animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{base=\"parents_f\", name=\"father\"}"
animationsDesc[2].actors[4] = "{base=\"parents_m\", name=\"mother\", defaultAnimation=\"HAPPY\"}"
animationsDesc[2].actors[5] = "{base=\"parents_k\", name=\"kid\", defaultAnimation=\"STAND_HAPPY\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "resident"
animationsDesc[2].list[2].class = "SetTask"
animationsDesc[2].list[2].values = "{walkSpeed=200}"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "hero"
animationsDesc[2].list[3].class = "SetTask"
animationsDesc[2].list[3].values = "{walkSpeed=200}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].class = "StartStoryTask"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "father"
animationsDesc[2].list[5].class = "SetPositionTask"
animationsDesc[2].list[5].pos = animationsDesc[2].list[5].pos or {}
animationsDesc[2].list[5].pos.x = -35
animationsDesc[2].list[5].pos.y = 196
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "kid"
animationsDesc[2].list[6].class = "SetPositionTask"
animationsDesc[2].list[6].pos = animationsDesc[2].list[6].pos or {}
animationsDesc[2].list[6].pos.x = -60
animationsDesc[2].list[6].pos.y = 196
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "mother"
animationsDesc[2].list[7].class = "SetPositionTask"
animationsDesc[2].list[7].pos = animationsDesc[2].list[7].pos or {}
animationsDesc[2].list[7].pos.x = -27
animationsDesc[2].list[7].pos.y = 194
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "mother"
animationsDesc[2].list[8].class = "WalkToTask"
animationsDesc[2].list[8].target = animationsDesc[2].list[8].target or {}
animationsDesc[2].list[8].target.x = 257
animationsDesc[2].list[8].target.y = 336
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "father"
animationsDesc[2].list[9].class = "WalkToTask"
animationsDesc[2].list[9].target = animationsDesc[2].list[9].target or {}
animationsDesc[2].list[9].target.x = 143
animationsDesc[2].list[9].target.y = 338
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].class = "Task"
animationsDesc[2].list[10].duration = 500
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "kid"
animationsDesc[2].list[11].class = "WalkToTask"
animationsDesc[2].list[11].target = animationsDesc[2].list[11].target or {}
animationsDesc[2].list[11].target.x = 202
animationsDesc[2].list[11].target.y = 355
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].class = "Task"
animationsDesc[2].list[12].duration = 1000
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "mother"
animationsDesc[2].list[13].animation = "ANGRY_LEFT"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[13].cycles = 1
animationsDesc[2].list[13].frameTime = 150
animationsDesc[2].list[13].whenFinished = "stay"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "father"
animationsDesc[2].list[14].animation = "ANGRY"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "kid"
animationsDesc[2].list[15].animation = "STAND_HAPPY_DOLLY"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "mother"
animationsDesc[2].list[16].animation = "ANGRY_LEFT"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "kid"
animationsDesc[2].list[17].class = "SetTask"
animationsDesc[2].list[17].values = "{walkSpeed=levelDesc.characterTypes.kid.walkSpeed}"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "kid"
animationsDesc[2].list[18].animation = "STAND_FEAR_DOLLY"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "father"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R3_SH5_1"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "father"
animationsDesc[2].list[20].animation = "ANGRY"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[20].cycles = 1
animationsDesc[2].list[20].frameTime = 150
animationsDesc[2].list[20].whenFinished = "stay"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].animation = "DECEIVING"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "hero"
animationsDesc[2].list[22].animation = "KNEEL_JOY_LEFT"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[22].cycles = 1
animationsDesc[2].list[22].frameTime = 150
animationsDesc[2].list[22].whenFinished = "stay"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].class = "EndStoryTask"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "resident"
animationsDesc[2].list[24].class = "WalkToTask"
animationsDesc[2].list[24].target = animationsDesc[2].list[24].target or {}
animationsDesc[2].list[24].target.x = 688
animationsDesc[2].list[24].target.y = 172
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "father"
animationsDesc[2].list[25].class = "WalkToTask"
animationsDesc[2].list[25].target = animationsDesc[2].list[25].target or {}
animationsDesc[2].list[25].target.x = 694
animationsDesc[2].list[25].target.y = 182
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].class = "Task"
animationsDesc[2].list[26].duration = 800
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "father"
animationsDesc[2].list[27].animation = "CONCERN_LEFT"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].cycles = 1
animationsDesc[2].list[27].frameTime = 150
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "mother"
animationsDesc[2].list[28].class = "WalkToTask"
animationsDesc[2].list[28].target = animationsDesc[2].list[28].target or {}
animationsDesc[2].list[28].target.x = 700
animationsDesc[2].list[28].target.y = 184
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].class = "Task"
animationsDesc[2].list[29].duration = 1000
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "mother"
animationsDesc[2].list[30].animation = "SCARED_LEFT"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[30].cycles = 1
animationsDesc[2].list[30].frameTime = 150
animationsDesc[2].list[30].whenFinished = "stay"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "hero"
animationsDesc[2].list[31].class = "WalkToTask"
animationsDesc[2].list[31].target = animationsDesc[2].list[31].target or {}
animationsDesc[2].list[31].target.x = 273
animationsDesc[2].list[31].target.y = 342
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].class = "Task"
animationsDesc[2].list[32].duration = 1500
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "hero"
animationsDesc[2].list[33].animation = "KNEEL_HAPPY_LEFT"
animationsDesc[2].list[33].class = "PlayAnimationTask"
animationsDesc[2].list[33].cycles = 1
animationsDesc[2].list[33].frameTime = 150
animationsDesc[2].list[33].wait = true
animationsDesc[2].list[33].whenFinished = "stay"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].class = "Task"
animationsDesc[2].list[34].duration = 500
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "kid"
animationsDesc[2].list[35].class = "MessageTask"
animationsDesc[2].list[35].needsClick = true
animationsDesc[2].list[35].textId = "TEXT_R3_SH5_3"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "hero"
animationsDesc[2].list[36].class = "MessageTask"
animationsDesc[2].list[36].needsClick = true
animationsDesc[2].list[36].textId = "TEXT_R3_SH5_4"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "kid"
animationsDesc[2].list[37].class = "MessageTask"
animationsDesc[2].list[37].needsClick = true
animationsDesc[2].list[37].textId = "TEXT_R3_SH5_5"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "resident"
animationsDesc[2].list[38].class = "WalkToTask"
animationsDesc[2].list[38].target = animationsDesc[2].list[38].target or {}
animationsDesc[2].list[38].target.x = 53
animationsDesc[2].list[38].target.y = 336
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "father"
animationsDesc[2].list[39].animation = "ANGRY_LEFT"
animationsDesc[2].list[39].class = "PlayAnimationTask"
animationsDesc[2].list[39].cycles = 1
animationsDesc[2].list[39].frameTime = 150
animationsDesc[2].list[39].whenFinished = "stay"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].class = "Task"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "hero"
animationsDesc[2].list[41].animation = "KNEEL_CONCERN_LEFT"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[41].cycles = 1
animationsDesc[2].list[41].frameTime = 150
animationsDesc[2].list[41].whenFinished = "stay"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "hero"
animationsDesc[2].list[42].class = "MessageTask"
animationsDesc[2].list[42].needsClick = true
animationsDesc[2].list[42].textId = "TEXT_R3_SH5_6"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "resident"
animationsDesc[2].list[43].class = "MessageTask"
animationsDesc[2].list[43].needsClick = true
animationsDesc[2].list[43].textId = "TEXT_R3_SH5_2"
animationsDesc[2].list[43].tipSide = "left"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "resident"
animationsDesc[2].list[44].class = "SetTask"
animationsDesc[2].list[44].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "hero"
animationsDesc[2].list[45].class = "SetTask"
animationsDesc[2].list[45].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "kid"
animationsDesc[2].list[46].class = "SetTask"
animationsDesc[2].list[46].values = "{walkSpeed=150}"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "hero"
animationsDesc[2].list[47].animation = "KNEEL_TALK_LEFT"
animationsDesc[2].list[47].class = "PlayAnimationTask"
animationsDesc[2].list[47].cycles = 1
animationsDesc[2].list[47].frameTime = 150
animationsDesc[2].list[47].whenFinished = "stay"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].actor = "kid"
animationsDesc[2].list[48].animation = "STAND_HAPPY_DOLLY"
animationsDesc[2].list[48].class = "PlayAnimationTask"
animationsDesc[2].list[48].cycles = 1
animationsDesc[2].list[48].frameTime = 150
animationsDesc[2].list[48].whenFinished = "stay"
animationsDesc[2].list[49] = animationsDesc[2].list[49] or {}
animationsDesc[2].list[49].actor = "resident"
animationsDesc[2].list[49].animation = "DECEIVING_LEFT"
animationsDesc[2].list[49].class = "PlayAnimationTask"
animationsDesc[2].list[49].cycles = 1
animationsDesc[2].list[49].frameTime = 150
animationsDesc[2].list[49].whenFinished = "stay"
animationsDesc[2].list[50] = animationsDesc[2].list[50] or {}
animationsDesc[2].list[50].actor = "hero"
animationsDesc[2].list[50].animation = "WORRIED_LEFT"
animationsDesc[2].list[50].class = "PlayAnimationTask"
animationsDesc[2].list[50].cycles = 1
animationsDesc[2].list[50].frameTime = 150
animationsDesc[2].list[50].whenFinished = "stay"
animationsDesc[2].list[51] = animationsDesc[2].list[51] or {}
animationsDesc[2].list[51].class = "Task"
animationsDesc[2].list[51].duration = 800
animationsDesc[2].list[52] = animationsDesc[2].list[52] or {}
animationsDesc[2].list[52].actor = "kid"
animationsDesc[2].list[52].class = "WalkToTask"
animationsDesc[2].list[52].target = animationsDesc[2].list[52].target or {}
animationsDesc[2].list[52].target.x = 130
animationsDesc[2].list[52].target.y = 440
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].actor = "kid"
animationsDesc[2].list[53].animation = "STAND_HAPPY_DOLLY"
animationsDesc[2].list[53].class = "PlayAnimationTask"
animationsDesc[2].list[53].cycles = 1
animationsDesc[2].list[53].frameTime = 150
animationsDesc[2].list[53].whenFinished = "stay"
animationsDesc[2].list[54] = animationsDesc[2].list[54] or {}
animationsDesc[2].list[54].actor = "hero"
animationsDesc[2].list[54].animation = "TALK"
animationsDesc[2].list[54].class = "PlayAnimationTask"
animationsDesc[2].list[54].cycles = 1
animationsDesc[2].list[54].frameTime = 150
animationsDesc[2].list[54].whenFinished = "stay"
animationsDesc[2].list[55] = animationsDesc[2].list[55] or {}
animationsDesc[2].list[55].class = "PlayMusicTask"
animationsDesc[2].list[55].mood = "SADNESS"
animationsDesc[2].list[56] = animationsDesc[2].list[56] or {}
animationsDesc[2].list[56].actor = "kid"
animationsDesc[2].list[56].class = "WalkToTask"
animationsDesc[2].list[56].target = animationsDesc[2].list[56].target or {}
animationsDesc[2].list[56].target.x = 202
animationsDesc[2].list[56].target.y = 315
animationsDesc[2].list[57] = animationsDesc[2].list[57] or {}
animationsDesc[2].list[57].actor = "hero"
animationsDesc[2].list[57].class = "WalkToTask"
animationsDesc[2].list[57].target = animationsDesc[2].list[57].target or {}
animationsDesc[2].list[57].target.x = 134
animationsDesc[2].list[57].target.y = 315
animationsDesc[2].list[58] = animationsDesc[2].list[58] or {}
animationsDesc[2].list[58].actor = "hero"
animationsDesc[2].list[58].class = "WalkToTask"
animationsDesc[2].list[58].target = animationsDesc[2].list[58].target or {}
animationsDesc[2].list[58].target.x = 273
animationsDesc[2].list[58].target.y = 315
animationsDesc[2].musicMoodStart = "ANGER"
animationsDesc[2].name = "Event start: Quizzed by girl"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = animationsDesc[2].tree[1] or {}
animationsDesc[2].tree[1][1] = 4
animationsDesc[2].tree[1][2] = 3
animationsDesc[2].tree[1][3] = 46
animationsDesc[2].tree[1][4] = 2
animationsDesc[2].tree[1][5] = 5
animationsDesc[2].tree[1][6] = 7
animationsDesc[2].tree[1][7] = 6
animationsDesc[2].tree[2] = animationsDesc[2].tree[2] or {}
animationsDesc[2].tree[2][1] = animationsDesc[2].tree[2][1] or {}
animationsDesc[2].tree[2][1][1] = 8
animationsDesc[2].tree[2][1][2] = 13
animationsDesc[2].tree[2][2] = animationsDesc[2].tree[2][2] or {}
animationsDesc[2].tree[2][2][1] = 10
animationsDesc[2].tree[2][2][2] = 9
animationsDesc[2].tree[2][2][3] = 14
animationsDesc[2].tree[2][3] = animationsDesc[2].tree[2][3] or {}
animationsDesc[2].tree[2][3][1] = 12
animationsDesc[2].tree[2][3][2] = 56
animationsDesc[2].tree[2][3][3] = 11
animationsDesc[2].tree[2][3][4] = 15
animationsDesc[2].tree[3] = animationsDesc[2].tree[3] or {}
animationsDesc[2].tree[3][1] = animationsDesc[2].tree[3][1] or {}
animationsDesc[2].tree[3][1][1] = 20
animationsDesc[2].tree[3][1][2] = 19
animationsDesc[2].tree[3][1][3] = 18
animationsDesc[2].tree[3][2] = animationsDesc[2].tree[3][2] or {}
animationsDesc[2].tree[3][2][1] = 51
animationsDesc[2].tree[3][2][2] = 50
animationsDesc[2].tree[3][2][3] = 49
animationsDesc[2].tree[4] = 38
animationsDesc[2].tree[5] = 39
animationsDesc[2].tree[6] = 16
animationsDesc[2].tree[7] = 21
animationsDesc[2].tree[8] = 43
animationsDesc[2].tree[9] = animationsDesc[2].tree[9] or {}
animationsDesc[2].tree[9][1] = animationsDesc[2].tree[9][1] or {}
animationsDesc[2].tree[9][1][1] = 24
animationsDesc[2].tree[9][2] = animationsDesc[2].tree[9][2] or {}
animationsDesc[2].tree[9][2][1] = 27
animationsDesc[2].tree[9][2][2] = 26
animationsDesc[2].tree[9][2][3] = 25
animationsDesc[2].tree[9][3] = animationsDesc[2].tree[9][3] or {}
animationsDesc[2].tree[9][3][1] = 30
animationsDesc[2].tree[9][3][2] = 29
animationsDesc[2].tree[9][3][3] = 28
animationsDesc[2].tree[9][4] = animationsDesc[2].tree[9][4] or {}
animationsDesc[2].tree[9][4][1] = 32
animationsDesc[2].tree[9][4][2] = 57
animationsDesc[2].tree[9][4][3] = 58
animationsDesc[2].tree[9][4][4] = 55
animationsDesc[2].tree[9][4][5] = 31
animationsDesc[2].tree[9][4][6] = 33
animationsDesc[2].tree[9][4][7] = 34
animationsDesc[2].tree[10] = 35
animationsDesc[2].tree[11] = 22
animationsDesc[2].tree[12] = 36
animationsDesc[2].tree[13] = 47
animationsDesc[2].tree[14] = 48
animationsDesc[2].tree[15] = 37
animationsDesc[2].tree[16] = animationsDesc[2].tree[16] or {}
animationsDesc[2].tree[16][1] = animationsDesc[2].tree[16][1] or {}
animationsDesc[2].tree[16][1][1] = 41
animationsDesc[2].tree[16][1][2] = 40
animationsDesc[2].tree[16][1][3] = 42
animationsDesc[2].tree[17] = animationsDesc[2].tree[17] or {}
animationsDesc[2].tree[17][1] = 45
animationsDesc[2].tree[17][2] = 44
animationsDesc[2].tree[17][3] = 17
animationsDesc[2].tree[17][4] = 23
animationsDesc[2].tree[18] = 52
animationsDesc[2].tree[19] = 53
animationsDesc[2].tree[20] = 54
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "kid"
animationsDesc[3].actors[3] = ""
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventLost"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "hero"
animationsDesc[3].list[2].class = "SetTask"
animationsDesc[3].list[2].values = "{walkSpeed=200}"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "StartStoryTask"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "kid"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{walkSpeed=150}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].animation = "KNEEL_HAPPY_LEFT"
animationsDesc[3].list[5].class = "PlayAnimationTask"
animationsDesc[3].list[5].cycles = 1
animationsDesc[3].list[5].frameTime = 150
animationsDesc[3].list[5].whenFinished = "stay"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].class = "Task"
animationsDesc[3].list[6].duration = 800
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "kid"
animationsDesc[3].list[7].animation = "STAND_SHY_DOLLY"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[7].cycles = 1
animationsDesc[3].list[7].frameTime = 150
animationsDesc[3].list[7].whenFinished = "stay"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "kid"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R3_SH5_27"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "hero"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R3_SH5_28"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "hero"
animationsDesc[3].list[10].animation = "KNEEL_CONCERN_LEFT"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].class = "MessageTask"
animationsDesc[3].list[11].needsClick = true
animationsDesc[3].list[11].textId = "TEXT_R3_SH5_29"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "kid"
animationsDesc[3].list[12].animation = "STAND_HAPPY_DOLLY"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[12].cycles = 1
animationsDesc[3].list[12].frameTime = 150
animationsDesc[3].list[12].whenFinished = "stay"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "hero"
animationsDesc[3].list[13].class = "MessageTask"
animationsDesc[3].list[13].needsClick = true
animationsDesc[3].list[13].textId = "TEXT_R3_SH5_30"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "kid"
animationsDesc[3].list[14].animation = "STAND_SHY_DOLLY"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[14].cycles = 1
animationsDesc[3].list[14].frameTime = 150
animationsDesc[3].list[14].whenFinished = "stay"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "kid"
animationsDesc[3].list[15].class = "MessageTask"
animationsDesc[3].list[15].needsClick = true
animationsDesc[3].list[15].textId = "TEXT_R3_SH5_31"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "hero"
animationsDesc[3].list[16].class = "MessageTask"
animationsDesc[3].list[16].needsClick = true
animationsDesc[3].list[16].textId = "TEXT_R3_SH5_32"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "kid"
animationsDesc[3].list[17].animation = "STAND_CRY_DOLLY"
animationsDesc[3].list[17].class = "PlayAnimationTask"
animationsDesc[3].list[17].cycles = 1
animationsDesc[3].list[17].frameTime = 150
animationsDesc[3].list[17].whenFinished = "stay"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "kid"
animationsDesc[3].list[18].class = "MessageTask"
animationsDesc[3].list[18].needsClick = true
animationsDesc[3].list[18].textId = "TEXT_R3_SH5_33"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].class = "Task"
animationsDesc[3].list[19].duration = 1200
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "hero"
animationsDesc[3].list[20].class = "WalkToTask"
animationsDesc[3].list[20].target = animationsDesc[3].list[20].target or {}
animationsDesc[3].list[20].target.x = 201
animationsDesc[3].list[20].target.y = 439
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].class = "Task"
animationsDesc[3].list[21].duration = 700
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].class = "EndStoryTask"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "hero"
animationsDesc[3].list[23].class = "SetTask"
animationsDesc[3].list[23].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "kid"
animationsDesc[3].list[24].class = "SetTask"
animationsDesc[3].list[24].values = "{walkSpeed=levelDesc.characterTypes.kid.walkSpeed}"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].class = "PlayMusicTask"
animationsDesc[3].list[25].mood = "SADNESS"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].class = "Task"
animationsDesc[3].list[26].duration = 800
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "hero"
animationsDesc[3].list[27].class = "SetTask"
animationsDesc[3].list[27].values = "{visible=true}"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "kid"
animationsDesc[3].list[28].class = "SetPositionTask"
animationsDesc[3].list[28].pos = animationsDesc[3].list[28].pos or {}
animationsDesc[3].list[28].pos.x = 144
animationsDesc[3].list[28].pos.y = 432
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "kid"
animationsDesc[3].list[29].animation = "STAND_HAPPY_DOLLY"
animationsDesc[3].list[29].class = "PlayAnimationTask"
animationsDesc[3].list[29].wait = true
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "hero"
animationsDesc[3].list[30].class = "SetTask"
animationsDesc[3].list[30].values = "{visible=false}"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "kid"
animationsDesc[3].list[31].animation = "HUG_KID_LEFT"
animationsDesc[3].list[31].class = "PlayAnimationTask"
animationsDesc[3].list[31].cycles = 1
animationsDesc[3].list[31].frameTime = 150
animationsDesc[3].list[31].wait = true
animationsDesc[3].list[31].whenFinished = "stay"
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "kid"
animationsDesc[3].list[32].class = "SetPositionTask"
animationsDesc[3].list[32].pos = animationsDesc[3].list[32].pos or {}
animationsDesc[3].list[32].pos.x = 193
animationsDesc[3].list[32].pos.y = 440
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].actor = "hero"
animationsDesc[3].list[33].class = "MessageTask"
animationsDesc[3].list[33].needsClick = true
animationsDesc[3].list[33].textId = "TEXT_R3_SH5_34"
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "hero"
animationsDesc[3].list[34].animation = "APPROVING"
animationsDesc[3].list[34].class = "PlayAnimationTask"
animationsDesc[3].list[34].wait = true
animationsDesc[3].musicMoodStart = ""
animationsDesc[3].name = "LOSE Event"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 3
animationsDesc[3].tree[1][2] = 2
animationsDesc[3].tree[1][3] = 4
animationsDesc[3].tree[2] = 25
animationsDesc[3].tree[3] = 7
animationsDesc[3].tree[4] = 8
animationsDesc[3].tree[5] = 20
animationsDesc[3].tree[6] = 5
animationsDesc[3].tree[7] = 9
animationsDesc[3].tree[8] = 10
animationsDesc[3].tree[9] = 21
animationsDesc[3].tree[10] = 11
animationsDesc[3].tree[11] = 12
animationsDesc[3].tree[12] = 13
animationsDesc[3].tree[13] = 14
animationsDesc[3].tree[14] = 6
animationsDesc[3].tree[15] = 15
animationsDesc[3].tree[16] = 16
animationsDesc[3].tree[17] = 17
animationsDesc[3].tree[18] = 19
animationsDesc[3].tree[19] = 18
animationsDesc[3].tree[20] = animationsDesc[3].tree[20] or {}
animationsDesc[3].tree[20][1] = 30
animationsDesc[3].tree[20][2] = 32
animationsDesc[3].tree[20][3] = 31
animationsDesc[3].tree[21] = 33
animationsDesc[3].tree[22] = animationsDesc[3].tree[22] or {}
animationsDesc[3].tree[22][1] = 29
animationsDesc[3].tree[22][2] = 28
animationsDesc[3].tree[22][3] = 27
animationsDesc[3].tree[23] = 26
animationsDesc[3].tree[24] = 34
animationsDesc[3].tree[25] = animationsDesc[3].tree[25] or {}
animationsDesc[3].tree[25][1] = 24
animationsDesc[3].tree[25][2] = 23
animationsDesc[3].tree[25][3] = 22
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "kid"
animationsDesc[4].actors[3] = ""
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "hero"
animationsDesc[4].list[2].class = "SetTask"
animationsDesc[4].list[2].values = "{walkSpeed=200}"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "kid"
animationsDesc[4].list[4].class = "SetTask"
animationsDesc[4].list[4].values = "{walkSpeed=150}"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "hero"
animationsDesc[4].list[5].animation = "KNEEL_HAPPY_LEFT"
animationsDesc[4].list[5].class = "PlayAnimationTask"
animationsDesc[4].list[5].cycles = 1
animationsDesc[4].list[5].frameTime = 150
animationsDesc[4].list[5].whenFinished = "stay"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].class = "Task"
animationsDesc[4].list[6].duration = 800
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "kid"
animationsDesc[4].list[7].animation = "STAND_SHY_DOLLY"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[7].cycles = 1
animationsDesc[4].list[7].frameTime = 150
animationsDesc[4].list[7].whenFinished = "stay"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "kid"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R3_SH5_27"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "hero"
animationsDesc[4].list[9].class = "MessageTask"
animationsDesc[4].list[9].needsClick = true
animationsDesc[4].list[9].textId = "TEXT_R3_SH5_28"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "hero"
animationsDesc[4].list[10].animation = "KNEEL_CONCERN_LEFT"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[10].cycles = 1
animationsDesc[4].list[10].frameTime = 150
animationsDesc[4].list[10].whenFinished = "stay"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "hero"
animationsDesc[4].list[11].class = "MessageTask"
animationsDesc[4].list[11].needsClick = true
animationsDesc[4].list[11].textId = "TEXT_R3_SH5_29"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "kid"
animationsDesc[4].list[12].animation = "STAND_HAPPY_DOLLY"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[12].cycles = 1
animationsDesc[4].list[12].frameTime = 150
animationsDesc[4].list[12].whenFinished = "stay"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "hero"
animationsDesc[4].list[13].class = "MessageTask"
animationsDesc[4].list[13].needsClick = true
animationsDesc[4].list[13].textId = "TEXT_R3_SH5_30"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "kid"
animationsDesc[4].list[14].animation = "STAND_SHY_DOLLY"
animationsDesc[4].list[14].class = "PlayAnimationTask"
animationsDesc[4].list[14].cycles = 1
animationsDesc[4].list[14].frameTime = 150
animationsDesc[4].list[14].whenFinished = "stay"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "kid"
animationsDesc[4].list[15].class = "MessageTask"
animationsDesc[4].list[15].needsClick = true
animationsDesc[4].list[15].textId = "TEXT_R3_SH5_31"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "hero"
animationsDesc[4].list[16].class = "MessageTask"
animationsDesc[4].list[16].needsClick = true
animationsDesc[4].list[16].textId = "TEXT_R3_SH5_32"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "kid"
animationsDesc[4].list[17].animation = "STAND_CRY_DOLLY"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[17].cycles = 1
animationsDesc[4].list[17].frameTime = 150
animationsDesc[4].list[17].whenFinished = "stay"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "kid"
animationsDesc[4].list[18].class = "MessageTask"
animationsDesc[4].list[18].needsClick = true
animationsDesc[4].list[18].textId = "TEXT_R3_SH5_33"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].class = "Task"
animationsDesc[4].list[19].duration = 1200
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "hero"
animationsDesc[4].list[20].class = "WalkToTask"
animationsDesc[4].list[20].target = animationsDesc[4].list[20].target or {}
animationsDesc[4].list[20].target.x = 201
animationsDesc[4].list[20].target.y = 439
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].class = "Task"
animationsDesc[4].list[21].duration = 700
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].class = "EndStoryTask"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "hero"
animationsDesc[4].list[23].class = "SetTask"
animationsDesc[4].list[23].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "kid"
animationsDesc[4].list[24].class = "SetTask"
animationsDesc[4].list[24].values = "{walkSpeed=levelDesc.characterTypes.kid.walkSpeed}"
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].class = "PlayMusicTask"
animationsDesc[4].list[25].mood = "SADNESS"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "kid"
animationsDesc[4].list[27].animation = "HUG_KID_LEFT"
animationsDesc[4].list[27].class = "PlayAnimationTask"
animationsDesc[4].list[27].cycles = 1
animationsDesc[4].list[27].frameTime = 150
animationsDesc[4].list[27].wait = true
animationsDesc[4].list[27].whenFinished = "stay"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].actor = "hero"
animationsDesc[4].list[28].class = "SetTask"
animationsDesc[4].list[28].values = "{visible=false}"
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "hero"
animationsDesc[4].list[29].class = "MessageTask"
animationsDesc[4].list[29].needsClick = true
animationsDesc[4].list[29].textId = "TEXT_R3_SH5_34"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "kid"
animationsDesc[4].list[30].class = "SetPositionTask"
animationsDesc[4].list[30].pos = animationsDesc[4].list[30].pos or {}
animationsDesc[4].list[30].pos.x = 193
animationsDesc[4].list[30].pos.y = 440
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].class = "Task"
animationsDesc[4].list[31].duration = 800
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].actor = "hero"
animationsDesc[4].list[32].animation = "APPROVING"
animationsDesc[4].list[32].class = "PlayAnimationTask"
animationsDesc[4].list[32].wait = true
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "hero"
animationsDesc[4].list[33].class = "SetTask"
animationsDesc[4].list[33].values = "{visible=true}"
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].actor = "kid"
animationsDesc[4].list[34].class = "SetPositionTask"
animationsDesc[4].list[34].pos = animationsDesc[4].list[34].pos or {}
animationsDesc[4].list[34].pos.x = 144
animationsDesc[4].list[34].pos.y = 432
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "kid"
animationsDesc[4].list[35].animation = "STAND_HAPPY_DOLLY"
animationsDesc[4].list[35].class = "PlayAnimationTask"
animationsDesc[4].list[35].cycles = 1
animationsDesc[4].list[35].wait = true
animationsDesc[4].list[35].whenFinished = "stay"
animationsDesc[4].musicMoodStart = ""
animationsDesc[4].name = "WIN Event"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = animationsDesc[4].tree[1] or {}
animationsDesc[4].tree[1][1] = 3
animationsDesc[4].tree[1][2] = 2
animationsDesc[4].tree[1][3] = 4
animationsDesc[4].tree[2] = 25
animationsDesc[4].tree[3] = 7
animationsDesc[4].tree[4] = 8
animationsDesc[4].tree[5] = 20
animationsDesc[4].tree[6] = 5
animationsDesc[4].tree[7] = 9
animationsDesc[4].tree[8] = 10
animationsDesc[4].tree[9] = 21
animationsDesc[4].tree[10] = 11
animationsDesc[4].tree[11] = 12
animationsDesc[4].tree[12] = 13
animationsDesc[4].tree[13] = 14
animationsDesc[4].tree[14] = 6
animationsDesc[4].tree[15] = 15
animationsDesc[4].tree[16] = 16
animationsDesc[4].tree[17] = 17
animationsDesc[4].tree[18] = 19
animationsDesc[4].tree[19] = 18
animationsDesc[4].tree[20] = animationsDesc[4].tree[20] or {}
animationsDesc[4].tree[20][1] = 28
animationsDesc[4].tree[20][2] = 30
animationsDesc[4].tree[20][3] = 27
animationsDesc[4].tree[21] = 29
animationsDesc[4].tree[22] = animationsDesc[4].tree[22] or {}
animationsDesc[4].tree[22][1] = 35
animationsDesc[4].tree[22][2] = 34
animationsDesc[4].tree[22][3] = 33
animationsDesc[4].tree[23] = 31
animationsDesc[4].tree[24] = 32
animationsDesc[4].tree[25] = animationsDesc[4].tree[25] or {}
animationsDesc[4].tree[25][1] = 24
animationsDesc[4].tree[25][2] = 23
animationsDesc[4].tree[25][3] = 22
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].actors[3] = "father"
animationsDesc[5].actors[4] = "mother"
animationsDesc[5].actors[5] = "kid"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "postShift"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "kid"
animationsDesc[5].list[2].class = "SetTask"
animationsDesc[5].list[2].values = "{walkSpeed=150}"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "resident"
animationsDesc[5].list[3].class = "SetTask"
animationsDesc[5].list[3].values = "{walkSpeed=200}"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "hero"
animationsDesc[5].list[4].class = "SetTask"
animationsDesc[5].list[4].values = "{walkSpeed=200}"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].class = "StartStoryTask"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "father"
animationsDesc[5].list[6].class = "WalkToTask"
animationsDesc[5].list[6].target = animationsDesc[5].list[6].target or {}
animationsDesc[5].list[6].target.x = 276
animationsDesc[5].list[6].target.y = 330
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "father"
animationsDesc[5].list[7].animation = "ANGRY_LEFT"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[7].cycles = 1
animationsDesc[5].list[7].frameTime = 150
animationsDesc[5].list[7].whenFinished = "stay"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].class = "Task"
animationsDesc[5].list[8].duration = 500
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "resident"
animationsDesc[5].list[9].class = "WalkToTask"
animationsDesc[5].list[9].target = animationsDesc[5].list[9].target or {}
animationsDesc[5].list[9].target.x = 39
animationsDesc[5].list[9].target.y = 469
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].class = "Task"
animationsDesc[5].list[10].duration = 500
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "hero"
animationsDesc[5].list[11].class = "WalkToTask"
animationsDesc[5].list[11].target = animationsDesc[5].list[11].target or {}
animationsDesc[5].list[11].target.x = 655
animationsDesc[5].list[11].target.y = 339
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "mother"
animationsDesc[5].list[12].class = "MessageTask"
animationsDesc[5].list[12].needsClick = true
animationsDesc[5].list[12].textId = "TEXT_R3_SH5_36"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "father"
animationsDesc[5].list[13].animation = "ANGRY_LEFT"
animationsDesc[5].list[13].class = "PlayAnimationTask"
animationsDesc[5].list[13].cycles = 1
animationsDesc[5].list[13].frameTime = 150
animationsDesc[5].list[13].whenFinished = "stay"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "mother"
animationsDesc[5].list[14].class = "MessageTask"
animationsDesc[5].list[14].needsClick = true
animationsDesc[5].list[14].textId = "TEXT_R3_SH5_37"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].class = "Task"
animationsDesc[5].list[15].duration = 500
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "mother"
animationsDesc[5].list[16].animation = "CONFUSED"
animationsDesc[5].list[16].class = "PlayAnimationTask"
animationsDesc[5].list[16].cycles = 1
animationsDesc[5].list[16].frameTime = 150
animationsDesc[5].list[16].whenFinished = "stay"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "hero"
animationsDesc[5].list[17].class = "WalkToTask"
animationsDesc[5].list[17].target = animationsDesc[5].list[17].target or {}
animationsDesc[5].list[17].target.x = 516
animationsDesc[5].list[17].target.y = 339
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "mother"
animationsDesc[5].list[18].class = "SetTask"
animationsDesc[5].list[18].target = animationsDesc[5].list[18].target or {}
animationsDesc[5].list[18].target.x = 210
animationsDesc[5].list[18].target.y = 435
animationsDesc[5].list[18].values = "{visible=false}"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "father"
animationsDesc[5].list[19].animation = "CONFUSED"
animationsDesc[5].list[19].class = "PlayAnimationTask"
animationsDesc[5].list[19].cycles = 1
animationsDesc[5].list[19].frameTime = 150
animationsDesc[5].list[19].whenFinished = "stay"
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "resident"
animationsDesc[5].list[20].animation = "CONFUSED"
animationsDesc[5].list[20].class = "PlayAnimationTask"
animationsDesc[5].list[20].cycles = 1
animationsDesc[5].list[20].frameTime = 150
animationsDesc[5].list[20].whenFinished = "stay"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "hero"
animationsDesc[5].list[21].animation = "SERIOUS_LEFT"
animationsDesc[5].list[21].class = "PlayAnimationTask"
animationsDesc[5].list[21].cycles = 1
animationsDesc[5].list[21].frameTime = 150
animationsDesc[5].list[21].whenFinished = "stay"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "hero"
animationsDesc[5].list[22].class = "MessageTask"
animationsDesc[5].list[22].needsClick = true
animationsDesc[5].list[22].textId = "TEXT_R3_SH5_39"
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].actor = "mother"
animationsDesc[5].list[23].animation = "CONCERN"
animationsDesc[5].list[23].class = "PlayAnimationTask"
animationsDesc[5].list[23].cycles = 1
animationsDesc[5].list[23].frameTime = 150
animationsDesc[5].list[23].whenFinished = "stay"
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].actor = "mother"
animationsDesc[5].list[24].animation = "CONCERN"
animationsDesc[5].list[24].class = "PlayAnimationTask"
animationsDesc[5].list[24].cycles = 1
animationsDesc[5].list[24].frameTime = 150
animationsDesc[5].list[24].whenFinished = "stay"
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].actor = "resident"
animationsDesc[5].list[25].animation = "APOLOGETIC"
animationsDesc[5].list[25].class = "PlayAnimationTask"
animationsDesc[5].list[25].cycles = 1
animationsDesc[5].list[25].frameTime = 150
animationsDesc[5].list[25].whenFinished = "stay"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "kid"
animationsDesc[5].list[26].animation = "STAND_CRY_DOLLY"
animationsDesc[5].list[26].class = "PlayAnimationTask"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].class = "Task"
animationsDesc[5].list[27].duration = 1500
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].class = "Task"
animationsDesc[5].list[28].duration = 800
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "resident"
animationsDesc[5].list[29].class = "SetTask"
animationsDesc[5].list[29].values = "{emotion=\"RUN\"}"
animationsDesc[5].list[30] = animationsDesc[5].list[30] or {}
animationsDesc[5].list[30].actor = "father"
animationsDesc[5].list[30].class = "MessageTask"
animationsDesc[5].list[30].needsClick = true
animationsDesc[5].list[30].textId = "TEXT_R3_SH5_35"
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].class = "Task"
animationsDesc[5].list[31].duration = 800
animationsDesc[5].list[32] = animationsDesc[5].list[32] or {}
animationsDesc[5].list[32].actor = "hero"
animationsDesc[5].list[32].class = "MessageTask"
animationsDesc[5].list[32].needsClick = true
animationsDesc[5].list[32].textId = "TEXT_R3_SH5_38"
animationsDesc[5].list[33] = animationsDesc[5].list[33] or {}
animationsDesc[5].list[33].actor = "mother"
animationsDesc[5].list[33].class = "WalkToTask"
animationsDesc[5].list[33].target = animationsDesc[5].list[33].target or {}
animationsDesc[5].list[33].target.x = 197
animationsDesc[5].list[33].target.y = 330
animationsDesc[5].list[34] = animationsDesc[5].list[34] or {}
animationsDesc[5].list[34].actor = "mother"
animationsDesc[5].list[34].animation = "ANGRY"
animationsDesc[5].list[34].class = "PlayAnimationTask"
animationsDesc[5].list[34].cycles = 1
animationsDesc[5].list[34].frameTime = 150
animationsDesc[5].list[34].whenFinished = "stay"
animationsDesc[5].list[35] = animationsDesc[5].list[35] or {}
animationsDesc[5].list[35].actor = "resident"
animationsDesc[5].list[35].animation = "DECEIVING"
animationsDesc[5].list[35].class = "PlayAnimationTask"
animationsDesc[5].list[35].cycles = 1
animationsDesc[5].list[35].frameTime = 150
animationsDesc[5].list[35].whenFinished = "stay"
animationsDesc[5].list[36] = animationsDesc[5].list[36] or {}
animationsDesc[5].list[36].actor = "hero"
animationsDesc[5].list[36].animation = "FRUSTRATED_LEFT"
animationsDesc[5].list[36].class = "PlayAnimationTask"
animationsDesc[5].list[36].cycles = 1
animationsDesc[5].list[36].frameTime = 150
animationsDesc[5].list[36].whenFinished = "stay"
animationsDesc[5].list[37] = animationsDesc[5].list[37] or {}
animationsDesc[5].list[37].actor = "kid"
animationsDesc[5].list[37].animation = "HUG_DOLLY_LEFT"
animationsDesc[5].list[37].class = "PlayAnimationTask"
animationsDesc[5].list[37].cycles = 1
animationsDesc[5].list[37].frameTime = 150
animationsDesc[5].list[37].wait = true
animationsDesc[5].list[37].whenFinished = "stay"
animationsDesc[5].list[38] = animationsDesc[5].list[38] or {}
animationsDesc[5].list[38].class = "Task"
animationsDesc[5].list[39] = animationsDesc[5].list[39] or {}
animationsDesc[5].list[39].actor = "kid"
animationsDesc[5].list[39].class = "WalkToTask"
animationsDesc[5].list[39].target = animationsDesc[5].list[39].target or {}
animationsDesc[5].list[39].target.x = 130
animationsDesc[5].list[39].target.y = 330
animationsDesc[5].list[40] = animationsDesc[5].list[40] or {}
animationsDesc[5].list[40].actor = "father"
animationsDesc[5].list[40].animation = "CONCERN_LEFT"
animationsDesc[5].list[40].class = "PlayAnimationTask"
animationsDesc[5].list[40].cycles = 1
animationsDesc[5].list[40].frameTime = 150
animationsDesc[5].list[40].target = animationsDesc[5].list[40].target or {}
animationsDesc[5].list[40].target.x = 74
animationsDesc[5].list[40].target.y = 344
animationsDesc[5].list[40].whenFinished = "stay"
animationsDesc[5].list[41] = animationsDesc[5].list[41] or {}
animationsDesc[5].list[41].class = "EndStoryTask"
animationsDesc[5].list[42] = animationsDesc[5].list[42] or {}
animationsDesc[5].list[42].class = "Task"
animationsDesc[5].list[42].duration = 500
animationsDesc[5].list[43] = animationsDesc[5].list[43] or {}
animationsDesc[5].list[43].actor = "hero"
animationsDesc[5].list[43].animation = "CRY_EMOTION_LEFT"
animationsDesc[5].list[43].class = "PlayAnimationTask"
animationsDesc[5].list[43].cycles = 1
animationsDesc[5].list[43].frameTime = 75
animationsDesc[5].list[43].wait = true
animationsDesc[5].list[43].whenFinished = "stay"
animationsDesc[5].list[44] = animationsDesc[5].list[44] or {}
animationsDesc[5].list[44].actor = "hero"
animationsDesc[5].list[44].class = "WalkToTask"
animationsDesc[5].list[44].target = animationsDesc[5].list[44].target or {}
animationsDesc[5].list[44].target.x = -40
animationsDesc[5].list[44].target.y = 182
animationsDesc[5].list[45] = animationsDesc[5].list[45] or {}
animationsDesc[5].list[45].actor = "hero"
animationsDesc[5].list[45].animation = "ANXIOUS_LEFT"
animationsDesc[5].list[45].class = "PlayAnimationTask"
animationsDesc[5].list[45].cycles = 1
animationsDesc[5].list[45].frameTime = 150
animationsDesc[5].list[45].whenFinished = "stay"
animationsDesc[5].list[46] = animationsDesc[5].list[46] or {}
animationsDesc[5].list[46].actor = "father"
animationsDesc[5].list[46].animation = "CONCERN_LEFT"
animationsDesc[5].list[46].class = "PlayAnimationTask"
animationsDesc[5].list[46].cycles = 1
animationsDesc[5].list[46].frameTime = 150
animationsDesc[5].list[46].whenFinished = "stay"
animationsDesc[5].list[47] = animationsDesc[5].list[47] or {}
animationsDesc[5].list[47].actor = "mother"
animationsDesc[5].list[47].animation = "SCARED_LEFT"
animationsDesc[5].list[47].class = "PlayAnimationTask"
animationsDesc[5].list[47].cycles = 1
animationsDesc[5].list[47].frameTime = 150
animationsDesc[5].list[47].whenFinished = "stay"
animationsDesc[5].list[48] = animationsDesc[5].list[48] or {}
animationsDesc[5].list[48].actor = "mother"
animationsDesc[5].list[48].class = "MessageTask"
animationsDesc[5].list[48].needsClick = true
animationsDesc[5].list[48].textId = "TEXT_R3_SH5_42"
animationsDesc[5].list[49] = animationsDesc[5].list[49] or {}
animationsDesc[5].list[49].actor = "kid"
animationsDesc[5].list[49].animation = "STAND_CRY_DOLLY"
animationsDesc[5].list[49].class = "PlayAnimationTask"
animationsDesc[5].list[49].cycles = 1
animationsDesc[5].list[49].frameTime = 150
animationsDesc[5].list[49].whenFinished = "stay"
animationsDesc[5].list[50] = animationsDesc[5].list[50] or {}
animationsDesc[5].list[50].actor = "hero"
animationsDesc[5].list[50].class = "SetTask"
animationsDesc[5].list[50].values = "{emotion=\"RUN\"}"
animationsDesc[5].list[51] = animationsDesc[5].list[51] or {}
animationsDesc[5].list[51].actor = "resident"
animationsDesc[5].list[51].class = "WalkToTask"
animationsDesc[5].list[51].target = animationsDesc[5].list[51].target or {}
animationsDesc[5].list[51].target.x = -50
animationsDesc[5].list[51].target.y = 188
animationsDesc[5].list[52] = animationsDesc[5].list[52] or {}
animationsDesc[5].list[52].actor = "hero"
animationsDesc[5].list[52].class = "SetTask"
animationsDesc[5].list[52].values = "{emotion=\"SARAH\"}"
animationsDesc[5].list[53] = animationsDesc[5].list[53] or {}
animationsDesc[5].list[53].actor = "kid"
animationsDesc[5].list[53].class = "SetPositionTask"
animationsDesc[5].list[53].pos = animationsDesc[5].list[53].pos or {}
animationsDesc[5].list[53].pos.x = 156
animationsDesc[5].list[53].pos.y = 330
animationsDesc[5].list[54] = animationsDesc[5].list[54] or {}
animationsDesc[5].list[54].actor = "kid"
animationsDesc[5].list[54].class = "MessageTask"
animationsDesc[5].list[54].needsClick = true
animationsDesc[5].list[54].textId = "TEXT_R3_SH5_40"
animationsDesc[5].list[55] = animationsDesc[5].list[55] or {}
animationsDesc[5].list[55].actor = "resident"
animationsDesc[5].list[55].class = "SetTask"
animationsDesc[5].list[55].values = "{emotion=\"CONNOR\"}"
animationsDesc[5].list[56] = animationsDesc[5].list[56] or {}
animationsDesc[5].list[56].actor = "kid"
animationsDesc[5].list[56].class = "MessageTask"
animationsDesc[5].list[56].needsClick = true
animationsDesc[5].list[56].textId = "TEXT_R3_SH5_41"
animationsDesc[5].list[57] = animationsDesc[5].list[57] or {}
animationsDesc[5].list[57].class = "PlayMusicTask"
animationsDesc[5].list[57].mood = "SADNESS"
animationsDesc[5].list[58] = animationsDesc[5].list[58] or {}
animationsDesc[5].list[58].actor = "kid"
animationsDesc[5].list[58].class = "WalkToTask"
animationsDesc[5].list[58].target = animationsDesc[5].list[58].target or {}
animationsDesc[5].list[58].target.x = -35
animationsDesc[5].list[58].target.y = 189
animationsDesc[5].list[59] = animationsDesc[5].list[59] or {}
animationsDesc[5].list[59].actor = "mother"
animationsDesc[5].list[59].class = "WalkToTask"
animationsDesc[5].list[59].target = animationsDesc[5].list[59].target or {}
animationsDesc[5].list[59].target.x = -43
animationsDesc[5].list[59].target.y = 196
animationsDesc[5].list[60] = animationsDesc[5].list[60] or {}
animationsDesc[5].list[60].class = "Task"
animationsDesc[5].list[60].duration = 300
animationsDesc[5].list[61] = animationsDesc[5].list[61] or {}
animationsDesc[5].list[61].actor = "father"
animationsDesc[5].list[61].class = "WalkToTask"
animationsDesc[5].list[61].target = animationsDesc[5].list[61].target or {}
animationsDesc[5].list[61].target.x = -46
animationsDesc[5].list[61].target.y = 205
animationsDesc[5].list[62] = animationsDesc[5].list[62] or {}
animationsDesc[5].list[62].class = "Task"
animationsDesc[5].list[62].duration = 500
animationsDesc[5].list[63] = animationsDesc[5].list[63] or {}
animationsDesc[5].list[63].actor = "mother"
animationsDesc[5].list[63].class = "SetTask"
animationsDesc[5].list[63].values = "{visible=true}"
animationsDesc[5].list[64] = animationsDesc[5].list[64] or {}
animationsDesc[5].list[64].actor = "mother"
animationsDesc[5].list[64].animation = "CONCERN_LEFT"
animationsDesc[5].list[64].class = "PlayAnimationTask"
animationsDesc[5].list[65] = animationsDesc[5].list[65] or {}
animationsDesc[5].list[65].actor = "kid"
animationsDesc[5].list[65].animation = "STAND_HAPPY_DOLLY"
animationsDesc[5].list[65].class = "PlayAnimationTask"
animationsDesc[5].list[66] = animationsDesc[5].list[66] or {}
animationsDesc[5].list[66].class = "Task"
animationsDesc[5].list[66].duration = 1000
animationsDesc[5].list[67] = animationsDesc[5].list[67] or {}
animationsDesc[5].list[67].actor = "resident"
animationsDesc[5].list[67].animation = "SYMPATHIC"
animationsDesc[5].list[67].class = "PlayAnimationTask"
animationsDesc[5].list[68] = animationsDesc[5].list[68] or {}
animationsDesc[5].list[68].class = "Task"
animationsDesc[5].list[68].duration = 500
animationsDesc[5].list[69] = animationsDesc[5].list[69] or {}
animationsDesc[5].list[69].actor = "hero"
animationsDesc[5].list[69].animation = "TOUCHED_LEFT"
animationsDesc[5].list[69].class = "PlayAnimationTask"
animationsDesc[5].list[70] = animationsDesc[5].list[70] or {}
animationsDesc[5].list[70].actor = "kid"
animationsDesc[5].list[70].class = "MessageTask"
animationsDesc[5].list[70].needsClick = true
animationsDesc[5].list[70].offset = animationsDesc[5].list[70].offset or {}
animationsDesc[5].list[70].offset.x = 0
animationsDesc[5].list[70].offset.y = 60
animationsDesc[5].list[70].textId = "TEXT_R3_SH5_43"
animationsDesc[5].list[71] = animationsDesc[5].list[71] or {}
animationsDesc[5].list[71].actor = "resident"
animationsDesc[5].list[71].animation = "HAPPY"
animationsDesc[5].list[71].class = "PlayAnimationTask"
animationsDesc[5].list[72] = animationsDesc[5].list[72] or {}
animationsDesc[5].list[72].actor = "resident"
animationsDesc[5].list[72].class = "MessageTask"
animationsDesc[5].list[72].needsClick = true
animationsDesc[5].list[72].textId = "TEXT_R3_SH5_44"
animationsDesc[5].list[72].tipSide = "left"
animationsDesc[5].list[73] = animationsDesc[5].list[73] or {}
animationsDesc[5].list[73].actor = "resident"
animationsDesc[5].list[73].animation = "APOLOGETIC"
animationsDesc[5].list[73].class = "PlayAnimationTask"
animationsDesc[5].musicMoodStart = "ANGER"
animationsDesc[5].name = "Outro sequence"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = animationsDesc[5].tree[1] or {}
animationsDesc[5].tree[1][1] = 5
animationsDesc[5].tree[1][2] = 4
animationsDesc[5].tree[1][3] = 3
animationsDesc[5].tree[1][4] = 2
animationsDesc[5].tree[2] = 6
animationsDesc[5].tree[3] = 7
animationsDesc[5].tree[4] = animationsDesc[5].tree[4] or {}
animationsDesc[5].tree[4][1] = animationsDesc[5].tree[4][1] or {}
animationsDesc[5].tree[4][1][1] = 30
animationsDesc[5].tree[4][2] = animationsDesc[5].tree[4][2] or {}
animationsDesc[5].tree[4][2][1] = 8
animationsDesc[5].tree[4][2][2] = 33
animationsDesc[5].tree[4][2][3] = 34
animationsDesc[5].tree[4][3] = animationsDesc[5].tree[4][3] or {}
animationsDesc[5].tree[4][3][1] = 10
animationsDesc[5].tree[4][3][2] = 9
animationsDesc[5].tree[4][3][3] = 35
animationsDesc[5].tree[4][4] = animationsDesc[5].tree[4][4] or {}
animationsDesc[5].tree[4][4][1] = 31
animationsDesc[5].tree[4][4][2] = 11
animationsDesc[5].tree[4][4][3] = 45
animationsDesc[5].tree[5] = 12
animationsDesc[5].tree[6] = 13
animationsDesc[5].tree[7] = 14
animationsDesc[5].tree[8] = 17
animationsDesc[5].tree[9] = animationsDesc[5].tree[9] or {}
animationsDesc[5].tree[9][1] = animationsDesc[5].tree[9][1] or {}
animationsDesc[5].tree[9][1][1] = 36
animationsDesc[5].tree[9][1][2] = 38
animationsDesc[5].tree[9][1][3] = 32
animationsDesc[5].tree[9][2] = animationsDesc[5].tree[9][2] or {}
animationsDesc[5].tree[9][2][1] = 19
animationsDesc[5].tree[9][2][2] = 16
animationsDesc[5].tree[9][2][3] = 20
animationsDesc[5].tree[10] = 21
animationsDesc[5].tree[11] = 15
animationsDesc[5].tree[12] = 22
animationsDesc[5].tree[13] = animationsDesc[5].tree[13] or {}
animationsDesc[5].tree[13][1] = animationsDesc[5].tree[13][1] or {}
animationsDesc[5].tree[13][1][1] = 23
animationsDesc[5].tree[13][2] = animationsDesc[5].tree[13][2] or {}
animationsDesc[5].tree[13][2][1] = 24
animationsDesc[5].tree[13][3] = animationsDesc[5].tree[13][3] or {}
animationsDesc[5].tree[13][3][1] = 25
animationsDesc[5].tree[13][4] = animationsDesc[5].tree[13][4] or {}
animationsDesc[5].tree[13][4][1] = 57
animationsDesc[5].tree[13][4][2] = 27
animationsDesc[5].tree[13][4][3] = 26
animationsDesc[5].tree[13][4][4] = 39
animationsDesc[5].tree[13][4][5] = 49
animationsDesc[5].tree[13][4][6] = 28
animationsDesc[5].tree[13][4][7] = animationsDesc[5].tree[13][4][7] or {}
animationsDesc[5].tree[13][4][7][1] = 54
animationsDesc[5].tree[13][4][7][2] = 47
animationsDesc[5].tree[13][4][7][3] = 46
animationsDesc[5].tree[14] = 56
animationsDesc[5].tree[15] = 48
animationsDesc[5].tree[16] = 18
animationsDesc[5].tree[17] = animationsDesc[5].tree[17] or {}
animationsDesc[5].tree[17][1] = 53
animationsDesc[5].tree[17][2] = 37
animationsDesc[5].tree[17][3] = 40
animationsDesc[5].tree[18] = 70
animationsDesc[5].tree[19] = 42
animationsDesc[5].tree[20] = animationsDesc[5].tree[20] or {}
animationsDesc[5].tree[20][1] = 63
animationsDesc[5].tree[20][2] = 65
animationsDesc[5].tree[20][3] = 64
animationsDesc[5].tree[20][4] = 69
animationsDesc[5].tree[20][5] = 67
animationsDesc[5].tree[21] = 66
animationsDesc[5].tree[22] = animationsDesc[5].tree[22] or {}
animationsDesc[5].tree[22][1] = animationsDesc[5].tree[22][1] or {}
animationsDesc[5].tree[22][1][1] = 58
animationsDesc[5].tree[22][2] = animationsDesc[5].tree[22][2] or {}
animationsDesc[5].tree[22][2][1] = 60
animationsDesc[5].tree[22][2][2] = 59
animationsDesc[5].tree[22][3] = animationsDesc[5].tree[22][3] or {}
animationsDesc[5].tree[22][3][1] = 62
animationsDesc[5].tree[22][3][2] = 61
animationsDesc[5].tree[23] = 68
animationsDesc[5].tree[24] = 71
animationsDesc[5].tree[25] = 72
animationsDesc[5].tree[26] = 43
animationsDesc[5].tree[27] = 73
animationsDesc[5].tree[28] = 50
animationsDesc[5].tree[29] = 44
animationsDesc[5].tree[30] = 52
animationsDesc[5].tree[31] = 29
animationsDesc[5].tree[32] = 51
animationsDesc[5].tree[33] = 55
animationsDesc[5].tree[34] = 41
