animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{ base=\"teen\", baseAnimation=\"PAGEANT_M\", x=-130, y=365, name=\"pageant_mom\" , defaultAnimation=\"HAPPY\"}"
animationsDesc[2].actors[4] = "{ base=\"teen\", baseAnimation=\"PAGEANT_D\", defaultAnimation=\"FROWN\", x=-130, y=366, name=\"pageant_kid\"}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].class = "StartStoryTask"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].class = "EndStoryTask"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "pageant_mom"
animationsDesc[2].list[4].class = "WalkToTask"
animationsDesc[2].list[4].target = animationsDesc[2].list[4].target or {}
animationsDesc[2].list[4].target.x = 739
animationsDesc[2].list[4].target.y = 546
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "pageant_kid"
animationsDesc[2].list[5].class = "WalkToTask"
animationsDesc[2].list[5].target = animationsDesc[2].list[5].target or {}
animationsDesc[2].list[5].target.x = 883
animationsDesc[2].list[5].target.y = 615
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "pageant_kid"
animationsDesc[2].list[6].class = "SetTask"
animationsDesc[2].list[6].values = "{visible=false}"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "event_gesture_girl"
animationsDesc[2].list[7].class = "SetTask"
animationsDesc[2].list[7].values = "{visible=true}"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "pageant_kid"
animationsDesc[2].list[8].class = "WalkToTask"
animationsDesc[2].list[8].target = animationsDesc[2].list[8].target or {}
animationsDesc[2].list[8].target.x = 191
animationsDesc[2].list[8].target.y = 371
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "pageant_mom"
animationsDesc[2].list[9].class = "WalkToTask"
animationsDesc[2].list[9].target = animationsDesc[2].list[9].target or {}
animationsDesc[2].list[9].target.x = 277
animationsDesc[2].list[9].target.y = 389
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "pageant_mom"
animationsDesc[2].list[10].class = "MessageTask"
animationsDesc[2].list[10].needsClick = true
animationsDesc[2].list[10].textId = "TEXT_R4_SH3_1"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "hero"
animationsDesc[2].list[11].animation = "ANNOYED"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].class = "WalkToTask"
animationsDesc[2].list[12].target = animationsDesc[2].list[12].target or {}
animationsDesc[2].list[12].target.x = 830
animationsDesc[2].list[12].target.y = 498
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "resident"
animationsDesc[2].list[13].animation = "HAPPY"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "hero"
animationsDesc[2].list[14].class = "WalkToTask"
animationsDesc[2].list[14].target = animationsDesc[2].list[14].target or {}
animationsDesc[2].list[14].target.x = 349
animationsDesc[2].list[14].target.y = 517
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "resident"
animationsDesc[2].list[15].class = "WalkToTask"
animationsDesc[2].list[15].target = animationsDesc[2].list[15].target or {}
animationsDesc[2].list[15].target.x = 427
animationsDesc[2].list[15].target.y = 391
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "resident"
animationsDesc[2].list[16].class = "MessageTask"
animationsDesc[2].list[16].needsClick = true
animationsDesc[2].list[16].textId = "TEXT_R4_SH3_2"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "pageant_mom"
animationsDesc[2].list[17].class = "MessageTask"
animationsDesc[2].list[17].needsClick = true
animationsDesc[2].list[17].textId = "TEXT_R4_SH3_3"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "pageant_kid"
animationsDesc[2].list[18].animation = "TIRED"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "pageant_kid"
animationsDesc[2].list[19].animation = "TEXTING"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "pageant_mom"
animationsDesc[2].list[20].animation = "EMBARRASSED"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "pageant_mom"
animationsDesc[2].list[21].class = "Task"
animationsDesc[2].list[21].duration = 1000
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "pageant_mom"
animationsDesc[2].list[22].animation = "HAPPY"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "pageant_mom"
animationsDesc[2].list[23].class = "MessageTask"
animationsDesc[2].list[23].needsClick = true
animationsDesc[2].list[23].textId = "TEXT_R4_SH3_4"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "pageant_kid"
animationsDesc[2].list[24].animation = "FROWN"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "resident"
animationsDesc[2].list[25].class = "MessageTask"
animationsDesc[2].list[25].needsClick = true
animationsDesc[2].list[25].textId = "TEXT_R4_SH3_5"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "resident"
animationsDesc[2].list[26].class = "WalkToTask"
animationsDesc[2].list[26].target = animationsDesc[2].list[26].target or {}
animationsDesc[2].list[26].target.x = 923
animationsDesc[2].list[26].target.y = 565
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "resident"
animationsDesc[2].list[27].class = "SetTask"
animationsDesc[2].list[27].values = "{direction=\"left\"}"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].class = "WalkToTask"
animationsDesc[2].list[28].target = animationsDesc[2].list[28].target or {}
animationsDesc[2].list[28].target.x = 785
animationsDesc[2].list[28].target.y = 693
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].animation = "IDLE#LEFT"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event start: Daughter's node job"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 12
animationsDesc[2].tree[3] = animationsDesc[2].tree[3] or {}
animationsDesc[2].tree[3][1] = 8
animationsDesc[2].tree[3][2] = 9
animationsDesc[2].tree[4] = 19
animationsDesc[2].tree[5] = 10
animationsDesc[2].tree[6] = 11
animationsDesc[2].tree[7] = 13
animationsDesc[2].tree[8] = animationsDesc[2].tree[8] or {}
animationsDesc[2].tree[8][1] = 14
animationsDesc[2].tree[8][2] = 15
animationsDesc[2].tree[9] = 27
animationsDesc[2].tree[10] = 16
animationsDesc[2].tree[11] = 17
animationsDesc[2].tree[12] = 18
animationsDesc[2].tree[13] = 20
animationsDesc[2].tree[14] = 21
animationsDesc[2].tree[15] = 22
animationsDesc[2].tree[16] = 23
animationsDesc[2].tree[17] = 24
animationsDesc[2].tree[18] = 25
animationsDesc[2].tree[19] = animationsDesc[2].tree[19] or {}
animationsDesc[2].tree[19][1] = 26
animationsDesc[2].tree[19][2] = 28
animationsDesc[2].tree[19][3] = 4
animationsDesc[2].tree[19][4] = 5
animationsDesc[2].tree[20] = 29
animationsDesc[2].tree[21] = 6
animationsDesc[2].tree[22] = 7
animationsDesc[2].tree[23] = 3
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "EndStoryTask"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "resident"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 930
animationsDesc[3].list[4].target.y = 570
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].class = "WalkToTask"
animationsDesc[3].list[5].target = animationsDesc[3].list[5].target or {}
animationsDesc[3].list[5].target.x = 780
animationsDesc[3].list[5].target.y = 682
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "resident"
animationsDesc[3].list[6].animation = "HAPPY_LEFT"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "pageant_mom"
animationsDesc[3].list[7].class = "WalkToTask"
animationsDesc[3].list[7].target = animationsDesc[3].list[7].target or {}
animationsDesc[3].list[7].target.x = 838
animationsDesc[3].list[7].target.y = 570
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "pageant_mom"
animationsDesc[3].list[8].animation = "HOPE"
animationsDesc[3].list[8].class = "PlayAnimationTask"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "resident"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R4_SH3_13"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "event_gesture_girl"
animationsDesc[3].list[10].class = "SetTask"
animationsDesc[3].list[10].values = "{visible=false}"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "pageant_mom"
animationsDesc[3].list[11].animation = "GRABPHONE"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].wait = true
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "hero"
animationsDesc[3].list[12].animation = "TALK"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "pageant_mom"
animationsDesc[3].list[13].class = "MessageTask"
animationsDesc[3].list[13].needsClick = true
animationsDesc[3].list[13].textId = "TEXT_R4_SH3_14"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "pageant_mom"
animationsDesc[3].list[14].animation = "PHONE2"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "pageant_mom"
animationsDesc[3].list[15].class = "MessageTask"
animationsDesc[3].list[15].needsClick = true
animationsDesc[3].list[15].textId = "TEXT_R4_SH3_15"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "hero"
animationsDesc[3].list[16].animation = "ANNOYED"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "pageant_mom"
animationsDesc[3].list[17].class = "WalkToTask"
animationsDesc[3].list[17].target = animationsDesc[3].list[17].target or {}
animationsDesc[3].list[17].target.x = -130
animationsDesc[3].list[17].target.y = 365
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "hero"
animationsDesc[3].list[18].animation = "IDLE"
animationsDesc[3].list[18].class = "PlayAnimationTask"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "resident"
animationsDesc[3].list[19].animation = "CONFUSED_LEFT"
animationsDesc[3].list[19].class = "PlayAnimationTask"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "pageant_kid"
animationsDesc[3].list[20].class = "SetTask"
animationsDesc[3].list[20].values = "{visible=true, floor=10, x=870, y=658}"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "pageant_kid"
animationsDesc[3].list[21].animation = "LAY_BANDAGE"
animationsDesc[3].list[21].class = "PlayAnimationTask"
animationsDesc[3].list[21].cycles = 1
animationsDesc[3].list[21].frameTime = 150
animationsDesc[3].list[21].whenFinished = "stay"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].animation = "IDLE_LEFT"
animationsDesc[3].list[22].class = "PlayAnimationTask"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "pageant_kid"
animationsDesc[3].list[23].animation = "LAY_BANDAGE_LEFT"
animationsDesc[3].list[23].class = "PlayAnimationTask"
animationsDesc[3].list[23].wait = true
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 2
animationsDesc[3].tree[2] = 21
animationsDesc[3].tree[3] = 10
animationsDesc[3].tree[4] = 20
animationsDesc[3].tree[5] = 23
animationsDesc[3].tree[6] = 4
animationsDesc[3].tree[7] = 5
animationsDesc[3].tree[8] = 12
animationsDesc[3].tree[9] = 6
animationsDesc[3].tree[10] = 7
animationsDesc[3].tree[11] = 8
animationsDesc[3].tree[12] = 9
animationsDesc[3].tree[13] = 11
animationsDesc[3].tree[14] = 13
animationsDesc[3].tree[15] = 14
animationsDesc[3].tree[16] = 15
animationsDesc[3].tree[17] = 16
animationsDesc[3].tree[18] = 19
animationsDesc[3].tree[19] = 17
animationsDesc[3].tree[20] = 18
animationsDesc[3].tree[21] = 22
animationsDesc[3].tree[22] = 3
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "pageant_kid"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "postShift"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "EndStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "pageant_kid"
animationsDesc[4].list[4].animation = "SIT_TIRED_BANDAGE"
animationsDesc[4].list[4].class = "PlayAnimationTask"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "hero"
animationsDesc[4].list[5].class = "WalkToTask"
animationsDesc[4].list[5].target = animationsDesc[4].list[5].target or {}
animationsDesc[4].list[5].target.x = 780
animationsDesc[4].list[5].target.y = 682
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "hero"
animationsDesc[4].list[6].class = "MessageTask"
animationsDesc[4].list[6].needsClick = true
animationsDesc[4].list[6].textId = "TEXT_R4_SH3_16"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "pageant_kid"
animationsDesc[4].list[7].class = "MessageTask"
animationsDesc[4].list[7].needsClick = true
animationsDesc[4].list[7].textId = "TEXT_R4_SH3_17"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "hero"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R4_SH3_18"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "pageant_kid"
animationsDesc[4].list[9].class = "MessageTask"
animationsDesc[4].list[9].needsClick = true
animationsDesc[4].list[9].textId = "TEXT_R4_SH3_19"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "hero"
animationsDesc[4].list[10].class = "MessageTask"
animationsDesc[4].list[10].needsClick = true
animationsDesc[4].list[10].textId = "TEXT_R4_SH3_20"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "pageant_kid"
animationsDesc[4].list[11].class = "MessageTask"
animationsDesc[4].list[11].needsClick = true
animationsDesc[4].list[11].textId = "TEXT_R4_SH3_21"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "pageant_mom"
animationsDesc[4].list[13].class = "WalkToTask"
animationsDesc[4].list[13].target = animationsDesc[4].list[13].target or {}
animationsDesc[4].list[13].target.x = 815
animationsDesc[4].list[13].target.y = 678
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "hero"
animationsDesc[4].list[14].class = "WalkToTask"
animationsDesc[4].list[14].target = animationsDesc[4].list[14].target or {}
animationsDesc[4].list[14].target.x = 963
animationsDesc[4].list[14].target.y = 691
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "pageant_mom"
animationsDesc[4].list[15].animation = "HAPPY"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "pageant_mom"
animationsDesc[4].list[16].class = "MessageTask"
animationsDesc[4].list[16].needsClick = true
animationsDesc[4].list[16].textId = "TEXT_R4_SH3_22"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "pageant_mom"
animationsDesc[4].list[17].class = "WalkToTask"
animationsDesc[4].list[17].target = animationsDesc[4].list[17].target or {}
animationsDesc[4].list[17].target.x = -130
animationsDesc[4].list[17].target.y = 365
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "hero"
animationsDesc[4].list[18].animation = "RELEAVED"
animationsDesc[4].list[18].class = "PlayAnimationTask"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "pageant_kid"
animationsDesc[4].list[19].class = "SetTask"
animationsDesc[4].list[19].values = "{walkSpeed=160, baseAnimation=\"PAGEANT_D_BANDAGE\", floor=-20}"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "hero"
animationsDesc[4].list[20].animation = "TALK"
animationsDesc[4].list[20].class = "PlayAnimationTask"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "pageant_kid"
animationsDesc[4].list[21].class = "WalkToTask"
animationsDesc[4].list[21].target = animationsDesc[4].list[21].target or {}
animationsDesc[4].list[21].target.x = -130
animationsDesc[4].list[21].target.y = 365
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].class = "Task"
animationsDesc[4].list[22].duration = 500
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "hero"
animationsDesc[4].list[23].animation = "WORRIED"
animationsDesc[4].list[23].class = "PlayAnimationTask"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "hero"
animationsDesc[4].list[24].animation = "WORRIED#LEFT"
animationsDesc[4].list[24].class = "PlayAnimationTask"
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].actor = "resident"
animationsDesc[4].list[25].animation = "IMPRESSED#LEFT"
animationsDesc[4].list[25].class = "PlayAnimationTask"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].class = "Task"
animationsDesc[4].list[26].duration = 800
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "hero"
animationsDesc[4].list[27].animation = "ANXIOUS"
animationsDesc[4].list[27].class = "PlayAnimationTask"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].actor = "hero"
animationsDesc[4].list[28].animation = "TALK#LEFT"
animationsDesc[4].list[28].class = "PlayAnimationTask"
animationsDesc[4].musicMoodStart = "HAPPINESS"
animationsDesc[4].name = "Outro (post shift)"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 3
animationsDesc[4].tree[2] = 5
animationsDesc[4].tree[3] = 27
animationsDesc[4].tree[4] = 4
animationsDesc[4].tree[5] = 26
animationsDesc[4].tree[6] = 18
animationsDesc[4].tree[7] = 6
animationsDesc[4].tree[8] = 7
animationsDesc[4].tree[9] = 20
animationsDesc[4].tree[10] = 8
animationsDesc[4].tree[11] = 9
animationsDesc[4].tree[12] = 23
animationsDesc[4].tree[13] = 10
animationsDesc[4].tree[14] = 11
animationsDesc[4].tree[15] = 28
animationsDesc[4].tree[16] = animationsDesc[4].tree[16] or {}
animationsDesc[4].tree[16][1] = 14
animationsDesc[4].tree[16][2] = 13
animationsDesc[4].tree[17] = 15
animationsDesc[4].tree[18] = 16
animationsDesc[4].tree[19] = animationsDesc[4].tree[19] or {}
animationsDesc[4].tree[19][1] = 17
animationsDesc[4].tree[19][2] = animationsDesc[4].tree[19][2] or {}
animationsDesc[4].tree[19][2][1] = 22
animationsDesc[4].tree[19][2][2] = 19
animationsDesc[4].tree[19][2][3] = 21
animationsDesc[4].tree[19][3] = 25
animationsDesc[4].tree[19][4] = 24
animationsDesc[4].tree[20] = 2
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].class = "StartStoryTask"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].class = "EndStoryTask"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "resident"
animationsDesc[5].list[4].class = "WalkToTask"
animationsDesc[5].list[4].target = animationsDesc[5].list[4].target or {}
animationsDesc[5].list[4].target.x = 915
animationsDesc[5].list[4].target.y = 591
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "hero"
animationsDesc[5].list[5].class = "WalkToTask"
animationsDesc[5].list[5].target = animationsDesc[5].list[5].target or {}
animationsDesc[5].list[5].target.x = 780
animationsDesc[5].list[5].target.y = 682
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "resident"
animationsDesc[5].list[6].animation = "HAPPY"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "pageant_mom"
animationsDesc[5].list[7].class = "WalkToTask"
animationsDesc[5].list[7].target = animationsDesc[5].list[7].target or {}
animationsDesc[5].list[7].target.x = 838
animationsDesc[5].list[7].target.y = 570
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "pageant_mom"
animationsDesc[5].list[8].animation = "HOPE"
animationsDesc[5].list[8].class = "PlayAnimationTask"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "resident"
animationsDesc[5].list[9].class = "MessageTask"
animationsDesc[5].list[9].needsClick = true
animationsDesc[5].list[9].textId = "TEXT_R4_SH3_13"
animationsDesc[5].list[9].tipSide = "right"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "resident"
animationsDesc[5].list[10].class = "WalkToTask"
animationsDesc[5].list[10].target = animationsDesc[5].list[10].target or {}
animationsDesc[5].list[10].target.x = 867
animationsDesc[5].list[10].target.y = 587
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "pageant_mom"
animationsDesc[5].list[11].animation = "GRABPHONE"
animationsDesc[5].list[11].class = "PlayAnimationTask"
animationsDesc[5].list[11].cycles = 1
animationsDesc[5].list[11].wait = true
animationsDesc[5].list[11].whenFinished = "stay"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "hero"
animationsDesc[5].list[12].animation = "WORRIED"
animationsDesc[5].list[12].class = "PlayAnimationTask"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "pageant_mom"
animationsDesc[5].list[13].class = "MessageTask"
animationsDesc[5].list[13].needsClick = true
animationsDesc[5].list[13].textId = "TEXT_R4_SH3_14"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "pageant_mom"
animationsDesc[5].list[14].animation = "PHONE2"
animationsDesc[5].list[14].class = "PlayAnimationTask"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "pageant_mom"
animationsDesc[5].list[15].class = "MessageTask"
animationsDesc[5].list[15].needsClick = true
animationsDesc[5].list[15].textId = "TEXT_R4_SH3_15"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "hero"
animationsDesc[5].list[16].animation = "ANNOYED"
animationsDesc[5].list[16].class = "PlayAnimationTask"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "pageant_mom"
animationsDesc[5].list[17].class = "WalkToTask"
animationsDesc[5].list[17].target = animationsDesc[5].list[17].target or {}
animationsDesc[5].list[17].target.x = -130
animationsDesc[5].list[17].target.y = 365
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "hero"
animationsDesc[5].list[18].animation = "IDLE"
animationsDesc[5].list[18].class = "PlayAnimationTask"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "resident"
animationsDesc[5].list[19].class = "SetTask"
animationsDesc[5].list[19].values = "{direction=\"left\"}"
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "resident"
animationsDesc[5].list[20].class = "MessageTask"
animationsDesc[5].list[20].needsClick = true
animationsDesc[5].list[20].textId = "TEXT_R4_SH3_12"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "event_gesture_girl"
animationsDesc[5].list[21].class = "SetTask"
animationsDesc[5].list[21].values = "{visible=false}"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "pageant_kid"
animationsDesc[5].list[22].class = "SetTask"
animationsDesc[5].list[22].values = "{visible=true, floor = 10, x=872, y=659}"
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].actor = "pageant_kid"
animationsDesc[5].list[23].animation = "LAY_BANDAGE"
animationsDesc[5].list[23].class = "PlayAnimationTask"
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].actor = "resident"
animationsDesc[5].list[24].animation = "IDLE_XXX"
animationsDesc[5].list[24].class = "PlayAnimationTask"
animationsDesc[5].list[24].cycles = 1
animationsDesc[5].list[24].frameTime = 150
animationsDesc[5].list[24].whenFinished = "stay"
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].class = "FadeScreenTask"
animationsDesc[5].list[25].draw = "color"
animationsDesc[5].list[25].fadeDelay = 1000
animationsDesc[5].list[25].fadeIn = 1000
animationsDesc[5].list[25].fadeOut = 1000
animationsDesc[5].list[25].image = "ROOM4_BACKGROUND"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "resident"
animationsDesc[5].list[26].animation = "CONFUSED"
animationsDesc[5].list[26].class = "PlayAnimationTask"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "resident"
animationsDesc[5].list[27].animation = "IDLE#YYY#LEFT"
animationsDesc[5].list[27].class = "PlayAnimationTask"
animationsDesc[5].list[27].cycles = 1
animationsDesc[5].list[27].frameTime = 150
animationsDesc[5].list[27].wait = true
animationsDesc[5].list[27].whenFinished = "stay"
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].actor = "resident"
animationsDesc[5].list[28].animation = "CONFUSED_LEFT"
animationsDesc[5].list[28].class = "PlayAnimationTask"
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "hero"
animationsDesc[5].list[29].animation = "APOLOGIZE"
animationsDesc[5].list[29].class = "PlayAnimationTask"
animationsDesc[5].list[30] = animationsDesc[5].list[30] or {}
animationsDesc[5].list[30].actor = "hero"
animationsDesc[5].list[30].animation = "SMILING"
animationsDesc[5].list[30].class = "PlayAnimationTask"
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].actor = "pageant_kid"
animationsDesc[5].list[31].animation = "LAY_BANDAGE_LEFT"
animationsDesc[5].list[31].class = "PlayAnimationTask"
animationsDesc[5].musicMoodStart = "HAPPINESS"
animationsDesc[5].name = "Event lost"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 2
animationsDesc[5].tree[2] = 23
animationsDesc[5].tree[3] = 21
animationsDesc[5].tree[4] = 22
animationsDesc[5].tree[5] = 31
animationsDesc[5].tree[6] = 10
animationsDesc[5].tree[7] = 29
animationsDesc[5].tree[8] = 26
animationsDesc[5].tree[9] = 20
animationsDesc[5].tree[10] = 4
animationsDesc[5].tree[11] = 24
animationsDesc[5].tree[12] = 25
animationsDesc[5].tree[13] = 27
animationsDesc[5].tree[14] = 19
animationsDesc[5].tree[15] = 5
animationsDesc[5].tree[16] = 12
animationsDesc[5].tree[17] = 6
animationsDesc[5].tree[18] = 7
animationsDesc[5].tree[19] = 8
animationsDesc[5].tree[20] = 9
animationsDesc[5].tree[21] = 30
animationsDesc[5].tree[22] = 11
animationsDesc[5].tree[23] = 13
animationsDesc[5].tree[24] = 14
animationsDesc[5].tree[25] = 15
animationsDesc[5].tree[26] = 28
animationsDesc[5].tree[27] = 16
animationsDesc[5].tree[28] = 17
animationsDesc[5].tree[29] = 18
animationsDesc[5].tree[30] = 3
