animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "resident"
animationsDesc[2].actors[2] = "hero"
animationsDesc[2].actors[3] = "{base=\"connor\", x=1050,y=350, walkSpeed=250 }"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "connor"
animationsDesc[2].list[2].class = "WalkToTask"
animationsDesc[2].list[2].target = animationsDesc[2].list[2].target or {}
animationsDesc[2].list[2].target.x = 968
animationsDesc[2].list[2].target.y = 439
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "connor"
animationsDesc[2].list[3].animation = "SMUG"
animationsDesc[2].list[3].class = "PlayAnimationTask"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "resident"
animationsDesc[2].list[4].animation = "CONFUSED"
animationsDesc[2].list[4].class = "PlayAnimationTask"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].class = "PlayMusicTask"
animationsDesc[2].list[5].mood = "ANGER"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "hero"
animationsDesc[2].list[6].class = "WalkToTask"
animationsDesc[2].list[6].target = animationsDesc[2].list[6].target or {}
animationsDesc[2].list[6].target.x = 900
animationsDesc[2].list[6].target.y = 439
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "connor"
animationsDesc[2].list[7].class = "MessageTask"
animationsDesc[2].list[7].needsClick = true
animationsDesc[2].list[7].textId = "TEXT_R4_SH1_8"
animationsDesc[2].list[7].tipSide = "right"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].class = "StartStoryTask"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].class = "EndStoryTask"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "connor"
animationsDesc[2].list[10].class = "SetTask"
animationsDesc[2].list[10].values = "{direction=\"left\"}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "hero"
animationsDesc[2].list[11].animation = "APOLOGIZE"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[11].wait = true
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].class = "MessageTask"
animationsDesc[2].list[12].needsClick = true
animationsDesc[2].list[12].textId = "TEXT_R4_SH1_9"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "connor"
animationsDesc[2].list[13].animation = "SURPRISED"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "connor"
animationsDesc[2].list[14].class = "Task"
animationsDesc[2].list[14].duration = 1000
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "connor"
animationsDesc[2].list[15].animation = "ANGRY"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "connor"
animationsDesc[2].list[16].class = "MessageTask"
animationsDesc[2].list[16].needsClick = true
animationsDesc[2].list[16].textId = "TEXT_R4_SH1_10"
animationsDesc[2].list[16].tipSide = "right"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "hero"
animationsDesc[2].list[17].animation = "ANNOYED"
animationsDesc[2].list[17].class = "PlayAnimationTask"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].class = "MessageTask"
animationsDesc[2].list[18].needsClick = true
animationsDesc[2].list[18].textId = "TEXT_R4_SH1_11"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "connor"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R4_SH1_12"
animationsDesc[2].list[19].tipSide = "right"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "hero"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R4_SH1_13"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "hero"
animationsDesc[2].list[21].animation = "SERIOUS"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].wait = true
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "connor"
animationsDesc[2].list[22].class = "MessageTask"
animationsDesc[2].list[22].needsClick = true
animationsDesc[2].list[22].textId = "TEXT_R4_SH1_14"
animationsDesc[2].list[22].tipSide = "right"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "hero"
animationsDesc[2].list[23].class = "WalkToTask"
animationsDesc[2].list[23].target = animationsDesc[2].list[23].target or {}
animationsDesc[2].list[23].target.x = 246
animationsDesc[2].list[23].target.y = 384
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "hero"
animationsDesc[2].list[24].class = "SetTask"
animationsDesc[2].list[24].values = "{walkSpeed=200}"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "hero"
animationsDesc[2].list[25].class = "SetTask"
animationsDesc[2].list[25].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "hero"
animationsDesc[2].list[26].animation = "ANNOYED"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].wait = true
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "hero"
animationsDesc[2].list[27].animation = "APPROVING"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].wait = true
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "connor"
animationsDesc[2].list[28].class = "WalkToTask"
animationsDesc[2].list[28].target = animationsDesc[2].list[28].target or {}
animationsDesc[2].list[28].target.x = 1121
animationsDesc[2].list[28].target.y = 300
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].class = "WalkToTask"
animationsDesc[2].list[29].target = animationsDesc[2].list[29].target or {}
animationsDesc[2].list[29].target.x = 375
animationsDesc[2].list[29].target.y = 382
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "hero"
animationsDesc[2].list[30].animation = "APOLOGIZE"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[30].wait = true
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "hero"
animationsDesc[2].list[31].class = "MessageTask"
animationsDesc[2].list[31].needsClick = true
animationsDesc[2].list[31].textId = "TEXT_R4_SH1_24"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "resident"
animationsDesc[2].list[32].animation = "SMILING_LEFT"
animationsDesc[2].list[32].class = "PlayAnimationTask"
animationsDesc[2].list[32].wait = true
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "resident"
animationsDesc[2].list[33].class = "MessageTask"
animationsDesc[2].list[33].needsClick = true
animationsDesc[2].list[33].textId = "TEXT_R4_SH1_25"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "hero"
animationsDesc[2].list[34].animation = "SERIOUS"
animationsDesc[2].list[34].class = "PlayAnimationTask"
animationsDesc[2].list[34].wait = true
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "hero"
animationsDesc[2].list[35].class = "MessageTask"
animationsDesc[2].list[35].needsClick = true
animationsDesc[2].list[35].textId = "TEXT_R4_SH1_26"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].animation = "CONFUSED_LEFT"
animationsDesc[2].list[36].class = "PlayAnimationTask"
animationsDesc[2].list[36].wait = true
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "resident"
animationsDesc[2].list[37].class = "MessageTask"
animationsDesc[2].list[37].needsClick = true
animationsDesc[2].list[37].textId = "TEXT_R4_SH1_27"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "resident"
animationsDesc[2].list[38].animation = "HAPPY_LEFT"
animationsDesc[2].list[38].class = "PlayAnimationTask"
animationsDesc[2].list[38].wait = true
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "hero"
animationsDesc[2].list[39].animation = "APPROVING"
animationsDesc[2].list[39].class = "PlayAnimationTask"
animationsDesc[2].list[39].wait = true
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "resident"
animationsDesc[2].list[40].class = "WalkToTask"
animationsDesc[2].list[40].target = animationsDesc[2].list[40].target or {}
animationsDesc[2].list[40].target.x = 106
animationsDesc[2].list[40].target.y = 279
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "resident"
animationsDesc[2].list[41].animation = "IDLE"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].musicMoodStart = "LOVE"
animationsDesc[2].name = "Event start: Questions from Connor"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 8
animationsDesc[2].tree[2] = 24
animationsDesc[2].tree[3] = 2
animationsDesc[2].tree[4] = 3
animationsDesc[2].tree[5] = 4
animationsDesc[2].tree[6] = 6
animationsDesc[2].tree[7] = 10
animationsDesc[2].tree[8] = 27
animationsDesc[2].tree[9] = 7
animationsDesc[2].tree[10] = 11
animationsDesc[2].tree[11] = 12
animationsDesc[2].tree[12] = 13
animationsDesc[2].tree[13] = 14
animationsDesc[2].tree[14] = 15
animationsDesc[2].tree[15] = 16
animationsDesc[2].tree[16] = 17
animationsDesc[2].tree[17] = 18
animationsDesc[2].tree[18] = 5
animationsDesc[2].tree[19] = 19
animationsDesc[2].tree[20] = 20
animationsDesc[2].tree[21] = 21
animationsDesc[2].tree[22] = 22
animationsDesc[2].tree[23] = 23
animationsDesc[2].tree[24] = 26
animationsDesc[2].tree[25] = 28
animationsDesc[2].tree[26] = 29
animationsDesc[2].tree[27] = 38
animationsDesc[2].tree[28] = 30
animationsDesc[2].tree[29] = 31
animationsDesc[2].tree[30] = 32
animationsDesc[2].tree[31] = 33
animationsDesc[2].tree[32] = 34
animationsDesc[2].tree[33] = 35
animationsDesc[2].tree[34] = 36
animationsDesc[2].tree[35] = 37
animationsDesc[2].tree[36] = 39
animationsDesc[2].tree[37] = 40
animationsDesc[2].tree[38] = 41
animationsDesc[2].tree[39] = 25
animationsDesc[2].tree[40] = 9
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "connor"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "hero"
animationsDesc[3].list[2].class = "MessageTask"
animationsDesc[3].list[2].needsClick = true
animationsDesc[3].list[2].textId = "TEXT_R4_SH1_16"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "StartStoryTask"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].class = "EndStoryTask"
animationsDesc[3].musicMoodStart = "SADNESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 3
animationsDesc[3].tree[2] = 2
animationsDesc[3].tree[3] = 4
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "connor"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventLost"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "hero"
animationsDesc[4].list[2].class = "MessageTask"
animationsDesc[4].list[2].needsClick = true
animationsDesc[4].list[2].textId = "TEXT_R4_SH1_17"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].class = "EndStoryTask"
animationsDesc[4].musicMoodStart = "SADNESS"
animationsDesc[4].name = "Event lost"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 3
animationsDesc[4].tree[2] = 2
animationsDesc[4].tree[3] = 4
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "preShift"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "resident"
animationsDesc[5].list[2].class = "SetPositionTask"
animationsDesc[5].list[2].pos = animationsDesc[5].list[2].pos or {}
animationsDesc[5].list[2].pos.x = 504
animationsDesc[5].list[2].pos.y = 303
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "hero"
animationsDesc[5].list[3].class = "SetPositionTask"
animationsDesc[5].list[3].pos = animationsDesc[5].list[3].pos or {}
animationsDesc[5].list[3].pos.x = 1071
animationsDesc[5].list[3].pos.y = 288
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "hero"
animationsDesc[5].list[4].class = "WalkToTask"
animationsDesc[5].list[4].target = animationsDesc[5].list[4].target or {}
animationsDesc[5].list[4].target.x = 646
animationsDesc[5].list[4].target.y = 303
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "hero"
animationsDesc[5].list[5].animation = "TALK_LEFT"
animationsDesc[5].list[5].class = "PlayAnimationTask"
animationsDesc[5].list[5].cycles = 1
animationsDesc[5].list[5].frameTime = 150
animationsDesc[5].list[5].whenFinished = "stay"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "hero"
animationsDesc[5].list[6].class = "MessageTask"
animationsDesc[5].list[6].needsClick = true
animationsDesc[5].list[6].textId = "TEXT_R4_SH1_21"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "resident"
animationsDesc[5].list[7].class = "MessageTask"
animationsDesc[5].list[7].needsClick = true
animationsDesc[5].list[7].textId = "TEXT_R4_SH1_22"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "resident"
animationsDesc[5].list[8].animation = "HAPPY"
animationsDesc[5].list[8].class = "PlayAnimationTask"
animationsDesc[5].list[8].cycles = 1
animationsDesc[5].list[8].frameTime = 150
animationsDesc[5].list[8].whenFinished = "stay"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "resident"
animationsDesc[5].list[9].class = "MessageTask"
animationsDesc[5].list[9].needsClick = true
animationsDesc[5].list[9].textId = "TEXT_R4_SH1_23"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "resident"
animationsDesc[5].list[10].animation = "SMILING"
animationsDesc[5].list[10].class = "PlayAnimationTask"
animationsDesc[5].list[10].cycles = 1
animationsDesc[5].list[10].frameTime = 150
animationsDesc[5].list[10].whenFinished = "stay"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "hero"
animationsDesc[5].list[11].animation = "SMILING_LEFT"
animationsDesc[5].list[11].class = "PlayAnimationTask"
animationsDesc[5].list[11].cycles = 1
animationsDesc[5].list[11].frameTime = 150
animationsDesc[5].list[11].whenFinished = "stay"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "hero"
animationsDesc[5].list[12].class = "WalkToTask"
animationsDesc[5].list[12].target = animationsDesc[5].list[12].target or {}
animationsDesc[5].list[12].target.x = 439
animationsDesc[5].list[12].target.y = 391
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].class = "EndStoryTask"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].class = "FadeScreenTask"
animationsDesc[5].list[14].draw = "image"
animationsDesc[5].list[14].fadeOut = 1000
animationsDesc[5].list[14].image = "ROOM4_BACKGROUND"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].class = "StartStoryTask"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "hero"
animationsDesc[5].list[17].class = "SetTask"
animationsDesc[5].list[17].values = "{walkSpeed=200}"
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "hero"
animationsDesc[5].list[18].class = "SetTask"
animationsDesc[5].list[18].values = "walkSpeed=levelDesc.characterTypes.sarah.walkSpeed"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "resident"
animationsDesc[5].list[19].class = "WalkToTask"
animationsDesc[5].list[19].target = animationsDesc[5].list[19].target or {}
animationsDesc[5].list[19].target.x = 87
animationsDesc[5].list[19].target.y = 272
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "resident"
animationsDesc[5].list[20].animation = "HAPPY"
animationsDesc[5].list[20].class = "PlayAnimationTask"
animationsDesc[5].list[20].cycles = 1
animationsDesc[5].list[20].frameTime = 150
animationsDesc[5].list[20].whenFinished = "stay"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "hero"
animationsDesc[5].list[21].class = "SetTask"
animationsDesc[5].list[21].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[5].musicMoodStart = "HAPPINESS"
animationsDesc[5].name = "Intro sequence"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = animationsDesc[5].tree[1] or {}
animationsDesc[5].tree[1][1] = 14
animationsDesc[5].tree[1][2] = 15
animationsDesc[5].tree[1][3] = 3
animationsDesc[5].tree[1][4] = 17
animationsDesc[5].tree[1][5] = 2
animationsDesc[5].tree[2] = 4
animationsDesc[5].tree[3] = animationsDesc[5].tree[3] or {}
animationsDesc[5].tree[3][1] = 6
animationsDesc[5].tree[3][2] = 5
animationsDesc[5].tree[4] = animationsDesc[5].tree[4] or {}
animationsDesc[5].tree[4][1] = 8
animationsDesc[5].tree[4][2] = 7
animationsDesc[5].tree[5] = animationsDesc[5].tree[5] or {}
animationsDesc[5].tree[5][1] = 10
animationsDesc[5].tree[5][2] = 9
animationsDesc[5].tree[5][3] = 11
animationsDesc[5].tree[6] = animationsDesc[5].tree[6] or {}
animationsDesc[5].tree[6][1] = 12
animationsDesc[5].tree[7] = 19
animationsDesc[5].tree[8] = 20
animationsDesc[5].tree[9] = 18
animationsDesc[5].tree[10] = 13
animationsDesc[5].tree[11] = 21
