animationsDesc = animationsDesc or {}
animationsDesc[1] = animationsDesc[1] or {}
animationsDesc[1].actors = animationsDesc[1].actors or {}
animationsDesc[1].actors[1] = "hero"
animationsDesc[1].actors[2] = "resident"
animationsDesc[1].class = "TasksAnimation"
animationsDesc[1].id = "preShift"
animationsDesc[1].idx = 1
animationsDesc[1].list = animationsDesc[1].list or {}
animationsDesc[1].list[2] = animationsDesc[1].list[2] or {}
animationsDesc[1].list[2].actor = "hero"
animationsDesc[1].list[2].class = "SetTask"
animationsDesc[1].list[2].values = "{emotion=\"COOKIE\"}"
animationsDesc[1].list[3] = animationsDesc[1].list[3] or {}
animationsDesc[1].list[3].actor = "cookie_tray_story"
animationsDesc[1].list[3].class = "SetTask"
animationsDesc[1].list[3].values = "{visible=false}"
animationsDesc[1].list[4] = animationsDesc[1].list[4] or {}
animationsDesc[1].list[4].actor = "hero"
animationsDesc[1].list[4].class = "MessageTask"
animationsDesc[1].list[4].keepOpen = false
animationsDesc[1].list[4].needsClick = true
animationsDesc[1].list[4].textId = "TEXT_R1_SH2_1"
animationsDesc[1].list[5] = animationsDesc[1].list[5] or {}
animationsDesc[1].list[5].actor = "resident"
animationsDesc[1].list[5].class = "WalkToTask"
animationsDesc[1].list[5].target = animationsDesc[1].list[5].target or {}
animationsDesc[1].list[5].target.x = 677
animationsDesc[1].list[5].target.y = 328
animationsDesc[1].list[6] = animationsDesc[1].list[6] or {}
animationsDesc[1].list[6].actor = "resident"
animationsDesc[1].list[6].class = "SetPositionTask"
animationsDesc[1].list[6].pos = animationsDesc[1].list[6].pos or {}
animationsDesc[1].list[6].pos.x = 1054
animationsDesc[1].list[6].pos.y = 330
animationsDesc[1].list[7] = animationsDesc[1].list[7] or {}
animationsDesc[1].list[7].actor = "hero"
animationsDesc[1].list[7].class = "SetPositionTask"
animationsDesc[1].list[7].pos = animationsDesc[1].list[7].pos or {}
animationsDesc[1].list[7].pos.x = 1248
animationsDesc[1].list[7].pos.y = 357
animationsDesc[1].list[8] = animationsDesc[1].list[8] or {}
animationsDesc[1].list[8].class = "StartStoryTask"
animationsDesc[1].list[9] = animationsDesc[1].list[9] or {}
animationsDesc[1].list[9].class = "EndStoryTask"
animationsDesc[1].list[10] = animationsDesc[1].list[10] or {}
animationsDesc[1].list[10].actor = "hero"
animationsDesc[1].list[10].class = "WalkToTask"
animationsDesc[1].list[10].target = animationsDesc[1].list[10].target or {}
animationsDesc[1].list[10].target.x = 663
animationsDesc[1].list[10].target.y = 528
animationsDesc[1].list[11] = animationsDesc[1].list[11] or {}
animationsDesc[1].list[11].actor = "resident"
animationsDesc[1].list[11].class = "MessageTask"
animationsDesc[1].list[11].keepOpen = false
animationsDesc[1].list[11].needsClick = true
animationsDesc[1].list[11].textId = "TEXT_R1_SH2_2"
animationsDesc[1].list[12] = animationsDesc[1].list[12] or {}
animationsDesc[1].list[12].actor = "hero"
animationsDesc[1].list[12].class = "MessageTask"
animationsDesc[1].list[12].needsClick = true
animationsDesc[1].list[12].textId = "TEXT_R1_SH2_3"
animationsDesc[1].list[13] = animationsDesc[1].list[13] or {}
animationsDesc[1].list[13].actor = "resident"
animationsDesc[1].list[13].class = "MessageTask"
animationsDesc[1].list[13].needsClick = true
animationsDesc[1].list[13].textId = "TEXT_R1_SH2_4"
animationsDesc[1].list[14] = animationsDesc[1].list[14] or {}
animationsDesc[1].list[14].actor = "hero"
animationsDesc[1].list[14].animation = "SURPRISE_HAPPY"
animationsDesc[1].list[14].class = "PlayAnimationTask"
animationsDesc[1].list[14].values = "emotion=\"happy\""
animationsDesc[1].list[15] = animationsDesc[1].list[15] or {}
animationsDesc[1].list[15].actor = "resident"
animationsDesc[1].list[15].animation = "HAPPY"
animationsDesc[1].list[15].class = "PlayAnimationTask"
animationsDesc[1].list[16] = animationsDesc[1].list[16] or {}
animationsDesc[1].list[16].actor = "resident"
animationsDesc[1].list[16].class = "SetTask"
animationsDesc[1].list[16].values = "{direction=\"left\"}"
animationsDesc[1].list[17] = animationsDesc[1].list[17] or {}
animationsDesc[1].list[17].actor = "hero"
animationsDesc[1].list[17].animation = "ANXIOUS"
animationsDesc[1].list[17].class = "PlayAnimationTask"
animationsDesc[1].list[18] = animationsDesc[1].list[18] or {}
animationsDesc[1].list[18].actor = "resident"
animationsDesc[1].list[18].animation = "IDLE"
animationsDesc[1].list[18].class = "PlayAnimationTask"
animationsDesc[1].list[19] = animationsDesc[1].list[19] or {}
animationsDesc[1].list[19].actor = "hero"
animationsDesc[1].list[19].class = "WalkToTask"
animationsDesc[1].list[19].target = animationsDesc[1].list[19].target or {}
animationsDesc[1].list[19].target.x = 445
animationsDesc[1].list[19].target.y = 655
animationsDesc[1].list[20] = animationsDesc[1].list[20] or {}
animationsDesc[1].list[20].actor = "resident"
animationsDesc[1].list[20].class = "WalkToTask"
animationsDesc[1].list[20].target = animationsDesc[1].list[20].target or {}
animationsDesc[1].list[20].target.x = 969
animationsDesc[1].list[20].target.y = 448
animationsDesc[1].list[21] = animationsDesc[1].list[21] or {}
animationsDesc[1].list[21].actor = "hero"
animationsDesc[1].list[21].class = "SetTask"
animationsDesc[1].list[21].values = "{walkSpeed=\"150\"}"
animationsDesc[1].list[22] = animationsDesc[1].list[22] or {}
animationsDesc[1].list[22].actor = "hero"
animationsDesc[1].list[22].class = "SetTask"
animationsDesc[1].list[22].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[1].list[23] = animationsDesc[1].list[23] or {}
animationsDesc[1].list[23].actor = "resident"
animationsDesc[1].list[23].class = "SetTask"
animationsDesc[1].list[23].values = "{walkSpeed=200}"
animationsDesc[1].list[24] = animationsDesc[1].list[24] or {}
animationsDesc[1].list[24].actor = "resident"
animationsDesc[1].list[24].class = "SetTask"
animationsDesc[1].list[24].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed, direction=\"left\"}"
animationsDesc[1].list[25] = animationsDesc[1].list[25] or {}
animationsDesc[1].list[25].actor = "resident"
animationsDesc[1].list[25].class = "SetTask"
animationsDesc[1].list[25].values = "{direction=\"left\"}"
animationsDesc[1].list[26] = animationsDesc[1].list[26] or {}
animationsDesc[1].list[26].actor = "hero"
animationsDesc[1].list[26].animation = "PLACETRAY"
animationsDesc[1].list[26].class = "PlayAnimationTask"
animationsDesc[1].list[26].cycles = 1
animationsDesc[1].list[26].frameTime = 150
animationsDesc[1].list[26].wait = true
animationsDesc[1].list[26].whenFinished = "stay"
animationsDesc[1].list[27] = animationsDesc[1].list[27] or {}
animationsDesc[1].list[27].actor = "cookie_tray_story"
animationsDesc[1].list[27].class = "SetTask"
animationsDesc[1].list[27].values = "{visible=true}"
animationsDesc[1].list[28] = animationsDesc[1].list[28] or {}
animationsDesc[1].list[28].actor = "hero"
animationsDesc[1].list[28].class = "WalkToTask"
animationsDesc[1].list[28].target = animationsDesc[1].list[28].target or {}
animationsDesc[1].list[28].target.x = 577
animationsDesc[1].list[28].target.y = 328
animationsDesc[1].list[29] = animationsDesc[1].list[29] or {}
animationsDesc[1].list[29].actor = "hero"
animationsDesc[1].list[29].class = "SetTask"
animationsDesc[1].list[29].values = "{emotion=\"SARAH\"}"
animationsDesc[1].list[31] = animationsDesc[1].list[31] or {}
animationsDesc[1].list[31].actor = "hero"
animationsDesc[1].list[31].animation = "APPROVING"
animationsDesc[1].list[31].class = "PlayAnimationTask"
animationsDesc[1].list[32] = animationsDesc[1].list[32] or {}
animationsDesc[1].list[32].class = "Task"
animationsDesc[1].list[32].duration = 800
animationsDesc[1].musicMoodStart = "HAPPINESS"
animationsDesc[1].name = "Shift 2 - Intro: Show cookies"
animationsDesc[1].tree = animationsDesc[1].tree or {}
animationsDesc[1].tree[1] = 3
animationsDesc[1].tree[2] = 6
animationsDesc[1].tree[3] = 7
animationsDesc[1].tree[4] = 21
animationsDesc[1].tree[5] = 23
animationsDesc[1].tree[6] = 8
animationsDesc[1].tree[7] = 5
animationsDesc[1].tree[8] = 16
animationsDesc[1].tree[9] = 2
animationsDesc[1].tree[10] = 10
animationsDesc[1].tree[11] = 26
animationsDesc[1].tree[12] = 27
animationsDesc[1].tree[13] = 31
animationsDesc[1].tree[14] = 32
animationsDesc[1].tree[15] = 29
animationsDesc[1].tree[16] = 28
animationsDesc[1].tree[17] = 14
animationsDesc[1].tree[18] = 4
animationsDesc[1].tree[19] = 15
animationsDesc[1].tree[20] = 11
animationsDesc[1].tree[21] = 17
animationsDesc[1].tree[22] = 12
animationsDesc[1].tree[23] = 18
animationsDesc[1].tree[24] = 13
animationsDesc[1].tree[25] = 19
animationsDesc[1].tree[26] = 20
animationsDesc[1].tree[27] = 25
animationsDesc[1].tree[28] = 22
animationsDesc[1].tree[29] = 24
animationsDesc[1].tree[30] = 9
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{ base=\"connor\", x=1200, y=360, playIdleAnimations=false }"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "EVENT_COOKIE_TRAY_DESK"
animationsDesc[2].list[3].class = "SetTask"
animationsDesc[2].list[3].values = "{visible=true}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].class = "TriggerTask"
animationsDesc[2].list[4].trigger = "showHiddenItems"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].class = "StartStoryTask"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].class = "EndStoryTask"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "connor"
animationsDesc[2].list[16].class = "WalkToTask"
animationsDesc[2].list[16].target = animationsDesc[2].list[16].target or {}
animationsDesc[2].list[16].target.x = 656
animationsDesc[2].list[16].target.y = 415
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "connor"
animationsDesc[2].list[17].animation = "ANGRY"
animationsDesc[2].list[17].class = "PlayAnimationTask"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].animation = "WORRIED"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "resident"
animationsDesc[2].list[19].animation = "GUARDED_LEFT"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "connor"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R1_SH2_5"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "connor"
animationsDesc[2].list[21].class = "MessageTask"
animationsDesc[2].list[21].needsClick = true
animationsDesc[2].list[21].textId = "TEXT_R1_SH2_6"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "resident"
animationsDesc[2].list[22].class = "MessageTask"
animationsDesc[2].list[22].needsClick = true
animationsDesc[2].list[22].textId = "TEXT_R1_SH2_7"
animationsDesc[2].list[22].tipSide = "right"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "hero"
animationsDesc[2].list[23].animation = "ANXIOUS"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "resident"
animationsDesc[2].list[24].animation = "ANNOYED_LEFT"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "connor"
animationsDesc[2].list[25].class = "MessageTask"
animationsDesc[2].list[25].needsClick = true
animationsDesc[2].list[25].textId = "TEXT_R1_SH2_8"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "connor"
animationsDesc[2].list[26].class = "MessageTask"
animationsDesc[2].list[26].duration = 1000
animationsDesc[2].list[26].needsClick = true
animationsDesc[2].list[26].textId = "TEXT_R1_SH2_9"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "connor"
animationsDesc[2].list[27].class = "WalkToTask"
animationsDesc[2].list[27].target = animationsDesc[2].list[27].target or {}
animationsDesc[2].list[27].target.x = 1090
animationsDesc[2].list[27].target.y = 649
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].animation = "ANXIOUS"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].animation = "EMBARESSED_LEFT"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].class = "Task"
animationsDesc[2].list[30].duration = 500
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "hero"
animationsDesc[2].list[31].animation = "PANIC"
animationsDesc[2].list[31].class = "PlayAnimationTask"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "hero"
animationsDesc[2].list[32].class = "MessageTask"
animationsDesc[2].list[32].needsClick = true
animationsDesc[2].list[32].textId = "TEXT_R1_SH2_10"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "resident"
animationsDesc[2].list[33].animation = "FEEDBACK#BAD#LEFT"
animationsDesc[2].list[33].class = "PlayAnimationTask"
animationsDesc[2].list[33].cycles = 1
animationsDesc[2].list[33].frameTime = 150
animationsDesc[2].list[33].wait = false
animationsDesc[2].list[33].whenFinished = "stay"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "resident"
animationsDesc[2].list[34].animation = "IDLE"
animationsDesc[2].list[34].class = "PlayAnimationTask"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "hero"
animationsDesc[2].list[36].animation = "IDLE"
animationsDesc[2].list[36].class = "PlayAnimationTask"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "connor"
animationsDesc[2].list[37].animation = "KNOCKOVER"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[37].cycles = 1
animationsDesc[2].list[37].frameTime = 120
animationsDesc[2].list[37].wait = true
animationsDesc[2].list[37].whenFinished = "stay"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].class = "Task"
animationsDesc[2].list[38].duration = 100
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "cookie_tray_story"
animationsDesc[2].list[39].class = "SetTask"
animationsDesc[2].list[39].values = "{visible=false}"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "connor"
animationsDesc[2].list[41].animation = "AUTHORATIVE"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "connor"
animationsDesc[2].list[42].animation = "FURIOUS"
animationsDesc[2].list[42].class = "PlayAnimationTask"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "connor"
animationsDesc[2].list[43].class = "WalkToTask"
animationsDesc[2].list[43].target = animationsDesc[2].list[43].target or {}
animationsDesc[2].list[43].target.x = 656
animationsDesc[2].list[43].target.y = 533
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "connor"
animationsDesc[2].list[44].class = "SetTask"
animationsDesc[2].list[44].values = "{walkSpeed=200}"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "connor"
animationsDesc[2].list[45].class = "SetTask"
animationsDesc[2].list[45].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[2].musicMoodStart = "ANGER"
animationsDesc[2].name = "Shift 2 - Event start: Connor drops cookies"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 44
animationsDesc[2].tree[2] = 14
animationsDesc[2].tree[3] = 16
animationsDesc[2].tree[4] = 17
animationsDesc[2].tree[5] = 18
animationsDesc[2].tree[6] = 19
animationsDesc[2].tree[7] = 20
animationsDesc[2].tree[8] = 21
animationsDesc[2].tree[9] = 23
animationsDesc[2].tree[10] = 24
animationsDesc[2].tree[11] = 22
animationsDesc[2].tree[12] = 41
animationsDesc[2].tree[13] = 25
animationsDesc[2].tree[14] = 43
animationsDesc[2].tree[15] = 39
animationsDesc[2].tree[16] = 37
animationsDesc[2].tree[17] = 3
animationsDesc[2].tree[18] = 38
animationsDesc[2].tree[19] = animationsDesc[2].tree[19] or {}
animationsDesc[2].tree[19][1] = 29
animationsDesc[2].tree[19][2] = 31
animationsDesc[2].tree[19][3] = 4
animationsDesc[2].tree[20] = 42
animationsDesc[2].tree[21] = 30
animationsDesc[2].tree[22] = 26
animationsDesc[2].tree[23] = 33
animationsDesc[2].tree[24] = 27
animationsDesc[2].tree[25] = 28
animationsDesc[2].tree[26] = 32
animationsDesc[2].tree[27] = 36
animationsDesc[2].tree[28] = 34
animationsDesc[2].tree[29] = 45
animationsDesc[2].tree[30] = 15
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "hero"
animationsDesc[3].list[2].animation = "RELEAVED"
animationsDesc[3].list[2].class = "PlayAnimationTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "hero"
animationsDesc[3].list[3].class = "MessageTask"
animationsDesc[3].list[3].needsClick = true
animationsDesc[3].list[3].textId = "TEXT_R1_SH2_11"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].class = "StartStoryTask"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].animation = "LAUGHING"
animationsDesc[3].list[5].class = "PlayAnimationTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "hero"
animationsDesc[3].list[6].class = "MessageTask"
animationsDesc[3].list[6].needsClick = true
animationsDesc[3].list[6].textId = "TEXT_R1_SH2_12"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].class = "EndStoryTask"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 4
animationsDesc[3].tree[2] = 2
animationsDesc[3].tree[3] = 3
animationsDesc[3].tree[4] = 5
animationsDesc[3].tree[5] = 6
animationsDesc[3].tree[6] = 7
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors.HERO = "hero"
animationsDesc[5].actors.RESIDENT = "resident"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "postShift"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].class = "EndStoryTask"
animationsDesc[5].list[2].wait = true
animationsDesc[5].list[101] = animationsDesc[5].list[101] or {}
animationsDesc[5].list[101].class = "FadeScreenTask"
animationsDesc[5].list[101].color = 0
animationsDesc[5].list[101].fadeOut = 0
animationsDesc[5].list[101].time = 4000
animationsDesc[5].list[101].wait = true
animationsDesc[5].name = "Shift 2 - Outro: Fade out"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = animationsDesc[5].tree[1] or {}
animationsDesc[5].tree[1][1] = animationsDesc[5].tree[1][1] or {}
animationsDesc[5].tree[1][1][1] = 101
animationsDesc[5].tree[1][2] = animationsDesc[5].tree[1][2] or {}
animationsDesc[5].tree[1][2][1] = 2
