animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{ base=\"connor\", name=\"connor\"}"
animationsDesc[2].actors[2] = "{ base=\"janitor\", name=\"janitor\" }"
animationsDesc[2].actors[3] = "{ base=\"robin\", name=\"robin\" }"
animationsDesc[2].actors[4] = "{ base=\"chance\", name=\"chance\"}"
animationsDesc[2].actors[5] = "resident"
animationsDesc[2].actors[6] = "{base=\"oldman\", name=\"oldman\"}"
animationsDesc[2].actors[7] = "hero"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "oldman"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 1120
animationsDesc[2].list[2].pos.y = 464
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "janitor"
animationsDesc[2].list[3].class = "SetTask"
animationsDesc[2].list[3].values = "{walkSpeed=200}"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "janitor"
animationsDesc[2].list[4].class = "SetPositionTask"
animationsDesc[2].list[4].pos = animationsDesc[2].list[4].pos or {}
animationsDesc[2].list[4].pos.x = 1112
animationsDesc[2].list[4].pos.y = 463
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "connor"
animationsDesc[2].list[5].class = "SetPositionTask"
animationsDesc[2].list[5].pos = animationsDesc[2].list[5].pos or {}
animationsDesc[2].list[5].pos.x = 1111
animationsDesc[2].list[5].pos.y = 463
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "chance"
animationsDesc[2].list[6].class = "SetPositionTask"
animationsDesc[2].list[6].pos = animationsDesc[2].list[6].pos or {}
animationsDesc[2].list[6].pos.x = 666
animationsDesc[2].list[6].pos.y = 197
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "robin"
animationsDesc[2].list[7].class = "SetPositionTask"
animationsDesc[2].list[7].pos = animationsDesc[2].list[7].pos or {}
animationsDesc[2].list[7].pos.x = 666
animationsDesc[2].list[7].pos.y = 197
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "connor"
animationsDesc[2].list[8].class = "SetTask"
animationsDesc[2].list[8].values = "{walkSpeed=200}"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "chance"
animationsDesc[2].list[9].class = "SetTask"
animationsDesc[2].list[9].values = "{walkSpeed=200}"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "robin"
animationsDesc[2].list[10].class = "SetTask"
animationsDesc[2].list[10].values = "{walkSpeed=200}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "hero"
animationsDesc[2].list[11].class = "SetTask"
animationsDesc[2].list[11].values = "{walkSpeed=200}"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "resident"
animationsDesc[2].list[12].class = "SetTask"
animationsDesc[2].list[12].values = "{walkSpeed=200}"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "oldman"
animationsDesc[2].list[13].animation = "SIT_EXHAUSTED"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "oldman"
animationsDesc[2].list[14].class = "SetTask"
animationsDesc[2].list[14].values = "{emotion=\"PRESENTS\", walkSpeed=100}"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].class = "EndStoryTask"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "oldman"
animationsDesc[2].list[16].class = "WalkToTask"
animationsDesc[2].list[16].target = animationsDesc[2].list[16].target or {}
animationsDesc[2].list[16].target.x = 252
animationsDesc[2].list[16].target.y = 283
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "PRESENT1"
animationsDesc[2].list[17].class = "SetTask"
animationsDesc[2].list[17].values = "{visible=true}"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "resident"
animationsDesc[2].list[18].class = "MessageTask"
animationsDesc[2].list[18].needsClick = true
animationsDesc[2].list[18].textId = "TEXT_R2_SH5_7"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].class = "Task"
animationsDesc[2].list[19].duration = 1500
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "resident"
animationsDesc[2].list[20].animation = "SMILING_TALKING_CLOSED_LEFT"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].animation = "SMILING_TALKING_CLOSED_LEFT"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "PRESENT2"
animationsDesc[2].list[22].class = "SetTask"
animationsDesc[2].list[22].values = "{visible=true}"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].class = "Task"
animationsDesc[2].list[23].duration = 500
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "chance"
animationsDesc[2].list[24].class = "WalkToTask"
animationsDesc[2].list[24].target = animationsDesc[2].list[24].target or {}
animationsDesc[2].list[24].target.x = 473
animationsDesc[2].list[24].target.y = 520
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "robin"
animationsDesc[2].list[25].class = "WalkToTask"
animationsDesc[2].list[25].target = animationsDesc[2].list[25].target or {}
animationsDesc[2].list[25].target.x = 612
animationsDesc[2].list[25].target.y = 303
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "chance"
animationsDesc[2].list[26].animation = "HAPPY"
animationsDesc[2].list[26].class = "PlayAnimationTask"
animationsDesc[2].list[26].cycles = 1
animationsDesc[2].list[26].frameTime = 150
animationsDesc[2].list[26].whenFinished = "stay"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "robin"
animationsDesc[2].list[27].animation = "HAPPY_LEFT"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[27].cycles = 1
animationsDesc[2].list[27].frameTime = 150
animationsDesc[2].list[27].whenFinished = "stay"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "connor"
animationsDesc[2].list[28].class = "WalkToTask"
animationsDesc[2].list[28].target = animationsDesc[2].list[28].target or {}
animationsDesc[2].list[28].target.x = 729
animationsDesc[2].list[28].target.y = 462
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "connor"
animationsDesc[2].list[29].animation = "HAPPY_LEFT"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[29].cycles = 1
animationsDesc[2].list[29].frameTime = 150
animationsDesc[2].list[29].whenFinished = "stay"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].class = "Task"
animationsDesc[2].list[30].duration = 500
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "janitor"
animationsDesc[2].list[31].class = "WalkToTask"
animationsDesc[2].list[31].target = animationsDesc[2].list[31].target or {}
animationsDesc[2].list[31].target.x = 870
animationsDesc[2].list[31].target.y = 462
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "janitor"
animationsDesc[2].list[32].animation = "HAPPY_LEFT"
animationsDesc[2].list[32].class = "PlayAnimationTask"
animationsDesc[2].list[32].cycles = 1
animationsDesc[2].list[32].frameTime = 150
animationsDesc[2].list[32].whenFinished = "stay"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "hero"
animationsDesc[2].list[33].animation = "QUESTIONING#LEFT"
animationsDesc[2].list[33].class = "PlayAnimationTask"
animationsDesc[2].list[33].cycles = 1
animationsDesc[2].list[33].frameTime = 150
animationsDesc[2].list[33].whenFinished = "stay"
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "hero"
animationsDesc[2].list[34].class = "MessageTask"
animationsDesc[2].list[34].needsClick = true
animationsDesc[2].list[34].textId = "TEXT_R2_SH5_8"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "hero"
animationsDesc[2].list[35].class = "WalkToTask"
animationsDesc[2].list[35].target = animationsDesc[2].list[35].target or {}
animationsDesc[2].list[35].target.x = 476
animationsDesc[2].list[35].target.y = 355
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].class = "WalkToTask"
animationsDesc[2].list[36].target = animationsDesc[2].list[36].target or {}
animationsDesc[2].list[36].target.x = 370
animationsDesc[2].list[36].target.y = 295
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "hero"
animationsDesc[2].list[37].animation = "SMILING_LEFT"
animationsDesc[2].list[37].class = "PlayAnimationTask"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "hero"
animationsDesc[2].list[40].class = "WalkToTask"
animationsDesc[2].list[40].target = animationsDesc[2].list[40].target or {}
animationsDesc[2].list[40].target.x = 476
animationsDesc[2].list[40].target.y = 355
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "oldman"
animationsDesc[2].list[41].animation = "SIT_DETERMINED"
animationsDesc[2].list[41].class = "PlayAnimationTask"
animationsDesc[2].list[41].cycles = 1
animationsDesc[2].list[41].frameTime = 150
animationsDesc[2].list[41].whenFinished = "stay"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "oldman"
animationsDesc[2].list[42].class = "MessageTask"
animationsDesc[2].list[42].needsClick = true
animationsDesc[2].list[42].textId = "TEXT_R2_SH5_27"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "oldman"
animationsDesc[2].list[43].animation = "SIT_PULSE"
animationsDesc[2].list[43].class = "PlayAnimationTask"
animationsDesc[2].list[43].cycles = 1
animationsDesc[2].list[43].frameTime = 150
animationsDesc[2].list[43].whenFinished = "stay"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "hero"
animationsDesc[2].list[44].animation = "LAUGHING_LEFT"
animationsDesc[2].list[44].class = "PlayAnimationTask"
animationsDesc[2].list[44].cycles = 1
animationsDesc[2].list[44].frameTime = 150
animationsDesc[2].list[44].whenFinished = "stay"
animationsDesc[2].list[45] = animationsDesc[2].list[45] or {}
animationsDesc[2].list[45].actor = "oldman"
animationsDesc[2].list[45].class = "MessageTask"
animationsDesc[2].list[45].needsClick = true
animationsDesc[2].list[45].textId = "TEXT_R2_SH5_9"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].actor = "hero"
animationsDesc[2].list[46].animation = "IDLE"
animationsDesc[2].list[46].class = "PlayAnimationTask"
animationsDesc[2].list[46].cycles = 1
animationsDesc[2].list[46].frameTime = 150
animationsDesc[2].list[46].whenFinished = "stay"
animationsDesc[2].list[47] = animationsDesc[2].list[47] or {}
animationsDesc[2].list[47].actor = "oldman"
animationsDesc[2].list[47].animation = "PLEASANT"
animationsDesc[2].list[47].class = "PlayAnimationTask"
animationsDesc[2].list[47].cycles = 1
animationsDesc[2].list[47].frameTime = 150
animationsDesc[2].list[47].whenFinished = "stay"
animationsDesc[2].list[48] = animationsDesc[2].list[48] or {}
animationsDesc[2].list[48].actor = "hero"
animationsDesc[2].list[48].class = "SetTask"
animationsDesc[2].list[48].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[53] = animationsDesc[2].list[53] or {}
animationsDesc[2].list[53].class = "StartStoryTask"
animationsDesc[2].list[54] = animationsDesc[2].list[54] or {}
animationsDesc[2].list[54].actor = "PRESENT3"
animationsDesc[2].list[54].class = "SetTask"
animationsDesc[2].list[54].values = "{visible=true}"
animationsDesc[2].list[55] = animationsDesc[2].list[55] or {}
animationsDesc[2].list[55].actor = "PRESENT4"
animationsDesc[2].list[55].class = "SetTask"
animationsDesc[2].list[55].values = "{visible=true}"
animationsDesc[2].list[56] = animationsDesc[2].list[56] or {}
animationsDesc[2].list[56].actor = "PRESENT5"
animationsDesc[2].list[56].class = "SetTask"
animationsDesc[2].list[56].values = "{visible=true}"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event start: Robbert comes to give presents"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 4
animationsDesc[2].tree[3] = 5
animationsDesc[2].tree[4] = 6
animationsDesc[2].tree[5] = 7
animationsDesc[2].tree[6] = 3
animationsDesc[2].tree[7] = 8
animationsDesc[2].tree[8] = 9
animationsDesc[2].tree[9] = 10
animationsDesc[2].tree[10] = 11
animationsDesc[2].tree[11] = 12
animationsDesc[2].tree[12] = 14
animationsDesc[2].tree[13] = animationsDesc[2].tree[13] or {}
animationsDesc[2].tree[13][1] = 53
animationsDesc[2].tree[13][2] = animationsDesc[2].tree[13][2] or {}
animationsDesc[2].tree[13][2][1] = 25
animationsDesc[2].tree[13][2][2] = 27
animationsDesc[2].tree[13][3] = animationsDesc[2].tree[13][3] or {}
animationsDesc[2].tree[13][3][1] = 23
animationsDesc[2].tree[13][3][2] = 24
animationsDesc[2].tree[13][3][3] = 26
animationsDesc[2].tree[13][4] = animationsDesc[2].tree[13][4] or {}
animationsDesc[2].tree[13][4][1] = 28
animationsDesc[2].tree[13][4][2] = 29
animationsDesc[2].tree[13][5] = animationsDesc[2].tree[13][5] or {}
animationsDesc[2].tree[13][5][1] = 30
animationsDesc[2].tree[13][5][2] = 31
animationsDesc[2].tree[13][5][3] = 32
animationsDesc[2].tree[13][6] = animationsDesc[2].tree[13][6] or {}
animationsDesc[2].tree[13][6][1] = 19
animationsDesc[2].tree[13][6][2] = 16
animationsDesc[2].tree[13][6][3] = 13
animationsDesc[2].tree[13][6][4] = 17
animationsDesc[2].tree[13][6][5] = 22
animationsDesc[2].tree[13][6][6] = 54
animationsDesc[2].tree[13][6][7] = 55
animationsDesc[2].tree[13][6][8] = 56
animationsDesc[2].tree[13][6][9] = 35
animationsDesc[2].tree[13][6][10] = 36
animationsDesc[2].tree[13][6][11] = 20
animationsDesc[2].tree[13][7] = 21
animationsDesc[2].tree[13][8] = 37
animationsDesc[2].tree[14] = 18
animationsDesc[2].tree[15] = 40
animationsDesc[2].tree[16] = 33
animationsDesc[2].tree[17] = 34
animationsDesc[2].tree[18] = 41
animationsDesc[2].tree[19] = 42
animationsDesc[2].tree[20] = 43
animationsDesc[2].tree[21] = 44
animationsDesc[2].tree[22] = 45
animationsDesc[2].tree[23] = 46
animationsDesc[2].tree[24] = 47
animationsDesc[2].tree[25] = 48
animationsDesc[2].tree[26] = 15
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "preShift"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "hero"
animationsDesc[3].list[2].class = "SetTask"
animationsDesc[3].list[2].values = "{walkSpeed=200}"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "hero"
animationsDesc[3].list[3].class = "SetPositionTask"
animationsDesc[3].list[3].pos = animationsDesc[3].list[3].pos or {}
animationsDesc[3].list[3].pos.x = -77
animationsDesc[3].list[3].pos.y = 367
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "hero"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 496
animationsDesc[3].list[4].target.y = 367
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "resident"
animationsDesc[3].list[5].class = "WalkToTask"
animationsDesc[3].list[5].target = animationsDesc[3].list[5].target or {}
animationsDesc[3].list[5].target.x = 590
animationsDesc[3].list[5].target.y = 367
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].class = "StartStoryTask"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].class = "FadeScreenTask"
animationsDesc[3].list[7].draw = "color"
animationsDesc[3].list[7].fadeDelay = 200
animationsDesc[3].list[7].fadeOut = 1200
animationsDesc[3].list[7].image = "ROOM2_BACKGROUND"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].class = "EndStoryTask"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "resident"
animationsDesc[3].list[9].class = "SetTask"
animationsDesc[3].list[9].values = "{walkSpeed=200}"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].class = "Task"
animationsDesc[3].list[10].duration = 800
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "hero"
animationsDesc[3].list[11].animation = "SURPRISE_HAPPY"
animationsDesc[3].list[11].class = "PlayAnimationTask"
animationsDesc[3].list[11].cycles = 1
animationsDesc[3].list[11].frameTime = 150
animationsDesc[3].list[11].whenFinished = "stay"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "resident"
animationsDesc[3].list[12].animation = "QUESTION_SMILING_LEFT"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[12].cycles = 1
animationsDesc[3].list[12].frameTime = 150
animationsDesc[3].list[12].whenFinished = "stay"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].class = "Task"
animationsDesc[3].list[13].duration = 1000
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "resident"
animationsDesc[3].list[14].class = "MessageTask"
animationsDesc[3].list[14].needsClick = true
animationsDesc[3].list[14].textId = "TEXT_R2_SH5_1"
animationsDesc[3].list[14].tipSide = "left"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "hero"
animationsDesc[3].list[15].animation = "FOOLING"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[15].cycles = 1
animationsDesc[3].list[15].frameTime = 150
animationsDesc[3].list[15].whenFinished = "stay"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "resident"
animationsDesc[3].list[16].animation = "DELIGHTED_LEFT"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].frameTime = 150
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "hero"
animationsDesc[3].list[17].class = "MessageTask"
animationsDesc[3].list[17].needsClick = true
animationsDesc[3].list[17].textId = "TEXT_R2_SH5_2"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "resident"
animationsDesc[3].list[18].class = "MessageTask"
animationsDesc[3].list[18].needsClick = true
animationsDesc[3].list[18].textId = "TEXT_R2_SH5_3"
animationsDesc[3].list[18].tipSide = "left"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "hero"
animationsDesc[3].list[19].class = "MessageTask"
animationsDesc[3].list[19].needsClick = true
animationsDesc[3].list[19].textId = "TEXT_R2_SH5_4"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "hero"
animationsDesc[3].list[20].animation = "SURPRISE_HAPPY"
animationsDesc[3].list[20].class = "PlayAnimationTask"
animationsDesc[3].list[20].cycles = 1
animationsDesc[3].list[20].frameTime = 150
animationsDesc[3].list[20].whenFinished = "stay"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "resident"
animationsDesc[3].list[21].animation = "CURIOUS_LEFT"
animationsDesc[3].list[21].class = "PlayAnimationTask"
animationsDesc[3].list[21].cycles = 1
animationsDesc[3].list[21].frameTime = 150
animationsDesc[3].list[21].whenFinished = "stay"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].class = "MessageTask"
animationsDesc[3].list[22].needsClick = true
animationsDesc[3].list[22].textId = "TEXT_R2_SH5_5"
animationsDesc[3].list[22].tipSide = "left"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "hero"
animationsDesc[3].list[23].animation = "RELEAVED"
animationsDesc[3].list[23].class = "PlayAnimationTask"
animationsDesc[3].list[23].cycles = 1
animationsDesc[3].list[23].frameTime = 150
animationsDesc[3].list[23].whenFinished = "stay"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "hero"
animationsDesc[3].list[24].class = "MessageTask"
animationsDesc[3].list[24].needsClick = true
animationsDesc[3].list[24].textId = "TEXT_R2_SH5_6"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "resident"
animationsDesc[3].list[25].class = "WalkToTask"
animationsDesc[3].list[25].target = animationsDesc[3].list[25].target or {}
animationsDesc[3].list[25].target.x = 902
animationsDesc[3].list[25].target.y = 300
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "hero"
animationsDesc[3].list[26].animation = "LAUGHING"
animationsDesc[3].list[26].class = "PlayAnimationTask"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "hero"
animationsDesc[3].list[27].class = "SetTask"
animationsDesc[3].list[27].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "resident"
animationsDesc[3].list[28].class = "SetTask"
animationsDesc[3].list[28].values = "{walkSpeed=levelDesc.characterTypes.ruth.walkSpeed}"
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].class = "Task"
animationsDesc[3].list[30].duration = 1000
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "hero"
animationsDesc[3].list[31].animation = "IDLE"
animationsDesc[3].list[31].class = "PlayAnimationTask"
animationsDesc[3].list[31].cycles = 1
animationsDesc[3].list[31].frameTime = 150
animationsDesc[3].list[31].whenFinished = "stay"
animationsDesc[3].name = "Shift intro"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 3
animationsDesc[3].tree[2] = 2
animationsDesc[3].tree[3] = 9
animationsDesc[3].tree[4] = animationsDesc[3].tree[4] or {}
animationsDesc[3].tree[4][1] = animationsDesc[3].tree[4][1] or {}
animationsDesc[3].tree[4][1][1] = 4
animationsDesc[3].tree[4][1][2] = 11
animationsDesc[3].tree[4][2] = animationsDesc[3].tree[4][2] or {}
animationsDesc[3].tree[4][2][1] = 10
animationsDesc[3].tree[4][2][2] = 5
animationsDesc[3].tree[4][2][3] = 12
animationsDesc[3].tree[4][3] = 6
animationsDesc[3].tree[4][4] = 7
animationsDesc[3].tree[5] = 13
animationsDesc[3].tree[6] = 14
animationsDesc[3].tree[7] = 15
animationsDesc[3].tree[8] = 17
animationsDesc[3].tree[9] = 16
animationsDesc[3].tree[10] = 18
animationsDesc[3].tree[11] = 20
animationsDesc[3].tree[12] = 19
animationsDesc[3].tree[13] = 21
animationsDesc[3].tree[14] = 22
animationsDesc[3].tree[15] = 23
animationsDesc[3].tree[16] = 24
animationsDesc[3].tree[17] = animationsDesc[3].tree[17] or {}
animationsDesc[3].tree[17][1] = 25
animationsDesc[3].tree[17][2] = 8
animationsDesc[3].tree[17][3] = animationsDesc[3].tree[17][3] or {}
animationsDesc[3].tree[17][3][1] = 26
animationsDesc[3].tree[17][3][2] = 30
animationsDesc[3].tree[17][3][3] = 31
animationsDesc[3].tree[18] = 27
animationsDesc[3].tree[19] = 28
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "connor"
animationsDesc[4].actors[4] = "janitor"
animationsDesc[4].actors[5] = "chance"
animationsDesc[4].actors[6] = "robin"
animationsDesc[4].actors[7] = "oldman"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "hero"
animationsDesc[4].list[2].class = "WalkToTask"
animationsDesc[4].list[2].target = animationsDesc[4].list[2].target or {}
animationsDesc[4].list[2].target.x = 160
animationsDesc[4].list[2].target.y = 306
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "hero"
animationsDesc[4].list[4].animation = "SMILING"
animationsDesc[4].list[4].class = "PlayAnimationTask"
animationsDesc[4].list[4].cycles = 1
animationsDesc[4].list[4].frameTime = 150
animationsDesc[4].list[4].whenFinished = "stay"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "oldman"
animationsDesc[4].list[5].animation = "SIT_HAPPY"
animationsDesc[4].list[5].class = "PlayAnimationTask"
animationsDesc[4].list[5].cycles = 1
animationsDesc[4].list[5].frameTime = 150
animationsDesc[4].list[5].whenFinished = "stay"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "oldman"
animationsDesc[4].list[6].class = "MessageTask"
animationsDesc[4].list[6].needsClick = true
animationsDesc[4].list[6].textId = "TEXT_R2_SH5_10"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "janitor"
animationsDesc[4].list[7].animation = "SMILES_LEFT"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[7].cycles = 1
animationsDesc[4].list[7].frameTime = 150
animationsDesc[4].list[7].whenFinished = "stay"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "connor"
animationsDesc[4].list[8].animation = "OPENPRESENT_LEFT"
animationsDesc[4].list[8].class = "PlayAnimationTask"
animationsDesc[4].list[8].cycles = 2
animationsDesc[4].list[8].frameTime = 150
animationsDesc[4].list[8].wait = true
animationsDesc[4].list[8].whenFinished = "stay"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "connor"
animationsDesc[4].list[9].animation = "PRESENT_SHOW_LEFT"
animationsDesc[4].list[9].class = "PlayAnimationTask"
animationsDesc[4].list[9].cycles = 1
animationsDesc[4].list[9].frameTime = 150
animationsDesc[4].list[9].whenFinished = "stay"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].class = "Task"
animationsDesc[4].list[10].duration = 1500
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "robin"
animationsDesc[4].list[11].animation = "OPENPRESENT_LEFT"
animationsDesc[4].list[11].class = "PlayAnimationTask"
animationsDesc[4].list[11].cycles = 2
animationsDesc[4].list[11].frameTime = 150
animationsDesc[4].list[11].wait = true
animationsDesc[4].list[11].whenFinished = "stay"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "robin"
animationsDesc[4].list[12].animation = "PRESENT_SHOW"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[12].cycles = 1
animationsDesc[4].list[12].frameTime = 150
animationsDesc[4].list[12].whenFinished = "stay"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].class = "Task"
animationsDesc[4].list[13].duration = 1500
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "robin"
animationsDesc[4].list[14].animation = "PRESENT_IDLE_LEFT"
animationsDesc[4].list[14].class = "PlayAnimationTask"
animationsDesc[4].list[14].cycles = 1
animationsDesc[4].list[14].frameTime = 150
animationsDesc[4].list[14].whenFinished = "stay"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "connor"
animationsDesc[4].list[15].animation = "PRESENT_IDLE_LEFT"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[15].cycles = 1
animationsDesc[4].list[15].frameTime = 150
animationsDesc[4].list[15].whenFinished = "stay"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "chance"
animationsDesc[4].list[16].animation = "OPENPRESENT"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[16].cycles = 2
animationsDesc[4].list[16].frameTime = 150
animationsDesc[4].list[16].wait = true
animationsDesc[4].list[16].whenFinished = "stay"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "chance"
animationsDesc[4].list[17].animation = "PRESENT_SHOW"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[17].cycles = 1
animationsDesc[4].list[17].frameTime = 150
animationsDesc[4].list[17].whenFinished = "stay"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].class = "Task"
animationsDesc[4].list[18].duration = 1500
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "chance"
animationsDesc[4].list[19].animation = "PRESENT_IDLE"
animationsDesc[4].list[19].class = "PlayAnimationTask"
animationsDesc[4].list[19].cycles = 1
animationsDesc[4].list[19].frameTime = 150
animationsDesc[4].list[19].whenFinished = "stay"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "resident"
animationsDesc[4].list[20].animation = "PRESENT_SHOW#LEFT"
animationsDesc[4].list[20].class = "PlayAnimationTask"
animationsDesc[4].list[20].cycles = 1
animationsDesc[4].list[20].frameTime = 150
animationsDesc[4].list[20].whenFinished = "stay"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].class = "Task"
animationsDesc[4].list[21].duration = 2000
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "resident"
animationsDesc[4].list[22].animation = "PRESENT_IDLE_LEFT"
animationsDesc[4].list[22].class = "PlayAnimationTask"
animationsDesc[4].list[22].cycles = 1
animationsDesc[4].list[22].frameTime = 150
animationsDesc[4].list[22].whenFinished = "stay"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].class = "Task"
animationsDesc[4].list[23].duration = 500
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].class = "Task"
animationsDesc[4].list[24].duration = 1500
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].actor = "oldman"
animationsDesc[4].list[25].animation = "SIT_MOCK"
animationsDesc[4].list[25].class = "PlayAnimationTask"
animationsDesc[4].list[25].cycles = 1
animationsDesc[4].list[25].frameTime = 150
animationsDesc[4].list[25].whenFinished = "stay"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "oldman"
animationsDesc[4].list[26].class = "MessageTask"
animationsDesc[4].list[26].needsClick = true
animationsDesc[4].list[26].textId = "TEXT_R2_SH5_11"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "oldman"
animationsDesc[4].list[27].animation = "SIT_HAPPY"
animationsDesc[4].list[27].class = "PlayAnimationTask"
animationsDesc[4].list[27].cycles = 1
animationsDesc[4].list[27].frameTime = 150
animationsDesc[4].list[27].whenFinished = "stay"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].class = "PlayMusicTask"
animationsDesc[4].list[28].mood = "RELIEF"
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "hero"
animationsDesc[4].list[29].animation = "SMILING"
animationsDesc[4].list[29].class = "PlayAnimationTask"
animationsDesc[4].list[29].cycles = 1
animationsDesc[4].list[29].frameTime = 150
animationsDesc[4].list[29].whenFinished = "stay"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "resident"
animationsDesc[4].list[30].animation = "SHEERS_LEFT"
animationsDesc[4].list[30].class = "PlayAnimationTask"
animationsDesc[4].list[30].cycles = 1
animationsDesc[4].list[30].frameTime = 150
animationsDesc[4].list[30].whenFinished = "stay"
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "robin"
animationsDesc[4].list[31].animation = "SHEERS_LEFT"
animationsDesc[4].list[31].class = "PlayAnimationTask"
animationsDesc[4].list[31].cycles = 1
animationsDesc[4].list[31].frameTime = 150
animationsDesc[4].list[31].whenFinished = "stay"
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].actor = "connor"
animationsDesc[4].list[32].animation = "SHEERS_LEFT"
animationsDesc[4].list[32].class = "PlayAnimationTask"
animationsDesc[4].list[32].cycles = 1
animationsDesc[4].list[32].frameTime = 150
animationsDesc[4].list[32].whenFinished = "stay"
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "chance"
animationsDesc[4].list[33].animation = "PRESENT_SHOW_LEFT"
animationsDesc[4].list[33].class = "PlayAnimationTask"
animationsDesc[4].list[33].cycles = 1
animationsDesc[4].list[33].frameTime = 150
animationsDesc[4].list[33].whenFinished = "stay"
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].class = "EndStoryTask"
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].class = "FadeScreenTask"
animationsDesc[4].list[35].draw = "color"
animationsDesc[4].list[35].fadeDelay = 1000
animationsDesc[4].list[35].fadeIn = 2000
animationsDesc[4].list[35].image = "ROOM2_BACKGROUND"
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "robin"
animationsDesc[4].list[36].animation = "DRINK_LEFT"
animationsDesc[4].list[36].class = "PlayAnimationTask"
animationsDesc[4].list[36].cycles = 1
animationsDesc[4].list[36].frameTime = 150
animationsDesc[4].list[36].whenFinished = "stay"
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].actor = "resident"
animationsDesc[4].list[37].animation = "DRINK_LEFT"
animationsDesc[4].list[37].class = "PlayAnimationTask"
animationsDesc[4].list[37].cycles = 1
animationsDesc[4].list[37].frameTime = 150
animationsDesc[4].list[37].whenFinished = "stay"
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].actor = "connor"
animationsDesc[4].list[38].animation = "DRINK_LEFT"
animationsDesc[4].list[38].class = "PlayAnimationTask"
animationsDesc[4].list[38].cycles = 1
animationsDesc[4].list[38].frameTime = 150
animationsDesc[4].list[38].whenFinished = "stay"
animationsDesc[4].list[39] = animationsDesc[4].list[39] or {}
animationsDesc[4].list[39].actor = "janitor"
animationsDesc[4].list[39].animation = "OPENPRESENT_LEFT"
animationsDesc[4].list[39].class = "PlayAnimationTask"
animationsDesc[4].list[39].frameTime = 150
animationsDesc[4].list[39].wait = true
animationsDesc[4].list[39].whenFinished = "stay"
animationsDesc[4].list[40] = animationsDesc[4].list[40] or {}
animationsDesc[4].list[40].actor = "janitor"
animationsDesc[4].list[40].animation = "PRESENT_SHOW_LEFT"
animationsDesc[4].list[40].class = "PlayAnimationTask"
animationsDesc[4].list[40].frameTime = 150
animationsDesc[4].list[40].whenFinished = "stay"
animationsDesc[4].list[41] = animationsDesc[4].list[41] or {}
animationsDesc[4].list[41].class = "Task"
animationsDesc[4].list[41].duration = 1500
animationsDesc[4].list[42] = animationsDesc[4].list[42] or {}
animationsDesc[4].list[42].actor = "janitor"
animationsDesc[4].list[42].class = "RemoveTask"
animationsDesc[4].list[43] = animationsDesc[4].list[43] or {}
animationsDesc[4].list[43].actor = "janitor"
animationsDesc[4].list[43].animation = "SHEERS_LEFT"
animationsDesc[4].list[43].class = "PlayAnimationTask"
animationsDesc[4].list[43].whenFinished = "stay"
animationsDesc[4].list[44] = animationsDesc[4].list[44] or {}
animationsDesc[4].list[44].actor = "janitor"
animationsDesc[4].list[44].animation = "DRINK_LEFT"
animationsDesc[4].list[44].class = "PlayAnimationTask"
animationsDesc[4].list[44].cycles = 1
animationsDesc[4].list[44].frameTime = 150
animationsDesc[4].list[44].whenFinished = "stay"
animationsDesc[4].musicMoodEnd = "RELIEF"
animationsDesc[4].name = "Event won"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = animationsDesc[4].tree[1] or {}
animationsDesc[4].tree[1][1] = 2
animationsDesc[4].tree[1][2] = 3
animationsDesc[4].tree[2] = 28
animationsDesc[4].tree[3] = 6
animationsDesc[4].tree[4] = 4
animationsDesc[4].tree[5] = 5
animationsDesc[4].tree[6] = 7
animationsDesc[4].tree[7] = 39
animationsDesc[4].tree[8] = 40
animationsDesc[4].tree[9] = 41
animationsDesc[4].tree[10] = 8
animationsDesc[4].tree[11] = 9
animationsDesc[4].tree[12] = 10
animationsDesc[4].tree[13] = 15
animationsDesc[4].tree[14] = 11
animationsDesc[4].tree[15] = 12
animationsDesc[4].tree[16] = 13
animationsDesc[4].tree[17] = 14
animationsDesc[4].tree[18] = 16
animationsDesc[4].tree[19] = 17
animationsDesc[4].tree[20] = 18
animationsDesc[4].tree[21] = 19
animationsDesc[4].tree[22] = 20
animationsDesc[4].tree[23] = 21
animationsDesc[4].tree[24] = 22
animationsDesc[4].tree[25] = 24
animationsDesc[4].tree[26] = 25
animationsDesc[4].tree[27] = 26
animationsDesc[4].tree[28] = 27
animationsDesc[4].tree[29] = 29
animationsDesc[4].tree[30] = 23
animationsDesc[4].tree[31] = 30
animationsDesc[4].tree[32] = 31
animationsDesc[4].tree[33] = 32
animationsDesc[4].tree[34] = 43
animationsDesc[4].tree[35] = 33
animationsDesc[4].tree[36] = 36
animationsDesc[4].tree[37] = 37
animationsDesc[4].tree[38] = 38
animationsDesc[4].tree[39] = 44
animationsDesc[4].tree[40] = 35
animationsDesc[4].tree[41] = 42
animationsDesc[4].tree[42] = 34
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "hero"
animationsDesc[5].actors[2] = "resident"
animationsDesc[5].actors[3] = "connor"
animationsDesc[5].actors[4] = "janitor"
animationsDesc[5].actors[5] = "chance"
animationsDesc[5].actors[6] = "robin"
animationsDesc[5].actors[7] = "oldman"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "eventLost"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "hero"
animationsDesc[5].list[2].class = "WalkToTask"
animationsDesc[5].list[2].target = animationsDesc[5].list[2].target or {}
animationsDesc[5].list[2].target.x = 160
animationsDesc[5].list[2].target.y = 306
animationsDesc[5].list[3] = animationsDesc[5].list[3] or {}
animationsDesc[5].list[3].class = "StartStoryTask"
animationsDesc[5].list[4] = animationsDesc[5].list[4] or {}
animationsDesc[5].list[4].actor = "hero"
animationsDesc[5].list[4].animation = "SMILING"
animationsDesc[5].list[4].class = "PlayAnimationTask"
animationsDesc[5].list[4].cycles = 1
animationsDesc[5].list[4].frameTime = 150
animationsDesc[5].list[4].whenFinished = "stay"
animationsDesc[5].list[5] = animationsDesc[5].list[5] or {}
animationsDesc[5].list[5].actor = "oldman"
animationsDesc[5].list[5].animation = "SIT_HAPPY"
animationsDesc[5].list[5].class = "PlayAnimationTask"
animationsDesc[5].list[5].cycles = 1
animationsDesc[5].list[5].frameTime = 150
animationsDesc[5].list[5].whenFinished = "stay"
animationsDesc[5].list[6] = animationsDesc[5].list[6] or {}
animationsDesc[5].list[6].actor = "oldman"
animationsDesc[5].list[6].class = "MessageTask"
animationsDesc[5].list[6].needsClick = true
animationsDesc[5].list[6].textId = "TEXT_R2_SH5_10"
animationsDesc[5].list[7] = animationsDesc[5].list[7] or {}
animationsDesc[5].list[7].actor = "janitor"
animationsDesc[5].list[7].animation = "SMILES_LEFT"
animationsDesc[5].list[7].class = "PlayAnimationTask"
animationsDesc[5].list[7].cycles = 1
animationsDesc[5].list[7].frameTime = 150
animationsDesc[5].list[7].whenFinished = "stay"
animationsDesc[5].list[8] = animationsDesc[5].list[8] or {}
animationsDesc[5].list[8].actor = "connor"
animationsDesc[5].list[8].animation = "OPENPRESENT_LEFT"
animationsDesc[5].list[8].class = "PlayAnimationTask"
animationsDesc[5].list[8].cycles = 2
animationsDesc[5].list[8].frameTime = 150
animationsDesc[5].list[8].wait = true
animationsDesc[5].list[8].whenFinished = "stay"
animationsDesc[5].list[9] = animationsDesc[5].list[9] or {}
animationsDesc[5].list[9].actor = "connor"
animationsDesc[5].list[9].animation = "PRESENT_SHOW_LEFT"
animationsDesc[5].list[9].class = "PlayAnimationTask"
animationsDesc[5].list[9].cycles = 1
animationsDesc[5].list[9].frameTime = 150
animationsDesc[5].list[9].whenFinished = "stay"
animationsDesc[5].list[10] = animationsDesc[5].list[10] or {}
animationsDesc[5].list[10].class = "Task"
animationsDesc[5].list[10].duration = 1500
animationsDesc[5].list[11] = animationsDesc[5].list[11] or {}
animationsDesc[5].list[11].actor = "robin"
animationsDesc[5].list[11].animation = "OPENPRESENT_LEFT"
animationsDesc[5].list[11].class = "PlayAnimationTask"
animationsDesc[5].list[11].cycles = 2
animationsDesc[5].list[11].frameTime = 150
animationsDesc[5].list[11].wait = true
animationsDesc[5].list[11].whenFinished = "stay"
animationsDesc[5].list[12] = animationsDesc[5].list[12] or {}
animationsDesc[5].list[12].actor = "robin"
animationsDesc[5].list[12].animation = "PRESENT_SHOW_LEFT"
animationsDesc[5].list[12].class = "PlayAnimationTask"
animationsDesc[5].list[12].cycles = 1
animationsDesc[5].list[12].frameTime = 150
animationsDesc[5].list[12].whenFinished = "stay"
animationsDesc[5].list[13] = animationsDesc[5].list[13] or {}
animationsDesc[5].list[13].class = "Task"
animationsDesc[5].list[13].duration = 1500
animationsDesc[5].list[14] = animationsDesc[5].list[14] or {}
animationsDesc[5].list[14].actor = "robin"
animationsDesc[5].list[14].animation = "PRESENT_IDLE_LEFT"
animationsDesc[5].list[14].class = "PlayAnimationTask"
animationsDesc[5].list[14].cycles = 1
animationsDesc[5].list[14].frameTime = 150
animationsDesc[5].list[14].whenFinished = "stay"
animationsDesc[5].list[15] = animationsDesc[5].list[15] or {}
animationsDesc[5].list[15].actor = "connor"
animationsDesc[5].list[15].animation = "PRESENT_IDLE_LEFT"
animationsDesc[5].list[15].class = "PlayAnimationTask"
animationsDesc[5].list[15].cycles = 1
animationsDesc[5].list[15].frameTime = 150
animationsDesc[5].list[15].whenFinished = "stay"
animationsDesc[5].list[16] = animationsDesc[5].list[16] or {}
animationsDesc[5].list[16].actor = "chance"
animationsDesc[5].list[16].animation = "OPENPRESENT_LEFT"
animationsDesc[5].list[16].class = "PlayAnimationTask"
animationsDesc[5].list[16].cycles = 2
animationsDesc[5].list[16].frameTime = 150
animationsDesc[5].list[16].wait = true
animationsDesc[5].list[16].whenFinished = "stay"
animationsDesc[5].list[17] = animationsDesc[5].list[17] or {}
animationsDesc[5].list[17].actor = "chance"
animationsDesc[5].list[17].animation = "PRESENT_SHOW_LEFT"
animationsDesc[5].list[17].class = "PlayAnimationTask"
animationsDesc[5].list[17].cycles = 1
animationsDesc[5].list[17].frameTime = 150
animationsDesc[5].list[17].whenFinished = "stay"
animationsDesc[5].list[18] = animationsDesc[5].list[18] or {}
animationsDesc[5].list[18].class = "Task"
animationsDesc[5].list[18].duration = 1500
animationsDesc[5].list[19] = animationsDesc[5].list[19] or {}
animationsDesc[5].list[19].actor = "chance"
animationsDesc[5].list[19].animation = "PRESENT_IDLE_LEFT"
animationsDesc[5].list[19].class = "PlayAnimationTask"
animationsDesc[5].list[19].cycles = 1
animationsDesc[5].list[19].frameTime = 150
animationsDesc[5].list[19].whenFinished = "stay"
animationsDesc[5].list[20] = animationsDesc[5].list[20] or {}
animationsDesc[5].list[20].actor = "resident"
animationsDesc[5].list[20].animation = "PRESENT_SHOW_LEFT"
animationsDesc[5].list[20].class = "PlayAnimationTask"
animationsDesc[5].list[20].cycles = 1
animationsDesc[5].list[20].frameTime = 150
animationsDesc[5].list[20].whenFinished = "stay"
animationsDesc[5].list[21] = animationsDesc[5].list[21] or {}
animationsDesc[5].list[21].class = "Task"
animationsDesc[5].list[21].duration = 2000
animationsDesc[5].list[22] = animationsDesc[5].list[22] or {}
animationsDesc[5].list[22].actor = "resident"
animationsDesc[5].list[22].animation = "PRESENT_IDLE_LEFT"
animationsDesc[5].list[22].class = "PlayAnimationTask"
animationsDesc[5].list[22].cycles = 1
animationsDesc[5].list[22].frameTime = 150
animationsDesc[5].list[22].whenFinished = "stay"
animationsDesc[5].list[24] = animationsDesc[5].list[24] or {}
animationsDesc[5].list[24].class = "Task"
animationsDesc[5].list[24].duration = 1500
animationsDesc[5].list[25] = animationsDesc[5].list[25] or {}
animationsDesc[5].list[25].actor = "oldman"
animationsDesc[5].list[25].animation = "SIT_MOCK"
animationsDesc[5].list[25].class = "PlayAnimationTask"
animationsDesc[5].list[25].cycles = 1
animationsDesc[5].list[25].frameTime = 150
animationsDesc[5].list[25].whenFinished = "stay"
animationsDesc[5].list[26] = animationsDesc[5].list[26] or {}
animationsDesc[5].list[26].actor = "oldman"
animationsDesc[5].list[26].class = "MessageTask"
animationsDesc[5].list[26].needsClick = true
animationsDesc[5].list[26].textId = "TEXT_R2_SH5_11"
animationsDesc[5].list[27] = animationsDesc[5].list[27] or {}
animationsDesc[5].list[27].actor = "oldman"
animationsDesc[5].list[27].animation = "SIT_HAPPY"
animationsDesc[5].list[27].class = "PlayAnimationTask"
animationsDesc[5].list[27].cycles = 1
animationsDesc[5].list[27].frameTime = 150
animationsDesc[5].list[27].whenFinished = "stay"
animationsDesc[5].list[29] = animationsDesc[5].list[29] or {}
animationsDesc[5].list[29].actor = "hero"
animationsDesc[5].list[29].animation = "SMILING"
animationsDesc[5].list[29].class = "PlayAnimationTask"
animationsDesc[5].list[29].cycles = 1
animationsDesc[5].list[29].frameTime = 150
animationsDesc[5].list[29].whenFinished = "stay"
animationsDesc[5].list[30] = animationsDesc[5].list[30] or {}
animationsDesc[5].list[30].actor = "resident"
animationsDesc[5].list[30].animation = "SHEERS_LEFT"
animationsDesc[5].list[30].class = "PlayAnimationTask"
animationsDesc[5].list[30].cycles = 1
animationsDesc[5].list[30].frameTime = 150
animationsDesc[5].list[30].whenFinished = "stay"
animationsDesc[5].list[31] = animationsDesc[5].list[31] or {}
animationsDesc[5].list[31].actor = "robin"
animationsDesc[5].list[31].animation = "SHEERS_LEFT"
animationsDesc[5].list[31].class = "PlayAnimationTask"
animationsDesc[5].list[31].cycles = 1
animationsDesc[5].list[31].frameTime = 150
animationsDesc[5].list[31].whenFinished = "stay"
animationsDesc[5].list[32] = animationsDesc[5].list[32] or {}
animationsDesc[5].list[32].actor = "connor"
animationsDesc[5].list[32].animation = "SHEERS_LEFT"
animationsDesc[5].list[32].class = "PlayAnimationTask"
animationsDesc[5].list[32].cycles = 1
animationsDesc[5].list[32].frameTime = 150
animationsDesc[5].list[32].whenFinished = "stay"
animationsDesc[5].list[33] = animationsDesc[5].list[33] or {}
animationsDesc[5].list[33].actor = "chance"
animationsDesc[5].list[33].animation = "PRESENT_SHOW_LEFT"
animationsDesc[5].list[33].class = "PlayAnimationTask"
animationsDesc[5].list[33].cycles = 1
animationsDesc[5].list[33].frameTime = 150
animationsDesc[5].list[33].whenFinished = "stay"
animationsDesc[5].list[34] = animationsDesc[5].list[34] or {}
animationsDesc[5].list[34].class = "EndStoryTask"
animationsDesc[5].list[35] = animationsDesc[5].list[35] or {}
animationsDesc[5].list[35].class = "FadeScreenTask"
animationsDesc[5].list[35].draw = "color"
animationsDesc[5].list[35].fadeDelay = 1000
animationsDesc[5].list[35].fadeIn = 2000
animationsDesc[5].list[35].image = "ROOM2_BACKGROUND"
animationsDesc[5].list[36] = animationsDesc[5].list[36] or {}
animationsDesc[5].list[36].actor = "robin"
animationsDesc[5].list[36].animation = "DRINK_LEFT"
animationsDesc[5].list[36].class = "PlayAnimationTask"
animationsDesc[5].list[36].cycles = 1
animationsDesc[5].list[36].frameTime = 150
animationsDesc[5].list[36].whenFinished = "stay"
animationsDesc[5].list[37] = animationsDesc[5].list[37] or {}
animationsDesc[5].list[37].actor = "resident"
animationsDesc[5].list[37].animation = "DRINK_LEFT"
animationsDesc[5].list[37].class = "PlayAnimationTask"
animationsDesc[5].list[37].cycles = 1
animationsDesc[5].list[37].frameTime = 150
animationsDesc[5].list[37].whenFinished = "stay"
animationsDesc[5].list[38] = animationsDesc[5].list[38] or {}
animationsDesc[5].list[38].actor = "connor"
animationsDesc[5].list[38].animation = "DRINK_LEFT"
animationsDesc[5].list[38].class = "PlayAnimationTask"
animationsDesc[5].list[38].cycles = 1
animationsDesc[5].list[38].frameTime = 150
animationsDesc[5].list[38].whenFinished = "stay"
animationsDesc[5].list[39] = animationsDesc[5].list[39] or {}
animationsDesc[5].list[39].actor = "janitor"
animationsDesc[5].list[39].animation = "DRINK_LEFT"
animationsDesc[5].list[39].class = "PlayAnimationTask"
animationsDesc[5].list[39].cycles = 1
animationsDesc[5].list[39].frameTime = 150
animationsDesc[5].list[39].whenFinished = "stay"
animationsDesc[5].list[40] = animationsDesc[5].list[40] or {}
animationsDesc[5].list[40].actor = "janitor"
animationsDesc[5].list[40].class = "RemoveTask"
animationsDesc[5].list[41] = animationsDesc[5].list[41] or {}
animationsDesc[5].list[41].class = "PlayMusicTask"
animationsDesc[5].list[41].mood = "RELIEF"
animationsDesc[5].list[55] = animationsDesc[5].list[55] or {}
animationsDesc[5].list[55].actor = "janitor"
animationsDesc[5].list[55].animation = "OPENPRESENT_LEFT"
animationsDesc[5].list[55].class = "PlayAnimationTask"
animationsDesc[5].list[55].cycles = 2
animationsDesc[5].list[55].frameTime = 150
animationsDesc[5].list[55].wait = true
animationsDesc[5].list[55].whenFinished = "stay"
animationsDesc[5].list[56] = animationsDesc[5].list[56] or {}
animationsDesc[5].list[56].actor = "janitor"
animationsDesc[5].list[56].animation = "PRESENT_SHOW_LEFT"
animationsDesc[5].list[56].class = "PlayAnimationTask"
animationsDesc[5].list[56].cycles = 1
animationsDesc[5].list[56].frameTime = 150
animationsDesc[5].list[56].whenFinished = "stay"
animationsDesc[5].list[57] = animationsDesc[5].list[57] or {}
animationsDesc[5].list[57].class = "Task"
animationsDesc[5].list[57].duration = 1500
animationsDesc[5].name = "Event lost"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = animationsDesc[5].tree[1] or {}
animationsDesc[5].tree[1][1] = 2
animationsDesc[5].tree[1][2] = 3
animationsDesc[5].tree[2] = 41
animationsDesc[5].tree[3] = 4
animationsDesc[5].tree[4] = 5
animationsDesc[5].tree[5] = 6
animationsDesc[5].tree[6] = 7
animationsDesc[5].tree[7] = 55
animationsDesc[5].tree[8] = 56
animationsDesc[5].tree[9] = 57
animationsDesc[5].tree[10] = 8
animationsDesc[5].tree[11] = 9
animationsDesc[5].tree[12] = 10
animationsDesc[5].tree[13] = 15
animationsDesc[5].tree[14] = 11
animationsDesc[5].tree[15] = 12
animationsDesc[5].tree[16] = 13
animationsDesc[5].tree[17] = 14
animationsDesc[5].tree[18] = 16
animationsDesc[5].tree[19] = 17
animationsDesc[5].tree[20] = 18
animationsDesc[5].tree[21] = 19
animationsDesc[5].tree[22] = 20
animationsDesc[5].tree[23] = 21
animationsDesc[5].tree[24] = 22
animationsDesc[5].tree[25] = 24
animationsDesc[5].tree[26] = 25
animationsDesc[5].tree[27] = 26
animationsDesc[5].tree[28] = 27
animationsDesc[5].tree[29] = 29
animationsDesc[5].tree[30] = 30
animationsDesc[5].tree[31] = 31
animationsDesc[5].tree[32] = 32
animationsDesc[5].tree[33] = 33
animationsDesc[5].tree[34] = 36
animationsDesc[5].tree[35] = 37
animationsDesc[5].tree[36] = 38
animationsDesc[5].tree[37] = 39
animationsDesc[5].tree[38] = 35
animationsDesc[5].tree[39] = 40
animationsDesc[5].tree[40] = 34
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "hero"
animationsDesc[6].actors[2] = "resident"
animationsDesc[6].actors[3] = "oldman"
animationsDesc[6].actors[4] = "connor"
animationsDesc[6].actors[5] = "robin"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "postShift"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].actor = "connor"
animationsDesc[6].list[2].class = "SetPositionTask"
animationsDesc[6].list[2].pos = animationsDesc[6].list[2].pos or {}
animationsDesc[6].list[2].pos.x = 950
animationsDesc[6].list[2].pos.y = 444
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "connor"
animationsDesc[6].list[3].animation = "PRESENT_IDLE"
animationsDesc[6].list[3].class = "PlayAnimationTask"
animationsDesc[6].list[3].cycles = 1
animationsDesc[6].list[3].frameTime = 150
animationsDesc[6].list[3].whenFinished = "stay"
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].actor = "robin"
animationsDesc[6].list[4].class = "SetPositionTask"
animationsDesc[6].list[4].pos = animationsDesc[6].list[4].pos or {}
animationsDesc[6].list[4].pos.x = 857
animationsDesc[6].list[4].pos.y = 444
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].actor = "resident"
animationsDesc[6].list[5].class = "SetPositionTask"
animationsDesc[6].list[5].pos = animationsDesc[6].list[5].pos or {}
animationsDesc[6].list[5].pos.x = 782
animationsDesc[6].list[5].pos.y = 444
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].actor = "hero"
animationsDesc[6].list[6].class = "SetPositionTask"
animationsDesc[6].list[6].pos = animationsDesc[6].list[6].pos or {}
animationsDesc[6].list[6].pos.x = 548
animationsDesc[6].list[6].pos.y = 357
animationsDesc[6].list[7] = animationsDesc[6].list[7] or {}
animationsDesc[6].list[7].actor = "oldman"
animationsDesc[6].list[7].class = "SetPositionTask"
animationsDesc[6].list[7].pos = animationsDesc[6].list[7].pos or {}
animationsDesc[6].list[7].pos.x = 448
animationsDesc[6].list[7].pos.y = 357
animationsDesc[6].list[8] = animationsDesc[6].list[8] or {}
animationsDesc[6].list[8].actor = "oldman"
animationsDesc[6].list[8].animation = "CONCERN"
animationsDesc[6].list[8].class = "PlayAnimationTask"
animationsDesc[6].list[8].cycles = 1
animationsDesc[6].list[8].frameTime = 150
animationsDesc[6].list[8].whenFinished = "stay"
animationsDesc[6].list[9] = animationsDesc[6].list[9] or {}
animationsDesc[6].list[9].actor = "resident"
animationsDesc[6].list[9].animation = "HAPPY_LEFT"
animationsDesc[6].list[9].class = "PlayAnimationTask"
animationsDesc[6].list[9].cycles = 1
animationsDesc[6].list[9].frameTime = 150
animationsDesc[6].list[9].whenFinished = "stay"
animationsDesc[6].list[10] = animationsDesc[6].list[10] or {}
animationsDesc[6].list[10].actor = "hero"
animationsDesc[6].list[10].animation = "ANXIOUS_LEFT"
animationsDesc[6].list[10].class = "PlayAnimationTask"
animationsDesc[6].list[10].cycles = 1
animationsDesc[6].list[10].frameTime = 150
animationsDesc[6].list[10].whenFinished = "stay"
animationsDesc[6].list[11] = animationsDesc[6].list[11] or {}
animationsDesc[6].list[11].class = "StartStoryTask"
animationsDesc[6].list[12] = animationsDesc[6].list[12] or {}
animationsDesc[6].list[12].class = "FadeScreenTask"
animationsDesc[6].list[12].draw = "color"
animationsDesc[6].list[12].fadeOut = 1500
animationsDesc[6].list[12].image = "ROOM2_BACKGROUND"
animationsDesc[6].list[13] = animationsDesc[6].list[13] or {}
animationsDesc[6].list[13].actor = "hero"
animationsDesc[6].list[13].class = "MessageTask"
animationsDesc[6].list[13].needsClick = true
animationsDesc[6].list[13].textId = "TEXT_R2_SH5_17"
animationsDesc[6].list[14] = animationsDesc[6].list[14] or {}
animationsDesc[6].list[14].actor = "hero"
animationsDesc[6].list[14].class = "MessageTask"
animationsDesc[6].list[14].needsClick = true
animationsDesc[6].list[14].textId = "TEXT_R2_SH5_12"
animationsDesc[6].list[15] = animationsDesc[6].list[15] or {}
animationsDesc[6].list[15].actor = "oldman"
animationsDesc[6].list[15].class = "MessageTask"
animationsDesc[6].list[15].needsClick = true
animationsDesc[6].list[15].textId = "TEXT_R2_SH5_13"
animationsDesc[6].list[16] = animationsDesc[6].list[16] or {}
animationsDesc[6].list[16].actor = "hero"
animationsDesc[6].list[16].animation = "PANIC_LEFT"
animationsDesc[6].list[16].class = "PlayAnimationTask"
animationsDesc[6].list[16].cycles = 1
animationsDesc[6].list[16].frameTime = 150
animationsDesc[6].list[16].whenFinished = "stay"
animationsDesc[6].list[17] = animationsDesc[6].list[17] or {}
animationsDesc[6].list[17].actor = "hero"
animationsDesc[6].list[17].class = "MessageTask"
animationsDesc[6].list[17].needsClick = true
animationsDesc[6].list[17].textId = "TEXT_R2_SH5_14"
animationsDesc[6].list[18] = animationsDesc[6].list[18] or {}
animationsDesc[6].list[18].actor = "chance"
animationsDesc[6].list[18].animation = "SHOCKED"
animationsDesc[6].list[18].class = "PlayAnimationTask"
animationsDesc[6].list[19] = animationsDesc[6].list[19] or {}
animationsDesc[6].list[19].actor = "resident"
animationsDesc[6].list[19].animation = "QUESTION_FROWNING_LEFT"
animationsDesc[6].list[19].class = "PlayAnimationTask"
animationsDesc[6].list[19].cycles = 1
animationsDesc[6].list[19].frameTime = 150
animationsDesc[6].list[19].whenFinished = "stay"
animationsDesc[6].list[20] = animationsDesc[6].list[20] or {}
animationsDesc[6].list[20].actor = "robin"
animationsDesc[6].list[20].animation = "CONFUSED_LEFT"
animationsDesc[6].list[20].class = "PlayAnimationTask"
animationsDesc[6].list[20].cycles = 1
animationsDesc[6].list[20].frameTime = 150
animationsDesc[6].list[20].whenFinished = "stay"
animationsDesc[6].list[21] = animationsDesc[6].list[21] or {}
animationsDesc[6].list[21].actor = "resident"
animationsDesc[6].list[21].class = "MessageTask"
animationsDesc[6].list[21].needsClick = true
animationsDesc[6].list[21].textId = "TEXT_R2_SH5_15"
animationsDesc[6].list[22] = animationsDesc[6].list[22] or {}
animationsDesc[6].list[22].actor = "hero"
animationsDesc[6].list[22].animation = "SERIOUS"
animationsDesc[6].list[22].class = "PlayAnimationTask"
animationsDesc[6].list[22].cycles = 1
animationsDesc[6].list[22].frameTime = 150
animationsDesc[6].list[22].whenFinished = "stay"
animationsDesc[6].list[23] = animationsDesc[6].list[23] or {}
animationsDesc[6].list[23].actor = "chance"
animationsDesc[6].list[23].animation = "CURIOUS"
animationsDesc[6].list[23].class = "PlayAnimationTask"
animationsDesc[6].list[24] = animationsDesc[6].list[24] or {}
animationsDesc[6].list[24].actor = "chance"
animationsDesc[6].list[24].animation = "INTHOUGHT"
animationsDesc[6].list[24].class = "PlayAnimationTask"
animationsDesc[6].list[24].cycles = 1
animationsDesc[6].list[24].frameTime = 150
animationsDesc[6].list[24].whenFinished = "stay"
animationsDesc[6].list[25] = animationsDesc[6].list[25] or {}
animationsDesc[6].list[25].class = "TriggerTask"
animationsDesc[6].list[25].trigger = "trophy22"
animationsDesc[6].list[27] = animationsDesc[6].list[27] or {}
animationsDesc[6].list[27].actor = "resident"
animationsDesc[6].list[27].class = "MessageTask"
animationsDesc[6].list[27].needsClick = true
animationsDesc[6].list[27].textId = "TEXT_R2_SH5_18"
animationsDesc[6].list[28] = animationsDesc[6].list[28] or {}
animationsDesc[6].list[28].actor = "hero"
animationsDesc[6].list[28].class = "MessageTask"
animationsDesc[6].list[28].needsClick = true
animationsDesc[6].list[28].textId = "TEXT_R2_SH5_19"
animationsDesc[6].list[29] = animationsDesc[6].list[29] or {}
animationsDesc[6].list[29].actor = "resident"
animationsDesc[6].list[29].animation = "SHOCKED_LEFT"
animationsDesc[6].list[29].class = "PlayAnimationTask"
animationsDesc[6].list[29].cycles = 1
animationsDesc[6].list[29].frameTime = 150
animationsDesc[6].list[29].whenFinished = "stay"
animationsDesc[6].list[30] = animationsDesc[6].list[30] or {}
animationsDesc[6].list[30].actor = "hero"
animationsDesc[6].list[30].class = "WalkToTask"
animationsDesc[6].list[30].target = animationsDesc[6].list[30].target or {}
animationsDesc[6].list[30].target.x = -106
animationsDesc[6].list[30].target.y = 380
animationsDesc[6].list[31] = animationsDesc[6].list[31] or {}
animationsDesc[6].list[31].class = "FadeScreenTask"
animationsDesc[6].list[31].draw = "color"
animationsDesc[6].list[31].fadeDelay = 1500
animationsDesc[6].list[31].fadeIn = 1000
animationsDesc[6].list[31].image = "ROOM2_BACKGROUND"
animationsDesc[6].list[31].remove = false
animationsDesc[6].list[32] = animationsDesc[6].list[32] or {}
animationsDesc[6].list[32].actor = "hero"
animationsDesc[6].list[32].class = "WalkToTask"
animationsDesc[6].list[32].target = animationsDesc[6].list[32].target or {}
animationsDesc[6].list[32].target.x = 548
animationsDesc[6].list[32].target.y = 380
animationsDesc[6].list[33] = animationsDesc[6].list[33] or {}
animationsDesc[6].list[33].class = "EndStoryTask"
animationsDesc[6].list[34] = animationsDesc[6].list[34] or {}
animationsDesc[6].list[34].actor = "hero"
animationsDesc[6].list[34].class = "SetTask"
animationsDesc[6].list[34].values = "{walkSpeed=250}"
animationsDesc[6].list[35] = animationsDesc[6].list[35] or {}
animationsDesc[6].list[35].actor = "hero"
animationsDesc[6].list[35].class = "SetTask"
animationsDesc[6].list[35].values = "{emotion=\"RUN\"}"
animationsDesc[6].list[37] = animationsDesc[6].list[37] or {}
animationsDesc[6].list[37].class = "PlayMusicTask"
animationsDesc[6].list[37].mood = "ANGER"
animationsDesc[6].list[38] = animationsDesc[6].list[38] or {}
animationsDesc[6].list[38].actor = "oldman"
animationsDesc[6].list[38].animation = "SHOCK"
animationsDesc[6].list[38].class = "PlayAnimationTask"
animationsDesc[6].list[39] = animationsDesc[6].list[39] or {}
animationsDesc[6].list[39].actor = "hero"
animationsDesc[6].list[39].class = "MessageTask"
animationsDesc[6].list[39].needsClick = true
animationsDesc[6].list[39].textId = "TEXT_R2_SH5_16"
animationsDesc[6].list[40] = animationsDesc[6].list[40] or {}
animationsDesc[6].list[40].actor = "hero"
animationsDesc[6].list[40].animation = "FRUSTRATED"
animationsDesc[6].list[40].class = "PlayAnimationTask"
animationsDesc[6].list[41] = animationsDesc[6].list[41] or {}
animationsDesc[6].list[41].actor = "resident"
animationsDesc[6].list[41].animation = "MOCK_HORROR_LEFT"
animationsDesc[6].list[41].class = "PlayAnimationTask"
animationsDesc[6].list[42] = animationsDesc[6].list[42] or {}
animationsDesc[6].list[42].actor = "robin"
animationsDesc[6].list[42].animation = "SURPRISED_LEFT"
animationsDesc[6].list[42].class = "PlayAnimationTask"
animationsDesc[6].list[43] = animationsDesc[6].list[43] or {}
animationsDesc[6].list[43].actor = "connor"
animationsDesc[6].list[43].animation = "SURPRISED_LEFT"
animationsDesc[6].list[43].class = "PlayAnimationTask"
animationsDesc[6].musicMoodStart = "RELIEF"
animationsDesc[6].name = "Outro sequence: Sarah discovers Robbert's dying"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 2
animationsDesc[6].tree[2] = 3
animationsDesc[6].tree[3] = 4
animationsDesc[6].tree[4] = 5
animationsDesc[6].tree[5] = 9
animationsDesc[6].tree[6] = 23
animationsDesc[6].tree[7] = 6
animationsDesc[6].tree[8] = 10
animationsDesc[6].tree[9] = 7
animationsDesc[6].tree[10] = 8
animationsDesc[6].tree[11] = 11
animationsDesc[6].tree[12] = 12
animationsDesc[6].tree[13] = 14
animationsDesc[6].tree[14] = 15
animationsDesc[6].tree[15] = 16
animationsDesc[6].tree[16] = 37
animationsDesc[6].tree[17] = 17
animationsDesc[6].tree[18] = 19
animationsDesc[6].tree[19] = 20
animationsDesc[6].tree[20] = 24
animationsDesc[6].tree[21] = 21
animationsDesc[6].tree[22] = 22
animationsDesc[6].tree[23] = 39
animationsDesc[6].tree[24] = 40
animationsDesc[6].tree[25] = animationsDesc[6].tree[25] or {}
animationsDesc[6].tree[25][1] = 13
animationsDesc[6].tree[25][2] = 38
animationsDesc[6].tree[25][3] = 41
animationsDesc[6].tree[25][4] = 42
animationsDesc[6].tree[25][5] = 43
animationsDesc[6].tree[25][6] = 18
animationsDesc[6].tree[26] = 27
animationsDesc[6].tree[27] = 28
animationsDesc[6].tree[28] = 29
animationsDesc[6].tree[29] = 34
animationsDesc[6].tree[30] = 35
animationsDesc[6].tree[31] = 32
animationsDesc[6].tree[32] = 25
animationsDesc[6].tree[33] = animationsDesc[6].tree[33] or {}
animationsDesc[6].tree[33][1] = 30
animationsDesc[6].tree[33][2] = 31
animationsDesc[6].tree[34] = 33
