animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"sarah\",x=1100,y=300, walkSpeed=150}"
animationsDesc[2].actors[2] = "{base=\"lisa\", x=500, y=310}"
animationsDesc[2].actors[3] = "{base=\"girl\", baseAnimation=\"PATIENT_GIRL_SIT\" ,x=780,y=620, floor=10}"
animationsDesc[2].actors[4] = "{base=\"girl\", baseAnimation=\"PATIENT_MOTHER_SIT\" ,x=230,y=620, floor=10}"
animationsDesc[2].actors[5] = "{base=\"preg3\", name=\"preg\" ,x=230,y=380, walkSpeed=110}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "preg"
animationsDesc[2].list[2].class = "WalkToTask"
animationsDesc[2].list[2].target = animationsDesc[2].list[2].target or {}
animationsDesc[2].list[2].target.x = 1100
animationsDesc[2].list[2].target.y = 300
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "sarah"
animationsDesc[2].list[3].class = "SetTask"
animationsDesc[2].list[3].values = "{x=1100,y=300}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "sarah"
animationsDesc[2].list[4].class = "TriggerTask"
animationsDesc[2].list[4].trigger = "end intermission451"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "sarah"
animationsDesc[2].list[5].class = "WalkToTask"
animationsDesc[2].list[5].target = animationsDesc[2].list[5].target or {}
animationsDesc[2].list[5].target.x = -86
animationsDesc[2].list[5].target.y = 341
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].class = "StartStoryTask"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].class = "EndStoryTask"
animationsDesc[2].musicMoodEnd = "SADNESS"
animationsDesc[2].musicMoodStart = "SADNESS"
animationsDesc[2].name = "Pre shift"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 3
animationsDesc[2].tree[2] = 6
animationsDesc[2].tree[3] = animationsDesc[2].tree[3] or {}
animationsDesc[2].tree[3][1] = 2
animationsDesc[2].tree[3][2] = 5
animationsDesc[2].tree[4] = 7
animationsDesc[2].tree[5] = 4
