animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "robin"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "hero"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].class = "StartStoryTask"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].class = "PlayMusicTask"
animationsDesc[2].list[3].mood = "ANGER"
animationsDesc[2].list[3].quickFade = false
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "robin"
animationsDesc[2].list[4].class = "WalkToTask"
animationsDesc[2].list[4].target = animationsDesc[2].list[4].target or {}
animationsDesc[2].list[4].target.x = 793
animationsDesc[2].list[4].target.y = 620
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "MessageTask"
animationsDesc[2].list[5].needsClick = true
animationsDesc[2].list[5].textId = "TEXT_R1_SH4_1"
animationsDesc[2].list[5].tipSide = "right"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "resident"
animationsDesc[2].list[6].class = "WalkToTask"
animationsDesc[2].list[6].target = animationsDesc[2].list[6].target or {}
animationsDesc[2].list[6].target.x = 644
animationsDesc[2].list[6].target.y = 622
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "robin"
animationsDesc[2].list[7].class = "MessageTask"
animationsDesc[2].list[7].needsClick = true
animationsDesc[2].list[7].textId = "TEXT_R1_SH4_2"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "resident"
animationsDesc[2].list[8].class = "MessageTask"
animationsDesc[2].list[8].needsClick = true
animationsDesc[2].list[8].textId = "TEXT_R1_SH4_3"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "resident"
animationsDesc[2].list[9].animation = "SHOWING"
animationsDesc[2].list[9].class = "PlayAnimationTask"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "robin"
animationsDesc[2].list[10].animation = "SUPERANNOYED"
animationsDesc[2].list[10].class = "PlayAnimationTask"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "robin"
animationsDesc[2].list[11].class = "MessageTask"
animationsDesc[2].list[11].needsClick = true
animationsDesc[2].list[11].textId = "TEXT_R1_SH4_4"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "resident"
animationsDesc[2].list[12].class = "SetTask"
animationsDesc[2].list[12].values = "{direction=\"left\", walkSpeed=\"200\"}"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "resident"
animationsDesc[2].list[13].animation = "EMBARESSED"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].class = "MessageTask"
animationsDesc[2].list[14].needsClick = true
animationsDesc[2].list[14].textId = "TEXT_R1_SH4_5"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "robin"
animationsDesc[2].list[15].class = "MessageTask"
animationsDesc[2].list[15].needsClick = true
animationsDesc[2].list[15].textId = "TEXT_R1_SH4_6"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "hero"
animationsDesc[2].list[16].class = "MessageTask"
animationsDesc[2].list[16].needsClick = true
animationsDesc[2].list[16].textId = "TEXT_R1_SH4_7"
animationsDesc[2].list[16].tipSide = "right"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].class = "Task"
animationsDesc[2].list[17].duration = 300
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "robin"
animationsDesc[2].list[18].animation = "SUPERANNOYED"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "robin"
animationsDesc[2].list[19].class = "WalkToTask"
animationsDesc[2].list[19].target = animationsDesc[2].list[19].target or {}
animationsDesc[2].list[19].target.x = 1200
animationsDesc[2].list[19].target.y = 660
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "robin"
animationsDesc[2].list[20].class = "SetTask"
animationsDesc[2].list[20].values = "{direction=\"left\"}"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "hero"
animationsDesc[2].list[21].class = "WalkToTask"
animationsDesc[2].list[21].target = animationsDesc[2].list[21].target or {}
animationsDesc[2].list[21].target.x = 669
animationsDesc[2].list[21].target.y = 530
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].class = "EndStoryTask"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].class = "Task"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "resident"
animationsDesc[2].list[24].animation = "YANKING"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].cycles = 1
animationsDesc[2].list[24].frameTime = 150
animationsDesc[2].list[24].wait = true
animationsDesc[2].list[24].whenFinished = "stay"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "robin"
animationsDesc[2].list[25].animation = "YANKING"
animationsDesc[2].list[25].class = "PlayAnimationTask"
animationsDesc[2].list[25].cycles = 1
animationsDesc[2].list[25].frameTime = 150
animationsDesc[2].list[25].wait = true
animationsDesc[2].list[25].whenFinished = "stay"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "resident"
animationsDesc[2].list[26].class = "SetTask"
animationsDesc[2].list[26].values = "{direction=\"right\"}"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "hero"
animationsDesc[2].list[27].class = "SetTask"
animationsDesc[2].list[27].values = "{direction=\"left\"}"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "robin"
animationsDesc[2].list[28].class = "SetTask"
animationsDesc[2].list[28].values = "{direction=\"right\"}"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].class = "SetTask"
animationsDesc[2].list[29].values = "{direction=\"left\"}"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "resident"
animationsDesc[2].list[30].class = "SetTask"
animationsDesc[2].list[30].values = "{direction=\"right\"}"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "paper_stack"
animationsDesc[2].list[31].class = "SetTask"
animationsDesc[2].list[31].values = "{visible=true}"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "paper_stack"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{visible=false}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "paper_stack_disordered"
animationsDesc[2].list[33].class = "SetTask"
animationsDesc[2].list[33].values = "{visible=true}"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].class = "Task"
animationsDesc[2].list[34].duration = 1550
animationsDesc[2].list[34].playDefaultAnimationOnFinish = true
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "resident"
animationsDesc[2].list[35].class = "WalkToTask"
animationsDesc[2].list[35].target = animationsDesc[2].list[35].target or {}
animationsDesc[2].list[35].target.x = 967
animationsDesc[2].list[35].target.y = 501
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].class = "Task"
animationsDesc[2].list[36].duration = 300
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "resident"
animationsDesc[2].list[37].animation = "IDLE"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "hero"
animationsDesc[2].list[38].class = "SetTask"
animationsDesc[2].list[38].values = "{direction=\"left\", walkSpeed=\"200\"}"
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "robin"
animationsDesc[2].list[39].class = "SetTask"
animationsDesc[2].list[39].values = "{direction=\"right\", walkSpeed=\"200\"}"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "resident"
animationsDesc[2].list[40].animation = "IDLE_LEFT"
animationsDesc[2].list[40].class = "PlayAnimationTask"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "hero"
animationsDesc[2].list[41].class = "SetTask"
animationsDesc[2].list[41].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event started: Fight over files"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 12
animationsDesc[2].tree[2] = 38
animationsDesc[2].tree[3] = 39
animationsDesc[2].tree[4] = 23
animationsDesc[2].tree[5] = 27
animationsDesc[2].tree[6] = 2
animationsDesc[2].tree[7] = 4
animationsDesc[2].tree[8] = 31
animationsDesc[2].tree[9] = 5
animationsDesc[2].tree[10] = 6
animationsDesc[2].tree[11] = 20
animationsDesc[2].tree[12] = 26
animationsDesc[2].tree[13] = 7
animationsDesc[2].tree[14] = 8
animationsDesc[2].tree[15] = 9
animationsDesc[2].tree[16] = 10
animationsDesc[2].tree[17] = 3
animationsDesc[2].tree[18] = 11
animationsDesc[2].tree[19] = 29
animationsDesc[2].tree[20] = 28
animationsDesc[2].tree[21] = 32
animationsDesc[2].tree[22] = animationsDesc[2].tree[22] or {}
animationsDesc[2].tree[22][1] = 25
animationsDesc[2].tree[22][2] = 24
animationsDesc[2].tree[22][3] = animationsDesc[2].tree[22][3] or {}
animationsDesc[2].tree[22][3][1] = 34
animationsDesc[2].tree[22][3][2] = 33
animationsDesc[2].tree[23] = 30
animationsDesc[2].tree[24] = 13
animationsDesc[2].tree[25] = 18
animationsDesc[2].tree[26] = 14
animationsDesc[2].tree[27] = 15
animationsDesc[2].tree[28] = 21
animationsDesc[2].tree[29] = 16
animationsDesc[2].tree[30] = animationsDesc[2].tree[30] or {}
animationsDesc[2].tree[30][1] = 19
animationsDesc[2].tree[30][2] = animationsDesc[2].tree[30][2] or {}
animationsDesc[2].tree[30][2][1] = 17
animationsDesc[2].tree[30][2][2] = 37
animationsDesc[2].tree[30][2][3] = 36
animationsDesc[2].tree[30][2][4] = 41
animationsDesc[2].tree[30][2][5] = 22
animationsDesc[2].tree[30][2][6] = 35
animationsDesc[2].tree[30][2][7] = 40
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "resident"
animationsDesc[3].actors[2] = "hero"
animationsDesc[3].actors[3] = "robin"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "EndStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "StartStoryTask"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "robin"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 594
animationsDesc[3].list[4].target.y = 582
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "robin"
animationsDesc[3].list[5].class = "WalkToTask"
animationsDesc[3].list[5].target = animationsDesc[3].list[5].target or {}
animationsDesc[3].list[5].target.x = 1200
animationsDesc[3].list[5].target.y = 360
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "robin"
animationsDesc[3].list[6].animation = "SMILING"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "robin"
animationsDesc[3].list[7].class = "MessageTask"
animationsDesc[3].list[7].needsClick = true
animationsDesc[3].list[7].textId = "TEXT_R1_SH4_8"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "robin"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R1_SH4_9"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "hero"
animationsDesc[3].list[9].animation = "SURPRISE_HAPPY"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "robin"
animationsDesc[3].list[10].class = "MessageTask"
animationsDesc[3].list[10].needsClick = true
animationsDesc[3].list[10].textId = "TEXT_R1_SH4_10"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "robin"
animationsDesc[3].list[11].class = "MessageTask"
animationsDesc[3].list[11].needsClick = true
animationsDesc[3].list[11].textId = "TEXT_R1_SH4_11"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "robin"
animationsDesc[3].list[12].animation = "PROF"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "hero"
animationsDesc[3].list[13].animation = "IDLE"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "hero"
animationsDesc[3].list[14].animation = "SMILING"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[14].cycles = 1
animationsDesc[3].list[14].frameTime = 150
animationsDesc[3].list[14].whenFinished = "stay"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "hero"
animationsDesc[3].list[15].class = "SetTask"
animationsDesc[3].list[15].values = "{direction=\"left\"}"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "robin"
animationsDesc[3].list[16].animation = "SUPERANNOYED"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].frameTime = 150
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "robin"
animationsDesc[3].list[17].class = "MessageTask"
animationsDesc[3].list[17].needsClick = true
animationsDesc[3].list[17].textId = "TEXT_R1_SH4_15"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "hero"
animationsDesc[3].list[18].animation = "APPROVING"
animationsDesc[3].list[18].class = "PlayAnimationTask"
animationsDesc[3].list[18].cycles = 1
animationsDesc[3].list[18].frameTime = 150
animationsDesc[3].list[18].whenFinished = "stay"
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 3
animationsDesc[3].tree[2] = 4
animationsDesc[3].tree[3] = 15
animationsDesc[3].tree[4] = 14
animationsDesc[3].tree[5] = 6
animationsDesc[3].tree[6] = 7
animationsDesc[3].tree[7] = 18
animationsDesc[3].tree[8] = 8
animationsDesc[3].tree[9] = 16
animationsDesc[3].tree[10] = 17
animationsDesc[3].tree[11] = 9
animationsDesc[3].tree[12] = 12
animationsDesc[3].tree[13] = 10
animationsDesc[3].tree[14] = 11
animationsDesc[3].tree[15] = 5
animationsDesc[3].tree[16] = 13
animationsDesc[3].tree[17] = 2
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "resident"
animationsDesc[4].actors[2] = "hero"
animationsDesc[4].actors[3] = "robin"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventLost"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "EndStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "robin"
animationsDesc[4].list[4].class = "WalkToTask"
animationsDesc[4].list[4].target = animationsDesc[4].list[4].target or {}
animationsDesc[4].list[4].target.x = 750
animationsDesc[4].list[4].target.y = 619
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "robin"
animationsDesc[4].list[5].class = "SetTask"
animationsDesc[4].list[5].values = "{direction=\"left\"}"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "hero"
animationsDesc[4].list[6].class = "WalkToTask"
animationsDesc[4].list[6].target = animationsDesc[4].list[6].target or {}
animationsDesc[4].list[6].target.x = 592
animationsDesc[4].list[6].target.y = 578
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "hero"
animationsDesc[4].list[7].animation = "IDLE"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "hero"
animationsDesc[4].list[8].animation = "ANXIOUS"
animationsDesc[4].list[8].class = "PlayAnimationTask"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "hero"
animationsDesc[4].list[9].class = "MessageTask"
animationsDesc[4].list[9].needsClick = true
animationsDesc[4].list[9].textId = "TEXT_R1_SH4_12"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "robin"
animationsDesc[4].list[10].animation = "HAPPY"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "robin"
animationsDesc[4].list[11].class = "MessageTask"
animationsDesc[4].list[11].needsClick = true
animationsDesc[4].list[11].textId = "TEXT_R1_SH4_13"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "robin"
animationsDesc[4].list[12].class = "MessageTask"
animationsDesc[4].list[12].textId = "TEXT_R1_SH4_14"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "hero"
animationsDesc[4].list[13].animation = "SURPRISE_HAPPY"
animationsDesc[4].list[13].class = "PlayAnimationTask"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "robin"
animationsDesc[4].list[14].class = "MessageTask"
animationsDesc[4].list[14].needsClick = true
animationsDesc[4].list[14].textId = "TEXT_R1_SH4_10"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "robin"
animationsDesc[4].list[15].class = "MessageTask"
animationsDesc[4].list[15].needsClick = true
animationsDesc[4].list[15].textId = "TEXT_R1_SH4_11"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "paper_stack_disordered"
animationsDesc[4].list[16].animation = "EVENT_PAPERS_DISORDERED"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[16].cycles = 0
animationsDesc[4].list[16].values = "{frame=frame+1}"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "robin"
animationsDesc[4].list[17].class = "WalkToTask"
animationsDesc[4].list[17].target = animationsDesc[4].list[17].target or {}
animationsDesc[4].list[17].target.x = 1200
animationsDesc[4].list[17].target.y = 360
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "hero"
animationsDesc[4].list[20].class = "Task"
animationsDesc[4].list[20].duration = 300
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "paper_stack_disordered"
animationsDesc[4].list[23].class = "SetTask"
animationsDesc[4].list[23].values = "{visible=false}"
animationsDesc[4].musicMoodStart = "HAPPINESS"
animationsDesc[4].name = "Event lost"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 3
animationsDesc[4].tree[2] = 4
animationsDesc[4].tree[3] = 5
animationsDesc[4].tree[4] = 6
animationsDesc[4].tree[5] = 8
animationsDesc[4].tree[6] = 9
animationsDesc[4].tree[7] = 10
animationsDesc[4].tree[8] = 16
animationsDesc[4].tree[9] = 20
animationsDesc[4].tree[10] = 23
animationsDesc[4].tree[11] = 11
animationsDesc[4].tree[12] = 12
animationsDesc[4].tree[13] = 13
animationsDesc[4].tree[14] = 14
animationsDesc[4].tree[15] = 15
animationsDesc[4].tree[16] = 7
animationsDesc[4].tree[17] = 17
animationsDesc[4].tree[18] = 2
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].actors[3] = "{base=\"robin\", x=1200, y=360}"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "preShift"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "hero"
animationsDesc[5].list[2].class = "SetPositionTask"
animationsDesc[5].list[2].pos = animationsDesc[5].list[2].pos or {}
animationsDesc[5].list[2].pos.x = 507
animationsDesc[5].list[2].pos.y = 307
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "hero"
animationsDesc[5].list[3].animation = "ARRANGE"
animationsDesc[5].list[3].class = "PlayAnimationTask"
animationsDesc[5].list[3].cycles = 3
animationsDesc[5].list[3].frameTime = 150
animationsDesc[5].list[3].whenFinished = "stay"
animationsDesc[5].name = "preshift"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 2
animationsDesc[5].tree[2] = 3
