animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{base=\"oldman\", name=\"oldman\"}"
animationsDesc[2].actors[4] = "{base=\"janitor\", name=\"janitor\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "janitor"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 1112
animationsDesc[2].list[2].pos.y = 465
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "resident"
animationsDesc[2].list[3].animation = "DANCE"
animationsDesc[2].list[3].class = "PlayAnimationTask"
animationsDesc[2].list[3].cycles = 1000
animationsDesc[2].list[3].frameTime = 150
animationsDesc[2].list[3].whenFinished = "rewind"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "janitor"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{direction=\"left\"}"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "oldman"
animationsDesc[2].list[5].animation = "DRAWING"
animationsDesc[2].list[5].class = "PlayAnimationTask"
animationsDesc[2].list[5].cycles = 2
animationsDesc[2].list[5].frameTime = 150
animationsDesc[2].list[5].whenFinished = "rewind"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "hero"
animationsDesc[2].list[6].animation = "SURPRISE_HAPPY_LEFT"
animationsDesc[2].list[6].class = "PlayAnimationTask"
animationsDesc[2].list[6].cycles = 1
animationsDesc[2].list[6].frameTime = 150
animationsDesc[2].list[6].whenFinished = "stay"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "resident"
animationsDesc[2].list[7].class = "WalkToTask"
animationsDesc[2].list[7].target = animationsDesc[2].list[7].target or {}
animationsDesc[2].list[7].target.x = 451
animationsDesc[2].list[7].target.y = 521
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "janitor"
animationsDesc[2].list[8].class = "WalkToTask"
animationsDesc[2].list[8].target = animationsDesc[2].list[8].target or {}
animationsDesc[2].list[8].target.x = 859
animationsDesc[2].list[8].target.y = 466
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].class = "StartStoryTask"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "oldman"
animationsDesc[2].list[10].class = "WalkToTask"
animationsDesc[2].list[10].target = animationsDesc[2].list[10].target or {}
animationsDesc[2].list[10].target.x = 369
animationsDesc[2].list[10].target.y = 287
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "oldman"
animationsDesc[2].list[11].class = "SetPositionTask"
animationsDesc[2].list[11].pos = animationsDesc[2].list[11].pos or {}
animationsDesc[2].list[11].pos.x = -106
animationsDesc[2].list[11].pos.y = 370
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "resident"
animationsDesc[2].list[12].class = "WalkToTask"
animationsDesc[2].list[12].target = animationsDesc[2].list[12].target or {}
animationsDesc[2].list[12].target.x = 515
animationsDesc[2].list[12].target.y = 324
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "resident"
animationsDesc[2].list[13].class = "SetTask"
animationsDesc[2].list[13].values = "{direction=\"left\"}"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].animation = "DELIGHTED"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].class = "EndStoryTask"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "resident"
animationsDesc[2].list[16].class = "MessageTask"
animationsDesc[2].list[16].needsClick = true
animationsDesc[2].list[16].textId = "TEXT_R2_SH3_1"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "oldman"
animationsDesc[2].list[17].animation = "SIT_HAPPY"
animationsDesc[2].list[17].class = "PlayAnimationTask"
animationsDesc[2].list[17].cycles = 1
animationsDesc[2].list[17].frameTime = 150
animationsDesc[2].list[17].whenFinished = "stay"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "oldman"
animationsDesc[2].list[18].class = "MessageTask"
animationsDesc[2].list[18].needsClick = true
animationsDesc[2].list[18].textId = "TEXT_R2_SH3_2"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "resident"
animationsDesc[2].list[19].animation = "QUESTION_SMILING"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[19].cycles = 1
animationsDesc[2].list[19].frameTime = 150
animationsDesc[2].list[19].whenFinished = "stay"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "resident"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R2_SH3_3"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "oldman"
animationsDesc[2].list[21].animation = "SIT_MOCK"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "oldman"
animationsDesc[2].list[22].class = "MessageTask"
animationsDesc[2].list[22].needsClick = true
animationsDesc[2].list[22].textId = "TEXT_R2_SH3_4"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "janitor"
animationsDesc[2].list[23].animation = "SURPRISED"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[23].cycles = 1
animationsDesc[2].list[23].frameTime = 150
animationsDesc[2].list[23].whenFinished = "stay"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "janitor"
animationsDesc[2].list[24].animation = "SMILES"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].cycles = 1
animationsDesc[2].list[24].frameTime = 150
animationsDesc[2].list[24].whenFinished = "stay"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "resident"
animationsDesc[2].list[25].class = "SetTask"
animationsDesc[2].list[25].values = "{walkSpeed=200}"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "janitor"
animationsDesc[2].list[26].animation = "DANCE"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].cycles = 100
animationsDesc[2].list[26].frameTime = 150
animationsDesc[2].list[26].whenFinished = "rewind"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].class = "Task"
animationsDesc[2].list[27].duration = 2000
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].class = "Task"
animationsDesc[2].list[28].duration = 2000
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "hero"
animationsDesc[2].list[29].class = "SetTask"
animationsDesc[2].list[29].values = "{walkSpeed=200}"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].class = "Task"
animationsDesc[2].list[30].duration = 1500
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "oldman"
animationsDesc[2].list[31].class = "WalkToTask"
animationsDesc[2].list[31].target = animationsDesc[2].list[31].target or {}
animationsDesc[2].list[31].target.x = 599
animationsDesc[2].list[31].target.y = 466
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "oldman"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{direction=\"right\"}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "hero"
animationsDesc[2].list[33].class = "WalkToTask"
animationsDesc[2].list[33].target = animationsDesc[2].list[33].target or {}
animationsDesc[2].list[33].target.x = 730
animationsDesc[2].list[33].target.y = 466
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "hero"
animationsDesc[2].list[34].class = "SetTask"
animationsDesc[2].list[34].values = "{direction=\"left\"}"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "hero"
animationsDesc[2].list[35].animation = "LAUGHING"
animationsDesc[2].list[35].class = "PlayAnimationTask"
animationsDesc[2].list[35].cycles = 1
animationsDesc[2].list[35].frameTime = 150
animationsDesc[2].list[35].whenFinished = "stay"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "oldman"
animationsDesc[2].list[36].class = "MessageTask"
animationsDesc[2].list[36].needsClick = true
animationsDesc[2].list[36].textId = "TEXT_R2_SH3_5"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].class = "PlayMusicTask"
animationsDesc[2].list[37].music = "DELICIOUS"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event start: Robbert enters to dance"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 11
animationsDesc[2].tree[2] = 2
animationsDesc[2].tree[3] = 25
animationsDesc[2].tree[4] = 29
animationsDesc[2].tree[5] = animationsDesc[2].tree[5] or {}
animationsDesc[2].tree[5][1] = 9
animationsDesc[2].tree[5][2] = 10
animationsDesc[2].tree[6] = 5
animationsDesc[2].tree[7] = 6
animationsDesc[2].tree[8] = 12
animationsDesc[2].tree[9] = 13
animationsDesc[2].tree[10] = 14
animationsDesc[2].tree[11] = 16
animationsDesc[2].tree[12] = 17
animationsDesc[2].tree[13] = 18
animationsDesc[2].tree[14] = 19
animationsDesc[2].tree[15] = 20
animationsDesc[2].tree[16] = 21
animationsDesc[2].tree[17] = 22
animationsDesc[2].tree[18] = 7
animationsDesc[2].tree[19] = 37
animationsDesc[2].tree[20] = 3
animationsDesc[2].tree[21] = 8
animationsDesc[2].tree[22] = 4
animationsDesc[2].tree[23] = 23
animationsDesc[2].tree[24] = 27
animationsDesc[2].tree[25] = 24
animationsDesc[2].tree[26] = 28
animationsDesc[2].tree[27] = 26
animationsDesc[2].tree[28] = 30
animationsDesc[2].tree[29] = animationsDesc[2].tree[29] or {}
animationsDesc[2].tree[29][1] = animationsDesc[2].tree[29][1] or {}
animationsDesc[2].tree[29][1][1] = 31
animationsDesc[2].tree[29][1][2] = 32
animationsDesc[2].tree[29][2] = animationsDesc[2].tree[29][2] or {}
animationsDesc[2].tree[29][2][1] = 33
animationsDesc[2].tree[29][2][2] = 34
animationsDesc[2].tree[29][2][3] = 35
animationsDesc[2].tree[30] = 36
animationsDesc[2].tree[31] = 15
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "oldman"
animationsDesc[3].actors[4] = "janitor"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventLost"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "Task"
animationsDesc[3].list[2].duration = 2500
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "oldman"
animationsDesc[3].list[3].animation = "STAND_HAPPY"
animationsDesc[3].list[3].class = "PlayAnimationTask"
animationsDesc[3].list[3].cycles = 1
animationsDesc[3].list[3].frameTime = 150
animationsDesc[3].list[3].whenFinished = "stay"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "resident"
animationsDesc[3].list[4].animation = "DELIGHTED"
animationsDesc[3].list[4].class = "PlayAnimationTask"
animationsDesc[3].list[4].cycles = 1
animationsDesc[3].list[4].frameTime = 150
animationsDesc[3].list[4].whenFinished = "stay"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].animation = "SURPRISE_HAPPY"
animationsDesc[3].list[5].class = "PlayAnimationTask"
animationsDesc[3].list[5].cycles = 1
animationsDesc[3].list[5].frameTime = 150
animationsDesc[3].list[5].whenFinished = "stay"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "janitor"
animationsDesc[3].list[6].animation = "SURPRISED"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].class = "StartStoryTask"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "oldman"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R2_SH3_6"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "oldman"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R2_SH3_7"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "hero"
animationsDesc[3].list[10].animation = "BLUSH2"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "resident"
animationsDesc[3].list[11].animation = "LAUGHING"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "janitor"
animationsDesc[3].list[12].animation = "SMILES"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[12].cycles = 1
animationsDesc[3].list[12].frameTime = 150
animationsDesc[3].list[12].whenFinished = "stay"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].class = "Task"
animationsDesc[3].list[13].duration = 2000
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "janitor"
animationsDesc[3].list[14].class = "WalkToTask"
animationsDesc[3].list[14].target = animationsDesc[3].list[14].target or {}
animationsDesc[3].list[14].target.x = 1145
animationsDesc[3].list[14].target.y = 468
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "oldman"
animationsDesc[3].list[15].class = "WalkToTask"
animationsDesc[3].list[15].target = animationsDesc[3].list[15].target or {}
animationsDesc[3].list[15].target.x = 1137
animationsDesc[3].list[15].target.y = 465
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "janitor"
animationsDesc[3].list[16].class = "RemoveTask"
animationsDesc[3].list[42] = animationsDesc[3].list[42] or {}
animationsDesc[3].list[42].class = "FadeScreenTask"
animationsDesc[3].list[42].draw = "color"
animationsDesc[3].list[42].fadeDelay = 4000
animationsDesc[3].list[42].fadeIn = 2500
animationsDesc[3].list[42].fadeOut = 1000
animationsDesc[3].list[42].wait = false
animationsDesc[3].list[43] = animationsDesc[3].list[43] or {}
animationsDesc[3].list[43].class = "TriggerTask"
animationsDesc[3].list[43].name = "allisonAsks"
animationsDesc[3].list[43].trigger = "animation"
animationsDesc[3].name = "Event lost"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 4
animationsDesc[3].tree[1][2] = 6
animationsDesc[3].tree[1][3] = 5
animationsDesc[3].tree[1][4] = 7
animationsDesc[3].tree[2] = 8
animationsDesc[3].tree[3] = 3
animationsDesc[3].tree[4] = 9
animationsDesc[3].tree[5] = 10
animationsDesc[3].tree[6] = 11
animationsDesc[3].tree[7] = 12
animationsDesc[3].tree[8] = 13
animationsDesc[3].tree[9] = animationsDesc[3].tree[9] or {}
animationsDesc[3].tree[9][1] = 42
animationsDesc[3].tree[9][2] = 14
animationsDesc[3].tree[9][3] = 15
animationsDesc[3].tree[9][4] = animationsDesc[3].tree[9][4] or {}
animationsDesc[3].tree[9][4][1] = 2
animationsDesc[3].tree[9][4][2] = 16
animationsDesc[3].tree[10] = 43
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "oldman"
animationsDesc[4].actors[4] = "janitor"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "Task"
animationsDesc[4].list[2].duration = 2500
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "oldman"
animationsDesc[4].list[3].animation = "STAND_HAPPY"
animationsDesc[4].list[3].class = "PlayAnimationTask"
animationsDesc[4].list[3].cycles = 1
animationsDesc[4].list[3].frameTime = 150
animationsDesc[4].list[3].whenFinished = "stay"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "resident"
animationsDesc[4].list[4].animation = "DELIGHTED"
animationsDesc[4].list[4].class = "PlayAnimationTask"
animationsDesc[4].list[4].cycles = 1
animationsDesc[4].list[4].frameTime = 150
animationsDesc[4].list[4].whenFinished = "stay"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "hero"
animationsDesc[4].list[5].animation = "SURPRISE_HAPPY"
animationsDesc[4].list[5].class = "PlayAnimationTask"
animationsDesc[4].list[5].cycles = 1
animationsDesc[4].list[5].frameTime = 150
animationsDesc[4].list[5].whenFinished = "stay"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "janitor"
animationsDesc[4].list[6].animation = "SURPRISED"
animationsDesc[4].list[6].class = "PlayAnimationTask"
animationsDesc[4].list[6].cycles = 1
animationsDesc[4].list[6].frameTime = 150
animationsDesc[4].list[6].whenFinished = "stay"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].class = "StartStoryTask"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "oldman"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R2_SH3_6"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "oldman"
animationsDesc[4].list[9].class = "MessageTask"
animationsDesc[4].list[9].needsClick = true
animationsDesc[4].list[9].textId = "TEXT_R2_SH3_7"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "hero"
animationsDesc[4].list[10].animation = "BLUSH2"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[10].cycles = 1
animationsDesc[4].list[10].frameTime = 150
animationsDesc[4].list[10].whenFinished = "stay"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "resident"
animationsDesc[4].list[11].animation = "LAUGHING"
animationsDesc[4].list[11].class = "PlayAnimationTask"
animationsDesc[4].list[11].cycles = 1
animationsDesc[4].list[11].frameTime = 150
animationsDesc[4].list[11].whenFinished = "stay"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "janitor"
animationsDesc[4].list[12].animation = "SMILES"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[12].cycles = 1
animationsDesc[4].list[12].frameTime = 150
animationsDesc[4].list[12].whenFinished = "stay"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].class = "Task"
animationsDesc[4].list[13].duration = 2000
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "janitor"
animationsDesc[4].list[14].class = "WalkToTask"
animationsDesc[4].list[14].target = animationsDesc[4].list[14].target or {}
animationsDesc[4].list[14].target.x = 1145
animationsDesc[4].list[14].target.y = 468
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "oldman"
animationsDesc[4].list[15].class = "WalkToTask"
animationsDesc[4].list[15].target = animationsDesc[4].list[15].target or {}
animationsDesc[4].list[15].target.x = 1137
animationsDesc[4].list[15].target.y = 465
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "janitor"
animationsDesc[4].list[16].class = "RemoveTask"
animationsDesc[4].list[42] = animationsDesc[4].list[42] or {}
animationsDesc[4].list[42].class = "FadeScreenTask"
animationsDesc[4].list[42].draw = "color"
animationsDesc[3].list[42].fadeDelay = 4000
animationsDesc[3].list[42].fadeIn = 2500
animationsDesc[3].list[42].fadeOut = 1000
animationsDesc[4].list[42].wait = false
animationsDesc[4].list[43] = animationsDesc[4].list[43] or {}
animationsDesc[4].list[43].class = "TriggerTask"
animationsDesc[4].list[43].name = "allisonAsks"
animationsDesc[4].list[43].trigger = "animation"
animationsDesc[4].name = "Event won"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = animationsDesc[4].tree[1] or {}
animationsDesc[4].tree[1][1] = 4
animationsDesc[4].tree[1][2] = 6
animationsDesc[4].tree[1][3] = 5
animationsDesc[4].tree[1][4] = 7
animationsDesc[4].tree[2] = 8
animationsDesc[4].tree[3] = 3
animationsDesc[4].tree[4] = 9
animationsDesc[4].tree[5] = 10
animationsDesc[4].tree[6] = 11
animationsDesc[4].tree[7] = 12
animationsDesc[4].tree[8] = 13
animationsDesc[4].tree[9] = animationsDesc[4].tree[9] or {}
animationsDesc[4].tree[9][1] = 42
animationsDesc[4].tree[9][2] = 14
animationsDesc[4].tree[9][3] = 15
animationsDesc[4].tree[9][4] = animationsDesc[4].tree[9][4] or {}
animationsDesc[4].tree[9][4][1] = 2
animationsDesc[4].tree[9][4][2] = 16
animationsDesc[4].tree[10] = 43
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "resident"
animationsDesc[5].actors[2] = "hero"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "preShift"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "resident"
animationsDesc[5].list[2].class = "SetPositionTask"
animationsDesc[5].list[2].pos = animationsDesc[5].list[2].pos or {}
animationsDesc[5].list[2].pos.x = 903
animationsDesc[5].list[2].pos.y = 293
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "hero"
animationsDesc[5].list[3].class = "SetPositionTask"
animationsDesc[5].list[3].pos = animationsDesc[5].list[3].pos or {}
animationsDesc[5].list[3].pos.x = 334
animationsDesc[5].list[3].pos.y = 521
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].class = "StartStoryTask"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].class = "FadeScreenTask"
animationsDesc[5].list[5].draw = "color"
animationsDesc[5].list[5].fadeDelay = 500
animationsDesc[5].list[5].fadeOut = 1500
animationsDesc[5].list[5].image = "ROOM2_BACKGROUND"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "resident"
animationsDesc[5].list[6].animation = "IDLE_READING#LEFT"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[6].cycles = 2
animationsDesc[5].list[6].frameTime = 150
animationsDesc[5].list[6].wait = false
animationsDesc[5].list[6].whenFinished = "stay"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "hero"
animationsDesc[5].list[7].animation = "ARRANGE"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[7].cycles = 5
animationsDesc[5].list[7].frameTime = 150
animationsDesc[5].list[7].wait = true
animationsDesc[5].list[7].whenFinished = "stay"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "hero"
animationsDesc[5].list[8].animation = "RELEAVED"
animationsDesc[5].list[8].class = "PlayAnimationTask"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "hero"
animationsDesc[5].list[9].class = "MessageTask"
animationsDesc[5].list[9].needsClick = true
animationsDesc[5].list[9].textId = "TEXT_R2_SH3_16"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "resident"
animationsDesc[5].list[10].animation = "CURIOUS#LEFT"
animationsDesc[5].list[10].class = "PlayAnimationTask"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "resident"
animationsDesc[5].list[11].class = "MessageTask"
animationsDesc[5].list[11].needsClick = true
animationsDesc[5].list[11].textId = "TEXT_R2_SH3_17"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "hero"
animationsDesc[5].list[12].class = "WalkToTask"
animationsDesc[5].list[12].target = animationsDesc[5].list[12].target or {}
animationsDesc[5].list[12].target.x = 575
animationsDesc[5].list[12].target.y = 378
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "resident"
animationsDesc[5].list[13].animation = "HAPPY#LEFT"
animationsDesc[5].list[13].class = "PlayAnimationTask"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].class = "EndStoryTask"
animationsDesc[5].name = "Let us begin"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 2
animationsDesc[5].tree[2] = 3
animationsDesc[5].tree[3] = animationsDesc[5].tree[3] or {}
animationsDesc[5].tree[3][1] = 4
animationsDesc[5].tree[3][2] = 5
animationsDesc[5].tree[3][3] = 6
animationsDesc[5].tree[3][4] = 7
animationsDesc[5].tree[4] = 8
animationsDesc[5].tree[5] = 9
animationsDesc[5].tree[6] = 10
animationsDesc[5].tree[7] = 11
animationsDesc[5].tree[8] = animationsDesc[5].tree[8] or {}
animationsDesc[5].tree[8][1] = 12
animationsDesc[5].tree[8][2] = 13
animationsDesc[5].tree[8][3] = 14
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "hero"
animationsDesc[6].actors[2] = "resident"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "allisonAsks"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].actor = "resident"
animationsDesc[6].list[2].class = "MessageTask"
animationsDesc[6].list[2].needsClick = true
animationsDesc[6].list[2].textId = "TEXT_R2_SH3_15"
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].class = "PlayMusicTask"
animationsDesc[6].list[3].mood = "SADNESS"
animationsDesc[6].list[3].music = "GAME"
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].actor = "resident"
animationsDesc[6].list[4].class = "SetPositionTask"
animationsDesc[6].list[4].pos = animationsDesc[6].list[4].pos or {}
animationsDesc[6].list[4].pos.x = 146
animationsDesc[6].list[4].pos.y = 520
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].class = "FadeScreenTask"
animationsDesc[6].list[5].draw = "color"
animationsDesc[6].list[5].fadeDelay = 500
animationsDesc[6].list[5].fadeOut = 2000
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].class = "StartStoryTask"
animationsDesc[6].list[7] = animationsDesc[6].list[7] or {}
animationsDesc[6].list[7].actor = "resident"
animationsDesc[6].list[7].class = "WalkToTask"
animationsDesc[6].list[7].target = animationsDesc[6].list[7].target or {}
animationsDesc[6].list[7].target.x = 351
animationsDesc[6].list[7].target.y = 523
animationsDesc[6].list[8] = animationsDesc[6].list[8] or {}
animationsDesc[6].list[8].actor = "resident"
animationsDesc[6].list[8].class = "WalkToTask"
animationsDesc[6].list[8].target = animationsDesc[6].list[8].target or {}
animationsDesc[6].list[8].target.x = 383
animationsDesc[6].list[8].target.y = 523
animationsDesc[6].list[9] = animationsDesc[6].list[9] or {}
animationsDesc[6].list[9].class = "EndStoryTask"
animationsDesc[6].list[10] = animationsDesc[6].list[10] or {}
animationsDesc[6].list[10].class = "TriggerTask"
animationsDesc[6].list[10].trigger = "end event"
animationsDesc[6].list[11] = animationsDesc[6].list[11] or {}
animationsDesc[6].list[11].actor = "hero"
animationsDesc[6].list[11].class = "SetPositionTask"
animationsDesc[6].list[11].pos = animationsDesc[6].list[11].pos or {}
animationsDesc[6].list[11].pos.x = 452
animationsDesc[6].list[11].pos.y = 523
animationsDesc[6].list[12] = animationsDesc[6].list[12] or {}
animationsDesc[6].list[12].actor = "hero"
animationsDesc[6].list[12].animation = "ARRANGE"
animationsDesc[6].list[12].class = "PlayAnimationTask"
animationsDesc[6].list[12].cycles = 4
animationsDesc[6].list[12].frameTime = 150
animationsDesc[6].list[12].wait = true
animationsDesc[6].list[12].whenFinished = "stay"
animationsDesc[6].list[13] = animationsDesc[6].list[13] or {}
animationsDesc[6].list[13].actor = "resident"
animationsDesc[6].list[13].class = "SetPositionTask"
animationsDesc[6].list[13].pos = animationsDesc[6].list[13].pos or {}
animationsDesc[6].list[13].pos.x = 146
animationsDesc[6].list[13].pos.y = 520
animationsDesc[6].list[14] = animationsDesc[6].list[14] or {}
animationsDesc[6].list[14].actor = "resident"
animationsDesc[6].list[14].animation = "IDLE_UP"
animationsDesc[6].list[14].class = "PlayAnimationTask"
animationsDesc[6].list[15] = animationsDesc[6].list[15] or {}
animationsDesc[6].list[15].class = "Task"
animationsDesc[6].list[15].duration = 1500
animationsDesc[6].list[16] = animationsDesc[6].list[16] or {}
animationsDesc[6].list[16].actor = "resident"
animationsDesc[6].list[16].animation = "HAPPY"
animationsDesc[6].list[16].class = "PlayAnimationTask"
animationsDesc[6].list[18] = animationsDesc[6].list[18] or {}
animationsDesc[6].list[18].actor = "hero"
animationsDesc[6].list[18].animation = "WORRIED"
animationsDesc[6].list[18].class = "PlayAnimationTask"
animationsDesc[6].list[18].cycles = 0
animationsDesc[6].list[18].whenFinished = "stay"
animationsDesc[6].list[19] = animationsDesc[6].list[19] or {}
animationsDesc[6].list[19].actor = "hero"
animationsDesc[6].list[19].class = "MessageTask"
animationsDesc[6].list[19].needsClick = true
animationsDesc[6].list[19].textId = "TEXT_R2_SH3_8"
animationsDesc[6].list[20] = animationsDesc[6].list[20] or {}
animationsDesc[6].list[20].actor = "resident"
animationsDesc[6].list[20].animation = "SMILING_TALKING_CLOSED"
animationsDesc[6].list[20].class = "PlayAnimationTask"
animationsDesc[6].list[20].cycles = 1
animationsDesc[6].list[20].frameTime = 150
animationsDesc[6].list[20].whenFinished = "stay"
animationsDesc[6].list[21] = animationsDesc[6].list[21] or {}
animationsDesc[6].list[21].actor = "resident"
animationsDesc[6].list[21].animation = "SHOCKED"
animationsDesc[6].list[21].class = "PlayAnimationTask"
animationsDesc[6].list[21].cycles = 1
animationsDesc[6].list[21].frameTime = 150
animationsDesc[6].list[21].whenFinished = "stay"
animationsDesc[6].list[22] = animationsDesc[6].list[22] or {}
animationsDesc[6].list[22].actor = "resident"
animationsDesc[6].list[22].class = "MessageTask"
animationsDesc[6].list[22].needsClick = true
animationsDesc[6].list[22].textId = "TEXT_R2_SH3_9"
animationsDesc[6].list[23] = animationsDesc[6].list[23] or {}
animationsDesc[6].list[23].actor = "resident"
animationsDesc[6].list[23].class = "MessageTask"
animationsDesc[6].list[23].needsClick = true
animationsDesc[6].list[23].textId = "TEXT_R2_SH3_10"
animationsDesc[6].list[24] = animationsDesc[6].list[24] or {}
animationsDesc[6].list[24].actor = "hero"
animationsDesc[6].list[24].animation = "PANIC"
animationsDesc[6].list[24].class = "PlayAnimationTask"
animationsDesc[6].list[24].cycles = 1
animationsDesc[6].list[24].frameTime = 150
animationsDesc[6].list[24].whenFinished = "stay"
animationsDesc[6].list[25] = animationsDesc[6].list[25] or {}
animationsDesc[6].list[25].actor = "hero"
animationsDesc[6].list[25].class = "MessageTask"
animationsDesc[6].list[25].needsClick = true
animationsDesc[6].list[25].textId = "TEXT_R2_SH3_11"
animationsDesc[6].list[26] = animationsDesc[6].list[26] or {}
animationsDesc[6].list[26].actor = "resident"
animationsDesc[6].list[26].animation = "SMILING_TALKING_CLOSED"
animationsDesc[6].list[26].class = "PlayAnimationTask"
animationsDesc[6].list[26].cycles = 1
animationsDesc[6].list[26].frameTime = 150
animationsDesc[6].list[26].whenFinished = "stay"
animationsDesc[6].list[27] = animationsDesc[6].list[27] or {}
animationsDesc[6].list[27].actor = "resident"
animationsDesc[6].list[27].class = "MessageTask"
animationsDesc[6].list[27].needsClick = true
animationsDesc[6].list[27].textId = "TEXT_R2_SH3_12"
animationsDesc[6].list[28] = animationsDesc[6].list[28] or {}
animationsDesc[6].list[28].actor = "resident"
animationsDesc[6].list[28].animation = "COMPASSION_LEFT"
animationsDesc[6].list[28].class = "PlayAnimationTask"
animationsDesc[6].list[28].cycles = 1
animationsDesc[6].list[28].frameTime = 150
animationsDesc[6].list[28].whenFinished = "stay"
animationsDesc[6].list[29] = animationsDesc[6].list[29] or {}
animationsDesc[6].list[29].actor = "hero"
animationsDesc[6].list[29].animation = "TOUCHED"
animationsDesc[6].list[29].class = "PlayAnimationTask"
animationsDesc[6].list[29].cycles = 1
animationsDesc[6].list[29].frameTime = 150
animationsDesc[6].list[29].whenFinished = "stay"
animationsDesc[6].list[30] = animationsDesc[6].list[30] or {}
animationsDesc[6].list[30].actor = "hero"
animationsDesc[6].list[30].animation = "TOUCHED"
animationsDesc[6].list[30].class = "PlayAnimationTask"
animationsDesc[6].list[30].cycles = 1
animationsDesc[6].list[30].frameTime = 150
animationsDesc[6].list[30].whenFinished = "stay"
animationsDesc[6].list[31] = animationsDesc[6].list[31] or {}
animationsDesc[6].list[31].actor = "resident"
animationsDesc[6].list[31].class = "MessageTask"
animationsDesc[6].list[31].needsClick = true
animationsDesc[6].list[31].textId = "TEXT_R2_SH3_14"
animationsDesc[6].list[33] = animationsDesc[6].list[33] or {}
animationsDesc[6].list[33].class = "Task"
animationsDesc[6].list[33].duration = 500
animationsDesc[6].list[34] = animationsDesc[6].list[34] or {}
animationsDesc[6].list[34].actor = "resident"
animationsDesc[6].list[34].class = "WalkToTask"
animationsDesc[6].list[34].target = animationsDesc[6].list[34].target or {}
animationsDesc[6].list[34].target.x = 1126
animationsDesc[6].list[34].target.y = 465
animationsDesc[6].list[35] = animationsDesc[6].list[35] or {}
animationsDesc[6].list[35].actor = "hero"
animationsDesc[6].list[35].class = "WalkToTask"
animationsDesc[6].list[35].target = animationsDesc[6].list[35].target or {}
animationsDesc[6].list[35].target.x = 1122
animationsDesc[6].list[35].target.y = 466
animationsDesc[6].list[37] = animationsDesc[6].list[37] or {}
animationsDesc[6].list[37].class = "Task"
animationsDesc[6].list[37].duration = 1000
animationsDesc[6].list[38] = animationsDesc[6].list[38] or {}
animationsDesc[6].list[38].actor = "hero"
animationsDesc[6].list[38].class = "MessageTask"
animationsDesc[6].list[38].needsClick = true
animationsDesc[6].list[38].textId = "TEXT_R2_SH3_13"
animationsDesc[6].list[41] = animationsDesc[6].list[41] or {}
animationsDesc[6].list[41].class = "PlayMusicTask"
animationsDesc[6].list[41].mood = "1"
animationsDesc[6].list[41].music = "GAME"
animationsDesc[6].name = "allison talks to ruth"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = animationsDesc[6].tree[1] or {}
animationsDesc[6].tree[1][1] = 3
animationsDesc[6].tree[1][2] = animationsDesc[6].tree[1][2] or {}
animationsDesc[6].tree[1][2][1] = 11
animationsDesc[6].tree[1][2][2] = 12
animationsDesc[6].tree[1][3] = 4
animationsDesc[6].tree[1][4] = animationsDesc[6].tree[1][4] or {}
animationsDesc[6].tree[1][4][1] = 13
animationsDesc[6].tree[1][4][2] = 14
animationsDesc[6].tree[1][5] = 5
animationsDesc[6].tree[1][6] = 6
animationsDesc[6].tree[2] = 18
animationsDesc[6].tree[3] = 15
animationsDesc[6].tree[4] = 16
animationsDesc[6].tree[5] = 19
animationsDesc[6].tree[6] = 7
animationsDesc[6].tree[7] = 20
animationsDesc[6].tree[8] = 22
animationsDesc[6].tree[9] = 21
animationsDesc[6].tree[10] = 23
animationsDesc[6].tree[11] = 24
animationsDesc[6].tree[12] = 25
animationsDesc[6].tree[13] = 26
animationsDesc[6].tree[14] = 27
animationsDesc[6].tree[15] = 30
animationsDesc[6].tree[16] = 38
animationsDesc[6].tree[17] = 8
animationsDesc[6].tree[18] = 28
animationsDesc[6].tree[19] = 29
animationsDesc[6].tree[20] = 31
animationsDesc[6].tree[21] = 37
animationsDesc[6].tree[22] = 2
animationsDesc[6].tree[23] = animationsDesc[6].tree[23] or {}
animationsDesc[6].tree[23][1] = 41
animationsDesc[6].tree[23][2] = 9
animationsDesc[6].tree[23][3] = 10
animationsDesc[6].tree[23][4] = animationsDesc[6].tree[23][4] or {}
animationsDesc[6].tree[23][4][1] = 33
animationsDesc[6].tree[23][4][2] = 34
animationsDesc[6].tree[23][5] = 35
