animationsDesc = animationsDesc or {}
animationsDesc[1] = animationsDesc[1] or {}
animationsDesc[1].actors = animationsDesc[1].actors or {}
animationsDesc[1].actors.DRCONNOR = "{ base=\"connor\", x=-1000 }"
animationsDesc[1].actors.DRJOHN = "{ base=\"john\", x=-1000 }"
animationsDesc[1].actors.DRRUTH = "{ base=\"ruth\", x=-1000 }"
animationsDesc[1].actors.DRSARAH = "{ base=\"sarah\", x=-1000 }"
animationsDesc[1].actors.PATIENT1 = "{ base=\"axel\", x=-1000 }"
animationsDesc[1].actors.PATIENT2 = "{ base=\"boy\", x=-1000 }"
animationsDesc[1].actors.PATIENT3 = "{ base=\"lady\", x=-1000 }"
animationsDesc[1].class = "TasksAnimation"
animationsDesc[1].id = "welcomeSarah"
animationsDesc[1].idx = 1
animationsDesc[1].list = animationsDesc[1].list or {}
animationsDesc[1].list[1] = animationsDesc[1].list[1] or {}
animationsDesc[1].list[1].class = "StartStoryTask"
animationsDesc[1].list[1].wait = true
animationsDesc[1].list[2] = animationsDesc[1].list[2] or {}
animationsDesc[1].list[2].actor = "DRJOHN"
animationsDesc[1].list[2].animation = "COME"
animationsDesc[1].list[2].class = "PlayAnimationTask"
animationsDesc[1].list[2].cycles = 1
animationsDesc[1].list[2].frameTime = 150
animationsDesc[1].list[2].wait = false
animationsDesc[1].list[2].whenFinished = "stay"
animationsDesc[1].list[3] = animationsDesc[1].list[3] or {}
animationsDesc[1].list[3].actor = "DRJOHN"
animationsDesc[1].list[3].class = "MessageTask"
animationsDesc[1].list[3].needsClick = true
animationsDesc[1].list[3].offset = animationsDesc[1].list[3].offset or {}
animationsDesc[1].list[3].offset.x = -7
animationsDesc[1].list[3].offset.y = -4
animationsDesc[1].list[3].textId = "TEXT_INTRO_2_2a"
animationsDesc[1].list[4] = animationsDesc[1].list[4] or {}
animationsDesc[1].list[4].actor = "DRJOHN"
animationsDesc[1].list[4].class = "MessageTask"
animationsDesc[1].list[4].needsClick = true
animationsDesc[1].list[4].offset = animationsDesc[1].list[4].offset or {}
animationsDesc[1].list[4].offset.x = -7
animationsDesc[1].list[4].offset.y = -4
animationsDesc[1].list[4].textId = "TEXT_INTRO_2_3a"
animationsDesc[1].list[8] = animationsDesc[1].list[8] or {}
animationsDesc[1].list[8].actor = "PATIENT3"
animationsDesc[1].list[8].animation = "SIT_ILL"
animationsDesc[1].list[8].class = "PlayAnimationTask"
animationsDesc[1].list[9] = animationsDesc[1].list[9] or {}
animationsDesc[1].list[9].actor = "PATIENT1"
animationsDesc[1].list[9].animation = "SIT_FEELBETTER"
animationsDesc[1].list[9].class = "PlayAnimationTask"
animationsDesc[1].list[10] = animationsDesc[1].list[10] or {}
animationsDesc[1].list[10].actor = "PATIENT3"
animationsDesc[1].list[10].class = "SetTask"
animationsDesc[1].list[10].values = "{emotion=\"NORMAL\", walkSpeed=150, x=929, y=572}"
animationsDesc[1].list[11] = animationsDesc[1].list[11] or {}
animationsDesc[1].list[11].actor = "PATIENT1"
animationsDesc[1].list[11].class = "SetTask"
animationsDesc[1].list[11].values = "{emotion=\"NORMAL\", walkSpeed=150, x=232, y=577}"
animationsDesc[1].list[12] = animationsDesc[1].list[12] or {}
animationsDesc[1].list[12].actor = "DRJOHN"
animationsDesc[1].list[12].class = "SetTask"
animationsDesc[1].list[12].direction = "left"
animationsDesc[1].list[12].location = animationsDesc[1].list[12].location or {}
animationsDesc[1].list[12].location.x = 595
animationsDesc[1].list[12].location.y = 488
animationsDesc[1].list[12].visible = true
animationsDesc[1].list[12].walkSpeed = 230
animationsDesc[1].list[13] = animationsDesc[1].list[13] or {}
animationsDesc[1].list[13].actor = "DRSARAH"
animationsDesc[1].list[13].class = "SetTask"
animationsDesc[1].list[13].values = "{emotion=\"NORMAL\", x=510, y=1000, walkSpeed=200}"
animationsDesc[1].list[14] = animationsDesc[1].list[14] or {}
animationsDesc[1].list[14].actor = "DRRUTH"
animationsDesc[1].list[14].class = "SetTask"
animationsDesc[1].list[14].direction = "right"
animationsDesc[1].list[14].location = animationsDesc[1].list[14].location or {}
animationsDesc[1].list[14].location.x = -100
animationsDesc[1].list[14].location.y = 362
animationsDesc[1].list[14].visible = true
animationsDesc[1].list[14].walkSpeed = 200
animationsDesc[1].list[15] = animationsDesc[1].list[15] or {}
animationsDesc[1].list[15].actor = "DRCONNOR"
animationsDesc[1].list[15].class = "SetTask"
animationsDesc[1].list[15].direction = "left"
animationsDesc[1].list[15].location = animationsDesc[1].list[15].location or {}
animationsDesc[1].list[15].location.x = 1100
animationsDesc[1].list[15].location.y = 388
animationsDesc[1].list[15].visible = true
animationsDesc[1].list[15].walkSpeed = 200
animationsDesc[1].list[16] = animationsDesc[1].list[16] or {}
animationsDesc[1].list[16].actor = "DRSARAH"
animationsDesc[1].list[16].class = "WalkToTask"
animationsDesc[1].list[16].target = animationsDesc[1].list[16].target or {}
animationsDesc[1].list[16].target.x = 510
animationsDesc[1].list[16].target.y = 489
animationsDesc[1].list[18] = animationsDesc[1].list[18] or {}
animationsDesc[1].list[18].actor = "DRSARAH"
animationsDesc[1].list[18].animation = "IDLE"
animationsDesc[1].list[18].class = "PlayAnimationTask"
animationsDesc[1].list[19] = animationsDesc[1].list[19] or {}
animationsDesc[1].list[19].class = "Task"
animationsDesc[1].list[19].duration = 1000
animationsDesc[1].list[20] = animationsDesc[1].list[20] or {}
animationsDesc[1].list[20].actor = "DRJOHN"
animationsDesc[1].list[20].animation = "SHOWING"
animationsDesc[1].list[20].class = "PlayAnimationTask"
animationsDesc[1].list[21] = animationsDesc[1].list[21] or {}
animationsDesc[1].list[21].actor = "DRJOHN"
animationsDesc[1].list[21].class = "MessageTask"
animationsDesc[1].list[21].duration = 2000
animationsDesc[1].list[21].textId = "TEXT_INTRO_2_1"
animationsDesc[1].list[22] = animationsDesc[1].list[22] or {}
animationsDesc[1].list[22].actor = "DRSARAH"
animationsDesc[1].list[22].animation = "HUG"
animationsDesc[1].list[22].class = "PlayAnimationTask"
animationsDesc[1].list[22].cycles = 1
animationsDesc[1].list[22].frameTime = 150
animationsDesc[1].list[22].whenFinished = "stay"
animationsDesc[1].list[23] = animationsDesc[1].list[23] or {}
animationsDesc[1].list[23].actor = "DRJOHN"
animationsDesc[1].list[23].class = "SetTask"
animationsDesc[1].list[23].visible = false
animationsDesc[1].list[24] = animationsDesc[1].list[24] or {}
animationsDesc[1].list[24].actor = "DRSARAH"
animationsDesc[1].list[24].class = "MessageTask"
animationsDesc[1].list[24].needsClick = true
animationsDesc[1].list[24].textId = "TEXT_INTRO_2_2"
animationsDesc[1].list[25] = animationsDesc[1].list[25] or {}
animationsDesc[1].list[25].actor = "DRSARAH"
animationsDesc[1].list[25].class = "SetTask"
animationsDesc[1].list[25].values = "{emotion=\"NORMAL\", x=555, y=489}"
animationsDesc[1].list[26] = animationsDesc[1].list[26] or {}
animationsDesc[1].list[26].actor = "DRSARAH"
animationsDesc[1].list[26].animation = "HUG_RELEASE"
animationsDesc[1].list[26].class = "PlayAnimationTask"
animationsDesc[1].list[26].cycles = 1
animationsDesc[1].list[26].frameTime = 150
animationsDesc[1].list[26].wait = false
animationsDesc[1].list[26].whenFinished = "stay"
animationsDesc[1].list[27] = animationsDesc[1].list[27] or {}
animationsDesc[1].list[27].actor = "DRJOHN"
animationsDesc[1].list[27].class = "MessageTask"
animationsDesc[1].list[27].needsClick = true
animationsDesc[1].list[27].offset = animationsDesc[1].list[27].offset or {}
animationsDesc[1].list[27].offset.x = -7
animationsDesc[1].list[27].offset.y = -4
animationsDesc[1].list[27].textId = "TEXT_INTRO_2_3"
animationsDesc[1].list[28] = animationsDesc[1].list[28] or {}
animationsDesc[1].list[28].actor = "DRJOHN"
animationsDesc[1].list[28].class = "SetTask"
animationsDesc[1].list[28].visible = true
animationsDesc[1].list[29] = animationsDesc[1].list[29] or {}
animationsDesc[1].list[29].actor = "DRJOHN"
animationsDesc[1].list[29].animation = "COME"
animationsDesc[1].list[29].class = "PlayAnimationTask"
animationsDesc[1].list[29].cycles = 1
animationsDesc[1].list[29].frameTime = 150
animationsDesc[1].list[29].wait = false
animationsDesc[1].list[29].whenFinished = "stay"
animationsDesc[1].list[30] = animationsDesc[1].list[30] or {}
animationsDesc[1].list[30].actor = "DRSARAH"
animationsDesc[1].list[30].animation = "IDLE_LEFT"
animationsDesc[1].list[30].class = "PlayAnimationTask"
animationsDesc[1].list[30].wait = false
animationsDesc[1].list[31] = animationsDesc[1].list[31] or {}
animationsDesc[1].list[31].actor = "DRSARAH"
animationsDesc[1].list[31].class = "SetTask"
animationsDesc[1].list[31].values = "{emotion=\"NORMAL\", x=510, y=489}"
animationsDesc[1].list[32] = animationsDesc[1].list[32] or {}
animationsDesc[1].list[32].actor = "DRJOHN"
animationsDesc[1].list[32].class = "MessageTask"
animationsDesc[1].list[32].needsClick = true
animationsDesc[1].list[32].textId = "TEXT_INTRO_2_4"
animationsDesc[1].list[40] = animationsDesc[1].list[40] or {}
animationsDesc[1].list[40].class = "Task"
animationsDesc[1].list[40].duration = 2000
animationsDesc[1].list[60] = animationsDesc[1].list[60] or {}
animationsDesc[1].list[60].actor = "DRRUTH"
animationsDesc[1].list[60].class = "WalkToTask"
animationsDesc[1].list[60].target = animationsDesc[1].list[60].target or {}
animationsDesc[1].list[60].target.x = 93
animationsDesc[1].list[60].target.y = 362
animationsDesc[1].list[60].wait = false
animationsDesc[1].list[61] = animationsDesc[1].list[61] or {}
animationsDesc[1].list[61].actor = "PATIENT1"
animationsDesc[1].list[61].class = "WalkToTask"
animationsDesc[1].list[61].target = animationsDesc[1].list[61].target or {}
animationsDesc[1].list[61].target.x = -100
animationsDesc[1].list[61].target.y = 362
animationsDesc[1].list[61].wait = false
animationsDesc[1].list[62] = animationsDesc[1].list[62] or {}
animationsDesc[1].list[62].actor = "DRRUTH"
animationsDesc[1].list[62].class = "WalkToTask"
animationsDesc[1].list[62].target = animationsDesc[1].list[62].target or {}
animationsDesc[1].list[62].target.x = -100
animationsDesc[1].list[62].target.y = 362
animationsDesc[1].list[62].wait = false
animationsDesc[1].list[63] = animationsDesc[1].list[63] or {}
animationsDesc[1].list[63].actor = "DRJOHN"
animationsDesc[1].list[63].class = "WalkToTask"
animationsDesc[1].list[63].target = animationsDesc[1].list[63].target or {}
animationsDesc[1].list[63].target.x = 410
animationsDesc[1].list[63].target.y = 450
animationsDesc[1].list[63].wait = false
animationsDesc[1].list[64] = animationsDesc[1].list[64] or {}
animationsDesc[1].list[64].actor = "DRSARAH"
animationsDesc[1].list[64].class = "SetTask"
animationsDesc[1].list[64].values = "{direction=\"left\"}"
animationsDesc[1].list[65] = animationsDesc[1].list[65] or {}
animationsDesc[1].list[65].actor = "DRJOHN"
animationsDesc[1].list[65].class = "WalkToTask"
animationsDesc[1].list[65].target = animationsDesc[1].list[65].target or {}
animationsDesc[1].list[65].target.x = -100
animationsDesc[1].list[65].target.y = 362
animationsDesc[1].list[65].wait = false
animationsDesc[1].list[66] = animationsDesc[1].list[66] or {}
animationsDesc[1].list[66].actor = "DRSARAH"
animationsDesc[1].list[66].class = "WalkToTask"
animationsDesc[1].list[66].target = animationsDesc[1].list[66].target or {}
animationsDesc[1].list[66].target.x = -100
animationsDesc[1].list[66].target.y = 362
animationsDesc[1].list[66].wait = false
animationsDesc[1].list[101] = animationsDesc[1].list[101] or {}
animationsDesc[1].list[101].class = "FadeScreenTask"
animationsDesc[1].list[101].color = 0
animationsDesc[1].list[101].fadeOut = 0
animationsDesc[1].list[101].time = 4000
animationsDesc[1].list[101].wait = true
animationsDesc[1].list[641] = animationsDesc[1].list[641] or {}
animationsDesc[1].list[641].actor = "DRJOHN"
animationsDesc[1].list[641].class = "SetTask"
animationsDesc[1].list[641].values = "{direction=\"left\", walkSpeed=230}"
animationsDesc[1].list[1000] = animationsDesc[1].list[1000] or {}
animationsDesc[1].list[1000].class = "TriggerTask"
animationsDesc[1].list[1000].trigger = "end intro2"
animationsDesc[1].name = "Welcome Allison"
animationsDesc[1].tree = animationsDesc[1].tree or {}
animationsDesc[1].tree[1] = 1
animationsDesc[1].tree[2] = 10
animationsDesc[1].tree[3] = 8
animationsDesc[1].tree[4] = 11
animationsDesc[1].tree[5] = 9
animationsDesc[1].tree[6] = 12
animationsDesc[1].tree[7] = 13
animationsDesc[1].tree[8] = 14
animationsDesc[1].tree[9] = 15
animationsDesc[1].tree[10] = 40
animationsDesc[1].tree[11] = animationsDesc[1].tree[11] or {}
animationsDesc[1].tree[11][1] = animationsDesc[1].tree[11][1] or {}
animationsDesc[1].tree[11][1][1] = 16
animationsDesc[1].tree[11][1][2] = 18
animationsDesc[1].tree[11][2] = animationsDesc[1].tree[11][2] or {}
animationsDesc[1].tree[11][2][1] = 19
animationsDesc[1].tree[11][2][2] = 20
animationsDesc[1].tree[11][2][3] = 21
animationsDesc[1].tree[12] = animationsDesc[1].tree[12] or {}
animationsDesc[1].tree[12][1] = animationsDesc[1].tree[12][1] or {}
animationsDesc[1].tree[12][1][1] = 25
animationsDesc[1].tree[12][1][2] = 22
animationsDesc[1].tree[12][2] = animationsDesc[1].tree[12][2] or {}
animationsDesc[1].tree[12][2][1] = 23
animationsDesc[1].tree[12][2][2] = 60
animationsDesc[1].tree[12][2][3] = 61
animationsDesc[1].tree[12][2][4] = 62
animationsDesc[1].tree[12][3] = animationsDesc[1].tree[12][3] or {}
animationsDesc[1].tree[12][3][1] = 24
animationsDesc[1].tree[13] = 26
animationsDesc[1].tree[14] = 3
animationsDesc[1].tree[15] = 27
animationsDesc[1].tree[16] = 4
animationsDesc[1].tree[17] = animationsDesc[1].tree[17] or {}
animationsDesc[1].tree[17][1] = animationsDesc[1].tree[17][1] or {}
animationsDesc[1].tree[17][1][1] = 28
animationsDesc[1].tree[17][2] = animationsDesc[1].tree[17][2] or {}
animationsDesc[1].tree[17][2][1] = 29
animationsDesc[1].tree[17][3] = animationsDesc[1].tree[17][3] or {}
animationsDesc[1].tree[17][3][1] = 30
animationsDesc[1].tree[17][4] = animationsDesc[1].tree[17][4] or {}
animationsDesc[1].tree[17][4][1] = 31
animationsDesc[1].tree[18] = animationsDesc[1].tree[18] or {}
animationsDesc[1].tree[18][1] = animationsDesc[1].tree[18][1] or {}
animationsDesc[1].tree[18][1][1] = 63
animationsDesc[1].tree[18][2] = animationsDesc[1].tree[18][2] or {}
animationsDesc[1].tree[18][2][1] = 64
animationsDesc[1].tree[19] = 641
animationsDesc[1].tree[20] = 2
animationsDesc[1].tree[21] = 32
animationsDesc[1].tree[22] = animationsDesc[1].tree[22] or {}
animationsDesc[1].tree[22][1] = animationsDesc[1].tree[22][1] or {}
animationsDesc[1].tree[22][1][1] = 65
animationsDesc[1].tree[22][2] = animationsDesc[1].tree[22][2] or {}
animationsDesc[1].tree[22][2][1] = 66
animationsDesc[1].tree[22][3] = animationsDesc[1].tree[22][3] or {}
animationsDesc[1].tree[22][3][1] = 101
animationsDesc[1].tree[23] = 1000
