animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{base=\"robin\", name=\"robin\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "resident"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 479
animationsDesc[2].list[2].pos.y = 350
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "hero"
animationsDesc[2].list[3].class = "SetPositionTask"
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = 1125
animationsDesc[2].list[3].pos.y = 323
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "hero"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{walkSpeed=200}"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "SetTask"
animationsDesc[2].list[5].values = "{walkSpeed=200}"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].class = "FadeScreenTask"
animationsDesc[2].list[6].draw = "color"
animationsDesc[2].list[6].fadeDelay = 200
animationsDesc[2].list[6].fadeOut = 1000
animationsDesc[2].list[6].image = "ROOM5_BACKGROUND"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "hero"
animationsDesc[2].list[7].class = "WalkToTask"
animationsDesc[2].list[7].target = animationsDesc[2].list[7].target or {}
animationsDesc[2].list[7].target.x = 574
animationsDesc[2].list[7].target.y = 335
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].class = "StartStoryTask"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "hero"
animationsDesc[2].list[9].animation = "ASK_QUESTION_LEFT"
animationsDesc[2].list[9].class = "PlayAnimationTask"
animationsDesc[2].list[9].cycles = 1
animationsDesc[2].list[9].frameTime = 150
animationsDesc[2].list[9].whenFinished = "stay"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "resident"
animationsDesc[2].list[10].class = "MessageTask"
animationsDesc[2].list[10].needsClick = true
animationsDesc[2].list[10].textId = "TEXT_R5_SH1_1"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "resident"
animationsDesc[2].list[11].animation = "HAPPY"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[11].cycles = 1
animationsDesc[2].list[11].frameTime = 150
animationsDesc[2].list[11].whenFinished = "stay"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "robin"
animationsDesc[2].list[12].class = "MessageTask"
animationsDesc[2].list[12].needsClick = true
animationsDesc[2].list[12].textId = "TEXT_R5_SH1_18"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "hero"
animationsDesc[2].list[13].class = "MessageTask"
animationsDesc[2].list[13].needsClick = true
animationsDesc[2].list[13].textId = "TEXT_R5_SH1_2"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].animation = "CURIOUS"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "resident"
animationsDesc[2].list[15].class = "MessageTask"
animationsDesc[2].list[15].needsClick = true
animationsDesc[2].list[15].textId = "TEXT_R5_SH1_3"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "resident"
animationsDesc[2].list[16].animation = "INTHOUGHT"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 5
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].wait = true
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "resident"
animationsDesc[2].list[17].class = "MessageTask"
animationsDesc[2].list[17].needsClick = true
animationsDesc[2].list[17].textId = "TEXT_R5_SH1_4"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].animation = "FOOLING_LEFT"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "hero"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R5_SH1_5"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "resident"
animationsDesc[2].list[20].animation = "DELIGHTED"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[20].cycles = 1
animationsDesc[2].list[20].frameTime = 150
animationsDesc[2].list[20].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].class = "EndStoryTask"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].class = "MessageTask"
animationsDesc[2].list[23].needsClick = true
animationsDesc[2].list[23].textId = "TEXT_R5_SH1_6"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "resident"
animationsDesc[2].list[24].class = "WalkToTask"
animationsDesc[2].list[24].target = animationsDesc[2].list[24].target or {}
animationsDesc[2].list[24].target.x = 770
animationsDesc[2].list[24].target.y = 562
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "resident"
animationsDesc[2].list[25].class = "SetTask"
animationsDesc[2].list[25].values = "{direction=\"left\"}"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "hero"
animationsDesc[2].list[26].animation = "IDLE"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].cycles = 1
animationsDesc[2].list[26].frameTime = 150
animationsDesc[2].list[26].whenFinished = "stay"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "resident"
animationsDesc[2].list[27].class = "MessageTask"
animationsDesc[2].list[27].needsClick = true
animationsDesc[2].list[27].textId = "TEXT_R5_SH1_16"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].class = "SetTask"
animationsDesc[2].list[28].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].class = "SetTask"
animationsDesc[2].list[29].values = "{walkSpeed=levelDesc.characterTypes.chance.walkSpeed}"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "robin"
animationsDesc[2].list[30].animation = "HAPPY_LEFT"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[30].cycles = 1
animationsDesc[2].list[30].frameTime = 150
animationsDesc[2].list[30].whenFinished = "stay"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "robin"
animationsDesc[2].list[31].class = "WalkToTask"
animationsDesc[2].list[31].target = animationsDesc[2].list[31].target or {}
animationsDesc[2].list[31].target.x = 655
animationsDesc[2].list[31].target.y = 318
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "robin"
animationsDesc[2].list[32].class = "MessageTask"
animationsDesc[2].list[32].needsClick = true
animationsDesc[2].list[32].textId = "TEXT_R5_SH1_17"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "robin"
animationsDesc[2].list[33].class = "SetPositionTask"
animationsDesc[2].list[33].pos = animationsDesc[2].list[33].pos or {}
animationsDesc[2].list[33].pos.x = 1051
animationsDesc[2].list[33].pos.y = 319
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "robin"
animationsDesc[2].list[34].class = "SetTask"
animationsDesc[2].list[34].values = "{walkSpeed=200}"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "robin"
animationsDesc[2].list[35].class = "SetTask"
animationsDesc[2].list[35].values = "{walkSpeed=levelDesc.characterTypes.robin.walkSpeed}"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "robin"
animationsDesc[2].list[36].class = "WalkToTask"
animationsDesc[2].list[36].target = animationsDesc[2].list[36].target or {}
animationsDesc[2].list[36].target.x = 1100
animationsDesc[2].list[36].target.y = 336
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "hero"
animationsDesc[2].list[37].animation = "SMILING_LEFT"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[37].cycles = 1
animationsDesc[2].list[37].frameTime = 150
animationsDesc[2].list[37].whenFinished = "stay"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "robin"
animationsDesc[2].list[38].animation = "SMILING#LEFT"
animationsDesc[2].list[38].class = "PlayAnimationTask"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Intro + event start (herbal peppermint vapor)"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 11
animationsDesc[2].tree[3] = 3
animationsDesc[2].tree[4] = 33
animationsDesc[2].tree[5] = 4
animationsDesc[2].tree[6] = 34
animationsDesc[2].tree[7] = 5
animationsDesc[2].tree[8] = animationsDesc[2].tree[8] or {}
animationsDesc[2].tree[8][1] = animationsDesc[2].tree[8][1] or {}
animationsDesc[2].tree[8][1][1] = 7
animationsDesc[2].tree[8][1][2] = 9
animationsDesc[2].tree[8][2] = animationsDesc[2].tree[8][2] or {}
animationsDesc[2].tree[8][2][1] = 31
animationsDesc[2].tree[8][2][2] = 30
animationsDesc[2].tree[8][3] = 6
animationsDesc[2].tree[8][4] = 8
animationsDesc[2].tree[9] = 32
animationsDesc[2].tree[10] = 38
animationsDesc[2].tree[11] = 12
animationsDesc[2].tree[12] = 10
animationsDesc[2].tree[13] = animationsDesc[2].tree[13] or {}
animationsDesc[2].tree[13][1] = 37
animationsDesc[2].tree[13][2] = 36
animationsDesc[2].tree[14] = 13
animationsDesc[2].tree[15] = 14
animationsDesc[2].tree[16] = 15
animationsDesc[2].tree[17] = 27
animationsDesc[2].tree[18] = 16
animationsDesc[2].tree[19] = 17
animationsDesc[2].tree[20] = 18
animationsDesc[2].tree[21] = 19
animationsDesc[2].tree[22] = 20
animationsDesc[2].tree[23] = 23
animationsDesc[2].tree[24] = 26
animationsDesc[2].tree[25] = animationsDesc[2].tree[25] or {}
animationsDesc[2].tree[25][1] = animationsDesc[2].tree[25][1] or {}
animationsDesc[2].tree[25][1][1] = 24
animationsDesc[2].tree[25][1][2] = 25
animationsDesc[2].tree[25][2] = 28
animationsDesc[2].tree[25][3] = 35
animationsDesc[2].tree[25][4] = 29
animationsDesc[2].tree[25][5] = 22
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "resident"
animationsDesc[3].actors[2] = "hero"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "hero"
animationsDesc[3].list[2].class = "WalkToTask"
animationsDesc[3].list[2].target = animationsDesc[3].list[2].target or {}
animationsDesc[3].list[2].target.x = 660
animationsDesc[3].list[2].target.y = 562
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "resident"
animationsDesc[3].list[3].class = "WalkToTask"
animationsDesc[3].list[3].target = animationsDesc[3].list[3].target or {}
animationsDesc[3].list[3].target.x = 770
animationsDesc[3].list[3].target.y = 562
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "hero"
animationsDesc[3].list[4].animation = "SURPRISE_HAPPY"
animationsDesc[3].list[4].class = "PlayAnimationTask"
animationsDesc[3].list[4].cycles = 1
animationsDesc[3].list[4].frameTime = 150
animationsDesc[3].list[4].whenFinished = "stay"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].class = "StartStoryTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "resident"
animationsDesc[3].list[6].animation = "HAPPY_LEFT"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "hero"
animationsDesc[3].list[7].class = "MessageTask"
animationsDesc[3].list[7].needsClick = true
animationsDesc[3].list[7].textId = "TEXT_R5_SH1_7"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "resident"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R5_SH1_8"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "resident"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R5_SH1_9"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "hero"
animationsDesc[3].list[10].animation = "SMILING"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "resident"
animationsDesc[3].list[11].class = "MessageTask"
animationsDesc[3].list[11].needsClick = true
animationsDesc[3].list[11].textId = "TEXT_R5_SH1_10"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].class = "Task"
animationsDesc[3].list[12].duration = 1500
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].class = "EndStoryTask"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "hero"
animationsDesc[3].list[14].class = "SetTask"
animationsDesc[3].list[14].values = "{walkSpeed=200}"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "resident"
animationsDesc[3].list[15].class = "SetTask"
animationsDesc[3].list[15].values = "{walkSpeed=200}"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "hero"
animationsDesc[3].list[16].class = "SetTask"
animationsDesc[3].list[16].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "resident"
animationsDesc[3].list[17].class = "SetTask"
animationsDesc[3].list[17].values = "{walkSpeed=levelDesc.characterTypes.chance.walkSpeed}"
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 14
animationsDesc[3].tree[2] = 15
animationsDesc[3].tree[3] = animationsDesc[3].tree[3] or {}
animationsDesc[3].tree[3][1] = 3
animationsDesc[3].tree[3][2] = 2
animationsDesc[3].tree[3][3] = 5
animationsDesc[3].tree[4] = 4
animationsDesc[3].tree[5] = 6
animationsDesc[3].tree[6] = 7
animationsDesc[3].tree[7] = 8
animationsDesc[3].tree[8] = 9
animationsDesc[3].tree[9] = 11
animationsDesc[3].tree[10] = 10
animationsDesc[3].tree[11] = 12
animationsDesc[3].tree[12] = 13
animationsDesc[3].tree[13] = 16
animationsDesc[3].tree[14] = 17
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "postShift"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "FadeScreenTask"
animationsDesc[4].list[2].draw = "color"
animationsDesc[4].list[2].fadeDelay = 1000
animationsDesc[4].list[2].fadeIn = 1500
animationsDesc[4].list[2].image = "ROOM5_BACKGROUND"
animationsDesc[4].musicMoodStart = "HAPPINESS"
animationsDesc[4].name = "Outro (post shift)"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 2
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "resident"
animationsDesc[5].actors[2] = "hero"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "hero"
animationsDesc[5].list[2].class = "WalkToTask"
animationsDesc[5].list[2].target = animationsDesc[5].list[2].target or {}
animationsDesc[5].list[2].target.x = 660
animationsDesc[5].list[2].target.y = 562
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "resident"
animationsDesc[5].list[3].class = "WalkToTask"
animationsDesc[5].list[3].target = animationsDesc[5].list[3].target or {}
animationsDesc[5].list[3].target.x = 770
animationsDesc[5].list[3].target.y = 562
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "hero"
animationsDesc[5].list[4].animation = "SURPRISE_HAPPY"
animationsDesc[5].list[4].class = "PlayAnimationTask"
animationsDesc[5].list[4].cycles = 1
animationsDesc[5].list[4].frameTime = 150
animationsDesc[5].list[4].whenFinished = "stay"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].class = "StartStoryTask"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "resident"
animationsDesc[5].list[6].animation = "HAPPY_LEFT"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[6].cycles = 1
animationsDesc[5].list[6].frameTime = 150
animationsDesc[5].list[6].whenFinished = "stay"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "hero"
animationsDesc[5].list[7].class = "MessageTask"
animationsDesc[5].list[7].needsClick = true
animationsDesc[5].list[7].textId = "TEXT_R5_SH1_7"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "resident"
animationsDesc[5].list[8].class = "MessageTask"
animationsDesc[5].list[8].needsClick = true
animationsDesc[5].list[8].textId = "TEXT_R5_SH1_8"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "resident"
animationsDesc[5].list[9].class = "MessageTask"
animationsDesc[5].list[9].needsClick = true
animationsDesc[5].list[9].textId = "TEXT_R5_SH1_9"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "hero"
animationsDesc[5].list[10].animation = "SMILING"
animationsDesc[5].list[10].class = "PlayAnimationTask"
animationsDesc[5].list[10].cycles = 1
animationsDesc[5].list[10].frameTime = 150
animationsDesc[5].list[10].whenFinished = "stay"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "resident"
animationsDesc[5].list[11].class = "MessageTask"
animationsDesc[5].list[11].textId = "TEXT_R5_SH1_10"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].class = "Task"
animationsDesc[5].list[12].duration = 1500
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].class = "EndStoryTask"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "resident"
animationsDesc[5].list[14].animation = "INTHOUGHT_LEFT"
animationsDesc[5].list[14].class = "PlayAnimationTask"
animationsDesc[5].list[14].cycles = 3
animationsDesc[5].list[14].frameTime = 150
animationsDesc[5].list[14].wait = true
animationsDesc[5].list[14].whenFinished = "stay"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "resident"
animationsDesc[5].list[15].class = "MessageTask"
animationsDesc[5].list[15].needsClick = true
animationsDesc[5].list[15].textId = "TEXT_R5_SH1_11"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "hero"
animationsDesc[5].list[16].class = "SetTask"
animationsDesc[5].list[16].values = "{walkSpeed=200}"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "resident"
animationsDesc[5].list[17].class = "SetTask"
animationsDesc[5].list[17].values = "{walkSpeed=200}"
animationsDesc[5].musicMoodStart = "HAPPINESS"
animationsDesc[5].name = "Event lost"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 16
animationsDesc[5].tree[2] = 17
animationsDesc[5].tree[3] = animationsDesc[5].tree[3] or {}
animationsDesc[5].tree[3][1] = 3
animationsDesc[5].tree[3][2] = 2
animationsDesc[5].tree[3][3] = 5
animationsDesc[5].tree[4] = 14
animationsDesc[5].tree[5] = 15
animationsDesc[5].tree[6] = 4
animationsDesc[5].tree[7] = 6
animationsDesc[5].tree[8] = 7
animationsDesc[5].tree[9] = 8
animationsDesc[5].tree[10] = 9
animationsDesc[5].tree[11] = 11
animationsDesc[5].tree[12] = 10
animationsDesc[5].tree[13] = 12
animationsDesc[5].tree[14] = 13
