if (not skipIncludes) then
	dofile("script/layouts/room2.lua")
	dofile("script/upgrades/room2_upgrades.lua")
end

levelDesc.controllers = { {objects={"rontgen_front_right", "rontgen_back_right"}}, {objects={"rontgen_front_left", "rontgen_back_left"}}, {objects={"microscope_right", "taking_blood_right"}}, {objects={"ipodstation_upgrade", "ipod_anim"}}, }

levelDesc.areaId = 0
levelDesc.isGamePlayLevel = true
levelDesc.ambientPanning = -0.3
levelDesc.heroDesc =
{
	name = "hero",
	base = "sarah",
	x = 605,
	y = 383,
}
levelDesc.residentDesc =
{
	name = "resident",
	base = "ruth",
	x = 925,
	y = 280,
}
levelDesc.treatments =
{
	GERM_MATCH = {
		class="Step",
		miniGame="GermMatch",
		workIcon="WORKICON_MICROSCOPE",
		showWorkClock=false,
		showCureClock=false,
	},
	GIVE_BLOOD = {
		class="Step",
		workIcon="WORKICON_ROOM2_INJECTION",
		animation="GIVE_BLOOD",
		animationFrameTime=-1,
		animationCycles=1,
		duration=700,
		cureDuration=6000,
		showWorkClock=false,
		workSound="SND_BLOOD_DRIP:sound",
	},
	PUT_ON_CREAM = {
		class="Step",
		workIcon="WORKICON_CREAM",
		animation="PUT_ON_CREAM",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1000,
		showWorkClock=false,
		showCureClock=false,
		workSound="SND_CREAM:sound",
	},
	XRAY = {
		class="Step",
		workIcon="WORKICON_XRAY",
		animation="DO_XRAY",
		animationFrameTime=-1,
		animationCycles=1,
		duration=2500,
	},
	XRAY_MINIGAME = {
		class="Step",
		workIcon="WORKICON_XRAY_MINIGAME",
		miniGame="XRay",
	},
	PILLS1 = {
		class="Step",
		workIcon="WORKICON_PILLS1",
		animation="GIVE_PILLS",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1000,
		workSound="SND_PILLS:sound",
	},
	PILLS2 = {
		class="Step",
		workIcon="WORKICON_PILLS2",
		animation="GIVE_PILLS",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1000,
		workSound="SND_PILLS:sound",
	},
	PILLS3 = {
		class="Step",
		workIcon="WORKICON_PILLS3",
		animation="GIVE_PILLS",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1000,
		workSound="SND_PILLS:sound",
	},
}
