levelDesc = levelDesc or {}
levelDesc.ambientPanning = -0.3
levelDesc.areas = levelDesc.areas or {}
levelDesc.areas[1] = levelDesc.areas[1] or {}
levelDesc.areas[1].areas = levelDesc.areas[1].areas or {}
levelDesc.areas[1].areas[1] = levelDesc.areas[1].areas[1] or {}
levelDesc.areas[1].areas[1][1] = -200
levelDesc.areas[1].areas[1][2] = -200
levelDesc.areas[1].areas[1][3] = 1600
levelDesc.areas[1].areas[1][4] = 1170
levelDesc.areas[1].class = "Room"
levelDesc.areas[1].droolResidentSpot = levelDesc.areas[1].droolResidentSpot or {}
levelDesc.areas[1].droolResidentSpot.x = 909
levelDesc.areas[1].droolResidentSpot.y = 287
levelDesc.areas[1].entrances = levelDesc.areas[1].entrances or {}
levelDesc.areas[1].entrances[1] = levelDesc.areas[1].entrances[1] or {}
levelDesc.areas[1].entrances[1].x = 654
levelDesc.areas[1].entrances[1].y = 192
levelDesc.areas[1].exits = levelDesc.areas[1].exits or {}
levelDesc.areas[1].exits[1] = levelDesc.areas[1].exits[1] or {}
levelDesc.areas[1].exits[1].x = 1185
levelDesc.areas[1].exits[1].y = 446
levelDesc.areas[1].name = "room2"
levelDesc.areas[1].queueIn = "queueIn"
levelDesc.areas[1].queueOut = "queueOut"
levelDesc.areas[1].roomHeight = 0
levelDesc.checkImage = "OBJECT_CHECKBOX:icons"
levelDesc.class = "CareLevel"
levelDesc.controllers = levelDesc.controllers or {}
levelDesc.controllers[1] = levelDesc.controllers[1] or {}
levelDesc.controllers[1].objects = levelDesc.controllers[1].objects or {}
levelDesc.controllers[1].objects[1] = "rontgen_front_right"
levelDesc.controllers[1].objects[2] = "rontgen_back_right"
levelDesc.controllers[2] = levelDesc.controllers[2] or {}
levelDesc.controllers[2].objects = levelDesc.controllers[2].objects or {}
levelDesc.controllers[2].objects[1] = "rontgen_front_left"
levelDesc.controllers[2].objects[2] = "rontgen_back_left"
levelDesc.controllers[3] = levelDesc.controllers[3] or {}
levelDesc.controllers[3].objects = levelDesc.controllers[3].objects or {}
levelDesc.controllers[3].objects[1] = "microscope_right"
levelDesc.controllers[3].objects[2] = "taking_blood_right"
levelDesc.controllers[4] = levelDesc.controllers[4] or {}
levelDesc.controllers[4].objects = levelDesc.controllers[4].objects or {}
levelDesc.controllers[4].objects[1] = "ipodstation_upgrade"
levelDesc.controllers[4].objects[2] = "ipod_anim"
levelDesc.grid = levelDesc.grid or {}
levelDesc.grid.cellHeight = 10
levelDesc.grid.cellWidth = 10
levelDesc.grid.cells = levelDesc.grid.cells or {}
levelDesc.grid.cells[1] = "................................................................................................................................................................"
levelDesc.grid.cells[2] = "................................................................................................................................................................"
levelDesc.grid.cells[3] = "................................................................................................................................................................"
levelDesc.grid.cells[4] = "................................................................................................................................................................"
levelDesc.grid.cells[5] = "................................................................................................................................................................"
levelDesc.grid.cells[6] = "................................................................................................................................................................"
levelDesc.grid.cells[7] = "................................................................................................................................................................"
levelDesc.grid.cells[8] = "................................................................................................................................................................"
levelDesc.grid.cells[9] = "................................................................................................................................................................"
levelDesc.grid.cells[10] = "................................................................................................................................................................"
levelDesc.grid.cells[11] = "................................................................................................................................................................"
levelDesc.grid.cells[12] = "................................................................................................................................................................"
levelDesc.grid.cells[13] = "................................................................................................................................................................"
levelDesc.grid.cells[14] = "................................................................................................................................................................"
levelDesc.grid.cells[15] = "................................................................................................................................................................"
levelDesc.grid.cells[16] = "................................................................................................................................................................"
levelDesc.grid.cells[17] = "................................................................................................................................................................"
levelDesc.grid.cells[18] = "................................................................................................................................................................"
levelDesc.grid.cells[19] = "................................................................................................................................................................"
levelDesc.grid.cells[20] = "................................................................................................................................................................"
levelDesc.grid.cells[21] = "..........................................................................................................................XXXXXXXXXXXXXXXXXXX..................."
levelDesc.grid.cells[22] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[23] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[24] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[25] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[26] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[27] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[28] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[29] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[30] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[31] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[32] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[33] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[34] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[35] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[36] = "..........................................................................................................................X....................................."
levelDesc.grid.cells[37] = "..................................................................X.......................................................X....................................."
levelDesc.grid.cells[38] = "...........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....................................."
levelDesc.grid.cells[39] = "...........X..............................................................................................................X....................................."
levelDesc.grid.cells[40] = "...........X..............................................................................................................X....................................."
levelDesc.grid.cells[41] = "...........X..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...........................................X....................................."
levelDesc.grid.cells[42] = "...........X..X.....X.........................................................X...........................................X....................................."
levelDesc.grid.cells[43] = "...........X..X.....X.........................................................X...........................................X....................................."
levelDesc.grid.cells[44] = "...........X..X.....X.........................................................X...........................................X....................................."
levelDesc.grid.cells[45] = "...........X..X.....X.........................................................X...........................................X....................................."
levelDesc.grid.cells[46] = "...........X..X.....X.........................................................X...........................................X....................................."
levelDesc.grid.cells[47] = "...........X..X.....X.........XXXXXXX.....XXXXXX......XXXXXX...............XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX....................................."
levelDesc.grid.cells[48] = "...........X..X.....X.........X.....X.....X....X......X....X.XXXXXXXXXXXXXXX..............................................X....................................."
levelDesc.grid.cells[49] = "...........X..X.....XXXXXXXXXXX.....XXXXXXX....XXXXXXXX....XXX............................................................X....................................."
levelDesc.grid.cells[50] = "...........X..X.....X.....................................................................................................X....................................."
levelDesc.grid.cells[51] = "...........X..X.....X.....................................................................................................X....................................."
levelDesc.grid.cells[52] = "...........X..X.....X.....................................................................................................X....................................."
levelDesc.grid.cells[53] = "...........X..X.....X..............................................................XXXXXXXXXXXXXXXXXX.....................X....................................."
levelDesc.grid.cells[54] = "XXXXXXXXXXXX..XXXXXXXXXXXX..........................................................................XXXXXXXXXXXXXXXXXXXXXXX....................................."
levelDesc.grid.cells[55] = "............................................................................................XXXXXXX....X..................X....................................."
levelDesc.grid.cells[56] = "............................................................................................X..........X..................X....................................."
levelDesc.grid.cells[57] = "........................................................................................XXXXX.XXXXXXXXXX..................X....................................."
levelDesc.grid.cells[58] = "........................................................................................X.....X........X..................X....................................."
levelDesc.grid.cells[59] = "........................................................................................X.....X........X..................X....................................."
levelDesc.grid.cells[60] = "XXXXXXXXXXXXXXXXXXXXXXX.................................................................X.....X........X..................X....................................."
levelDesc.grid.cells[61] = "....................X.X............................................................XXXXXX.....XXXXXXXXXXXXXXXXXXXXXXX.XXXXXXXXXXX..............................."
levelDesc.grid.cells[62] = "....................X.X....XXXXXX...XXXXXXX....XXXXXX...XXXXXXXXXXXXXXXXXXX............X........................................................................"
levelDesc.grid.cells[63] = "....................X.X....X....X...X.....X....X....X...X.................X............X........................................................................"
levelDesc.grid.cells[64] = "....................X.X....X....X...X.....X....X....X...X.................X............X........................................................................"
levelDesc.grid.cells[65] = "....................X.X....X....X...X.....X....X....X...X.................X............X........................................................................"
levelDesc.grid.cells[66] = "....................X.X....X....X...X.....X....X....X...X......................................................................................................."
levelDesc.grid.cells[67] = "....................X.X....X....X...X.....X....X....X...X.................X....................................................................................."
levelDesc.grid.cells[68] = "....................X.X....X....X...X.....X....X....X...X.................X....................................................................................."
levelDesc.grid.cells[69] = "....................XXX....X....X...X.....X....X....X...X.................X...............................................XXXXXXX..............................."
levelDesc.grid.cells[70] = "....................X......X....X...X.....X....X....X...X.................X...............................................X....................................."
levelDesc.grid.cells[71] = "....................X......X....XXXXX.....XXXXXX....XXXXXXXXXXXXXXXXXXXXXXX...............................................X....................................."
levelDesc.grid.cells[72] = "....................X......X....X...X.....X....X....X...X.................................................................X....................................."
levelDesc.grid.cells[73] = "....................X......X....X...X.....X....X....X...X.................................................................X....................................."
levelDesc.grid.cells[74] = "....................X......XXXXXX...XXXXXXX....XXXXXX...X.................................................................X....................................."
levelDesc.grid.cells[75] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[76] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[77] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[78] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[79] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[80] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[81] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[82] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[83] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[84] = "....................X.....................................................................................................X....................................."
levelDesc.grid.cells[85] = "....................X.....................................................................................................XXXXXXXX.............................."
levelDesc.grid.cells[86] = "....................X..........................................................................................................................................."
levelDesc.grid.cells[87] = "XXXXXXXXXXXXXXXXXXXXX..........................................................................................................................................."
levelDesc.grid.cells[88] = "................................................................................................................................................................"
levelDesc.grid.cells[89] = "................................................................................................................................................................"
levelDesc.grid.cells[90] = "................................................................................................................................................................"
levelDesc.grid.cells[91] = "................................................................................................................................................................"
levelDesc.grid.cells[92] = "................................................................................................................................................................"
levelDesc.grid.cells[93] = "................................................................................................................................................................"
levelDesc.grid.cells[94] = "................................................................................................................................................................"
levelDesc.grid.cells[95] = "................................................................................................................................................................"
levelDesc.grid.cells[96] = "................................................................................................................................................................"
levelDesc.grid.cells[97] = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
levelDesc.grid.cells[98] = "................................................................................................................................................................"
levelDesc.grid.cells[99] = "................................................................................................................................................................"
levelDesc.grid.cells[100] = "................................................................................................................................................................"
levelDesc.grid.cells[101] = "................................................................................................................................................................"
levelDesc.grid.cells[102] = "................................................................................................................................................................"
levelDesc.grid.cells[103] = "................................................................................................................................................................"
levelDesc.grid.cells[104] = "................................................................................................................................................................"
levelDesc.grid.cells[105] = "................................................................................................................................................................"
levelDesc.grid.cells[106] = "................................................................................................................................................................"
levelDesc.grid.cells[107] = "................................................................................................................................................................"
levelDesc.grid.cells[108] = "................................................................................................................................................................"
levelDesc.grid.cells[109] = "................................................................................................................................................................"
levelDesc.grid.cells[110] = "................................................................................................................................................................"
levelDesc.grid.cells[111] = "................................................................................................................................................................"
levelDesc.grid.cells[112] = "................................................................................................................................................................"
levelDesc.grid.cells[113] = "................................................................................................................................................................"
levelDesc.grid.cells[114] = "................................................................................................................................................................"
levelDesc.grid.cells[115] = "................................................................................................................................................................"
levelDesc.grid.cells[116] = "................................................................................................................................................................"
levelDesc.grid.cells[117] = "................................................................................................................................................................"
levelDesc.grid.class = "Grid"
levelDesc.grid.gridHeight = 117
levelDesc.grid.gridWidth = 160
levelDesc.grid.offset = levelDesc.grid.offset or {}
levelDesc.grid.offset.x = 20
levelDesc.grid.offset.y = 20
levelDesc.isGamePlayLevel = true
levelDesc.layoutId = 2
levelDesc.name = "Lab"
levelDesc.objects = levelDesc.objects or {}
levelDesc.objects[1] = levelDesc.objects[1] or {}
levelDesc.objects[1].name = "background"
levelDesc.objects[1][1] = levelDesc.objects[1][1] or {}
levelDesc.objects[1][1].baseAnimation = "ROOM2_BACKGROUND"
levelDesc.objects[1][1].class = "SpriteExt"
levelDesc.objects[1][1].defaultAnimation = ""
levelDesc.objects[1][1].defaultSection = "objects"
levelDesc.objects[1][1].floor = -786
levelDesc.objects[1][1].name = "background"
levelDesc.objects[1][1].x = 0
levelDesc.objects[1][1].y = 5
levelDesc.objects[2] = levelDesc.objects[2] or {}
levelDesc.objects[2].name = "background_wall"
levelDesc.objects[2][1] = levelDesc.objects[2][1] or {}
levelDesc.objects[2][1].baseAnimation = "ROOM2_BACKGROUND_WALL"
levelDesc.objects[2][1].class = "SpriteExt"
levelDesc.objects[2][1].defaultAnimation = ""
levelDesc.objects[2][1].defaultSection = "objects"
levelDesc.objects[2][1].floor = -100
levelDesc.objects[2][1].name = "background_wall"
levelDesc.objects[2][1].x = 0
levelDesc.objects[2][1].y = 0
levelDesc.objects[3] = levelDesc.objects[3] or {}
levelDesc.objects[3].name = "party_decorations"
levelDesc.objects[3][1] = levelDesc.objects[3][1] or {}
levelDesc.objects[3][1].baseAnimation = "EVENT_PARTY_DECORATIONS"
levelDesc.objects[3][1].class = "SpriteExt"
levelDesc.objects[3][1].defaultAnimation = ""
levelDesc.objects[3][1].defaultSection = "objects"
levelDesc.objects[3][1].floor = 45
levelDesc.objects[3][1].levelId = 25
levelDesc.objects[3][1].movable = false
levelDesc.objects[3][1].name = "party_decorations"
levelDesc.objects[3][1].x = 0
levelDesc.objects[3][1].y = 0
levelDesc.objects[4] = levelDesc.objects[4] or {}
levelDesc.objects[4].name = "glasses"
levelDesc.objects[4][1] = levelDesc.objects[4][1] or {}
levelDesc.objects[4][1].baseAnimation = "EVENT_GLASSES"
levelDesc.objects[4][1].class = "Object"
levelDesc.objects[4][1].defaultAnimation = ""
levelDesc.objects[4][1].defaultSection = "objects"
levelDesc.objects[4][1].floor = -100
levelDesc.objects[4][1].initialVisible = false
levelDesc.objects[4][1].levelId = 110
levelDesc.objects[4][1].movable = false
levelDesc.objects[4][1].name = "glasses"
levelDesc.objects[4][1].workPos = levelDesc.objects[4][1].workPos or {}
levelDesc.objects[4][1].workPos.x = 655
levelDesc.objects[4][1].workPos.y = 320
levelDesc.objects[4][1].x = 648
levelDesc.objects[4][1].y = 286
levelDesc.objects[5] = levelDesc.objects[5] or {}
levelDesc.objects[5].name = "coffee1"
levelDesc.objects[5][1] = levelDesc.objects[5][1] or {}
levelDesc.objects[5][1].baseAnimation = "ROOM2_COFFEE"
levelDesc.objects[5][1].characterPos = levelDesc.objects[5][1].characterPos or {}
levelDesc.objects[5][1].characterPos.x = 497
levelDesc.objects[5][1].characterPos.y = 293
levelDesc.objects[5][1].characterPosRel = false
levelDesc.objects[5][1].class = "CoffeeMachine"
levelDesc.objects[5][1].clickable = true
levelDesc.objects[5][1].clockPos = levelDesc.objects[5][1].clockPos or {}
levelDesc.objects[5][1].clockPos.x = 45
levelDesc.objects[5][1].clockPos.y = 59
levelDesc.objects[5][1].defaultAnimation = ""
levelDesc.objects[5][1].defaultSection = "objects"
levelDesc.objects[5][1].durationToActivate = 200000
levelDesc.objects[5][1].exitPos = levelDesc.objects[5][1].exitPos or {}
levelDesc.objects[5][1].exitPos.x = 496
levelDesc.objects[5][1].exitPos.y = 291
levelDesc.objects[5][1].floor = -90
levelDesc.objects[5][1].name = "coffee1"
levelDesc.objects[5][1].workAnimation = "DRINK"
levelDesc.objects[5][1].workAnimationFrameTime = 150
levelDesc.objects[5][1].workDuration = 2000
levelDesc.objects[5][1].workPos = levelDesc.objects[5][1].workPos or {}
levelDesc.objects[5][1].workPos.x = 473
levelDesc.objects[5][1].workPos.y = 311
levelDesc.objects[5][1].workStartSound = "SND_USE_COFFEE:sound"
levelDesc.objects[5][1].x = 447
levelDesc.objects[5][1].y = 73
levelDesc.objects[6] = levelDesc.objects[6] or {}
levelDesc.objects[6].name = "queueOut"
levelDesc.objects[6][1] = levelDesc.objects[6][1] or {}
levelDesc.objects[6][1].baseAnimation = "ROOM2_CHECKOUT_COMPUTER"
levelDesc.objects[6][1].checkBoxPos = levelDesc.objects[6][1].checkBoxPos or {}
levelDesc.objects[6][1].checkBoxPos.x = 101
levelDesc.objects[6][1].checkBoxPos.y = 10
levelDesc.objects[6][1].class = "CheckOutDesk"
levelDesc.objects[6][1].clickable = true
levelDesc.objects[6][1].defaultAnimation = ""
levelDesc.objects[6][1].defaultSection = "objects"
levelDesc.objects[6][1].exitPos = levelDesc.objects[6][1].exitPos or {}
levelDesc.objects[6][1].exitPos.x = 665
levelDesc.objects[6][1].exitPos.y = 436
levelDesc.objects[6][1].floor = 50
levelDesc.objects[6][1].movable = false
levelDesc.objects[6][1].name = "queueOut"
levelDesc.objects[6][1].overheadPosition = levelDesc.objects[6][1].overheadPosition or {}
levelDesc.objects[6][1].overheadPosition.x = 35
levelDesc.objects[6][1].overheadPosition.y = -6
levelDesc.objects[6][1].queueDesc = levelDesc.objects[6][1].queueDesc or {}
levelDesc.objects[6][1].queueDesc.autoSort = true
levelDesc.objects[6][1].queueDesc.class = "Queue"
levelDesc.objects[6][1].queueDesc.positions = levelDesc.objects[6][1].queueDesc.positions or {}
levelDesc.objects[6][1].queueDesc.positions[1] = levelDesc.objects[6][1].queueDesc.positions[1] or {}
levelDesc.objects[6][1].queueDesc.positions[1][1] = levelDesc.objects[6][1].queueDesc.positions[1][1] or {}
levelDesc.objects[6][1].queueDesc.positions[1][1].x = 970
levelDesc.objects[6][1].queueDesc.positions[1][1].y = 430
levelDesc.objects[6][1].queueDesc.positions[1][2] = levelDesc.objects[6][1].queueDesc.positions[1][2] or {}
levelDesc.objects[6][1].queueDesc.positions[1][2].x = 890
levelDesc.objects[6][1].queueDesc.positions[1][2].y = 430
levelDesc.objects[6][1].queueDesc.positions[1][3] = levelDesc.objects[6][1].queueDesc.positions[1][3] or {}
levelDesc.objects[6][1].queueDesc.positions[1][3].x = 810
levelDesc.objects[6][1].queueDesc.positions[1][3].y = 430
levelDesc.objects[6][1].queueDesc.positions[1][4] = levelDesc.objects[6][1].queueDesc.positions[1][4] or {}
levelDesc.objects[6][1].queueDesc.positions[1][4].x = 730
levelDesc.objects[6][1].queueDesc.positions[1][4].y = 430
levelDesc.objects[6][1].stationIcon = "ICON_ROOM2_CHECKOUT"
levelDesc.objects[6][1].workAnimation = "DO_CHECKOUT_RIGHT"
levelDesc.objects[6][1].workPos = levelDesc.objects[6][1].workPos or {}
levelDesc.objects[6][1].workPos.x = 796
levelDesc.objects[6][1].workPos.y = 287
levelDesc.objects[6][1].x = 672
levelDesc.objects[6][1].y = 97
levelDesc.objects[7] = levelDesc.objects[7] or {}
levelDesc.objects[7].name = "event_pills"
levelDesc.objects[7][1] = levelDesc.objects[7][1] or {}
levelDesc.objects[7][1].baseAnimation = "EVENT_PREPARE_MEDICINE"
levelDesc.objects[7][1].class = "DoGestureObject"
levelDesc.objects[7][1].defaultAnimation = ""
levelDesc.objects[7][1].defaultSection = "objects"
levelDesc.objects[7][1].floaterPosition = levelDesc.objects[7][1].floaterPosition or {}
levelDesc.objects[7][1].floaterPosition.x = 87
levelDesc.objects[7][1].floaterPosition.y = 28
levelDesc.objects[7][1].floor = 50
levelDesc.objects[7][1].levelId = 21
levelDesc.objects[7][1].movable = false
levelDesc.objects[7][1].name = "event_pills"
levelDesc.objects[7][1].overheadPosition = levelDesc.objects[7][1].overheadPosition or {}
levelDesc.objects[7][1].overheadPosition.x = 87
levelDesc.objects[7][1].overheadPosition.y = 27
levelDesc.objects[7][1].workPos = levelDesc.objects[7][1].workPos or {}
levelDesc.objects[7][1].workPos.x = 893
levelDesc.objects[7][1].workPos.y = 281
levelDesc.objects[7][1].x = 814
levelDesc.objects[7][1].y = 93
levelDesc.objects[8] = levelDesc.objects[8] or {}
levelDesc.objects[8].name = "coffee_puddle"
levelDesc.objects[8][1] = levelDesc.objects[8][1] or {}
levelDesc.objects[8][1].barPos = levelDesc.objects[8][1].barPos or {}
levelDesc.objects[8][1].barPos.x = 65
levelDesc.objects[8][1].barPos.y = -189
levelDesc.objects[8][1].baseAnimation = "EVENT_COFFEE_PUDDLE"
levelDesc.objects[8][1].checkBoxPos = levelDesc.objects[8][1].checkBoxPos or {}
levelDesc.objects[8][1].checkBoxPos.x = 103
levelDesc.objects[8][1].checkBoxPos.y = -13
levelDesc.objects[8][1].class = "FixableObject"
levelDesc.objects[8][1].defaultAnimation = ""
levelDesc.objects[8][1].defaultSection = "objects"
levelDesc.objects[8][1].fixDuration = 25000
levelDesc.objects[8][1].floor = -80
levelDesc.objects[8][1].levelId = 24
levelDesc.objects[8][1].movable = false
levelDesc.objects[8][1].name = "coffee_puddle"
levelDesc.objects[8][1].workAnimation = "CLEAN_COFFEE"
levelDesc.objects[8][1].workPos = levelDesc.objects[8][1].workPos or {}
levelDesc.objects[8][1].workPos.x = 433
levelDesc.objects[8][1].workPos.y = 294
levelDesc.objects[8][1].x = 428
levelDesc.objects[8][1].y = 269
levelDesc.objects[9] = levelDesc.objects[9] or {}
levelDesc.objects[9].name = "HIDDEN_BEAD_5"
levelDesc.objects[9][1] = levelDesc.objects[9][1] or {}
levelDesc.objects[9][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_5"
levelDesc.objects[9][1].class = "HiddenObject"
levelDesc.objects[9][1].clickable = true
levelDesc.objects[9][1].defaultAnimation = ""
levelDesc.objects[9][1].defaultSection = "objects"
levelDesc.objects[9][1].floor = -15
levelDesc.objects[9][1].levelId = 22
levelDesc.objects[9][1].movable = false
levelDesc.objects[9][1].name = "HIDDEN_BEAD_5"
levelDesc.objects[9][1].x = 649
levelDesc.objects[9][1].y = 243
levelDesc.objects[10] = levelDesc.objects[10] or {}
levelDesc.objects[10].name = "computer"
levelDesc.objects[10][1] = levelDesc.objects[10][1] or {}
levelDesc.objects[10][1].baseAnimation = "ROOM2_COMPUTER"
levelDesc.objects[10][1].checkOutFrameTime = 800
levelDesc.objects[10][1].class = "Computer"
levelDesc.objects[10][1].cycles = -1
levelDesc.objects[10][1].defaultAnimation = "BLINK"
levelDesc.objects[10][1].defaultFrameTime = 400
levelDesc.objects[10][1].defaultSection = "objects"
levelDesc.objects[10][1].floor = 91
levelDesc.objects[10][1].movable = false
levelDesc.objects[10][1].name = "computer"
levelDesc.objects[10][1].x = 677
levelDesc.objects[10][1].y = 101
levelDesc.objects[11] = levelDesc.objects[11] or {}
levelDesc.objects[11].name = "flame"
levelDesc.objects[11][1] = levelDesc.objects[11][1] or {}
levelDesc.objects[11][1].baseAnimation = "ROOM2_BURNER_LIGHT"
levelDesc.objects[11][1].class = "SpriteExt"
levelDesc.objects[11][1].defaultAnimation = ""
levelDesc.objects[11][1].defaultSection = "objects"
levelDesc.objects[11][1].floor = 80
levelDesc.objects[11][1].frameTime = 35
levelDesc.objects[11][1].levelId = 21
levelDesc.objects[11][1].movable = false
levelDesc.objects[11][1].name = "flame"
levelDesc.objects[11][1].x = 875
levelDesc.objects[11][1].y = 64
levelDesc.objects[12] = levelDesc.objects[12] or {}
levelDesc.objects[12].name = "HIDDEN_BEAD_6"
levelDesc.objects[12][1] = levelDesc.objects[12][1] or {}
levelDesc.objects[12][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_6"
levelDesc.objects[12][1].class = "HiddenObject"
levelDesc.objects[12][1].clickable = true
levelDesc.objects[12][1].defaultAnimation = ""
levelDesc.objects[12][1].defaultSection = "objects"
levelDesc.objects[12][1].floor = -15
levelDesc.objects[12][1].levelId = 22
levelDesc.objects[12][1].movable = false
levelDesc.objects[12][1].name = "HIDDEN_BEAD_6"
levelDesc.objects[12][1].x = 166
levelDesc.objects[12][1].y = 251
levelDesc.objects[13] = levelDesc.objects[13] or {}
levelDesc.objects[13].name = "coffee_spill"
levelDesc.objects[13][1] = levelDesc.objects[13][1] or {}
levelDesc.objects[13][1].baseAnimation = "EVENT_COFFEE_SPILL"
levelDesc.objects[13][1].class = "Object"
levelDesc.objects[13][1].defaultAnimation = ""
levelDesc.objects[13][1].defaultSection = "objects"
levelDesc.objects[13][1].initialVisible = false
levelDesc.objects[13][1].levelId = 24
levelDesc.objects[13][1].movable = false
levelDesc.objects[13][1].name = "coffee_spill"
levelDesc.objects[13][1].x = 466
levelDesc.objects[13][1].y = 204
levelDesc.objects[14] = levelDesc.objects[14] or {}
levelDesc.objects[14].name = "chair3"
levelDesc.objects[14][1] = levelDesc.objects[14][1] or {}
levelDesc.objects[14][1].arrowPosition = levelDesc.objects[14][1].arrowPosition or {}
levelDesc.objects[14][1].arrowPosition.x = 53
levelDesc.objects[14][1].arrowPosition.y = 88
levelDesc.objects[14][1].baseAnimation = "ROOM2_CHAIR3"
levelDesc.objects[14][1].characterPos = levelDesc.objects[14][1].characterPos or {}
levelDesc.objects[14][1].characterPos.x = 367
levelDesc.objects[14][1].characterPos.y = 220
levelDesc.objects[14][1].class = "Chair"
levelDesc.objects[14][1].defaultAnimation = ""
levelDesc.objects[14][1].defaultSection = "objects"
levelDesc.objects[14][1].exitPos = levelDesc.objects[14][1].exitPos or {}
levelDesc.objects[14][1].exitPos.x = 367
levelDesc.objects[14][1].exitPos.y = 278
levelDesc.objects[14][1].floor = -35
levelDesc.objects[14][1].movable = false
levelDesc.objects[14][1].name = "chair3"
levelDesc.objects[14][1].stationAnimation = "SIT"
levelDesc.objects[14][1].workPos = levelDesc.objects[14][1].workPos or {}
levelDesc.objects[14][1].workPos.x = 337
levelDesc.objects[14][1].workPos.y = 300
levelDesc.objects[14][1].x = 314
levelDesc.objects[14][1].y = 84
levelDesc.objects[14][2] = levelDesc.objects[14][2] or {}
levelDesc.objects[14][2].baseAnimation = "ROOM2_CHAIR3_UPGRADE"
levelDesc.objects[14][2].characterPos = levelDesc.objects[14][2].characterPos or {}
levelDesc.objects[14][2].characterPos.x = 367
levelDesc.objects[14][2].characterPos.y = 220
levelDesc.objects[14][2].class = "Chair"
levelDesc.objects[14][2].defaultAnimation = ""
levelDesc.objects[14][2].defaultSection = "objects"
levelDesc.objects[14][2].exitPos = levelDesc.objects[14][2].exitPos or {}
levelDesc.objects[14][2].exitPos.x = 367
levelDesc.objects[14][2].exitPos.y = 287
levelDesc.objects[14][2].floor = -35
levelDesc.objects[14][2].movable = false
levelDesc.objects[14][2].name = "chair3"
levelDesc.objects[14][2].stationAnimation = "SIT"
levelDesc.objects[14][2].upgradeLevel = 2
levelDesc.objects[14][2].workPos = levelDesc.objects[14][2].workPos or {}
levelDesc.objects[14][2].workPos.x = 367
levelDesc.objects[14][2].workPos.y = 285
levelDesc.objects[14][2].x = 314
levelDesc.objects[14][2].y = 84
levelDesc.objects[15] = levelDesc.objects[15] or {}
levelDesc.objects[15].name = "chair2"
levelDesc.objects[15][1] = levelDesc.objects[15][1] or {}
levelDesc.objects[15][1].arrowPosition = levelDesc.objects[15][1].arrowPosition or {}
levelDesc.objects[15][1].arrowPosition.x = 53
levelDesc.objects[15][1].arrowPosition.y = 88
levelDesc.objects[15][1].baseAnimation = "ROOM2_CHAIR2"
levelDesc.objects[15][1].characterPos = levelDesc.objects[15][1].characterPos or {}
levelDesc.objects[15][1].characterPos.x = 250
levelDesc.objects[15][1].characterPos.y = 220
levelDesc.objects[15][1].class = "Chair"
levelDesc.objects[15][1].defaultAnimation = ""
levelDesc.objects[15][1].defaultSection = "objects"
levelDesc.objects[15][1].exitPos = levelDesc.objects[15][1].exitPos or {}
levelDesc.objects[15][1].exitPos.x = 248
levelDesc.objects[15][1].exitPos.y = 278
levelDesc.objects[15][1].floor = -35
levelDesc.objects[15][1].movable = false
levelDesc.objects[15][1].name = "chair2"
levelDesc.objects[15][1].stationAnimation = "SIT"
levelDesc.objects[15][1].workAnimation = "DRINK"
levelDesc.objects[15][1].workPos = levelDesc.objects[15][1].workPos or {}
levelDesc.objects[15][1].workPos.x = 220
levelDesc.objects[15][1].workPos.y = 301
levelDesc.objects[15][1].x = 197
levelDesc.objects[15][1].y = 84
levelDesc.objects[15][2] = levelDesc.objects[15][2] or {}
levelDesc.objects[15][2].baseAnimation = "ROOM2_CHAIR2_UPGRADE"
levelDesc.objects[15][2].characterPos = levelDesc.objects[15][2].characterPos or {}
levelDesc.objects[15][2].characterPos.x = 250
levelDesc.objects[15][2].characterPos.y = 221
levelDesc.objects[15][2].class = "Chair"
levelDesc.objects[15][2].defaultAnimation = ""
levelDesc.objects[15][2].defaultSection = "objects"
levelDesc.objects[15][2].exitPos = levelDesc.objects[15][2].exitPos or {}
levelDesc.objects[15][2].exitPos.x = 248
levelDesc.objects[15][2].exitPos.y = 281
levelDesc.objects[15][2].floor = -35
levelDesc.objects[15][2].movable = false
levelDesc.objects[15][2].name = "chair2"
levelDesc.objects[15][2].stationAnimation = "SIT"
levelDesc.objects[15][2].upgradeLevel = 2
levelDesc.objects[15][2].workPos = levelDesc.objects[15][2].workPos or {}
levelDesc.objects[15][2].workPos.x = 249
levelDesc.objects[15][2].workPos.y = 285
levelDesc.objects[15][2].x = 197
levelDesc.objects[15][2].y = 84
levelDesc.objects[16] = levelDesc.objects[16] or {}
levelDesc.objects[16].name = "chair1"
levelDesc.objects[16][1] = levelDesc.objects[16][1] or {}
levelDesc.objects[16][1].arrowPosition = levelDesc.objects[16][1].arrowPosition or {}
levelDesc.objects[16][1].arrowPosition.x = 53
levelDesc.objects[16][1].arrowPosition.y = 88
levelDesc.objects[16][1].baseAnimation = "ROOM2_CHAIR1"
levelDesc.objects[16][1].characterPos = levelDesc.objects[16][1].characterPos or {}
levelDesc.objects[16][1].characterPos.x = 134
levelDesc.objects[16][1].characterPos.y = 220
levelDesc.objects[16][1].class = "Chair"
levelDesc.objects[16][1].defaultAnimation = ""
levelDesc.objects[16][1].defaultSection = "objects"
levelDesc.objects[16][1].exitPos = levelDesc.objects[16][1].exitPos or {}
levelDesc.objects[16][1].exitPos.x = 132
levelDesc.objects[16][1].exitPos.y = 278
levelDesc.objects[16][1].floor = -35
levelDesc.objects[16][1].name = "chair1"
levelDesc.objects[16][1].stationAnimation = "SIT"
levelDesc.objects[16][1].workPos = levelDesc.objects[16][1].workPos or {}
levelDesc.objects[16][1].workPos.x = 103
levelDesc.objects[16][1].workPos.y = 301
levelDesc.objects[16][1].x = 80
levelDesc.objects[16][1].y = 85
levelDesc.objects[16][2] = levelDesc.objects[16][2] or {}
levelDesc.objects[16][2].baseAnimation = "ROOM2_CHAIR1_UPGRADE"
levelDesc.objects[16][2].characterPos = levelDesc.objects[16][2].characterPos or {}
levelDesc.objects[16][2].characterPos.x = 134
levelDesc.objects[16][2].characterPos.y = 224
levelDesc.objects[16][2].class = "Chair"
levelDesc.objects[16][2].defaultAnimation = ""
levelDesc.objects[16][2].defaultSection = "objects"
levelDesc.objects[16][2].exitPos = levelDesc.objects[16][2].exitPos or {}
levelDesc.objects[16][2].exitPos.x = 132
levelDesc.objects[16][2].exitPos.y = 278
levelDesc.objects[16][2].floor = -35
levelDesc.objects[16][2].name = "chair1"
levelDesc.objects[16][2].stationAnimation = "SIT"
levelDesc.objects[16][2].upgradeLevel = 2
levelDesc.objects[16][2].workPos = levelDesc.objects[16][2].workPos or {}
levelDesc.objects[16][2].workPos.x = 132
levelDesc.objects[16][2].workPos.y = 285
levelDesc.objects[16][2].x = 80
levelDesc.objects[16][2].y = 85
levelDesc.objects[17] = levelDesc.objects[17] or {}
levelDesc.objects[17].name = "PRESENT4"
levelDesc.objects[17][1] = levelDesc.objects[17][1] or {}
levelDesc.objects[17][1].baseAnimation = "EVENT_PRESENT4"
levelDesc.objects[17][1].class = "PresentObject"
levelDesc.objects[17][1].defaultAnimation = ""
levelDesc.objects[17][1].defaultSection = "objects"
levelDesc.objects[17][1].floor = -20
levelDesc.objects[17][1].levelId = 25
levelDesc.objects[17][1].movable = false
levelDesc.objects[17][1].name = "PRESENT4"
levelDesc.objects[17][1].workPos = levelDesc.objects[17][1].workPos or {}
levelDesc.objects[17][1].workPos.x = 191
levelDesc.objects[17][1].workPos.y = 310
levelDesc.objects[17][1].x = 170
levelDesc.objects[17][1].y = 254
levelDesc.objects[18] = levelDesc.objects[18] or {}
levelDesc.objects[18].name = "PRESENT3"
levelDesc.objects[18][1] = levelDesc.objects[18][1] or {}
levelDesc.objects[18][1].baseAnimation = "EVENT_PRESENT3"
levelDesc.objects[18][1].class = "PresentObject"
levelDesc.objects[18][1].defaultAnimation = ""
levelDesc.objects[18][1].defaultSection = "objects"
levelDesc.objects[18][1].floor = -20
levelDesc.objects[18][1].levelId = 25
levelDesc.objects[18][1].movable = false
levelDesc.objects[18][1].name = "PRESENT3"
levelDesc.objects[18][1].workPos = levelDesc.objects[18][1].workPos or {}
levelDesc.objects[18][1].workPos.x = 131
levelDesc.objects[18][1].workPos.y = 320
levelDesc.objects[18][1].x = 110
levelDesc.objects[18][1].y = 260
levelDesc.objects[19] = levelDesc.objects[19] or {}
levelDesc.objects[19].name = "PRESENT5"
levelDesc.objects[19][1] = levelDesc.objects[19][1] or {}
levelDesc.objects[19][1].baseAnimation = "EVENT_PRESENT5"
levelDesc.objects[19][1].class = "PresentObject"
levelDesc.objects[19][1].defaultAnimation = ""
levelDesc.objects[19][1].defaultSection = "objects"
levelDesc.objects[19][1].floor = -20
levelDesc.objects[19][1].levelId = 25
levelDesc.objects[19][1].movable = false
levelDesc.objects[19][1].name = "PRESENT5"
levelDesc.objects[19][1].workPos = levelDesc.objects[19][1].workPos or {}
levelDesc.objects[19][1].workPos.x = 297
levelDesc.objects[19][1].workPos.y = 319
levelDesc.objects[19][1].x = 273
levelDesc.objects[19][1].y = 261
levelDesc.objects[20] = levelDesc.objects[20] or {}
levelDesc.objects[20].name = "PRESENT2"
levelDesc.objects[20][1] = levelDesc.objects[20][1] or {}
levelDesc.objects[20][1].baseAnimation = "EVENT_PRESENT2"
levelDesc.objects[20][1].class = "PresentObject"
levelDesc.objects[20][1].defaultAnimation = ""
levelDesc.objects[20][1].defaultSection = "objects"
levelDesc.objects[20][1].floor = -20
levelDesc.objects[20][1].levelId = 25
levelDesc.objects[20][1].movable = false
levelDesc.objects[20][1].name = "PRESENT2"
levelDesc.objects[20][1].workPos = levelDesc.objects[20][1].workPos or {}
levelDesc.objects[20][1].workPos.x = 350
levelDesc.objects[20][1].workPos.y = 331
levelDesc.objects[20][1].x = 328
levelDesc.objects[20][1].y = 280
levelDesc.objects[21] = levelDesc.objects[21] or {}
levelDesc.objects[21].name = "PRESENT1"
levelDesc.objects[21][1] = levelDesc.objects[21][1] or {}
levelDesc.objects[21][1].baseAnimation = "EVENT_PRESENT1"
levelDesc.objects[21][1].class = "PresentObject"
levelDesc.objects[21][1].defaultAnimation = ""
levelDesc.objects[21][1].defaultSection = "objects"
levelDesc.objects[21][1].floor = -20
levelDesc.objects[21][1].levelId = 25
levelDesc.objects[21][1].movable = false
levelDesc.objects[21][1].name = "PRESENT1"
levelDesc.objects[21][1].workPos = levelDesc.objects[21][1].workPos or {}
levelDesc.objects[21][1].workPos.x = 238
levelDesc.objects[21][1].workPos.y = 331
levelDesc.objects[21][1].x = 216
levelDesc.objects[21][1].y = 270
levelDesc.objects[22] = levelDesc.objects[22] or {}
levelDesc.objects[22].name = "HIDDEN_BEAD_7"
levelDesc.objects[22][1] = levelDesc.objects[22][1] or {}
levelDesc.objects[22][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_7"
levelDesc.objects[22][1].class = "HiddenObject"
levelDesc.objects[22][1].clickable = true
levelDesc.objects[22][1].defaultAnimation = ""
levelDesc.objects[22][1].defaultSection = "objects"
levelDesc.objects[22][1].floor = -15
levelDesc.objects[22][1].levelId = 22
levelDesc.objects[22][1].movable = false
levelDesc.objects[22][1].name = "HIDDEN_BEAD_7"
levelDesc.objects[22][1].x = 563
levelDesc.objects[22][1].y = 324
levelDesc.objects[23] = levelDesc.objects[23] or {}
levelDesc.objects[23].name = "HIDDEN_BEAD_2"
levelDesc.objects[23][1] = levelDesc.objects[23][1] or {}
levelDesc.objects[23][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_2"
levelDesc.objects[23][1].class = "HiddenObject"
levelDesc.objects[23][1].clickable = true
levelDesc.objects[23][1].defaultAnimation = ""
levelDesc.objects[23][1].defaultSection = "objects"
levelDesc.objects[23][1].floor = -150
levelDesc.objects[23][1].levelId = 22
levelDesc.objects[23][1].movable = false
levelDesc.objects[23][1].name = "HIDDEN_BEAD_2"
levelDesc.objects[23][1].x = 376
levelDesc.objects[23][1].y = 493
levelDesc.objects[24] = levelDesc.objects[24] or {}
levelDesc.objects[24].name = "HIDDEN_BEAD_4"
levelDesc.objects[24][1] = levelDesc.objects[24][1] or {}
levelDesc.objects[24][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_4"
levelDesc.objects[24][1].class = "HiddenObject"
levelDesc.objects[24][1].clickable = true
levelDesc.objects[24][1].defaultAnimation = ""
levelDesc.objects[24][1].defaultSection = "objects"
levelDesc.objects[24][1].floor = -15
levelDesc.objects[24][1].levelId = 22
levelDesc.objects[24][1].movable = false
levelDesc.objects[24][1].name = "HIDDEN_BEAD_4"
levelDesc.objects[24][1].x = 392
levelDesc.objects[24][1].y = 365
levelDesc.objects[25] = levelDesc.objects[25] or {}
levelDesc.objects[25].name = "guinea_shift5"
levelDesc.objects[25][1] = levelDesc.objects[25][1] or {}
levelDesc.objects[25][1].anchor = "bottom"
levelDesc.objects[25][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[25][1].class = "GuineaPig"
levelDesc.objects[25][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[25][1].defaultSection = "characters"
levelDesc.objects[25][1].direction = "right"
levelDesc.objects[25][1].floor = 145
levelDesc.objects[25][1].levelId = 25
levelDesc.objects[25][1].maxWalkDelay = 46000
levelDesc.objects[25][1].minWalkDelay = 45000
levelDesc.objects[25][1].movable = false
levelDesc.objects[25][1].moveType = "POP_UP"
levelDesc.objects[25][1].name = "guinea_shift5"
levelDesc.objects[25][1].showTime = 3000
levelDesc.objects[25][1].x = 472
levelDesc.objects[25][1].y = 226
levelDesc.objects[26] = levelDesc.objects[26] or {}
levelDesc.objects[26].name = "queueIn"
levelDesc.objects[26][1] = levelDesc.objects[26][1] or {}
levelDesc.objects[26][1].baseAnimation = "ROOM2_CHECKOUT_DESK"
levelDesc.objects[26][1].checkBoxPos = levelDesc.objects[26][1].checkBoxPos or {}
levelDesc.objects[26][1].checkBoxPos.x = 266
levelDesc.objects[26][1].checkBoxPos.y = -18
levelDesc.objects[26][1].class = "Desk"
levelDesc.objects[26][1].defaultAnimation = ""
levelDesc.objects[26][1].defaultSection = "objects"
levelDesc.objects[26][1].floor = -100
levelDesc.objects[26][1].name = "queueIn"
levelDesc.objects[26][1].queueDesc = levelDesc.objects[26][1].queueDesc or {}
levelDesc.objects[26][1].queueDesc.class = "Queue"
levelDesc.objects[26][1].queueDesc.positions = levelDesc.objects[26][1].queueDesc.positions or {}
levelDesc.objects[26][1].queueDesc.positions[1] = levelDesc.objects[26][1].queueDesc.positions[1] or {}
levelDesc.objects[26][1].queueDesc.positions[1][1] = "chair1"
levelDesc.objects[26][1].queueDesc.positions[1][2] = "chair2"
levelDesc.objects[26][1].queueDesc.positions[1][3] = "chair3"
levelDesc.objects[26][1].stationIcon = "ICON_ROOM2_CHECKOUT"
levelDesc.objects[26][1].workPos = levelDesc.objects[26][1].workPos or {}
levelDesc.objects[26][1].workPos.x = 835
levelDesc.objects[26][1].workPos.y = 323
levelDesc.objects[26][1].x = 658
levelDesc.objects[26][1].y = 250
levelDesc.objects[27] = levelDesc.objects[27] or {}
levelDesc.objects[27].name = "art_upgrade"
levelDesc.objects[27][1] = levelDesc.objects[27][1] or {}
levelDesc.objects[27][1].arrowPosition = levelDesc.objects[27][1].arrowPosition or {}
levelDesc.objects[27][1].arrowPosition.x = 37
levelDesc.objects[27][1].arrowPosition.y = 24
levelDesc.objects[27][1].baseAnimation = "ROOM2_ARTPIECE_UPGRADE"
levelDesc.objects[27][1].class = "SpriteExt"
levelDesc.objects[27][1].defaultAnimation = ""
levelDesc.objects[27][1].defaultSection = "objects"
levelDesc.objects[27][1].floor = 115
levelDesc.objects[27][1].name = "art_upgrade"
levelDesc.objects[27][1].recommendedPosition = levelDesc.objects[27][1].recommendedPosition or {}
levelDesc.objects[27][1].recommendedPosition.x = -79
levelDesc.objects[27][1].recommendedPosition.y = -45
levelDesc.objects[27][1].x = 944
levelDesc.objects[27][1].y = 157
levelDesc.objects[28] = levelDesc.objects[28] or {}
levelDesc.objects[28].name = "HIDDEN_BEAD_10"
levelDesc.objects[28][1] = levelDesc.objects[28][1] or {}
levelDesc.objects[28][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_10"
levelDesc.objects[28][1].class = "HiddenObject"
levelDesc.objects[28][1].clickable = true
levelDesc.objects[28][1].defaultAnimation = ""
levelDesc.objects[28][1].defaultSection = "objects"
levelDesc.objects[28][1].floor = -15
levelDesc.objects[28][1].levelId = 22
levelDesc.objects[28][1].movable = false
levelDesc.objects[28][1].name = "HIDDEN_BEAD_10"
levelDesc.objects[28][1].x = 737
levelDesc.objects[28][1].y = 476
levelDesc.objects[29] = levelDesc.objects[29] or {}
levelDesc.objects[29].name = "pill_desk"
levelDesc.objects[29][1] = levelDesc.objects[29][1] or {}
levelDesc.objects[29][1].baseAnimation = "ROOM2_PILLDESK"
levelDesc.objects[29][1].characterPos = levelDesc.objects[29][1].characterPos or {}
levelDesc.objects[29][1].characterPos.x = 243
levelDesc.objects[29][1].characterPos.y = 384
levelDesc.objects[29][1].checkBoxPos = levelDesc.objects[29][1].checkBoxPos or {}
levelDesc.objects[29][1].checkBoxPos.x = 67
levelDesc.objects[29][1].checkBoxPos.y = 137
levelDesc.objects[29][1].checkPos = levelDesc.objects[29][1].checkPos or {}
levelDesc.objects[29][1].checkPos[1] = 200
levelDesc.objects[29][1].checkPos[2] = 117
levelDesc.objects[29][1].class = "SpriteExt"
levelDesc.objects[29][1].defaultAnimation = ""
levelDesc.objects[29][1].defaultSection = "objects"
levelDesc.objects[29][1].exitPos = levelDesc.objects[29][1].exitPos or {}
levelDesc.objects[29][1].exitPos.x = 307
levelDesc.objects[29][1].exitPos.y = 510
levelDesc.objects[29][1].floor = -30
levelDesc.objects[29][1].movable = false
levelDesc.objects[29][1].name = "pill_desk"
levelDesc.objects[29][1].proxyPos = levelDesc.objects[29][1].proxyPos or {}
levelDesc.objects[29][1].proxyPos[1] = 125
levelDesc.objects[29][1].proxyPos[2] = 36
levelDesc.objects[29][1].workPos = levelDesc.objects[29][1].workPos or {}
levelDesc.objects[29][1].workPos.x = 109
levelDesc.objects[29][1].workPos.y = 440
levelDesc.objects[29][1].x = 88
levelDesc.objects[29][1].y = 333
levelDesc.objects[30] = levelDesc.objects[30] or {}
levelDesc.objects[30].name = "gh_2"
levelDesc.objects[30][1] = levelDesc.objects[30][1] or {}
levelDesc.objects[30][1].baseAnimation = "GH_2_SMALL"
levelDesc.objects[30][1].class = "GameHouseObject"
levelDesc.objects[30][1].defaultAnimation = ""
levelDesc.objects[30][1].defaultSection = "objects"
levelDesc.objects[30][1].floor = -40
levelDesc.objects[30][1].gameHouseId = 2
levelDesc.objects[30][1].levelId = 23
levelDesc.objects[30][1].movable = false
levelDesc.objects[30][1].name = "gh_2"
levelDesc.objects[30][1].x = 425
levelDesc.objects[30][1].y = 486
levelDesc.objects[31] = levelDesc.objects[31] or {}
levelDesc.objects[31].name = "smalldesk"
levelDesc.objects[31][1] = levelDesc.objects[31][1] or {}
levelDesc.objects[31][1].baseAnimation = "ROOM2_SMALLDESK"
levelDesc.objects[31][1].class = "SpriteExt"
levelDesc.objects[31][1].defaultAnimation = ""
levelDesc.objects[31][1].defaultSection = "objects"
levelDesc.objects[31][1].floor = -40
levelDesc.objects[31][1].movable = false
levelDesc.objects[31][1].name = "smalldesk"
levelDesc.objects[31][1].x = 89
levelDesc.objects[31][1].y = 354
levelDesc.objects[32] = levelDesc.objects[32] or {}
levelDesc.objects[32].name = "bluepills"
levelDesc.objects[32][1] = levelDesc.objects[32][1] or {}
levelDesc.objects[32][1].baseAnimation = "ROOM2_PILLDESK_TOP_CENTER"
levelDesc.objects[32][1].characterPos = levelDesc.objects[32][1].characterPos or {}
levelDesc.objects[32][1].characterPos.x = 246
levelDesc.objects[32][1].characterPos.y = 472
levelDesc.objects[32][1].characterPosRel = false
levelDesc.objects[32][1].checkBoxPos = levelDesc.objects[32][1].checkBoxPos or {}
levelDesc.objects[32][1].checkBoxPos.x = 46
levelDesc.objects[32][1].checkBoxPos.y = 62
levelDesc.objects[32][1].class = "PillsStation"
levelDesc.objects[32][1].clickable = true
levelDesc.objects[32][1].defaultAnimation = ""
levelDesc.objects[32][1].defaultSection = "objects"
levelDesc.objects[32][1].exitPos = levelDesc.objects[32][1].exitPos or {}
levelDesc.objects[32][1].exitPos.x = 246
levelDesc.objects[32][1].exitPos.y = 472
levelDesc.objects[32][1].floaterPosition = levelDesc.objects[32][1].floaterPosition or {}
levelDesc.objects[32][1].floaterPosition.x = 44
levelDesc.objects[32][1].floaterPosition.y = 86
levelDesc.objects[32][1].floor = 85
levelDesc.objects[32][1].maxStockVal = 3
levelDesc.objects[32][1].name = "bluepills"
levelDesc.objects[32][1].overheadPosition = levelDesc.objects[32][1].overheadPosition or {}
levelDesc.objects[32][1].overheadPosition.x = 44
levelDesc.objects[32][1].overheadPosition.y = 86
levelDesc.objects[32][1].stationAnimation = "IDLE"
levelDesc.objects[32][1].stationIcon = "ICON_STATION_PILLS2"
levelDesc.objects[32][1].stockPos = levelDesc.objects[32][1].stockPos or {}
levelDesc.objects[32][1].stockPos.x = 78
levelDesc.objects[32][1].stockPos.y = 14
levelDesc.objects[32][1].stockVal = 3
levelDesc.objects[32][1].treatment1 = "PILLS2"
levelDesc.objects[32][1].workPos = levelDesc.objects[32][1].workPos or {}
levelDesc.objects[32][1].workPos.x = 244
levelDesc.objects[32][1].workPos.y = 518
levelDesc.objects[32][1].x = 196
levelDesc.objects[32][1].y = 354
levelDesc.objects[33] = levelDesc.objects[33] or {}
levelDesc.objects[33].name = "ipodstation_upgrade"
levelDesc.objects[33][1] = levelDesc.objects[33][1] or {}
levelDesc.objects[33][1].arrowPosition = levelDesc.objects[33][1].arrowPosition or {}
levelDesc.objects[33][1].arrowPosition.x = 38
levelDesc.objects[33][1].arrowPosition.y = 10
levelDesc.objects[33][1].baseAnimation = "ROOM2_IPODSTATION_UPGRADE"
levelDesc.objects[33][1].class = "SpriteExt"
levelDesc.objects[33][1].defaultAnimation = ""
levelDesc.objects[33][1].defaultSection = "objects"
levelDesc.objects[33][1].floor = 15
levelDesc.objects[33][1].movable = false
levelDesc.objects[33][1].name = "ipodstation_upgrade"
levelDesc.objects[33][1].x = 411
levelDesc.objects[33][1].y = 443
levelDesc.objects[34] = levelDesc.objects[34] or {}
levelDesc.objects[34].name = "guineapig_bottom_upgrade"
levelDesc.objects[34][1] = levelDesc.objects[34][1] or {}
levelDesc.objects[34][1].arrowPosition = levelDesc.objects[34][1].arrowPosition or {}
levelDesc.objects[34][1].arrowPosition.x = 46
levelDesc.objects[34][1].arrowPosition.y = 20
levelDesc.objects[34][1].baseAnimation = "ROOM2_GUINEAPIGCAGE_BOTTOM_UPGRADE"
levelDesc.objects[34][1].class = "SpriteExt"
levelDesc.objects[34][1].defaultAnimation = ""
levelDesc.objects[34][1].defaultSection = "objects"
levelDesc.objects[34][1].floor = 70
levelDesc.objects[34][1].movable = false
levelDesc.objects[34][1].name = "guineapig_bottom_upgrade"
levelDesc.objects[34][1].x = 407
levelDesc.objects[34][1].y = 330
levelDesc.objects[35] = levelDesc.objects[35] or {}
levelDesc.objects[35].name = "guineapig_top_upgrade"
levelDesc.objects[35][1] = levelDesc.objects[35][1] or {}
levelDesc.objects[35][1].arrowPosition = levelDesc.objects[35][1].arrowPosition or {}
levelDesc.objects[35][1].arrowPosition.x = 46
levelDesc.objects[35][1].arrowPosition.y = 20
levelDesc.objects[35][1].baseAnimation = "ROOM2_GUINEAPIGCAGE_TOP_UPGRADE"
levelDesc.objects[35][1].class = "SpriteExt"
levelDesc.objects[35][1].defaultAnimation = ""
levelDesc.objects[35][1].defaultSection = "objects"
levelDesc.objects[35][1].floor = 70
levelDesc.objects[35][1].movable = false
levelDesc.objects[35][1].name = "guineapig_top_upgrade"
levelDesc.objects[35][1].x = 407
levelDesc.objects[35][1].y = 331
levelDesc.objects[36] = levelDesc.objects[36] or {}
levelDesc.objects[36].name = "ipod_anim"
levelDesc.objects[36][1] = levelDesc.objects[36][1] or {}
levelDesc.objects[36][1].baseAnimation = "ROOM2_IPODSTATION"
levelDesc.objects[36][1].class = "SpriteExt"
levelDesc.objects[36][1].defaultAnimation = "ANIM"
levelDesc.objects[36][1].defaultFrameTime = 100
levelDesc.objects[36][1].defaultSection = "objects"
levelDesc.objects[36][1].floor = 20
levelDesc.objects[36][1].frameTime = 150
levelDesc.objects[36][1].movable = false
levelDesc.objects[36][1].name = "ipod_anim"
levelDesc.objects[36][1].x = 433
levelDesc.objects[36][1].y = 475
levelDesc.objects[37] = levelDesc.objects[37] or {}
levelDesc.objects[37].name = "redpills"
levelDesc.objects[37][1] = levelDesc.objects[37][1] or {}
levelDesc.objects[37][1].baseAnimation = "ROOM2_PILLDESK_TOP_RIGHT"
levelDesc.objects[37][1].characterPos = levelDesc.objects[37][1].characterPos or {}
levelDesc.objects[37][1].characterPos.x = 337
levelDesc.objects[37][1].characterPos.y = 472
levelDesc.objects[37][1].characterPosRel = false
levelDesc.objects[37][1].checkBoxPos = levelDesc.objects[37][1].checkBoxPos or {}
levelDesc.objects[37][1].checkBoxPos.x = 49
levelDesc.objects[37][1].checkBoxPos.y = 57
levelDesc.objects[37][1].class = "PillsStation"
levelDesc.objects[37][1].clickable = true
levelDesc.objects[37][1].defaultAnimation = ""
levelDesc.objects[37][1].defaultSection = "objects"
levelDesc.objects[37][1].exitPos = levelDesc.objects[37][1].exitPos or {}
levelDesc.objects[37][1].exitPos.x = 337
levelDesc.objects[37][1].exitPos.y = 472
levelDesc.objects[37][1].floaterPosition = levelDesc.objects[37][1].floaterPosition or {}
levelDesc.objects[37][1].floaterPosition.x = -45
levelDesc.objects[37][1].floaterPosition.y = 80
levelDesc.objects[37][1].floor = 90
levelDesc.objects[37][1].maxStockVal = 3
levelDesc.objects[37][1].name = "redpills"
levelDesc.objects[37][1].overheadPosition = levelDesc.objects[37][1].overheadPosition or {}
levelDesc.objects[37][1].overheadPosition.x = -45
levelDesc.objects[37][1].overheadPosition.y = 80
levelDesc.objects[37][1].stationAnimation = "IDLE"
levelDesc.objects[37][1].stationIcon = "ICON_STATION_PILLS3"
levelDesc.objects[37][1].stockPos = levelDesc.objects[37][1].stockPos or {}
levelDesc.objects[37][1].stockPos.x = 77
levelDesc.objects[37][1].stockPos.y = 9
levelDesc.objects[37][1].stockVal = 3
levelDesc.objects[37][1].treatment1 = "PILLS3"
levelDesc.objects[37][1].workPos = levelDesc.objects[37][1].workPos or {}
levelDesc.objects[37][1].workPos.x = 333
levelDesc.objects[37][1].workPos.y = 515
levelDesc.objects[37][1].x = 285
levelDesc.objects[37][1].y = 360
levelDesc.objects[38] = levelDesc.objects[38] or {}
levelDesc.objects[38].name = "pilldesk_refill"
levelDesc.objects[38][1] = levelDesc.objects[38][1] or {}
levelDesc.objects[38][1].baseAnimation = "ROOM2_PILLDESK_REFILL"
levelDesc.objects[38][1].class = "StockPillsStation"
levelDesc.objects[38][1].clickable = true
levelDesc.objects[38][1].defaultAnimation = ""
levelDesc.objects[38][1].defaultSection = "objects"
levelDesc.objects[38][1].durationPerStock = 500
levelDesc.objects[38][1].floor = 15
levelDesc.objects[38][1].name = "pilldesk_refill"
levelDesc.objects[38][1].needsPatient = false
levelDesc.objects[38][1].workAnimation = "RESTOCK_PILLS"
levelDesc.objects[38][1].workAnimationFrameTime = 150
levelDesc.objects[38][1].workPos = levelDesc.objects[38][1].workPos or {}
levelDesc.objects[38][1].workPos.x = 239
levelDesc.objects[38][1].workPos.y = 513
levelDesc.objects[38][1].x = 197
levelDesc.objects[38][1].y = 429
levelDesc.objects[39] = levelDesc.objects[39] or {}
levelDesc.objects[39].name = "greenpills"
levelDesc.objects[39][1] = levelDesc.objects[39][1] or {}
levelDesc.objects[39][1].baseAnimation = "ROOM2_PILLDESK_TOP_LEFT"
levelDesc.objects[39][1].characterPos = levelDesc.objects[39][1].characterPos or {}
levelDesc.objects[39][1].characterPos.x = 150
levelDesc.objects[39][1].characterPos.y = 472
levelDesc.objects[39][1].characterPosRel = false
levelDesc.objects[39][1].checkBoxPos = levelDesc.objects[39][1].checkBoxPos or {}
levelDesc.objects[39][1].checkBoxPos.x = 52
levelDesc.objects[39][1].checkBoxPos.y = 51
levelDesc.objects[39][1].class = "PillsStation"
levelDesc.objects[39][1].clickable = true
levelDesc.objects[39][1].defaultAnimation = ""
levelDesc.objects[39][1].defaultSection = "objects"
levelDesc.objects[39][1].exitPos = levelDesc.objects[39][1].exitPos or {}
levelDesc.objects[39][1].exitPos.x = 150
levelDesc.objects[39][1].exitPos.y = 472
levelDesc.objects[39][1].floaterPosition = levelDesc.objects[39][1].floaterPosition or {}
levelDesc.objects[39][1].floaterPosition.x = 143
levelDesc.objects[39][1].floaterPosition.y = 75
levelDesc.objects[39][1].floor = 90
levelDesc.objects[39][1].maxStockVal = 3
levelDesc.objects[39][1].name = "greenpills"
levelDesc.objects[39][1].overheadPosition = levelDesc.objects[39][1].overheadPosition or {}
levelDesc.objects[39][1].overheadPosition.x = 143
levelDesc.objects[39][1].overheadPosition.y = 75
levelDesc.objects[39][1].stationAnimation = "IDLE"
levelDesc.objects[39][1].stationIcon = "ICON_STATION_PILLS1"
levelDesc.objects[39][1].stockPos = levelDesc.objects[39][1].stockPos or {}
levelDesc.objects[39][1].stockPos.x = 82
levelDesc.objects[39][1].stockPos.y = 3
levelDesc.objects[39][1].stockVal = 3
levelDesc.objects[39][1].treatment1 = "PILLS1"
levelDesc.objects[39][1].workPos = levelDesc.objects[39][1].workPos or {}
levelDesc.objects[39][1].workPos.x = 145
levelDesc.objects[39][1].workPos.y = 517
levelDesc.objects[39][1].x = 97
levelDesc.objects[39][1].y = 365
levelDesc.objects[40] = levelDesc.objects[40] or {}
levelDesc.objects[40].name = "guineapig"
levelDesc.objects[40][1] = levelDesc.objects[40][1] or {}
levelDesc.objects[40][1].arrowPosition = levelDesc.objects[40][1].arrowPosition or {}
levelDesc.objects[40][1].arrowPosition.x = 20
levelDesc.objects[40][1].arrowPosition.y = -26
levelDesc.objects[40][1].baseAnimation = "ROOM2_GUINEAPIG"
levelDesc.objects[40][1].class = "Object"
levelDesc.objects[40][1].defaultAnimation = "SLEEP"
levelDesc.objects[40][1].defaultSection = "objects"
levelDesc.objects[40][1].floor = 100
levelDesc.objects[40][1].frame = 1
levelDesc.objects[40][1].frameTime = 300
levelDesc.objects[40][1].movable = false
levelDesc.objects[40][1].name = "guineapig"
levelDesc.objects[40][1].overheadFrameTime = 100
levelDesc.objects[40][1].x = 424
levelDesc.objects[40][1].y = 380
levelDesc.objects[41] = levelDesc.objects[41] or {}
levelDesc.objects[41].name = "HIDDEN_BEAD_8"
levelDesc.objects[41][1] = levelDesc.objects[41][1] or {}
levelDesc.objects[41][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_8"
levelDesc.objects[41][1].class = "HiddenObject"
levelDesc.objects[41][1].clickable = true
levelDesc.objects[41][1].defaultAnimation = ""
levelDesc.objects[41][1].defaultSection = "objects"
levelDesc.objects[41][1].floor = 103
levelDesc.objects[41][1].levelId = 22
levelDesc.objects[41][1].movable = false
levelDesc.objects[41][1].name = "HIDDEN_BEAD_8"
levelDesc.objects[41][1].x = 123
levelDesc.objects[41][1].y = 391
levelDesc.objects[42] = levelDesc.objects[42] or {}
levelDesc.objects[42].name = "guinea_shift1"
levelDesc.objects[42][1] = levelDesc.objects[42][1] or {}
levelDesc.objects[42][1].anchor = "bottom"
levelDesc.objects[42][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[42][1].class = "GuineaPig"
levelDesc.objects[42][1].defaultAnimation = "POP_RIGHT_HIDE"
levelDesc.objects[42][1].defaultSection = "characters"
levelDesc.objects[42][1].direction = "left"
levelDesc.objects[42][1].floor = 9
levelDesc.objects[42][1].levelId = 21
levelDesc.objects[42][1].maxWalkDelay = 46000
levelDesc.objects[42][1].minWalkDelay = 45000
levelDesc.objects[42][1].movable = false
levelDesc.objects[42][1].moveType = "POP_LEFT"
levelDesc.objects[42][1].name = "guinea_shift1"
levelDesc.objects[42][1].showTime = 3000
levelDesc.objects[42][1].x = 88
levelDesc.objects[42][1].y = 505
levelDesc.objects[43] = levelDesc.objects[43] or {}
levelDesc.objects[43].name = "guinea_shift4"
levelDesc.objects[43][1] = levelDesc.objects[43][1] or {}
levelDesc.objects[43][1].anchor = "bottom"
levelDesc.objects[43][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[43][1].class = "GuineaPig"
levelDesc.objects[43][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[43][1].defaultSection = "characters"
levelDesc.objects[43][1].direction = "left"
levelDesc.objects[43][1].floor = 140
levelDesc.objects[43][1].levelId = 24
levelDesc.objects[43][1].maxWalkDelay = 47000
levelDesc.objects[43][1].minWalkDelay = 46000
levelDesc.objects[43][1].movable = false
levelDesc.objects[43][1].moveType = "POP_UP"
levelDesc.objects[43][1].name = "guinea_shift4"
levelDesc.objects[43][1].showTime = 3000
levelDesc.objects[43][1].x = 1009
levelDesc.objects[43][1].y = 401
levelDesc.objects[44] = levelDesc.objects[44] or {}
levelDesc.objects[44].name = "taking_blood_right"
levelDesc.objects[44][1] = levelDesc.objects[44][1] or {}
levelDesc.objects[44][1].baseAnimation = "ROOM2_TAKING_BLOOD"
levelDesc.objects[44][1].class = "SpriteExt"
levelDesc.objects[44][1].defaultAnimation = "ANIM"
levelDesc.objects[44][1].defaultSection = "objects"
levelDesc.objects[44][1].floor = 50
levelDesc.objects[44][1].movable = false
levelDesc.objects[44][1].name = "taking_blood_right"
levelDesc.objects[44][1].x = 833
levelDesc.objects[44][1].y = 403
levelDesc.objects[44][2] = levelDesc.objects[44][2] or {}
levelDesc.objects[44][2].baseAnimation = "ROOM2_TAKING_BLOOD"
levelDesc.objects[44][2].class = "SpriteExt"
levelDesc.objects[44][2].defaultAnimation = "ANIM"
levelDesc.objects[44][2].defaultSection = "objects"
levelDesc.objects[44][2].floor = 80
levelDesc.objects[44][2].movable = false
levelDesc.objects[44][2].name = "taking_blood_right"
levelDesc.objects[44][2].upgradeLevel = 2
levelDesc.objects[44][2].x = 833
levelDesc.objects[44][2].y = 403
levelDesc.objects[45] = levelDesc.objects[45] or {}
levelDesc.objects[45].name = "taking_blood_left"
levelDesc.objects[45][1] = levelDesc.objects[45][1] or {}
levelDesc.objects[45][1].baseAnimation = "ROOM2_TAKING_BLOOD"
levelDesc.objects[45][1].class = "SpriteExt"
levelDesc.objects[45][1].defaultAnimation = "ANIM"
levelDesc.objects[45][1].defaultSection = "objects"
levelDesc.objects[45][1].floor = 50
levelDesc.objects[45][1].movable = false
levelDesc.objects[45][1].name = "taking_blood_left"
levelDesc.objects[45][1].x = 569
levelDesc.objects[45][1].y = 403
levelDesc.objects[46] = levelDesc.objects[46] or {}
levelDesc.objects[46].name = "microscope_right"
levelDesc.objects[46][1] = levelDesc.objects[46][1] or {}
levelDesc.objects[46][1].arrowPosition = levelDesc.objects[46][1].arrowPosition or {}
levelDesc.objects[46][1].arrowPosition.x = 142
levelDesc.objects[46][1].arrowPosition.y = 139
levelDesc.objects[46][1].baseAnimation = "ROOM2_MICROSCOPE_RIGHT"
levelDesc.objects[46][1].characterPos = levelDesc.objects[46][1].characterPos or {}
levelDesc.objects[46][1].characterPos.x = 832
levelDesc.objects[46][1].characterPos.y = 664
levelDesc.objects[46][1].characterPosRel = false
levelDesc.objects[46][1].checkBoxPos = levelDesc.objects[46][1].checkBoxPos or {}
levelDesc.objects[46][1].checkBoxPos.x = 82
levelDesc.objects[46][1].checkBoxPos.y = 274
levelDesc.objects[46][1].class = "MicroscopeStation"
levelDesc.objects[46][1].clickable = true
levelDesc.objects[46][1].clockPos = levelDesc.objects[46][1].clockPos or {}
levelDesc.objects[46][1].clockPos.x = 141
levelDesc.objects[46][1].clockPos.y = 174
levelDesc.objects[46][1].defaultAnimation = ""
levelDesc.objects[46][1].defaultSection = "objects"
levelDesc.objects[46][1].exitPos = levelDesc.objects[46][1].exitPos or {}
levelDesc.objects[46][1].exitPos.x = 830
levelDesc.objects[46][1].exitPos.y = 569
levelDesc.objects[46][1].floor = -70
levelDesc.objects[46][1].name = "microscope_right"
levelDesc.objects[46][1].obstructs = levelDesc.objects[46][1].obstructs or {}
levelDesc.objects[46][1].obstructs[1] = levelDesc.objects[46][1].obstructs[1] or {}
levelDesc.objects[46][1].obstructs[1].x = 22
levelDesc.objects[46][1].obstructs[1].y = 13
levelDesc.objects[46][1].obstructs[2] = levelDesc.objects[46][1].obstructs[2] or {}
levelDesc.objects[46][1].obstructs[2].x = 22
levelDesc.objects[46][1].obstructs[2].y = 14
levelDesc.objects[46][1].obstructs[3] = levelDesc.objects[46][1].obstructs[3] or {}
levelDesc.objects[46][1].obstructs[3].x = 22
levelDesc.objects[46][1].obstructs[3].y = 15
levelDesc.objects[46][1].obstructs[4] = levelDesc.objects[46][1].obstructs[4] or {}
levelDesc.objects[46][1].obstructs[4].x = 22
levelDesc.objects[46][1].obstructs[4].y = 16
levelDesc.objects[46][1].obstructs[5] = levelDesc.objects[46][1].obstructs[5] or {}
levelDesc.objects[46][1].obstructs[5].x = 22
levelDesc.objects[46][1].obstructs[5].y = 17
levelDesc.objects[46][1].obstructs[6] = levelDesc.objects[46][1].obstructs[6] or {}
levelDesc.objects[46][1].obstructs[6].x = 22
levelDesc.objects[46][1].obstructs[6].y = 18
levelDesc.objects[46][1].obstructs[7] = levelDesc.objects[46][1].obstructs[7] or {}
levelDesc.objects[46][1].obstructs[7].x = 22
levelDesc.objects[46][1].obstructs[7].y = 19
levelDesc.objects[46][1].obstructs[8] = levelDesc.objects[46][1].obstructs[8] or {}
levelDesc.objects[46][1].obstructs[8].x = 22
levelDesc.objects[46][1].obstructs[8].y = 21
levelDesc.objects[46][1].obstructs[9] = levelDesc.objects[46][1].obstructs[9] or {}
levelDesc.objects[46][1].obstructs[9].x = 22
levelDesc.objects[46][1].obstructs[9].y = 20
levelDesc.objects[46][1].obstructs[10] = levelDesc.objects[46][1].obstructs[10] or {}
levelDesc.objects[46][1].obstructs[10].x = 22
levelDesc.objects[46][1].obstructs[10].y = 22
levelDesc.objects[46][1].obstructs[11] = levelDesc.objects[46][1].obstructs[11] or {}
levelDesc.objects[46][1].obstructs[11].x = 22
levelDesc.objects[46][1].obstructs[11].y = 23
levelDesc.objects[46][1].obstructs[12] = levelDesc.objects[46][1].obstructs[12] or {}
levelDesc.objects[46][1].obstructs[12].x = 22
levelDesc.objects[46][1].obstructs[12].y = 24
levelDesc.objects[46][1].obstructs[13] = levelDesc.objects[46][1].obstructs[13] or {}
levelDesc.objects[46][1].obstructs[13].x = 22
levelDesc.objects[46][1].obstructs[13].y = 25
levelDesc.objects[46][1].obstructs[14] = levelDesc.objects[46][1].obstructs[14] or {}
levelDesc.objects[46][1].obstructs[14].x = 22
levelDesc.objects[46][1].obstructs[14].y = 26
levelDesc.objects[46][1].obstructs[15] = levelDesc.objects[46][1].obstructs[15] or {}
levelDesc.objects[46][1].obstructs[15].x = 22
levelDesc.objects[46][1].obstructs[15].y = 27
levelDesc.objects[46][1].obstructs[16] = levelDesc.objects[46][1].obstructs[16] or {}
levelDesc.objects[46][1].obstructs[16].x = 22
levelDesc.objects[46][1].obstructs[16].y = 30
levelDesc.objects[46][1].obstructs[17] = levelDesc.objects[46][1].obstructs[17] or {}
levelDesc.objects[46][1].obstructs[17].x = 21
levelDesc.objects[46][1].obstructs[17].y = 30
levelDesc.objects[46][1].obstructs[18] = levelDesc.objects[46][1].obstructs[18] or {}
levelDesc.objects[46][1].obstructs[18].x = 20
levelDesc.objects[46][1].obstructs[18].y = 30
levelDesc.objects[46][1].obstructs[19] = levelDesc.objects[46][1].obstructs[19] or {}
levelDesc.objects[46][1].obstructs[19].x = 19
levelDesc.objects[46][1].obstructs[19].y = 30
levelDesc.objects[46][1].obstructs[20] = levelDesc.objects[46][1].obstructs[20] or {}
levelDesc.objects[46][1].obstructs[20].x = 18
levelDesc.objects[46][1].obstructs[20].y = 30
levelDesc.objects[46][1].obstructs[21] = levelDesc.objects[46][1].obstructs[21] or {}
levelDesc.objects[46][1].obstructs[21].x = 17
levelDesc.objects[46][1].obstructs[21].y = 30
levelDesc.objects[46][1].obstructs[22] = levelDesc.objects[46][1].obstructs[22] or {}
levelDesc.objects[46][1].obstructs[22].x = 16
levelDesc.objects[46][1].obstructs[22].y = 30
levelDesc.objects[46][1].obstructs[23] = levelDesc.objects[46][1].obstructs[23] or {}
levelDesc.objects[46][1].obstructs[23].x = 15
levelDesc.objects[46][1].obstructs[23].y = 30
levelDesc.objects[46][1].obstructs[24] = levelDesc.objects[46][1].obstructs[24] or {}
levelDesc.objects[46][1].obstructs[24].x = 14
levelDesc.objects[46][1].obstructs[24].y = 30
levelDesc.objects[46][1].obstructs[25] = levelDesc.objects[46][1].obstructs[25] or {}
levelDesc.objects[46][1].obstructs[25].x = 13
levelDesc.objects[46][1].obstructs[25].y = 30
levelDesc.objects[46][1].obstructs[26] = levelDesc.objects[46][1].obstructs[26] or {}
levelDesc.objects[46][1].obstructs[26].x = 12
levelDesc.objects[46][1].obstructs[26].y = 30
levelDesc.objects[46][1].obstructs[27] = levelDesc.objects[46][1].obstructs[27] or {}
levelDesc.objects[46][1].obstructs[27].x = 11
levelDesc.objects[46][1].obstructs[27].y = 30
levelDesc.objects[46][1].obstructs[28] = levelDesc.objects[46][1].obstructs[28] or {}
levelDesc.objects[46][1].obstructs[28].x = 10
levelDesc.objects[46][1].obstructs[28].y = 30
levelDesc.objects[46][1].obstructs[29] = levelDesc.objects[46][1].obstructs[29] or {}
levelDesc.objects[46][1].obstructs[29].x = 9
levelDesc.objects[46][1].obstructs[29].y = 30
levelDesc.objects[46][1].obstructs[30] = levelDesc.objects[46][1].obstructs[30] or {}
levelDesc.objects[46][1].obstructs[30].x = 8
levelDesc.objects[46][1].obstructs[30].y = 30
levelDesc.objects[46][1].obstructs[31] = levelDesc.objects[46][1].obstructs[31] or {}
levelDesc.objects[46][1].obstructs[31].x = 7
levelDesc.objects[46][1].obstructs[31].y = 30
levelDesc.objects[46][1].obstructs[32] = levelDesc.objects[46][1].obstructs[32] or {}
levelDesc.objects[46][1].obstructs[32].x = 6
levelDesc.objects[46][1].obstructs[32].y = 30
levelDesc.objects[46][1].obstructs[33] = levelDesc.objects[46][1].obstructs[33] or {}
levelDesc.objects[46][1].obstructs[33].x = 5
levelDesc.objects[46][1].obstructs[33].y = 30
levelDesc.objects[46][1].obstructs[34] = levelDesc.objects[46][1].obstructs[34] or {}
levelDesc.objects[46][1].obstructs[34].x = 4
levelDesc.objects[46][1].obstructs[34].y = 30
levelDesc.objects[46][1].obstructs[35] = levelDesc.objects[46][1].obstructs[35] or {}
levelDesc.objects[46][1].obstructs[35].x = 3
levelDesc.objects[46][1].obstructs[35].y = 30
levelDesc.objects[46][1].obstructs[36] = levelDesc.objects[46][1].obstructs[36] or {}
levelDesc.objects[46][1].obstructs[36].x = 2
levelDesc.objects[46][1].obstructs[36].y = 30
levelDesc.objects[46][1].obstructs[37] = levelDesc.objects[46][1].obstructs[37] or {}
levelDesc.objects[46][1].obstructs[37].x = 1
levelDesc.objects[46][1].obstructs[37].y = 30
levelDesc.objects[46][1].obstructs[38] = levelDesc.objects[46][1].obstructs[38] or {}
levelDesc.objects[46][1].obstructs[38].x = 0
levelDesc.objects[46][1].obstructs[38].y = 30
levelDesc.objects[46][1].obstructs[39] = levelDesc.objects[46][1].obstructs[39] or {}
levelDesc.objects[46][1].obstructs[39].x = -1
levelDesc.objects[46][1].obstructs[39].y = 30
levelDesc.objects[46][1].obstructs[40] = levelDesc.objects[46][1].obstructs[40] or {}
levelDesc.objects[46][1].obstructs[40].x = -1
levelDesc.objects[46][1].obstructs[40].y = 27
levelDesc.objects[46][1].obstructs[41] = levelDesc.objects[46][1].obstructs[41] or {}
levelDesc.objects[46][1].obstructs[41].x = -1
levelDesc.objects[46][1].obstructs[41].y = 26
levelDesc.objects[46][1].obstructs[42] = levelDesc.objects[46][1].obstructs[42] or {}
levelDesc.objects[46][1].obstructs[42].x = -1
levelDesc.objects[46][1].obstructs[42].y = 25
levelDesc.objects[46][1].obstructs[43] = levelDesc.objects[46][1].obstructs[43] or {}
levelDesc.objects[46][1].obstructs[43].x = -1
levelDesc.objects[46][1].obstructs[43].y = 24
levelDesc.objects[46][1].obstructs[44] = levelDesc.objects[46][1].obstructs[44] or {}
levelDesc.objects[46][1].obstructs[44].x = -1
levelDesc.objects[46][1].obstructs[44].y = 23
levelDesc.objects[46][1].obstructs[45] = levelDesc.objects[46][1].obstructs[45] or {}
levelDesc.objects[46][1].obstructs[45].x = -1
levelDesc.objects[46][1].obstructs[45].y = 22
levelDesc.objects[46][1].obstructs[46] = levelDesc.objects[46][1].obstructs[46] or {}
levelDesc.objects[46][1].obstructs[46].x = -1
levelDesc.objects[46][1].obstructs[46].y = 21
levelDesc.objects[46][1].obstructs[47] = levelDesc.objects[46][1].obstructs[47] or {}
levelDesc.objects[46][1].obstructs[47].x = -1
levelDesc.objects[46][1].obstructs[47].y = 20
levelDesc.objects[46][1].obstructs[48] = levelDesc.objects[46][1].obstructs[48] or {}
levelDesc.objects[46][1].obstructs[48].x = -1
levelDesc.objects[46][1].obstructs[48].y = 19
levelDesc.objects[46][1].obstructs[49] = levelDesc.objects[46][1].obstructs[49] or {}
levelDesc.objects[46][1].obstructs[49].x = 0
levelDesc.objects[46][1].obstructs[49].y = 19
levelDesc.objects[46][1].obstructs[50] = levelDesc.objects[46][1].obstructs[50] or {}
levelDesc.objects[46][1].obstructs[50].x = 1
levelDesc.objects[46][1].obstructs[50].y = 19
levelDesc.objects[46][1].obstructs[51] = levelDesc.objects[46][1].obstructs[51] or {}
levelDesc.objects[46][1].obstructs[51].x = 2
levelDesc.objects[46][1].obstructs[51].y = 19
levelDesc.objects[46][1].obstructs[52] = levelDesc.objects[46][1].obstructs[52] or {}
levelDesc.objects[46][1].obstructs[52].x = 3
levelDesc.objects[46][1].obstructs[52].y = 19
levelDesc.objects[46][1].obstructs[53] = levelDesc.objects[46][1].obstructs[53] or {}
levelDesc.objects[46][1].obstructs[53].x = 4
levelDesc.objects[46][1].obstructs[53].y = 19
levelDesc.objects[46][1].obstructs[54] = levelDesc.objects[46][1].obstructs[54] or {}
levelDesc.objects[46][1].obstructs[54].x = 5
levelDesc.objects[46][1].obstructs[54].y = 19
levelDesc.objects[46][1].obstructs[55] = levelDesc.objects[46][1].obstructs[55] or {}
levelDesc.objects[46][1].obstructs[55].x = 6
levelDesc.objects[46][1].obstructs[55].y = 19
levelDesc.objects[46][1].obstructs[56] = levelDesc.objects[46][1].obstructs[56] or {}
levelDesc.objects[46][1].obstructs[56].x = 7
levelDesc.objects[46][1].obstructs[56].y = 19
levelDesc.objects[46][1].obstructs[57] = levelDesc.objects[46][1].obstructs[57] or {}
levelDesc.objects[46][1].obstructs[57].x = 7
levelDesc.objects[46][1].obstructs[57].y = 20
levelDesc.objects[46][1].obstructs[58] = levelDesc.objects[46][1].obstructs[58] or {}
levelDesc.objects[46][1].obstructs[58].x = 7
levelDesc.objects[46][1].obstructs[58].y = 21
levelDesc.objects[46][1].obstructs[59] = levelDesc.objects[46][1].obstructs[59] or {}
levelDesc.objects[46][1].obstructs[59].x = 7
levelDesc.objects[46][1].obstructs[59].y = 22
levelDesc.objects[46][1].obstructs[60] = levelDesc.objects[46][1].obstructs[60] or {}
levelDesc.objects[46][1].obstructs[60].x = 7
levelDesc.objects[46][1].obstructs[60].y = 23
levelDesc.objects[46][1].obstructs[61] = levelDesc.objects[46][1].obstructs[61] or {}
levelDesc.objects[46][1].obstructs[61].x = 7
levelDesc.objects[46][1].obstructs[61].y = 24
levelDesc.objects[46][1].obstructs[62] = levelDesc.objects[46][1].obstructs[62] or {}
levelDesc.objects[46][1].obstructs[62].x = 7
levelDesc.objects[46][1].obstructs[62].y = 25
levelDesc.objects[46][1].obstructs[63] = levelDesc.objects[46][1].obstructs[63] or {}
levelDesc.objects[46][1].obstructs[63].x = 7
levelDesc.objects[46][1].obstructs[63].y = 26
levelDesc.objects[46][1].obstructs[64] = levelDesc.objects[46][1].obstructs[64] or {}
levelDesc.objects[46][1].obstructs[64].x = 7
levelDesc.objects[46][1].obstructs[64].y = 27
levelDesc.objects[46][1].obstructs[65] = levelDesc.objects[46][1].obstructs[65] or {}
levelDesc.objects[46][1].obstructs[65].x = 7
levelDesc.objects[46][1].obstructs[65].y = 18
levelDesc.objects[46][1].obstructs[66] = levelDesc.objects[46][1].obstructs[66] or {}
levelDesc.objects[46][1].obstructs[66].x = 7
levelDesc.objects[46][1].obstructs[66].y = 17
levelDesc.objects[46][1].obstructs[67] = levelDesc.objects[46][1].obstructs[67] or {}
levelDesc.objects[46][1].obstructs[67].x = 7
levelDesc.objects[46][1].obstructs[67].y = 16
levelDesc.objects[46][1].obstructs[68] = levelDesc.objects[46][1].obstructs[68] or {}
levelDesc.objects[46][1].obstructs[68].x = 7
levelDesc.objects[46][1].obstructs[68].y = 15
levelDesc.objects[46][1].obstructs[69] = levelDesc.objects[46][1].obstructs[69] or {}
levelDesc.objects[46][1].obstructs[69].x = 7
levelDesc.objects[46][1].obstructs[69].y = 14
levelDesc.objects[46][1].obstructs[70] = levelDesc.objects[46][1].obstructs[70] or {}
levelDesc.objects[46][1].obstructs[70].x = 7
levelDesc.objects[46][1].obstructs[70].y = 13
levelDesc.objects[46][1].obstructs[71] = levelDesc.objects[46][1].obstructs[71] or {}
levelDesc.objects[46][1].obstructs[71].x = 8
levelDesc.objects[46][1].obstructs[71].y = 13
levelDesc.objects[46][1].obstructs[72] = levelDesc.objects[46][1].obstructs[72] or {}
levelDesc.objects[46][1].obstructs[72].x = 9
levelDesc.objects[46][1].obstructs[72].y = 13
levelDesc.objects[46][1].obstructs[73] = levelDesc.objects[46][1].obstructs[73] or {}
levelDesc.objects[46][1].obstructs[73].x = 10
levelDesc.objects[46][1].obstructs[73].y = 13
levelDesc.objects[46][1].obstructs[74] = levelDesc.objects[46][1].obstructs[74] or {}
levelDesc.objects[46][1].obstructs[74].x = 11
levelDesc.objects[46][1].obstructs[74].y = 13
levelDesc.objects[46][1].obstructs[75] = levelDesc.objects[46][1].obstructs[75] or {}
levelDesc.objects[46][1].obstructs[75].x = 12
levelDesc.objects[46][1].obstructs[75].y = 13
levelDesc.objects[46][1].obstructs[76] = levelDesc.objects[46][1].obstructs[76] or {}
levelDesc.objects[46][1].obstructs[76].x = 13
levelDesc.objects[46][1].obstructs[76].y = 13
levelDesc.objects[46][1].obstructs[77] = levelDesc.objects[46][1].obstructs[77] or {}
levelDesc.objects[46][1].obstructs[77].x = 14
levelDesc.objects[46][1].obstructs[77].y = 13
levelDesc.objects[46][1].obstructs[78] = levelDesc.objects[46][1].obstructs[78] or {}
levelDesc.objects[46][1].obstructs[78].x = 15
levelDesc.objects[46][1].obstructs[78].y = 13
levelDesc.objects[46][1].obstructs[79] = levelDesc.objects[46][1].obstructs[79] or {}
levelDesc.objects[46][1].obstructs[79].x = 16
levelDesc.objects[46][1].obstructs[79].y = 13
levelDesc.objects[46][1].obstructs[80] = levelDesc.objects[46][1].obstructs[80] or {}
levelDesc.objects[46][1].obstructs[80].x = 17
levelDesc.objects[46][1].obstructs[80].y = 13
levelDesc.objects[46][1].obstructs[81] = levelDesc.objects[46][1].obstructs[81] or {}
levelDesc.objects[46][1].obstructs[81].x = 18
levelDesc.objects[46][1].obstructs[81].y = 13
levelDesc.objects[46][1].obstructs[82] = levelDesc.objects[46][1].obstructs[82] or {}
levelDesc.objects[46][1].obstructs[82].x = 19
levelDesc.objects[46][1].obstructs[82].y = 13
levelDesc.objects[46][1].obstructs[83] = levelDesc.objects[46][1].obstructs[83] or {}
levelDesc.objects[46][1].obstructs[83].x = 20
levelDesc.objects[46][1].obstructs[83].y = 13
levelDesc.objects[46][1].obstructs[84] = levelDesc.objects[46][1].obstructs[84] or {}
levelDesc.objects[46][1].obstructs[84].x = 21
levelDesc.objects[46][1].obstructs[84].y = 13
levelDesc.objects[46][1].obstructs[85] = levelDesc.objects[46][1].obstructs[85] or {}
levelDesc.objects[46][1].obstructs[85].x = 22
levelDesc.objects[46][1].obstructs[85].y = 29
levelDesc.objects[46][1].obstructs[86] = levelDesc.objects[46][1].obstructs[86] or {}
levelDesc.objects[46][1].obstructs[86].x = 22
levelDesc.objects[46][1].obstructs[86].y = 28
levelDesc.objects[46][1].obstructs[87] = levelDesc.objects[46][1].obstructs[87] or {}
levelDesc.objects[46][1].obstructs[87].x = 7
levelDesc.objects[46][1].obstructs[87].y = 29
levelDesc.objects[46][1].obstructs[88] = levelDesc.objects[46][1].obstructs[88] or {}
levelDesc.objects[46][1].obstructs[88].x = 7
levelDesc.objects[46][1].obstructs[88].y = 28
levelDesc.objects[46][1].obstructs[89] = levelDesc.objects[46][1].obstructs[89] or {}
levelDesc.objects[46][1].obstructs[89].x = -1
levelDesc.objects[46][1].obstructs[89].y = 29
levelDesc.objects[46][1].obstructs[90] = levelDesc.objects[46][1].obstructs[90] or {}
levelDesc.objects[46][1].obstructs[90].x = -1
levelDesc.objects[46][1].obstructs[90].y = 28
levelDesc.objects[46][1].overheadPosition = levelDesc.objects[46][1].overheadPosition or {}
levelDesc.objects[46][1].overheadPosition.x = 146
levelDesc.objects[46][1].overheadPosition.y = 36
levelDesc.objects[46][1].recommendedPosition = levelDesc.objects[46][1].recommendedPosition or {}
levelDesc.objects[46][1].recommendedPosition.x = 4
levelDesc.objects[46][1].recommendedPosition.y = 96
levelDesc.objects[46][1].stationAnimation = "SIT"
levelDesc.objects[46][1].stationIcon = "ICON_STATION_INJECTION"
levelDesc.objects[46][1].taking_blood = "taking_blood_right"
levelDesc.objects[46][1].treatment1 = "GERM_MATCH"
levelDesc.objects[46][1].treatment2 = "GIVE_BLOOD"
levelDesc.objects[46][1].treatment3 = "PUT_ON_CREAM"
levelDesc.objects[46][1].workPos = levelDesc.objects[46][1].workPos or {}
levelDesc.objects[46][1].workPos.x = 774
levelDesc.objects[46][1].workPos.y = 664
levelDesc.objects[46][1].x = 798
levelDesc.objects[46][1].y = 390
levelDesc.objects[46][2] = levelDesc.objects[46][2] or {}
levelDesc.objects[46][2].baseAnimation = "ROOM2_MICROSCOPE_RIGHT_UPGRADE"
levelDesc.objects[46][2].characterPos = levelDesc.objects[46][2].characterPos or {}
levelDesc.objects[46][2].characterPos.x = 834
levelDesc.objects[46][2].characterPos.y = 664
levelDesc.objects[46][2].checkBoxPos = levelDesc.objects[46][2].checkBoxPos or {}
levelDesc.objects[46][2].checkBoxPos.x = 89
levelDesc.objects[46][2].checkBoxPos.y = 275
levelDesc.objects[46][2].class = "MicroscopeStation"
levelDesc.objects[46][2].clickable = true
levelDesc.objects[46][2].clockPos = levelDesc.objects[46][2].clockPos or {}
levelDesc.objects[46][2].clockPos.x = 141
levelDesc.objects[46][2].clockPos.y = 174
levelDesc.objects[46][2].defaultAnimation = ""
levelDesc.objects[46][2].defaultSection = "objects"
levelDesc.objects[46][2].exitPos = levelDesc.objects[46][2].exitPos or {}
levelDesc.objects[46][2].exitPos.x = 830
levelDesc.objects[46][2].exitPos.y = 569
levelDesc.objects[46][2].floor = -70
levelDesc.objects[46][2].name = "microscope_right"
levelDesc.objects[46][2].obstructs = levelDesc.objects[46][2].obstructs or {}
levelDesc.objects[46][2].obstructs[1] = levelDesc.objects[46][2].obstructs[1] or {}
levelDesc.objects[46][2].obstructs[1].x = 7
levelDesc.objects[46][2].obstructs[1].y = 27
levelDesc.objects[46][2].obstructs[2] = levelDesc.objects[46][2].obstructs[2] or {}
levelDesc.objects[46][2].obstructs[2].x = 7
levelDesc.objects[46][2].obstructs[2].y = 26
levelDesc.objects[46][2].obstructs[3] = levelDesc.objects[46][2].obstructs[3] or {}
levelDesc.objects[46][2].obstructs[3].x = 7
levelDesc.objects[46][2].obstructs[3].y = 25
levelDesc.objects[46][2].obstructs[4] = levelDesc.objects[46][2].obstructs[4] or {}
levelDesc.objects[46][2].obstructs[4].x = 7
levelDesc.objects[46][2].obstructs[4].y = 24
levelDesc.objects[46][2].obstructs[5] = levelDesc.objects[46][2].obstructs[5] or {}
levelDesc.objects[46][2].obstructs[5].x = 7
levelDesc.objects[46][2].obstructs[5].y = 23
levelDesc.objects[46][2].obstructs[6] = levelDesc.objects[46][2].obstructs[6] or {}
levelDesc.objects[46][2].obstructs[6].x = 7
levelDesc.objects[46][2].obstructs[6].y = 22
levelDesc.objects[46][2].obstructs[7] = levelDesc.objects[46][2].obstructs[7] or {}
levelDesc.objects[46][2].obstructs[7].x = 7
levelDesc.objects[46][2].obstructs[7].y = 21
levelDesc.objects[46][2].obstructs[8] = levelDesc.objects[46][2].obstructs[8] or {}
levelDesc.objects[46][2].obstructs[8].x = 7
levelDesc.objects[46][2].obstructs[8].y = 20
levelDesc.objects[46][2].obstructs[9] = levelDesc.objects[46][2].obstructs[9] or {}
levelDesc.objects[46][2].obstructs[9].x = 7
levelDesc.objects[46][2].obstructs[9].y = 19
levelDesc.objects[46][2].obstructs[10] = levelDesc.objects[46][2].obstructs[10] or {}
levelDesc.objects[46][2].obstructs[10].x = 7
levelDesc.objects[46][2].obstructs[10].y = 18
levelDesc.objects[46][2].obstructs[11] = levelDesc.objects[46][2].obstructs[11] or {}
levelDesc.objects[46][2].obstructs[11].x = 7
levelDesc.objects[46][2].obstructs[11].y = 17
levelDesc.objects[46][2].obstructs[12] = levelDesc.objects[46][2].obstructs[12] or {}
levelDesc.objects[46][2].obstructs[12].x = 7
levelDesc.objects[46][2].obstructs[12].y = 16
levelDesc.objects[46][2].obstructs[13] = levelDesc.objects[46][2].obstructs[13] or {}
levelDesc.objects[46][2].obstructs[13].x = 7
levelDesc.objects[46][2].obstructs[13].y = 15
levelDesc.objects[46][2].obstructs[14] = levelDesc.objects[46][2].obstructs[14] or {}
levelDesc.objects[46][2].obstructs[14].x = 7
levelDesc.objects[46][2].obstructs[14].y = 14
levelDesc.objects[46][2].obstructs[15] = levelDesc.objects[46][2].obstructs[15] or {}
levelDesc.objects[46][2].obstructs[15].x = 7
levelDesc.objects[46][2].obstructs[15].y = 13
levelDesc.objects[46][2].obstructs[16] = levelDesc.objects[46][2].obstructs[16] or {}
levelDesc.objects[46][2].obstructs[16].x = 8
levelDesc.objects[46][2].obstructs[16].y = 13
levelDesc.objects[46][2].obstructs[17] = levelDesc.objects[46][2].obstructs[17] or {}
levelDesc.objects[46][2].obstructs[17].x = 9
levelDesc.objects[46][2].obstructs[17].y = 13
levelDesc.objects[46][2].obstructs[18] = levelDesc.objects[46][2].obstructs[18] or {}
levelDesc.objects[46][2].obstructs[18].x = 10
levelDesc.objects[46][2].obstructs[18].y = 13
levelDesc.objects[46][2].obstructs[19] = levelDesc.objects[46][2].obstructs[19] or {}
levelDesc.objects[46][2].obstructs[19].x = 11
levelDesc.objects[46][2].obstructs[19].y = 13
levelDesc.objects[46][2].obstructs[20] = levelDesc.objects[46][2].obstructs[20] or {}
levelDesc.objects[46][2].obstructs[20].x = 12
levelDesc.objects[46][2].obstructs[20].y = 13
levelDesc.objects[46][2].obstructs[21] = levelDesc.objects[46][2].obstructs[21] or {}
levelDesc.objects[46][2].obstructs[21].x = 13
levelDesc.objects[46][2].obstructs[21].y = 13
levelDesc.objects[46][2].obstructs[22] = levelDesc.objects[46][2].obstructs[22] or {}
levelDesc.objects[46][2].obstructs[22].x = 14
levelDesc.objects[46][2].obstructs[22].y = 13
levelDesc.objects[46][2].obstructs[23] = levelDesc.objects[46][2].obstructs[23] or {}
levelDesc.objects[46][2].obstructs[23].x = 15
levelDesc.objects[46][2].obstructs[23].y = 13
levelDesc.objects[46][2].obstructs[24] = levelDesc.objects[46][2].obstructs[24] or {}
levelDesc.objects[46][2].obstructs[24].x = 16
levelDesc.objects[46][2].obstructs[24].y = 13
levelDesc.objects[46][2].obstructs[25] = levelDesc.objects[46][2].obstructs[25] or {}
levelDesc.objects[46][2].obstructs[25].x = 17
levelDesc.objects[46][2].obstructs[25].y = 13
levelDesc.objects[46][2].obstructs[26] = levelDesc.objects[46][2].obstructs[26] or {}
levelDesc.objects[46][2].obstructs[26].x = 18
levelDesc.objects[46][2].obstructs[26].y = 13
levelDesc.objects[46][2].obstructs[27] = levelDesc.objects[46][2].obstructs[27] or {}
levelDesc.objects[46][2].obstructs[27].x = 19
levelDesc.objects[46][2].obstructs[27].y = 13
levelDesc.objects[46][2].obstructs[28] = levelDesc.objects[46][2].obstructs[28] or {}
levelDesc.objects[46][2].obstructs[28].x = 20
levelDesc.objects[46][2].obstructs[28].y = 13
levelDesc.objects[46][2].obstructs[29] = levelDesc.objects[46][2].obstructs[29] or {}
levelDesc.objects[46][2].obstructs[29].x = 21
levelDesc.objects[46][2].obstructs[29].y = 13
levelDesc.objects[46][2].obstructs[30] = levelDesc.objects[46][2].obstructs[30] or {}
levelDesc.objects[46][2].obstructs[30].x = 22
levelDesc.objects[46][2].obstructs[30].y = 13
levelDesc.objects[46][2].obstructs[31] = levelDesc.objects[46][2].obstructs[31] or {}
levelDesc.objects[46][2].obstructs[31].x = 23
levelDesc.objects[46][2].obstructs[31].y = 13
levelDesc.objects[46][2].obstructs[32] = levelDesc.objects[46][2].obstructs[32] or {}
levelDesc.objects[46][2].obstructs[32].x = 23
levelDesc.objects[46][2].obstructs[32].y = 14
levelDesc.objects[46][2].obstructs[33] = levelDesc.objects[46][2].obstructs[33] or {}
levelDesc.objects[46][2].obstructs[33].x = 23
levelDesc.objects[46][2].obstructs[33].y = 15
levelDesc.objects[46][2].obstructs[34] = levelDesc.objects[46][2].obstructs[34] or {}
levelDesc.objects[46][2].obstructs[34].x = 23
levelDesc.objects[46][2].obstructs[34].y = 16
levelDesc.objects[46][2].obstructs[35] = levelDesc.objects[46][2].obstructs[35] or {}
levelDesc.objects[46][2].obstructs[35].x = 23
levelDesc.objects[46][2].obstructs[35].y = 17
levelDesc.objects[46][2].obstructs[36] = levelDesc.objects[46][2].obstructs[36] or {}
levelDesc.objects[46][2].obstructs[36].x = 23
levelDesc.objects[46][2].obstructs[36].y = 18
levelDesc.objects[46][2].obstructs[37] = levelDesc.objects[46][2].obstructs[37] or {}
levelDesc.objects[46][2].obstructs[37].x = 23
levelDesc.objects[46][2].obstructs[37].y = 19
levelDesc.objects[46][2].obstructs[38] = levelDesc.objects[46][2].obstructs[38] or {}
levelDesc.objects[46][2].obstructs[38].x = 23
levelDesc.objects[46][2].obstructs[38].y = 20
levelDesc.objects[46][2].obstructs[39] = levelDesc.objects[46][2].obstructs[39] or {}
levelDesc.objects[46][2].obstructs[39].x = 23
levelDesc.objects[46][2].obstructs[39].y = 21
levelDesc.objects[46][2].obstructs[40] = levelDesc.objects[46][2].obstructs[40] or {}
levelDesc.objects[46][2].obstructs[40].x = 23
levelDesc.objects[46][2].obstructs[40].y = 22
levelDesc.objects[46][2].obstructs[41] = levelDesc.objects[46][2].obstructs[41] or {}
levelDesc.objects[46][2].obstructs[41].x = 23
levelDesc.objects[46][2].obstructs[41].y = 23
levelDesc.objects[46][2].obstructs[42] = levelDesc.objects[46][2].obstructs[42] or {}
levelDesc.objects[46][2].obstructs[42].x = 23
levelDesc.objects[46][2].obstructs[42].y = 24
levelDesc.objects[46][2].obstructs[43] = levelDesc.objects[46][2].obstructs[43] or {}
levelDesc.objects[46][2].obstructs[43].x = 23
levelDesc.objects[46][2].obstructs[43].y = 25
levelDesc.objects[46][2].obstructs[44] = levelDesc.objects[46][2].obstructs[44] or {}
levelDesc.objects[46][2].obstructs[44].x = 23
levelDesc.objects[46][2].obstructs[44].y = 26
levelDesc.objects[46][2].obstructs[45] = levelDesc.objects[46][2].obstructs[45] or {}
levelDesc.objects[46][2].obstructs[45].x = 23
levelDesc.objects[46][2].obstructs[45].y = 27
levelDesc.objects[46][2].obstructs[46] = levelDesc.objects[46][2].obstructs[46] or {}
levelDesc.objects[46][2].obstructs[46].x = 23
levelDesc.objects[46][2].obstructs[46].y = 30
levelDesc.objects[46][2].obstructs[47] = levelDesc.objects[46][2].obstructs[47] or {}
levelDesc.objects[46][2].obstructs[47].x = 22
levelDesc.objects[46][2].obstructs[47].y = 30
levelDesc.objects[46][2].obstructs[48] = levelDesc.objects[46][2].obstructs[48] or {}
levelDesc.objects[46][2].obstructs[48].x = 21
levelDesc.objects[46][2].obstructs[48].y = 30
levelDesc.objects[46][2].obstructs[49] = levelDesc.objects[46][2].obstructs[49] or {}
levelDesc.objects[46][2].obstructs[49].x = 20
levelDesc.objects[46][2].obstructs[49].y = 30
levelDesc.objects[46][2].obstructs[50] = levelDesc.objects[46][2].obstructs[50] or {}
levelDesc.objects[46][2].obstructs[50].x = 19
levelDesc.objects[46][2].obstructs[50].y = 30
levelDesc.objects[46][2].obstructs[51] = levelDesc.objects[46][2].obstructs[51] or {}
levelDesc.objects[46][2].obstructs[51].x = 18
levelDesc.objects[46][2].obstructs[51].y = 30
levelDesc.objects[46][2].obstructs[52] = levelDesc.objects[46][2].obstructs[52] or {}
levelDesc.objects[46][2].obstructs[52].x = 17
levelDesc.objects[46][2].obstructs[52].y = 30
levelDesc.objects[46][2].obstructs[53] = levelDesc.objects[46][2].obstructs[53] or {}
levelDesc.objects[46][2].obstructs[53].x = 16
levelDesc.objects[46][2].obstructs[53].y = 30
levelDesc.objects[46][2].obstructs[54] = levelDesc.objects[46][2].obstructs[54] or {}
levelDesc.objects[46][2].obstructs[54].x = 15
levelDesc.objects[46][2].obstructs[54].y = 30
levelDesc.objects[46][2].obstructs[55] = levelDesc.objects[46][2].obstructs[55] or {}
levelDesc.objects[46][2].obstructs[55].x = 14
levelDesc.objects[46][2].obstructs[55].y = 30
levelDesc.objects[46][2].obstructs[56] = levelDesc.objects[46][2].obstructs[56] or {}
levelDesc.objects[46][2].obstructs[56].x = 13
levelDesc.objects[46][2].obstructs[56].y = 30
levelDesc.objects[46][2].obstructs[57] = levelDesc.objects[46][2].obstructs[57] or {}
levelDesc.objects[46][2].obstructs[57].x = 12
levelDesc.objects[46][2].obstructs[57].y = 30
levelDesc.objects[46][2].obstructs[58] = levelDesc.objects[46][2].obstructs[58] or {}
levelDesc.objects[46][2].obstructs[58].x = 11
levelDesc.objects[46][2].obstructs[58].y = 30
levelDesc.objects[46][2].obstructs[59] = levelDesc.objects[46][2].obstructs[59] or {}
levelDesc.objects[46][2].obstructs[59].x = 10
levelDesc.objects[46][2].obstructs[59].y = 30
levelDesc.objects[46][2].obstructs[60] = levelDesc.objects[46][2].obstructs[60] or {}
levelDesc.objects[46][2].obstructs[60].x = 9
levelDesc.objects[46][2].obstructs[60].y = 30
levelDesc.objects[46][2].obstructs[61] = levelDesc.objects[46][2].obstructs[61] or {}
levelDesc.objects[46][2].obstructs[61].x = 8
levelDesc.objects[46][2].obstructs[61].y = 30
levelDesc.objects[46][2].obstructs[62] = levelDesc.objects[46][2].obstructs[62] or {}
levelDesc.objects[46][2].obstructs[62].x = 7
levelDesc.objects[46][2].obstructs[62].y = 30
levelDesc.objects[46][2].obstructs[63] = levelDesc.objects[46][2].obstructs[63] or {}
levelDesc.objects[46][2].obstructs[63].x = 6
levelDesc.objects[46][2].obstructs[63].y = 30
levelDesc.objects[46][2].obstructs[64] = levelDesc.objects[46][2].obstructs[64] or {}
levelDesc.objects[46][2].obstructs[64].x = 5
levelDesc.objects[46][2].obstructs[64].y = 30
levelDesc.objects[46][2].obstructs[65] = levelDesc.objects[46][2].obstructs[65] or {}
levelDesc.objects[46][2].obstructs[65].x = 4
levelDesc.objects[46][2].obstructs[65].y = 30
levelDesc.objects[46][2].obstructs[66] = levelDesc.objects[46][2].obstructs[66] or {}
levelDesc.objects[46][2].obstructs[66].x = 3
levelDesc.objects[46][2].obstructs[66].y = 30
levelDesc.objects[46][2].obstructs[67] = levelDesc.objects[46][2].obstructs[67] or {}
levelDesc.objects[46][2].obstructs[67].x = 2
levelDesc.objects[46][2].obstructs[67].y = 30
levelDesc.objects[46][2].obstructs[68] = levelDesc.objects[46][2].obstructs[68] or {}
levelDesc.objects[46][2].obstructs[68].x = 1
levelDesc.objects[46][2].obstructs[68].y = 30
levelDesc.objects[46][2].obstructs[69] = levelDesc.objects[46][2].obstructs[69] or {}
levelDesc.objects[46][2].obstructs[69].x = 0
levelDesc.objects[46][2].obstructs[69].y = 30
levelDesc.objects[46][2].obstructs[70] = levelDesc.objects[46][2].obstructs[70] or {}
levelDesc.objects[46][2].obstructs[70].x = -1
levelDesc.objects[46][2].obstructs[70].y = 30
levelDesc.objects[46][2].obstructs[71] = levelDesc.objects[46][2].obstructs[71] or {}
levelDesc.objects[46][2].obstructs[71].x = -1
levelDesc.objects[46][2].obstructs[71].y = 27
levelDesc.objects[46][2].obstructs[72] = levelDesc.objects[46][2].obstructs[72] or {}
levelDesc.objects[46][2].obstructs[72].x = -1
levelDesc.objects[46][2].obstructs[72].y = 26
levelDesc.objects[46][2].obstructs[73] = levelDesc.objects[46][2].obstructs[73] or {}
levelDesc.objects[46][2].obstructs[73].x = -1
levelDesc.objects[46][2].obstructs[73].y = 25
levelDesc.objects[46][2].obstructs[74] = levelDesc.objects[46][2].obstructs[74] or {}
levelDesc.objects[46][2].obstructs[74].x = -1
levelDesc.objects[46][2].obstructs[74].y = 24
levelDesc.objects[46][2].obstructs[75] = levelDesc.objects[46][2].obstructs[75] or {}
levelDesc.objects[46][2].obstructs[75].x = -1
levelDesc.objects[46][2].obstructs[75].y = 23
levelDesc.objects[46][2].obstructs[76] = levelDesc.objects[46][2].obstructs[76] or {}
levelDesc.objects[46][2].obstructs[76].x = -1
levelDesc.objects[46][2].obstructs[76].y = 22
levelDesc.objects[46][2].obstructs[77] = levelDesc.objects[46][2].obstructs[77] or {}
levelDesc.objects[46][2].obstructs[77].x = -1
levelDesc.objects[46][2].obstructs[77].y = 21
levelDesc.objects[46][2].obstructs[78] = levelDesc.objects[46][2].obstructs[78] or {}
levelDesc.objects[46][2].obstructs[78].x = -1
levelDesc.objects[46][2].obstructs[78].y = 20
levelDesc.objects[46][2].obstructs[79] = levelDesc.objects[46][2].obstructs[79] or {}
levelDesc.objects[46][2].obstructs[79].x = -1
levelDesc.objects[46][2].obstructs[79].y = 19
levelDesc.objects[46][2].obstructs[80] = levelDesc.objects[46][2].obstructs[80] or {}
levelDesc.objects[46][2].obstructs[80].x = 0
levelDesc.objects[46][2].obstructs[80].y = 19
levelDesc.objects[46][2].obstructs[81] = levelDesc.objects[46][2].obstructs[81] or {}
levelDesc.objects[46][2].obstructs[81].x = 1
levelDesc.objects[46][2].obstructs[81].y = 19
levelDesc.objects[46][2].obstructs[82] = levelDesc.objects[46][2].obstructs[82] or {}
levelDesc.objects[46][2].obstructs[82].x = 2
levelDesc.objects[46][2].obstructs[82].y = 19
levelDesc.objects[46][2].obstructs[83] = levelDesc.objects[46][2].obstructs[83] or {}
levelDesc.objects[46][2].obstructs[83].x = 3
levelDesc.objects[46][2].obstructs[83].y = 19
levelDesc.objects[46][2].obstructs[84] = levelDesc.objects[46][2].obstructs[84] or {}
levelDesc.objects[46][2].obstructs[84].x = 4
levelDesc.objects[46][2].obstructs[84].y = 19
levelDesc.objects[46][2].obstructs[85] = levelDesc.objects[46][2].obstructs[85] or {}
levelDesc.objects[46][2].obstructs[85].x = 5
levelDesc.objects[46][2].obstructs[85].y = 19
levelDesc.objects[46][2].obstructs[86] = levelDesc.objects[46][2].obstructs[86] or {}
levelDesc.objects[46][2].obstructs[86].x = 6
levelDesc.objects[46][2].obstructs[86].y = 19
levelDesc.objects[46][2].obstructs[87] = levelDesc.objects[46][2].obstructs[87] or {}
levelDesc.objects[46][2].obstructs[87].x = -1
levelDesc.objects[46][2].obstructs[87].y = 29
levelDesc.objects[46][2].obstructs[88] = levelDesc.objects[46][2].obstructs[88] or {}
levelDesc.objects[46][2].obstructs[88].x = -1
levelDesc.objects[46][2].obstructs[88].y = 28
levelDesc.objects[46][2].obstructs[89] = levelDesc.objects[46][2].obstructs[89] or {}
levelDesc.objects[46][2].obstructs[89].x = 7
levelDesc.objects[46][2].obstructs[89].y = 29
levelDesc.objects[46][2].obstructs[90] = levelDesc.objects[46][2].obstructs[90] or {}
levelDesc.objects[46][2].obstructs[90].x = 7
levelDesc.objects[46][2].obstructs[90].y = 28
levelDesc.objects[46][2].obstructs[91] = levelDesc.objects[46][2].obstructs[91] or {}
levelDesc.objects[46][2].obstructs[91].x = 23
levelDesc.objects[46][2].obstructs[91].y = 29
levelDesc.objects[46][2].obstructs[92] = levelDesc.objects[46][2].obstructs[92] or {}
levelDesc.objects[46][2].obstructs[92].x = 23
levelDesc.objects[46][2].obstructs[92].y = 28
levelDesc.objects[46][2].overheadPosition = levelDesc.objects[46][2].overheadPosition or {}
levelDesc.objects[46][2].overheadPosition.x = 146
levelDesc.objects[46][2].overheadPosition.y = 36
levelDesc.objects[46][2].stationAnimation = "SIT"
levelDesc.objects[46][2].stationIcon = "ICON_STATION_INJECTION_UPGRADE"
levelDesc.objects[46][2].taking_blood = "taking_blood_right"
levelDesc.objects[46][2].treatment1 = "GERM_MATCH"
levelDesc.objects[46][2].treatment2 = "PUT_ON_CREAM"
levelDesc.objects[46][2].treatment3 = "GIVE_BLOOD"
levelDesc.objects[46][2].upgradeLevel = 2
levelDesc.objects[46][2].workPos = levelDesc.objects[46][2].workPos or {}
levelDesc.objects[46][2].workPos.x = 774
levelDesc.objects[46][2].workPos.y = 665
levelDesc.objects[46][2].x = 798
levelDesc.objects[46][2].y = 390
levelDesc.objects[47] = levelDesc.objects[47] or {}
levelDesc.objects[47].name = "microscope_left"
levelDesc.objects[47][1] = levelDesc.objects[47][1] or {}
levelDesc.objects[47][1].arrowPosition = levelDesc.objects[47][1].arrowPosition or {}
levelDesc.objects[47][1].arrowPosition.x = 139
levelDesc.objects[47][1].arrowPosition.y = 139
levelDesc.objects[47][1].baseAnimation = "ROOM2_MICROSCOPE_LEFT"
levelDesc.objects[47][1].characterPos = levelDesc.objects[47][1].characterPos or {}
levelDesc.objects[47][1].characterPos.x = 567
levelDesc.objects[47][1].characterPos.y = 664
levelDesc.objects[47][1].characterPosRel = false
levelDesc.objects[47][1].checkBoxPos = levelDesc.objects[47][1].checkBoxPos or {}
levelDesc.objects[47][1].checkBoxPos.x = 82
levelDesc.objects[47][1].checkBoxPos.y = 274
levelDesc.objects[47][1].class = "MicroscopeStation"
levelDesc.objects[47][1].clickable = true
levelDesc.objects[47][1].clockPos = levelDesc.objects[47][1].clockPos or {}
levelDesc.objects[47][1].clockPos.x = 141
levelDesc.objects[47][1].clockPos.y = 174
levelDesc.objects[47][1].defaultAnimation = ""
levelDesc.objects[47][1].defaultSection = "objects"
levelDesc.objects[47][1].exitPos = levelDesc.objects[47][1].exitPos or {}
levelDesc.objects[47][1].exitPos.x = 566
levelDesc.objects[47][1].exitPos.y = 569
levelDesc.objects[47][1].floaterPosition = levelDesc.objects[47][1].floaterPosition or {}
levelDesc.objects[47][1].floaterPosition.x = 143
levelDesc.objects[47][1].floaterPosition.y = 33
levelDesc.objects[47][1].floor = -70
levelDesc.objects[47][1].movable = false
levelDesc.objects[47][1].name = "microscope_left"
levelDesc.objects[47][1].obstructs = levelDesc.objects[47][1].obstructs or {}
levelDesc.objects[47][1].obstructs[1] = levelDesc.objects[47][1].obstructs[1] or {}
levelDesc.objects[47][1].obstructs[1].x = 7
levelDesc.objects[47][1].obstructs[1].y = 27
levelDesc.objects[47][1].obstructs[2] = levelDesc.objects[47][1].obstructs[2] or {}
levelDesc.objects[47][1].obstructs[2].x = 7
levelDesc.objects[47][1].obstructs[2].y = 26
levelDesc.objects[47][1].obstructs[3] = levelDesc.objects[47][1].obstructs[3] or {}
levelDesc.objects[47][1].obstructs[3].x = 7
levelDesc.objects[47][1].obstructs[3].y = 25
levelDesc.objects[47][1].obstructs[4] = levelDesc.objects[47][1].obstructs[4] or {}
levelDesc.objects[47][1].obstructs[4].x = 7
levelDesc.objects[47][1].obstructs[4].y = 24
levelDesc.objects[47][1].obstructs[5] = levelDesc.objects[47][1].obstructs[5] or {}
levelDesc.objects[47][1].obstructs[5].x = 7
levelDesc.objects[47][1].obstructs[5].y = 23
levelDesc.objects[47][1].obstructs[6] = levelDesc.objects[47][1].obstructs[6] or {}
levelDesc.objects[47][1].obstructs[6].x = 7
levelDesc.objects[47][1].obstructs[6].y = 22
levelDesc.objects[47][1].obstructs[7] = levelDesc.objects[47][1].obstructs[7] or {}
levelDesc.objects[47][1].obstructs[7].x = 7
levelDesc.objects[47][1].obstructs[7].y = 21
levelDesc.objects[47][1].obstructs[8] = levelDesc.objects[47][1].obstructs[8] or {}
levelDesc.objects[47][1].obstructs[8].x = 7
levelDesc.objects[47][1].obstructs[8].y = 20
levelDesc.objects[47][1].obstructs[9] = levelDesc.objects[47][1].obstructs[9] or {}
levelDesc.objects[47][1].obstructs[9].x = 7
levelDesc.objects[47][1].obstructs[9].y = 19
levelDesc.objects[47][1].obstructs[10] = levelDesc.objects[47][1].obstructs[10] or {}
levelDesc.objects[47][1].obstructs[10].x = 7
levelDesc.objects[47][1].obstructs[10].y = 18
levelDesc.objects[47][1].obstructs[11] = levelDesc.objects[47][1].obstructs[11] or {}
levelDesc.objects[47][1].obstructs[11].x = 7
levelDesc.objects[47][1].obstructs[11].y = 17
levelDesc.objects[47][1].obstructs[12] = levelDesc.objects[47][1].obstructs[12] or {}
levelDesc.objects[47][1].obstructs[12].x = 7
levelDesc.objects[47][1].obstructs[12].y = 16
levelDesc.objects[47][1].obstructs[13] = levelDesc.objects[47][1].obstructs[13] or {}
levelDesc.objects[47][1].obstructs[13].x = 8
levelDesc.objects[47][1].obstructs[13].y = 14
levelDesc.objects[47][1].obstructs[14] = levelDesc.objects[47][1].obstructs[14] or {}
levelDesc.objects[47][1].obstructs[14].x = 7
levelDesc.objects[47][1].obstructs[14].y = 14
levelDesc.objects[47][1].obstructs[15] = levelDesc.objects[47][1].obstructs[15] or {}
levelDesc.objects[47][1].obstructs[15].x = 7
levelDesc.objects[47][1].obstructs[15].y = 13
levelDesc.objects[47][1].obstructs[16] = levelDesc.objects[47][1].obstructs[16] or {}
levelDesc.objects[47][1].obstructs[16].x = 8
levelDesc.objects[47][1].obstructs[16].y = 13
levelDesc.objects[47][1].obstructs[17] = levelDesc.objects[47][1].obstructs[17] or {}
levelDesc.objects[47][1].obstructs[17].x = 9
levelDesc.objects[47][1].obstructs[17].y = 13
levelDesc.objects[47][1].obstructs[18] = levelDesc.objects[47][1].obstructs[18] or {}
levelDesc.objects[47][1].obstructs[18].x = 10
levelDesc.objects[47][1].obstructs[18].y = 13
levelDesc.objects[47][1].obstructs[19] = levelDesc.objects[47][1].obstructs[19] or {}
levelDesc.objects[47][1].obstructs[19].x = 11
levelDesc.objects[47][1].obstructs[19].y = 13
levelDesc.objects[47][1].obstructs[20] = levelDesc.objects[47][1].obstructs[20] or {}
levelDesc.objects[47][1].obstructs[20].x = 12
levelDesc.objects[47][1].obstructs[20].y = 13
levelDesc.objects[47][1].obstructs[21] = levelDesc.objects[47][1].obstructs[21] or {}
levelDesc.objects[47][1].obstructs[21].x = 13
levelDesc.objects[47][1].obstructs[21].y = 13
levelDesc.objects[47][1].obstructs[22] = levelDesc.objects[47][1].obstructs[22] or {}
levelDesc.objects[47][1].obstructs[22].x = 6
levelDesc.objects[47][1].obstructs[22].y = 20
levelDesc.objects[47][1].obstructs[23] = levelDesc.objects[47][1].obstructs[23] or {}
levelDesc.objects[47][1].obstructs[23].x = 15
levelDesc.objects[47][1].obstructs[23].y = 13
levelDesc.objects[47][1].obstructs[24] = levelDesc.objects[47][1].obstructs[24] or {}
levelDesc.objects[47][1].obstructs[24].x = 16
levelDesc.objects[47][1].obstructs[24].y = 13
levelDesc.objects[47][1].obstructs[25] = levelDesc.objects[47][1].obstructs[25] or {}
levelDesc.objects[47][1].obstructs[25].x = 17
levelDesc.objects[47][1].obstructs[25].y = 13
levelDesc.objects[47][1].obstructs[26] = levelDesc.objects[47][1].obstructs[26] or {}
levelDesc.objects[47][1].obstructs[26].x = 18
levelDesc.objects[47][1].obstructs[26].y = 13
levelDesc.objects[47][1].obstructs[27] = levelDesc.objects[47][1].obstructs[27] or {}
levelDesc.objects[47][1].obstructs[27].x = 19
levelDesc.objects[47][1].obstructs[27].y = 13
levelDesc.objects[47][1].obstructs[28] = levelDesc.objects[47][1].obstructs[28] or {}
levelDesc.objects[47][1].obstructs[28].x = 20
levelDesc.objects[47][1].obstructs[28].y = 13
levelDesc.objects[47][1].obstructs[29] = levelDesc.objects[47][1].obstructs[29] or {}
levelDesc.objects[47][1].obstructs[29].x = 21
levelDesc.objects[47][1].obstructs[29].y = 13
levelDesc.objects[47][1].obstructs[30] = levelDesc.objects[47][1].obstructs[30] or {}
levelDesc.objects[47][1].obstructs[30].x = 22
levelDesc.objects[47][1].obstructs[30].y = 13
levelDesc.objects[47][1].obstructs[31] = levelDesc.objects[47][1].obstructs[31] or {}
levelDesc.objects[47][1].obstructs[31].x = 22
levelDesc.objects[47][1].obstructs[31].y = 14
levelDesc.objects[47][1].obstructs[32] = levelDesc.objects[47][1].obstructs[32] or {}
levelDesc.objects[47][1].obstructs[32].x = 21
levelDesc.objects[47][1].obstructs[32].y = 14
levelDesc.objects[47][1].obstructs[33] = levelDesc.objects[47][1].obstructs[33] or {}
levelDesc.objects[47][1].obstructs[33].x = 22
levelDesc.objects[47][1].obstructs[33].y = 16
levelDesc.objects[47][1].obstructs[34] = levelDesc.objects[47][1].obstructs[34] or {}
levelDesc.objects[47][1].obstructs[34].x = 22
levelDesc.objects[47][1].obstructs[34].y = 17
levelDesc.objects[47][1].obstructs[35] = levelDesc.objects[47][1].obstructs[35] or {}
levelDesc.objects[47][1].obstructs[35].x = 22
levelDesc.objects[47][1].obstructs[35].y = 18
levelDesc.objects[47][1].obstructs[36] = levelDesc.objects[47][1].obstructs[36] or {}
levelDesc.objects[47][1].obstructs[36].x = 22
levelDesc.objects[47][1].obstructs[36].y = 19
levelDesc.objects[47][1].obstructs[37] = levelDesc.objects[47][1].obstructs[37] or {}
levelDesc.objects[47][1].obstructs[37].x = 22
levelDesc.objects[47][1].obstructs[37].y = 20
levelDesc.objects[47][1].obstructs[38] = levelDesc.objects[47][1].obstructs[38] or {}
levelDesc.objects[47][1].obstructs[38].x = 22
levelDesc.objects[47][1].obstructs[38].y = 21
levelDesc.objects[47][1].obstructs[39] = levelDesc.objects[47][1].obstructs[39] or {}
levelDesc.objects[47][1].obstructs[39].x = 22
levelDesc.objects[47][1].obstructs[39].y = 22
levelDesc.objects[47][1].obstructs[40] = levelDesc.objects[47][1].obstructs[40] or {}
levelDesc.objects[47][1].obstructs[40].x = 22
levelDesc.objects[47][1].obstructs[40].y = 23
levelDesc.objects[47][1].obstructs[41] = levelDesc.objects[47][1].obstructs[41] or {}
levelDesc.objects[47][1].obstructs[41].x = 22
levelDesc.objects[47][1].obstructs[41].y = 24
levelDesc.objects[47][1].obstructs[42] = levelDesc.objects[47][1].obstructs[42] or {}
levelDesc.objects[47][1].obstructs[42].x = 22
levelDesc.objects[47][1].obstructs[42].y = 25
levelDesc.objects[47][1].obstructs[43] = levelDesc.objects[47][1].obstructs[43] or {}
levelDesc.objects[47][1].obstructs[43].x = 22
levelDesc.objects[47][1].obstructs[43].y = 26
levelDesc.objects[47][1].obstructs[44] = levelDesc.objects[47][1].obstructs[44] or {}
levelDesc.objects[47][1].obstructs[44].x = 22
levelDesc.objects[47][1].obstructs[44].y = 27
levelDesc.objects[47][1].obstructs[45] = levelDesc.objects[47][1].obstructs[45] or {}
levelDesc.objects[47][1].obstructs[45].x = 22
levelDesc.objects[47][1].obstructs[45].y = 30
levelDesc.objects[47][1].obstructs[46] = levelDesc.objects[47][1].obstructs[46] or {}
levelDesc.objects[47][1].obstructs[46].x = 21
levelDesc.objects[47][1].obstructs[46].y = 30
levelDesc.objects[47][1].obstructs[47] = levelDesc.objects[47][1].obstructs[47] or {}
levelDesc.objects[47][1].obstructs[47].x = 20
levelDesc.objects[47][1].obstructs[47].y = 30
levelDesc.objects[47][1].obstructs[48] = levelDesc.objects[47][1].obstructs[48] or {}
levelDesc.objects[47][1].obstructs[48].x = 19
levelDesc.objects[47][1].obstructs[48].y = 30
levelDesc.objects[47][1].obstructs[49] = levelDesc.objects[47][1].obstructs[49] or {}
levelDesc.objects[47][1].obstructs[49].x = 18
levelDesc.objects[47][1].obstructs[49].y = 30
levelDesc.objects[47][1].obstructs[50] = levelDesc.objects[47][1].obstructs[50] or {}
levelDesc.objects[47][1].obstructs[50].x = 17
levelDesc.objects[47][1].obstructs[50].y = 30
levelDesc.objects[47][1].obstructs[51] = levelDesc.objects[47][1].obstructs[51] or {}
levelDesc.objects[47][1].obstructs[51].x = 16
levelDesc.objects[47][1].obstructs[51].y = 30
levelDesc.objects[47][1].obstructs[52] = levelDesc.objects[47][1].obstructs[52] or {}
levelDesc.objects[47][1].obstructs[52].x = 15
levelDesc.objects[47][1].obstructs[52].y = 30
levelDesc.objects[47][1].obstructs[53] = levelDesc.objects[47][1].obstructs[53] or {}
levelDesc.objects[47][1].obstructs[53].x = 14
levelDesc.objects[47][1].obstructs[53].y = 30
levelDesc.objects[47][1].obstructs[54] = levelDesc.objects[47][1].obstructs[54] or {}
levelDesc.objects[47][1].obstructs[54].x = 13
levelDesc.objects[47][1].obstructs[54].y = 30
levelDesc.objects[47][1].obstructs[55] = levelDesc.objects[47][1].obstructs[55] or {}
levelDesc.objects[47][1].obstructs[55].x = 12
levelDesc.objects[47][1].obstructs[55].y = 30
levelDesc.objects[47][1].obstructs[56] = levelDesc.objects[47][1].obstructs[56] or {}
levelDesc.objects[47][1].obstructs[56].x = 11
levelDesc.objects[47][1].obstructs[56].y = 30
levelDesc.objects[47][1].obstructs[57] = levelDesc.objects[47][1].obstructs[57] or {}
levelDesc.objects[47][1].obstructs[57].x = 10
levelDesc.objects[47][1].obstructs[57].y = 30
levelDesc.objects[47][1].obstructs[58] = levelDesc.objects[47][1].obstructs[58] or {}
levelDesc.objects[47][1].obstructs[58].x = 9
levelDesc.objects[47][1].obstructs[58].y = 30
levelDesc.objects[47][1].obstructs[59] = levelDesc.objects[47][1].obstructs[59] or {}
levelDesc.objects[47][1].obstructs[59].x = 8
levelDesc.objects[47][1].obstructs[59].y = 30
levelDesc.objects[47][1].obstructs[60] = levelDesc.objects[47][1].obstructs[60] or {}
levelDesc.objects[47][1].obstructs[60].x = 7
levelDesc.objects[47][1].obstructs[60].y = 30
levelDesc.objects[47][1].obstructs[61] = levelDesc.objects[47][1].obstructs[61] or {}
levelDesc.objects[47][1].obstructs[61].x = 6
levelDesc.objects[47][1].obstructs[61].y = 30
levelDesc.objects[47][1].obstructs[62] = levelDesc.objects[47][1].obstructs[62] or {}
levelDesc.objects[47][1].obstructs[62].x = 5
levelDesc.objects[47][1].obstructs[62].y = 30
levelDesc.objects[47][1].obstructs[63] = levelDesc.objects[47][1].obstructs[63] or {}
levelDesc.objects[47][1].obstructs[63].x = 4
levelDesc.objects[47][1].obstructs[63].y = 30
levelDesc.objects[47][1].obstructs[64] = levelDesc.objects[47][1].obstructs[64] or {}
levelDesc.objects[47][1].obstructs[64].x = 3
levelDesc.objects[47][1].obstructs[64].y = 30
levelDesc.objects[47][1].obstructs[65] = levelDesc.objects[47][1].obstructs[65] or {}
levelDesc.objects[47][1].obstructs[65].x = 2
levelDesc.objects[47][1].obstructs[65].y = 30
levelDesc.objects[47][1].obstructs[66] = levelDesc.objects[47][1].obstructs[66] or {}
levelDesc.objects[47][1].obstructs[66].x = 1
levelDesc.objects[47][1].obstructs[66].y = 30
levelDesc.objects[47][1].obstructs[67] = levelDesc.objects[47][1].obstructs[67] or {}
levelDesc.objects[47][1].obstructs[67].x = 0
levelDesc.objects[47][1].obstructs[67].y = 30
levelDesc.objects[47][1].obstructs[68] = levelDesc.objects[47][1].obstructs[68] or {}
levelDesc.objects[47][1].obstructs[68].x = -1
levelDesc.objects[47][1].obstructs[68].y = 30
levelDesc.objects[47][1].obstructs[69] = levelDesc.objects[47][1].obstructs[69] or {}
levelDesc.objects[47][1].obstructs[69].x = -2
levelDesc.objects[47][1].obstructs[69].y = 30
levelDesc.objects[47][1].obstructs[70] = levelDesc.objects[47][1].obstructs[70] or {}
levelDesc.objects[47][1].obstructs[70].x = -2
levelDesc.objects[47][1].obstructs[70].y = 27
levelDesc.objects[47][1].obstructs[71] = levelDesc.objects[47][1].obstructs[71] or {}
levelDesc.objects[47][1].obstructs[71].x = -2
levelDesc.objects[47][1].obstructs[71].y = 26
levelDesc.objects[47][1].obstructs[72] = levelDesc.objects[47][1].obstructs[72] or {}
levelDesc.objects[47][1].obstructs[72].x = -2
levelDesc.objects[47][1].obstructs[72].y = 25
levelDesc.objects[47][1].obstructs[73] = levelDesc.objects[47][1].obstructs[73] or {}
levelDesc.objects[47][1].obstructs[73].x = -2
levelDesc.objects[47][1].obstructs[73].y = 24
levelDesc.objects[47][1].obstructs[74] = levelDesc.objects[47][1].obstructs[74] or {}
levelDesc.objects[47][1].obstructs[74].x = -2
levelDesc.objects[47][1].obstructs[74].y = 23
levelDesc.objects[47][1].obstructs[75] = levelDesc.objects[47][1].obstructs[75] or {}
levelDesc.objects[47][1].obstructs[75].x = -2
levelDesc.objects[47][1].obstructs[75].y = 22
levelDesc.objects[47][1].obstructs[76] = levelDesc.objects[47][1].obstructs[76] or {}
levelDesc.objects[47][1].obstructs[76].x = -2
levelDesc.objects[47][1].obstructs[76].y = 21
levelDesc.objects[47][1].obstructs[77] = levelDesc.objects[47][1].obstructs[77] or {}
levelDesc.objects[47][1].obstructs[77].x = -2
levelDesc.objects[47][1].obstructs[77].y = 20
levelDesc.objects[47][1].obstructs[78] = levelDesc.objects[47][1].obstructs[78] or {}
levelDesc.objects[47][1].obstructs[78].x = -2
levelDesc.objects[47][1].obstructs[78].y = 19
levelDesc.objects[47][1].obstructs[79] = levelDesc.objects[47][1].obstructs[79] or {}
levelDesc.objects[47][1].obstructs[79].x = -1
levelDesc.objects[47][1].obstructs[79].y = 19
levelDesc.objects[47][1].obstructs[80] = levelDesc.objects[47][1].obstructs[80] or {}
levelDesc.objects[47][1].obstructs[80].x = 0
levelDesc.objects[47][1].obstructs[80].y = 19
levelDesc.objects[47][1].obstructs[81] = levelDesc.objects[47][1].obstructs[81] or {}
levelDesc.objects[47][1].obstructs[81].x = 1
levelDesc.objects[47][1].obstructs[81].y = 19
levelDesc.objects[47][1].obstructs[82] = levelDesc.objects[47][1].obstructs[82] or {}
levelDesc.objects[47][1].obstructs[82].x = 2
levelDesc.objects[47][1].obstructs[82].y = 19
levelDesc.objects[47][1].obstructs[83] = levelDesc.objects[47][1].obstructs[83] or {}
levelDesc.objects[47][1].obstructs[83].x = 4
levelDesc.objects[47][1].obstructs[83].y = 19
levelDesc.objects[47][1].obstructs[84] = levelDesc.objects[47][1].obstructs[84] or {}
levelDesc.objects[47][1].obstructs[84].x = 3
levelDesc.objects[47][1].obstructs[84].y = 19
levelDesc.objects[47][1].obstructs[85] = levelDesc.objects[47][1].obstructs[85] or {}
levelDesc.objects[47][1].obstructs[85].x = 5
levelDesc.objects[47][1].obstructs[85].y = 19
levelDesc.objects[47][1].obstructs[86] = levelDesc.objects[47][1].obstructs[86] or {}
levelDesc.objects[47][1].obstructs[86].x = 6
levelDesc.objects[47][1].obstructs[86].y = 19
levelDesc.objects[47][1].obstructs[87] = levelDesc.objects[47][1].obstructs[87] or {}
levelDesc.objects[47][1].obstructs[87].x = 22
levelDesc.objects[47][1].obstructs[87].y = 29
levelDesc.objects[47][1].obstructs[88] = levelDesc.objects[47][1].obstructs[88] or {}
levelDesc.objects[47][1].obstructs[88].x = 22
levelDesc.objects[47][1].obstructs[88].y = 28
levelDesc.objects[47][1].obstructs[89] = levelDesc.objects[47][1].obstructs[89] or {}
levelDesc.objects[47][1].obstructs[89].x = 21
levelDesc.objects[47][1].obstructs[89].y = 29
levelDesc.objects[47][1].obstructs[90] = levelDesc.objects[47][1].obstructs[90] or {}
levelDesc.objects[47][1].obstructs[90].x = 7
levelDesc.objects[47][1].obstructs[90].y = 28
levelDesc.objects[47][1].obstructs[91] = levelDesc.objects[47][1].obstructs[91] or {}
levelDesc.objects[47][1].obstructs[91].x = -1
levelDesc.objects[47][1].obstructs[91].y = 20
levelDesc.objects[47][1].obstructs[92] = levelDesc.objects[47][1].obstructs[92] or {}
levelDesc.objects[47][1].obstructs[92].x = -2
levelDesc.objects[47][1].obstructs[92].y = 28
levelDesc.objects[47][1].stationAnimation = "SIT"
levelDesc.objects[47][1].stationIcon = "ICON_STATION_INJECTION"
levelDesc.objects[47][1].taking_blood = "taking_blood_left"
levelDesc.objects[47][1].treatment1 = "GERM_MATCH"
levelDesc.objects[47][1].treatment2 = "GIVE_BLOOD"
levelDesc.objects[47][1].treatment3 = "PUT_ON_CREAM"
levelDesc.objects[47][1].workPos = levelDesc.objects[47][1].workPos or {}
levelDesc.objects[47][1].workPos.x = 503
levelDesc.objects[47][1].workPos.y = 664
levelDesc.objects[47][1].x = 532
levelDesc.objects[47][1].y = 390
levelDesc.objects[47][2] = levelDesc.objects[47][2] or {}
levelDesc.objects[47][2].baseAnimation = "ROOM2_MICROSCOPE_LEFT_UPGRADE"
levelDesc.objects[47][2].characterPos = levelDesc.objects[47][2].characterPos or {}
levelDesc.objects[47][2].characterPos.x = 568
levelDesc.objects[47][2].characterPos.y = 664
levelDesc.objects[47][2].checkBoxPos = levelDesc.objects[47][2].checkBoxPos or {}
levelDesc.objects[47][2].checkBoxPos.x = 91
levelDesc.objects[47][2].checkBoxPos.y = 278
levelDesc.objects[47][2].class = "MicroscopeStation"
levelDesc.objects[47][2].clickable = true
levelDesc.objects[47][2].clockPos = levelDesc.objects[47][2].clockPos or {}
levelDesc.objects[47][2].clockPos.x = 141
levelDesc.objects[47][2].clockPos.y = 174
levelDesc.objects[47][2].defaultAnimation = ""
levelDesc.objects[47][2].defaultSection = "objects"
levelDesc.objects[47][2].exitPos = levelDesc.objects[47][2].exitPos or {}
levelDesc.objects[47][2].exitPos.x = 566
levelDesc.objects[47][2].exitPos.y = 574
levelDesc.objects[47][2].floaterPosition = levelDesc.objects[47][2].floaterPosition or {}
levelDesc.objects[47][2].floaterPosition.x = 143
levelDesc.objects[47][2].floaterPosition.y = 33
levelDesc.objects[47][2].floor = -70
levelDesc.objects[47][2].movable = false
levelDesc.objects[47][2].name = "microscope_left"
levelDesc.objects[47][2].obstructs = levelDesc.objects[47][2].obstructs or {}
levelDesc.objects[47][2].obstructs[1] = levelDesc.objects[47][2].obstructs[1] or {}
levelDesc.objects[47][2].obstructs[1].x = 7
levelDesc.objects[47][2].obstructs[1].y = 27
levelDesc.objects[47][2].obstructs[2] = levelDesc.objects[47][2].obstructs[2] or {}
levelDesc.objects[47][2].obstructs[2].x = 7
levelDesc.objects[47][2].obstructs[2].y = 26
levelDesc.objects[47][2].obstructs[3] = levelDesc.objects[47][2].obstructs[3] or {}
levelDesc.objects[47][2].obstructs[3].x = 7
levelDesc.objects[47][2].obstructs[3].y = 25
levelDesc.objects[47][2].obstructs[4] = levelDesc.objects[47][2].obstructs[4] or {}
levelDesc.objects[47][2].obstructs[4].x = 7
levelDesc.objects[47][2].obstructs[4].y = 24
levelDesc.objects[47][2].obstructs[5] = levelDesc.objects[47][2].obstructs[5] or {}
levelDesc.objects[47][2].obstructs[5].x = 7
levelDesc.objects[47][2].obstructs[5].y = 23
levelDesc.objects[47][2].obstructs[6] = levelDesc.objects[47][2].obstructs[6] or {}
levelDesc.objects[47][2].obstructs[6].x = 7
levelDesc.objects[47][2].obstructs[6].y = 22
levelDesc.objects[47][2].obstructs[7] = levelDesc.objects[47][2].obstructs[7] or {}
levelDesc.objects[47][2].obstructs[7].x = 7
levelDesc.objects[47][2].obstructs[7].y = 21
levelDesc.objects[47][2].obstructs[8] = levelDesc.objects[47][2].obstructs[8] or {}
levelDesc.objects[47][2].obstructs[8].x = 7
levelDesc.objects[47][2].obstructs[8].y = 20
levelDesc.objects[47][2].obstructs[9] = levelDesc.objects[47][2].obstructs[9] or {}
levelDesc.objects[47][2].obstructs[9].x = 7
levelDesc.objects[47][2].obstructs[9].y = 19
levelDesc.objects[47][2].obstructs[10] = levelDesc.objects[47][2].obstructs[10] or {}
levelDesc.objects[47][2].obstructs[10].x = 7
levelDesc.objects[47][2].obstructs[10].y = 18
levelDesc.objects[47][2].obstructs[11] = levelDesc.objects[47][2].obstructs[11] or {}
levelDesc.objects[47][2].obstructs[11].x = 7
levelDesc.objects[47][2].obstructs[11].y = 17
levelDesc.objects[47][2].obstructs[12] = levelDesc.objects[47][2].obstructs[12] or {}
levelDesc.objects[47][2].obstructs[12].x = 7
levelDesc.objects[47][2].obstructs[12].y = 16
levelDesc.objects[47][2].obstructs[13] = levelDesc.objects[47][2].obstructs[13] or {}
levelDesc.objects[47][2].obstructs[13].x = 7
levelDesc.objects[47][2].obstructs[13].y = 15
levelDesc.objects[47][2].obstructs[14] = levelDesc.objects[47][2].obstructs[14] or {}
levelDesc.objects[47][2].obstructs[14].x = 7
levelDesc.objects[47][2].obstructs[14].y = 14
levelDesc.objects[47][2].obstructs[15] = levelDesc.objects[47][2].obstructs[15] or {}
levelDesc.objects[47][2].obstructs[15].x = 7
levelDesc.objects[47][2].obstructs[15].y = 13
levelDesc.objects[47][2].obstructs[16] = levelDesc.objects[47][2].obstructs[16] or {}
levelDesc.objects[47][2].obstructs[16].x = 8
levelDesc.objects[47][2].obstructs[16].y = 13
levelDesc.objects[47][2].obstructs[17] = levelDesc.objects[47][2].obstructs[17] or {}
levelDesc.objects[47][2].obstructs[17].x = 9
levelDesc.objects[47][2].obstructs[17].y = 13
levelDesc.objects[47][2].obstructs[18] = levelDesc.objects[47][2].obstructs[18] or {}
levelDesc.objects[47][2].obstructs[18].x = 10
levelDesc.objects[47][2].obstructs[18].y = 13
levelDesc.objects[47][2].obstructs[19] = levelDesc.objects[47][2].obstructs[19] or {}
levelDesc.objects[47][2].obstructs[19].x = 11
levelDesc.objects[47][2].obstructs[19].y = 13
levelDesc.objects[47][2].obstructs[20] = levelDesc.objects[47][2].obstructs[20] or {}
levelDesc.objects[47][2].obstructs[20].x = 12
levelDesc.objects[47][2].obstructs[20].y = 13
levelDesc.objects[47][2].obstructs[21] = levelDesc.objects[47][2].obstructs[21] or {}
levelDesc.objects[47][2].obstructs[21].x = 13
levelDesc.objects[47][2].obstructs[21].y = 13
levelDesc.objects[47][2].obstructs[22] = levelDesc.objects[47][2].obstructs[22] or {}
levelDesc.objects[47][2].obstructs[22].x = 14
levelDesc.objects[47][2].obstructs[22].y = 13
levelDesc.objects[47][2].obstructs[23] = levelDesc.objects[47][2].obstructs[23] or {}
levelDesc.objects[47][2].obstructs[23].x = 15
levelDesc.objects[47][2].obstructs[23].y = 13
levelDesc.objects[47][2].obstructs[24] = levelDesc.objects[47][2].obstructs[24] or {}
levelDesc.objects[47][2].obstructs[24].x = 16
levelDesc.objects[47][2].obstructs[24].y = 13
levelDesc.objects[47][2].obstructs[25] = levelDesc.objects[47][2].obstructs[25] or {}
levelDesc.objects[47][2].obstructs[25].x = 17
levelDesc.objects[47][2].obstructs[25].y = 13
levelDesc.objects[47][2].obstructs[26] = levelDesc.objects[47][2].obstructs[26] or {}
levelDesc.objects[47][2].obstructs[26].x = 18
levelDesc.objects[47][2].obstructs[26].y = 13
levelDesc.objects[47][2].obstructs[27] = levelDesc.objects[47][2].obstructs[27] or {}
levelDesc.objects[47][2].obstructs[27].x = 19
levelDesc.objects[47][2].obstructs[27].y = 13
levelDesc.objects[47][2].obstructs[28] = levelDesc.objects[47][2].obstructs[28] or {}
levelDesc.objects[47][2].obstructs[28].x = 20
levelDesc.objects[47][2].obstructs[28].y = 13
levelDesc.objects[47][2].obstructs[29] = levelDesc.objects[47][2].obstructs[29] or {}
levelDesc.objects[47][2].obstructs[29].x = 21
levelDesc.objects[47][2].obstructs[29].y = 13
levelDesc.objects[47][2].obstructs[30] = levelDesc.objects[47][2].obstructs[30] or {}
levelDesc.objects[47][2].obstructs[30].x = 22
levelDesc.objects[47][2].obstructs[30].y = 13
levelDesc.objects[47][2].obstructs[31] = levelDesc.objects[47][2].obstructs[31] or {}
levelDesc.objects[47][2].obstructs[31].x = 23
levelDesc.objects[47][2].obstructs[31].y = 13
levelDesc.objects[47][2].obstructs[32] = levelDesc.objects[47][2].obstructs[32] or {}
levelDesc.objects[47][2].obstructs[32].x = 23
levelDesc.objects[47][2].obstructs[32].y = 14
levelDesc.objects[47][2].obstructs[33] = levelDesc.objects[47][2].obstructs[33] or {}
levelDesc.objects[47][2].obstructs[33].x = 23
levelDesc.objects[47][2].obstructs[33].y = 15
levelDesc.objects[47][2].obstructs[34] = levelDesc.objects[47][2].obstructs[34] or {}
levelDesc.objects[47][2].obstructs[34].x = 23
levelDesc.objects[47][2].obstructs[34].y = 16
levelDesc.objects[47][2].obstructs[35] = levelDesc.objects[47][2].obstructs[35] or {}
levelDesc.objects[47][2].obstructs[35].x = 23
levelDesc.objects[47][2].obstructs[35].y = 17
levelDesc.objects[47][2].obstructs[36] = levelDesc.objects[47][2].obstructs[36] or {}
levelDesc.objects[47][2].obstructs[36].x = 23
levelDesc.objects[47][2].obstructs[36].y = 18
levelDesc.objects[47][2].obstructs[37] = levelDesc.objects[47][2].obstructs[37] or {}
levelDesc.objects[47][2].obstructs[37].x = 23
levelDesc.objects[47][2].obstructs[37].y = 19
levelDesc.objects[47][2].obstructs[38] = levelDesc.objects[47][2].obstructs[38] or {}
levelDesc.objects[47][2].obstructs[38].x = 23
levelDesc.objects[47][2].obstructs[38].y = 20
levelDesc.objects[47][2].obstructs[39] = levelDesc.objects[47][2].obstructs[39] or {}
levelDesc.objects[47][2].obstructs[39].x = 23
levelDesc.objects[47][2].obstructs[39].y = 21
levelDesc.objects[47][2].obstructs[40] = levelDesc.objects[47][2].obstructs[40] or {}
levelDesc.objects[47][2].obstructs[40].x = 23
levelDesc.objects[47][2].obstructs[40].y = 22
levelDesc.objects[47][2].obstructs[41] = levelDesc.objects[47][2].obstructs[41] or {}
levelDesc.objects[47][2].obstructs[41].x = 23
levelDesc.objects[47][2].obstructs[41].y = 23
levelDesc.objects[47][2].obstructs[42] = levelDesc.objects[47][2].obstructs[42] or {}
levelDesc.objects[47][2].obstructs[42].x = 23
levelDesc.objects[47][2].obstructs[42].y = 24
levelDesc.objects[47][2].obstructs[43] = levelDesc.objects[47][2].obstructs[43] or {}
levelDesc.objects[47][2].obstructs[43].x = 23
levelDesc.objects[47][2].obstructs[43].y = 25
levelDesc.objects[47][2].obstructs[44] = levelDesc.objects[47][2].obstructs[44] or {}
levelDesc.objects[47][2].obstructs[44].x = 23
levelDesc.objects[47][2].obstructs[44].y = 26
levelDesc.objects[47][2].obstructs[45] = levelDesc.objects[47][2].obstructs[45] or {}
levelDesc.objects[47][2].obstructs[45].x = 23
levelDesc.objects[47][2].obstructs[45].y = 27
levelDesc.objects[47][2].obstructs[46] = levelDesc.objects[47][2].obstructs[46] or {}
levelDesc.objects[47][2].obstructs[46].x = 23
levelDesc.objects[47][2].obstructs[46].y = 30
levelDesc.objects[47][2].obstructs[47] = levelDesc.objects[47][2].obstructs[47] or {}
levelDesc.objects[47][2].obstructs[47].x = 22
levelDesc.objects[47][2].obstructs[47].y = 30
levelDesc.objects[47][2].obstructs[48] = levelDesc.objects[47][2].obstructs[48] or {}
levelDesc.objects[47][2].obstructs[48].x = 21
levelDesc.objects[47][2].obstructs[48].y = 30
levelDesc.objects[47][2].obstructs[49] = levelDesc.objects[47][2].obstructs[49] or {}
levelDesc.objects[47][2].obstructs[49].x = 20
levelDesc.objects[47][2].obstructs[49].y = 30
levelDesc.objects[47][2].obstructs[50] = levelDesc.objects[47][2].obstructs[50] or {}
levelDesc.objects[47][2].obstructs[50].x = 19
levelDesc.objects[47][2].obstructs[50].y = 30
levelDesc.objects[47][2].obstructs[51] = levelDesc.objects[47][2].obstructs[51] or {}
levelDesc.objects[47][2].obstructs[51].x = 18
levelDesc.objects[47][2].obstructs[51].y = 30
levelDesc.objects[47][2].obstructs[52] = levelDesc.objects[47][2].obstructs[52] or {}
levelDesc.objects[47][2].obstructs[52].x = 17
levelDesc.objects[47][2].obstructs[52].y = 30
levelDesc.objects[47][2].obstructs[53] = levelDesc.objects[47][2].obstructs[53] or {}
levelDesc.objects[47][2].obstructs[53].x = 16
levelDesc.objects[47][2].obstructs[53].y = 30
levelDesc.objects[47][2].obstructs[54] = levelDesc.objects[47][2].obstructs[54] or {}
levelDesc.objects[47][2].obstructs[54].x = 15
levelDesc.objects[47][2].obstructs[54].y = 30
levelDesc.objects[47][2].obstructs[55] = levelDesc.objects[47][2].obstructs[55] or {}
levelDesc.objects[47][2].obstructs[55].x = 14
levelDesc.objects[47][2].obstructs[55].y = 30
levelDesc.objects[47][2].obstructs[56] = levelDesc.objects[47][2].obstructs[56] or {}
levelDesc.objects[47][2].obstructs[56].x = 13
levelDesc.objects[47][2].obstructs[56].y = 30
levelDesc.objects[47][2].obstructs[57] = levelDesc.objects[47][2].obstructs[57] or {}
levelDesc.objects[47][2].obstructs[57].x = 12
levelDesc.objects[47][2].obstructs[57].y = 30
levelDesc.objects[47][2].obstructs[58] = levelDesc.objects[47][2].obstructs[58] or {}
levelDesc.objects[47][2].obstructs[58].x = 11
levelDesc.objects[47][2].obstructs[58].y = 30
levelDesc.objects[47][2].obstructs[59] = levelDesc.objects[47][2].obstructs[59] or {}
levelDesc.objects[47][2].obstructs[59].x = 10
levelDesc.objects[47][2].obstructs[59].y = 30
levelDesc.objects[47][2].obstructs[60] = levelDesc.objects[47][2].obstructs[60] or {}
levelDesc.objects[47][2].obstructs[60].x = 9
levelDesc.objects[47][2].obstructs[60].y = 30
levelDesc.objects[47][2].obstructs[61] = levelDesc.objects[47][2].obstructs[61] or {}
levelDesc.objects[47][2].obstructs[61].x = 8
levelDesc.objects[47][2].obstructs[61].y = 30
levelDesc.objects[47][2].obstructs[62] = levelDesc.objects[47][2].obstructs[62] or {}
levelDesc.objects[47][2].obstructs[62].x = 7
levelDesc.objects[47][2].obstructs[62].y = 30
levelDesc.objects[47][2].obstructs[63] = levelDesc.objects[47][2].obstructs[63] or {}
levelDesc.objects[47][2].obstructs[63].x = 6
levelDesc.objects[47][2].obstructs[63].y = 30
levelDesc.objects[47][2].obstructs[64] = levelDesc.objects[47][2].obstructs[64] or {}
levelDesc.objects[47][2].obstructs[64].x = 5
levelDesc.objects[47][2].obstructs[64].y = 30
levelDesc.objects[47][2].obstructs[65] = levelDesc.objects[47][2].obstructs[65] or {}
levelDesc.objects[47][2].obstructs[65].x = 4
levelDesc.objects[47][2].obstructs[65].y = 30
levelDesc.objects[47][2].obstructs[66] = levelDesc.objects[47][2].obstructs[66] or {}
levelDesc.objects[47][2].obstructs[66].x = 3
levelDesc.objects[47][2].obstructs[66].y = 30
levelDesc.objects[47][2].obstructs[67] = levelDesc.objects[47][2].obstructs[67] or {}
levelDesc.objects[47][2].obstructs[67].x = 2
levelDesc.objects[47][2].obstructs[67].y = 30
levelDesc.objects[47][2].obstructs[68] = levelDesc.objects[47][2].obstructs[68] or {}
levelDesc.objects[47][2].obstructs[68].x = 1
levelDesc.objects[47][2].obstructs[68].y = 30
levelDesc.objects[47][2].obstructs[69] = levelDesc.objects[47][2].obstructs[69] or {}
levelDesc.objects[47][2].obstructs[69].x = 0
levelDesc.objects[47][2].obstructs[69].y = 30
levelDesc.objects[47][2].obstructs[70] = levelDesc.objects[47][2].obstructs[70] or {}
levelDesc.objects[47][2].obstructs[70].x = -1
levelDesc.objects[47][2].obstructs[70].y = 30
levelDesc.objects[47][2].obstructs[71] = levelDesc.objects[47][2].obstructs[71] or {}
levelDesc.objects[47][2].obstructs[71].x = -2
levelDesc.objects[47][2].obstructs[71].y = 30
levelDesc.objects[47][2].obstructs[72] = levelDesc.objects[47][2].obstructs[72] or {}
levelDesc.objects[47][2].obstructs[72].x = -2
levelDesc.objects[47][2].obstructs[72].y = 27
levelDesc.objects[47][2].obstructs[73] = levelDesc.objects[47][2].obstructs[73] or {}
levelDesc.objects[47][2].obstructs[73].x = -2
levelDesc.objects[47][2].obstructs[73].y = 26
levelDesc.objects[47][2].obstructs[74] = levelDesc.objects[47][2].obstructs[74] or {}
levelDesc.objects[47][2].obstructs[74].x = -2
levelDesc.objects[47][2].obstructs[74].y = 25
levelDesc.objects[47][2].obstructs[75] = levelDesc.objects[47][2].obstructs[75] or {}
levelDesc.objects[47][2].obstructs[75].x = -2
levelDesc.objects[47][2].obstructs[75].y = 24
levelDesc.objects[47][2].obstructs[76] = levelDesc.objects[47][2].obstructs[76] or {}
levelDesc.objects[47][2].obstructs[76].x = -2
levelDesc.objects[47][2].obstructs[76].y = 23
levelDesc.objects[47][2].obstructs[77] = levelDesc.objects[47][2].obstructs[77] or {}
levelDesc.objects[47][2].obstructs[77].x = -2
levelDesc.objects[47][2].obstructs[77].y = 22
levelDesc.objects[47][2].obstructs[78] = levelDesc.objects[47][2].obstructs[78] or {}
levelDesc.objects[47][2].obstructs[78].x = -2
levelDesc.objects[47][2].obstructs[78].y = 21
levelDesc.objects[47][2].obstructs[79] = levelDesc.objects[47][2].obstructs[79] or {}
levelDesc.objects[47][2].obstructs[79].x = -2
levelDesc.objects[47][2].obstructs[79].y = 20
levelDesc.objects[47][2].obstructs[80] = levelDesc.objects[47][2].obstructs[80] or {}
levelDesc.objects[47][2].obstructs[80].x = -2
levelDesc.objects[47][2].obstructs[80].y = 19
levelDesc.objects[47][2].obstructs[81] = levelDesc.objects[47][2].obstructs[81] or {}
levelDesc.objects[47][2].obstructs[81].x = -1
levelDesc.objects[47][2].obstructs[81].y = 19
levelDesc.objects[47][2].obstructs[82] = levelDesc.objects[47][2].obstructs[82] or {}
levelDesc.objects[47][2].obstructs[82].x = 0
levelDesc.objects[47][2].obstructs[82].y = 19
levelDesc.objects[47][2].obstructs[83] = levelDesc.objects[47][2].obstructs[83] or {}
levelDesc.objects[47][2].obstructs[83].x = 1
levelDesc.objects[47][2].obstructs[83].y = 19
levelDesc.objects[47][2].obstructs[84] = levelDesc.objects[47][2].obstructs[84] or {}
levelDesc.objects[47][2].obstructs[84].x = 2
levelDesc.objects[47][2].obstructs[84].y = 19
levelDesc.objects[47][2].obstructs[85] = levelDesc.objects[47][2].obstructs[85] or {}
levelDesc.objects[47][2].obstructs[85].x = 3
levelDesc.objects[47][2].obstructs[85].y = 19
levelDesc.objects[47][2].obstructs[86] = levelDesc.objects[47][2].obstructs[86] or {}
levelDesc.objects[47][2].obstructs[86].x = 4
levelDesc.objects[47][2].obstructs[86].y = 19
levelDesc.objects[47][2].obstructs[87] = levelDesc.objects[47][2].obstructs[87] or {}
levelDesc.objects[47][2].obstructs[87].x = 5
levelDesc.objects[47][2].obstructs[87].y = 19
levelDesc.objects[47][2].obstructs[88] = levelDesc.objects[47][2].obstructs[88] or {}
levelDesc.objects[47][2].obstructs[88].x = 6
levelDesc.objects[47][2].obstructs[88].y = 19
levelDesc.objects[47][2].obstructs[89] = levelDesc.objects[47][2].obstructs[89] or {}
levelDesc.objects[47][2].obstructs[89].x = -2
levelDesc.objects[47][2].obstructs[89].y = 29
levelDesc.objects[47][2].obstructs[90] = levelDesc.objects[47][2].obstructs[90] or {}
levelDesc.objects[47][2].obstructs[90].x = -2
levelDesc.objects[47][2].obstructs[90].y = 28
levelDesc.objects[47][2].obstructs[91] = levelDesc.objects[47][2].obstructs[91] or {}
levelDesc.objects[47][2].obstructs[91].x = 23
levelDesc.objects[47][2].obstructs[91].y = 29
levelDesc.objects[47][2].obstructs[92] = levelDesc.objects[47][2].obstructs[92] or {}
levelDesc.objects[47][2].obstructs[92].x = 23
levelDesc.objects[47][2].obstructs[92].y = 28
levelDesc.objects[47][2].obstructs[93] = levelDesc.objects[47][2].obstructs[93] or {}
levelDesc.objects[47][2].obstructs[93].x = 7
levelDesc.objects[47][2].obstructs[93].y = 29
levelDesc.objects[47][2].obstructs[94] = levelDesc.objects[47][2].obstructs[94] or {}
levelDesc.objects[47][2].obstructs[94].x = 7
levelDesc.objects[47][2].obstructs[94].y = 28
levelDesc.objects[47][2].stationAnimation = "SIT"
levelDesc.objects[47][2].stationIcon = "ICON_STATION_INJECTION_UPGRADE"
levelDesc.objects[47][2].taking_blood = "taking_blood_left"
levelDesc.objects[47][2].treatment1 = "GERM_MATCH"
levelDesc.objects[47][2].treatment2 = "GIVE_BLOOD"
levelDesc.objects[47][2].treatment3 = "PUT_ON_CREAM"
levelDesc.objects[47][2].upgradeLevel = 2
levelDesc.objects[47][2].workPos = levelDesc.objects[47][2].workPos or {}
levelDesc.objects[47][2].workPos.x = 503
levelDesc.objects[47][2].workPos.y = 664
levelDesc.objects[47][2].x = 532
levelDesc.objects[47][2].y = 390
levelDesc.objects[48] = levelDesc.objects[48] or {}
levelDesc.objects[48].name = "rontgen_back_left"
levelDesc.objects[48][1] = levelDesc.objects[48][1] or {}
levelDesc.objects[48][1].baseAnimation = "ROOM2_RONTGEN_BACK_LEFT"
levelDesc.objects[48][1].class = "Object"
levelDesc.objects[48][1].clickable = true
levelDesc.objects[48][1].defaultAnimation = ""
levelDesc.objects[48][1].defaultSection = "objects"
levelDesc.objects[48][1].floor = -100
levelDesc.objects[48][1].movable = false
levelDesc.objects[48][1].name = "rontgen_back_left"
levelDesc.objects[48][1].x = 70
levelDesc.objects[48][1].y = 500
levelDesc.objects[48][2] = levelDesc.objects[48][2] or {}
levelDesc.objects[48][2].baseAnimation = "ROOM2_RONTGEN_BACK_LEFT_UPGRADE"
levelDesc.objects[48][2].class = "Object"
levelDesc.objects[48][2].clickable = true
levelDesc.objects[48][2].defaultAnimation = ""
levelDesc.objects[48][2].defaultSection = "objects"
levelDesc.objects[48][2].floor = -100
levelDesc.objects[48][2].movable = false
levelDesc.objects[48][2].name = "rontgen_back_left"
levelDesc.objects[48][2].upgradeLevel = 2
levelDesc.objects[48][2].x = 70
levelDesc.objects[48][2].y = 510
levelDesc.objects[49] = levelDesc.objects[49] or {}
levelDesc.objects[49].name = "HIDDEN_BEAD_3"
levelDesc.objects[49][1] = levelDesc.objects[49][1] or {}
levelDesc.objects[49][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_3"
levelDesc.objects[49][1].class = "HiddenObject"
levelDesc.objects[49][1].clickable = true
levelDesc.objects[49][1].defaultAnimation = ""
levelDesc.objects[49][1].defaultSection = "objects"
levelDesc.objects[49][1].floor = 90
levelDesc.objects[49][1].levelId = 22
levelDesc.objects[49][1].movable = false
levelDesc.objects[49][1].name = "HIDDEN_BEAD_3"
levelDesc.objects[49][1].x = 711
levelDesc.objects[49][1].y = 542
levelDesc.objects[50] = levelDesc.objects[50] or {}
levelDesc.objects[50].name = "rontgen_back_right"
levelDesc.objects[50][1] = levelDesc.objects[50][1] or {}
levelDesc.objects[50][1].baseAnimation = "ROOM2_RONTGEN_BACK_RIGHT"
levelDesc.objects[50][1].class = "Object"
levelDesc.objects[50][1].clickable = true
levelDesc.objects[50][1].defaultAnimation = ""
levelDesc.objects[50][1].defaultSection = "objects"
levelDesc.objects[50][1].floor = -100
levelDesc.objects[50][1].movable = false
levelDesc.objects[50][1].name = "rontgen_back_right"
levelDesc.objects[50][1].x = 300
levelDesc.objects[50][1].y = 519
levelDesc.objects[50][2] = levelDesc.objects[50][2] or {}
levelDesc.objects[50][2].baseAnimation = "ROOM2_RONTGEN_BACK_RIGHT_UPGRADE"
levelDesc.objects[50][2].class = "Object"
levelDesc.objects[50][2].clickable = true
levelDesc.objects[50][2].defaultAnimation = ""
levelDesc.objects[50][2].defaultSection = "objects"
levelDesc.objects[50][2].floor = -100
levelDesc.objects[50][2].movable = false
levelDesc.objects[50][2].name = "rontgen_back_right"
levelDesc.objects[50][2].upgradeLevel = 2
levelDesc.objects[50][2].x = 300
levelDesc.objects[50][2].y = 510
levelDesc.objects[51] = levelDesc.objects[51] or {}
levelDesc.objects[51].name = "HIDDEN_BEAD_9"
levelDesc.objects[51][1] = levelDesc.objects[51][1] or {}
levelDesc.objects[51][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_9"
levelDesc.objects[51][1].class = "HiddenObject"
levelDesc.objects[51][1].clickable = true
levelDesc.objects[51][1].defaultAnimation = ""
levelDesc.objects[51][1].defaultSection = "objects"
levelDesc.objects[51][1].floor = -15
levelDesc.objects[51][1].levelId = 22
levelDesc.objects[51][1].movable = false
levelDesc.objects[51][1].name = "HIDDEN_BEAD_9"
levelDesc.objects[51][1].x = 790
levelDesc.objects[51][1].y = 663
levelDesc.objects[52] = levelDesc.objects[52] or {}
levelDesc.objects[52].name = "HIDDEN_BEAD_1"
levelDesc.objects[52][1] = levelDesc.objects[52][1] or {}
levelDesc.objects[52][1].baseAnimation = "EVENT_HIDDENOBJECT_BEAD_1"
levelDesc.objects[52][1].class = "HiddenObject"
levelDesc.objects[52][1].clickable = true
levelDesc.objects[52][1].defaultAnimation = ""
levelDesc.objects[52][1].defaultSection = "objects"
levelDesc.objects[52][1].floor = -15
levelDesc.objects[52][1].levelId = 22
levelDesc.objects[52][1].movable = false
levelDesc.objects[52][1].name = "HIDDEN_BEAD_1"
levelDesc.objects[52][1].x = 288
levelDesc.objects[52][1].y = 671
levelDesc.objects[53] = levelDesc.objects[53] or {}
levelDesc.objects[53].name = "gh_7"
levelDesc.objects[53][1] = levelDesc.objects[53][1] or {}
levelDesc.objects[53][1].baseAnimation = "GH_7_SMALL"
levelDesc.objects[53][1].class = "GameHouseObject"
levelDesc.objects[53][1].defaultAnimation = ""
levelDesc.objects[53][1].defaultSection = "objects"
levelDesc.objects[53][1].floor = 80
levelDesc.objects[53][1].gameHouseId = 7
levelDesc.objects[53][1].levelId = 25
levelDesc.objects[53][1].movable = false
levelDesc.objects[53][1].name = "gh_7"
levelDesc.objects[53][1].x = 636
levelDesc.objects[53][1].y = 556
levelDesc.objects[54] = levelDesc.objects[54] or {}
levelDesc.objects[54].name = "rontgen_front_right"
levelDesc.objects[54][1] = levelDesc.objects[54][1] or {}
levelDesc.objects[54][1].arrowPosition = levelDesc.objects[54][1].arrowPosition or {}
levelDesc.objects[54][1].arrowPosition.x = 85
levelDesc.objects[54][1].arrowPosition.y = 10
levelDesc.objects[54][1].baseAnimation = "ROOM2_RONTGEN_FRONT_RIGHT"
levelDesc.objects[54][1].characterPos = levelDesc.objects[54][1].characterPos or {}
levelDesc.objects[54][1].characterPos.x = 354
levelDesc.objects[54][1].characterPos.y = 687
levelDesc.objects[54][1].characterPosRel = false
levelDesc.objects[54][1].checkBoxPos = levelDesc.objects[54][1].checkBoxPos or {}
levelDesc.objects[54][1].checkBoxPos.x = 17
levelDesc.objects[54][1].checkBoxPos.y = 104
levelDesc.objects[54][1].class = "WorkStation"
levelDesc.objects[54][1].clickable = true
levelDesc.objects[54][1].defaultAnimation = ""
levelDesc.objects[54][1].defaultSection = "objects"
levelDesc.objects[54][1].exitPos = levelDesc.objects[54][1].exitPos or {}
levelDesc.objects[54][1].exitPos.x = 354
levelDesc.objects[54][1].exitPos.y = 687
levelDesc.objects[54][1].floor = -60
levelDesc.objects[54][1].name = "rontgen_front_right"
levelDesc.objects[54][1].obstructs = levelDesc.objects[54][1].obstructs or {}
levelDesc.objects[54][1].obstructs[1] = levelDesc.objects[54][1].obstructs[1] or {}
levelDesc.objects[54][1].obstructs[1].x = 20
levelDesc.objects[54][1].obstructs[1].y = 18
levelDesc.objects[54][1].obstructs[2] = levelDesc.objects[54][1].obstructs[2] or {}
levelDesc.objects[54][1].obstructs[2].x = 18
levelDesc.objects[54][1].obstructs[2].y = 18
levelDesc.objects[54][1].obstructs[3] = levelDesc.objects[54][1].obstructs[3] or {}
levelDesc.objects[54][1].obstructs[3].x = 17
levelDesc.objects[54][1].obstructs[3].y = 18
levelDesc.objects[54][1].obstructs[4] = levelDesc.objects[54][1].obstructs[4] or {}
levelDesc.objects[54][1].obstructs[4].x = 16
levelDesc.objects[54][1].obstructs[4].y = 18
levelDesc.objects[54][1].obstructs[5] = levelDesc.objects[54][1].obstructs[5] or {}
levelDesc.objects[54][1].obstructs[5].x = 15
levelDesc.objects[54][1].obstructs[5].y = 18
levelDesc.objects[54][1].obstructs[6] = levelDesc.objects[54][1].obstructs[6] or {}
levelDesc.objects[54][1].obstructs[6].x = 14
levelDesc.objects[54][1].obstructs[6].y = 18
levelDesc.objects[54][1].obstructs[7] = levelDesc.objects[54][1].obstructs[7] or {}
levelDesc.objects[54][1].obstructs[7].x = 13
levelDesc.objects[54][1].obstructs[7].y = 18
levelDesc.objects[54][1].obstructs[8] = levelDesc.objects[54][1].obstructs[8] or {}
levelDesc.objects[54][1].obstructs[8].x = 12
levelDesc.objects[54][1].obstructs[8].y = 18
levelDesc.objects[54][1].obstructs[9] = levelDesc.objects[54][1].obstructs[9] or {}
levelDesc.objects[54][1].obstructs[9].x = 11
levelDesc.objects[54][1].obstructs[9].y = 18
levelDesc.objects[54][1].obstructs[10] = levelDesc.objects[54][1].obstructs[10] or {}
levelDesc.objects[54][1].obstructs[10].x = 10
levelDesc.objects[54][1].obstructs[10].y = 18
levelDesc.objects[54][1].obstructs[11] = levelDesc.objects[54][1].obstructs[11] or {}
levelDesc.objects[54][1].obstructs[11].x = 9
levelDesc.objects[54][1].obstructs[11].y = 18
levelDesc.objects[54][1].obstructs[12] = levelDesc.objects[54][1].obstructs[12] or {}
levelDesc.objects[54][1].obstructs[12].x = 8
levelDesc.objects[54][1].obstructs[12].y = 18
levelDesc.objects[54][1].obstructs[13] = levelDesc.objects[54][1].obstructs[13] or {}
levelDesc.objects[54][1].obstructs[13].x = 7
levelDesc.objects[54][1].obstructs[13].y = 18
levelDesc.objects[54][1].obstructs[14] = levelDesc.objects[54][1].obstructs[14] or {}
levelDesc.objects[54][1].obstructs[14].x = 6
levelDesc.objects[54][1].obstructs[14].y = 18
levelDesc.objects[54][1].obstructs[15] = levelDesc.objects[54][1].obstructs[15] or {}
levelDesc.objects[54][1].obstructs[15].x = 5
levelDesc.objects[54][1].obstructs[15].y = 18
levelDesc.objects[54][1].obstructs[16] = levelDesc.objects[54][1].obstructs[16] or {}
levelDesc.objects[54][1].obstructs[16].x = 4
levelDesc.objects[54][1].obstructs[16].y = 18
levelDesc.objects[54][1].obstructs[17] = levelDesc.objects[54][1].obstructs[17] or {}
levelDesc.objects[54][1].obstructs[17].x = 3
levelDesc.objects[54][1].obstructs[17].y = 18
levelDesc.objects[54][1].obstructs[18] = levelDesc.objects[54][1].obstructs[18] or {}
levelDesc.objects[54][1].obstructs[18].x = 2
levelDesc.objects[54][1].obstructs[18].y = 18
levelDesc.objects[54][1].obstructs[19] = levelDesc.objects[54][1].obstructs[19] or {}
levelDesc.objects[54][1].obstructs[19].x = 1
levelDesc.objects[54][1].obstructs[19].y = 18
levelDesc.objects[54][1].obstructs[20] = levelDesc.objects[54][1].obstructs[20] or {}
levelDesc.objects[54][1].obstructs[20].x = 1
levelDesc.objects[54][1].obstructs[20].y = 17
levelDesc.objects[54][1].obstructs[21] = levelDesc.objects[54][1].obstructs[21] or {}
levelDesc.objects[54][1].obstructs[21].x = 1
levelDesc.objects[54][1].obstructs[21].y = 16
levelDesc.objects[54][1].obstructs[22] = levelDesc.objects[54][1].obstructs[22] or {}
levelDesc.objects[54][1].obstructs[22].x = 1
levelDesc.objects[54][1].obstructs[22].y = 15
levelDesc.objects[54][1].obstructs[23] = levelDesc.objects[54][1].obstructs[23] or {}
levelDesc.objects[54][1].obstructs[23].x = 1
levelDesc.objects[54][1].obstructs[23].y = 14
levelDesc.objects[54][1].obstructs[24] = levelDesc.objects[54][1].obstructs[24] or {}
levelDesc.objects[54][1].obstructs[24].x = 1
levelDesc.objects[54][1].obstructs[24].y = 13
levelDesc.objects[54][1].obstructs[25] = levelDesc.objects[54][1].obstructs[25] or {}
levelDesc.objects[54][1].obstructs[25].x = 1
levelDesc.objects[54][1].obstructs[25].y = 12
levelDesc.objects[54][1].obstructs[26] = levelDesc.objects[54][1].obstructs[26] or {}
levelDesc.objects[54][1].obstructs[26].x = 1
levelDesc.objects[54][1].obstructs[26].y = 11
levelDesc.objects[54][1].obstructs[27] = levelDesc.objects[54][1].obstructs[27] or {}
levelDesc.objects[54][1].obstructs[27].x = 5
levelDesc.objects[54][1].obstructs[27].y = 17
levelDesc.objects[54][1].obstructs[28] = levelDesc.objects[54][1].obstructs[28] or {}
levelDesc.objects[54][1].obstructs[28].x = 5
levelDesc.objects[54][1].obstructs[28].y = 16
levelDesc.objects[54][1].obstructs[29] = levelDesc.objects[54][1].obstructs[29] or {}
levelDesc.objects[54][1].obstructs[29].x = 5
levelDesc.objects[54][1].obstructs[29].y = 15
levelDesc.objects[54][1].obstructs[30] = levelDesc.objects[54][1].obstructs[30] or {}
levelDesc.objects[54][1].obstructs[30].x = 5
levelDesc.objects[54][1].obstructs[30].y = 14
levelDesc.objects[54][1].obstructs[31] = levelDesc.objects[54][1].obstructs[31] or {}
levelDesc.objects[54][1].obstructs[31].x = 5
levelDesc.objects[54][1].obstructs[31].y = 13
levelDesc.objects[54][1].obstructs[32] = levelDesc.objects[54][1].obstructs[32] or {}
levelDesc.objects[54][1].obstructs[32].x = 5
levelDesc.objects[54][1].obstructs[32].y = 12
levelDesc.objects[54][1].obstructs[33] = levelDesc.objects[54][1].obstructs[33] or {}
levelDesc.objects[54][1].obstructs[33].x = 5
levelDesc.objects[54][1].obstructs[33].y = 11
levelDesc.objects[54][1].obstructs[34] = levelDesc.objects[54][1].obstructs[34] or {}
levelDesc.objects[54][1].obstructs[34].x = 4
levelDesc.objects[54][1].obstructs[34].y = 11
levelDesc.objects[54][1].obstructs[35] = levelDesc.objects[54][1].obstructs[35] or {}
levelDesc.objects[54][1].obstructs[35].x = 3
levelDesc.objects[54][1].obstructs[35].y = 11
levelDesc.objects[54][1].obstructs[36] = levelDesc.objects[54][1].obstructs[36] or {}
levelDesc.objects[54][1].obstructs[36].x = 3
levelDesc.objects[54][1].obstructs[36].y = 11
levelDesc.objects[54][1].obstructs[37] = levelDesc.objects[54][1].obstructs[37] or {}
levelDesc.objects[54][1].obstructs[37].x = 2
levelDesc.objects[54][1].obstructs[37].y = 11
levelDesc.objects[54][1].obstructs[38] = levelDesc.objects[54][1].obstructs[38] or {}
levelDesc.objects[54][1].obstructs[38].x = 8
levelDesc.objects[54][1].obstructs[38].y = 17
levelDesc.objects[54][1].obstructs[39] = levelDesc.objects[54][1].obstructs[39] or {}
levelDesc.objects[54][1].obstructs[39].x = 8
levelDesc.objects[54][1].obstructs[39].y = 16
levelDesc.objects[54][1].obstructs[40] = levelDesc.objects[54][1].obstructs[40] or {}
levelDesc.objects[54][1].obstructs[40].x = 8
levelDesc.objects[54][1].obstructs[40].y = 15
levelDesc.objects[54][1].obstructs[41] = levelDesc.objects[54][1].obstructs[41] or {}
levelDesc.objects[54][1].obstructs[41].x = 8
levelDesc.objects[54][1].obstructs[41].y = 14
levelDesc.objects[54][1].obstructs[42] = levelDesc.objects[54][1].obstructs[42] or {}
levelDesc.objects[54][1].obstructs[42].x = 8
levelDesc.objects[54][1].obstructs[42].y = 13
levelDesc.objects[54][1].obstructs[43] = levelDesc.objects[54][1].obstructs[43] or {}
levelDesc.objects[54][1].obstructs[43].x = 8
levelDesc.objects[54][1].obstructs[43].y = 12
levelDesc.objects[54][1].obstructs[44] = levelDesc.objects[54][1].obstructs[44] or {}
levelDesc.objects[54][1].obstructs[44].x = 8
levelDesc.objects[54][1].obstructs[44].y = 11
levelDesc.objects[54][1].obstructs[45] = levelDesc.objects[54][1].obstructs[45] or {}
levelDesc.objects[54][1].obstructs[45].x = 9
levelDesc.objects[54][1].obstructs[45].y = 11
levelDesc.objects[54][1].obstructs[46] = levelDesc.objects[54][1].obstructs[46] or {}
levelDesc.objects[54][1].obstructs[46].x = 10
levelDesc.objects[54][1].obstructs[46].y = 11
levelDesc.objects[54][1].obstructs[47] = levelDesc.objects[54][1].obstructs[47] or {}
levelDesc.objects[54][1].obstructs[47].x = 11
levelDesc.objects[54][1].obstructs[47].y = 11
levelDesc.objects[54][1].obstructs[48] = levelDesc.objects[54][1].obstructs[48] or {}
levelDesc.objects[54][1].obstructs[48].x = 12
levelDesc.objects[54][1].obstructs[48].y = 11
levelDesc.objects[54][1].obstructs[49] = levelDesc.objects[54][1].obstructs[49] or {}
levelDesc.objects[54][1].obstructs[49].x = 13
levelDesc.objects[54][1].obstructs[49].y = 11
levelDesc.objects[54][1].obstructs[50] = levelDesc.objects[54][1].obstructs[50] or {}
levelDesc.objects[54][1].obstructs[50].x = 14
levelDesc.objects[54][1].obstructs[50].y = 11
levelDesc.objects[54][1].obstructs[51] = levelDesc.objects[54][1].obstructs[51] or {}
levelDesc.objects[54][1].obstructs[51].x = 4
levelDesc.objects[54][1].obstructs[51].y = 12
levelDesc.objects[54][1].obstructs[52] = levelDesc.objects[54][1].obstructs[52] or {}
levelDesc.objects[54][1].obstructs[52].x = 16
levelDesc.objects[54][1].obstructs[52].y = 11
levelDesc.objects[54][1].obstructs[53] = levelDesc.objects[54][1].obstructs[53] or {}
levelDesc.objects[54][1].obstructs[53].x = 17
levelDesc.objects[54][1].obstructs[53].y = 11
levelDesc.objects[54][1].obstructs[54] = levelDesc.objects[54][1].obstructs[54] or {}
levelDesc.objects[54][1].obstructs[54].x = 18
levelDesc.objects[54][1].obstructs[54].y = 11
levelDesc.objects[54][1].obstructs[55] = levelDesc.objects[54][1].obstructs[55] or {}
levelDesc.objects[54][1].obstructs[55].x = 19
levelDesc.objects[54][1].obstructs[55].y = 11
levelDesc.objects[54][1].obstructs[56] = levelDesc.objects[54][1].obstructs[56] or {}
levelDesc.objects[54][1].obstructs[56].x = 20
levelDesc.objects[54][1].obstructs[56].y = 11
levelDesc.objects[54][1].obstructs[57] = levelDesc.objects[54][1].obstructs[57] or {}
levelDesc.objects[54][1].obstructs[57].x = 20
levelDesc.objects[54][1].obstructs[57].y = 12
levelDesc.objects[54][1].obstructs[58] = levelDesc.objects[54][1].obstructs[58] or {}
levelDesc.objects[54][1].obstructs[58].x = 20
levelDesc.objects[54][1].obstructs[58].y = 13
levelDesc.objects[54][1].obstructs[59] = levelDesc.objects[54][1].obstructs[59] or {}
levelDesc.objects[54][1].obstructs[59].x = 20
levelDesc.objects[54][1].obstructs[59].y = 14
levelDesc.objects[54][1].obstructs[60] = levelDesc.objects[54][1].obstructs[60] or {}
levelDesc.objects[54][1].obstructs[60].x = 20
levelDesc.objects[54][1].obstructs[60].y = 15
levelDesc.objects[54][1].obstructs[61] = levelDesc.objects[54][1].obstructs[61] or {}
levelDesc.objects[54][1].obstructs[61].x = 19
levelDesc.objects[54][1].obstructs[61].y = 17
levelDesc.objects[54][1].obstructs[62] = levelDesc.objects[54][1].obstructs[62] or {}
levelDesc.objects[54][1].obstructs[62].x = 20
levelDesc.objects[54][1].obstructs[62].y = 17
levelDesc.objects[54][1].obstructs[63] = levelDesc.objects[54][1].obstructs[63] or {}
levelDesc.objects[54][1].obstructs[63].x = 19
levelDesc.objects[54][1].obstructs[63].y = 18
levelDesc.objects[54][1].overheadPosition = levelDesc.objects[54][1].overheadPosition or {}
levelDesc.objects[54][1].overheadPosition.x = 89
levelDesc.objects[54][1].overheadPosition.y = 9
levelDesc.objects[54][1].recommendedPosition = levelDesc.objects[54][1].recommendedPosition or {}
levelDesc.objects[54][1].recommendedPosition.x = 122
levelDesc.objects[54][1].recommendedPosition.y = 28
levelDesc.objects[54][1].stationIcon = "ICON_STATION_RONTGEN"
levelDesc.objects[54][1].treatment1 = "XRAY"
levelDesc.objects[54][1].treatment2 = "XRAY_MINIGAME"
levelDesc.objects[54][1].workPos = levelDesc.objects[54][1].workPos or {}
levelDesc.objects[54][1].workPos.x = 425
levelDesc.objects[54][1].workPos.y = 713
levelDesc.objects[54][1].x = 286
levelDesc.objects[54][1].y = 522
levelDesc.objects[54][2] = levelDesc.objects[54][2] or {}
levelDesc.objects[54][2].baseAnimation = "ROOM2_RONTGEN_FRONT_RIGHT_UPGRADE"
levelDesc.objects[54][2].characterPos = levelDesc.objects[54][2].characterPos or {}
levelDesc.objects[54][2].characterPos.x = 374
levelDesc.objects[54][2].characterPos.y = 674
levelDesc.objects[54][2].characterPosRel = false
levelDesc.objects[54][2].checkBoxPos = levelDesc.objects[54][2].checkBoxPos or {}
levelDesc.objects[54][2].checkBoxPos.x = 7
levelDesc.objects[54][2].checkBoxPos.y = 110
levelDesc.objects[54][2].class = "WorkStation"
levelDesc.objects[54][2].clickable = true
levelDesc.objects[54][2].defaultAnimation = ""
levelDesc.objects[54][2].defaultSection = "objects"
levelDesc.objects[54][2].exitPos = levelDesc.objects[54][2].exitPos or {}
levelDesc.objects[54][2].exitPos.x = 325
levelDesc.objects[54][2].exitPos.y = 674
levelDesc.objects[54][2].floor = -45
levelDesc.objects[54][2].name = "rontgen_front_right"
levelDesc.objects[54][2].obstructs = levelDesc.objects[54][2].obstructs or {}
levelDesc.objects[54][2].obstructs[1] = levelDesc.objects[54][2].obstructs[1] or {}
levelDesc.objects[54][2].obstructs[1].x = 17
levelDesc.objects[54][2].obstructs[1].y = 10
levelDesc.objects[54][2].obstructs[2] = levelDesc.objects[54][2].obstructs[2] or {}
levelDesc.objects[54][2].obstructs[2].x = 17
levelDesc.objects[54][2].obstructs[2].y = 11
levelDesc.objects[54][2].obstructs[3] = levelDesc.objects[54][2].obstructs[3] or {}
levelDesc.objects[54][2].obstructs[3].x = 17
levelDesc.objects[54][2].obstructs[3].y = 12
levelDesc.objects[54][2].obstructs[4] = levelDesc.objects[54][2].obstructs[4] or {}
levelDesc.objects[54][2].obstructs[4].x = 17
levelDesc.objects[54][2].obstructs[4].y = 13
levelDesc.objects[54][2].obstructs[5] = levelDesc.objects[54][2].obstructs[5] or {}
levelDesc.objects[54][2].obstructs[5].x = 17
levelDesc.objects[54][2].obstructs[5].y = 14
levelDesc.objects[54][2].obstructs[6] = levelDesc.objects[54][2].obstructs[6] or {}
levelDesc.objects[54][2].obstructs[6].x = 17
levelDesc.objects[54][2].obstructs[6].y = 15
levelDesc.objects[54][2].obstructs[7] = levelDesc.objects[54][2].obstructs[7] or {}
levelDesc.objects[54][2].obstructs[7].x = 17
levelDesc.objects[54][2].obstructs[7].y = 16
levelDesc.objects[54][2].obstructs[8] = levelDesc.objects[54][2].obstructs[8] or {}
levelDesc.objects[54][2].obstructs[8].x = 17
levelDesc.objects[54][2].obstructs[8].y = 17
levelDesc.objects[54][2].obstructs[9] = levelDesc.objects[54][2].obstructs[9] or {}
levelDesc.objects[54][2].obstructs[9].x = 17
levelDesc.objects[54][2].obstructs[9].y = 18
levelDesc.objects[54][2].obstructs[10] = levelDesc.objects[54][2].obstructs[10] or {}
levelDesc.objects[54][2].obstructs[10].x = 17
levelDesc.objects[54][2].obstructs[10].y = 19
levelDesc.objects[54][2].obstructs[11] = levelDesc.objects[54][2].obstructs[11] or {}
levelDesc.objects[54][2].obstructs[11].x = 16
levelDesc.objects[54][2].obstructs[11].y = 19
levelDesc.objects[54][2].obstructs[12] = levelDesc.objects[54][2].obstructs[12] or {}
levelDesc.objects[54][2].obstructs[12].x = 15
levelDesc.objects[54][2].obstructs[12].y = 19
levelDesc.objects[54][2].obstructs[13] = levelDesc.objects[54][2].obstructs[13] or {}
levelDesc.objects[54][2].obstructs[13].x = 14
levelDesc.objects[54][2].obstructs[13].y = 19
levelDesc.objects[54][2].obstructs[14] = levelDesc.objects[54][2].obstructs[14] or {}
levelDesc.objects[54][2].obstructs[14].x = 13
levelDesc.objects[54][2].obstructs[14].y = 19
levelDesc.objects[54][2].obstructs[15] = levelDesc.objects[54][2].obstructs[15] or {}
levelDesc.objects[54][2].obstructs[15].x = 12
levelDesc.objects[54][2].obstructs[15].y = 19
levelDesc.objects[54][2].obstructs[16] = levelDesc.objects[54][2].obstructs[16] or {}
levelDesc.objects[54][2].obstructs[16].x = 11
levelDesc.objects[54][2].obstructs[16].y = 19
levelDesc.objects[54][2].obstructs[17] = levelDesc.objects[54][2].obstructs[17] or {}
levelDesc.objects[54][2].obstructs[17].x = 10
levelDesc.objects[54][2].obstructs[17].y = 19
levelDesc.objects[54][2].obstructs[18] = levelDesc.objects[54][2].obstructs[18] or {}
levelDesc.objects[54][2].obstructs[18].x = 9
levelDesc.objects[54][2].obstructs[18].y = 19
levelDesc.objects[54][2].obstructs[19] = levelDesc.objects[54][2].obstructs[19] or {}
levelDesc.objects[54][2].obstructs[19].x = 8
levelDesc.objects[54][2].obstructs[19].y = 19
levelDesc.objects[54][2].obstructs[20] = levelDesc.objects[54][2].obstructs[20] or {}
levelDesc.objects[54][2].obstructs[20].x = 7
levelDesc.objects[54][2].obstructs[20].y = 19
levelDesc.objects[54][2].obstructs[21] = levelDesc.objects[54][2].obstructs[21] or {}
levelDesc.objects[54][2].obstructs[21].x = 6
levelDesc.objects[54][2].obstructs[21].y = 19
levelDesc.objects[54][2].obstructs[22] = levelDesc.objects[54][2].obstructs[22] or {}
levelDesc.objects[54][2].obstructs[22].x = 5
levelDesc.objects[54][2].obstructs[22].y = 19
levelDesc.objects[54][2].obstructs[23] = levelDesc.objects[54][2].obstructs[23] or {}
levelDesc.objects[54][2].obstructs[23].x = 4
levelDesc.objects[54][2].obstructs[23].y = 19
levelDesc.objects[54][2].obstructs[24] = levelDesc.objects[54][2].obstructs[24] or {}
levelDesc.objects[54][2].obstructs[24].x = 3
levelDesc.objects[54][2].obstructs[24].y = 19
levelDesc.objects[54][2].obstructs[25] = levelDesc.objects[54][2].obstructs[25] or {}
levelDesc.objects[54][2].obstructs[25].x = 2
levelDesc.objects[54][2].obstructs[25].y = 19
levelDesc.objects[54][2].obstructs[26] = levelDesc.objects[54][2].obstructs[26] or {}
levelDesc.objects[54][2].obstructs[26].x = 1
levelDesc.objects[54][2].obstructs[26].y = 19
levelDesc.objects[54][2].obstructs[27] = levelDesc.objects[54][2].obstructs[27] or {}
levelDesc.objects[54][2].obstructs[27].x = 0
levelDesc.objects[54][2].obstructs[27].y = 19
levelDesc.objects[54][2].obstructs[28] = levelDesc.objects[54][2].obstructs[28] or {}
levelDesc.objects[54][2].obstructs[28].x = -1
levelDesc.objects[54][2].obstructs[28].y = 19
levelDesc.objects[54][2].obstructs[29] = levelDesc.objects[54][2].obstructs[29] or {}
levelDesc.objects[54][2].obstructs[29].x = -1
levelDesc.objects[54][2].obstructs[29].y = 19
levelDesc.objects[54][2].obstructs[30] = levelDesc.objects[54][2].obstructs[30] or {}
levelDesc.objects[54][2].obstructs[30].x = -1
levelDesc.objects[54][2].obstructs[30].y = 18
levelDesc.objects[54][2].obstructs[31] = levelDesc.objects[54][2].obstructs[31] or {}
levelDesc.objects[54][2].obstructs[31].x = -1
levelDesc.objects[54][2].obstructs[31].y = 17
levelDesc.objects[54][2].obstructs[32] = levelDesc.objects[54][2].obstructs[32] or {}
levelDesc.objects[54][2].obstructs[32].x = -1
levelDesc.objects[54][2].obstructs[32].y = 17
levelDesc.objects[54][2].obstructs[33] = levelDesc.objects[54][2].obstructs[33] or {}
levelDesc.objects[54][2].obstructs[33].x = 0
levelDesc.objects[54][2].obstructs[33].y = 17
levelDesc.objects[54][2].obstructs[34] = levelDesc.objects[54][2].obstructs[34] or {}
levelDesc.objects[54][2].obstructs[34].x = 1
levelDesc.objects[54][2].obstructs[34].y = 17
levelDesc.objects[54][2].obstructs[35] = levelDesc.objects[54][2].obstructs[35] or {}
levelDesc.objects[54][2].obstructs[35].x = 2
levelDesc.objects[54][2].obstructs[35].y = 17
levelDesc.objects[54][2].obstructs[36] = levelDesc.objects[54][2].obstructs[36] or {}
levelDesc.objects[54][2].obstructs[36].x = 3
levelDesc.objects[54][2].obstructs[36].y = 17
levelDesc.objects[54][2].obstructs[37] = levelDesc.objects[54][2].obstructs[37] or {}
levelDesc.objects[54][2].obstructs[37].x = 4
levelDesc.objects[54][2].obstructs[37].y = 17
levelDesc.objects[54][2].obstructs[38] = levelDesc.objects[54][2].obstructs[38] or {}
levelDesc.objects[54][2].obstructs[38].x = 5
levelDesc.objects[54][2].obstructs[38].y = 17
levelDesc.objects[54][2].obstructs[39] = levelDesc.objects[54][2].obstructs[39] or {}
levelDesc.objects[54][2].obstructs[39].x = 6
levelDesc.objects[54][2].obstructs[39].y = 17
levelDesc.objects[54][2].obstructs[40] = levelDesc.objects[54][2].obstructs[40] or {}
levelDesc.objects[54][2].obstructs[40].x = 7
levelDesc.objects[54][2].obstructs[40].y = 17
levelDesc.objects[54][2].obstructs[41] = levelDesc.objects[54][2].obstructs[41] or {}
levelDesc.objects[54][2].obstructs[41].x = 8
levelDesc.objects[54][2].obstructs[41].y = 17
levelDesc.objects[54][2].obstructs[42] = levelDesc.objects[54][2].obstructs[42] or {}
levelDesc.objects[54][2].obstructs[42].x = 9
levelDesc.objects[54][2].obstructs[42].y = 17
levelDesc.objects[54][2].obstructs[43] = levelDesc.objects[54][2].obstructs[43] or {}
levelDesc.objects[54][2].obstructs[43].x = 9
levelDesc.objects[54][2].obstructs[43].y = 16
levelDesc.objects[54][2].obstructs[44] = levelDesc.objects[54][2].obstructs[44] or {}
levelDesc.objects[54][2].obstructs[44].x = 9
levelDesc.objects[54][2].obstructs[44].y = 15
levelDesc.objects[54][2].obstructs[45] = levelDesc.objects[54][2].obstructs[45] or {}
levelDesc.objects[54][2].obstructs[45].x = 8
levelDesc.objects[54][2].obstructs[45].y = 15
levelDesc.objects[54][2].obstructs[46] = levelDesc.objects[54][2].obstructs[46] or {}
levelDesc.objects[54][2].obstructs[46].x = 7
levelDesc.objects[54][2].obstructs[46].y = 15
levelDesc.objects[54][2].obstructs[47] = levelDesc.objects[54][2].obstructs[47] or {}
levelDesc.objects[54][2].obstructs[47].x = 6
levelDesc.objects[54][2].obstructs[47].y = 15
levelDesc.objects[54][2].obstructs[48] = levelDesc.objects[54][2].obstructs[48] or {}
levelDesc.objects[54][2].obstructs[48].x = 5
levelDesc.objects[54][2].obstructs[48].y = 15
levelDesc.objects[54][2].obstructs[49] = levelDesc.objects[54][2].obstructs[49] or {}
levelDesc.objects[54][2].obstructs[49].x = 4
levelDesc.objects[54][2].obstructs[49].y = 15
levelDesc.objects[54][2].obstructs[50] = levelDesc.objects[54][2].obstructs[50] or {}
levelDesc.objects[54][2].obstructs[50].x = 3
levelDesc.objects[54][2].obstructs[50].y = 15
levelDesc.objects[54][2].obstructs[51] = levelDesc.objects[54][2].obstructs[51] or {}
levelDesc.objects[54][2].obstructs[51].x = 2
levelDesc.objects[54][2].obstructs[51].y = 15
levelDesc.objects[54][2].obstructs[52] = levelDesc.objects[54][2].obstructs[52] or {}
levelDesc.objects[54][2].obstructs[52].x = 1
levelDesc.objects[54][2].obstructs[52].y = 15
levelDesc.objects[54][2].obstructs[53] = levelDesc.objects[54][2].obstructs[53] or {}
levelDesc.objects[54][2].obstructs[53].x = 0
levelDesc.objects[54][2].obstructs[53].y = 15
levelDesc.objects[54][2].obstructs[54] = levelDesc.objects[54][2].obstructs[54] or {}
levelDesc.objects[54][2].obstructs[54].x = -1
levelDesc.objects[54][2].obstructs[54].y = 15
levelDesc.objects[54][2].obstructs[55] = levelDesc.objects[54][2].obstructs[55] or {}
levelDesc.objects[54][2].obstructs[55].x = -1
levelDesc.objects[54][2].obstructs[55].y = 15
levelDesc.objects[54][2].obstructs[56] = levelDesc.objects[54][2].obstructs[56] or {}
levelDesc.objects[54][2].obstructs[56].x = -1
levelDesc.objects[54][2].obstructs[56].y = 14
levelDesc.objects[54][2].obstructs[57] = levelDesc.objects[54][2].obstructs[57] or {}
levelDesc.objects[54][2].obstructs[57].x = -1
levelDesc.objects[54][2].obstructs[57].y = 13
levelDesc.objects[54][2].obstructs[58] = levelDesc.objects[54][2].obstructs[58] or {}
levelDesc.objects[54][2].obstructs[58].x = -1
levelDesc.objects[54][2].obstructs[58].y = 12
levelDesc.objects[54][2].obstructs[59] = levelDesc.objects[54][2].obstructs[59] or {}
levelDesc.objects[54][2].obstructs[59].x = -1
levelDesc.objects[54][2].obstructs[59].y = 11
levelDesc.objects[54][2].obstructs[60] = levelDesc.objects[54][2].obstructs[60] or {}
levelDesc.objects[54][2].obstructs[60].x = -1
levelDesc.objects[54][2].obstructs[60].y = 10
levelDesc.objects[54][2].obstructs[61] = levelDesc.objects[54][2].obstructs[61] or {}
levelDesc.objects[54][2].obstructs[61].x = -1
levelDesc.objects[54][2].obstructs[61].y = 10
levelDesc.objects[54][2].obstructs[62] = levelDesc.objects[54][2].obstructs[62] or {}
levelDesc.objects[54][2].obstructs[62].x = 0
levelDesc.objects[54][2].obstructs[62].y = 10
levelDesc.objects[54][2].obstructs[63] = levelDesc.objects[54][2].obstructs[63] or {}
levelDesc.objects[54][2].obstructs[63].x = 1
levelDesc.objects[54][2].obstructs[63].y = 10
levelDesc.objects[54][2].obstructs[64] = levelDesc.objects[54][2].obstructs[64] or {}
levelDesc.objects[54][2].obstructs[64].x = 2
levelDesc.objects[54][2].obstructs[64].y = 10
levelDesc.objects[54][2].obstructs[65] = levelDesc.objects[54][2].obstructs[65] or {}
levelDesc.objects[54][2].obstructs[65].x = 3
levelDesc.objects[54][2].obstructs[65].y = 10
levelDesc.objects[54][2].obstructs[66] = levelDesc.objects[54][2].obstructs[66] or {}
levelDesc.objects[54][2].obstructs[66].x = 4
levelDesc.objects[54][2].obstructs[66].y = 10
levelDesc.objects[54][2].obstructs[67] = levelDesc.objects[54][2].obstructs[67] or {}
levelDesc.objects[54][2].obstructs[67].x = 5
levelDesc.objects[54][2].obstructs[67].y = 10
levelDesc.objects[54][2].obstructs[68] = levelDesc.objects[54][2].obstructs[68] or {}
levelDesc.objects[54][2].obstructs[68].x = 6
levelDesc.objects[54][2].obstructs[68].y = 10
levelDesc.objects[54][2].obstructs[69] = levelDesc.objects[54][2].obstructs[69] or {}
levelDesc.objects[54][2].obstructs[69].x = 7
levelDesc.objects[54][2].obstructs[69].y = 10
levelDesc.objects[54][2].obstructs[70] = levelDesc.objects[54][2].obstructs[70] or {}
levelDesc.objects[54][2].obstructs[70].x = 8
levelDesc.objects[54][2].obstructs[70].y = 10
levelDesc.objects[54][2].obstructs[71] = levelDesc.objects[54][2].obstructs[71] or {}
levelDesc.objects[54][2].obstructs[71].x = 9
levelDesc.objects[54][2].obstructs[71].y = 10
levelDesc.objects[54][2].obstructs[72] = levelDesc.objects[54][2].obstructs[72] or {}
levelDesc.objects[54][2].obstructs[72].x = 10
levelDesc.objects[54][2].obstructs[72].y = 10
levelDesc.objects[54][2].obstructs[73] = levelDesc.objects[54][2].obstructs[73] or {}
levelDesc.objects[54][2].obstructs[73].x = 11
levelDesc.objects[54][2].obstructs[73].y = 10
levelDesc.objects[54][2].obstructs[74] = levelDesc.objects[54][2].obstructs[74] or {}
levelDesc.objects[54][2].obstructs[74].x = 12
levelDesc.objects[54][2].obstructs[74].y = 10
levelDesc.objects[54][2].obstructs[75] = levelDesc.objects[54][2].obstructs[75] or {}
levelDesc.objects[54][2].obstructs[75].x = 13
levelDesc.objects[54][2].obstructs[75].y = 10
levelDesc.objects[54][2].obstructs[76] = levelDesc.objects[54][2].obstructs[76] or {}
levelDesc.objects[54][2].obstructs[76].x = 14
levelDesc.objects[54][2].obstructs[76].y = 10
levelDesc.objects[54][2].obstructs[77] = levelDesc.objects[54][2].obstructs[77] or {}
levelDesc.objects[54][2].obstructs[77].x = 15
levelDesc.objects[54][2].obstructs[77].y = 10
levelDesc.objects[54][2].obstructs[78] = levelDesc.objects[54][2].obstructs[78] or {}
levelDesc.objects[54][2].obstructs[78].x = 16
levelDesc.objects[54][2].obstructs[78].y = 10
levelDesc.objects[54][2].stationIcon = "ICON_STATION_RONTGEN_UPGRADE"
levelDesc.objects[54][2].treatment1 = "XRAY"
levelDesc.objects[54][2].treatment2 = "XRAY_MINIGAME"
levelDesc.objects[54][2].upgradeLevel = 2
levelDesc.objects[54][2].workPos = levelDesc.objects[54][2].workPos or {}
levelDesc.objects[54][2].workPos.x = 454
levelDesc.objects[54][2].workPos.y = 714
levelDesc.objects[54][2].x = 300
levelDesc.objects[54][2].y = 510
levelDesc.objects[55] = levelDesc.objects[55] or {}
levelDesc.objects[55].name = "rontgen_front_left"
levelDesc.objects[55][1] = levelDesc.objects[55][1] or {}
levelDesc.objects[55][1].arrowPosition = levelDesc.objects[55][1].arrowPosition or {}
levelDesc.objects[55][1].arrowPosition.x = 83
levelDesc.objects[55][1].arrowPosition.y = 11
levelDesc.objects[55][1].baseAnimation = "ROOM2_RONTGEN_FRONT_LEFT"
levelDesc.objects[55][1].characterPos = levelDesc.objects[55][1].characterPos or {}
levelDesc.objects[55][1].characterPos.x = 137
levelDesc.objects[55][1].characterPos.y = 687
levelDesc.objects[55][1].characterPosRel = false
levelDesc.objects[55][1].checkBoxPos = levelDesc.objects[55][1].checkBoxPos or {}
levelDesc.objects[55][1].checkBoxPos.x = 21
levelDesc.objects[55][1].checkBoxPos.y = 100
levelDesc.objects[55][1].class = "WorkStation"
levelDesc.objects[55][1].clickable = true
levelDesc.objects[55][1].defaultAnimation = ""
levelDesc.objects[55][1].defaultSection = "objects"
levelDesc.objects[55][1].exitPos = levelDesc.objects[55][1].exitPos or {}
levelDesc.objects[55][1].exitPos.x = 137
levelDesc.objects[55][1].exitPos.y = 687
levelDesc.objects[55][1].floor = -60
levelDesc.objects[55][1].name = "rontgen_front_left"
levelDesc.objects[55][1].obstructs = levelDesc.objects[55][1].obstructs or {}
levelDesc.objects[55][1].obstructs[1] = levelDesc.objects[55][1].obstructs[1] or {}
levelDesc.objects[55][1].obstructs[1].x = 19
levelDesc.objects[55][1].obstructs[1].y = 11
levelDesc.objects[55][1].obstructs[2] = levelDesc.objects[55][1].obstructs[2] or {}
levelDesc.objects[55][1].obstructs[2].x = 19
levelDesc.objects[55][1].obstructs[2].y = 12
levelDesc.objects[55][1].obstructs[3] = levelDesc.objects[55][1].obstructs[3] or {}
levelDesc.objects[55][1].obstructs[3].x = 19
levelDesc.objects[55][1].obstructs[3].y = 13
levelDesc.objects[55][1].obstructs[4] = levelDesc.objects[55][1].obstructs[4] or {}
levelDesc.objects[55][1].obstructs[4].x = 19
levelDesc.objects[55][1].obstructs[4].y = 14
levelDesc.objects[55][1].obstructs[5] = levelDesc.objects[55][1].obstructs[5] or {}
levelDesc.objects[55][1].obstructs[5].x = 19
levelDesc.objects[55][1].obstructs[5].y = 15
levelDesc.objects[55][1].obstructs[6] = levelDesc.objects[55][1].obstructs[6] or {}
levelDesc.objects[55][1].obstructs[6].x = 19
levelDesc.objects[55][1].obstructs[6].y = 16
levelDesc.objects[55][1].obstructs[7] = levelDesc.objects[55][1].obstructs[7] or {}
levelDesc.objects[55][1].obstructs[7].x = 19
levelDesc.objects[55][1].obstructs[7].y = 17
levelDesc.objects[55][1].obstructs[8] = levelDesc.objects[55][1].obstructs[8] or {}
levelDesc.objects[55][1].obstructs[8].x = 19
levelDesc.objects[55][1].obstructs[8].y = 18
levelDesc.objects[55][1].obstructs[9] = levelDesc.objects[55][1].obstructs[9] or {}
levelDesc.objects[55][1].obstructs[9].x = 18
levelDesc.objects[55][1].obstructs[9].y = 18
levelDesc.objects[55][1].obstructs[10] = levelDesc.objects[55][1].obstructs[10] or {}
levelDesc.objects[55][1].obstructs[10].x = 17
levelDesc.objects[55][1].obstructs[10].y = 18
levelDesc.objects[55][1].obstructs[11] = levelDesc.objects[55][1].obstructs[11] or {}
levelDesc.objects[55][1].obstructs[11].x = 16
levelDesc.objects[55][1].obstructs[11].y = 18
levelDesc.objects[55][1].obstructs[12] = levelDesc.objects[55][1].obstructs[12] or {}
levelDesc.objects[55][1].obstructs[12].x = 15
levelDesc.objects[55][1].obstructs[12].y = 18
levelDesc.objects[55][1].obstructs[13] = levelDesc.objects[55][1].obstructs[13] or {}
levelDesc.objects[55][1].obstructs[13].x = 14
levelDesc.objects[55][1].obstructs[13].y = 18
levelDesc.objects[55][1].obstructs[14] = levelDesc.objects[55][1].obstructs[14] or {}
levelDesc.objects[55][1].obstructs[14].x = 13
levelDesc.objects[55][1].obstructs[14].y = 18
levelDesc.objects[55][1].obstructs[15] = levelDesc.objects[55][1].obstructs[15] or {}
levelDesc.objects[55][1].obstructs[15].x = 12
levelDesc.objects[55][1].obstructs[15].y = 18
levelDesc.objects[55][1].obstructs[16] = levelDesc.objects[55][1].obstructs[16] or {}
levelDesc.objects[55][1].obstructs[16].x = 11
levelDesc.objects[55][1].obstructs[16].y = 18
levelDesc.objects[55][1].obstructs[17] = levelDesc.objects[55][1].obstructs[17] or {}
levelDesc.objects[55][1].obstructs[17].x = 10
levelDesc.objects[55][1].obstructs[17].y = 18
levelDesc.objects[55][1].obstructs[18] = levelDesc.objects[55][1].obstructs[18] or {}
levelDesc.objects[55][1].obstructs[18].x = 9
levelDesc.objects[55][1].obstructs[18].y = 18
levelDesc.objects[55][1].obstructs[19] = levelDesc.objects[55][1].obstructs[19] or {}
levelDesc.objects[55][1].obstructs[19].x = 8
levelDesc.objects[55][1].obstructs[19].y = 18
levelDesc.objects[55][1].obstructs[20] = levelDesc.objects[55][1].obstructs[20] or {}
levelDesc.objects[55][1].obstructs[20].x = 7
levelDesc.objects[55][1].obstructs[20].y = 18
levelDesc.objects[55][1].obstructs[21] = levelDesc.objects[55][1].obstructs[21] or {}
levelDesc.objects[55][1].obstructs[21].x = 6
levelDesc.objects[55][1].obstructs[21].y = 18
levelDesc.objects[55][1].obstructs[22] = levelDesc.objects[55][1].obstructs[22] or {}
levelDesc.objects[55][1].obstructs[22].x = 5
levelDesc.objects[55][1].obstructs[22].y = 18
levelDesc.objects[55][1].obstructs[23] = levelDesc.objects[55][1].obstructs[23] or {}
levelDesc.objects[55][1].obstructs[23].x = 4
levelDesc.objects[55][1].obstructs[23].y = 18
levelDesc.objects[55][1].obstructs[24] = levelDesc.objects[55][1].obstructs[24] or {}
levelDesc.objects[55][1].obstructs[24].x = 3
levelDesc.objects[55][1].obstructs[24].y = 18
levelDesc.objects[55][1].obstructs[25] = levelDesc.objects[55][1].obstructs[25] or {}
levelDesc.objects[55][1].obstructs[25].x = 2
levelDesc.objects[55][1].obstructs[25].y = 18
levelDesc.objects[55][1].obstructs[26] = levelDesc.objects[55][1].obstructs[26] or {}
levelDesc.objects[55][1].obstructs[26].x = 1
levelDesc.objects[55][1].obstructs[26].y = 18
levelDesc.objects[55][1].obstructs[27] = levelDesc.objects[55][1].obstructs[27] or {}
levelDesc.objects[55][1].obstructs[27].x = 0
levelDesc.objects[55][1].obstructs[27].y = 18
levelDesc.objects[55][1].obstructs[28] = levelDesc.objects[55][1].obstructs[28] or {}
levelDesc.objects[55][1].obstructs[28].x = 0
levelDesc.objects[55][1].obstructs[28].y = 17
levelDesc.objects[55][1].obstructs[29] = levelDesc.objects[55][1].obstructs[29] or {}
levelDesc.objects[55][1].obstructs[29].x = 0
levelDesc.objects[55][1].obstructs[29].y = 16
levelDesc.objects[55][1].obstructs[30] = levelDesc.objects[55][1].obstructs[30] or {}
levelDesc.objects[55][1].obstructs[30].x = 0
levelDesc.objects[55][1].obstructs[30].y = 15
levelDesc.objects[55][1].obstructs[31] = levelDesc.objects[55][1].obstructs[31] or {}
levelDesc.objects[55][1].obstructs[31].x = 0
levelDesc.objects[55][1].obstructs[31].y = 14
levelDesc.objects[55][1].obstructs[32] = levelDesc.objects[55][1].obstructs[32] or {}
levelDesc.objects[55][1].obstructs[32].x = 0
levelDesc.objects[55][1].obstructs[32].y = 13
levelDesc.objects[55][1].obstructs[33] = levelDesc.objects[55][1].obstructs[33] or {}
levelDesc.objects[55][1].obstructs[33].x = 0
levelDesc.objects[55][1].obstructs[33].y = 12
levelDesc.objects[55][1].obstructs[34] = levelDesc.objects[55][1].obstructs[34] or {}
levelDesc.objects[55][1].obstructs[34].x = 0
levelDesc.objects[55][1].obstructs[34].y = 11
levelDesc.objects[55][1].obstructs[35] = levelDesc.objects[55][1].obstructs[35] or {}
levelDesc.objects[55][1].obstructs[35].x = 1
levelDesc.objects[55][1].obstructs[35].y = 11
levelDesc.objects[55][1].obstructs[36] = levelDesc.objects[55][1].obstructs[36] or {}
levelDesc.objects[55][1].obstructs[36].x = 2
levelDesc.objects[55][1].obstructs[36].y = 11
levelDesc.objects[55][1].obstructs[37] = levelDesc.objects[55][1].obstructs[37] or {}
levelDesc.objects[55][1].obstructs[37].x = 3
levelDesc.objects[55][1].obstructs[37].y = 11
levelDesc.objects[55][1].obstructs[38] = levelDesc.objects[55][1].obstructs[38] or {}
levelDesc.objects[55][1].obstructs[38].x = 4
levelDesc.objects[55][1].obstructs[38].y = 11
levelDesc.objects[55][1].obstructs[39] = levelDesc.objects[55][1].obstructs[39] or {}
levelDesc.objects[55][1].obstructs[39].x = 4
levelDesc.objects[55][1].obstructs[39].y = 12
levelDesc.objects[55][1].obstructs[40] = levelDesc.objects[55][1].obstructs[40] or {}
levelDesc.objects[55][1].obstructs[40].x = 4
levelDesc.objects[55][1].obstructs[40].y = 13
levelDesc.objects[55][1].obstructs[41] = levelDesc.objects[55][1].obstructs[41] or {}
levelDesc.objects[55][1].obstructs[41].x = 4
levelDesc.objects[55][1].obstructs[41].y = 14
levelDesc.objects[55][1].obstructs[42] = levelDesc.objects[55][1].obstructs[42] or {}
levelDesc.objects[55][1].obstructs[42].x = 4
levelDesc.objects[55][1].obstructs[42].y = 15
levelDesc.objects[55][1].obstructs[43] = levelDesc.objects[55][1].obstructs[43] or {}
levelDesc.objects[55][1].obstructs[43].x = 4
levelDesc.objects[55][1].obstructs[43].y = 16
levelDesc.objects[55][1].obstructs[44] = levelDesc.objects[55][1].obstructs[44] or {}
levelDesc.objects[55][1].obstructs[44].x = 4
levelDesc.objects[55][1].obstructs[44].y = 17
levelDesc.objects[55][1].obstructs[45] = levelDesc.objects[55][1].obstructs[45] or {}
levelDesc.objects[55][1].obstructs[45].x = 7
levelDesc.objects[55][1].obstructs[45].y = 17
levelDesc.objects[55][1].obstructs[46] = levelDesc.objects[55][1].obstructs[46] or {}
levelDesc.objects[55][1].obstructs[46].x = 7
levelDesc.objects[55][1].obstructs[46].y = 16
levelDesc.objects[55][1].obstructs[47] = levelDesc.objects[55][1].obstructs[47] or {}
levelDesc.objects[55][1].obstructs[47].x = 7
levelDesc.objects[55][1].obstructs[47].y = 15
levelDesc.objects[55][1].obstructs[48] = levelDesc.objects[55][1].obstructs[48] or {}
levelDesc.objects[55][1].obstructs[48].x = 7
levelDesc.objects[55][1].obstructs[48].y = 14
levelDesc.objects[55][1].obstructs[49] = levelDesc.objects[55][1].obstructs[49] or {}
levelDesc.objects[55][1].obstructs[49].x = 7
levelDesc.objects[55][1].obstructs[49].y = 13
levelDesc.objects[55][1].obstructs[50] = levelDesc.objects[55][1].obstructs[50] or {}
levelDesc.objects[55][1].obstructs[50].x = 7
levelDesc.objects[55][1].obstructs[50].y = 12
levelDesc.objects[55][1].obstructs[51] = levelDesc.objects[55][1].obstructs[51] or {}
levelDesc.objects[55][1].obstructs[51].x = 7
levelDesc.objects[55][1].obstructs[51].y = 11
levelDesc.objects[55][1].obstructs[52] = levelDesc.objects[55][1].obstructs[52] or {}
levelDesc.objects[55][1].obstructs[52].x = 8
levelDesc.objects[55][1].obstructs[52].y = 11
levelDesc.objects[55][1].obstructs[53] = levelDesc.objects[55][1].obstructs[53] or {}
levelDesc.objects[55][1].obstructs[53].x = 9
levelDesc.objects[55][1].obstructs[53].y = 11
levelDesc.objects[55][1].obstructs[54] = levelDesc.objects[55][1].obstructs[54] or {}
levelDesc.objects[55][1].obstructs[54].x = 10
levelDesc.objects[55][1].obstructs[54].y = 11
levelDesc.objects[55][1].obstructs[55] = levelDesc.objects[55][1].obstructs[55] or {}
levelDesc.objects[55][1].obstructs[55].x = 11
levelDesc.objects[55][1].obstructs[55].y = 11
levelDesc.objects[55][1].obstructs[56] = levelDesc.objects[55][1].obstructs[56] or {}
levelDesc.objects[55][1].obstructs[56].x = 12
levelDesc.objects[55][1].obstructs[56].y = 11
levelDesc.objects[55][1].obstructs[57] = levelDesc.objects[55][1].obstructs[57] or {}
levelDesc.objects[55][1].obstructs[57].x = 13
levelDesc.objects[55][1].obstructs[57].y = 11
levelDesc.objects[55][1].obstructs[58] = levelDesc.objects[55][1].obstructs[58] or {}
levelDesc.objects[55][1].obstructs[58].x = 3
levelDesc.objects[55][1].obstructs[58].y = 12
levelDesc.objects[55][1].obstructs[59] = levelDesc.objects[55][1].obstructs[59] or {}
levelDesc.objects[55][1].obstructs[59].x = 15
levelDesc.objects[55][1].obstructs[59].y = 11
levelDesc.objects[55][1].obstructs[60] = levelDesc.objects[55][1].obstructs[60] or {}
levelDesc.objects[55][1].obstructs[60].x = 16
levelDesc.objects[55][1].obstructs[60].y = 11
levelDesc.objects[55][1].obstructs[61] = levelDesc.objects[55][1].obstructs[61] or {}
levelDesc.objects[55][1].obstructs[61].x = 17
levelDesc.objects[55][1].obstructs[61].y = 11
levelDesc.objects[55][1].obstructs[62] = levelDesc.objects[55][1].obstructs[62] or {}
levelDesc.objects[55][1].obstructs[62].x = 18
levelDesc.objects[55][1].obstructs[62].y = 11
levelDesc.objects[55][1].obstructs[63] = levelDesc.objects[55][1].obstructs[63] or {}
levelDesc.objects[55][1].obstructs[63].x = 20
levelDesc.objects[55][1].obstructs[63].y = 18
levelDesc.objects[55][1].obstructs[64] = levelDesc.objects[55][1].obstructs[64] or {}
levelDesc.objects[55][1].obstructs[64].x = 20
levelDesc.objects[55][1].obstructs[64].y = 17
levelDesc.objects[55][1].obstructs[65] = levelDesc.objects[55][1].obstructs[65] or {}
levelDesc.objects[55][1].obstructs[65].x = 20
levelDesc.objects[55][1].obstructs[65].y = 16
levelDesc.objects[55][1].obstructs[66] = levelDesc.objects[55][1].obstructs[66] or {}
levelDesc.objects[55][1].obstructs[66].x = 20
levelDesc.objects[55][1].obstructs[66].y = 15
levelDesc.objects[55][1].obstructs[67] = levelDesc.objects[55][1].obstructs[67] or {}
levelDesc.objects[55][1].obstructs[67].x = 20
levelDesc.objects[55][1].obstructs[67].y = 14
levelDesc.objects[55][1].obstructs[68] = levelDesc.objects[55][1].obstructs[68] or {}
levelDesc.objects[55][1].obstructs[68].x = 20
levelDesc.objects[55][1].obstructs[68].y = 13
levelDesc.objects[55][1].obstructs[69] = levelDesc.objects[55][1].obstructs[69] or {}
levelDesc.objects[55][1].obstructs[69].x = 20
levelDesc.objects[55][1].obstructs[69].y = 12
levelDesc.objects[55][1].obstructs[70] = levelDesc.objects[55][1].obstructs[70] or {}
levelDesc.objects[55][1].obstructs[70].x = 20
levelDesc.objects[55][1].obstructs[70].y = 11
levelDesc.objects[55][1].overheadPosition = levelDesc.objects[55][1].overheadPosition or {}
levelDesc.objects[55][1].overheadPosition.x = 78
levelDesc.objects[55][1].overheadPosition.y = 10
levelDesc.objects[55][1].stationIcon = "ICON_STATION_RONTGEN"
levelDesc.objects[55][1].treatment1 = "XRAY"
levelDesc.objects[55][1].treatment2 = "XRAY_MINIGAME"
levelDesc.objects[55][1].workPos = levelDesc.objects[55][1].workPos or {}
levelDesc.objects[55][1].workPos.x = 210
levelDesc.objects[55][1].workPos.y = 713
levelDesc.objects[55][1].x = 71
levelDesc.objects[55][1].y = 522
levelDesc.objects[55][2] = levelDesc.objects[55][2] or {}
levelDesc.objects[55][2].baseAnimation = "ROOM2_RONTGEN_FRONT_LEFT_UPGRADE"
levelDesc.objects[55][2].characterPos = levelDesc.objects[55][2].characterPos or {}
levelDesc.objects[55][2].characterPos.x = 140
levelDesc.objects[55][2].characterPos.y = 674
levelDesc.objects[55][2].characterPosRel = false
levelDesc.objects[55][2].checkBoxPos = levelDesc.objects[55][2].checkBoxPos or {}
levelDesc.objects[55][2].checkBoxPos.x = 10
levelDesc.objects[55][2].checkBoxPos.y = 98
levelDesc.objects[55][2].class = "WorkStation"
levelDesc.objects[55][2].clickable = true
levelDesc.objects[55][2].defaultAnimation = ""
levelDesc.objects[55][2].defaultSection = "objects"
levelDesc.objects[55][2].exitPos = levelDesc.objects[55][2].exitPos or {}
levelDesc.objects[55][2].exitPos.x = 95
levelDesc.objects[55][2].exitPos.y = 674
levelDesc.objects[55][2].floor = -45
levelDesc.objects[55][2].name = "rontgen_front_left"
levelDesc.objects[55][2].obstructs = levelDesc.objects[55][2].obstructs or {}
levelDesc.objects[55][2].obstructs[1] = levelDesc.objects[55][2].obstructs[1] or {}
levelDesc.objects[55][2].obstructs[1].x = 9
levelDesc.objects[55][2].obstructs[1].y = 15
levelDesc.objects[55][2].obstructs[2] = levelDesc.objects[55][2].obstructs[2] or {}
levelDesc.objects[55][2].obstructs[2].x = 7
levelDesc.objects[55][2].obstructs[2].y = 15
levelDesc.objects[55][2].obstructs[3] = levelDesc.objects[55][2].obstructs[3] or {}
levelDesc.objects[55][2].obstructs[3].x = 6
levelDesc.objects[55][2].obstructs[3].y = 15
levelDesc.objects[55][2].obstructs[4] = levelDesc.objects[55][2].obstructs[4] or {}
levelDesc.objects[55][2].obstructs[4].x = 5
levelDesc.objects[55][2].obstructs[4].y = 15
levelDesc.objects[55][2].obstructs[5] = levelDesc.objects[55][2].obstructs[5] or {}
levelDesc.objects[55][2].obstructs[5].x = 4
levelDesc.objects[55][2].obstructs[5].y = 15
levelDesc.objects[55][2].obstructs[6] = levelDesc.objects[55][2].obstructs[6] or {}
levelDesc.objects[55][2].obstructs[6].x = 3
levelDesc.objects[55][2].obstructs[6].y = 15
levelDesc.objects[55][2].obstructs[7] = levelDesc.objects[55][2].obstructs[7] or {}
levelDesc.objects[55][2].obstructs[7].x = 2
levelDesc.objects[55][2].obstructs[7].y = 15
levelDesc.objects[55][2].obstructs[8] = levelDesc.objects[55][2].obstructs[8] or {}
levelDesc.objects[55][2].obstructs[8].x = 0
levelDesc.objects[55][2].obstructs[8].y = 10
levelDesc.objects[55][2].obstructs[9] = levelDesc.objects[55][2].obstructs[9] or {}
levelDesc.objects[55][2].obstructs[9].x = 0
levelDesc.objects[55][2].obstructs[9].y = 15
levelDesc.objects[55][2].obstructs[10] = levelDesc.objects[55][2].obstructs[10] or {}
levelDesc.objects[55][2].obstructs[10].x = 1
levelDesc.objects[55][2].obstructs[10].y = 15
levelDesc.objects[55][2].obstructs[11] = levelDesc.objects[55][2].obstructs[11] or {}
levelDesc.objects[55][2].obstructs[11].x = 0
levelDesc.objects[55][2].obstructs[11].y = 15
levelDesc.objects[55][2].obstructs[12] = levelDesc.objects[55][2].obstructs[12] or {}
levelDesc.objects[55][2].obstructs[12].x = 0
levelDesc.objects[55][2].obstructs[12].y = 15
levelDesc.objects[55][2].obstructs[13] = levelDesc.objects[55][2].obstructs[13] or {}
levelDesc.objects[55][2].obstructs[13].x = 0
levelDesc.objects[55][2].obstructs[13].y = 15
levelDesc.objects[55][2].obstructs[14] = levelDesc.objects[55][2].obstructs[14] or {}
levelDesc.objects[55][2].obstructs[14].x = 0
levelDesc.objects[55][2].obstructs[14].y = 14
levelDesc.objects[55][2].obstructs[15] = levelDesc.objects[55][2].obstructs[15] or {}
levelDesc.objects[55][2].obstructs[15].x = 0
levelDesc.objects[55][2].obstructs[15].y = 13
levelDesc.objects[55][2].obstructs[16] = levelDesc.objects[55][2].obstructs[16] or {}
levelDesc.objects[55][2].obstructs[16].x = 0
levelDesc.objects[55][2].obstructs[16].y = 12
levelDesc.objects[55][2].obstructs[17] = levelDesc.objects[55][2].obstructs[17] or {}
levelDesc.objects[55][2].obstructs[17].x = 0
levelDesc.objects[55][2].obstructs[17].y = 11
levelDesc.objects[55][2].obstructs[18] = levelDesc.objects[55][2].obstructs[18] or {}
levelDesc.objects[55][2].obstructs[18].x = 0
levelDesc.objects[55][2].obstructs[18].y = 10
levelDesc.objects[55][2].obstructs[19] = levelDesc.objects[55][2].obstructs[19] or {}
levelDesc.objects[55][2].obstructs[19].x = 0
levelDesc.objects[55][2].obstructs[19].y = 10
levelDesc.objects[55][2].obstructs[20] = levelDesc.objects[55][2].obstructs[20] or {}
levelDesc.objects[55][2].obstructs[20].x = 0
levelDesc.objects[55][2].obstructs[20].y = 10
levelDesc.objects[55][2].obstructs[21] = levelDesc.objects[55][2].obstructs[21] or {}
levelDesc.objects[55][2].obstructs[21].x = 1
levelDesc.objects[55][2].obstructs[21].y = 10
levelDesc.objects[55][2].obstructs[22] = levelDesc.objects[55][2].obstructs[22] or {}
levelDesc.objects[55][2].obstructs[22].x = 2
levelDesc.objects[55][2].obstructs[22].y = 10
levelDesc.objects[55][2].obstructs[23] = levelDesc.objects[55][2].obstructs[23] or {}
levelDesc.objects[55][2].obstructs[23].x = 3
levelDesc.objects[55][2].obstructs[23].y = 10
levelDesc.objects[55][2].obstructs[24] = levelDesc.objects[55][2].obstructs[24] or {}
levelDesc.objects[55][2].obstructs[24].x = 4
levelDesc.objects[55][2].obstructs[24].y = 10
levelDesc.objects[55][2].obstructs[25] = levelDesc.objects[55][2].obstructs[25] or {}
levelDesc.objects[55][2].obstructs[25].x = 5
levelDesc.objects[55][2].obstructs[25].y = 10
levelDesc.objects[55][2].obstructs[26] = levelDesc.objects[55][2].obstructs[26] or {}
levelDesc.objects[55][2].obstructs[26].x = 6
levelDesc.objects[55][2].obstructs[26].y = 10
levelDesc.objects[55][2].obstructs[27] = levelDesc.objects[55][2].obstructs[27] or {}
levelDesc.objects[55][2].obstructs[27].x = 7
levelDesc.objects[55][2].obstructs[27].y = 10
levelDesc.objects[55][2].obstructs[28] = levelDesc.objects[55][2].obstructs[28] or {}
levelDesc.objects[55][2].obstructs[28].x = 8
levelDesc.objects[55][2].obstructs[28].y = 10
levelDesc.objects[55][2].obstructs[29] = levelDesc.objects[55][2].obstructs[29] or {}
levelDesc.objects[55][2].obstructs[29].x = 9
levelDesc.objects[55][2].obstructs[29].y = 10
levelDesc.objects[55][2].obstructs[30] = levelDesc.objects[55][2].obstructs[30] or {}
levelDesc.objects[55][2].obstructs[30].x = 10
levelDesc.objects[55][2].obstructs[30].y = 10
levelDesc.objects[55][2].obstructs[31] = levelDesc.objects[55][2].obstructs[31] or {}
levelDesc.objects[55][2].obstructs[31].x = 11
levelDesc.objects[55][2].obstructs[31].y = 10
levelDesc.objects[55][2].obstructs[32] = levelDesc.objects[55][2].obstructs[32] or {}
levelDesc.objects[55][2].obstructs[32].x = 12
levelDesc.objects[55][2].obstructs[32].y = 10
levelDesc.objects[55][2].obstructs[33] = levelDesc.objects[55][2].obstructs[33] or {}
levelDesc.objects[55][2].obstructs[33].x = 13
levelDesc.objects[55][2].obstructs[33].y = 10
levelDesc.objects[55][2].obstructs[34] = levelDesc.objects[55][2].obstructs[34] or {}
levelDesc.objects[55][2].obstructs[34].x = 14
levelDesc.objects[55][2].obstructs[34].y = 10
levelDesc.objects[55][2].obstructs[35] = levelDesc.objects[55][2].obstructs[35] or {}
levelDesc.objects[55][2].obstructs[35].x = 15
levelDesc.objects[55][2].obstructs[35].y = 10
levelDesc.objects[55][2].obstructs[36] = levelDesc.objects[55][2].obstructs[36] or {}
levelDesc.objects[55][2].obstructs[36].x = 16
levelDesc.objects[55][2].obstructs[36].y = 10
levelDesc.objects[55][2].obstructs[37] = levelDesc.objects[55][2].obstructs[37] or {}
levelDesc.objects[55][2].obstructs[37].x = 16
levelDesc.objects[55][2].obstructs[37].y = 11
levelDesc.objects[55][2].obstructs[38] = levelDesc.objects[55][2].obstructs[38] or {}
levelDesc.objects[55][2].obstructs[38].x = 16
levelDesc.objects[55][2].obstructs[38].y = 12
levelDesc.objects[55][2].obstructs[39] = levelDesc.objects[55][2].obstructs[39] or {}
levelDesc.objects[55][2].obstructs[39].x = 16
levelDesc.objects[55][2].obstructs[39].y = 13
levelDesc.objects[55][2].obstructs[40] = levelDesc.objects[55][2].obstructs[40] or {}
levelDesc.objects[55][2].obstructs[40].x = 16
levelDesc.objects[55][2].obstructs[40].y = 14
levelDesc.objects[55][2].obstructs[41] = levelDesc.objects[55][2].obstructs[41] or {}
levelDesc.objects[55][2].obstructs[41].x = 16
levelDesc.objects[55][2].obstructs[41].y = 15
levelDesc.objects[55][2].obstructs[42] = levelDesc.objects[55][2].obstructs[42] or {}
levelDesc.objects[55][2].obstructs[42].x = 16
levelDesc.objects[55][2].obstructs[42].y = 16
levelDesc.objects[55][2].obstructs[43] = levelDesc.objects[55][2].obstructs[43] or {}
levelDesc.objects[55][2].obstructs[43].x = 16
levelDesc.objects[55][2].obstructs[43].y = 17
levelDesc.objects[55][2].obstructs[44] = levelDesc.objects[55][2].obstructs[44] or {}
levelDesc.objects[55][2].obstructs[44].x = 15
levelDesc.objects[55][2].obstructs[44].y = 17
levelDesc.objects[55][2].obstructs[45] = levelDesc.objects[55][2].obstructs[45] or {}
levelDesc.objects[55][2].obstructs[45].x = 13
levelDesc.objects[55][2].obstructs[45].y = 17
levelDesc.objects[55][2].obstructs[46] = levelDesc.objects[55][2].obstructs[46] or {}
levelDesc.objects[55][2].obstructs[46].x = 14
levelDesc.objects[55][2].obstructs[46].y = 17
levelDesc.objects[55][2].obstructs[47] = levelDesc.objects[55][2].obstructs[47] or {}
levelDesc.objects[55][2].obstructs[47].x = 12
levelDesc.objects[55][2].obstructs[47].y = 17
levelDesc.objects[55][2].obstructs[48] = levelDesc.objects[55][2].obstructs[48] or {}
levelDesc.objects[55][2].obstructs[48].x = 11
levelDesc.objects[55][2].obstructs[48].y = 17
levelDesc.objects[55][2].obstructs[49] = levelDesc.objects[55][2].obstructs[49] or {}
levelDesc.objects[55][2].obstructs[49].x = 10
levelDesc.objects[55][2].obstructs[49].y = 17
levelDesc.objects[55][2].obstructs[50] = levelDesc.objects[55][2].obstructs[50] or {}
levelDesc.objects[55][2].obstructs[50].x = 9
levelDesc.objects[55][2].obstructs[50].y = 17
levelDesc.objects[55][2].obstructs[51] = levelDesc.objects[55][2].obstructs[51] or {}
levelDesc.objects[55][2].obstructs[51].x = 8
levelDesc.objects[55][2].obstructs[51].y = 17
levelDesc.objects[55][2].obstructs[52] = levelDesc.objects[55][2].obstructs[52] or {}
levelDesc.objects[55][2].obstructs[52].x = 7
levelDesc.objects[55][2].obstructs[52].y = 17
levelDesc.objects[55][2].obstructs[53] = levelDesc.objects[55][2].obstructs[53] or {}
levelDesc.objects[55][2].obstructs[53].x = 6
levelDesc.objects[55][2].obstructs[53].y = 17
levelDesc.objects[55][2].obstructs[54] = levelDesc.objects[55][2].obstructs[54] or {}
levelDesc.objects[55][2].obstructs[54].x = 5
levelDesc.objects[55][2].obstructs[54].y = 17
levelDesc.objects[55][2].obstructs[55] = levelDesc.objects[55][2].obstructs[55] or {}
levelDesc.objects[55][2].obstructs[55].x = 4
levelDesc.objects[55][2].obstructs[55].y = 17
levelDesc.objects[55][2].obstructs[56] = levelDesc.objects[55][2].obstructs[56] or {}
levelDesc.objects[55][2].obstructs[56].x = 3
levelDesc.objects[55][2].obstructs[56].y = 17
levelDesc.objects[55][2].obstructs[57] = levelDesc.objects[55][2].obstructs[57] or {}
levelDesc.objects[55][2].obstructs[57].x = 2
levelDesc.objects[55][2].obstructs[57].y = 17
levelDesc.objects[55][2].obstructs[58] = levelDesc.objects[55][2].obstructs[58] or {}
levelDesc.objects[55][2].obstructs[58].x = 1
levelDesc.objects[55][2].obstructs[58].y = 17
levelDesc.objects[55][2].obstructs[59] = levelDesc.objects[55][2].obstructs[59] or {}
levelDesc.objects[55][2].obstructs[59].x = 0
levelDesc.objects[55][2].obstructs[59].y = 17
levelDesc.objects[55][2].obstructs[60] = levelDesc.objects[55][2].obstructs[60] or {}
levelDesc.objects[55][2].obstructs[60].x = 0
levelDesc.objects[55][2].obstructs[60].y = 17
levelDesc.objects[55][2].obstructs[61] = levelDesc.objects[55][2].obstructs[61] or {}
levelDesc.objects[55][2].obstructs[61].x = 0
levelDesc.objects[55][2].obstructs[61].y = 17
levelDesc.objects[55][2].obstructs[62] = levelDesc.objects[55][2].obstructs[62] or {}
levelDesc.objects[55][2].obstructs[62].x = 0
levelDesc.objects[55][2].obstructs[62].y = 17
levelDesc.objects[55][2].obstructs[63] = levelDesc.objects[55][2].obstructs[63] or {}
levelDesc.objects[55][2].obstructs[63].x = 17
levelDesc.objects[55][2].obstructs[63].y = 10
levelDesc.objects[55][2].obstructs[64] = levelDesc.objects[55][2].obstructs[64] or {}
levelDesc.objects[55][2].obstructs[64].x = 17
levelDesc.objects[55][2].obstructs[64].y = 11
levelDesc.objects[55][2].obstructs[65] = levelDesc.objects[55][2].obstructs[65] or {}
levelDesc.objects[55][2].obstructs[65].x = 17
levelDesc.objects[55][2].obstructs[65].y = 12
levelDesc.objects[55][2].obstructs[66] = levelDesc.objects[55][2].obstructs[66] or {}
levelDesc.objects[55][2].obstructs[66].x = 17
levelDesc.objects[55][2].obstructs[66].y = 13
levelDesc.objects[55][2].obstructs[67] = levelDesc.objects[55][2].obstructs[67] or {}
levelDesc.objects[55][2].obstructs[67].x = 17
levelDesc.objects[55][2].obstructs[67].y = 14
levelDesc.objects[55][2].obstructs[68] = levelDesc.objects[55][2].obstructs[68] or {}
levelDesc.objects[55][2].obstructs[68].x = 17
levelDesc.objects[55][2].obstructs[68].y = 15
levelDesc.objects[55][2].obstructs[69] = levelDesc.objects[55][2].obstructs[69] or {}
levelDesc.objects[55][2].obstructs[69].x = 17
levelDesc.objects[55][2].obstructs[69].y = 16
levelDesc.objects[55][2].obstructs[70] = levelDesc.objects[55][2].obstructs[70] or {}
levelDesc.objects[55][2].obstructs[70].x = 17
levelDesc.objects[55][2].obstructs[70].y = 17
levelDesc.objects[55][2].obstructs[71] = levelDesc.objects[55][2].obstructs[71] or {}
levelDesc.objects[55][2].obstructs[71].x = 17
levelDesc.objects[55][2].obstructs[71].y = 18
levelDesc.objects[55][2].obstructs[72] = levelDesc.objects[55][2].obstructs[72] or {}
levelDesc.objects[55][2].obstructs[72].x = 17
levelDesc.objects[55][2].obstructs[72].y = 19
levelDesc.objects[55][2].obstructs[73] = levelDesc.objects[55][2].obstructs[73] or {}
levelDesc.objects[55][2].obstructs[73].x = 16
levelDesc.objects[55][2].obstructs[73].y = 19
levelDesc.objects[55][2].obstructs[74] = levelDesc.objects[55][2].obstructs[74] or {}
levelDesc.objects[55][2].obstructs[74].x = 15
levelDesc.objects[55][2].obstructs[74].y = 19
levelDesc.objects[55][2].obstructs[75] = levelDesc.objects[55][2].obstructs[75] or {}
levelDesc.objects[55][2].obstructs[75].x = 14
levelDesc.objects[55][2].obstructs[75].y = 19
levelDesc.objects[55][2].obstructs[76] = levelDesc.objects[55][2].obstructs[76] or {}
levelDesc.objects[55][2].obstructs[76].x = 13
levelDesc.objects[55][2].obstructs[76].y = 19
levelDesc.objects[55][2].obstructs[77] = levelDesc.objects[55][2].obstructs[77] or {}
levelDesc.objects[55][2].obstructs[77].x = 12
levelDesc.objects[55][2].obstructs[77].y = 19
levelDesc.objects[55][2].obstructs[78] = levelDesc.objects[55][2].obstructs[78] or {}
levelDesc.objects[55][2].obstructs[78].x = 11
levelDesc.objects[55][2].obstructs[78].y = 19
levelDesc.objects[55][2].obstructs[79] = levelDesc.objects[55][2].obstructs[79] or {}
levelDesc.objects[55][2].obstructs[79].x = 10
levelDesc.objects[55][2].obstructs[79].y = 19
levelDesc.objects[55][2].obstructs[80] = levelDesc.objects[55][2].obstructs[80] or {}
levelDesc.objects[55][2].obstructs[80].x = 9
levelDesc.objects[55][2].obstructs[80].y = 19
levelDesc.objects[55][2].obstructs[81] = levelDesc.objects[55][2].obstructs[81] or {}
levelDesc.objects[55][2].obstructs[81].x = 8
levelDesc.objects[55][2].obstructs[81].y = 19
levelDesc.objects[55][2].obstructs[82] = levelDesc.objects[55][2].obstructs[82] or {}
levelDesc.objects[55][2].obstructs[82].x = 7
levelDesc.objects[55][2].obstructs[82].y = 19
levelDesc.objects[55][2].obstructs[83] = levelDesc.objects[55][2].obstructs[83] or {}
levelDesc.objects[55][2].obstructs[83].x = 6
levelDesc.objects[55][2].obstructs[83].y = 19
levelDesc.objects[55][2].obstructs[84] = levelDesc.objects[55][2].obstructs[84] or {}
levelDesc.objects[55][2].obstructs[84].x = 5
levelDesc.objects[55][2].obstructs[84].y = 19
levelDesc.objects[55][2].obstructs[85] = levelDesc.objects[55][2].obstructs[85] or {}
levelDesc.objects[55][2].obstructs[85].x = 4
levelDesc.objects[55][2].obstructs[85].y = 19
levelDesc.objects[55][2].obstructs[86] = levelDesc.objects[55][2].obstructs[86] or {}
levelDesc.objects[55][2].obstructs[86].x = 3
levelDesc.objects[55][2].obstructs[86].y = 19
levelDesc.objects[55][2].obstructs[87] = levelDesc.objects[55][2].obstructs[87] or {}
levelDesc.objects[55][2].obstructs[87].x = 2
levelDesc.objects[55][2].obstructs[87].y = 19
levelDesc.objects[55][2].obstructs[88] = levelDesc.objects[55][2].obstructs[88] or {}
levelDesc.objects[55][2].obstructs[88].x = 1
levelDesc.objects[55][2].obstructs[88].y = 19
levelDesc.objects[55][2].obstructs[89] = levelDesc.objects[55][2].obstructs[89] or {}
levelDesc.objects[55][2].obstructs[89].x = 0
levelDesc.objects[55][2].obstructs[89].y = 19
levelDesc.objects[55][2].obstructs[90] = levelDesc.objects[55][2].obstructs[90] or {}
levelDesc.objects[55][2].obstructs[90].x = 0
levelDesc.objects[55][2].obstructs[90].y = 19
levelDesc.objects[55][2].obstructs[91] = levelDesc.objects[55][2].obstructs[91] or {}
levelDesc.objects[55][2].obstructs[91].x = 0
levelDesc.objects[55][2].obstructs[91].y = 19
levelDesc.objects[55][2].obstructs[92] = levelDesc.objects[55][2].obstructs[92] or {}
levelDesc.objects[55][2].obstructs[92].x = 0
levelDesc.objects[55][2].obstructs[92].y = 19
levelDesc.objects[55][2].obstructs[93] = levelDesc.objects[55][2].obstructs[93] or {}
levelDesc.objects[55][2].obstructs[93].x = 0
levelDesc.objects[55][2].obstructs[93].y = 18
levelDesc.objects[55][2].obstructs[94] = levelDesc.objects[55][2].obstructs[94] or {}
levelDesc.objects[55][2].obstructs[94].x = 8
levelDesc.objects[55][2].obstructs[94].y = 15
levelDesc.objects[55][2].obstructs[95] = levelDesc.objects[55][2].obstructs[95] or {}
levelDesc.objects[55][2].obstructs[95].x = 10
levelDesc.objects[55][2].obstructs[95].y = 15
levelDesc.objects[55][2].obstructs[96] = levelDesc.objects[55][2].obstructs[96] or {}
levelDesc.objects[55][2].obstructs[96].x = 11
levelDesc.objects[55][2].obstructs[96].y = 16
levelDesc.objects[55][2].obstructs[97] = levelDesc.objects[55][2].obstructs[97] or {}
levelDesc.objects[55][2].obstructs[97].x = 11
levelDesc.objects[55][2].obstructs[97].y = 15
levelDesc.objects[55][2].obstructs[98] = levelDesc.objects[55][2].obstructs[98] or {}
levelDesc.objects[55][2].obstructs[98].x = 18
levelDesc.objects[55][2].obstructs[98].y = 19
levelDesc.objects[55][2].obstructs[99] = levelDesc.objects[55][2].obstructs[99] or {}
levelDesc.objects[55][2].obstructs[99].x = 18
levelDesc.objects[55][2].obstructs[99].y = 18
levelDesc.objects[55][2].obstructs[100] = levelDesc.objects[55][2].obstructs[100] or {}
levelDesc.objects[55][2].obstructs[100].x = 18
levelDesc.objects[55][2].obstructs[100].y = 17
levelDesc.objects[55][2].obstructs[101] = levelDesc.objects[55][2].obstructs[101] or {}
levelDesc.objects[55][2].obstructs[101].x = 18
levelDesc.objects[55][2].obstructs[101].y = 16
levelDesc.objects[55][2].obstructs[102] = levelDesc.objects[55][2].obstructs[102] or {}
levelDesc.objects[55][2].obstructs[102].x = 18
levelDesc.objects[55][2].obstructs[102].y = 15
levelDesc.objects[55][2].obstructs[103] = levelDesc.objects[55][2].obstructs[103] or {}
levelDesc.objects[55][2].obstructs[103].x = 18
levelDesc.objects[55][2].obstructs[103].y = 14
levelDesc.objects[55][2].obstructs[104] = levelDesc.objects[55][2].obstructs[104] or {}
levelDesc.objects[55][2].obstructs[104].x = 18
levelDesc.objects[55][2].obstructs[104].y = 13
levelDesc.objects[55][2].obstructs[105] = levelDesc.objects[55][2].obstructs[105] or {}
levelDesc.objects[55][2].obstructs[105].x = 18
levelDesc.objects[55][2].obstructs[105].y = 12
levelDesc.objects[55][2].obstructs[106] = levelDesc.objects[55][2].obstructs[106] or {}
levelDesc.objects[55][2].obstructs[106].x = 18
levelDesc.objects[55][2].obstructs[106].y = 11
levelDesc.objects[55][2].obstructs[107] = levelDesc.objects[55][2].obstructs[107] or {}
levelDesc.objects[55][2].obstructs[107].x = 18
levelDesc.objects[55][2].obstructs[107].y = 10
levelDesc.objects[55][2].stationIcon = "ICON_STATION_RONTGEN_UPGRADE"
levelDesc.objects[55][2].treatment1 = "XRAY"
levelDesc.objects[55][2].treatment2 = "XRAY_MINIGAME"
levelDesc.objects[55][2].upgradeLevel = 2
levelDesc.objects[55][2].workPos = levelDesc.objects[55][2].workPos or {}
levelDesc.objects[55][2].workPos.x = 221
levelDesc.objects[55][2].workPos.y = 714
levelDesc.objects[55][2].x = 69
levelDesc.objects[55][2].y = 510
levelDesc.objects[56] = levelDesc.objects[56] or {}
levelDesc.objects[56].name = "guinea_shift3"
levelDesc.objects[56][1] = levelDesc.objects[56][1] or {}
levelDesc.objects[56][1].anchor = "bottom"
levelDesc.objects[56][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[56][1].class = "GuineaPig"
levelDesc.objects[56][1].defaultAnimation = ""
levelDesc.objects[56][1].defaultSection = "characters"
levelDesc.objects[56][1].direction = "up"
levelDesc.objects[56][1].floor = -8
levelDesc.objects[56][1].levelId = 23
levelDesc.objects[56][1].maxWalkDelay = 33000
levelDesc.objects[56][1].minWalkDelay = 32000
levelDesc.objects[56][1].movable = false
levelDesc.objects[56][1].moveType = "cycle"
levelDesc.objects[56][1].name = "guinea_shift3"
levelDesc.objects[56][1].positions = levelDesc.objects[56][1].positions or {}
levelDesc.objects[56][1].positions[1] = levelDesc.objects[56][1].positions[1] or {}
levelDesc.objects[56][1].positions[1].x = 815
levelDesc.objects[56][1].positions[1].y = 346
levelDesc.objects[56][1].positions[2] = levelDesc.objects[56][1].positions[2] or {}
levelDesc.objects[56][1].positions[2].x = 146
levelDesc.objects[56][1].positions[2].y = 393
levelDesc.objects[56][1].positions[3] = levelDesc.objects[56][1].positions[3] or {}
levelDesc.objects[56][1].positions[3].x = 215
levelDesc.objects[56][1].positions[3].y = 676
levelDesc.objects[56][1].positions[4] = levelDesc.objects[56][1].positions[4] or {}
levelDesc.objects[56][1].positions[4].x = 676
levelDesc.objects[56][1].positions[4].y = 551
levelDesc.objects[56][1].walkSpeed = 160
levelDesc.objects[56][1].x = 425
levelDesc.objects[56][1].y = 831
levelDesc.objects[57] = levelDesc.objects[57] or {}
levelDesc.objects[57].name = "guinea_shift2"
levelDesc.objects[57][1] = levelDesc.objects[57][1] or {}
levelDesc.objects[57][1].anchor = "bottom"
levelDesc.objects[57][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[57][1].class = "GuineaPig"
levelDesc.objects[57][1].defaultAnimation = ""
levelDesc.objects[57][1].defaultSection = "characters"
levelDesc.objects[57][1].direction = "right"
levelDesc.objects[57][1].floor = -8
levelDesc.objects[57][1].levelId = 22
levelDesc.objects[57][1].maxWalkDelay = 31000
levelDesc.objects[57][1].minWalkDelay = 30000
levelDesc.objects[57][1].movable = false
levelDesc.objects[57][1].moveType = "cycle"
levelDesc.objects[57][1].name = "guinea_shift2"
levelDesc.objects[57][1].positions = levelDesc.objects[57][1].positions or {}
levelDesc.objects[57][1].positions[1] = levelDesc.objects[57][1].positions[1] or {}
levelDesc.objects[57][1].positions[1].x = 451
levelDesc.objects[57][1].positions[1].y = 437
levelDesc.objects[57][1].positions[2] = levelDesc.objects[57][1].positions[2] or {}
levelDesc.objects[57][1].positions[2].x = 977
levelDesc.objects[57][1].positions[2].y = 347
levelDesc.objects[57][1].positions[3] = levelDesc.objects[57][1].positions[3] or {}
levelDesc.objects[57][1].positions[3].x = 682
levelDesc.objects[57][1].positions[3].y = 591
levelDesc.objects[57][1].walkSpeed = 160
levelDesc.objects[57][1].x = 365
levelDesc.objects[57][1].y = 835
levelDesc.stockImage = "ITEM_COUNT:icons"
