animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "hero"
animationsDesc[2].list[2].class = "SetTask"
animationsDesc[2].list[2].values = "{walkSpeed=200}"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].class = "FadeScreenTask"
animationsDesc[2].list[3].draw = "color"
animationsDesc[2].list[3].fadeOut = 1000
animationsDesc[2].list[3].image = "ROOM3_BACKGROUND"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].class = "StartStoryTask"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "SetTask"
animationsDesc[2].list[5].values = "{walkSpeed=200}"
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "resident"
animationsDesc[2].list[6].class = "WalkToTask"
animationsDesc[2].list[6].target = animationsDesc[2].list[6].target or {}
animationsDesc[2].list[6].target.x = 631
animationsDesc[2].list[6].target.y = 345
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "resident"
animationsDesc[2].list[7].class = "SetPositionTask"
animationsDesc[2].list[7].pos = animationsDesc[2].list[7].pos or {}
animationsDesc[2].list[7].pos.x = -51
animationsDesc[2].list[7].pos.y = 203
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "hero"
animationsDesc[2].list[8].class = "SetPositionTask"
animationsDesc[2].list[8].pos = animationsDesc[2].list[8].pos or {}
animationsDesc[2].list[8].pos.x = -33
animationsDesc[2].list[8].pos.y = 193
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "resident"
animationsDesc[2].list[9].animation = "SYMPATHIC_LEFT"
animationsDesc[2].list[9].class = "PlayAnimationTask"
animationsDesc[2].list[9].cycles = 1
animationsDesc[2].list[9].frameTime = 150
animationsDesc[2].list[9].whenFinished = "stay"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "hero"
animationsDesc[2].list[10].class = "WalkToTask"
animationsDesc[2].list[10].target = animationsDesc[2].list[10].target or {}
animationsDesc[2].list[10].target.x = 377
animationsDesc[2].list[10].target.y = 342
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "resident"
animationsDesc[2].list[11].animation = "SMIRK_LEFT"
animationsDesc[2].list[11].class = "PlayAnimationTask"
animationsDesc[2].list[11].cycles = 1
animationsDesc[2].list[11].frameTime = 150
animationsDesc[2].list[11].whenFinished = "stay"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].animation = "TALK"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[12].cycles = 1
animationsDesc[2].list[12].frameTime = 150
animationsDesc[2].list[12].whenFinished = "stay"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].class = "Task"
animationsDesc[2].list[13].duration = 600
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].class = "MessageTask"
animationsDesc[2].list[14].needsClick = true
animationsDesc[2].list[14].textId = "TEXT_R3_SH4_3"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "hero"
animationsDesc[2].list[15].class = "MessageTask"
animationsDesc[2].list[15].needsClick = true
animationsDesc[2].list[15].textId = "TEXT_R3_SH4_2"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "hero"
animationsDesc[2].list[16].animation = "ANXIOUS"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].class = "Task"
animationsDesc[2].list[17].duration = 800
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].class = "MessageTask"
animationsDesc[2].list[18].needsClick = true
animationsDesc[2].list[18].textId = "TEXT_R3_SH4_6"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "hero"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R3_SH4_4"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "hero"
animationsDesc[2].list[20].animation = "APOLOGIZE"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[20].cycles = 1
animationsDesc[2].list[20].frameTime = 150
animationsDesc[2].list[20].whenFinished = "stay"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].class = "MessageTask"
animationsDesc[2].list[21].needsClick = true
animationsDesc[2].list[21].textId = "TEXT_R3_SH4_5"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "resident"
animationsDesc[2].list[22].animation = "DECEIVING_LEFT"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[22].cycles = 1
animationsDesc[2].list[22].frameTime = 150
animationsDesc[2].list[22].whenFinished = "stay"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].class = "MessageTask"
animationsDesc[2].list[23].needsClick = true
animationsDesc[2].list[23].textId = "TEXT_R3_SH4_35"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "resident"
animationsDesc[2].list[24].animation = "AUTHORATIVE_LEFT"
animationsDesc[2].list[24].class = "PlayAnimationTask"
animationsDesc[2].list[24].cycles = 1
animationsDesc[2].list[24].frameTime = 150
animationsDesc[2].list[24].whenFinished = "stay"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "hero"
animationsDesc[2].list[25].animation = "ANNOYED"
animationsDesc[2].list[25].class = "PlayAnimationTask"
animationsDesc[2].list[25].cycles = 1
animationsDesc[2].list[25].frameTime = 150
animationsDesc[2].list[25].whenFinished = "stay"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].class = "PlayMusicTask"
animationsDesc[2].list[26].mood = "ANGER"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "resident"
animationsDesc[2].list[27].class = "WalkToTask"
animationsDesc[2].list[27].target = animationsDesc[2].list[27].target or {}
animationsDesc[2].list[27].target.x = 52
animationsDesc[2].list[27].target.y = 346
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "resident"
animationsDesc[2].list[28].animation = "ANGRY_LEFT"
animationsDesc[2].list[28].class = "PlayAnimationTask"
animationsDesc[2].list[28].cycles = 1
animationsDesc[2].list[28].frameTime = 150
animationsDesc[2].list[28].whenFinished = "stay"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "hero"
animationsDesc[2].list[29].class = "WalkToTask"
animationsDesc[2].list[29].target = animationsDesc[2].list[29].target or {}
animationsDesc[2].list[29].target.x = 315
animationsDesc[2].list[29].target.y = 480
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].class = "EndStoryTask"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "resident"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "hero"
animationsDesc[2].list[33].class = "SetTask"
animationsDesc[2].list[33].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "hero"
animationsDesc[2].list[35].animation = "SURPRISE_HAPPY"
animationsDesc[2].list[35].class = "PlayAnimationTask"
animationsDesc[2].list[35].cycles = 1
animationsDesc[2].list[35].frameTime = 150
animationsDesc[2].list[35].whenFinished = "stay"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].class = "MessageTask"
animationsDesc[2].list[36].needsClick = true
animationsDesc[2].list[36].textId = "TEXT_R3_SH4_1"
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "resident"
animationsDesc[2].list[37].animation = "ANGRY_LEFT"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[37].cycles = 1
animationsDesc[2].list[37].frameTime = 150
animationsDesc[2].list[37].whenFinished = "stay"
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].class = "Task"
animationsDesc[2].list[38].duration = 800
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "hero"
animationsDesc[2].list[39].animation = "SERIOUS"
animationsDesc[2].list[39].class = "PlayAnimationTask"
animationsDesc[2].list[39].cycles = 1
animationsDesc[2].list[39].frameTime = 150
animationsDesc[2].list[39].whenFinished = "stay"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Intro sequence: Daniel comes by"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = animationsDesc[2].tree[1] or {}
animationsDesc[2].tree[1][1] = 4
animationsDesc[2].tree[1][2] = 3
animationsDesc[2].tree[1][3] = 2
animationsDesc[2].tree[1][4] = 5
animationsDesc[2].tree[1][5] = 8
animationsDesc[2].tree[1][6] = 7
animationsDesc[2].tree[2] = 6
animationsDesc[2].tree[3] = 9
animationsDesc[2].tree[4] = 10
animationsDesc[2].tree[5] = 11
animationsDesc[2].tree[6] = 12
animationsDesc[2].tree[7] = animationsDesc[2].tree[7] or {}
animationsDesc[2].tree[7][1] = animationsDesc[2].tree[7][1] or {}
animationsDesc[2].tree[7][1][1] = 13
animationsDesc[2].tree[7][1][2] = 36
animationsDesc[2].tree[7][1][3] = 35
animationsDesc[2].tree[8] = animationsDesc[2].tree[8] or {}
animationsDesc[2].tree[8][1] = 16
animationsDesc[2].tree[8][2] = 15
animationsDesc[2].tree[9] = animationsDesc[2].tree[9] or {}
animationsDesc[2].tree[9][1] = animationsDesc[2].tree[9][1] or {}
animationsDesc[2].tree[9][1][1] = 37
animationsDesc[2].tree[9][1][2] = 17
animationsDesc[2].tree[9][1][3] = 26
animationsDesc[2].tree[9][1][4] = 14
animationsDesc[2].tree[10] = animationsDesc[2].tree[10] or {}
animationsDesc[2].tree[10][1] = 20
animationsDesc[2].tree[10][2] = 19
animationsDesc[2].tree[11] = animationsDesc[2].tree[11] or {}
animationsDesc[2].tree[11][1] = 22
animationsDesc[2].tree[11][2] = 21
animationsDesc[2].tree[12] = animationsDesc[2].tree[12] or {}
animationsDesc[2].tree[12][1] = 24
animationsDesc[2].tree[12][2] = 23
animationsDesc[2].tree[13] = animationsDesc[2].tree[13] or {}
animationsDesc[2].tree[13][1] = animationsDesc[2].tree[13][1] or {}
animationsDesc[2].tree[13][1][1] = 39
animationsDesc[2].tree[13][1][2] = 38
animationsDesc[2].tree[13][1][3] = 18
animationsDesc[2].tree[14] = 28
animationsDesc[2].tree[15] = 27
animationsDesc[2].tree[16] = 29
animationsDesc[2].tree[17] = 25
animationsDesc[2].tree[18] = animationsDesc[2].tree[18] or {}
animationsDesc[2].tree[18][1] = 33
animationsDesc[2].tree[18][2] = 32
animationsDesc[2].tree[18][3] = 31
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "father"
animationsDesc[3].actors[4] = "mother"
animationsDesc[3].actors[5] = "kid"
animationsDesc[3].actors[6] = "toilet_door_right"
animationsDesc[3].actors[7] = "event_gesture_girl"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "kid"
animationsDesc[3].list[2].class = "SetTask"
animationsDesc[3].list[2].values = "{walkSpeed=200, visible=true, floor=-20}"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "resident"
animationsDesc[3].list[3].class = "SetTask"
animationsDesc[3].list[3].values = "{walkSpeed=200}"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "hero"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{walkSpeed=200}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].class = "StartStoryTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "kid"
animationsDesc[3].list[6].class = "SetTask"
animationsDesc[3].list[6].values = "{emotion=\"\"}"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "kid"
animationsDesc[3].list[7].class = "WalkToTask"
animationsDesc[3].list[7].target = animationsDesc[3].list[7].target or {}
animationsDesc[3].list[7].target.x = 634
animationsDesc[3].list[7].target.y = 670
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "kid"
animationsDesc[3].list[8].class = "SetTask"
animationsDesc[3].list[8].values = "{emotion=\"PAIN\"}"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "kid"
animationsDesc[3].list[9].animation = "STAND_VERYSICK_LEFT"
animationsDesc[3].list[9].class = "PlayAnimationTask"
animationsDesc[3].list[9].cycles = 1
animationsDesc[3].list[9].frameTime = 150
animationsDesc[3].list[9].whenFinished = "stay"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "hero"
animationsDesc[3].list[10].class = "WalkToTask"
animationsDesc[3].list[10].target = animationsDesc[3].list[10].target or {}
animationsDesc[3].list[10].target.x = 546
animationsDesc[3].list[10].target.y = 647
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].animation = "ANXIOUS"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 0
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].class = "Task"
animationsDesc[3].list[12].duration = 5000
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].class = "Task"
animationsDesc[3].list[13].duration = 800
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].class = "Task"
animationsDesc[3].list[14].duration = 1200
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "hero"
animationsDesc[3].list[15].animation = "ANXIOUS_LEFT"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "kid"
animationsDesc[3].list[16].animation = "DRINK"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].frameTime = 150
animationsDesc[3].list[16].wait = true
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "resident"
animationsDesc[3].list[17].animation = "KNEEL"
animationsDesc[3].list[17].class = "PlayAnimationTask"
animationsDesc[3].list[17].cycles = 1
animationsDesc[3].list[17].frameTime = 150
animationsDesc[3].list[17].whenFinished = "stay"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "resident"
animationsDesc[3].list[18].animation = "APOLOGETIC"
animationsDesc[3].list[18].class = "PlayAnimationTask"
animationsDesc[3].list[18].cycles = 1
animationsDesc[3].list[18].frameTime = 150
animationsDesc[3].list[18].whenFinished = "stay"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "resident"
animationsDesc[3].list[19].class = "WalkToTask"
animationsDesc[3].list[19].target = animationsDesc[3].list[19].target or {}
animationsDesc[3].list[19].target.x = 804
animationsDesc[3].list[19].target.y = 353
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "kid"
animationsDesc[3].list[20].class = "SetTask"
animationsDesc[3].list[20].values = "{emotion=\"\"}"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "kid"
animationsDesc[3].list[21].class = "WalkToTask"
animationsDesc[3].list[21].target = animationsDesc[3].list[21].target or {}
animationsDesc[3].list[21].target.x = 945
animationsDesc[3].list[21].target.y = 305
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "kid"
animationsDesc[3].list[22].class = "SetTask"
animationsDesc[3].list[22].values = "{emotion=\"PAIN\"}"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "father"
animationsDesc[3].list[23].class = "WalkToTask"
animationsDesc[3].list[23].target = animationsDesc[3].list[23].target or {}
animationsDesc[3].list[23].target.x = 658
animationsDesc[3].list[23].target.y = 348
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].class = "Task"
animationsDesc[3].list[24].duration = 900
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "father"
animationsDesc[3].list[25].class = "MessageTask"
animationsDesc[3].list[25].needsClick = true
animationsDesc[3].list[25].textId = "TEXT_R3_SH4_12"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "resident"
animationsDesc[3].list[26].class = "MessageTask"
animationsDesc[3].list[26].needsClick = true
animationsDesc[3].list[26].textId = "TEXT_R3_SH4_13"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "mother"
animationsDesc[3].list[27].animation = "ANGRY"
animationsDesc[3].list[27].class = "PlayAnimationTask"
animationsDesc[3].list[27].cycles = 1
animationsDesc[3].list[27].frameTime = 150
animationsDesc[3].list[27].whenFinished = "stay"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "mother"
animationsDesc[3].list[28].class = "WalkToTask"
animationsDesc[3].list[28].target = animationsDesc[3].list[28].target or {}
animationsDesc[3].list[28].target.x = 576
animationsDesc[3].list[28].target.y = 347
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].actor = "mother"
animationsDesc[3].list[29].class = "MessageTask"
animationsDesc[3].list[29].needsClick = true
animationsDesc[3].list[29].textId = "TEXT_R3_SH4_14"
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "father"
animationsDesc[3].list[30].class = "MessageTask"
animationsDesc[3].list[30].needsClick = true
animationsDesc[3].list[30].textId = "TEXT_R3_SH4_15"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "father"
animationsDesc[3].list[31].animation = "ANGRY_LEFT"
animationsDesc[3].list[31].class = "PlayAnimationTask"
animationsDesc[3].list[31].cycles = 1
animationsDesc[3].list[31].frameTime = 150
animationsDesc[3].list[31].whenFinished = "stay"
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "resident"
animationsDesc[3].list[32].animation = "DECEIVING"
animationsDesc[3].list[32].class = "PlayAnimationTask"
animationsDesc[3].list[32].cycles = 1
animationsDesc[3].list[32].frameTime = 150
animationsDesc[3].list[32].whenFinished = "stay"
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].actor = "mother"
animationsDesc[3].list[33].class = "MessageTask"
animationsDesc[3].list[33].needsClick = true
animationsDesc[3].list[33].textId = "TEXT_R3_SH4_16"
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "father"
animationsDesc[3].list[34].class = "MessageTask"
animationsDesc[3].list[34].needsClick = true
animationsDesc[3].list[34].textId = "TEXT_R3_SH4_17"
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].actor = "mother"
animationsDesc[3].list[35].class = "WalkToTask"
animationsDesc[3].list[35].target = animationsDesc[3].list[35].target or {}
animationsDesc[3].list[35].target.x = -36
animationsDesc[3].list[35].target.y = 186
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].actor = "father"
animationsDesc[3].list[36].class = "WalkToTask"
animationsDesc[3].list[36].target = animationsDesc[3].list[36].target or {}
animationsDesc[3].list[36].target.x = -54
animationsDesc[3].list[36].target.y = 184
animationsDesc[3].list[37] = animationsDesc[3].list[37] or {}
animationsDesc[3].list[37].class = "Task"
animationsDesc[3].list[37].duration = 500
animationsDesc[3].list[38] = animationsDesc[3].list[38] or {}
animationsDesc[3].list[38].actor = "kid"
animationsDesc[3].list[38].class = "SetTask"
animationsDesc[3].list[38].values = "{emotion=\"\"}"
animationsDesc[3].list[39] = animationsDesc[3].list[39] or {}
animationsDesc[3].list[39].actor = "kid"
animationsDesc[3].list[39].class = "WalkToTask"
animationsDesc[3].list[39].target = animationsDesc[3].list[39].target or {}
animationsDesc[3].list[39].target.x = 938
animationsDesc[3].list[39].target.y = 361
animationsDesc[3].list[40] = animationsDesc[3].list[40] or {}
animationsDesc[3].list[40].actor = "kid"
animationsDesc[3].list[40].animation = "IDLE"
animationsDesc[3].list[40].class = "PlayAnimationTask"
animationsDesc[3].list[41] = animationsDesc[3].list[41] or {}
animationsDesc[3].list[41].actor = "kid"
animationsDesc[3].list[41].animation = "STAND_SHY_LEFT"
animationsDesc[3].list[41].class = "PlayAnimationTask"
animationsDesc[3].list[41].cycles = 1
animationsDesc[3].list[41].frameTime = 150
animationsDesc[3].list[41].whenFinished = "stay"
animationsDesc[3].list[42] = animationsDesc[3].list[42] or {}
animationsDesc[3].list[42].class = "Task"
animationsDesc[3].list[42].duration = 1000
animationsDesc[3].list[43] = animationsDesc[3].list[43] or {}
animationsDesc[3].list[43].class = "Task"
animationsDesc[3].list[43].duration = 2000
animationsDesc[3].list[44] = animationsDesc[3].list[44] or {}
animationsDesc[3].list[44].actor = "kid"
animationsDesc[3].list[44].animation = "STAND_VERYSICK"
animationsDesc[3].list[44].class = "PlayAnimationTask"
animationsDesc[3].list[44].cycles = 1
animationsDesc[3].list[44].frameTime = 150
animationsDesc[3].list[44].whenFinished = "stay"
animationsDesc[3].list[45] = animationsDesc[3].list[45] or {}
animationsDesc[3].list[45].actor = "toilet_door_right"
animationsDesc[3].list[45].animation = "CLOSED"
animationsDesc[3].list[45].class = "PlayAnimationTask"
animationsDesc[3].list[45].values = "{baseAnimation=\"ROOM3_DOOR_RIGHT_CLOSED\"}"
animationsDesc[3].list[46] = animationsDesc[3].list[46] or {}
animationsDesc[3].list[46].actor = "father"
animationsDesc[3].list[46].animation = "SCARED"
animationsDesc[3].list[46].class = "PlayAnimationTask"
animationsDesc[3].list[46].cycles = 1
animationsDesc[3].list[46].frameTime = 150
animationsDesc[3].list[46].whenFinished = "stay"
animationsDesc[3].list[47] = animationsDesc[3].list[47] or {}
animationsDesc[3].list[47].actor = "kid"
animationsDesc[3].list[47].animation = "SIT_VOMIT"
animationsDesc[3].list[47].class = "PlayAnimationTask"
animationsDesc[3].list[47].wait = false
animationsDesc[3].list[47].whenFinished = "stay"
animationsDesc[3].list[48] = animationsDesc[3].list[48] or {}
animationsDesc[3].list[48].class = "Task"
animationsDesc[3].list[48].duration = 1000
animationsDesc[3].list[49] = animationsDesc[3].list[49] or {}
animationsDesc[3].list[49].actor = "kid"
animationsDesc[3].list[49].class = "SetTask"
animationsDesc[3].list[49].values = "{floor=-20}"
animationsDesc[3].list[50] = animationsDesc[3].list[50] or {}
animationsDesc[3].list[50].actor = "kid"
animationsDesc[3].list[50].class = "MessageTask"
animationsDesc[3].list[50].needsClick = true
animationsDesc[3].list[50].textId = "TEXT_R3_SH4_32"
animationsDesc[3].list[51] = animationsDesc[3].list[51] or {}
animationsDesc[3].list[51].actor = "resident"
animationsDesc[3].list[51].class = "MessageTask"
animationsDesc[3].list[51].needsClick = true
animationsDesc[3].list[51].textId = "TEXT_R3_SH4_33"
animationsDesc[3].list[52] = animationsDesc[3].list[52] or {}
animationsDesc[3].list[52].actor = "hero"
animationsDesc[3].list[52].animation = "ANXIOUS"
animationsDesc[3].list[52].class = "PlayAnimationTask"
animationsDesc[3].list[52].cycles = 1
animationsDesc[3].list[52].frameTime = 150
animationsDesc[3].list[52].whenFinished = "stay"
animationsDesc[3].list[53] = animationsDesc[3].list[53] or {}
animationsDesc[3].list[53].actor = "kid"
animationsDesc[3].list[53].class = "WalkToTask"
animationsDesc[3].list[53].target = animationsDesc[3].list[53].target or {}
animationsDesc[3].list[53].target.x = -55
animationsDesc[3].list[53].target.y = 200
animationsDesc[3].list[54] = animationsDesc[3].list[54] or {}
animationsDesc[3].list[54].class = "Task"
animationsDesc[3].list[54].duration = 500
animationsDesc[3].list[55] = animationsDesc[3].list[55] or {}
animationsDesc[3].list[55].actor = "resident"
animationsDesc[3].list[55].class = "WalkToTask"
animationsDesc[3].list[55].target = animationsDesc[3].list[55].target or {}
animationsDesc[3].list[55].target.x = -40
animationsDesc[3].list[55].target.y = 203
animationsDesc[3].list[57] = animationsDesc[3].list[57] or {}
animationsDesc[3].list[57].actor = "event_gesture_girl"
animationsDesc[3].list[57].class = "SetTask"
animationsDesc[3].list[57].values = "{visible=false}"
animationsDesc[3].list[58] = animationsDesc[3].list[58] or {}
animationsDesc[3].list[58].actor = "hero"
animationsDesc[3].list[58].class = "SetTask"
animationsDesc[3].list[58].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[59] = animationsDesc[3].list[59] or {}
animationsDesc[3].list[59].class = "EndStoryTask"
animationsDesc[3].list[60] = animationsDesc[3].list[60] or {}
animationsDesc[3].list[60].actor = "hero"
animationsDesc[3].list[60].animation = "WORRIED"
animationsDesc[3].list[60].class = "PlayAnimationTask"
animationsDesc[3].list[60].cycles = 1
animationsDesc[3].list[60].frameTime = 150
animationsDesc[3].list[60].whenFinished = "stay"
animationsDesc[3].list[61] = animationsDesc[3].list[61] or {}
animationsDesc[3].list[61].actor = "toilet_door_right"
animationsDesc[3].list[61].animation = "OPEN"
animationsDesc[3].list[61].class = "PlayAnimationTask"
animationsDesc[3].list[62] = animationsDesc[3].list[62] or {}
animationsDesc[3].list[62].actor = "resident"
animationsDesc[3].list[62].class = "SetTask"
animationsDesc[3].list[62].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[3].list[65] = animationsDesc[3].list[65] or {}
animationsDesc[3].list[65].actor = "resident"
animationsDesc[3].list[65].class = "WalkToTask"
animationsDesc[3].list[65].target = animationsDesc[3].list[65].target or {}
animationsDesc[3].list[65].target.x = 54
animationsDesc[3].list[65].target.y = 340
animationsDesc[3].list[66] = animationsDesc[3].list[66] or {}
animationsDesc[3].list[66].actor = "kid"
animationsDesc[3].list[66].class = "WalkToTask"
animationsDesc[3].list[66].target = animationsDesc[3].list[66].target or {}
animationsDesc[3].list[66].target.x = -36
animationsDesc[3].list[66].target.y = 186
animationsDesc[3].list[67] = animationsDesc[3].list[67] or {}
animationsDesc[3].list[67].class = "Task"
animationsDesc[3].list[67].duration = 1500
animationsDesc[3].musicMoodStart = "SADNESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 57
animationsDesc[3].tree[1][2] = 5
animationsDesc[3].tree[1][3] = 4
animationsDesc[3].tree[1][4] = 3
animationsDesc[3].tree[1][5] = 2
animationsDesc[3].tree[2] = 15
animationsDesc[3].tree[3] = 16
animationsDesc[3].tree[4] = 47
animationsDesc[3].tree[5] = 48
animationsDesc[3].tree[6] = animationsDesc[3].tree[6] or {}
animationsDesc[3].tree[6][1] = 8
animationsDesc[3].tree[6][2] = 7
animationsDesc[3].tree[6][3] = 6
animationsDesc[3].tree[6][4] = 9
animationsDesc[3].tree[7] = 10
animationsDesc[3].tree[8] = 11
animationsDesc[3].tree[9] = 43
animationsDesc[3].tree[10] = animationsDesc[3].tree[10] or {}
animationsDesc[3].tree[10][1] = animationsDesc[3].tree[10][1] or {}
animationsDesc[3].tree[10][1][1] = 13
animationsDesc[3].tree[10][1][2] = 19
animationsDesc[3].tree[10][1][3] = 18
animationsDesc[3].tree[10][2] = animationsDesc[3].tree[10][2] or {}
animationsDesc[3].tree[10][2][1] = 52
animationsDesc[3].tree[10][2][2] = 22
animationsDesc[3].tree[10][2][3] = 21
animationsDesc[3].tree[10][2][4] = 45
animationsDesc[3].tree[10][2][5] = 20
animationsDesc[3].tree[10][2][6] = 44
animationsDesc[3].tree[10][2][7] = 12
animationsDesc[3].tree[10][3] = animationsDesc[3].tree[10][3] or {}
animationsDesc[3].tree[10][3][1] = 24
animationsDesc[3].tree[10][3][2] = 23
animationsDesc[3].tree[10][3][3] = 46
animationsDesc[3].tree[10][3][4] = 25
animationsDesc[3].tree[11] = 32
animationsDesc[3].tree[12] = 26
animationsDesc[3].tree[13] = animationsDesc[3].tree[13] or {}
animationsDesc[3].tree[13][1] = 28
animationsDesc[3].tree[14] = 27
animationsDesc[3].tree[15] = 29
animationsDesc[3].tree[16] = 60
animationsDesc[3].tree[17] = animationsDesc[3].tree[17] or {}
animationsDesc[3].tree[17][1] = 31
animationsDesc[3].tree[17][2] = 30
animationsDesc[3].tree[18] = 33
animationsDesc[3].tree[19] = 34
animationsDesc[3].tree[20] = animationsDesc[3].tree[20] or {}
animationsDesc[3].tree[20][1] = animationsDesc[3].tree[20][1] or {}
animationsDesc[3].tree[20][1][1] = 35
animationsDesc[3].tree[20][2] = animationsDesc[3].tree[20][2] or {}
animationsDesc[3].tree[20][2][1] = 37
animationsDesc[3].tree[20][2][2] = 36
animationsDesc[3].tree[21] = 14
animationsDesc[3].tree[22] = animationsDesc[3].tree[22] or {}
animationsDesc[3].tree[22][1] = 61
animationsDesc[3].tree[22][2] = 40
animationsDesc[3].tree[22][3] = 39
animationsDesc[3].tree[22][4] = 38
animationsDesc[3].tree[23] = 41
animationsDesc[3].tree[24] = 50
animationsDesc[3].tree[25] = 42
animationsDesc[3].tree[26] = animationsDesc[3].tree[26] or {}
animationsDesc[3].tree[26][1] = 17
animationsDesc[3].tree[27] = 51
animationsDesc[3].tree[28] = 67
animationsDesc[3].tree[29] = animationsDesc[3].tree[29] or {}
animationsDesc[3].tree[29][1] = animationsDesc[3].tree[29][1] or {}
animationsDesc[3].tree[29][1][1] = 53
animationsDesc[3].tree[29][2] = animationsDesc[3].tree[29][2] or {}
animationsDesc[3].tree[29][2][1] = 54
animationsDesc[3].tree[29][2][2] = 55
animationsDesc[3].tree[30] = animationsDesc[3].tree[30] or {}
animationsDesc[3].tree[30][1] = 49
animationsDesc[3].tree[30][2] = 62
animationsDesc[3].tree[30][3] = 58
animationsDesc[3].tree[30][4] = 59
animationsDesc[3].tree[30][5] = 65
animationsDesc[3].tree[30][6] = 66
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "{base=\"parents_f\", name=\"father\", x=-100, y=150}"
animationsDesc[4].actors[4] = "{base=\"parents_m\", name=\"mother\", x=-100, y=150}"
animationsDesc[4].actors[5] = "{base=\"parents_k\", name=\"kid\", defaultAnimation=\"HAPPY\", x=-100, y=150}"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventStart"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "father"
animationsDesc[4].list[2].animation = "PLACE_KID_LEFT"
animationsDesc[4].list[2].class = "PlayAnimationTask"
animationsDesc[4].list[2].cycles = 1
animationsDesc[4].list[2].frameTime = 150
animationsDesc[4].list[2].wait = true
animationsDesc[4].list[2].whenFinished = "stay"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "resident"
animationsDesc[4].list[3].class = "SetTask"
animationsDesc[4].list[3].values = "{walkSpeed=200}"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "hero"
animationsDesc[4].list[4].class = "SetTask"
animationsDesc[4].list[4].values = "{walkSpeed=200}"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "father"
animationsDesc[4].list[5].class = "SetPositionTask"
animationsDesc[4].list[5].pos = animationsDesc[4].list[5].pos or {}
animationsDesc[4].list[5].pos.x = -36
animationsDesc[4].list[5].pos.y = 186
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].class = "StartStoryTask"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "kid"
animationsDesc[4].list[7].class = "SetPositionTask"
animationsDesc[4].list[7].pos = animationsDesc[4].list[7].pos or {}
animationsDesc[4].list[7].pos.x = 630
animationsDesc[4].list[7].pos.y = 201
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "mother"
animationsDesc[4].list[8].class = "SetPositionTask"
animationsDesc[4].list[8].pos = animationsDesc[4].list[8].pos or {}
animationsDesc[4].list[8].pos.x = -39
animationsDesc[4].list[8].pos.y = 187
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "father"
animationsDesc[4].list[9].class = "WalkToTask"
animationsDesc[4].list[9].target = animationsDesc[4].list[9].target or {}
animationsDesc[4].list[9].target.x = 631
animationsDesc[4].list[9].target.y = 643
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "mother"
animationsDesc[4].list[10].animation = "SCARED_LEFT"
animationsDesc[4].list[10].class = "PlayAnimationTask"
animationsDesc[4].list[10].cycles = 1
animationsDesc[4].list[10].frameTime = 150
animationsDesc[4].list[10].whenFinished = "stay"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "father"
animationsDesc[4].list[11].class = "SetPositionTask"
animationsDesc[4].list[11].pos = animationsDesc[4].list[11].pos or {}
animationsDesc[4].list[11].pos.x = 689
animationsDesc[4].list[11].pos.y = 643
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].class = "EndStoryTask"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "resident"
animationsDesc[4].list[13].class = "SetTask"
animationsDesc[4].list[13].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "hero"
animationsDesc[4].list[14].class = "SetTask"
animationsDesc[4].list[14].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "father"
animationsDesc[4].list[15].class = "SetTask"
animationsDesc[4].list[15].values = "{walkSpeed=150}"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "mother"
animationsDesc[4].list[16].class = "WalkToTask"
animationsDesc[4].list[16].target = animationsDesc[4].list[16].target or {}
animationsDesc[4].list[16].target.x = 747
animationsDesc[4].list[16].target.y = 624
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "kid"
animationsDesc[4].list[17].class = "SetTask"
animationsDesc[4].list[17].values = "{emotion=\"PAIN\", visible=false}"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "kid"
animationsDesc[4].list[18].animation = "SIT_SICK_LEFT"
animationsDesc[4].list[18].class = "PlayAnimationTask"
animationsDesc[4].list[18].cycles = 1
animationsDesc[4].list[18].frameTime = 150
animationsDesc[4].list[18].whenFinished = "stay"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "kid"
animationsDesc[4].list[19].class = "SetTask"
animationsDesc[4].list[19].values = "{visible=false}"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].class = "Task"
animationsDesc[4].list[20].duration = 2000
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].class = "Task"
animationsDesc[4].list[21].duration = 1500
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "kid"
animationsDesc[4].list[22].class = "SetTask"
animationsDesc[4].list[22].values = "{walkSpeed=levelDesc.characterTypes.kid.walkSpeed}"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "mother"
animationsDesc[4].list[23].class = "MessageTask"
animationsDesc[4].list[23].needsClick = true
animationsDesc[4].list[23].textId = "TEXT_R3_SH4_7"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "resident"
animationsDesc[4].list[24].class = "WalkToTask"
animationsDesc[4].list[24].target = animationsDesc[4].list[24].target or {}
animationsDesc[4].list[24].target.x = 533
animationsDesc[4].list[24].target.y = 653
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].actor = "kid"
animationsDesc[4].list[25].class = "SetPositionTask"
animationsDesc[4].list[25].pos = animationsDesc[4].list[25].pos or {}
animationsDesc[4].list[25].pos.x = 630
animationsDesc[4].list[25].pos.y = 651
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "resident"
animationsDesc[4].list[26].animation = "CONFUSED"
animationsDesc[4].list[26].class = "PlayAnimationTask"
animationsDesc[4].list[26].cycles = 1
animationsDesc[4].list[26].frameTime = 150
animationsDesc[4].list[26].whenFinished = "stay"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "hero"
animationsDesc[4].list[27].animation = "ANXIOUS"
animationsDesc[4].list[27].class = "PlayAnimationTask"
animationsDesc[4].list[27].cycles = 1
animationsDesc[4].list[27].frameTime = 150
animationsDesc[4].list[27].whenFinished = "stay"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].actor = "kid"
animationsDesc[4].list[28].class = "SetTask"
animationsDesc[4].list[28].values = "{floor=0}"
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "resident"
animationsDesc[4].list[29].class = "MessageTask"
animationsDesc[4].list[29].needsClick = true
animationsDesc[4].list[29].textId = "TEXT_R3_SH4_8"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "father"
animationsDesc[4].list[30].class = "WalkToTask"
animationsDesc[4].list[30].target = animationsDesc[4].list[30].target or {}
animationsDesc[4].list[30].target.x = 65
animationsDesc[4].list[30].target.y = 676
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "resident"
animationsDesc[4].list[31].animation = "COME_PATIENT"
animationsDesc[4].list[31].class = "PlayAnimationTask"
animationsDesc[4].list[31].cycles = 1
animationsDesc[4].list[31].frameTime = 150
animationsDesc[4].list[31].wait = false
animationsDesc[4].list[31].whenFinished = "stay"
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].actor = "mother"
animationsDesc[4].list[32].class = "WalkToTask"
animationsDesc[4].list[32].target = animationsDesc[4].list[32].target or {}
animationsDesc[4].list[32].target.x = 138
animationsDesc[4].list[32].target.y = 673
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "resident"
animationsDesc[4].list[33].class = "WalkToTask"
animationsDesc[4].list[33].target = animationsDesc[4].list[33].target or {}
animationsDesc[4].list[33].target.x = 48
animationsDesc[4].list[33].target.y = 338
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].actor = "father"
animationsDesc[4].list[34].class = "SetTask"
animationsDesc[4].list[34].values = "{emotion=\"CARRY\"}"
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "kid"
animationsDesc[4].list[35].animation = "SIT_SICK_LEFT"
animationsDesc[4].list[35].class = "PlayAnimationTask"
animationsDesc[4].list[35].whenFinished = "stay"
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "father"
animationsDesc[4].list[36].animation = "CONCERN_LEFT"
animationsDesc[4].list[36].class = "PlayAnimationTask"
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].actor = "kid"
animationsDesc[4].list[37].class = "SetTask"
animationsDesc[4].list[37].values = "{visible=true}"
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].class = "Task"
animationsDesc[4].list[38].duration = 500
animationsDesc[4].list[39] = animationsDesc[4].list[39] or {}
animationsDesc[4].list[39].actor = "father"
animationsDesc[4].list[39].class = "SetTask"
animationsDesc[4].list[39].values = "{emotion=\"FATHER\"}"
animationsDesc[4].list[40] = animationsDesc[4].list[40] or {}
animationsDesc[4].list[40].actor = "hero"
animationsDesc[4].list[40].class = "WalkToTask"
animationsDesc[4].list[40].target = animationsDesc[4].list[40].target or {}
animationsDesc[4].list[40].target.x = 698
animationsDesc[4].list[40].target.y = 648
animationsDesc[4].list[41] = animationsDesc[4].list[41] or {}
animationsDesc[4].list[41].class = "Task"
animationsDesc[4].list[42] = animationsDesc[4].list[42] or {}
animationsDesc[4].list[42].actor = "hero"
animationsDesc[4].list[42].animation = "KNEEL_CONCERN_LEFT"
animationsDesc[4].list[42].class = "PlayAnimationTask"
animationsDesc[4].list[42].cycles = 1
animationsDesc[4].list[42].frameTime = 150
animationsDesc[4].list[42].whenFinished = "stay"
animationsDesc[4].musicMoodStart = "SUSPENSE"
animationsDesc[4].name = "Event start: Girl's enters"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = animationsDesc[4].tree[1] or {}
animationsDesc[4].tree[1][1] = 4
animationsDesc[4].tree[1][2] = 3
animationsDesc[4].tree[1][3] = 15
animationsDesc[4].tree[1][4] = 6
animationsDesc[4].tree[1][5] = 5
animationsDesc[4].tree[1][6] = 8
animationsDesc[4].tree[1][7] = 7
animationsDesc[4].tree[1][8] = 17
animationsDesc[4].tree[1][9] = 35
animationsDesc[4].tree[2] = animationsDesc[4].tree[2] or {}
animationsDesc[4].tree[2][1] = animationsDesc[4].tree[2][1] or {}
animationsDesc[4].tree[2][1][1] = 34
animationsDesc[4].tree[2][1][2] = 9
animationsDesc[4].tree[2][1][3] = 2
animationsDesc[4].tree[2][2] = animationsDesc[4].tree[2][2] or {}
animationsDesc[4].tree[2][2][1] = 21
animationsDesc[4].tree[2][2][2] = 16
animationsDesc[4].tree[2][2][3] = 10
animationsDesc[4].tree[2][3] = animationsDesc[4].tree[2][3] or {}
animationsDesc[4].tree[2][3][1] = 20
animationsDesc[4].tree[2][3][2] = 18
animationsDesc[4].tree[2][3][3] = 28
animationsDesc[4].tree[2][3][4] = 25
animationsDesc[4].tree[3] = animationsDesc[4].tree[3] or {}
animationsDesc[4].tree[3][1] = 36
animationsDesc[4].tree[3][2] = 11
animationsDesc[4].tree[3][3] = 37
animationsDesc[4].tree[4] = 23
animationsDesc[4].tree[5] = 39
animationsDesc[4].tree[6] = animationsDesc[4].tree[6] or {}
animationsDesc[4].tree[6][1] = 27
animationsDesc[4].tree[6][2] = 26
animationsDesc[4].tree[7] = 24
animationsDesc[4].tree[8] = animationsDesc[4].tree[8] or {}
animationsDesc[4].tree[8][1] = 29
animationsDesc[4].tree[8][2] = 31
animationsDesc[4].tree[9] = animationsDesc[4].tree[9] or {}
animationsDesc[4].tree[9][1] = animationsDesc[4].tree[9][1] or {}
animationsDesc[4].tree[9][1][1] = 30
animationsDesc[4].tree[9][2] = animationsDesc[4].tree[9][2] or {}
animationsDesc[4].tree[9][2][1] = 38
animationsDesc[4].tree[9][2][2] = 32
animationsDesc[4].tree[10] = 40
animationsDesc[4].tree[11] = 42
animationsDesc[4].tree[12] = 41
animationsDesc[4].tree[13] = 14
animationsDesc[4].tree[14] = 13
animationsDesc[4].tree[15] = 22
animationsDesc[4].tree[16] = 12
animationsDesc[4].tree[17] = 33
animationsDesc[4].tree[18] = 19
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].actors[3] = "father"
animationsDesc[5].actors[4] = "mother"
animationsDesc[5].actors[5] = "kid"
animationsDesc[5].actors[6] = "toilet_door_right"
animationsDesc[5].actors[7] = "event_gesture_girl"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "kid"
animationsDesc[5].list[2].class = "SetTask"
animationsDesc[5].list[2].values = "{walkSpeed=200, visible=true, floor=-20}"
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].actor = "resident"
animationsDesc[5].list[3].class = "SetTask"
animationsDesc[5].list[3].values = "{walkSpeed=200}"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "hero"
animationsDesc[5].list[4].class = "SetTask"
animationsDesc[5].list[4].values = "{walkSpeed=200}"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].class = "StartStoryTask"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].class = "Task"
animationsDesc[5].list[6].duration = 1000
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "kid"
animationsDesc[5].list[7].class = "MessageTask"
animationsDesc[5].list[7].needsClick = true
animationsDesc[5].list[7].textId = "TEXT_R3_SH4_32"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "resident"
animationsDesc[5].list[8].class = "MessageTask"
animationsDesc[5].list[8].needsClick = true
animationsDesc[5].list[8].textId = "TEXT_R3_SH4_33"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "kid"
animationsDesc[5].list[9].animation = "SIT_VOMIT"
animationsDesc[5].list[9].class = "PlayAnimationTask"
animationsDesc[5].list[9].cycles = 1
animationsDesc[5].list[9].frameTime = 150
animationsDesc[5].list[9].whenFinished = "stay"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].actor = "hero"
animationsDesc[5].list[10].class = "WalkToTask"
animationsDesc[5].list[10].target = animationsDesc[5].list[10].target or {}
animationsDesc[5].list[10].target.x = 546
animationsDesc[5].list[10].target.y = 647
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "kid"
animationsDesc[5].list[11].animation = "DRINK"
animationsDesc[5].list[11].class = "PlayAnimationTask"
animationsDesc[5].list[11].cycles = 1
animationsDesc[5].list[11].frameTime = 150
animationsDesc[5].list[11].wait = true
animationsDesc[5].list[11].whenFinished = "stay"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].class = "Task"
animationsDesc[5].list[12].duration = 5000
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].class = "Task"
animationsDesc[5].list[13].duration = 800
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].class = "Task"
animationsDesc[5].list[14].duration = 1200
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "hero"
animationsDesc[5].list[15].animation = "ANXIOUS_LEFT"
animationsDesc[5].list[15].class = "PlayAnimationTask"
animationsDesc[5].list[15].cycles = 0
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "hero"
animationsDesc[5].list[16].animation = "ANXIOUS"
animationsDesc[5].list[16].class = "PlayAnimationTask"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "resident"
animationsDesc[5].list[17].animation = "KNEEL"
animationsDesc[5].list[17].class = "PlayAnimationTask"
animationsDesc[5].list[17].cycles = 1
animationsDesc[5].list[17].frameTime = 150
animationsDesc[5].list[17].whenFinished = "stay"
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].actor = "resident"
animationsDesc[5].list[18].animation = "APOLOGETIC"
animationsDesc[5].list[18].class = "PlayAnimationTask"
animationsDesc[5].list[18].cycles = 1
animationsDesc[5].list[18].frameTime = 150
animationsDesc[5].list[18].whenFinished = "stay"
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "resident"
animationsDesc[5].list[19].class = "WalkToTask"
animationsDesc[5].list[19].target = animationsDesc[5].list[19].target or {}
animationsDesc[5].list[19].target.x = 804
animationsDesc[5].list[19].target.y = 353
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "kid"
animationsDesc[5].list[20].class = "SetTask"
animationsDesc[5].list[20].values = "{emotion=\"\"}"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].actor = "kid"
animationsDesc[5].list[21].class = "WalkToTask"
animationsDesc[5].list[21].target = animationsDesc[5].list[21].target or {}
animationsDesc[5].list[21].target.x = 945
animationsDesc[5].list[21].target.y = 305
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "kid"
animationsDesc[5].list[22].class = "SetTask"
animationsDesc[5].list[22].values = "{emotion=\"PAIN\"}"
animationsDesc[5].list[23] = animationsDesc[5].list[23] or {}
animationsDesc[5].list[23].actor = "father"
animationsDesc[5].list[23].class = "WalkToTask"
animationsDesc[5].list[23].target = animationsDesc[5].list[23].target or {}
animationsDesc[5].list[23].target.x = 658
animationsDesc[5].list[23].target.y = 348
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].class = "Task"
animationsDesc[5].list[24].duration = 900
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].actor = "father"
animationsDesc[5].list[25].class = "MessageTask"
animationsDesc[5].list[25].needsClick = true
animationsDesc[5].list[25].textId = "TEXT_R3_SH4_12"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "resident"
animationsDesc[5].list[26].class = "MessageTask"
animationsDesc[5].list[26].needsClick = true
animationsDesc[5].list[26].textId = "TEXT_R3_SH4_13"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "mother"
animationsDesc[5].list[27].animation = "ANGRY"
animationsDesc[5].list[27].class = "PlayAnimationTask"
animationsDesc[5].list[27].cycles = 1
animationsDesc[5].list[27].frameTime = 150
animationsDesc[5].list[27].whenFinished = "stay"
animationsDesc[5].list[28] = animationsDesc[5].list[28] or {}
animationsDesc[5].list[28].actor = "mother"
animationsDesc[5].list[28].class = "WalkToTask"
animationsDesc[5].list[28].target = animationsDesc[5].list[28].target or {}
animationsDesc[5].list[28].target.x = 576
animationsDesc[5].list[28].target.y = 347
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "mother"
animationsDesc[5].list[29].class = "MessageTask"
animationsDesc[5].list[29].needsClick = true
animationsDesc[5].list[29].textId = "TEXT_R3_SH4_14"
animationsDesc[5].list[30] = animationsDesc[5].list[30] or {}
animationsDesc[5].list[30].actor = "father"
animationsDesc[5].list[30].class = "MessageTask"
animationsDesc[5].list[30].needsClick = true
animationsDesc[5].list[30].textId = "TEXT_R3_SH4_15"
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].actor = "father"
animationsDesc[5].list[31].animation = "ANGRY_LEFT"
animationsDesc[5].list[31].class = "PlayAnimationTask"
animationsDesc[5].list[31].cycles = 1
animationsDesc[5].list[31].frameTime = 150
animationsDesc[5].list[31].whenFinished = "stay"
animationsDesc[5].list[32] = animationsDesc[5].list[32] or {}
animationsDesc[5].list[32].actor = "resident"
animationsDesc[5].list[32].animation = "DECEIVING"
animationsDesc[5].list[32].class = "PlayAnimationTask"
animationsDesc[5].list[32].cycles = 1
animationsDesc[5].list[32].frameTime = 150
animationsDesc[5].list[32].whenFinished = "stay"
animationsDesc[5].list[33] = animationsDesc[5].list[33] or {}
animationsDesc[5].list[33].actor = "mother"
animationsDesc[5].list[33].class = "MessageTask"
animationsDesc[5].list[33].needsClick = true
animationsDesc[5].list[33].textId = "TEXT_R3_SH4_16"
animationsDesc[5].list[34] = animationsDesc[5].list[34] or {}
animationsDesc[5].list[34].actor = "father"
animationsDesc[5].list[34].class = "MessageTask"
animationsDesc[5].list[34].needsClick = true
animationsDesc[5].list[34].textId = "TEXT_R3_SH4_17"
animationsDesc[5].list[35] = animationsDesc[5].list[35] or {}
animationsDesc[5].list[35].actor = "mother"
animationsDesc[5].list[35].class = "WalkToTask"
animationsDesc[5].list[35].target = animationsDesc[5].list[35].target or {}
animationsDesc[5].list[35].target.x = -36
animationsDesc[5].list[35].target.y = 186
animationsDesc[5].list[36] = animationsDesc[5].list[36] or {}
animationsDesc[5].list[36].actor = "father"
animationsDesc[5].list[36].class = "WalkToTask"
animationsDesc[5].list[36].target = animationsDesc[5].list[36].target or {}
animationsDesc[5].list[36].target.x = -54
animationsDesc[5].list[36].target.y = 184
animationsDesc[5].list[37] = animationsDesc[5].list[37] or {}
animationsDesc[5].list[37].class = "Task"
animationsDesc[5].list[37].duration = 500
animationsDesc[5].list[38] = animationsDesc[5].list[38] or {}
animationsDesc[5].list[38].actor = "kid"
animationsDesc[5].list[38].class = "SetTask"
animationsDesc[5].list[38].values = "{emotion=\"\"}"
animationsDesc[5].list[39] = animationsDesc[5].list[39] or {}
animationsDesc[5].list[39].actor = "kid"
animationsDesc[5].list[39].class = "WalkToTask"
animationsDesc[5].list[39].target = animationsDesc[5].list[39].target or {}
animationsDesc[5].list[39].target.x = 938
animationsDesc[5].list[39].target.y = 361
animationsDesc[5].list[40] = animationsDesc[5].list[40] or {}
animationsDesc[5].list[40].actor = "kid"
animationsDesc[5].list[40].class = "SetTask"
animationsDesc[5].list[40].values = "{emotion=\"PAIN\"}"
animationsDesc[5].list[41] = animationsDesc[5].list[41] or {}
animationsDesc[5].list[41].actor = "kid"
animationsDesc[5].list[41].animation = "STAND_SHY_LEFT"
animationsDesc[5].list[41].class = "PlayAnimationTask"
animationsDesc[5].list[41].cycles = 1
animationsDesc[5].list[41].frameTime = 150
animationsDesc[5].list[41].whenFinished = "stay"
animationsDesc[5].list[42] = animationsDesc[5].list[42] or {}
animationsDesc[5].list[42].actor = "kid"
animationsDesc[5].list[42].class = "WalkToTask"
animationsDesc[5].list[42].target = animationsDesc[5].list[42].target or {}
animationsDesc[5].list[42].target.x = -70
animationsDesc[5].list[42].target.y = 201
animationsDesc[5].list[43] = animationsDesc[5].list[43] or {}
animationsDesc[5].list[43].class = "Task"
animationsDesc[5].list[43].duration = 2000
animationsDesc[5].list[44] = animationsDesc[5].list[44] or {}
animationsDesc[5].list[44].actor = "kid"
animationsDesc[5].list[44].animation = "STAND_VERYSICK"
animationsDesc[5].list[44].class = "PlayAnimationTask"
animationsDesc[5].list[44].cycles = 1
animationsDesc[5].list[44].frameTime = 150
animationsDesc[5].list[44].whenFinished = "stay"
animationsDesc[5].list[45] = animationsDesc[5].list[45] or {}
animationsDesc[5].list[45].actor = "toilet_door_right"
animationsDesc[5].list[45].animation = "CLOSED"
animationsDesc[5].list[45].class = "PlayAnimationTask"
animationsDesc[5].list[45].values = "{baseAnimation=\"ROOM3_DOOR_RIGHT_CLOSED\"}"
animationsDesc[5].list[46] = animationsDesc[5].list[46] or {}
animationsDesc[5].list[46].actor = "father"
animationsDesc[5].list[46].animation = "SCARED"
animationsDesc[5].list[46].class = "PlayAnimationTask"
animationsDesc[5].list[46].cycles = 1
animationsDesc[5].list[46].frameTime = 150
animationsDesc[5].list[46].whenFinished = "stay"
animationsDesc[5].list[47] = animationsDesc[5].list[47] or {}
animationsDesc[5].list[47].class = "Task"
animationsDesc[5].list[47].duration = 1000
animationsDesc[5].list[48] = animationsDesc[5].list[48] or {}
animationsDesc[5].list[48].actor = "resident"
animationsDesc[5].list[48].class = "WalkToTask"
animationsDesc[5].list[48].target = animationsDesc[5].list[48].target or {}
animationsDesc[5].list[48].target.x = -70
animationsDesc[5].list[48].target.y = 201
animationsDesc[5].list[49] = animationsDesc[5].list[49] or {}
animationsDesc[5].list[49].class = "Task"
animationsDesc[5].list[49].duration = 500
animationsDesc[5].list[52] = animationsDesc[5].list[52] or {}
animationsDesc[5].list[52].actor = "hero"
animationsDesc[5].list[52].animation = "ANXIOUS"
animationsDesc[5].list[52].class = "PlayAnimationTask"
animationsDesc[5].list[52].cycles = 1
animationsDesc[5].list[52].frameTime = 150
animationsDesc[5].list[52].whenFinished = "stay"
animationsDesc[5].list[56] = animationsDesc[5].list[56] or {}
animationsDesc[5].list[56].class = "Task"
animationsDesc[5].list[56].duration = 1000
animationsDesc[5].list[57] = animationsDesc[5].list[57] or {}
animationsDesc[5].list[57].actor = "event_gesture_girl"
animationsDesc[5].list[57].class = "SetTask"
animationsDesc[5].list[57].values = "{visible=false}"
animationsDesc[5].list[59] = animationsDesc[5].list[59] or {}
animationsDesc[5].list[59].class = "EndStoryTask"
animationsDesc[5].list[60] = animationsDesc[5].list[60] or {}
animationsDesc[5].list[60].actor = "hero"
animationsDesc[5].list[60].animation = "WORRIED"
animationsDesc[5].list[60].class = "PlayAnimationTask"
animationsDesc[5].list[60].cycles = 1
animationsDesc[5].list[60].frameTime = 150
animationsDesc[5].list[60].whenFinished = "stay"
animationsDesc[5].list[61] = animationsDesc[5].list[61] or {}
animationsDesc[5].list[61].actor = "toilet_door_right"
animationsDesc[5].list[61].animation = "OPEN"
animationsDesc[5].list[61].class = "PlayAnimationTask"
animationsDesc[5].musicMoodStart = "SADNESS"
animationsDesc[5].name = "Event lose"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = animationsDesc[5].tree[1] or {}
animationsDesc[5].tree[1][1] = 57
animationsDesc[5].tree[1][2] = 5
animationsDesc[5].tree[1][3] = 4
animationsDesc[5].tree[1][4] = 3
animationsDesc[5].tree[1][5] = 2
animationsDesc[5].tree[2] = 15
animationsDesc[5].tree[3] = 11
animationsDesc[5].tree[4] = 47
animationsDesc[5].tree[5] = animationsDesc[5].tree[5] or {}
animationsDesc[5].tree[5][1] = 9
animationsDesc[5].tree[6] = 6
animationsDesc[5].tree[7] = 10
animationsDesc[5].tree[8] = 16
animationsDesc[5].tree[9] = 43
animationsDesc[5].tree[10] = animationsDesc[5].tree[10] or {}
animationsDesc[5].tree[10][1] = animationsDesc[5].tree[10][1] or {}
animationsDesc[5].tree[10][1][1] = 13
animationsDesc[5].tree[10][1][2] = 19
animationsDesc[5].tree[10][1][3] = 18
animationsDesc[5].tree[10][2] = animationsDesc[5].tree[10][2] or {}
animationsDesc[5].tree[10][2][1] = 52
animationsDesc[5].tree[10][2][2] = 22
animationsDesc[5].tree[10][2][3] = 21
animationsDesc[5].tree[10][2][4] = 45
animationsDesc[5].tree[10][2][5] = 20
animationsDesc[5].tree[10][2][6] = 44
animationsDesc[5].tree[10][2][7] = 12
animationsDesc[5].tree[10][3] = animationsDesc[5].tree[10][3] or {}
animationsDesc[5].tree[10][3][1] = 24
animationsDesc[5].tree[10][3][2] = 23
animationsDesc[5].tree[10][3][3] = 46
animationsDesc[5].tree[10][3][4] = 25
animationsDesc[5].tree[11] = 32
animationsDesc[5].tree[12] = 26
animationsDesc[5].tree[13] = animationsDesc[5].tree[13] or {}
animationsDesc[5].tree[13][1] = 28
animationsDesc[5].tree[14] = 27
animationsDesc[5].tree[15] = 29
animationsDesc[5].tree[16] = 60
animationsDesc[5].tree[17] = animationsDesc[5].tree[17] or {}
animationsDesc[5].tree[17][1] = 31
animationsDesc[5].tree[17][2] = 30
animationsDesc[5].tree[18] = 33
animationsDesc[5].tree[19] = 34
animationsDesc[5].tree[20] = animationsDesc[5].tree[20] or {}
animationsDesc[5].tree[20][1] = animationsDesc[5].tree[20][1] or {}
animationsDesc[5].tree[20][1][1] = 35
animationsDesc[5].tree[20][2] = animationsDesc[5].tree[20][2] or {}
animationsDesc[5].tree[20][2][1] = 37
animationsDesc[5].tree[20][2][2] = 36
animationsDesc[5].tree[21] = 14
animationsDesc[5].tree[22] = animationsDesc[5].tree[22] or {}
animationsDesc[5].tree[22][1] = 61
animationsDesc[5].tree[22][2] = 40
animationsDesc[5].tree[22][3] = 39
animationsDesc[5].tree[22][4] = 38
animationsDesc[5].tree[23] = 41
animationsDesc[5].tree[24] = 7
animationsDesc[5].tree[25] = animationsDesc[5].tree[25] or {}
animationsDesc[5].tree[25][1] = 17
animationsDesc[5].tree[26] = 8
animationsDesc[5].tree[27] = 56
animationsDesc[5].tree[28] = animationsDesc[5].tree[28] or {}
animationsDesc[5].tree[28][1] = animationsDesc[5].tree[28][1] or {}
animationsDesc[5].tree[28][1][1] = 42
animationsDesc[5].tree[28][2] = animationsDesc[5].tree[28][2] or {}
animationsDesc[5].tree[28][2][1] = 49
animationsDesc[5].tree[28][2][2] = 48
animationsDesc[5].tree[29] = animationsDesc[5].tree[29] or {}
animationsDesc[5].tree[29][1] = 59
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "hero"
animationsDesc[6].actors[2] = "resident"
animationsDesc[6].actors[3] = "father"
animationsDesc[6].actors[4] = "event_gesture_girl"
animationsDesc[6].actors[5] = "kid"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "postShift"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].class = "Task"
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "kid"
animationsDesc[6].list[3].class = "SetTask"
animationsDesc[6].list[3].values = "{visible=true, floor=-20}"
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].actor = "event_gesture_girl"
animationsDesc[6].list[4].class = "SetTask"
animationsDesc[6].list[4].values = "{visible=false}"
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].class = "StartStoryTask"
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].actor = "kid"
animationsDesc[6].list[6].class = "WalkToTask"
animationsDesc[6].list[6].target = animationsDesc[6].list[6].target or {}
animationsDesc[6].list[6].target.x = -43
animationsDesc[6].list[6].target.y = 193
animationsDesc[6].list[8] = animationsDesc[6].list[8] or {}
animationsDesc[6].list[8].actor = "kid"
animationsDesc[6].list[8].animation = "STAND_HAPPY_LEFT"
animationsDesc[6].list[8].class = "PlayAnimationTask"
animationsDesc[6].list[8].cycles = 1
animationsDesc[6].list[8].frameTime = 150
animationsDesc[6].list[8].whenFinished = "stay"
animationsDesc[6].list[16] = animationsDesc[6].list[16] or {}
animationsDesc[6].list[16].actor = "resident"
animationsDesc[6].list[16].class = "WalkToTask"
animationsDesc[6].list[16].target = animationsDesc[6].list[16].target or {}
animationsDesc[6].list[16].target.x = 140
animationsDesc[6].list[16].target.y = 350
animationsDesc[6].list[18] = animationsDesc[6].list[18] or {}
animationsDesc[6].list[18].actor = "hero"
animationsDesc[6].list[18].class = "WalkToTask"
animationsDesc[6].list[18].target = animationsDesc[6].list[18].target or {}
animationsDesc[6].list[18].target.x = 218
animationsDesc[6].list[18].target.y = 352
animationsDesc[6].list[21] = animationsDesc[6].list[21] or {}
animationsDesc[6].list[21].actor = "resident"
animationsDesc[6].list[21].class = "MessageTask"
animationsDesc[6].list[21].needsClick = true
animationsDesc[6].list[21].textId = "TEXT_R3_SH4_26"
animationsDesc[6].list[22] = animationsDesc[6].list[22] or {}
animationsDesc[6].list[22].actor = "hero"
animationsDesc[6].list[22].class = "MessageTask"
animationsDesc[6].list[22].needsClick = true
animationsDesc[6].list[22].textId = "TEXT_R3_SH4_27"
animationsDesc[6].list[23] = animationsDesc[6].list[23] or {}
animationsDesc[6].list[23].actor = "hero"
animationsDesc[6].list[23].animation = "WORRIED_LEFT"
animationsDesc[6].list[23].class = "PlayAnimationTask"
animationsDesc[6].list[23].cycles = 1
animationsDesc[6].list[23].frameTime = 150
animationsDesc[6].list[23].whenFinished = "stay"
animationsDesc[6].list[24] = animationsDesc[6].list[24] or {}
animationsDesc[6].list[24].actor = "resident"
animationsDesc[6].list[24].class = "MessageTask"
animationsDesc[6].list[24].needsClick = true
animationsDesc[6].list[24].textId = "TEXT_R3_SH4_28"
animationsDesc[6].list[25] = animationsDesc[6].list[25] or {}
animationsDesc[6].list[25].actor = "resident"
animationsDesc[6].list[25].animation = "CONFUSED"
animationsDesc[6].list[25].class = "PlayAnimationTask"
animationsDesc[6].list[25].cycles = 1
animationsDesc[6].list[25].frameTime = 150
animationsDesc[6].list[25].whenFinished = "stay"
animationsDesc[6].list[26] = animationsDesc[6].list[26] or {}
animationsDesc[6].list[26].actor = "resident"
animationsDesc[6].list[26].class = "MessageTask"
animationsDesc[6].list[26].needsClick = true
animationsDesc[6].list[26].textId = "TEXT_R3_SH4_30"
animationsDesc[6].list[27] = animationsDesc[6].list[27] or {}
animationsDesc[6].list[27].actor = "resident"
animationsDesc[6].list[27].class = "MessageTask"
animationsDesc[6].list[27].needsClick = true
animationsDesc[6].list[27].textId = "TEXT_R3_SH4_29"
animationsDesc[6].list[28] = animationsDesc[6].list[28] or {}
animationsDesc[6].list[28].actor = "hero"
animationsDesc[6].list[28].animation = "ANXIOUS_LEFT"
animationsDesc[6].list[28].class = "PlayAnimationTask"
animationsDesc[6].list[28].cycles = 1
animationsDesc[6].list[28].frameTime = 150
animationsDesc[6].list[28].whenFinished = "stay"
animationsDesc[6].list[29] = animationsDesc[6].list[29] or {}
animationsDesc[6].list[29].actor = "hero"
animationsDesc[6].list[29].animation = "WORRIED_LEFT"
animationsDesc[6].list[29].class = "PlayAnimationTask"
animationsDesc[6].list[29].cycles = 1
animationsDesc[6].list[29].frameTime = 150
animationsDesc[6].list[29].whenFinished = "stay"
animationsDesc[6].list[30] = animationsDesc[6].list[30] or {}
animationsDesc[6].list[30].actor = "hero"
animationsDesc[6].list[30].class = "MessageTask"
animationsDesc[6].list[30].needsClick = true
animationsDesc[6].list[30].textId = "TEXT_R3_SH4_31"
animationsDesc[6].list[31] = animationsDesc[6].list[31] or {}
animationsDesc[6].list[31].actor = "resident"
animationsDesc[6].list[31].class = "WalkToTask"
animationsDesc[6].list[31].target = animationsDesc[6].list[31].target or {}
animationsDesc[6].list[31].target.x = -28
animationsDesc[6].list[31].target.y = 191
animationsDesc[6].list[32] = animationsDesc[6].list[32] or {}
animationsDesc[6].list[32].class = "Task"
animationsDesc[6].list[32].duration = 500
animationsDesc[6].list[33] = animationsDesc[6].list[33] or {}
animationsDesc[6].list[33].actor = "hero"
animationsDesc[6].list[33].class = "WalkToTask"
animationsDesc[6].list[33].target = animationsDesc[6].list[33].target or {}
animationsDesc[6].list[33].target.x = -49
animationsDesc[6].list[33].target.y = 182
animationsDesc[6].list[34] = animationsDesc[6].list[34] or {}
animationsDesc[6].list[34].class = "EndStoryTask"
animationsDesc[6].list[35] = animationsDesc[6].list[35] or {}
animationsDesc[6].list[35].actor = "resident"
animationsDesc[6].list[35].class = "SetTask"
animationsDesc[6].list[35].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[6].list[36] = animationsDesc[6].list[36] or {}
animationsDesc[6].list[36].actor = "hero"
animationsDesc[6].list[36].class = "SetTask"
animationsDesc[6].list[36].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[6].musicMoodStart = "SADNESS"
animationsDesc[6].name = "Outro sequence"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 5
animationsDesc[6].tree[2] = 4
animationsDesc[6].tree[3] = 3
animationsDesc[6].tree[4] = 6
animationsDesc[6].tree[5] = 8
animationsDesc[6].tree[6] = animationsDesc[6].tree[6] or {}
animationsDesc[6].tree[6][1] = animationsDesc[6].tree[6][1] or {}
animationsDesc[6].tree[6][1][1] = 16
animationsDesc[6].tree[6][2] = animationsDesc[6].tree[6][2] or {}
animationsDesc[6].tree[6][2][1] = 2
animationsDesc[6].tree[6][2][2] = 18
animationsDesc[6].tree[6][2][3] = 21
animationsDesc[6].tree[7] = animationsDesc[6].tree[7] or {}
animationsDesc[6].tree[7][1] = 23
animationsDesc[6].tree[7][2] = 22
animationsDesc[6].tree[8] = animationsDesc[6].tree[8] or {}
animationsDesc[6].tree[8][1] = 25
animationsDesc[6].tree[8][2] = 24
animationsDesc[6].tree[9] = animationsDesc[6].tree[9] or {}
animationsDesc[6].tree[9][1] = 28
animationsDesc[6].tree[9][2] = 27
animationsDesc[6].tree[10] = animationsDesc[6].tree[10] or {}
animationsDesc[6].tree[10][1] = 26
animationsDesc[6].tree[10][2] = 29
animationsDesc[6].tree[11] = 30
animationsDesc[6].tree[12] = animationsDesc[6].tree[12] or {}
animationsDesc[6].tree[12][1] = animationsDesc[6].tree[12][1] or {}
animationsDesc[6].tree[12][1][1] = 32
animationsDesc[6].tree[12][1][2] = 31
animationsDesc[6].tree[12][2] = animationsDesc[6].tree[12][2] or {}
animationsDesc[6].tree[12][2][1] = 33
animationsDesc[6].tree[13] = animationsDesc[6].tree[13] or {}
animationsDesc[6].tree[13][1] = 36
animationsDesc[6].tree[13][2] = 35
animationsDesc[6].tree[13][3] = 34
animationsDesc[7] = animationsDesc[7] or {}
animationsDesc[7].actors = animationsDesc[7].actors or {}
animationsDesc[7].actors[1] = "hero"
animationsDesc[7].actors[2] = "resident"
animationsDesc[7].class = "TasksAnimation"
animationsDesc[7].id = "eventIpecac"
animationsDesc[7].idx = 7
animationsDesc[7].list = animationsDesc[7].list or {}
animationsDesc[7].list[2] = animationsDesc[7].list[2] or {}
animationsDesc[7].list[2].class = "StartStoryTask"
animationsDesc[7].list[2].wait = true
animationsDesc[7].list[3] = animationsDesc[7].list[3] or {}
animationsDesc[7].list[3].class = "EndStoryTask"
animationsDesc[7].list[4] = animationsDesc[7].list[4] or {}
animationsDesc[7].list[4].actor = "hero"
animationsDesc[7].list[4].animation = "WORRIED#LEFT"
animationsDesc[7].list[4].class = "PlayAnimationTask"
animationsDesc[7].list[4].whenFinished = "stay"
animationsDesc[7].list[5] = animationsDesc[7].list[5] or {}
animationsDesc[7].list[5].actor = "hero"
animationsDesc[7].list[5].class = "MessageTask"
animationsDesc[7].list[5].needsClick = true
animationsDesc[7].list[5].textId = "TEXT_R3_SH4_36"
animationsDesc[7].list[6] = animationsDesc[7].list[6] or {}
animationsDesc[7].list[6].actor = "resident"
animationsDesc[7].list[6].animation = "CONFUSED"
animationsDesc[7].list[6].class = "PlayAnimationTask"
animationsDesc[7].list[6].whenFinished = "stay"
animationsDesc[7].list[7] = animationsDesc[7].list[7] or {}
animationsDesc[7].list[7].actor = "resident"
animationsDesc[7].list[7].class = "MessageTask"
animationsDesc[7].list[7].needsClick = true
animationsDesc[7].list[7].textId = "TEXT_R3_SH4_9"
animationsDesc[7].list[8] = animationsDesc[7].list[8] or {}
animationsDesc[7].list[8].actor = "resident"
animationsDesc[7].list[8].class = "SetTask"
animationsDesc[7].list[8].values = "{emotion=\"RUN\", walkSpeed=200}"
animationsDesc[7].list[9] = animationsDesc[7].list[9] or {}
animationsDesc[7].list[9].actor = "resident"
animationsDesc[7].list[9].class = "WalkToTask"
animationsDesc[7].list[9].target = animationsDesc[7].list[9].target or {}
animationsDesc[7].list[9].target.x = 155
animationsDesc[7].list[9].target.y = 182
animationsDesc[7].list[10] = animationsDesc[7].list[10] or {}
animationsDesc[7].list[10].class = "FadeScreenTask"
animationsDesc[7].list[10].draw = "color"
animationsDesc[7].list[10].fadeDelay = 1500
animationsDesc[7].list[10].fadeIn = 1000
animationsDesc[7].list[10].fadeOut = 1000
animationsDesc[7].list[10].wait = true
animationsDesc[7].list[11] = animationsDesc[7].list[11] or {}
animationsDesc[7].list[11].actor = "resident"
animationsDesc[7].list[11].class = "WalkToTask"
animationsDesc[7].list[11].target = animationsDesc[7].list[11].target or {}
animationsDesc[7].list[11].target.x = 146
animationsDesc[7].list[11].target.y = 186
animationsDesc[7].list[12] = animationsDesc[7].list[12] or {}
animationsDesc[7].list[12].actor = "resident"
animationsDesc[7].list[12].class = "MessageTask"
animationsDesc[7].list[12].needsClick = true
animationsDesc[7].list[12].textId = "TEXT_R3_SH4_37"
animationsDesc[7].list[13] = animationsDesc[7].list[13] or {}
animationsDesc[7].list[13].actor = "resident"
animationsDesc[7].list[13].class = "SetTask"
animationsDesc[7].list[13].values = "{emotion=\"\", walkSpeed=150}"
animationsDesc[7].list[14] = animationsDesc[7].list[14] or {}
animationsDesc[7].list[14].actor = "resident"
animationsDesc[7].list[14].class = "WalkToTask"
animationsDesc[7].list[14].target = animationsDesc[7].list[14].target or {}
animationsDesc[7].list[14].target.x = 760
animationsDesc[7].list[14].target.y = 188
animationsDesc[7].list[15] = animationsDesc[7].list[15] or {}
animationsDesc[7].list[15].actor = "resident"
animationsDesc[7].list[15].class = "WalkToTask"
animationsDesc[7].list[15].target = animationsDesc[7].list[15].target or {}
animationsDesc[7].list[15].target.x = 672
animationsDesc[7].list[15].target.y = 492
animationsDesc[7].list[16] = animationsDesc[7].list[16] or {}
animationsDesc[7].list[16].class = "Task"
animationsDesc[7].list[16].duration = 2000
animationsDesc[7].list[17] = animationsDesc[7].list[17] or {}
animationsDesc[7].list[17].actor = "hero"
animationsDesc[7].list[17].animation = "IDLE"
animationsDesc[7].list[17].class = "PlayAnimationTask"
animationsDesc[7].list[18] = animationsDesc[7].list[18] or {}
animationsDesc[7].list[18].actor = "resident"
animationsDesc[7].list[18].class = "WalkToTask"
animationsDesc[7].list[18].target = animationsDesc[7].list[18].target or {}
animationsDesc[7].list[18].target.x = 52
animationsDesc[7].list[18].target.y = 318
animationsDesc[7].musicMoodStart = "SUSPENSE"
animationsDesc[7].name = "event Ipecac inbetween animation"
animationsDesc[7].tree = animationsDesc[7].tree or {}
animationsDesc[7].tree[1] = 2
animationsDesc[7].tree[2] = 4
animationsDesc[7].tree[3] = 16
animationsDesc[7].tree[4] = 5
animationsDesc[7].tree[5] = 6
animationsDesc[7].tree[6] = 7
animationsDesc[7].tree[7] = 8
animationsDesc[7].tree[8] = 9
animationsDesc[7].tree[9] = 14
animationsDesc[7].tree[10] = 10
animationsDesc[7].tree[11] = 11
animationsDesc[7].tree[12] = 15
animationsDesc[7].tree[13] = 13
animationsDesc[7].tree[14] = 12
animationsDesc[7].tree[15] = 17
animationsDesc[7].tree[16] = 18
animationsDesc[7].tree[17] = 3
