dofile("script/layouts/room3_defaults.lua")
dofile("script/shifts/shift3_3_animations.lua")

levelDesc.name = "Shift 3.3"
levelDesc.levelId = 33
levelDesc.musicMood = "1"
levelDesc.trigger =
{
	class = "TriggerSystem",
	triggers =
	{
		{ trigger = "startEvent", delay=1, },
		{ trigger = "spawn", delay=1, hearts=3, diseaseDesc = { class="Disease", steps={"REMOVAL"} } },
		{ trigger = "spawn", delay=5000, hearts=3, diseaseDesc = { class="Disease", steps={"TOILET", "SPATULA",} } },
		{ trigger = "spawn", delay=5000, hearts=3, diseaseDesc = { class="Disease", steps={"SPATULA",} } },
		{ trigger = "spawn", delay=6000, hearts=3, diseaseDesc = { class="Disease", steps={"REMOVAL",} } },
		{ trigger = "spawn", delay=15000, hearts=3, diseaseDesc = { class="Disease", steps={"BANDAID", "SPATULA",} } },
		{ trigger = "spawn", delay=5000, hearts=3, diseaseDesc = { class="Disease", steps={"GIVE_INJECTION",} } },
		{ trigger = "spawn", delay=6000, hearts=3, diseaseDesc = { class="Disease", steps={"BANDAID",} } },
		{ trigger = "spawn", delay=8000, hearts=3, diseaseDesc = { class="Disease", steps={"SPATULA",} } },
		{ trigger = "spawn", delay=12000, hearts=3, diseaseDesc = { class="Disease", steps={"TOILET", "SPATULA",} } },
		{ trigger = "spawn", delay=5000, hearts=3, diseaseDesc = { class="Disease", steps={"GIVE_INJECTION"} } },
		{ trigger = "spawn", delay=6000, hearts=2, diseaseDesc = { class="Disease", steps={"BANDAID", "SPATULA"} } },
		{ trigger = "spawn", delay=7000, hearts=3, diseaseDesc = { class="Disease", steps={"REMOVAL"} } },
		{ trigger = "spawn", delay=15000, hearts=3, diseaseDesc = { class="Disease", steps={"TOILET", "GIVE_INJECTION"} } },
		{ trigger = "spawn", delay=5000, hearts=3, diseaseDesc = { class="Disease", steps={"SPATULA"} } },
		{ trigger = "spawn", delay=6000, hearts=3, diseaseDesc = { class="Disease", steps={"REMOVAL"} } },
		{ trigger = "spawn", delay=7000, hearts=3, diseaseDesc = { class="Disease", steps={"BANDAID"} } },
		{ trigger = "spawn", delay=8000, hearts=1, diseaseDesc = { class="Disease", steps={"TOILET", "GIVE_INJECTION", "REMOVAL"} } },
		{ trigger = "spawn", delay=20000, hearts=3, diseaseDesc = { class="Disease", steps={"BANDAID"} } },
	}
}
levelDesc.patientList =
{
	p0 = { weight = 500,
		base = "boy",
	},
	p1 = { weight = 500,
		base = "boy2",
	},
	p2 = { weight = 500,
		base = "boy3",
	},
	p3 = { weight = 500,
		base = "girl",
	},
	p4 = { weight = 500,
		base = "girl2",
	},
	p5 = { weight = 500,
		base = "girl3",
	},
}

levelDesc.eventDesc =
{
 	class="SpecialRoom3",
	eventBarText = "TEXT_EVENT_SPECIAL3",
	eventBarImage = "EVENTBAR_ICON_R3_S3:icons",
	maxTasks = 5,
	timeBetweenWaves = 5000,
	timeWaving = 5,
	eventScore = 20,
	hitsForWin = 5,
	scoreOnDone = 1,
	scoreAllDone = 20,
}
