animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"john\", name=\"john\"}"
animationsDesc[2].actors[2] = "{base=\"robin\", name=\"robin\"}"
animationsDesc[2].actors[3] = "{base=\"daniel\", name=\"daniel\"}"
animationsDesc[2].actors[4] = "hero"
animationsDesc[2].actors[5] = "resident"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "hero"
animationsDesc[2].list[2].class = "SetTask"
animationsDesc[2].list[2].values = "{walkSpeed=160}"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "john"
animationsDesc[2].list[3].class = "SetTask"
animationsDesc[2].list[3].values = "{emotion=\"CANE\", walkSpeed=150}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "robin"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{walkSpeed=200}"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "SetTask"
animationsDesc[2].list[5].values = "{walkSpeed=180}"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "daniel"
animationsDesc[2].list[6].class = "SetTask"
animationsDesc[2].list[6].values = "{walkSpeed=130}"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "hero"
animationsDesc[2].list[7].class = "SetPositionTask"
animationsDesc[2].list[7].pos = animationsDesc[2].list[7].pos or {}
animationsDesc[2].list[7].pos.x = 291
animationsDesc[2].list[7].pos.y = 334
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "resident"
animationsDesc[2].list[8].class = "SetPositionTask"
animationsDesc[2].list[8].pos = animationsDesc[2].list[8].pos or {}
animationsDesc[2].list[8].pos.x = 158
animationsDesc[2].list[8].pos.y = 528
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "robin"
animationsDesc[2].list[9].class = "SetPositionTask"
animationsDesc[2].list[9].pos = animationsDesc[2].list[9].pos or {}
animationsDesc[2].list[9].pos.x = 1123
animationsDesc[2].list[9].pos.y = 324
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "john"
animationsDesc[2].list[10].class = "SetPositionTask"
animationsDesc[2].list[10].pos = animationsDesc[2].list[10].pos or {}
animationsDesc[2].list[10].pos.x = 1123
animationsDesc[2].list[10].pos.y = 324
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "daniel"
animationsDesc[2].list[11].class = "SetPositionTask"
animationsDesc[2].list[11].pos = animationsDesc[2].list[11].pos or {}
animationsDesc[2].list[11].pos.x = 1223
animationsDesc[2].list[11].pos.y = 324
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].class = "StartStoryTask"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].class = "FadeScreenTask"
animationsDesc[2].list[13].draw = "color"
animationsDesc[2].list[13].fadeDelay = 500
animationsDesc[2].list[13].fadeOut = 1500
animationsDesc[2].list[13].image = "ROOM5_BACKGROUND"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "robin"
animationsDesc[2].list[14].class = "WalkToTask"
animationsDesc[2].list[14].target = animationsDesc[2].list[14].target or {}
animationsDesc[2].list[14].target.x = 575
animationsDesc[2].list[14].target.y = 384
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "john"
animationsDesc[2].list[15].class = "WalkToTask"
animationsDesc[2].list[15].target = animationsDesc[2].list[15].target or {}
animationsDesc[2].list[15].target.x = 661
animationsDesc[2].list[15].target.y = 419
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "daniel"
animationsDesc[2].list[16].class = "WalkToTask"
animationsDesc[2].list[16].target = animationsDesc[2].list[16].target or {}
animationsDesc[2].list[16].target.x = 765
animationsDesc[2].list[16].target.y = 417
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "robin"
animationsDesc[2].list[17].animation = "PROF_LEFT"
animationsDesc[2].list[17].class = "PlayAnimationTask"
animationsDesc[2].list[17].cycles = 1
animationsDesc[2].list[17].frameTime = 1
animationsDesc[2].list[17].whenFinished = "stay"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].class = "SetTask"
animationsDesc[2].list[18].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "daniel"
animationsDesc[2].list[19].animation = "HELP_JOHN_LEFT"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[19].cycles = 1
animationsDesc[2].list[19].frameTime = 1
animationsDesc[2].list[19].whenFinished = "stay"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "john"
animationsDesc[2].list[20].animation = "ANNOYED_LEFT"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[20].cycles = 1
animationsDesc[2].list[20].frameTime = 1
animationsDesc[2].list[20].whenFinished = "stay"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "hero"
animationsDesc[2].list[21].animation = "APOLOGIZE"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "resident"
animationsDesc[2].list[22].animation = "CURIOUS"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[22].cycles = 1
animationsDesc[2].list[22].frameTime = 1
animationsDesc[2].list[22].whenFinished = "stay"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "john"
animationsDesc[2].list[23].class = "MessageTask"
animationsDesc[2].list[23].needsClick = true
animationsDesc[2].list[23].textId = "TEXT_R5_SH5_1"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].class = "EndStoryTask"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "hero"
animationsDesc[2].list[25].class = "WalkToTask"
animationsDesc[2].list[25].target = animationsDesc[2].list[25].target or {}
animationsDesc[2].list[25].target.x = 464
animationsDesc[2].list[25].target.y = 397
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "resident"
animationsDesc[2].list[26].class = "WalkToTask"
animationsDesc[2].list[26].target = animationsDesc[2].list[26].target or {}
animationsDesc[2].list[26].target.x = 352
animationsDesc[2].list[26].target.y = 408
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "hero"
animationsDesc[2].list[27].animation = "ASK_QUESTION"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].cycles = 1
animationsDesc[2].list[27].frameTime = 1
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "resident"
animationsDesc[2].list[28].animation = "CURIOUS"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[28].cycles = 1
animationsDesc[2].list[28].frameTime = 150
animationsDesc[2].list[28].whenFinished = "stay"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "daniel"
animationsDesc[2].list[29].animation = "GRIMACES_LEFT"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[29].cycles = 1
animationsDesc[2].list[29].frameTime = 1
animationsDesc[2].list[29].whenFinished = "stay"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "robin"
animationsDesc[2].list[30].class = "MessageTask"
animationsDesc[2].list[30].needsClick = true
animationsDesc[2].list[30].textId = "TEXT_R5_SH5_2"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "robin"
animationsDesc[2].list[31].class = "MessageTask"
animationsDesc[2].list[31].needsClick = true
animationsDesc[2].list[31].textId = "TEXT_R5_SH5_12"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "hero"
animationsDesc[2].list[32].animation = "IDLE_UP"
animationsDesc[2].list[32].class = "PlayAnimationTask"
animationsDesc[2].list[32].cycles = 1
animationsDesc[2].list[32].frameTime = 1
animationsDesc[2].list[32].whenFinished = "stay"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].class = "Task"
animationsDesc[2].list[33].duration = 1000
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "daniel"
animationsDesc[2].list[34].animation = "DETERMINED_LEFT"
animationsDesc[2].list[34].class = "PlayAnimationTask"
animationsDesc[2].list[34].cycles = 1
animationsDesc[2].list[34].frameTime = 150
animationsDesc[2].list[34].whenFinished = "stay"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "hero"
animationsDesc[2].list[35].animation = "INCONTROL"
animationsDesc[2].list[35].class = "PlayAnimationTask"
animationsDesc[2].list[35].cycles = 1
animationsDesc[2].list[35].frameTime = 1
animationsDesc[2].list[35].whenFinished = "stay"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "hero"
animationsDesc[2].list[36].class = "MessageTask"
animationsDesc[2].list[36].needsClick = true
animationsDesc[2].list[36].textId = "TEXT_R5_SH5_3"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "john"
animationsDesc[2].list[37].animation = "SURPRISE"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[37].cycles = 1
animationsDesc[2].list[37].frameTime = 1
animationsDesc[2].list[37].whenFinished = "stay"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "daniel"
animationsDesc[2].list[38].animation = "SURPRISED_LEFT"
animationsDesc[2].list[38].class = "PlayAnimationTask"
animationsDesc[2].list[38].cycles = 1
animationsDesc[2].list[38].frameTime = 1
animationsDesc[2].list[38].whenFinished = "stay"
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "robin"
animationsDesc[2].list[39].animation = "SURPRISED_LEFT"
animationsDesc[2].list[39].class = "PlayAnimationTask"
animationsDesc[2].list[39].cycles = 1
animationsDesc[2].list[39].frameTime = 1
animationsDesc[2].list[39].whenFinished = "stay"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "resident"
animationsDesc[2].list[40].animation = "SURPRISED"
animationsDesc[2].list[40].class = "PlayAnimationTask"
animationsDesc[2].list[40].cycles = 1
animationsDesc[2].list[40].frameTime = 1
animationsDesc[2].list[40].whenFinished = "stay"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].class = "Task"
animationsDesc[2].list[41].duration = 1500
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "john"
animationsDesc[2].list[42].animation = "ANGRY"
animationsDesc[2].list[42].class = "PlayAnimationTask"
animationsDesc[2].list[42].cycles = 1
animationsDesc[2].list[42].frameTime = 1
animationsDesc[2].list[42].whenFinished = "stay"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "john"
animationsDesc[2].list[43].class = "MessageTask"
animationsDesc[2].list[43].needsClick = true
animationsDesc[2].list[43].textId = "TEXT_R5_SH5_4"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "hero"
animationsDesc[2].list[44].class = "MessageTask"
animationsDesc[2].list[44].needsClick = true
animationsDesc[2].list[44].textId = "TEXT_R5_SH5_5"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "daniel"
animationsDesc[2].list[45].class = "MessageTask"
animationsDesc[2].list[45].needsClick = true
animationsDesc[2].list[45].textId = "TEXT_R5_SH5_6"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "hero"
animationsDesc[2].list[46].class = "MessageTask"
animationsDesc[2].list[46].needsClick = true
animationsDesc[2].list[46].textId = "TEXT_R5_SH5_13"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "daniel"
animationsDesc[2].list[47].animation = "SHOW_LEFT"
animationsDesc[2].list[47].class = "PlayAnimationTask"
animationsDesc[2].list[47].cycles = 1
animationsDesc[2].list[47].frameTime = 1
animationsDesc[2].list[47].whenFinished = "stay"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].actor = "daniel"
animationsDesc[2].list[48].animation = "SURPRISED_LEFT"
animationsDesc[2].list[48].class = "PlayAnimationTask"
animationsDesc[2].list[48].cycles = 1
animationsDesc[2].list[48].frameTime = 1
animationsDesc[2].list[48].whenFinished = "stay"
animationsDesc[2].list[49] = animationsDesc[2].list[49] or {}
animationsDesc[2].list[49].actor = "john"
animationsDesc[2].list[49].animation = "FURIOUS_LEFT"
animationsDesc[2].list[49].class = "PlayAnimationTask"
animationsDesc[2].list[49].cycles = 1
animationsDesc[2].list[49].frameTime = 1
animationsDesc[2].list[49].whenFinished = "stay"
animationsDesc[2].list[50] = animationsDesc[2].list[50] or {}
animationsDesc[2].list[50].actor = "john"
animationsDesc[2].list[50].class = "MessageTask"
animationsDesc[2].list[50].needsClick = true
animationsDesc[2].list[50].textId = "TEXT_R5_SH5_7"
animationsDesc[2].list[51] = animationsDesc[2].list[51] or {}
animationsDesc[2].list[51].actor = "robin"
animationsDesc[2].list[51].class = "WalkToTask"
animationsDesc[2].list[51].target = animationsDesc[2].list[51].target or {}
animationsDesc[2].list[51].target.x = 524
animationsDesc[2].list[51].target.y = 397
animationsDesc[2].list[52] = animationsDesc[2].list[52] or {}
animationsDesc[2].list[52].actor = "hero"
animationsDesc[2].list[52].animation = "ANXIOUS"
animationsDesc[2].list[52].class = "PlayAnimationTask"
animationsDesc[2].list[52].cycles = 1
animationsDesc[2].list[52].frameTime = 1
animationsDesc[2].list[52].whenFinished = "stay"
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].actor = "john"
animationsDesc[2].list[53].class = "WalkToTask"
animationsDesc[2].list[53].target = animationsDesc[2].list[53].target or {}
animationsDesc[2].list[53].target.x = 1148
animationsDesc[2].list[53].target.y = 696
animationsDesc[2].list[54] = animationsDesc[2].list[54] or {}
animationsDesc[2].list[54].actor = "robin"
animationsDesc[2].list[54].class = "MessageTask"
animationsDesc[2].list[54].needsClick = true
animationsDesc[2].list[54].textId = "TEXT_R5_SH5_8"
animationsDesc[2].list[55] = animationsDesc[2].list[55] or {}
animationsDesc[2].list[55].actor = "resident"
animationsDesc[2].list[55].class = "WalkToTask"
animationsDesc[2].list[55].target = animationsDesc[2].list[55].target or {}
animationsDesc[2].list[55].target.x = 752
animationsDesc[2].list[55].target.y = 562
animationsDesc[2].list[56] = animationsDesc[2].list[56] or {}
animationsDesc[2].list[56].actor = "resident"
animationsDesc[2].list[56].animation = "CURIOUS"
animationsDesc[2].list[56].class = "PlayAnimationTask"
animationsDesc[2].list[56].cycles = 1
animationsDesc[2].list[56].frameTime = 1
animationsDesc[2].list[56].whenFinished = "stay"
animationsDesc[2].list[57] = animationsDesc[2].list[57] or {}
animationsDesc[2].list[57].actor = "robin"
animationsDesc[2].list[57].class = "WalkToTask"
animationsDesc[2].list[57].target = animationsDesc[2].list[57].target or {}
animationsDesc[2].list[57].target.x = 1148
animationsDesc[2].list[57].target.y = 696
animationsDesc[2].list[58] = animationsDesc[2].list[58] or {}
animationsDesc[2].list[58].actor = "daniel"
animationsDesc[2].list[58].animation = "SOURS_LEFT"
animationsDesc[2].list[58].class = "PlayAnimationTask"
animationsDesc[2].list[58].cycles = 1
animationsDesc[2].list[58].frameTime = 1
animationsDesc[2].list[58].whenFinished = "stay"
animationsDesc[2].list[59] = animationsDesc[2].list[59] or {}
animationsDesc[2].list[59].actor = "daniel"
animationsDesc[2].list[59].class = "WalkToTask"
animationsDesc[2].list[59].target = animationsDesc[2].list[59].target or {}
animationsDesc[2].list[59].target.x = 1148
animationsDesc[2].list[59].target.y = 696
animationsDesc[2].list[60] = animationsDesc[2].list[60] or {}
animationsDesc[2].list[60].actor = "john"
animationsDesc[2].list[60].animation = "ANGRY"
animationsDesc[2].list[60].class = "PlayAnimationTask"
animationsDesc[2].list[61] = animationsDesc[2].list[61] or {}
animationsDesc[2].list[61].actor = "resident"
animationsDesc[2].list[61].class = "SetTask"
animationsDesc[2].list[61].values = "{walkSpeed=levelDesc.characterTypes.chance.walkSpeed}"
animationsDesc[2].list[62] = animationsDesc[2].list[62] or {}
animationsDesc[2].list[62].actor = "robin"
animationsDesc[2].list[62].animation = "PROF_LEFT"
animationsDesc[2].list[62].class = "PlayAnimationTask"
animationsDesc[2].list[62].cycles = 1
animationsDesc[2].list[62].frameTime = 1
animationsDesc[2].list[62].whenFinished = "stay"
animationsDesc[2].list[64] = animationsDesc[2].list[64] or {}
animationsDesc[2].list[64].actor = "john"
animationsDesc[2].list[64].class = "RemoveTask"
animationsDesc[2].list[65] = animationsDesc[2].list[65] or {}
animationsDesc[2].list[65].actor = "wait_table"
animationsDesc[2].list[65].class = "SetTask"
animationsDesc[2].list[65].values = "{visible=false}"
animationsDesc[2].musicMoodStart = "SUSPENSE"
animationsDesc[2].name = "Intro + event start (the flu)"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 65
animationsDesc[2].tree[3] = 3
animationsDesc[2].tree[4] = 4
animationsDesc[2].tree[5] = 5
animationsDesc[2].tree[6] = 6
animationsDesc[2].tree[7] = 7
animationsDesc[2].tree[8] = 8
animationsDesc[2].tree[9] = 9
animationsDesc[2].tree[10] = 10
animationsDesc[2].tree[11] = 11
animationsDesc[2].tree[12] = animationsDesc[2].tree[12] or {}
animationsDesc[2].tree[12][1] = 12
animationsDesc[2].tree[12][2] = 13
animationsDesc[2].tree[12][3] = animationsDesc[2].tree[12][3] or {}
animationsDesc[2].tree[12][3][1] = 14
animationsDesc[2].tree[12][3][2] = 17
animationsDesc[2].tree[12][4] = animationsDesc[2].tree[12][4] or {}
animationsDesc[2].tree[12][4][1] = 15
animationsDesc[2].tree[12][4][2] = 20
animationsDesc[2].tree[12][4][3] = 21
animationsDesc[2].tree[12][4][4] = 22
animationsDesc[2].tree[12][4][5] = 23
animationsDesc[2].tree[12][5] = animationsDesc[2].tree[12][5] or {}
animationsDesc[2].tree[12][5][1] = 16
animationsDesc[2].tree[12][5][2] = 19
animationsDesc[2].tree[13] = animationsDesc[2].tree[13] or {}
animationsDesc[2].tree[13][1] = 60
animationsDesc[2].tree[13][2] = 29
animationsDesc[2].tree[13][3] = animationsDesc[2].tree[13][3] or {}
animationsDesc[2].tree[13][3][1] = 25
animationsDesc[2].tree[13][3][2] = 27
animationsDesc[2].tree[13][4] = animationsDesc[2].tree[13][4] or {}
animationsDesc[2].tree[13][4][1] = 26
animationsDesc[2].tree[13][4][2] = 28
animationsDesc[2].tree[14] = 30
animationsDesc[2].tree[15] = 34
animationsDesc[2].tree[16] = 31
animationsDesc[2].tree[17] = 32
animationsDesc[2].tree[18] = 33
animationsDesc[2].tree[19] = 35
animationsDesc[2].tree[20] = 36
animationsDesc[2].tree[21] = 37
animationsDesc[2].tree[22] = 38
animationsDesc[2].tree[23] = 39
animationsDesc[2].tree[24] = 40
animationsDesc[2].tree[25] = 41
animationsDesc[2].tree[26] = 42
animationsDesc[2].tree[27] = 43
animationsDesc[2].tree[28] = 44
animationsDesc[2].tree[29] = 46
animationsDesc[2].tree[30] = 47
animationsDesc[2].tree[31] = 45
animationsDesc[2].tree[32] = 48
animationsDesc[2].tree[33] = 49
animationsDesc[2].tree[34] = 52
animationsDesc[2].tree[35] = 50
animationsDesc[2].tree[36] = 58
animationsDesc[2].tree[37] = 53
animationsDesc[2].tree[38] = 56
animationsDesc[2].tree[39] = 51
animationsDesc[2].tree[40] = 62
animationsDesc[2].tree[41] = 54
animationsDesc[2].tree[42] = animationsDesc[2].tree[42] or {}
animationsDesc[2].tree[42][1] = 55
animationsDesc[2].tree[42][2] = 57
animationsDesc[2].tree[42][3] = 59
animationsDesc[2].tree[42][4] = 24
animationsDesc[2].tree[43] = 18
animationsDesc[2].tree[44] = 61
animationsDesc[2].tree[45] = 64
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "{base=\"ruth\", name=\"ruth\"}"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "postShift"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "hero"
animationsDesc[3].list[3].class = "SetTask"
animationsDesc[3].list[3].values = "{walkSpeed=160}"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "resident"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{walkSpeed=160}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].class = "StartStoryTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "ruth"
animationsDesc[3].list[6].class = "SetPositionTask"
animationsDesc[3].list[6].pos = animationsDesc[3].list[6].pos or {}
animationsDesc[3].list[6].pos.x = 1157
animationsDesc[3].list[6].pos.y = 680
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "hero"
animationsDesc[3].list[7].animation = "SMILING"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[7].cycles = 1
animationsDesc[3].list[7].frameTime = 1
animationsDesc[3].list[7].whenFinished = "stay"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "resident"
animationsDesc[3].list[8].class = "WalkToTask"
animationsDesc[3].list[8].target = animationsDesc[3].list[8].target or {}
animationsDesc[3].list[8].target.x = 736
animationsDesc[3].list[8].target.y = 674
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "resident"
animationsDesc[3].list[9].animation = "DELIGHTED_LEFT"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[9].cycles = 1
animationsDesc[3].list[9].frameTime = 1
animationsDesc[3].list[9].whenFinished = "stay"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].class = "Task"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].class = "MessageTask"
animationsDesc[3].list[11].needsClick = true
animationsDesc[3].list[11].textId = "TEXT_R5_SH5_9"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "hero"
animationsDesc[3].list[12].animation = "HIGHFIVE"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[12].cycles = 1
animationsDesc[3].list[12].frameTime = 150
animationsDesc[3].list[12].wait = true
animationsDesc[3].list[12].whenFinished = "stay"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "resident"
animationsDesc[3].list[13].animation = "HIGHFIVE"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[13].cycles = 1
animationsDesc[3].list[13].frameTime = 150
animationsDesc[3].list[13].wait = true
animationsDesc[3].list[13].whenFinished = "stay"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].class = "Task"
animationsDesc[3].list[14].duration = 1500
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "resident"
animationsDesc[3].list[15].animation = "HAPPY_LEFT"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[15].cycles = 1
animationsDesc[3].list[15].frameTime = 1
animationsDesc[3].list[15].whenFinished = "stay"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].class = "Task"
animationsDesc[3].list[16].duration = 100
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "hero"
animationsDesc[3].list[17].animation = "TURN"
animationsDesc[3].list[17].class = "PlayAnimationTask"
animationsDesc[3].list[17].cycles = 1
animationsDesc[3].list[17].frameTime = 1000
animationsDesc[3].list[17].wait = true
animationsDesc[3].list[17].whenFinished = "stay"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "resident"
animationsDesc[3].list[18].animation = "TURN"
animationsDesc[3].list[18].class = "PlayAnimationTask"
animationsDesc[3].list[18].cycles = 1
animationsDesc[3].list[18].frameTime = 1000
animationsDesc[3].list[18].wait = true
animationsDesc[3].list[18].whenFinished = "stay"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "ruth"
animationsDesc[3].list[19].class = "SetTask"
animationsDesc[3].list[19].values = "{emotion=\"RUN\", walkSpeed=230}"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "ruth"
animationsDesc[3].list[20].class = "WalkToTask"
animationsDesc[3].list[20].target = animationsDesc[3].list[20].target or {}
animationsDesc[3].list[20].target.x = 875
animationsDesc[3].list[20].target.y = 674
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "ruth"
animationsDesc[3].list[21].class = "SetTask"
animationsDesc[3].list[21].values = "{emotion=\"RUTH\"}"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].class = "Task"
animationsDesc[3].list[22].duration = 1500
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "ruth"
animationsDesc[3].list[23].animation = "MOCK_HORROR_LEFT"
animationsDesc[3].list[23].class = "PlayAnimationTask"
animationsDesc[3].list[23].cycles = 1
animationsDesc[3].list[23].frameTime = 1
animationsDesc[3].list[23].whenFinished = "stay"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "ruth"
animationsDesc[3].list[24].class = "MessageTask"
animationsDesc[3].list[24].needsClick = true
animationsDesc[3].list[24].textId = "TEXT_R5_SH5_11"
animationsDesc[3].list[24].wait = false
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].class = "Task"
animationsDesc[3].list[25].duration = 500
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].class = "FadeScreenTask"
animationsDesc[3].list[26].draw = "color"
animationsDesc[3].list[26].fadeIn = 500
animationsDesc[3].list[26].image = "ROOM5_BACKGROUND"
animationsDesc[3].list[26].remove = false
animationsDesc[3].list[26].wait = true
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].class = "EndStoryTask"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "hero"
animationsDesc[3].list[28].class = "RemoveTask"
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "resident"
animationsDesc[3].list[29].class = "RemoveTask"
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "ruth"
animationsDesc[3].list[30].class = "RemoveTask"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].class = "PlayMusicTask"
animationsDesc[3].list[31].mood = "SUSPENSE"
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "hero"
animationsDesc[3].list[32].class = "PlaySampleTask"
animationsDesc[3].list[32].sound = "SND_CAR_CRASH:sound"
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].actor = "hero"
animationsDesc[3].list[33].class = "WalkToTask"
animationsDesc[3].list[33].target = animationsDesc[3].list[33].target or {}
animationsDesc[3].list[33].target.x = 642
animationsDesc[3].list[33].target.y = 674
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "hero"
animationsDesc[3].list[34].animation = "RELEAVED"
animationsDesc[3].list[34].class = "PlayAnimationTask"
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].actor = "hero"
animationsDesc[3].list[35].class = "PlaySampleTask"
animationsDesc[3].list[35].sound = "SOUND_BUTTON:default"
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].class = "Task"
animationsDesc[3].list[36].duration = 1200
animationsDesc[3].list[37] = animationsDesc[3].list[37] or {}
animationsDesc[3].list[37].class = "Task"
animationsDesc[3].list[37].duration = 1900
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Outro (post shift)"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 6
animationsDesc[3].tree[1][2] = 3
animationsDesc[3].tree[1][3] = 4
animationsDesc[3].tree[1][4] = 5
animationsDesc[3].tree[1][5] = animationsDesc[3].tree[1][5] or {}
animationsDesc[3].tree[1][5][1] = 33
animationsDesc[3].tree[1][5][2] = 34
animationsDesc[3].tree[1][6] = animationsDesc[3].tree[1][6] or {}
animationsDesc[3].tree[1][6][1] = 8
animationsDesc[3].tree[1][6][2] = 9
animationsDesc[3].tree[2] = 10
animationsDesc[3].tree[3] = 11
animationsDesc[3].tree[4] = animationsDesc[3].tree[4] or {}
animationsDesc[3].tree[4][1] = 12
animationsDesc[3].tree[4][2] = 13
animationsDesc[3].tree[4][3] = animationsDesc[3].tree[4][3] or {}
animationsDesc[3].tree[4][3][1] = 36
animationsDesc[3].tree[4][3][2] = 35
animationsDesc[3].tree[5] = 14
animationsDesc[3].tree[6] = 15
animationsDesc[3].tree[7] = 7
animationsDesc[3].tree[8] = 16
animationsDesc[3].tree[9] = 32
animationsDesc[3].tree[10] = 37
animationsDesc[3].tree[11] = 31
animationsDesc[3].tree[12] = animationsDesc[3].tree[12] or {}
animationsDesc[3].tree[12][1] = 17
animationsDesc[3].tree[12][2] = 18
animationsDesc[3].tree[13] = 22
animationsDesc[3].tree[14] = 19
animationsDesc[3].tree[15] = 20
animationsDesc[3].tree[16] = 21
animationsDesc[3].tree[17] = 23
animationsDesc[3].tree[18] = 25
animationsDesc[3].tree[19] = 24
animationsDesc[3].tree[20] = 26
animationsDesc[3].tree[21] = 28
animationsDesc[3].tree[22] = 29
animationsDesc[3].tree[23] = 30
animationsDesc[3].tree[24] = 27
