levelDesc = levelDesc or {}
levelDesc.ambientPanning = -0.2
levelDesc.areas = levelDesc.areas or {}
levelDesc.areas[1] = levelDesc.areas[1] or {}
levelDesc.areas[1].areas = levelDesc.areas[1].areas or {}
levelDesc.areas[1].areas[1] = levelDesc.areas[1].areas[1] or {}
levelDesc.areas[1].areas[1][1] = -200
levelDesc.areas[1].areas[1][2] = -200
levelDesc.areas[1].areas[1][3] = 1600
levelDesc.areas[1].areas[1][4] = 1400
levelDesc.areas[1].class = "Room"
levelDesc.areas[1].droolPatientSpot = levelDesc.areas[1].droolPatientSpot or {}
levelDesc.areas[1].droolPatientSpot.x = 975
levelDesc.areas[1].droolPatientSpot.y = 695
levelDesc.areas[1].droolResidentSpot = levelDesc.areas[1].droolResidentSpot or {}
levelDesc.areas[1].droolResidentSpot.x = 100
levelDesc.areas[1].droolResidentSpot.y = 255
levelDesc.areas[1].entrance = levelDesc.areas[1].entrance or {}
levelDesc.areas[1].entrance.x = 1300
levelDesc.areas[1].entrance.y = 300
levelDesc.areas[1].entrances = levelDesc.areas[1].entrances or {}
levelDesc.areas[1].entrances[1] = levelDesc.areas[1].entrances[1] or {}
levelDesc.areas[1].entrances[1].x = 1159
levelDesc.areas[1].entrances[1].y = 300
levelDesc.areas[1].exit = levelDesc.areas[1].exit or {}
levelDesc.areas[1].exit.x = 1300
levelDesc.areas[1].exit.y = 700
levelDesc.areas[1].exits = levelDesc.areas[1].exits or {}
levelDesc.areas[1].exits[1] = levelDesc.areas[1].exits[1] or {}
levelDesc.areas[1].exits[1].x = -122
levelDesc.areas[1].exits[1].y = 370
levelDesc.areas[1].id = 0
levelDesc.areas[1].name = "room4"
levelDesc.areas[1].queueIn = "queueIn"
levelDesc.areas[1].queueOut = "queueOut"
levelDesc.areas[1].roomHeight = 0
levelDesc.checkImage = "OBJECT_CHECKBOX:icons"
levelDesc.class = "CareLevel"
levelDesc.controllers = levelDesc.controllers or {}
levelDesc.grid = levelDesc.grid or {}
levelDesc.grid.cellHeight = 10
levelDesc.grid.cellWidth = 10
levelDesc.grid.cells = levelDesc.grid.cells or {}
levelDesc.grid.cells[1] = "................................................................................................................................................................"
levelDesc.grid.cells[2] = "................................................................................................................................................................"
levelDesc.grid.cells[3] = "................................................................................................................................................................"
levelDesc.grid.cells[4] = "................................................................................................................................................................"
levelDesc.grid.cells[5] = "................................................................................................................................................................"
levelDesc.grid.cells[6] = "................................................................................................................................................................"
levelDesc.grid.cells[7] = "................................................................................................................................................................"
levelDesc.grid.cells[8] = "................................................................................................................................................................"
levelDesc.grid.cells[9] = "................................................................................................................................................................"
levelDesc.grid.cells[10] = "................................................................................................................................................................"
levelDesc.grid.cells[11] = "................................................................................................................................................................"
levelDesc.grid.cells[12] = "................................................................................................................................................................"
levelDesc.grid.cells[13] = "................................................................................................................................................................"
levelDesc.grid.cells[14] = "................................................................................................................................................................"
levelDesc.grid.cells[15] = "................................................................................................................................................................"
levelDesc.grid.cells[16] = "................................................................................................................................................................"
levelDesc.grid.cells[17] = "................................................................................................................................................................"
levelDesc.grid.cells[18] = "................................................................................................................................................................"
levelDesc.grid.cells[19] = "................................................................................................................................................................"
levelDesc.grid.cells[20] = "................................................................................................................................................................"
levelDesc.grid.cells[21] = "................................................................................................................................................................"
levelDesc.grid.cells[22] = "................................................................................................................................................................"
levelDesc.grid.cells[23] = "................................................................................................................................................................"
levelDesc.grid.cells[24] = "................................................................................................................................................................"
levelDesc.grid.cells[25] = "................................................................................................................................................................"
levelDesc.grid.cells[26] = "................................................................................................................................................................"
levelDesc.grid.cells[27] = "................................................................................................................................................................"
levelDesc.grid.cells[28] = "................................................................................................................................................................"
levelDesc.grid.cells[29] = "................................................................................................................................................................"
levelDesc.grid.cells[30] = "................................................................................................................................................................"
levelDesc.grid.cells[31] = "................................................................................................................................................................"
levelDesc.grid.cells[32] = "................................................................................................................................................................"
levelDesc.grid.cells[33] = "................................................................................................................................................................"
levelDesc.grid.cells[34] = "................................................................................................................................................................"
levelDesc.grid.cells[35] = "................................................................................................................................................................"
levelDesc.grid.cells[36] = "................................................................................................................................................................"
levelDesc.grid.cells[37] = "................................................................................................................................................................"
levelDesc.grid.cells[38] = "................................................................................................................................................................"
levelDesc.grid.cells[39] = "................................................................................................................................................................"
levelDesc.grid.cells[40] = "................................................................................................................................................................"
levelDesc.grid.cells[41] = "................................................................................................................................................................"
levelDesc.grid.cells[42] = "................................................................................................................................................................"
levelDesc.grid.cells[43] = "................................................................................................................................................................"
levelDesc.grid.cells[44] = "...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXXXXXXXXX.......XXXXXX......XXXXX.......XXXXXXXXX....................................."
levelDesc.grid.cells[45] = "...X.............................................................X....X...............................X...X.......X.......X....................................."
levelDesc.grid.cells[46] = "...X.............................................................X....X...........X.......X....X......X...X.......X.......X....................................."
levelDesc.grid.cells[47] = "...X.............................................................XXXXXX...........X.......X....X......X...X.......X.......X....................................."
levelDesc.grid.cells[48] = "...X..............................................................................XXXXXXXXX....XXX.XXXX...XXXXXXXXX.......X....................................."
levelDesc.grid.cells[49] = "...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.............X.......X....X......X...X.......X.......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........"
levelDesc.grid.cells[50] = "....................................................................X.............X.......X....X......X...X.......X.......X............................X........"
levelDesc.grid.cells[51] = "....................................................................X..................................................................................X........"
levelDesc.grid.cells[52] = "....................................................................X.....................................................X............................X........"
levelDesc.grid.cells[53] = "....................................................................X.....................................................X............................X........"
levelDesc.grid.cells[54] = "....................................................................X.....................................................X............................X........"
levelDesc.grid.cells[55] = "...XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.........X.....................................................X............................X........"
levelDesc.grid.cells[56] = "...X......................................................X.........X.....................................................X............................X........"
levelDesc.grid.cells[57] = "...X......................................................XXXXXXXXXXX..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........"
levelDesc.grid.cells[58] = "...X...........................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXXX......................................"
levelDesc.grid.cells[59] = "...XXXXXXXXXXXXXXXXXX..........................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXXX......................................"
levelDesc.grid.cells[60] = "....................X..........................................................XXXX..........XX..........XXXXXX....XXXXXXX......................................"
levelDesc.grid.cells[61] = "....................X..........................................................XXXX..........XX..........XXXXXX....XXXXXXX......................................"
levelDesc.grid.cells[62] = "....................X..........................................................XXXX..........XX..........XXXXXX....XXXXXXX......................................"
levelDesc.grid.cells[63] = "....................XXXXXX.........................................XXXXXXXXXXXXXXXX..........XX..........XXX.............X......................................"
levelDesc.grid.cells[64] = "....................XXXXXX.........................................XXXX.........XXX..........XX..........XXX.............X......................................"
levelDesc.grid.cells[65] = "....................XXXXXX.........................................XXXX.........XXX..........XX..........XXX.............X......................................"
levelDesc.grid.cells[66] = "....................XXXXXX.........................................XXXX.........XXXXXXXXXXXXXXXXXXXXXXXXXXXX.............X......................................"
levelDesc.grid.cells[67] = "....................XXXXXX.........................................XXXXXXXXXXXXXXXX..........XX..........................X......................................"
levelDesc.grid.cells[68] = "....................XXXXXX.........................................XXXXXXXXXXXXXXXX..........XX..........................X......................................"
levelDesc.grid.cells[69] = "....................X..............................................XXXXXXXXXXXXX.........................................X......................................"
levelDesc.grid.cells[70] = "....................X..............................................XXXXXXXXXXXXX.........................................X......................................"
levelDesc.grid.cells[71] = "....................X..............................................XXXXXXXXXXXXX.........................................X......................................"
levelDesc.grid.cells[72] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[73] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[74] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[75] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[76] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[77] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[78] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[79] = "....................X..................................................................XXXXXXXXXXXXXX....................X......................................"
levelDesc.grid.cells[80] = "....................X.....................X............................................XXX........XXX....................X......................................"
levelDesc.grid.cells[81] = "....................X.....................X............................................XXX........XXX....................X......................................"
levelDesc.grid.cells[82] = "....................X.............XXXXXXXXXXXXXXXXXX...................................XXX........XXX....................X......................................"
levelDesc.grid.cells[83] = "....................X.............XXX............XXX...................................XXX........XXX....................X......................................"
levelDesc.grid.cells[84] = "....................X.............XXX............XXX...................................XXXXXXXXXXXXXX....................X......................................"
levelDesc.grid.cells[85] = "....................X.............XXX............XXX.....................................................................X......................................"
levelDesc.grid.cells[86] = "....................X.............XXX............XXX.....................................................................X......................................"
levelDesc.grid.cells[87] = "...XXXXXXXXXXXXXXXXXX.............XXXXXXXXXXXXXXXXXX.....................................................................X......................................"
levelDesc.grid.cells[88] = "...X.......................................X.............................................................................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........"
levelDesc.grid.cells[89] = "...X.......................................X...........................................................................................................X........"
levelDesc.grid.cells[90] = "...X...................................................................................................................................................X........"
levelDesc.grid.cells[91] = "...X...................................................................................................................................................X........"
levelDesc.grid.cells[92] = "...X...................................................................................................................................................X........"
levelDesc.grid.cells[93] = "...X...................................................................................................................................................X........"
levelDesc.grid.cells[94] = "...X...................................................................................................................................................X........"
levelDesc.grid.cells[95] = "...XXXXXXXXXXXXXXXXXX..................................................................................................................................X........"
levelDesc.grid.cells[96] = "....................X..................................................................................................................................X........"
levelDesc.grid.cells[97] = "....................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX........"
levelDesc.grid.cells[98] = "................................................................................................................................................................"
levelDesc.grid.cells[99] = "................................................................................................................................................................"
levelDesc.grid.cells[100] = "................................................................................................................................................................"
levelDesc.grid.cells[101] = "................................................................................................................................................................"
levelDesc.grid.cells[102] = "................................................................................................................................................................"
levelDesc.grid.cells[103] = "................................................................................................................................................................"
levelDesc.grid.cells[104] = "................................................................................................................................................................"
levelDesc.grid.cells[105] = "................................................................................................................................................................"
levelDesc.grid.cells[106] = "................................................................................................................................................................"
levelDesc.grid.cells[107] = "................................................................................................................................................................"
levelDesc.grid.cells[108] = "................................................................................................................................................................"
levelDesc.grid.cells[109] = "................................................................................................................................................................"
levelDesc.grid.cells[110] = "................................................................................................................................................................"
levelDesc.grid.cells[111] = "................................................................................................................................................................"
levelDesc.grid.cells[112] = "................................................................................................................................................................"
levelDesc.grid.cells[113] = "................................................................................................................................................................"
levelDesc.grid.cells[114] = "................................................................................................................................................................"
levelDesc.grid.cells[115] = "................................................................................................................................................................"
levelDesc.grid.cells[116] = "................................................................................................................................................................"
levelDesc.grid.cells[117] = "................................................................................................................................................................"
levelDesc.grid.cells[118] = "................................................................................................................................................................"
levelDesc.grid.cells[119] = "................................................................................................................................................................"
levelDesc.grid.cells[120] = "................................................................................................................................................................"
levelDesc.grid.cells[121] = "................................................................................................................................................................"
levelDesc.grid.cells[122] = "................................................................................................................................................................"
levelDesc.grid.cells[123] = "................................................................................................................................................................"
levelDesc.grid.cells[124] = "................................................................................................................................................................"
levelDesc.grid.cells[125] = "................................................................................................................................................................"
levelDesc.grid.cells[126] = "................................................................................................................................................................"
levelDesc.grid.cells[127] = "................................................................................................................................................................"
levelDesc.grid.cells[128] = "................................................................................................................................................................"
levelDesc.grid.cells[129] = "................................................................................................................................................................"
levelDesc.grid.cells[130] = "................................................................................................................................................................"
levelDesc.grid.cells[131] = "................................................................................................................................................................"
levelDesc.grid.cells[132] = "................................................................................................................................................................"
levelDesc.grid.cells[133] = "................................................................................................................................................................"
levelDesc.grid.cells[134] = "................................................................................................................................................................"
levelDesc.grid.cells[135] = "................................................................................................................................................................"
levelDesc.grid.cells[136] = "................................................................................................................................................................"
levelDesc.grid.cells[137] = "................................................................................................................................................................"
levelDesc.grid.cells[138] = "................................................................................................................................................................"
levelDesc.grid.cells[139] = "................................................................................................................................................................"
levelDesc.grid.cells[140] = "................................................................................................................................................................"
levelDesc.grid.class = "Grid"
levelDesc.grid.gridHeight = 140
levelDesc.grid.gridWidth = 160
levelDesc.grid.offset = levelDesc.grid.offset or {}
levelDesc.grid.offset.x = 20
levelDesc.grid.offset.y = 20
levelDesc.isGamePlayLevel = true
levelDesc.layoutId = 4
levelDesc.name = "Plastics"
levelDesc.objects = levelDesc.objects or {}
levelDesc.objects[1] = levelDesc.objects[1] or {}
levelDesc.objects[1].name = "background"
levelDesc.objects[1][1] = levelDesc.objects[1][1] or {}
levelDesc.objects[1][1].baseAnimation = "ROOM4_BACKGROUND"
levelDesc.objects[1][1].class = "SpriteExt"
levelDesc.objects[1][1].defaultAnimation = ""
levelDesc.objects[1][1].defaultSection = "objects"
levelDesc.objects[1][1].floor = -786
levelDesc.objects[1][1].name = "background"
levelDesc.objects[1][1].x = 0
levelDesc.objects[1][1].y = 0
levelDesc.objects[2] = levelDesc.objects[2] or {}
levelDesc.objects[2].name = "brochures"
levelDesc.objects[2][1] = levelDesc.objects[2][1] or {}
levelDesc.objects[2][1].baseAnimation = "ROOM4_BROCHURES"
levelDesc.objects[2][1].characterPos = levelDesc.objects[2][1].characterPos or {}
levelDesc.objects[2][1].characterPos.x = 540
levelDesc.objects[2][1].characterPos.y = 294
levelDesc.objects[2][1].class = "MagazineStand"
levelDesc.objects[2][1].clickable = true
levelDesc.objects[2][1].defaultAnimation = ""
levelDesc.objects[2][1].defaultSection = "objects"
levelDesc.objects[2][1].exitPos = levelDesc.objects[2][1].exitPos or {}
levelDesc.objects[2][1].exitPos.x = 540
levelDesc.objects[2][1].exitPos.y = 294
levelDesc.objects[2][1].floor = -160
levelDesc.objects[2][1].frameTime = 150
levelDesc.objects[2][1].movable = false
levelDesc.objects[2][1].name = "brochures"
levelDesc.objects[2][1].stationAnimation = "READING"
levelDesc.objects[2][1].stationAnimationFrameTime = 150
levelDesc.objects[2][1].workPos = levelDesc.objects[2][1].workPos or {}
levelDesc.objects[2][1].workPos.x = 521
levelDesc.objects[2][1].workPos.y = 294
levelDesc.objects[2][1].x = 493
levelDesc.objects[2][1].y = 38
levelDesc.objects[3] = levelDesc.objects[3] or {}
levelDesc.objects[3].name = "queueOut"
levelDesc.objects[3][1] = levelDesc.objects[3][1] or {}
levelDesc.objects[3][1].baseAnimation = "ROOM4_CHECKOUT_COMPUTER"
levelDesc.objects[3][1].checkBoxPos = levelDesc.objects[3][1].checkBoxPos or {}
levelDesc.objects[3][1].checkBoxPos.x = 21
levelDesc.objects[3][1].checkBoxPos.y = 30
levelDesc.objects[3][1].class = "CheckOutDesk"
levelDesc.objects[3][1].clickable = true
levelDesc.objects[3][1].defaultAnimation = ""
levelDesc.objects[3][1].defaultSection = "objects"
levelDesc.objects[3][1].floor = -90
levelDesc.objects[3][1].movable = false
levelDesc.objects[3][1].name = "queueOut"
levelDesc.objects[3][1].overheadPosition = levelDesc.objects[3][1].overheadPosition or {}
levelDesc.objects[3][1].overheadPosition.x = 78
levelDesc.objects[3][1].overheadPosition.y = -4
levelDesc.objects[3][1].queueDesc = levelDesc.objects[3][1].queueDesc or {}
levelDesc.objects[3][1].queueDesc.autoSort = true
levelDesc.objects[3][1].queueDesc.class = "Queue"
levelDesc.objects[3][1].queueDesc.positions = levelDesc.objects[3][1].queueDesc.positions or {}
levelDesc.objects[3][1].queueDesc.positions[1] = levelDesc.objects[3][1].queueDesc.positions[1] or {}
levelDesc.objects[3][1].queueDesc.positions[1][1] = levelDesc.objects[3][1].queueDesc.positions[1][1] or {}
levelDesc.objects[3][1].queueDesc.positions[1][1].x = 45
levelDesc.objects[3][1].queueDesc.positions[1][1].y = 360
levelDesc.objects[3][1].queueDesc.positions[1][2] = levelDesc.objects[3][1].queueDesc.positions[1][2] or {}
levelDesc.objects[3][1].queueDesc.positions[1][2].x = 125
levelDesc.objects[3][1].queueDesc.positions[1][2].y = 360
levelDesc.objects[3][1].queueDesc.positions[1][3] = levelDesc.objects[3][1].queueDesc.positions[1][3] or {}
levelDesc.objects[3][1].queueDesc.positions[1][3].x = 205
levelDesc.objects[3][1].queueDesc.positions[1][3].y = 360
levelDesc.objects[3][1].queueDesc.positions[1][4] = levelDesc.objects[3][1].queueDesc.positions[1][4] or {}
levelDesc.objects[3][1].queueDesc.positions[1][4].x = 285
levelDesc.objects[3][1].queueDesc.positions[1][4].y = 360
levelDesc.objects[3][1].stationIcon = "ICON_STATION_CHECKOUT"
levelDesc.objects[3][1].workAnimation = "DO_CHECKOUT_LEFT"
levelDesc.objects[3][1].workPos = levelDesc.objects[3][1].workPos or {}
levelDesc.objects[3][1].workPos.x = 286
levelDesc.objects[3][1].workPos.y = 257
levelDesc.objects[3][1].x = 266
levelDesc.objects[3][1].y = 74
levelDesc.objects[4] = levelDesc.objects[4] or {}
levelDesc.objects[4].name = "EVENT_HIDDEN_ROSEPETAL_6"
levelDesc.objects[4][1] = levelDesc.objects[4][1] or {}
levelDesc.objects[4][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_6"
levelDesc.objects[4][1].class = "HiddenObject"
levelDesc.objects[4][1].clickable = true
levelDesc.objects[4][1].defaultAnimation = ""
levelDesc.objects[4][1].defaultSection = "objects"
levelDesc.objects[4][1].levelId = 44
levelDesc.objects[4][1].movable = false
levelDesc.objects[4][1].name = "EVENT_HIDDEN_ROSEPETAL_6"
levelDesc.objects[4][1].x = 269
levelDesc.objects[4][1].y = 140
levelDesc.objects[5] = levelDesc.objects[5] or {}
levelDesc.objects[5].name = "event_water_pot"
levelDesc.objects[5][1] = levelDesc.objects[5][1] or {}
levelDesc.objects[5][1].baseAnimation = "EVENT_SPECIAL_WATER"
levelDesc.objects[5][1].class = "Object"
levelDesc.objects[5][1].defaultAnimation = ""
levelDesc.objects[5][1].defaultSection = "objects"
levelDesc.objects[5][1].levelId = 45
levelDesc.objects[5][1].movable = false
levelDesc.objects[5][1].name = "event_water_pot"
levelDesc.objects[5][1].workPos = levelDesc.objects[5][1].workPos or {}
levelDesc.objects[5][1].workPos.x = 197
levelDesc.objects[5][1].workPos.y = 253
levelDesc.objects[5][1].x = 177
levelDesc.objects[5][1].y = 92
levelDesc.objects[6] = levelDesc.objects[6] or {}
levelDesc.objects[6].name = "gh_10"
levelDesc.objects[6][1] = levelDesc.objects[6][1] or {}
levelDesc.objects[6][1].baseAnimation = "GH_10_SMALL"
levelDesc.objects[6][1].class = "GameHouseObject"
levelDesc.objects[6][1].defaultAnimation = ""
levelDesc.objects[6][1].defaultSection = "objects"
levelDesc.objects[6][1].gameHouseId = 10
levelDesc.objects[6][1].levelId = 42
levelDesc.objects[6][1].movable = false
levelDesc.objects[6][1].name = "gh_10"
levelDesc.objects[6][1].x = 542
levelDesc.objects[6][1].y = 132
levelDesc.objects[7] = levelDesc.objects[7] or {}
levelDesc.objects[7].name = "computer"
levelDesc.objects[7][1] = levelDesc.objects[7][1] or {}
levelDesc.objects[7][1].baseAnimation = "ROOM4_COMPUTER"
levelDesc.objects[7][1].class = "SpriteExt"
levelDesc.objects[7][1].cycles = -1
levelDesc.objects[7][1].defaultAnimation = "BLINK"
levelDesc.objects[7][1].defaultFrameTime = 400
levelDesc.objects[7][1].defaultSection = "objects"
levelDesc.objects[7][1].floor = 80
levelDesc.objects[7][1].movable = false
levelDesc.objects[7][1].name = "computer"
levelDesc.objects[7][1].x = 305
levelDesc.objects[7][1].y = 77
levelDesc.objects[8] = levelDesc.objects[8] or {}
levelDesc.objects[8].name = "trashcan"
levelDesc.objects[8][1] = levelDesc.objects[8][1] or {}
levelDesc.objects[8][1].baseAnimation = "ROOM4_TRASHCAN"
levelDesc.objects[8][1].class = "SpriteExt"
levelDesc.objects[8][1].defaultAnimation = ""
levelDesc.objects[8][1].defaultSection = "objects"
levelDesc.objects[8][1].floor = -40
levelDesc.objects[8][1].movable = false
levelDesc.objects[8][1].name = "trashcan"
levelDesc.objects[8][1].x = 453
levelDesc.objects[8][1].y = 197
levelDesc.objects[9] = levelDesc.objects[9] or {}
levelDesc.objects[9].name = "chair1"
levelDesc.objects[9][1] = levelDesc.objects[9][1] or {}
levelDesc.objects[9][1].baseAnimation = "ROOM4_CHAIR1"
levelDesc.objects[9][1].characterPos = levelDesc.objects[9][1].characterPos or {}
levelDesc.objects[9][1].characterPos.x = 667
levelDesc.objects[9][1].characterPos.y = 270
levelDesc.objects[9][1].class = "Chair"
levelDesc.objects[9][1].defaultAnimation = ""
levelDesc.objects[9][1].defaultSection = "objects"
levelDesc.objects[9][1].exitPos = levelDesc.objects[9][1].exitPos or {}
levelDesc.objects[9][1].exitPos.x = 667
levelDesc.objects[9][1].exitPos.y = 286
levelDesc.objects[9][1].floor = -80
levelDesc.objects[9][1].movable = false
levelDesc.objects[9][1].name = "chair1"
levelDesc.objects[9][1].stationAnimation = "SIT"
levelDesc.objects[9][1].workPos = levelDesc.objects[9][1].workPos or {}
levelDesc.objects[9][1].workPos.x = 637
levelDesc.objects[9][1].workPos.y = 304
levelDesc.objects[9][1].x = 588
levelDesc.objects[9][1].y = 118
levelDesc.objects[9][2] = levelDesc.objects[9][2] or {}
levelDesc.objects[9][2].baseAnimation = "ROOM4_CHAIR1_UPGRADE"
levelDesc.objects[9][2].characterPos = levelDesc.objects[9][2].characterPos or {}
levelDesc.objects[9][2].characterPos.x = 668
levelDesc.objects[9][2].characterPos.y = 270
levelDesc.objects[9][2].class = "Chair"
levelDesc.objects[9][2].defaultAnimation = ""
levelDesc.objects[9][2].defaultSection = "objects"
levelDesc.objects[9][2].exitPos = levelDesc.objects[9][2].exitPos or {}
levelDesc.objects[9][2].exitPos.x = 668
levelDesc.objects[9][2].exitPos.y = 286
levelDesc.objects[9][2].floor = -80
levelDesc.objects[9][2].movable = false
levelDesc.objects[9][2].name = "chair1"
levelDesc.objects[9][2].stationAnimation = "SIT"
levelDesc.objects[9][2].upgradeLevel = 2
levelDesc.objects[9][2].workPos = levelDesc.objects[9][2].workPos or {}
levelDesc.objects[9][2].workPos.x = 638
levelDesc.objects[9][2].workPos.y = 304
levelDesc.objects[9][2].x = 589
levelDesc.objects[9][2].y = 118
levelDesc.objects[10] = levelDesc.objects[10] or {}
levelDesc.objects[10].name = "chair3"
levelDesc.objects[10][1] = levelDesc.objects[10][1] or {}
levelDesc.objects[10][1].baseAnimation = "ROOM4_CHAIR3"
levelDesc.objects[10][1].characterPos = levelDesc.objects[10][1].characterPos or {}
levelDesc.objects[10][1].characterPos.x = 907
levelDesc.objects[10][1].characterPos.y = 270
levelDesc.objects[10][1].class = "Chair"
levelDesc.objects[10][1].defaultAnimation = ""
levelDesc.objects[10][1].defaultSection = "objects"
levelDesc.objects[10][1].exitPos = levelDesc.objects[10][1].exitPos or {}
levelDesc.objects[10][1].exitPos.x = 907
levelDesc.objects[10][1].exitPos.y = 287
levelDesc.objects[10][1].floor = -80
levelDesc.objects[10][1].movable = false
levelDesc.objects[10][1].name = "chair3"
levelDesc.objects[10][1].stationAnimation = "SIT"
levelDesc.objects[10][1].workPos = levelDesc.objects[10][1].workPos or {}
levelDesc.objects[10][1].workPos.x = 878
levelDesc.objects[10][1].workPos.y = 307
levelDesc.objects[10][1].x = 833
levelDesc.objects[10][1].y = 119
levelDesc.objects[10][2] = levelDesc.objects[10][2] or {}
levelDesc.objects[10][2].baseAnimation = "ROOM4_CHAIR3_UPGRADE"
levelDesc.objects[10][2].characterPos = levelDesc.objects[10][2].characterPos or {}
levelDesc.objects[10][2].characterPos.x = 907
levelDesc.objects[10][2].characterPos.y = 270
levelDesc.objects[10][2].class = "Chair"
levelDesc.objects[10][2].defaultAnimation = ""
levelDesc.objects[10][2].defaultSection = "objects"
levelDesc.objects[10][2].exitPos = levelDesc.objects[10][2].exitPos or {}
levelDesc.objects[10][2].exitPos.x = 907
levelDesc.objects[10][2].exitPos.y = 287
levelDesc.objects[10][2].floor = -80
levelDesc.objects[10][2].movable = false
levelDesc.objects[10][2].name = "chair3"
levelDesc.objects[10][2].stationAnimation = "SIT"
levelDesc.objects[10][2].upgradeLevel = 2
levelDesc.objects[10][2].workPos = levelDesc.objects[10][2].workPos or {}
levelDesc.objects[10][2].workPos.x = 892
levelDesc.objects[10][2].workPos.y = 293
levelDesc.objects[10][2].x = 833
levelDesc.objects[10][2].y = 119
levelDesc.objects[11] = levelDesc.objects[11] or {}
levelDesc.objects[11].name = "chair2"
levelDesc.objects[11][1] = levelDesc.objects[11][1] or {}
levelDesc.objects[11][1].baseAnimation = "ROOM4_CHAIR2"
levelDesc.objects[11][1].characterPos = levelDesc.objects[11][1].characterPos or {}
levelDesc.objects[11][1].characterPos.x = 789
levelDesc.objects[11][1].characterPos.y = 270
levelDesc.objects[11][1].class = "Chair"
levelDesc.objects[11][1].defaultAnimation = ""
levelDesc.objects[11][1].defaultSection = "objects"
levelDesc.objects[11][1].exitPos = levelDesc.objects[11][1].exitPos or {}
levelDesc.objects[11][1].exitPos.x = 789
levelDesc.objects[11][1].exitPos.y = 287
levelDesc.objects[11][1].floor = -80
levelDesc.objects[11][1].movable = false
levelDesc.objects[11][1].name = "chair2"
levelDesc.objects[11][1].stationAnimation = "SIT"
levelDesc.objects[11][1].workPos = levelDesc.objects[11][1].workPos or {}
levelDesc.objects[11][1].workPos.x = 766
levelDesc.objects[11][1].workPos.y = 302
levelDesc.objects[11][1].x = 710
levelDesc.objects[11][1].y = 119
levelDesc.objects[11][2] = levelDesc.objects[11][2] or {}
levelDesc.objects[11][2].baseAnimation = "ROOM4_CHAIR2_UPGRADE"
levelDesc.objects[11][2].characterPos = levelDesc.objects[11][2].characterPos or {}
levelDesc.objects[11][2].characterPos.x = 789
levelDesc.objects[11][2].characterPos.y = 270
levelDesc.objects[11][2].class = "Chair"
levelDesc.objects[11][2].defaultAnimation = ""
levelDesc.objects[11][2].defaultSection = "objects"
levelDesc.objects[11][2].exitPos = levelDesc.objects[11][2].exitPos or {}
levelDesc.objects[11][2].exitPos.x = 789
levelDesc.objects[11][2].exitPos.y = 287
levelDesc.objects[11][2].floor = -80
levelDesc.objects[11][2].movable = false
levelDesc.objects[11][2].name = "chair2"
levelDesc.objects[11][2].stationAnimation = "SIT"
levelDesc.objects[11][2].upgradeLevel = 2
levelDesc.objects[11][2].workPos = levelDesc.objects[11][2].workPos or {}
levelDesc.objects[11][2].workPos.x = 766
levelDesc.objects[11][2].workPos.y = 302
levelDesc.objects[11][2].x = 710
levelDesc.objects[11][2].y = 119
levelDesc.objects[12] = levelDesc.objects[12] or {}
levelDesc.objects[12].name = "EVENT_HIDDEN_ROSEPETAL_1"
levelDesc.objects[12][1] = levelDesc.objects[12][1] or {}
levelDesc.objects[12][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_1"
levelDesc.objects[12][1].class = "HiddenObject"
levelDesc.objects[12][1].clickable = true
levelDesc.objects[12][1].defaultAnimation = ""
levelDesc.objects[12][1].defaultSection = "objects"
levelDesc.objects[12][1].floor = 20
levelDesc.objects[12][1].levelId = 44
levelDesc.objects[12][1].movable = false
levelDesc.objects[12][1].name = "EVENT_HIDDEN_ROSEPETAL_1"
levelDesc.objects[12][1].x = 654
levelDesc.objects[12][1].y = 213
levelDesc.objects[13] = levelDesc.objects[13] or {}
levelDesc.objects[13].name = "queueIn"
levelDesc.objects[13][1] = levelDesc.objects[13][1] or {}
levelDesc.objects[13][1].baseAnimation = "ROOM4_CHECKOUT_DESK"
levelDesc.objects[13][1].class = "Desk"
levelDesc.objects[13][1].defaultAnimation = ""
levelDesc.objects[13][1].defaultSection = "objects"
levelDesc.objects[13][1].floor = -60
levelDesc.objects[13][1].movable = false
levelDesc.objects[13][1].name = "queueIn"
levelDesc.objects[13][1].queueDesc = levelDesc.objects[13][1].queueDesc or {}
levelDesc.objects[13][1].queueDesc.class = "Queue"
levelDesc.objects[13][1].queueDesc.positions = levelDesc.objects[13][1].queueDesc.positions or {}
levelDesc.objects[13][1].queueDesc.positions[1] = levelDesc.objects[13][1].queueDesc.positions[1] or {}
levelDesc.objects[13][1].queueDesc.positions[1][1] = "chair1"
levelDesc.objects[13][1].queueDesc.positions[1][2] = "chair2"
levelDesc.objects[13][1].queueDesc.positions[1][3] = "chair3"
levelDesc.objects[13][1].x = 0
levelDesc.objects[13][1].y = 0
levelDesc.objects[14] = levelDesc.objects[14] or {}
levelDesc.objects[14].name = "EVENT_QUESTIONS"
levelDesc.objects[14][1] = levelDesc.objects[14][1] or {}
levelDesc.objects[14][1].baseAnimation = "EVENT_COFFEE_EVENTBAR"
levelDesc.objects[14][1].class = "Object"
levelDesc.objects[14][1].defaultAnimation = ""
levelDesc.objects[14][1].defaultSection = "objects"
levelDesc.objects[14][1].floor = 80
levelDesc.objects[14][1].movable = false
levelDesc.objects[14][1].name = "EVENT_QUESTIONS"
levelDesc.objects[14][1].overheadPosition = levelDesc.objects[14][1].overheadPosition or {}
levelDesc.objects[14][1].overheadPosition.x = 18
levelDesc.objects[14][1].overheadPosition.y = -4
levelDesc.objects[14][1].x = 263
levelDesc.objects[14][1].y = 211
levelDesc.objects[15] = levelDesc.objects[15] or {}
levelDesc.objects[15].name = "plant_upgrade"
levelDesc.objects[15][1] = levelDesc.objects[15][1] or {}
levelDesc.objects[15][1].baseAnimation = "ROOM4_PLANT_UPGRADE"
levelDesc.objects[15][1].class = "Object"
levelDesc.objects[15][1].defaultAnimation = ""
levelDesc.objects[15][1].defaultSection = "objects"
levelDesc.objects[15][1].floor = 85
levelDesc.objects[15][1].movable = false
levelDesc.objects[15][1].name = "plant_upgrade"
levelDesc.objects[15][1].x = 10
levelDesc.objects[15][1].y = 66
levelDesc.objects[16] = levelDesc.objects[16] or {}
levelDesc.objects[16].name = "EVENT_HIDDEN_ROSEPETAL_3"
levelDesc.objects[16][1] = levelDesc.objects[16][1] or {}
levelDesc.objects[16][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_3"
levelDesc.objects[16][1].class = "HiddenObject"
levelDesc.objects[16][1].clickable = true
levelDesc.objects[16][1].defaultAnimation = ""
levelDesc.objects[16][1].defaultSection = "objects"
levelDesc.objects[16][1].floor = -15
levelDesc.objects[16][1].levelId = 44
levelDesc.objects[16][1].movable = false
levelDesc.objects[16][1].name = "EVENT_HIDDEN_ROSEPETAL_3"
levelDesc.objects[16][1].x = 366
levelDesc.objects[16][1].y = 343
levelDesc.objects[17] = levelDesc.objects[17] or {}
levelDesc.objects[17].name = "floorlights_upgrade"
levelDesc.objects[17][1] = levelDesc.objects[17][1] or {}
levelDesc.objects[17][1].baseAnimation = "ROOM4_LIGHTS_UPGRADE"
levelDesc.objects[17][1].class = "Object"
levelDesc.objects[17][1].defaultAnimation = ""
levelDesc.objects[17][1].defaultSection = "objects"
levelDesc.objects[17][1].floor = -30
levelDesc.objects[17][1].movable = false
levelDesc.objects[17][1].name = "floorlights_upgrade"
levelDesc.objects[17][1].x = 23
levelDesc.objects[17][1].y = 360
levelDesc.objects[18] = levelDesc.objects[18] or {}
levelDesc.objects[18].name = "big_plant_upgrade"
levelDesc.objects[18][1] = levelDesc.objects[18][1] or {}
levelDesc.objects[18][1].baseAnimation = "ROOM4_BIG_PLANT_UPGRADE"
levelDesc.objects[18][1].class = "Object"
levelDesc.objects[18][1].defaultAnimation = ""
levelDesc.objects[18][1].defaultSection = "objects"
levelDesc.objects[18][1].floor = -90
levelDesc.objects[18][1].movable = false
levelDesc.objects[18][1].name = "big_plant_upgrade"
levelDesc.objects[18][1].obstructs = levelDesc.objects[18][1].obstructs or {}
levelDesc.objects[18][1].obstructs[1] = levelDesc.objects[18][1].obstructs[1] or {}
levelDesc.objects[18][1].obstructs[1].x = 10
levelDesc.objects[18][1].obstructs[1].y = 24
levelDesc.objects[18][1].obstructs[2] = levelDesc.objects[18][1].obstructs[2] or {}
levelDesc.objects[18][1].obstructs[2].x = 11
levelDesc.objects[18][1].obstructs[2].y = 24
levelDesc.objects[18][1].obstructs[3] = levelDesc.objects[18][1].obstructs[3] or {}
levelDesc.objects[18][1].obstructs[3].x = 11
levelDesc.objects[18][1].obstructs[3].y = 23
levelDesc.objects[18][1].obstructs[4] = levelDesc.objects[18][1].obstructs[4] or {}
levelDesc.objects[18][1].obstructs[4].x = 11
levelDesc.objects[18][1].obstructs[4].y = 22
levelDesc.objects[18][1].obstructs[5] = levelDesc.objects[18][1].obstructs[5] or {}
levelDesc.objects[18][1].obstructs[5].x = 11
levelDesc.objects[18][1].obstructs[5].y = 21
levelDesc.objects[18][1].obstructs[6] = levelDesc.objects[18][1].obstructs[6] or {}
levelDesc.objects[18][1].obstructs[6].x = 11
levelDesc.objects[18][1].obstructs[6].y = 20
levelDesc.objects[18][1].obstructs[7] = levelDesc.objects[18][1].obstructs[7] or {}
levelDesc.objects[18][1].obstructs[7].x = 11
levelDesc.objects[18][1].obstructs[7].y = 19
levelDesc.objects[18][1].obstructs[8] = levelDesc.objects[18][1].obstructs[8] or {}
levelDesc.objects[18][1].obstructs[8].x = 11
levelDesc.objects[18][1].obstructs[8].y = 18
levelDesc.objects[18][1].obstructs[9] = levelDesc.objects[18][1].obstructs[9] or {}
levelDesc.objects[18][1].obstructs[9].x = 11
levelDesc.objects[18][1].obstructs[9].y = 17
levelDesc.objects[18][1].obstructs[10] = levelDesc.objects[18][1].obstructs[10] or {}
levelDesc.objects[18][1].obstructs[10].x = 11
levelDesc.objects[18][1].obstructs[10].y = 16
levelDesc.objects[18][1].obstructs[11] = levelDesc.objects[18][1].obstructs[11] or {}
levelDesc.objects[18][1].obstructs[11].x = 10
levelDesc.objects[18][1].obstructs[11].y = 16
levelDesc.objects[18][1].obstructs[12] = levelDesc.objects[18][1].obstructs[12] or {}
levelDesc.objects[18][1].obstructs[12].x = 9
levelDesc.objects[18][1].obstructs[12].y = 16
levelDesc.objects[18][1].obstructs[13] = levelDesc.objects[18][1].obstructs[13] or {}
levelDesc.objects[18][1].obstructs[13].x = 8
levelDesc.objects[18][1].obstructs[13].y = 16
levelDesc.objects[18][1].obstructs[14] = levelDesc.objects[18][1].obstructs[14] or {}
levelDesc.objects[18][1].obstructs[14].x = 7
levelDesc.objects[18][1].obstructs[14].y = 16
levelDesc.objects[18][1].obstructs[15] = levelDesc.objects[18][1].obstructs[15] or {}
levelDesc.objects[18][1].obstructs[15].x = 6
levelDesc.objects[18][1].obstructs[15].y = 16
levelDesc.objects[18][1].obstructs[16] = levelDesc.objects[18][1].obstructs[16] or {}
levelDesc.objects[18][1].obstructs[16].x = 5
levelDesc.objects[18][1].obstructs[16].y = 16
levelDesc.objects[18][1].obstructs[17] = levelDesc.objects[18][1].obstructs[17] or {}
levelDesc.objects[18][1].obstructs[17].x = 4
levelDesc.objects[18][1].obstructs[17].y = 16
levelDesc.objects[18][1].obstructs[18] = levelDesc.objects[18][1].obstructs[18] or {}
levelDesc.objects[18][1].obstructs[18].x = 3
levelDesc.objects[18][1].obstructs[18].y = 16
levelDesc.objects[18][1].obstructs[19] = levelDesc.objects[18][1].obstructs[19] or {}
levelDesc.objects[18][1].obstructs[19].x = 2
levelDesc.objects[18][1].obstructs[19].y = 16
levelDesc.objects[18][1].obstructs[20] = levelDesc.objects[18][1].obstructs[20] or {}
levelDesc.objects[18][1].obstructs[20].x = 2
levelDesc.objects[18][1].obstructs[20].y = 17
levelDesc.objects[18][1].obstructs[21] = levelDesc.objects[18][1].obstructs[21] or {}
levelDesc.objects[18][1].obstructs[21].x = 2
levelDesc.objects[18][1].obstructs[21].y = 18
levelDesc.objects[18][1].obstructs[22] = levelDesc.objects[18][1].obstructs[22] or {}
levelDesc.objects[18][1].obstructs[22].x = 2
levelDesc.objects[18][1].obstructs[22].y = 19
levelDesc.objects[18][1].obstructs[23] = levelDesc.objects[18][1].obstructs[23] or {}
levelDesc.objects[18][1].obstructs[23].x = 2
levelDesc.objects[18][1].obstructs[23].y = 20
levelDesc.objects[18][1].obstructs[24] = levelDesc.objects[18][1].obstructs[24] or {}
levelDesc.objects[18][1].obstructs[24].x = 2
levelDesc.objects[18][1].obstructs[24].y = 21
levelDesc.objects[18][1].obstructs[25] = levelDesc.objects[18][1].obstructs[25] or {}
levelDesc.objects[18][1].obstructs[25].x = 2
levelDesc.objects[18][1].obstructs[25].y = 22
levelDesc.objects[18][1].obstructs[26] = levelDesc.objects[18][1].obstructs[26] or {}
levelDesc.objects[18][1].obstructs[26].x = 2
levelDesc.objects[18][1].obstructs[26].y = 23
levelDesc.objects[18][1].obstructs[27] = levelDesc.objects[18][1].obstructs[27] or {}
levelDesc.objects[18][1].obstructs[27].x = 2
levelDesc.objects[18][1].obstructs[27].y = 24
levelDesc.objects[18][1].obstructs[28] = levelDesc.objects[18][1].obstructs[28] or {}
levelDesc.objects[18][1].obstructs[28].x = 3
levelDesc.objects[18][1].obstructs[28].y = 24
levelDesc.objects[18][1].obstructs[29] = levelDesc.objects[18][1].obstructs[29] or {}
levelDesc.objects[18][1].obstructs[29].x = 4
levelDesc.objects[18][1].obstructs[29].y = 24
levelDesc.objects[18][1].obstructs[30] = levelDesc.objects[18][1].obstructs[30] or {}
levelDesc.objects[18][1].obstructs[30].x = 5
levelDesc.objects[18][1].obstructs[30].y = 24
levelDesc.objects[18][1].obstructs[31] = levelDesc.objects[18][1].obstructs[31] or {}
levelDesc.objects[18][1].obstructs[31].x = 6
levelDesc.objects[18][1].obstructs[31].y = 24
levelDesc.objects[18][1].obstructs[32] = levelDesc.objects[18][1].obstructs[32] or {}
levelDesc.objects[18][1].obstructs[32].x = 7
levelDesc.objects[18][1].obstructs[32].y = 24
levelDesc.objects[18][1].obstructs[33] = levelDesc.objects[18][1].obstructs[33] or {}
levelDesc.objects[18][1].obstructs[33].x = 8
levelDesc.objects[18][1].obstructs[33].y = 24
levelDesc.objects[18][1].obstructs[34] = levelDesc.objects[18][1].obstructs[34] or {}
levelDesc.objects[18][1].obstructs[34].x = 9
levelDesc.objects[18][1].obstructs[34].y = 24
levelDesc.objects[18][1].obstructs[35] = levelDesc.objects[18][1].obstructs[35] or {}
levelDesc.objects[18][1].obstructs[35].x = 12
levelDesc.objects[18][1].obstructs[35].y = 24
levelDesc.objects[18][1].obstructs[36] = levelDesc.objects[18][1].obstructs[36] or {}
levelDesc.objects[18][1].obstructs[36].x = 12
levelDesc.objects[18][1].obstructs[36].y = 23
levelDesc.objects[18][1].obstructs[37] = levelDesc.objects[18][1].obstructs[37] or {}
levelDesc.objects[18][1].obstructs[37].x = 12
levelDesc.objects[18][1].obstructs[37].y = 22
levelDesc.objects[18][1].obstructs[38] = levelDesc.objects[18][1].obstructs[38] or {}
levelDesc.objects[18][1].obstructs[38].x = 12
levelDesc.objects[18][1].obstructs[38].y = 21
levelDesc.objects[18][1].obstructs[39] = levelDesc.objects[18][1].obstructs[39] or {}
levelDesc.objects[18][1].obstructs[39].x = 12
levelDesc.objects[18][1].obstructs[39].y = 20
levelDesc.objects[18][1].obstructs[40] = levelDesc.objects[18][1].obstructs[40] or {}
levelDesc.objects[18][1].obstructs[40].x = 13
levelDesc.objects[18][1].obstructs[40].y = 24
levelDesc.objects[18][1].obstructs[41] = levelDesc.objects[18][1].obstructs[41] or {}
levelDesc.objects[18][1].obstructs[41].x = 13
levelDesc.objects[18][1].obstructs[41].y = 23
levelDesc.objects[18][1].obstructs[42] = levelDesc.objects[18][1].obstructs[42] or {}
levelDesc.objects[18][1].obstructs[42].x = 13
levelDesc.objects[18][1].obstructs[42].y = 22
levelDesc.objects[18][1].obstructs[43] = levelDesc.objects[18][1].obstructs[43] or {}
levelDesc.objects[18][1].obstructs[43].x = 13
levelDesc.objects[18][1].obstructs[43].y = 21
levelDesc.objects[18][1].obstructs[44] = levelDesc.objects[18][1].obstructs[44] or {}
levelDesc.objects[18][1].obstructs[44].x = 13
levelDesc.objects[18][1].obstructs[44].y = 20
levelDesc.objects[18][1].obstructs[45] = levelDesc.objects[18][1].obstructs[45] or {}
levelDesc.objects[18][1].obstructs[45].x = 1
levelDesc.objects[18][1].obstructs[45].y = 24
levelDesc.objects[18][1].obstructs[46] = levelDesc.objects[18][1].obstructs[46] or {}
levelDesc.objects[18][1].obstructs[46].x = 1
levelDesc.objects[18][1].obstructs[46].y = 23
levelDesc.objects[18][1].obstructs[47] = levelDesc.objects[18][1].obstructs[47] or {}
levelDesc.objects[18][1].obstructs[47].x = 1
levelDesc.objects[18][1].obstructs[47].y = 22
levelDesc.objects[18][1].obstructs[48] = levelDesc.objects[18][1].obstructs[48] or {}
levelDesc.objects[18][1].obstructs[48].x = 0
levelDesc.objects[18][1].obstructs[48].y = 24
levelDesc.objects[18][1].obstructs[49] = levelDesc.objects[18][1].obstructs[49] or {}
levelDesc.objects[18][1].obstructs[49].x = 0
levelDesc.objects[18][1].obstructs[49].y = 23
levelDesc.objects[18][1].obstructs[50] = levelDesc.objects[18][1].obstructs[50] or {}
levelDesc.objects[18][1].obstructs[50].x = 0
levelDesc.objects[18][1].obstructs[50].y = 22
levelDesc.objects[18][1].obstructs[51] = levelDesc.objects[18][1].obstructs[51] or {}
levelDesc.objects[18][1].obstructs[51].x = -1
levelDesc.objects[18][1].obstructs[51].y = 24
levelDesc.objects[18][1].obstructs[52] = levelDesc.objects[18][1].obstructs[52] or {}
levelDesc.objects[18][1].obstructs[52].x = -1
levelDesc.objects[18][1].obstructs[52].y = 23
levelDesc.objects[18][1].obstructs[53] = levelDesc.objects[18][1].obstructs[53] or {}
levelDesc.objects[18][1].obstructs[53].x = -1
levelDesc.objects[18][1].obstructs[53].y = 22
levelDesc.objects[18][1].obstructs[54] = levelDesc.objects[18][1].obstructs[54] or {}
levelDesc.objects[18][1].obstructs[54].x = -2
levelDesc.objects[18][1].obstructs[54].y = 22
levelDesc.objects[18][1].obstructs[55] = levelDesc.objects[18][1].obstructs[55] or {}
levelDesc.objects[18][1].obstructs[55].x = -2
levelDesc.objects[18][1].obstructs[55].y = 23
levelDesc.objects[18][1].obstructs[56] = levelDesc.objects[18][1].obstructs[56] or {}
levelDesc.objects[18][1].obstructs[56].x = -2
levelDesc.objects[18][1].obstructs[56].y = 24
levelDesc.objects[18][1].recommendedPosition = levelDesc.objects[18][1].recommendedPosition or {}
levelDesc.objects[18][1].recommendedPosition.x = -29
levelDesc.objects[18][1].recommendedPosition.y = 80
levelDesc.objects[18][1].x = 490
levelDesc.objects[18][1].y = 261
levelDesc.objects[19] = levelDesc.objects[19] or {}
levelDesc.objects[19].name = "guinea_shift1"
levelDesc.objects[19][1] = levelDesc.objects[19][1] or {}
levelDesc.objects[19][1].anchor = "bottom"
levelDesc.objects[19][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[19][1].class = "GuineaPig"
levelDesc.objects[19][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[19][1].defaultSection = "characters"
levelDesc.objects[19][1].direction = "left"
levelDesc.objects[19][1].floor = 113
levelDesc.objects[19][1].levelId = 41
levelDesc.objects[19][1].maxWalkDelay = 47000
levelDesc.objects[19][1].minWalkDelay = 46000
levelDesc.objects[19][1].movable = false
levelDesc.objects[19][1].moveType = "POP_UP"
levelDesc.objects[19][1].name = "guinea_shift1"
levelDesc.objects[19][1].showTime = 3000
levelDesc.objects[19][1].x = 314
levelDesc.objects[19][1].y = 335
levelDesc.objects[20] = levelDesc.objects[20] or {}
levelDesc.objects[20].name = "hairplacement_right"
levelDesc.objects[20][1] = levelDesc.objects[20][1] or {}
levelDesc.objects[20][1].autoStart = true
levelDesc.objects[20][1].baseAnimation = "ROOM4_MIRROR_RIGHT"
levelDesc.objects[20][1].characterPos = levelDesc.objects[20][1].characterPos or {}
levelDesc.objects[20][1].characterPos.x = 800
levelDesc.objects[20][1].characterPos.y = 466
levelDesc.objects[20][1].class = "WorkStation"
levelDesc.objects[20][1].clickable = true
levelDesc.objects[20][1].clockPos = levelDesc.objects[20][1].clockPos or {}
levelDesc.objects[20][1].clockPos.x = 80
levelDesc.objects[20][1].clockPos.y = 100
levelDesc.objects[20][1].defaultAnimation = ""
levelDesc.objects[20][1].defaultAnimationOnFinish = true
levelDesc.objects[20][1].defaultSection = "objects"
levelDesc.objects[20][1].exitPos = levelDesc.objects[20][1].exitPos or {}
levelDesc.objects[20][1].exitPos.x = 800
levelDesc.objects[20][1].exitPos.y = 466
levelDesc.objects[20][1].floor = -50
levelDesc.objects[20][1].movable = false
levelDesc.objects[20][1].name = "hairplacement_right"
levelDesc.objects[20][1].stationAnimation = "MIRROR"
levelDesc.objects[20][1].stationIcon = "ICON_STATION_MIRROR"
levelDesc.objects[20][1].treatment1 = "MIRROR"
levelDesc.objects[20][1].workPos = levelDesc.objects[20][1].workPos or {}
levelDesc.objects[20][1].workPos.x = 765
levelDesc.objects[20][1].workPos.y = 484
levelDesc.objects[20][1].x = 722
levelDesc.objects[20][1].y = 277
levelDesc.objects[21] = levelDesc.objects[21] or {}
levelDesc.objects[21].name = "EVENT_HIDDEN_ROSEPETAL_7"
levelDesc.objects[21][1] = levelDesc.objects[21][1] or {}
levelDesc.objects[21][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_7"
levelDesc.objects[21][1].class = "HiddenObject"
levelDesc.objects[21][1].clickable = true
levelDesc.objects[21][1].defaultAnimation = ""
levelDesc.objects[21][1].defaultSection = "objects"
levelDesc.objects[21][1].floor = 107
levelDesc.objects[21][1].levelId = 44
levelDesc.objects[21][1].movable = false
levelDesc.objects[21][1].name = "EVENT_HIDDEN_ROSEPETAL_7"
levelDesc.objects[21][1].x = 835
levelDesc.objects[21][1].y = 334
levelDesc.objects[22] = levelDesc.objects[22] or {}
levelDesc.objects[22].name = "EVENT_HIDDEN_ROSEPETAL_5"
levelDesc.objects[22][1] = levelDesc.objects[22][1] or {}
levelDesc.objects[22][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_5"
levelDesc.objects[22][1].class = "HiddenObject"
levelDesc.objects[22][1].clickable = true
levelDesc.objects[22][1].defaultAnimation = ""
levelDesc.objects[22][1].defaultSection = "objects"
levelDesc.objects[22][1].floor = -15
levelDesc.objects[22][1].levelId = 44
levelDesc.objects[22][1].movable = false
levelDesc.objects[22][1].name = "EVENT_HIDDEN_ROSEPETAL_5"
levelDesc.objects[22][1].x = 570
levelDesc.objects[22][1].y = 459
levelDesc.objects[23] = levelDesc.objects[23] or {}
levelDesc.objects[23].name = "EVENT_HIDDEN_ROSEPETAL_10"
levelDesc.objects[23][1] = levelDesc.objects[23][1] or {}
levelDesc.objects[23][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_10"
levelDesc.objects[23][1].class = "HiddenObject"
levelDesc.objects[23][1].clickable = true
levelDesc.objects[23][1].defaultAnimation = ""
levelDesc.objects[23][1].defaultSection = "objects"
levelDesc.objects[23][1].levelId = 44
levelDesc.objects[23][1].movable = false
levelDesc.objects[23][1].name = "EVENT_HIDDEN_ROSEPETAL_10"
levelDesc.objects[23][1].x = 273
levelDesc.objects[23][1].y = 444
levelDesc.objects[24] = levelDesc.objects[24] or {}
levelDesc.objects[24].name = "hairplacement_left"
levelDesc.objects[24][1] = levelDesc.objects[24][1] or {}
levelDesc.objects[24][1].autoStart = true
levelDesc.objects[24][1].baseAnimation = "ROOM4_MIRROR_LEFT"
levelDesc.objects[24][1].characterPos = levelDesc.objects[24][1].characterPos or {}
levelDesc.objects[24][1].characterPos.x = 677
levelDesc.objects[24][1].characterPos.y = 469
levelDesc.objects[24][1].class = "WorkStation"
levelDesc.objects[24][1].clickable = true
levelDesc.objects[24][1].clockPos = levelDesc.objects[24][1].clockPos or {}
levelDesc.objects[24][1].clockPos.x = 87
levelDesc.objects[24][1].clockPos.y = 100
levelDesc.objects[24][1].defaultAnimation = ""
levelDesc.objects[24][1].defaultAnimationOnFinish = true
levelDesc.objects[24][1].defaultSection = "objects"
levelDesc.objects[24][1].exitPos = levelDesc.objects[24][1].exitPos or {}
levelDesc.objects[24][1].exitPos.x = 677
levelDesc.objects[24][1].exitPos.y = 469
levelDesc.objects[24][1].floor = -50
levelDesc.objects[24][1].movable = false
levelDesc.objects[24][1].name = "hairplacement_left"
levelDesc.objects[24][1].stationAnimation = "MIRROR"
levelDesc.objects[24][1].stationIcon = "ICON_STATION_MIRROR"
levelDesc.objects[24][1].treatment1 = "MIRROR"
levelDesc.objects[24][1].workPos = levelDesc.objects[24][1].workPos or {}
levelDesc.objects[24][1].workPos.x = 649
levelDesc.objects[24][1].workPos.y = 487
levelDesc.objects[24][1].x = 591
levelDesc.objects[24][1].y = 277
levelDesc.objects[25] = levelDesc.objects[25] or {}
levelDesc.objects[25].name = "EVENT_HIDDEN_ROSEPETAL_2"
levelDesc.objects[25][1] = levelDesc.objects[25][1] or {}
levelDesc.objects[25][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_2"
levelDesc.objects[25][1].class = "HiddenObject"
levelDesc.objects[25][1].clickable = true
levelDesc.objects[25][1].defaultAnimation = ""
levelDesc.objects[25][1].defaultSection = "objects"
levelDesc.objects[25][1].floor = 69
levelDesc.objects[25][1].levelId = 44
levelDesc.objects[25][1].movable = false
levelDesc.objects[25][1].name = "EVENT_HIDDEN_ROSEPETAL_2"
levelDesc.objects[25][1].x = 691
levelDesc.objects[25][1].y = 376
levelDesc.objects[26] = levelDesc.objects[26] or {}
levelDesc.objects[26].name = "EVENT_FIX_GIRL"
levelDesc.objects[26][1] = levelDesc.objects[26][1] or {}
levelDesc.objects[26][1].barPos = levelDesc.objects[26][1].barPos or {}
levelDesc.objects[26][1].barPos.x = 41
levelDesc.objects[26][1].barPos.y = 88
levelDesc.objects[26][1].baseAnimation = "EVENT_FIXABLE_GIRL"
levelDesc.objects[26][1].checkBoxPos = levelDesc.objects[26][1].checkBoxPos or {}
levelDesc.objects[26][1].checkBoxPos.x = 56
levelDesc.objects[26][1].checkBoxPos.y = -9
levelDesc.objects[26][1].class = "FixableObject"
levelDesc.objects[26][1].defaultAnimation = ""
levelDesc.objects[26][1].defaultSection = "objects"
levelDesc.objects[26][1].fixDuration = 20000
levelDesc.objects[26][1].floor = -8
levelDesc.objects[26][1].initialVisible = false
levelDesc.objects[26][1].levelId = 42
levelDesc.objects[26][1].movable = false
levelDesc.objects[26][1].name = "EVENT_FIX_GIRL"
levelDesc.objects[26][1].workAnimation = "SHOW_NOSES_LEFT"
levelDesc.objects[26][1].workAnimationFrameTime = 100
levelDesc.objects[26][1].workPos = levelDesc.objects[26][1].workPos or {}
levelDesc.objects[26][1].workPos.x = 726
levelDesc.objects[26][1].workPos.y = 476
levelDesc.objects[26][1].x = 591
levelDesc.objects[26][1].y = 299
levelDesc.objects[27] = levelDesc.objects[27] or {}
levelDesc.objects[27].name = "nitrogen_table"
levelDesc.objects[27][1] = levelDesc.objects[27][1] or {}
levelDesc.objects[27][1].baseAnimation = "ROOM4_COSMETIC_TABLE"
levelDesc.objects[27][1].class = "SpriteExt"
levelDesc.objects[27][1].defaultAnimation = ""
levelDesc.objects[27][1].defaultSection = "objects"
levelDesc.objects[27][1].floor = -60
levelDesc.objects[27][1].movable = false
levelDesc.objects[27][1].name = "nitrogen_table"
levelDesc.objects[27][1].x = 671
levelDesc.objects[27][1].y = 514
levelDesc.objects[28] = levelDesc.objects[28] or {}
levelDesc.objects[28].name = "wax_machine"
levelDesc.objects[28][1] = levelDesc.objects[28][1] or {}
levelDesc.objects[28][1].baseAnimation = "ROOM4_WAX_MACHINE"
levelDesc.objects[28][1].class = "SpriteExt"
levelDesc.objects[28][1].defaultAnimation = ""
levelDesc.objects[28][1].defaultSection = "objects"
levelDesc.objects[28][1].floor = 70
levelDesc.objects[28][1].movable = false
levelDesc.objects[28][1].name = "wax_machine"
levelDesc.objects[28][1].x = 695
levelDesc.objects[28][1].y = 467
levelDesc.objects[29] = levelDesc.objects[29] or {}
levelDesc.objects[29].name = "vitamin"
levelDesc.objects[29][1] = levelDesc.objects[29][1] or {}
levelDesc.objects[29][1].baseAnimation = "ROOM4_VITAMIN_MINIGAME"
levelDesc.objects[29][1].class = "SpriteExt"
levelDesc.objects[29][1].defaultAnimation = ""
levelDesc.objects[29][1].defaultSection = "objects"
levelDesc.objects[29][1].floor = 50
levelDesc.objects[29][1].movable = false
levelDesc.objects[29][1].name = "vitamin"
levelDesc.objects[29][1].x = 720
levelDesc.objects[29][1].y = 528
levelDesc.objects[30] = levelDesc.objects[30] or {}
levelDesc.objects[30].name = "nitrogen_station_left"
levelDesc.objects[30][1] = levelDesc.objects[30][1] or {}
levelDesc.objects[30][1].baseAnimation = "ROOM4_LIQUID_NITROGEN_TABLE_LEFT"
levelDesc.objects[30][1].characterPos = levelDesc.objects[30][1].characterPos or {}
levelDesc.objects[30][1].characterPos.x = 612
levelDesc.objects[30][1].characterPos.y = 618
levelDesc.objects[30][1].checkBoxPos = levelDesc.objects[30][1].checkBoxPos or {}
levelDesc.objects[30][1].checkBoxPos.x = 225
levelDesc.objects[30][1].checkBoxPos.y = -8
levelDesc.objects[30][1].class = "WorkStation"
levelDesc.objects[30][1].clickable = true
levelDesc.objects[30][1].defaultAnimation = ""
levelDesc.objects[30][1].defaultSection = "objects"
levelDesc.objects[30][1].exitPos = levelDesc.objects[30][1].exitPos or {}
levelDesc.objects[30][1].exitPos.x = 557
levelDesc.objects[30][1].exitPos.y = 600
levelDesc.objects[30][1].floor = -80
levelDesc.objects[30][1].movable = false
levelDesc.objects[30][1].name = "nitrogen_station_left"
levelDesc.objects[30][1].obstructs = levelDesc.objects[30][1].obstructs or {}
levelDesc.objects[30][1].obstructs[1] = levelDesc.objects[30][1].obstructs[1] or {}
levelDesc.objects[30][1].obstructs[1].x = 2
levelDesc.objects[30][1].obstructs[1].y = 13
levelDesc.objects[30][1].obstructs[2] = levelDesc.objects[30][1].obstructs[2] or {}
levelDesc.objects[30][1].obstructs[2].x = 2
levelDesc.objects[30][1].obstructs[2].y = 12
levelDesc.objects[30][1].obstructs[3] = levelDesc.objects[30][1].obstructs[3] or {}
levelDesc.objects[30][1].obstructs[3].x = 2
levelDesc.objects[30][1].obstructs[3].y = 11
levelDesc.objects[30][1].obstructs[4] = levelDesc.objects[30][1].obstructs[4] or {}
levelDesc.objects[30][1].obstructs[4].x = 2
levelDesc.objects[30][1].obstructs[4].y = 10
levelDesc.objects[30][1].obstructs[5] = levelDesc.objects[30][1].obstructs[5] or {}
levelDesc.objects[30][1].obstructs[5].x = 2
levelDesc.objects[30][1].obstructs[5].y = 9
levelDesc.objects[30][1].obstructs[6] = levelDesc.objects[30][1].obstructs[6] or {}
levelDesc.objects[30][1].obstructs[6].x = 3
levelDesc.objects[30][1].obstructs[6].y = 9
levelDesc.objects[30][1].obstructs[7] = levelDesc.objects[30][1].obstructs[7] or {}
levelDesc.objects[30][1].obstructs[7].x = 4
levelDesc.objects[30][1].obstructs[7].y = 9
levelDesc.objects[30][1].obstructs[8] = levelDesc.objects[30][1].obstructs[8] or {}
levelDesc.objects[30][1].obstructs[8].x = 5
levelDesc.objects[30][1].obstructs[8].y = 9
levelDesc.objects[30][1].obstructs[9] = levelDesc.objects[30][1].obstructs[9] or {}
levelDesc.objects[30][1].obstructs[9].x = 6
levelDesc.objects[30][1].obstructs[9].y = 9
levelDesc.objects[30][1].obstructs[10] = levelDesc.objects[30][1].obstructs[10] or {}
levelDesc.objects[30][1].obstructs[10].x = 7
levelDesc.objects[30][1].obstructs[10].y = 9
levelDesc.objects[30][1].obstructs[11] = levelDesc.objects[30][1].obstructs[11] or {}
levelDesc.objects[30][1].obstructs[11].x = 8
levelDesc.objects[30][1].obstructs[11].y = 9
levelDesc.objects[30][1].obstructs[12] = levelDesc.objects[30][1].obstructs[12] or {}
levelDesc.objects[30][1].obstructs[12].x = 9
levelDesc.objects[30][1].obstructs[12].y = 9
levelDesc.objects[30][1].obstructs[13] = levelDesc.objects[30][1].obstructs[13] or {}
levelDesc.objects[30][1].obstructs[13].x = 10
levelDesc.objects[30][1].obstructs[13].y = 9
levelDesc.objects[30][1].obstructs[14] = levelDesc.objects[30][1].obstructs[14] or {}
levelDesc.objects[30][1].obstructs[14].x = 11
levelDesc.objects[30][1].obstructs[14].y = 9
levelDesc.objects[30][1].obstructs[15] = levelDesc.objects[30][1].obstructs[15] or {}
levelDesc.objects[30][1].obstructs[15].x = 12
levelDesc.objects[30][1].obstructs[15].y = 9
levelDesc.objects[30][1].obstructs[16] = levelDesc.objects[30][1].obstructs[16] or {}
levelDesc.objects[30][1].obstructs[16].x = 13
levelDesc.objects[30][1].obstructs[16].y = 9
levelDesc.objects[30][1].obstructs[17] = levelDesc.objects[30][1].obstructs[17] or {}
levelDesc.objects[30][1].obstructs[17].x = 14
levelDesc.objects[30][1].obstructs[17].y = 9
levelDesc.objects[30][1].obstructs[18] = levelDesc.objects[30][1].obstructs[18] or {}
levelDesc.objects[30][1].obstructs[18].x = 15
levelDesc.objects[30][1].obstructs[18].y = 9
levelDesc.objects[30][1].obstructs[19] = levelDesc.objects[30][1].obstructs[19] or {}
levelDesc.objects[30][1].obstructs[19].x = 16
levelDesc.objects[30][1].obstructs[19].y = 9
levelDesc.objects[30][1].obstructs[20] = levelDesc.objects[30][1].obstructs[20] or {}
levelDesc.objects[30][1].obstructs[20].x = 17
levelDesc.objects[30][1].obstructs[20].y = 9
levelDesc.objects[30][1].obstructs[21] = levelDesc.objects[30][1].obstructs[21] or {}
levelDesc.objects[30][1].obstructs[21].x = 18
levelDesc.objects[30][1].obstructs[21].y = 9
levelDesc.objects[30][1].obstructs[22] = levelDesc.objects[30][1].obstructs[22] or {}
levelDesc.objects[30][1].obstructs[22].x = 19
levelDesc.objects[30][1].obstructs[22].y = 9
levelDesc.objects[30][1].obstructs[23] = levelDesc.objects[30][1].obstructs[23] or {}
levelDesc.objects[30][1].obstructs[23].x = 20
levelDesc.objects[30][1].obstructs[23].y = 9
levelDesc.objects[30][1].obstructs[24] = levelDesc.objects[30][1].obstructs[24] or {}
levelDesc.objects[30][1].obstructs[24].x = 21
levelDesc.objects[30][1].obstructs[24].y = 9
levelDesc.objects[30][1].obstructs[25] = levelDesc.objects[30][1].obstructs[25] or {}
levelDesc.objects[30][1].obstructs[25].x = 22
levelDesc.objects[30][1].obstructs[25].y = 9
levelDesc.objects[30][1].obstructs[26] = levelDesc.objects[30][1].obstructs[26] or {}
levelDesc.objects[30][1].obstructs[26].x = 23
levelDesc.objects[30][1].obstructs[26].y = 9
levelDesc.objects[30][1].obstructs[27] = levelDesc.objects[30][1].obstructs[27] or {}
levelDesc.objects[30][1].obstructs[27].x = 23
levelDesc.objects[30][1].obstructs[27].y = 10
levelDesc.objects[30][1].obstructs[28] = levelDesc.objects[30][1].obstructs[28] or {}
levelDesc.objects[30][1].obstructs[28].x = 23
levelDesc.objects[30][1].obstructs[28].y = 11
levelDesc.objects[30][1].obstructs[29] = levelDesc.objects[30][1].obstructs[29] or {}
levelDesc.objects[30][1].obstructs[29].x = 24
levelDesc.objects[30][1].obstructs[29].y = 11
levelDesc.objects[30][1].obstructs[30] = levelDesc.objects[30][1].obstructs[30] or {}
levelDesc.objects[30][1].obstructs[30].x = 25
levelDesc.objects[30][1].obstructs[30].y = 11
levelDesc.objects[30][1].obstructs[31] = levelDesc.objects[30][1].obstructs[31] or {}
levelDesc.objects[30][1].obstructs[31].x = 25
levelDesc.objects[30][1].obstructs[31].y = 12
levelDesc.objects[30][1].obstructs[32] = levelDesc.objects[30][1].obstructs[32] or {}
levelDesc.objects[30][1].obstructs[32].x = 25
levelDesc.objects[30][1].obstructs[32].y = 13
levelDesc.objects[30][1].obstructs[33] = levelDesc.objects[30][1].obstructs[33] or {}
levelDesc.objects[30][1].obstructs[33].x = 24
levelDesc.objects[30][1].obstructs[33].y = 13
levelDesc.objects[30][1].obstructs[34] = levelDesc.objects[30][1].obstructs[34] or {}
levelDesc.objects[30][1].obstructs[34].x = 23
levelDesc.objects[30][1].obstructs[34].y = 13
levelDesc.objects[30][1].obstructs[35] = levelDesc.objects[30][1].obstructs[35] or {}
levelDesc.objects[30][1].obstructs[35].x = 22
levelDesc.objects[30][1].obstructs[35].y = 13
levelDesc.objects[30][1].obstructs[36] = levelDesc.objects[30][1].obstructs[36] or {}
levelDesc.objects[30][1].obstructs[36].x = 21
levelDesc.objects[30][1].obstructs[36].y = 13
levelDesc.objects[30][1].obstructs[37] = levelDesc.objects[30][1].obstructs[37] or {}
levelDesc.objects[30][1].obstructs[37].x = 20
levelDesc.objects[30][1].obstructs[37].y = 13
levelDesc.objects[30][1].obstructs[38] = levelDesc.objects[30][1].obstructs[38] or {}
levelDesc.objects[30][1].obstructs[38].x = 19
levelDesc.objects[30][1].obstructs[38].y = 13
levelDesc.objects[30][1].obstructs[39] = levelDesc.objects[30][1].obstructs[39] or {}
levelDesc.objects[30][1].obstructs[39].x = 18
levelDesc.objects[30][1].obstructs[39].y = 13
levelDesc.objects[30][1].obstructs[40] = levelDesc.objects[30][1].obstructs[40] or {}
levelDesc.objects[30][1].obstructs[40].x = 17
levelDesc.objects[30][1].obstructs[40].y = 13
levelDesc.objects[30][1].obstructs[41] = levelDesc.objects[30][1].obstructs[41] or {}
levelDesc.objects[30][1].obstructs[41].x = 16
levelDesc.objects[30][1].obstructs[41].y = 13
levelDesc.objects[30][1].obstructs[42] = levelDesc.objects[30][1].obstructs[42] or {}
levelDesc.objects[30][1].obstructs[42].x = 15
levelDesc.objects[30][1].obstructs[42].y = 13
levelDesc.objects[30][1].obstructs[43] = levelDesc.objects[30][1].obstructs[43] or {}
levelDesc.objects[30][1].obstructs[43].x = 14
levelDesc.objects[30][1].obstructs[43].y = 13
levelDesc.objects[30][1].obstructs[44] = levelDesc.objects[30][1].obstructs[44] or {}
levelDesc.objects[30][1].obstructs[44].x = 13
levelDesc.objects[30][1].obstructs[44].y = 13
levelDesc.objects[30][1].obstructs[45] = levelDesc.objects[30][1].obstructs[45] or {}
levelDesc.objects[30][1].obstructs[45].x = 12
levelDesc.objects[30][1].obstructs[45].y = 13
levelDesc.objects[30][1].obstructs[46] = levelDesc.objects[30][1].obstructs[46] or {}
levelDesc.objects[30][1].obstructs[46].x = 11
levelDesc.objects[30][1].obstructs[46].y = 13
levelDesc.objects[30][1].obstructs[47] = levelDesc.objects[30][1].obstructs[47] or {}
levelDesc.objects[30][1].obstructs[47].x = 9
levelDesc.objects[30][1].obstructs[47].y = 13
levelDesc.objects[30][1].obstructs[48] = levelDesc.objects[30][1].obstructs[48] or {}
levelDesc.objects[30][1].obstructs[48].x = 10
levelDesc.objects[30][1].obstructs[48].y = 13
levelDesc.objects[30][1].obstructs[49] = levelDesc.objects[30][1].obstructs[49] or {}
levelDesc.objects[30][1].obstructs[49].x = 8
levelDesc.objects[30][1].obstructs[49].y = 13
levelDesc.objects[30][1].obstructs[50] = levelDesc.objects[30][1].obstructs[50] or {}
levelDesc.objects[30][1].obstructs[50].x = 7
levelDesc.objects[30][1].obstructs[50].y = 13
levelDesc.objects[30][1].obstructs[51] = levelDesc.objects[30][1].obstructs[51] or {}
levelDesc.objects[30][1].obstructs[51].x = 6
levelDesc.objects[30][1].obstructs[51].y = 13
levelDesc.objects[30][1].obstructs[52] = levelDesc.objects[30][1].obstructs[52] or {}
levelDesc.objects[30][1].obstructs[52].x = 5
levelDesc.objects[30][1].obstructs[52].y = 13
levelDesc.objects[30][1].obstructs[53] = levelDesc.objects[30][1].obstructs[53] or {}
levelDesc.objects[30][1].obstructs[53].x = 4
levelDesc.objects[30][1].obstructs[53].y = 13
levelDesc.objects[30][1].obstructs[54] = levelDesc.objects[30][1].obstructs[54] or {}
levelDesc.objects[30][1].obstructs[54].x = 3
levelDesc.objects[30][1].obstructs[54].y = 13
levelDesc.objects[30][1].recommendedPosition = levelDesc.objects[30][1].recommendedPosition or {}
levelDesc.objects[30][1].recommendedPosition.x = 28
levelDesc.objects[30][1].recommendedPosition.y = -12
levelDesc.objects[30][1].stationAnimation = "LAY"
levelDesc.objects[30][1].stationIcon = "ICON_STATION_NITROGEN"
levelDesc.objects[30][1].treatment1 = "VITAMIN"
levelDesc.objects[30][1].treatment2 = "WAX"
levelDesc.objects[30][1].treatment3 = "CREAM"
levelDesc.objects[30][1].workDirection = "LEFT"
levelDesc.objects[30][1].workPos = levelDesc.objects[30][1].workPos or {}
levelDesc.objects[30][1].workPos.x = 607
levelDesc.objects[30][1].workPos.y = 672
levelDesc.objects[30][1].x = 451
levelDesc.objects[30][1].y = 534
levelDesc.objects[30][2] = levelDesc.objects[30][2] or {}
levelDesc.objects[30][2].baseAnimation = "ROOM4_LIQUID_NITROGEN_TABLE_LEFT_UPGRADE"
levelDesc.objects[30][2].characterPos = levelDesc.objects[30][2].characterPos or {}
levelDesc.objects[30][2].characterPos.x = 601
levelDesc.objects[30][2].characterPos.y = 625
levelDesc.objects[30][2].checkBoxPos = levelDesc.objects[30][2].checkBoxPos or {}
levelDesc.objects[30][2].checkBoxPos.x = 225
levelDesc.objects[30][2].checkBoxPos.y = -8
levelDesc.objects[30][2].class = "WorkStation"
levelDesc.objects[30][2].clickable = true
levelDesc.objects[30][2].defaultAnimation = ""
levelDesc.objects[30][2].defaultSection = "objects"
levelDesc.objects[30][2].exitPos = levelDesc.objects[30][2].exitPos or {}
levelDesc.objects[30][2].exitPos.x = 557
levelDesc.objects[30][2].exitPos.y = 600
levelDesc.objects[30][2].floor = -80
levelDesc.objects[30][2].movable = false
levelDesc.objects[30][2].name = "nitrogen_station_left"
levelDesc.objects[30][2].obstructs = levelDesc.objects[30][2].obstructs or {}
levelDesc.objects[30][2].obstructs[1] = levelDesc.objects[30][2].obstructs[1] or {}
levelDesc.objects[30][2].obstructs[1].x = 2
levelDesc.objects[30][2].obstructs[1].y = 13
levelDesc.objects[30][2].obstructs[2] = levelDesc.objects[30][2].obstructs[2] or {}
levelDesc.objects[30][2].obstructs[2].x = 2
levelDesc.objects[30][2].obstructs[2].y = 12
levelDesc.objects[30][2].obstructs[3] = levelDesc.objects[30][2].obstructs[3] or {}
levelDesc.objects[30][2].obstructs[3].x = 2
levelDesc.objects[30][2].obstructs[3].y = 11
levelDesc.objects[30][2].obstructs[4] = levelDesc.objects[30][2].obstructs[4] or {}
levelDesc.objects[30][2].obstructs[4].x = 2
levelDesc.objects[30][2].obstructs[4].y = 10
levelDesc.objects[30][2].obstructs[5] = levelDesc.objects[30][2].obstructs[5] or {}
levelDesc.objects[30][2].obstructs[5].x = 2
levelDesc.objects[30][2].obstructs[5].y = 9
levelDesc.objects[30][2].obstructs[6] = levelDesc.objects[30][2].obstructs[6] or {}
levelDesc.objects[30][2].obstructs[6].x = 3
levelDesc.objects[30][2].obstructs[6].y = 9
levelDesc.objects[30][2].obstructs[7] = levelDesc.objects[30][2].obstructs[7] or {}
levelDesc.objects[30][2].obstructs[7].x = 4
levelDesc.objects[30][2].obstructs[7].y = 9
levelDesc.objects[30][2].obstructs[8] = levelDesc.objects[30][2].obstructs[8] or {}
levelDesc.objects[30][2].obstructs[8].x = 5
levelDesc.objects[30][2].obstructs[8].y = 9
levelDesc.objects[30][2].obstructs[9] = levelDesc.objects[30][2].obstructs[9] or {}
levelDesc.objects[30][2].obstructs[9].x = 6
levelDesc.objects[30][2].obstructs[9].y = 9
levelDesc.objects[30][2].obstructs[10] = levelDesc.objects[30][2].obstructs[10] or {}
levelDesc.objects[30][2].obstructs[10].x = 7
levelDesc.objects[30][2].obstructs[10].y = 9
levelDesc.objects[30][2].obstructs[11] = levelDesc.objects[30][2].obstructs[11] or {}
levelDesc.objects[30][2].obstructs[11].x = 8
levelDesc.objects[30][2].obstructs[11].y = 9
levelDesc.objects[30][2].obstructs[12] = levelDesc.objects[30][2].obstructs[12] or {}
levelDesc.objects[30][2].obstructs[12].x = 9
levelDesc.objects[30][2].obstructs[12].y = 9
levelDesc.objects[30][2].obstructs[13] = levelDesc.objects[30][2].obstructs[13] or {}
levelDesc.objects[30][2].obstructs[13].x = 10
levelDesc.objects[30][2].obstructs[13].y = 9
levelDesc.objects[30][2].obstructs[14] = levelDesc.objects[30][2].obstructs[14] or {}
levelDesc.objects[30][2].obstructs[14].x = 11
levelDesc.objects[30][2].obstructs[14].y = 9
levelDesc.objects[30][2].obstructs[15] = levelDesc.objects[30][2].obstructs[15] or {}
levelDesc.objects[30][2].obstructs[15].x = 12
levelDesc.objects[30][2].obstructs[15].y = 9
levelDesc.objects[30][2].obstructs[16] = levelDesc.objects[30][2].obstructs[16] or {}
levelDesc.objects[30][2].obstructs[16].x = 13
levelDesc.objects[30][2].obstructs[16].y = 9
levelDesc.objects[30][2].obstructs[17] = levelDesc.objects[30][2].obstructs[17] or {}
levelDesc.objects[30][2].obstructs[17].x = 14
levelDesc.objects[30][2].obstructs[17].y = 9
levelDesc.objects[30][2].obstructs[18] = levelDesc.objects[30][2].obstructs[18] or {}
levelDesc.objects[30][2].obstructs[18].x = 15
levelDesc.objects[30][2].obstructs[18].y = 9
levelDesc.objects[30][2].obstructs[19] = levelDesc.objects[30][2].obstructs[19] or {}
levelDesc.objects[30][2].obstructs[19].x = 16
levelDesc.objects[30][2].obstructs[19].y = 9
levelDesc.objects[30][2].obstructs[20] = levelDesc.objects[30][2].obstructs[20] or {}
levelDesc.objects[30][2].obstructs[20].x = 17
levelDesc.objects[30][2].obstructs[20].y = 9
levelDesc.objects[30][2].obstructs[21] = levelDesc.objects[30][2].obstructs[21] or {}
levelDesc.objects[30][2].obstructs[21].x = 18
levelDesc.objects[30][2].obstructs[21].y = 9
levelDesc.objects[30][2].obstructs[22] = levelDesc.objects[30][2].obstructs[22] or {}
levelDesc.objects[30][2].obstructs[22].x = 19
levelDesc.objects[30][2].obstructs[22].y = 9
levelDesc.objects[30][2].obstructs[23] = levelDesc.objects[30][2].obstructs[23] or {}
levelDesc.objects[30][2].obstructs[23].x = 20
levelDesc.objects[30][2].obstructs[23].y = 9
levelDesc.objects[30][2].obstructs[24] = levelDesc.objects[30][2].obstructs[24] or {}
levelDesc.objects[30][2].obstructs[24].x = 21
levelDesc.objects[30][2].obstructs[24].y = 9
levelDesc.objects[30][2].obstructs[25] = levelDesc.objects[30][2].obstructs[25] or {}
levelDesc.objects[30][2].obstructs[25].x = 22
levelDesc.objects[30][2].obstructs[25].y = 9
levelDesc.objects[30][2].obstructs[26] = levelDesc.objects[30][2].obstructs[26] or {}
levelDesc.objects[30][2].obstructs[26].x = 23
levelDesc.objects[30][2].obstructs[26].y = 9
levelDesc.objects[30][2].obstructs[27] = levelDesc.objects[30][2].obstructs[27] or {}
levelDesc.objects[30][2].obstructs[27].x = 23
levelDesc.objects[30][2].obstructs[27].y = 10
levelDesc.objects[30][2].obstructs[28] = levelDesc.objects[30][2].obstructs[28] or {}
levelDesc.objects[30][2].obstructs[28].x = 23
levelDesc.objects[30][2].obstructs[28].y = 11
levelDesc.objects[30][2].obstructs[29] = levelDesc.objects[30][2].obstructs[29] or {}
levelDesc.objects[30][2].obstructs[29].x = 24
levelDesc.objects[30][2].obstructs[29].y = 11
levelDesc.objects[30][2].obstructs[30] = levelDesc.objects[30][2].obstructs[30] or {}
levelDesc.objects[30][2].obstructs[30].x = 25
levelDesc.objects[30][2].obstructs[30].y = 11
levelDesc.objects[30][2].obstructs[31] = levelDesc.objects[30][2].obstructs[31] or {}
levelDesc.objects[30][2].obstructs[31].x = 25
levelDesc.objects[30][2].obstructs[31].y = 12
levelDesc.objects[30][2].obstructs[32] = levelDesc.objects[30][2].obstructs[32] or {}
levelDesc.objects[30][2].obstructs[32].x = 25
levelDesc.objects[30][2].obstructs[32].y = 13
levelDesc.objects[30][2].obstructs[33] = levelDesc.objects[30][2].obstructs[33] or {}
levelDesc.objects[30][2].obstructs[33].x = 24
levelDesc.objects[30][2].obstructs[33].y = 13
levelDesc.objects[30][2].obstructs[34] = levelDesc.objects[30][2].obstructs[34] or {}
levelDesc.objects[30][2].obstructs[34].x = 23
levelDesc.objects[30][2].obstructs[34].y = 13
levelDesc.objects[30][2].obstructs[35] = levelDesc.objects[30][2].obstructs[35] or {}
levelDesc.objects[30][2].obstructs[35].x = 22
levelDesc.objects[30][2].obstructs[35].y = 13
levelDesc.objects[30][2].obstructs[36] = levelDesc.objects[30][2].obstructs[36] or {}
levelDesc.objects[30][2].obstructs[36].x = 21
levelDesc.objects[30][2].obstructs[36].y = 13
levelDesc.objects[30][2].obstructs[37] = levelDesc.objects[30][2].obstructs[37] or {}
levelDesc.objects[30][2].obstructs[37].x = 20
levelDesc.objects[30][2].obstructs[37].y = 13
levelDesc.objects[30][2].obstructs[38] = levelDesc.objects[30][2].obstructs[38] or {}
levelDesc.objects[30][2].obstructs[38].x = 19
levelDesc.objects[30][2].obstructs[38].y = 13
levelDesc.objects[30][2].obstructs[39] = levelDesc.objects[30][2].obstructs[39] or {}
levelDesc.objects[30][2].obstructs[39].x = 18
levelDesc.objects[30][2].obstructs[39].y = 13
levelDesc.objects[30][2].obstructs[40] = levelDesc.objects[30][2].obstructs[40] or {}
levelDesc.objects[30][2].obstructs[40].x = 17
levelDesc.objects[30][2].obstructs[40].y = 13
levelDesc.objects[30][2].obstructs[41] = levelDesc.objects[30][2].obstructs[41] or {}
levelDesc.objects[30][2].obstructs[41].x = 16
levelDesc.objects[30][2].obstructs[41].y = 13
levelDesc.objects[30][2].obstructs[42] = levelDesc.objects[30][2].obstructs[42] or {}
levelDesc.objects[30][2].obstructs[42].x = 15
levelDesc.objects[30][2].obstructs[42].y = 13
levelDesc.objects[30][2].obstructs[43] = levelDesc.objects[30][2].obstructs[43] or {}
levelDesc.objects[30][2].obstructs[43].x = 14
levelDesc.objects[30][2].obstructs[43].y = 13
levelDesc.objects[30][2].obstructs[44] = levelDesc.objects[30][2].obstructs[44] or {}
levelDesc.objects[30][2].obstructs[44].x = 13
levelDesc.objects[30][2].obstructs[44].y = 13
levelDesc.objects[30][2].obstructs[45] = levelDesc.objects[30][2].obstructs[45] or {}
levelDesc.objects[30][2].obstructs[45].x = 12
levelDesc.objects[30][2].obstructs[45].y = 13
levelDesc.objects[30][2].obstructs[46] = levelDesc.objects[30][2].obstructs[46] or {}
levelDesc.objects[30][2].obstructs[46].x = 11
levelDesc.objects[30][2].obstructs[46].y = 13
levelDesc.objects[30][2].obstructs[47] = levelDesc.objects[30][2].obstructs[47] or {}
levelDesc.objects[30][2].obstructs[47].x = 9
levelDesc.objects[30][2].obstructs[47].y = 13
levelDesc.objects[30][2].obstructs[48] = levelDesc.objects[30][2].obstructs[48] or {}
levelDesc.objects[30][2].obstructs[48].x = 10
levelDesc.objects[30][2].obstructs[48].y = 13
levelDesc.objects[30][2].obstructs[49] = levelDesc.objects[30][2].obstructs[49] or {}
levelDesc.objects[30][2].obstructs[49].x = 8
levelDesc.objects[30][2].obstructs[49].y = 13
levelDesc.objects[30][2].obstructs[50] = levelDesc.objects[30][2].obstructs[50] or {}
levelDesc.objects[30][2].obstructs[50].x = 7
levelDesc.objects[30][2].obstructs[50].y = 13
levelDesc.objects[30][2].obstructs[51] = levelDesc.objects[30][2].obstructs[51] or {}
levelDesc.objects[30][2].obstructs[51].x = 6
levelDesc.objects[30][2].obstructs[51].y = 13
levelDesc.objects[30][2].obstructs[52] = levelDesc.objects[30][2].obstructs[52] or {}
levelDesc.objects[30][2].obstructs[52].x = 5
levelDesc.objects[30][2].obstructs[52].y = 13
levelDesc.objects[30][2].obstructs[53] = levelDesc.objects[30][2].obstructs[53] or {}
levelDesc.objects[30][2].obstructs[53].x = 4
levelDesc.objects[30][2].obstructs[53].y = 13
levelDesc.objects[30][2].obstructs[54] = levelDesc.objects[30][2].obstructs[54] or {}
levelDesc.objects[30][2].obstructs[54].x = 3
levelDesc.objects[30][2].obstructs[54].y = 13
levelDesc.objects[30][2].stationAnimation = "LAY"
levelDesc.objects[30][2].stationIcon = "ICON_STATION_NITROGEN_UPGRADE"
levelDesc.objects[30][2].treatment1 = "VITAMIN"
levelDesc.objects[30][2].treatment2 = "WAX"
levelDesc.objects[30][2].treatment3 = "CREAM"
levelDesc.objects[30][2].upgradeLevel = 2
levelDesc.objects[30][2].workDirection = "LEFT"
levelDesc.objects[30][2].workPos = levelDesc.objects[30][2].workPos or {}
levelDesc.objects[30][2].workPos.x = 617
levelDesc.objects[30][2].workPos.y = 681
levelDesc.objects[30][2].x = 451
levelDesc.objects[30][2].y = 534
levelDesc.objects[31] = levelDesc.objects[31] or {}
levelDesc.objects[31].name = "event_gesture_girl"
levelDesc.objects[31][1] = levelDesc.objects[31][1] or {}
levelDesc.objects[31][1].baseAnimation = "EVENT_GESTURE_GIRL"
levelDesc.objects[31][1].checkBoxPos = levelDesc.objects[31][1].checkBoxPos or {}
levelDesc.objects[31][1].checkBoxPos.x = 6
levelDesc.objects[31][1].checkBoxPos.y = 10
levelDesc.objects[31][1].class = "DoGestureObject"
levelDesc.objects[31][1].defaultAnimation = ""
levelDesc.objects[31][1].defaultSection = "objects"
levelDesc.objects[31][1].flipHorizontal = true
levelDesc.objects[31][1].floor = -11
levelDesc.objects[31][1].hintArrowPosition = levelDesc.objects[31][1].hintArrowPosition or {}
levelDesc.objects[31][1].hintArrowPosition.x = 0
levelDesc.objects[31][1].hintArrowPosition.y = 4
levelDesc.objects[31][1].hintDialogPosition = levelDesc.objects[31][1].hintDialogPosition or {}
levelDesc.objects[31][1].hintDialogPosition.x = -6
levelDesc.objects[31][1].hintDialogPosition.y = -1
levelDesc.objects[31][1].initialVisible = false
levelDesc.objects[31][1].levelId = 43
levelDesc.objects[31][1].movable = false
levelDesc.objects[31][1].name = "event_gesture_girl"
levelDesc.objects[31][1].workPos = levelDesc.objects[31][1].workPos or {}
levelDesc.objects[31][1].workPos.x = 888
levelDesc.objects[31][1].workPos.y = 659
levelDesc.objects[31][1].x = 762
levelDesc.objects[31][1].y = 535
levelDesc.objects[32] = levelDesc.objects[32] or {}
levelDesc.objects[32].name = "EVENT_HIDDEN_ROSEPETAL_9"
levelDesc.objects[32][1] = levelDesc.objects[32][1] or {}
levelDesc.objects[32][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_9"
levelDesc.objects[32][1].class = "HiddenObject"
levelDesc.objects[32][1].clickable = true
levelDesc.objects[32][1].defaultAnimation = ""
levelDesc.objects[32][1].defaultSection = "objects"
levelDesc.objects[32][1].floor = 80
levelDesc.objects[32][1].levelId = 44
levelDesc.objects[32][1].movable = false
levelDesc.objects[32][1].name = "EVENT_HIDDEN_ROSEPETAL_9"
levelDesc.objects[32][1].x = 706
levelDesc.objects[32][1].y = 544
levelDesc.objects[33] = levelDesc.objects[33] or {}
levelDesc.objects[33].name = "nitrogen_station_right"
levelDesc.objects[33][1] = levelDesc.objects[33][1] or {}
levelDesc.objects[33][1].baseAnimation = "ROOM4_LIQUID_NITROGEN_TABLE_RIGHT"
levelDesc.objects[33][1].characterPos = levelDesc.objects[33][1].characterPos or {}
levelDesc.objects[33][1].characterPos.x = 877
levelDesc.objects[33][1].characterPos.y = 618
levelDesc.objects[33][1].checkBoxPos = levelDesc.objects[33][1].checkBoxPos or {}
levelDesc.objects[33][1].checkBoxPos.x = 77
levelDesc.objects[33][1].checkBoxPos.y = -8
levelDesc.objects[33][1].class = "WorkStation"
levelDesc.objects[33][1].clickable = true
levelDesc.objects[33][1].defaultAnimation = ""
levelDesc.objects[33][1].defaultSection = "objects"
levelDesc.objects[33][1].exitPos = levelDesc.objects[33][1].exitPos or {}
levelDesc.objects[33][1].exitPos.x = 929
levelDesc.objects[33][1].exitPos.y = 598
levelDesc.objects[33][1].floor = -80
levelDesc.objects[33][1].movable = false
levelDesc.objects[33][1].name = "nitrogen_station_right"
levelDesc.objects[33][1].obstructs = levelDesc.objects[33][1].obstructs or {}
levelDesc.objects[33][1].obstructs[1] = levelDesc.objects[33][1].obstructs[1] or {}
levelDesc.objects[33][1].obstructs[1].x = 4
levelDesc.objects[33][1].obstructs[1].y = 13
levelDesc.objects[33][1].obstructs[2] = levelDesc.objects[33][1].obstructs[2] or {}
levelDesc.objects[33][1].obstructs[2].x = 4
levelDesc.objects[33][1].obstructs[2].y = 12
levelDesc.objects[33][1].obstructs[3] = levelDesc.objects[33][1].obstructs[3] or {}
levelDesc.objects[33][1].obstructs[3].x = 4
levelDesc.objects[33][1].obstructs[3].y = 11
levelDesc.objects[33][1].obstructs[4] = levelDesc.objects[33][1].obstructs[4] or {}
levelDesc.objects[33][1].obstructs[4].x = 5
levelDesc.objects[33][1].obstructs[4].y = 11
levelDesc.objects[33][1].obstructs[5] = levelDesc.objects[33][1].obstructs[5] or {}
levelDesc.objects[33][1].obstructs[5].x = 6
levelDesc.objects[33][1].obstructs[5].y = 11
levelDesc.objects[33][1].obstructs[6] = levelDesc.objects[33][1].obstructs[6] or {}
levelDesc.objects[33][1].obstructs[6].x = 6
levelDesc.objects[33][1].obstructs[6].y = 10
levelDesc.objects[33][1].obstructs[7] = levelDesc.objects[33][1].obstructs[7] or {}
levelDesc.objects[33][1].obstructs[7].x = 6
levelDesc.objects[33][1].obstructs[7].y = 9
levelDesc.objects[33][1].obstructs[8] = levelDesc.objects[33][1].obstructs[8] or {}
levelDesc.objects[33][1].obstructs[8].x = 7
levelDesc.objects[33][1].obstructs[8].y = 9
levelDesc.objects[33][1].obstructs[9] = levelDesc.objects[33][1].obstructs[9] or {}
levelDesc.objects[33][1].obstructs[9].x = 8
levelDesc.objects[33][1].obstructs[9].y = 9
levelDesc.objects[33][1].obstructs[10] = levelDesc.objects[33][1].obstructs[10] or {}
levelDesc.objects[33][1].obstructs[10].x = 9
levelDesc.objects[33][1].obstructs[10].y = 9
levelDesc.objects[33][1].obstructs[11] = levelDesc.objects[33][1].obstructs[11] or {}
levelDesc.objects[33][1].obstructs[11].x = 10
levelDesc.objects[33][1].obstructs[11].y = 9
levelDesc.objects[33][1].obstructs[12] = levelDesc.objects[33][1].obstructs[12] or {}
levelDesc.objects[33][1].obstructs[12].x = 11
levelDesc.objects[33][1].obstructs[12].y = 9
levelDesc.objects[33][1].obstructs[13] = levelDesc.objects[33][1].obstructs[13] or {}
levelDesc.objects[33][1].obstructs[13].x = 12
levelDesc.objects[33][1].obstructs[13].y = 9
levelDesc.objects[33][1].obstructs[14] = levelDesc.objects[33][1].obstructs[14] or {}
levelDesc.objects[33][1].obstructs[14].x = 13
levelDesc.objects[33][1].obstructs[14].y = 9
levelDesc.objects[33][1].obstructs[15] = levelDesc.objects[33][1].obstructs[15] or {}
levelDesc.objects[33][1].obstructs[15].x = 14
levelDesc.objects[33][1].obstructs[15].y = 9
levelDesc.objects[33][1].obstructs[16] = levelDesc.objects[33][1].obstructs[16] or {}
levelDesc.objects[33][1].obstructs[16].x = 15
levelDesc.objects[33][1].obstructs[16].y = 9
levelDesc.objects[33][1].obstructs[17] = levelDesc.objects[33][1].obstructs[17] or {}
levelDesc.objects[33][1].obstructs[17].x = 16
levelDesc.objects[33][1].obstructs[17].y = 9
levelDesc.objects[33][1].obstructs[18] = levelDesc.objects[33][1].obstructs[18] or {}
levelDesc.objects[33][1].obstructs[18].x = 17
levelDesc.objects[33][1].obstructs[18].y = 9
levelDesc.objects[33][1].obstructs[19] = levelDesc.objects[33][1].obstructs[19] or {}
levelDesc.objects[33][1].obstructs[19].x = 18
levelDesc.objects[33][1].obstructs[19].y = 9
levelDesc.objects[33][1].obstructs[20] = levelDesc.objects[33][1].obstructs[20] or {}
levelDesc.objects[33][1].obstructs[20].x = 19
levelDesc.objects[33][1].obstructs[20].y = 9
levelDesc.objects[33][1].obstructs[21] = levelDesc.objects[33][1].obstructs[21] or {}
levelDesc.objects[33][1].obstructs[21].x = 20
levelDesc.objects[33][1].obstructs[21].y = 9
levelDesc.objects[33][1].obstructs[22] = levelDesc.objects[33][1].obstructs[22] or {}
levelDesc.objects[33][1].obstructs[22].x = 21
levelDesc.objects[33][1].obstructs[22].y = 9
levelDesc.objects[33][1].obstructs[23] = levelDesc.objects[33][1].obstructs[23] or {}
levelDesc.objects[33][1].obstructs[23].x = 22
levelDesc.objects[33][1].obstructs[23].y = 9
levelDesc.objects[33][1].obstructs[24] = levelDesc.objects[33][1].obstructs[24] or {}
levelDesc.objects[33][1].obstructs[24].x = 23
levelDesc.objects[33][1].obstructs[24].y = 9
levelDesc.objects[33][1].obstructs[25] = levelDesc.objects[33][1].obstructs[25] or {}
levelDesc.objects[33][1].obstructs[25].x = 24
levelDesc.objects[33][1].obstructs[25].y = 9
levelDesc.objects[33][1].obstructs[26] = levelDesc.objects[33][1].obstructs[26] or {}
levelDesc.objects[33][1].obstructs[26].x = 25
levelDesc.objects[33][1].obstructs[26].y = 9
levelDesc.objects[33][1].obstructs[27] = levelDesc.objects[33][1].obstructs[27] or {}
levelDesc.objects[33][1].obstructs[27].x = 26
levelDesc.objects[33][1].obstructs[27].y = 9
levelDesc.objects[33][1].obstructs[28] = levelDesc.objects[33][1].obstructs[28] or {}
levelDesc.objects[33][1].obstructs[28].x = 27
levelDesc.objects[33][1].obstructs[28].y = 9
levelDesc.objects[33][1].recommendedPosition = levelDesc.objects[33][1].recommendedPosition or {}
levelDesc.objects[33][1].recommendedPosition.x = 153
levelDesc.objects[33][1].recommendedPosition.y = -19
levelDesc.objects[33][1].stationAnimation = "LAY#LEFT"
levelDesc.objects[33][1].stationIcon = "ICON_STATION_NITROGEN"
levelDesc.objects[33][1].treatment1 = "VITAMIN"
levelDesc.objects[33][1].treatment2 = "WAX"
levelDesc.objects[33][1].treatment3 = "CREAM"
levelDesc.objects[33][1].workDirection = "RIGHT"
levelDesc.objects[33][1].workPos = levelDesc.objects[33][1].workPos or {}
levelDesc.objects[33][1].workPos.x = 872
levelDesc.objects[33][1].workPos.y = 672
levelDesc.objects[33][1].x = 735
levelDesc.objects[33][1].y = 533
levelDesc.objects[33][2] = levelDesc.objects[33][2] or {}
levelDesc.objects[33][2].baseAnimation = "ROOM4_LIQUID_NITROGEN_TABLE_RIGHT_UPGRADE"
levelDesc.objects[33][2].characterPos = levelDesc.objects[33][2].characterPos or {}
levelDesc.objects[33][2].characterPos.x = 884
levelDesc.objects[33][2].characterPos.y = 625
levelDesc.objects[33][2].checkBoxPos = levelDesc.objects[33][2].checkBoxPos or {}
levelDesc.objects[33][2].checkBoxPos.x = 77
levelDesc.objects[33][2].checkBoxPos.y = -8
levelDesc.objects[33][2].class = "WorkStation"
levelDesc.objects[33][2].clickable = true
levelDesc.objects[33][2].defaultAnimation = ""
levelDesc.objects[33][2].defaultSection = "objects"
levelDesc.objects[33][2].exitPos = levelDesc.objects[33][2].exitPos or {}
levelDesc.objects[33][2].exitPos.x = 929
levelDesc.objects[33][2].exitPos.y = 598
levelDesc.objects[33][2].floor = -80
levelDesc.objects[33][2].movable = false
levelDesc.objects[33][2].name = "nitrogen_station_right"
levelDesc.objects[33][2].obstructs = levelDesc.objects[33][2].obstructs or {}
levelDesc.objects[33][2].obstructs[1] = levelDesc.objects[33][2].obstructs[1] or {}
levelDesc.objects[33][2].obstructs[1].x = 4
levelDesc.objects[33][2].obstructs[1].y = 13
levelDesc.objects[33][2].obstructs[2] = levelDesc.objects[33][2].obstructs[2] or {}
levelDesc.objects[33][2].obstructs[2].x = 4
levelDesc.objects[33][2].obstructs[2].y = 12
levelDesc.objects[33][2].obstructs[3] = levelDesc.objects[33][2].obstructs[3] or {}
levelDesc.objects[33][2].obstructs[3].x = 4
levelDesc.objects[33][2].obstructs[3].y = 11
levelDesc.objects[33][2].obstructs[4] = levelDesc.objects[33][2].obstructs[4] or {}
levelDesc.objects[33][2].obstructs[4].x = 5
levelDesc.objects[33][2].obstructs[4].y = 11
levelDesc.objects[33][2].obstructs[5] = levelDesc.objects[33][2].obstructs[5] or {}
levelDesc.objects[33][2].obstructs[5].x = 6
levelDesc.objects[33][2].obstructs[5].y = 11
levelDesc.objects[33][2].obstructs[6] = levelDesc.objects[33][2].obstructs[6] or {}
levelDesc.objects[33][2].obstructs[6].x = 6
levelDesc.objects[33][2].obstructs[6].y = 10
levelDesc.objects[33][2].obstructs[7] = levelDesc.objects[33][2].obstructs[7] or {}
levelDesc.objects[33][2].obstructs[7].x = 6
levelDesc.objects[33][2].obstructs[7].y = 9
levelDesc.objects[33][2].obstructs[8] = levelDesc.objects[33][2].obstructs[8] or {}
levelDesc.objects[33][2].obstructs[8].x = 7
levelDesc.objects[33][2].obstructs[8].y = 9
levelDesc.objects[33][2].obstructs[9] = levelDesc.objects[33][2].obstructs[9] or {}
levelDesc.objects[33][2].obstructs[9].x = 8
levelDesc.objects[33][2].obstructs[9].y = 9
levelDesc.objects[33][2].obstructs[10] = levelDesc.objects[33][2].obstructs[10] or {}
levelDesc.objects[33][2].obstructs[10].x = 9
levelDesc.objects[33][2].obstructs[10].y = 9
levelDesc.objects[33][2].obstructs[11] = levelDesc.objects[33][2].obstructs[11] or {}
levelDesc.objects[33][2].obstructs[11].x = 10
levelDesc.objects[33][2].obstructs[11].y = 9
levelDesc.objects[33][2].obstructs[12] = levelDesc.objects[33][2].obstructs[12] or {}
levelDesc.objects[33][2].obstructs[12].x = 11
levelDesc.objects[33][2].obstructs[12].y = 9
levelDesc.objects[33][2].obstructs[13] = levelDesc.objects[33][2].obstructs[13] or {}
levelDesc.objects[33][2].obstructs[13].x = 12
levelDesc.objects[33][2].obstructs[13].y = 9
levelDesc.objects[33][2].obstructs[14] = levelDesc.objects[33][2].obstructs[14] or {}
levelDesc.objects[33][2].obstructs[14].x = 13
levelDesc.objects[33][2].obstructs[14].y = 9
levelDesc.objects[33][2].obstructs[15] = levelDesc.objects[33][2].obstructs[15] or {}
levelDesc.objects[33][2].obstructs[15].x = 14
levelDesc.objects[33][2].obstructs[15].y = 9
levelDesc.objects[33][2].obstructs[16] = levelDesc.objects[33][2].obstructs[16] or {}
levelDesc.objects[33][2].obstructs[16].x = 15
levelDesc.objects[33][2].obstructs[16].y = 9
levelDesc.objects[33][2].obstructs[17] = levelDesc.objects[33][2].obstructs[17] or {}
levelDesc.objects[33][2].obstructs[17].x = 16
levelDesc.objects[33][2].obstructs[17].y = 9
levelDesc.objects[33][2].obstructs[18] = levelDesc.objects[33][2].obstructs[18] or {}
levelDesc.objects[33][2].obstructs[18].x = 17
levelDesc.objects[33][2].obstructs[18].y = 9
levelDesc.objects[33][2].obstructs[19] = levelDesc.objects[33][2].obstructs[19] or {}
levelDesc.objects[33][2].obstructs[19].x = 18
levelDesc.objects[33][2].obstructs[19].y = 9
levelDesc.objects[33][2].obstructs[20] = levelDesc.objects[33][2].obstructs[20] or {}
levelDesc.objects[33][2].obstructs[20].x = 19
levelDesc.objects[33][2].obstructs[20].y = 9
levelDesc.objects[33][2].obstructs[21] = levelDesc.objects[33][2].obstructs[21] or {}
levelDesc.objects[33][2].obstructs[21].x = 20
levelDesc.objects[33][2].obstructs[21].y = 9
levelDesc.objects[33][2].obstructs[22] = levelDesc.objects[33][2].obstructs[22] or {}
levelDesc.objects[33][2].obstructs[22].x = 21
levelDesc.objects[33][2].obstructs[22].y = 9
levelDesc.objects[33][2].obstructs[23] = levelDesc.objects[33][2].obstructs[23] or {}
levelDesc.objects[33][2].obstructs[23].x = 22
levelDesc.objects[33][2].obstructs[23].y = 9
levelDesc.objects[33][2].obstructs[24] = levelDesc.objects[33][2].obstructs[24] or {}
levelDesc.objects[33][2].obstructs[24].x = 23
levelDesc.objects[33][2].obstructs[24].y = 9
levelDesc.objects[33][2].obstructs[25] = levelDesc.objects[33][2].obstructs[25] or {}
levelDesc.objects[33][2].obstructs[25].x = 24
levelDesc.objects[33][2].obstructs[25].y = 9
levelDesc.objects[33][2].obstructs[26] = levelDesc.objects[33][2].obstructs[26] or {}
levelDesc.objects[33][2].obstructs[26].x = 25
levelDesc.objects[33][2].obstructs[26].y = 9
levelDesc.objects[33][2].obstructs[27] = levelDesc.objects[33][2].obstructs[27] or {}
levelDesc.objects[33][2].obstructs[27].x = 26
levelDesc.objects[33][2].obstructs[27].y = 9
levelDesc.objects[33][2].obstructs[28] = levelDesc.objects[33][2].obstructs[28] or {}
levelDesc.objects[33][2].obstructs[28].x = 27
levelDesc.objects[33][2].obstructs[28].y = 9
levelDesc.objects[33][2].stationAnimation = "LAY#LEFT"
levelDesc.objects[33][2].stationIcon = "ICON_STATION_NITROGEN_UPGRADE"
levelDesc.objects[33][2].treatment1 = "VITAMIN"
levelDesc.objects[33][2].treatment2 = "WAX"
levelDesc.objects[33][2].treatment3 = "CREAM"
levelDesc.objects[33][2].upgradeLevel = 2
levelDesc.objects[33][2].workDirection = "RIGHT"
levelDesc.objects[33][2].workPos = levelDesc.objects[33][2].workPos or {}
levelDesc.objects[33][2].workPos.x = 864
levelDesc.objects[33][2].workPos.y = 681
levelDesc.objects[33][2].x = 735
levelDesc.objects[33][2].y = 533
levelDesc.objects[34] = levelDesc.objects[34] or {}
levelDesc.objects[34].name = "laser_station_left"
levelDesc.objects[34][1] = levelDesc.objects[34][1] or {}
levelDesc.objects[34][1].baseAnimation = "ROOM4_LASER_CHAIR_LEFT"
levelDesc.objects[34][1].characterPos = levelDesc.objects[34][1].characterPos or {}
levelDesc.objects[34][1].characterPos.x = 109
levelDesc.objects[34][1].characterPos.y = 657
levelDesc.objects[34][1].checkBoxPos = levelDesc.objects[34][1].checkBoxPos or {}
levelDesc.objects[34][1].checkBoxPos.x = 25
levelDesc.objects[34][1].checkBoxPos.y = 159
levelDesc.objects[34][1].class = "CosmeticChairStation"
levelDesc.objects[34][1].clickable = true
levelDesc.objects[34][1].defaultAnimation = ""
levelDesc.objects[34][1].defaultSection = "objects"
levelDesc.objects[34][1].exitPos = levelDesc.objects[34][1].exitPos or {}
levelDesc.objects[34][1].exitPos.x = 109
levelDesc.objects[34][1].exitPos.y = 673
levelDesc.objects[34][1].floor = -65
levelDesc.objects[34][1].movable = false
levelDesc.objects[34][1].name = "laser_station_left"
levelDesc.objects[34][1].obstructs = levelDesc.objects[34][1].obstructs or {}
levelDesc.objects[34][1].obstructs[1] = levelDesc.objects[34][1].obstructs[1] or {}
levelDesc.objects[34][1].obstructs[1].x = 3
levelDesc.objects[34][1].obstructs[1].y = 18
levelDesc.objects[34][1].obstructs[2] = levelDesc.objects[34][1].obstructs[2] or {}
levelDesc.objects[34][1].obstructs[2].x = 3
levelDesc.objects[34][1].obstructs[2].y = 17
levelDesc.objects[34][1].obstructs[3] = levelDesc.objects[34][1].obstructs[3] or {}
levelDesc.objects[34][1].obstructs[3].x = 4
levelDesc.objects[34][1].obstructs[3].y = 17
levelDesc.objects[34][1].obstructs[4] = levelDesc.objects[34][1].obstructs[4] or {}
levelDesc.objects[34][1].obstructs[4].x = 4
levelDesc.objects[34][1].obstructs[4].y = 16
levelDesc.objects[34][1].obstructs[5] = levelDesc.objects[34][1].obstructs[5] or {}
levelDesc.objects[34][1].obstructs[5].x = 4
levelDesc.objects[34][1].obstructs[5].y = 15
levelDesc.objects[34][1].obstructs[6] = levelDesc.objects[34][1].obstructs[6] or {}
levelDesc.objects[34][1].obstructs[6].x = 3
levelDesc.objects[34][1].obstructs[6].y = 15
levelDesc.objects[34][1].obstructs[7] = levelDesc.objects[34][1].obstructs[7] or {}
levelDesc.objects[34][1].obstructs[7].x = 3
levelDesc.objects[34][1].obstructs[7].y = 14
levelDesc.objects[34][1].obstructs[8] = levelDesc.objects[34][1].obstructs[8] or {}
levelDesc.objects[34][1].obstructs[8].x = 3
levelDesc.objects[34][1].obstructs[8].y = 13
levelDesc.objects[34][1].obstructs[9] = levelDesc.objects[34][1].obstructs[9] or {}
levelDesc.objects[34][1].obstructs[9].x = 4
levelDesc.objects[34][1].obstructs[9].y = 13
levelDesc.objects[34][1].obstructs[10] = levelDesc.objects[34][1].obstructs[10] or {}
levelDesc.objects[34][1].obstructs[10].x = 5
levelDesc.objects[34][1].obstructs[10].y = 13
levelDesc.objects[34][1].obstructs[11] = levelDesc.objects[34][1].obstructs[11] or {}
levelDesc.objects[34][1].obstructs[11].x = 6
levelDesc.objects[34][1].obstructs[11].y = 13
levelDesc.objects[34][1].obstructs[12] = levelDesc.objects[34][1].obstructs[12] or {}
levelDesc.objects[34][1].obstructs[12].x = 7
levelDesc.objects[34][1].obstructs[12].y = 13
levelDesc.objects[34][1].obstructs[13] = levelDesc.objects[34][1].obstructs[13] or {}
levelDesc.objects[34][1].obstructs[13].x = 8
levelDesc.objects[34][1].obstructs[13].y = 13
levelDesc.objects[34][1].obstructs[14] = levelDesc.objects[34][1].obstructs[14] or {}
levelDesc.objects[34][1].obstructs[14].x = 9
levelDesc.objects[34][1].obstructs[14].y = 13
levelDesc.objects[34][1].obstructs[15] = levelDesc.objects[34][1].obstructs[15] or {}
levelDesc.objects[34][1].obstructs[15].x = 10
levelDesc.objects[34][1].obstructs[15].y = 13
levelDesc.objects[34][1].obstructs[16] = levelDesc.objects[34][1].obstructs[16] or {}
levelDesc.objects[34][1].obstructs[16].x = 11
levelDesc.objects[34][1].obstructs[16].y = 13
levelDesc.objects[34][1].obstructs[17] = levelDesc.objects[34][1].obstructs[17] or {}
levelDesc.objects[34][1].obstructs[17].x = 12
levelDesc.objects[34][1].obstructs[17].y = 13
levelDesc.objects[34][1].obstructs[18] = levelDesc.objects[34][1].obstructs[18] or {}
levelDesc.objects[34][1].obstructs[18].x = 13
levelDesc.objects[34][1].obstructs[18].y = 13
levelDesc.objects[34][1].obstructs[19] = levelDesc.objects[34][1].obstructs[19] or {}
levelDesc.objects[34][1].obstructs[19].x = 14
levelDesc.objects[34][1].obstructs[19].y = 13
levelDesc.objects[34][1].obstructs[20] = levelDesc.objects[34][1].obstructs[20] or {}
levelDesc.objects[34][1].obstructs[20].x = 14
levelDesc.objects[34][1].obstructs[20].y = 14
levelDesc.objects[34][1].obstructs[21] = levelDesc.objects[34][1].obstructs[21] or {}
levelDesc.objects[34][1].obstructs[21].x = 14
levelDesc.objects[34][1].obstructs[21].y = 15
levelDesc.objects[34][1].obstructs[22] = levelDesc.objects[34][1].obstructs[22] or {}
levelDesc.objects[34][1].obstructs[22].x = 14
levelDesc.objects[34][1].obstructs[22].y = 16
levelDesc.objects[34][1].obstructs[23] = levelDesc.objects[34][1].obstructs[23] or {}
levelDesc.objects[34][1].obstructs[23].x = 14
levelDesc.objects[34][1].obstructs[23].y = 17
levelDesc.objects[34][1].obstructs[24] = levelDesc.objects[34][1].obstructs[24] or {}
levelDesc.objects[34][1].obstructs[24].x = 14
levelDesc.objects[34][1].obstructs[24].y = 18
levelDesc.objects[34][1].obstructs[25] = levelDesc.objects[34][1].obstructs[25] or {}
levelDesc.objects[34][1].obstructs[25].x = 13
levelDesc.objects[34][1].obstructs[25].y = 18
levelDesc.objects[34][1].obstructs[26] = levelDesc.objects[34][1].obstructs[26] or {}
levelDesc.objects[34][1].obstructs[26].x = 12
levelDesc.objects[34][1].obstructs[26].y = 18
levelDesc.objects[34][1].obstructs[27] = levelDesc.objects[34][1].obstructs[27] or {}
levelDesc.objects[34][1].obstructs[27].x = 11
levelDesc.objects[34][1].obstructs[27].y = 18
levelDesc.objects[34][1].obstructs[28] = levelDesc.objects[34][1].obstructs[28] or {}
levelDesc.objects[34][1].obstructs[28].x = 10
levelDesc.objects[34][1].obstructs[28].y = 18
levelDesc.objects[34][1].obstructs[29] = levelDesc.objects[34][1].obstructs[29] or {}
levelDesc.objects[34][1].obstructs[29].x = 9
levelDesc.objects[34][1].obstructs[29].y = 18
levelDesc.objects[34][1].obstructs[30] = levelDesc.objects[34][1].obstructs[30] or {}
levelDesc.objects[34][1].obstructs[30].x = 8
levelDesc.objects[34][1].obstructs[30].y = 18
levelDesc.objects[34][1].obstructs[31] = levelDesc.objects[34][1].obstructs[31] or {}
levelDesc.objects[34][1].obstructs[31].x = 7
levelDesc.objects[34][1].obstructs[31].y = 18
levelDesc.objects[34][1].obstructs[32] = levelDesc.objects[34][1].obstructs[32] or {}
levelDesc.objects[34][1].obstructs[32].x = 6
levelDesc.objects[34][1].obstructs[32].y = 18
levelDesc.objects[34][1].obstructs[33] = levelDesc.objects[34][1].obstructs[33] or {}
levelDesc.objects[34][1].obstructs[33].x = 5
levelDesc.objects[34][1].obstructs[33].y = 18
levelDesc.objects[34][1].obstructs[34] = levelDesc.objects[34][1].obstructs[34] or {}
levelDesc.objects[34][1].obstructs[34].x = 4
levelDesc.objects[34][1].obstructs[34].y = 18
levelDesc.objects[34][1].recommendedPosition = levelDesc.objects[34][1].recommendedPosition or {}
levelDesc.objects[34][1].recommendedPosition.x = 97
levelDesc.objects[34][1].recommendedPosition.y = -16
levelDesc.objects[34][1].stationAnimation = "SIT"
levelDesc.objects[34][1].stationIcon = "ICON_STATION_LASER"
levelDesc.objects[34][1].treatment1 = "LASER"
levelDesc.objects[34][1].treatment2 = "NITROGEN"
levelDesc.objects[34][1].workDirection = "RIGHT"
levelDesc.objects[34][1].workPos = levelDesc.objects[34][1].workPos or {}
levelDesc.objects[34][1].workPos.x = 42
levelDesc.objects[34][1].workPos.y = 642
levelDesc.objects[34][1].x = 16
levelDesc.objects[34][1].y = 483
levelDesc.objects[34][2] = levelDesc.objects[34][2] or {}
levelDesc.objects[34][2].baseAnimation = "ROOM4_LASER_CHAIR_LEFT_UPGRADE"
levelDesc.objects[34][2].characterPos = levelDesc.objects[34][2].characterPos or {}
levelDesc.objects[34][2].characterPos.x = 109
levelDesc.objects[34][2].characterPos.y = 657
levelDesc.objects[34][2].checkBoxPos = levelDesc.objects[34][2].checkBoxPos or {}
levelDesc.objects[34][2].checkBoxPos.x = 42
levelDesc.objects[34][2].checkBoxPos.y = 642
levelDesc.objects[34][2].class = "CosmeticChairStation"
levelDesc.objects[34][2].clickable = true
levelDesc.objects[34][2].defaultAnimation = ""
levelDesc.objects[34][2].defaultSection = "objects"
levelDesc.objects[34][2].exitPos = levelDesc.objects[34][2].exitPos or {}
levelDesc.objects[34][2].exitPos.x = 109
levelDesc.objects[34][2].exitPos.y = 673
levelDesc.objects[34][2].floor = -65
levelDesc.objects[34][2].movable = false
levelDesc.objects[34][2].name = "laser_station_left"
levelDesc.objects[34][2].obstructs = levelDesc.objects[34][2].obstructs or {}
levelDesc.objects[34][2].obstructs[1] = levelDesc.objects[34][2].obstructs[1] or {}
levelDesc.objects[34][2].obstructs[1].x = 3
levelDesc.objects[34][2].obstructs[1].y = 18
levelDesc.objects[34][2].obstructs[2] = levelDesc.objects[34][2].obstructs[2] or {}
levelDesc.objects[34][2].obstructs[2].x = 3
levelDesc.objects[34][2].obstructs[2].y = 17
levelDesc.objects[34][2].obstructs[3] = levelDesc.objects[34][2].obstructs[3] or {}
levelDesc.objects[34][2].obstructs[3].x = 4
levelDesc.objects[34][2].obstructs[3].y = 17
levelDesc.objects[34][2].obstructs[4] = levelDesc.objects[34][2].obstructs[4] or {}
levelDesc.objects[34][2].obstructs[4].x = 4
levelDesc.objects[34][2].obstructs[4].y = 16
levelDesc.objects[34][2].obstructs[5] = levelDesc.objects[34][2].obstructs[5] or {}
levelDesc.objects[34][2].obstructs[5].x = 4
levelDesc.objects[34][2].obstructs[5].y = 15
levelDesc.objects[34][2].obstructs[6] = levelDesc.objects[34][2].obstructs[6] or {}
levelDesc.objects[34][2].obstructs[6].x = 3
levelDesc.objects[34][2].obstructs[6].y = 15
levelDesc.objects[34][2].obstructs[7] = levelDesc.objects[34][2].obstructs[7] or {}
levelDesc.objects[34][2].obstructs[7].x = 3
levelDesc.objects[34][2].obstructs[7].y = 14
levelDesc.objects[34][2].obstructs[8] = levelDesc.objects[34][2].obstructs[8] or {}
levelDesc.objects[34][2].obstructs[8].x = 3
levelDesc.objects[34][2].obstructs[8].y = 13
levelDesc.objects[34][2].obstructs[9] = levelDesc.objects[34][2].obstructs[9] or {}
levelDesc.objects[34][2].obstructs[9].x = 4
levelDesc.objects[34][2].obstructs[9].y = 13
levelDesc.objects[34][2].obstructs[10] = levelDesc.objects[34][2].obstructs[10] or {}
levelDesc.objects[34][2].obstructs[10].x = 5
levelDesc.objects[34][2].obstructs[10].y = 13
levelDesc.objects[34][2].obstructs[11] = levelDesc.objects[34][2].obstructs[11] or {}
levelDesc.objects[34][2].obstructs[11].x = 6
levelDesc.objects[34][2].obstructs[11].y = 13
levelDesc.objects[34][2].obstructs[12] = levelDesc.objects[34][2].obstructs[12] or {}
levelDesc.objects[34][2].obstructs[12].x = 7
levelDesc.objects[34][2].obstructs[12].y = 13
levelDesc.objects[34][2].obstructs[13] = levelDesc.objects[34][2].obstructs[13] or {}
levelDesc.objects[34][2].obstructs[13].x = 8
levelDesc.objects[34][2].obstructs[13].y = 13
levelDesc.objects[34][2].obstructs[14] = levelDesc.objects[34][2].obstructs[14] or {}
levelDesc.objects[34][2].obstructs[14].x = 9
levelDesc.objects[34][2].obstructs[14].y = 13
levelDesc.objects[34][2].obstructs[15] = levelDesc.objects[34][2].obstructs[15] or {}
levelDesc.objects[34][2].obstructs[15].x = 10
levelDesc.objects[34][2].obstructs[15].y = 13
levelDesc.objects[34][2].obstructs[16] = levelDesc.objects[34][2].obstructs[16] or {}
levelDesc.objects[34][2].obstructs[16].x = 11
levelDesc.objects[34][2].obstructs[16].y = 13
levelDesc.objects[34][2].obstructs[17] = levelDesc.objects[34][2].obstructs[17] or {}
levelDesc.objects[34][2].obstructs[17].x = 12
levelDesc.objects[34][2].obstructs[17].y = 13
levelDesc.objects[34][2].obstructs[18] = levelDesc.objects[34][2].obstructs[18] or {}
levelDesc.objects[34][2].obstructs[18].x = 13
levelDesc.objects[34][2].obstructs[18].y = 13
levelDesc.objects[34][2].obstructs[19] = levelDesc.objects[34][2].obstructs[19] or {}
levelDesc.objects[34][2].obstructs[19].x = 14
levelDesc.objects[34][2].obstructs[19].y = 13
levelDesc.objects[34][2].obstructs[20] = levelDesc.objects[34][2].obstructs[20] or {}
levelDesc.objects[34][2].obstructs[20].x = 14
levelDesc.objects[34][2].obstructs[20].y = 14
levelDesc.objects[34][2].obstructs[21] = levelDesc.objects[34][2].obstructs[21] or {}
levelDesc.objects[34][2].obstructs[21].x = 14
levelDesc.objects[34][2].obstructs[21].y = 15
levelDesc.objects[34][2].obstructs[22] = levelDesc.objects[34][2].obstructs[22] or {}
levelDesc.objects[34][2].obstructs[22].x = 14
levelDesc.objects[34][2].obstructs[22].y = 16
levelDesc.objects[34][2].obstructs[23] = levelDesc.objects[34][2].obstructs[23] or {}
levelDesc.objects[34][2].obstructs[23].x = 14
levelDesc.objects[34][2].obstructs[23].y = 17
levelDesc.objects[34][2].obstructs[24] = levelDesc.objects[34][2].obstructs[24] or {}
levelDesc.objects[34][2].obstructs[24].x = 14
levelDesc.objects[34][2].obstructs[24].y = 18
levelDesc.objects[34][2].obstructs[25] = levelDesc.objects[34][2].obstructs[25] or {}
levelDesc.objects[34][2].obstructs[25].x = 13
levelDesc.objects[34][2].obstructs[25].y = 18
levelDesc.objects[34][2].obstructs[26] = levelDesc.objects[34][2].obstructs[26] or {}
levelDesc.objects[34][2].obstructs[26].x = 12
levelDesc.objects[34][2].obstructs[26].y = 18
levelDesc.objects[34][2].obstructs[27] = levelDesc.objects[34][2].obstructs[27] or {}
levelDesc.objects[34][2].obstructs[27].x = 11
levelDesc.objects[34][2].obstructs[27].y = 18
levelDesc.objects[34][2].obstructs[28] = levelDesc.objects[34][2].obstructs[28] or {}
levelDesc.objects[34][2].obstructs[28].x = 10
levelDesc.objects[34][2].obstructs[28].y = 18
levelDesc.objects[34][2].obstructs[29] = levelDesc.objects[34][2].obstructs[29] or {}
levelDesc.objects[34][2].obstructs[29].x = 9
levelDesc.objects[34][2].obstructs[29].y = 18
levelDesc.objects[34][2].obstructs[30] = levelDesc.objects[34][2].obstructs[30] or {}
levelDesc.objects[34][2].obstructs[30].x = 8
levelDesc.objects[34][2].obstructs[30].y = 18
levelDesc.objects[34][2].obstructs[31] = levelDesc.objects[34][2].obstructs[31] or {}
levelDesc.objects[34][2].obstructs[31].x = 7
levelDesc.objects[34][2].obstructs[31].y = 18
levelDesc.objects[34][2].obstructs[32] = levelDesc.objects[34][2].obstructs[32] or {}
levelDesc.objects[34][2].obstructs[32].x = 6
levelDesc.objects[34][2].obstructs[32].y = 18
levelDesc.objects[34][2].obstructs[33] = levelDesc.objects[34][2].obstructs[33] or {}
levelDesc.objects[34][2].obstructs[33].x = 5
levelDesc.objects[34][2].obstructs[33].y = 18
levelDesc.objects[34][2].obstructs[34] = levelDesc.objects[34][2].obstructs[34] or {}
levelDesc.objects[34][2].obstructs[34].x = 4
levelDesc.objects[34][2].obstructs[34].y = 18
levelDesc.objects[34][2].stationAnimation = "SIT"
levelDesc.objects[34][2].stationIcon = "ICON_STATION_LASER_UPGRADE"
levelDesc.objects[34][2].treatment1 = "LASER"
levelDesc.objects[34][2].treatment2 = "NITROGEN"
levelDesc.objects[34][2].upgradeLevel = 2
levelDesc.objects[34][2].workDirection = "RIGHT"
levelDesc.objects[34][2].workPos = levelDesc.objects[34][2].workPos or {}
levelDesc.objects[34][2].workPos.x = 42
levelDesc.objects[34][2].workPos.y = 642
levelDesc.objects[34][2].x = 16
levelDesc.objects[34][2].y = 483
levelDesc.objects[35] = levelDesc.objects[35] or {}
levelDesc.objects[35].name = "laser_station_right"
levelDesc.objects[35][1] = levelDesc.objects[35][1] or {}
levelDesc.objects[35][1].baseAnimation = "ROOM4_LASER_CHAIR_RIGHT"
levelDesc.objects[35][1].characterPos = levelDesc.objects[35][1].characterPos or {}
levelDesc.objects[35][1].characterPos.x = 345
levelDesc.objects[35][1].characterPos.y = 657
levelDesc.objects[35][1].checkBoxPos = levelDesc.objects[35][1].checkBoxPos or {}
levelDesc.objects[35][1].checkBoxPos.x = 154
levelDesc.objects[35][1].checkBoxPos.y = 165
levelDesc.objects[35][1].class = "CosmeticChairStation"
levelDesc.objects[35][1].clickable = true
levelDesc.objects[35][1].defaultAnimation = ""
levelDesc.objects[35][1].defaultSection = "objects"
levelDesc.objects[35][1].exitPos = levelDesc.objects[35][1].exitPos or {}
levelDesc.objects[35][1].exitPos.x = 345
levelDesc.objects[35][1].exitPos.y = 673
levelDesc.objects[35][1].floor = -65
levelDesc.objects[35][1].movable = false
levelDesc.objects[35][1].name = "laser_station_right"
levelDesc.objects[35][1].obstructs = levelDesc.objects[35][1].obstructs or {}
levelDesc.objects[35][1].obstructs[1] = levelDesc.objects[35][1].obstructs[1] or {}
levelDesc.objects[35][1].obstructs[1].x = 5
levelDesc.objects[35][1].obstructs[1].y = 18
levelDesc.objects[35][1].obstructs[2] = levelDesc.objects[35][1].obstructs[2] or {}
levelDesc.objects[35][1].obstructs[2].x = 5
levelDesc.objects[35][1].obstructs[2].y = 17
levelDesc.objects[35][1].obstructs[3] = levelDesc.objects[35][1].obstructs[3] or {}
levelDesc.objects[35][1].obstructs[3].x = 5
levelDesc.objects[35][1].obstructs[3].y = 16
levelDesc.objects[35][1].obstructs[4] = levelDesc.objects[35][1].obstructs[4] or {}
levelDesc.objects[35][1].obstructs[4].x = 5
levelDesc.objects[35][1].obstructs[4].y = 15
levelDesc.objects[35][1].obstructs[5] = levelDesc.objects[35][1].obstructs[5] or {}
levelDesc.objects[35][1].obstructs[5].x = 5
levelDesc.objects[35][1].obstructs[5].y = 14
levelDesc.objects[35][1].obstructs[6] = levelDesc.objects[35][1].obstructs[6] or {}
levelDesc.objects[35][1].obstructs[6].x = 5
levelDesc.objects[35][1].obstructs[6].y = 13
levelDesc.objects[35][1].obstructs[7] = levelDesc.objects[35][1].obstructs[7] or {}
levelDesc.objects[35][1].obstructs[7].x = 6
levelDesc.objects[35][1].obstructs[7].y = 13
levelDesc.objects[35][1].obstructs[8] = levelDesc.objects[35][1].obstructs[8] or {}
levelDesc.objects[35][1].obstructs[8].x = 7
levelDesc.objects[35][1].obstructs[8].y = 13
levelDesc.objects[35][1].obstructs[9] = levelDesc.objects[35][1].obstructs[9] or {}
levelDesc.objects[35][1].obstructs[9].x = 8
levelDesc.objects[35][1].obstructs[9].y = 13
levelDesc.objects[35][1].obstructs[10] = levelDesc.objects[35][1].obstructs[10] or {}
levelDesc.objects[35][1].obstructs[10].x = 9
levelDesc.objects[35][1].obstructs[10].y = 13
levelDesc.objects[35][1].obstructs[11] = levelDesc.objects[35][1].obstructs[11] or {}
levelDesc.objects[35][1].obstructs[11].x = 10
levelDesc.objects[35][1].obstructs[11].y = 13
levelDesc.objects[35][1].obstructs[12] = levelDesc.objects[35][1].obstructs[12] or {}
levelDesc.objects[35][1].obstructs[12].x = 11
levelDesc.objects[35][1].obstructs[12].y = 13
levelDesc.objects[35][1].obstructs[13] = levelDesc.objects[35][1].obstructs[13] or {}
levelDesc.objects[35][1].obstructs[13].x = 12
levelDesc.objects[35][1].obstructs[13].y = 13
levelDesc.objects[35][1].obstructs[14] = levelDesc.objects[35][1].obstructs[14] or {}
levelDesc.objects[35][1].obstructs[14].x = 13
levelDesc.objects[35][1].obstructs[14].y = 13
levelDesc.objects[35][1].obstructs[15] = levelDesc.objects[35][1].obstructs[15] or {}
levelDesc.objects[35][1].obstructs[15].x = 14
levelDesc.objects[35][1].obstructs[15].y = 13
levelDesc.objects[35][1].obstructs[16] = levelDesc.objects[35][1].obstructs[16] or {}
levelDesc.objects[35][1].obstructs[16].x = 15
levelDesc.objects[35][1].obstructs[16].y = 13
levelDesc.objects[35][1].obstructs[17] = levelDesc.objects[35][1].obstructs[17] or {}
levelDesc.objects[35][1].obstructs[17].x = 16
levelDesc.objects[35][1].obstructs[17].y = 13
levelDesc.objects[35][1].obstructs[18] = levelDesc.objects[35][1].obstructs[18] or {}
levelDesc.objects[35][1].obstructs[18].x = 16
levelDesc.objects[35][1].obstructs[18].y = 14
levelDesc.objects[35][1].obstructs[19] = levelDesc.objects[35][1].obstructs[19] or {}
levelDesc.objects[35][1].obstructs[19].x = 16
levelDesc.objects[35][1].obstructs[19].y = 15
levelDesc.objects[35][1].obstructs[20] = levelDesc.objects[35][1].obstructs[20] or {}
levelDesc.objects[35][1].obstructs[20].x = 15
levelDesc.objects[35][1].obstructs[20].y = 15
levelDesc.objects[35][1].obstructs[21] = levelDesc.objects[35][1].obstructs[21] or {}
levelDesc.objects[35][1].obstructs[21].x = 15
levelDesc.objects[35][1].obstructs[21].y = 16
levelDesc.objects[35][1].obstructs[22] = levelDesc.objects[35][1].obstructs[22] or {}
levelDesc.objects[35][1].obstructs[22].x = 15
levelDesc.objects[35][1].obstructs[22].y = 17
levelDesc.objects[35][1].obstructs[23] = levelDesc.objects[35][1].obstructs[23] or {}
levelDesc.objects[35][1].obstructs[23].x = 16
levelDesc.objects[35][1].obstructs[23].y = 17
levelDesc.objects[35][1].obstructs[24] = levelDesc.objects[35][1].obstructs[24] or {}
levelDesc.objects[35][1].obstructs[24].x = 16
levelDesc.objects[35][1].obstructs[24].y = 18
levelDesc.objects[35][1].obstructs[25] = levelDesc.objects[35][1].obstructs[25] or {}
levelDesc.objects[35][1].obstructs[25].x = 15
levelDesc.objects[35][1].obstructs[25].y = 18
levelDesc.objects[35][1].obstructs[26] = levelDesc.objects[35][1].obstructs[26] or {}
levelDesc.objects[35][1].obstructs[26].x = 14
levelDesc.objects[35][1].obstructs[26].y = 18
levelDesc.objects[35][1].obstructs[27] = levelDesc.objects[35][1].obstructs[27] or {}
levelDesc.objects[35][1].obstructs[27].x = 13
levelDesc.objects[35][1].obstructs[27].y = 18
levelDesc.objects[35][1].obstructs[28] = levelDesc.objects[35][1].obstructs[28] or {}
levelDesc.objects[35][1].obstructs[28].x = 12
levelDesc.objects[35][1].obstructs[28].y = 18
levelDesc.objects[35][1].obstructs[29] = levelDesc.objects[35][1].obstructs[29] or {}
levelDesc.objects[35][1].obstructs[29].x = 11
levelDesc.objects[35][1].obstructs[29].y = 18
levelDesc.objects[35][1].obstructs[30] = levelDesc.objects[35][1].obstructs[30] or {}
levelDesc.objects[35][1].obstructs[30].x = 10
levelDesc.objects[35][1].obstructs[30].y = 18
levelDesc.objects[35][1].obstructs[31] = levelDesc.objects[35][1].obstructs[31] or {}
levelDesc.objects[35][1].obstructs[31].x = 9
levelDesc.objects[35][1].obstructs[31].y = 18
levelDesc.objects[35][1].obstructs[32] = levelDesc.objects[35][1].obstructs[32] or {}
levelDesc.objects[35][1].obstructs[32].x = 8
levelDesc.objects[35][1].obstructs[32].y = 18
levelDesc.objects[35][1].obstructs[33] = levelDesc.objects[35][1].obstructs[33] or {}
levelDesc.objects[35][1].obstructs[33].x = 7
levelDesc.objects[35][1].obstructs[33].y = 18
levelDesc.objects[35][1].obstructs[34] = levelDesc.objects[35][1].obstructs[34] or {}
levelDesc.objects[35][1].obstructs[34].x = 6
levelDesc.objects[35][1].obstructs[34].y = 18
levelDesc.objects[35][1].stationAnimation = "SIT"
levelDesc.objects[35][1].stationIcon = "ICON_STATION_LASER"
levelDesc.objects[35][1].treatment1 = "LASER"
levelDesc.objects[35][1].treatment2 = "NITROGEN"
levelDesc.objects[35][1].workDirection = "LEFT"
levelDesc.objects[35][1].workPos = levelDesc.objects[35][1].workPos or {}
levelDesc.objects[35][1].workPos.x = 418
levelDesc.objects[35][1].workPos.y = 642
levelDesc.objects[35][1].x = 258
levelDesc.objects[35][1].y = 483
levelDesc.objects[35][2] = levelDesc.objects[35][2] or {}
levelDesc.objects[35][2].baseAnimation = "ROOM4_LASER_CHAIR_RIGHT_UPGRADE"
levelDesc.objects[35][2].characterPos = levelDesc.objects[35][2].characterPos or {}
levelDesc.objects[35][2].characterPos.x = 345
levelDesc.objects[35][2].characterPos.y = 657
levelDesc.objects[35][2].checkBoxPos = levelDesc.objects[35][2].checkBoxPos or {}
levelDesc.objects[35][2].checkBoxPos.x = 418
levelDesc.objects[35][2].checkBoxPos.y = 642
levelDesc.objects[35][2].class = "CosmeticChairStation"
levelDesc.objects[35][2].clickable = true
levelDesc.objects[35][2].defaultAnimation = ""
levelDesc.objects[35][2].defaultSection = "objects"
levelDesc.objects[35][2].exitPos = levelDesc.objects[35][2].exitPos or {}
levelDesc.objects[35][2].exitPos.x = 345
levelDesc.objects[35][2].exitPos.y = 673
levelDesc.objects[35][2].floor = -65
levelDesc.objects[35][2].movable = false
levelDesc.objects[35][2].name = "laser_station_right"
levelDesc.objects[35][2].obstructs = levelDesc.objects[35][2].obstructs or {}
levelDesc.objects[35][2].obstructs[1] = levelDesc.objects[35][2].obstructs[1] or {}
levelDesc.objects[35][2].obstructs[1].x = 5
levelDesc.objects[35][2].obstructs[1].y = 18
levelDesc.objects[35][2].obstructs[2] = levelDesc.objects[35][2].obstructs[2] or {}
levelDesc.objects[35][2].obstructs[2].x = 5
levelDesc.objects[35][2].obstructs[2].y = 17
levelDesc.objects[35][2].obstructs[3] = levelDesc.objects[35][2].obstructs[3] or {}
levelDesc.objects[35][2].obstructs[3].x = 5
levelDesc.objects[35][2].obstructs[3].y = 16
levelDesc.objects[35][2].obstructs[4] = levelDesc.objects[35][2].obstructs[4] or {}
levelDesc.objects[35][2].obstructs[4].x = 5
levelDesc.objects[35][2].obstructs[4].y = 15
levelDesc.objects[35][2].obstructs[5] = levelDesc.objects[35][2].obstructs[5] or {}
levelDesc.objects[35][2].obstructs[5].x = 5
levelDesc.objects[35][2].obstructs[5].y = 14
levelDesc.objects[35][2].obstructs[6] = levelDesc.objects[35][2].obstructs[6] or {}
levelDesc.objects[35][2].obstructs[6].x = 5
levelDesc.objects[35][2].obstructs[6].y = 13
levelDesc.objects[35][2].obstructs[7] = levelDesc.objects[35][2].obstructs[7] or {}
levelDesc.objects[35][2].obstructs[7].x = 6
levelDesc.objects[35][2].obstructs[7].y = 13
levelDesc.objects[35][2].obstructs[8] = levelDesc.objects[35][2].obstructs[8] or {}
levelDesc.objects[35][2].obstructs[8].x = 7
levelDesc.objects[35][2].obstructs[8].y = 13
levelDesc.objects[35][2].obstructs[9] = levelDesc.objects[35][2].obstructs[9] or {}
levelDesc.objects[35][2].obstructs[9].x = 8
levelDesc.objects[35][2].obstructs[9].y = 13
levelDesc.objects[35][2].obstructs[10] = levelDesc.objects[35][2].obstructs[10] or {}
levelDesc.objects[35][2].obstructs[10].x = 9
levelDesc.objects[35][2].obstructs[10].y = 13
levelDesc.objects[35][2].obstructs[11] = levelDesc.objects[35][2].obstructs[11] or {}
levelDesc.objects[35][2].obstructs[11].x = 10
levelDesc.objects[35][2].obstructs[11].y = 13
levelDesc.objects[35][2].obstructs[12] = levelDesc.objects[35][2].obstructs[12] or {}
levelDesc.objects[35][2].obstructs[12].x = 11
levelDesc.objects[35][2].obstructs[12].y = 13
levelDesc.objects[35][2].obstructs[13] = levelDesc.objects[35][2].obstructs[13] or {}
levelDesc.objects[35][2].obstructs[13].x = 12
levelDesc.objects[35][2].obstructs[13].y = 13
levelDesc.objects[35][2].obstructs[14] = levelDesc.objects[35][2].obstructs[14] or {}
levelDesc.objects[35][2].obstructs[14].x = 13
levelDesc.objects[35][2].obstructs[14].y = 13
levelDesc.objects[35][2].obstructs[15] = levelDesc.objects[35][2].obstructs[15] or {}
levelDesc.objects[35][2].obstructs[15].x = 14
levelDesc.objects[35][2].obstructs[15].y = 13
levelDesc.objects[35][2].obstructs[16] = levelDesc.objects[35][2].obstructs[16] or {}
levelDesc.objects[35][2].obstructs[16].x = 15
levelDesc.objects[35][2].obstructs[16].y = 13
levelDesc.objects[35][2].obstructs[17] = levelDesc.objects[35][2].obstructs[17] or {}
levelDesc.objects[35][2].obstructs[17].x = 16
levelDesc.objects[35][2].obstructs[17].y = 13
levelDesc.objects[35][2].obstructs[18] = levelDesc.objects[35][2].obstructs[18] or {}
levelDesc.objects[35][2].obstructs[18].x = 16
levelDesc.objects[35][2].obstructs[18].y = 14
levelDesc.objects[35][2].obstructs[19] = levelDesc.objects[35][2].obstructs[19] or {}
levelDesc.objects[35][2].obstructs[19].x = 16
levelDesc.objects[35][2].obstructs[19].y = 15
levelDesc.objects[35][2].obstructs[20] = levelDesc.objects[35][2].obstructs[20] or {}
levelDesc.objects[35][2].obstructs[20].x = 15
levelDesc.objects[35][2].obstructs[20].y = 15
levelDesc.objects[35][2].obstructs[21] = levelDesc.objects[35][2].obstructs[21] or {}
levelDesc.objects[35][2].obstructs[21].x = 15
levelDesc.objects[35][2].obstructs[21].y = 16
levelDesc.objects[35][2].obstructs[22] = levelDesc.objects[35][2].obstructs[22] or {}
levelDesc.objects[35][2].obstructs[22].x = 15
levelDesc.objects[35][2].obstructs[22].y = 17
levelDesc.objects[35][2].obstructs[23] = levelDesc.objects[35][2].obstructs[23] or {}
levelDesc.objects[35][2].obstructs[23].x = 16
levelDesc.objects[35][2].obstructs[23].y = 17
levelDesc.objects[35][2].obstructs[24] = levelDesc.objects[35][2].obstructs[24] or {}
levelDesc.objects[35][2].obstructs[24].x = 16
levelDesc.objects[35][2].obstructs[24].y = 18
levelDesc.objects[35][2].obstructs[25] = levelDesc.objects[35][2].obstructs[25] or {}
levelDesc.objects[35][2].obstructs[25].x = 15
levelDesc.objects[35][2].obstructs[25].y = 18
levelDesc.objects[35][2].obstructs[26] = levelDesc.objects[35][2].obstructs[26] or {}
levelDesc.objects[35][2].obstructs[26].x = 14
levelDesc.objects[35][2].obstructs[26].y = 18
levelDesc.objects[35][2].obstructs[27] = levelDesc.objects[35][2].obstructs[27] or {}
levelDesc.objects[35][2].obstructs[27].x = 13
levelDesc.objects[35][2].obstructs[27].y = 18
levelDesc.objects[35][2].obstructs[28] = levelDesc.objects[35][2].obstructs[28] or {}
levelDesc.objects[35][2].obstructs[28].x = 12
levelDesc.objects[35][2].obstructs[28].y = 18
levelDesc.objects[35][2].obstructs[29] = levelDesc.objects[35][2].obstructs[29] or {}
levelDesc.objects[35][2].obstructs[29].x = 11
levelDesc.objects[35][2].obstructs[29].y = 18
levelDesc.objects[35][2].obstructs[30] = levelDesc.objects[35][2].obstructs[30] or {}
levelDesc.objects[35][2].obstructs[30].x = 10
levelDesc.objects[35][2].obstructs[30].y = 18
levelDesc.objects[35][2].obstructs[31] = levelDesc.objects[35][2].obstructs[31] or {}
levelDesc.objects[35][2].obstructs[31].x = 9
levelDesc.objects[35][2].obstructs[31].y = 18
levelDesc.objects[35][2].obstructs[32] = levelDesc.objects[35][2].obstructs[32] or {}
levelDesc.objects[35][2].obstructs[32].x = 8
levelDesc.objects[35][2].obstructs[32].y = 18
levelDesc.objects[35][2].obstructs[33] = levelDesc.objects[35][2].obstructs[33] or {}
levelDesc.objects[35][2].obstructs[33].x = 7
levelDesc.objects[35][2].obstructs[33].y = 18
levelDesc.objects[35][2].obstructs[34] = levelDesc.objects[35][2].obstructs[34] or {}
levelDesc.objects[35][2].obstructs[34].x = 6
levelDesc.objects[35][2].obstructs[34].y = 18
levelDesc.objects[35][2].stationAnimation = "SIT"
levelDesc.objects[35][2].stationIcon = "ICON_STATION_LASER_UPGRADE"
levelDesc.objects[35][2].treatment1 = "LASER"
levelDesc.objects[35][2].treatment2 = "NITROGEN"
levelDesc.objects[35][2].upgradeLevel = 2
levelDesc.objects[35][2].workDirection = "LEFT"
levelDesc.objects[35][2].workPos = levelDesc.objects[35][2].workPos or {}
levelDesc.objects[35][2].workPos.x = 418
levelDesc.objects[35][2].workPos.y = 642
levelDesc.objects[35][2].x = 258
levelDesc.objects[35][2].y = 483
levelDesc.objects[36] = levelDesc.objects[36] or {}
levelDesc.objects[36].name = "EVENT_HIDDEN_ROSEPETAL_4"
levelDesc.objects[36][1] = levelDesc.objects[36][1] or {}
levelDesc.objects[36][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_4"
levelDesc.objects[36][1].class = "HiddenObject"
levelDesc.objects[36][1].clickable = true
levelDesc.objects[36][1].defaultAnimation = ""
levelDesc.objects[36][1].defaultSection = "objects"
levelDesc.objects[36][1].floor = 40
levelDesc.objects[36][1].levelId = 44
levelDesc.objects[36][1].movable = false
levelDesc.objects[36][1].name = "EVENT_HIDDEN_ROSEPETAL_4"
levelDesc.objects[36][1].x = 339
levelDesc.objects[36][1].y = 592
levelDesc.objects[37] = levelDesc.objects[37] or {}
levelDesc.objects[37].name = "blanket"
levelDesc.objects[37][1] = levelDesc.objects[37][1] or {}
levelDesc.objects[37][1].baseAnimation = "EVENT_OPERATION_BLANKET"
levelDesc.objects[37][1].class = "SpriteExt"
levelDesc.objects[37][1].defaultAnimation = ""
levelDesc.objects[37][1].defaultSection = "objects"
levelDesc.objects[37][1].flipHorizontal = true
levelDesc.objects[37][1].floor = 70
levelDesc.objects[37][1].initialVisible = false
levelDesc.objects[37][1].levelId = 43
levelDesc.objects[37][1].movable = false
levelDesc.objects[37][1].name = "blanket"
levelDesc.objects[37][1].x = 913
levelDesc.objects[37][1].y = 536
levelDesc.objects[38] = levelDesc.objects[38] or {}
levelDesc.objects[38].name = "EVENT_HIDDEN_ROSEPETAL_8"
levelDesc.objects[38][1] = levelDesc.objects[38][1] or {}
levelDesc.objects[38][1].baseAnimation = "EVENT_HIDDENOBJECT_ROSEPETAL_8"
levelDesc.objects[38][1].class = "HiddenObject"
levelDesc.objects[38][1].clickable = true
levelDesc.objects[38][1].defaultAnimation = ""
levelDesc.objects[38][1].defaultSection = "objects"
levelDesc.objects[38][1].floor = -15
levelDesc.objects[38][1].levelId = 44
levelDesc.objects[38][1].movable = false
levelDesc.objects[38][1].name = "EVENT_HIDDEN_ROSEPETAL_8"
levelDesc.objects[38][1].x = 162
levelDesc.objects[38][1].y = 652
levelDesc.objects[39] = levelDesc.objects[39] or {}
levelDesc.objects[39].name = "guinea_shift3"
levelDesc.objects[39][1] = levelDesc.objects[39][1] or {}
levelDesc.objects[39][1].anchor = "bottom"
levelDesc.objects[39][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[39][1].class = "GuineaPig"
levelDesc.objects[39][1].defaultAnimation = "POP_RIGHT_HIDE"
levelDesc.objects[39][1].defaultSection = "characters"
levelDesc.objects[39][1].direction = "up"
levelDesc.objects[39][1].floor = -8
levelDesc.objects[39][1].levelId = 43
levelDesc.objects[39][1].maxWalkDelay = 47000
levelDesc.objects[39][1].minWalkDelay = 46000
levelDesc.objects[39][1].movable = false
levelDesc.objects[39][1].moveType = "POP_RIGHT"
levelDesc.objects[39][1].name = "guinea_shift3"
levelDesc.objects[39][1].showTime = 3000
levelDesc.objects[39][1].x = 564
levelDesc.objects[39][1].y = 660
levelDesc.objects[40] = levelDesc.objects[40] or {}
levelDesc.objects[40].name = "laser_table"
levelDesc.objects[40][1] = levelDesc.objects[40][1] or {}
levelDesc.objects[40][1].baseAnimation = "ROOM4_LASER_TABLE"
levelDesc.objects[40][1].class = "CosmeticTableStation"
levelDesc.objects[40][1].clickable = true
levelDesc.objects[40][1].defaultAnimation = ""
levelDesc.objects[40][1].defaultSection = "objects"
levelDesc.objects[40][1].exitPos = levelDesc.objects[40][1].exitPos or {}
levelDesc.objects[40][1].exitPos.x = 227
levelDesc.objects[40][1].exitPos.y = 675
levelDesc.objects[40][1].floor = -50
levelDesc.objects[40][1].maxStockVal = 3
levelDesc.objects[40][1].movable = false
levelDesc.objects[40][1].name = "laser_table"
levelDesc.objects[40][1].needsPatient = false
levelDesc.objects[40][1].overheadPosition = levelDesc.objects[40][1].overheadPosition or {}
levelDesc.objects[40][1].overheadPosition.x = 100
levelDesc.objects[40][1].overheadPosition.y = 95
levelDesc.objects[40][1].stockPos = levelDesc.objects[40][1].stockPos or {}
levelDesc.objects[40][1].stockPos.x = 55
levelDesc.objects[40][1].stockPos.y = 46
levelDesc.objects[40][1].stockVal = 3
levelDesc.objects[40][1].workAnimation = "RESTOCK_PILLS"
levelDesc.objects[40][1].workAnimationFrameTime = 150
levelDesc.objects[40][1].workDuration = 2000
levelDesc.objects[40][1].workPos = levelDesc.objects[40][1].workPos or {}
levelDesc.objects[40][1].workPos.x = 227
levelDesc.objects[40][1].workPos.y = 675
levelDesc.objects[40][1].x = 142
levelDesc.objects[40][1].y = 551
levelDesc.objects[41] = levelDesc.objects[41] or {}
levelDesc.objects[41].name = "laser"
levelDesc.objects[41][1] = levelDesc.objects[41][1] or {}
levelDesc.objects[41][1].baseAnimation = "ROOM4_LASER"
levelDesc.objects[41][1].class = "SpriteExt"
levelDesc.objects[41][1].defaultAnimation = ""
levelDesc.objects[41][1].defaultSection = "objects"
levelDesc.objects[41][1].floor = 70
levelDesc.objects[41][1].movable = false
levelDesc.objects[41][1].name = "laser"
levelDesc.objects[41][1].x = 186
levelDesc.objects[41][1].y = 411
levelDesc.objects[42] = levelDesc.objects[42] or {}
levelDesc.objects[42].name = "nitrogen_remover"
levelDesc.objects[42][1] = levelDesc.objects[42][1] or {}
levelDesc.objects[42][1].baseAnimation = "ROOM4_NITROGEN_REMOVER"
levelDesc.objects[42][1].class = "SpriteExt"
levelDesc.objects[42][1].defaultAnimation = ""
levelDesc.objects[42][1].defaultSection = "objects"
levelDesc.objects[42][1].floor = 70
levelDesc.objects[42][1].movable = false
levelDesc.objects[42][1].name = "nitrogen_remover"
levelDesc.objects[42][1].x = 162
levelDesc.objects[42][1].y = 513
levelDesc.objects[43] = levelDesc.objects[43] or {}
levelDesc.objects[43].name = "gh_8"
levelDesc.objects[43][1] = levelDesc.objects[43][1] or {}
levelDesc.objects[43][1].baseAnimation = "GH_8_SMALL"
levelDesc.objects[43][1].class = "GameHouseObject"
levelDesc.objects[43][1].defaultAnimation = ""
levelDesc.objects[43][1].defaultSection = "objects"
levelDesc.objects[43][1].floor = 20
levelDesc.objects[43][1].gameHouseId = 8
levelDesc.objects[43][1].levelId = 44
levelDesc.objects[43][1].movable = false
levelDesc.objects[43][1].name = "gh_8"
levelDesc.objects[43][1].x = 204
levelDesc.objects[43][1].y = 600
levelDesc.objects[44] = levelDesc.objects[44] or {}
levelDesc.objects[44].name = "guinea_shift4"
levelDesc.objects[44][1] = levelDesc.objects[44][1] or {}
levelDesc.objects[44][1].anchor = "bottom"
levelDesc.objects[44][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[44][1].class = "GuineaPig"
levelDesc.objects[44][1].defaultAnimation = "WALK_RIGHT"
levelDesc.objects[44][1].defaultSection = "characters"
levelDesc.objects[44][1].direction = "left"
levelDesc.objects[44][1].floor = -50
levelDesc.objects[44][1].levelId = 44
levelDesc.objects[44][1].maxWalkDelay = 34000
levelDesc.objects[44][1].minWalkDelay = 33000
levelDesc.objects[44][1].movable = false
levelDesc.objects[44][1].moveType = "cycle"
levelDesc.objects[44][1].name = "guinea_shift4"
levelDesc.objects[44][1].positions = levelDesc.objects[44][1].positions or {}
levelDesc.objects[44][1].positions[1] = levelDesc.objects[44][1].positions[1] or {}
levelDesc.objects[44][1].positions[1].x = 422
levelDesc.objects[44][1].positions[1].y = 277
levelDesc.objects[44][1].positions[2] = levelDesc.objects[44][1].positions[2] or {}
levelDesc.objects[44][1].positions[2].x = 666
levelDesc.objects[44][1].positions[2].y = 215
levelDesc.objects[44][1].positions[3] = levelDesc.objects[44][1].positions[3] or {}
levelDesc.objects[44][1].positions[3].x = 789
levelDesc.objects[44][1].positions[3].y = 216
levelDesc.objects[44][1].positions[4] = levelDesc.objects[44][1].positions[4] or {}
levelDesc.objects[44][1].positions[4].x = 721
levelDesc.objects[44][1].positions[4].y = 551
levelDesc.objects[44][1].walkSpeed = 180
levelDesc.objects[44][1].x = 474
levelDesc.objects[44][1].y = 846
levelDesc.objects[45] = levelDesc.objects[45] or {}
levelDesc.objects[45].name = "guinea_shift2"
levelDesc.objects[45][1] = levelDesc.objects[45][1] or {}
levelDesc.objects[45][1].anchor = "bottom"
levelDesc.objects[45][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[45][1].class = "GuineaPig"
levelDesc.objects[45][1].defaultAnimation = "WALK_RIGHT"
levelDesc.objects[45][1].defaultSection = "characters"
levelDesc.objects[45][1].direction = "right"
levelDesc.objects[45][1].floor = -8
levelDesc.objects[45][1].levelId = 42
levelDesc.objects[45][1].maxWalkDelay = 34000
levelDesc.objects[45][1].minWalkDelay = 33000
levelDesc.objects[45][1].movable = false
levelDesc.objects[45][1].moveType = "cycle"
levelDesc.objects[45][1].name = "guinea_shift2"
levelDesc.objects[45][1].positions = levelDesc.objects[45][1].positions or {}
levelDesc.objects[45][1].positions[1] = levelDesc.objects[45][1].positions[1] or {}
levelDesc.objects[45][1].positions[1].x = 427
levelDesc.objects[45][1].positions[1].y = 271
levelDesc.objects[45][1].positions[2] = levelDesc.objects[45][1].positions[2] or {}
levelDesc.objects[45][1].positions[2].x = 835
levelDesc.objects[45][1].positions[2].y = 356
levelDesc.objects[45][1].positions[3] = levelDesc.objects[45][1].positions[3] or {}
levelDesc.objects[45][1].positions[3].x = 666
levelDesc.objects[45][1].positions[3].y = 566
levelDesc.objects[45][1].walkSpeed = 180
levelDesc.objects[45][1].x = 355
levelDesc.objects[45][1].y = 841
levelDesc.stockImage = "ITEM_COUNT:icons"
