animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "resident"
animationsDesc[2].actors[2] = "hero"
animationsDesc[2].actors[3] = "{base=\"daniel\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "resident"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 492
animationsDesc[2].list[2].pos.y = 350
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "resident"
animationsDesc[2].list[3].animation = "IDLE_BACK"
animationsDesc[2].list[3].class = "PlayAnimationTask"
animationsDesc[2].list[3].cycles = 1
animationsDesc[2].list[3].frameTime = 150
animationsDesc[2].list[3].whenFinished = "stay"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "daniel"
animationsDesc[2].list[4].class = "WalkToTask"
animationsDesc[2].list[4].target = animationsDesc[2].list[4].target or {}
animationsDesc[2].list[4].target.x = 440
animationsDesc[2].list[4].target.y = 350
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].class = "FadeScreenTask"
animationsDesc[2].list[5].draw = "color"
animationsDesc[2].list[5].fadeOut = 1000
animationsDesc[2].list[5].image = "ROOM2_BACKGROUND"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "daniel"
animationsDesc[2].list[6].class = "SetPositionTask"
animationsDesc[2].list[6].pos = animationsDesc[2].list[6].pos or {}
animationsDesc[2].list[6].pos.x = -97
animationsDesc[2].list[6].pos.y = 350
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "resident"
animationsDesc[2].list[7].animation = "DELIGHTED_LEFT"
animationsDesc[2].list[7].class = "PlayAnimationTask"
animationsDesc[2].list[7].cycles = 1
animationsDesc[2].list[7].frameTime = 150
animationsDesc[2].list[7].whenFinished = "stay"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].class = "StartStoryTask"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "hero"
animationsDesc[2].list[9].animation = "TALK_LEFT"
animationsDesc[2].list[9].class = "PlayAnimationTask"
animationsDesc[2].list[9].cycles = 1
animationsDesc[2].list[9].frameTime = 150
animationsDesc[2].list[9].whenFinished = "stay"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "resident"
animationsDesc[2].list[10].animation = "HUG_DANIEL_LEFT"
animationsDesc[2].list[10].class = "PlayAnimationTask"
animationsDesc[2].list[10].cycles = 1
animationsDesc[2].list[10].frameTime = 2000
animationsDesc[2].list[10].wait = true
animationsDesc[2].list[10].whenFinished = "stay"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "daniel"
animationsDesc[2].list[11].class = "SetTask"
animationsDesc[2].list[11].values = "{visible=false}"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "daniel"
animationsDesc[2].list[12].class = "SetTask"
animationsDesc[2].list[12].values = "{playIdleAnimations=false}"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "daniel"
animationsDesc[2].list[13].class = "SetTask"
animationsDesc[2].list[13].values = "{visible=true, x=408}"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "daniel"
animationsDesc[2].list[14].animation = "SMILING"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "resident"
animationsDesc[2].list[15].animation = "SMILING_TALKING_CLOSED_LEFT"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "resident"
animationsDesc[2].list[16].class = "MessageTask"
animationsDesc[2].list[16].needsClick = true
animationsDesc[2].list[16].textId = "TEXT_R2_SH4_1"
animationsDesc[2].list[16].tipSide = "left"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "coffee_puddle"
animationsDesc[2].list[17].class = "SetTask"
animationsDesc[2].list[17].values = "{visible=false}"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].class = "Task"
animationsDesc[2].list[18].duration = 1500
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "daniel"
animationsDesc[2].list[19].animation = "INTRIGUED"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[19].cycles = 1
animationsDesc[2].list[19].frameTime = 150
animationsDesc[2].list[19].whenFinished = "stay"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "hero"
animationsDesc[2].list[20].animation = "SURPRISE_HAPPY_LEFT"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[20].cycles = 1
animationsDesc[2].list[20].frameTime = 150
animationsDesc[2].list[20].whenFinished = "stay"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "hero"
animationsDesc[2].list[21].class = "MessageTask"
animationsDesc[2].list[21].needsClick = true
animationsDesc[2].list[21].textId = "TEXT_R2_SH4_2"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "resident"
animationsDesc[2].list[22].class = "MessageTask"
animationsDesc[2].list[22].needsClick = true
animationsDesc[2].list[22].textId = "TEXT_R2_SH4_3"
animationsDesc[2].list[22].tipSide = "left"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].animation = "QUESTION_FROWNING_LEFT"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[23].cycles = 1
animationsDesc[2].list[23].frameTime = 150
animationsDesc[2].list[23].whenFinished = "stay"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "daniel"
animationsDesc[2].list[24].animation = "SOURS"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].cycles = 1
animationsDesc[2].list[24].frameTime = 150
animationsDesc[2].list[24].whenFinished = "stay"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "daniel"
animationsDesc[2].list[25].class = "MessageTask"
animationsDesc[2].list[25].needsClick = true
animationsDesc[2].list[25].textId = "TEXT_R2_SH4_4"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "hero"
animationsDesc[2].list[26].animation = "APOLOGIZE_LEFT"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].cycles = 1
animationsDesc[2].list[26].frameTime = 150
animationsDesc[2].list[26].whenFinished = "stay"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "hero"
animationsDesc[2].list[27].animation = "WORRIED_LEFT"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].cycles = 1
animationsDesc[2].list[27].frameTime = 150
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "daniel"
animationsDesc[2].list[28].class = "MessageTask"
animationsDesc[2].list[28].needsClick = true
animationsDesc[2].list[28].textId = "TEXT_R2_SH4_5"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].class = "MessageTask"
animationsDesc[2].list[29].needsClick = true
animationsDesc[2].list[29].textId = "TEXT_R2_SH4_6"
animationsDesc[2].list[29].tipSide = "left"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "hero"
animationsDesc[2].list[30].animation = "BLUSH_LEFT"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[30].cycles = 1
animationsDesc[2].list[30].frameTime = 150
animationsDesc[2].list[30].whenFinished = "stay"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].class = "Task"
animationsDesc[2].list[31].duration = 1500
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "coffee_spill"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{visible=false}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "daniel"
animationsDesc[2].list[33].class = "WalkToTask"
animationsDesc[2].list[33].target = animationsDesc[2].list[33].target or {}
animationsDesc[2].list[33].target.x = 535
animationsDesc[2].list[33].target.y = 280
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "daniel"
animationsDesc[2].list[34].animation = "COFFEE"
animationsDesc[2].list[34].class = "PlayAnimationTask"
animationsDesc[2].list[34].cycles = 1
animationsDesc[2].list[34].frameTime = 150
animationsDesc[2].list[34].wait = true
animationsDesc[2].list[34].whenFinished = "rewind"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "daniel"
animationsDesc[2].list[35].animation = "SOURS_LEFT"
animationsDesc[2].list[35].class = "PlayAnimationTask"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "daniel"
animationsDesc[2].list[36].animation = "SURPRISED_LEFT"
animationsDesc[2].list[36].class = "PlayAnimationTask"
animationsDesc[2].list[36].cycles = 1
animationsDesc[2].list[36].frameTime = 150
animationsDesc[2].list[36].whenFinished = "stay"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "coffee_spill"
animationsDesc[2].list[37].class = "SetTask"
animationsDesc[2].list[37].values = "{visible=true}"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].class = "Task"
animationsDesc[2].list[38].duration = 2000
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "daniel"
animationsDesc[2].list[39].animation = "COFFEEFRANTIC"
animationsDesc[2].list[39].class = "PlayAnimationTask"
animationsDesc[2].list[39].cycles = 100
animationsDesc[2].list[39].frameTime = 80
animationsDesc[2].list[39].whenFinished = "rewind"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "resident"
animationsDesc[2].list[40].animation = "CURIOUS"
animationsDesc[2].list[40].class = "PlayAnimationTask"
animationsDesc[2].list[40].cycles = 1
animationsDesc[2].list[40].frameTime = 150
animationsDesc[2].list[40].whenFinished = "stay"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "daniel"
animationsDesc[2].list[41].animation = "SHOW"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[41].cycles = 1
animationsDesc[2].list[41].frameTime = 150
animationsDesc[2].list[41].whenFinished = "stay"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].class = "Task"
animationsDesc[2].list[42].duration = 1500
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "daniel"
animationsDesc[2].list[43].class = "MessageTask"
animationsDesc[2].list[43].needsClick = true
animationsDesc[2].list[43].textId = "TEXT_R2_SH4_7"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "hero"
animationsDesc[2].list[44].animation = "SMILING_LEFT"
animationsDesc[2].list[44].class = "PlayAnimationTask"
animationsDesc[2].list[44].cycles = 1
animationsDesc[2].list[44].frameTime = 150
animationsDesc[2].list[44].whenFinished = "stay"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "resident"
animationsDesc[2].list[45].animation = "SMILING_TALKING_CLOSED"
animationsDesc[2].list[45].class = "PlayAnimationTask"
animationsDesc[2].list[45].cycles = 1
animationsDesc[2].list[45].frameTime = 150
animationsDesc[2].list[45].whenFinished = "stay"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "resident"
animationsDesc[2].list[46].class = "WalkToTask"
animationsDesc[2].list[46].target = animationsDesc[2].list[46].target or {}
animationsDesc[2].list[46].target.x = 408
animationsDesc[2].list[46].target.y = 350
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "hero"
animationsDesc[2].list[47].class = "MessageTask"
animationsDesc[2].list[47].needsClick = true
animationsDesc[2].list[47].textId = "TEXT_R2_SH4_8"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].class = "EndStoryTask"
animationsDesc[2].list[49] = animationsDesc[2].list[49] or {}
animationsDesc[2].list[49].actor = "resident"
animationsDesc[2].list[49].class = "WalkToTask"
animationsDesc[2].list[49].target = animationsDesc[2].list[49].target or {}
animationsDesc[2].list[49].target.x = 893
animationsDesc[2].list[49].target.y = 277
animationsDesc[2].list[51] = animationsDesc[2].list[51] or {}
animationsDesc[2].list[51].actor = "daniel"
animationsDesc[2].list[51].class = "WalkToTask"
animationsDesc[2].list[51].target = animationsDesc[2].list[51].target or {}
animationsDesc[2].list[51].target.x = 574
animationsDesc[2].list[51].target.y = 280
animationsDesc[2].list[52] = animationsDesc[2].list[52] or {}
animationsDesc[2].list[52].actor = "coffee_spill"
animationsDesc[2].list[52].animation = "ANIM"
animationsDesc[2].list[52].class = "PlayAnimationTask"
animationsDesc[2].list[52].cycles = 1
animationsDesc[2].list[52].frameTime = 150
animationsDesc[2].list[52].whenFinished = "stay"
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].actor = "coffee_puddle"
animationsDesc[2].list[53].class = "SetTask"
animationsDesc[2].list[53].values = "{visible=true}"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event start: Daniel breaks coffee machine"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 8
animationsDesc[2].tree[2] = 17
animationsDesc[2].tree[3] = 32
animationsDesc[2].tree[4] = 2
animationsDesc[2].tree[5] = 3
animationsDesc[2].tree[6] = 6
animationsDesc[2].tree[7] = 5
animationsDesc[2].tree[8] = animationsDesc[2].tree[8] or {}
animationsDesc[2].tree[8][1] = 4
animationsDesc[2].tree[8][2] = 7
animationsDesc[2].tree[8][3] = 9
animationsDesc[2].tree[9] = 11
animationsDesc[2].tree[10] = 10
animationsDesc[2].tree[11] = animationsDesc[2].tree[11] or {}
animationsDesc[2].tree[11][1] = 13
animationsDesc[2].tree[11][2] = 14
animationsDesc[2].tree[11][3] = 15
animationsDesc[2].tree[12] = 18
animationsDesc[2].tree[13] = 16
animationsDesc[2].tree[14] = 19
animationsDesc[2].tree[15] = 20
animationsDesc[2].tree[16] = 21
animationsDesc[2].tree[17] = 23
animationsDesc[2].tree[18] = 22
animationsDesc[2].tree[19] = 24
animationsDesc[2].tree[20] = 27
animationsDesc[2].tree[21] = 25
animationsDesc[2].tree[22] = 26
animationsDesc[2].tree[23] = 41
animationsDesc[2].tree[24] = 28
animationsDesc[2].tree[25] = 40
animationsDesc[2].tree[26] = 29
animationsDesc[2].tree[27] = 30
animationsDesc[2].tree[28] = 31
animationsDesc[2].tree[29] = 33
animationsDesc[2].tree[30] = 46
animationsDesc[2].tree[31] = 34
animationsDesc[2].tree[32] = animationsDesc[2].tree[32] or {}
animationsDesc[2].tree[32][1] = animationsDesc[2].tree[32][1] or {}
animationsDesc[2].tree[32][1][1] = 37
animationsDesc[2].tree[32][1][2] = 52
animationsDesc[2].tree[32][1][3] = 53
animationsDesc[2].tree[32][2] = 36
animationsDesc[2].tree[32][3] = animationsDesc[2].tree[32][3] or {}
animationsDesc[2].tree[32][3][1] = 38
animationsDesc[2].tree[32][3][2] = 39
animationsDesc[2].tree[33] = 42
animationsDesc[2].tree[34] = 43
animationsDesc[2].tree[35] = 44
animationsDesc[2].tree[36] = 45
animationsDesc[2].tree[37] = 47
animationsDesc[2].tree[38] = 51
animationsDesc[2].tree[39] = animationsDesc[2].tree[39] or {}
animationsDesc[2].tree[39][1] = 35
animationsDesc[2].tree[39][2] = 12
animationsDesc[2].tree[39][3] = 48
animationsDesc[2].tree[39][5] = 49
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "daniel"
animationsDesc[3].actors[2] = "hero"
animationsDesc[3].actors[3] = "resident"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "daniel"
animationsDesc[3].list[3].class = "WalkToTask"
animationsDesc[3].list[3].target = animationsDesc[3].list[3].target or {}
animationsDesc[3].list[3].target.x = 598
animationsDesc[3].list[3].target.y = 340
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "hero"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 745
animationsDesc[3].list[4].target.y = 300
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "daniel"
animationsDesc[3].list[5].animation = "PLEASANT"
animationsDesc[3].list[5].class = "PlayAnimationTask"
animationsDesc[3].list[5].cycles = 1
animationsDesc[3].list[5].frameTime = 150
animationsDesc[3].list[5].whenFinished = "stay"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "hero"
animationsDesc[3].list[6].animation = "SMILING_LEFT"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "resident"
animationsDesc[3].list[7].animation = "SMILING_TALKING_CLOSED_LEFT"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[7].cycles = 1
animationsDesc[3].list[7].frameTime = 150
animationsDesc[3].list[7].whenFinished = "stay"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "daniel"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R2_SH4_9"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "daniel"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R2_SH4_10"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "resident"
animationsDesc[3].list[10].animation = "QUESTION_SMILING_LEFT"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].animation = "BLUSH_LEFT"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "resident"
animationsDesc[3].list[12].class = "MessageTask"
animationsDesc[3].list[12].needsClick = true
animationsDesc[3].list[12].textId = "TEXT_R2_SH4_11"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "hero"
animationsDesc[3].list[13].animation = "QUESTIONING#LEFT"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[13].cycles = 1
animationsDesc[3].list[13].frameTime = 150
animationsDesc[3].list[13].whenFinished = "stay"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "hero"
animationsDesc[3].list[14].class = "MessageTask"
animationsDesc[3].list[14].needsClick = true
animationsDesc[3].list[14].textId = "TEXT_R2_SH4_12"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "daniel"
animationsDesc[3].list[15].class = "MessageTask"
animationsDesc[3].list[15].needsClick = true
animationsDesc[3].list[15].textId = "TEXT_R2_SH4_13"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "daniel"
animationsDesc[3].list[16].animation = "HAPPY"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].frameTime = 150
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "daniel"
animationsDesc[3].list[17].class = "WalkToTask"
animationsDesc[3].list[17].target = animationsDesc[3].list[17].target or {}
animationsDesc[3].list[17].target.x = -91
animationsDesc[3].list[17].target.y = 368
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].class = "EndStoryTask"
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 2
animationsDesc[3].tree[1][2] = 3
animationsDesc[3].tree[1][3] = 4
animationsDesc[3].tree[2] = 5
animationsDesc[3].tree[3] = 6
animationsDesc[3].tree[4] = 7
animationsDesc[3].tree[5] = 8
animationsDesc[3].tree[6] = 9
animationsDesc[3].tree[7] = 10
animationsDesc[3].tree[8] = 11
animationsDesc[3].tree[9] = 12
animationsDesc[3].tree[10] = 13
animationsDesc[3].tree[11] = 14
animationsDesc[3].tree[12] = 16
animationsDesc[3].tree[13] = 15
animationsDesc[3].tree[14] = animationsDesc[3].tree[14] or {}
animationsDesc[3].tree[14][1] = 17
animationsDesc[3].tree[14][2] = 18
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "daniel"
animationsDesc[4].actors[2] = "hero"
animationsDesc[4].actors[3] = "resident"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventLost"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "StartStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "daniel"
animationsDesc[4].list[3].class = "WalkToTask"
animationsDesc[4].list[3].target = animationsDesc[4].list[3].target or {}
animationsDesc[4].list[3].target.x = 598
animationsDesc[4].list[3].target.y = 340
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "hero"
animationsDesc[4].list[4].class = "WalkToTask"
animationsDesc[4].list[4].target = animationsDesc[4].list[4].target or {}
animationsDesc[4].list[4].target.x = 745
animationsDesc[4].list[4].target.y = 300
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "daniel"
animationsDesc[4].list[5].animation = "PLEASANT"
animationsDesc[4].list[5].class = "PlayAnimationTask"
animationsDesc[4].list[5].cycles = 1
animationsDesc[4].list[5].frameTime = 150
animationsDesc[4].list[5].whenFinished = "stay"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "hero"
animationsDesc[4].list[6].animation = "SMILING_LEFT"
animationsDesc[4].list[6].class = "PlayAnimationTask"
animationsDesc[4].list[6].cycles = 1
animationsDesc[4].list[6].frameTime = 150
animationsDesc[4].list[6].whenFinished = "stay"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "resident"
animationsDesc[4].list[7].animation = "SMILING_TALKING_CLOSED_LEFT"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[7].cycles = 1
animationsDesc[4].list[7].frameTime = 150
animationsDesc[4].list[7].whenFinished = "stay"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "daniel"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R2_SH4_9"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "daniel"
animationsDesc[4].list[9].class = "MessageTask"
animationsDesc[4].list[9].needsClick = true
animationsDesc[4].list[9].textId = "TEXT_R2_SH4_10"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "resident"
animationsDesc[4].list[10].animation = "QUESTION_SMILING_LEFT"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[10].cycles = 1
animationsDesc[4].list[10].frameTime = 150
animationsDesc[4].list[10].whenFinished = "stay"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "hero"
animationsDesc[4].list[11].animation = "BLUSH_LEFT"
animationsDesc[4].list[11].class = "PlayAnimationTask"
animationsDesc[4].list[11].cycles = 1
animationsDesc[4].list[11].frameTime = 150
animationsDesc[4].list[11].whenFinished = "stay"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "resident"
animationsDesc[4].list[12].class = "MessageTask"
animationsDesc[4].list[12].needsClick = true
animationsDesc[4].list[12].textId = "TEXT_R2_SH4_11"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "hero"
animationsDesc[4].list[13].animation = "QUESTIONING#LEFT"
animationsDesc[4].list[13].class = "PlayAnimationTask"
animationsDesc[4].list[13].cycles = 1
animationsDesc[4].list[13].frameTime = 150
animationsDesc[4].list[13].whenFinished = "stay"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "hero"
animationsDesc[4].list[14].class = "MessageTask"
animationsDesc[4].list[14].needsClick = true
animationsDesc[4].list[14].textId = "TEXT_R2_SH4_12"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "daniel"
animationsDesc[4].list[15].class = "MessageTask"
animationsDesc[4].list[15].needsClick = true
animationsDesc[4].list[15].textId = "TEXT_R2_SH4_13"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "daniel"
animationsDesc[4].list[16].animation = "HAPPY"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[16].cycles = 1
animationsDesc[4].list[16].frameTime = 150
animationsDesc[4].list[16].whenFinished = "stay"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "daniel"
animationsDesc[4].list[17].class = "WalkToTask"
animationsDesc[4].list[17].target = animationsDesc[4].list[17].target or {}
animationsDesc[4].list[17].target.x = -91
animationsDesc[4].list[17].target.y = 368
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].class = "EndStoryTask"
animationsDesc[4].musicMoodStart = "HAPPINESS"
animationsDesc[4].name = "Event lost"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = animationsDesc[4].tree[1] or {}
animationsDesc[4].tree[1][1] = 2
animationsDesc[4].tree[1][2] = 3
animationsDesc[4].tree[1][3] = 4
animationsDesc[4].tree[2] = 5
animationsDesc[4].tree[3] = 6
animationsDesc[4].tree[4] = 7
animationsDesc[4].tree[5] = 8
animationsDesc[4].tree[6] = 9
animationsDesc[4].tree[7] = 10
animationsDesc[4].tree[8] = 11
animationsDesc[4].tree[9] = 12
animationsDesc[4].tree[10] = 13
animationsDesc[4].tree[11] = 14
animationsDesc[4].tree[12] = 16
animationsDesc[4].tree[13] = 15
animationsDesc[4].tree[14] = animationsDesc[4].tree[14] or {}
animationsDesc[4].tree[14][1] = 17
animationsDesc[4].tree[14][2] = 18
