animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{base=\"pregnant_w\", name=\"woman\", x=1086}"
animationsDesc[2].actors[4] = "{base=\"pregnant_m\", name=\"man\", x=1086}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "woman"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 1086
animationsDesc[2].list[2].pos.y = 327
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "man"
animationsDesc[2].list[3].class = "SetPositionTask"
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = 1086
animationsDesc[2].list[3].pos.y = 327
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "hero"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{walkSpeed=200}"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "SetTask"
animationsDesc[2].list[5].values = "{walkSpeed=200}"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].class = "StartStoryTask"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].class = "Task"
animationsDesc[2].list[7].duration = 500
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "man"
animationsDesc[2].list[8].class = "WalkToTask"
animationsDesc[2].list[8].target = animationsDesc[2].list[8].target or {}
animationsDesc[2].list[8].target.x = 803
animationsDesc[2].list[8].target.y = 412
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "woman"
animationsDesc[2].list[9].class = "WalkToTask"
animationsDesc[2].list[9].target = animationsDesc[2].list[9].target or {}
animationsDesc[2].list[9].target.x = 703
animationsDesc[2].list[9].target.y = 412
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "resident"
animationsDesc[2].list[10].class = "WalkToTask"
animationsDesc[2].list[10].target = animationsDesc[2].list[10].target or {}
animationsDesc[2].list[10].target.x = 627
animationsDesc[2].list[10].target.y = 414
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "hero"
animationsDesc[2].list[11].class = "WalkToTask"
animationsDesc[2].list[11].target = animationsDesc[2].list[11].target or {}
animationsDesc[2].list[11].target.x = 872
animationsDesc[2].list[11].target.y = 460
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "resident"
animationsDesc[2].list[12].animation = "CURIOUS"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[12].cycles = 1
animationsDesc[2].list[12].frameTime = 150
animationsDesc[2].list[12].whenFinished = "stay"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "hero"
animationsDesc[2].list[13].animation = "ANXIOUS_LEFT"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[13].cycles = 1
animationsDesc[2].list[13].frameTime = 150
animationsDesc[2].list[13].whenFinished = "stay"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].class = "MessageTask"
animationsDesc[2].list[14].needsClick = true
animationsDesc[2].list[14].textId = "TEXT_R5_SH2_1"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "woman"
animationsDesc[2].list[15].animation = "SCARED_LEFT"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "man"
animationsDesc[2].list[16].animation = "IDLE_LEFT"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "woman"
animationsDesc[2].list[17].class = "MessageTask"
animationsDesc[2].list[17].needsClick = true
animationsDesc[2].list[17].textId = "TEXT_R5_SH2_2"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "man"
animationsDesc[2].list[18].animation = "JOY_LEFT"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "man"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R5_SH2_3"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "woman"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R5_SH2_4"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].class = "MessageTask"
animationsDesc[2].list[21].needsClick = true
animationsDesc[2].list[21].textId = "TEXT_R5_SH2_5"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].class = "FadeScreenTask"
animationsDesc[2].list[22].draw = "color"
animationsDesc[2].list[22].fadeDelay = 1000
animationsDesc[2].list[22].fadeIn = 1500
animationsDesc[2].list[22].image = "ROOM5_BACKGROUND"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].class = "WalkToTask"
animationsDesc[2].list[23].target = animationsDesc[2].list[23].target or {}
animationsDesc[2].list[23].target.x = 215
animationsDesc[2].list[23].target.y = 407
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "hero"
animationsDesc[2].list[24].class = "WalkToTask"
animationsDesc[2].list[24].target = animationsDesc[2].list[24].target or {}
animationsDesc[2].list[24].target.x = 215
animationsDesc[2].list[24].target.y = 407
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "woman"
animationsDesc[2].list[25].class = "WalkToTask"
animationsDesc[2].list[25].target = animationsDesc[2].list[25].target or {}
animationsDesc[2].list[25].target.x = 215
animationsDesc[2].list[25].target.y = 407
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "man"
animationsDesc[2].list[26].class = "WalkToTask"
animationsDesc[2].list[26].target = animationsDesc[2].list[26].target or {}
animationsDesc[2].list[26].target.x = 215
animationsDesc[2].list[26].target.y = 407
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].class = "FadeScreenTask"
animationsDesc[2].list[27].draw = "color"
animationsDesc[2].list[27].fadeDelay = 500
animationsDesc[2].list[27].fadeOut = 1500
animationsDesc[2].list[27].image = "ROOM5_BACKGROUND"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].class = "SetPositionTask"
animationsDesc[2].list[28].pos = animationsDesc[2].list[28].pos or {}
animationsDesc[2].list[28].pos.x = 157
animationsDesc[2].list[28].pos.y = 431
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "hero"
animationsDesc[2].list[29].animation = "ANXIOUS"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[29].cycles = 1
animationsDesc[2].list[29].frameTime = 150
animationsDesc[2].list[29].whenFinished = "stay"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "woman"
animationsDesc[2].list[30].class = "SetPositionTask"
animationsDesc[2].list[30].pos = animationsDesc[2].list[30].pos or {}
animationsDesc[2].list[30].pos.x = 244
animationsDesc[2].list[30].pos.y = 478
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "man"
animationsDesc[2].list[31].animation = "ANXIOUS_LEFT"
animationsDesc[2].list[31].class = "PlayAnimationTask"
animationsDesc[2].list[31].cycles = 1
animationsDesc[2].list[31].frameTime = 150
animationsDesc[2].list[31].whenFinished = "stay"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "resident"
animationsDesc[2].list[32].class = "SetPositionTask"
animationsDesc[2].list[32].pos = animationsDesc[2].list[32].pos or {}
animationsDesc[2].list[32].pos.x = 253
animationsDesc[2].list[32].pos.y = 472
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "man"
animationsDesc[2].list[33].class = "SetPositionTask"
animationsDesc[2].list[33].pos = animationsDesc[2].list[33].pos or {}
animationsDesc[2].list[33].pos.x = 453
animationsDesc[2].list[33].pos.y = 403
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "resident"
animationsDesc[2].list[34].class = "MessageTask"
animationsDesc[2].list[34].needsClick = true
animationsDesc[2].list[34].textId = "TEXT_R5_SH2_6"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "woman"
animationsDesc[2].list[35].animation = "LAY_SCARED_CLOTH"
animationsDesc[2].list[35].class = "PlayAnimationTask"
animationsDesc[2].list[35].cycles = 1
animationsDesc[2].list[35].frameTime = 150
animationsDesc[2].list[35].whenFinished = "stay"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].animation = "ECHOSCOPIE"
animationsDesc[2].list[36].class = "PlayAnimationTask"
animationsDesc[2].list[36].cycles = 3
animationsDesc[2].list[36].frameTime = 150
animationsDesc[2].list[36].wait = true
animationsDesc[2].list[36].whenFinished = "stay"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "resident"
animationsDesc[2].list[37].animation = "SHOCKED_LEFT"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[37].cycles = 1
animationsDesc[2].list[37].frameTime = 150
animationsDesc[2].list[37].whenFinished = "stay"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "woman"
animationsDesc[2].list[38].animation = "LAY_AWESTRUCK"
animationsDesc[2].list[38].class = "PlayAnimationTask"
animationsDesc[2].list[38].cycles = 1
animationsDesc[2].list[38].frameTime = 150
animationsDesc[2].list[38].whenFinished = "stay"
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "resident"
animationsDesc[2].list[39].class = "MessageTask"
animationsDesc[2].list[39].needsClick = true
animationsDesc[2].list[39].textId = "TEXT_R5_SH2_6b"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "resident"
animationsDesc[2].list[40].class = "WalkToTask"
animationsDesc[2].list[40].target = animationsDesc[2].list[40].target or {}
animationsDesc[2].list[40].target.x = 331
animationsDesc[2].list[40].target.y = 502
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "woman"
animationsDesc[2].list[41].animation = "LAY_PAIN_CLOTH"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[41].cycles = 1
animationsDesc[2].list[41].frameTime = 150
animationsDesc[2].list[41].whenFinished = "stay"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "resident"
animationsDesc[2].list[42].animation = "SURPRISED_LEFT"
animationsDesc[2].list[42].class = "PlayAnimationTask"
animationsDesc[2].list[42].cycles = 1
animationsDesc[2].list[42].frameTime = 150
animationsDesc[2].list[42].whenFinished = "stay"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "hero"
animationsDesc[2].list[43].class = "MessageTask"
animationsDesc[2].list[43].needsClick = true
animationsDesc[2].list[43].textId = "TEXT_R5_SH2_7"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "woman"
animationsDesc[2].list[46].class = "MessageTask"
animationsDesc[2].list[46].needsClick = true
animationsDesc[2].list[46].offset = animationsDesc[2].list[46].offset or {}
animationsDesc[2].list[46].offset.x = -90
animationsDesc[2].list[46].offset.y = 0
animationsDesc[2].list[46].textId = "TEXT_R5_SH2_8"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "event_gesture_kid"
animationsDesc[2].list[47].class = "SetTask"
animationsDesc[2].list[47].values = "{visible=true}"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].actor = "woman"
animationsDesc[2].list[48].class = "SetTask"
animationsDesc[2].list[48].values = "{visible=false}"
animationsDesc[2].list[50] = animationsDesc[2].list[50] or {}
animationsDesc[2].list[50].actor = "resident"
animationsDesc[2].list[50].animation = "DELIVER"
animationsDesc[2].list[50].class = "PlayAnimationTask"
animationsDesc[2].list[50].frameTime = 1000000
animationsDesc[2].list[50].wait = false
animationsDesc[2].list[50].whenFinished = "stay"
animationsDesc[2].list[51] = animationsDesc[2].list[51] or {}
animationsDesc[2].list[51].actor = "resident"
animationsDesc[2].list[51].class = "MessageTask"
animationsDesc[2].list[51].needsClick = true
animationsDesc[2].list[51].textId = "TEXT_R5_SH2_9"
animationsDesc[2].list[52] = animationsDesc[2].list[52] or {}
animationsDesc[2].list[52].class = "EndStoryTask"
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].actor = "woman"
animationsDesc[2].list[53].class = "SetTask"
animationsDesc[2].list[53].values = "{floor=90, y=579}"
animationsDesc[2].musicMoodEnd = "SUSPENSE"
animationsDesc[2].musicMoodStart = "SUSPENSE"
animationsDesc[2].name = "Event start: Give birth"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 3
animationsDesc[2].tree[3] = 4
animationsDesc[2].tree[4] = 5
animationsDesc[2].tree[5] = animationsDesc[2].tree[5] or {}
animationsDesc[2].tree[5][1] = 6
animationsDesc[2].tree[5][2] = animationsDesc[2].tree[5][2] or {}
animationsDesc[2].tree[5][2][1] = 9
animationsDesc[2].tree[5][2][2] = 15
animationsDesc[2].tree[5][3] = animationsDesc[2].tree[5][3] or {}
animationsDesc[2].tree[5][3][1] = 7
animationsDesc[2].tree[5][3][2] = 8
animationsDesc[2].tree[5][3][3] = 16
animationsDesc[2].tree[6] = animationsDesc[2].tree[6] or {}
animationsDesc[2].tree[6][1] = 10
animationsDesc[2].tree[6][2] = 11
animationsDesc[2].tree[7] = 12
animationsDesc[2].tree[8] = 13
animationsDesc[2].tree[9] = 14
animationsDesc[2].tree[10] = 17
animationsDesc[2].tree[11] = 18
animationsDesc[2].tree[12] = 19
animationsDesc[2].tree[13] = 20
animationsDesc[2].tree[14] = 21
animationsDesc[2].tree[15] = animationsDesc[2].tree[15] or {}
animationsDesc[2].tree[15][1] = 22
animationsDesc[2].tree[15][2] = 23
animationsDesc[2].tree[15][3] = 24
animationsDesc[2].tree[15][4] = 25
animationsDesc[2].tree[15][5] = 26
animationsDesc[2].tree[16] = animationsDesc[2].tree[16] or {}
animationsDesc[2].tree[16][1] = 27
animationsDesc[2].tree[16][2] = 28
animationsDesc[2].tree[16][3] = 29
animationsDesc[2].tree[16][4] = 32
animationsDesc[2].tree[16][5] = 33
animationsDesc[2].tree[16][6] = 31
animationsDesc[2].tree[16][7] = 30
animationsDesc[2].tree[16][8] = 35
animationsDesc[2].tree[16][9] = 53
animationsDesc[2].tree[17] = 36
animationsDesc[2].tree[18] = 37
animationsDesc[2].tree[19] = 38
animationsDesc[2].tree[20] = 34
animationsDesc[2].tree[21] = 39
animationsDesc[2].tree[22] = 43
animationsDesc[2].tree[23] = 41
animationsDesc[2].tree[24] = 42
animationsDesc[2].tree[25] = 46
animationsDesc[2].tree[26] = 47
animationsDesc[2].tree[27] = 48
animationsDesc[2].tree[28] = 40
animationsDesc[2].tree[29] = 50
animationsDesc[2].tree[30] = 51
animationsDesc[2].tree[31] = 52
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "woman"
animationsDesc[3].actors[4] = "man"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "resident"
animationsDesc[3].list[3].animation = "DELIVER"
animationsDesc[3].list[3].class = "PlayAnimationTask"
animationsDesc[3].list[3].cycles = 1
animationsDesc[3].list[3].frameTime = 250
animationsDesc[3].list[3].wait = true
animationsDesc[3].list[3].whenFinished = "stay"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "resident"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 331
animationsDesc[3].list[4].target.y = 502
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].animation = "ARRANGE"
animationsDesc[3].list[5].class = "PlayAnimationTask"
animationsDesc[3].list[5].cycles = 3
animationsDesc[3].list[5].frameTime = 150
animationsDesc[3].list[5].wait = true
animationsDesc[3].list[5].whenFinished = "stay"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "hero"
animationsDesc[3].list[6].animation = "HAND_BABY"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].wait = true
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "event_gesture_kid"
animationsDesc[3].list[7].class = "SetTask"
animationsDesc[3].list[7].values = "{visible=false}"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "woman"
animationsDesc[3].list[8].class = "SetTask"
animationsDesc[3].list[8].values = "{visible=true, floor=20, y=520}"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "woman"
animationsDesc[3].list[9].animation = "LAY_JOY"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[9].whenFinished = "stay"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "woman"
animationsDesc[3].list[10].animation = "LAY_HOLDBABY"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "man"
animationsDesc[3].list[11].animation = "AWESTRUCK_LEFT"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "hero"
animationsDesc[3].list[12].class = "WalkToTask"
animationsDesc[3].list[12].target = animationsDesc[3].list[12].target or {}
animationsDesc[3].list[12].target.x = 403
animationsDesc[3].list[12].target.y = 507
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "resident"
animationsDesc[3].list[13].animation = "DELIGHTED_LEFT"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[13].cycles = 1
animationsDesc[3].list[13].frameTime = 150
animationsDesc[3].list[13].whenFinished = "stay"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "hero"
animationsDesc[3].list[14].animation = "TOUCHED_LEFT"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[14].cycles = 1
animationsDesc[3].list[14].frameTime = 150
animationsDesc[3].list[14].whenFinished = "stay"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "man"
animationsDesc[3].list[15].class = "WalkToTask"
animationsDesc[3].list[15].target = animationsDesc[3].list[15].target or {}
animationsDesc[3].list[15].target.x = 227
animationsDesc[3].list[15].target.y = 444
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "man"
animationsDesc[3].list[16].animation = "AWESTRUCK_LEFT"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "resident"
animationsDesc[3].list[17].class = "MessageTask"
animationsDesc[3].list[17].needsClick = true
animationsDesc[3].list[17].textId = "TEXT_R5_SH2_10"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "woman"
animationsDesc[3].list[18].class = "MessageTask"
animationsDesc[3].list[18].keepOpen = true
animationsDesc[3].list[18].offset = animationsDesc[3].list[18].offset or {}
animationsDesc[3].list[18].offset.x = -60
animationsDesc[3].list[18].offset.y = 0
animationsDesc[3].list[18].textId = "TEXT_R5_SH2_11"
animationsDesc[3].list[18].tipSide = "right"
animationsDesc[3].list[18].wait = false
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].class = "FadeScreenTask"
animationsDesc[3].list[19].draw = "color"
animationsDesc[3].list[19].image = "ROOM5_BACKGROUND"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].class = "EndStoryTask"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].class = "Task"
animationsDesc[3].list[21].duration = 1000
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].class = "SetTask"
animationsDesc[3].list[22].values = "{direction=\"left\"}"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "resident"
animationsDesc[3].list[23].class = "WalkToTask"
animationsDesc[3].list[23].target = animationsDesc[3].list[23].target or {}
animationsDesc[3].list[23].target.x = 346
animationsDesc[3].list[23].target.y = 497
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "hero"
animationsDesc[3].list[24].class = "WalkToTask"
animationsDesc[3].list[24].target = animationsDesc[3].list[24].target or {}
animationsDesc[3].list[24].target.x = 294
animationsDesc[3].list[24].target.y = 523
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "resident"
animationsDesc[3].list[25].class = "SetTask"
animationsDesc[3].list[25].values = "{direction=\"right\"}"
animationsDesc[3].musicMoodStart = "RELIEF"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 25
animationsDesc[3].tree[2] = 4
animationsDesc[3].tree[3] = 2
animationsDesc[3].tree[4] = 3
animationsDesc[3].tree[5] = 11
animationsDesc[3].tree[6] = 24
animationsDesc[3].tree[7] = 5
animationsDesc[3].tree[8] = 7
animationsDesc[3].tree[9] = 8
animationsDesc[3].tree[10] = 9
animationsDesc[3].tree[11] = 6
animationsDesc[3].tree[12] = 21
animationsDesc[3].tree[13] = 23
animationsDesc[3].tree[14] = 13
animationsDesc[3].tree[15] = 22
animationsDesc[3].tree[16] = 10
animationsDesc[3].tree[17] = animationsDesc[3].tree[17] or {}
animationsDesc[3].tree[17][1] = animationsDesc[3].tree[17][1] or {}
animationsDesc[3].tree[17][1][1] = 12
animationsDesc[3].tree[17][1][2] = 14
animationsDesc[3].tree[17][2] = animationsDesc[3].tree[17][2] or {}
animationsDesc[3].tree[17][2][1] = 15
animationsDesc[3].tree[17][2][2] = 16
animationsDesc[3].tree[18] = 17
animationsDesc[3].tree[19] = animationsDesc[3].tree[19] or {}
animationsDesc[3].tree[19][1] = 18
animationsDesc[3].tree[19][2] = 19
animationsDesc[3].tree[20] = 20
