animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"sarah\", name=\"sarah\"}"
animationsDesc[2].actors[2] = "{base=\"chance\", name=\"chance\"}"
animationsDesc[2].actors[3] = "{base=\"robin\", name=\"robin\"}"
animationsDesc[2].actors[4] = "{base=\"ruth\", name=\"ruth\"}"
animationsDesc[2].actors[5] = "{base=\"daniel\", name=\"daniel\"}"
animationsDesc[2].actors[6] = "{base=\"connor\", name=\"connor\"}"
animationsDesc[2].actors[7] = "{base=\"john\", name=\"john\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "robin"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 588
animationsDesc[2].list[2].pos.y = 418
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "sarah"
animationsDesc[2].list[3].class = "SetPositionTask"
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = -98
animationsDesc[2].list[3].pos.y = 331
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "sarah"
animationsDesc[2].list[4].class = "SetTask"
animationsDesc[2].list[4].values = "{walkSpeed=200}"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "john"
animationsDesc[2].list[5].class = "SetPositionTask"
animationsDesc[2].list[5].pos = animationsDesc[2].list[5].pos or {}
animationsDesc[2].list[5].pos.x = 750
animationsDesc[2].list[5].pos.y = 418
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "daniel"
animationsDesc[2].list[6].class = "SetPositionTask"
animationsDesc[2].list[6].pos = animationsDesc[2].list[6].pos or {}
animationsDesc[2].list[6].pos.x = 842
animationsDesc[2].list[6].pos.y = 418
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "ruth"
animationsDesc[2].list[7].class = "SetPositionTask"
animationsDesc[2].list[7].pos = animationsDesc[2].list[7].pos or {}
animationsDesc[2].list[7].pos.x = 517
animationsDesc[2].list[7].pos.y = 372
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "connor"
animationsDesc[2].list[8].class = "SetPositionTask"
animationsDesc[2].list[8].pos = animationsDesc[2].list[8].pos or {}
animationsDesc[2].list[8].pos.x = 367
animationsDesc[2].list[8].pos.y = 374
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "chance"
animationsDesc[2].list[9].class = "SetPositionTask"
animationsDesc[2].list[9].pos = animationsDesc[2].list[9].pos or {}
animationsDesc[2].list[9].pos.x = 444
animationsDesc[2].list[9].pos.y = 418
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].class = "StartStoryTask"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "robin"
animationsDesc[2].list[11].animation = "CONFUSED"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[11].cycles = 1
animationsDesc[2].list[11].frameTime = 150
animationsDesc[2].list[11].whenFinished = "stay"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "john"
animationsDesc[2].list[12].animation = "SURPRISE"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[12].cycles = 1
animationsDesc[2].list[12].frameTime = 150
animationsDesc[2].list[12].whenFinished = "stay"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "john"
animationsDesc[2].list[13].class = "SetTask"
animationsDesc[2].list[13].values = "{emotion=\"CANE\"}"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "daniel"
animationsDesc[2].list[14].animation = "SOURS_LEFT"
animationsDesc[2].list[14].class = "PlayAnimationTask"
animationsDesc[2].list[14].cycles = 1
animationsDesc[2].list[14].frameTime = 150
animationsDesc[2].list[14].whenFinished = "stay"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "ruth"
animationsDesc[2].list[15].animation = "QUESTION_FROWNING"
animationsDesc[2].list[15].class = "PlayAnimationTask"
animationsDesc[2].list[15].cycles = 1
animationsDesc[2].list[15].frameTime = 150
animationsDesc[2].list[15].whenFinished = "stay"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "connor"
animationsDesc[2].list[16].animation = "ANGRY"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "chance"
animationsDesc[2].list[17].animation = "HAPPY"
animationsDesc[2].list[17].class = "PlayAnimationTask"
animationsDesc[2].list[17].cycles = 1
animationsDesc[2].list[17].frameTime = 150
animationsDesc[2].list[17].whenFinished = "stay"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].class = "FadeScreenTask"
animationsDesc[2].list[18].draw = "color"
animationsDesc[2].list[18].fadeDelay = 500
animationsDesc[2].list[18].fadeOut = 1500
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].class = "Task"
animationsDesc[2].list[19].duration = 800
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "sarah"
animationsDesc[2].list[20].class = "WalkToTask"
animationsDesc[2].list[20].target = animationsDesc[2].list[20].target or {}
animationsDesc[2].list[20].target.x = 277
animationsDesc[2].list[20].target.y = 418
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "sarah"
animationsDesc[2].list[21].animation = "WORRIED"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "john"
animationsDesc[2].list[22].class = "MessageTask"
animationsDesc[2].list[22].needsClick = true
animationsDesc[2].list[22].textId = "TEXT_R5_SH4_9"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "sarah"
animationsDesc[2].list[23].animation = "APOLOGIZE"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[23].cycles = 1
animationsDesc[2].list[23].frameTime = 150
animationsDesc[2].list[23].whenFinished = "stay"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "sarah"
animationsDesc[2].list[24].class = "MessageTask"
animationsDesc[2].list[24].needsClick = true
animationsDesc[2].list[24].textId = "TEXT_R5_SH4_10"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "connor"
animationsDesc[2].list[25].animation = "DECEIVING_LEFT"
animationsDesc[2].list[25].class = "PlayAnimationTask"
animationsDesc[2].list[25].cycles = 1
animationsDesc[2].list[25].frameTime = 150
animationsDesc[2].list[25].whenFinished = "stay"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "chance"
animationsDesc[2].list[26].animation = "HAPPY_LEFT"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].cycles = 1
animationsDesc[2].list[26].frameTime = 50
animationsDesc[2].list[26].whenFinished = "stay"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "robin"
animationsDesc[2].list[27].animation = "CONFUSED_LEFT"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "ruth"
animationsDesc[2].list[28].animation = "SMILING_STARTS_RUNNING_LEFT"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[28].cycles = 1
animationsDesc[2].list[28].frameTime = 50
animationsDesc[2].list[28].whenFinished = "stay"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "john"
animationsDesc[2].list[29].animation = "ANNOYED"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[29].cycles = 1
animationsDesc[2].list[29].frameTime = 150
animationsDesc[2].list[29].whenFinished = "stay"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].class = "EndStoryTask"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "daniel"
animationsDesc[2].list[31].animation = "SURPRISED_LEFT"
animationsDesc[2].list[31].class = "PlayAnimationTask"
animationsDesc[2].list[31].cycles = 1
animationsDesc[2].list[31].frameTime = 150
animationsDesc[2].list[31].whenFinished = "stay"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "sarah"
animationsDesc[2].list[32].class = "MessageTask"
animationsDesc[2].list[32].needsClick = true
animationsDesc[2].list[32].textId = "TEXT_R5_SH4_11"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].class = "Task"
animationsDesc[2].list[33].duration = 1000
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "connor"
animationsDesc[2].list[34].animation = "AUTHORATIVE_LEFT"
animationsDesc[2].list[34].class = "PlayAnimationTask"
animationsDesc[2].list[34].cycles = 1
animationsDesc[2].list[34].frameTime = 150
animationsDesc[2].list[34].whenFinished = "stay"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "connor"
animationsDesc[2].list[35].class = "MessageTask"
animationsDesc[2].list[35].needsClick = true
animationsDesc[2].list[35].textId = "TEXT_R5_SH4_12"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "sarah"
animationsDesc[2].list[36].animation = "SERIOUS"
animationsDesc[2].list[36].class = "PlayAnimationTask"
animationsDesc[2].list[36].cycles = 1
animationsDesc[2].list[36].frameTime = 150
animationsDesc[2].list[36].whenFinished = "stay"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "sarah"
animationsDesc[2].list[37].class = "MessageTask"
animationsDesc[2].list[37].needsClick = true
animationsDesc[2].list[37].textId = "TEXT_R5_SH4_13"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "chance"
animationsDesc[2].list[38].animation = "CURIOUS_LEFT"
animationsDesc[2].list[38].class = "PlayAnimationTask"
animationsDesc[2].list[38].cycles = 1
animationsDesc[2].list[38].frameTime = 1
animationsDesc[2].list[38].whenFinished = "stay"
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "sarah"
animationsDesc[2].list[39].class = "MessageTask"
animationsDesc[2].list[39].needsClick = true
animationsDesc[2].list[39].textId = "TEXT_R5_SH4_15"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "sarah"
animationsDesc[2].list[40].class = "MessageTask"
animationsDesc[2].list[40].needsClick = true
animationsDesc[2].list[40].textId = "TEXT_R5_SH4_16"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "ruth"
animationsDesc[2].list[41].animation = "SMILING_TALKING_OPEN"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[41].cycles = 1
animationsDesc[2].list[41].frameTime = 150
animationsDesc[2].list[41].whenFinished = "stay"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "daniel"
animationsDesc[2].list[42].animation = "INTRIGUED_LEFT"
animationsDesc[2].list[42].class = "PlayAnimationTask"
animationsDesc[2].list[42].cycles = 1
animationsDesc[2].list[42].frameTime = 1
animationsDesc[2].list[42].whenFinished = "stay"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "connor"
animationsDesc[2].list[43].animation = "CONFUSED_LEFT"
animationsDesc[2].list[43].class = "PlayAnimationTask"
animationsDesc[2].list[43].cycles = 1
animationsDesc[2].list[43].frameTime = 1
animationsDesc[2].list[43].whenFinished = "stay"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "john"
animationsDesc[2].list[44].animation = "ANGRY_LEFT"
animationsDesc[2].list[44].class = "PlayAnimationTask"
animationsDesc[2].list[44].cycles = 1
animationsDesc[2].list[44].frameTime = 1
animationsDesc[2].list[44].whenFinished = "stay"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "robin"
animationsDesc[2].list[45].animation = "IMPRESSED_LEFT"
animationsDesc[2].list[45].class = "PlayAnimationTask"
animationsDesc[2].list[45].cycles = 1
animationsDesc[2].list[45].frameTime = 1
animationsDesc[2].list[45].whenFinished = "stay"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "robin"
animationsDesc[2].list[46].class = "MessageTask"
animationsDesc[2].list[46].needsClick = true
animationsDesc[2].list[46].textId = "TEXT_R5_SH4_14"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].class = "FadeScreenTask"
animationsDesc[2].list[47].draw = "color"
animationsDesc[2].list[47].fadeDelay = 500
animationsDesc[2].list[47].fadeIn = 1500
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].class = "TriggerTask"
animationsDesc[2].list[48].trigger = "end intermission54"
animationsDesc[2].name = "outro 54"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 11
animationsDesc[2].tree[3] = 3
animationsDesc[2].tree[4] = 4
animationsDesc[2].tree[5] = 5
animationsDesc[2].tree[6] = 13
animationsDesc[2].tree[7] = 12
animationsDesc[2].tree[8] = 6
animationsDesc[2].tree[9] = 14
animationsDesc[2].tree[10] = 7
animationsDesc[2].tree[11] = 15
animationsDesc[2].tree[12] = 8
animationsDesc[2].tree[13] = 16
animationsDesc[2].tree[14] = 9
animationsDesc[2].tree[15] = 17
animationsDesc[2].tree[16] = animationsDesc[2].tree[16] or {}
animationsDesc[2].tree[16][1] = 10
animationsDesc[2].tree[16][2] = 18
animationsDesc[2].tree[16][3] = animationsDesc[2].tree[16][3] or {}
animationsDesc[2].tree[16][3][1] = 19
animationsDesc[2].tree[16][3][2] = 20
animationsDesc[2].tree[16][3][3] = 21
animationsDesc[2].tree[17] = 22
animationsDesc[2].tree[18] = 23
animationsDesc[2].tree[19] = 24
animationsDesc[2].tree[20] = animationsDesc[2].tree[20] or {}
animationsDesc[2].tree[20][1] = 25
animationsDesc[2].tree[20][2] = 26
animationsDesc[2].tree[20][3] = 27
animationsDesc[2].tree[20][4] = 28
animationsDesc[2].tree[20][5] = 29
animationsDesc[2].tree[20][6] = 31
animationsDesc[2].tree[21] = 33
animationsDesc[2].tree[22] = 32
animationsDesc[2].tree[23] = 39
animationsDesc[2].tree[24] = 34
animationsDesc[2].tree[25] = 35
animationsDesc[2].tree[26] = 36
animationsDesc[2].tree[27] = 37
animationsDesc[2].tree[28] = 40
animationsDesc[2].tree[29] = animationsDesc[2].tree[29] or {}
animationsDesc[2].tree[29][1] = 38
animationsDesc[2].tree[29][2] = 41
animationsDesc[2].tree[29][3] = 42
animationsDesc[2].tree[29][4] = 43
animationsDesc[2].tree[29][5] = 44
animationsDesc[2].tree[29][6] = 45
animationsDesc[2].tree[30] = 46
animationsDesc[2].tree[31] = animationsDesc[2].tree[31] or {}
animationsDesc[2].tree[31][1] = 30
animationsDesc[2].tree[31][2] = 47
animationsDesc[2].tree[32] = 48
