levelDesc = levelDesc or {}
levelDesc.ambientPanning = 0.3
levelDesc.areas = levelDesc.areas or {}
levelDesc.areas[1] = levelDesc.areas[1] or {}
levelDesc.areas[1].areas = levelDesc.areas[1].areas or {}
levelDesc.areas[1].areas[1] = levelDesc.areas[1].areas[1] or {}
levelDesc.areas[1].areas[1][1] = -200
levelDesc.areas[1].areas[1][2] = -200
levelDesc.areas[1].areas[1][3] = 1600
levelDesc.areas[1].areas[1][4] = 1400
levelDesc.areas[1].class = "Room"
levelDesc.areas[1].droolPatientSpot = levelDesc.areas[1].droolPatientSpot or {}
levelDesc.areas[1].droolPatientSpot.x = 975
levelDesc.areas[1].droolPatientSpot.y = 695
levelDesc.areas[1].droolResidentSpot = levelDesc.areas[1].droolResidentSpot or {}
levelDesc.areas[1].droolResidentSpot.x = 701
levelDesc.areas[1].droolResidentSpot.y = 554
levelDesc.areas[1].entrance = levelDesc.areas[1].entrance or {}
levelDesc.areas[1].entrance.x = 1300
levelDesc.areas[1].entrance.y = 300
levelDesc.areas[1].entrances = levelDesc.areas[1].entrances or {}
levelDesc.areas[1].entrances[1] = levelDesc.areas[1].entrances[1] or {}
levelDesc.areas[1].entrances[1].x = 1205
levelDesc.areas[1].entrances[1].y = 320
levelDesc.areas[1].exit = levelDesc.areas[1].exit or {}
levelDesc.areas[1].exit.x = 1300
levelDesc.areas[1].exit.y = 700
levelDesc.areas[1].exits = levelDesc.areas[1].exits or {}
levelDesc.areas[1].exits[1] = levelDesc.areas[1].exits[1] or {}
levelDesc.areas[1].exits[1].x = 1200
levelDesc.areas[1].exits[1].y = 677
levelDesc.areas[1].id = 0
levelDesc.areas[1].name = "room5"
levelDesc.areas[1].queueIn = "queueIn"
levelDesc.areas[1].queueOut = "queueOut"
levelDesc.areas[1].roomHeight = 0
levelDesc.checkImage = "OBJECT_CHECKBOX:icons"
levelDesc.class = "CareLevel"
levelDesc.controllers = levelDesc.controllers or {}
levelDesc.controllers[1] = levelDesc.controllers[1] or {}
levelDesc.controllers[1].objects = levelDesc.controllers[1].objects or {}
levelDesc.controllers[1].objects[1] = "bed_front"
levelDesc.controllers[1].objects[2] = "echo_front"
levelDesc.controllers[2] = levelDesc.controllers[2] or {}
levelDesc.controllers[2].objects = levelDesc.controllers[2].objects or {}
levelDesc.controllers[2].objects[1] = "bed_back"
levelDesc.controllers[2].objects[2] = "echo_back"
levelDesc.controllers[3] = levelDesc.controllers[3] or {}
levelDesc.controllers[3].objects = levelDesc.controllers[3].objects or {}
levelDesc.controllers[3].objects[1] = "baby_bed_back"
levelDesc.controllers[3].objects[2] = "baby_back_filled"
levelDesc.controllers[4] = levelDesc.controllers[4] or {}
levelDesc.controllers[4].objects = levelDesc.controllers[4].objects or {}
levelDesc.controllers[4].objects[1] = "baby_bed_front"
levelDesc.controllers[4].objects[2] = "baby_front_filled"
levelDesc.controllers[5] = levelDesc.controllers[5] or {}
levelDesc.controllers[5].objects = levelDesc.controllers[5].objects or {}
levelDesc.controllers[5].objects[1] = "mat_back"
levelDesc.controllers[5].objects[2] = "baby_back"
levelDesc.controllers[6] = levelDesc.controllers[6] or {}
levelDesc.controllers[6].objects = levelDesc.controllers[6].objects or {}
levelDesc.controllers[6].objects[1] = "mat_front"
levelDesc.controllers[6].objects[2] = "baby_front"
levelDesc.grid = levelDesc.grid or {}
levelDesc.grid.cellHeight = 10
levelDesc.grid.cellWidth = 10
levelDesc.grid.cells = levelDesc.grid.cells or {}
levelDesc.grid.cells[1] = "................................................................................................................................................................"
levelDesc.grid.cells[2] = "................................................................................................................................................................"
levelDesc.grid.cells[3] = "................................................................................................................................................................"
levelDesc.grid.cells[4] = "................................................................................................................................................................"
levelDesc.grid.cells[5] = "................................................................................................................................................................"
levelDesc.grid.cells[6] = "................................................................................................................................................................"
levelDesc.grid.cells[7] = "................................................................................................................................................................"
levelDesc.grid.cells[8] = "................................................................................................................................................................"
levelDesc.grid.cells[9] = "................................................................................................................................................................"
levelDesc.grid.cells[10] = "................................................................................................................................................................"
levelDesc.grid.cells[11] = "................................................................................................................................................................"
levelDesc.grid.cells[12] = "................................................................................................................................................................"
levelDesc.grid.cells[13] = "................................................................................................................................................................"
levelDesc.grid.cells[14] = "................................................................................................................................................................"
levelDesc.grid.cells[15] = "................................................................................................................................................................"
levelDesc.grid.cells[16] = "................................................................................................................................................................"
levelDesc.grid.cells[17] = "................................................................................................................................................................"
levelDesc.grid.cells[18] = "................................................................................................................................................................"
levelDesc.grid.cells[19] = ".......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..............................."
levelDesc.grid.cells[20] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[21] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[22] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[23] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[24] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[25] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[26] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[27] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[28] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[29] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[30] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[31] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[32] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[33] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[34] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[35] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[36] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[37] = ".......X........................................................................................................................X..............................."
levelDesc.grid.cells[38] = ".......X.................................XXXXXXXXXXXXXX.........................................................................X..............................."
levelDesc.grid.cells[39] = ".......X.................................X............X.........................................................................X..............................."
levelDesc.grid.cells[40] = ".......X.................................X............X.........................................................................X..............................."
levelDesc.grid.cells[41] = ".......X.................................X............X.........................................................................X..............................."
levelDesc.grid.cells[42] = ".......X.................................X............XXXXXXXXXXXXX.............................................................X..............................."
levelDesc.grid.cells[43] = ".......X.................................X........................X.............................................................X..............................."
levelDesc.grid.cells[44] = ".......X............XXXXXXXXXXXXXXXXXXXXXX........................X.............................................................X..............................."
levelDesc.grid.cells[45] = ".......X............X.............................................X.............................................................X..............................."
levelDesc.grid.cells[46] = ".......X............X.............................................X.............................................................X..............................."
levelDesc.grid.cells[47] = ".......X............X..................XXXXXXXXXXXXXXX............XXXXXXXXXX.........................................X..........X..............................."
levelDesc.grid.cells[48] = ".......X............X..................X.............X..............XXX..XXX.........................................X..........X..............................."
levelDesc.grid.cells[49] = ".XXXXXXXXXXXXXXXXXXXX..................X.............X..............XXX..XXX..XXXXXXXXXXXXX.XXXXXX.XXXX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[50] = ".X.....................................X............................XXX..XXX..XXX....XX...XXX....XXX..XXX....XX....................................X............"
levelDesc.grid.cells[51] = ".X.....................................XXXXXXXXXXX.XXX..............XXX..XXXXXX....................................................................X............"
levelDesc.grid.cells[52] = ".X.................................................XXX.............................................................................................X............"
levelDesc.grid.cells[53] = ".X.................................................XXXXXXXXXXXXXXX.................................................................................X............"
levelDesc.grid.cells[54] = ".X.................................................X.............X.................................................................................X............"
levelDesc.grid.cells[55] = ".X.................................................X.............X..............XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.....................................X............"
levelDesc.grid.cells[56] = ".X.................................................X.............X..............X............................X...........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[57] = ".X.................................................XXXXXXXXXXXXXXX.......................................................X......................................"
levelDesc.grid.cells[58] = ".X..............................................................................X............................X...........X......................................"
levelDesc.grid.cells[59] = ".X..............................................................................X............................X...........X......................................"
levelDesc.grid.cells[60] = ".X..............................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...........X......................................"
levelDesc.grid.cells[61] = ".XXXXXXXXXXXXXXXXXXXX....................................................................................................X......................................"
levelDesc.grid.cells[62] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[63] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[64] = "....................X........................................................................................XXXXXXXXXXXXX......................................"
levelDesc.grid.cells[65] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[66] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[67] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[68] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[69] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[70] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[71] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[72] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[73] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[74] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[75] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[76] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[77] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[78] = "....................X........................................................................................X.................................................."
levelDesc.grid.cells[79] = "....................X..............................................................XXXXXXXXXXXXXXXXXXXXXXXXXXX.................................................."
levelDesc.grid.cells[80] = "....................X..............................................................X............................................................................"
levelDesc.grid.cells[81] = "....................X..............................................................X............................................................................"
levelDesc.grid.cells[82] = "....................X..............................................................X............................................................................"
levelDesc.grid.cells[83] = "....................X..............................................................X............................................................................"
levelDesc.grid.cells[84] = "....................X..............................................................X............................................................................"
levelDesc.grid.cells[85] = "....................X..............................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[86] = "....................X....................................................................X.....................................X...................X............"
levelDesc.grid.cells[87] = "....................X....................................................................X.....................................X...................X............"
levelDesc.grid.cells[88] = "....................X....................................................................X.....................................X...................X............"
levelDesc.grid.cells[89] = "....................X....................................................................X.....................................X...................X............"
levelDesc.grid.cells[90] = "....................X..............................................................................................................................X............"
levelDesc.grid.cells[91] = "....................X..............................................................................................................................X............"
levelDesc.grid.cells[92] = "....................X....................................................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[93] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[94] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[95] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[96] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[97] = "....................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX......................................"
levelDesc.grid.cells[98] = "................................................................................................................................................................"
levelDesc.grid.cells[99] = "................................................................................................................................................................"
levelDesc.grid.cells[100] = "................................................................................................................................................................"
levelDesc.grid.cells[101] = "................................................................................................................................................................"
levelDesc.grid.cells[102] = "................................................................................................................................................................"
levelDesc.grid.cells[103] = "................................................................................................................................................................"
levelDesc.grid.cells[104] = "................................................................................................................................................................"
levelDesc.grid.cells[105] = "................................................................................................................................................................"
levelDesc.grid.cells[106] = "................................................................................................................................................................"
levelDesc.grid.cells[107] = "................................................................................................................................................................"
levelDesc.grid.cells[108] = "................................................................................................................................................................"
levelDesc.grid.cells[109] = "................................................................................................................................................................"
levelDesc.grid.cells[110] = "................................................................................................................................................................"
levelDesc.grid.cells[111] = "................................................................................................................................................................"
levelDesc.grid.cells[112] = "................................................................................................................................................................"
levelDesc.grid.cells[113] = "................................................................................................................................................................"
levelDesc.grid.cells[114] = "................................................................................................................................................................"
levelDesc.grid.cells[115] = "................................................................................................................................................................"
levelDesc.grid.cells[116] = "................................................................................................................................................................"
levelDesc.grid.cells[117] = "................................................................................................................................................................"
levelDesc.grid.cells[118] = "................................................................................................................................................................"
levelDesc.grid.cells[119] = "................................................................................................................................................................"
levelDesc.grid.cells[120] = "................................................................................................................................................................"
levelDesc.grid.cells[121] = "................................................................................................................................................................"
levelDesc.grid.cells[122] = "................................................................................................................................................................"
levelDesc.grid.cells[123] = "................................................................................................................................................................"
levelDesc.grid.cells[124] = "................................................................................................................................................................"
levelDesc.grid.cells[125] = "................................................................................................................................................................"
levelDesc.grid.cells[126] = "................................................................................................................................................................"
levelDesc.grid.cells[127] = "................................................................................................................................................................"
levelDesc.grid.cells[128] = "................................................................................................................................................................"
levelDesc.grid.cells[129] = "................................................................................................................................................................"
levelDesc.grid.cells[130] = "................................................................................................................................................................"
levelDesc.grid.cells[131] = "................................................................................................................................................................"
levelDesc.grid.cells[132] = "................................................................................................................................................................"
levelDesc.grid.cells[133] = "................................................................................................................................................................"
levelDesc.grid.cells[134] = "................................................................................................................................................................"
levelDesc.grid.cells[135] = "................................................................................................................................................................"
levelDesc.grid.cells[136] = "................................................................................................................................................................"
levelDesc.grid.cells[137] = "................................................................................................................................................................"
levelDesc.grid.cells[138] = "................................................................................................................................................................"
levelDesc.grid.cells[139] = "................................................................................................................................................................"
levelDesc.grid.cells[140] = "................................................................................................................................................................"
levelDesc.grid.class = "Grid"
levelDesc.grid.gridHeight = 140
levelDesc.grid.gridWidth = 160
levelDesc.grid.offset = levelDesc.grid.offset or {}
levelDesc.grid.offset.x = 20
levelDesc.grid.offset.y = 20
levelDesc.isGamePlayLevel = true
levelDesc.layoutId = 5
levelDesc.name = "Maternity"
levelDesc.objects = levelDesc.objects or {}
levelDesc.objects[1] = levelDesc.objects[1] or {}
levelDesc.objects[1].name = "background"
levelDesc.objects[1][1] = levelDesc.objects[1][1] or {}
levelDesc.objects[1][1].baseAnimation = "ROOM5_BACKGROUND"
levelDesc.objects[1][1].class = "SpriteExt"
levelDesc.objects[1][1].defaultAnimation = ""
levelDesc.objects[1][1].defaultSection = "objects"
levelDesc.objects[1][1].floor = -786
levelDesc.objects[1][1].movable = false
levelDesc.objects[1][1].name = "background"
levelDesc.objects[1][1].x = 0
levelDesc.objects[1][1].y = 0
levelDesc.objects[2] = levelDesc.objects[2] or {}
levelDesc.objects[2].name = "gh_6"
levelDesc.objects[2][1] = levelDesc.objects[2][1] or {}
levelDesc.objects[2][1].baseAnimation = "GH_6_SMALL"
levelDesc.objects[2][1].class = "GameHouseObject"
levelDesc.objects[2][1].defaultAnimation = ""
levelDesc.objects[2][1].defaultSection = "objects"
levelDesc.objects[2][1].floor = -150
levelDesc.objects[2][1].gameHouseId = 6
levelDesc.objects[2][1].levelId = 53
levelDesc.objects[2][1].movable = false
levelDesc.objects[2][1].name = "gh_6"
levelDesc.objects[2][1].x = 23
levelDesc.objects[2][1].y = 128
levelDesc.objects[3] = levelDesc.objects[3] or {}
levelDesc.objects[3].name = "baby_table"
levelDesc.objects[3][1] = levelDesc.objects[3][1] or {}
levelDesc.objects[3][1].baseAnimation = "ROOM5_BABY_TABLE"
levelDesc.objects[3][1].checkBoxPos = levelDesc.objects[3][1].checkBoxPos or {}
levelDesc.objects[3][1].checkBoxPos.x = 182
levelDesc.objects[3][1].checkBoxPos.y = 28
levelDesc.objects[3][1].class = "DiapersStockStation"
levelDesc.objects[3][1].clickable = true
levelDesc.objects[3][1].defaultAnimation = ""
levelDesc.objects[3][1].defaultSection = "objects"
levelDesc.objects[3][1].exitPos = levelDesc.objects[3][1].exitPos or {}
levelDesc.objects[3][1].exitPos.x = 84
levelDesc.objects[3][1].exitPos.y = 245
levelDesc.objects[3][1].floaterPosition = levelDesc.objects[3][1].floaterPosition or {}
levelDesc.objects[3][1].floaterPosition.x = 85
levelDesc.objects[3][1].floaterPosition.y = 40
levelDesc.objects[3][1].floor = -180
levelDesc.objects[3][1].hintArrowPosition = levelDesc.objects[3][1].hintArrowPosition or {}
levelDesc.objects[3][1].hintArrowPosition.x = 83
levelDesc.objects[3][1].hintArrowPosition.y = 41
levelDesc.objects[3][1].hintDialogPosition = levelDesc.objects[3][1].hintDialogPosition or {}
levelDesc.objects[3][1].hintDialogPosition.x = 84
levelDesc.objects[3][1].hintDialogPosition.y = 41
levelDesc.objects[3][1].maxStockVal = 4
levelDesc.objects[3][1].movable = false
levelDesc.objects[3][1].name = "baby_table"
levelDesc.objects[3][1].needsPatient = false
levelDesc.objects[3][1].overheadPosition = levelDesc.objects[3][1].overheadPosition or {}
levelDesc.objects[3][1].overheadPosition.x = 84
levelDesc.objects[3][1].overheadPosition.y = 39
levelDesc.objects[3][1].stockPos = levelDesc.objects[3][1].stockPos or {}
levelDesc.objects[3][1].stockPos.x = 85
levelDesc.objects[3][1].stockPos.y = 19
levelDesc.objects[3][1].stockVal = 4
levelDesc.objects[3][1].workAnimation = "RESTOCK_DIAPERS"
levelDesc.objects[3][1].workAnimationFrameTime = 90
levelDesc.objects[3][1].workDuration = 3240
levelDesc.objects[3][1].workPos = levelDesc.objects[3][1].workPos or {}
levelDesc.objects[3][1].workPos.x = 84
levelDesc.objects[3][1].workPos.y = 245
levelDesc.objects[3][1].x = 0
levelDesc.objects[3][1].y = 70
levelDesc.objects[4] = levelDesc.objects[4] or {}
levelDesc.objects[4].name = "guinea_shift4"
levelDesc.objects[4][1] = levelDesc.objects[4][1] or {}
levelDesc.objects[4][1].anchor = "bottom"
levelDesc.objects[4][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[4][1].class = "GuineaPig"
levelDesc.objects[4][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[4][1].defaultSection = "characters"
levelDesc.objects[4][1].direction = "left"
levelDesc.objects[4][1].floor = 0
levelDesc.objects[4][1].levelId = 54
levelDesc.objects[4][1].maxWalkDelay = 48000
levelDesc.objects[4][1].minWalkDelay = 46000
levelDesc.objects[4][1].movable = false
levelDesc.objects[4][1].moveType = "POP_UP"
levelDesc.objects[4][1].name = "guinea_shift4"
levelDesc.objects[4][1].showTime = 3000
levelDesc.objects[4][1].x = 166
levelDesc.objects[4][1].y = 89
levelDesc.objects[5] = levelDesc.objects[5] or {}
levelDesc.objects[5].name = "EVENT_HIDDEN_CANDLE_1"
levelDesc.objects[5][1] = levelDesc.objects[5][1] or {}
levelDesc.objects[5][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[5][1].class = "HiddenObject"
levelDesc.objects[5][1].clickable = true
levelDesc.objects[5][1].defaultAnimation = ""
levelDesc.objects[5][1].defaultSection = "objects"
levelDesc.objects[5][1].floor = 0
levelDesc.objects[5][1].levelId = 51
levelDesc.objects[5][1].movable = false
levelDesc.objects[5][1].name = "EVENT_HIDDEN_CANDLE_1"
levelDesc.objects[5][1].x = 159
levelDesc.objects[5][1].y = 66
levelDesc.objects[6] = levelDesc.objects[6] or {}
levelDesc.objects[6].name = "baby_items"
levelDesc.objects[6][1] = levelDesc.objects[6][1] or {}
levelDesc.objects[6][1].baseAnimation = "ROOM5_BABY_ITEMS"
levelDesc.objects[6][1].class = "SpriteExt"
levelDesc.objects[6][1].defaultAnimation = ""
levelDesc.objects[6][1].defaultSection = "objects"
levelDesc.objects[6][1].floor = -10
levelDesc.objects[6][1].movable = false
levelDesc.objects[6][1].name = "baby_items"
levelDesc.objects[6][1].x = 143
levelDesc.objects[6][1].y = 108
levelDesc.objects[7] = levelDesc.objects[7] or {}
levelDesc.objects[7].name = "baby_bottle"
levelDesc.objects[7][1] = levelDesc.objects[7][1] or {}
levelDesc.objects[7][1].baseAnimation = "ROOM5_BABY_BOTTLE"
levelDesc.objects[7][1].class = "SpriteExt"
levelDesc.objects[7][1].defaultAnimation = ""
levelDesc.objects[7][1].defaultSection = "objects"
levelDesc.objects[7][1].floor = -10
levelDesc.objects[7][1].movable = false
levelDesc.objects[7][1].name = "baby_bottle"
levelDesc.objects[7][1].x = 106
levelDesc.objects[7][1].y = 65
levelDesc.objects[8] = levelDesc.objects[8] or {}
levelDesc.objects[8].name = "diaper_stock"
levelDesc.objects[8][1] = levelDesc.objects[8][1] or {}
levelDesc.objects[8][1].baseAnimation = "ROOM5_DIAPERS_STOCK"
levelDesc.objects[8][1].class = "SpriteExt"
levelDesc.objects[8][1].defaultAnimation = ""
levelDesc.objects[8][1].defaultSection = "objects"
levelDesc.objects[8][1].floor = -10
levelDesc.objects[8][1].movable = false
levelDesc.objects[8][1].name = "diaper_stock"
levelDesc.objects[8][1].x = 63
levelDesc.objects[8][1].y = 91
levelDesc.objects[9] = levelDesc.objects[9] or {}
levelDesc.objects[9].name = "EVENT_HIDDEN_CANDLE_3"
levelDesc.objects[9][1] = levelDesc.objects[9][1] or {}
levelDesc.objects[9][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[9][1].class = "HiddenObject"
levelDesc.objects[9][1].clickable = true
levelDesc.objects[9][1].defaultAnimation = ""
levelDesc.objects[9][1].defaultSection = "objects"
levelDesc.objects[9][1].floor = -20
levelDesc.objects[9][1].levelId = 51
levelDesc.objects[9][1].movable = false
levelDesc.objects[9][1].name = "EVENT_HIDDEN_CANDLE_3"
levelDesc.objects[9][1].x = 444
levelDesc.objects[9][1].y = 177
levelDesc.objects[10] = levelDesc.objects[10] or {}
levelDesc.objects[10].name = "EVENT_HIDDEN_CANDLE_2"
levelDesc.objects[10][1] = levelDesc.objects[10][1] or {}
levelDesc.objects[10][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[10][1].class = "HiddenObject"
levelDesc.objects[10][1].clickable = true
levelDesc.objects[10][1].defaultAnimation = ""
levelDesc.objects[10][1].defaultSection = "objects"
levelDesc.objects[10][1].floor = -20
levelDesc.objects[10][1].levelId = 51
levelDesc.objects[10][1].movable = false
levelDesc.objects[10][1].name = "EVENT_HIDDEN_CANDLE_2"
levelDesc.objects[10][1].x = 549
levelDesc.objects[10][1].y = 236
levelDesc.objects[11] = levelDesc.objects[11] or {}
levelDesc.objects[11].name = "EVENT_HIDDEN_CANDLE_9"
levelDesc.objects[11][1] = levelDesc.objects[11][1] or {}
levelDesc.objects[11][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[11][1].class = "HiddenObject"
levelDesc.objects[11][1].clickable = true
levelDesc.objects[11][1].defaultAnimation = ""
levelDesc.objects[11][1].defaultSection = "objects"
levelDesc.objects[11][1].floor = -20
levelDesc.objects[11][1].levelId = 51
levelDesc.objects[11][1].movable = false
levelDesc.objects[11][1].name = "EVENT_HIDDEN_CANDLE_9"
levelDesc.objects[11][1].x = 901
levelDesc.objects[11][1].y = 238
levelDesc.objects[12] = levelDesc.objects[12] or {}
levelDesc.objects[12].name = "chair3"
levelDesc.objects[12][1] = levelDesc.objects[12][1] or {}
levelDesc.objects[12][1].baseAnimation = "ROOM5_CHAIR3"
levelDesc.objects[12][1].characterPos = levelDesc.objects[12][1].characterPos or {}
levelDesc.objects[12][1].characterPos.x = 868
levelDesc.objects[12][1].characterPos.y = 296
levelDesc.objects[12][1].characterPosRel = false
levelDesc.objects[12][1].class = "Chair"
levelDesc.objects[12][1].defaultAnimation = ""
levelDesc.objects[12][1].defaultSection = "objects"
levelDesc.objects[12][1].exitPos = levelDesc.objects[12][1].exitPos or {}
levelDesc.objects[12][1].exitPos.x = 868
levelDesc.objects[12][1].exitPos.y = 296
levelDesc.objects[12][1].floor = -90
levelDesc.objects[12][1].movable = false
levelDesc.objects[12][1].name = "chair3"
levelDesc.objects[12][1].stationAnimation = "SIT"
levelDesc.objects[12][1].workPos = levelDesc.objects[12][1].workPos or {}
levelDesc.objects[12][1].workPos.x = 846
levelDesc.objects[12][1].workPos.y = 314
levelDesc.objects[12][1].x = 801
levelDesc.objects[12][1].y = 142
levelDesc.objects[12][2] = levelDesc.objects[12][2] or {}
levelDesc.objects[12][2].baseAnimation = "ROOM5_CHAIR3_UPGRADE"
levelDesc.objects[12][2].characterPos = levelDesc.objects[12][2].characterPos or {}
levelDesc.objects[12][2].characterPos.x = 868
levelDesc.objects[12][2].characterPos.y = 296
levelDesc.objects[12][2].characterPosRel = false
levelDesc.objects[12][2].class = "Chair"
levelDesc.objects[12][2].defaultAnimation = ""
levelDesc.objects[12][2].defaultSection = "objects"
levelDesc.objects[12][2].exitPos = levelDesc.objects[12][2].exitPos or {}
levelDesc.objects[12][2].exitPos.x = 868
levelDesc.objects[12][2].exitPos.y = 296
levelDesc.objects[12][2].floor = -90
levelDesc.objects[12][2].movable = false
levelDesc.objects[12][2].name = "chair3"
levelDesc.objects[12][2].stationAnimation = "SIT"
levelDesc.objects[12][2].upgradeLevel = 2
levelDesc.objects[12][2].workPos = levelDesc.objects[12][2].workPos or {}
levelDesc.objects[12][2].workPos.x = 846
levelDesc.objects[12][2].workPos.y = 314
levelDesc.objects[12][2].x = 801
levelDesc.objects[12][2].y = 142
levelDesc.objects[13] = levelDesc.objects[13] or {}
levelDesc.objects[13].name = "chair2"
levelDesc.objects[13][1] = levelDesc.objects[13][1] or {}
levelDesc.objects[13][1].baseAnimation = "ROOM5_CHAIR2"
levelDesc.objects[13][1].characterPos = levelDesc.objects[13][1].characterPos or {}
levelDesc.objects[13][1].characterPos.x = 747
levelDesc.objects[13][1].characterPos.y = 294
levelDesc.objects[13][1].characterPosRel = false
levelDesc.objects[13][1].class = "Chair"
levelDesc.objects[13][1].defaultAnimation = ""
levelDesc.objects[13][1].defaultSection = "objects"
levelDesc.objects[13][1].exitPos = levelDesc.objects[13][1].exitPos or {}
levelDesc.objects[13][1].exitPos.x = 747
levelDesc.objects[13][1].exitPos.y = 294
levelDesc.objects[13][1].floor = -90
levelDesc.objects[13][1].movable = false
levelDesc.objects[13][1].name = "chair2"
levelDesc.objects[13][1].stationAnimation = "SIT"
levelDesc.objects[13][1].workPos = levelDesc.objects[13][1].workPos or {}
levelDesc.objects[13][1].workPos.x = 728
levelDesc.objects[13][1].workPos.y = 312
levelDesc.objects[13][1].x = 685
levelDesc.objects[13][1].y = 142
levelDesc.objects[13][2] = levelDesc.objects[13][2] or {}
levelDesc.objects[13][2].baseAnimation = "ROOM5_CHAIR2_UPGRADE"
levelDesc.objects[13][2].characterPos = levelDesc.objects[13][2].characterPos or {}
levelDesc.objects[13][2].characterPos.x = 747
levelDesc.objects[13][2].characterPos.y = 294
levelDesc.objects[13][2].characterPosRel = false
levelDesc.objects[13][2].class = "Chair"
levelDesc.objects[13][2].defaultAnimation = ""
levelDesc.objects[13][2].defaultSection = "objects"
levelDesc.objects[13][2].exitPos = levelDesc.objects[13][2].exitPos or {}
levelDesc.objects[13][2].exitPos.x = 747
levelDesc.objects[13][2].exitPos.y = 294
levelDesc.objects[13][2].floor = -90
levelDesc.objects[13][2].movable = false
levelDesc.objects[13][2].name = "chair2"
levelDesc.objects[13][2].stationAnimation = "SIT"
levelDesc.objects[13][2].upgradeLevel = 2
levelDesc.objects[13][2].workPos = levelDesc.objects[13][2].workPos or {}
levelDesc.objects[13][2].workPos.x = 728
levelDesc.objects[13][2].workPos.y = 312
levelDesc.objects[13][2].x = 685
levelDesc.objects[13][2].y = 142
levelDesc.objects[14] = levelDesc.objects[14] or {}
levelDesc.objects[14].name = "chair1"
levelDesc.objects[14][1] = levelDesc.objects[14][1] or {}
levelDesc.objects[14][1].baseAnimation = "ROOM5_CHAIR1"
levelDesc.objects[14][1].characterPos = levelDesc.objects[14][1].characterPos or {}
levelDesc.objects[14][1].characterPos.x = 628
levelDesc.objects[14][1].characterPos.y = 297
levelDesc.objects[14][1].characterPosRel = false
levelDesc.objects[14][1].class = "Chair"
levelDesc.objects[14][1].defaultAnimation = ""
levelDesc.objects[14][1].defaultSection = "objects"
levelDesc.objects[14][1].exitPos = levelDesc.objects[14][1].exitPos or {}
levelDesc.objects[14][1].exitPos.x = 628
levelDesc.objects[14][1].exitPos.y = 298
levelDesc.objects[14][1].floor = -90
levelDesc.objects[14][1].movable = false
levelDesc.objects[14][1].name = "chair1"
levelDesc.objects[14][1].stationAnimation = "SIT"
levelDesc.objects[14][1].workPos = levelDesc.objects[14][1].workPos or {}
levelDesc.objects[14][1].workPos.x = 609
levelDesc.objects[14][1].workPos.y = 312
levelDesc.objects[14][1].x = 565
levelDesc.objects[14][1].y = 142
levelDesc.objects[14][2] = levelDesc.objects[14][2] or {}
levelDesc.objects[14][2].baseAnimation = "ROOM5_CHAIR1_UPGRADE"
levelDesc.objects[14][2].characterPos = levelDesc.objects[14][2].characterPos or {}
levelDesc.objects[14][2].characterPos.x = 628
levelDesc.objects[14][2].characterPos.y = 297
levelDesc.objects[14][2].characterPosRel = false
levelDesc.objects[14][2].class = "Chair"
levelDesc.objects[14][2].defaultAnimation = ""
levelDesc.objects[14][2].defaultSection = "objects"
levelDesc.objects[14][2].exitPos = levelDesc.objects[14][2].exitPos or {}
levelDesc.objects[14][2].exitPos.x = 628
levelDesc.objects[14][2].exitPos.y = 298
levelDesc.objects[14][2].floor = -90
levelDesc.objects[14][2].movable = false
levelDesc.objects[14][2].name = "chair1"
levelDesc.objects[14][2].stationAnimation = "SIT"
levelDesc.objects[14][2].upgradeLevel = 2
levelDesc.objects[14][2].workPos = levelDesc.objects[14][2].workPos or {}
levelDesc.objects[14][2].workPos.x = 609
levelDesc.objects[14][2].workPos.y = 312
levelDesc.objects[14][2].x = 565
levelDesc.objects[14][2].y = 142
levelDesc.objects[15] = levelDesc.objects[15] or {}
levelDesc.objects[15].name = "baby_bed_back"
levelDesc.objects[15][1] = levelDesc.objects[15][1] or {}
levelDesc.objects[15][1].babyObject = "baby_back_filled"
levelDesc.objects[15][1].baseAnimation = "ROOM5_BABY_BED_BACK"
levelDesc.objects[15][1].characterPos = levelDesc.objects[15][1].characterPos or {}
levelDesc.objects[15][1].characterPos.x = 345
levelDesc.objects[15][1].characterPos.y = 287
levelDesc.objects[15][1].characterPosRel = false
levelDesc.objects[15][1].checkBoxPos = levelDesc.objects[15][1].checkBoxPos or {}
levelDesc.objects[15][1].checkBoxPos.x = 119
levelDesc.objects[15][1].checkBoxPos.y = 132
levelDesc.objects[15][1].class = "BabyCorner"
levelDesc.objects[15][1].clickable = true
levelDesc.objects[15][1].defaultAnimation = ""
levelDesc.objects[15][1].defaultSection = "objects"
levelDesc.objects[15][1].exitPos = levelDesc.objects[15][1].exitPos or {}
levelDesc.objects[15][1].exitPos.x = 360
levelDesc.objects[15][1].exitPos.y = 287
levelDesc.objects[15][1].floor = -90
levelDesc.objects[15][1].movable = false
levelDesc.objects[15][1].name = "baby_bed_back"
levelDesc.objects[15][1].overheadPosition = levelDesc.objects[15][1].overheadPosition or {}
levelDesc.objects[15][1].overheadPosition.x = 117
levelDesc.objects[15][1].overheadPosition.y = 21
levelDesc.objects[15][1].stationAnimation = "DO_COOCHIE"
levelDesc.objects[15][1].stationAnimationFrameTime = 200
levelDesc.objects[15][1].workPos = levelDesc.objects[15][1].workPos or {}
levelDesc.objects[15][1].workPos.x = 177
levelDesc.objects[15][1].workPos.y = 291
levelDesc.objects[15][1].x = 147
levelDesc.objects[15][1].y = 143
levelDesc.objects[15][2] = levelDesc.objects[15][2] or {}
levelDesc.objects[15][2].babyObject = "baby_back_filled"
levelDesc.objects[15][2].baseAnimation = "ROOM5_BABY_BED_BACK_UPGRADE"
levelDesc.objects[15][2].characterPos = levelDesc.objects[15][2].characterPos or {}
levelDesc.objects[15][2].characterPos.x = 345
levelDesc.objects[15][2].characterPos.y = 287
levelDesc.objects[15][2].characterPosRel = false
levelDesc.objects[15][2].checkBoxPos = levelDesc.objects[15][2].checkBoxPos or {}
levelDesc.objects[15][2].checkBoxPos.x = 119
levelDesc.objects[15][2].checkBoxPos.y = 132
levelDesc.objects[15][2].class = "BabyCorner"
levelDesc.objects[15][2].clickable = true
levelDesc.objects[15][2].defaultAnimation = ""
levelDesc.objects[15][2].defaultSection = "objects"
levelDesc.objects[15][2].exitPos = levelDesc.objects[15][2].exitPos or {}
levelDesc.objects[15][2].exitPos.x = 360
levelDesc.objects[15][2].exitPos.y = 287
levelDesc.objects[15][2].floor = -90
levelDesc.objects[15][2].movable = false
levelDesc.objects[15][2].name = "baby_bed_back"
levelDesc.objects[15][2].overheadPosition = levelDesc.objects[15][2].overheadPosition or {}
levelDesc.objects[15][2].overheadPosition.x = 117
levelDesc.objects[15][2].overheadPosition.y = 21
levelDesc.objects[15][2].stationAnimation = "DO_COOCHIE"
levelDesc.objects[15][2].upgradeLevel = 2
levelDesc.objects[15][2].workPos = levelDesc.objects[15][2].workPos or {}
levelDesc.objects[15][2].workPos.x = 172
levelDesc.objects[15][2].workPos.y = 291
levelDesc.objects[15][2].x = 147
levelDesc.objects[15][2].y = 143
levelDesc.objects[16] = levelDesc.objects[16] or {}
levelDesc.objects[16].name = "baby_back_filled"
levelDesc.objects[16][1] = levelDesc.objects[16][1] or {}
levelDesc.objects[16][1].baseAnimation = "ROOM5_BABY_BED_BACK"
levelDesc.objects[16][1].class = "Object"
levelDesc.objects[16][1].defaultAnimation = "FILLED"
levelDesc.objects[16][1].defaultSection = "objects"
levelDesc.objects[16][1].floor = 25
levelDesc.objects[16][1].frame = 1
levelDesc.objects[16][1].frameTime = 450
levelDesc.objects[16][1].movable = false
levelDesc.objects[16][1].name = "baby_back_filled"
levelDesc.objects[16][1].x = 221
levelDesc.objects[16][1].y = 181
levelDesc.objects[16][2] = levelDesc.objects[16][2] or {}
levelDesc.objects[16][2].baseAnimation = "ROOM5_BABY_BED_BACK_UPGRADE"
levelDesc.objects[16][2].class = "SpriteExt"
levelDesc.objects[16][2].defaultAnimation = "FILLED"
levelDesc.objects[16][2].defaultSection = "objects"
levelDesc.objects[16][2].floor = 25
levelDesc.objects[16][2].frame = 1
levelDesc.objects[16][2].frameTime = 400
levelDesc.objects[16][2].movable = false
levelDesc.objects[16][2].name = "baby_back_filled"
levelDesc.objects[16][2].upgradeLevel = 2
levelDesc.objects[16][2].x = 221
levelDesc.objects[16][2].y = 181
levelDesc.objects[17] = levelDesc.objects[17] or {}
levelDesc.objects[17].name = "weighing"
levelDesc.objects[17][1] = levelDesc.objects[17][1] or {}
levelDesc.objects[17][1].autoStart = true
levelDesc.objects[17][1].baseAnimation = "ROOM5_WEIGHING"
levelDesc.objects[17][1].characterPos = levelDesc.objects[17][1].characterPos or {}
levelDesc.objects[17][1].characterPos.x = 519
levelDesc.objects[17][1].characterPos.y = 280
levelDesc.objects[17][1].class = "WorkStation"
levelDesc.objects[17][1].clickable = true
levelDesc.objects[17][1].clockPos = levelDesc.objects[17][1].clockPos or {}
levelDesc.objects[17][1].clockPos.x = 110
levelDesc.objects[17][1].clockPos.y = 112
levelDesc.objects[17][1].defaultAnimation = ""
levelDesc.objects[17][1].defaultAnimationOnFinish = true
levelDesc.objects[17][1].defaultSection = "objects"
levelDesc.objects[17][1].exitPos = levelDesc.objects[17][1].exitPos or {}
levelDesc.objects[17][1].exitPos.x = 519
levelDesc.objects[17][1].exitPos.y = 280
levelDesc.objects[17][1].floor = -120
levelDesc.objects[17][1].movable = false
levelDesc.objects[17][1].name = "weighing"
levelDesc.objects[17][1].recommendedPosition = levelDesc.objects[17][1].recommendedPosition or {}
levelDesc.objects[17][1].recommendedPosition.x = 30
levelDesc.objects[17][1].recommendedPosition.y = 38
levelDesc.objects[17][1].stationAnimation = "WEIGHING"
levelDesc.objects[17][1].stationIcon = "ICON_STATION_WEIGHING"
levelDesc.objects[17][1].treatment1 = "WEIGHING"
levelDesc.objects[17][1].workPos = levelDesc.objects[17][1].workPos or {}
levelDesc.objects[17][1].workPos.x = 505
levelDesc.objects[17][1].workPos.y = 315
levelDesc.objects[17][1].x = 410
levelDesc.objects[17][1].y = 77
levelDesc.objects[17][2] = levelDesc.objects[17][2] or {}
levelDesc.objects[17][2].autoStart = true
levelDesc.objects[17][2].baseAnimation = "ROOM5_WEIGHING_UPGRADE"
levelDesc.objects[17][2].characterPos = levelDesc.objects[17][2].characterPos or {}
levelDesc.objects[17][2].characterPos.x = 519
levelDesc.objects[17][2].characterPos.y = 280
levelDesc.objects[17][2].class = "WorkStation"
levelDesc.objects[17][2].clickable = true
levelDesc.objects[17][2].clockPos = levelDesc.objects[17][2].clockPos or {}
levelDesc.objects[17][2].clockPos.x = 110
levelDesc.objects[17][2].clockPos.y = 112
levelDesc.objects[17][2].defaultAnimation = ""
levelDesc.objects[17][2].defaultAnimationOnFinish = true
levelDesc.objects[17][2].defaultSection = "objects"
levelDesc.objects[17][2].exitPos = levelDesc.objects[17][2].exitPos or {}
levelDesc.objects[17][2].exitPos.x = 519
levelDesc.objects[17][2].exitPos.y = 280
levelDesc.objects[17][2].floor = -120
levelDesc.objects[17][2].movable = false
levelDesc.objects[17][2].name = "weighing"
levelDesc.objects[17][2].stationAnimation = "WEIGHING"
levelDesc.objects[17][2].stationIcon = "ICON_STATION_WEIGHING_UPGRADE"
levelDesc.objects[17][2].treatment1 = "WEIGHING"
levelDesc.objects[17][2].upgradeLevel = 2
levelDesc.objects[17][2].workPos = levelDesc.objects[17][2].workPos or {}
levelDesc.objects[17][2].workPos.x = 505
levelDesc.objects[17][2].workPos.y = 315
levelDesc.objects[17][2].x = 410
levelDesc.objects[17][2].y = 77
levelDesc.objects[18] = levelDesc.objects[18] or {}
levelDesc.objects[18].name = "baby_bed_front"
levelDesc.objects[18][1] = levelDesc.objects[18][1] or {}
levelDesc.objects[18][1].babyObject = "baby_front_filled"
levelDesc.objects[18][1].baseAnimation = "ROOM5_BABY_BED_FRONT"
levelDesc.objects[18][1].characterPos = levelDesc.objects[18][1].characterPos or {}
levelDesc.objects[18][1].characterPos.x = 463
levelDesc.objects[18][1].characterPos.y = 348
levelDesc.objects[18][1].characterPosRel = false
levelDesc.objects[18][1].checkBoxPos = levelDesc.objects[18][1].checkBoxPos or {}
levelDesc.objects[18][1].checkBoxPos.x = 119
levelDesc.objects[18][1].checkBoxPos.y = 133
levelDesc.objects[18][1].class = "BabyCorner"
levelDesc.objects[18][1].clickable = true
levelDesc.objects[18][1].defaultAnimation = ""
levelDesc.objects[18][1].defaultSection = "objects"
levelDesc.objects[18][1].exitPos = levelDesc.objects[18][1].exitPos or {}
levelDesc.objects[18][1].exitPos.x = 475
levelDesc.objects[18][1].exitPos.y = 348
levelDesc.objects[18][1].floor = -90
levelDesc.objects[18][1].movable = false
levelDesc.objects[18][1].name = "baby_bed_front"
levelDesc.objects[18][1].overheadPosition = levelDesc.objects[18][1].overheadPosition or {}
levelDesc.objects[18][1].overheadPosition.x = 117
levelDesc.objects[18][1].overheadPosition.y = 19
levelDesc.objects[18][1].stationAnimation = "DO_COOCHIE"
levelDesc.objects[18][1].stationAnimationFrameTime = 200
levelDesc.objects[18][1].workPos = levelDesc.objects[18][1].workPos or {}
levelDesc.objects[18][1].workPos.x = 305
levelDesc.objects[18][1].workPos.y = 350
levelDesc.objects[18][1].x = 266
levelDesc.objects[18][1].y = 202
levelDesc.objects[18][2] = levelDesc.objects[18][2] or {}
levelDesc.objects[18][2].babyObject = "baby_front_filled"
levelDesc.objects[18][2].baseAnimation = "ROOM5_BABY_BED_FRONT_UPGRADE"
levelDesc.objects[18][2].characterPos = levelDesc.objects[18][2].characterPos or {}
levelDesc.objects[18][2].characterPos.x = 463
levelDesc.objects[18][2].characterPos.y = 349
levelDesc.objects[18][2].characterPosRel = false
levelDesc.objects[18][2].checkBoxPos = levelDesc.objects[18][2].checkBoxPos or {}
levelDesc.objects[18][2].checkBoxPos.x = 119
levelDesc.objects[18][2].checkBoxPos.y = 133
levelDesc.objects[18][2].class = "BabyCorner"
levelDesc.objects[18][2].clickable = true
levelDesc.objects[18][2].defaultAnimation = ""
levelDesc.objects[18][2].defaultSection = "objects"
levelDesc.objects[18][2].exitPos = levelDesc.objects[18][2].exitPos or {}
levelDesc.objects[18][2].exitPos.x = 475
levelDesc.objects[18][2].exitPos.y = 349
levelDesc.objects[18][2].floor = -90
levelDesc.objects[18][2].movable = false
levelDesc.objects[18][2].name = "baby_bed_front"
levelDesc.objects[18][2].overheadPosition = levelDesc.objects[18][2].overheadPosition or {}
levelDesc.objects[18][2].overheadPosition.x = 117
levelDesc.objects[18][2].overheadPosition.y = 19
levelDesc.objects[18][2].stationAnimation = "DO_COOCHIE"
levelDesc.objects[18][2].upgradeLevel = 2
levelDesc.objects[18][2].workPos = levelDesc.objects[18][2].workPos or {}
levelDesc.objects[18][2].workPos.x = 298
levelDesc.objects[18][2].workPos.y = 352
levelDesc.objects[18][2].x = 266
levelDesc.objects[18][2].y = 203
levelDesc.objects[19] = levelDesc.objects[19] or {}
levelDesc.objects[19].name = "baby_front_filled"
levelDesc.objects[19][1] = levelDesc.objects[19][1] or {}
levelDesc.objects[19][1].baseAnimation = "ROOM5_BABY_BED_FRONT"
levelDesc.objects[19][1].class = "Object"
levelDesc.objects[19][1].defaultAnimation = "FILLED"
levelDesc.objects[19][1].defaultSection = "objects"
levelDesc.objects[19][1].floor = 25
levelDesc.objects[19][1].frame = 3
levelDesc.objects[19][1].frameTime = 350
levelDesc.objects[19][1].movable = false
levelDesc.objects[19][1].name = "baby_front_filled"
levelDesc.objects[19][1].x = 340
levelDesc.objects[19][1].y = 240
levelDesc.objects[19][2] = levelDesc.objects[19][2] or {}
levelDesc.objects[19][2].baseAnimation = "ROOM5_BABY_BED_FRONT_UPGRADE"
levelDesc.objects[19][2].class = "SpriteExt"
levelDesc.objects[19][2].defaultAnimation = "FILLED"
levelDesc.objects[19][2].defaultSection = "objects"
levelDesc.objects[19][2].floor = 25
levelDesc.objects[19][2].frame = 3
levelDesc.objects[19][2].frameTime = 400
levelDesc.objects[19][2].movable = false
levelDesc.objects[19][2].name = "baby_front_filled"
levelDesc.objects[19][2].upgradeLevel = 2
levelDesc.objects[19][2].x = 340
levelDesc.objects[19][2].y = 240
levelDesc.objects[20] = levelDesc.objects[20] or {}
levelDesc.objects[20].name = "EVENT_FIX_FLUSTATION_RUNNING"
levelDesc.objects[20][1] = levelDesc.objects[20][1] or {}
levelDesc.objects[20][1].autoPlayEffect = false
levelDesc.objects[20][1].barPos = levelDesc.objects[20][1].barPos or {}
levelDesc.objects[20][1].barPos.x = 81
levelDesc.objects[20][1].barPos.y = 108
levelDesc.objects[20][1].baseAnimation = "EVENT_FIXABLE_FLUSTATION"
levelDesc.objects[20][1].checkBoxPos = levelDesc.objects[20][1].checkBoxPos or {}
levelDesc.objects[20][1].checkBoxPos.x = 122
levelDesc.objects[20][1].checkBoxPos.y = 37
levelDesc.objects[20][1].class = "Object"
levelDesc.objects[20][1].defaultAnimation = ""
levelDesc.objects[20][1].defaultSection = "objects"
levelDesc.objects[20][1].effectPos = levelDesc.objects[20][1].effectPos or {}
levelDesc.objects[20][1].effectPos.x = 73
levelDesc.objects[20][1].effectPos.y = 17
levelDesc.objects[20][1].floor = -65
levelDesc.objects[20][1].frame = 1
levelDesc.objects[20][1].initialVisible = false
levelDesc.objects[20][1].levelId = 54
levelDesc.objects[20][1].movable = false
levelDesc.objects[20][1].name = "EVENT_FIX_FLUSTATION_RUNNING"
levelDesc.objects[20][1].workPos = levelDesc.objects[20][1].workPos or {}
levelDesc.objects[20][1].workPos.x = 750
levelDesc.objects[20][1].workPos.y = 403
levelDesc.objects[20][1].x = 663
levelDesc.objects[20][1].y = 272
levelDesc.objects[21] = levelDesc.objects[21] or {}
levelDesc.objects[21].name = "EVENT_FIX_FLUSTATION_RUNNING_2"
levelDesc.objects[21][1] = levelDesc.objects[21][1] or {}
levelDesc.objects[21][1].autoPlayEffect = false
levelDesc.objects[21][1].barPos = levelDesc.objects[21][1].barPos or {}
levelDesc.objects[21][1].barPos.x = 81
levelDesc.objects[21][1].barPos.y = 108
levelDesc.objects[21][1].baseAnimation = "EVENT_FIXABLE_FLUSTATION"
levelDesc.objects[21][1].checkBoxPos = levelDesc.objects[21][1].checkBoxPos or {}
levelDesc.objects[21][1].checkBoxPos.x = 122
levelDesc.objects[21][1].checkBoxPos.y = 37
levelDesc.objects[21][1].class = "Object"
levelDesc.objects[21][1].defaultAnimation = ""
levelDesc.objects[21][1].defaultSection = "objects"
levelDesc.objects[21][1].effectPos = levelDesc.objects[21][1].effectPos or {}
levelDesc.objects[21][1].effectPos.x = 73
levelDesc.objects[21][1].effectPos.y = 17
levelDesc.objects[21][1].floor = -65
levelDesc.objects[21][1].frame = 1
levelDesc.objects[21][1].initialVisible = false
levelDesc.objects[21][1].levelId = 55
levelDesc.objects[21][1].movable = false
levelDesc.objects[21][1].name = "EVENT_FIX_FLUSTATION_RUNNING_2"
levelDesc.objects[21][1].workPos = levelDesc.objects[21][1].workPos or {}
levelDesc.objects[21][1].workPos.x = 750
levelDesc.objects[21][1].workPos.y = 403
levelDesc.objects[21][1].x = 663
levelDesc.objects[21][1].y = 272
levelDesc.objects[22] = levelDesc.objects[22] or {}
levelDesc.objects[22].name = "EVENT_FIX_FLUSTATION_RUNNING_3"
levelDesc.objects[22][1] = levelDesc.objects[22][1] or {}
levelDesc.objects[22][1].autoPlayEffect = false
levelDesc.objects[22][1].barPos = levelDesc.objects[22][1].barPos or {}
levelDesc.objects[22][1].barPos.x = 81
levelDesc.objects[22][1].barPos.y = 108
levelDesc.objects[22][1].baseAnimation = "EVENT_FIXABLE_FLUSTATION"
levelDesc.objects[22][1].checkBoxPos = levelDesc.objects[22][1].checkBoxPos or {}
levelDesc.objects[22][1].checkBoxPos.x = 122
levelDesc.objects[22][1].checkBoxPos.y = 37
levelDesc.objects[22][1].class = "SpriteExt"
levelDesc.objects[22][1].defaultAnimation = ""
levelDesc.objects[22][1].defaultSection = "objects"
levelDesc.objects[22][1].effectPos = levelDesc.objects[22][1].effectPos or {}
levelDesc.objects[22][1].effectPos.x = 73
levelDesc.objects[22][1].effectPos.y = 17
levelDesc.objects[22][1].floor = -65
levelDesc.objects[22][1].frame = 1
levelDesc.objects[22][1].levelId = 55
levelDesc.objects[22][1].movable = false
levelDesc.objects[22][1].name = "EVENT_FIX_FLUSTATION_RUNNING_3"
levelDesc.objects[22][1].workPos = levelDesc.objects[22][1].workPos or {}
levelDesc.objects[22][1].workPos.x = 750
levelDesc.objects[22][1].workPos.y = 403
levelDesc.objects[22][1].x = 663
levelDesc.objects[22][1].y = 272
levelDesc.objects[23] = levelDesc.objects[23] or {}
levelDesc.objects[23].name = "wait_table"
levelDesc.objects[23][1] = levelDesc.objects[23][1] or {}
levelDesc.objects[23][1].baseAnimation = "ROOM5_TABLE"
levelDesc.objects[23][1].class = "Object"
levelDesc.objects[23][1].defaultAnimation = ""
levelDesc.objects[23][1].defaultSection = "objects"
levelDesc.objects[23][1].floor = -55
levelDesc.objects[23][1].movable = false
levelDesc.objects[23][1].name = "wait_table"
levelDesc.objects[23][1].x = 602
levelDesc.objects[23][1].y = 302
levelDesc.objects[24] = levelDesc.objects[24] or {}
levelDesc.objects[24].name = "EVENT_FIX_FLUSTATION"
levelDesc.objects[24][1] = levelDesc.objects[24][1] or {}
levelDesc.objects[24][1].autoPlayEffect = false
levelDesc.objects[24][1].barPos = levelDesc.objects[24][1].barPos or {}
levelDesc.objects[24][1].barPos.x = 81
levelDesc.objects[24][1].barPos.y = 108
levelDesc.objects[24][1].baseAnimation = "EVENT_FIXABLE_FLUSTATION"
levelDesc.objects[24][1].checkBoxPos = levelDesc.objects[24][1].checkBoxPos or {}
levelDesc.objects[24][1].checkBoxPos.x = 122
levelDesc.objects[24][1].checkBoxPos.y = 37
levelDesc.objects[24][1].class = "FixableObject"
levelDesc.objects[24][1].defaultAnimation = ""
levelDesc.objects[24][1].defaultSection = "objects"
levelDesc.objects[24][1].fixDuration = 15000
levelDesc.objects[24][1].floor = -50
levelDesc.objects[24][1].levelId = 54
levelDesc.objects[24][1].movable = false
levelDesc.objects[24][1].name = "EVENT_FIX_FLUSTATION"
levelDesc.objects[24][1].obstructs = levelDesc.objects[24][1].obstructs or {}
levelDesc.objects[24][1].obstructs[1] = levelDesc.objects[24][1].obstructs[1] or {}
levelDesc.objects[24][1].obstructs[1].x = 0
levelDesc.objects[24][1].obstructs[1].y = 12
levelDesc.objects[24][1].obstructs[2] = levelDesc.objects[24][1].obstructs[2] or {}
levelDesc.objects[24][1].obstructs[2].x = 1
levelDesc.objects[24][1].obstructs[2].y = 12
levelDesc.objects[24][1].obstructs[3] = levelDesc.objects[24][1].obstructs[3] or {}
levelDesc.objects[24][1].obstructs[3].x = 2
levelDesc.objects[24][1].obstructs[3].y = 12
levelDesc.objects[24][1].obstructs[4] = levelDesc.objects[24][1].obstructs[4] or {}
levelDesc.objects[24][1].obstructs[4].x = 3
levelDesc.objects[24][1].obstructs[4].y = 12
levelDesc.objects[24][1].obstructs[5] = levelDesc.objects[24][1].obstructs[5] or {}
levelDesc.objects[24][1].obstructs[5].x = 4
levelDesc.objects[24][1].obstructs[5].y = 12
levelDesc.objects[24][1].obstructs[6] = levelDesc.objects[24][1].obstructs[6] or {}
levelDesc.objects[24][1].obstructs[6].x = 5
levelDesc.objects[24][1].obstructs[6].y = 12
levelDesc.objects[24][1].obstructs[7] = levelDesc.objects[24][1].obstructs[7] or {}
levelDesc.objects[24][1].obstructs[7].x = 6
levelDesc.objects[24][1].obstructs[7].y = 12
levelDesc.objects[24][1].obstructs[8] = levelDesc.objects[24][1].obstructs[8] or {}
levelDesc.objects[24][1].obstructs[8].x = 7
levelDesc.objects[24][1].obstructs[8].y = 12
levelDesc.objects[24][1].obstructs[9] = levelDesc.objects[24][1].obstructs[9] or {}
levelDesc.objects[24][1].obstructs[9].x = 8
levelDesc.objects[24][1].obstructs[9].y = 12
levelDesc.objects[24][1].obstructs[10] = levelDesc.objects[24][1].obstructs[10] or {}
levelDesc.objects[24][1].obstructs[10].x = 9
levelDesc.objects[24][1].obstructs[10].y = 12
levelDesc.objects[24][1].obstructs[11] = levelDesc.objects[24][1].obstructs[11] or {}
levelDesc.objects[24][1].obstructs[11].x = 11
levelDesc.objects[24][1].obstructs[11].y = 12
levelDesc.objects[24][1].obstructs[12] = levelDesc.objects[24][1].obstructs[12] or {}
levelDesc.objects[24][1].obstructs[12].x = 10
levelDesc.objects[24][1].obstructs[12].y = 12
levelDesc.objects[24][1].obstructs[13] = levelDesc.objects[24][1].obstructs[13] or {}
levelDesc.objects[24][1].obstructs[13].x = 12
levelDesc.objects[24][1].obstructs[13].y = 12
levelDesc.objects[24][1].obstructs[14] = levelDesc.objects[24][1].obstructs[14] or {}
levelDesc.objects[24][1].obstructs[14].x = 14
levelDesc.objects[24][1].obstructs[14].y = 12
levelDesc.objects[24][1].obstructs[15] = levelDesc.objects[24][1].obstructs[15] or {}
levelDesc.objects[24][1].obstructs[15].x = 17
levelDesc.objects[24][1].obstructs[15].y = 9
levelDesc.objects[24][1].obstructs[16] = levelDesc.objects[24][1].obstructs[16] or {}
levelDesc.objects[24][1].obstructs[16].x = 13
levelDesc.objects[24][1].obstructs[16].y = 12
levelDesc.objects[24][1].obstructs[17] = levelDesc.objects[24][1].obstructs[17] or {}
levelDesc.objects[24][1].obstructs[17].x = 15
levelDesc.objects[24][1].obstructs[17].y = 12
levelDesc.objects[24][1].obstructs[18] = levelDesc.objects[24][1].obstructs[18] or {}
levelDesc.objects[24][1].obstructs[18].x = 16
levelDesc.objects[24][1].obstructs[18].y = 12
levelDesc.objects[24][1].obstructs[19] = levelDesc.objects[24][1].obstructs[19] or {}
levelDesc.objects[24][1].obstructs[19].x = 17
levelDesc.objects[24][1].obstructs[19].y = 12
levelDesc.objects[24][1].obstructs[20] = levelDesc.objects[24][1].obstructs[20] or {}
levelDesc.objects[24][1].obstructs[20].x = 0
levelDesc.objects[24][1].obstructs[20].y = 9
levelDesc.objects[24][1].obstructs[21] = levelDesc.objects[24][1].obstructs[21] or {}
levelDesc.objects[24][1].obstructs[21].x = 1
levelDesc.objects[24][1].obstructs[21].y = 9
levelDesc.objects[24][1].obstructs[22] = levelDesc.objects[24][1].obstructs[22] or {}
levelDesc.objects[24][1].obstructs[22].x = 2
levelDesc.objects[24][1].obstructs[22].y = 9
levelDesc.objects[24][1].obstructs[23] = levelDesc.objects[24][1].obstructs[23] or {}
levelDesc.objects[24][1].obstructs[23].x = 3
levelDesc.objects[24][1].obstructs[23].y = 9
levelDesc.objects[24][1].obstructs[24] = levelDesc.objects[24][1].obstructs[24] or {}
levelDesc.objects[24][1].obstructs[24].x = 4
levelDesc.objects[24][1].obstructs[24].y = 9
levelDesc.objects[24][1].obstructs[25] = levelDesc.objects[24][1].obstructs[25] or {}
levelDesc.objects[24][1].obstructs[25].x = 5
levelDesc.objects[24][1].obstructs[25].y = 9
levelDesc.objects[24][1].obstructs[26] = levelDesc.objects[24][1].obstructs[26] or {}
levelDesc.objects[24][1].obstructs[26].x = 6
levelDesc.objects[24][1].obstructs[26].y = 9
levelDesc.objects[24][1].obstructs[27] = levelDesc.objects[24][1].obstructs[27] or {}
levelDesc.objects[24][1].obstructs[27].x = 7
levelDesc.objects[24][1].obstructs[27].y = 9
levelDesc.objects[24][1].obstructs[28] = levelDesc.objects[24][1].obstructs[28] or {}
levelDesc.objects[24][1].obstructs[28].x = 8
levelDesc.objects[24][1].obstructs[28].y = 9
levelDesc.objects[24][1].obstructs[29] = levelDesc.objects[24][1].obstructs[29] or {}
levelDesc.objects[24][1].obstructs[29].x = 9
levelDesc.objects[24][1].obstructs[29].y = 9
levelDesc.objects[24][1].obstructs[30] = levelDesc.objects[24][1].obstructs[30] or {}
levelDesc.objects[24][1].obstructs[30].x = 10
levelDesc.objects[24][1].obstructs[30].y = 9
levelDesc.objects[24][1].obstructs[31] = levelDesc.objects[24][1].obstructs[31] or {}
levelDesc.objects[24][1].obstructs[31].x = 11
levelDesc.objects[24][1].obstructs[31].y = 9
levelDesc.objects[24][1].obstructs[32] = levelDesc.objects[24][1].obstructs[32] or {}
levelDesc.objects[24][1].obstructs[32].x = 12
levelDesc.objects[24][1].obstructs[32].y = 9
levelDesc.objects[24][1].obstructs[33] = levelDesc.objects[24][1].obstructs[33] or {}
levelDesc.objects[24][1].obstructs[33].x = 13
levelDesc.objects[24][1].obstructs[33].y = 9
levelDesc.objects[24][1].obstructs[34] = levelDesc.objects[24][1].obstructs[34] or {}
levelDesc.objects[24][1].obstructs[34].x = 14
levelDesc.objects[24][1].obstructs[34].y = 9
levelDesc.objects[24][1].obstructs[35] = levelDesc.objects[24][1].obstructs[35] or {}
levelDesc.objects[24][1].obstructs[35].x = 15
levelDesc.objects[24][1].obstructs[35].y = 9
levelDesc.objects[24][1].obstructs[36] = levelDesc.objects[24][1].obstructs[36] or {}
levelDesc.objects[24][1].obstructs[36].x = 16
levelDesc.objects[24][1].obstructs[36].y = 9
levelDesc.objects[24][1].obstructs[37] = levelDesc.objects[24][1].obstructs[37] or {}
levelDesc.objects[24][1].obstructs[37].x = 10
levelDesc.objects[24][1].obstructs[37].y = 10
levelDesc.objects[24][1].obstructs[38] = levelDesc.objects[24][1].obstructs[38] or {}
levelDesc.objects[24][1].obstructs[38].x = 10
levelDesc.objects[24][1].obstructs[38].y = 11
levelDesc.objects[24][1].workAnimation = "RESTOCK_PILLS"
levelDesc.objects[24][1].workPos = levelDesc.objects[24][1].workPos or {}
levelDesc.objects[24][1].workPos.x = 747
levelDesc.objects[24][1].workPos.y = 407
levelDesc.objects[24][1].x = 663
levelDesc.objects[24][1].y = 272
levelDesc.objects[25] = levelDesc.objects[25] or {}
levelDesc.objects[25].name = "EVENT_HIDDEN_CANDLE_5"
levelDesc.objects[25][1] = levelDesc.objects[25][1] or {}
levelDesc.objects[25][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[25][1].class = "HiddenObject"
levelDesc.objects[25][1].clickable = true
levelDesc.objects[25][1].defaultAnimation = ""
levelDesc.objects[25][1].defaultSection = "objects"
levelDesc.objects[25][1].floor = 45
levelDesc.objects[25][1].levelId = 51
levelDesc.objects[25][1].movable = false
levelDesc.objects[25][1].name = "EVENT_HIDDEN_CANDLE_5"
levelDesc.objects[25][1].x = 736
levelDesc.objects[25][1].y = 316
levelDesc.objects[26] = levelDesc.objects[26] or {}
levelDesc.objects[26].name = "mat_back"
levelDesc.objects[26][1] = levelDesc.objects[26][1] or {}
levelDesc.objects[26][1].babyObject = "baby_back"
levelDesc.objects[26][1].baseAnimation = "ROOM5_MAT_BACK"
levelDesc.objects[26][1].characterPos = levelDesc.objects[26][1].characterPos or {}
levelDesc.objects[26][1].characterPos.x = 483
levelDesc.objects[26][1].characterPos.y = 458
levelDesc.objects[26][1].class = "YogaMat"
levelDesc.objects[26][1].clickable = true
levelDesc.objects[26][1].clockPos = levelDesc.objects[26][1].clockPos or {}
levelDesc.objects[26][1].clockPos.x = 103
levelDesc.objects[26][1].clockPos.y = 66
levelDesc.objects[26][1].defaultAnimation = ""
levelDesc.objects[26][1].defaultSection = "objects"
levelDesc.objects[26][1].exitPos = levelDesc.objects[26][1].exitPos or {}
levelDesc.objects[26][1].exitPos.x = 490
levelDesc.objects[26][1].exitPos.y = 417
levelDesc.objects[26][1].floor = -90
levelDesc.objects[26][1].movable = false
levelDesc.objects[26][1].name = "mat_back"
levelDesc.objects[26][1].obstructs = levelDesc.objects[26][1].obstructs or {}
levelDesc.objects[26][1].obstructs[1] = levelDesc.objects[26][1].obstructs[1] or {}
levelDesc.objects[26][1].obstructs[1].x = 0
levelDesc.objects[26][1].obstructs[1].y = 10
levelDesc.objects[26][1].obstructs[2] = levelDesc.objects[26][1].obstructs[2] or {}
levelDesc.objects[26][1].obstructs[2].x = 0
levelDesc.objects[26][1].obstructs[2].y = 9
levelDesc.objects[26][1].obstructs[3] = levelDesc.objects[26][1].obstructs[3] or {}
levelDesc.objects[26][1].obstructs[3].x = 0
levelDesc.objects[26][1].obstructs[3].y = 8
levelDesc.objects[26][1].obstructs[4] = levelDesc.objects[26][1].obstructs[4] or {}
levelDesc.objects[26][1].obstructs[4].x = 0
levelDesc.objects[26][1].obstructs[4].y = 7
levelDesc.objects[26][1].obstructs[5] = levelDesc.objects[26][1].obstructs[5] or {}
levelDesc.objects[26][1].obstructs[5].x = 0
levelDesc.objects[26][1].obstructs[5].y = 6
levelDesc.objects[26][1].obstructs[6] = levelDesc.objects[26][1].obstructs[6] or {}
levelDesc.objects[26][1].obstructs[6].x = 0
levelDesc.objects[26][1].obstructs[6].y = 5
levelDesc.objects[26][1].obstructs[7] = levelDesc.objects[26][1].obstructs[7] or {}
levelDesc.objects[26][1].obstructs[7].x = 0
levelDesc.objects[26][1].obstructs[7].y = 4
levelDesc.objects[26][1].obstructs[8] = levelDesc.objects[26][1].obstructs[8] or {}
levelDesc.objects[26][1].obstructs[8].x = 1
levelDesc.objects[26][1].obstructs[8].y = 4
levelDesc.objects[26][1].obstructs[9] = levelDesc.objects[26][1].obstructs[9] or {}
levelDesc.objects[26][1].obstructs[9].x = 2
levelDesc.objects[26][1].obstructs[9].y = 4
levelDesc.objects[26][1].obstructs[10] = levelDesc.objects[26][1].obstructs[10] or {}
levelDesc.objects[26][1].obstructs[10].x = 3
levelDesc.objects[26][1].obstructs[10].y = 4
levelDesc.objects[26][1].obstructs[11] = levelDesc.objects[26][1].obstructs[11] or {}
levelDesc.objects[26][1].obstructs[11].x = 4
levelDesc.objects[26][1].obstructs[11].y = 4
levelDesc.objects[26][1].obstructs[12] = levelDesc.objects[26][1].obstructs[12] or {}
levelDesc.objects[26][1].obstructs[12].x = 5
levelDesc.objects[26][1].obstructs[12].y = 4
levelDesc.objects[26][1].obstructs[13] = levelDesc.objects[26][1].obstructs[13] or {}
levelDesc.objects[26][1].obstructs[13].x = 6
levelDesc.objects[26][1].obstructs[13].y = 4
levelDesc.objects[26][1].obstructs[14] = levelDesc.objects[26][1].obstructs[14] or {}
levelDesc.objects[26][1].obstructs[14].x = 7
levelDesc.objects[26][1].obstructs[14].y = 4
levelDesc.objects[26][1].obstructs[15] = levelDesc.objects[26][1].obstructs[15] or {}
levelDesc.objects[26][1].obstructs[15].x = 8
levelDesc.objects[26][1].obstructs[15].y = 4
levelDesc.objects[26][1].obstructs[16] = levelDesc.objects[26][1].obstructs[16] or {}
levelDesc.objects[26][1].obstructs[16].x = 9
levelDesc.objects[26][1].obstructs[16].y = 4
levelDesc.objects[26][1].obstructs[17] = levelDesc.objects[26][1].obstructs[17] or {}
levelDesc.objects[26][1].obstructs[17].x = 10
levelDesc.objects[26][1].obstructs[17].y = 4
levelDesc.objects[26][1].obstructs[18] = levelDesc.objects[26][1].obstructs[18] or {}
levelDesc.objects[26][1].obstructs[18].x = 11
levelDesc.objects[26][1].obstructs[18].y = 4
levelDesc.objects[26][1].obstructs[19] = levelDesc.objects[26][1].obstructs[19] or {}
levelDesc.objects[26][1].obstructs[19].x = 12
levelDesc.objects[26][1].obstructs[19].y = 4
levelDesc.objects[26][1].obstructs[20] = levelDesc.objects[26][1].obstructs[20] or {}
levelDesc.objects[26][1].obstructs[20].x = 13
levelDesc.objects[26][1].obstructs[20].y = 4
levelDesc.objects[26][1].obstructs[21] = levelDesc.objects[26][1].obstructs[21] or {}
levelDesc.objects[26][1].obstructs[21].x = 14
levelDesc.objects[26][1].obstructs[21].y = 4
levelDesc.objects[26][1].obstructs[22] = levelDesc.objects[26][1].obstructs[22] or {}
levelDesc.objects[26][1].obstructs[22].x = 15
levelDesc.objects[26][1].obstructs[22].y = 4
levelDesc.objects[26][1].obstructs[23] = levelDesc.objects[26][1].obstructs[23] or {}
levelDesc.objects[26][1].obstructs[23].x = 16
levelDesc.objects[26][1].obstructs[23].y = 4
levelDesc.objects[26][1].obstructs[24] = levelDesc.objects[26][1].obstructs[24] or {}
levelDesc.objects[26][1].obstructs[24].x = 17
levelDesc.objects[26][1].obstructs[24].y = 4
levelDesc.objects[26][1].obstructs[25] = levelDesc.objects[26][1].obstructs[25] or {}
levelDesc.objects[26][1].obstructs[25].x = 18
levelDesc.objects[26][1].obstructs[25].y = 4
levelDesc.objects[26][1].obstructs[26] = levelDesc.objects[26][1].obstructs[26] or {}
levelDesc.objects[26][1].obstructs[26].x = 20
levelDesc.objects[26][1].obstructs[26].y = 4
levelDesc.objects[26][1].obstructs[27] = levelDesc.objects[26][1].obstructs[27] or {}
levelDesc.objects[26][1].obstructs[27].x = 19
levelDesc.objects[26][1].obstructs[27].y = 4
levelDesc.objects[26][1].obstructs[28] = levelDesc.objects[26][1].obstructs[28] or {}
levelDesc.objects[26][1].obstructs[28].x = 21
levelDesc.objects[26][1].obstructs[28].y = 4
levelDesc.objects[26][1].obstructs[29] = levelDesc.objects[26][1].obstructs[29] or {}
levelDesc.objects[26][1].obstructs[29].x = 22
levelDesc.objects[26][1].obstructs[29].y = 4
levelDesc.objects[26][1].obstructs[30] = levelDesc.objects[26][1].obstructs[30] or {}
levelDesc.objects[26][1].obstructs[30].x = 23
levelDesc.objects[26][1].obstructs[30].y = 4
levelDesc.objects[26][1].obstructs[31] = levelDesc.objects[26][1].obstructs[31] or {}
levelDesc.objects[26][1].obstructs[31].x = 23
levelDesc.objects[26][1].obstructs[31].y = 5
levelDesc.objects[26][1].obstructs[32] = levelDesc.objects[26][1].obstructs[32] or {}
levelDesc.objects[26][1].obstructs[32].x = 23
levelDesc.objects[26][1].obstructs[32].y = 6
levelDesc.objects[26][1].obstructs[33] = levelDesc.objects[26][1].obstructs[33] or {}
levelDesc.objects[26][1].obstructs[33].x = 23
levelDesc.objects[26][1].obstructs[33].y = 7
levelDesc.objects[26][1].obstructs[34] = levelDesc.objects[26][1].obstructs[34] or {}
levelDesc.objects[26][1].obstructs[34].x = 22
levelDesc.objects[26][1].obstructs[34].y = 7
levelDesc.objects[26][1].obstructs[35] = levelDesc.objects[26][1].obstructs[35] or {}
levelDesc.objects[26][1].obstructs[35].x = 21
levelDesc.objects[26][1].obstructs[35].y = 7
levelDesc.objects[26][1].obstructs[36] = levelDesc.objects[26][1].obstructs[36] or {}
levelDesc.objects[26][1].obstructs[36].x = 21
levelDesc.objects[26][1].obstructs[36].y = 8
levelDesc.objects[26][1].obstructs[37] = levelDesc.objects[26][1].obstructs[37] or {}
levelDesc.objects[26][1].obstructs[37].x = 21
levelDesc.objects[26][1].obstructs[37].y = 9
levelDesc.objects[26][1].obstructs[38] = levelDesc.objects[26][1].obstructs[38] or {}
levelDesc.objects[26][1].obstructs[38].x = 21
levelDesc.objects[26][1].obstructs[38].y = 10
levelDesc.objects[26][1].obstructs[39] = levelDesc.objects[26][1].obstructs[39] or {}
levelDesc.objects[26][1].obstructs[39].x = 20
levelDesc.objects[26][1].obstructs[39].y = 10
levelDesc.objects[26][1].obstructs[40] = levelDesc.objects[26][1].obstructs[40] or {}
levelDesc.objects[26][1].obstructs[40].x = 19
levelDesc.objects[26][1].obstructs[40].y = 10
levelDesc.objects[26][1].obstructs[41] = levelDesc.objects[26][1].obstructs[41] or {}
levelDesc.objects[26][1].obstructs[41].x = 18
levelDesc.objects[26][1].obstructs[41].y = 10
levelDesc.objects[26][1].obstructs[42] = levelDesc.objects[26][1].obstructs[42] or {}
levelDesc.objects[26][1].obstructs[42].x = 17
levelDesc.objects[26][1].obstructs[42].y = 10
levelDesc.objects[26][1].obstructs[43] = levelDesc.objects[26][1].obstructs[43] or {}
levelDesc.objects[26][1].obstructs[43].x = 16
levelDesc.objects[26][1].obstructs[43].y = 10
levelDesc.objects[26][1].obstructs[44] = levelDesc.objects[26][1].obstructs[44] or {}
levelDesc.objects[26][1].obstructs[44].x = 15
levelDesc.objects[26][1].obstructs[44].y = 10
levelDesc.objects[26][1].obstructs[45] = levelDesc.objects[26][1].obstructs[45] or {}
levelDesc.objects[26][1].obstructs[45].x = 14
levelDesc.objects[26][1].obstructs[45].y = 10
levelDesc.objects[26][1].obstructs[46] = levelDesc.objects[26][1].obstructs[46] or {}
levelDesc.objects[26][1].obstructs[46].x = 13
levelDesc.objects[26][1].obstructs[46].y = 10
levelDesc.objects[26][1].obstructs[47] = levelDesc.objects[26][1].obstructs[47] or {}
levelDesc.objects[26][1].obstructs[47].x = 12
levelDesc.objects[26][1].obstructs[47].y = 10
levelDesc.objects[26][1].obstructs[48] = levelDesc.objects[26][1].obstructs[48] or {}
levelDesc.objects[26][1].obstructs[48].x = 11
levelDesc.objects[26][1].obstructs[48].y = 10
levelDesc.objects[26][1].obstructs[49] = levelDesc.objects[26][1].obstructs[49] or {}
levelDesc.objects[26][1].obstructs[49].x = 9
levelDesc.objects[26][1].obstructs[49].y = 10
levelDesc.objects[26][1].obstructs[50] = levelDesc.objects[26][1].obstructs[50] or {}
levelDesc.objects[26][1].obstructs[50].x = 10
levelDesc.objects[26][1].obstructs[50].y = 10
levelDesc.objects[26][1].obstructs[51] = levelDesc.objects[26][1].obstructs[51] or {}
levelDesc.objects[26][1].obstructs[51].x = 8
levelDesc.objects[26][1].obstructs[51].y = 10
levelDesc.objects[26][1].obstructs[52] = levelDesc.objects[26][1].obstructs[52] or {}
levelDesc.objects[26][1].obstructs[52].x = 6
levelDesc.objects[26][1].obstructs[52].y = 10
levelDesc.objects[26][1].obstructs[53] = levelDesc.objects[26][1].obstructs[53] or {}
levelDesc.objects[26][1].obstructs[53].x = 7
levelDesc.objects[26][1].obstructs[53].y = 10
levelDesc.objects[26][1].obstructs[54] = levelDesc.objects[26][1].obstructs[54] or {}
levelDesc.objects[26][1].obstructs[54].x = 5
levelDesc.objects[26][1].obstructs[54].y = 10
levelDesc.objects[26][1].obstructs[55] = levelDesc.objects[26][1].obstructs[55] or {}
levelDesc.objects[26][1].obstructs[55].x = 5
levelDesc.objects[26][1].obstructs[55].y = 11
levelDesc.objects[26][1].obstructs[56] = levelDesc.objects[26][1].obstructs[56] or {}
levelDesc.objects[26][1].obstructs[56].x = 4
levelDesc.objects[26][1].obstructs[56].y = 11
levelDesc.objects[26][1].obstructs[57] = levelDesc.objects[26][1].obstructs[57] or {}
levelDesc.objects[26][1].obstructs[57].x = 4
levelDesc.objects[26][1].obstructs[57].y = 10
levelDesc.objects[26][1].obstructs[58] = levelDesc.objects[26][1].obstructs[58] or {}
levelDesc.objects[26][1].obstructs[58].x = 3
levelDesc.objects[26][1].obstructs[58].y = 10
levelDesc.objects[26][1].obstructs[59] = levelDesc.objects[26][1].obstructs[59] or {}
levelDesc.objects[26][1].obstructs[59].x = 2
levelDesc.objects[26][1].obstructs[59].y = 10
levelDesc.objects[26][1].obstructs[60] = levelDesc.objects[26][1].obstructs[60] or {}
levelDesc.objects[26][1].obstructs[60].x = 1
levelDesc.objects[26][1].obstructs[60].y = 10
levelDesc.objects[26][1].recommendedPosition = levelDesc.objects[26][1].recommendedPosition or {}
levelDesc.objects[26][1].recommendedPosition.x = 1
levelDesc.objects[26][1].recommendedPosition.y = -14
levelDesc.objects[26][1].stationAnimation = "YOGA"
levelDesc.objects[26][1].stationIcon = "ICON_STATION_MAT"
levelDesc.objects[26][1].treatment1 = "YOGA"
levelDesc.objects[26][1].treatment2 = "DIAPER_PRACTICE"
levelDesc.objects[26][1].workPos = levelDesc.objects[26][1].workPos or {}
levelDesc.objects[26][1].workPos.x = 478
levelDesc.objects[26][1].workPos.y = 506
levelDesc.objects[26][1].x = 380
levelDesc.objects[26][1].y = 389
levelDesc.objects[26][1].yogaAnimation = "DO_YOGA"
levelDesc.objects[26][1].yogaAnimationFrameTime = 150
levelDesc.objects[26][2] = levelDesc.objects[26][2] or {}
levelDesc.objects[26][2].baseAnimation = "ROOM5_MAT_BACK_UPGRADE"
levelDesc.objects[26][2].characterPos = levelDesc.objects[26][2].characterPos or {}
levelDesc.objects[26][2].characterPos.x = 483
levelDesc.objects[26][2].characterPos.y = 458
levelDesc.objects[26][2].class = "YogaMat"
levelDesc.objects[26][2].clickable = true
levelDesc.objects[26][2].clockPos = levelDesc.objects[26][2].clockPos or {}
levelDesc.objects[26][2].clockPos.x = 103
levelDesc.objects[26][2].clockPos.y = 66
levelDesc.objects[26][2].defaultAnimation = ""
levelDesc.objects[26][2].defaultSection = "objects"
levelDesc.objects[26][2].exitPos = levelDesc.objects[26][2].exitPos or {}
levelDesc.objects[26][2].exitPos.x = 490
levelDesc.objects[26][2].exitPos.y = 408
levelDesc.objects[26][2].floor = -90
levelDesc.objects[26][2].movable = false
levelDesc.objects[26][2].name = "mat_back"
levelDesc.objects[26][2].obstructs = levelDesc.objects[26][2].obstructs or {}
levelDesc.objects[26][2].obstructs[1] = levelDesc.objects[26][2].obstructs[1] or {}
levelDesc.objects[26][2].obstructs[1].x = 1
levelDesc.objects[26][2].obstructs[1].y = 4
levelDesc.objects[26][2].obstructs[2] = levelDesc.objects[26][2].obstructs[2] or {}
levelDesc.objects[26][2].obstructs[2].x = 1
levelDesc.objects[26][2].obstructs[2].y = 3
levelDesc.objects[26][2].obstructs[3] = levelDesc.objects[26][2].obstructs[3] or {}
levelDesc.objects[26][2].obstructs[3].x = 2
levelDesc.objects[26][2].obstructs[3].y = 3
levelDesc.objects[26][2].obstructs[4] = levelDesc.objects[26][2].obstructs[4] or {}
levelDesc.objects[26][2].obstructs[4].x = 3
levelDesc.objects[26][2].obstructs[4].y = 3
levelDesc.objects[26][2].obstructs[5] = levelDesc.objects[26][2].obstructs[5] or {}
levelDesc.objects[26][2].obstructs[5].x = 4
levelDesc.objects[26][2].obstructs[5].y = 3
levelDesc.objects[26][2].obstructs[6] = levelDesc.objects[26][2].obstructs[6] or {}
levelDesc.objects[26][2].obstructs[6].x = 5
levelDesc.objects[26][2].obstructs[6].y = 3
levelDesc.objects[26][2].obstructs[7] = levelDesc.objects[26][2].obstructs[7] or {}
levelDesc.objects[26][2].obstructs[7].x = 6
levelDesc.objects[26][2].obstructs[7].y = 3
levelDesc.objects[26][2].obstructs[8] = levelDesc.objects[26][2].obstructs[8] or {}
levelDesc.objects[26][2].obstructs[8].x = 7
levelDesc.objects[26][2].obstructs[8].y = 3
levelDesc.objects[26][2].obstructs[9] = levelDesc.objects[26][2].obstructs[9] or {}
levelDesc.objects[26][2].obstructs[9].x = 8
levelDesc.objects[26][2].obstructs[9].y = 3
levelDesc.objects[26][2].obstructs[10] = levelDesc.objects[26][2].obstructs[10] or {}
levelDesc.objects[26][2].obstructs[10].x = 10
levelDesc.objects[26][2].obstructs[10].y = 3
levelDesc.objects[26][2].obstructs[11] = levelDesc.objects[26][2].obstructs[11] or {}
levelDesc.objects[26][2].obstructs[11].x = 9
levelDesc.objects[26][2].obstructs[11].y = 3
levelDesc.objects[26][2].obstructs[12] = levelDesc.objects[26][2].obstructs[12] or {}
levelDesc.objects[26][2].obstructs[12].x = 11
levelDesc.objects[26][2].obstructs[12].y = 3
levelDesc.objects[26][2].obstructs[13] = levelDesc.objects[26][2].obstructs[13] or {}
levelDesc.objects[26][2].obstructs[13].x = 12
levelDesc.objects[26][2].obstructs[13].y = 3
levelDesc.objects[26][2].obstructs[14] = levelDesc.objects[26][2].obstructs[14] or {}
levelDesc.objects[26][2].obstructs[14].x = 13
levelDesc.objects[26][2].obstructs[14].y = 3
levelDesc.objects[26][2].obstructs[15] = levelDesc.objects[26][2].obstructs[15] or {}
levelDesc.objects[26][2].obstructs[15].x = 14
levelDesc.objects[26][2].obstructs[15].y = 3
levelDesc.objects[26][2].obstructs[16] = levelDesc.objects[26][2].obstructs[16] or {}
levelDesc.objects[26][2].obstructs[16].x = 15
levelDesc.objects[26][2].obstructs[16].y = 3
levelDesc.objects[26][2].obstructs[17] = levelDesc.objects[26][2].obstructs[17] or {}
levelDesc.objects[26][2].obstructs[17].x = 16
levelDesc.objects[26][2].obstructs[17].y = 3
levelDesc.objects[26][2].obstructs[18] = levelDesc.objects[26][2].obstructs[18] or {}
levelDesc.objects[26][2].obstructs[18].x = 17
levelDesc.objects[26][2].obstructs[18].y = 3
levelDesc.objects[26][2].obstructs[19] = levelDesc.objects[26][2].obstructs[19] or {}
levelDesc.objects[26][2].obstructs[19].x = 18
levelDesc.objects[26][2].obstructs[19].y = 3
levelDesc.objects[26][2].obstructs[20] = levelDesc.objects[26][2].obstructs[20] or {}
levelDesc.objects[26][2].obstructs[20].x = 19
levelDesc.objects[26][2].obstructs[20].y = 3
levelDesc.objects[26][2].obstructs[21] = levelDesc.objects[26][2].obstructs[21] or {}
levelDesc.objects[26][2].obstructs[21].x = 20
levelDesc.objects[26][2].obstructs[21].y = 3
levelDesc.objects[26][2].obstructs[22] = levelDesc.objects[26][2].obstructs[22] or {}
levelDesc.objects[26][2].obstructs[22].x = 21
levelDesc.objects[26][2].obstructs[22].y = 3
levelDesc.objects[26][2].obstructs[23] = levelDesc.objects[26][2].obstructs[23] or {}
levelDesc.objects[26][2].obstructs[23].x = 22
levelDesc.objects[26][2].obstructs[23].y = 3
levelDesc.objects[26][2].obstructs[24] = levelDesc.objects[26][2].obstructs[24] or {}
levelDesc.objects[26][2].obstructs[24].x = 23
levelDesc.objects[26][2].obstructs[24].y = 3
levelDesc.objects[26][2].obstructs[25] = levelDesc.objects[26][2].obstructs[25] or {}
levelDesc.objects[26][2].obstructs[25].x = 23
levelDesc.objects[26][2].obstructs[25].y = 4
levelDesc.objects[26][2].obstructs[26] = levelDesc.objects[26][2].obstructs[26] or {}
levelDesc.objects[26][2].obstructs[26].x = 23
levelDesc.objects[26][2].obstructs[26].y = 5
levelDesc.objects[26][2].obstructs[27] = levelDesc.objects[26][2].obstructs[27] or {}
levelDesc.objects[26][2].obstructs[27].x = 23
levelDesc.objects[26][2].obstructs[27].y = 6
levelDesc.objects[26][2].obstructs[28] = levelDesc.objects[26][2].obstructs[28] or {}
levelDesc.objects[26][2].obstructs[28].x = 23
levelDesc.objects[26][2].obstructs[28].y = 7
levelDesc.objects[26][2].obstructs[29] = levelDesc.objects[26][2].obstructs[29] or {}
levelDesc.objects[26][2].obstructs[29].x = 22
levelDesc.objects[26][2].obstructs[29].y = 7
levelDesc.objects[26][2].obstructs[30] = levelDesc.objects[26][2].obstructs[30] or {}
levelDesc.objects[26][2].obstructs[30].x = 21
levelDesc.objects[26][2].obstructs[30].y = 7
levelDesc.objects[26][2].obstructs[31] = levelDesc.objects[26][2].obstructs[31] or {}
levelDesc.objects[26][2].obstructs[31].x = 21
levelDesc.objects[26][2].obstructs[31].y = 8
levelDesc.objects[26][2].obstructs[32] = levelDesc.objects[26][2].obstructs[32] or {}
levelDesc.objects[26][2].obstructs[32].x = 21
levelDesc.objects[26][2].obstructs[32].y = 9
levelDesc.objects[26][2].obstructs[33] = levelDesc.objects[26][2].obstructs[33] or {}
levelDesc.objects[26][2].obstructs[33].x = 21
levelDesc.objects[26][2].obstructs[33].y = 10
levelDesc.objects[26][2].obstructs[34] = levelDesc.objects[26][2].obstructs[34] or {}
levelDesc.objects[26][2].obstructs[34].x = 20
levelDesc.objects[26][2].obstructs[34].y = 10
levelDesc.objects[26][2].obstructs[35] = levelDesc.objects[26][2].obstructs[35] or {}
levelDesc.objects[26][2].obstructs[35].x = 19
levelDesc.objects[26][2].obstructs[35].y = 10
levelDesc.objects[26][2].obstructs[36] = levelDesc.objects[26][2].obstructs[36] or {}
levelDesc.objects[26][2].obstructs[36].x = 18
levelDesc.objects[26][2].obstructs[36].y = 10
levelDesc.objects[26][2].obstructs[37] = levelDesc.objects[26][2].obstructs[37] or {}
levelDesc.objects[26][2].obstructs[37].x = 17
levelDesc.objects[26][2].obstructs[37].y = 10
levelDesc.objects[26][2].obstructs[38] = levelDesc.objects[26][2].obstructs[38] or {}
levelDesc.objects[26][2].obstructs[38].x = 16
levelDesc.objects[26][2].obstructs[38].y = 10
levelDesc.objects[26][2].obstructs[39] = levelDesc.objects[26][2].obstructs[39] or {}
levelDesc.objects[26][2].obstructs[39].x = 15
levelDesc.objects[26][2].obstructs[39].y = 10
levelDesc.objects[26][2].obstructs[40] = levelDesc.objects[26][2].obstructs[40] or {}
levelDesc.objects[26][2].obstructs[40].x = 14
levelDesc.objects[26][2].obstructs[40].y = 10
levelDesc.objects[26][2].obstructs[41] = levelDesc.objects[26][2].obstructs[41] or {}
levelDesc.objects[26][2].obstructs[41].x = 13
levelDesc.objects[26][2].obstructs[41].y = 10
levelDesc.objects[26][2].obstructs[42] = levelDesc.objects[26][2].obstructs[42] or {}
levelDesc.objects[26][2].obstructs[42].x = 12
levelDesc.objects[26][2].obstructs[42].y = 10
levelDesc.objects[26][2].obstructs[43] = levelDesc.objects[26][2].obstructs[43] or {}
levelDesc.objects[26][2].obstructs[43].x = 11
levelDesc.objects[26][2].obstructs[43].y = 10
levelDesc.objects[26][2].obstructs[44] = levelDesc.objects[26][2].obstructs[44] or {}
levelDesc.objects[26][2].obstructs[44].x = 10
levelDesc.objects[26][2].obstructs[44].y = 10
levelDesc.objects[26][2].obstructs[45] = levelDesc.objects[26][2].obstructs[45] or {}
levelDesc.objects[26][2].obstructs[45].x = 9
levelDesc.objects[26][2].obstructs[45].y = 10
levelDesc.objects[26][2].obstructs[46] = levelDesc.objects[26][2].obstructs[46] or {}
levelDesc.objects[26][2].obstructs[46].x = 8
levelDesc.objects[26][2].obstructs[46].y = 10
levelDesc.objects[26][2].obstructs[47] = levelDesc.objects[26][2].obstructs[47] or {}
levelDesc.objects[26][2].obstructs[47].x = 7
levelDesc.objects[26][2].obstructs[47].y = 10
levelDesc.objects[26][2].obstructs[48] = levelDesc.objects[26][2].obstructs[48] or {}
levelDesc.objects[26][2].obstructs[48].x = 6
levelDesc.objects[26][2].obstructs[48].y = 10
levelDesc.objects[26][2].obstructs[49] = levelDesc.objects[26][2].obstructs[49] or {}
levelDesc.objects[26][2].obstructs[49].x = 5
levelDesc.objects[26][2].obstructs[49].y = 10
levelDesc.objects[26][2].obstructs[50] = levelDesc.objects[26][2].obstructs[50] or {}
levelDesc.objects[26][2].obstructs[50].x = 5
levelDesc.objects[26][2].obstructs[50].y = 10
levelDesc.objects[26][2].obstructs[51] = levelDesc.objects[26][2].obstructs[51] or {}
levelDesc.objects[26][2].obstructs[51].x = 4
levelDesc.objects[26][2].obstructs[51].y = 10
levelDesc.objects[26][2].obstructs[52] = levelDesc.objects[26][2].obstructs[52] or {}
levelDesc.objects[26][2].obstructs[52].x = 3
levelDesc.objects[26][2].obstructs[52].y = 10
levelDesc.objects[26][2].obstructs[53] = levelDesc.objects[26][2].obstructs[53] or {}
levelDesc.objects[26][2].obstructs[53].x = 2
levelDesc.objects[26][2].obstructs[53].y = 10
levelDesc.objects[26][2].obstructs[54] = levelDesc.objects[26][2].obstructs[54] or {}
levelDesc.objects[26][2].obstructs[54].x = 1
levelDesc.objects[26][2].obstructs[54].y = 10
levelDesc.objects[26][2].obstructs[55] = levelDesc.objects[26][2].obstructs[55] or {}
levelDesc.objects[26][2].obstructs[55].x = 1
levelDesc.objects[26][2].obstructs[55].y = 9
levelDesc.objects[26][2].obstructs[56] = levelDesc.objects[26][2].obstructs[56] or {}
levelDesc.objects[26][2].obstructs[56].x = 1
levelDesc.objects[26][2].obstructs[56].y = 8
levelDesc.objects[26][2].obstructs[57] = levelDesc.objects[26][2].obstructs[57] or {}
levelDesc.objects[26][2].obstructs[57].x = 1
levelDesc.objects[26][2].obstructs[57].y = 7
levelDesc.objects[26][2].obstructs[58] = levelDesc.objects[26][2].obstructs[58] or {}
levelDesc.objects[26][2].obstructs[58].x = 1
levelDesc.objects[26][2].obstructs[58].y = 6
levelDesc.objects[26][2].obstructs[59] = levelDesc.objects[26][2].obstructs[59] or {}
levelDesc.objects[26][2].obstructs[59].x = 1
levelDesc.objects[26][2].obstructs[59].y = 5
levelDesc.objects[26][2].stationAnimation = "YOGA"
levelDesc.objects[26][2].stationIcon = "ICON_STATION_MAT_UPGRADE"
levelDesc.objects[26][2].treatment1 = "YOGA"
levelDesc.objects[26][2].treatment2 = "DIAPER_PRACTICE"
levelDesc.objects[26][2].upgradeLevel = 2
levelDesc.objects[26][2].workPos = levelDesc.objects[26][2].workPos or {}
levelDesc.objects[26][2].workPos.x = 478
levelDesc.objects[26][2].workPos.y = 506
levelDesc.objects[26][2].x = 380
levelDesc.objects[26][2].y = 389
levelDesc.objects[26][2].yogaAnimation = "DO_YOGA"
levelDesc.objects[26][2].yogaAnimationFrameTime = 150
levelDesc.objects[27] = levelDesc.objects[27] or {}
levelDesc.objects[27].name = "echo_back"
levelDesc.objects[27][1] = levelDesc.objects[27][1] or {}
levelDesc.objects[27][1].baseAnimation = "ROOM5_ECHO_BACK"
levelDesc.objects[27][1].class = "Object"
levelDesc.objects[27][1].defaultAnimation = ""
levelDesc.objects[27][1].defaultSection = "objects"
levelDesc.objects[27][1].floor = -120
levelDesc.objects[27][1].movable = false
levelDesc.objects[27][1].name = "echo_back"
levelDesc.objects[27][1].obstructs = levelDesc.objects[27][1].obstructs or {}
levelDesc.objects[27][1].obstructs[1] = levelDesc.objects[27][1].obstructs[1] or {}
levelDesc.objects[27][1].obstructs[1].x = 3
levelDesc.objects[27][1].obstructs[1].y = 20
levelDesc.objects[27][1].obstructs[2] = levelDesc.objects[27][1].obstructs[2] or {}
levelDesc.objects[27][1].obstructs[2].x = 2
levelDesc.objects[27][1].obstructs[2].y = 20
levelDesc.objects[27][1].obstructs[3] = levelDesc.objects[27][1].obstructs[3] or {}
levelDesc.objects[27][1].obstructs[3].x = 1
levelDesc.objects[27][1].obstructs[3].y = 20
levelDesc.objects[27][1].obstructs[4] = levelDesc.objects[27][1].obstructs[4] or {}
levelDesc.objects[27][1].obstructs[4].x = 0
levelDesc.objects[27][1].obstructs[4].y = 20
levelDesc.objects[27][1].obstructs[5] = levelDesc.objects[27][1].obstructs[5] or {}
levelDesc.objects[27][1].obstructs[5].x = 0
levelDesc.objects[27][1].obstructs[5].y = 19
levelDesc.objects[27][1].obstructs[6] = levelDesc.objects[27][1].obstructs[6] or {}
levelDesc.objects[27][1].obstructs[6].x = 0
levelDesc.objects[27][1].obstructs[6].y = 18
levelDesc.objects[27][1].obstructs[7] = levelDesc.objects[27][1].obstructs[7] or {}
levelDesc.objects[27][1].obstructs[7].x = 0
levelDesc.objects[27][1].obstructs[7].y = 17
levelDesc.objects[27][1].obstructs[8] = levelDesc.objects[27][1].obstructs[8] or {}
levelDesc.objects[27][1].obstructs[8].x = 1
levelDesc.objects[27][1].obstructs[8].y = 17
levelDesc.objects[27][1].obstructs[9] = levelDesc.objects[27][1].obstructs[9] or {}
levelDesc.objects[27][1].obstructs[9].x = 2
levelDesc.objects[27][1].obstructs[9].y = 17
levelDesc.objects[27][1].obstructs[10] = levelDesc.objects[27][1].obstructs[10] or {}
levelDesc.objects[27][1].obstructs[10].x = 3
levelDesc.objects[27][1].obstructs[10].y = 17
levelDesc.objects[27][1].obstructs[11] = levelDesc.objects[27][1].obstructs[11] or {}
levelDesc.objects[27][1].obstructs[11].x = 4
levelDesc.objects[27][1].obstructs[11].y = 17
levelDesc.objects[27][1].obstructs[12] = levelDesc.objects[27][1].obstructs[12] or {}
levelDesc.objects[27][1].obstructs[12].x = 5
levelDesc.objects[27][1].obstructs[12].y = 17
levelDesc.objects[27][1].obstructs[13] = levelDesc.objects[27][1].obstructs[13] or {}
levelDesc.objects[27][1].obstructs[13].x = 6
levelDesc.objects[27][1].obstructs[13].y = 17
levelDesc.objects[27][1].obstructs[14] = levelDesc.objects[27][1].obstructs[14] or {}
levelDesc.objects[27][1].obstructs[14].x = 7
levelDesc.objects[27][1].obstructs[14].y = 17
levelDesc.objects[27][1].obstructs[15] = levelDesc.objects[27][1].obstructs[15] or {}
levelDesc.objects[27][1].obstructs[15].x = 8
levelDesc.objects[27][1].obstructs[15].y = 17
levelDesc.objects[27][1].obstructs[16] = levelDesc.objects[27][1].obstructs[16] or {}
levelDesc.objects[27][1].obstructs[16].x = 9
levelDesc.objects[27][1].obstructs[16].y = 17
levelDesc.objects[27][1].obstructs[17] = levelDesc.objects[27][1].obstructs[17] or {}
levelDesc.objects[27][1].obstructs[17].x = 9
levelDesc.objects[27][1].obstructs[17].y = 18
levelDesc.objects[27][1].obstructs[18] = levelDesc.objects[27][1].obstructs[18] or {}
levelDesc.objects[27][1].obstructs[18].x = 9
levelDesc.objects[27][1].obstructs[18].y = 19
levelDesc.objects[27][1].obstructs[19] = levelDesc.objects[27][1].obstructs[19] or {}
levelDesc.objects[27][1].obstructs[19].x = 9
levelDesc.objects[27][1].obstructs[19].y = 20
levelDesc.objects[27][1].obstructs[20] = levelDesc.objects[27][1].obstructs[20] or {}
levelDesc.objects[27][1].obstructs[20].x = 8
levelDesc.objects[27][1].obstructs[20].y = 20
levelDesc.objects[27][1].obstructs[21] = levelDesc.objects[27][1].obstructs[21] or {}
levelDesc.objects[27][1].obstructs[21].x = 7
levelDesc.objects[27][1].obstructs[21].y = 20
levelDesc.objects[27][1].obstructs[22] = levelDesc.objects[27][1].obstructs[22] or {}
levelDesc.objects[27][1].obstructs[22].x = 6
levelDesc.objects[27][1].obstructs[22].y = 20
levelDesc.objects[27][1].obstructs[23] = levelDesc.objects[27][1].obstructs[23] or {}
levelDesc.objects[27][1].obstructs[23].x = 5
levelDesc.objects[27][1].obstructs[23].y = 20
levelDesc.objects[27][1].obstructs[24] = levelDesc.objects[27][1].obstructs[24] or {}
levelDesc.objects[27][1].obstructs[24].x = 4
levelDesc.objects[27][1].obstructs[24].y = 20
levelDesc.objects[27][1].x = 0
levelDesc.objects[27][1].y = 261
levelDesc.objects[27][2] = levelDesc.objects[27][2] or {}
levelDesc.objects[27][2].baseAnimation = "ROOM5_ECHO_BACK_UPGRADE"
levelDesc.objects[27][2].class = "Object"
levelDesc.objects[27][2].defaultAnimation = ""
levelDesc.objects[27][2].defaultSection = "objects"
levelDesc.objects[27][2].floor = -110
levelDesc.objects[27][2].movable = false
levelDesc.objects[27][2].name = "echo_back"
levelDesc.objects[27][2].obstructs = levelDesc.objects[27][2].obstructs or {}
levelDesc.objects[27][2].obstructs[1] = levelDesc.objects[27][2].obstructs[1] or {}
levelDesc.objects[27][2].obstructs[1].x = 0
levelDesc.objects[27][2].obstructs[1].y = 16
levelDesc.objects[27][2].obstructs[2] = levelDesc.objects[27][2].obstructs[2] or {}
levelDesc.objects[27][2].obstructs[2].x = 1
levelDesc.objects[27][2].obstructs[2].y = 16
levelDesc.objects[27][2].obstructs[3] = levelDesc.objects[27][2].obstructs[3] or {}
levelDesc.objects[27][2].obstructs[3].x = 2
levelDesc.objects[27][2].obstructs[3].y = 16
levelDesc.objects[27][2].obstructs[4] = levelDesc.objects[27][2].obstructs[4] or {}
levelDesc.objects[27][2].obstructs[4].x = 3
levelDesc.objects[27][2].obstructs[4].y = 16
levelDesc.objects[27][2].obstructs[5] = levelDesc.objects[27][2].obstructs[5] or {}
levelDesc.objects[27][2].obstructs[5].x = 4
levelDesc.objects[27][2].obstructs[5].y = 16
levelDesc.objects[27][2].obstructs[6] = levelDesc.objects[27][2].obstructs[6] or {}
levelDesc.objects[27][2].obstructs[6].x = 5
levelDesc.objects[27][2].obstructs[6].y = 16
levelDesc.objects[27][2].obstructs[7] = levelDesc.objects[27][2].obstructs[7] or {}
levelDesc.objects[27][2].obstructs[7].x = 6
levelDesc.objects[27][2].obstructs[7].y = 16
levelDesc.objects[27][2].obstructs[8] = levelDesc.objects[27][2].obstructs[8] or {}
levelDesc.objects[27][2].obstructs[8].x = 7
levelDesc.objects[27][2].obstructs[8].y = 16
levelDesc.objects[27][2].obstructs[9] = levelDesc.objects[27][2].obstructs[9] or {}
levelDesc.objects[27][2].obstructs[9].x = 8
levelDesc.objects[27][2].obstructs[9].y = 16
levelDesc.objects[27][2].obstructs[10] = levelDesc.objects[27][2].obstructs[10] or {}
levelDesc.objects[27][2].obstructs[10].x = 9
levelDesc.objects[27][2].obstructs[10].y = 16
levelDesc.objects[27][2].obstructs[11] = levelDesc.objects[27][2].obstructs[11] or {}
levelDesc.objects[27][2].obstructs[11].x = 10
levelDesc.objects[27][2].obstructs[11].y = 16
levelDesc.objects[27][2].obstructs[12] = levelDesc.objects[27][2].obstructs[12] or {}
levelDesc.objects[27][2].obstructs[12].x = 11
levelDesc.objects[27][2].obstructs[12].y = 16
levelDesc.objects[27][2].obstructs[13] = levelDesc.objects[27][2].obstructs[13] or {}
levelDesc.objects[27][2].obstructs[13].x = 11
levelDesc.objects[27][2].obstructs[13].y = 17
levelDesc.objects[27][2].obstructs[14] = levelDesc.objects[27][2].obstructs[14] or {}
levelDesc.objects[27][2].obstructs[14].x = 11
levelDesc.objects[27][2].obstructs[14].y = 18
levelDesc.objects[27][2].obstructs[15] = levelDesc.objects[27][2].obstructs[15] or {}
levelDesc.objects[27][2].obstructs[15].x = 11
levelDesc.objects[27][2].obstructs[15].y = 19
levelDesc.objects[27][2].obstructs[16] = levelDesc.objects[27][2].obstructs[16] or {}
levelDesc.objects[27][2].obstructs[16].x = 11
levelDesc.objects[27][2].obstructs[16].y = 20
levelDesc.objects[27][2].obstructs[17] = levelDesc.objects[27][2].obstructs[17] or {}
levelDesc.objects[27][2].obstructs[17].x = 10
levelDesc.objects[27][2].obstructs[17].y = 20
levelDesc.objects[27][2].obstructs[18] = levelDesc.objects[27][2].obstructs[18] or {}
levelDesc.objects[27][2].obstructs[18].x = 9
levelDesc.objects[27][2].obstructs[18].y = 20
levelDesc.objects[27][2].obstructs[19] = levelDesc.objects[27][2].obstructs[19] or {}
levelDesc.objects[27][2].obstructs[19].x = 8
levelDesc.objects[27][2].obstructs[19].y = 20
levelDesc.objects[27][2].obstructs[20] = levelDesc.objects[27][2].obstructs[20] or {}
levelDesc.objects[27][2].obstructs[20].x = 7
levelDesc.objects[27][2].obstructs[20].y = 20
levelDesc.objects[27][2].obstructs[21] = levelDesc.objects[27][2].obstructs[21] or {}
levelDesc.objects[27][2].obstructs[21].x = 6
levelDesc.objects[27][2].obstructs[21].y = 20
levelDesc.objects[27][2].obstructs[22] = levelDesc.objects[27][2].obstructs[22] or {}
levelDesc.objects[27][2].obstructs[22].x = 5
levelDesc.objects[27][2].obstructs[22].y = 20
levelDesc.objects[27][2].obstructs[23] = levelDesc.objects[27][2].obstructs[23] or {}
levelDesc.objects[27][2].obstructs[23].x = 4
levelDesc.objects[27][2].obstructs[23].y = 20
levelDesc.objects[27][2].obstructs[24] = levelDesc.objects[27][2].obstructs[24] or {}
levelDesc.objects[27][2].obstructs[24].x = 3
levelDesc.objects[27][2].obstructs[24].y = 20
levelDesc.objects[27][2].obstructs[25] = levelDesc.objects[27][2].obstructs[25] or {}
levelDesc.objects[27][2].obstructs[25].x = 2
levelDesc.objects[27][2].obstructs[25].y = 20
levelDesc.objects[27][2].obstructs[26] = levelDesc.objects[27][2].obstructs[26] or {}
levelDesc.objects[27][2].obstructs[26].x = 1
levelDesc.objects[27][2].obstructs[26].y = 20
levelDesc.objects[27][2].obstructs[27] = levelDesc.objects[27][2].obstructs[27] or {}
levelDesc.objects[27][2].obstructs[27].x = 0
levelDesc.objects[27][2].obstructs[27].y = 20
levelDesc.objects[27][2].obstructs[28] = levelDesc.objects[27][2].obstructs[28] or {}
levelDesc.objects[27][2].obstructs[28].x = 0
levelDesc.objects[27][2].obstructs[28].y = 19
levelDesc.objects[27][2].obstructs[29] = levelDesc.objects[27][2].obstructs[29] or {}
levelDesc.objects[27][2].obstructs[29].x = 0
levelDesc.objects[27][2].obstructs[29].y = 18
levelDesc.objects[27][2].obstructs[30] = levelDesc.objects[27][2].obstructs[30] or {}
levelDesc.objects[27][2].obstructs[30].x = 0
levelDesc.objects[27][2].obstructs[30].y = 17
levelDesc.objects[27][2].upgradeLevel = 2
levelDesc.objects[27][2].x = 1
levelDesc.objects[27][2].y = 261
levelDesc.objects[28] = levelDesc.objects[28] or {}
levelDesc.objects[28].name = "checkout_desk_right"
levelDesc.objects[28][1] = levelDesc.objects[28][1] or {}
levelDesc.objects[28][1].baseAnimation = "ROOM5_CHECKOUT_DESK_RIGHT"
levelDesc.objects[28][1].class = "SpriteExt"
levelDesc.objects[28][1].defaultAnimation = ""
levelDesc.objects[28][1].defaultSection = "objects"
levelDesc.objects[28][1].floor = -240
levelDesc.objects[28][1].movable = false
levelDesc.objects[28][1].name = "checkout_desk_right"
levelDesc.objects[28][1].x = 907
levelDesc.objects[28][1].y = 390
levelDesc.objects[29] = levelDesc.objects[29] or {}
levelDesc.objects[29].name = "baby_back"
levelDesc.objects[29][1] = levelDesc.objects[29][1] or {}
levelDesc.objects[29][1].baseAnimation = "ROOM5_BABY_BACK"
levelDesc.objects[29][1].class = "SpriteExt"
levelDesc.objects[29][1].defaultAnimation = ""
levelDesc.objects[29][1].defaultSection = "objects"
levelDesc.objects[29][1].floor = -35
levelDesc.objects[29][1].movable = false
levelDesc.objects[29][1].name = "baby_back"
levelDesc.objects[29][1].x = 534
levelDesc.objects[29][1].y = 421
levelDesc.objects[29][2] = levelDesc.objects[29][2] or {}
levelDesc.objects[29][2].baseAnimation = "ROOM5_BABY_BACK"
levelDesc.objects[29][2].class = "SpriteExt"
levelDesc.objects[29][2].defaultAnimation = ""
levelDesc.objects[29][2].defaultSection = "objects"
levelDesc.objects[29][2].floor = -35
levelDesc.objects[29][2].movable = false
levelDesc.objects[29][2].name = "baby_back"
levelDesc.objects[29][2].upgradeLevel = 2
levelDesc.objects[29][2].x = 534
levelDesc.objects[29][2].y = 421
levelDesc.objects[30] = levelDesc.objects[30] or {}
levelDesc.objects[30].name = "queueOut"
levelDesc.objects[30][1] = levelDesc.objects[30][1] or {}
levelDesc.objects[30][1].baseAnimation = "ROOM5_CHECKOUT_COMPUTER"
levelDesc.objects[30][1].characterPos = levelDesc.objects[30][1].characterPos or {}
levelDesc.objects[30][1].characterPos.x = 718
levelDesc.objects[30][1].characterPos.y = 678
levelDesc.objects[30][1].checkBoxPos = levelDesc.objects[30][1].checkBoxPos or {}
levelDesc.objects[30][1].checkBoxPos.x = -1
levelDesc.objects[30][1].checkBoxPos.y = 34
levelDesc.objects[30][1].class = "CheckOutDesk"
levelDesc.objects[30][1].clickable = true
levelDesc.objects[30][1].defaultAnimation = ""
levelDesc.objects[30][1].defaultSection = "objects"
levelDesc.objects[30][1].exitPos = levelDesc.objects[30][1].exitPos or {}
levelDesc.objects[30][1].exitPos.x = 717
levelDesc.objects[30][1].exitPos.y = 677
levelDesc.objects[30][1].floor = -10
levelDesc.objects[30][1].movable = false
levelDesc.objects[30][1].name = "queueOut"
levelDesc.objects[30][1].overheadPosition = levelDesc.objects[30][1].overheadPosition or {}
levelDesc.objects[30][1].overheadPosition.x = 53
levelDesc.objects[30][1].overheadPosition.y = -3
levelDesc.objects[30][1].queueDesc = levelDesc.objects[30][1].queueDesc or {}
levelDesc.objects[30][1].queueDesc.autoSort = true
levelDesc.objects[30][1].queueDesc.class = "Queue"
levelDesc.objects[30][1].queueDesc.positions = levelDesc.objects[30][1].queueDesc.positions or {}
levelDesc.objects[30][1].queueDesc.positions[1] = levelDesc.objects[30][1].queueDesc.positions[1] or {}
levelDesc.objects[30][1].queueDesc.positions[1][1] = levelDesc.objects[30][1].queueDesc.positions[1][1] or {}
levelDesc.objects[30][1].queueDesc.positions[1][1].x = 976
levelDesc.objects[30][1].queueDesc.positions[1][1].y = 677
levelDesc.objects[30][1].queueDesc.positions[1][2] = levelDesc.objects[30][1].queueDesc.positions[1][2] or {}
levelDesc.objects[30][1].queueDesc.positions[1][2].x = 896
levelDesc.objects[30][1].queueDesc.positions[1][2].y = 677
levelDesc.objects[30][1].queueDesc.positions[1][3] = levelDesc.objects[30][1].queueDesc.positions[1][3] or {}
levelDesc.objects[30][1].queueDesc.positions[1][3].x = 816
levelDesc.objects[30][1].queueDesc.positions[1][3].y = 677
levelDesc.objects[30][1].queueDesc.positions[1][4] = levelDesc.objects[30][1].queueDesc.positions[1][4] or {}
levelDesc.objects[30][1].queueDesc.positions[1][4].x = 736
levelDesc.objects[30][1].queueDesc.positions[1][4].y = 677
levelDesc.objects[30][1].stationIcon = "ICON_STATION_CHECKOUT"
levelDesc.objects[30][1].workAnimation = "DO_CHECKOUT_LEFT"
levelDesc.objects[30][1].workPos = levelDesc.objects[30][1].workPos or {}
levelDesc.objects[30][1].workPos.x = 884
levelDesc.objects[30][1].workPos.y = 576
levelDesc.objects[30][1].x = 911
levelDesc.objects[30][1].y = 372
levelDesc.objects[31] = levelDesc.objects[31] or {}
levelDesc.objects[31].name = "computer"
levelDesc.objects[31][1] = levelDesc.objects[31][1] or {}
levelDesc.objects[31][1].baseAnimation = "ROOM5_COMPUTER"
levelDesc.objects[31][1].class = "SpriteExt"
levelDesc.objects[31][1].cycles = -1
levelDesc.objects[31][1].defaultAnimation = "BLINK"
levelDesc.objects[31][1].defaultFrameTime = 400
levelDesc.objects[31][1].defaultSection = "objects"
levelDesc.objects[31][1].floor = 50
levelDesc.objects[31][1].movable = false
levelDesc.objects[31][1].name = "computer"
levelDesc.objects[31][1].x = 929
levelDesc.objects[31][1].y = 375
levelDesc.objects[32] = levelDesc.objects[32] or {}
levelDesc.objects[32].name = "bed_back"
levelDesc.objects[32][1] = levelDesc.objects[32][1] or {}
levelDesc.objects[32][1].baseAnimation = "ROOM5_BED_BACK"
levelDesc.objects[32][1].characterPos = levelDesc.objects[32][1].characterPos or {}
levelDesc.objects[32][1].characterPos.x = 228
levelDesc.objects[32][1].characterPos.y = 474
levelDesc.objects[32][1].class = "WorkStation"
levelDesc.objects[32][1].clickable = true
levelDesc.objects[32][1].defaultAnimation = ""
levelDesc.objects[32][1].defaultSection = "objects"
levelDesc.objects[32][1].exitPos = levelDesc.objects[32][1].exitPos or {}
levelDesc.objects[32][1].exitPos.x = 282
levelDesc.objects[32][1].exitPos.y = 456
levelDesc.objects[32][1].floor = -65
levelDesc.objects[32][1].movable = false
levelDesc.objects[32][1].name = "bed_back"
levelDesc.objects[32][1].obstructs = levelDesc.objects[32][1].obstructs or {}
levelDesc.objects[32][1].obstructs[1] = levelDesc.objects[32][1].obstructs[1] or {}
levelDesc.objects[32][1].obstructs[1].x = -6
levelDesc.objects[32][1].obstructs[1].y = 9
levelDesc.objects[32][1].obstructs[2] = levelDesc.objects[32][1].obstructs[2] or {}
levelDesc.objects[32][1].obstructs[2].x = -6
levelDesc.objects[32][1].obstructs[2].y = 10
levelDesc.objects[32][1].obstructs[3] = levelDesc.objects[32][1].obstructs[3] or {}
levelDesc.objects[32][1].obstructs[3].x = -6
levelDesc.objects[32][1].obstructs[3].y = 11
levelDesc.objects[32][1].obstructs[4] = levelDesc.objects[32][1].obstructs[4] or {}
levelDesc.objects[32][1].obstructs[4].x = -6
levelDesc.objects[32][1].obstructs[4].y = 12
levelDesc.objects[32][1].obstructs[5] = levelDesc.objects[32][1].obstructs[5] or {}
levelDesc.objects[32][1].obstructs[5].x = -6
levelDesc.objects[32][1].obstructs[5].y = 13
levelDesc.objects[32][1].obstructs[6] = levelDesc.objects[32][1].obstructs[6] or {}
levelDesc.objects[32][1].obstructs[6].x = -6
levelDesc.objects[32][1].obstructs[6].y = 14
levelDesc.objects[32][1].obstructs[7] = levelDesc.objects[32][1].obstructs[7] or {}
levelDesc.objects[32][1].obstructs[7].x = -5
levelDesc.objects[32][1].obstructs[7].y = 14
levelDesc.objects[32][1].obstructs[8] = levelDesc.objects[32][1].obstructs[8] or {}
levelDesc.objects[32][1].obstructs[8].x = -4
levelDesc.objects[32][1].obstructs[8].y = 14
levelDesc.objects[32][1].obstructs[9] = levelDesc.objects[32][1].obstructs[9] or {}
levelDesc.objects[32][1].obstructs[9].x = -3
levelDesc.objects[32][1].obstructs[9].y = 14
levelDesc.objects[32][1].obstructs[10] = levelDesc.objects[32][1].obstructs[10] or {}
levelDesc.objects[32][1].obstructs[10].x = -2
levelDesc.objects[32][1].obstructs[10].y = 14
levelDesc.objects[32][1].obstructs[11] = levelDesc.objects[32][1].obstructs[11] or {}
levelDesc.objects[32][1].obstructs[11].x = -1
levelDesc.objects[32][1].obstructs[11].y = 14
levelDesc.objects[32][1].obstructs[12] = levelDesc.objects[32][1].obstructs[12] or {}
levelDesc.objects[32][1].obstructs[12].x = 0
levelDesc.objects[32][1].obstructs[12].y = 14
levelDesc.objects[32][1].obstructs[13] = levelDesc.objects[32][1].obstructs[13] or {}
levelDesc.objects[32][1].obstructs[13].x = 1
levelDesc.objects[32][1].obstructs[13].y = 14
levelDesc.objects[32][1].obstructs[14] = levelDesc.objects[32][1].obstructs[14] or {}
levelDesc.objects[32][1].obstructs[14].x = 2
levelDesc.objects[32][1].obstructs[14].y = 14
levelDesc.objects[32][1].obstructs[15] = levelDesc.objects[32][1].obstructs[15] or {}
levelDesc.objects[32][1].obstructs[15].x = 3
levelDesc.objects[32][1].obstructs[15].y = 14
levelDesc.objects[32][1].obstructs[16] = levelDesc.objects[32][1].obstructs[16] or {}
levelDesc.objects[32][1].obstructs[16].x = 4
levelDesc.objects[32][1].obstructs[16].y = 14
levelDesc.objects[32][1].obstructs[17] = levelDesc.objects[32][1].obstructs[17] or {}
levelDesc.objects[32][1].obstructs[17].x = 5
levelDesc.objects[32][1].obstructs[17].y = 14
levelDesc.objects[32][1].obstructs[18] = levelDesc.objects[32][1].obstructs[18] or {}
levelDesc.objects[32][1].obstructs[18].x = 6
levelDesc.objects[32][1].obstructs[18].y = 14
levelDesc.objects[32][1].obstructs[19] = levelDesc.objects[32][1].obstructs[19] or {}
levelDesc.objects[32][1].obstructs[19].x = 7
levelDesc.objects[32][1].obstructs[19].y = 14
levelDesc.objects[32][1].obstructs[20] = levelDesc.objects[32][1].obstructs[20] or {}
levelDesc.objects[32][1].obstructs[20].x = 8
levelDesc.objects[32][1].obstructs[20].y = 14
levelDesc.objects[32][1].obstructs[21] = levelDesc.objects[32][1].obstructs[21] or {}
levelDesc.objects[32][1].obstructs[21].x = 9
levelDesc.objects[32][1].obstructs[21].y = 14
levelDesc.objects[32][1].obstructs[22] = levelDesc.objects[32][1].obstructs[22] or {}
levelDesc.objects[32][1].obstructs[22].x = 10
levelDesc.objects[32][1].obstructs[22].y = 14
levelDesc.objects[32][1].obstructs[23] = levelDesc.objects[32][1].obstructs[23] or {}
levelDesc.objects[32][1].obstructs[23].x = 11
levelDesc.objects[32][1].obstructs[23].y = 14
levelDesc.objects[32][1].obstructs[24] = levelDesc.objects[32][1].obstructs[24] or {}
levelDesc.objects[32][1].obstructs[24].x = 12
levelDesc.objects[32][1].obstructs[24].y = 14
levelDesc.objects[32][1].obstructs[25] = levelDesc.objects[32][1].obstructs[25] or {}
levelDesc.objects[32][1].obstructs[25].x = 13
levelDesc.objects[32][1].obstructs[25].y = 14
levelDesc.objects[32][1].obstructs[26] = levelDesc.objects[32][1].obstructs[26] or {}
levelDesc.objects[32][1].obstructs[26].x = 14
levelDesc.objects[32][1].obstructs[26].y = 14
levelDesc.objects[32][1].obstructs[27] = levelDesc.objects[32][1].obstructs[27] or {}
levelDesc.objects[32][1].obstructs[27].x = 15
levelDesc.objects[32][1].obstructs[27].y = 14
levelDesc.objects[32][1].obstructs[28] = levelDesc.objects[32][1].obstructs[28] or {}
levelDesc.objects[32][1].obstructs[28].x = 17
levelDesc.objects[32][1].obstructs[28].y = 14
levelDesc.objects[32][1].obstructs[29] = levelDesc.objects[32][1].obstructs[29] or {}
levelDesc.objects[32][1].obstructs[29].x = 16
levelDesc.objects[32][1].obstructs[29].y = 14
levelDesc.objects[32][1].obstructs[30] = levelDesc.objects[32][1].obstructs[30] or {}
levelDesc.objects[32][1].obstructs[30].x = 18
levelDesc.objects[32][1].obstructs[30].y = 14
levelDesc.objects[32][1].obstructs[31] = levelDesc.objects[32][1].obstructs[31] or {}
levelDesc.objects[32][1].obstructs[31].x = 19
levelDesc.objects[32][1].obstructs[31].y = 14
levelDesc.objects[32][1].obstructs[32] = levelDesc.objects[32][1].obstructs[32] or {}
levelDesc.objects[32][1].obstructs[32].x = 21
levelDesc.objects[32][1].obstructs[32].y = 14
levelDesc.objects[32][1].obstructs[33] = levelDesc.objects[32][1].obstructs[33] or {}
levelDesc.objects[32][1].obstructs[33].x = 20
levelDesc.objects[32][1].obstructs[33].y = 14
levelDesc.objects[32][1].obstructs[34] = levelDesc.objects[32][1].obstructs[34] or {}
levelDesc.objects[32][1].obstructs[34].x = 22
levelDesc.objects[32][1].obstructs[34].y = 14
levelDesc.objects[32][1].obstructs[35] = levelDesc.objects[32][1].obstructs[35] or {}
levelDesc.objects[32][1].obstructs[35].x = 23
levelDesc.objects[32][1].obstructs[35].y = 14
levelDesc.objects[32][1].obstructs[36] = levelDesc.objects[32][1].obstructs[36] or {}
levelDesc.objects[32][1].obstructs[36].x = 24
levelDesc.objects[32][1].obstructs[36].y = 14
levelDesc.objects[32][1].obstructs[37] = levelDesc.objects[32][1].obstructs[37] or {}
levelDesc.objects[32][1].obstructs[37].x = 25
levelDesc.objects[32][1].obstructs[37].y = 14
levelDesc.objects[32][1].obstructs[38] = levelDesc.objects[32][1].obstructs[38] or {}
levelDesc.objects[32][1].obstructs[38].x = 26
levelDesc.objects[32][1].obstructs[38].y = 14
levelDesc.objects[32][1].obstructs[39] = levelDesc.objects[32][1].obstructs[39] or {}
levelDesc.objects[32][1].obstructs[39].x = 27
levelDesc.objects[32][1].obstructs[39].y = 14
levelDesc.objects[32][1].obstructs[40] = levelDesc.objects[32][1].obstructs[40] or {}
levelDesc.objects[32][1].obstructs[40].x = 28
levelDesc.objects[32][1].obstructs[40].y = 14
levelDesc.objects[32][1].obstructs[41] = levelDesc.objects[32][1].obstructs[41] or {}
levelDesc.objects[32][1].obstructs[41].x = 29
levelDesc.objects[32][1].obstructs[41].y = 14
levelDesc.objects[32][1].obstructs[42] = levelDesc.objects[32][1].obstructs[42] or {}
levelDesc.objects[32][1].obstructs[42].x = 29
levelDesc.objects[32][1].obstructs[42].y = 14
levelDesc.objects[32][1].obstructs[43] = levelDesc.objects[32][1].obstructs[43] or {}
levelDesc.objects[32][1].obstructs[43].x = 29
levelDesc.objects[32][1].obstructs[43].y = 12
levelDesc.objects[32][1].obstructs[44] = levelDesc.objects[32][1].obstructs[44] or {}
levelDesc.objects[32][1].obstructs[44].x = 29
levelDesc.objects[32][1].obstructs[44].y = 11
levelDesc.objects[32][1].obstructs[45] = levelDesc.objects[32][1].obstructs[45] or {}
levelDesc.objects[32][1].obstructs[45].x = 29
levelDesc.objects[32][1].obstructs[45].y = 10
levelDesc.objects[32][1].obstructs[46] = levelDesc.objects[32][1].obstructs[46] or {}
levelDesc.objects[32][1].obstructs[46].x = 29
levelDesc.objects[32][1].obstructs[46].y = 9
levelDesc.objects[32][1].obstructs[47] = levelDesc.objects[32][1].obstructs[47] or {}
levelDesc.objects[32][1].obstructs[47].x = 28
levelDesc.objects[32][1].obstructs[47].y = 9
levelDesc.objects[32][1].obstructs[48] = levelDesc.objects[32][1].obstructs[48] or {}
levelDesc.objects[32][1].obstructs[48].x = 27
levelDesc.objects[32][1].obstructs[48].y = 9
levelDesc.objects[32][1].obstructs[49] = levelDesc.objects[32][1].obstructs[49] or {}
levelDesc.objects[32][1].obstructs[49].x = 26
levelDesc.objects[32][1].obstructs[49].y = 9
levelDesc.objects[32][1].obstructs[50] = levelDesc.objects[32][1].obstructs[50] or {}
levelDesc.objects[32][1].obstructs[50].x = 25
levelDesc.objects[32][1].obstructs[50].y = 9
levelDesc.objects[32][1].obstructs[51] = levelDesc.objects[32][1].obstructs[51] or {}
levelDesc.objects[32][1].obstructs[51].x = 24
levelDesc.objects[32][1].obstructs[51].y = 9
levelDesc.objects[32][1].obstructs[52] = levelDesc.objects[32][1].obstructs[52] or {}
levelDesc.objects[32][1].obstructs[52].x = 23
levelDesc.objects[32][1].obstructs[52].y = 9
levelDesc.objects[32][1].obstructs[53] = levelDesc.objects[32][1].obstructs[53] or {}
levelDesc.objects[32][1].obstructs[53].x = 22
levelDesc.objects[32][1].obstructs[53].y = 9
levelDesc.objects[32][1].obstructs[54] = levelDesc.objects[32][1].obstructs[54] or {}
levelDesc.objects[32][1].obstructs[54].x = 21
levelDesc.objects[32][1].obstructs[54].y = 9
levelDesc.objects[32][1].obstructs[55] = levelDesc.objects[32][1].obstructs[55] or {}
levelDesc.objects[32][1].obstructs[55].x = 20
levelDesc.objects[32][1].obstructs[55].y = 9
levelDesc.objects[32][1].obstructs[56] = levelDesc.objects[32][1].obstructs[56] or {}
levelDesc.objects[32][1].obstructs[56].x = 19
levelDesc.objects[32][1].obstructs[56].y = 9
levelDesc.objects[32][1].obstructs[57] = levelDesc.objects[32][1].obstructs[57] or {}
levelDesc.objects[32][1].obstructs[57].x = 18
levelDesc.objects[32][1].obstructs[57].y = 9
levelDesc.objects[32][1].obstructs[58] = levelDesc.objects[32][1].obstructs[58] or {}
levelDesc.objects[32][1].obstructs[58].x = 18
levelDesc.objects[32][1].obstructs[58].y = 9
levelDesc.objects[32][1].obstructs[59] = levelDesc.objects[32][1].obstructs[59] or {}
levelDesc.objects[32][1].obstructs[59].x = 14
levelDesc.objects[32][1].obstructs[59].y = 9
levelDesc.objects[32][1].obstructs[60] = levelDesc.objects[32][1].obstructs[60] or {}
levelDesc.objects[32][1].obstructs[60].x = 14
levelDesc.objects[32][1].obstructs[60].y = 9
levelDesc.objects[32][1].obstructs[61] = levelDesc.objects[32][1].obstructs[61] or {}
levelDesc.objects[32][1].obstructs[61].x = 14
levelDesc.objects[32][1].obstructs[61].y = 9
levelDesc.objects[32][1].obstructs[62] = levelDesc.objects[32][1].obstructs[62] or {}
levelDesc.objects[32][1].obstructs[62].x = 13
levelDesc.objects[32][1].obstructs[62].y = 9
levelDesc.objects[32][1].obstructs[63] = levelDesc.objects[32][1].obstructs[63] or {}
levelDesc.objects[32][1].obstructs[63].x = 12
levelDesc.objects[32][1].obstructs[63].y = 9
levelDesc.objects[32][1].obstructs[64] = levelDesc.objects[32][1].obstructs[64] or {}
levelDesc.objects[32][1].obstructs[64].x = 11
levelDesc.objects[32][1].obstructs[64].y = 9
levelDesc.objects[32][1].obstructs[65] = levelDesc.objects[32][1].obstructs[65] or {}
levelDesc.objects[32][1].obstructs[65].x = 10
levelDesc.objects[32][1].obstructs[65].y = 9
levelDesc.objects[32][1].obstructs[66] = levelDesc.objects[32][1].obstructs[66] or {}
levelDesc.objects[32][1].obstructs[66].x = 9
levelDesc.objects[32][1].obstructs[66].y = 9
levelDesc.objects[32][1].obstructs[67] = levelDesc.objects[32][1].obstructs[67] or {}
levelDesc.objects[32][1].obstructs[67].x = 8
levelDesc.objects[32][1].obstructs[67].y = 9
levelDesc.objects[32][1].obstructs[68] = levelDesc.objects[32][1].obstructs[68] or {}
levelDesc.objects[32][1].obstructs[68].x = 7
levelDesc.objects[32][1].obstructs[68].y = 9
levelDesc.objects[32][1].obstructs[69] = levelDesc.objects[32][1].obstructs[69] or {}
levelDesc.objects[32][1].obstructs[69].x = 6
levelDesc.objects[32][1].obstructs[69].y = 9
levelDesc.objects[32][1].obstructs[70] = levelDesc.objects[32][1].obstructs[70] or {}
levelDesc.objects[32][1].obstructs[70].x = 5
levelDesc.objects[32][1].obstructs[70].y = 9
levelDesc.objects[32][1].obstructs[71] = levelDesc.objects[32][1].obstructs[71] or {}
levelDesc.objects[32][1].obstructs[71].x = 4
levelDesc.objects[32][1].obstructs[71].y = 9
levelDesc.objects[32][1].obstructs[72] = levelDesc.objects[32][1].obstructs[72] or {}
levelDesc.objects[32][1].obstructs[72].x = 3
levelDesc.objects[32][1].obstructs[72].y = 9
levelDesc.objects[32][1].obstructs[73] = levelDesc.objects[32][1].obstructs[73] or {}
levelDesc.objects[32][1].obstructs[73].x = 2
levelDesc.objects[32][1].obstructs[73].y = 9
levelDesc.objects[32][1].obstructs[74] = levelDesc.objects[32][1].obstructs[74] or {}
levelDesc.objects[32][1].obstructs[74].x = 1
levelDesc.objects[32][1].obstructs[74].y = 9
levelDesc.objects[32][1].obstructs[75] = levelDesc.objects[32][1].obstructs[75] or {}
levelDesc.objects[32][1].obstructs[75].x = 0
levelDesc.objects[32][1].obstructs[75].y = 9
levelDesc.objects[32][1].obstructs[76] = levelDesc.objects[32][1].obstructs[76] or {}
levelDesc.objects[32][1].obstructs[76].x = -1
levelDesc.objects[32][1].obstructs[76].y = 9
levelDesc.objects[32][1].obstructs[77] = levelDesc.objects[32][1].obstructs[77] or {}
levelDesc.objects[32][1].obstructs[77].x = -2
levelDesc.objects[32][1].obstructs[77].y = 9
levelDesc.objects[32][1].obstructs[78] = levelDesc.objects[32][1].obstructs[78] or {}
levelDesc.objects[32][1].obstructs[78].x = -3
levelDesc.objects[32][1].obstructs[78].y = 9
levelDesc.objects[32][1].obstructs[79] = levelDesc.objects[32][1].obstructs[79] or {}
levelDesc.objects[32][1].obstructs[79].x = -4
levelDesc.objects[32][1].obstructs[79].y = 9
levelDesc.objects[32][1].obstructs[80] = levelDesc.objects[32][1].obstructs[80] or {}
levelDesc.objects[32][1].obstructs[80].x = -5
levelDesc.objects[32][1].obstructs[80].y = 9
levelDesc.objects[32][1].obstructs[81] = levelDesc.objects[32][1].obstructs[81] or {}
levelDesc.objects[32][1].obstructs[81].x = 23
levelDesc.objects[32][1].obstructs[81].y = 13
levelDesc.objects[32][1].obstructs[82] = levelDesc.objects[32][1].obstructs[82] or {}
levelDesc.objects[32][1].obstructs[82].x = 23
levelDesc.objects[32][1].obstructs[82].y = 12
levelDesc.objects[32][1].obstructs[83] = levelDesc.objects[32][1].obstructs[83] or {}
levelDesc.objects[32][1].obstructs[83].x = 23
levelDesc.objects[32][1].obstructs[83].y = 11
levelDesc.objects[32][1].obstructs[84] = levelDesc.objects[32][1].obstructs[84] or {}
levelDesc.objects[32][1].obstructs[84].x = 23
levelDesc.objects[32][1].obstructs[84].y = 10
levelDesc.objects[32][1].stationAnimation = "LAY"
levelDesc.objects[32][1].stationIcon = "ICON_STATION_ECHOBED"
levelDesc.objects[32][1].treatment1 = "VITAMIN"
levelDesc.objects[32][1].treatment2 = "ULTRASOUND"
levelDesc.objects[32][1].treatment3 = "STETHOSCOPE"
levelDesc.objects[32][1].workPos = levelDesc.objects[32][1].workPos or {}
levelDesc.objects[32][1].workPos.x = 221
levelDesc.objects[32][1].workPos.y = 522
levelDesc.objects[32][1].x = 64
levelDesc.objects[32][1].y = 372
levelDesc.objects[32][2] = levelDesc.objects[32][2] or {}
levelDesc.objects[32][2].baseAnimation = "ROOM5_BED_BACK_UPGRADE"
levelDesc.objects[32][2].characterPos = levelDesc.objects[32][2].characterPos or {}
levelDesc.objects[32][2].characterPos.x = 228
levelDesc.objects[32][2].characterPos.y = 474
levelDesc.objects[32][2].class = "WorkStation"
levelDesc.objects[32][2].clickable = true
levelDesc.objects[32][2].defaultAnimation = ""
levelDesc.objects[32][2].defaultSection = "objects"
levelDesc.objects[32][2].exitPos = levelDesc.objects[32][2].exitPos or {}
levelDesc.objects[32][2].exitPos.x = 282
levelDesc.objects[32][2].exitPos.y = 456
levelDesc.objects[32][2].floor = -50
levelDesc.objects[32][2].movable = false
levelDesc.objects[32][2].name = "bed_back"
levelDesc.objects[32][2].obstructs = levelDesc.objects[32][2].obstructs or {}
levelDesc.objects[32][2].obstructs[1] = levelDesc.objects[32][2].obstructs[1] or {}
levelDesc.objects[32][2].obstructs[1].x = -6
levelDesc.objects[32][2].obstructs[1].y = 9
levelDesc.objects[32][2].obstructs[2] = levelDesc.objects[32][2].obstructs[2] or {}
levelDesc.objects[32][2].obstructs[2].x = -6
levelDesc.objects[32][2].obstructs[2].y = 10
levelDesc.objects[32][2].obstructs[3] = levelDesc.objects[32][2].obstructs[3] or {}
levelDesc.objects[32][2].obstructs[3].x = -6
levelDesc.objects[32][2].obstructs[3].y = 11
levelDesc.objects[32][2].obstructs[4] = levelDesc.objects[32][2].obstructs[4] or {}
levelDesc.objects[32][2].obstructs[4].x = -6
levelDesc.objects[32][2].obstructs[4].y = 12
levelDesc.objects[32][2].obstructs[5] = levelDesc.objects[32][2].obstructs[5] or {}
levelDesc.objects[32][2].obstructs[5].x = -6
levelDesc.objects[32][2].obstructs[5].y = 13
levelDesc.objects[32][2].obstructs[6] = levelDesc.objects[32][2].obstructs[6] or {}
levelDesc.objects[32][2].obstructs[6].x = -6
levelDesc.objects[32][2].obstructs[6].y = 14
levelDesc.objects[32][2].obstructs[7] = levelDesc.objects[32][2].obstructs[7] or {}
levelDesc.objects[32][2].obstructs[7].x = -5
levelDesc.objects[32][2].obstructs[7].y = 14
levelDesc.objects[32][2].obstructs[8] = levelDesc.objects[32][2].obstructs[8] or {}
levelDesc.objects[32][2].obstructs[8].x = -4
levelDesc.objects[32][2].obstructs[8].y = 14
levelDesc.objects[32][2].obstructs[9] = levelDesc.objects[32][2].obstructs[9] or {}
levelDesc.objects[32][2].obstructs[9].x = -3
levelDesc.objects[32][2].obstructs[9].y = 14
levelDesc.objects[32][2].obstructs[10] = levelDesc.objects[32][2].obstructs[10] or {}
levelDesc.objects[32][2].obstructs[10].x = -2
levelDesc.objects[32][2].obstructs[10].y = 14
levelDesc.objects[32][2].obstructs[11] = levelDesc.objects[32][2].obstructs[11] or {}
levelDesc.objects[32][2].obstructs[11].x = -1
levelDesc.objects[32][2].obstructs[11].y = 14
levelDesc.objects[32][2].obstructs[12] = levelDesc.objects[32][2].obstructs[12] or {}
levelDesc.objects[32][2].obstructs[12].x = 0
levelDesc.objects[32][2].obstructs[12].y = 14
levelDesc.objects[32][2].obstructs[13] = levelDesc.objects[32][2].obstructs[13] or {}
levelDesc.objects[32][2].obstructs[13].x = 1
levelDesc.objects[32][2].obstructs[13].y = 14
levelDesc.objects[32][2].obstructs[14] = levelDesc.objects[32][2].obstructs[14] or {}
levelDesc.objects[32][2].obstructs[14].x = 2
levelDesc.objects[32][2].obstructs[14].y = 14
levelDesc.objects[32][2].obstructs[15] = levelDesc.objects[32][2].obstructs[15] or {}
levelDesc.objects[32][2].obstructs[15].x = 3
levelDesc.objects[32][2].obstructs[15].y = 14
levelDesc.objects[32][2].obstructs[16] = levelDesc.objects[32][2].obstructs[16] or {}
levelDesc.objects[32][2].obstructs[16].x = 4
levelDesc.objects[32][2].obstructs[16].y = 14
levelDesc.objects[32][2].obstructs[17] = levelDesc.objects[32][2].obstructs[17] or {}
levelDesc.objects[32][2].obstructs[17].x = 5
levelDesc.objects[32][2].obstructs[17].y = 14
levelDesc.objects[32][2].obstructs[18] = levelDesc.objects[32][2].obstructs[18] or {}
levelDesc.objects[32][2].obstructs[18].x = 6
levelDesc.objects[32][2].obstructs[18].y = 14
levelDesc.objects[32][2].obstructs[19] = levelDesc.objects[32][2].obstructs[19] or {}
levelDesc.objects[32][2].obstructs[19].x = 7
levelDesc.objects[32][2].obstructs[19].y = 14
levelDesc.objects[32][2].obstructs[20] = levelDesc.objects[32][2].obstructs[20] or {}
levelDesc.objects[32][2].obstructs[20].x = 8
levelDesc.objects[32][2].obstructs[20].y = 14
levelDesc.objects[32][2].obstructs[21] = levelDesc.objects[32][2].obstructs[21] or {}
levelDesc.objects[32][2].obstructs[21].x = 9
levelDesc.objects[32][2].obstructs[21].y = 14
levelDesc.objects[32][2].obstructs[22] = levelDesc.objects[32][2].obstructs[22] or {}
levelDesc.objects[32][2].obstructs[22].x = 10
levelDesc.objects[32][2].obstructs[22].y = 14
levelDesc.objects[32][2].obstructs[23] = levelDesc.objects[32][2].obstructs[23] or {}
levelDesc.objects[32][2].obstructs[23].x = 11
levelDesc.objects[32][2].obstructs[23].y = 14
levelDesc.objects[32][2].obstructs[24] = levelDesc.objects[32][2].obstructs[24] or {}
levelDesc.objects[32][2].obstructs[24].x = 12
levelDesc.objects[32][2].obstructs[24].y = 14
levelDesc.objects[32][2].obstructs[25] = levelDesc.objects[32][2].obstructs[25] or {}
levelDesc.objects[32][2].obstructs[25].x = 13
levelDesc.objects[32][2].obstructs[25].y = 14
levelDesc.objects[32][2].obstructs[26] = levelDesc.objects[32][2].obstructs[26] or {}
levelDesc.objects[32][2].obstructs[26].x = 14
levelDesc.objects[32][2].obstructs[26].y = 14
levelDesc.objects[32][2].obstructs[27] = levelDesc.objects[32][2].obstructs[27] or {}
levelDesc.objects[32][2].obstructs[27].x = 15
levelDesc.objects[32][2].obstructs[27].y = 14
levelDesc.objects[32][2].obstructs[28] = levelDesc.objects[32][2].obstructs[28] or {}
levelDesc.objects[32][2].obstructs[28].x = 16
levelDesc.objects[32][2].obstructs[28].y = 14
levelDesc.objects[32][2].obstructs[29] = levelDesc.objects[32][2].obstructs[29] or {}
levelDesc.objects[32][2].obstructs[29].x = 17
levelDesc.objects[32][2].obstructs[29].y = 14
levelDesc.objects[32][2].obstructs[30] = levelDesc.objects[32][2].obstructs[30] or {}
levelDesc.objects[32][2].obstructs[30].x = 18
levelDesc.objects[32][2].obstructs[30].y = 14
levelDesc.objects[32][2].obstructs[31] = levelDesc.objects[32][2].obstructs[31] or {}
levelDesc.objects[32][2].obstructs[31].x = 19
levelDesc.objects[32][2].obstructs[31].y = 14
levelDesc.objects[32][2].obstructs[32] = levelDesc.objects[32][2].obstructs[32] or {}
levelDesc.objects[32][2].obstructs[32].x = 20
levelDesc.objects[32][2].obstructs[32].y = 14
levelDesc.objects[32][2].obstructs[33] = levelDesc.objects[32][2].obstructs[33] or {}
levelDesc.objects[32][2].obstructs[33].x = 21
levelDesc.objects[32][2].obstructs[33].y = 14
levelDesc.objects[32][2].obstructs[34] = levelDesc.objects[32][2].obstructs[34] or {}
levelDesc.objects[32][2].obstructs[34].x = 22
levelDesc.objects[32][2].obstructs[34].y = 14
levelDesc.objects[32][2].obstructs[35] = levelDesc.objects[32][2].obstructs[35] or {}
levelDesc.objects[32][2].obstructs[35].x = 23
levelDesc.objects[32][2].obstructs[35].y = 14
levelDesc.objects[32][2].obstructs[36] = levelDesc.objects[32][2].obstructs[36] or {}
levelDesc.objects[32][2].obstructs[36].x = 24
levelDesc.objects[32][2].obstructs[36].y = 14
levelDesc.objects[32][2].obstructs[37] = levelDesc.objects[32][2].obstructs[37] or {}
levelDesc.objects[32][2].obstructs[37].x = 26
levelDesc.objects[32][2].obstructs[37].y = 14
levelDesc.objects[32][2].obstructs[38] = levelDesc.objects[32][2].obstructs[38] or {}
levelDesc.objects[32][2].obstructs[38].x = 25
levelDesc.objects[32][2].obstructs[38].y = 14
levelDesc.objects[32][2].obstructs[39] = levelDesc.objects[32][2].obstructs[39] or {}
levelDesc.objects[32][2].obstructs[39].x = 27
levelDesc.objects[32][2].obstructs[39].y = 14
levelDesc.objects[32][2].obstructs[40] = levelDesc.objects[32][2].obstructs[40] or {}
levelDesc.objects[32][2].obstructs[40].x = 28
levelDesc.objects[32][2].obstructs[40].y = 14
levelDesc.objects[32][2].obstructs[41] = levelDesc.objects[32][2].obstructs[41] or {}
levelDesc.objects[32][2].obstructs[41].x = 29
levelDesc.objects[32][2].obstructs[41].y = 14
levelDesc.objects[32][2].obstructs[42] = levelDesc.objects[32][2].obstructs[42] or {}
levelDesc.objects[32][2].obstructs[42].x = 29
levelDesc.objects[32][2].obstructs[42].y = 12
levelDesc.objects[32][2].obstructs[43] = levelDesc.objects[32][2].obstructs[43] or {}
levelDesc.objects[32][2].obstructs[43].x = 29
levelDesc.objects[32][2].obstructs[43].y = 12
levelDesc.objects[32][2].obstructs[44] = levelDesc.objects[32][2].obstructs[44] or {}
levelDesc.objects[32][2].obstructs[44].x = 29
levelDesc.objects[32][2].obstructs[44].y = 11
levelDesc.objects[32][2].obstructs[45] = levelDesc.objects[32][2].obstructs[45] or {}
levelDesc.objects[32][2].obstructs[45].x = 29
levelDesc.objects[32][2].obstructs[45].y = 10
levelDesc.objects[32][2].obstructs[46] = levelDesc.objects[32][2].obstructs[46] or {}
levelDesc.objects[32][2].obstructs[46].x = 29
levelDesc.objects[32][2].obstructs[46].y = 9
levelDesc.objects[32][2].obstructs[47] = levelDesc.objects[32][2].obstructs[47] or {}
levelDesc.objects[32][2].obstructs[47].x = 28
levelDesc.objects[32][2].obstructs[47].y = 9
levelDesc.objects[32][2].obstructs[48] = levelDesc.objects[32][2].obstructs[48] or {}
levelDesc.objects[32][2].obstructs[48].x = 27
levelDesc.objects[32][2].obstructs[48].y = 9
levelDesc.objects[32][2].obstructs[49] = levelDesc.objects[32][2].obstructs[49] or {}
levelDesc.objects[32][2].obstructs[49].x = 26
levelDesc.objects[32][2].obstructs[49].y = 9
levelDesc.objects[32][2].obstructs[50] = levelDesc.objects[32][2].obstructs[50] or {}
levelDesc.objects[32][2].obstructs[50].x = 25
levelDesc.objects[32][2].obstructs[50].y = 9
levelDesc.objects[32][2].obstructs[51] = levelDesc.objects[32][2].obstructs[51] or {}
levelDesc.objects[32][2].obstructs[51].x = 24
levelDesc.objects[32][2].obstructs[51].y = 9
levelDesc.objects[32][2].obstructs[52] = levelDesc.objects[32][2].obstructs[52] or {}
levelDesc.objects[32][2].obstructs[52].x = 23
levelDesc.objects[32][2].obstructs[52].y = 9
levelDesc.objects[32][2].obstructs[53] = levelDesc.objects[32][2].obstructs[53] or {}
levelDesc.objects[32][2].obstructs[53].x = 22
levelDesc.objects[32][2].obstructs[53].y = 9
levelDesc.objects[32][2].obstructs[54] = levelDesc.objects[32][2].obstructs[54] or {}
levelDesc.objects[32][2].obstructs[54].x = 21
levelDesc.objects[32][2].obstructs[54].y = 9
levelDesc.objects[32][2].obstructs[55] = levelDesc.objects[32][2].obstructs[55] or {}
levelDesc.objects[32][2].obstructs[55].x = 20
levelDesc.objects[32][2].obstructs[55].y = 9
levelDesc.objects[32][2].obstructs[56] = levelDesc.objects[32][2].obstructs[56] or {}
levelDesc.objects[32][2].obstructs[56].x = 19
levelDesc.objects[32][2].obstructs[56].y = 9
levelDesc.objects[32][2].obstructs[57] = levelDesc.objects[32][2].obstructs[57] or {}
levelDesc.objects[32][2].obstructs[57].x = 18
levelDesc.objects[32][2].obstructs[57].y = 9
levelDesc.objects[32][2].obstructs[58] = levelDesc.objects[32][2].obstructs[58] or {}
levelDesc.objects[32][2].obstructs[58].x = 18
levelDesc.objects[32][2].obstructs[58].y = 9
levelDesc.objects[32][2].obstructs[59] = levelDesc.objects[32][2].obstructs[59] or {}
levelDesc.objects[32][2].obstructs[59].x = 14
levelDesc.objects[32][2].obstructs[59].y = 9
levelDesc.objects[32][2].obstructs[60] = levelDesc.objects[32][2].obstructs[60] or {}
levelDesc.objects[32][2].obstructs[60].x = 14
levelDesc.objects[32][2].obstructs[60].y = 9
levelDesc.objects[32][2].obstructs[61] = levelDesc.objects[32][2].obstructs[61] or {}
levelDesc.objects[32][2].obstructs[61].x = 14
levelDesc.objects[32][2].obstructs[61].y = 9
levelDesc.objects[32][2].obstructs[62] = levelDesc.objects[32][2].obstructs[62] or {}
levelDesc.objects[32][2].obstructs[62].x = 13
levelDesc.objects[32][2].obstructs[62].y = 9
levelDesc.objects[32][2].obstructs[63] = levelDesc.objects[32][2].obstructs[63] or {}
levelDesc.objects[32][2].obstructs[63].x = 12
levelDesc.objects[32][2].obstructs[63].y = 9
levelDesc.objects[32][2].obstructs[64] = levelDesc.objects[32][2].obstructs[64] or {}
levelDesc.objects[32][2].obstructs[64].x = 11
levelDesc.objects[32][2].obstructs[64].y = 9
levelDesc.objects[32][2].obstructs[65] = levelDesc.objects[32][2].obstructs[65] or {}
levelDesc.objects[32][2].obstructs[65].x = 10
levelDesc.objects[32][2].obstructs[65].y = 9
levelDesc.objects[32][2].obstructs[66] = levelDesc.objects[32][2].obstructs[66] or {}
levelDesc.objects[32][2].obstructs[66].x = 9
levelDesc.objects[32][2].obstructs[66].y = 9
levelDesc.objects[32][2].obstructs[67] = levelDesc.objects[32][2].obstructs[67] or {}
levelDesc.objects[32][2].obstructs[67].x = 8
levelDesc.objects[32][2].obstructs[67].y = 9
levelDesc.objects[32][2].obstructs[68] = levelDesc.objects[32][2].obstructs[68] or {}
levelDesc.objects[32][2].obstructs[68].x = 7
levelDesc.objects[32][2].obstructs[68].y = 9
levelDesc.objects[32][2].obstructs[69] = levelDesc.objects[32][2].obstructs[69] or {}
levelDesc.objects[32][2].obstructs[69].x = 6
levelDesc.objects[32][2].obstructs[69].y = 9
levelDesc.objects[32][2].obstructs[70] = levelDesc.objects[32][2].obstructs[70] or {}
levelDesc.objects[32][2].obstructs[70].x = 5
levelDesc.objects[32][2].obstructs[70].y = 9
levelDesc.objects[32][2].obstructs[71] = levelDesc.objects[32][2].obstructs[71] or {}
levelDesc.objects[32][2].obstructs[71].x = 4
levelDesc.objects[32][2].obstructs[71].y = 9
levelDesc.objects[32][2].obstructs[72] = levelDesc.objects[32][2].obstructs[72] or {}
levelDesc.objects[32][2].obstructs[72].x = 3
levelDesc.objects[32][2].obstructs[72].y = 9
levelDesc.objects[32][2].obstructs[73] = levelDesc.objects[32][2].obstructs[73] or {}
levelDesc.objects[32][2].obstructs[73].x = 2
levelDesc.objects[32][2].obstructs[73].y = 9
levelDesc.objects[32][2].obstructs[74] = levelDesc.objects[32][2].obstructs[74] or {}
levelDesc.objects[32][2].obstructs[74].x = 1
levelDesc.objects[32][2].obstructs[74].y = 9
levelDesc.objects[32][2].obstructs[75] = levelDesc.objects[32][2].obstructs[75] or {}
levelDesc.objects[32][2].obstructs[75].x = 0
levelDesc.objects[32][2].obstructs[75].y = 9
levelDesc.objects[32][2].obstructs[76] = levelDesc.objects[32][2].obstructs[76] or {}
levelDesc.objects[32][2].obstructs[76].x = -1
levelDesc.objects[32][2].obstructs[76].y = 9
levelDesc.objects[32][2].obstructs[77] = levelDesc.objects[32][2].obstructs[77] or {}
levelDesc.objects[32][2].obstructs[77].x = -2
levelDesc.objects[32][2].obstructs[77].y = 9
levelDesc.objects[32][2].obstructs[78] = levelDesc.objects[32][2].obstructs[78] or {}
levelDesc.objects[32][2].obstructs[78].x = -3
levelDesc.objects[32][2].obstructs[78].y = 9
levelDesc.objects[32][2].obstructs[79] = levelDesc.objects[32][2].obstructs[79] or {}
levelDesc.objects[32][2].obstructs[79].x = -4
levelDesc.objects[32][2].obstructs[79].y = 9
levelDesc.objects[32][2].obstructs[80] = levelDesc.objects[32][2].obstructs[80] or {}
levelDesc.objects[32][2].obstructs[80].x = -5
levelDesc.objects[32][2].obstructs[80].y = 9
levelDesc.objects[32][2].obstructs[81] = levelDesc.objects[32][2].obstructs[81] or {}
levelDesc.objects[32][2].obstructs[81].x = 23
levelDesc.objects[32][2].obstructs[81].y = 13
levelDesc.objects[32][2].obstructs[82] = levelDesc.objects[32][2].obstructs[82] or {}
levelDesc.objects[32][2].obstructs[82].x = 23
levelDesc.objects[32][2].obstructs[82].y = 12
levelDesc.objects[32][2].obstructs[83] = levelDesc.objects[32][2].obstructs[83] or {}
levelDesc.objects[32][2].obstructs[83].x = 23
levelDesc.objects[32][2].obstructs[83].y = 11
levelDesc.objects[32][2].obstructs[84] = levelDesc.objects[32][2].obstructs[84] or {}
levelDesc.objects[32][2].obstructs[84].x = 23
levelDesc.objects[32][2].obstructs[84].y = 10
levelDesc.objects[32][2].stationAnimation = "LAY"
levelDesc.objects[32][2].stationIcon = "ICON_STATION_ECHOBED_UPGRADE"
levelDesc.objects[32][2].treatment1 = "VITAMIN"
levelDesc.objects[32][2].treatment2 = "ULTRASOUND"
levelDesc.objects[32][2].treatment3 = "STETHOSCOPE"
levelDesc.objects[32][2].upgradeLevel = 2
levelDesc.objects[32][2].workPos = levelDesc.objects[32][2].workPos or {}
levelDesc.objects[32][2].workPos.x = 221
levelDesc.objects[32][2].workPos.y = 522
levelDesc.objects[32][2].x = 64
levelDesc.objects[32][2].y = 372
levelDesc.objects[33] = levelDesc.objects[33] or {}
levelDesc.objects[33].name = "EVENT_HIDDEN_CANDLE_8"
levelDesc.objects[33][1] = levelDesc.objects[33][1] or {}
levelDesc.objects[33][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[33][1].class = "HiddenObject"
levelDesc.objects[33][1].clickable = true
levelDesc.objects[33][1].defaultAnimation = ""
levelDesc.objects[33][1].defaultSection = "objects"
levelDesc.objects[33][1].levelId = 51
levelDesc.objects[33][1].movable = false
levelDesc.objects[33][1].name = "EVENT_HIDDEN_CANDLE_8"
levelDesc.objects[33][1].x = 971
levelDesc.objects[33][1].y = 454
levelDesc.objects[34] = levelDesc.objects[34] or {}
levelDesc.objects[34].name = "event_gesture_kid"
levelDesc.objects[34][1] = levelDesc.objects[34][1] or {}
levelDesc.objects[34][1].baseAnimation = "PREGNANT_W_LAY_PAIN_CLOTH"
levelDesc.objects[34][1].checkBoxPos = levelDesc.objects[34][1].checkBoxPos or {}
levelDesc.objects[34][1].checkBoxPos.x = 75
levelDesc.objects[34][1].checkBoxPos.y = -3
levelDesc.objects[34][1].class = "DoGestureObject"
levelDesc.objects[34][1].defaultAnimation = ""
levelDesc.objects[34][1].defaultSection = "characters"
levelDesc.objects[34][1].initialVisible = false
levelDesc.objects[34][1].levelId = 52
levelDesc.objects[34][1].movable = false
levelDesc.objects[34][1].name = "event_gesture_kid"
levelDesc.objects[34][1].workPos = levelDesc.objects[34][1].workPos or {}
levelDesc.objects[34][1].workPos.x = 223
levelDesc.objects[34][1].workPos.y = 476
levelDesc.objects[34][1].x = 124
levelDesc.objects[34][1].y = 364
levelDesc.objects[35] = levelDesc.objects[35] or {}
levelDesc.objects[35].name = "EVENT_HIDDEN_CANDLE_10"
levelDesc.objects[35][1] = levelDesc.objects[35][1] or {}
levelDesc.objects[35][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[35][1].class = "HiddenObject"
levelDesc.objects[35][1].clickable = true
levelDesc.objects[35][1].defaultAnimation = ""
levelDesc.objects[35][1].defaultSection = "objects"
levelDesc.objects[35][1].floor = -20
levelDesc.objects[35][1].levelId = 51
levelDesc.objects[35][1].movable = false
levelDesc.objects[35][1].name = "EVENT_HIDDEN_CANDLE_10"
levelDesc.objects[35][1].x = 481
levelDesc.objects[35][1].y = 508
levelDesc.objects[36] = levelDesc.objects[36] or {}
levelDesc.objects[36].name = "gh_3"
levelDesc.objects[36][1] = levelDesc.objects[36][1] or {}
levelDesc.objects[36][1].baseAnimation = "GH_3_SMALL"
levelDesc.objects[36][1].class = "GameHouseObject"
levelDesc.objects[36][1].defaultAnimation = ""
levelDesc.objects[36][1].defaultSection = "objects"
levelDesc.objects[36][1].floor = 20
levelDesc.objects[36][1].gameHouseId = 3
levelDesc.objects[36][1].levelId = 55
levelDesc.objects[36][1].movable = false
levelDesc.objects[36][1].name = "gh_3"
levelDesc.objects[36][1].x = 967
levelDesc.objects[36][1].y = 431
levelDesc.objects[37] = levelDesc.objects[37] or {}
levelDesc.objects[37].name = "mat_front"
levelDesc.objects[37][1] = levelDesc.objects[37][1] or {}
levelDesc.objects[37][1].babyObject = "baby_front"
levelDesc.objects[37][1].baseAnimation = "ROOM5_MAT_FRONT"
levelDesc.objects[37][1].characterPos = levelDesc.objects[37][1].characterPos or {}
levelDesc.objects[37][1].characterPos.x = 476
levelDesc.objects[37][1].characterPos.y = 591
levelDesc.objects[37][1].class = "YogaMat"
levelDesc.objects[37][1].clickable = true
levelDesc.objects[37][1].clockPos = levelDesc.objects[37][1].clockPos or {}
levelDesc.objects[37][1].clockPos.x = 113
levelDesc.objects[37][1].clockPos.y = 66
levelDesc.objects[37][1].defaultAnimation = ""
levelDesc.objects[37][1].defaultSection = "objects"
levelDesc.objects[37][1].exitPos = levelDesc.objects[37][1].exitPos or {}
levelDesc.objects[37][1].exitPos.x = 481
levelDesc.objects[37][1].exitPos.y = 547
levelDesc.objects[37][1].floor = -90
levelDesc.objects[37][1].movable = false
levelDesc.objects[37][1].name = "mat_front"
levelDesc.objects[37][1].obstructs = levelDesc.objects[37][1].obstructs or {}
levelDesc.objects[37][1].obstructs[1] = levelDesc.objects[37][1].obstructs[1] or {}
levelDesc.objects[37][1].obstructs[1].x = 1
levelDesc.objects[37][1].obstructs[1].y = 9
levelDesc.objects[37][1].obstructs[2] = levelDesc.objects[37][1].obstructs[2] or {}
levelDesc.objects[37][1].obstructs[2].x = 1
levelDesc.objects[37][1].obstructs[2].y = 8
levelDesc.objects[37][1].obstructs[3] = levelDesc.objects[37][1].obstructs[3] or {}
levelDesc.objects[37][1].obstructs[3].x = 1
levelDesc.objects[37][1].obstructs[3].y = 7
levelDesc.objects[37][1].obstructs[4] = levelDesc.objects[37][1].obstructs[4] or {}
levelDesc.objects[37][1].obstructs[4].x = 1
levelDesc.objects[37][1].obstructs[4].y = 6
levelDesc.objects[37][1].obstructs[5] = levelDesc.objects[37][1].obstructs[5] or {}
levelDesc.objects[37][1].obstructs[5].x = 1
levelDesc.objects[37][1].obstructs[5].y = 5
levelDesc.objects[37][1].obstructs[6] = levelDesc.objects[37][1].obstructs[6] or {}
levelDesc.objects[37][1].obstructs[6].x = 1
levelDesc.objects[37][1].obstructs[6].y = 4
levelDesc.objects[37][1].obstructs[7] = levelDesc.objects[37][1].obstructs[7] or {}
levelDesc.objects[37][1].obstructs[7].x = 1
levelDesc.objects[37][1].obstructs[7].y = 3
levelDesc.objects[37][1].obstructs[8] = levelDesc.objects[37][1].obstructs[8] or {}
levelDesc.objects[37][1].obstructs[8].x = 2
levelDesc.objects[37][1].obstructs[8].y = 3
levelDesc.objects[37][1].obstructs[9] = levelDesc.objects[37][1].obstructs[9] or {}
levelDesc.objects[37][1].obstructs[9].x = 3
levelDesc.objects[37][1].obstructs[9].y = 3
levelDesc.objects[37][1].obstructs[10] = levelDesc.objects[37][1].obstructs[10] or {}
levelDesc.objects[37][1].obstructs[10].x = 4
levelDesc.objects[37][1].obstructs[10].y = 3
levelDesc.objects[37][1].obstructs[11] = levelDesc.objects[37][1].obstructs[11] or {}
levelDesc.objects[37][1].obstructs[11].x = 5
levelDesc.objects[37][1].obstructs[11].y = 3
levelDesc.objects[37][1].obstructs[12] = levelDesc.objects[37][1].obstructs[12] or {}
levelDesc.objects[37][1].obstructs[12].x = 6
levelDesc.objects[37][1].obstructs[12].y = 3
levelDesc.objects[37][1].obstructs[13] = levelDesc.objects[37][1].obstructs[13] or {}
levelDesc.objects[37][1].obstructs[13].x = 7
levelDesc.objects[37][1].obstructs[13].y = 3
levelDesc.objects[37][1].obstructs[14] = levelDesc.objects[37][1].obstructs[14] or {}
levelDesc.objects[37][1].obstructs[14].x = 8
levelDesc.objects[37][1].obstructs[14].y = 3
levelDesc.objects[37][1].obstructs[15] = levelDesc.objects[37][1].obstructs[15] or {}
levelDesc.objects[37][1].obstructs[15].x = 9
levelDesc.objects[37][1].obstructs[15].y = 3
levelDesc.objects[37][1].obstructs[16] = levelDesc.objects[37][1].obstructs[16] or {}
levelDesc.objects[37][1].obstructs[16].x = 10
levelDesc.objects[37][1].obstructs[16].y = 3
levelDesc.objects[37][1].obstructs[17] = levelDesc.objects[37][1].obstructs[17] or {}
levelDesc.objects[37][1].obstructs[17].x = 11
levelDesc.objects[37][1].obstructs[17].y = 3
levelDesc.objects[37][1].obstructs[18] = levelDesc.objects[37][1].obstructs[18] or {}
levelDesc.objects[37][1].obstructs[18].x = 12
levelDesc.objects[37][1].obstructs[18].y = 3
levelDesc.objects[37][1].obstructs[19] = levelDesc.objects[37][1].obstructs[19] or {}
levelDesc.objects[37][1].obstructs[19].x = 13
levelDesc.objects[37][1].obstructs[19].y = 3
levelDesc.objects[37][1].obstructs[20] = levelDesc.objects[37][1].obstructs[20] or {}
levelDesc.objects[37][1].obstructs[20].x = 14
levelDesc.objects[37][1].obstructs[20].y = 3
levelDesc.objects[37][1].obstructs[21] = levelDesc.objects[37][1].obstructs[21] or {}
levelDesc.objects[37][1].obstructs[21].x = 15
levelDesc.objects[37][1].obstructs[21].y = 3
levelDesc.objects[37][1].obstructs[22] = levelDesc.objects[37][1].obstructs[22] or {}
levelDesc.objects[37][1].obstructs[22].x = 16
levelDesc.objects[37][1].obstructs[22].y = 3
levelDesc.objects[37][1].obstructs[23] = levelDesc.objects[37][1].obstructs[23] or {}
levelDesc.objects[37][1].obstructs[23].x = 17
levelDesc.objects[37][1].obstructs[23].y = 3
levelDesc.objects[37][1].obstructs[24] = levelDesc.objects[37][1].obstructs[24] or {}
levelDesc.objects[37][1].obstructs[24].x = 18
levelDesc.objects[37][1].obstructs[24].y = 3
levelDesc.objects[37][1].obstructs[25] = levelDesc.objects[37][1].obstructs[25] or {}
levelDesc.objects[37][1].obstructs[25].x = 19
levelDesc.objects[37][1].obstructs[25].y = 3
levelDesc.objects[37][1].obstructs[26] = levelDesc.objects[37][1].obstructs[26] or {}
levelDesc.objects[37][1].obstructs[26].x = 20
levelDesc.objects[37][1].obstructs[26].y = 3
levelDesc.objects[37][1].obstructs[27] = levelDesc.objects[37][1].obstructs[27] or {}
levelDesc.objects[37][1].obstructs[27].x = 21
levelDesc.objects[37][1].obstructs[27].y = 3
levelDesc.objects[37][1].obstructs[28] = levelDesc.objects[37][1].obstructs[28] or {}
levelDesc.objects[37][1].obstructs[28].x = 22
levelDesc.objects[37][1].obstructs[28].y = 3
levelDesc.objects[37][1].obstructs[29] = levelDesc.objects[37][1].obstructs[29] or {}
levelDesc.objects[37][1].obstructs[29].x = 22
levelDesc.objects[37][1].obstructs[29].y = 4
levelDesc.objects[37][1].obstructs[30] = levelDesc.objects[37][1].obstructs[30] or {}
levelDesc.objects[37][1].obstructs[30].x = 22
levelDesc.objects[37][1].obstructs[30].y = 5
levelDesc.objects[37][1].obstructs[31] = levelDesc.objects[37][1].obstructs[31] or {}
levelDesc.objects[37][1].obstructs[31].x = 22
levelDesc.objects[37][1].obstructs[31].y = 6
levelDesc.objects[37][1].obstructs[32] = levelDesc.objects[37][1].obstructs[32] or {}
levelDesc.objects[37][1].obstructs[32].x = 22
levelDesc.objects[37][1].obstructs[32].y = 7
levelDesc.objects[37][1].obstructs[33] = levelDesc.objects[37][1].obstructs[33] or {}
levelDesc.objects[37][1].obstructs[33].x = 22
levelDesc.objects[37][1].obstructs[33].y = 8
levelDesc.objects[37][1].obstructs[34] = levelDesc.objects[37][1].obstructs[34] or {}
levelDesc.objects[37][1].obstructs[34].x = 22
levelDesc.objects[37][1].obstructs[34].y = 9
levelDesc.objects[37][1].obstructs[35] = levelDesc.objects[37][1].obstructs[35] or {}
levelDesc.objects[37][1].obstructs[35].x = 21
levelDesc.objects[37][1].obstructs[35].y = 9
levelDesc.objects[37][1].obstructs[36] = levelDesc.objects[37][1].obstructs[36] or {}
levelDesc.objects[37][1].obstructs[36].x = 20
levelDesc.objects[37][1].obstructs[36].y = 9
levelDesc.objects[37][1].obstructs[37] = levelDesc.objects[37][1].obstructs[37] or {}
levelDesc.objects[37][1].obstructs[37].x = 19
levelDesc.objects[37][1].obstructs[37].y = 9
levelDesc.objects[37][1].obstructs[38] = levelDesc.objects[37][1].obstructs[38] or {}
levelDesc.objects[37][1].obstructs[38].x = 18
levelDesc.objects[37][1].obstructs[38].y = 9
levelDesc.objects[37][1].obstructs[39] = levelDesc.objects[37][1].obstructs[39] or {}
levelDesc.objects[37][1].obstructs[39].x = 18
levelDesc.objects[37][1].obstructs[39].y = 10
levelDesc.objects[37][1].obstructs[40] = levelDesc.objects[37][1].obstructs[40] or {}
levelDesc.objects[37][1].obstructs[40].x = 18
levelDesc.objects[37][1].obstructs[40].y = 11
levelDesc.objects[37][1].obstructs[41] = levelDesc.objects[37][1].obstructs[41] or {}
levelDesc.objects[37][1].obstructs[41].x = 17
levelDesc.objects[37][1].obstructs[41].y = 11
levelDesc.objects[37][1].obstructs[42] = levelDesc.objects[37][1].obstructs[42] or {}
levelDesc.objects[37][1].obstructs[42].x = 16
levelDesc.objects[37][1].obstructs[42].y = 11
levelDesc.objects[37][1].obstructs[43] = levelDesc.objects[37][1].obstructs[43] or {}
levelDesc.objects[37][1].obstructs[43].x = 15
levelDesc.objects[37][1].obstructs[43].y = 11
levelDesc.objects[37][1].obstructs[44] = levelDesc.objects[37][1].obstructs[44] or {}
levelDesc.objects[37][1].obstructs[44].x = 14
levelDesc.objects[37][1].obstructs[44].y = 11
levelDesc.objects[37][1].obstructs[45] = levelDesc.objects[37][1].obstructs[45] or {}
levelDesc.objects[37][1].obstructs[45].x = 13
levelDesc.objects[37][1].obstructs[45].y = 11
levelDesc.objects[37][1].obstructs[46] = levelDesc.objects[37][1].obstructs[46] or {}
levelDesc.objects[37][1].obstructs[46].x = 12
levelDesc.objects[37][1].obstructs[46].y = 11
levelDesc.objects[37][1].obstructs[47] = levelDesc.objects[37][1].obstructs[47] or {}
levelDesc.objects[37][1].obstructs[47].x = 12
levelDesc.objects[37][1].obstructs[47].y = 10
levelDesc.objects[37][1].obstructs[48] = levelDesc.objects[37][1].obstructs[48] or {}
levelDesc.objects[37][1].obstructs[48].x = 12
levelDesc.objects[37][1].obstructs[48].y = 9
levelDesc.objects[37][1].obstructs[49] = levelDesc.objects[37][1].obstructs[49] or {}
levelDesc.objects[37][1].obstructs[49].x = 11
levelDesc.objects[37][1].obstructs[49].y = 9
levelDesc.objects[37][1].obstructs[50] = levelDesc.objects[37][1].obstructs[50] or {}
levelDesc.objects[37][1].obstructs[50].x = 10
levelDesc.objects[37][1].obstructs[50].y = 9
levelDesc.objects[37][1].obstructs[51] = levelDesc.objects[37][1].obstructs[51] or {}
levelDesc.objects[37][1].obstructs[51].x = 9
levelDesc.objects[37][1].obstructs[51].y = 9
levelDesc.objects[37][1].obstructs[52] = levelDesc.objects[37][1].obstructs[52] or {}
levelDesc.objects[37][1].obstructs[52].x = 8
levelDesc.objects[37][1].obstructs[52].y = 9
levelDesc.objects[37][1].obstructs[53] = levelDesc.objects[37][1].obstructs[53] or {}
levelDesc.objects[37][1].obstructs[53].x = 7
levelDesc.objects[37][1].obstructs[53].y = 9
levelDesc.objects[37][1].obstructs[54] = levelDesc.objects[37][1].obstructs[54] or {}
levelDesc.objects[37][1].obstructs[54].x = 6
levelDesc.objects[37][1].obstructs[54].y = 9
levelDesc.objects[37][1].obstructs[55] = levelDesc.objects[37][1].obstructs[55] or {}
levelDesc.objects[37][1].obstructs[55].x = 5
levelDesc.objects[37][1].obstructs[55].y = 9
levelDesc.objects[37][1].obstructs[56] = levelDesc.objects[37][1].obstructs[56] or {}
levelDesc.objects[37][1].obstructs[56].x = 4
levelDesc.objects[37][1].obstructs[56].y = 9
levelDesc.objects[37][1].obstructs[57] = levelDesc.objects[37][1].obstructs[57] or {}
levelDesc.objects[37][1].obstructs[57].x = 3
levelDesc.objects[37][1].obstructs[57].y = 9
levelDesc.objects[37][1].obstructs[58] = levelDesc.objects[37][1].obstructs[58] or {}
levelDesc.objects[37][1].obstructs[58].x = 2
levelDesc.objects[37][1].obstructs[58].y = 9
levelDesc.objects[37][1].stationAnimation = "YOGA"
levelDesc.objects[37][1].stationIcon = "ICON_STATION_MAT"
levelDesc.objects[37][1].treatment1 = "YOGA"
levelDesc.objects[37][1].treatment2 = "DIAPER_PRACTICE"
levelDesc.objects[37][1].workPos = levelDesc.objects[37][1].workPos or {}
levelDesc.objects[37][1].workPos.x = 456
levelDesc.objects[37][1].workPos.y = 639
levelDesc.objects[37][1].x = 362
levelDesc.objects[37][1].y = 523
levelDesc.objects[37][1].yogaAnimation = "DO_YOGA"
levelDesc.objects[37][1].yogaAnimationFrameTime = 150
levelDesc.objects[37][2] = levelDesc.objects[37][2] or {}
levelDesc.objects[37][2].baseAnimation = "ROOM5_MAT_FRONT_UPGRADE"
levelDesc.objects[37][2].characterPos = levelDesc.objects[37][2].characterPos or {}
levelDesc.objects[37][2].characterPos.x = 476
levelDesc.objects[37][2].characterPos.y = 591
levelDesc.objects[37][2].class = "YogaMat"
levelDesc.objects[37][2].clickable = true
levelDesc.objects[37][2].clockPos = levelDesc.objects[37][2].clockPos or {}
levelDesc.objects[37][2].clockPos.x = 113
levelDesc.objects[37][2].clockPos.y = 66
levelDesc.objects[37][2].defaultAnimation = ""
levelDesc.objects[37][2].defaultSection = "objects"
levelDesc.objects[37][2].exitPos = levelDesc.objects[37][2].exitPos or {}
levelDesc.objects[37][2].exitPos.x = 481
levelDesc.objects[37][2].exitPos.y = 539
levelDesc.objects[37][2].floor = -90
levelDesc.objects[37][2].movable = false
levelDesc.objects[37][2].name = "mat_front"
levelDesc.objects[37][2].obstructs = levelDesc.objects[37][2].obstructs or {}
levelDesc.objects[37][2].obstructs[1] = levelDesc.objects[37][2].obstructs[1] or {}
levelDesc.objects[37][2].obstructs[1].x = 2
levelDesc.objects[37][2].obstructs[1].y = 9
levelDesc.objects[37][2].obstructs[2] = levelDesc.objects[37][2].obstructs[2] or {}
levelDesc.objects[37][2].obstructs[2].x = 2
levelDesc.objects[37][2].obstructs[2].y = 8
levelDesc.objects[37][2].obstructs[3] = levelDesc.objects[37][2].obstructs[3] or {}
levelDesc.objects[37][2].obstructs[3].x = 2
levelDesc.objects[37][2].obstructs[3].y = 7
levelDesc.objects[37][2].obstructs[4] = levelDesc.objects[37][2].obstructs[4] or {}
levelDesc.objects[37][2].obstructs[4].x = 2
levelDesc.objects[37][2].obstructs[4].y = 6
levelDesc.objects[37][2].obstructs[5] = levelDesc.objects[37][2].obstructs[5] or {}
levelDesc.objects[37][2].obstructs[5].x = 2
levelDesc.objects[37][2].obstructs[5].y = 5
levelDesc.objects[37][2].obstructs[6] = levelDesc.objects[37][2].obstructs[6] or {}
levelDesc.objects[37][2].obstructs[6].x = 2
levelDesc.objects[37][2].obstructs[6].y = 4
levelDesc.objects[37][2].obstructs[7] = levelDesc.objects[37][2].obstructs[7] or {}
levelDesc.objects[37][2].obstructs[7].x = 1
levelDesc.objects[37][2].obstructs[7].y = 4
levelDesc.objects[37][2].obstructs[8] = levelDesc.objects[37][2].obstructs[8] or {}
levelDesc.objects[37][2].obstructs[8].x = 1
levelDesc.objects[37][2].obstructs[8].y = 3
levelDesc.objects[37][2].obstructs[9] = levelDesc.objects[37][2].obstructs[9] or {}
levelDesc.objects[37][2].obstructs[9].x = 1
levelDesc.objects[37][2].obstructs[9].y = 2
levelDesc.objects[37][2].obstructs[10] = levelDesc.objects[37][2].obstructs[10] or {}
levelDesc.objects[37][2].obstructs[10].x = 1
levelDesc.objects[37][2].obstructs[10].y = 1
levelDesc.objects[37][2].obstructs[11] = levelDesc.objects[37][2].obstructs[11] or {}
levelDesc.objects[37][2].obstructs[11].x = 2
levelDesc.objects[37][2].obstructs[11].y = 1
levelDesc.objects[37][2].obstructs[12] = levelDesc.objects[37][2].obstructs[12] or {}
levelDesc.objects[37][2].obstructs[12].x = 3
levelDesc.objects[37][2].obstructs[12].y = 1
levelDesc.objects[37][2].obstructs[13] = levelDesc.objects[37][2].obstructs[13] or {}
levelDesc.objects[37][2].obstructs[13].x = 4
levelDesc.objects[37][2].obstructs[13].y = 1
levelDesc.objects[37][2].obstructs[14] = levelDesc.objects[37][2].obstructs[14] or {}
levelDesc.objects[37][2].obstructs[14].x = 5
levelDesc.objects[37][2].obstructs[14].y = 1
levelDesc.objects[37][2].obstructs[15] = levelDesc.objects[37][2].obstructs[15] or {}
levelDesc.objects[37][2].obstructs[15].x = 6
levelDesc.objects[37][2].obstructs[15].y = 1
levelDesc.objects[37][2].obstructs[16] = levelDesc.objects[37][2].obstructs[16] or {}
levelDesc.objects[37][2].obstructs[16].x = 7
levelDesc.objects[37][2].obstructs[16].y = 1
levelDesc.objects[37][2].obstructs[17] = levelDesc.objects[37][2].obstructs[17] or {}
levelDesc.objects[37][2].obstructs[17].x = 8
levelDesc.objects[37][2].obstructs[17].y = 1
levelDesc.objects[37][2].obstructs[18] = levelDesc.objects[37][2].obstructs[18] or {}
levelDesc.objects[37][2].obstructs[18].x = 9
levelDesc.objects[37][2].obstructs[18].y = 1
levelDesc.objects[37][2].obstructs[19] = levelDesc.objects[37][2].obstructs[19] or {}
levelDesc.objects[37][2].obstructs[19].x = 9
levelDesc.objects[37][2].obstructs[19].y = 2
levelDesc.objects[37][2].obstructs[20] = levelDesc.objects[37][2].obstructs[20] or {}
levelDesc.objects[37][2].obstructs[20].x = 10
levelDesc.objects[37][2].obstructs[20].y = 2
levelDesc.objects[37][2].obstructs[21] = levelDesc.objects[37][2].obstructs[21] or {}
levelDesc.objects[37][2].obstructs[21].x = 11
levelDesc.objects[37][2].obstructs[21].y = 2
levelDesc.objects[37][2].obstructs[22] = levelDesc.objects[37][2].obstructs[22] or {}
levelDesc.objects[37][2].obstructs[22].x = 12
levelDesc.objects[37][2].obstructs[22].y = 2
levelDesc.objects[37][2].obstructs[23] = levelDesc.objects[37][2].obstructs[23] or {}
levelDesc.objects[37][2].obstructs[23].x = 13
levelDesc.objects[37][2].obstructs[23].y = 2
levelDesc.objects[37][2].obstructs[24] = levelDesc.objects[37][2].obstructs[24] or {}
levelDesc.objects[37][2].obstructs[24].x = 14
levelDesc.objects[37][2].obstructs[24].y = 2
levelDesc.objects[37][2].obstructs[25] = levelDesc.objects[37][2].obstructs[25] or {}
levelDesc.objects[37][2].obstructs[25].x = 15
levelDesc.objects[37][2].obstructs[25].y = 2
levelDesc.objects[37][2].obstructs[26] = levelDesc.objects[37][2].obstructs[26] or {}
levelDesc.objects[37][2].obstructs[26].x = 16
levelDesc.objects[37][2].obstructs[26].y = 2
levelDesc.objects[37][2].obstructs[27] = levelDesc.objects[37][2].obstructs[27] or {}
levelDesc.objects[37][2].obstructs[27].x = 17
levelDesc.objects[37][2].obstructs[27].y = 2
levelDesc.objects[37][2].obstructs[28] = levelDesc.objects[37][2].obstructs[28] or {}
levelDesc.objects[37][2].obstructs[28].x = 18
levelDesc.objects[37][2].obstructs[28].y = 2
levelDesc.objects[37][2].obstructs[29] = levelDesc.objects[37][2].obstructs[29] or {}
levelDesc.objects[37][2].obstructs[29].x = 19
levelDesc.objects[37][2].obstructs[29].y = 2
levelDesc.objects[37][2].obstructs[30] = levelDesc.objects[37][2].obstructs[30] or {}
levelDesc.objects[37][2].obstructs[30].x = 20
levelDesc.objects[37][2].obstructs[30].y = 2
levelDesc.objects[37][2].obstructs[31] = levelDesc.objects[37][2].obstructs[31] or {}
levelDesc.objects[37][2].obstructs[31].x = 21
levelDesc.objects[37][2].obstructs[31].y = 2
levelDesc.objects[37][2].obstructs[32] = levelDesc.objects[37][2].obstructs[32] or {}
levelDesc.objects[37][2].obstructs[32].x = 22
levelDesc.objects[37][2].obstructs[32].y = 2
levelDesc.objects[37][2].obstructs[33] = levelDesc.objects[37][2].obstructs[33] or {}
levelDesc.objects[37][2].obstructs[33].x = 22
levelDesc.objects[37][2].obstructs[33].y = 3
levelDesc.objects[37][2].obstructs[34] = levelDesc.objects[37][2].obstructs[34] or {}
levelDesc.objects[37][2].obstructs[34].x = 22
levelDesc.objects[37][2].obstructs[34].y = 4
levelDesc.objects[37][2].obstructs[35] = levelDesc.objects[37][2].obstructs[35] or {}
levelDesc.objects[37][2].obstructs[35].x = 22
levelDesc.objects[37][2].obstructs[35].y = 5
levelDesc.objects[37][2].obstructs[36] = levelDesc.objects[37][2].obstructs[36] or {}
levelDesc.objects[37][2].obstructs[36].x = 22
levelDesc.objects[37][2].obstructs[36].y = 6
levelDesc.objects[37][2].obstructs[37] = levelDesc.objects[37][2].obstructs[37] or {}
levelDesc.objects[37][2].obstructs[37].x = 22
levelDesc.objects[37][2].obstructs[37].y = 7
levelDesc.objects[37][2].obstructs[38] = levelDesc.objects[37][2].obstructs[38] or {}
levelDesc.objects[37][2].obstructs[38].x = 22
levelDesc.objects[37][2].obstructs[38].y = 8
levelDesc.objects[37][2].obstructs[39] = levelDesc.objects[37][2].obstructs[39] or {}
levelDesc.objects[37][2].obstructs[39].x = 22
levelDesc.objects[37][2].obstructs[39].y = 9
levelDesc.objects[37][2].obstructs[40] = levelDesc.objects[37][2].obstructs[40] or {}
levelDesc.objects[37][2].obstructs[40].x = 22
levelDesc.objects[37][2].obstructs[40].y = 10
levelDesc.objects[37][2].obstructs[41] = levelDesc.objects[37][2].obstructs[41] or {}
levelDesc.objects[37][2].obstructs[41].x = 22
levelDesc.objects[37][2].obstructs[41].y = 11
levelDesc.objects[37][2].obstructs[42] = levelDesc.objects[37][2].obstructs[42] or {}
levelDesc.objects[37][2].obstructs[42].x = 21
levelDesc.objects[37][2].obstructs[42].y = 11
levelDesc.objects[37][2].obstructs[43] = levelDesc.objects[37][2].obstructs[43] or {}
levelDesc.objects[37][2].obstructs[43].x = 20
levelDesc.objects[37][2].obstructs[43].y = 11
levelDesc.objects[37][2].obstructs[44] = levelDesc.objects[37][2].obstructs[44] or {}
levelDesc.objects[37][2].obstructs[44].x = 19
levelDesc.objects[37][2].obstructs[44].y = 11
levelDesc.objects[37][2].obstructs[45] = levelDesc.objects[37][2].obstructs[45] or {}
levelDesc.objects[37][2].obstructs[45].x = 18
levelDesc.objects[37][2].obstructs[45].y = 11
levelDesc.objects[37][2].obstructs[46] = levelDesc.objects[37][2].obstructs[46] or {}
levelDesc.objects[37][2].obstructs[46].x = 17
levelDesc.objects[37][2].obstructs[46].y = 11
levelDesc.objects[37][2].obstructs[47] = levelDesc.objects[37][2].obstructs[47] or {}
levelDesc.objects[37][2].obstructs[47].x = 16
levelDesc.objects[37][2].obstructs[47].y = 11
levelDesc.objects[37][2].obstructs[48] = levelDesc.objects[37][2].obstructs[48] or {}
levelDesc.objects[37][2].obstructs[48].x = 15
levelDesc.objects[37][2].obstructs[48].y = 11
levelDesc.objects[37][2].obstructs[49] = levelDesc.objects[37][2].obstructs[49] or {}
levelDesc.objects[37][2].obstructs[49].x = 14
levelDesc.objects[37][2].obstructs[49].y = 11
levelDesc.objects[37][2].obstructs[50] = levelDesc.objects[37][2].obstructs[50] or {}
levelDesc.objects[37][2].obstructs[50].x = 13
levelDesc.objects[37][2].obstructs[50].y = 11
levelDesc.objects[37][2].obstructs[51] = levelDesc.objects[37][2].obstructs[51] or {}
levelDesc.objects[37][2].obstructs[51].x = 12
levelDesc.objects[37][2].obstructs[51].y = 11
levelDesc.objects[37][2].obstructs[52] = levelDesc.objects[37][2].obstructs[52] or {}
levelDesc.objects[37][2].obstructs[52].x = 12
levelDesc.objects[37][2].obstructs[52].y = 10
levelDesc.objects[37][2].obstructs[53] = levelDesc.objects[37][2].obstructs[53] or {}
levelDesc.objects[37][2].obstructs[53].x = 12
levelDesc.objects[37][2].obstructs[53].y = 9
levelDesc.objects[37][2].obstructs[54] = levelDesc.objects[37][2].obstructs[54] or {}
levelDesc.objects[37][2].obstructs[54].x = 11
levelDesc.objects[37][2].obstructs[54].y = 9
levelDesc.objects[37][2].obstructs[55] = levelDesc.objects[37][2].obstructs[55] or {}
levelDesc.objects[37][2].obstructs[55].x = 10
levelDesc.objects[37][2].obstructs[55].y = 9
levelDesc.objects[37][2].obstructs[56] = levelDesc.objects[37][2].obstructs[56] or {}
levelDesc.objects[37][2].obstructs[56].x = 9
levelDesc.objects[37][2].obstructs[56].y = 9
levelDesc.objects[37][2].obstructs[57] = levelDesc.objects[37][2].obstructs[57] or {}
levelDesc.objects[37][2].obstructs[57].x = 8
levelDesc.objects[37][2].obstructs[57].y = 9
levelDesc.objects[37][2].obstructs[58] = levelDesc.objects[37][2].obstructs[58] or {}
levelDesc.objects[37][2].obstructs[58].x = 7
levelDesc.objects[37][2].obstructs[58].y = 9
levelDesc.objects[37][2].obstructs[59] = levelDesc.objects[37][2].obstructs[59] or {}
levelDesc.objects[37][2].obstructs[59].x = 6
levelDesc.objects[37][2].obstructs[59].y = 9
levelDesc.objects[37][2].obstructs[60] = levelDesc.objects[37][2].obstructs[60] or {}
levelDesc.objects[37][2].obstructs[60].x = 5
levelDesc.objects[37][2].obstructs[60].y = 9
levelDesc.objects[37][2].obstructs[61] = levelDesc.objects[37][2].obstructs[61] or {}
levelDesc.objects[37][2].obstructs[61].x = 4
levelDesc.objects[37][2].obstructs[61].y = 9
levelDesc.objects[37][2].obstructs[62] = levelDesc.objects[37][2].obstructs[62] or {}
levelDesc.objects[37][2].obstructs[62].x = 3
levelDesc.objects[37][2].obstructs[62].y = 9
levelDesc.objects[37][2].stationAnimation = "YOGA"
levelDesc.objects[37][2].stationIcon = "ICON_STATION_MAT_UPGRADE"
levelDesc.objects[37][2].treatment1 = "YOGA"
levelDesc.objects[37][2].treatment2 = "DIAPER_PRACTICE"
levelDesc.objects[37][2].upgradeLevel = 2
levelDesc.objects[37][2].workPos = levelDesc.objects[37][2].workPos or {}
levelDesc.objects[37][2].workPos.x = 456
levelDesc.objects[37][2].workPos.y = 639
levelDesc.objects[37][2].x = 362
levelDesc.objects[37][2].y = 523
levelDesc.objects[37][2].yogaAnimation = "DO_YOGA"
levelDesc.objects[37][2].yogaAnimationFrameTime = 150
levelDesc.objects[38] = levelDesc.objects[38] or {}
levelDesc.objects[38].name = "queueIn"
levelDesc.objects[38][1] = levelDesc.objects[38][1] or {}
levelDesc.objects[38][1].baseAnimation = "ROOM5_CHECKOUT_DESK_LEFT"
levelDesc.objects[38][1].class = "Desk"
levelDesc.objects[38][1].defaultAnimation = ""
levelDesc.objects[38][1].defaultSection = "objects"
levelDesc.objects[38][1].floor = -100
levelDesc.objects[38][1].movable = false
levelDesc.objects[38][1].name = "queueIn"
levelDesc.objects[38][1].queueDesc = levelDesc.objects[38][1].queueDesc or {}
levelDesc.objects[38][1].queueDesc.class = "Queue"
levelDesc.objects[38][1].queueDesc.positions = levelDesc.objects[38][1].queueDesc.positions or {}
levelDesc.objects[38][1].queueDesc.positions[1] = levelDesc.objects[38][1].queueDesc.positions[1] or {}
levelDesc.objects[38][1].queueDesc.positions[1][1] = "chair1"
levelDesc.objects[38][1].queueDesc.positions[1][2] = "chair2"
levelDesc.objects[38][1].queueDesc.positions[1][3] = "chair3"
levelDesc.objects[38][1].x = 605
levelDesc.objects[38][1].y = 390
levelDesc.objects[39] = levelDesc.objects[39] or {}
levelDesc.objects[39].name = "echo_front"
levelDesc.objects[39][1] = levelDesc.objects[39][1] or {}
levelDesc.objects[39][1].baseAnimation = "ROOM5_ECHO_FRONT"
levelDesc.objects[39][1].class = "Object"
levelDesc.objects[39][1].defaultAnimation = ""
levelDesc.objects[39][1].defaultSection = "objects"
levelDesc.objects[39][1].floor = -110
levelDesc.objects[39][1].movable = false
levelDesc.objects[39][1].name = "echo_front"
levelDesc.objects[39][1].obstructs = levelDesc.objects[39][1].obstructs or {}
levelDesc.objects[39][1].obstructs[1] = levelDesc.objects[39][1].obstructs[1] or {}
levelDesc.objects[39][1].obstructs[1].x = 0
levelDesc.objects[39][1].obstructs[1].y = 19
levelDesc.objects[39][1].obstructs[2] = levelDesc.objects[39][1].obstructs[2] or {}
levelDesc.objects[39][1].obstructs[2].x = 0
levelDesc.objects[39][1].obstructs[2].y = 18
levelDesc.objects[39][1].obstructs[3] = levelDesc.objects[39][1].obstructs[3] or {}
levelDesc.objects[39][1].obstructs[3].x = 0
levelDesc.objects[39][1].obstructs[3].y = 17
levelDesc.objects[39][1].obstructs[4] = levelDesc.objects[39][1].obstructs[4] or {}
levelDesc.objects[39][1].obstructs[4].x = 1
levelDesc.objects[39][1].obstructs[4].y = 17
levelDesc.objects[39][1].obstructs[5] = levelDesc.objects[39][1].obstructs[5] or {}
levelDesc.objects[39][1].obstructs[5].x = 2
levelDesc.objects[39][1].obstructs[5].y = 17
levelDesc.objects[39][1].obstructs[6] = levelDesc.objects[39][1].obstructs[6] or {}
levelDesc.objects[39][1].obstructs[6].x = 3
levelDesc.objects[39][1].obstructs[6].y = 17
levelDesc.objects[39][1].obstructs[7] = levelDesc.objects[39][1].obstructs[7] or {}
levelDesc.objects[39][1].obstructs[7].x = 4
levelDesc.objects[39][1].obstructs[7].y = 17
levelDesc.objects[39][1].obstructs[8] = levelDesc.objects[39][1].obstructs[8] or {}
levelDesc.objects[39][1].obstructs[8].x = 5
levelDesc.objects[39][1].obstructs[8].y = 17
levelDesc.objects[39][1].obstructs[9] = levelDesc.objects[39][1].obstructs[9] or {}
levelDesc.objects[39][1].obstructs[9].x = 6
levelDesc.objects[39][1].obstructs[9].y = 17
levelDesc.objects[39][1].obstructs[10] = levelDesc.objects[39][1].obstructs[10] or {}
levelDesc.objects[39][1].obstructs[10].x = 7
levelDesc.objects[39][1].obstructs[10].y = 17
levelDesc.objects[39][1].obstructs[11] = levelDesc.objects[39][1].obstructs[11] or {}
levelDesc.objects[39][1].obstructs[11].x = 8
levelDesc.objects[39][1].obstructs[11].y = 17
levelDesc.objects[39][1].obstructs[12] = levelDesc.objects[39][1].obstructs[12] or {}
levelDesc.objects[39][1].obstructs[12].x = 8
levelDesc.objects[39][1].obstructs[12].y = 18
levelDesc.objects[39][1].obstructs[13] = levelDesc.objects[39][1].obstructs[13] or {}
levelDesc.objects[39][1].obstructs[13].x = 8
levelDesc.objects[39][1].obstructs[13].y = 19
levelDesc.objects[39][1].obstructs[14] = levelDesc.objects[39][1].obstructs[14] or {}
levelDesc.objects[39][1].obstructs[14].x = 8
levelDesc.objects[39][1].obstructs[14].y = 20
levelDesc.objects[39][1].obstructs[15] = levelDesc.objects[39][1].obstructs[15] or {}
levelDesc.objects[39][1].obstructs[15].x = 7
levelDesc.objects[39][1].obstructs[15].y = 20
levelDesc.objects[39][1].obstructs[16] = levelDesc.objects[39][1].obstructs[16] or {}
levelDesc.objects[39][1].obstructs[16].x = 6
levelDesc.objects[39][1].obstructs[16].y = 20
levelDesc.objects[39][1].obstructs[17] = levelDesc.objects[39][1].obstructs[17] or {}
levelDesc.objects[39][1].obstructs[17].x = 5
levelDesc.objects[39][1].obstructs[17].y = 20
levelDesc.objects[39][1].obstructs[18] = levelDesc.objects[39][1].obstructs[18] or {}
levelDesc.objects[39][1].obstructs[18].x = 4
levelDesc.objects[39][1].obstructs[18].y = 20
levelDesc.objects[39][1].obstructs[19] = levelDesc.objects[39][1].obstructs[19] or {}
levelDesc.objects[39][1].obstructs[19].x = 3
levelDesc.objects[39][1].obstructs[19].y = 20
levelDesc.objects[39][1].obstructs[20] = levelDesc.objects[39][1].obstructs[20] or {}
levelDesc.objects[39][1].obstructs[20].x = 2
levelDesc.objects[39][1].obstructs[20].y = 20
levelDesc.objects[39][1].obstructs[21] = levelDesc.objects[39][1].obstructs[21] or {}
levelDesc.objects[39][1].obstructs[21].x = 1
levelDesc.objects[39][1].obstructs[21].y = 20
levelDesc.objects[39][1].obstructs[22] = levelDesc.objects[39][1].obstructs[22] or {}
levelDesc.objects[39][1].obstructs[22].x = 0
levelDesc.objects[39][1].obstructs[22].y = 20
levelDesc.objects[39][1].x = 4
levelDesc.objects[39][1].y = 432
levelDesc.objects[39][2] = levelDesc.objects[39][2] or {}
levelDesc.objects[39][2].baseAnimation = "ROOM5_ECHO_FRONT_UPGRADE"
levelDesc.objects[39][2].class = "Object"
levelDesc.objects[39][2].defaultAnimation = ""
levelDesc.objects[39][2].defaultSection = "objects"
levelDesc.objects[39][2].floor = -110
levelDesc.objects[39][2].movable = false
levelDesc.objects[39][2].name = "echo_front"
levelDesc.objects[39][2].obstructs = levelDesc.objects[39][2].obstructs or {}
levelDesc.objects[39][2].obstructs[1] = levelDesc.objects[39][2].obstructs[1] or {}
levelDesc.objects[39][2].obstructs[1].x = 9
levelDesc.objects[39][2].obstructs[1].y = 20
levelDesc.objects[39][2].obstructs[2] = levelDesc.objects[39][2].obstructs[2] or {}
levelDesc.objects[39][2].obstructs[2].x = 8
levelDesc.objects[39][2].obstructs[2].y = 20
levelDesc.objects[39][2].obstructs[3] = levelDesc.objects[39][2].obstructs[3] or {}
levelDesc.objects[39][2].obstructs[3].x = 7
levelDesc.objects[39][2].obstructs[3].y = 20
levelDesc.objects[39][2].obstructs[4] = levelDesc.objects[39][2].obstructs[4] or {}
levelDesc.objects[39][2].obstructs[4].x = 6
levelDesc.objects[39][2].obstructs[4].y = 20
levelDesc.objects[39][2].obstructs[5] = levelDesc.objects[39][2].obstructs[5] or {}
levelDesc.objects[39][2].obstructs[5].x = 5
levelDesc.objects[39][2].obstructs[5].y = 20
levelDesc.objects[39][2].obstructs[6] = levelDesc.objects[39][2].obstructs[6] or {}
levelDesc.objects[39][2].obstructs[6].x = 4
levelDesc.objects[39][2].obstructs[6].y = 20
levelDesc.objects[39][2].obstructs[7] = levelDesc.objects[39][2].obstructs[7] or {}
levelDesc.objects[39][2].obstructs[7].x = 3
levelDesc.objects[39][2].obstructs[7].y = 20
levelDesc.objects[39][2].obstructs[8] = levelDesc.objects[39][2].obstructs[8] or {}
levelDesc.objects[39][2].obstructs[8].x = 2
levelDesc.objects[39][2].obstructs[8].y = 20
levelDesc.objects[39][2].obstructs[9] = levelDesc.objects[39][2].obstructs[9] or {}
levelDesc.objects[39][2].obstructs[9].x = 1
levelDesc.objects[39][2].obstructs[9].y = 20
levelDesc.objects[39][2].obstructs[10] = levelDesc.objects[39][2].obstructs[10] or {}
levelDesc.objects[39][2].obstructs[10].x = 0
levelDesc.objects[39][2].obstructs[10].y = 20
levelDesc.objects[39][2].obstructs[11] = levelDesc.objects[39][2].obstructs[11] or {}
levelDesc.objects[39][2].obstructs[11].x = 0
levelDesc.objects[39][2].obstructs[11].y = 19
levelDesc.objects[39][2].obstructs[12] = levelDesc.objects[39][2].obstructs[12] or {}
levelDesc.objects[39][2].obstructs[12].x = 0
levelDesc.objects[39][2].obstructs[12].y = 18
levelDesc.objects[39][2].obstructs[13] = levelDesc.objects[39][2].obstructs[13] or {}
levelDesc.objects[39][2].obstructs[13].x = 0
levelDesc.objects[39][2].obstructs[13].y = 17
levelDesc.objects[39][2].obstructs[14] = levelDesc.objects[39][2].obstructs[14] or {}
levelDesc.objects[39][2].obstructs[14].x = 0
levelDesc.objects[39][2].obstructs[14].y = 16
levelDesc.objects[39][2].obstructs[15] = levelDesc.objects[39][2].obstructs[15] or {}
levelDesc.objects[39][2].obstructs[15].x = 1
levelDesc.objects[39][2].obstructs[15].y = 16
levelDesc.objects[39][2].obstructs[16] = levelDesc.objects[39][2].obstructs[16] or {}
levelDesc.objects[39][2].obstructs[16].x = 2
levelDesc.objects[39][2].obstructs[16].y = 16
levelDesc.objects[39][2].obstructs[17] = levelDesc.objects[39][2].obstructs[17] or {}
levelDesc.objects[39][2].obstructs[17].x = 3
levelDesc.objects[39][2].obstructs[17].y = 16
levelDesc.objects[39][2].obstructs[18] = levelDesc.objects[39][2].obstructs[18] or {}
levelDesc.objects[39][2].obstructs[18].x = 4
levelDesc.objects[39][2].obstructs[18].y = 16
levelDesc.objects[39][2].obstructs[19] = levelDesc.objects[39][2].obstructs[19] or {}
levelDesc.objects[39][2].obstructs[19].x = 5
levelDesc.objects[39][2].obstructs[19].y = 16
levelDesc.objects[39][2].obstructs[20] = levelDesc.objects[39][2].obstructs[20] or {}
levelDesc.objects[39][2].obstructs[20].x = 6
levelDesc.objects[39][2].obstructs[20].y = 16
levelDesc.objects[39][2].obstructs[21] = levelDesc.objects[39][2].obstructs[21] or {}
levelDesc.objects[39][2].obstructs[21].x = 7
levelDesc.objects[39][2].obstructs[21].y = 16
levelDesc.objects[39][2].obstructs[22] = levelDesc.objects[39][2].obstructs[22] or {}
levelDesc.objects[39][2].obstructs[22].x = 8
levelDesc.objects[39][2].obstructs[22].y = 16
levelDesc.objects[39][2].obstructs[23] = levelDesc.objects[39][2].obstructs[23] or {}
levelDesc.objects[39][2].obstructs[23].x = 9
levelDesc.objects[39][2].obstructs[23].y = 16
levelDesc.objects[39][2].obstructs[24] = levelDesc.objects[39][2].obstructs[24] or {}
levelDesc.objects[39][2].obstructs[24].x = 9
levelDesc.objects[39][2].obstructs[24].y = 17
levelDesc.objects[39][2].obstructs[25] = levelDesc.objects[39][2].obstructs[25] or {}
levelDesc.objects[39][2].obstructs[25].x = 9
levelDesc.objects[39][2].obstructs[25].y = 18
levelDesc.objects[39][2].obstructs[26] = levelDesc.objects[39][2].obstructs[26] or {}
levelDesc.objects[39][2].obstructs[26].x = 9
levelDesc.objects[39][2].obstructs[26].y = 19
levelDesc.objects[39][2].upgradeLevel = 2
levelDesc.objects[39][2].x = 0
levelDesc.objects[39][2].y = 442
levelDesc.objects[40] = levelDesc.objects[40] or {}
levelDesc.objects[40].name = "vase_upgrade"
levelDesc.objects[40][1] = levelDesc.objects[40][1] or {}
levelDesc.objects[40][1].baseAnimation = "ROOM5_VASE_UPGRADE"
levelDesc.objects[40][1].class = "SpriteExt"
levelDesc.objects[40][1].defaultAnimation = ""
levelDesc.objects[40][1].defaultSection = "objects"
levelDesc.objects[40][1].floor = 60
levelDesc.objects[40][1].movable = false
levelDesc.objects[40][1].name = "vase_upgrade"
levelDesc.objects[40][1].x = 674
levelDesc.objects[40][1].y = 434
levelDesc.objects[41] = levelDesc.objects[41] or {}
levelDesc.objects[41].name = "EVENT_HIDDEN_CANDLE_6"
levelDesc.objects[41][1] = levelDesc.objects[41][1] or {}
levelDesc.objects[41][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[41][1].class = "HiddenObject"
levelDesc.objects[41][1].clickable = true
levelDesc.objects[41][1].defaultAnimation = ""
levelDesc.objects[41][1].defaultSection = "objects"
levelDesc.objects[41][1].floor = 80
levelDesc.objects[41][1].levelId = 51
levelDesc.objects[41][1].movable = false
levelDesc.objects[41][1].name = "EVENT_HIDDEN_CANDLE_6"
levelDesc.objects[41][1].x = 669
levelDesc.objects[41][1].y = 501
levelDesc.objects[42] = levelDesc.objects[42] or {}
levelDesc.objects[42].name = "guinea_shift1"
levelDesc.objects[42][1] = levelDesc.objects[42][1] or {}
levelDesc.objects[42][1].anchor = "bottom"
levelDesc.objects[42][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[42][1].class = "GuineaPig"
levelDesc.objects[42][1].defaultAnimation = "POP_RIGHT_HIDE"
levelDesc.objects[42][1].defaultSection = "characters"
levelDesc.objects[42][1].direction = "left"
levelDesc.objects[42][1].floor = -8
levelDesc.objects[42][1].levelId = 51
levelDesc.objects[42][1].maxWalkDelay = 49000
levelDesc.objects[42][1].minWalkDelay = 48000
levelDesc.objects[42][1].movable = false
levelDesc.objects[42][1].moveType = "POP_LEFT"
levelDesc.objects[42][1].name = "guinea_shift1"
levelDesc.objects[42][1].showTime = 3000
levelDesc.objects[42][1].x = 694
levelDesc.objects[42][1].y = 620
levelDesc.objects[43] = levelDesc.objects[43] or {}
levelDesc.objects[43].name = "baby_front"
levelDesc.objects[43][1] = levelDesc.objects[43][1] or {}
levelDesc.objects[43][1].baseAnimation = "ROOM5_BABY_FRONT"
levelDesc.objects[43][1].class = "SpriteExt"
levelDesc.objects[43][1].defaultAnimation = ""
levelDesc.objects[43][1].defaultSection = "objects"
levelDesc.objects[43][1].floor = -30
levelDesc.objects[43][1].movable = false
levelDesc.objects[43][1].name = "baby_front"
levelDesc.objects[43][1].x = 483
levelDesc.objects[43][1].y = 584
levelDesc.objects[44] = levelDesc.objects[44] or {}
levelDesc.objects[44].name = "EVENT_HIDDEN_CANDLE_7"
levelDesc.objects[44][1] = levelDesc.objects[44][1] or {}
levelDesc.objects[44][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[44][1].class = "HiddenObject"
levelDesc.objects[44][1].clickable = true
levelDesc.objects[44][1].defaultAnimation = ""
levelDesc.objects[44][1].defaultSection = "objects"
levelDesc.objects[44][1].floor = -20
levelDesc.objects[44][1].levelId = 51
levelDesc.objects[44][1].movable = false
levelDesc.objects[44][1].name = "EVENT_HIDDEN_CANDLE_7"
levelDesc.objects[44][1].x = 40
levelDesc.objects[44][1].y = 648
levelDesc.objects[45] = levelDesc.objects[45] or {}
levelDesc.objects[45].name = "bed_front"
levelDesc.objects[45][1] = levelDesc.objects[45][1] or {}
levelDesc.objects[45][1].baseAnimation = "ROOM5_BED_FRONT"
levelDesc.objects[45][1].characterPos = levelDesc.objects[45][1].characterPos or {}
levelDesc.objects[45][1].characterPos.x = 212
levelDesc.objects[45][1].characterPos.y = 644
levelDesc.objects[45][1].class = "WorkStation"
levelDesc.objects[45][1].clickable = true
levelDesc.objects[45][1].defaultAnimation = ""
levelDesc.objects[45][1].defaultSection = "objects"
levelDesc.objects[45][1].exitPos = levelDesc.objects[45][1].exitPos or {}
levelDesc.objects[45][1].exitPos.x = 280
levelDesc.objects[45][1].exitPos.y = 623
levelDesc.objects[45][1].floor = -50
levelDesc.objects[45][1].movable = false
levelDesc.objects[45][1].name = "bed_front"
levelDesc.objects[45][1].obstructs = levelDesc.objects[45][1].obstructs or {}
levelDesc.objects[45][1].obstructs[1] = levelDesc.objects[45][1].obstructs[1] or {}
levelDesc.objects[45][1].obstructs[1].x = -4
levelDesc.objects[45][1].obstructs[1].y = 14
levelDesc.objects[45][1].obstructs[2] = levelDesc.objects[45][1].obstructs[2] or {}
levelDesc.objects[45][1].obstructs[2].x = -4
levelDesc.objects[45][1].obstructs[2].y = 13
levelDesc.objects[45][1].obstructs[3] = levelDesc.objects[45][1].obstructs[3] or {}
levelDesc.objects[45][1].obstructs[3].x = -4
levelDesc.objects[45][1].obstructs[3].y = 12
levelDesc.objects[45][1].obstructs[4] = levelDesc.objects[45][1].obstructs[4] or {}
levelDesc.objects[45][1].obstructs[4].x = -4
levelDesc.objects[45][1].obstructs[4].y = 11
levelDesc.objects[45][1].obstructs[5] = levelDesc.objects[45][1].obstructs[5] or {}
levelDesc.objects[45][1].obstructs[5].x = -4
levelDesc.objects[45][1].obstructs[5].y = 10
levelDesc.objects[45][1].obstructs[6] = levelDesc.objects[45][1].obstructs[6] or {}
levelDesc.objects[45][1].obstructs[6].x = -4
levelDesc.objects[45][1].obstructs[6].y = 9
levelDesc.objects[45][1].obstructs[7] = levelDesc.objects[45][1].obstructs[7] or {}
levelDesc.objects[45][1].obstructs[7].x = -3
levelDesc.objects[45][1].obstructs[7].y = 9
levelDesc.objects[45][1].obstructs[8] = levelDesc.objects[45][1].obstructs[8] or {}
levelDesc.objects[45][1].obstructs[8].x = -2
levelDesc.objects[45][1].obstructs[8].y = 9
levelDesc.objects[45][1].obstructs[9] = levelDesc.objects[45][1].obstructs[9] or {}
levelDesc.objects[45][1].obstructs[9].x = -1
levelDesc.objects[45][1].obstructs[9].y = 9
levelDesc.objects[45][1].obstructs[10] = levelDesc.objects[45][1].obstructs[10] or {}
levelDesc.objects[45][1].obstructs[10].x = 0
levelDesc.objects[45][1].obstructs[10].y = 9
levelDesc.objects[45][1].obstructs[11] = levelDesc.objects[45][1].obstructs[11] or {}
levelDesc.objects[45][1].obstructs[11].x = 1
levelDesc.objects[45][1].obstructs[11].y = 9
levelDesc.objects[45][1].obstructs[12] = levelDesc.objects[45][1].obstructs[12] or {}
levelDesc.objects[45][1].obstructs[12].x = 2
levelDesc.objects[45][1].obstructs[12].y = 9
levelDesc.objects[45][1].obstructs[13] = levelDesc.objects[45][1].obstructs[13] or {}
levelDesc.objects[45][1].obstructs[13].x = 3
levelDesc.objects[45][1].obstructs[13].y = 9
levelDesc.objects[45][1].obstructs[14] = levelDesc.objects[45][1].obstructs[14] or {}
levelDesc.objects[45][1].obstructs[14].x = 4
levelDesc.objects[45][1].obstructs[14].y = 9
levelDesc.objects[45][1].obstructs[15] = levelDesc.objects[45][1].obstructs[15] or {}
levelDesc.objects[45][1].obstructs[15].x = 5
levelDesc.objects[45][1].obstructs[15].y = 9
levelDesc.objects[45][1].obstructs[16] = levelDesc.objects[45][1].obstructs[16] or {}
levelDesc.objects[45][1].obstructs[16].x = 6
levelDesc.objects[45][1].obstructs[16].y = 9
levelDesc.objects[45][1].obstructs[17] = levelDesc.objects[45][1].obstructs[17] or {}
levelDesc.objects[45][1].obstructs[17].x = 7
levelDesc.objects[45][1].obstructs[17].y = 9
levelDesc.objects[45][1].obstructs[18] = levelDesc.objects[45][1].obstructs[18] or {}
levelDesc.objects[45][1].obstructs[18].x = 8
levelDesc.objects[45][1].obstructs[18].y = 9
levelDesc.objects[45][1].obstructs[19] = levelDesc.objects[45][1].obstructs[19] or {}
levelDesc.objects[45][1].obstructs[19].x = 9
levelDesc.objects[45][1].obstructs[19].y = 9
levelDesc.objects[45][1].obstructs[20] = levelDesc.objects[45][1].obstructs[20] or {}
levelDesc.objects[45][1].obstructs[20].x = 10
levelDesc.objects[45][1].obstructs[20].y = 9
levelDesc.objects[45][1].obstructs[21] = levelDesc.objects[45][1].obstructs[21] or {}
levelDesc.objects[45][1].obstructs[21].x = 11
levelDesc.objects[45][1].obstructs[21].y = 9
levelDesc.objects[45][1].obstructs[22] = levelDesc.objects[45][1].obstructs[22] or {}
levelDesc.objects[45][1].obstructs[22].x = 11
levelDesc.objects[45][1].obstructs[22].y = 9
levelDesc.objects[45][1].obstructs[23] = levelDesc.objects[45][1].obstructs[23] or {}
levelDesc.objects[45][1].obstructs[23].x = 12
levelDesc.objects[45][1].obstructs[23].y = 9
levelDesc.objects[45][1].obstructs[24] = levelDesc.objects[45][1].obstructs[24] or {}
levelDesc.objects[45][1].obstructs[24].x = 13
levelDesc.objects[45][1].obstructs[24].y = 9
levelDesc.objects[45][1].obstructs[25] = levelDesc.objects[45][1].obstructs[25] or {}
levelDesc.objects[45][1].obstructs[25].x = 14
levelDesc.objects[45][1].obstructs[25].y = 9
levelDesc.objects[45][1].obstructs[26] = levelDesc.objects[45][1].obstructs[26] or {}
levelDesc.objects[45][1].obstructs[26].x = 15
levelDesc.objects[45][1].obstructs[26].y = 9
levelDesc.objects[45][1].obstructs[27] = levelDesc.objects[45][1].obstructs[27] or {}
levelDesc.objects[45][1].obstructs[27].x = 16
levelDesc.objects[45][1].obstructs[27].y = 9
levelDesc.objects[45][1].obstructs[28] = levelDesc.objects[45][1].obstructs[28] or {}
levelDesc.objects[45][1].obstructs[28].x = 17
levelDesc.objects[45][1].obstructs[28].y = 9
levelDesc.objects[45][1].obstructs[29] = levelDesc.objects[45][1].obstructs[29] or {}
levelDesc.objects[45][1].obstructs[29].x = 18
levelDesc.objects[45][1].obstructs[29].y = 9
levelDesc.objects[45][1].obstructs[30] = levelDesc.objects[45][1].obstructs[30] or {}
levelDesc.objects[45][1].obstructs[30].x = 19
levelDesc.objects[45][1].obstructs[30].y = 9
levelDesc.objects[45][1].obstructs[31] = levelDesc.objects[45][1].obstructs[31] or {}
levelDesc.objects[45][1].obstructs[31].x = 20
levelDesc.objects[45][1].obstructs[31].y = 9
levelDesc.objects[45][1].obstructs[32] = levelDesc.objects[45][1].obstructs[32] or {}
levelDesc.objects[45][1].obstructs[32].x = 21
levelDesc.objects[45][1].obstructs[32].y = 9
levelDesc.objects[45][1].obstructs[33] = levelDesc.objects[45][1].obstructs[33] or {}
levelDesc.objects[45][1].obstructs[33].x = 22
levelDesc.objects[45][1].obstructs[33].y = 9
levelDesc.objects[45][1].obstructs[34] = levelDesc.objects[45][1].obstructs[34] or {}
levelDesc.objects[45][1].obstructs[34].x = 23
levelDesc.objects[45][1].obstructs[34].y = 9
levelDesc.objects[45][1].obstructs[35] = levelDesc.objects[45][1].obstructs[35] or {}
levelDesc.objects[45][1].obstructs[35].x = 24
levelDesc.objects[45][1].obstructs[35].y = 9
levelDesc.objects[45][1].obstructs[36] = levelDesc.objects[45][1].obstructs[36] or {}
levelDesc.objects[45][1].obstructs[36].x = 25
levelDesc.objects[45][1].obstructs[36].y = 9
levelDesc.objects[45][1].obstructs[37] = levelDesc.objects[45][1].obstructs[37] or {}
levelDesc.objects[45][1].obstructs[37].x = 26
levelDesc.objects[45][1].obstructs[37].y = 9
levelDesc.objects[45][1].obstructs[38] = levelDesc.objects[45][1].obstructs[38] or {}
levelDesc.objects[45][1].obstructs[38].x = 27
levelDesc.objects[45][1].obstructs[38].y = 9
levelDesc.objects[45][1].obstructs[39] = levelDesc.objects[45][1].obstructs[39] or {}
levelDesc.objects[45][1].obstructs[39].x = 28
levelDesc.objects[45][1].obstructs[39].y = 9
levelDesc.objects[45][1].obstructs[40] = levelDesc.objects[45][1].obstructs[40] or {}
levelDesc.objects[45][1].obstructs[40].x = 29
levelDesc.objects[45][1].obstructs[40].y = 9
levelDesc.objects[45][1].obstructs[41] = levelDesc.objects[45][1].obstructs[41] or {}
levelDesc.objects[45][1].obstructs[41].x = 29
levelDesc.objects[45][1].obstructs[41].y = 10
levelDesc.objects[45][1].obstructs[42] = levelDesc.objects[45][1].obstructs[42] or {}
levelDesc.objects[45][1].obstructs[42].x = 29
levelDesc.objects[45][1].obstructs[42].y = 11
levelDesc.objects[45][1].obstructs[43] = levelDesc.objects[45][1].obstructs[43] or {}
levelDesc.objects[45][1].obstructs[43].x = 29
levelDesc.objects[45][1].obstructs[43].y = 12
levelDesc.objects[45][1].obstructs[44] = levelDesc.objects[45][1].obstructs[44] or {}
levelDesc.objects[45][1].obstructs[44].x = 29
levelDesc.objects[45][1].obstructs[44].y = 13
levelDesc.objects[45][1].obstructs[45] = levelDesc.objects[45][1].obstructs[45] or {}
levelDesc.objects[45][1].obstructs[45].x = 29
levelDesc.objects[45][1].obstructs[45].y = 14
levelDesc.objects[45][1].obstructs[46] = levelDesc.objects[45][1].obstructs[46] or {}
levelDesc.objects[45][1].obstructs[46].x = 28
levelDesc.objects[45][1].obstructs[46].y = 14
levelDesc.objects[45][1].obstructs[47] = levelDesc.objects[45][1].obstructs[47] or {}
levelDesc.objects[45][1].obstructs[47].x = 27
levelDesc.objects[45][1].obstructs[47].y = 14
levelDesc.objects[45][1].obstructs[48] = levelDesc.objects[45][1].obstructs[48] or {}
levelDesc.objects[45][1].obstructs[48].x = 26
levelDesc.objects[45][1].obstructs[48].y = 14
levelDesc.objects[45][1].obstructs[49] = levelDesc.objects[45][1].obstructs[49] or {}
levelDesc.objects[45][1].obstructs[49].x = 25
levelDesc.objects[45][1].obstructs[49].y = 14
levelDesc.objects[45][1].obstructs[50] = levelDesc.objects[45][1].obstructs[50] or {}
levelDesc.objects[45][1].obstructs[50].x = 24
levelDesc.objects[45][1].obstructs[50].y = 14
levelDesc.objects[45][1].obstructs[51] = levelDesc.objects[45][1].obstructs[51] or {}
levelDesc.objects[45][1].obstructs[51].x = 24
levelDesc.objects[45][1].obstructs[51].y = 14
levelDesc.objects[45][1].obstructs[52] = levelDesc.objects[45][1].obstructs[52] or {}
levelDesc.objects[45][1].obstructs[52].x = 23
levelDesc.objects[45][1].obstructs[52].y = 14
levelDesc.objects[45][1].obstructs[53] = levelDesc.objects[45][1].obstructs[53] or {}
levelDesc.objects[45][1].obstructs[53].x = 22
levelDesc.objects[45][1].obstructs[53].y = 14
levelDesc.objects[45][1].obstructs[54] = levelDesc.objects[45][1].obstructs[54] or {}
levelDesc.objects[45][1].obstructs[54].x = 21
levelDesc.objects[45][1].obstructs[54].y = 14
levelDesc.objects[45][1].obstructs[55] = levelDesc.objects[45][1].obstructs[55] or {}
levelDesc.objects[45][1].obstructs[55].x = 20
levelDesc.objects[45][1].obstructs[55].y = 14
levelDesc.objects[45][1].obstructs[56] = levelDesc.objects[45][1].obstructs[56] or {}
levelDesc.objects[45][1].obstructs[56].x = 18
levelDesc.objects[45][1].obstructs[56].y = 14
levelDesc.objects[45][1].obstructs[57] = levelDesc.objects[45][1].obstructs[57] or {}
levelDesc.objects[45][1].obstructs[57].x = 19
levelDesc.objects[45][1].obstructs[57].y = 14
levelDesc.objects[45][1].obstructs[58] = levelDesc.objects[45][1].obstructs[58] or {}
levelDesc.objects[45][1].obstructs[58].x = 17
levelDesc.objects[45][1].obstructs[58].y = 14
levelDesc.objects[45][1].obstructs[59] = levelDesc.objects[45][1].obstructs[59] or {}
levelDesc.objects[45][1].obstructs[59].x = 16
levelDesc.objects[45][1].obstructs[59].y = 14
levelDesc.objects[45][1].obstructs[60] = levelDesc.objects[45][1].obstructs[60] or {}
levelDesc.objects[45][1].obstructs[60].x = 15
levelDesc.objects[45][1].obstructs[60].y = 14
levelDesc.objects[45][1].obstructs[61] = levelDesc.objects[45][1].obstructs[61] or {}
levelDesc.objects[45][1].obstructs[61].x = 14
levelDesc.objects[45][1].obstructs[61].y = 14
levelDesc.objects[45][1].obstructs[62] = levelDesc.objects[45][1].obstructs[62] or {}
levelDesc.objects[45][1].obstructs[62].x = 13
levelDesc.objects[45][1].obstructs[62].y = 14
levelDesc.objects[45][1].obstructs[63] = levelDesc.objects[45][1].obstructs[63] or {}
levelDesc.objects[45][1].obstructs[63].x = 12
levelDesc.objects[45][1].obstructs[63].y = 14
levelDesc.objects[45][1].obstructs[64] = levelDesc.objects[45][1].obstructs[64] or {}
levelDesc.objects[45][1].obstructs[64].x = 11
levelDesc.objects[45][1].obstructs[64].y = 14
levelDesc.objects[45][1].obstructs[65] = levelDesc.objects[45][1].obstructs[65] or {}
levelDesc.objects[45][1].obstructs[65].x = 10
levelDesc.objects[45][1].obstructs[65].y = 14
levelDesc.objects[45][1].obstructs[66] = levelDesc.objects[45][1].obstructs[66] or {}
levelDesc.objects[45][1].obstructs[66].x = 9
levelDesc.objects[45][1].obstructs[66].y = 14
levelDesc.objects[45][1].obstructs[67] = levelDesc.objects[45][1].obstructs[67] or {}
levelDesc.objects[45][1].obstructs[67].x = 8
levelDesc.objects[45][1].obstructs[67].y = 14
levelDesc.objects[45][1].obstructs[68] = levelDesc.objects[45][1].obstructs[68] or {}
levelDesc.objects[45][1].obstructs[68].x = 7
levelDesc.objects[45][1].obstructs[68].y = 14
levelDesc.objects[45][1].obstructs[69] = levelDesc.objects[45][1].obstructs[69] or {}
levelDesc.objects[45][1].obstructs[69].x = 6
levelDesc.objects[45][1].obstructs[69].y = 14
levelDesc.objects[45][1].obstructs[70] = levelDesc.objects[45][1].obstructs[70] or {}
levelDesc.objects[45][1].obstructs[70].x = 5
levelDesc.objects[45][1].obstructs[70].y = 14
levelDesc.objects[45][1].obstructs[71] = levelDesc.objects[45][1].obstructs[71] or {}
levelDesc.objects[45][1].obstructs[71].x = 4
levelDesc.objects[45][1].obstructs[71].y = 14
levelDesc.objects[45][1].obstructs[72] = levelDesc.objects[45][1].obstructs[72] or {}
levelDesc.objects[45][1].obstructs[72].x = 3
levelDesc.objects[45][1].obstructs[72].y = 14
levelDesc.objects[45][1].obstructs[73] = levelDesc.objects[45][1].obstructs[73] or {}
levelDesc.objects[45][1].obstructs[73].x = 2
levelDesc.objects[45][1].obstructs[73].y = 14
levelDesc.objects[45][1].obstructs[74] = levelDesc.objects[45][1].obstructs[74] or {}
levelDesc.objects[45][1].obstructs[74].x = 1
levelDesc.objects[45][1].obstructs[74].y = 14
levelDesc.objects[45][1].obstructs[75] = levelDesc.objects[45][1].obstructs[75] or {}
levelDesc.objects[45][1].obstructs[75].x = 0
levelDesc.objects[45][1].obstructs[75].y = 14
levelDesc.objects[45][1].obstructs[76] = levelDesc.objects[45][1].obstructs[76] or {}
levelDesc.objects[45][1].obstructs[76].x = -1
levelDesc.objects[45][1].obstructs[76].y = 14
levelDesc.objects[45][1].obstructs[77] = levelDesc.objects[45][1].obstructs[77] or {}
levelDesc.objects[45][1].obstructs[77].x = -2
levelDesc.objects[45][1].obstructs[77].y = 14
levelDesc.objects[45][1].obstructs[78] = levelDesc.objects[45][1].obstructs[78] or {}
levelDesc.objects[45][1].obstructs[78].x = -3
levelDesc.objects[45][1].obstructs[78].y = 14
levelDesc.objects[45][1].recommendedPosition = levelDesc.objects[45][1].recommendedPosition or {}
levelDesc.objects[45][1].recommendedPosition.x = 187
levelDesc.objects[45][1].recommendedPosition.y = -25
levelDesc.objects[45][1].stationAnimation = "LAY"
levelDesc.objects[45][1].stationIcon = "ICON_STATION_ECHOBED"
levelDesc.objects[45][1].treatment1 = "VITAMIN"
levelDesc.objects[45][1].treatment2 = "ULTRASOUND"
levelDesc.objects[45][1].treatment3 = "STETHOSCOPE"
levelDesc.objects[45][1].workPos = levelDesc.objects[45][1].workPos or {}
levelDesc.objects[45][1].workPos.x = 202
levelDesc.objects[45][1].workPos.y = 694
levelDesc.objects[45][1].x = 46
levelDesc.objects[45][1].y = 542
levelDesc.objects[45][2] = levelDesc.objects[45][2] or {}
levelDesc.objects[45][2].baseAnimation = "ROOM5_BED_FRONT_UPGRADE"
levelDesc.objects[45][2].characterPos = levelDesc.objects[45][2].characterPos or {}
levelDesc.objects[45][2].characterPos.x = 212
levelDesc.objects[45][2].characterPos.y = 644
levelDesc.objects[45][2].class = "WorkStation"
levelDesc.objects[45][2].clickable = true
levelDesc.objects[45][2].defaultAnimation = ""
levelDesc.objects[45][2].defaultSection = "objects"
levelDesc.objects[45][2].exitPos = levelDesc.objects[45][2].exitPos or {}
levelDesc.objects[45][2].exitPos.x = 280
levelDesc.objects[45][2].exitPos.y = 623
levelDesc.objects[45][2].floor = -50
levelDesc.objects[45][2].movable = false
levelDesc.objects[45][2].name = "bed_front"
levelDesc.objects[45][2].obstructs = levelDesc.objects[45][2].obstructs or {}
levelDesc.objects[45][2].obstructs[1] = levelDesc.objects[45][2].obstructs[1] or {}
levelDesc.objects[45][2].obstructs[1].x = -4
levelDesc.objects[45][2].obstructs[1].y = 9
levelDesc.objects[45][2].obstructs[2] = levelDesc.objects[45][2].obstructs[2] or {}
levelDesc.objects[45][2].obstructs[2].x = -4
levelDesc.objects[45][2].obstructs[2].y = 10
levelDesc.objects[45][2].obstructs[3] = levelDesc.objects[45][2].obstructs[3] or {}
levelDesc.objects[45][2].obstructs[3].x = -4
levelDesc.objects[45][2].obstructs[3].y = 11
levelDesc.objects[45][2].obstructs[4] = levelDesc.objects[45][2].obstructs[4] or {}
levelDesc.objects[45][2].obstructs[4].x = -4
levelDesc.objects[45][2].obstructs[4].y = 12
levelDesc.objects[45][2].obstructs[5] = levelDesc.objects[45][2].obstructs[5] or {}
levelDesc.objects[45][2].obstructs[5].x = -4
levelDesc.objects[45][2].obstructs[5].y = 13
levelDesc.objects[45][2].obstructs[6] = levelDesc.objects[45][2].obstructs[6] or {}
levelDesc.objects[45][2].obstructs[6].x = -4
levelDesc.objects[45][2].obstructs[6].y = 14
levelDesc.objects[45][2].obstructs[7] = levelDesc.objects[45][2].obstructs[7] or {}
levelDesc.objects[45][2].obstructs[7].x = -3
levelDesc.objects[45][2].obstructs[7].y = 14
levelDesc.objects[45][2].obstructs[8] = levelDesc.objects[45][2].obstructs[8] or {}
levelDesc.objects[45][2].obstructs[8].x = -2
levelDesc.objects[45][2].obstructs[8].y = 14
levelDesc.objects[45][2].obstructs[9] = levelDesc.objects[45][2].obstructs[9] or {}
levelDesc.objects[45][2].obstructs[9].x = -1
levelDesc.objects[45][2].obstructs[9].y = 14
levelDesc.objects[45][2].obstructs[10] = levelDesc.objects[45][2].obstructs[10] or {}
levelDesc.objects[45][2].obstructs[10].x = 1
levelDesc.objects[45][2].obstructs[10].y = 14
levelDesc.objects[45][2].obstructs[11] = levelDesc.objects[45][2].obstructs[11] or {}
levelDesc.objects[45][2].obstructs[11].x = 0
levelDesc.objects[45][2].obstructs[11].y = 14
levelDesc.objects[45][2].obstructs[12] = levelDesc.objects[45][2].obstructs[12] or {}
levelDesc.objects[45][2].obstructs[12].x = 2
levelDesc.objects[45][2].obstructs[12].y = 14
levelDesc.objects[45][2].obstructs[13] = levelDesc.objects[45][2].obstructs[13] or {}
levelDesc.objects[45][2].obstructs[13].x = 3
levelDesc.objects[45][2].obstructs[13].y = 14
levelDesc.objects[45][2].obstructs[14] = levelDesc.objects[45][2].obstructs[14] or {}
levelDesc.objects[45][2].obstructs[14].x = 4
levelDesc.objects[45][2].obstructs[14].y = 14
levelDesc.objects[45][2].obstructs[15] = levelDesc.objects[45][2].obstructs[15] or {}
levelDesc.objects[45][2].obstructs[15].x = 5
levelDesc.objects[45][2].obstructs[15].y = 14
levelDesc.objects[45][2].obstructs[16] = levelDesc.objects[45][2].obstructs[16] or {}
levelDesc.objects[45][2].obstructs[16].x = 6
levelDesc.objects[45][2].obstructs[16].y = 14
levelDesc.objects[45][2].obstructs[17] = levelDesc.objects[45][2].obstructs[17] or {}
levelDesc.objects[45][2].obstructs[17].x = 7
levelDesc.objects[45][2].obstructs[17].y = 14
levelDesc.objects[45][2].obstructs[18] = levelDesc.objects[45][2].obstructs[18] or {}
levelDesc.objects[45][2].obstructs[18].x = 8
levelDesc.objects[45][2].obstructs[18].y = 14
levelDesc.objects[45][2].obstructs[19] = levelDesc.objects[45][2].obstructs[19] or {}
levelDesc.objects[45][2].obstructs[19].x = 9
levelDesc.objects[45][2].obstructs[19].y = 14
levelDesc.objects[45][2].obstructs[20] = levelDesc.objects[45][2].obstructs[20] or {}
levelDesc.objects[45][2].obstructs[20].x = 10
levelDesc.objects[45][2].obstructs[20].y = 14
levelDesc.objects[45][2].obstructs[21] = levelDesc.objects[45][2].obstructs[21] or {}
levelDesc.objects[45][2].obstructs[21].x = 11
levelDesc.objects[45][2].obstructs[21].y = 14
levelDesc.objects[45][2].obstructs[22] = levelDesc.objects[45][2].obstructs[22] or {}
levelDesc.objects[45][2].obstructs[22].x = 12
levelDesc.objects[45][2].obstructs[22].y = 14
levelDesc.objects[45][2].obstructs[23] = levelDesc.objects[45][2].obstructs[23] or {}
levelDesc.objects[45][2].obstructs[23].x = 13
levelDesc.objects[45][2].obstructs[23].y = 14
levelDesc.objects[45][2].obstructs[24] = levelDesc.objects[45][2].obstructs[24] or {}
levelDesc.objects[45][2].obstructs[24].x = 14
levelDesc.objects[45][2].obstructs[24].y = 14
levelDesc.objects[45][2].obstructs[25] = levelDesc.objects[45][2].obstructs[25] or {}
levelDesc.objects[45][2].obstructs[25].x = 15
levelDesc.objects[45][2].obstructs[25].y = 14
levelDesc.objects[45][2].obstructs[26] = levelDesc.objects[45][2].obstructs[26] or {}
levelDesc.objects[45][2].obstructs[26].x = 16
levelDesc.objects[45][2].obstructs[26].y = 14
levelDesc.objects[45][2].obstructs[27] = levelDesc.objects[45][2].obstructs[27] or {}
levelDesc.objects[45][2].obstructs[27].x = 17
levelDesc.objects[45][2].obstructs[27].y = 14
levelDesc.objects[45][2].obstructs[28] = levelDesc.objects[45][2].obstructs[28] or {}
levelDesc.objects[45][2].obstructs[28].x = 18
levelDesc.objects[45][2].obstructs[28].y = 14
levelDesc.objects[45][2].obstructs[29] = levelDesc.objects[45][2].obstructs[29] or {}
levelDesc.objects[45][2].obstructs[29].x = 19
levelDesc.objects[45][2].obstructs[29].y = 14
levelDesc.objects[45][2].obstructs[30] = levelDesc.objects[45][2].obstructs[30] or {}
levelDesc.objects[45][2].obstructs[30].x = 20
levelDesc.objects[45][2].obstructs[30].y = 14
levelDesc.objects[45][2].obstructs[31] = levelDesc.objects[45][2].obstructs[31] or {}
levelDesc.objects[45][2].obstructs[31].x = 21
levelDesc.objects[45][2].obstructs[31].y = 14
levelDesc.objects[45][2].obstructs[32] = levelDesc.objects[45][2].obstructs[32] or {}
levelDesc.objects[45][2].obstructs[32].x = 22
levelDesc.objects[45][2].obstructs[32].y = 14
levelDesc.objects[45][2].obstructs[33] = levelDesc.objects[45][2].obstructs[33] or {}
levelDesc.objects[45][2].obstructs[33].x = 23
levelDesc.objects[45][2].obstructs[33].y = 14
levelDesc.objects[45][2].obstructs[34] = levelDesc.objects[45][2].obstructs[34] or {}
levelDesc.objects[45][2].obstructs[34].x = 24
levelDesc.objects[45][2].obstructs[34].y = 14
levelDesc.objects[45][2].obstructs[35] = levelDesc.objects[45][2].obstructs[35] or {}
levelDesc.objects[45][2].obstructs[35].x = 25
levelDesc.objects[45][2].obstructs[35].y = 14
levelDesc.objects[45][2].obstructs[36] = levelDesc.objects[45][2].obstructs[36] or {}
levelDesc.objects[45][2].obstructs[36].x = 26
levelDesc.objects[45][2].obstructs[36].y = 14
levelDesc.objects[45][2].obstructs[37] = levelDesc.objects[45][2].obstructs[37] or {}
levelDesc.objects[45][2].obstructs[37].x = 27
levelDesc.objects[45][2].obstructs[37].y = 14
levelDesc.objects[45][2].obstructs[38] = levelDesc.objects[45][2].obstructs[38] or {}
levelDesc.objects[45][2].obstructs[38].x = 28
levelDesc.objects[45][2].obstructs[38].y = 14
levelDesc.objects[45][2].obstructs[39] = levelDesc.objects[45][2].obstructs[39] or {}
levelDesc.objects[45][2].obstructs[39].x = 29
levelDesc.objects[45][2].obstructs[39].y = 14
levelDesc.objects[45][2].obstructs[40] = levelDesc.objects[45][2].obstructs[40] or {}
levelDesc.objects[45][2].obstructs[40].x = 29
levelDesc.objects[45][2].obstructs[40].y = 13
levelDesc.objects[45][2].obstructs[41] = levelDesc.objects[45][2].obstructs[41] or {}
levelDesc.objects[45][2].obstructs[41].x = 29
levelDesc.objects[45][2].obstructs[41].y = 12
levelDesc.objects[45][2].obstructs[42] = levelDesc.objects[45][2].obstructs[42] or {}
levelDesc.objects[45][2].obstructs[42].x = 29
levelDesc.objects[45][2].obstructs[42].y = 11
levelDesc.objects[45][2].obstructs[43] = levelDesc.objects[45][2].obstructs[43] or {}
levelDesc.objects[45][2].obstructs[43].x = 29
levelDesc.objects[45][2].obstructs[43].y = 10
levelDesc.objects[45][2].obstructs[44] = levelDesc.objects[45][2].obstructs[44] or {}
levelDesc.objects[45][2].obstructs[44].x = 29
levelDesc.objects[45][2].obstructs[44].y = 9
levelDesc.objects[45][2].obstructs[45] = levelDesc.objects[45][2].obstructs[45] or {}
levelDesc.objects[45][2].obstructs[45].x = 28
levelDesc.objects[45][2].obstructs[45].y = 9
levelDesc.objects[45][2].obstructs[46] = levelDesc.objects[45][2].obstructs[46] or {}
levelDesc.objects[45][2].obstructs[46].x = 27
levelDesc.objects[45][2].obstructs[46].y = 9
levelDesc.objects[45][2].obstructs[47] = levelDesc.objects[45][2].obstructs[47] or {}
levelDesc.objects[45][2].obstructs[47].x = 26
levelDesc.objects[45][2].obstructs[47].y = 9
levelDesc.objects[45][2].obstructs[48] = levelDesc.objects[45][2].obstructs[48] or {}
levelDesc.objects[45][2].obstructs[48].x = 25
levelDesc.objects[45][2].obstructs[48].y = 9
levelDesc.objects[45][2].obstructs[49] = levelDesc.objects[45][2].obstructs[49] or {}
levelDesc.objects[45][2].obstructs[49].x = 24
levelDesc.objects[45][2].obstructs[49].y = 9
levelDesc.objects[45][2].obstructs[50] = levelDesc.objects[45][2].obstructs[50] or {}
levelDesc.objects[45][2].obstructs[50].x = 23
levelDesc.objects[45][2].obstructs[50].y = 9
levelDesc.objects[45][2].obstructs[51] = levelDesc.objects[45][2].obstructs[51] or {}
levelDesc.objects[45][2].obstructs[51].x = 22
levelDesc.objects[45][2].obstructs[51].y = 9
levelDesc.objects[45][2].obstructs[52] = levelDesc.objects[45][2].obstructs[52] or {}
levelDesc.objects[45][2].obstructs[52].x = 21
levelDesc.objects[45][2].obstructs[52].y = 9
levelDesc.objects[45][2].obstructs[53] = levelDesc.objects[45][2].obstructs[53] or {}
levelDesc.objects[45][2].obstructs[53].x = 20
levelDesc.objects[45][2].obstructs[53].y = 9
levelDesc.objects[45][2].obstructs[54] = levelDesc.objects[45][2].obstructs[54] or {}
levelDesc.objects[45][2].obstructs[54].x = 19
levelDesc.objects[45][2].obstructs[54].y = 9
levelDesc.objects[45][2].obstructs[55] = levelDesc.objects[45][2].obstructs[55] or {}
levelDesc.objects[45][2].obstructs[55].x = 18
levelDesc.objects[45][2].obstructs[55].y = 9
levelDesc.objects[45][2].obstructs[56] = levelDesc.objects[45][2].obstructs[56] or {}
levelDesc.objects[45][2].obstructs[56].x = 17
levelDesc.objects[45][2].obstructs[56].y = 9
levelDesc.objects[45][2].obstructs[57] = levelDesc.objects[45][2].obstructs[57] or {}
levelDesc.objects[45][2].obstructs[57].x = 16
levelDesc.objects[45][2].obstructs[57].y = 9
levelDesc.objects[45][2].obstructs[58] = levelDesc.objects[45][2].obstructs[58] or {}
levelDesc.objects[45][2].obstructs[58].x = 15
levelDesc.objects[45][2].obstructs[58].y = 9
levelDesc.objects[45][2].obstructs[59] = levelDesc.objects[45][2].obstructs[59] or {}
levelDesc.objects[45][2].obstructs[59].x = 14
levelDesc.objects[45][2].obstructs[59].y = 9
levelDesc.objects[45][2].obstructs[60] = levelDesc.objects[45][2].obstructs[60] or {}
levelDesc.objects[45][2].obstructs[60].x = 13
levelDesc.objects[45][2].obstructs[60].y = 9
levelDesc.objects[45][2].obstructs[61] = levelDesc.objects[45][2].obstructs[61] or {}
levelDesc.objects[45][2].obstructs[61].x = 12
levelDesc.objects[45][2].obstructs[61].y = 9
levelDesc.objects[45][2].obstructs[62] = levelDesc.objects[45][2].obstructs[62] or {}
levelDesc.objects[45][2].obstructs[62].x = 11
levelDesc.objects[45][2].obstructs[62].y = 9
levelDesc.objects[45][2].obstructs[63] = levelDesc.objects[45][2].obstructs[63] or {}
levelDesc.objects[45][2].obstructs[63].x = 10
levelDesc.objects[45][2].obstructs[63].y = 9
levelDesc.objects[45][2].obstructs[64] = levelDesc.objects[45][2].obstructs[64] or {}
levelDesc.objects[45][2].obstructs[64].x = 9
levelDesc.objects[45][2].obstructs[64].y = 9
levelDesc.objects[45][2].obstructs[65] = levelDesc.objects[45][2].obstructs[65] or {}
levelDesc.objects[45][2].obstructs[65].x = 8
levelDesc.objects[45][2].obstructs[65].y = 9
levelDesc.objects[45][2].obstructs[66] = levelDesc.objects[45][2].obstructs[66] or {}
levelDesc.objects[45][2].obstructs[66].x = 7
levelDesc.objects[45][2].obstructs[66].y = 9
levelDesc.objects[45][2].obstructs[67] = levelDesc.objects[45][2].obstructs[67] or {}
levelDesc.objects[45][2].obstructs[67].x = 6
levelDesc.objects[45][2].obstructs[67].y = 9
levelDesc.objects[45][2].obstructs[68] = levelDesc.objects[45][2].obstructs[68] or {}
levelDesc.objects[45][2].obstructs[68].x = 5
levelDesc.objects[45][2].obstructs[68].y = 9
levelDesc.objects[45][2].obstructs[69] = levelDesc.objects[45][2].obstructs[69] or {}
levelDesc.objects[45][2].obstructs[69].x = 4
levelDesc.objects[45][2].obstructs[69].y = 9
levelDesc.objects[45][2].obstructs[70] = levelDesc.objects[45][2].obstructs[70] or {}
levelDesc.objects[45][2].obstructs[70].x = 3
levelDesc.objects[45][2].obstructs[70].y = 9
levelDesc.objects[45][2].obstructs[71] = levelDesc.objects[45][2].obstructs[71] or {}
levelDesc.objects[45][2].obstructs[71].x = 2
levelDesc.objects[45][2].obstructs[71].y = 9
levelDesc.objects[45][2].obstructs[72] = levelDesc.objects[45][2].obstructs[72] or {}
levelDesc.objects[45][2].obstructs[72].x = 1
levelDesc.objects[45][2].obstructs[72].y = 9
levelDesc.objects[45][2].obstructs[73] = levelDesc.objects[45][2].obstructs[73] or {}
levelDesc.objects[45][2].obstructs[73].x = 0
levelDesc.objects[45][2].obstructs[73].y = 9
levelDesc.objects[45][2].obstructs[74] = levelDesc.objects[45][2].obstructs[74] or {}
levelDesc.objects[45][2].obstructs[74].x = -1
levelDesc.objects[45][2].obstructs[74].y = 9
levelDesc.objects[45][2].obstructs[75] = levelDesc.objects[45][2].obstructs[75] or {}
levelDesc.objects[45][2].obstructs[75].x = -2
levelDesc.objects[45][2].obstructs[75].y = 9
levelDesc.objects[45][2].obstructs[76] = levelDesc.objects[45][2].obstructs[76] or {}
levelDesc.objects[45][2].obstructs[76].x = -3
levelDesc.objects[45][2].obstructs[76].y = 9
levelDesc.objects[45][2].stationAnimation = "LAY"
levelDesc.objects[45][2].stationIcon = "ICON_STATION_ECHOBED_UPGRADE"
levelDesc.objects[45][2].treatment1 = "VITAMIN"
levelDesc.objects[45][2].treatment2 = "ULTRASOUND"
levelDesc.objects[45][2].treatment3 = "STETHOSCOPE"
levelDesc.objects[45][2].upgradeLevel = 2
levelDesc.objects[45][2].workPos = levelDesc.objects[45][2].workPos or {}
levelDesc.objects[45][2].workPos.x = 202
levelDesc.objects[45][2].workPos.y = 694
levelDesc.objects[45][2].x = 46
levelDesc.objects[45][2].y = 542
levelDesc.objects[46] = levelDesc.objects[46] or {}
levelDesc.objects[46].name = "EVENT_HIDDEN_CANDLE_4"
levelDesc.objects[46][1] = levelDesc.objects[46][1] or {}
levelDesc.objects[46][1].baseAnimation = "EVENT_HIDDENOBJECT_CANDLE"
levelDesc.objects[46][1].class = "HiddenObject"
levelDesc.objects[46][1].clickable = true
levelDesc.objects[46][1].defaultAnimation = ""
levelDesc.objects[46][1].defaultSection = "objects"
levelDesc.objects[46][1].floor = -20
levelDesc.objects[46][1].levelId = 51
levelDesc.objects[46][1].movable = false
levelDesc.objects[46][1].name = "EVENT_HIDDEN_CANDLE_4"
levelDesc.objects[46][1].x = 479
levelDesc.objects[46][1].y = 664
levelDesc.objects[47] = levelDesc.objects[47] or {}
levelDesc.objects[47].name = "guinea_shift5"
levelDesc.objects[47][1] = levelDesc.objects[47][1] or {}
levelDesc.objects[47][1].anchor = "bottom"
levelDesc.objects[47][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[47][1].class = "GuineaPig"
levelDesc.objects[47][1].defaultAnimation = "WALK_RIGHT"
levelDesc.objects[47][1].defaultSection = "characters"
levelDesc.objects[47][1].direction = "right"
levelDesc.objects[47][1].floor = -8
levelDesc.objects[47][1].levelId = 55
levelDesc.objects[47][1].maxWalkDelay = 51000
levelDesc.objects[47][1].minWalkDelay = 50000
levelDesc.objects[47][1].movable = false
levelDesc.objects[47][1].moveType = "cycle"
levelDesc.objects[47][1].name = "guinea_shift5"
levelDesc.objects[47][1].positions = levelDesc.objects[47][1].positions or {}
levelDesc.objects[47][1].positions[1] = levelDesc.objects[47][1].positions[1] or {}
levelDesc.objects[47][1].positions[1].x = 1057
levelDesc.objects[47][1].positions[1].y = 320
levelDesc.objects[47][1].positions[2] = levelDesc.objects[47][1].positions[2] or {}
levelDesc.objects[47][1].positions[2].x = 387
levelDesc.objects[47][1].positions[2].y = 302
levelDesc.objects[47][1].positions[3] = levelDesc.objects[47][1].positions[3] or {}
levelDesc.objects[47][1].positions[3].x = 270
levelDesc.objects[47][1].positions[3].y = 419
levelDesc.objects[47][1].positions[4] = levelDesc.objects[47][1].positions[4] or {}
levelDesc.objects[47][1].positions[4].x = 950
levelDesc.objects[47][1].positions[4].y = 421
levelDesc.objects[47][1].walkSpeed = 200
levelDesc.objects[47][1].x = 520
levelDesc.objects[47][1].y = 821
levelDesc.objects[48] = levelDesc.objects[48] or {}
levelDesc.objects[48].name = "guinea_shift2"
levelDesc.objects[48][1] = levelDesc.objects[48][1] or {}
levelDesc.objects[48][1].anchor = "bottom"
levelDesc.objects[48][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[48][1].class = "GuineaPig"
levelDesc.objects[48][1].defaultAnimation = ""
levelDesc.objects[48][1].defaultSection = "characters"
levelDesc.objects[48][1].direction = "right"
levelDesc.objects[48][1].floor = -8
levelDesc.objects[48][1].levelId = 52
levelDesc.objects[48][1].maxWalkDelay = 51000
levelDesc.objects[48][1].minWalkDelay = 50000
levelDesc.objects[48][1].movable = false
levelDesc.objects[48][1].moveType = "cycle"
levelDesc.objects[48][1].name = "guinea_shift2"
levelDesc.objects[48][1].positions = levelDesc.objects[48][1].positions or {}
levelDesc.objects[48][1].positions[1] = levelDesc.objects[48][1].positions[1] or {}
levelDesc.objects[48][1].positions[1].x = 943
levelDesc.objects[48][1].positions[1].y = 422
levelDesc.objects[48][1].positions[2] = levelDesc.objects[48][1].positions[2] or {}
levelDesc.objects[48][1].positions[2].x = 676
levelDesc.objects[48][1].positions[2].y = 368
levelDesc.objects[48][1].positions[3] = levelDesc.objects[48][1].positions[3] or {}
levelDesc.objects[48][1].positions[3].x = 276
levelDesc.objects[48][1].positions[3].y = 444
levelDesc.objects[48][1].walkSpeed = 190
levelDesc.objects[48][1].x = 358
levelDesc.objects[48][1].y = 821
levelDesc.objects[49] = levelDesc.objects[49] or {}
levelDesc.objects[49].name = "guinea_shift3"
levelDesc.objects[49][1] = levelDesc.objects[49][1] or {}
levelDesc.objects[49][1].anchor = "bottom"
levelDesc.objects[49][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[49][1].class = "GuineaPig"
levelDesc.objects[49][1].defaultAnimation = ""
levelDesc.objects[49][1].defaultSection = "characters"
levelDesc.objects[49][1].direction = "up"
levelDesc.objects[49][1].floor = -8
levelDesc.objects[49][1].levelId = 53
levelDesc.objects[49][1].maxWalkDelay = 51000
levelDesc.objects[49][1].minWalkDelay = 50000
levelDesc.objects[49][1].movable = false
levelDesc.objects[49][1].moveType = "cycle"
levelDesc.objects[49][1].name = "guinea_shift3"
levelDesc.objects[49][1].positions = levelDesc.objects[49][1].positions or {}
levelDesc.objects[49][1].positions[1] = levelDesc.objects[49][1].positions[1] or {}
levelDesc.objects[49][1].positions[1].x = 153
levelDesc.objects[49][1].positions[1].y = 423
levelDesc.objects[49][1].positions[2] = levelDesc.objects[49][1].positions[2] or {}
levelDesc.objects[49][1].positions[2].x = 268
levelDesc.objects[49][1].positions[2].y = 242
levelDesc.objects[49][1].positions[3] = levelDesc.objects[49][1].positions[3] or {}
levelDesc.objects[49][1].positions[3].x = 933
levelDesc.objects[49][1].positions[3].y = 429
levelDesc.objects[49][1].walkSpeed = 190
levelDesc.objects[49][1].x = 414
levelDesc.objects[49][1].y = 822
levelDesc.stockImage = "ITEM_COUNT:icons"
