if (not skipIncludes) then
	dofile("script/layouts/room4.lua")
	dofile("script/upgrades/room4_upgrades.lua")
end

levelDesc.areaId = 0
levelDesc.isGamePlayLevel = true
levelDesc.ambientPanning = -0.2
levelDesc.heroDesc =
{
	name = "hero",
	base = "sarah",
	x = 400,
	y = 500,
}
levelDesc.residentDesc =
{
	name = "resident",
	base = "robin",
	x = 97,
	y = 256,
}
levelDesc.treatments =
{
	LASER = {
		class="Step",
		miniGame="Laser",
		workIcon="WORKICON_LASER",
	},
	VITAMIN = {
		class="Step",
		miniGame="Chart",
		workIcon="WORKICON_VITAMIN",
	},
	NITROGEN = {
		class="Step",
		workIcon="WORKICON_NITROGEN",
		animation="DO_NITROGEN",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1200,
		workSound="SND_NITROGEN:sound",
	},
	WAX = {
		class="Step",
		workIcon="WORKICON_WAX",
		animation="DO_WAX",
		animationFrameTime=-1,
		animationCycles=1,
		duration=2500,
		workSound="SND_WAXING:sound",
	},
	CREAM = {
		class="Step",
		workIcon="WORKICON_CREAM",
		animation="PUT_ON_CREAM",
		animationFrameTime=-1,
		animationCycles=1,
		duration=1000,
		workSound="SND_CREAM:sound",
	},
	MIRROR = {
		class="Step",
		duration=6000,
	},
}
