgrade1"
levelDesc.objects[5][1].x = 21
levelDesc.objects[5][1].y = 34
levelDesc.objects[6] = levelDesc.objects[6] or {}
levelDesc.objects[6].name = "chair14"
levelDesc.objects[6][1] = levelDesc.objects[6][1] or {}
levelDesc.objects[6][1].arrowPosition = levelDesc.objects[6][1].arrowPosition or {}
levelDesc.objects[6][1].arrowPosition.x = 53
levelDesc.objects[6][1].arrowPosition.y = 20
levelDesc.objects[6][1].baseAnimation = "ROOM1_CHAIR4"
levelDesc.objects[6][1].characterPosRel = false
levelDesc.objects[6][1].class = "Chair"
levelDesc.objects[6][1].defaultAnimation = ""
levelDesc.objects[6][1].defaultSection = "objects"
levelDesc.objects[6][1].exitPos = levelDesc.objects[6][1].exitPos or {}
levelDesc.objects[6][1].exitPos.x = 823
levelDesc.objects[6][1].exitPos.y = 290
levelDesc.objects[6][1].floor = -100
levelDesc.objects[6][1].movable = false
levelDesc.objects[6][1].name = "chair14"
levelDesc.objects[6][1].stationAnimation = "SIT"
levelDesc.objects[6][1].upgradeLevel = 1
levelDesc.objects[6][1].workPos = levelDesc.objects[6][1].workPos or {}
levelDesc.objects[6][1].workPos.x = 821
levelDesc.objects[6][1].workPos.y = 318
levelDesc.objects[6][1].x = 772
levelDesc.objects[6][1].y = 156
levelDesc.objects[6][2] = levelDesc.objects[6][2] or {}
levelDesc.objects[6][2].arrowPosition = levelDesc.objects[6][2].arrowPosition or {}
levelDesc.objects[6][2].arrowPosition.x = 53
levelDesc.objects[6][2].arrowPosition.y = 20
levelDesc.objects[6][2].baseAnimation = "ROOM1_CHAIR4_UPGRADE"
levelDesc.objects[6][2].class = "Chair"
levelDesc.objects[6][2].defaultAnimation = ""
levelDesc.objects[6][2].defaultSection = "objects"
levelDesc.objects[6][2].exitPos = levelDesc.objects[6][2].exitPos or {}
levelDesc.objects[6][2].exitPos.x = 823
levelDesc.objects[6][2].exitPos.y = 290
levelDesc.objects[6][2].floor = -100
levelDesc.objects[6][2].movable = false
levelDesc.objects[6][2].name = "chair14"
levelDesc.objects[6][2].stationAnimation = "SIT"
levelDesc.objects[6][2].upgradeLevel = 2
levelDesc.objects[6][2].workPos = levelDesc.objects[6][2].workPos or {}
levelDesc.objects[6][2].workPos.x = 821
levelDesc.objects[6][2].workPos.y = 318
levelDesc.objects[6][2].x = 772
levelDesc.objects[6][2].y = 156
levelDesc.objects[7] = levelDesc.objects[7] or {}
levelDesc.objects[7].name = "chair13"
levelDesc.objects[7][1] = levelDesc.objects[7][1] or {}
levelDesc.objects[7][1].arrowPosition = levelDesc.objects[7][1].arrowPosition or {}
levelDesc.objects[7][1].arrowPosition.x = 53
levelDesc.objects[7][1].arrowPosition.y = 20
levelDesc.objects[7][1].baseAnimation = "ROOM1_CHAIR3"
levelDesc.objects[7][1].characterPosRel = false
levelDesc.objects[7][1].class = "Chair"
levelDesc.objects[7][1].defaultAnimation = ""
levelDesc.objects[7][1].defaultSection = "objects"
levelDesc.objects[7][1].exitPos = levelDesc.objects[7][1].exitPos or {}
levelDesc.objects[7][1].exitPos.x = 712
levelDesc.objects[7][1].exitPos.y = 293
levelDesc.objects[7][1].floor = -100
levelDesc.objects[7][1].movable = false
levelDesc.objects[7][1].name = "chair13"
levelDesc.objects[7][1].stationAnimation = "SIT"
levelDesc.objects[7][1].upgradeLevel = 1
levelDesc.objects[7][1].workPos = levelDesc.objects[7][1].workPos or {}
levelDesc.objects[7][1].workPos.x = 714
levelDesc.objects[7][1].workPos.y = 319
levelDesc.objects[7][1].x = 661
levelDesc.objects[7][1].y = 156
levelDesc.objects[7][2] = levelDesc.objects[7][2] or {}
levelDesc.objects[7][2].arrowPosition = levelDesc.objects[7][2].arrowPosition or {}
levelDesc.objects[7][2].arrowPosition.x = 53
levelDesc.objects[7][2].arrowPosition.y = 20
levelDesc.objects[7][2].baseAnimation = "ROOM1_CHAIR3_UPGRADE"
levelDesc.objects[7][2].class = "Chair"
levelDesc.objects[7][2].defaultAnimation = ""
levelDesc.objects[7][2].defaultSection = "objects"
levelDesc.objects[7][2].exitPos = levelDesc.objects[7][2].exitPos or {}
levelDesc.objects[7][2].exitPos.x = 712
levelDesc.objects[7][2].exitPos.y = 293
levelDesc.objects[7][2].floor = -100
levelDesc.objects[7][2].movable = false
levelDesc.objects[7][2].name = "chair13"
levelDesc.objects[7][2].stationAnimation = "SIT"
levelDesc.objects[7][2].upgradeLevel = 2
levelDesc.objects[7][2].workPos = levelDesc.objects[7][2].workPos or {}
levelDesc.objects[7][2].workPos.x = 714
levelDesc.objects[7][2].workPos.y = 319
levelDesc.objects[7][2].x = 661
levelDesc.objects[7][2].y = 156
levelDesc.objects[8] = levelDesc.objects[8] or {}
levelDesc.objects[8].name = "chair12"
levelDesc.objects[8][1] = levelDesc.objects[8][1] or {}
levelDesc.objects[8][1].arrowPosition = levelDesc.objects[8][1].arrowPosition or {}
levelDesc.objects[8][1].arrowPosition.x = 53
levelDesc.objects[8][1].arrowPosition.y = 20
levelDesc.objects[8][1].baseAnimation = "ROOM1_CHAIR2"
levelDesc.objects[8][1].characterPosRel = false
levelDesc.objects[8][1].class = "Chair"
levelDesc.objects[8][1].defaultAnimation = ""
levelDesc.objects[8][1].defaultSection = "objects"
levelDesc.objects[8][1].exitPos = levelDesc.objects[8][1].exitPos or {}
levelDesc.objects[8][1].exitPos.x = 599
levelDesc.objects[8][1].exitPos.y = 292
levelDesc.objects[8][1].floor = -100
levelDesc.objects[8][1].movable = false
levelDesc.objects[8][1].name = "chair12"
levelDesc.objects[8][1].stationAnimation = "SIT"
levelDesc.objects[8][1].upgradeLevel = 1
levelDesc.objects[8][1].workPos = levelDesc.objects[8][1].workPos or {}
levelDesc.objects[8][1].workPos.x = 600
levelDesc.objects[8][1].workPos.y = 328
levelDesc.objects[8][1].x = 546
levelDesc.objects[8][1].y = 157
levelDesc.objects[8][2] = levelDesc.objects[8][2] or {}
levelDesc.objects[8][2].arrowPosition = levelDesc.objects[8][2].arrowPosition or {}
levelDesc.objects[8][2].arrowPosition.x = 53
levelDesc.objects[8][2].arrowPosition.y = 20
levelDesc.objects[8][2].baseAnimation = "ROOM1_CHAIR2_UPGRADE"
levelDesc.objects[8][2].class = "Chair"
levelDesc.objects[8][2].defaultAnimation = ""
levelDesc.objects[8][2].defaultSection = "objects"
levelDesc.objects[8][2].exitPos = levelDesc.objects[8][2].exitPos or {}
levelDesc.objects[8][2].exitPos.x = 599
levelDesc.objects[8][2].exitPos.y = 292
levelDesc.objects[8][2].floor = -100
levelDesc.objects[8][2].movable = false
levelDesc.objects[8][2].name = "chair12"
levelDesc.objects[8][2].stationAnimation = "SIT"
levelDesc.objects[8][2].upgradeLevel = 2
levelDesc.objects[8][2].workPos = levelDesc.objects[8][2].workPos or {}
levelDesc.objects[8][2].workPos.x = 600
levelDesc.objects[8][2].workPos.y = 328
levelDesc.objects[8][2].x = 546
levelDesc.objects[8][2].y = 157
levelDesc.objects[9] = levelDesc.objects[9] or {}
levelDesc.objects[9].name = "HIDDEN_COOKIE_4"
levelDesc.objects[9][1] = levelDesc.objects[9][1] or {}
levelDesc.objects[9][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_4"
levelDesc.objects[9][1].class = "HiddenObject"
levelDesc.objects[9][1].clickable = true
levelDesc.objects[9][1].defaultAnimation = ""
levelDesc.objects[9][1].defaultSection = "objects"
levelDesc.objects[9][1].floor = -20
levelDesc.objects[9][1].initialVisible = false
levelDesc.objects[9][1].levelId = 12
levelDesc.objects[9][1].movable = false
levelDesc.objects[9][1].name = "HIDDEN_COOKIE_4"
levelDesc.objects[9][1].x = 697
levelDesc.objects[9][1].y = 227
levelDesc.objects[10] = levelDesc.objects[10] or {}
levelDesc.objects[10].name = "HIDDEN_COOKIE_3"
levelDesc.objects[10][1] = levelDesc.objects[10][1] or {}
levelDesc.objects[10][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_3"
levelDesc.objects[10][1].class = "HiddenObject"
levelDesc.objects[10][1].clickable = true
levelDesc.objects[10][1].defaultAnimation = ""
levelDesc.objects[10][1].defaultSection = "objects"
levelDesc.objects[10][1].floor = -20
levelDesc.objects[10][1].initialVisible = false
levelDesc.objects[10][1].levelId = 12
levelDesc.objects[10][1].movable = false
levelDesc.objects[10][1].name = "HIDDEN_COOKIE_3"
levelDesc.objects[10][1].x = 453
levelDesc.objects[10][1].y = 244
levelDesc.objects[11] = levelDesc.objects[11] or {}
levelDesc.objects[11].name = "bathrobe"
levelDesc.objects[11][1] = levelDesc.objects[11][1] or {}
levelDesc.objects[11][1].baseAnimation = "ROOM1_BATHROBE"
levelDesc.objects[11][1].checkBoxPos = levelDesc.objects[11][1].checkBoxPos or {}
levelDesc.objects[11][1].checkBoxPos.x = 34
levelDesc.objects[11][1].checkBoxPos.y = 44
levelDesc.objects[11][1].class = "BathRobeStation"
levelDesc.objects[11][1].clickable = true
levelDesc.objects[11][1].defaultAnimation = ""
levelDesc.objects[11][1].defaultSection = "objects"
levelDesc.objects[11][1].floor = -46
levelDesc.objects[11][1].maxStockVal = 5
levelDesc.objects[11][1].name = "bathrobe"
levelDesc.objects[11][1].needsPatient = false
levelDesc.objects[11][1].stockPos = levelDesc.objects[11][1].stockPos or {}
levelDesc.objects[11][1].stockPos.x = 63
levelDesc.objects[11][1].stockPos.y = -14
levelDesc.objects[11][1].stockVal = 4
levelDesc.objects[11][1].workAnimation = "WORK_ROBES"
levelDesc.objects[11][1].workDuration = 2000
levelDesc.objects[11][1].workPos = levelDesc.objects[11][1].workPos or {}
levelDesc.objects[11][1].workPos.x = 230
levelDesc.objects[11][1].workPos.y = 276
levelDesc.objects[11][1].workStartSound = "SND_RESTOCK_ROBES:sound"
levelDesc.objects[11][1].x = 198
levelDesc.objects[11][1].y = 177
levelDesc.objects[12] = levelDesc.objects[12] or {}
levelDesc.objects[12].name = "watercooler"
levelDesc.objects[12][1] = levelDesc.objects[12][1] or {}
levelDesc.objects[12][1].autoStart = true
levelDesc.objects[12][1].baseAnimation = "ROOM1_WATERCOOLER"
levelDesc.objects[12][1].characterPos = levelDesc.objects[12][1].characterPos or {}
levelDesc.objects[12][1].characterPos.x = 509
levelDesc.objects[12][1].characterPos.y = 287
levelDesc.objects[12][1].characterPosRel = false
levelDesc.objects[12][1].class = "WaterCooler"
levelDesc.objects[12][1].clickable = true
levelDesc.objects[12][1].clockPos = levelDesc.objects[12][1].clockPos or {}
levelDesc.objects[12][1].clockPos.x = 24
levelDesc.objects[12][1].clockPos.y = 16
levelDesc.objects[12][1].defaultAnimation = ""
levelDesc.objects[12][1].defaultSection = "objects"
levelDesc.objects[12][1].exitPos = levelDesc.objects[12][1].exitPos or {}
levelDesc.objects[12][1].exitPos.x = 509
levelDesc.objects[12][1].exitPos.y = 287
levelDesc.objects[12][1].floor = -35
levelDesc.objects[12][1].maxStockVal = 4
levelDesc.objects[12][1].name = "watercooler"
levelDesc.objects[12][1].stationAnimation = "IDLE"
levelDesc.objects[12][1].stockPos = levelDesc.objects[12][1].stockPos or {}
levelDesc.objects[12][1].stockPos.x = 49
levelDesc.objects[12][1].stockPos.y = 22
levelDesc.objects[12][1].stockVal = 4
levelDesc.objects[12][1].workAnimation = "DRINK"
levelDesc.objects[12][1].workAnimationFrameTime = 150
levelDesc.objects[12][1].workDuration = 2000
levelDesc.objects[12][1].workPos = levelDesc.objects[12][1].workPos or {}
levelDesc.objects[12][1].workPos.x = 479
levelDesc.objects[12][1].workPos.y = 303
levelDesc.objects[12][1].workStartSound = "SND_WATER_COOLER:sound"
levelDesc.objects[12][1].x = 486
levelDesc.objects[12][1].y = 84
levelDesc.objects[13] = levelDesc.objects[13] or {}
levelDesc.objects[13].name = "gh_5"
levelDesc.objects[13][1] = levelDesc.objects[13][1] or {}
levelDesc.objects[13][1].baseAnimation = "GH_5_SMALL"
levelDesc.objects[13][1].class = "GameHouseObject"
levelDesc.objects[13][1].defaultAnimation = ""
levelDesc.objects[13][1].defaultSection = "objects"
levelDesc.objects[13][1].gameHouseId = 5
levelDesc.objects[13][1].levelId = 12
levelDesc.objects[13][1].movable = false
levelDesc.objects[13][1].name = "gh_5"
levelDesc.objects[13][1].x = 256
levelDesc.objects[13][1].y = 247
levelDesc.objects[14] = levelDesc.objects[14] or {}
levelDesc.objects[14].name = "changechair_2"
levelDesc.objects[14][1] = levelDesc.objects[14][1] or {}
levelDesc.objects[14][1].baseAnimation = "ROOM1_DRESSROOM_CHAIR_RIGHT"
levelDesc.objects[14][1].class = "Object"
levelDesc.objects[14][1].defaultAnimation = "EMPTY"
levelDesc.objects[14][1].defaultSection = "objects"
levelDesc.objects[14][1].floor = -30
levelDesc.objects[14][1].movable = false
levelDesc.objects[14][1].name = "changechair_2"
levelDesc.objects[14][1].obstructs = levelDesc.objects[14][1].obstructs or {}
levelDesc.objects[14][1].obstructs[1] = levelDesc.objects[14][1].obstructs[1] or {}
levelDesc.objects[14][1].obstructs[1].x = 3
levelDesc.objects[14][1].obstructs[1].y = 9
levelDesc.objects[14][1].obstructs[2] = levelDesc.objects[14][1].obstructs[2] or {}
levelDesc.objects[14][1].obstructs[2].x = 2
levelDesc.objects[14][1].obstructs[2].y = 9
levelDesc.objects[14][1].obstructs[3] = levelDesc.objects[14][1].obstructs[3] or {}
levelDesc.objects[14][1].obstructs[3].x = 1
levelDesc.objects[14][1].obstructs[3].y = 9
levelDesc.objects[14][1].obstructs[4] = levelDesc.objects[14][1].obstructs[4] or {}
levelDesc.objects[14][1].obstructs[4].x = 4
levelDesc.objects[14][1].obstructs[4].y = 9
levelDesc.objects[14][1].x = 343
levelDesc.objects[14][1].y = 202
levelDesc.objects[15] = levelDesc.objects[15] or {}
levelDesc.objects[15].name = "changechair_1"
levelDesc.objects[15][1] = levelDesc.objects[15][1] or {}
levelDesc.objects[15][1].baseAnimation = "ROOM1_DRESSROOM_CHAIR_LEFT"
levelDesc.objects[15][1].class = "Object"
levelDesc.objects[15][1].defaultAnimation = "EMPTY"
levelDesc.objects[15][1].defaultSection = "objects"
levelDesc.objects[15][1].floor = -30
levelDesc.objects[15][1].movable = false
levelDesc.objects[15][1].name = "changechair_1"
levelDesc.objects[15][1].obstructs = levelDesc.objects[15][1].obstructs or {}
levelDesc.objects[15][1].obstructs[1] = levelDesc.objects[15][1].obstructs[1] or {}
levelDesc.objects[15][1].obstructs[1].x = 1
levelDesc.objects[15][1].obstructs[1].y = 9
levelDesc.objects[15][1].obstructs[2] = levelDesc.objects[15][1].obstructs[2] or {}
levelDesc.objects[15][1].obstructs[2].x = 2
levelDesc.objects[15][1].obstructs[2].y = 9
levelDesc.objects[15][1].obstructs[3] = levelDesc.objects[15][1].obstructs[3] or {}
levelDesc.objects[15][1].obstructs[3].x = 3
levelDesc.objects[15][1].obstructs[3].y = 9
levelDesc.objects[15][1].obstructs[4] = levelDesc.objects[15][1].obstructs[4] or {}
levelDesc.objects[15][1].obstructs[4].x = 4
levelDesc.objects[15][1].obstructs[4].y = 9
levelDesc.objects[15][1].x = 142
levelDesc.objects[15][1].y = 206
levelDesc.objects[16] = levelDesc.objects[16] or {}
levelDesc.objects[16].name = "changestation_2"
levelDesc.objects[16][1] = levelDesc.objects[16][1] or {}
levelDesc.objects[16][1].autoStart = true
levelDesc.objects[16][1].baseAnimation = "ROOM1_DRESSROOM_RIGHT"
levelDesc.objects[16][1].chair = "changechair_2"
levelDesc.objects[16][1].characterPos = levelDesc.objects[16][1].characterPos or {}
levelDesc.objects[16][1].characterPos.x = 342
levelDesc.objects[16][1].characterPos.y = 310
levelDesc.objects[16][1].characterPosRel = false
levelDesc.objects[16][1].class = "ChangeStation"
levelDesc.objects[16][1].clickable = true
levelDesc.objects[16][1].clockPos = levelDesc.objects[16][1].clockPos or {}
levelDesc.objects[16][1].clockPos[1] = 100
levelDesc.objects[16][1].clockPos[2] = 100
levelDesc.objects[16][1].defaultAnimation = "EMPTY"
levelDesc.objects[16][1].defaultSection = "objects"
levelDesc.objects[16][1].exitPos = levelDesc.objects[16][1].exitPos or {}
levelDesc.objects[16][1].exitPos.x = 386
levelDesc.objects[16][1].exitPos.y = 316
levelDesc.objects[16][1].floaterPosition = levelDesc.objects[16][1].floaterPosition or {}
levelDesc.objects[16][1].floaterPosition.x = 43
levelDesc.objects[16][1].floaterPosition.y = 136
levelDesc.objects[16][1].floor = -100
levelDesc.objects[16][1].minProxyDist = 150
levelDesc.objects[16][1].name = "changestation_2"
levelDesc.objects[16][1].proxyPos = levelDesc.objects[16][1].proxyPos or {}
levelDesc.objects[16][1].proxyPos.x = 73
levelDesc.objects[16][1].proxyPos.y = 149
levelDesc.objects[16][1].stationIcon = "ICON_STATION_CHANGE"
levelDesc.objects[16][1].treatment1 = "DRESSING_ROOM"
levelDesc.objects[16][1].workPos = levelDesc.objects[16][1].workPos or {}
levelDesc.objects[16][1].workPos.x = 388
levelDesc.objects[16][1].workPos.y = 351
levelDesc.objects[16][1].workStartSound = "SND_CHANGING_SCREEN:sound"
levelDesc.objects[16][1].x = 269
levelDesc.objects[16][1].y = 93
levelDesc.objects[17] = levelDesc.objects[17] or {}
levelDesc.objects[17].name = "changestation_1"
levelDesc.objects[17][1] = levelDesc.objects[17][1] or {}
levelDesc.objects[17][1].autoStart = true
levelDesc.objects[17][1].baseAnimation = "ROOM1_DRESSROOM_LEFT"
levelDesc.objects[17][1].chair = "changechair_1"
levelDesc.objects[17][1].characterPos = levelDesc.objects[17][1].characterPos or {}
levelDesc.objects[17][1].characterPos.x = 143
levelDesc.objects[17][1].characterPos.y = 313
levelDesc.objects[17][1].characterPosRel = false
levelDesc.objects[17][1].class = "ChangeStation"
levelDesc.objects[17][1].clickable = true
levelDesc.objects[17][1].clockPos = levelDesc.objects[17][1].clockPos or {}
levelDesc.objects[17][1].clockPos[1] = 100
levelDesc.objects[17][1].clockPos[2] = 100
levelDesc.objects[17][1].defaultAnimation = "EMPTY"
levelDesc.objects[17][1].defaultSection = "objects"
levelDesc.objects[17][1].exitPos = levelDesc.objects[17][1].exitPos or {}
levelDesc.objects[17][1].exitPos.x = 195
levelDesc.objects[17][1].exitPos.y = 323
levelDesc.objects[17][1].floaterPosition = levelDesc.objects[17][1].floaterPosition or {}
levelDesc.objects[17][1].floaterPosition.x = 64
levelDesc.objects[17][1].floaterPosition.y = 127
levelDesc.objects[17][1].floor = -115
levelDesc.objects[17][1].minProxyDist = 150
levelDesc.objects[17][1].movable = false
levelDesc.objects[17][1].name = "changestation_1"
levelDesc.objects[17][1].proxyPos = levelDesc.objects[17][1].proxyPos or {}
levelDesc.objects[17][1].proxyPos.x = 82
levelDesc.objects[17][1].proxyPos.y = 130
levelDesc.objects[17][1].stationIcon = "ICON_STATION_CHANGE"
levelDesc.objects[17][1].treatment1 = "DRESSING_ROOM"
levelDesc.objects[17][1].workPos = levelDesc.objects[17][1].workPos or {}
levelDesc.objects[17][1].workPos.x = 194
levelDesc.objects[17][1].workPos.y = 355
levelDesc.objects[17][1].workStartSound = "SND_CHANGING_SCREEN:sound"
levelDesc.objects[17][1].x = 53
levelDesc.objects[17][1].y = 106
levelDesc.objects[18] = levelDesc.objects[18] or {}
levelDesc.objects[18].name = "HIDDEN_COOKIE_1"
levelDesc.objects[18][1] = levelDesc.objects[18][1] or {}
levelDesc.objects[18][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_1"
levelDesc.objects[18][1].class = "HiddenObject"
levelDesc.objects[18][1].clickable = true
levelDesc.objects[18][1].defaultAnimation = ""
levelDesc.objects[18][1].defaultSection = "objects"
levelDesc.objects[18][1].floor = -20
levelDesc.objects[18][1].initialVisible = false
levelDesc.objects[18][1].levelId = 12
levelDesc.objects[18][1].movable = false
levelDesc.objects[18][1].name = "HIDDEN_COOKIE_1"
levelDesc.objects[18][1].x = 753
levelDesc.objects[18][1].y = 345
levelDesc.objects[19] = levelDesc.objects[19] or {}
levelDesc.objects[19].name = "HIDDEN_COOKIE_5"
levelDesc.objects[19][1] = levelDesc.objects[19][1] or {}
levelDesc.objects[19][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_5"
levelDesc.objects[19][1].class = "HiddenObject"
levelDesc.objects[19][1].clickable = true
levelDesc.objects[19][1].defaultAnimation = ""
levelDesc.objects[19][1].defaultSection = "objects"
levelDesc.objects[19][1].floor = -20
levelDesc.objects[19][1].initialVisible = false
levelDesc.objects[19][1].levelId = 12
levelDesc.objects[19][1].movable = false
levelDesc.objects[19][1].name = "HIDDEN_COOKIE_5"
levelDesc.objects[19][1].x = 36
levelDesc.objects[19][1].y = 416
levelDesc.objects[20] = levelDesc.objects[20] or {}
levelDesc.objects[20].name = "checkin_desk"
levelDesc.objects[20][1] = levelDesc.objects[20][1] or {}
levelDesc.objects[20][1].baseAnimation = "ROOM1_CHECKIN_DESC_BACK"
levelDesc.objects[20][1].checkBoxPos = levelDesc.objects[20][1].checkBoxPos or {}
levelDesc.objects[20][1].checkBoxPos.x = 51
levelDesc.objects[20][1].checkBoxPos.y = 90
levelDesc.objects[20][1].class = "SpriteExt"
levelDesc.objects[20][1].clickable = true
levelDesc.objects[20][1].defaultAnimation = ""
levelDesc.objects[20][1].defaultSection = "objects"
levelDesc.objects[20][1].floaterPosition = levelDesc.objects[20][1].floaterPosition or {}
levelDesc.objects[20][1].floaterPosition.x = 99
levelDesc.objects[20][1].floaterPosition.y = 38
levelDesc.objects[20][1].floor = -35
levelDesc.objects[20][1].movable = true
levelDesc.objects[20][1].name = "checkin_desk"
levelDesc.objects[20][1].queueDesc = levelDesc.objects[20][1].queueDesc or {}
levelDesc.objects[20][1].queueDesc.class = "Queue"
levelDesc.objects[20][1].queueDesc.positions = levelDesc.objects[20][1].queueDesc.positions or {}
levelDesc.objects[20][1].queueDesc.positions[1] = levelDesc.objects[20][1].queueDesc.positions[1] or {}
levelDesc.objects[20][1].queueDesc.positions[1][1] = levelDesc.objects[20][1].queueDesc.positions[1][1] or {}
levelDesc.objects[20][1].queueDesc.positions[1][1].x = 970
levelDesc.objects[20][1].queueDesc.positions[1][1].y = 630
levelDesc.objects[20][1].queueDesc.positions[1][2] = levelDesc.objects[20][1].queueDesc.positions[1][2] or {}
levelDesc.objects[20][1].queueDesc.positions[1][2].x = 890
levelDesc.objects[20][1].queueDesc.positions[1][2].y = 630
levelDesc.objects[20][1].queueDesc.positions[1][3] = levelDesc.objects[20][1].queueDesc.positions[1][3] or {}
levelDesc.objects[20][1].queueDesc.positions[1][3].x = 810
levelDesc.objects[20][1].queueDesc.positions[1][3].y = 630
levelDesc.objects[20][1].queueDesc.positions[1][4] = levelDesc.objects[20][1].queueDesc.positions[1][4] or {}
levelDesc.objects[20][1].queueDesc.positions[1][4].x = 730
levelDesc.objects[20][1].queueDesc.positions[1][4].y = 630
levelDesc.objects[20][1].stationAnimation = "IDLE"
levelDesc.objects[20][1].stationIcon = "ICON_ROOM1_CHECKOUT"
levelDesc.objects[20][1].treatment1 = "ROOM1_CHECKOUT"
levelDesc.objects[20][1].workAnimation = "DO_CHECKOUT_RIGHT"
levelDesc.objects[20][1].workPos = levelDesc.objects[20][1].workPos or {}
levelDesc.objects[20][1].workPos.x = 838
levelDesc.objects[20][1].workPos.y = 527
levelDesc.objects[20][1].x = 703
levelDesc.objects[20][1].y = 300
levelDesc.objects[21] = levelDesc.objects[21] or {}
levelDesc.objects[21].name = "cookie_tray_story"
levelDesc.objects[21][1] = levelDesc.objects[21][1] or {}
levelDesc.objects[21][1].baseAnimation = "EVENT_COOKIETRAY_DESK"
levelDesc.objects[21][1].class = "Object"
levelDesc.objects[21][1].defaultAnimation = ""
levelDesc.objects[21][1].defaultFrameTime = 600
levelDesc.objects[21][1].defaultSection = "objects"
levelDesc.objects[21][1].floor = 0
levelDesc.objects[21][1].frame = 10
levelDesc.objects[21][1].initialVisible = false
levelDesc.objects[21][1].levelId = 12
levelDesc.objects[21][1].movable = false
levelDesc.objects[21][1].name = "cookie_tray_story"
levelDesc.objects[21][1].x = 674
levelDesc.objects[21][1].y = 399
levelDesc.objects[22] = levelDesc.objects[22] or {}
levelDesc.objects[22].name = "HIDDEN_COOKIE_8"
levelDesc.objects[22][1] = levelDesc.objects[22][1] or {}
levelDesc.objects[22][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_8"
levelDesc.objects[22][1].class = "HiddenObject"
levelDesc.objects[22][1].clickable = true
levelDesc.objects[22][1].defaultAnimation = ""
levelDesc.objects[22][1].defaultSection = "objects"
levelDesc.objects[22][1].floor = -20
levelDesc.objects[22][1].levelId = 12
levelDesc.objects[22][1].movable = false
levelDesc.objects[22][1].name = "HIDDEN_COOKIE_8"
levelDesc.objects[22][1].x = 565
levelDesc.objects[22][1].y = 444
levelDesc.objects[23] = levelDesc.objects[23] or {}
levelDesc.objects[23].name = "queueOut"
levelDesc.objects[23][1] = levelDesc.objects[23][1] or {}
levelDesc.objects[23][1].baseAnimation = "ROOM1_CHECKOUT_COMPUTER"
levelDesc.objects[23][1].characterPos = levelDesc.objects[23][1].characterPos or {}
levelDesc.objects[23][1].characterPos.x = 730
levelDesc.objects[23][1].characterPos.y = 630
levelDesc.objects[23][1].checkBoxPos = levelDesc.objects[23][1].checkBoxPos or {}
levelDesc.objects[23][1].checkBoxPos.x = 102
levelDesc.objects[23][1].checkBoxPos.y = 71
levelDesc.objects[23][1].class = "CheckOutDesk"
levelDesc.objects[23][1].clickable = true
levelDesc.objects[23][1].defaultAnimation = ""
levelDesc.objects[23][1].defaultSection = "objects"
levelDesc.objects[23][1].exitPos = levelDesc.objects[23][1].exitPos or {}
levelDesc.objects[23][1].exitPos.x = 730
levelDesc.objects[23][1].exitPos.y = 630
levelDesc.objects[23][1].floaterPosition = levelDesc.objects[23][1].floaterPosition or {}
levelDesc.objects[23][1].floaterPosition.x = 73
levelDesc.objects[23][1].floaterPosition.y = 0
levelDesc.objects[23][1].floor = 20
levelDesc.objects[23][1].hintArrowPosition = levelDesc.objects[23][1].hintArrowPosition or {}
levelDesc.objects[23][1].hintArrowPosition.x = 73
levelDesc.objects[23][1].hintArrowPosition.y = 0
levelDesc.objects[23][1].movable = false
levelDesc.objects[23][1].name = "queueOut"
levelDesc.objects[23][1].overheadPosition = levelDesc.objects[23][1].overheadPosition or {}
levelDesc.objects[23][1].overheadPosition.x = 24
levelDesc.objects[23][1].overheadPosition.y = 0
levelDesc.objects[23][1].queueDesc = levelDesc.objects[23][1].queueDesc or {}
levelDesc.objects[23][1].queueDesc.autoSort = true
levelDesc.objects[23][1].queueDesc.class = "Queue"
levelDesc.objects[23][1].queueDesc.positions = levelDesc.objects[23][1].queueDesc.positions or {}
levelDesc.objects[23][1].queueDesc.positions[1] = levelDesc.objects[23][1].queueDesc.positions[1] or {}
levelDesc.objects[23][1].queueDesc.positions[1][1] = levelDesc.objects[23][1].queueDesc.positions[1][1] or {}
levelDesc.objects[23][1].queueDesc.positions[1][1].x = 970
levelDesc.objects[23][1].queueDesc.positions[1][1].y = 630
levelDesc.objects[23][1].queueDesc.positions[1][2] = levelDesc.objects[23][1].queueDesc.positions[1][2] or {}
levelDesc.objects[23][1].queueDesc.positions[1][2].x = 890
levelDesc.objects[23][1].queueDesc.positions[1][2].y = 630
levelDesc.objects[23][1].queueDesc.positions[1][3] = levelDesc.objects[23][1].queueDesc.positions[1][3] or {}
levelDesc.objects[23][1].queueDesc.positions[1][3].x = 810
levelDesc.objects[23][1].queueDesc.positions[1][3].y = 630
levelDesc.objects[23][1].queueDesc.positions[1][4] = levelDesc.objects[23][1].queueDesc.positions[1][4] or {}
levelDesc.objects[23][1].queueDesc.positions[1][4].x = 730
levelDesc.objects[23][1].queueDesc.positions[1][4].y = 630
levelDesc.objects[23][1].stationAnimation = "IDLE"
levelDesc.objects[23][1].stationIcon = "ICON_ROOM1_CHECKOUT"
levelDesc.objects[23][1].treatment1 = "ROOM1_CHECKOUT"
levelDesc.objects[23][1].workAnimation = "DO_CHECKOUT_RIGHT"
levelDesc.objects[23][1].workPos = levelDesc.objects[23][1].workPos or {}
levelDesc.objects[23][1].workPos.x = 842
levelDesc.objects[23][1].workPos.y = 529
levelDesc.objects[23][1].x = 764
levelDesc.objects[23][1].y = 302
levelDesc.objects[24] = levelDesc.objects[24] or {}
levelDesc.objects[24].name = "guinea_shift4"
levelDesc.objects[24][1] = levelDesc.objects[24][1] or {}
levelDesc.objects[24][1].anchor = "bottom"
levelDesc.objects[24][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[24][1].class = "GuineaPig"
levelDesc.objects[24][1].defaultAnimation = "POP_RIGHT_HIDE"
levelDesc.objects[24][1].defaultSection = "characters"
levelDesc.objects[24][1].direction = "left"
levelDesc.objects[24][1].levelId = 14
levelDesc.objects[24][1].maxWalkDelay = 46000
levelDesc.objects[24][1].minWalkDelay = 45000
levelDesc.objects[24][1].movable = false
levelDesc.objects[24][1].moveType = "POP_RIGHT"
levelDesc.objects[24][1].name = "guinea_shift4"
levelDesc.objects[24][1].showTime = 3000
levelDesc.objects[24][1].x = 850
levelDesc.objects[24][1].y = 461
levelDesc.objects[25] = levelDesc.objects[25] or {}
levelDesc.objects[25].name = "computer"
levelDesc.objects[25][1] = levelDesc.objects[25][1] or {}
levelDesc.objects[25][1].baseAnimation = "ROOM1_COMPUTER"
levelDesc.objects[25][1].checkOutFrameTime = 250
levelDesc.objects[25][1].class = "Object"
levelDesc.objects[25][1].cycles = -1
levelDesc.objects[25][1].defaultAnimation = "BLINK"
levelDesc.objects[25][1].defaultFrameTime = 400
levelDesc.objects[25][1].defaultSection = "objects"
levelDesc.objects[25][1].floor = 110
levelDesc.objects[25][1].movable = false
levelDesc.objects[25][1].name = "computer"
levelDesc.objects[25][1].x = 758
levelDesc.objects[25][1].y = 301
levelDesc.objects[26] = levelDesc.objects[26] or {}
levelDesc.objects[26].name = "researchtable_1"
levelDesc.objects[26][1] = levelDesc.objects[26][1] or {}
levelDesc.objects[26][1].arrowPosition = levelDesc.objects[26][1].arrowPosition or {}
levelDesc.objects[26][1].arrowPosition.x = 162
levelDesc.objects[26][1].arrowPosition.y = 28
levelDesc.objects[26][1].baseAnimation = "ROOM1_RESEARCH_TABLE_BACK"
levelDesc.objects[26][1].characterPos = levelDesc.objects[26][1].characterPos or {}
levelDesc.objects[26][1].characterPos.x = 192
levelDesc.objects[26][1].characterPos.y = 457
levelDesc.objects[26][1].checkBoxPos = levelDesc.objects[26][1].checkBoxPos or {}
levelDesc.objects[26][1].checkBoxPos.x = 29
levelDesc.objects[26][1].checkBoxPos.y = 124
levelDesc.objects[26][1].checkPos = levelDesc.objects[26][1].checkPos or {}
levelDesc.objects[26][1].checkPos[1] = 200
levelDesc.objects[26][1].checkPos[2] = 117
levelDesc.objects[26][1].class = "WorkStation"
levelDesc.objects[26][1].clickable = true
levelDesc.objects[26][1].defaultAnimation = ""
levelDesc.objects[26][1].defaultSection = "objects"
levelDesc.objects[26][1].exitPos = levelDesc.objects[26][1].exitPos or {}
levelDesc.objects[26][1].exitPos.x = 255
levelDesc.objects[26][1].exitPos.y = 534
levelDesc.objects[26][1].floaterPosition = levelDesc.objects[26][1].floaterPosition or {}
levelDesc.objects[26][1].floaterPosition.x = 67
levelDesc.objects[26][1].floaterPosition.y = 28
levelDesc.objects[26][1].floor = -80
levelDesc.objects[26][1].minProxyDist = 130
levelDesc.objects[26][1].movable = false
levelDesc.objects[26][1].name = "researchtable_1"
levelDesc.objects[26][1].obstructs = levelDesc.objects[26][1].obstructs or {}
levelDesc.objects[26][1].obstructs[1] = levelDesc.objects[26][1].obstructs[1] or {}
levelDesc.objects[26][1].obstructs[1].x = 5
levelDesc.objects[26][1].obstructs[1].y = 10
levelDesc.objects[26][1].obstructs[2] = levelDesc.objects[26][1].obstructs[2] or {}
levelDesc.objects[26][1].obstructs[2].x = 6
levelDesc.objects[26][1].obstructs[2].y = 10
levelDesc.objects[26][1].obstructs[3] = levelDesc.objects[26][1].obstructs[3] or {}
levelDesc.objects[26][1].obstructs[3].x = 5
levelDesc.objects[26][1].obstructs[3].y = 11
levelDesc.objects[26][1].obstructs[4] = levelDesc.objects[26][1].obstructs[4] or {}
levelDesc.objects[26][1].obstructs[4].x = 5
levelDesc.objects[26][1].obstructs[4].y = 12
levelDesc.objects[26][1].obstructs[5] = levelDesc.objects[26][1].obstructs[5] or {}
levelDesc.objects[26][1].obstructs[5].x = 5
levelDesc.objects[26][1].obstructs[5].y = 13
levelDesc.objects[26][1].obstructs[6] = levelDesc.objects[26][1].obstructs[6] or {}
levelDesc.objects[26][1].obstructs[6].x = 5
levelDesc.objects[26][1].obstructs[6].y = 14
levelDesc.objects[26][1].obstructs[7] = levelDesc.objects[26][1].obstructs[7] or {}
levelDesc.objects[26][1].obstructs[7].x = 6
levelDesc.objects[26][1].obstructs[7].y = 14
levelDesc.objects[26][1].obstructs[8] = levelDesc.objects[26][1].obstructs[8] or {}
levelDesc.objects[26][1].obstructs[8].x = 7
levelDesc.objects[26][1].obstructs[8].y = 14
levelDesc.objects[26][1].obstructs[9] = levelDesc.objects[26][1].obstructs[9] or {}
levelDesc.objects[26][1].obstructs[9].x = 8
levelDesc.objects[26][1].obstructs[9].y = 14
levelDesc.objects[26][1].obstructs[10] = levelDesc.objects[26][1].obstructs[10] or {}
levelDesc.objects[26][1].obstructs[10].x = 9
levelDesc.objects[26][1].obstructs[10].y = 14
levelDesc.objects[26][1].obstructs[11] = levelDesc.objects[26][1].obstructs[11] or {}
levelDesc.objects[26][1].obstructs[11].x = 10
levelDesc.objects[26][1].obstructs[11].y = 14
levelDesc.objects[26][1].obstructs[12] = levelDesc.objects[26][1].obstructs[12] or {}
levelDesc.objects[26][1].obstructs[12].x = 11
levelDesc.objects[26][1].obstructs[12].y = 14
levelDesc.objects[26][1].obstructs[13] = levelDesc.objects[26][1].obstructs[13] or {}
levelDesc.objects[26][1].obstructs[13].x = 12
levelDesc.objects[26][1].obstructs[13].y = 14
levelDesc.objects[26][1].obstructs[14] = levelDesc.objects[26][1].obstructs[14] or {}
levelDesc.objects[26][1].obstructs[14].x = 14
levelDesc.objects[26][1].obstructs[14].y = 14
levelDesc.objects[26][1].obstructs[15] = levelDesc.objects[26][1].obstructs[15] or {}
levelDesc.objects[26][1].obstructs[15].x = 13
levelDesc.objects[26][1].obstructs[15].y = 14
levelDesc.objects[26][1].obstructs[16] = levelDesc.objects[26][1].obstructs[16] or {}
levelDesc.objects[26][1].obstructs[16].x = 15
levelDesc.objects[26][1].obstructs[16].y = 14
levelDesc.objects[26][1].obstructs[17] = levelDesc.objects[26][1].obstructs[17] or {}
levelDesc.objects[26][1].obstructs[17].x = 16
levelDesc.objects[26][1].obstructs[17].y = 14
levelDesc.objects[26][1].obstructs[18] = levelDesc.objects[26][1].obstructs[18] or {}
levelDesc.objects[26][1].obstructs[18].x = 16
levelDesc.objects[26][1].obstructs[18].y = 15
levelDesc.objects[26][1].obstructs[19] = levelDesc.objects[26][1].obstructs[19] or {}
levelDesc.objects[26][1].obstructs[19].x = 16
levelDesc.objects[26][1].obstructs[19].y = 15
levelDesc.objects[26][1].obstructs[20] = levelDesc.objects[26][1].obstructs[20] or {}
levelDesc.objects[26][1].obstructs[20].x = 17
levelDesc.objects[26][1].obstructs[20].y = 16
levelDesc.objects[26][1].obstructs[21] = levelDesc.objects[26][1].obstructs[21] or {}
levelDesc.objects[26][1].obstructs[21].x = 16
levelDesc.objects[26][1].obstructs[21].y = 16
levelDesc.objects[26][1].obstructs[22] = levelDesc.objects[26][1].obstructs[22] or {}
levelDesc.objects[26][1].obstructs[22].x = 18
levelDesc.objects[26][1].obstructs[22].y = 16
levelDesc.objects[26][1].obstructs[23] = levelDesc.objects[26][1].obstructs[23] or {}
levelDesc.objects[26][1].obstructs[23].x = 20
levelDesc.objects[26][1].obstructs[23].y = 16
levelDesc.objects[26][1].obstructs[24] = levelDesc.objects[26][1].obstructs[24] or {}
levelDesc.objects[26][1].obstructs[24].x = 19
levelDesc.objects[26][1].obstructs[24].y = 16
levelDesc.objects[26][1].obstructs[25] = levelDesc.objects[26][1].obstructs[25] or {}
levelDesc.objects[26][1].obstructs[25].x = 21
levelDesc.objects[26][1].obstructs[25].y = 16
levelDesc.objects[26][1].obstructs[26] = levelDesc.objects[26][1].obstructs[26] or {}
levelDesc.objects[26][1].obstructs[26].x = 22
levelDesc.objects[26][1].obstructs[26].y = 16
levelDesc.objects[26][1].obstructs[27] = levelDesc.objects[26][1].obstructs[27] or {}
levelDesc.objects[26][1].obstructs[27].x = 23
levelDesc.objects[26][1].obstructs[27].y = 16
levelDesc.objects[26][1].obstructs[28] = levelDesc.objects[26][1].obstructs[28] or {}
levelDesc.objects[26][1].obstructs[28].x = 24
levelDesc.objects[26][1].obstructs[28].y = 16
levelDesc.objects[26][1].obstructs[29] = levelDesc.objects[26][1].obstructs[29] or {}
levelDesc.objects[26][1].obstructs[29].x = 25
levelDesc.objects[26][1].obstructs[29].y = 16
levelDesc.objects[26][1].obstructs[30] = levelDesc.objects[26][1].obstructs[30] or {}
levelDesc.objects[26][1].obstructs[30].x = 25
levelDesc.objects[26][1].obstructs[30].y = 15
levelDesc.objects[26][1].obstructs[31] = levelDesc.objects[26][1].obstructs[31] or {}
levelDesc.objects[26][1].obstructs[31].x = 26
levelDesc.objects[26][1].obstructs[31].y = 15
levelDesc.objects[26][1].obstructs[32] = levelDesc.objects[26][1].obstructs[32] or {}
levelDesc.objects[26][1].obstructs[32].x = 27
levelDesc.objects[26][1].obstructs[32].y = 15
levelDesc.objects[26][1].obstructs[33] = levelDesc.objects[26][1].obstructs[33] or {}
levelDesc.objects[26][1].obstructs[33].x = 28
levelDesc.objects[26][1].obstructs[33].y = 15
levelDesc.objects[26][1].obstructs[34] = levelDesc.objects[26][1].obstructs[34] or {}
levelDesc.objects[26][1].obstructs[34].x = 29
levelDesc.objects[26][1].obstructs[34].y = 15
levelDesc.objects[26][1].obstructs[35] = levelDesc.objects[26][1].obstructs[35] or {}
levelDesc.objects[26][1].obstructs[35].x = 30
levelDesc.objects[26][1].obstructs[35].y = 15
levelDesc.objects[26][1].obstructs[36] = levelDesc.objects[26][1].obstructs[36] or {}
levelDesc.objects[26][1].obstructs[36].x = 31
levelDesc.objects[26][1].obstructs[36].y = 15
levelDesc.objects[26][1].obstructs[37] = levelDesc.objects[26][1].obstructs[37] or {}
levelDesc.objects[26][1].obstructs[37].x = 31
levelDesc.objects[26][1].obstructs[37].y = 14
levelDesc.objects[26][1].obstructs[38] = levelDesc.objects[26][1].obstructs[38] or {}
levelDesc.objects[26][1].obstructs[38].x = 31
levelDesc.objects[26][1].obstructs[38].y = 13
levelDesc.objects[26][1].obstructs[39] = levelDesc.objects[26][1].obstructs[39] or {}
levelDesc.objects[26][1].obstructs[39].x = 31
levelDesc.objects[26][1].obstructs[39].y = 12
levelDesc.objects[26][1].obstructs[40] = levelDesc.objects[26][1].obstructs[40] or {}
levelDesc.objects[26][1].obstructs[40].x = 31
levelDesc.objects[26][1].obstructs[40].y = 11
levelDesc.objects[26][1].obstructs[41] = levelDesc.objects[26][1].obstructs[41] or {}
levelDesc.objects[26][1].obstructs[41].x = 31
levelDesc.objects[26][1].obstructs[41].y = 10
levelDesc.objects[26][1].obstructs[42] = levelDesc.objects[26][1].obstructs[42] or {}
levelDesc.objects[26][1].obstructs[42].x = 30
levelDesc.objects[26][1].obstructs[42].y = 10
levelDesc.objects[26][1].obstructs[43] = levelDesc.objects[26][1].obstructs[43] or {}
levelDesc.objects[26][1].obstructs[43].x = 29
levelDesc.objects[26][1].obstructs[43].y = 10
levelDesc.objects[26][1].obstructs[44] = levelDesc.objects[26][1].obstructs[44] or {}
levelDesc.objects[26][1].obstructs[44].x = 28
levelDesc.objects[26][1].obstructs[44].y = 10
levelDesc.objects[26][1].obstructs[45] = levelDesc.objects[26][1].obstructs[45] or {}
levelDesc.objects[26][1].obstructs[45].x = 27
levelDesc.objects[26][1].obstructs[45].y = 10
levelDesc.objects[26][1].obstructs[46] = levelDesc.objects[26][1].obstructs[46] or {}
levelDesc.objects[26][1].obstructs[46].x = 26
levelDesc.objects[26][1].obstructs[46].y = 10
levelDesc.objects[26][1].obstructs[47] = levelDesc.objects[26][1].obstructs[47] or {}
levelDesc.objects[26][1].obstructs[47].x = 25
levelDesc.objects[26][1].obstructs[47].y = 10
levelDesc.objects[26][1].obstructs[48] = levelDesc.objects[26][1].obstructs[48] or {}
levelDesc.objects[26][1].obstructs[48].x = 24
levelDesc.objects[26][1].obstructs[48].y = 10
levelDesc.objects[26][1].obstructs[49] = levelDesc.objects[26][1].obstructs[49] or {}
levelDesc.objects[26][1].obstructs[49].x = 23
levelDesc.objects[26][1].obstructs[49].y = 10
levelDesc.objects[26][1].obstructs[50] = levelDesc.objects[26][1].obstructs[50] or {}
levelDesc.objects[26][1].obstructs[50].x = 22
levelDesc.objects[26][1].obstructs[50].y = 10
levelDesc.objects[26][1].obstructs[51] = levelDesc.objects[26][1].obstructs[51] or {}
levelDesc.objects[26][1].obstructs[51].x = 21
levelDesc.objects[26][1].obstructs[51].y = 10
levelDesc.objects[26][1].obstructs[52] = levelDesc.objects[26][1].obstructs[52] or {}
levelDesc.objects[26][1].obstructs[52].x = 20
levelDesc.objects[26][1].obstructs[52].y = 10
levelDesc.objects[26][1].obstructs[53] = levelDesc.objects[26][1].obstructs[53] or {}
levelDesc.objects[26][1].obstructs[53].x = 19
levelDesc.objects[26][1].obstructs[53].y = 10
levelDesc.objects[26][1].obstructs[54] = levelDesc.objects[26][1].obstructs[54] or {}
levelDesc.objects[26][1].obstructs[54].x = 18
levelDesc.objects[26][1].obstructs[54].y = 10
levelDesc.objects[26][1].obstructs[55] = levelDesc.objects[26][1].obstructs[55] or {}
levelDesc.objects[26][1].obstructs[55].x = 17
levelDesc.objects[26][1].obstructs[55].y = 10
levelDesc.objects[26][1].obstructs[56] = levelDesc.objects[26][1].obstructs[56] or {}
levelDesc.objects[26][1].obstructs[56].x = 16
levelDesc.objects[26][1].obstructs[56].y = 10
levelDesc.objects[26][1].obstructs[57] = levelDesc.objects[26][1].obstructs[57] or {}
levelDesc.objects[26][1].obstructs[57].x = 15
levelDesc.objects[26][1].obstructs[57].y = 10
levelDesc.objects[26][1].obstructs[58] = levelDesc.objects[26][1].obstructs[58] or {}
levelDesc.objects[26][1].obstructs[58].x = 14
levelDesc.objects[26][1].obstructs[58].y = 10
levelDesc.objects[26][1].obstructs[59] = levelDesc.objects[26][1].obstructs[59] or {}
levelDesc.objects[26][1].obstructs[59].x = 13
levelDesc.objects[26][1].obstructs[59].y = 10
levelDesc.objects[26][1].obstructs[60] = levelDesc.objects[26][1].obstructs[60] or {}
levelDesc.objects[26][1].obstructs[60].x = 12
levelDesc.objects[26][1].obstructs[60].y = 12
levelDesc.objects[26][1].obstructs[61] = levelDesc.objects[26][1].obstructs[61] or {}
levelDesc.objects[26][1].obstructs[61].x = 11
levelDesc.objects[26][1].obstructs[61].y = 12
levelDesc.objects[26][1].obstructs[62] = levelDesc.objects[26][1].obstructs[62] or {}
levelDesc.objects[26][1].obstructs[62].x = 10
levelDesc.objects[26][1].obstructs[62].y = 12
levelDesc.objects[26][1].obstructs[63] = levelDesc.objects[26][1].obstructs[63] or {}
levelDesc.objects[26][1].obstructs[63].x = 9
levelDesc.objects[26][1].obstructs[63].y = 10
levelDesc.objects[26][1].obstructs[64] = levelDesc.objects[26][1].obstructs[64] or {}
levelDesc.objects[26][1].obstructs[64].x = 8
levelDesc.objects[26][1].obstructs[64].y = 10
levelDesc.objects[26][1].obstructs[65] = levelDesc.objects[26][1].obstructs[65] or {}
levelDesc.objects[26][1].obstructs[65].x = 3
levelDesc.objects[26][1].obstructs[65].y = 14
levelDesc.objects[26][1].obstructs[66] = levelDesc.objects[26][1].obstructs[66] or {}
levelDesc.objects[26][1].obstructs[66].x = 3
levelDesc.objects[26][1].obstructs[66].y = 13
levelDesc.objects[26][1].obstructs[67] = levelDesc.objects[26][1].obstructs[67] or {}
levelDesc.objects[26][1].obstructs[67].x = 3
levelDesc.objects[26][1].obstructs[67].y = 12
levelDesc.objects[26][1].obstructs[68] = levelDesc.objects[26][1].obstructs[68] or {}
levelDesc.objects[26][1].obstructs[68].x = 3
levelDesc.objects[26][1].obstructs[68].y = 11
levelDesc.objects[26][1].obstructs[69] = levelDesc.objects[26][1].obstructs[69] or {}
levelDesc.objects[26][1].obstructs[69].x = 3
levelDesc.objects[26][1].obstructs[69].y = 10
levelDesc.objects[26][1].obstructs[70] = levelDesc.objects[26][1].obstructs[70] or {}
levelDesc.objects[26][1].obstructs[70].x = 4
levelDesc.objects[26][1].obstructs[70].y = 10
levelDesc.objects[26][1].obstructs[71] = levelDesc.objects[26][1].obstructs[71] or {}
levelDesc.objects[26][1].obstructs[71].x = 4
levelDesc.objects[26][1].obstructs[71].y = 14
levelDesc.objects[26][1].obstructs[72] = levelDesc.objects[26][1].obstructs[72] or {}
levelDesc.objects[26][1].obstructs[72].x = 7
levelDesc.objects[26][1].obstructs[72].y = 10
levelDesc.objects[26][1].obstructs[73] = levelDesc.objects[26][1].obstructs[73] or {}
levelDesc.objects[26][1].obstructs[73].x = 26
levelDesc.objects[26][1].obstructs[73].y = 16
levelDesc.objects[26][1].obstructs[74] = levelDesc.objects[26][1].obstructs[74] or {}
levelDesc.objects[26][1].obstructs[74].x = 27
levelDesc.objects[26][1].obstructs[74].y = 16
levelDesc.objects[26][1].obstructs[75] = levelDesc.objects[26][1].obstructs[75] or {}
levelDesc.objects[26][1].obstructs[75].x = 13
levelDesc.objects[26][1].obstructs[75].y = 12
levelDesc.objects[26][1].obstructs[76] = levelDesc.objects[26][1].obstructs[76] or {}
levelDesc.objects[26][1].obstructs[76].x = 13
levelDesc.objects[26][1].obstructs[76].y = 11
levelDesc.objects[26][1].obstructs[77] = levelDesc.objects[26][1].obstructs[77] or {}
levelDesc.objects[26][1].obstructs[77].x = 9
levelDesc.objects[26][1].obstructs[77].y = 12
levelDesc.objects[26][1].obstructs[78] = levelDesc.objects[26][1].obstructs[78] or {}
levelDesc.objects[26][1].obstructs[78].x = 9
levelDesc.objects[26][1].obstructs[78].y = 11
levelDesc.objects[26][1].proxyPos = levelDesc.objects[26][1].proxyPos or {}
levelDesc.objects[26][1].proxyPos.x = 161
levelDesc.objects[26][1].proxyPos.y = 83
levelDesc.objects[26][1].stationAnimation = "LAY"
levelDesc.objects[26][1].stationIcon = "ICON_STATION_TABLE"
levelDesc.objects[26][1].treatment1 = "FIND_SORE_SPOT"
levelDesc.objects[26][1].treatment2 = "STETHOSCOPE"
levelDesc.objects[26][1].workPos = levelDesc.objects[26][1].workPos or {}
levelDesc.objects[26][1].workPos.x = 165
levelDesc.objects[26][1].workPos.y = 514
levelDesc.objects[26][1].x = 14
levelDesc.objects[26][1].y = 364
levelDesc.objects[26][2] = levelDesc.objects[26][2] or {}
levelDesc.objects[26][2].arrowPosition = levelDesc.objects[26][2].arrowPosition or {}
levelDesc.objects[26][2].arrowPosition.x = 162
levelDesc.objects[26][2].arrowPosition.y = 28
levelDesc.objects[26][2].baseAnimation = "ROOM1_RESEARCH_TABLE_BACK_UPGRADE"
levelDesc.objects[26][2].characterPos = levelDesc.objects[26][2].characterPos or {}
levelDesc.objects[26][2].characterPos.x = 203
levelDesc.objects[26][2].characterPos.y = 454
levelDesc.objects[26][2].checkBoxPos = levelDesc.objects[26][2].checkBoxPos or {}
levelDesc.objects[26][2].checkBoxPos.x = 29
levelDesc.objects[26][2].checkBoxPos.y = 124
levelDesc.objects[26][2].checkPos = levelDesc.objects[26][2].checkPos or {}
levelDesc.objects[26][2].checkPos[1] = 200
levelDesc.objects[26][2].checkPos[2] = 117
levelDesc.objects[26][2].class = "WorkStation"
levelDesc.objects[26][2].clickable = true
levelDesc.objects[26][2].defaultAnimation = ""
levelDesc.objects[26][2].defaultSection = "objects"
levelDesc.objects[26][2].exitPos = levelDesc.objects[26][2].exitPos or {}
levelDesc.objects[26][2].exitPos.x = 255
levelDesc.objects[26][2].exitPos.y = 534
levelDesc.objects[26][2].floaterPosition = levelDesc.objects[26][2].floaterPosition or {}
levelDesc.objects[26][2].floaterPosition.x = 67
levelDesc.objects[26][2].floaterPosition.y = 28
levelDesc.objects[26][2].floor = -70
levelDesc.objects[26][2].minProxyDist = 130
levelDesc.objects[26][2].movable = false
levelDesc.objects[26][2].name = "researchtable_1"
levelDesc.objects[26][2].obstructs = levelDesc.objects[26][2].obstructs or {}
levelDesc.objects[26][2].obstructs[1] = levelDesc.objects[26][2].obstructs[1] or {}
levelDesc.objects[26][2].obstructs[1].x = 5
levelDesc.objects[26][2].obstructs[1].y = 10
levelDesc.objects[26][2].obstructs[2] = levelDesc.objects[26][2].obstructs[2] or {}
levelDesc.objects[26][2].obstructs[2].x = 6
levelDesc.objects[26][2].obstructs[2].y = 10
levelDesc.objects[26][2].obstructs[3] = levelDesc.objects[26][2].obstructs[3] or {}
levelDesc.objects[26][2].obstructs[3].x = 5
levelDesc.objects[26][2].obstructs[3].y = 11
levelDesc.objects[26][2].obstructs[4] = levelDesc.objects[26][2].obstructs[4] or {}
levelDesc.objects[26][2].obstructs[4].x = 5
levelDesc.objects[26][2].obstructs[4].y = 12
levelDesc.objects[26][2].obstructs[5] = levelDesc.objects[26][2].obstructs[5] or {}
levelDesc.objects[26][2].obstructs[5].x = 5
levelDesc.objects[26][2].obstructs[5].y = 13
levelDesc.objects[26][2].obstructs[6] = levelDesc.objects[26][2].obstructs[6] or {}
levelDesc.objects[26][2].obstructs[6].x = 5
levelDesc.objects[26][2].obstructs[6].y = 14
levelDesc.objects[26][2].obstructs[7] = levelDesc.objects[26][2].obstructs[7] or {}
levelDesc.objects[26][2].obstructs[7].x = 6
levelDesc.objects[26][2].obstructs[7].y = 14
levelDesc.objects[26][2].obstructs[8] = levelDesc.objects[26][2].obstructs[8] or {}
levelDesc.objects[26][2].obstructs[8].x = 7
levelDesc.objects[26][2].obstructs[8].y = 14
levelDesc.objects[26][2].obstructs[9] = levelDesc.objects[26][2].obstructs[9] or {}
levelDesc.objects[26][2].obstructs[9].x = 8
levelDesc.objects[26][2].obstructs[9].y = 14
levelDesc.objects[26][2].obstructs[10] = levelDesc.objects[26][2].obstructs[10] or {}
levelDesc.objects[26][2].obstructs[10].x = 9
levelDesc.objects[26][2].obstructs[10].y = 14
levelDesc.objects[26][2].obstructs[11] = levelDesc.objects[26][2].obstructs[11] or {}
levelDesc.objects[26][2].obstructs[11].x = 10
levelDesc.objects[26][2].obstructs[11].y = 14
levelDesc.objects[26][2].obstructs[12] = levelDesc.objects[26][2].obstructs[12] or {}
levelDesc.objects[26][2].obstructs[12].x = 11
levelDesc.objects[26][2].obstructs[12].y = 14
levelDesc.objects[26][2].obstructs[13] = levelDesc.objects[26][2].obstructs[13] or {}
levelDesc.objects[26][2].obstructs[13].x = 12
levelDesc.objects[26][2].obstructs[13].y = 14
levelDesc.objects[26][2].obstructs[14] = levelDesc.objects[26][2].obstructs[14] or {}
levelDesc.objects[26][2].obstructs[14].x = 14
levelDesc.objects[26][2].obstructs[14].y = 14
levelDesc.objects[26][2].obstructs[15] = levelDesc.objects[26][2].obstructs[15] or {}
levelDesc.objects[26][2].obstructs[15].x = 13
levelDesc.objects[26][2].obstructs[15].y = 14
levelDesc.objects[26][2].obstructs[16] = levelDesc.objects[26][2].obstructs[16] or {}
levelDesc.objects[26][2].obstructs[16].x = 15
levelDesc.objects[26][2].obstructs[16].y = 14
levelDesc.objects[26][2].obstructs[17] = levelDesc.objects[26][2].obstructs[17] or {}
levelDesc.objects[26][2].obstructs[17].x = 16
levelDesc.objects[26][2].obstructs[17].y = 14
levelDesc.objects[26][2].obstructs[18] = levelDesc.objects[26][2].obstructs[18] or {}
levelDesc.objects[26][2].obstructs[18].x = 16
levelDesc.objects[26][2].obstructs[18].y = 15
levelDesc.objects[26][2].obstructs[19] = levelDesc.objects[26][2].obstructs[19] or {}
levelDesc.objects[26][2].obstructs[19].x = 16
levelDesc.objects[26][2].obstructs[19].y = 15
levelDesc.objects[26][2].obstructs[20] = levelDesc.objects[26][2].obstructs[20] or {}
levelDesc.objects[26][2].obstructs[20].x = 17
levelDesc.objects[26][2].obstructs[20].y = 16
levelDesc.objects[26][2].obstructs[21] = levelDesc.objects[26][2].obstructs[21] or {}
levelDesc.objects[26][2].obstructs[21].x = 16
levelDesc.objects[26][2].obstructs[21].y = 16
levelDesc.objects[26][2].obstructs[22] = levelDesc.objects[26][2].obstructs[22] or {}
levelDesc.objects[26][2].obstructs[22].x = 18
levelDesc.objects[26][2].obstructs[22].y = 16
levelDesc.objects[26][2].obstructs[23] = levelDesc.objects[26][2].obstructs[23] or {}
levelDesc.objects[26][2].obstructs[23].x = 20
levelDesc.objects[26][2].obstructs[23].y = 16
levelDesc.objects[26][2].obstructs[24] = levelDesc.objects[26][2].obstructs[24] or {}
levelDesc.objects[26][2].obstructs[24].x = 19
levelDesc.objects[26][2].obstructs[24].y = 16
levelDesc.objects[26][2].obstructs[25] = levelDesc.objects[26][2].obstructs[25] or {}
levelDesc.objects[26][2].obstructs[25].x = 21
levelDesc.objects[26][2].obstructs[25].y = 16
levelDesc.objects[26][2].obstructs[26] = levelDesc.objects[26][2].obstructs[26] or {}
levelDesc.objects[26][2].obstructs[26].x = 22
levelDesc.objects[26][2].obstructs[26].y = 16
levelDesc.objects[26][2].obstructs[27] = levelDesc.objects[26][2].obstructs[27] or {}
levelDesc.objects[26][2].obstructs[27].x = 23
levelDesc.objects[26][2].obstructs[27].y = 16
levelDesc.objects[26][2].obstructs[28] = levelDesc.objects[26][2].obstructs[28] or {}
levelDesc.objects[26][2].obstructs[28].x = 24
levelDesc.objects[26][2].obstructs[28].y = 16
levelDesc.objects[26][2].obstructs[29] = levelDesc.objects[26][2].obstructs[29] or {}
levelDesc.objects[26][2].obstructs[29].x = 25
levelDesc.objects[26][2].obstructs[29].y = 16
levelDesc.objects[26][2].obstructs[30] = levelDesc.objects[26][2].obstructs[30] or {}
levelDesc.objects[26][2].obstructs[30].x = 25
levelDesc.objects[26][2].obstructs[30].y = 15
levelDesc.objects[26][2].obstructs[31] = levelDesc.objects[26][2].obstructs[31] or {}
levelDesc.objects[26][2].obstructs[31].x = 26
levelDesc.objects[26][2].obstructs[31].y = 15
levelDesc.objects[26][2].obstructs[32] = levelDesc.objects[26][2].obstructs[32] or {}
levelDesc.objects[26][2].obstructs[32].x = 27
levelDesc.objects[26][2].obstructs[32].y = 15
levelDesc.objects[26][2].obstructs[33] = levelDesc.objects[26][2].obstructs[33] or {}
levelDesc.objects[26][2].obstructs[33].x = 28
levelDesc.objects[26][2].obstructs[33].y = 15
levelDesc.objects[26][2].obstructs[34] = levelDesc.objects[26][2].obstructs[34] or {}
levelDesc.objects[26][2].obstructs[34].x = 29
levelDesc.objects[26][2].obstructs[34].y = 15
levelDesc.objects[26][2].obstructs[35] = levelDesc.objects[26][2].obstructs[35] or {}
levelDesc.objects[26][2].obstructs[35].x = 30
levelDesc.objects[26][2].obstructs[35].y = 15
levelDesc.objects[26][2].obstructs[36] = levelDesc.objects[26][2].obstructs[36] or {}
levelDesc.objects[26][2].obstructs[36].x = 31
levelDesc.objects[26][2].obstructs[36].y = 15
levelDesc.objects[26][2].obstructs[37] = levelDesc.objects[26][2].obstructs[37] or {}
levelDesc.objects[26][2].obstructs[37].x = 31
levelDesc.objects[26][2].obstructs[37].y = 14
levelDesc.objects[26][2].obstructs[38] = levelDesc.objects[26][2].obstructs[38] or {}
levelDesc.objects[26][2].obstructs[38].x = 31
levelDesc.objects[26][2].obstructs[38].y = 13
levelDesc.objects[26][2].obstructs[39] = levelDesc.objects[26][2].obstructs[39] or {}
levelDesc.objects[26][2].obstructs[39].x = 31
levelDesc.objects[26][2].obstructs[39].y = 12
levelDesc.objects[26][2].obstructs[40] = levelDesc.objects[26][2].obstructs[40] or {}
levelDesc.objects[26][2].obstructs[40].x = 31
levelDesc.objects[26][2].obstructs[40].y = 11
levelDesc.objects[26][2].obstructs[41] = levelDesc.objects[26][2].obstructs[41] or {}
levelDesc.objects[26][2].obstructs[41].x = 31
levelDesc.objects[26][2].obstructs[41].y = 10
levelDesc.objects[26][2].obstructs[42] = levelDesc.objects[26][2].obstructs[42] or {}
levelDesc.objects[26][2].obstructs[42].x = 30
levelDesc.objects[26][2].obstructs[42].y = 10
levelDesc.objects[26][2].obstructs[43] = levelDesc.objects[26][2].obstructs[43] or {}
levelDesc.objects[26][2].obstructs[43].x = 29
levelDesc.objects[26][2].obstructs[43].y = 10
levelDesc.objects[26][2].obstructs[44] = levelDesc.objects[26][2].obstructs[44] or {}
levelDesc.objects[26][2].obstructs[44].x = 28
levelDesc.objects[26][2].obstructs[44].y = 10
levelDesc.objects[26][2].obstructs[45] = levelDesc.objects[26][2].obstructs[45] or {}
levelDesc.objects[26][2].obstructs[45].x = 27
levelDesc.objects[26][2].obstructs[45].y = 10
levelDesc.objects[26][2].obstructs[46] = levelDesc.objects[26][2].obstructs[46] or {}
levelDesc.objects[26][2].obstructs[46].x = 26
levelDesc.objects[26][2].obstructs[46].y = 10
levelDesc.objects[26][2].obstructs[47] = levelDesc.objects[26][2].obstructs[47] or {}
levelDesc.objects[26][2].obstructs[47].x = 25
levelDesc.objects[26][2].obstructs[47].y = 10
levelDesc.objects[26][2].obstructs[48] = levelDesc.objects[26][2].obstructs[48] or {}
levelDesc.objects[26][2].obstructs[48].x = 24
levelDesc.objects[26][2].obstructs[48].y = 10
levelDesc.objects[26][2].obstructs[49] = levelDesc.objects[26][2].obstructs[49] or {}
levelDesc.objects[26][2].obstructs[49].x = 23
levelDesc.objects[26][2].obstructs[49].y = 10
levelDesc.objects[26][2].obstructs[50] = levelDesc.objects[26][2].obstructs[50] or {}
levelDesc.objects[26][2].obstructs[50].x = 22
levelDesc.objects[26][2].obstructs[50].y = 10
levelDesc.objects[26][2].obstructs[51] = levelDesc.objects[26][2].obstructs[51] or {}
levelDesc.objects[26][2].obstructs[51].x = 21
levelDesc.objects[26][2].obstructs[51].y = 10
levelDesc.objects[26][2].obstructs[52] = levelDesc.objects[26][2].obstructs[52] or {}
levelDesc.objects[26][2].obstructs[52].x = 20
levelDesc.objects[26][2].obstructs[52].y = 10
levelDesc.objects[26][2].obstructs[53] = levelDesc.objects[26][2].obstructs[53] or {}
levelDesc.objects[26][2].obstructs[53].x = 19
levelDesc.objects[26][2].obstructs[53].y = 10
levelDesc.objects[26][2].obstructs[54] = levelDesc.objects[26][2].obstructs[54] or {}
levelDesc.objects[26][2].obstructs[54].x = 18
levelDesc.objects[26][2].obstructs[54].y = 10
levelDesc.objects[26][2].obstructs[55] = levelDesc.objects[26][2].obstructs[55] or {}
levelDesc.objects[26][2].obstructs[55].x = 17
levelDesc.objects[26][2].obstructs[55].y = 10
levelDesc.objects[26][2].obstructs[56] = levelDesc.objects[26][2].obstructs[56] or {}
levelDesc.objects[26][2].obstructs[56].x = 16
levelDesc.objects[26][2].obstructs[56].y = 10
levelDesc.objects[26][2].obstructs[57] = levelDesc.objects[26][2].obstructs[57] or {}
levelDesc.objects[26][2].obstructs[57].x = 15
levelDesc.objects[26][2].obstructs[57].y = 10
levelDesc.objects[26][2].obstructs[58] = levelDesc.objects[26][2].obstructs[58] or {}
levelDesc.objects[26][2].obstructs[58].x = 14
levelDesc.objects[26][2].obstructs[58].y = 10
levelDesc.objects[26][2].obstructs[59] = levelDesc.objects[26][2].obstructs[59] or {}
levelDesc.objects[26][2].obstructs[59].x = 13
levelDesc.objects[26][2].obstructs[59].y = 10
levelDesc.objects[26][2].obstructs[60] = levelDesc.objects[26][2].obstructs[60] or {}
levelDesc.objects[26][2].obstructs[60].x = 12
levelDesc.objects[26][2].obstructs[60].y = 12
levelDesc.objects[26][2].obstructs[61] = levelDesc.objects[26][2].obstructs[61] or {}
levelDesc.objects[26][2].obstructs[61].x = 11
levelDesc.objects[26][2].obstructs[61].y = 12
levelDesc.objects[26][2].obstructs[62] = levelDesc.objects[26][2].obstructs[62] or {}
levelDesc.objects[26][2].obstructs[62].x = 10
levelDesc.objects[26][2].obstructs[62].y = 12
levelDesc.objects[26][2].obstructs[63] = levelDesc.objects[26][2].obstructs[63] or {}
levelDesc.objects[26][2].obstructs[63].x = 9
levelDesc.objects[26][2].obstructs[63].y = 10
levelDesc.objects[26][2].obstructs[64] = levelDesc.objects[26][2].obstructs[64] or {}
levelDesc.objects[26][2].obstructs[64].x = 8
levelDesc.objects[26][2].obstructs[64].y = 10
levelDesc.objects[26][2].obstructs[65] = levelDesc.objects[26][2].obstructs[65] or {}
levelDesc.objects[26][2].obstructs[65].x = 3
levelDesc.objects[26][2].obstructs[65].y = 14
levelDesc.objects[26][2].obstructs[66] = levelDesc.objects[26][2].obstructs[66] or {}
levelDesc.objects[26][2].obstructs[66].x = 3
levelDesc.objects[26][2].obstructs[66].y = 13
levelDesc.objects[26][2].obstructs[67] = levelDesc.objects[26][2].obstructs[67] or {}
levelDesc.objects[26][2].obstructs[67].x = 3
levelDesc.objects[26][2].obstructs[67].y = 12
levelDesc.objects[26][2].obstructs[68] = levelDesc.objects[26][2].obstructs[68] or {}
levelDesc.objects[26][2].obstructs[68].x = 3
levelDesc.objects[26][2].obstructs[68].y = 11
levelDesc.objects[26][2].obstructs[69] = levelDesc.objects[26][2].obstructs[69] or {}
levelDesc.objects[26][2].obstructs[69].x = 3
levelDesc.objects[26][2].obstructs[69].y = 10
levelDesc.objects[26][2].obstructs[70] = levelDesc.objects[26][2].obstructs[70] or {}
levelDesc.objects[26][2].obstructs[70].x = 4
levelDesc.objects[26][2].obstructs[70].y = 10
levelDesc.objects[26][2].obstructs[71] = levelDesc.objects[26][2].obstructs[71] or {}
levelDesc.objects[26][2].obstructs[71].x = 4
levelDesc.objects[26][2].obstructs[71].y = 14
levelDesc.objects[26][2].obstructs[72] = levelDesc.objects[26][2].obstructs[72] or {}
levelDesc.objects[26][2].obstructs[72].x = 7
levelDesc.objects[26][2].obstructs[72].y = 10
levelDesc.objects[26][2].obstructs[73] = levelDesc.objects[26][2].obstructs[73] or {}
levelDesc.objects[26][2].obstructs[73].x = 26
levelDesc.objects[26][2].obstructs[73].y = 16
levelDesc.objects[26][2].obstructs[74] = levelDesc.objects[26][2].obstructs[74] or {}
levelDesc.objects[26][2].obstructs[74].x = 27
levelDesc.objects[26][2].obstructs[74].y = 16
levelDesc.objects[26][2].obstructs[75] = levelDesc.objects[26][2].obstructs[75] or {}
levelDesc.objects[26][2].obstructs[75].x = 13
levelDesc.objects[26][2].obstructs[75].y = 12
levelDesc.objects[26][2].obstructs[76] = levelDesc.objects[26][2].obstructs[76] or {}
levelDesc.objects[26][2].obstructs[76].x = 13
levelDesc.objects[26][2].obstructs[76].y = 11
levelDesc.objects[26][2].obstructs[77] = levelDesc.objects[26][2].obstructs[77] or {}
levelDesc.objects[26][2].obstructs[77].x = 9
levelDesc.objects[26][2].obstructs[77].y = 12
levelDesc.objects[26][2].obstructs[78] = levelDesc.objects[26][2].obstructs[78] or {}
levelDesc.objects[26][2].obstructs[78].x = 9
levelDesc.objects[26][2].obstructs[78].y = 11
levelDesc.objects[26][2].proxyPos = levelDesc.objects[26][2].proxyPos or {}
levelDesc.objects[26][2].proxyPos.x = 161
levelDesc.objects[26][2].proxyPos.y = 83
levelDesc.objects[26][2].stationAnimation = "LAY"
levelDesc.objects[26][2].stationIcon = "ICON_STATION_TABLE_UPGRADE"
levelDesc.objects[26][2].treatment1 = "FIND_SORE_SPOT"
levelDesc.objects[26][2].treatment2 = "STETHOSCOPE"
levelDesc.objects[26][2].upgradeLevel = 2
levelDesc.objects[26][2].workPos = levelDesc.objects[26][2].workPos or {}
levelDesc.objects[26][2].workPos.x = 166
levelDesc.objects[26][2].workPos.y = 513
levelDesc.objects[26][2].x = 14
levelDesc.objects[26][2].y = 364
levelDesc.objects[27] = levelDesc.objects[27] or {}
levelDesc.objects[27].name = "EVENT_COOKIE_TRAY_DESK"
levelDesc.objects[27][1] = levelDesc.objects[27][1] or {}
levelDesc.objects[27][1].baseAnimation = "EVENT_COOKIETRAY_DESK"
levelDesc.objects[27][1].class = "Object"
levelDesc.objects[27][1].defaultAnimation = ""
levelDesc.objects[27][1].defaultSection = "objects"
levelDesc.objects[27][1].floor = 50
levelDesc.objects[27][1].initialVisible = false
levelDesc.objects[27][1].levelId = 12
levelDesc.objects[27][1].movable = false
levelDesc.objects[27][1].name = "EVENT_COOKIE_TRAY_DESK"
levelDesc.objects[27][1].x = 673
levelDesc.objects[27][1].y = 410
levelDesc.objects[28] = levelDesc.objects[28] or {}
levelDesc.objects[28].name = "HIDDEN_COOKIE_6"
levelDesc.objects[28][1] = levelDesc.objects[28][1] or {}
levelDesc.objects[28][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_6"
levelDesc.objects[28][1].class = "HiddenObject"
levelDesc.objects[28][1].clickable = true
levelDesc.objects[28][1].defaultAnimation = ""
levelDesc.objects[28][1].defaultSection = "objects"
levelDesc.objects[28][1].floor = 10
levelDesc.objects[28][1].initialVisible = false
levelDesc.objects[28][1].levelId = 12
levelDesc.objects[28][1].movable = false
levelDesc.objects[28][1].name = "HIDDEN_COOKIE_6"
levelDesc.objects[28][1].x = 208
levelDesc.objects[28][1].y = 492
levelDesc.objects[29] = levelDesc.objects[29] or {}
levelDesc.objects[29].name = "queueIn"
levelDesc.objects[29][1] = levelDesc.objects[29][1] or {}
levelDesc.objects[29][1].baseAnimation = "ROOM1_CHECKOUT_DESK"
levelDesc.objects[29][1].class = "Desk"
levelDesc.objects[29][1].defaultAnimation = ""
levelDesc.objects[29][1].defaultSection = "objects"
levelDesc.objects[29][1].floor = -230
levelDesc.objects[29][1].movable = true
levelDesc.objects[29][1].name = "queueIn"
levelDesc.objects[29][1].queueDesc = levelDesc.objects[29][1].queueDesc or {}
levelDesc.objects[29][1].queueDesc.class = "Queue"
levelDesc.objects[29][1].queueDesc.positions = levelDesc.objects[29][1].queueDesc.positions or {}
levelDesc.objects[29][1].queueDesc.positions[1] = levelDesc.objects[29][1].queueDesc.positions[1] or {}
levelDesc.objects[29][1].queueDesc.positions[1][1] = "chair12"
levelDesc.objects[29][1].queueDesc.positions[1][2] = "chair13"
levelDesc.objects[29][1].queueDesc.positions[1][3] = "chair14"
levelDesc.objects[29][1].workPos = levelDesc.objects[29][1].workPos or {}
levelDesc.objects[29][1].workPos.x = 0
levelDesc.objects[29][1].workPos.y = 0
levelDesc.objects[29][1].x = 689
levelDesc.objects[29][1].y = 404
levelDesc.objects[30] = levelDesc.objects[30] or {}
levelDesc.objects[30].name = "HIDDEN_COOKIE_2"
levelDesc.objects[30][1] = levelDesc.objects[30][1] or {}
levelDesc.objects[30][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_2"
levelDesc.objects[30][1].class = "HiddenObject"
levelDesc.objects[30][1].clickable = true
levelDesc.objects[30][1].defaultAnimation = ""
levelDesc.objects[30][1].defaultSection = "objects"
levelDesc.objects[30][1].floor = 120
levelDesc.objects[30][1].initialVisible = false
levelDesc.objects[30][1].levelId = 12
levelDesc.objects[30][1].movable = false
levelDesc.objects[30][1].name = "HIDDEN_COOKIE_2"
levelDesc.objects[30][1].x = 908
levelDesc.objects[30][1].y = 404
levelDesc.objects[31] = levelDesc.objects[31] or {}
levelDesc.objects[31].name = "paper_stack_disordered"
levelDesc.objects[31][1] = levelDesc.objects[31][1] or {}
levelDesc.objects[31][1].barPos = levelDesc.objects[31][1].barPos or {}
levelDesc.objects[31][1].barPos.x = 98
levelDesc.objects[31][1].barPos.y = 125
levelDesc.objects[31][1].baseAnimation = "EVENT_PAPERS_DISORDERED"
levelDesc.objects[31][1].checkBoxPos = levelDesc.objects[31][1].checkBoxPos or {}
levelDesc.objects[31][1].checkBoxPos.x = 177
levelDesc.objects[31][1].checkBoxPos.y = 12
levelDesc.objects[31][1].class = "FixableObject"
levelDesc.objects[31][1].clickable = true
levelDesc.objects[31][1].defaultAnimation = ""
levelDesc.objects[31][1].defaultSection = "objects"
levelDesc.objects[31][1].fixDuration = 25000
levelDesc.objects[31][1].floor = -145
levelDesc.objects[31][1].initialVisible = false
levelDesc.objects[31][1].levelId = 14
levelDesc.objects[31][1].movable = false
levelDesc.objects[31][1].name = "paper_stack_disordered"
levelDesc.objects[31][1].workAnimation = "CLEAN_PAPERS_RIGHT"
levelDesc.objects[31][1].workAnimationFrameTime = 666
levelDesc.objects[31][1].workPos = levelDesc.objects[31][1].workPos or {}
levelDesc.objects[31][1].workPos.x = 677
levelDesc.objects[31][1].workPos.y = 604
levelDesc.objects[31][1].x = 579
levelDesc.objects[31][1].y = 502
levelDesc.objects[32] = levelDesc.objects[32] or {}
levelDesc.objects[32].name = "paper_stack"
levelDesc.objects[32][1] = levelDesc.objects[32][1] or {}
levelDesc.objects[32][1].baseAnimation = "EVENT_PAPERS_ORDERED"
levelDesc.objects[32][1].class = "Object"
levelDesc.objects[32][1].defaultAnimation = ""
levelDesc.objects[32][1].defaultSection = "objects"
levelDesc.objects[32][1].floor = -135
levelDesc.objects[32][1].levelId = 14
levelDesc.objects[32][1].name = "paper_stack"
levelDesc.objects[32][1].x = 580
levelDesc.objects[32][1].y = 493
levelDesc.objects[33] = levelDesc.objects[33] or {}
levelDesc.objects[33].name = "workstation_2"
levelDesc.objects[33][1] = levelDesc.objects[33][1] or {}
levelDesc.objects[33][1].arrowPosition = levelDesc.objects[33][1].arrowPosition or {}
levelDesc.objects[33][1].arrowPosition.x = 58
levelDesc.objects[33][1].arrowPosition.y = 97
levelDesc.objects[33][1].baseAnimation = "ROOM1_RESEARCH_CHAIR_RIGHT"
levelDesc.objects[33][1].characterPos = levelDesc.objects[33][1].characterPos or {}
levelDesc.objects[33][1].characterPos.x = 511
levelDesc.objects[33][1].characterPos.y = 581
levelDesc.objects[33][1].characterPosRel = false
levelDesc.objects[33][1].checkBoxPos = levelDesc.objects[33][1].checkBoxPos or {}
levelDesc.objects[33][1].checkBoxPos.x = 119
levelDesc.objects[33][1].checkBoxPos.y = 236
levelDesc.objects[33][1].checkPos = levelDesc.objects[33][1].checkPos or {}
levelDesc.objects[33][1].checkPos[1] = 85
levelDesc.objects[33][1].checkPos[2] = 250
levelDesc.objects[33][1].class = "WorkStation"
levelDesc.objects[33][1].clickable = true
levelDesc.objects[33][1].defaultAnimation = ""
levelDesc.objects[33][1].defaultSection = "objects"
levelDesc.objects[33][1].exitPos = levelDesc.objects[33][1].exitPos or {}
levelDesc.objects[33][1].exitPos.x = 508
levelDesc.objects[33][1].exitPos.y = 595
levelDesc.objects[33][1].floaterPosition = levelDesc.objects[33][1].floaterPosition or {}
levelDesc.objects[33][1].floaterPosition.x = 57
levelDesc.objects[33][1].floaterPosition.y = 82
levelDesc.objects[33][1].floor = -120
levelDesc.objects[33][1].movable = false
levelDesc.objects[33][1].name = "workstation_2"
levelDesc.objects[33][1].obstructs = levelDesc.objects[33][1].obstructs or {}
levelDesc.objects[33][1].obstructs[1] = levelDesc.objects[33][1].obstructs[1] or {}
levelDesc.objects[33][1].obstructs[1].x = 3
levelDesc.objects[33][1].obstructs[1].y = 25
levelDesc.objects[33][1].obstructs[2] = levelDesc.objects[33][1].obstructs[2] or {}
levelDesc.objects[33][1].obstructs[2].x = 2
levelDesc.objects[33][1].obstructs[2].y = 25
levelDesc.objects[33][1].obstructs[3] = levelDesc.objects[33][1].obstructs[3] or {}
levelDesc.objects[33][1].obstructs[3].x = 1
levelDesc.objects[33][1].obstructs[3].y = 25
levelDesc.objects[33][1].obstructs[4] = levelDesc.objects[33][1].obstructs[4] or {}
levelDesc.objects[33][1].obstructs[4].x = 0
levelDesc.objects[33][1].obstructs[4].y = 25
levelDesc.objects[33][1].obstructs[5] = levelDesc.objects[33][1].obstructs[5] or {}
levelDesc.objects[33][1].obstructs[5].x = 7
levelDesc.objects[33][1].obstructs[5].y = 25
levelDesc.objects[33][1].obstructs[6] = levelDesc.objects[33][1].obstructs[6] or {}
levelDesc.objects[33][1].obstructs[6].x = 8
levelDesc.objects[33][1].obstructs[6].y = 25
levelDesc.objects[33][1].obstructs[7] = levelDesc.objects[33][1].obstructs[7] or {}
levelDesc.objects[33][1].obstructs[7].x = 9
levelDesc.objects[33][1].obstructs[7].y = 25
levelDesc.objects[33][1].obstructs[8] = levelDesc.objects[33][1].obstructs[8] or {}
levelDesc.objects[33][1].obstructs[8].x = 10
levelDesc.objects[33][1].obstructs[8].y = 25
levelDesc.objects[33][1].obstructs[9] = levelDesc.objects[33][1].obstructs[9] or {}
levelDesc.objects[33][1].obstructs[9].x = 11
levelDesc.objects[33][1].obstructs[9].y = 25
levelDesc.objects[33][1].obstructs[10] = levelDesc.objects[33][1].obstructs[10] or {}
levelDesc.objects[33][1].obstructs[10].x = 6
levelDesc.objects[33][1].obstructs[10].y = 20
levelDesc.objects[33][1].obstructs[11] = levelDesc.objects[33][1].obstructs[11] or {}
levelDesc.objects[33][1].obstructs[11].x = 5
levelDesc.objects[33][1].obstructs[11].y = 20
levelDesc.objects[33][1].obstructs[12] = levelDesc.objects[33][1].obstructs[12] or {}
levelDesc.objects[33][1].obstructs[12].x = 4
levelDesc.objects[33][1].obstructs[12].y = 20
levelDesc.objects[33][1].obstructs[13] = levelDesc.objects[33][1].obstructs[13] or {}
levelDesc.objects[33][1].obstructs[13].x = 3
levelDesc.objects[33][1].obstructs[13].y = 20
levelDesc.objects[33][1].obstructs[14] = levelDesc.objects[33][1].obstructs[14] or {}
levelDesc.objects[33][1].obstructs[14].x = 13
levelDesc.objects[33][1].obstructs[14].y = 24
levelDesc.objects[33][1].obstructs[15] = levelDesc.objects[33][1].obstructs[15] or {}
levelDesc.objects[33][1].obstructs[15].x = 2
levelDesc.objects[33][1].obstructs[15].y = 20
levelDesc.objects[33][1].obstructs[16] = levelDesc.objects[33][1].obstructs[16] or {}
levelDesc.objects[33][1].obstructs[16].x = 1
levelDesc.objects[33][1].obstructs[16].y = 20
levelDesc.objects[33][1].obstructs[17] = levelDesc.objects[33][1].obstructs[17] or {}
levelDesc.objects[33][1].obstructs[17].x = 0
levelDesc.objects[33][1].obstructs[17].y = 20
levelDesc.objects[33][1].obstructs[18] = levelDesc.objects[33][1].obstructs[18] or {}
levelDesc.objects[33][1].obstructs[18].x = -1
levelDesc.objects[33][1].obstructs[18].y = 20
levelDesc.objects[33][1].obstructs[19] = levelDesc.objects[33][1].obstructs[19] or {}
levelDesc.objects[33][1].obstructs[19].x = -1
levelDesc.objects[33][1].obstructs[19].y = 21
levelDesc.objects[33][1].obstructs[20] = levelDesc.objects[33][1].obstructs[20] or {}
levelDesc.objects[33][1].obstructs[20].x = 4
levelDesc.objects[33][1].obstructs[20].y = 25
levelDesc.objects[33][1].obstructs[21] = levelDesc.objects[33][1].obstructs[21] or {}
levelDesc.objects[33][1].obstructs[21].x = 7
levelDesc.objects[33][1].obstructs[21].y = 24
levelDesc.objects[33][1].obstructs[22] = levelDesc.objects[33][1].obstructs[22] or {}
levelDesc.objects[33][1].obstructs[22].x = 7
levelDesc.objects[33][1].obstructs[22].y = 23
levelDesc.objects[33][1].obstructs[23] = levelDesc.objects[33][1].obstructs[23] or {}
levelDesc.objects[33][1].obstructs[23].x = 13
levelDesc.objects[33][1].obstructs[23].y = 25
levelDesc.objects[33][1].obstructs[24] = levelDesc.objects[33][1].obstructs[24] or {}
levelDesc.objects[33][1].obstructs[24].x = 6
levelDesc.objects[33][1].obstructs[24].y = 23
levelDesc.objects[33][1].obstructs[25] = levelDesc.objects[33][1].obstructs[25] or {}
levelDesc.objects[33][1].obstructs[25].x = 5
levelDesc.objects[33][1].obstructs[25].y = 23
levelDesc.objects[33][1].obstructs[26] = levelDesc.objects[33][1].obstructs[26] or {}
levelDesc.objects[33][1].obstructs[26].x = 4
levelDesc.objects[33][1].obstructs[26].y = 23
levelDesc.objects[33][1].obstructs[27] = levelDesc.objects[33][1].obstructs[27] or {}
levelDesc.objects[33][1].obstructs[27].x = 4
levelDesc.objects[33][1].obstructs[27].y = 24
levelDesc.objects[33][1].obstructs[28] = levelDesc.objects[33][1].obstructs[28] or {}
levelDesc.objects[33][1].obstructs[28].x = 13
levelDesc.objects[33][1].obstructs[28].y = 23
levelDesc.objects[33][1].obstructs[29] = levelDesc.objects[33][1].obstructs[29] or {}
levelDesc.objects[33][1].obstructs[29].x = 9
levelDesc.objects[33][1].obstructs[29].y = 20
levelDesc.objects[33][1].obstructs[30] = levelDesc.objects[33][1].obstructs[30] or {}
levelDesc.objects[33][1].obstructs[30].x = 13
levelDesc.objects[33][1].obstructs[30].y = 21
levelDesc.objects[33][1].obstructs[31] = levelDesc.objects[33][1].obstructs[31] or {}
levelDesc.objects[33][1].obstructs[31].x = 11
levelDesc.objects[33][1].obstructs[31].y = 20
levelDesc.objects[33][1].obstructs[32] = levelDesc.objects[33][1].obstructs[32] or {}
levelDesc.objects[33][1].obstructs[32].x = 12
levelDesc.objects[33][1].obstructs[32].y = 20
levelDesc.objects[33][1].obstructs[33] = levelDesc.objects[33][1].obstructs[33] or {}
levelDesc.objects[33][1].obstructs[33].x = -1
levelDesc.objects[33][1].obstructs[33].y = 22
levelDesc.objects[33][1].obstructs[34] = levelDesc.objects[33][1].obstructs[34] or {}
levelDesc.objects[33][1].obstructs[34].x = 10
levelDesc.objects[33][1].obstructs[34].y = 20
levelDesc.objects[33][1].obstructs[35] = levelDesc.objects[33][1].obstructs[35] or {}
levelDesc.objects[33][1].obstructs[35].x = 13
levelDesc.objects[33][1].obstructs[35].y = 22
levelDesc.objects[33][1].obstructs[36] = levelDesc.objects[33][1].obstructs[36] or {}
levelDesc.objects[33][1].obstructs[36].x = -1
levelDesc.objects[33][1].obstructs[36].y = 25
levelDesc.objects[33][1].obstructs[37] = levelDesc.objects[33][1].obstructs[37] or {}
levelDesc.objects[33][1].obstructs[37].x = -1
levelDesc.objects[33][1].obstructs[37].y = 24
levelDesc.objects[33][1].obstructs[38] = levelDesc.objects[33][1].obstructs[38] or {}
levelDesc.objects[33][1].obstructs[38].x = 12
levelDesc.objects[33][1].obstructs[38].y = 25
levelDesc.objects[33][1].obstructs[39] = levelDesc.objects[33][1].obstructs[39] or {}
levelDesc.objects[33][1].obstructs[39].x = -1
levelDesc.objects[33][1].obstructs[39].y = 23
levelDesc.objects[33][1].obstructs[40] = levelDesc.objects[33][1].obstructs[40] or {}
levelDesc.objects[33][1].obstructs[40].x = 13
levelDesc.objects[33][1].obstructs[40].y = 21
levelDesc.objects[33][1].obstructs[41] = levelDesc.objects[33][1].obstructs[41] or {}
levelDesc.objects[33][1].obstructs[41].x = 13
levelDesc.objects[33][1].obstructs[41].y = 20
levelDesc.objects[33][1].obstructs[42] = levelDesc.objects[33][1].obstructs[42] or {}
levelDesc.objects[33][1].obstructs[42].x = 8
levelDesc.objects[33][1].obstructs[42].y = 20
levelDesc.objects[33][1].obstructs[43] = levelDesc.objects[33][1].obstructs[43] or {}
levelDesc.objects[33][1].obstructs[43].x = 7
levelDesc.objects[33][1].obstructs[43].y = 20
levelDesc.objects[33][1].proxyPos = levelDesc.objects[33][1].proxyPos or {}
levelDesc.objects[33][1].proxyPos.x = 56
levelDesc.objects[33][1].proxyPos.y = 163
levelDesc.objects[33][1].recommendedPosition = levelDesc.objects[33][1].recommendedPosition or {}
levelDesc.objects[33][1].recommendedPosition.x = 57
levelDesc.objects[33][1].recommendedPosition.y = 152
levelDesc.objects[33][1].stationAnimation = "SIT"
levelDesc.objects[33][1].stationIcon = "ICON_STATION_ROOM1_CHAIR"
levelDesc.objects[33][1].treatment1 = "MEASURE_BLOOD_PRESSURE"
levelDesc.objects[33][1].treatment2 = "PUT_ON_BANDAID"
levelDesc.objects[33][1].treatment3 = "CHECK_UP"
levelDesc.objects[33][1].upgradeLevel = 1
levelDesc.objects[33][1].workDirection = "LEFT"
levelDesc.objects[33][1].workPos = levelDesc.objects[33][1].workPos or {}
levelDesc.objects[33][1].workPos.x = 590
levelDesc.objects[33][1].workPos.y = 564
levelDesc.objects[33][1].x = 455
levelDesc.objects[33][1].y = 335
levelDesc.objects[33][2] = levelDesc.objects[33][2] or {}
levelDesc.objects[33][2].arrowPosition = levelDesc.objects[33][2].arrowPosition or {}
levelDesc.objects[33][2].arrowPosition.x = 58
levelDesc.objects[33][2].arrowPosition.y = 97
levelDesc.objects[33][2].baseAnimation = "ROOM1_RESEARCH_CHAIR_RIGHT_UPGRADE"
levelDesc.objects[33][2].characterPos = levelDesc.objects[33][2].characterPos or {}
levelDesc.objects[33][2].characterPos.x = 511
levelDesc.objects[33][2].characterPos.y = 581
levelDesc.objects[33][2].checkBoxPos = levelDesc.objects[33][2].checkBoxPos or {}
levelDesc.objects[33][2].checkBoxPos.x = 119
levelDesc.objects[33][2].checkBoxPos.y = 236
levelDesc.objects[33][2].checkPos = levelDesc.objects[33][2].checkPos or {}
levelDesc.objects[33][2].checkPos[1] = 85
levelDesc.objects[33][2].checkPos[2] = 250
levelDesc.objects[33][2].class = "WorkStation"
levelDesc.objects[33][2].clickable = true
levelDesc.objects[33][2].defaultAnimation = ""
levelDesc.objects[33][2].defaultSection = "objects"
levelDesc.objects[33][2].exitPos = levelDesc.objects[33][2].exitPos or {}
levelDesc.objects[33][2].exitPos.x = 508
levelDesc.objects[33][2].exitPos.y = 595
levelDesc.objects[33][2].floaterPosition = levelDesc.objects[33][2].floaterPosition or {}
levelDesc.objects[33][2].floaterPosition.x = 57
levelDesc.objects[33][2].floaterPosition.y = 82
levelDesc.objects[33][2].floor = -120
levelDesc.objects[33][2].movable = false
levelDesc.objects[33][2].name = "workstation_2"
levelDesc.objects[33][2].obstructs = levelDesc.objects[33][2].obstructs or {}
levelDesc.objects[33][2].obstructs[1] = levelDesc.objects[33][2].obstructs[1] or {}
levelDesc.objects[33][2].obstructs[1].x = 3
levelDesc.objects[33][2].obstructs[1].y = 25
levelDesc.objects[33][2].obstructs[2] = levelDesc.objects[33][2].obstructs[2] or {}
levelDesc.objects[33][2].obstructs[2].x = 2
levelDesc.objects[33][2].obstructs[2].y = 25
levelDesc.objects[33][2].obstructs[3] = levelDesc.objects[33][2].obstructs[3] or {}
levelDesc.objects[33][2].obstructs[3].x = 1
levelDesc.objects[33][2].obstructs[3].y = 25
levelDesc.objects[33][2].obstructs[4] = levelDesc.objects[33][2].obstructs[4] or {}
levelDesc.objects[33][2].obstructs[4].x = 0
levelDesc.objects[33][2].obstructs[4].y = 25
levelDesc.objects[33][2].obstructs[5] = levelDesc.objects[33][2].obstructs[5] or {}
levelDesc.objects[33][2].obstructs[5].x = 7
levelDesc.objects[33][2].obstructs[5].y = 25
levelDesc.objects[33][2].obstructs[6] = levelDesc.objects[33][2].obstructs[6] or {}
levelDesc.objects[33][2].obstructs[6].x = 8
levelDesc.objects[33][2].obstructs[6].y = 25
levelDesc.objects[33][2].obstructs[7] = levelDesc.objects[33][2].obstructs[7] or {}
levelDesc.objects[33][2].obstructs[7].x = 9
levelDesc.objects[33][2].obstructs[7].y = 25
levelDesc.objects[33][2].obstructs[8] = levelDesc.objects[33][2].obstructs[8] or {}
levelDesc.objects[33][2].obstructs[8].x = 10
levelDesc.objects[33][2].obstructs[8].y = 25
levelDesc.objects[33][2].obstructs[9] = levelDesc.objects[33][2].obstructs[9] or {}
levelDesc.objects[33][2].obstructs[9].x = 11
levelDesc.objects[33][2].obstructs[9].y = 25
levelDesc.objects[33][2].obstructs[10] = levelDesc.objects[33][2].obstructs[10] or {}
levelDesc.objects[33][2].obstructs[10].x = 6
levelDesc.objects[33][2].obstructs[10].y = 20
levelDesc.objects[33][2].obstructs[11] = levelDesc.objects[33][2].obstructs[11] or {}
levelDesc.objects[33][2].obstructs[11].x = 5
levelDesc.objects[33][2].obstructs[11].y = 20
levelDesc.objects[33][2].obstructs[12] = levelDesc.objects[33][2].obstructs[12] or {}
levelDesc.objects[33][2].obstructs[12].x = 4
levelDesc.objects[33][2].obstructs[12].y = 20
levelDesc.objects[33][2].obstructs[13] = levelDesc.objects[33][2].obstructs[13] or {}
levelDesc.objects[33][2].obstructs[13].x = 3
levelDesc.objects[33][2].obstructs[13].y = 20
levelDesc.objects[33][2].obstructs[14] = levelDesc.objects[33][2].obstructs[14] or {}
levelDesc.objects[33][2].obstructs[14].x = 13
levelDesc.objects[33][2].obstructs[14].y = 24
levelDesc.objects[33][2].obstructs[15] = levelDesc.objects[33][2].obstructs[15] or {}
levelDesc.objects[33][2].obstructs[15].x = 2
levelDesc.objects[33][2].obstructs[15].y = 20
levelDesc.objects[33][2].obstructs[16] = levelDesc.objects[33][2].obstructs[16] or {}
levelDesc.objects[33][2].obstructs[16].x = 1
levelDesc.objects[33][2].obstructs[16].y = 20
levelDesc.objects[33][2].obstructs[17] = levelDesc.objects[33][2].obstructs[17] or {}
levelDesc.objects[33][2].obstructs[17].x = 0
levelDesc.objects[33][2].obstructs[17].y = 20
levelDesc.objects[33][2].obstructs[18] = levelDesc.objects[33][2].obstructs[18] or {}
levelDesc.objects[33][2].obstructs[18].x = -1
levelDesc.objects[33][2].obstructs[18].y = 20
levelDesc.objects[33][2].obstructs[19] = levelDesc.objects[33][2].obstructs[19] or {}
levelDesc.objects[33][2].obstructs[19].x = -1
levelDesc.objects[33][2].obstructs[19].y = 21
levelDesc.objects[33][2].obstructs[20] = levelDesc.objects[33][2].obstructs[20] or {}
levelDesc.objects[33][2].obstructs[20].x = 4
levelDesc.objects[33][2].obstructs[20].y = 25
levelDesc.objects[33][2].obstructs[21] = levelDesc.objects[33][2].obstructs[21] or {}
levelDesc.objects[33][2].obstructs[21].x = 7
levelDesc.objects[33][2].obstructs[21].y = 24
levelDesc.objects[33][2].obstructs[22] = levelDesc.objects[33][2].obstructs[22] or {}
levelDesc.objects[33][2].obstructs[22].x = 7
levelDesc.objects[33][2].obstructs[22].y = 23
levelDesc.objects[33][2].obstructs[23] = levelDesc.objects[33][2].obstructs[23] or {}
levelDesc.objects[33][2].obstructs[23].x = 13
levelDesc.objects[33][2].obstructs[23].y = 25
levelDesc.objects[33][2].obstructs[24] = levelDesc.objects[33][2].obstructs[24] or {}
levelDesc.objects[33][2].obstructs[24].x = 6
levelDesc.objects[33][2].obstructs[24].y = 23
levelDesc.objects[33][2].obstructs[25] = levelDesc.objects[33][2].obstructs[25] or {}
levelDesc.objects[33][2].obstructs[25].x = 5
levelDesc.objects[33][2].obstructs[25].y = 23
levelDesc.objects[33][2].obstructs[26] = levelDesc.objects[33][2].obstructs[26] or {}
levelDesc.objects[33][2].obstructs[26].x = 4
levelDesc.objects[33][2].obstructs[26].y = 23
levelDesc.objects[33][2].obstructs[27] = levelDesc.objects[33][2].obstructs[27] or {}
levelDesc.objects[33][2].obstructs[27].x = 4
levelDesc.objects[33][2].obstructs[27].y = 24
levelDesc.objects[33][2].obstructs[28] = levelDesc.objects[33][2].obstructs[28] or {}
levelDesc.objects[33][2].obstructs[28].x = 13
levelDesc.objects[33][2].obstructs[28].y = 23
levelDesc.objects[33][2].obstructs[29] = levelDesc.objects[33][2].obstructs[29] or {}
levelDesc.objects[33][2].obstructs[29].x = 9
levelDesc.objects[33][2].obstructs[29].y = 20
levelDesc.objects[33][2].obstructs[30] = levelDesc.objects[33][2].obstructs[30] or {}
levelDesc.objects[33][2].obstructs[30].x = 13
levelDesc.objects[33][2].obstructs[30].y = 21
levelDesc.objects[33][2].obstructs[31] = levelDesc.objects[33][2].obstructs[31] or {}
levelDesc.objects[33][2].obstructs[31].x = 11
levelDesc.objects[33][2].obstructs[31].y = 20
levelDesc.objects[33][2].obstructs[32] = levelDesc.objects[33][2].obstructs[32] or {}
levelDesc.objects[33][2].obstructs[32].x = 12
levelDesc.objects[33][2].obstructs[32].y = 20
levelDesc.objects[33][2].obstructs[33] = levelDesc.objects[33][2].obstructs[33] or {}
levelDesc.objects[33][2].obstructs[33].x = -1
levelDesc.objects[33][2].obstructs[33].y = 22
levelDesc.objects[33][2].obstructs[34] = levelDesc.objects[33][2].obstructs[34] or {}
levelDesc.objects[33][2].obstructs[34].x = 10
levelDesc.objects[33][2].obstructs[34].y = 20
levelDesc.objects[33][2].obstructs[35] = levelDesc.objects[33][2].obstructs[35] or {}
levelDesc.objects[33][2].obstructs[35].x = 13
levelDesc.objects[33][2].obstructs[35].y = 22
levelDesc.objects[33][2].obstructs[36] = levelDesc.objects[33][2].obstructs[36] or {}
levelDesc.objects[33][2].obstructs[36].x = -1
levelDesc.objects[33][2].obstructs[36].y = 25
levelDesc.objects[33][2].obstructs[37] = levelDesc.objects[33][2].obstructs[37] or {}
levelDesc.objects[33][2].obstructs[37].x = -1
levelDesc.objects[33][2].obstructs[37].y = 24
levelDesc.objects[33][2].obstructs[38] = levelDesc.objects[33][2].obstructs[38] or {}
levelDesc.objects[33][2].obstructs[38].x = 12
levelDesc.objects[33][2].obstructs[38].y = 25
levelDesc.objects[33][2].obstructs[39] = levelDesc.objects[33][2].obstructs[39] or {}
levelDesc.objects[33][2].obstructs[39].x = -1
levelDesc.objects[33][2].obstructs[39].y = 23
levelDesc.objects[33][2].obstructs[40] = levelDesc.objects[33][2].obstructs[40] or {}
levelDesc.objects[33][2].obstructs[40].x = 13
levelDesc.objects[33][2].obstructs[40].y = 21
levelDesc.objects[33][2].obstructs[41] = levelDesc.objects[33][2].obstructs[41] or {}
levelDesc.objects[33][2].obstructs[41].x = 13
levelDesc.objects[33][2].obstructs[41].y = 20
levelDesc.objects[33][2].obstructs[42] = levelDesc.objects[33][2].obstructs[42] or {}
levelDesc.objects[33][2].obstructs[42].x = 8
levelDesc.objects[33][2].obstructs[42].y = 20
levelDesc.objects[33][2].obstructs[43] = levelDesc.objects[33][2].obstructs[43] or {}
levelDesc.objects[33][2].obstructs[43].x = 7
levelDesc.objects[33][2].obstructs[43].y = 20
levelDesc.objects[33][2].obstructs[44] = levelDesc.objects[33][2].obstructs[44] or {}
levelDesc.objects[33][2].obstructs[44].x = 14
levelDesc.objects[33][2].obstructs[44].y = 21
levelDesc.objects[33][2].obstructs[45] = levelDesc.objects[33][2].obstructs[45] or {}
levelDesc.objects[33][2].obstructs[45].x = 15
levelDesc.objects[33][2].obstructs[45].y = 21
levelDesc.objects[33][2].proxyPos = levelDesc.objects[33][2].proxyPos or {}
levelDesc.objects[33][2].proxyPos.x = 56
levelDesc.objects[33][2].proxyPos.y = 163
levelDesc.objects[33][2].stationAnimation = "SIT"
levelDesc.objects[33][2].stationIcon = "ICON_STATION_ROOM1_CHAIR_UPGRADE"
levelDesc.objects[33][2].treatment1 = "MEASURE_BLOOD_PRESSURE"
levelDesc.objects[33][2].treatment2 = "PUT_ON_BANDAID"
levelDesc.objects[33][2].treatment3 = "CHECK_UP"
levelDesc.objects[33][2].upgradeLevel = 2
levelDesc.objects[33][2].workDirection = "LEFT"
levelDesc.objects[33][2].workPos = levelDesc.objects[33][2].workPos or {}
levelDesc.objects[33][2].workPos.x = 590
levelDesc.objects[33][2].workPos.y = 564
levelDesc.objects[33][2].x = 455
levelDesc.objects[33][2].y = 335
levelDesc.objects[34] = levelDesc.objects[34] or {}
levelDesc.objects[34].name = "workstation_1"
levelDesc.objects[34][1] = levelDesc.objects[34][1] or {}
levelDesc.objects[34][1].arrowPosition = levelDesc.objects[34][1].arrowPosition or {}
levelDesc.objects[34][1].arrowPosition.x = 74
levelDesc.objects[34][1].arrowPosition.y = 97
levelDesc.objects[34][1].baseAnimation = "ROOM1_RESEARCH_CHAIR_LEFT"
levelDesc.objects[34][1].characterPos = levelDesc.objects[34][1].characterPos or {}
levelDesc.objects[34][1].characterPos.x = 370
levelDesc.objects[34][1].characterPos.y = 580
levelDesc.objects[34][1].characterPosRel = false
levelDesc.objects[34][1].checkBoxPos = levelDesc.objects[34][1].checkBoxPos or {}
levelDesc.objects[34][1].checkBoxPos.x = 5
levelDesc.objects[34][1].checkBoxPos.y = 234
levelDesc.objects[34][1].checkPos = levelDesc.objects[34][1].checkPos or {}
levelDesc.objects[34][1].checkPos[1] = 100
levelDesc.objects[34][1].checkPos[2] = 250
levelDesc.objects[34][1].class = "WorkStation"
levelDesc.objects[34][1].clickable = true
levelDesc.objects[34][1].defaultAnimation = ""
levelDesc.objects[34][1].defaultSection = "objects"
levelDesc.objects[34][1].exitPos = levelDesc.objects[34][1].exitPos or {}
levelDesc.objects[34][1].exitPos.x = 371
levelDesc.objects[34][1].exitPos.y = 593
levelDesc.objects[34][1].floaterPosition = levelDesc.objects[34][1].floaterPosition or {}
levelDesc.objects[34][1].floaterPosition.x = 73
levelDesc.objects[34][1].floaterPosition.y = 80
levelDesc.objects[34][1].floor = -120
levelDesc.objects[34][1].hintArrowPosition = levelDesc.objects[34][1].hintArrowPosition or {}
levelDesc.objects[34][1].hintArrowPosition.x = 71
levelDesc.objects[34][1].hintArrowPosition.y = 70
levelDesc.objects[34][1].hintDialogPosition = levelDesc.objects[34][1].hintDialogPosition or {}
levelDesc.objects[34][1].hintDialogPosition.x = 70
levelDesc.objects[34][1].hintDialogPosition.y = 123
levelDesc.objects[34][1].name = "workstation_1"
levelDesc.objects[34][1].obstructs = levelDesc.objects[34][1].obstructs or {}
levelDesc.objects[34][1].obstructs[1] = levelDesc.objects[34][1].obstructs[1] or {}
levelDesc.objects[34][1].obstructs[1].x = 5
levelDesc.objects[34][1].obstructs[1].y = 25
levelDesc.objects[34][1].obstructs[2] = levelDesc.objects[34][1].obstructs[2] or {}
levelDesc.objects[34][1].obstructs[2].x = 5
levelDesc.objects[34][1].obstructs[2].y = 24
levelDesc.objects[34][1].obstructs[3] = levelDesc.objects[34][1].obstructs[3] or {}
levelDesc.objects[34][1].obstructs[3].x = 5
levelDesc.objects[34][1].obstructs[3].y = 23
levelDesc.objects[34][1].obstructs[4] = levelDesc.objects[34][1].obstructs[4] or {}
levelDesc.objects[34][1].obstructs[4].x = 5
levelDesc.objects[34][1].obstructs[4].y = 22
levelDesc.objects[34][1].obstructs[5] = levelDesc.objects[34][1].obstructs[5] or {}
levelDesc.objects[34][1].obstructs[5].x = 6
levelDesc.objects[34][1].obstructs[5].y = 22
levelDesc.objects[34][1].obstructs[6] = levelDesc.objects[34][1].obstructs[6] or {}
levelDesc.objects[34][1].obstructs[6].x = 7
levelDesc.objects[34][1].obstructs[6].y = 22
levelDesc.objects[34][1].obstructs[7] = levelDesc.objects[34][1].obstructs[7] or {}
levelDesc.objects[34][1].obstructs[7].x = 8
levelDesc.objects[34][1].obstructs[7].y = 22
levelDesc.objects[34][1].obstructs[8] = levelDesc.objects[34][1].obstructs[8] or {}
levelDesc.objects[34][1].obstructs[8].x = 9
levelDesc.objects[34][1].obstructs[8].y = 22
levelDesc.objects[34][1].obstructs[9] = levelDesc.objects[34][1].obstructs[9] or {}
levelDesc.objects[34][1].obstructs[9].x = 9
levelDesc.objects[34][1].obstructs[9].y = 23
levelDesc.objects[34][1].obstructs[10] = levelDesc.objects[34][1].obstructs[10] or {}
levelDesc.objects[34][1].obstructs[10].x = 9
levelDesc.objects[34][1].obstructs[10].y = 24
levelDesc.objects[34][1].obstructs[11] = levelDesc.objects[34][1].obstructs[11] or {}
levelDesc.objects[34][1].obstructs[11].x = 9
levelDesc.objects[34][1].obstructs[11].y = 25
levelDesc.objects[34][1].obstructs[12] = levelDesc.objects[34][1].obstructs[12] or {}
levelDesc.objects[34][1].obstructs[12].x = 10
levelDesc.objects[34][1].obstructs[12].y = 25
levelDesc.objects[34][1].obstructs[13] = levelDesc.objects[34][1].obstructs[13] or {}
levelDesc.objects[34][1].obstructs[13].x = 11
levelDesc.objects[34][1].obstructs[13].y = 25
levelDesc.objects[34][1].obstructs[14] = levelDesc.objects[34][1].obstructs[14] or {}
levelDesc.objects[34][1].obstructs[14].x = 12
levelDesc.objects[34][1].obstructs[14].y = 25
levelDesc.objects[34][1].obstructs[15] = levelDesc.objects[34][1].obstructs[15] or {}
levelDesc.objects[34][1].obstructs[15].x = 13
levelDesc.objects[34][1].obstructs[15].y = 25
levelDesc.objects[34][1].obstructs[16] = levelDesc.objects[34][1].obstructs[16] or {}
levelDesc.objects[34][1].obstructs[16].x = 13
levelDesc.objects[34][1].obstructs[16].y = 24
levelDesc.objects[34][1].obstructs[17] = levelDesc.objects[34][1].obstructs[17] or {}
levelDesc.objects[34][1].obstructs[17].x = 13
levelDesc.objects[34][1].obstructs[17].y = 23
levelDesc.objects[34][1].obstructs[18] = levelDesc.objects[34][1].obstructs[18] or {}
levelDesc.objects[34][1].obstructs[18].x = 13
levelDesc.objects[34][1].obstructs[18].y = 22
levelDesc.objects[34][1].obstructs[19] = levelDesc.objects[34][1].obstructs[19] or {}
levelDesc.objects[34][1].obstructs[19].x = 13
levelDesc.objects[34][1].obstructs[19].y = 21
levelDesc.objects[34][1].obstructs[20] = levelDesc.objects[34][1].obstructs[20] or {}
levelDesc.objects[34][1].obstructs[20].x = 13
levelDesc.objects[34][1].obstructs[20].y = 20
levelDesc.objects[34][1].obstructs[21] = levelDesc.objects[34][1].obstructs[21] or {}
levelDesc.objects[34][1].obstructs[21].x = 12
levelDesc.objects[34][1].obstructs[21].y = 20
levelDesc.objects[34][1].obstructs[22] = levelDesc.objects[34][1].obstructs[22] or {}
levelDesc.objects[34][1].obstructs[22].x = 11
levelDesc.objects[34][1].obstructs[22].y = 20
levelDesc.objects[34][1].obstructs[23] = levelDesc.objects[34][1].obstructs[23] or {}
levelDesc.objects[34][1].obstructs[23].x = 10
levelDesc.objects[34][1].obstructs[23].y = 20
levelDesc.objects[34][1].obstructs[24] = levelDesc.objects[34][1].obstructs[24] or {}
levelDesc.objects[34][1].obstructs[24].x = 9
levelDesc.objects[34][1].obstructs[24].y = 20
levelDesc.objects[34][1].obstructs[25] = levelDesc.objects[34][1].obstructs[25] or {}
levelDesc.objects[34][1].obstructs[25].x = 8
levelDesc.objects[34][1].obstructs[25].y = 20
levelDesc.objects[34][1].obstructs[26] = levelDesc.objects[34][1].obstructs[26] or {}
levelDesc.objects[34][1].obstructs[26].x = 7
levelDesc.objects[34][1].obstructs[26].y = 20
levelDesc.objects[34][1].obstructs[27] = levelDesc.objects[34][1].obstructs[27] or {}
levelDesc.objects[34][1].obstructs[27].x = 6
levelDesc.objects[34][1].obstructs[27].y = 20
levelDesc.objects[34][1].obstructs[28] = levelDesc.objects[34][1].obstructs[28] or {}
levelDesc.objects[34][1].obstructs[28].x = 5
levelDesc.objects[34][1].obstructs[28].y = 20
levelDesc.objects[34][1].obstructs[29] = levelDesc.objects[34][1].obstructs[29] or {}
levelDesc.objects[34][1].obstructs[29].x = 4
levelDesc.objects[34][1].obstructs[29].y = 20
levelDesc.objects[34][1].obstructs[30] = levelDesc.objects[34][1].obstructs[30] or {}
levelDesc.objects[34][1].obstructs[30].x = 3
levelDesc.objects[34][1].obstructs[30].y = 20
levelDesc.objects[34][1].obstructs[31] = levelDesc.objects[34][1].obstructs[31] or {}
levelDesc.objects[34][1].obstructs[31].x = 2
levelDesc.objects[34][1].obstructs[31].y = 20
levelDesc.objects[34][1].obstructs[32] = levelDesc.objects[34][1].obstructs[32] or {}
levelDesc.objects[34][1].obstructs[32].x = 1
levelDesc.objects[34][1].obstructs[32].y = 20
levelDesc.objects[34][1].obstructs[33] = levelDesc.objects[34][1].obstructs[33] or {}
levelDesc.objects[34][1].obstructs[33].x = 0
levelDesc.objects[34][1].obstructs[33].y = 20
levelDesc.objects[34][1].obstructs[34] = levelDesc.objects[34][1].obstructs[34] or {}
levelDesc.objects[34][1].obstructs[34].x = 0
levelDesc.objects[34][1].obstructs[34].y = 21
levelDesc.objects[34][1].obstructs[35] = levelDesc.objects[34][1].obstructs[35] or {}
levelDesc.objects[34][1].obstructs[35].x = 0
levelDesc.objects[34][1].obstructs[35].y = 22
levelDesc.objects[34][1].obstructs[36] = levelDesc.objects[34][1].obstructs[36] or {}
levelDesc.objects[34][1].obstructs[36].x = 0
levelDesc.objects[34][1].obstructs[36].y = 23
levelDesc.objects[34][1].obstructs[37] = levelDesc.objects[34][1].obstructs[37] or {}
levelDesc.objects[34][1].obstructs[37].x = 0
levelDesc.objects[34][1].obstructs[37].y = 24
levelDesc.objects[34][1].obstructs[38] = levelDesc.objects[34][1].obstructs[38] or {}
levelDesc.objects[34][1].obstructs[38].x = 0
levelDesc.objects[34][1].obstructs[38].y = 25
levelDesc.objects[34][1].obstructs[39] = levelDesc.objects[34][1].obstructs[39] or {}
levelDesc.objects[34][1].obstructs[39].x = 1
levelDesc.objects[34][1].obstructs[39].y = 25
levelDesc.objects[34][1].obstructs[40] = levelDesc.objects[34][1].obstructs[40] or {}
levelDesc.objects[34][1].obstructs[40].x = 2
levelDesc.objects[34][1].obstructs[40].y = 25
levelDesc.objects[34][1].obstructs[41] = levelDesc.objects[34][1].obstructs[41] or {}
levelDesc.objects[34][1].obstructs[41].x = 3
levelDesc.objects[34][1].obstructs[41].y = 25
levelDesc.objects[34][1].obstructs[42] = levelDesc.objects[34][1].obstructs[42] or {}
levelDesc.objects[34][1].obstructs[42].x = 4
levelDesc.objects[34][1].obstructs[42].y = 25
levelDesc.objects[34][1].proxyPos = levelDesc.objects[34][1].proxyPos or {}
levelDesc.objects[34][1].proxyPos.x = 72
levelDesc.objects[34][1].proxyPos.y = 164
levelDesc.objects[34][1].stationAnimation = "SIT"
levelDesc.objects[34][1].stationIcon = "ICON_STATION_ROOM1_CHAIR"
levelDesc.objects[34][1].treatment1 = "MEASURE_BLOOD_PRESSURE"
levelDesc.objects[34][1].treatment2 = "PUT_ON_BANDAID"
levelDesc.objects[34][1].treatment3 = "CHECK_UP"
levelDesc.objects[34][1].upgradeLevel = 1
levelDesc.objects[34][1].workDirection = "RIGHT"
levelDesc.objects[34][1].workPos = levelDesc.objects[34][1].workPos or {}
levelDesc.objects[34][1].workPos.x = 297
levelDesc.objects[34][1].workPos.y = 564
levelDesc.objects[34][1].x = 301
levelDesc.objects[34][1].y = 336
levelDesc.objects[34][2] = levelDesc.objects[34][2] or {}
levelDesc.objects[34][2].arrowPosition = levelDesc.objects[34][2].arrowPosition or {}
levelDesc.objects[34][2].arrowPosition.x = 74
levelDesc.objects[34][2].arrowPosition.y = 97
levelDesc.objects[34][2].baseAnimation = "ROOM1_RESEARCH_CHAIR_LEFT_UPGRADE"
levelDesc.objects[34][2].characterPos = levelDesc.objects[34][2].characterPos or {}
levelDesc.objects[34][2].characterPos.x = 370
levelDesc.objects[34][2].characterPos.y = 580
levelDesc.objects[34][2].checkBoxPos = levelDesc.objects[34][2].checkBoxPos or {}
levelDesc.objects[34][2].checkBoxPos.x = 5
levelDesc.objects[34][2].checkBoxPos.y = 234
levelDesc.objects[34][2].checkPos = levelDesc.objects[34][2].checkPos or {}
levelDesc.objects[34][2].checkPos[1] = 100
levelDesc.objects[34][2].checkPos[2] = 250
levelDesc.objects[34][2].class = "WorkStation"
levelDesc.objects[34][2].clickable = true
levelDesc.objects[34][2].defaultAnimation = ""
levelDesc.objects[34][2].defaultSection = "objects"
levelDesc.objects[34][2].exitPos = levelDesc.objects[34][2].exitPos or {}
levelDesc.objects[34][2].exitPos.x = 371
levelDesc.objects[34][2].exitPos.y = 593
levelDesc.objects[34][2].floaterPosition = levelDesc.objects[34][2].floaterPosition or {}
levelDesc.objects[34][2].floaterPosition.x = 73
levelDesc.objects[34][2].floaterPosition.y = 80
levelDesc.objects[34][2].floor = -120
levelDesc.objects[34][2].hintArrowPosition = levelDesc.objects[34][2].hintArrowPosition or {}
levelDesc.objects[34][2].hintArrowPosition.x = 71
levelDesc.objects[34][2].hintArrowPosition.y = 70
levelDesc.objects[34][2].hintDialogPosition = levelDesc.objects[34][2].hintDialogPosition or {}
levelDesc.objects[34][2].hintDialogPosition.x = 70
levelDesc.objects[34][2].hintDialogPosition.y = 123
levelDesc.objects[34][2].name = "workstation_1"
levelDesc.objects[34][2].obstructs = levelDesc.objects[34][2].obstructs or {}
levelDesc.objects[34][2].obstructs[1] = levelDesc.objects[34][2].obstructs[1] or {}
levelDesc.objects[34][2].obstructs[1].x = 5
levelDesc.objects[34][2].obstructs[1].y = 25
levelDesc.objects[34][2].obstructs[2] = levelDesc.objects[34][2].obstructs[2] or {}
levelDesc.objects[34][2].obstructs[2].x = 5
levelDesc.objects[34][2].obstructs[2].y = 24
levelDesc.objects[34][2].obstructs[3] = levelDesc.objects[34][2].obstructs[3] or {}
levelDesc.objects[34][2].obstructs[3].x = 5
levelDesc.objects[34][2].obstructs[3].y = 23
levelDesc.objects[34][2].obstructs[4] = levelDesc.objects[34][2].obstructs[4] or {}
levelDesc.objects[34][2].obstructs[4].x = 5
levelDesc.objects[34][2].obstructs[4].y = 22
levelDesc.objects[34][2].obstructs[5] = levelDesc.objects[34][2].obstructs[5] or {}
levelDesc.objects[34][2].obstructs[5].x = 6
levelDesc.objects[34][2].obstructs[5].y = 22
levelDesc.objects[34][2].obstructs[6] = levelDesc.objects[34][2].obstructs[6] or {}
levelDesc.objects[34][2].obstructs[6].x = 7
levelDesc.objects[34][2].obstructs[6].y = 22
levelDesc.objects[34][2].obstructs[7] = levelDesc.objects[34][2].obstructs[7] or {}
levelDesc.objects[34][2].obstructs[7].x = 8
levelDesc.objects[34][2].obstructs[7].y = 22
levelDesc.objects[34][2].obstructs[8] = levelDesc.objects[34][2].obstructs[8] or {}
levelDesc.objects[34][2].obstructs[8].x = 9
levelDesc.objects[34][2].obstructs[8].y = 22
levelDesc.objects[34][2].obstructs[9] = levelDesc.objects[34][2].obstructs[9] or {}
levelDesc.objects[34][2].obstructs[9].x = 9
levelDesc.objects[34][2].obstructs[9].y = 23
levelDesc.objects[34][2].obstructs[10] = levelDesc.objects[34][2].obstructs[10] or {}
levelDesc.objects[34][2].obstructs[10].x = 9
levelDesc.objects[34][2].obstructs[10].y = 24
levelDesc.objects[34][2].obstructs[11] = levelDesc.objects[34][2].obstructs[11] or {}
levelDesc.objects[34][2].obstructs[11].x = 9
levelDesc.objects[34][2].obstructs[11].y = 25
levelDesc.objects[34][2].obstructs[12] = levelDesc.objects[34][2].obstructs[12] or {}
levelDesc.objects[34][2].obstructs[12].x = 10
levelDesc.objects[34][2].obstructs[12].y = 25
levelDesc.objects[34][2].obstructs[13] = levelDesc.objects[34][2].obstructs[13] or {}
levelDesc.objects[34][2].obstructs[13].x = 11
levelDesc.objects[34][2].obstructs[13].y = 25
levelDesc.objects[34][2].obstructs[14] = levelDesc.objects[34][2].obstructs[14] or {}
levelDesc.objects[34][2].obstructs[14].x = 12
levelDesc.objects[34][2].obstructs[14].y = 25
levelDesc.objects[34][2].obstructs[15] = levelDesc.objects[34][2].obstructs[15] or {}
levelDesc.objects[34][2].obstructs[15].x = 13
levelDesc.objects[34][2].obstructs[15].y = 25
levelDesc.objects[34][2].obstructs[16] = levelDesc.objects[34][2].obstructs[16] or {}
levelDesc.objects[34][2].obstructs[16].x = 13
levelDesc.objects[34][2].obstructs[16].y = 24
levelDesc.objects[34][2].obstructs[17] = levelDesc.objects[34][2].obstructs[17] or {}
levelDesc.objects[34][2].obstructs[17].x = 13
levelDesc.objects[34][2].obstructs[17].y = 23
levelDesc.objects[34][2].obstructs[18] = levelDesc.objects[34][2].obstructs[18] or {}
levelDesc.objects[34][2].obstructs[18].x = 13
levelDesc.objects[34][2].obstructs[18].y = 22
levelDesc.objects[34][2].obstructs[19] = levelDesc.objects[34][2].obstructs[19] or {}
levelDesc.objects[34][2].obstructs[19].x = 13
levelDesc.objects[34][2].obstructs[19].y = 21
levelDesc.objects[34][2].obstructs[20] = levelDesc.objects[34][2].obstructs[20] or {}
levelDesc.objects[34][2].obstructs[20].x = 13
levelDesc.objects[34][2].obstructs[20].y = 20
levelDesc.objects[34][2].obstructs[21] = levelDesc.objects[34][2].obstructs[21] or {}
levelDesc.objects[34][2].obstructs[21].x = 12
levelDesc.objects[34][2].obstructs[21].y = 20
levelDesc.objects[34][2].obstructs[22] = levelDesc.objects[34][2].obstructs[22] or {}
levelDesc.objects[34][2].obstructs[22].x = 11
levelDesc.objects[34][2].obstructs[22].y = 20
levelDesc.objects[34][2].obstructs[23] = levelDesc.objects[34][2].obstructs[23] or {}
levelDesc.objects[34][2].obstructs[23].x = 10
levelDesc.objects[34][2].obstructs[23].y = 20
levelDesc.objects[34][2].obstructs[24] = levelDesc.objects[34][2].obstructs[24] or {}
levelDesc.objects[34][2].obstructs[24].x = 9
levelDesc.objects[34][2].obstructs[24].y = 20
levelDesc.objects[34][2].obstructs[25] = levelDesc.objects[34][2].obstructs[25] or {}
levelDesc.objects[34][2].obstructs[25].x = 8
levelDesc.objects[34][2].obstructs[25].y = 20
levelDesc.objects[34][2].obstructs[26] = levelDesc.objects[34][2].obstructs[26] or {}
levelDesc.objects[34][2].obstructs[26].x = 7
levelDesc.objects[34][2].obstructs[26].y = 20
levelDesc.objects[34][2].obstructs[27] = levelDesc.objects[34][2].obstructs[27] or {}
levelDesc.objects[34][2].obstructs[27].x = 6
levelDesc.objects[34][2].obstructs[27].y = 20
levelDesc.objects[34][2].obstructs[28] = levelDesc.objects[34][2].obstructs[28] or {}
levelDesc.objects[34][2].obstructs[28].x = 5
levelDesc.objects[34][2].obstructs[28].y = 20
levelDesc.objects[34][2].obstructs[29] = levelDesc.objects[34][2].obstructs[29] or {}
levelDesc.objects[34][2].obstructs[29].x = 4
levelDesc.objects[34][2].obstructs[29].y = 20
levelDesc.objects[34][2].obstructs[30] = levelDesc.objects[34][2].obstructs[30] or {}
levelDesc.objects[34][2].obstructs[30].x = 3
levelDesc.objects[34][2].obstructs[30].y = 20
levelDesc.objects[34][2].obstructs[31] = levelDesc.objects[34][2].obstructs[31] or {}
levelDesc.objects[34][2].obstructs[31].x = 2
levelDesc.objects[34][2].obstructs[31].y = 20
levelDesc.objects[34][2].obstructs[32] = levelDesc.objects[34][2].obstructs[32] or {}
levelDesc.objects[34][2].obstructs[32].x = 1
levelDesc.objects[34][2].obstructs[32].y = 20
levelDesc.objects[34][2].obstructs[33] = levelDesc.objects[34][2].obstructs[33] or {}
levelDesc.objects[34][2].obstructs[33].x = 0
levelDesc.objects[34][2].obstructs[33].y = 20
levelDesc.objects[34][2].obstructs[34] = levelDesc.objects[34][2].obstructs[34] or {}
levelDesc.objects[34][2].obstructs[34].x = 0
levelDesc.objects[34][2].obstructs[34].y = 21
levelDesc.objects[34][2].obstructs[35] = levelDesc.objects[34][2].obstructs[35] or {}
levelDesc.objects[34][2].obstructs[35].x = 0
levelDesc.objects[34][2].obstructs[35].y = 22
levelDesc.objects[34][2].obstructs[36] = levelDesc.objects[34][2].obstructs[36] or {}
levelDesc.objects[34][2].obstructs[36].x = 0
levelDesc.objects[34][2].obstructs[36].y = 23
levelDesc.objects[34][2].obstructs[37] = levelDesc.objects[34][2].obstructs[37] or {}
levelDesc.objects[34][2].obstructs[37].x = 0
levelDesc.objects[34][2].obstructs[37].y = 24
levelDesc.objects[34][2].obstructs[38] = levelDesc.objects[34][2].obstructs[38] or {}
levelDesc.objects[34][2].obstructs[38].x = 0
levelDesc.objects[34][2].obstructs[38].y = 25
levelDesc.objects[34][2].obstructs[39] = levelDesc.objects[34][2].obstructs[39] or {}
levelDesc.objects[34][2].obstructs[39].x = 1
levelDesc.objects[34][2].obstructs[39].y = 25
levelDesc.objects[34][2].obstructs[40] = levelDesc.objects[34][2].obstructs[40] or {}
levelDesc.objects[34][2].obstructs[40].x = 2
levelDesc.objects[34][2].obstructs[40].y = 25
levelDesc.objects[34][2].obstructs[41] = levelDesc.objects[34][2].obstructs[41] or {}
levelDesc.objects[34][2].obstructs[41].x = 3
levelDesc.objects[34][2].obstructs[41].y = 25
levelDesc.objects[34][2].obstructs[42] = levelDesc.objects[34][2].obstructs[42] or {}
levelDesc.objects[34][2].obstructs[42].x = 4
levelDesc.objects[34][2].obstructs[42].y = 25
levelDesc.objects[34][2].proxyPos = levelDesc.objects[34][2].proxyPos or {}
levelDesc.objects[34][2].proxyPos.x = 72
levelDesc.objects[34][2].proxyPos.y = 164
levelDesc.objects[34][2].stationAnimation = "SIT"
levelDesc.objects[34][2].stationIcon = "ICON_STATION_ROOM1_CHAIR_UPGRADE"
levelDesc.objects[34][2].treatment1 = "MEASURE_BLOOD_PRESSURE"
levelDesc.objects[34][2].treatment2 = "PUT_ON_BANDAID"
levelDesc.objects[34][2].treatment3 = "CHECK_UP"
levelDesc.objects[34][2].upgradeLevel = 2
levelDesc.objects[34][2].workDirection = "RIGHT"
levelDesc.objects[34][2].workPos = levelDesc.objects[34][2].workPos or {}
levelDesc.objects[34][2].workPos.x = 297
levelDesc.objects[34][2].workPos.y = 564
levelDesc.objects[34][2].x = 301
levelDesc.objects[34][2].y = 336
levelDesc.objects[35] = levelDesc.objects[35] or {}
levelDesc.objects[35].name = "HIDDEN_COOKIE_10"
levelDesc.objects[35][1] = levelDesc.objects[35][1] or {}
levelDesc.objects[35][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_10"
levelDesc.objects[35][1].class = "HiddenObject"
levelDesc.objects[35][1].clickable = true
levelDesc.objects[35][1].defaultAnimation = ""
levelDesc.objects[35][1].defaultSection = "objects"
levelDesc.objects[35][1].floor = 40
levelDesc.objects[35][1].initialVisible = false
levelDesc.objects[35][1].levelId = 12
levelDesc.objects[35][1].movable = false
levelDesc.objects[35][1].name = "HIDDEN_COOKIE_10"
levelDesc.objects[35][1].x = 357
levelDesc.objects[35][1].y = 507
levelDesc.objects[36] = levelDesc.objects[36] or {}
levelDesc.objects[36].name = "flower_upgrade1"
levelDesc.objects[36][1] = levelDesc.objects[36][1] or {}
levelDesc.objects[36][1].arrowPosition = levelDesc.objects[36][1].arrowPosition or {}
levelDesc.objects[36][1].arrowPosition.x = 36
levelDesc.objects[36][1].arrowPosition.y = 30
levelDesc.objects[36][1].baseAnimation = "ROOM1_FLOWER_UPGRADE"
levelDesc.objects[36][1].class = "SpriteExt"
levelDesc.objects[36][1].defaultAnimation = ""
levelDesc.objects[36][1].defaultSection = "objects"
levelDesc.objects[36][1].floor = 105
levelDesc.objects[36][1].movable = false
levelDesc.objects[36][1].name = "flower_upgrade1"
levelDesc.objects[36][1].recommendedPosition = levelDesc.objects[36][1].recommendedPosition or {}
levelDesc.objects[36][1].recommendedPosition.x = 35
levelDesc.objects[36][1].recommendedPosition.y = -18
levelDesc.objects[36][1].x = 695
levelDesc.objects[36][1].y = 374
levelDesc.objects[37] = levelDesc.objects[37] or {}
levelDesc.objects[37].name = "gh_9"
levelDesc.objects[37][1] = levelDesc.objects[37][1] or {}
levelDesc.objects[37][1].baseAnimation = "GH_9_SMALL"
levelDesc.objects[37][1].class = "GameHouseObject"
levelDesc.objects[37][1].defaultAnimation = ""
levelDesc.objects[37][1].defaultSection = "objects"
levelDesc.objects[37][1].floor = 108
levelDesc.objects[37][1].gameHouseId = 9
levelDesc.objects[37][1].levelId = 14
levelDesc.objects[37][1].movable = false
levelDesc.objects[37][1].name = "gh_9"
levelDesc.objects[37][1].x = 756
levelDesc.objects[37][1].y = 456
levelDesc.objects[38] = levelDesc.objects[38] or {}
levelDesc.objects[38].name = "HIDDEN_COOKIE_9"
levelDesc.objects[38][1] = levelDesc.objects[38][1] or {}
levelDesc.objects[38][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_9"
levelDesc.objects[38][1].class = "HiddenObject"
levelDesc.objects[38][1].clickable = true
levelDesc.objects[38][1].defaultAnimation = ""
levelDesc.objects[38][1].defaultSection = "objects"
levelDesc.objects[38][1].floor = -20
levelDesc.objects[38][1].levelId = 12
levelDesc.objects[38][1].movable = false
levelDesc.objects[38][1].name = "HIDDEN_COOKIE_9"
levelDesc.objects[38][1].x = 533
levelDesc.objects[38][1].y = 639
levelDesc.objects[39] = levelDesc.objects[39] or {}
levelDesc.objects[39].name = "researchtable_2"
levelDesc.objects[39][1] = levelDesc.objects[39][1] or {}
levelDesc.objects[39][1].arrowPosition = levelDesc.objects[39][1].arrowPosition or {}
levelDesc.objects[39][1].arrowPosition.x = 162
levelDesc.objects[39][1].arrowPosition.y = 25
levelDesc.objects[39][1].baseAnimation = "ROOM1_RESEARCH_TABLE_FRONT"
levelDesc.objects[39][1].characterPos = levelDesc.objects[39][1].characterPos or {}
levelDesc.objects[39][1].characterPos.x = 179
levelDesc.objects[39][1].characterPos.y = 603
levelDesc.objects[39][1].checkBoxPos = levelDesc.objects[39][1].checkBoxPos or {}
levelDesc.objects[39][1].checkBoxPos.x = 35
levelDesc.objects[39][1].checkBoxPos.y = 127
levelDesc.objects[39][1].checkPos = levelDesc.objects[39][1].checkPos or {}
levelDesc.objects[39][1].checkPos[1] = 204
levelDesc.objects[39][1].checkPos[2] = 117
levelDesc.objects[39][1].class = "WorkStation"
levelDesc.objects[39][1].clickable = true
levelDesc.objects[39][1].defaultAnimation = ""
levelDesc.objects[39][1].defaultSection = "objects"
levelDesc.objects[39][1].exitPos = levelDesc.objects[39][1].exitPos or {}
levelDesc.objects[39][1].exitPos.x = 225
levelDesc.objects[39][1].exitPos.y = 670
levelDesc.objects[39][1].floaterPosition = levelDesc.objects[39][1].floaterPosition or {}
levelDesc.objects[39][1].floaterPosition.x = 77
levelDesc.objects[39][1].floaterPosition.y = 28
levelDesc.objects[39][1].floor = -80
levelDesc.objects[39][1].minProxyDist = 130
levelDesc.objects[39][1].movable = false
levelDesc.objects[39][1].name = "researchtable_2"
levelDesc.objects[39][1].obstructs = levelDesc.objects[39][1].obstructs or {}
levelDesc.objects[39][1].obstructs[1] = levelDesc.objects[39][1].obstructs[1] or {}
levelDesc.objects[39][1].obstructs[1].x = 5
levelDesc.objects[39][1].obstructs[1].y = 10
levelDesc.objects[39][1].obstructs[2] = levelDesc.objects[39][1].obstructs[2] or {}
levelDesc.objects[39][1].obstructs[2].x = 6
levelDesc.objects[39][1].obstructs[2].y = 10
levelDesc.objects[39][1].obstructs[3] = levelDesc.objects[39][1].obstructs[3] or {}
levelDesc.objects[39][1].obstructs[3].x = 7
levelDesc.objects[39][1].obstructs[3].y = 10
levelDesc.objects[39][1].obstructs[4] = levelDesc.objects[39][1].obstructs[4] or {}
levelDesc.objects[39][1].obstructs[4].x = 8
levelDesc.objects[39][1].obstructs[4].y = 10
levelDesc.objects[39][1].obstructs[5] = levelDesc.objects[39][1].obstructs[5] or {}
levelDesc.objects[39][1].obstructs[5].x = 9
levelDesc.objects[39][1].obstructs[5].y = 11
levelDesc.objects[39][1].obstructs[6] = levelDesc.objects[39][1].obstructs[6] or {}
levelDesc.objects[39][1].obstructs[6].x = 10
levelDesc.objects[39][1].obstructs[6].y = 11
levelDesc.objects[39][1].obstructs[7] = levelDesc.objects[39][1].obstructs[7] or {}
levelDesc.objects[39][1].obstructs[7].x = 11
levelDesc.objects[39][1].obstructs[7].y = 11
levelDesc.objects[39][1].obstructs[8] = levelDesc.objects[39][1].obstructs[8] or {}
levelDesc.objects[39][1].obstructs[8].x = 12
levelDesc.objects[39][1].obstructs[8].y = 10
levelDesc.objects[39][1].obstructs[9] = levelDesc.objects[39][1].obstructs[9] or {}
levelDesc.objects[39][1].obstructs[9].x = 13
levelDesc.objects[39][1].obstructs[9].y = 10
levelDesc.objects[39][1].obstructs[10] = levelDesc.objects[39][1].obstructs[10] or {}
levelDesc.objects[39][1].obstructs[10].x = 14
levelDesc.objects[39][1].obstructs[10].y = 10
levelDesc.objects[39][1].obstructs[11] = levelDesc.objects[39][1].obstructs[11] or {}
levelDesc.objects[39][1].obstructs[11].x = 15
levelDesc.objects[39][1].obstructs[11].y = 10
levelDesc.objects[39][1].obstructs[12] = levelDesc.objects[39][1].obstructs[12] or {}
levelDesc.objects[39][1].obstructs[12].x = 16
levelDesc.objects[39][1].obstructs[12].y = 10
levelDesc.objects[39][1].obstructs[13] = levelDesc.objects[39][1].obstructs[13] or {}
levelDesc.objects[39][1].obstructs[13].x = 17
levelDesc.objects[39][1].obstructs[13].y = 10
levelDesc.objects[39][1].obstructs[14] = levelDesc.objects[39][1].obstructs[14] or {}
levelDesc.objects[39][1].obstructs[14].x = 18
levelDesc.objects[39][1].obstructs[14].y = 10
levelDesc.objects[39][1].obstructs[15] = levelDesc.objects[39][1].obstructs[15] or {}
levelDesc.objects[39][1].obstructs[15].x = 19
levelDesc.objects[39][1].obstructs[15].y = 10
levelDesc.objects[39][1].obstructs[16] = levelDesc.objects[39][1].obstructs[16] or {}
levelDesc.objects[39][1].obstructs[16].x = 20
levelDesc.objects[39][1].obstructs[16].y = 10
levelDesc.objects[39][1].obstructs[17] = levelDesc.objects[39][1].obstructs[17] or {}
levelDesc.objects[39][1].obstructs[17].x = 21
levelDesc.objects[39][1].obstructs[17].y = 10
levelDesc.objects[39][1].obstructs[18] = levelDesc.objects[39][1].obstructs[18] or {}
levelDesc.objects[39][1].obstructs[18].x = 22
levelDesc.objects[39][1].obstructs[18].y = 10
levelDesc.objects[39][1].obstructs[19] = levelDesc.objects[39][1].obstructs[19] or {}
levelDesc.objects[39][1].obstructs[19].x = 23
levelDesc.objects[39][1].obstructs[19].y = 10
levelDesc.objects[39][1].obstructs[20] = levelDesc.objects[39][1].obstructs[20] or {}
levelDesc.objects[39][1].obstructs[20].x = 24
levelDesc.objects[39][1].obstructs[20].y = 10
levelDesc.objects[39][1].obstructs[21] = levelDesc.objects[39][1].obstructs[21] or {}
levelDesc.objects[39][1].obstructs[21].x = 25
levelDesc.objects[39][1].obstructs[21].y = 10
levelDesc.objects[39][1].obstructs[22] = levelDesc.objects[39][1].obstructs[22] or {}
levelDesc.objects[39][1].obstructs[22].x = 26
levelDesc.objects[39][1].obstructs[22].y = 10
levelDesc.objects[39][1].obstructs[23] = levelDesc.objects[39][1].obstructs[23] or {}
levelDesc.objects[39][1].obstructs[23].x = 26
levelDesc.objects[39][1].obstructs[23].y = 11
levelDesc.objects[39][1].obstructs[24] = levelDesc.objects[39][1].obstructs[24] or {}
levelDesc.objects[39][1].obstructs[24].x = 26
levelDesc.objects[39][1].obstructs[24].y = 12
levelDesc.objects[39][1].obstructs[25] = levelDesc.objects[39][1].obstructs[25] or {}
levelDesc.objects[39][1].obstructs[25].x = 26
levelDesc.objects[39][1].obstructs[25].y = 13
levelDesc.objects[39][1].obstructs[26] = levelDesc.objects[39][1].obstructs[26] or {}
levelDesc.objects[39][1].obstructs[26].x = 26
levelDesc.objects[39][1].obstructs[26].y = 14
levelDesc.objects[39][1].obstructs[27] = levelDesc.objects[39][1].obstructs[27] or {}
levelDesc.objects[39][1].obstructs[27].x = 25
levelDesc.objects[39][1].obstructs[27].y = 14
levelDesc.objects[39][1].obstructs[28] = levelDesc.objects[39][1].obstructs[28] or {}
levelDesc.objects[39][1].obstructs[28].x = 24
levelDesc.objects[39][1].obstructs[28].y = 14
levelDesc.objects[39][1].obstructs[29] = levelDesc.objects[39][1].obstructs[29] or {}
levelDesc.objects[39][1].obstructs[29].x = 23
levelDesc.objects[39][1].obstructs[29].y = 14
levelDesc.objects[39][1].obstructs[30] = levelDesc.objects[39][1].obstructs[30] or {}
levelDesc.objects[39][1].obstructs[30].x = 22
levelDesc.objects[39][1].obstructs[30].y = 14
levelDesc.objects[39][1].obstructs[31] = levelDesc.objects[39][1].obstructs[31] or {}
levelDesc.objects[39][1].obstructs[31].x = 21
levelDesc.objects[39][1].obstructs[31].y = 14
levelDesc.objects[39][1].obstructs[32] = levelDesc.objects[39][1].obstructs[32] or {}
levelDesc.objects[39][1].obstructs[32].x = 20
levelDesc.objects[39][1].obstructs[32].y = 14
levelDesc.objects[39][1].obstructs[33] = levelDesc.objects[39][1].obstructs[33] or {}
levelDesc.objects[39][1].obstructs[33].x = 19
levelDesc.objects[39][1].obstructs[33].y = 14
levelDesc.objects[39][1].obstructs[34] = levelDesc.objects[39][1].obstructs[34] or {}
levelDesc.objects[39][1].obstructs[34].x = 18
levelDesc.objects[39][1].obstructs[34].y = 14
levelDesc.objects[39][1].obstructs[35] = levelDesc.objects[39][1].obstructs[35] or {}
levelDesc.objects[39][1].obstructs[35].x = 17
levelDesc.objects[39][1].obstructs[35].y = 14
levelDesc.objects[39][1].obstructs[36] = levelDesc.objects[39][1].obstructs[36] or {}
levelDesc.objects[39][1].obstructs[36].x = 16
levelDesc.objects[39][1].obstructs[36].y = 14
levelDesc.objects[39][1].obstructs[37] = levelDesc.objects[39][1].obstructs[37] or {}
levelDesc.objects[39][1].obstructs[37].x = 15
levelDesc.objects[39][1].obstructs[37].y = 14
levelDesc.objects[39][1].obstructs[38] = levelDesc.objects[39][1].obstructs[38] or {}
levelDesc.objects[39][1].obstructs[38].x = 14
levelDesc.objects[39][1].obstructs[38].y = 14
levelDesc.objects[39][1].obstructs[39] = levelDesc.objects[39][1].obstructs[39] or {}
levelDesc.objects[39][1].obstructs[39].x = 13
levelDesc.objects[39][1].obstructs[39].y = 14
levelDesc.objects[39][1].obstructs[40] = levelDesc.objects[39][1].obstructs[40] or {}
levelDesc.objects[39][1].obstructs[40].x = 13
levelDesc.objects[39][1].obstructs[40].y = 15
levelDesc.objects[39][1].obstructs[41] = levelDesc.objects[39][1].obstructs[41] or {}
levelDesc.objects[39][1].obstructs[41].x = 12
levelDesc.objects[39][1].obstructs[41].y = 15
levelDesc.objects[39][1].obstructs[42] = levelDesc.objects[39][1].obstructs[42] or {}
levelDesc.objects[39][1].obstructs[42].x = 11
levelDesc.objects[39][1].obstructs[42].y = 15
levelDesc.objects[39][1].obstructs[43] = levelDesc.objects[39][1].obstructs[43] or {}
levelDesc.objects[39][1].obstructs[43].x = 11
levelDesc.objects[39][1].obstructs[43].y = 14
levelDesc.objects[39][1].obstructs[44] = levelDesc.objects[39][1].obstructs[44] or {}
levelDesc.objects[39][1].obstructs[44].x = 10
levelDesc.objects[39][1].obstructs[44].y = 14
levelDesc.objects[39][1].obstructs[45] = levelDesc.objects[39][1].obstructs[45] or {}
levelDesc.objects[39][1].obstructs[45].x = 9
levelDesc.objects[39][1].obstructs[45].y = 14
levelDesc.objects[39][1].obstructs[46] = levelDesc.objects[39][1].obstructs[46] or {}
levelDesc.objects[39][1].obstructs[46].x = 8
levelDesc.objects[39][1].obstructs[46].y = 14
levelDesc.objects[39][1].obstructs[47] = levelDesc.objects[39][1].obstructs[47] or {}
levelDesc.objects[39][1].obstructs[47].x = 7
levelDesc.objects[39][1].obstructs[47].y = 14
levelDesc.objects[39][1].obstructs[48] = levelDesc.objects[39][1].obstructs[48] or {}
levelDesc.objects[39][1].obstructs[48].x = 6
levelDesc.objects[39][1].obstructs[48].y = 14
levelDesc.objects[39][1].obstructs[49] = levelDesc.objects[39][1].obstructs[49] or {}
levelDesc.objects[39][1].obstructs[49].x = 5
levelDesc.objects[39][1].obstructs[49].y = 14
levelDesc.objects[39][1].obstructs[50] = levelDesc.objects[39][1].obstructs[50] or {}
levelDesc.objects[39][1].obstructs[50].x = 5
levelDesc.objects[39][1].obstructs[50].y = 13
levelDesc.objects[39][1].obstructs[51] = levelDesc.objects[39][1].obstructs[51] or {}
levelDesc.objects[39][1].obstructs[51].x = 5
levelDesc.objects[39][1].obstructs[51].y = 12
levelDesc.objects[39][1].obstructs[52] = levelDesc.objects[39][1].obstructs[52] or {}
levelDesc.objects[39][1].obstructs[52].x = 4
levelDesc.objects[39][1].obstructs[52].y = 14
levelDesc.objects[39][1].obstructs[53] = levelDesc.objects[39][1].obstructs[53] or {}
levelDesc.objects[39][1].obstructs[53].x = 4
levelDesc.objects[39][1].obstructs[53].y = 14
levelDesc.objects[39][1].obstructs[54] = levelDesc.objects[39][1].obstructs[54] or {}
levelDesc.objects[39][1].obstructs[54].x = 4
levelDesc.objects[39][1].obstructs[54].y = 13
levelDesc.objects[39][1].obstructs[55] = levelDesc.objects[39][1].obstructs[55] or {}
levelDesc.objects[39][1].obstructs[55].x = 4
levelDesc.objects[39][1].obstructs[55].y = 12
levelDesc.objects[39][1].obstructs[56] = levelDesc.objects[39][1].obstructs[56] or {}
levelDesc.objects[39][1].obstructs[56].x = 4
levelDesc.objects[39][1].obstructs[56].y = 11
levelDesc.objects[39][1].obstructs[57] = levelDesc.objects[39][1].obstructs[57] or {}
levelDesc.objects[39][1].obstructs[57].x = 4
levelDesc.objects[39][1].obstructs[57].y = 10
levelDesc.objects[39][1].obstructs[58] = levelDesc.objects[39][1].obstructs[58] or {}
levelDesc.objects[39][1].obstructs[58].x = 27
levelDesc.objects[39][1].obstructs[58].y = 14
levelDesc.objects[39][1].obstructs[59] = levelDesc.objects[39][1].obstructs[59] or {}
levelDesc.objects[39][1].obstructs[59].x = 28
levelDesc.objects[39][1].obstructs[59].y = 14
levelDesc.objects[39][1].obstructs[60] = levelDesc.objects[39][1].obstructs[60] or {}
levelDesc.objects[39][1].obstructs[60].x = 29
levelDesc.objects[39][1].obstructs[60].y = 14
levelDesc.objects[39][1].obstructs[61] = levelDesc.objects[39][1].obstructs[61] or {}
levelDesc.objects[39][1].obstructs[61].x = 29
levelDesc.objects[39][1].obstructs[61].y = 14
levelDesc.objects[39][1].obstructs[62] = levelDesc.objects[39][1].obstructs[62] or {}
levelDesc.objects[39][1].obstructs[62].x = 29
levelDesc.objects[39][1].obstructs[62].y = 14
levelDesc.objects[39][1].obstructs[63] = levelDesc.objects[39][1].obstructs[63] or {}
levelDesc.objects[39][1].obstructs[63].x = 29
levelDesc.objects[39][1].obstructs[63].y = 14
levelDesc.objects[39][1].obstructs[64] = levelDesc.objects[39][1].obstructs[64] or {}
levelDesc.objects[39][1].obstructs[64].x = 29
levelDesc.objects[39][1].obstructs[64].y = 10
levelDesc.objects[39][1].obstructs[65] = levelDesc.objects[39][1].obstructs[65] or {}
levelDesc.objects[39][1].obstructs[65].x = 28
levelDesc.objects[39][1].obstructs[65].y = 10
levelDesc.objects[39][1].obstructs[66] = levelDesc.objects[39][1].obstructs[66] or {}
levelDesc.objects[39][1].obstructs[66].x = 27
levelDesc.objects[39][1].obstructs[66].y = 10
levelDesc.objects[39][1].obstructs[67] = levelDesc.objects[39][1].obstructs[67] or {}
levelDesc.objects[39][1].obstructs[67].x = 4
levelDesc.objects[39][1].obstructs[67].y = 10
levelDesc.objects[39][1].obstructs[68] = levelDesc.objects[39][1].obstructs[68] or {}
levelDesc.objects[39][1].obstructs[68].x = 8
levelDesc.objects[39][1].obstructs[68].y = 11
levelDesc.objects[39][1].obstructs[69] = levelDesc.objects[39][1].obstructs[69] or {}
levelDesc.objects[39][1].obstructs[69].x = 12
levelDesc.objects[39][1].obstructs[69].y = 11
levelDesc.objects[39][1].proxyPos = levelDesc.objects[39][1].proxyPos or {}
levelDesc.objects[39][1].proxyPos.x = 164
levelDesc.objects[39][1].proxyPos.y = 73
levelDesc.objects[39][1].recommendedPosition = levelDesc.objects[39][1].recommendedPosition or {}
levelDesc.objects[39][1].recommendedPosition.x = 188
levelDesc.objects[39][1].recommendedPosition.y = 61
levelDesc.objects[39][1].stationAnimation = "LAY"
levelDesc.objects[39][1].stationIcon = "ICON_STATION_TABLE"
levelDesc.objects[39][1].treatment1 = "FIND_SORE_SPOT"
levelDesc.objects[39][1].treatment2 = "STETHOSCOPE"
levelDesc.objects[39][1].upgradeLevel = 1
levelDesc.objects[39][1].workPos = levelDesc.objects[39][1].workPos or {}
levelDesc.objects[39][1].workPos.x = 149
levelDesc.objects[39][1].workPos.y = 664
levelDesc.objects[39][1].x = 0
levelDesc.objects[39][1].y = 513
levelDesc.objects[39][2] = levelDesc.objects[39][2] or {}
levelDesc.objects[39][2].arrowPosition = levelDesc.objects[39][2].arrowPosition or {}
levelDesc.objects[39][2].arrowPosition.x = 162
levelDesc.objects[39][2].arrowPosition.y = 25
levelDesc.objects[39][2].baseAnimation = "ROOM1_RESEARCH_TABLE_FRONT_UPGRADE"
levelDesc.objects[39][2].characterPos = levelDesc.objects[39][2].characterPos or {}
levelDesc.objects[39][2].characterPos.x = 189
levelDesc.objects[39][2].characterPos.y = 597
levelDesc.objects[39][2].checkBoxPos = levelDesc.objects[39][2].checkBoxPos or {}
levelDesc.objects[39][2].checkBoxPos.x = 35
levelDesc.objects[39][2].checkBoxPos.y = 127
levelDesc.objects[39][2].checkPos = levelDesc.objects[39][2].checkPos or {}
levelDesc.objects[39][2].checkPos[1] = 204
levelDesc.objects[39][2].checkPos[2] = 117
levelDesc.objects[39][2].class = "WorkStation"
levelDesc.objects[39][2].clickable = true
levelDesc.objects[39][2].defaultAnimation = ""
levelDesc.objects[39][2].defaultSection = "objects"
levelDesc.objects[39][2].exitPos = levelDesc.objects[39][2].exitPos or {}
levelDesc.objects[39][2].exitPos.x = 225
levelDesc.objects[39][2].exitPos.y = 670
levelDesc.objects[39][2].floaterPosition = levelDesc.objects[39][2].floaterPosition or {}
levelDesc.objects[39][2].floaterPosition.x = 77
levelDesc.objects[39][2].floaterPosition.y = 28
levelDesc.objects[39][2].floor = -70
levelDesc.objects[39][2].minProxyDist = 130
levelDesc.objects[39][2].movable = false
levelDesc.objects[39][2].name = "researchtable_2"
levelDesc.objects[39][2].obstructs = levelDesc.objects[39][2].obstructs or {}
levelDesc.objects[39][2].obstructs[1] = levelDesc.objects[39][2].obstructs[1] or {}
levelDesc.objects[39][2].obstructs[1].x = 5
levelDesc.objects[39][2].obstructs[1].y = 10
levelDesc.objects[39][2].obstructs[2] = levelDesc.objects[39][2].obstructs[2] or {}
levelDesc.objects[39][2].obstructs[2].x = 6
levelDesc.objects[39][2].obstructs[2].y = 10
levelDesc.objects[39][2].obstructs[3] = levelDesc.objects[39][2].obstructs[3] or {}
levelDesc.objects[39][2].obstructs[3].x = 7
levelDesc.objects[39][2].obstructs[3].y = 10
levelDesc.objects[39][2].obstructs[4] = levelDesc.objects[39][2].obstructs[4] or {}
levelDesc.objects[39][2].obstructs[4].x = 8
levelDesc.objects[39][2].obstructs[4].y = 10
levelDesc.objects[39][2].obstructs[5] = levelDesc.objects[39][2].obstructs[5] or {}
levelDesc.objects[39][2].obstructs[5].x = 9
levelDesc.objects[39][2].obstructs[5].y = 11
levelDesc.objects[39][2].obstructs[6] = levelDesc.objects[39][2].obstructs[6] or {}
levelDesc.objects[39][2].obstructs[6].x = 10
levelDesc.objects[39][2].obstructs[6].y = 11
levelDesc.objects[39][2].obstructs[7] = levelDesc.objects[39][2].obstructs[7] or {}
levelDesc.objects[39][2].obstructs[7].x = 11
levelDesc.objects[39][2].obstructs[7].y = 11
levelDesc.objects[39][2].obstructs[8] = levelDesc.objects[39][2].obstructs[8] or {}
levelDesc.objects[39][2].obstructs[8].x = 12
levelDesc.objects[39][2].obstructs[8].y = 10
levelDesc.objects[39][2].obstructs[9] = levelDesc.objects[39][2].obstructs[9] or {}
levelDesc.objects[39][2].obstructs[9].x = 13
levelDesc.objects[39][2].obstructs[9].y = 10
levelDesc.objects[39][2].obstructs[10] = levelDesc.objects[39][2].obstructs[10] or {}
levelDesc.objects[39][2].obstructs[10].x = 14
levelDesc.objects[39][2].obstructs[10].y = 10
levelDesc.objects[39][2].obstructs[11] = levelDesc.objects[39][2].obstructs[11] or {}
levelDesc.objects[39][2].obstructs[11].x = 15
levelDesc.objects[39][2].obstructs[11].y = 10
levelDesc.objects[39][2].obstructs[12] = levelDesc.objects[39][2].obstructs[12] or {}
levelDesc.objects[39][2].obstructs[12].x = 16
levelDesc.objects[39][2].obstructs[12].y = 10
levelDesc.objects[39][2].obstructs[13] = levelDesc.objects[39][2].obstructs[13] or {}
levelDesc.objects[39][2].obstructs[13].x = 17
levelDesc.objects[39][2].obstructs[13].y = 10
levelDesc.objects[39][2].obstructs[14] = levelDesc.objects[39][2].obstructs[14] or {}
levelDesc.objects[39][2].obstructs[14].x = 18
levelDesc.objects[39][2].obstructs[14].y = 10
levelDesc.objects[39][2].obstructs[15] = levelDesc.objects[39][2].obstructs[15] or {}
levelDesc.objects[39][2].obstructs[15].x = 19
levelDesc.objects[39][2].obstructs[15].y = 10
levelDesc.objects[39][2].obstructs[16] = levelDesc.objects[39][2].obstructs[16] or {}
levelDesc.objects[39][2].obstructs[16].x = 20
levelDesc.objects[39][2].obstructs[16].y = 10
levelDesc.objects[39][2].obstructs[17] = levelDesc.objects[39][2].obstructs[17] or {}
levelDesc.objects[39][2].obstructs[17].x = 21
levelDesc.objects[39][2].obstructs[17].y = 10
levelDesc.objects[39][2].obstructs[18] = levelDesc.objects[39][2].obstructs[18] or {}
levelDesc.objects[39][2].obstructs[18].x = 22
levelDesc.objects[39][2].obstructs[18].y = 10
levelDesc.objects[39][2].obstructs[19] = levelDesc.objects[39][2].obstructs[19] or {}
levelDesc.objects[39][2].obstructs[19].x = 23
levelDesc.objects[39][2].obstructs[19].y = 10
levelDesc.objects[39][2].obstructs[20] = levelDesc.objects[39][2].obstructs[20] or {}
levelDesc.objects[39][2].obstructs[20].x = 24
levelDesc.objects[39][2].obstructs[20].y = 10
levelDesc.objects[39][2].obstructs[21] = levelDesc.objects[39][2].obstructs[21] or {}
levelDesc.objects[39][2].obstructs[21].x = 25
levelDesc.objects[39][2].obstructs[21].y = 10
levelDesc.objects[39][2].obstructs[22] = levelDesc.objects[39][2].obstructs[22] or {}
levelDesc.objects[39][2].obstructs[22].x = 26
levelDesc.objects[39][2].obstructs[22].y = 10
levelDesc.objects[39][2].obstructs[23] = levelDesc.objects[39][2].obstructs[23] or {}
levelDesc.objects[39][2].obstructs[23].x = 26
levelDesc.objects[39][2].obstructs[23].y = 11
levelDesc.objects[39][2].obstructs[24] = levelDesc.objects[39][2].obstructs[24] or {}
levelDesc.objects[39][2].obstructs[24].x = 26
levelDesc.objects[39][2].obstructs[24].y = 12
levelDesc.objects[39][2].obstructs[25] = levelDesc.objects[39][2].obstructs[25] or {}
levelDesc.objects[39][2].obstructs[25].x = 26
levelDesc.objects[39][2].obstructs[25].y = 13
levelDesc.objects[39][2].obstructs[26] = levelDesc.objects[39][2].obstructs[26] or {}
levelDesc.objects[39][2].obstructs[26].x = 26
levelDesc.objects[39][2].obstructs[26].y = 14
levelDesc.objects[39][2].obstructs[27] = levelDesc.objects[39][2].obstructs[27] or {}
levelDesc.objects[39][2].obstructs[27].x = 25
levelDesc.objects[39][2].obstructs[27].y = 14
levelDesc.objects[39][2].obstructs[28] = levelDesc.objects[39][2].obstructs[28] or {}
levelDesc.objects[39][2].obstructs[28].x = 24
levelDesc.objects[39][2].obstructs[28].y = 14
levelDesc.objects[39][2].obstructs[29] = levelDesc.objects[39][2].obstructs[29] or {}
levelDesc.objects[39][2].obstructs[29].x = 23
levelDesc.objects[39][2].obstructs[29].y = 14
levelDesc.objects[39][2].obstructs[30] = levelDesc.objects[39][2].obstructs[30] or {}
levelDesc.objects[39][2].obstructs[30].x = 22
levelDesc.objects[39][2].obstructs[30].y = 14
levelDesc.objects[39][2].obstructs[31] = levelDesc.objects[39][2].obstructs[31] or {}
levelDesc.objects[39][2].obstructs[31].x = 21
levelDesc.objects[39][2].obstructs[31].y = 14
levelDesc.objects[39][2].obstructs[32] = levelDesc.objects[39][2].obstructs[32] or {}
levelDesc.objects[39][2].obstructs[32].x = 20
levelDesc.objects[39][2].obstructs[32].y = 14
levelDesc.objects[39][2].obstructs[33] = levelDesc.objects[39][2].obstructs[33] or {}
levelDesc.objects[39][2].obstructs[33].x = 19
levelDesc.objects[39][2].obstructs[33].y = 14
levelDesc.objects[39][2].obstructs[34] = levelDesc.objects[39][2].obstructs[34] or {}
levelDesc.objects[39][2].obstructs[34].x = 18
levelDesc.objects[39][2].obstructs[34].y = 14
levelDesc.objects[39][2].obstructs[35] = levelDesc.objects[39][2].obstructs[35] or {}
levelDesc.objects[39][2].obstructs[35].x = 17
levelDesc.objects[39][2].obstructs[35].y = 14
levelDesc.objects[39][2].obstructs[36] = levelDesc.objects[39][2].obstructs[36] or {}
levelDesc.objects[39][2].obstructs[36].x = 16
levelDesc.objects[39][2].obstructs[36].y = 14
levelDesc.objects[39][2].obstructs[37] = levelDesc.objects[39][2].obstructs[37] or {}
levelDesc.objects[39][2].obstructs[37].x = 15
levelDesc.objects[39][2].obstructs[37].y = 14
levelDesc.objects[39][2].obstructs[38] = levelDesc.objects[39][2].obstructs[38] or {}
levelDesc.objects[39][2].obstructs[38].x = 14
levelDesc.objects[39][2].obstructs[38].y = 14
levelDesc.objects[39][2].obstructs[39] = levelDesc.objects[39][2].obstructs[39] or {}
levelDesc.objects[39][2].obstructs[39].x = 13
levelDesc.objects[39][2].obstructs[39].y = 14
levelDesc.objects[39][2].obstructs[40] = levelDesc.objects[39][2].obstructs[40] or {}
levelDesc.objects[39][2].obstructs[40].x = 13
levelDesc.objects[39][2].obstructs[40].y = 15
levelDesc.objects[39][2].obstructs[41] = levelDesc.objects[39][2].obstructs[41] or {}
levelDesc.objects[39][2].obstructs[41].x = 12
levelDesc.objects[39][2].obstructs[41].y = 15
levelDesc.objects[39][2].obstructs[42] = levelDesc.objects[39][2].obstructs[42] or {}
levelDesc.objects[39][2].obstructs[42].x = 11
levelDesc.objects[39][2].obstructs[42].y = 15
levelDesc.objects[39][2].obstructs[43] = levelDesc.objects[39][2].obstructs[43] or {}
levelDesc.objects[39][2].obstructs[43].x = 11
levelDesc.objects[39][2].obstructs[43].y = 14
levelDesc.objects[39][2].obstructs[44] = levelDesc.objects[39][2].obstructs[44] or {}
levelDesc.objects[39][2].obstructs[44].x = 10
levelDesc.objects[39][2].obstructs[44].y = 14
levelDesc.objects[39][2].obstructs[45] = levelDesc.objects[39][2].obstructs[45] or {}
levelDesc.objects[39][2].obstructs[45].x = 9
levelDesc.objects[39][2].obstructs[45].y = 14
levelDesc.objects[39][2].obstructs[46] = levelDesc.objects[39][2].obstructs[46] or {}
levelDesc.objects[39][2].obstructs[46].x = 8
levelDesc.objects[39][2].obstructs[46].y = 14
levelDesc.objects[39][2].obstructs[47] = levelDesc.objects[39][2].obstructs[47] or {}
levelDesc.objects[39][2].obstructs[47].x = 7
levelDesc.objects[39][2].obstructs[47].y = 14
levelDesc.objects[39][2].obstructs[48] = levelDesc.objects[39][2].obstructs[48] or {}
levelDesc.objects[39][2].obstructs[48].x = 6
levelDesc.objects[39][2].obstructs[48].y = 14
levelDesc.objects[39][2].obstructs[49] = levelDesc.objects[39][2].obstructs[49] or {}
levelDesc.objects[39][2].obstructs[49].x = 5
levelDesc.objects[39][2].obstructs[49].y = 14
levelDesc.objects[39][2].obstructs[50] = levelDesc.objects[39][2].obstructs[50] or {}
levelDesc.objects[39][2].obstructs[50].x = 5
levelDesc.objects[39][2].obstructs[50].y = 13
levelDesc.objects[39][2].obstructs[51] = levelDesc.objects[39][2].obstructs[51] or {}
levelDesc.objects[39][2].obstructs[51].x = 5
levelDesc.objects[39][2].obstructs[51].y = 12
levelDesc.objects[39][2].obstructs[52] = levelDesc.objects[39][2].obstructs[52] or {}
levelDesc.objects[39][2].obstructs[52].x = 4
levelDesc.objects[39][2].obstructs[52].y = 14
levelDesc.objects[39][2].obstructs[53] = levelDesc.objects[39][2].obstructs[53] or {}
levelDesc.objects[39][2].obstructs[53].x = 4
levelDesc.objects[39][2].obstructs[53].y = 14
levelDesc.objects[39][2].obstructs[54] = levelDesc.objects[39][2].obstructs[54] or {}
levelDesc.objects[39][2].obstructs[54].x = 4
levelDesc.objects[39][2].obstructs[54].y = 13
levelDesc.objects[39][2].obstructs[55] = levelDesc.objects[39][2].obstructs[55] or {}
levelDesc.objects[39][2].obstructs[55].x = 4
levelDesc.objects[39][2].obstructs[55].y = 12
levelDesc.objects[39][2].obstructs[56] = levelDesc.objects[39][2].obstructs[56] or {}
levelDesc.objects[39][2].obstructs[56].x = 4
levelDesc.objects[39][2].obstructs[56].y = 11
levelDesc.objects[39][2].obstructs[57] = levelDesc.objects[39][2].obstructs[57] or {}
levelDesc.objects[39][2].obstructs[57].x = 4
levelDesc.objects[39][2].obstructs[57].y = 10
levelDesc.objects[39][2].obstructs[58] = levelDesc.objects[39][2].obstructs[58] or {}
levelDesc.objects[39][2].obstructs[58].x = 27
levelDesc.objects[39][2].obstructs[58].y = 14
levelDesc.objects[39][2].obstructs[59] = levelDesc.objects[39][2].obstructs[59] or {}
levelDesc.objects[39][2].obstructs[59].x = 28
levelDesc.objects[39][2].obstructs[59].y = 14
levelDesc.objects[39][2].obstructs[60] = levelDesc.objects[39][2].obstructs[60] or {}
levelDesc.objects[39][2].obstructs[60].x = 29
levelDesc.objects[39][2].obstructs[60].y = 14
levelDesc.objects[39][2].obstructs[61] = levelDesc.objects[39][2].obstructs[61] or {}
levelDesc.objects[39][2].obstructs[61].x = 29
levelDesc.objects[39][2].obstructs[61].y = 14
levelDesc.objects[39][2].obstructs[62] = levelDesc.objects[39][2].obstructs[62] or {}
levelDesc.objects[39][2].obstructs[62].x = 29
levelDesc.objects[39][2].obstructs[62].y = 14
levelDesc.objects[39][2].obstructs[63] = levelDesc.objects[39][2].obstructs[63] or {}
levelDesc.objects[39][2].obstructs[63].x = 29
levelDesc.objects[39][2].obstructs[63].y = 14
levelDesc.objects[39][2].obstructs[64] = levelDesc.objects[39][2].obstructs[64] or {}
levelDesc.objects[39][2].obstructs[64].x = 29
levelDesc.objects[39][2].obstructs[64].y = 10
levelDesc.objects[39][2].obstructs[65] = levelDesc.objects[39][2].obstructs[65] or {}
levelDesc.objects[39][2].obstructs[65].x = 28
levelDesc.objects[39][2].obstructs[65].y = 10
levelDesc.objects[39][2].obstructs[66] = levelDesc.objects[39][2].obstructs[66] or {}
levelDesc.objects[39][2].obstructs[66].x = 27
levelDesc.objects[39][2].obstructs[66].y = 10
levelDesc.objects[39][2].obstructs[67] = levelDesc.objects[39][2].obstructs[67] or {}
levelDesc.objects[39][2].obstructs[67].x = 4
levelDesc.objects[39][2].obstructs[67].y = 10
levelDesc.objects[39][2].obstructs[68] = levelDesc.objects[39][2].obstructs[68] or {}
levelDesc.objects[39][2].obstructs[68].x = 8
levelDesc.objects[39][2].obstructs[68].y = 11
levelDesc.objects[39][2].obstructs[69] = levelDesc.objects[39][2].obstructs[69] or {}
levelDesc.objects[39][2].obstructs[69].x = 12
levelDesc.objects[39][2].obstructs[69].y = 11
levelDesc.objects[39][2].proxyPos = levelDesc.objects[39][2].proxyPos or {}
levelDesc.objects[39][2].proxyPos.x = 164
levelDesc.objects[39][2].proxyPos.y = 73
levelDesc.objects[39][2].stationAnimation = "LAY"
levelDesc.objects[39][2].stationIcon = "ICON_STATION_TABLE_UPGRADE"
levelDesc.objects[39][2].treatment1 = "FIND_SORE_SPOT"
levelDesc.objects[39][2].treatment2 = "STETHOSCOPE"
levelDesc.objects[39][2].upgradeLevel = 2
levelDesc.objects[39][2].workPos = levelDesc.objects[39][2].workPos or {}
levelDesc.objects[39][2].workPos.x = 165
levelDesc.objects[39][2].workPos.y = 662
levelDesc.objects[39][2].x = 0
levelDesc.objects[39][2].y = 513
levelDesc.objects[40] = levelDesc.objects[40] or {}
levelDesc.objects[40].name = "HIDDEN_COOKIE_7"
levelDesc.objects[40][1] = levelDesc.objects[40][1] or {}
levelDesc.objects[40][1].baseAnimation = "EVENT_HIDDENOBJECT_COOKIE_7"
levelDesc.objects[40][1].class = "HiddenObject"
levelDesc.objects[40][1].clickable = true
levelDesc.objects[40][1].defaultAnimation = ""
levelDesc.objects[40][1].defaultSection = "objects"
levelDesc.objects[40][1].floor = -20
levelDesc.objects[40][1].initialVisible = false
levelDesc.objects[40][1].levelId = 12
levelDesc.objects[40][1].movable = false
levelDesc.objects[40][1].name = "HIDDEN_COOKIE_7"
levelDesc.objects[40][1].x = 922
levelDesc.objects[40][1].y = 655
levelDesc.objects[41] = levelDesc.objects[41] or {}
levelDesc.objects[41].name = "guinea_shift3"
levelDesc.objects[41][1] = levelDesc.objects[41][1] or {}
levelDesc.objects[41][1].anchor = "bottom"
levelDesc.objects[41][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[41][1].class = "GuineaPig"
levelDesc.objects[41][1].defaultAnimation = ""
levelDesc.objects[41][1].defaultSection = "characters"
levelDesc.objects[41][1].direction = "up"
levelDesc.objects[41][1].floor = -8
levelDesc.objects[41][1].levelId = 13
levelDesc.objects[41][1].maxWalkDelay = 33000
levelDesc.objects[41][1].minWalkDelay = 32000
levelDesc.objects[41][1].movable = false
levelDesc.objects[41][1].moveType = "cycle"
levelDesc.objects[41][1].name = "guinea_shift3"
levelDesc.objects[41][1].positions = levelDesc.objects[41][1].positions or {}
levelDesc.objects[41][1].positions[1] = levelDesc.objects[41][1].positions[1] or {}
levelDesc.objects[41][1].positions[1].x = 120
levelDesc.objects[41][1].positions[1].y = 550
levelDesc.objects[41][1].positions[2] = levelDesc.objects[41][1].positions[2] or {}
levelDesc.objects[41][1].positions[2].x = 138
levelDesc.objects[41][1].positions[2].y = 408
levelDesc.objects[41][1].positions[3] = levelDesc.objects[41][1].positions[3] or {}
levelDesc.objects[41][1].positions[3].x = 762
levelDesc.objects[41][1].positions[3].y = 397
levelDesc.objects[41][1].walkSpeed = 150
levelDesc.objects[41][1].x = 403
levelDesc.objects[41][1].y = 858
levelDesc.objects[42] = levelDesc.objects[42] or {}
levelDesc.objects[42].name = "guinea_shift2"
levelDesc.objects[42][1] = levelDesc.objects[42][1] or {}
levelDesc.objects[42][1].anchor = "bottom"
levelDesc.objects[42][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[42][1].class = "GuineaPig"
levelDesc.objects[42][1].defaultAnimation = "WALK_RIGHT"
levelDesc.objects[42][1].defaultSection = "characters"
levelDesc.objects[42][1].direction = "right"
levelDesc.objects[42][1].floor = -8
levelDesc.objects[42][1].levelId = 12
levelDesc.objects[42][1].maxWalkDelay = 29000
levelDesc.objects[42][1].minWalkDelay = 28000
levelDesc.objects[42][1].movable = false
levelDesc.objects[42][1].moveType = "cycle"
levelDesc.objects[42][1].name = "guinea_shift2"
levelDesc.objects[42][1].positions = levelDesc.objects[42][1].positions or {}
levelDesc.objects[42][1].positions[1] = levelDesc.objects[42][1].positions[1] or {}
levelDesc.objects[42][1].positions[1].x = 371
levelDesc.objects[42][1].positions[1].y = 481
levelDesc.objects[42][1].positions[2] = levelDesc.objects[42][1].positions[2] or {}
levelDesc.objects[42][1].positions[2].x = 260
levelDesc.objects[42][1].positions[2].y = 439
levelDesc.objects[42][1].positions[3] = levelDesc.objects[42][1].positions[3] or {}
levelDesc.objects[42][1].positions[3].x = 307
levelDesc.objects[42][1].positions[3].y = 304
levelDesc.objects[42][1].positions[4] = levelDesc.objects[42][1].positions[4] or {}
levelDesc.objects[42][1].positions[4].x = 731
levelDesc.objects[42][1].positions[4].y = 506
levelDesc.objects[42][1].walkSpeed = 150
levelDesc.objects[42][1].x = 342
levelDesc.objects[42][1].y = 867
levelDesc.stockImage = "ITEM_COUNT:icons"
