animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"pageant_d\", x=-130, y=366, name=\"pageant_kid\", defaultAnimation=\"FROWN\"}"
animationsDesc[2].actors[2] = "{base=\"pageant_m\", x=-130, y=365, name=\"pageant_mom\", defaultAnimation=\"HAPPY\"}"
animationsDesc[2].actors[3] = "hero"
animationsDesc[2].actors[4] = "resident"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "walkFixableChild"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "pageant_mom"
animationsDesc[2].list[2].class = "MessageTask"
animationsDesc[2].list[2].needsClick = true
animationsDesc[2].list[2].textId = "TEXT_R4_SH2_1"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "EVENT_FIX_GIRL"
animationsDesc[2].list[3].class = "SetTask"
animationsDesc[2].list[3].values = "{visible=true}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "pageant_kid"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{visible=false}"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "MessageTask"
animationsDesc[2].list[5].needsClick = true
animationsDesc[2].list[5].textId = "TEXT_R4_SH2_2"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "pageant_mom"
animationsDesc[2].list[6].class = "WalkToTask"
animationsDesc[2].list[6].target = animationsDesc[2].list[6].target or {}
animationsDesc[2].list[6].target.x = 553
animationsDesc[2].list[6].target.y = 527
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "hero"
animationsDesc[2].list[8].class = "WalkToTask"
animationsDesc[2].list[8].target = animationsDesc[2].list[8].target or {}
animationsDesc[2].list[8].target.x = 826
animationsDesc[2].list[8].target.y = 529
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "resident"
animationsDesc[2].list[9].class = "WalkToTask"
animationsDesc[2].list[9].target = animationsDesc[2].list[9].target or {}
animationsDesc[2].list[9].target.x = 797
animationsDesc[2].list[9].target.y = 473
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "hero"
animationsDesc[2].list[10].class = "MessageTask"
animationsDesc[2].list[10].needsClick = true
animationsDesc[2].list[10].textId = "TEXT_R4_SH2_3"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "pageant_mom"
animationsDesc[2].list[11].class = "MessageTask"
animationsDesc[2].list[11].needsClick = true
animationsDesc[2].list[11].textId = "TEXT_R4_SH2_4"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].animation = "QUESTIONING"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "hero"
animationsDesc[2].list[13].class = "MessageTask"
animationsDesc[2].list[13].needsClick = true
animationsDesc[2].list[13].textId = "TEXT_R4_SH2_5"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "hero"
animationsDesc[2].list[14].animation = "IDLE"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "hero"
animationsDesc[2].list[15].class = "SetTask"
animationsDesc[2].list[15].values = "{direction=\"down\", walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "hero"
animationsDesc[2].list[16].animation = "IDLE"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "hero"
animationsDesc[2].list[17].class = "SetTask"
animationsDesc[2].list[17].values = "{direction=\"left\", walkSpeed=200}"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "resident"
animationsDesc[2].list[18].class = "SetTask"
animationsDesc[2].list[18].values = "{direction=\"left\", walkSpeed=200}"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].class = "StartStoryTask"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].class = "EndStoryTask"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].class = "SetTask"
animationsDesc[2].list[21].values = "{walkSpeed=levelDesc.characterTypes.robin.walkSpeed}"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "resident"
animationsDesc[2].list[22].class = "SetTask"
animationsDesc[2].list[22].values = "{direction=\"left\"}"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "pageant_mom"
animationsDesc[2].list[23].animation = "ANNOYED"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[23].duration = 1000
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "hero"
animationsDesc[2].list[24].animation = "ANXIOUS_LEFT"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].duration = 500
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "resident"
animationsDesc[2].list[25].class = "MessageTask"
animationsDesc[2].list[25].needsClick = true
animationsDesc[2].list[25].textId = "TEXT_R4_SH2_6"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "resident"
animationsDesc[2].list[26].class = "WalkToTask"
animationsDesc[2].list[26].target = animationsDesc[2].list[26].target or {}
animationsDesc[2].list[26].target.x = 116
animationsDesc[2].list[26].target.y = 261
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].class = "PlayMusicTask"
animationsDesc[2].list[27].mood = "SUSPENSE"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "pageant_mom"
animationsDesc[2].list[28].animation = "HAPPY"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "pageant_kid"
animationsDesc[2].list[29].animation = "LOOKNOSE"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "hero"
animationsDesc[2].list[30].class = "SetTask"
animationsDesc[2].list[30].values = "{direction=\"left\"}"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "pageant_kid"
animationsDesc[2].list[31].class = "WalkToTask"
animationsDesc[2].list[31].target = animationsDesc[2].list[31].target or {}
animationsDesc[2].list[31].target.x = 630
animationsDesc[2].list[31].target.y = 474
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "hero"
animationsDesc[2].list[32].class = "Task"
animationsDesc[2].list[32].duration = 1000
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event start: Choose a nose job"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 19
animationsDesc[2].tree[2] = 17
animationsDesc[2].tree[3] = 18
animationsDesc[2].tree[4] = animationsDesc[2].tree[4] or {}
animationsDesc[2].tree[4][1] = 6
animationsDesc[2].tree[4][2] = animationsDesc[2].tree[4][2] or {}
animationsDesc[2].tree[4][2][1] = 32
animationsDesc[2].tree[4][2][2] = 31
animationsDesc[2].tree[4][3] = 8
animationsDesc[2].tree[4][4] = 9
animationsDesc[2].tree[5] = 22
animationsDesc[2].tree[6] = 30
animationsDesc[2].tree[7] = 2
animationsDesc[2].tree[8] = 5
animationsDesc[2].tree[9] = 10
animationsDesc[2].tree[10] = 11
animationsDesc[2].tree[11] = 12
animationsDesc[2].tree[12] = 27
animationsDesc[2].tree[13] = 13
animationsDesc[2].tree[14] = 14
animationsDesc[2].tree[15] = 23
animationsDesc[2].tree[16] = 24
animationsDesc[2].tree[17] = 25
animationsDesc[2].tree[18] = 26
animationsDesc[2].tree[19] = 3
animationsDesc[2].tree[20] = 4
animationsDesc[2].tree[21] = 15
animationsDesc[2].tree[22] = 21
animationsDesc[2].tree[23] = 16
animationsDesc[2].tree[24] = 28
animationsDesc[2].tree[25] = 29
animationsDesc[2].tree[26] = 20
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "pageant_kid"
animationsDesc[3].list[2].animation = "TEXTING"
animationsDesc[3].list[2].class = "PlayAnimationTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "pageant_kid"
animationsDesc[3].list[3].class = "SetTask"
animationsDesc[3].list[3].values = "{visible=true}"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "EVENT_FIX_GIRL"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{visible=false}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].class = "EndStoryTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].class = "StartStoryTask"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "pageant_mom"
animationsDesc[3].list[7].animation = "HOPE"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "pageant_mom"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R4_SH2_7"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "pageant_kid"
animationsDesc[3].list[9].animation = "FROWN"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "pageant_kid"
animationsDesc[3].list[10].class = "MessageTask"
animationsDesc[3].list[10].needsClick = true
animationsDesc[3].list[10].textId = "TEXT_R4_SH2_8"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "pageant_mom"
animationsDesc[3].list[11].animation = "HAPPY"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "pageant_mom"
animationsDesc[3].list[12].class = "MessageTask"
animationsDesc[3].list[12].needsClick = true
animationsDesc[3].list[12].textId = "TEXT_R4_SH2_9"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "pageant_kid"
animationsDesc[3].list[13].class = "WalkToTask"
animationsDesc[3].list[13].target = animationsDesc[3].list[13].target or {}
animationsDesc[3].list[13].target.x = -130
animationsDesc[3].list[13].target.y = 365
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "pageant_mom"
animationsDesc[3].list[14].class = "WalkToTask"
animationsDesc[3].list[14].target = animationsDesc[3].list[14].target or {}
animationsDesc[3].list[14].target.x = -130
animationsDesc[3].list[14].target.y = 365
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "hero"
animationsDesc[3].list[15].animation = "SHOW_NOSE_LEFT"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[15].wait = true
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "hero"
animationsDesc[3].list[16].animation = "APPROVING"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].wait = true
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 6
animationsDesc[3].tree[2] = 3
animationsDesc[3].tree[3] = 4
animationsDesc[3].tree[4] = 15
animationsDesc[3].tree[5] = 2
animationsDesc[3].tree[6] = 7
animationsDesc[3].tree[7] = 8
animationsDesc[3].tree[8] = 9
animationsDesc[3].tree[9] = 10
animationsDesc[3].tree[10] = 11
animationsDesc[3].tree[11] = 12
animationsDesc[3].tree[12] = 16
animationsDesc[3].tree[13] = animationsDesc[3].tree[13] or {}
animationsDesc[3].tree[13][1] = 13
animationsDesc[3].tree[13][2] = 14
animationsDesc[3].tree[14] = 5
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "resident"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventLost"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "pageant_kid"
animationsDesc[4].list[2].animation = "TEXTING"
animationsDesc[4].list[2].class = "PlayAnimationTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "pageant_kid"
animationsDesc[4].list[3].class = "SetTask"
animationsDesc[4].list[3].values = "{visible=true}"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "EVENT_FIX_GIRL"
animationsDesc[4].list[4].class = "SetTask"
animationsDesc[4].list[4].values = "{visible=false}"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].class = "EndStoryTask"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].class = "StartStoryTask"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "pageant_mom"
animationsDesc[4].list[7].animation = "HOPE"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "pageant_mom"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R4_SH2_7"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "pageant_kid"
animationsDesc[4].list[9].animation = "FROWN"
animationsDesc[4].list[9].class = "PlayAnimationTask"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "pageant_kid"
animationsDesc[4].list[10].class = "MessageTask"
animationsDesc[4].list[10].needsClick = true
animationsDesc[4].list[10].textId = "TEXT_R4_SH2_8"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "pageant_mom"
animationsDesc[4].list[11].animation = "HAPPY"
animationsDesc[4].list[11].class = "PlayAnimationTask"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "pageant_mom"
animationsDesc[4].list[12].class = "MessageTask"
animationsDesc[4].list[12].needsClick = true
animationsDesc[4].list[12].textId = "TEXT_R4_SH2_9"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "pageant_kid"
animationsDesc[4].list[13].class = "WalkToTask"
animationsDesc[4].list[13].target = animationsDesc[4].list[13].target or {}
animationsDesc[4].list[13].target.x = -130
animationsDesc[4].list[13].target.y = 365
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "pageant_mom"
animationsDesc[4].list[14].class = "WalkToTask"
animationsDesc[4].list[14].target = animationsDesc[4].list[14].target or {}
animationsDesc[4].list[14].target.x = -130
animationsDesc[4].list[14].target.y = 365
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "pageant_mom"
animationsDesc[4].list[15].animation = "ANNOYED"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "pageant_mom"
animationsDesc[4].list[16].class = "MessageTask"
animationsDesc[4].list[16].needsClick = true
animationsDesc[4].list[16].textId = "TEXT_R4_SH2_10"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "resident"
animationsDesc[4].list[17].class = "MessageTask"
animationsDesc[4].list[17].needsClick = true
animationsDesc[4].list[17].textId = "TEXT_R4_SH2_11"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "resident"
animationsDesc[4].list[18].class = "WalkToTask"
animationsDesc[4].list[18].target = animationsDesc[4].list[18].target or {}
animationsDesc[4].list[18].target.x = 797
animationsDesc[4].list[18].target.y = 473
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "resident"
animationsDesc[4].list[19].animation = "SHOW_NOSE"
animationsDesc[4].list[19].class = "PlayAnimationTask"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "resident"
animationsDesc[4].list[20].class = "SetTask"
animationsDesc[4].list[20].values = "{direction=\"left\"}"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "resident"
animationsDesc[4].list[21].animation = "PROF"
animationsDesc[4].list[21].class = "PlayAnimationTask"
animationsDesc[4].musicMoodStart = "HAPPINESS"
animationsDesc[4].name = "Event lost"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 6
animationsDesc[4].tree[2] = 3
animationsDesc[4].tree[3] = 4
animationsDesc[4].tree[4] = 2
animationsDesc[4].tree[5] = 15
animationsDesc[4].tree[6] = 16
animationsDesc[4].tree[7] = 17
animationsDesc[4].tree[8] = 18
animationsDesc[4].tree[9] = 20
animationsDesc[4].tree[10] = 19
animationsDesc[4].tree[11] = 7
animationsDesc[4].tree[12] = 8
animationsDesc[4].tree[13] = 9
animationsDesc[4].tree[14] = 10
animationsDesc[4].tree[15] = 11
animationsDesc[4].tree[16] = 12
animationsDesc[4].tree[17] = 21
animationsDesc[4].tree[18] = animationsDesc[4].tree[18] or {}
animationsDesc[4].tree[18][1] = 13
animationsDesc[4].tree[18][2] = 14
animationsDesc[4].tree[19] = 5
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "postShift"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].class = "StartStoryTask"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].class = "EndStoryTask"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "hero"
animationsDesc[5].list[4].class = "WalkToTask"
animationsDesc[5].list[4].target = animationsDesc[5].list[4].target or {}
animationsDesc[5].list[4].target.x = 672
animationsDesc[5].list[4].target.y = 480
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "hero"
animationsDesc[5].list[5].animation = "ARRANGE"
animationsDesc[5].list[5].class = "PlayAnimationTask"
animationsDesc[5].list[5].cycles = 10
animationsDesc[5].list[5].wait = true
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "hero"
animationsDesc[5].list[6].animation = "TOUCHED"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "resident"
animationsDesc[5].list[7].class = "MessageTask"
animationsDesc[5].list[7].needsClick = true
animationsDesc[5].list[7].textId = "TEXT_R4_SH2_15"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "hero"
animationsDesc[5].list[8].animation = "ANXIOUS"
animationsDesc[5].list[8].class = "PlayAnimationTask"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "hero"
animationsDesc[5].list[9].class = "MessageTask"
animationsDesc[5].list[9].needsClick = true
animationsDesc[5].list[9].textId = "TEXT_R4_SH2_16"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "resident"
animationsDesc[5].list[10].class = "WalkToTask"
animationsDesc[5].list[10].target = animationsDesc[5].list[10].target or {}
animationsDesc[5].list[10].target.x = 836
animationsDesc[5].list[10].target.y = 488
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "resident"
animationsDesc[5].list[11].class = "SetTask"
animationsDesc[5].list[11].values = "{direction=\"left\"}"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "resident"
animationsDesc[5].list[12].class = "MessageTask"
animationsDesc[5].list[12].needsClick = true
animationsDesc[5].list[12].textId = "TEXT_R4_SH2_17"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "hero"
animationsDesc[5].list[13].animation = "ANNOYED"
animationsDesc[5].list[13].class = "PlayAnimationTask"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "hero"
animationsDesc[5].list[14].class = "MessageTask"
animationsDesc[5].list[14].needsClick = true
animationsDesc[5].list[14].textId = "TEXT_R4_SH2_18"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "resident"
animationsDesc[5].list[15].class = "MessageTask"
animationsDesc[5].list[15].needsClick = true
animationsDesc[5].list[15].textId = "TEXT_R4_SH2_19"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "resident"
animationsDesc[5].list[16].class = "WalkToTask"
animationsDesc[5].list[16].target = animationsDesc[5].list[16].target or {}
animationsDesc[5].list[16].target.x = -130
animationsDesc[5].list[16].target.y = 365
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "hero"
animationsDesc[5].list[17].class = "WalkToTask"
animationsDesc[5].list[17].target = animationsDesc[5].list[17].target or {}
animationsDesc[5].list[17].target.x = -130
animationsDesc[5].list[17].target.y = 365
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "hero"
animationsDesc[5].list[18].class = "SetTask"
animationsDesc[5].list[18].values = "{walkSpeed=180}"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "resident"
animationsDesc[5].list[19].class = "SetTask"
animationsDesc[5].list[19].values = "{walkSpeed=200}"
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "hero"
animationsDesc[5].list[20].class = "SetTask"
animationsDesc[5].list[20].values = "{walkSpeed=200}"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "hero"
animationsDesc[5].list[21].class = "SetTask"
animationsDesc[5].list[21].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].class = "Task"
animationsDesc[5].list[22].duration = 600
animationsDesc[5].musicMoodStart = "SADNESS"
animationsDesc[5].name = "Outro (post shift)"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 2
animationsDesc[5].tree[2] = 20
animationsDesc[5].tree[3] = 4
animationsDesc[5].tree[4] = 5
animationsDesc[5].tree[5] = 6
animationsDesc[5].tree[6] = 10
animationsDesc[5].tree[7] = 11
animationsDesc[5].tree[8] = 7
animationsDesc[5].tree[9] = 8
animationsDesc[5].tree[10] = 9
animationsDesc[5].tree[11] = 12
animationsDesc[5].tree[12] = 13
animationsDesc[5].tree[13] = 14
animationsDesc[5].tree[14] = 15
animationsDesc[5].tree[15] = 22
animationsDesc[5].tree[16] = 18
animationsDesc[5].tree[17] = 19
animationsDesc[5].tree[18] = animationsDesc[5].tree[18] or {}
animationsDesc[5].tree[18][1] = 16
animationsDesc[5].tree[18][2] = 17
animationsDesc[5].tree[19] = 21
animationsDesc[5].tree[20] = 3
