animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "hero"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 447
animationsDesc[2].list[2].pos.y = 376
animationsDesc[2].name = "preShift"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "{ base=\"staph\", x=1200, y=360 }"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventStart"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "hero"
animationsDesc[3].list[3].class = "WalkToTask"
animationsDesc[3].list[3].target = animationsDesc[3].list[3].target or {}
animationsDesc[3].list[3].target.x = 317
animationsDesc[3].list[3].target.y = 617
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "staph"
animationsDesc[3].list[4].class = "MessageTask"
animationsDesc[3].list[4].needsClick = true
animationsDesc[3].list[4].offset = animationsDesc[3].list[4].offset or {}
animationsDesc[3].list[4].offset.x = -100
animationsDesc[3].list[4].offset.y = 0
animationsDesc[3].list[4].textId = "TEXT_R1_SH3_2"
animationsDesc[3].list[4].tipSide = "left"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].class = "EndStoryTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "staph"
animationsDesc[3].list[6].class = "WalkToTask"
animationsDesc[3].list[6].target = animationsDesc[3].list[6].target or {}
animationsDesc[3].list[6].target.x = 191
animationsDesc[3].list[6].target.y = 580
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].class = "Task"
animationsDesc[3].list[7].duration = 800
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "hero"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R1_SH3_1"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "staph"
animationsDesc[3].list[9].animation = "LAY"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "staph"
animationsDesc[3].list[10].class = "SetTask"
animationsDesc[3].list[10].values = "{x = 170, y=634, floor=-16, direction=\"right\"}"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].animation = "ANXIOUS_LEFT"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "hero"
animationsDesc[3].list[12].class = "WalkToTask"
animationsDesc[3].list[12].target = animationsDesc[3].list[12].target or {}
animationsDesc[3].list[12].target.x = 128
animationsDesc[3].list[12].target.y = 557
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "hero"
animationsDesc[3].list[13].animation = "ANXIOUS"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[13].cycles = 1
animationsDesc[3].list[13].frameTime = 150
animationsDesc[3].list[13].whenFinished = "stay"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "resident"
animationsDesc[3].list[14].class = "WalkToTask"
animationsDesc[3].list[14].target = animationsDesc[3].list[14].target or {}
animationsDesc[3].list[14].target.x = 300
animationsDesc[3].list[14].target.y = 628
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "resident"
animationsDesc[3].list[15].animation = "CONCERNED"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[15].cycles = 1
animationsDesc[3].list[15].frameTime = 150
animationsDesc[3].list[15].whenFinished = "stay"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "resident"
animationsDesc[3].list[16].class = "MessageTask"
animationsDesc[3].list[16].needsClick = true
animationsDesc[3].list[16].textId = "TEXT_R1_SH3_3"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "staph"
animationsDesc[3].list[17].class = "MessageTask"
animationsDesc[3].list[17].needsClick = true
animationsDesc[3].list[17].offset = animationsDesc[3].list[17].offset or {}
animationsDesc[3].list[17].offset.x = -100
animationsDesc[3].list[17].offset.y = 0
animationsDesc[3].list[17].textId = "TEXT_R1_SH3_4"
animationsDesc[3].list[17].tipSide = "left"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "resident"
animationsDesc[3].list[18].class = "MessageTask"
animationsDesc[3].list[18].needsClick = true
animationsDesc[3].list[18].textId = "TEXT_R1_SH3_5"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "resident"
animationsDesc[3].list[19].class = "MessageTask"
animationsDesc[3].list[19].needsClick = true
animationsDesc[3].list[19].textId = "TEXT_R1_SH3_6"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "resident"
animationsDesc[3].list[20].class = "SetTask"
animationsDesc[3].list[20].values = "{direction=\"left\"}"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "staph"
animationsDesc[3].list[21].animation = "LAY_INPAIN"
animationsDesc[3].list[21].class = "PlayAnimationTask"
animationsDesc[3].list[21].cycles = 1
animationsDesc[3].list[21].frameTime = 150
animationsDesc[3].list[21].whenFinished = "stay"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].animation = "IDLE"
animationsDesc[3].list[22].class = "PlayAnimationTask"
animationsDesc[3].list[22].cycles = 1
animationsDesc[3].list[22].whenFinished = "stay"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "resident"
animationsDesc[3].list[23].class = "WalkToTask"
animationsDesc[3].list[23].target = animationsDesc[3].list[23].target or {}
animationsDesc[3].list[23].target.x = 955
animationsDesc[3].list[23].target.y = 505
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "hero"
animationsDesc[3].list[24].class = "SetTask"
animationsDesc[3].list[24].values = "{walkSpeed=200}"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "hero"
animationsDesc[3].list[25].class = "SetTask"
animationsDesc[3].list[25].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "hero"
animationsDesc[3].list[26].animation = "ANXIOUS_LEFT"
animationsDesc[3].list[26].class = "PlayAnimationTask"
animationsDesc[3].list[26].cycles = 1
animationsDesc[3].list[26].frameTime = 150
animationsDesc[3].list[26].whenFinished = "stay"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "resident"
animationsDesc[3].list[27].class = "SetTask"
animationsDesc[3].list[27].values = "{direction=\"left\"}"
animationsDesc[3].musicMoodStart = "SUSPENSE"
animationsDesc[3].name = "Event start: Dex enters"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 2
animationsDesc[3].tree[2] = 6
animationsDesc[3].tree[3] = 24
animationsDesc[3].tree[4] = 9
animationsDesc[3].tree[5] = 10
animationsDesc[3].tree[6] = 11
animationsDesc[3].tree[7] = 7
animationsDesc[3].tree[8] = 3
animationsDesc[3].tree[9] = animationsDesc[3].tree[9] or {}
animationsDesc[3].tree[9][1] = 26
animationsDesc[3].tree[9][2] = 8
animationsDesc[3].tree[10] = 21
animationsDesc[3].tree[11] = 4
animationsDesc[3].tree[12] = 12
animationsDesc[3].tree[13] = 13
animationsDesc[3].tree[14] = 14
animationsDesc[3].tree[15] = 20
animationsDesc[3].tree[16] = 15
animationsDesc[3].tree[17] = 16
animationsDesc[3].tree[18] = 17
animationsDesc[3].tree[19] = 18
animationsDesc[3].tree[20] = 19
animationsDesc[3].tree[21] = 22
animationsDesc[3].tree[22] = 23
animationsDesc[3].tree[23] = 27
animationsDesc[3].tree[24] = 25
animationsDesc[3].tree[25] = 5
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "resident"
animationsDesc[4].actors[2] = "hero"
animationsDesc[4].actors[3] = "staph"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "resident"
animationsDesc[4].list[2].class = "MessageTask"
animationsDesc[4].list[2].needsClick = true
animationsDesc[4].list[2].textId = "TEXT_R1_SH3_7"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].class = "EndStoryTask"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "resident"
animationsDesc[4].list[5].class = "WalkToTask"
animationsDesc[4].list[5].target = animationsDesc[4].list[5].target or {}
animationsDesc[4].list[5].target.x = 413
animationsDesc[4].list[5].target.y = 629
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "resident"
animationsDesc[4].list[6].animation = "HAPPY_TALK"
animationsDesc[4].list[6].class = "PlayAnimationTask"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "staph"
animationsDesc[4].list[7].animation = "LAY_STUBBORN"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "staph"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R1_SH3_8"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "resident"
animationsDesc[4].list[9].animation = "ANNOYED"
animationsDesc[4].list[9].class = "PlayAnimationTask"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "resident"
animationsDesc[4].list[10].class = "SetTask"
animationsDesc[4].list[10].values = "{direction=\"left\"}"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "resident"
animationsDesc[4].list[11].class = "MessageTask"
animationsDesc[4].list[11].needsClick = true
animationsDesc[4].list[11].textId = "TEXT_R1_SH3_9"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "staph"
animationsDesc[4].list[12].animation = "ANGRY"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "staph"
animationsDesc[4].list[13].class = "MessageTask"
animationsDesc[4].list[13].needsClick = true
animationsDesc[4].list[13].textId = "TEXT_R1_SH3_10"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "staph"
animationsDesc[4].list[14].class = "WalkToTask"
animationsDesc[4].list[14].target = animationsDesc[4].list[14].target or {}
animationsDesc[4].list[14].target.x = 1225
animationsDesc[4].list[14].target.y = 327
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "hero"
animationsDesc[4].list[15].animation = "WORRIED"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "hero"
animationsDesc[4].list[16].class = "MessageTask"
animationsDesc[4].list[16].needsClick = true
animationsDesc[4].list[16].textId = "TEXT_R1_SH3_11"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "resident"
animationsDesc[4].list[17].class = "MessageTask"
animationsDesc[4].list[17].needsClick = true
animationsDesc[4].list[17].textId = "TEXT_R1_SH3_12"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "resident"
animationsDesc[4].list[18].class = "MessageTask"
animationsDesc[4].list[18].needsClick = true
animationsDesc[4].list[18].textId = "TEXT_R1_SH3_13"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "resident"
animationsDesc[4].list[19].class = "WalkToTask"
animationsDesc[4].list[19].target = animationsDesc[4].list[19].target or {}
animationsDesc[4].list[19].target.x = 962
animationsDesc[4].list[19].target.y = 482
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "staph"
animationsDesc[4].list[20].class = "SetTask"
animationsDesc[4].list[20].values = "{x=136, y=568, walkSpeed=150, floor=-20}"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "resident"
animationsDesc[4].list[21].animation = "IDLE"
animationsDesc[4].list[21].class = "PlayAnimationTask"
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "staph"
animationsDesc[4].list[22].animation = "LAY"
animationsDesc[4].list[22].class = "PlayAnimationTask"
animationsDesc[4].list[22].cycles = 1
animationsDesc[4].list[22].frameTime = 150
animationsDesc[4].list[22].whenFinished = "stay"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "staph"
animationsDesc[4].list[23].class = "SetTask"
animationsDesc[4].list[23].values = "{baseAnimation=\"STAPH_BANDAGED\"}"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].class = "StartStoryTask"
animationsDesc[4].musicMoodStart = "ANGER"
animationsDesc[4].name = "Event won: Staph bandaged"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 24
animationsDesc[4].tree[2] = 23
animationsDesc[4].tree[3] = 22
animationsDesc[4].tree[4] = 5
animationsDesc[4].tree[5] = 10
animationsDesc[4].tree[6] = 6
animationsDesc[4].tree[7] = 2
animationsDesc[4].tree[8] = 7
animationsDesc[4].tree[9] = 8
animationsDesc[4].tree[10] = 9
animationsDesc[4].tree[11] = 11
animationsDesc[4].tree[12] = 12
animationsDesc[4].tree[13] = 13
animationsDesc[4].tree[14] = 20
animationsDesc[4].tree[15] = 14
animationsDesc[4].tree[16] = 15
animationsDesc[4].tree[17] = 16
animationsDesc[4].tree[18] = 21
animationsDesc[4].tree[19] = 17
animationsDesc[4].tree[20] = 18
animationsDesc[4].tree[21] = 19
animationsDesc[4].tree[22] = 4
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "resident"
animationsDesc[5].actors[2] = "hero"
animationsDesc[5].actors[3] = "staph"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "hero"
animationsDesc[5].list[2].class = "MessageTask"
animationsDesc[5].list[2].needsClick = true
animationsDesc[5].list[2].textId = "TEXT_R1_SH3_14"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].class = "StartStoryTask"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].class = "EndStoryTask"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "resident"
animationsDesc[5].list[5].class = "WalkToTask"
animationsDesc[5].list[5].target = animationsDesc[5].list[5].target or {}
animationsDesc[5].list[5].target.x = 372
animationsDesc[5].list[5].target.y = 628
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "resident"
animationsDesc[5].list[6].animation = "SHOWING"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "staph"
animationsDesc[5].list[7].animation = "LAY_STUBBORN"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "staph"
animationsDesc[5].list[8].class = "MessageTask"
animationsDesc[5].list[8].needsClick = true
animationsDesc[5].list[8].textId = "TEXT_R1_SH3_16"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "resident"
animationsDesc[5].list[9].animation = "ANNOYED"
animationsDesc[5].list[9].class = "PlayAnimationTask"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "resident"
animationsDesc[5].list[10].class = "SetTask"
animationsDesc[5].list[10].values = "{direction=\"left\"}"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "resident"
animationsDesc[5].list[11].class = "MessageTask"
animationsDesc[5].list[11].needsClick = true
animationsDesc[5].list[11].textId = "TEXT_R1_SH3_9"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "staph"
animationsDesc[5].list[12].animation = "ANGRY"
animationsDesc[5].list[12].class = "PlayAnimationTask"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "staph"
animationsDesc[5].list[13].class = "MessageTask"
animationsDesc[5].list[13].needsClick = true
animationsDesc[5].list[13].textId = "TEXT_R1_SH3_10"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "staph"
animationsDesc[5].list[14].class = "WalkToTask"
animationsDesc[5].list[14].target = animationsDesc[5].list[14].target or {}
animationsDesc[5].list[14].target.x = 1141
animationsDesc[5].list[14].target.y = 342
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "hero"
animationsDesc[5].list[15].animation = "WORRIED"
animationsDesc[5].list[15].class = "PlayAnimationTask"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "hero"
animationsDesc[5].list[16].class = "MessageTask"
animationsDesc[5].list[16].needsClick = true
animationsDesc[5].list[16].textId = "TEXT_R1_SH3_11"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "resident"
animationsDesc[5].list[17].class = "MessageTask"
animationsDesc[5].list[17].needsClick = true
animationsDesc[5].list[17].textId = "TEXT_R1_SH3_12"
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "resident"
animationsDesc[5].list[18].class = "MessageTask"
animationsDesc[5].list[18].needsClick = true
animationsDesc[5].list[18].textId = "TEXT_R1_SH3_13"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "resident"
animationsDesc[5].list[19].class = "WalkToTask"
animationsDesc[5].list[19].target = animationsDesc[5].list[19].target or {}
animationsDesc[5].list[19].target.x = 962
animationsDesc[5].list[19].target.y = 482
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "staph"
animationsDesc[5].list[20].class = "SetTask"
animationsDesc[5].list[20].values = "{walkSpeed=150, floor=-20}"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "resident"
animationsDesc[5].list[21].animation = "IDLE"
animationsDesc[5].list[21].class = "PlayAnimationTask"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "staph"
animationsDesc[5].list[22].class = "SetTask"
animationsDesc[5].list[22].values = "{baseAnimation=\"STAPH_BANDAGED\"}"
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].actor = "hero"
animationsDesc[5].list[23].animation = "ANXIOUS"
animationsDesc[5].list[23].class = "PlayAnimationTask"
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].actor = "resident"
animationsDesc[5].list[24].animation = "ANNOYED"
animationsDesc[5].list[24].class = "PlayAnimationTask"
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].actor = "resident"
animationsDesc[5].list[25].class = "MessageTask"
animationsDesc[5].list[25].needsClick = true
animationsDesc[5].list[25].textId = "TEXT_R1_SH3_15"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "staph"
animationsDesc[5].list[26].animation = "LAY"
animationsDesc[5].list[26].class = "PlayAnimationTask"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "hero"
animationsDesc[5].list[27].animation = "IDLE"
animationsDesc[5].list[27].class = "PlayAnimationTask"
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].actor = "staph"
animationsDesc[5].list[28].class = "SetPositionTask"
animationsDesc[5].list[28].pos = animationsDesc[5].list[28].pos or {}
animationsDesc[5].list[28].pos.x = 172
animationsDesc[5].list[28].pos.y = 535
animationsDesc[5].musicMoodStart = "ANGER"
animationsDesc[5].name = "Event lost: Staph NOT bandaged"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 3
animationsDesc[5].tree[2] = 5
animationsDesc[5].tree[3] = 10
animationsDesc[5].tree[4] = 6
animationsDesc[5].tree[5] = 22
animationsDesc[5].tree[6] = 26
animationsDesc[5].tree[7] = 23
animationsDesc[5].tree[8] = 2
animationsDesc[5].tree[9] = 24
animationsDesc[5].tree[10] = 25
animationsDesc[5].tree[11] = 7
animationsDesc[5].tree[12] = 8
animationsDesc[5].tree[13] = 9
animationsDesc[5].tree[14] = 11
animationsDesc[5].tree[15] = 12
animationsDesc[5].tree[16] = 13
animationsDesc[5].tree[17] = 20
animationsDesc[5].tree[18] = 28
animationsDesc[5].tree[19] = 14
animationsDesc[5].tree[20] = 15
animationsDesc[5].tree[21] = 16
animationsDesc[5].tree[22] = 21
animationsDesc[5].tree[23] = 17
animationsDesc[5].tree[24] = 18
animationsDesc[5].tree[25] = 19
animationsDesc[5].tree[26] = 27
animationsDesc[5].tree[27] = 4
