animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "resident"
animationsDesc[2].actors[2] = "hero"
animationsDesc[2].actors[3] = "{base=\"gabriel\", x=1200,y=365}"
animationsDesc[2].actors[4] = "{base=\"ruth\", x=1200,y=300}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].class = "EndStoryTask"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].class = "StartStoryTask"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "hero"
animationsDesc[2].list[4].class = "WalkToTask"
animationsDesc[2].list[4].target = animationsDesc[2].list[4].target or {}
animationsDesc[2].list[4].target.x = 459
animationsDesc[2].list[4].target.y = 350
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "WalkToTask"
animationsDesc[2].list[5].target = animationsDesc[2].list[5].target or {}
animationsDesc[2].list[5].target.x = 590
animationsDesc[2].list[5].target.y = 334
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "gabriel"
animationsDesc[2].list[6].class = "WalkToTask"
animationsDesc[2].list[6].target = animationsDesc[2].list[6].target or {}
animationsDesc[2].list[6].target.x = 787
animationsDesc[2].list[6].target.y = 331
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "ruth"
animationsDesc[2].list[7].class = "WalkToTask"
animationsDesc[2].list[7].target = animationsDesc[2].list[7].target or {}
animationsDesc[2].list[7].target.x = 722
animationsDesc[2].list[7].target.y = 303
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "ruth"
animationsDesc[2].list[8].class = "MessageTask"
animationsDesc[2].list[8].needsClick = true
animationsDesc[2].list[8].textId = "TEXT_R1_SH5_1"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "ruth"
animationsDesc[2].list[9].class = "SetTask"
animationsDesc[2].list[9].values = "{direction=\"left\"}"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "gabriel"
animationsDesc[2].list[10].class = "SetTask"
animationsDesc[2].list[10].values = "{direction=\"left\"}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "gabriel"
animationsDesc[2].list[11].animation = "HAPPY"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "gabriel"
animationsDesc[2].list[12].class = "MessageTask"
animationsDesc[2].list[12].needsClick = true
animationsDesc[2].list[12].textId = "TEXT_R1_SH5_2"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "hero"
animationsDesc[2].list[13].class = "SetTask"
animationsDesc[2].list[13].values = "{walkSpeed=150}"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "ruth"
animationsDesc[2].list[14].class = "SetTask"
animationsDesc[2].list[14].values = "{baseAnimation=\"RUTH_RUN\"}"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "ruth"
animationsDesc[2].list[15].class = "WalkToTask"
animationsDesc[2].list[15].target = animationsDesc[2].list[15].target or {}
animationsDesc[2].list[15].target.x = 1200
animationsDesc[2].list[15].target.y = 360
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "resident"
animationsDesc[2].list[16].animation = "HAPPY_TALK_LEFT"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "resident"
animationsDesc[2].list[17].class = "MessageTask"
animationsDesc[2].list[17].needsClick = true
animationsDesc[2].list[17].textId = "TEXT_R1_SH5_3"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].animation = "BLUSH"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "gabriel"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R1_SH5_4"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "hero"
animationsDesc[2].list[20].class = "MessageTask"
animationsDesc[2].list[20].needsClick = true
animationsDesc[2].list[20].textId = "TEXT_R1_SH5_5"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].animation = "IDLE"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "resident"
animationsDesc[2].list[22].animation = "HAPPY_TALK_LEFT"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].class = "MessageTask"
animationsDesc[2].list[23].needsClick = true
animationsDesc[2].list[23].textId = "TEXT_R1_SH5_6"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "ruth"
animationsDesc[2].list[24].animation = "BLUSH"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].wait = true
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "hero"
animationsDesc[2].list[25].animation = "WORRIED"
animationsDesc[2].list[25].class = "PlayAnimationTask"
animationsDesc[2].list[25].cycles = 1
animationsDesc[2].list[25].frameTime = 150
animationsDesc[2].list[25].whenFinished = "stay"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "gabriel"
animationsDesc[2].list[26].class = "SetTask"
animationsDesc[2].list[26].values = "{direction=\"left\"}"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "gabriel"
animationsDesc[2].list[27].animation = "IDLE"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].animation = "IDLE"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "resident"
animationsDesc[2].list[29].class = "WalkToTask"
animationsDesc[2].list[29].target = animationsDesc[2].list[29].target or {}
animationsDesc[2].list[29].target.x = 971
animationsDesc[2].list[29].target.y = 505
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "gabriel"
animationsDesc[2].list[30].class = "WalkToTask"
animationsDesc[2].list[30].target = animationsDesc[2].list[30].target or {}
animationsDesc[2].list[30].target.x = 912
animationsDesc[2].list[30].target.y = 494
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "resident"
animationsDesc[2].list[31].class = "SetTask"
animationsDesc[2].list[31].values = "{direction=\"left\"}"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "resident"
animationsDesc[2].list[32].class = "WalkToTask"
animationsDesc[2].list[32].target = animationsDesc[2].list[32].target or {}
animationsDesc[2].list[32].target.x = 660
animationsDesc[2].list[32].target.y = 334
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "resident"
animationsDesc[2].list[33].class = "SetTask"
animationsDesc[2].list[33].values = "{walkSpeed=150}"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "gabriel"
animationsDesc[2].list[34].class = "SetTask"
animationsDesc[2].list[34].values = "{walkSpeed=150}"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "ruth"
animationsDesc[2].list[35].class = "SetTask"
animationsDesc[2].list[35].values = "{walkSpeed=150}"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].class = "SetTask"
animationsDesc[2].list[36].values = "{walkSpeed=levelDesc.characterTypes.john.walkSpeed}"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "hero"
animationsDesc[2].list[37].class = "SetTask"
animationsDesc[2].list[37].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "gabriel"
animationsDesc[2].list[38].class = "SetTask"
animationsDesc[2].list[38].values = "{walkSpeed=levelDesc.characterTypes.gabriel.walkSpeed}"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Day intro (pre shift)"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 3
animationsDesc[2].tree[2] = 13
animationsDesc[2].tree[3] = 33
animationsDesc[2].tree[4] = 34
animationsDesc[2].tree[5] = 35
animationsDesc[2].tree[6] = 4
animationsDesc[2].tree[7] = 5
animationsDesc[2].tree[8] = animationsDesc[2].tree[8] or {}
animationsDesc[2].tree[8][1] = 7
animationsDesc[2].tree[8][2] = 6
animationsDesc[2].tree[9] = 9
animationsDesc[2].tree[10] = 10
animationsDesc[2].tree[11] = 24
animationsDesc[2].tree[12] = 8
animationsDesc[2].tree[13] = 11
animationsDesc[2].tree[14] = 25
animationsDesc[2].tree[15] = 12
animationsDesc[2].tree[16] = 14
animationsDesc[2].tree[17] = 15
animationsDesc[2].tree[18] = 16
animationsDesc[2].tree[19] = 17
animationsDesc[2].tree[20] = 21
animationsDesc[2].tree[21] = 19
animationsDesc[2].tree[22] = 18
animationsDesc[2].tree[23] = 20
animationsDesc[2].tree[24] = 32
animationsDesc[2].tree[25] = 22
animationsDesc[2].tree[26] = 23
animationsDesc[2].tree[27] = animationsDesc[2].tree[27] or {}
animationsDesc[2].tree[27][1] = 30
animationsDesc[2].tree[27][2] = 29
animationsDesc[2].tree[28] = 31
animationsDesc[2].tree[29] = 28
animationsDesc[2].tree[30] = 26
animationsDesc[2].tree[31] = 27
animationsDesc[2].tree[32] = 36
animationsDesc[2].tree[33] = 37
animationsDesc[2].tree[34] = 38
animationsDesc[2].tree[35] = 2
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "resident"
animationsDesc[3].actors[2] = "hero"
animationsDesc[3].actors[3] = "{base=\"staph\", x=1200,y=360}"
animationsDesc[3].actors[4] = "{base=\"staph_wife\", x=1200, y=360}"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventStart"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "EndStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "StartStoryTask"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "staph"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{baseAnimation=\"STAPH_TOGETHER\", walkspeed=100}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "staph"
animationsDesc[3].list[5].class = "WalkToTask"
animationsDesc[3].list[5].target = animationsDesc[3].list[5].target or {}
animationsDesc[3].list[5].target.x = 618
animationsDesc[3].list[5].target.y = 365
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "hero"
animationsDesc[3].list[6].animation = "WORRIED"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "gabriel"
animationsDesc[3].list[7].animation = "CONCERNED"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "resident"
animationsDesc[3].list[8].animation = "GUARDED#LEFT"
animationsDesc[3].list[8].class = "PlayAnimationTask"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "resident"
animationsDesc[3].list[9].animation = "ANNOYED#LEFT"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "staph"
animationsDesc[3].list[10].class = "MessageTask"
animationsDesc[3].list[10].needsClick = true
animationsDesc[3].list[10].textId = "TEXT_R1_SH5_7"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "gabriel"
animationsDesc[3].list[11].class = "WalkToTask"
animationsDesc[3].list[11].target = animationsDesc[3].list[11].target or {}
animationsDesc[3].list[11].target.x = 266
animationsDesc[3].list[11].target.y = 665
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "resident"
animationsDesc[3].list[12].class = "SetTask"
animationsDesc[3].list[12].values = "{baseAnimation=\"JOHN\"}"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "resident"
animationsDesc[3].list[13].class = "WalkToTask"
animationsDesc[3].list[13].target = animationsDesc[3].list[13].target or {}
animationsDesc[3].list[13].target.x = 728
animationsDesc[3].list[13].target.y = 365
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "hero"
animationsDesc[3].list[14].class = "WalkToTask"
animationsDesc[3].list[14].target = animationsDesc[3].list[14].target or {}
animationsDesc[3].list[14].target.x = 524
animationsDesc[3].list[14].target.y = 365
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "resident"
animationsDesc[3].list[15].animation = "INSPECT"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[15].cycles = 1
animationsDesc[3].list[15].frameTime = 150
animationsDesc[3].list[15].whenFinished = "stay"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "resident"
animationsDesc[3].list[16].class = "MessageTask"
animationsDesc[3].list[16].keepOpen = false
animationsDesc[3].list[16].needsClick = true
animationsDesc[3].list[16].textId = "TEXT_R1_SH5_9"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "resident"
animationsDesc[3].list[17].class = "MessageTask"
animationsDesc[3].list[17].needsClick = true
animationsDesc[3].list[17].textId = "TEXT_R1_SH5_10"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "staph"
animationsDesc[3].list[18].class = "Task"
animationsDesc[3].list[18].duration = 1000
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].class = "FadeScreenTask"
animationsDesc[3].list[19].draw = "color"
animationsDesc[3].list[19].fadeDelay = 1000
animationsDesc[3].list[19].fadeIn = 500
animationsDesc[3].list[19].fadeOut = 500
animationsDesc[3].list[19].remove = false
animationsDesc[3].list[19].wait = false
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "gabriel"
animationsDesc[3].list[20].animation = "INJECTING"
animationsDesc[3].list[20].class = "PlayAnimationTask"
animationsDesc[3].list[20].cycles = 1
animationsDesc[3].list[20].frameTime = 1
animationsDesc[3].list[20].whenFinished = "rewind"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "staph"
animationsDesc[3].list[21].animation = "LAY_SHOCKING"
animationsDesc[3].list[21].class = "PlayAnimationTask"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].class = "SetTask"
animationsDesc[3].list[22].values = "{x=960, y=516, direction=\"left\",  baseAnimation=\"GABRIEL\"}"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "staph"
animationsDesc[3].list[23].class = "SetTask"
animationsDesc[3].list[23].values = "{x=180,y=654,baseAnimation=\"STAPH\", floor=15}"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "staph_wife"
animationsDesc[3].list[24].class = "SetTask"
animationsDesc[3].list[24].values = "{direction=\"left\", x=468, y=671}"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "staph_wife"
animationsDesc[3].list[25].animation = "WORRIED"
animationsDesc[3].list[25].class = "PlayAnimationTask"
animationsDesc[3].list[25].cycles = 1
animationsDesc[3].list[25].whenFinished = "stay"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "gabriel"
animationsDesc[3].list[26].animation = "INJECTING"
animationsDesc[3].list[26].class = "PlayAnimationTask"
animationsDesc[3].list[26].cycles = 1
animationsDesc[3].list[26].frameTime = 1
animationsDesc[3].list[26].wait = false
animationsDesc[3].list[26].whenFinished = "rewind"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "gabriel"
animationsDesc[3].list[27].class = "SetTask"
animationsDesc[3].list[27].values = "{x=330, y= 630, baseAnimation=\"JOHN\"}"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "hero"
animationsDesc[3].list[28].animation = "WORRIED"
animationsDesc[3].list[28].class = "PlayAnimationTask"
animationsDesc[3].list[28].cycles = 1
animationsDesc[3].list[28].frameTime = 150
animationsDesc[3].list[28].whenFinished = "stay"
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "resident"
animationsDesc[3].list[29].animation = "CONCERNED_LEFT"
animationsDesc[3].list[29].class = "PlayAnimationTask"
animationsDesc[3].list[29].cycles = 1
animationsDesc[3].list[29].whenFinished = "stay"
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "gabriel"
animationsDesc[3].list[30].class = "SetTask"
animationsDesc[3].list[30].values = "{playIdleAnimations=false}"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "staph_wife"
animationsDesc[3].list[31].class = "SetTask"
animationsDesc[3].list[31].values = "{direction=\"right\", playIdleAnimations=false}"
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "hero"
animationsDesc[3].list[32].class = "SetTask"
animationsDesc[3].list[32].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].actor = "hero"
animationsDesc[3].list[33].class = "SetPositionTask"
animationsDesc[3].list[33].pos = animationsDesc[3].list[33].pos or {}
animationsDesc[3].list[33].pos.x = 178
animationsDesc[3].list[33].pos.y = 658
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "gabriel"
animationsDesc[3].list[34].class = "MessageTask"
animationsDesc[3].list[34].needsClick = true
animationsDesc[3].list[34].textId = "TEXT_R1_SH5_20"
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].actor = "hero"
animationsDesc[3].list[35].animation = "ANXIOUS"
animationsDesc[3].list[35].class = "PlayAnimationTask"
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].actor = "staph_wife"
animationsDesc[3].list[36].class = "WalkToTask"
animationsDesc[3].list[36].target = animationsDesc[3].list[36].target or {}
animationsDesc[3].list[36].target.x = 30
animationsDesc[3].list[36].target.y = 610
animationsDesc[3].musicMoodEnd = "SUSPENSE"
animationsDesc[3].musicMoodStart = "SUSPENSE"
animationsDesc[3].name = "Event start: Dex returns"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 3
animationsDesc[3].tree[2] = 4
animationsDesc[3].tree[3] = 5
animationsDesc[3].tree[4] = 6
animationsDesc[3].tree[5] = 7
animationsDesc[3].tree[6] = animationsDesc[3].tree[6] or {}
animationsDesc[3].tree[6][1] = 13
animationsDesc[3].tree[6][2] = 14
animationsDesc[3].tree[7] = 28
animationsDesc[3].tree[8] = 8
animationsDesc[3].tree[9] = 12
animationsDesc[3].tree[10] = 29
animationsDesc[3].tree[11] = 10
animationsDesc[3].tree[12] = 15
animationsDesc[3].tree[13] = 16
animationsDesc[3].tree[14] = 35
animationsDesc[3].tree[15] = 9
animationsDesc[3].tree[16] = 17
animationsDesc[3].tree[17] = animationsDesc[3].tree[17] or {}
animationsDesc[3].tree[17][1] = 19
animationsDesc[3].tree[17][2] = animationsDesc[3].tree[17][2] or {}
animationsDesc[3].tree[17][2][1] = 18
animationsDesc[3].tree[17][2][2] = 23
animationsDesc[3].tree[17][2][3] = 24
animationsDesc[3].tree[17][2][4] = 22
animationsDesc[3].tree[17][2][5] = 33
animationsDesc[3].tree[17][2][6] = 27
animationsDesc[3].tree[17][2][7] = 26
animationsDesc[3].tree[17][2][8] = 21
animationsDesc[3].tree[18] = 11
animationsDesc[3].tree[19] = 20
animationsDesc[3].tree[20] = 25
animationsDesc[3].tree[21] = 34
animationsDesc[3].tree[22] = 36
animationsDesc[3].tree[23] = 30
animationsDesc[3].tree[24] = 31
animationsDesc[3].tree[25] = 32
animationsDesc[3].tree[26] = 2
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "resident"
animationsDesc[4].actors[2] = "hero"
animationsDesc[4].actors[3] = "gabriel"
animationsDesc[4].actors[4] = "staph"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "EndStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "gabriel"
animationsDesc[4].list[4].animation = "HAPPY_TALK"
animationsDesc[4].list[4].class = "PlayAnimationTask"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "resident"
animationsDesc[4].list[5].animation = "HAPPY"
animationsDesc[4].list[5].class = "PlayAnimationTask"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "staph_wife"
animationsDesc[4].list[6].animation = "WORRIED"
animationsDesc[4].list[6].class = "PlayAnimationTask"
animationsDesc[4].list[6].cycles = 1
animationsDesc[4].list[6].whenFinished = "stay"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "gabriel"
animationsDesc[4].list[7].class = "MessageTask"
animationsDesc[4].list[7].duration = 2000
animationsDesc[4].list[7].keepOpen = false
animationsDesc[4].list[7].needsClick = false
animationsDesc[4].list[7].textId = "TEXT_R1_SH5_28"
animationsDesc[4].list[7].wait = true
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "staph"
animationsDesc[4].list[8].class = "Task"
animationsDesc[4].list[8].duration = 1000
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "gabriel"
animationsDesc[4].list[9].animation = "GUARDED#LEFT"
animationsDesc[4].list[9].class = "PlayAnimationTask"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "gabriel"
animationsDesc[4].list[10].class = "MessageTask"
animationsDesc[4].list[10].needsClick = true
animationsDesc[4].list[10].textId = "TEXT_R1_SH5_11"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "staph_wife"
animationsDesc[4].list[11].class = "WalkToTask"
animationsDesc[4].list[11].target = animationsDesc[4].list[11].target or {}
animationsDesc[4].list[11].target.x = 556
animationsDesc[4].list[11].target.y = 645
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "staph"
animationsDesc[4].list[12].animation = "LAY_INPAIN"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "staph_wife"
animationsDesc[4].list[13].animation = "WORRIED#LEFT"
animationsDesc[4].list[13].class = "PlayAnimationTask"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "staph_wife"
animationsDesc[4].list[14].class = "MessageTask"
animationsDesc[4].list[14].needsClick = true
animationsDesc[4].list[14].textId = "TEXT_R1_SH5_13"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "staph_wife"
animationsDesc[4].list[15].animation = "WORRIED"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "resident"
animationsDesc[4].list[16].animation = "KNEEL_LOOKBACK"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[16].wait = true
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "gabriel"
animationsDesc[4].list[17].animation = "WOBBLE"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[17].cycles = 1
animationsDesc[4].list[17].frameTime = 175
animationsDesc[4].list[17].wait = true
animationsDesc[4].list[17].whenFinished = "stay"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].class = "Task"
animationsDesc[4].list[18].duration = 800
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "resident"
animationsDesc[4].list[19].animation = "KNEEL_YELL_LEFT"
animationsDesc[4].list[19].class = "PlayAnimationTask"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].class = "Task"
animationsDesc[4].list[20].duration = 500
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "resident"
animationsDesc[4].list[21].class = "MessageTask"
animationsDesc[4].list[21].needsClick = true
animationsDesc[4].list[21].textId = "TEXT_R1_SH5_26"
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "resident"
animationsDesc[4].list[22].class = "WalkToTask"
animationsDesc[4].list[22].target = animationsDesc[4].list[22].target or {}
animationsDesc[4].list[22].target.x = 480
animationsDesc[4].list[22].target.y = 620
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "resident"
animationsDesc[4].list[23].class = "MessageTask"
animationsDesc[4].list[23].needsClick = true
animationsDesc[4].list[23].textId = "TEXT_R1_SH5_14"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "gabriel"
animationsDesc[4].list[24].class = "WalkToTask"
animationsDesc[4].list[24].target = animationsDesc[4].list[24].target or {}
animationsDesc[4].list[24].target.x = 368
animationsDesc[4].list[24].target.y = 662
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].class = "FadeScreenTask"
animationsDesc[4].list[25].draw = "color"
animationsDesc[4].list[25].fadeDelay = 800
animationsDesc[4].list[25].fadeIn = 1000
animationsDesc[4].list[25].image = "ROOM1_BACKGROUND"
animationsDesc[4].list[25].remove = false
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "resident"
animationsDesc[4].list[26].animation = "KNEEL_SERIOUS"
animationsDesc[4].list[26].class = "PlayAnimationTask"
animationsDesc[4].list[26].wait = true
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "resident"
animationsDesc[4].list[27].class = "SetTask"
animationsDesc[4].list[27].values = "{direction=\"left\"}"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].class = "Task"
animationsDesc[4].list[28].duration = 1000
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "hero"
animationsDesc[4].list[29].class = "MessageTask"
animationsDesc[4].list[29].needsClick = true
animationsDesc[4].list[29].textId = "TEXT_R1_SH5_25"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "hero"
animationsDesc[4].list[30].class = "WalkToTask"
animationsDesc[4].list[30].target = animationsDesc[4].list[30].target or {}
animationsDesc[4].list[30].target.x = 608
animationsDesc[4].list[30].target.y = 500
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "resident"
animationsDesc[4].list[31].class = "MessageTask"
animationsDesc[4].list[31].needsClick = true
animationsDesc[4].list[31].textId = "TEXT_R1_SH5_18"
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].actor = "gabriel"
animationsDesc[4].list[32].animation = "ANNOYED"
animationsDesc[4].list[32].class = "PlayAnimationTask"
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "gabriel"
animationsDesc[4].list[33].animation = "FAINT"
animationsDesc[4].list[33].class = "PlayAnimationTask"
animationsDesc[4].list[33].cycles = 1
animationsDesc[4].list[33].duration = -1
animationsDesc[4].list[33].frameTime = 150
animationsDesc[4].list[33].wait = true
animationsDesc[4].list[33].whenFinished = "stay"
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].actor = "resident"
animationsDesc[4].list[34].animation = "CONCERNED"
animationsDesc[4].list[34].class = "PlayAnimationTask"
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "staph_wife"
animationsDesc[4].list[35].animation = "SCARED"
animationsDesc[4].list[35].class = "PlayAnimationTask"
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "hero"
animationsDesc[4].list[36].animation = "WORRIED#LEFT"
animationsDesc[4].list[36].class = "PlayAnimationTask"
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].actor = "ruth"
animationsDesc[4].list[37].class = "WalkToTask"
animationsDesc[4].list[37].target = animationsDesc[4].list[37].target or {}
animationsDesc[4].list[37].target.x = 876
animationsDesc[4].list[37].target.y = 371
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].actor = "staph_wife"
animationsDesc[4].list[38].class = "SetTask"
animationsDesc[4].list[38].values = "{direction=\"left\"}"
animationsDesc[4].list[39] = animationsDesc[4].list[39] or {}
animationsDesc[4].list[39].actor = "ruth"
animationsDesc[4].list[39].animation = "MOCK_HORROR_LEFT"
animationsDesc[4].list[39].class = "PlayAnimationTask"
animationsDesc[4].list[39].cycles = 1
animationsDesc[4].list[39].frameTime = 150
animationsDesc[4].list[39].wait = true
animationsDesc[4].list[39].whenFinished = "stay"
animationsDesc[4].list[40] = animationsDesc[4].list[40] or {}
animationsDesc[4].list[40].actor = "resident"
animationsDesc[4].list[40].class = "MessageTask"
animationsDesc[4].list[40].needsClick = true
animationsDesc[4].list[40].textId = "TEXT_R1_SH5_27"
animationsDesc[4].list[41] = animationsDesc[4].list[41] or {}
animationsDesc[4].list[41].actor = "hero"
animationsDesc[4].list[41].class = "SetTask"
animationsDesc[4].list[41].values = "{direction=\"left\"}"
animationsDesc[4].list[42] = animationsDesc[4].list[42] or {}
animationsDesc[4].list[42].actor = "hero"
animationsDesc[4].list[42].animation = "APPROVING#LEFT"
animationsDesc[4].list[42].class = "PlayAnimationTask"
animationsDesc[4].list[42].cycles = 0
animationsDesc[4].list[42].frameTime = 80
animationsDesc[4].list[42].wait = true
animationsDesc[4].list[42].whenFinished = "stay"
animationsDesc[4].list[43] = animationsDesc[4].list[43] or {}
animationsDesc[4].list[43].actor = "resident"
animationsDesc[4].list[43].class = "SetTask"
animationsDesc[4].list[43].values = "{direction=\"left\"}"
animationsDesc[4].musicMoodStart = "RELIEF"
animationsDesc[4].name = "Event won: Staph cured"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 3
animationsDesc[4].tree[2] = 30
animationsDesc[4].tree[3] = 11
animationsDesc[4].tree[4] = 38
animationsDesc[4].tree[5] = 42
animationsDesc[4].tree[6] = 41
animationsDesc[4].tree[7] = 43
animationsDesc[4].tree[8] = 12
animationsDesc[4].tree[9] = 4
animationsDesc[4].tree[10] = 5
animationsDesc[4].tree[11] = 6
animationsDesc[4].tree[12] = 8
animationsDesc[4].tree[13] = 9
animationsDesc[4].tree[14] = 24
animationsDesc[4].tree[15] = 32
animationsDesc[4].tree[16] = 10
animationsDesc[4].tree[17] = 13
animationsDesc[4].tree[18] = 14
animationsDesc[4].tree[19] = 15
animationsDesc[4].tree[20] = 17
animationsDesc[4].tree[21] = 7
animationsDesc[4].tree[22] = animationsDesc[4].tree[22] or {}
animationsDesc[4].tree[22][1] = animationsDesc[4].tree[22][1] or {}
animationsDesc[4].tree[22][1][1] = 33
animationsDesc[4].tree[22][2] = animationsDesc[4].tree[22][2] or {}
animationsDesc[4].tree[22][2][1] = 36
animationsDesc[4].tree[22][2][2] = 35
animationsDesc[4].tree[22][2][3] = 34
animationsDesc[4].tree[23] = 22
animationsDesc[4].tree[24] = 27
animationsDesc[4].tree[25] = 26
animationsDesc[4].tree[26] = 23
animationsDesc[4].tree[27] = 16
animationsDesc[4].tree[28] = 31
animationsDesc[4].tree[29] = 28
animationsDesc[4].tree[30] = 29
animationsDesc[4].tree[31] = 20
animationsDesc[4].tree[32] = 19
animationsDesc[4].tree[33] = 21
animationsDesc[4].tree[34] = 37
animationsDesc[4].tree[35] = 39
animationsDesc[4].tree[36] = 40
animationsDesc[4].tree[37] = 18
animationsDesc[4].tree[38] = 25
animationsDesc[4].tree[39] = 2
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "resident"
animationsDesc[5].actors[2] = "hero"
animationsDesc[5].actors[3] = "gabriel"
animationsDesc[5].actors[4] = "staph"
animationsDesc[5].actors[5] = "ruth"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "gabriel"
animationsDesc[5].list[2].animation = "FAINT"
animationsDesc[5].list[2].class = "PlayAnimationTask"
animationsDesc[5].list[2].cycles = 1
animationsDesc[5].list[2].duration = -1
animationsDesc[5].list[2].frameTime = 150
animationsDesc[5].list[2].wait = true
animationsDesc[5].list[2].whenFinished = "stay"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].class = "StartStoryTask"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "staph_wife"
animationsDesc[5].list[4].animation = "SCARED"
animationsDesc[5].list[4].class = "PlayAnimationTask"
animationsDesc[5].list[4].cycles = 1
animationsDesc[5].list[4].frameTime = 150
animationsDesc[5].list[4].whenFinished = "stay"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "ruth"
animationsDesc[5].list[5].class = "WalkToTask"
animationsDesc[5].list[5].target = animationsDesc[5].list[5].target or {}
animationsDesc[5].list[5].target.x = 876
animationsDesc[5].list[5].target.y = 371
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "staph_wife"
animationsDesc[5].list[6].animation = "WORRIED"
animationsDesc[5].list[6].class = "PlayAnimationTask"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "hero"
animationsDesc[5].list[7].animation = "APPROVING"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "staph"
animationsDesc[5].list[8].class = "Task"
animationsDesc[5].list[8].duration = 1000
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "gabriel"
animationsDesc[5].list[9].animation = "GUARDED"
animationsDesc[5].list[9].class = "PlayAnimationTask"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "gabriel"
animationsDesc[5].list[10].class = "MessageTask"
animationsDesc[5].list[10].needsClick = true
animationsDesc[5].list[10].textId = "TEXT_R1_SH5_11"
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "gabriel"
animationsDesc[5].list[11].class = "MessageTask"
animationsDesc[5].list[11].duration = 2000
animationsDesc[5].list[11].textId = "TEXT_R1_SH5_28"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "staph"
animationsDesc[5].list[12].animation = "LAY_INPAIN"
animationsDesc[5].list[12].class = "PlayAnimationTask"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].actor = "staph_wife"
animationsDesc[5].list[13].animation = "IDLE"
animationsDesc[5].list[13].class = "PlayAnimationTask"
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "staph_wife"
animationsDesc[5].list[14].class = "MessageTask"
animationsDesc[5].list[14].needsClick = true
animationsDesc[5].list[14].textId = "TEXT_R1_SH5_13"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "staph_wife"
animationsDesc[5].list[15].animation = "WORRIED"
animationsDesc[5].list[15].class = "PlayAnimationTask"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "resident"
animationsDesc[5].list[16].animation = "KNEEL_LOOKBACK_LEFT"
animationsDesc[5].list[16].class = "PlayAnimationTask"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "gabriel"
animationsDesc[5].list[17].animation = "WOBBLE"
animationsDesc[5].list[17].class = "PlayAnimationTask"
animationsDesc[5].list[17].cycles = 1
animationsDesc[5].list[17].frameTime = 175
animationsDesc[5].list[17].wait = true
animationsDesc[5].list[17].whenFinished = "stay"
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "hero"
animationsDesc[5].list[18].animation = "WORRIED#LEFT"
animationsDesc[5].list[18].class = "PlayAnimationTask"
animationsDesc[5].list[18].cycles = 1
animationsDesc[5].list[18].frameTime = 150
animationsDesc[5].list[18].whenFinished = "stay"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "resident"
animationsDesc[5].list[19].animation = "CONCERNED"
animationsDesc[5].list[19].class = "PlayAnimationTask"
animationsDesc[5].list[19].cycles = 1
animationsDesc[5].list[19].frameTime = 150
animationsDesc[5].list[19].whenFinished = "stay"
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "staph_wife"
animationsDesc[5].list[20].class = "WalkToTask"
animationsDesc[5].list[20].target = animationsDesc[5].list[20].target or {}
animationsDesc[5].list[20].target.x = 556
animationsDesc[5].list[20].target.y = 645
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "staph_wife"
animationsDesc[5].list[21].class = "SetTask"
animationsDesc[5].list[21].values = "{direction=\"left\"}"
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "resident"
animationsDesc[5].list[22].class = "WalkToTask"
animationsDesc[5].list[22].target = animationsDesc[5].list[22].target or {}
animationsDesc[5].list[22].target.x = 480
animationsDesc[5].list[22].target.y = 620
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].actor = "resident"
animationsDesc[5].list[23].class = "MessageTask"
animationsDesc[5].list[23].needsClick = true
animationsDesc[5].list[23].textId = "TEXT_R1_SH5_14"
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].actor = "gabriel"
animationsDesc[5].list[24].class = "WalkToTask"
animationsDesc[5].list[24].target = animationsDesc[5].list[24].target or {}
animationsDesc[5].list[24].target.x = 368
animationsDesc[5].list[24].target.y = 662
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].actor = "hero"
animationsDesc[5].list[25].class = "MessageTask"
animationsDesc[5].list[25].needsClick = true
animationsDesc[5].list[25].textId = "TEXT_R1_SH5_15"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "hero"
animationsDesc[5].list[26].animation = "WORRIED"
animationsDesc[5].list[26].class = "PlayAnimationTask"
animationsDesc[5].list[26].cycles = 1
animationsDesc[5].list[26].frameTime = 150
animationsDesc[5].list[26].whenFinished = "stay"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "resident"
animationsDesc[5].list[27].animation = "KNEEL_SERIOUS_LEFT"
animationsDesc[5].list[27].class = "PlayAnimationTask"
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].class = "Task"
animationsDesc[5].list[28].duration = 500
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "staph"
animationsDesc[5].list[29].class = "SetTask"
animationsDesc[5].list[29].values = "{playIdleAnimations=false}"
animationsDesc[5].list[30] = animationsDesc[5].list[30] or {}
animationsDesc[5].list[30].actor = "gabriel"
animationsDesc[5].list[30].class = "SetTask"
animationsDesc[5].list[30].values = "{playIdleAnimations=false}"
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].actor = "hero"
animationsDesc[5].list[31].class = "SetTask"
animationsDesc[5].list[31].values = "{direction=\"left\"}"
animationsDesc[5].list[32] = animationsDesc[5].list[32] or {}
animationsDesc[5].list[32].actor = "hero"
animationsDesc[5].list[32].class = "WalkToTask"
animationsDesc[5].list[32].target = animationsDesc[5].list[32].target or {}
animationsDesc[5].list[32].target.x = 613
animationsDesc[5].list[32].target.y = 523
animationsDesc[5].list[33] = animationsDesc[5].list[33] or {}
animationsDesc[5].list[33].class = "FadeScreenTask"
animationsDesc[5].list[33].draw = "color"
animationsDesc[5].list[33].fadeDelay = 800
animationsDesc[5].list[33].fadeIn = 1000
animationsDesc[5].list[33].remove = false
animationsDesc[5].list[34] = animationsDesc[5].list[34] or {}
animationsDesc[5].list[34].class = "EndStoryTask"
animationsDesc[5].list[35] = animationsDesc[5].list[35] or {}
animationsDesc[5].list[35].class = "Task"
animationsDesc[5].list[35].duration = 1000
animationsDesc[5].list[36] = animationsDesc[5].list[36] or {}
animationsDesc[5].list[36].actor = "hero"
animationsDesc[5].list[36].class = "MessageTask"
animationsDesc[5].list[36].needsClick = true
animationsDesc[5].list[36].textId = "TEXT_R1_SH5_25"
animationsDesc[5].list[37] = animationsDesc[5].list[37] or {}
animationsDesc[5].list[37].actor = "resident"
animationsDesc[5].list[37].class = "MessageTask"
animationsDesc[5].list[37].needsClick = true
animationsDesc[5].list[37].textId = "TEXT_R1_SH5_26"
animationsDesc[5].list[38] = animationsDesc[5].list[38] or {}
animationsDesc[5].list[38].actor = "resident"
animationsDesc[5].list[38].class = "MessageTask"
animationsDesc[5].list[38].needsClick = true
animationsDesc[5].list[38].textId = "TEXT_R1_SH5_18"
animationsDesc[5].list[40] = animationsDesc[5].list[40] or {}
animationsDesc[5].list[40].actor = "gabriel"
animationsDesc[5].list[40].animation = "ANNOYED"
animationsDesc[5].list[40].class = "PlayAnimationTask"
animationsDesc[5].list[41] = animationsDesc[5].list[41] or {}
animationsDesc[5].list[41].class = "PlayMusicTask"
animationsDesc[5].list[41].mood = "SADNESS"
animationsDesc[5].list[41].music = "GAME"
animationsDesc[5].list[42] = animationsDesc[5].list[42] or {}
animationsDesc[5].list[42].actor = "ruth"
animationsDesc[5].list[42].animation = "MOCK#HORROR"
animationsDesc[5].list[42].class = "PlayAnimationTask"
animationsDesc[5].list[42].cycles = 1
animationsDesc[5].list[42].frameTime = 150
animationsDesc[5].list[42].wait = true
animationsDesc[5].list[42].whenFinished = "stay"
animationsDesc[5].list[44] = animationsDesc[5].list[44] or {}
animationsDesc[5].list[44].actor = "resident"
animationsDesc[5].list[44].animation = "KNEEL_YELL_LEFT"
animationsDesc[5].list[44].class = "PlayAnimationTask"
animationsDesc[5].list[44].wait = true
animationsDesc[5].list[45] = animationsDesc[5].list[45] or {}
animationsDesc[5].list[45].actor = "resident"
animationsDesc[5].list[45].class = "MessageTask"
animationsDesc[5].list[45].needsClick = true
animationsDesc[5].list[45].textId = "TEXT_R1_SH5_27"
animationsDesc[5].musicMoodStart = "RELIEF"
animationsDesc[5].name = "Event lost"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 3
animationsDesc[5].tree[2] = 32
animationsDesc[5].tree[3] = 20
animationsDesc[5].tree[4] = 21
animationsDesc[5].tree[5] = 31
animationsDesc[5].tree[6] = 26
animationsDesc[5].tree[7] = 25
animationsDesc[5].tree[8] = 12
animationsDesc[5].tree[9] = 6
animationsDesc[5].tree[10] = 8
animationsDesc[5].tree[11] = 9
animationsDesc[5].tree[12] = 24
animationsDesc[5].tree[13] = 40
animationsDesc[5].tree[14] = 7
animationsDesc[5].tree[15] = 10
animationsDesc[5].tree[16] = 13
animationsDesc[5].tree[17] = 14
animationsDesc[5].tree[18] = 15
animationsDesc[5].tree[19] = 17
animationsDesc[5].tree[20] = 11
animationsDesc[5].tree[21] = animationsDesc[5].tree[21] or {}
animationsDesc[5].tree[21][1] = animationsDesc[5].tree[21][1] or {}
animationsDesc[5].tree[21][1][1] = 2
animationsDesc[5].tree[21][2] = animationsDesc[5].tree[21][2] or {}
animationsDesc[5].tree[21][2][1] = 18
animationsDesc[5].tree[21][2][2] = 4
animationsDesc[5].tree[21][2][3] = 19
animationsDesc[5].tree[22] = 41
animationsDesc[5].tree[23] = 22
animationsDesc[5].tree[24] = 27
animationsDesc[5].tree[25] = 23
animationsDesc[5].tree[26] = 16
animationsDesc[5].tree[27] = 38
animationsDesc[5].tree[28] = 35
animationsDesc[5].tree[29] = 36
animationsDesc[5].tree[30] = 28
animationsDesc[5].tree[31] = 44
animationsDesc[5].tree[32] = 37
animationsDesc[5].tree[33] = 5
animationsDesc[5].tree[34] = 42
animationsDesc[5].tree[35] = 45
animationsDesc[5].tree[36] = 29
animationsDesc[5].tree[37] = 30
animationsDesc[5].tree[38] = 33
animationsDesc[5].tree[39] = 34
