animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "{base=\"teen\", baseAnimation=\"PAGEANT_D_TIRED\", defaultAnimation=\"FROWN\", x=-130, y=365,  name=\"pageant_kid\", walkSpeed=150, special=true}"
animationsDesc[2].actors[4] = "{base=\"teen\", baseAnimation=\"PAGEANT_M\", defaultAnimation=\"HAPPY\", x=-130, y=365,  name=\"pageant_mom\", walkSpeed=180 , special=true}"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "eventStart"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].class = "StartStoryTask"
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].class = "EndStoryTask"
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "pageant_kid"
animationsDesc[2].list[4].class = "WalkToTask"
animationsDesc[2].list[4].target = animationsDesc[2].list[4].target or {}
animationsDesc[2].list[4].target.x = 618
animationsDesc[2].list[4].target.y = 276
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "hero"
animationsDesc[2].list[5].class = "WalkToTask"
animationsDesc[2].list[5].target = animationsDesc[2].list[5].target or {}
animationsDesc[2].list[5].target.x = 491
animationsDesc[2].list[5].target.y = 355
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "pageant_mom"
animationsDesc[2].list[6].class = "MessageTask"
animationsDesc[2].list[6].needsClick = true
animationsDesc[2].list[6].textId = "TEXT_R4_SH5_1"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "hero"
animationsDesc[2].list[7].animation = "ANNOYED"
animationsDesc[2].list[7].class = "PlayAnimationTask"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "resident"
animationsDesc[2].list[8].animation = "HAPPY"
animationsDesc[2].list[8].class = "PlayAnimationTask"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "resident"
animationsDesc[2].list[9].class = "WalkToTask"
animationsDesc[2].list[9].target = animationsDesc[2].list[9].target or {}
animationsDesc[2].list[9].target.x = 547
animationsDesc[2].list[9].target.y = 300
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "pageant_mom"
animationsDesc[2].list[10].class = "SetTask"
animationsDesc[2].list[10].values = "{direction=\"left\"}"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "pageant_mom"
animationsDesc[2].list[11].class = "WalkToTask"
animationsDesc[2].list[11].target = animationsDesc[2].list[11].target or {}
animationsDesc[2].list[11].target.x = 716
animationsDesc[2].list[11].target.y = 300
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "pageant_kid"
animationsDesc[2].list[12].animation = "SIT_TIRED_BANDAGE"
animationsDesc[2].list[12].class = "PlayAnimationTask"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "pageant_mom"
animationsDesc[2].list[13].class = "MessageTask"
animationsDesc[2].list[13].needsClick = true
animationsDesc[2].list[13].textId = "TEXT_R4_SH5_2"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "pageant_mom"
animationsDesc[2].list[14].class = "WalkToTask"
animationsDesc[2].list[14].target = animationsDesc[2].list[14].target or {}
animationsDesc[2].list[14].target.x = 1102
animationsDesc[2].list[14].target.y = 300
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "pageant_kid"
animationsDesc[2].list[15].class = "SetTask"
animationsDesc[2].list[15].values = "{baseAnimation=\"PAGEANT_D\"}"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "pageant_kid"
animationsDesc[2].list[16].class = "SetTask"
animationsDesc[2].list[16].values = "{visible=false}"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "pageant_kid"
animationsDesc[2].list[17].class = "Task"
animationsDesc[2].list[17].duration = 200
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "hero"
animationsDesc[2].list[18].class = "WalkToTask"
animationsDesc[2].list[18].target = animationsDesc[2].list[18].target or {}
animationsDesc[2].list[18].target.x = 618
animationsDesc[2].list[18].target.y = 297
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "hero"
animationsDesc[2].list[19].animation = "ARRANGE"
animationsDesc[2].list[19].class = "PlayAnimationTask"
animationsDesc[2].list[19].cycles = 5
animationsDesc[2].list[19].wait = true
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "hero"
animationsDesc[2].list[20].class = "WalkToTask"
animationsDesc[2].list[20].target = animationsDesc[2].list[20].target or {}
animationsDesc[2].list[20].target.x = 699
animationsDesc[2].list[20].target.y = 296
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].class = "MessageTask"
animationsDesc[2].list[21].needsClick = true
animationsDesc[2].list[21].textId = "TEXT_R4_SH5_3"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "pageant_kid"
animationsDesc[2].list[22].animation = "SIT_TIRED_BLOOD"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[22].wait = true
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].animation = "CONFUSED"
animationsDesc[2].list[23].class = "PlayAnimationTask"
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "resident"
animationsDesc[2].list[24].class = "MessageTask"
animationsDesc[2].list[24].needsClick = true
animationsDesc[2].list[24].textId = "TEXT_R4_SH5_4"
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].actor = "pageant_kid"
animationsDesc[2].list[25].animation = "SIT_EMBARRASSED_BLOOD"
animationsDesc[2].list[25].class = "PlayAnimationTask"
animationsDesc[2].list[25].wait = true
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "pageant_kid"
animationsDesc[2].list[26].class = "MessageTask"
animationsDesc[2].list[26].needsClick = true
animationsDesc[2].list[26].textId = "TEXT_R4_SH5_5"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].actor = "hero"
animationsDesc[2].list[27].animation = "WORRIED"
animationsDesc[2].list[27].class = "PlayAnimationTask"
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].class = "Task"
animationsDesc[2].list[28].duration = 1500
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "hero"
animationsDesc[2].list[29].animation = "ANXIOUS"
animationsDesc[2].list[29].class = "PlayAnimationTask"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "resident"
animationsDesc[2].list[30].animation = "IMPRESSED"
animationsDesc[2].list[30].class = "PlayAnimationTask"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "resident"
animationsDesc[2].list[31].class = "MessageTask"
animationsDesc[2].list[31].needsClick = true
animationsDesc[2].list[31].textId = "TEXT_R4_SH5_6"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "hero"
animationsDesc[2].list[32].animation = "IDLE"
animationsDesc[2].list[32].class = "PlayAnimationTask"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].actor = "pageant_kid"
animationsDesc[2].list[33].animation = "SIT_TIRED_BLOOD"
animationsDesc[2].list[33].class = "PlayAnimationTask"
animationsDesc[2].list[33].wait = true
animationsDesc[2].list[34] = animationsDesc[2].list[34] or {}
animationsDesc[2].list[34].actor = "resident"
animationsDesc[2].list[34].class = "MessageTask"
animationsDesc[2].list[34].needsClick = true
animationsDesc[2].list[34].textId = "TEXT_R4_SH5_7"
animationsDesc[2].list[35] = animationsDesc[2].list[35] or {}
animationsDesc[2].list[35].actor = "hero"
animationsDesc[2].list[35].class = "SetTask"
animationsDesc[2].list[35].values = "{direction=\"left\"}"
animationsDesc[2].list[36] = animationsDesc[2].list[36] or {}
animationsDesc[2].list[36].actor = "resident"
animationsDesc[2].list[36].class = "WalkToTask"
animationsDesc[2].list[36].target = animationsDesc[2].list[36].target or {}
animationsDesc[2].list[36].target.x = 84
animationsDesc[2].list[36].target.y = 260
animationsDesc[2].list[37] = animationsDesc[2].list[37] or {}
animationsDesc[2].list[37].actor = "hero"
animationsDesc[2].list[37].class = "WalkToTask"
animationsDesc[2].list[37].target = animationsDesc[2].list[37].target or {}
animationsDesc[2].list[37].target.x = 398
animationsDesc[2].list[37].target.y = 507
animationsDesc[2].list[38] = animationsDesc[2].list[38] or {}
animationsDesc[2].list[38].actor = "hero"
animationsDesc[2].list[38].class = "SetTask"
animationsDesc[2].list[38].values = "{direction=\"down\"}"
animationsDesc[2].list[39] = animationsDesc[2].list[39] or {}
animationsDesc[2].list[39].actor = "hero"
animationsDesc[2].list[39].animation = "TALK"
animationsDesc[2].list[39].class = "PlayAnimationTask"
animationsDesc[2].list[40] = animationsDesc[2].list[40] or {}
animationsDesc[2].list[40].actor = "hero"
animationsDesc[2].list[40].animation = "WORRIED_LEFT"
animationsDesc[2].list[40].class = "PlayAnimationTask"
animationsDesc[2].list[41] = animationsDesc[2].list[41] or {}
animationsDesc[2].list[41].actor = "hero"
animationsDesc[2].list[41].class = "SetTask"
animationsDesc[2].list[41].values = "{walkSpeed=\"200\"}"
animationsDesc[2].list[42] = animationsDesc[2].list[42] or {}
animationsDesc[2].list[42].actor = "hero"
animationsDesc[2].list[42].class = "SetTask"
animationsDesc[2].list[42].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[43] = animationsDesc[2].list[43] or {}
animationsDesc[2].list[43].actor = "resident"
animationsDesc[2].list[43].animation = "CONFUSED"
animationsDesc[2].list[43].class = "PlayAnimationTask"
animationsDesc[2].list[44] = animationsDesc[2].list[44] or {}
animationsDesc[2].list[44].actor = "hero"
animationsDesc[2].list[44].animation = "WORRIED_LEFT"
animationsDesc[2].list[44].class = "PlayAnimationTask"
animationsDesc[2].list[46] = animationsDesc[2].list[46] or {}
animationsDesc[2].list[46].class = "PlayMusicTask"
animationsDesc[2].list[46].mood = "ANGER"
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Event start: Keep daughter hydrated"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 2
animationsDesc[2].tree[2] = 41
animationsDesc[2].tree[3] = animationsDesc[2].tree[3] or {}
animationsDesc[2].tree[3][1] = animationsDesc[2].tree[3][1] or {}
animationsDesc[2].tree[3][1][1] = 17
animationsDesc[2].tree[3][1][2] = 4
animationsDesc[2].tree[3][1][3] = 15
animationsDesc[2].tree[3][1][4] = 12
animationsDesc[2].tree[3][2] = animationsDesc[2].tree[3][2] or {}
animationsDesc[2].tree[3][2][1] = 11
animationsDesc[2].tree[3][2][2] = 10
animationsDesc[2].tree[4] = 6
animationsDesc[2].tree[5] = 7
animationsDesc[2].tree[6] = 9
animationsDesc[2].tree[7] = 5
animationsDesc[2].tree[8] = 39
animationsDesc[2].tree[9] = 8
animationsDesc[2].tree[10] = 13
animationsDesc[2].tree[11] = 14
animationsDesc[2].tree[12] = 18
animationsDesc[2].tree[13] = 19
animationsDesc[2].tree[14] = 22
animationsDesc[2].tree[15] = 20
animationsDesc[2].tree[16] = 40
animationsDesc[2].tree[17] = 23
animationsDesc[2].tree[18] = 21
animationsDesc[2].tree[19] = 24
animationsDesc[2].tree[20] = 25
animationsDesc[2].tree[21] = 26
animationsDesc[2].tree[22] = 46
animationsDesc[2].tree[23] = 30
animationsDesc[2].tree[24] = 35
animationsDesc[2].tree[25] = 27
animationsDesc[2].tree[26] = 28
animationsDesc[2].tree[27] = 29
animationsDesc[2].tree[28] = 31
animationsDesc[2].tree[29] = 38
animationsDesc[2].tree[30] = 32
animationsDesc[2].tree[31] = 33
animationsDesc[2].tree[32] = 43
animationsDesc[2].tree[33] = 44
animationsDesc[2].tree[34] = 34
animationsDesc[2].tree[35] = 36
animationsDesc[2].tree[36] = 37
animationsDesc[2].tree[37] = animationsDesc[2].tree[37] or {}
animationsDesc[2].tree[37][1] = 16
animationsDesc[2].tree[38] = 42
animationsDesc[2].tree[39] = 3
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "postShift"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].class = "EndStoryTask"
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "resident"
animationsDesc[3].list[4].class = "WalkToTask"
animationsDesc[3].list[4].target = animationsDesc[3].list[4].target or {}
animationsDesc[3].list[4].target.x = 56
animationsDesc[3].list[4].target.y = 360
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "hero"
animationsDesc[3].list[5].class = "WalkToTask"
animationsDesc[3].list[5].target = animationsDesc[3].list[5].target or {}
animationsDesc[3].list[5].target.x = 222
animationsDesc[3].list[5].target.y = 378
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "hero"
animationsDesc[3].list[6].animation = "APOLOGIZE_LEFT"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "hero"
animationsDesc[3].list[7].class = "MessageTask"
animationsDesc[3].list[7].needsClick = true
animationsDesc[3].list[7].textId = "TEXT_R4_SH5_16"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "resident"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R4_SH5_17"
animationsDesc[3].list[8].tipSide = "left"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "hero"
animationsDesc[3].list[9].class = "MessageTask"
animationsDesc[3].list[9].needsClick = true
animationsDesc[3].list[9].textId = "TEXT_R4_SH5_171"
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "resident"
animationsDesc[3].list[10].class = "MessageTask"
animationsDesc[3].list[10].needsClick = true
animationsDesc[3].list[10].textId = "TEXT_R4_SH5_18"
animationsDesc[3].list[10].tipSide = "left"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "resident"
animationsDesc[3].list[11].class = "MessageTask"
animationsDesc[3].list[11].needsClick = true
animationsDesc[3].list[11].textId = "TEXT_R4_SH5_19"
animationsDesc[3].list[11].tipSide = "left"
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "resident"
animationsDesc[3].list[12].class = "WalkToTask"
animationsDesc[3].list[12].target = animationsDesc[3].list[12].target or {}
animationsDesc[3].list[12].target.x = -130
animationsDesc[3].list[12].target.y = 365
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "resident"
animationsDesc[3].list[13].animation = "IMPRESSED"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "resident"
animationsDesc[3].list[14].animation = "HAPPY"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "hero"
animationsDesc[3].list[15].animation = "WORRIED_LEFT"
animationsDesc[3].list[15].class = "PlayAnimationTask"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "resident"
animationsDesc[3].list[16].animation = "CONFUSED"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "hero"
animationsDesc[3].list[17].animation = "WORRIED_LEFT"
animationsDesc[3].list[17].class = "PlayAnimationTask"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].actor = "hero"
animationsDesc[3].list[18].animation = "APPROVING_LEFT"
animationsDesc[3].list[18].class = "PlayAnimationTask"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "hero"
animationsDesc[3].list[19].class = "WalkToTask"
animationsDesc[3].list[19].target = animationsDesc[3].list[19].target or {}
animationsDesc[3].list[19].target.x = -97
animationsDesc[3].list[19].target.y = 366
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "resident"
animationsDesc[3].list[20].class = "SetTask"
animationsDesc[3].list[20].values = "{alpha=0, visible=false}"
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "hero"
animationsDesc[3].list[21].class = "SetTask"
animationsDesc[3].list[21].values = "{walkSpeed=120}"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].class = "SetTask"
animationsDesc[3].list[22].values = "{walkSpeed=120}"
animationsDesc[3].name = "Outro (post shift)"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 2
animationsDesc[3].tree[2] = 15
animationsDesc[3].tree[3] = animationsDesc[3].tree[3] or {}
animationsDesc[3].tree[3][1] = 21
animationsDesc[3].tree[3][2] = 22
animationsDesc[3].tree[3][3] = 4
animationsDesc[3].tree[3][4] = 5
animationsDesc[3].tree[4] = 6
animationsDesc[3].tree[5] = 7
animationsDesc[3].tree[6] = 13
animationsDesc[3].tree[7] = 8
animationsDesc[3].tree[8] = 17
animationsDesc[3].tree[9] = 9
animationsDesc[3].tree[10] = 16
animationsDesc[3].tree[11] = 10
animationsDesc[3].tree[12] = 14
animationsDesc[3].tree[13] = 11
animationsDesc[3].tree[14] = 18
animationsDesc[3].tree[15] = 12
animationsDesc[3].tree[16] = 20
animationsDesc[3].tree[17] = 19
animationsDesc[3].tree[18] = 3
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "pageant_kid"
animationsDesc[4].actors[4] = "pageant_mom"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventLost"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "EndStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].class = "StartStoryTask"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "pageant_kid"
animationsDesc[4].list[4].animation = "SIT_IDLE"
animationsDesc[4].list[4].class = "PlayAnimationTask"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].actor = "pageant_mom"
animationsDesc[4].list[5].class = "SetTask"
animationsDesc[4].list[5].values = "{direction=\"left\"}"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "pageant_mom"
animationsDesc[4].list[6].class = "WalkToTask"
animationsDesc[4].list[6].target = animationsDesc[4].list[6].target or {}
animationsDesc[4].list[6].target.x = 752
animationsDesc[4].list[6].target.y = 345
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "pageant_mom"
animationsDesc[4].list[7].class = "MessageTask"
animationsDesc[4].list[7].needsClick = true
animationsDesc[4].list[7].textId = "TEXT_R4_SH5_11"
animationsDesc[4].list[7].tipSide = "left"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "pageant_kid"
animationsDesc[4].list[8].class = "SetTask"
animationsDesc[4].list[8].values = "{visible=true}"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "special_girl"
animationsDesc[4].list[9].class = "SetTask"
animationsDesc[4].list[9].values = "{visible=false}"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "resident"
animationsDesc[4].list[10].class = "WalkToTask"
animationsDesc[4].list[10].target = animationsDesc[4].list[10].target or {}
animationsDesc[4].list[10].target.x = 524
animationsDesc[4].list[10].target.y = 300
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "resident"
animationsDesc[4].list[11].animation = "HAPPY"
animationsDesc[4].list[11].class = "PlayAnimationTask"
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "resident"
animationsDesc[4].list[12].class = "MessageTask"
animationsDesc[4].list[12].needsClick = true
animationsDesc[4].list[12].textId = "TEXT_R4_SH5_8"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "pageant_mom"
animationsDesc[4].list[13].animation = "WORRY"
animationsDesc[4].list[13].class = "PlayAnimationTask"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "pageant_mom"
animationsDesc[4].list[14].class = "MessageTask"
animationsDesc[4].list[14].needsClick = true
animationsDesc[4].list[14].textId = "TEXT_R4_SH5_9"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "hero"
animationsDesc[4].list[15].class = "WalkToTask"
animationsDesc[4].list[15].target = animationsDesc[4].list[15].target or {}
animationsDesc[4].list[15].target.x = 462
animationsDesc[4].list[15].target.y = 390
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "hero"
animationsDesc[4].list[16].class = "MessageTask"
animationsDesc[4].list[16].needsClick = true
animationsDesc[4].list[16].textId = "TEXT_R4_SH5_10"
animationsDesc[4].list[16].tipSide = "right"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "hero"
animationsDesc[4].list[17].animation = "SERIOUS"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "pageant_kid"
animationsDesc[4].list[18].animation = "SIT_EMBARRASSED"
animationsDesc[4].list[18].class = "PlayAnimationTask"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "pageant_mom"
animationsDesc[4].list[19].animation = "CONFUSED"
animationsDesc[4].list[19].class = "PlayAnimationTask"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "resident"
animationsDesc[4].list[20].animation = "CONFUSED"
animationsDesc[4].list[20].class = "PlayAnimationTask"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "hero"
animationsDesc[4].list[21].class = "MessageTask"
animationsDesc[4].list[21].needsClick = true
animationsDesc[4].list[21].textId = "TEXT_R4_SH5_12"
animationsDesc[4].list[21].tipSide = "right"
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "pageant_mom"
animationsDesc[4].list[22].class = "MessageTask"
animationsDesc[4].list[22].needsClick = true
animationsDesc[4].list[22].textId = "TEXT_R4_SH5_13"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "pageant_mom"
animationsDesc[4].list[23].animation = "ANGRY"
animationsDesc[4].list[23].class = "PlayAnimationTask"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "hero"
animationsDesc[4].list[24].animation = "WORRIED"
animationsDesc[4].list[24].class = "PlayAnimationTask"
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].actor = "pageant_mom"
animationsDesc[4].list[25].class = "MessageTask"
animationsDesc[4].list[25].needsClick = true
animationsDesc[4].list[25].textId = "TEXT_R4_SH5_14"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "hero"
animationsDesc[4].list[26].animation = "APOLOGIZE"
animationsDesc[4].list[26].class = "PlayAnimationTask"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "pageant_mom"
animationsDesc[4].list[27].class = "MessageTask"
animationsDesc[4].list[27].needsClick = true
animationsDesc[4].list[27].textId = "TEXT_R4_SH5_15"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].actor = "pageant_kid"
animationsDesc[4].list[28].class = "WalkToTask"
animationsDesc[4].list[28].target = animationsDesc[4].list[28].target or {}
animationsDesc[4].list[28].target.x = -130
animationsDesc[4].list[28].target.y = 365
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "pageant_mom"
animationsDesc[4].list[29].class = "WalkToTask"
animationsDesc[4].list[29].target = animationsDesc[4].list[29].target or {}
animationsDesc[4].list[29].target.x = -130
animationsDesc[4].list[29].target.y = 365
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "pageant_mom"
animationsDesc[4].list[30].animation = "ANNOYED"
animationsDesc[4].list[30].class = "PlayAnimationTask"
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "pageant_mom"
animationsDesc[4].list[31].animation = "WORRY"
animationsDesc[4].list[31].class = "PlayAnimationTask"
animationsDesc[4].name = "Event lost"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 3
animationsDesc[4].tree[2] = animationsDesc[4].tree[2] or {}
animationsDesc[4].tree[2][1] = 8
animationsDesc[4].tree[2][2] = 9
animationsDesc[4].tree[3] = 4
animationsDesc[4].tree[4] = 10
animationsDesc[4].tree[5] = 11
animationsDesc[4].tree[6] = 6
animationsDesc[4].tree[7] = 5
animationsDesc[4].tree[8] = 12
animationsDesc[4].tree[9] = 13
animationsDesc[4].tree[10] = 14
animationsDesc[4].tree[11] = 15
animationsDesc[4].tree[12] = 17
animationsDesc[4].tree[13] = 16
animationsDesc[4].tree[14] = 18
animationsDesc[4].tree[15] = 19
animationsDesc[4].tree[16] = 20
animationsDesc[4].tree[17] = 7
animationsDesc[4].tree[18] = 21
animationsDesc[4].tree[19] = 30
animationsDesc[4].tree[20] = 22
animationsDesc[4].tree[21] = 23
animationsDesc[4].tree[22] = 24
animationsDesc[4].tree[23] = 25
animationsDesc[4].tree[24] = 26
animationsDesc[4].tree[25] = 31
animationsDesc[4].tree[26] = 27
animationsDesc[4].tree[27] = animationsDesc[4].tree[27] or {}
animationsDesc[4].tree[27][1] = 28
animationsDesc[4].tree[27][2] = 29
animationsDesc[4].tree[28] = 2
