levelDesc = levelDesc or {}
levelDesc.ambientPanning = -0.1
levelDesc.areas = levelDesc.areas or {}
levelDesc.areas[1] = levelDesc.areas[1] or {}
levelDesc.areas[1].areas = levelDesc.areas[1].areas or {}
levelDesc.areas[1].areas[1] = levelDesc.areas[1].areas[1] or {}
levelDesc.areas[1].areas[1][1] = -200
levelDesc.areas[1].areas[1][2] = -200
levelDesc.areas[1].areas[1][3] = 1600
levelDesc.areas[1].areas[1][4] = 1400
levelDesc.areas[1].class = "Room"
levelDesc.areas[1].droolPatientSpot = levelDesc.areas[1].droolPatientSpot or {}
levelDesc.areas[1].droolPatientSpot.x = 40
levelDesc.areas[1].droolPatientSpot.y = 346
levelDesc.areas[1].droolResidentSpot = levelDesc.areas[1].droolResidentSpot or {}
levelDesc.areas[1].droolResidentSpot.x = 40
levelDesc.areas[1].droolResidentSpot.y = 346
levelDesc.areas[1].entrance = levelDesc.areas[1].entrance or {}
levelDesc.areas[1].entrance.x = 1300
levelDesc.areas[1].entrance.y = 300
levelDesc.areas[1].entrances = levelDesc.areas[1].entrances or {}
levelDesc.areas[1].entrances[1] = levelDesc.areas[1].entrances[1] or {}
levelDesc.areas[1].entrances[1].x = 819
levelDesc.areas[1].entrances[1].y = 204
levelDesc.areas[1].exit = levelDesc.areas[1].exit or {}
levelDesc.areas[1].exit.x = 1300
levelDesc.areas[1].exit.y = 700
levelDesc.areas[1].exits = levelDesc.areas[1].exits or {}
levelDesc.areas[1].exits[1] = levelDesc.areas[1].exits[1] or {}
levelDesc.areas[1].exits[1].x = -80
levelDesc.areas[1].exits[1].y = 179
levelDesc.areas[1].id = 0
levelDesc.areas[1].name = "room3"
levelDesc.areas[1].queueIn = "queueIn"
levelDesc.areas[1].queueOut = "queueOut"
levelDesc.areas[1].roomHeight = 0
levelDesc.checkImage = "OBJECT_CHECKBOX:icons"
levelDesc.class = "CareLevel"
levelDesc.controllers = levelDesc.controllers or {}
levelDesc.grid = levelDesc.grid or {}
levelDesc.grid.cellHeight = 10
levelDesc.grid.cellWidth = 10
levelDesc.grid.cells = levelDesc.grid.cells or {}
levelDesc.grid.cells[1] = "................................................................................................................................................................"
levelDesc.grid.cells[2] = "................................................................................................................................................................"
levelDesc.grid.cells[3] = "................................................................................................................................................................"
levelDesc.grid.cells[4] = "................................................................................................................................................................"
levelDesc.grid.cells[5] = "................................................................................................................................................................"
levelDesc.grid.cells[6] = "................................................................................................................................................................"
levelDesc.grid.cells[7] = "................................................................................................................................................................"
levelDesc.grid.cells[8] = "................................................................................................................................................................"
levelDesc.grid.cells[9] = "................................................................................................................................................................"
levelDesc.grid.cells[10] = "................................................................................................................................................................"
levelDesc.grid.cells[11] = "................................................................................................................................................................"
levelDesc.grid.cells[12] = "................................................................................................................................................................"
levelDesc.grid.cells[13] = "................................................................................................................................................................"
levelDesc.grid.cells[14] = "................................................................................................................................................................"
levelDesc.grid.cells[15] = "................................................................................................................................................................"
levelDesc.grid.cells[16] = "................................................................................................................................................................"
levelDesc.grid.cells[17] = "................................................................................................................................................................"
levelDesc.grid.cells[18] = "................................................................................................................................................................"
levelDesc.grid.cells[19] = "................................................................................................................................................................"
levelDesc.grid.cells[20] = "................................................................................................................................................................"
levelDesc.grid.cells[21] = "................................................................................................................................................................"
levelDesc.grid.cells[22] = "................................................................................................................................................................"
levelDesc.grid.cells[23] = "................................................................................................................................................................"
levelDesc.grid.cells[24] = "................................................................................................................................................................"
levelDesc.grid.cells[25] = "................................................................................................................................................................"
levelDesc.grid.cells[26] = "................................................................................................................................................................"
levelDesc.grid.cells[27] = "................................................................................................................................................................"
levelDesc.grid.cells[28] = "................................................................................................................................................................"
levelDesc.grid.cells[29] = "................................................................................................................................................................"
levelDesc.grid.cells[30] = "................................................................................................................................................................"
levelDesc.grid.cells[31] = "................................................................................................................................................................"
levelDesc.grid.cells[32] = "................................................................................................................................................................"
levelDesc.grid.cells[33] = "................................................................................................................................................................"
levelDesc.grid.cells[34] = "................................................................................................................................................................"
levelDesc.grid.cells[35] = "........XXXXXXXXXXXXXXXXXXXXXXXXXXX......XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...................................................."
levelDesc.grid.cells[36] = "........X.........................X......X.......X.........................................................X...................................................."
levelDesc.grid.cells[37] = "........X.........................XXXXXXXXX......X.........................................................X...................................................."
levelDesc.grid.cells[38] = "........X.................................XXXXXXXX.........................................................X...................................................."
levelDesc.grid.cells[39] = "........X..................................................................................................X...................................................."
levelDesc.grid.cells[40] = "........X...............X...X.........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...................................................."
levelDesc.grid.cells[41] = "........X...............X...X.........X....................................................................X...................................................."
levelDesc.grid.cells[42] = "........XXXXXXXXXXXXXXXXXXXXXXXX......X.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...................................................."
levelDesc.grid.cells[43] = "............................X.........X.X......................................................................................................................."
levelDesc.grid.cells[44] = "............................X.........X.X.......XXXXXXXXX......................................................................................................."
levelDesc.grid.cells[45] = "...........................XX.........X.X.......X.......X......................................................................................................."
levelDesc.grid.cells[46] = "...........................X..........X.XXXXXXXXX.......X......................................................................................................."
levelDesc.grid.cells[47] = ".........................XXX..........X.X.......X.......X....................................XXXXXX.XXXXX...XXXXXXXXXXXX........................................"
levelDesc.grid.cells[48] = ".........................X............X.X.......X.......X....................................X..........X...X..........X........................................"
levelDesc.grid.cells[49] = ".......................XXX............X.X.......X.......XXXXX.XXXXXXXXXXXXXXXXXXXXXXXXXXXXX..X..........X...X..........X........................................"
levelDesc.grid.cells[50] = ".......................X..............X.X.......X.......X.................................X..X..........X...X..........X........................................"
levelDesc.grid.cells[51] = "....................XXXX..............X.X.......X.......X.................................X..X..........X...X..........X........................................"
levelDesc.grid.cells[52] = "....................X.....................................................................X..X..........X...X..........X........................................"
levelDesc.grid.cells[53] = "....................X.....................................................................X..X..........X...X..........X........................................"
levelDesc.grid.cells[54] = "....................X.....................................................................XXXX..........X...X..........X........................................"
levelDesc.grid.cells[55] = "....................X...................................................................................X...X..........X........................................"
levelDesc.grid.cells[56] = "....................X...................................................................................X...X..........X........................................"
levelDesc.grid.cells[57] = "....................X...................................................................................X...X..........X........................................"
levelDesc.grid.cells[58] = "....................X...................................................................................XXXXX..........X........................................"
levelDesc.grid.cells[59] = "....................X.................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...................................XXX......................................"
levelDesc.grid.cells[60] = "....................X.XXXXXXXXX.......X..X.........................................X.....................................X......................................"
levelDesc.grid.cells[61] = "....................X.X.......X.......X..X.........................................X.....................................X......................................"
levelDesc.grid.cells[62] = "....................X.X.......X.......X..X.........................................X.....................................X......................................"
levelDesc.grid.cells[63] = "....................X.X.......X.......X..X.........................................X.....................................X......................................"
levelDesc.grid.cells[64] = "....................X.XXXXXXXXX.......X..X.........................................X.....................................X......................................"
levelDesc.grid.cells[65] = "....................X.................X..XXXX......................................X.....................................X......................................"
levelDesc.grid.cells[66] = "....................X.................X..X..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.....................................X......................................"
levelDesc.grid.cells[67] = "....................X..................................X...........................X.....................................X......................................"
levelDesc.grid.cells[68] = "....................X..................................X...........................X.....................................X......................................"
levelDesc.grid.cells[69] = "....................X........................................................................XXXXXXXXXXXXXXXXXXXXXXXXXX..X......................................"
levelDesc.grid.cells[70] = "....................X..........XXXXXXX.......................................................X........................X..X......................................"
levelDesc.grid.cells[71] = "....................X..........X.....X.......................................................X........................X..X......................................"
levelDesc.grid.cells[72] = "....................X..........X.....X.......................................................X........................X..X......................................"
levelDesc.grid.cells[73] = "....................X..........XXXXXXX.......................................................X........................X..X......................................"
levelDesc.grid.cells[74] = "....................X........................................................................XXXXXXXXXXXXXXXXXXXXXXXXXX..X......................................"
levelDesc.grid.cells[75] = "....................XXXXXXXXXXXXXX..XXX..................................................................................X......................................"
levelDesc.grid.cells[76] = "....................X............X..X.X..................................................................................X......................................"
levelDesc.grid.cells[77] = "....................X............X.XX.XXXXXXXXXXXXXX.....................................................................X......................................"
levelDesc.grid.cells[78] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[79] = "....................X.............................X......................................................................X......................................"
levelDesc.grid.cells[80] = "....................X.............................X.................XXXXXXXXX............................................X......................................"
levelDesc.grid.cells[81] = "....................X.............................X.................X.......X............................................X......................................"
levelDesc.grid.cells[82] = "....................X.............................X.................X.......X............................................X......................................"
levelDesc.grid.cells[83] = "....................X.............................X.................X.......X............................................X......................................"
levelDesc.grid.cells[84] = "....................X.............................X.................XXXXXXXXX...................XXXXXXXXXXXXXXXXXXXXXXXXXX......................................"
levelDesc.grid.cells[85] = "....................X.........................XXXXXX....................X.......................X........................X......................................"
levelDesc.grid.cells[86] = "....................XXXXXXXXXXXXXXXXXXXXXXXXXXX.........................X.......................X........................X......................................"
levelDesc.grid.cells[87] = "....................X...........................................................................X........................X......................................"
levelDesc.grid.cells[88] = "....................X...........................................................................X........................X......................................"
levelDesc.grid.cells[89] = "....................X...........................................................................XXXXXXXXXXXXXXXXXXXXXXXXXX......................................"
levelDesc.grid.cells[90] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[91] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[92] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[93] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[94] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[95] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[96] = "....................X....................................................................................................X......................................"
levelDesc.grid.cells[97] = "....................XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX......................................"
levelDesc.grid.cells[98] = "................................................................................................................................................................"
levelDesc.grid.cells[99] = "................................................................................................................................................................"
levelDesc.grid.cells[100] = "................................................................................................................................................................"
levelDesc.grid.cells[101] = "................................................................................................................................................................"
levelDesc.grid.cells[102] = "................................................................................................................................................................"
levelDesc.grid.cells[103] = "................................................................................................................................................................"
levelDesc.grid.cells[104] = "................................................................................................................................................................"
levelDesc.grid.cells[105] = "................................................................................................................................................................"
levelDesc.grid.cells[106] = "................................................................................................................................................................"
levelDesc.grid.cells[107] = "................................................................................................................................................................"
levelDesc.grid.cells[108] = "................................................................................................................................................................"
levelDesc.grid.cells[109] = "................................................................................................................................................................"
levelDesc.grid.cells[110] = "................................................................................................................................................................"
levelDesc.grid.cells[111] = "................................................................................................................................................................"
levelDesc.grid.cells[112] = "................................................................................................................................................................"
levelDesc.grid.cells[113] = "................................................................................................................................................................"
levelDesc.grid.cells[114] = "................................................................................................................................................................"
levelDesc.grid.cells[115] = "................................................................................................................................................................"
levelDesc.grid.cells[116] = "................................................................................................................................................................"
levelDesc.grid.cells[117] = "................................................................................................................................................................"
levelDesc.grid.cells[118] = "................................................................................................................................................................"
levelDesc.grid.cells[119] = "................................................................................................................................................................"
levelDesc.grid.cells[120] = "................................................................................................................................................................"
levelDesc.grid.cells[121] = "................................................................................................................................................................"
levelDesc.grid.cells[122] = "................................................................................................................................................................"
levelDesc.grid.cells[123] = "................................................................................................................................................................"
levelDesc.grid.cells[124] = "................................................................................................................................................................"
levelDesc.grid.cells[125] = "................................................................................................................................................................"
levelDesc.grid.cells[126] = "................................................................................................................................................................"
levelDesc.grid.cells[127] = "................................................................................................................................................................"
levelDesc.grid.cells[128] = "................................................................................................................................................................"
levelDesc.grid.cells[129] = "................................................................................................................................................................"
levelDesc.grid.cells[130] = "................................................................................................................................................................"
levelDesc.grid.cells[131] = "................................................................................................................................................................"
levelDesc.grid.cells[132] = "................................................................................................................................................................"
levelDesc.grid.cells[133] = "................................................................................................................................................................"
levelDesc.grid.cells[134] = "................................................................................................................................................................"
levelDesc.grid.cells[135] = "................................................................................................................................................................"
levelDesc.grid.cells[136] = "................................................................................................................................................................"
levelDesc.grid.cells[137] = "................................................................................................................................................................"
levelDesc.grid.cells[138] = "................................................................................................................................................................"
levelDesc.grid.cells[139] = "................................................................................................................................................................"
levelDesc.grid.cells[140] = "................................................................................................................................................................"
levelDesc.grid.class = "Grid"
levelDesc.grid.gridHeight = 140
levelDesc.grid.gridWidth = 160
levelDesc.grid.offset = levelDesc.grid.offset or {}
levelDesc.grid.offset.x = 20
levelDesc.grid.offset.y = 20
levelDesc.isGamePlayLevel = true
levelDesc.layoutId = 3
levelDesc.name = "Pediatrics"
levelDesc.objects = levelDesc.objects or {}
levelDesc.objects[1] = levelDesc.objects[1] or {}
levelDesc.objects[1].name = "background"
levelDesc.objects[1][1] = levelDesc.objects[1][1] or {}
levelDesc.objects[1][1].baseAnimation = "ROOM3_BACKGROUND"
levelDesc.objects[1][1].class = "SpriteExt"
levelDesc.objects[1][1].defaultAnimation = ""
levelDesc.objects[1][1].defaultSection = "objects"
levelDesc.objects[1][1].floor = -786
levelDesc.objects[1][1].movable = false
levelDesc.objects[1][1].name = "background"
levelDesc.objects[1][1].x = 0
levelDesc.objects[1][1].y = 0
levelDesc.objects[2] = levelDesc.objects[2] or {}
levelDesc.objects[2].name = "gh_4"
levelDesc.objects[2][1] = levelDesc.objects[2][1] or {}
levelDesc.objects[2][1].baseAnimation = "GH_4_SMALL"
levelDesc.objects[2][1].class = "GameHouseObject"
levelDesc.objects[2][1].defaultAnimation = ""
levelDesc.objects[2][1].defaultSection = "objects"
levelDesc.objects[2][1].gameHouseId = 4
levelDesc.objects[2][1].levelId = 31
levelDesc.objects[2][1].movable = false
levelDesc.objects[2][1].name = "gh_4"
levelDesc.objects[2][1].x = 221
levelDesc.objects[2][1].y = 63
levelDesc.objects[3] = levelDesc.objects[3] or {}
levelDesc.objects[3].name = "EVENT_HIDDENOBJECT_ROBOTPART_1"
levelDesc.objects[3][1] = levelDesc.objects[3][1] or {}
levelDesc.objects[3][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_1"
levelDesc.objects[3][1].class = "HiddenObject"
levelDesc.objects[3][1].clickable = true
levelDesc.objects[3][1].defaultAnimation = ""
levelDesc.objects[3][1].defaultSection = "objects"
levelDesc.objects[3][1].floor = -20
levelDesc.objects[3][1].levelId = 31
levelDesc.objects[3][1].movable = false
levelDesc.objects[3][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_1"
levelDesc.objects[3][1].x = 76
levelDesc.objects[3][1].y = 215
levelDesc.objects[4] = levelDesc.objects[4] or {}
levelDesc.objects[4].name = "background_wall"
levelDesc.objects[4][1] = levelDesc.objects[4][1] or {}
levelDesc.objects[4][1].baseAnimation = "ROOM3_BACKGROUND_WALL"
levelDesc.objects[4][1].class = "SpriteExt"
levelDesc.objects[4][1].defaultAnimation = ""
levelDesc.objects[4][1].defaultSection = "objects"
levelDesc.objects[4][1].floor = -90
levelDesc.objects[4][1].movable = false
levelDesc.objects[4][1].name = "background_wall"
levelDesc.objects[4][1].x = 0
levelDesc.objects[4][1].y = 0
levelDesc.objects[5] = levelDesc.objects[5] or {}
levelDesc.objects[5].name = "window_upgrade"
levelDesc.objects[5][1] = levelDesc.objects[5][1] or {}
levelDesc.objects[5][1].arrowPosition = levelDesc.objects[5][1].arrowPosition or {}
levelDesc.objects[5][1].arrowPosition.x = 463
levelDesc.objects[5][1].arrowPosition.y = 48
levelDesc.objects[5][1].baseAnimation = "ROOM3_WINDOW_UPGRADE"
levelDesc.objects[5][1].class = "SpriteExt"
levelDesc.objects[5][1].defaultAnimation = ""
levelDesc.objects[5][1].defaultSection = "objects"
levelDesc.objects[5][1].floor = 135
levelDesc.objects[5][1].movable = false
levelDesc.objects[5][1].name = "window_upgrade"
levelDesc.objects[5][1].x = 50
levelDesc.objects[5][1].y = 20
levelDesc.objects[6] = levelDesc.objects[6] or {}
levelDesc.objects[6].name = "EVENT_HIDDENOBJECT_ROBOTPART_9"
levelDesc.objects[6][1] = levelDesc.objects[6][1] or {}
levelDesc.objects[6][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_9"
levelDesc.objects[6][1].class = "HiddenObject"
levelDesc.objects[6][1].clickable = true
levelDesc.objects[6][1].defaultAnimation = ""
levelDesc.objects[6][1].defaultSection = "objects"
levelDesc.objects[6][1].floor = 140
levelDesc.objects[6][1].levelId = 31
levelDesc.objects[6][1].movable = false
levelDesc.objects[6][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_9"
levelDesc.objects[6][1].x = 538
levelDesc.objects[6][1].y = 92
levelDesc.objects[7] = levelDesc.objects[7] or {}
levelDesc.objects[7].name = "chair3"
levelDesc.objects[7][1] = levelDesc.objects[7][1] or {}
levelDesc.objects[7][1].arrowPosition = levelDesc.objects[7][1].arrowPosition or {}
levelDesc.objects[7][1].arrowPosition.x = 44
levelDesc.objects[7][1].arrowPosition.y = 63
levelDesc.objects[7][1].baseAnimation = "ROOM3_CHAIR3"
levelDesc.objects[7][1].characterPos = levelDesc.objects[7][1].characterPos or {}
levelDesc.objects[7][1].characterPos.x = 639
levelDesc.objects[7][1].characterPos.y = 297
levelDesc.objects[7][1].class = "Chair"
levelDesc.objects[7][1].defaultAnimation = ""
levelDesc.objects[7][1].defaultSection = "objects"
levelDesc.objects[7][1].exitPos = levelDesc.objects[7][1].exitPos or {}
levelDesc.objects[7][1].exitPos.x = 639
levelDesc.objects[7][1].exitPos.y = 297
levelDesc.objects[7][1].floor = -60
levelDesc.objects[7][1].movable = false
levelDesc.objects[7][1].name = "chair3"
levelDesc.objects[7][1].stationAnimation = "SIT"
levelDesc.objects[7][1].workPos = levelDesc.objects[7][1].workPos or {}
levelDesc.objects[7][1].workPos.x = 638
levelDesc.objects[7][1].workPos.y = 306
levelDesc.objects[7][1].x = 594
levelDesc.objects[7][1].y = 150
levelDesc.objects[7][2] = levelDesc.objects[7][2] or {}
levelDesc.objects[7][2].baseAnimation = "ROOM3_CHAIR3_UPGRADE"
levelDesc.objects[7][2].characterPos = levelDesc.objects[7][2].characterPos or {}
levelDesc.objects[7][2].characterPos.x = 639
levelDesc.objects[7][2].characterPos.y = 297
levelDesc.objects[7][2].class = "Chair"
levelDesc.objects[7][2].defaultAnimation = ""
levelDesc.objects[7][2].defaultSection = "objects"
levelDesc.objects[7][2].exitPos = levelDesc.objects[7][2].exitPos or {}
levelDesc.objects[7][2].exitPos.x = 639
levelDesc.objects[7][2].exitPos.y = 297
levelDesc.objects[7][2].floor = -60
levelDesc.objects[7][2].movable = false
levelDesc.objects[7][2].name = "chair3"
levelDesc.objects[7][2].stationAnimation = "SIT"
levelDesc.objects[7][2].upgradeLevel = 2
levelDesc.objects[7][2].workPos = levelDesc.objects[7][2].workPos or {}
levelDesc.objects[7][2].workPos.x = 635
levelDesc.objects[7][2].workPos.y = 308
levelDesc.objects[7][2].x = 594
levelDesc.objects[7][2].y = 150
levelDesc.objects[8] = levelDesc.objects[8] or {}
levelDesc.objects[8].name = "chair1"
levelDesc.objects[8][1] = levelDesc.objects[8][1] or {}
levelDesc.objects[8][1].arrowPosition = levelDesc.objects[8][1].arrowPosition or {}
levelDesc.objects[8][1].arrowPosition.x = 44
levelDesc.objects[8][1].arrowPosition.y = 61
levelDesc.objects[8][1].baseAnimation = "ROOM3_CHAIR1"
levelDesc.objects[8][1].characterPos = levelDesc.objects[8][1].characterPos or {}
levelDesc.objects[8][1].characterPos.x = 414
levelDesc.objects[8][1].characterPos.y = 297
levelDesc.objects[8][1].class = "Chair"
levelDesc.objects[8][1].defaultAnimation = ""
levelDesc.objects[8][1].defaultSection = "objects"
levelDesc.objects[8][1].exitPos = levelDesc.objects[8][1].exitPos or {}
levelDesc.objects[8][1].exitPos.x = 414
levelDesc.objects[8][1].exitPos.y = 297
levelDesc.objects[8][1].floor = -60
levelDesc.objects[8][1].movable = false
levelDesc.objects[8][1].name = "chair1"
levelDesc.objects[8][1].stationAnimation = "SIT"
levelDesc.objects[8][1].workPos = levelDesc.objects[8][1].workPos or {}
levelDesc.objects[8][1].workPos.x = 377
levelDesc.objects[8][1].workPos.y = 314
levelDesc.objects[8][1].x = 369
levelDesc.objects[8][1].y = 150
levelDesc.objects[8][2] = levelDesc.objects[8][2] or {}
levelDesc.objects[8][2].baseAnimation = "ROOM3_CHAIR1_UPGRADE"
levelDesc.objects[8][2].characterPos = levelDesc.objects[8][2].characterPos or {}
levelDesc.objects[8][2].characterPos.x = 414
levelDesc.objects[8][2].characterPos.y = 297
levelDesc.objects[8][2].class = "Chair"
levelDesc.objects[8][2].defaultAnimation = ""
levelDesc.objects[8][2].defaultSection = "objects"
levelDesc.objects[8][2].exitPos = levelDesc.objects[8][2].exitPos or {}
levelDesc.objects[8][2].exitPos.x = 414
levelDesc.objects[8][2].exitPos.y = 297
levelDesc.objects[8][2].floor = -60
levelDesc.objects[8][2].movable = false
levelDesc.objects[8][2].name = "chair1"
levelDesc.objects[8][2].stationAnimation = "SIT"
levelDesc.objects[8][2].upgradeLevel = 2
levelDesc.objects[8][2].workPos = levelDesc.objects[8][2].workPos or {}
levelDesc.objects[8][2].workPos.x = 374
levelDesc.objects[8][2].workPos.y = 297
levelDesc.objects[8][2].x = 369
levelDesc.objects[8][2].y = 150
levelDesc.objects[9] = levelDesc.objects[9] or {}
levelDesc.objects[9].name = "chair2"
levelDesc.objects[9][1] = levelDesc.objects[9][1] or {}
levelDesc.objects[9][1].arrowPosition = levelDesc.objects[9][1].arrowPosition or {}
levelDesc.objects[9][1].arrowPosition.x = 45
levelDesc.objects[9][1].arrowPosition.y = 61
levelDesc.objects[9][1].baseAnimation = "ROOM3_CHAIR2"
levelDesc.objects[9][1].characterPos = levelDesc.objects[9][1].characterPos or {}
levelDesc.objects[9][1].characterPos.x = 528
levelDesc.objects[9][1].characterPos.y = 297
levelDesc.objects[9][1].class = "Chair"
levelDesc.objects[9][1].defaultAnimation = ""
levelDesc.objects[9][1].defaultSection = "objects"
levelDesc.objects[9][1].exitPos = levelDesc.objects[9][1].exitPos or {}
levelDesc.objects[9][1].exitPos.x = 528
levelDesc.objects[9][1].exitPos.y = 297
levelDesc.objects[9][1].floor = -60
levelDesc.objects[9][1].movable = false
levelDesc.objects[9][1].name = "chair2"
levelDesc.objects[9][1].stationAnimation = "SIT"
levelDesc.objects[9][1].workPos = levelDesc.objects[9][1].workPos or {}
levelDesc.objects[9][1].workPos.x = 489
levelDesc.objects[9][1].workPos.y = 314
levelDesc.objects[9][1].x = 482
levelDesc.objects[9][1].y = 151
levelDesc.objects[9][2] = levelDesc.objects[9][2] or {}
levelDesc.objects[9][2].baseAnimation = "ROOM3_CHAIR2_UPGRADE"
levelDesc.objects[9][2].characterPos = levelDesc.objects[9][2].characterPos or {}
levelDesc.objects[9][2].characterPos.x = 528
levelDesc.objects[9][2].characterPos.y = 297
levelDesc.objects[9][2].class = "Chair"
levelDesc.objects[9][2].defaultAnimation = ""
levelDesc.objects[9][2].defaultSection = "objects"
levelDesc.objects[9][2].exitPos = levelDesc.objects[9][2].exitPos or {}
levelDesc.objects[9][2].exitPos.x = 528
levelDesc.objects[9][2].exitPos.y = 297
levelDesc.objects[9][2].floor = -60
levelDesc.objects[9][2].movable = false
levelDesc.objects[9][2].name = "chair2"
levelDesc.objects[9][2].stationAnimation = "SIT"
levelDesc.objects[9][2].upgradeLevel = 2
levelDesc.objects[9][2].workPos = levelDesc.objects[9][2].workPos or {}
levelDesc.objects[9][2].workPos.x = 489
levelDesc.objects[9][2].workPos.y = 298
levelDesc.objects[9][2].x = 482
levelDesc.objects[9][2].y = 151
levelDesc.objects[10] = levelDesc.objects[10] or {}
levelDesc.objects[10].name = "EVENT_HIDDENOBJECT_ROBOTPART_2"
levelDesc.objects[10][1] = levelDesc.objects[10][1] or {}
levelDesc.objects[10][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_2"
levelDesc.objects[10][1].class = "HiddenObject"
levelDesc.objects[10][1].clickable = true
levelDesc.objects[10][1].defaultAnimation = ""
levelDesc.objects[10][1].defaultSection = "objects"
levelDesc.objects[10][1].floor = 40
levelDesc.objects[10][1].levelId = 31
levelDesc.objects[10][1].movable = false
levelDesc.objects[10][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_2"
levelDesc.objects[10][1].x = 508
levelDesc.objects[10][1].y = 213
levelDesc.objects[11] = levelDesc.objects[11] or {}
levelDesc.objects[11].name = "toilet_girls"
levelDesc.objects[11][1] = levelDesc.objects[11][1] or {}
levelDesc.objects[11][1].acceptsGender = "female"
levelDesc.objects[11][1].autoStart = true
levelDesc.objects[11][1].baseAnimation = "ROOM3_TOILET_RIGHT"
levelDesc.objects[11][1].characterPos = levelDesc.objects[11][1].characterPos or {}
levelDesc.objects[11][1].characterPos.x = 940
levelDesc.objects[11][1].characterPos.y = 292
levelDesc.objects[11][1].characterPosRel = false
levelDesc.objects[11][1].class = "ToiletStation2"
levelDesc.objects[11][1].clickable = true
levelDesc.objects[11][1].clockInLevel = true
levelDesc.objects[11][1].clockPos = levelDesc.objects[11][1].clockPos or {}
levelDesc.objects[11][1].clockPos.x = 48
levelDesc.objects[11][1].clockPos.y = 54
levelDesc.objects[11][1].defaultAnimation = ""
levelDesc.objects[11][1].defaultSection = "objects"
levelDesc.objects[11][1].exitPos = levelDesc.objects[11][1].exitPos or {}
levelDesc.objects[11][1].exitPos.x = 935
levelDesc.objects[11][1].exitPos.y = 311
levelDesc.objects[11][1].floor = -40
levelDesc.objects[11][1].movable = false
levelDesc.objects[11][1].name = "toilet_girls"
levelDesc.objects[11][1].stationAnimation = "SIT"
levelDesc.objects[11][1].stationIcon = "ICON_STATION_TOILET_FEMALE"
levelDesc.objects[11][1].treatment1 = "TOILET"
levelDesc.objects[11][1].workPos = levelDesc.objects[11][1].workPos or {}
levelDesc.objects[11][1].workPos.x = 909
levelDesc.objects[11][1].workPos.y = 337
levelDesc.objects[11][1].x = 895
levelDesc.objects[11][1].y = 164
levelDesc.objects[12] = levelDesc.objects[12] or {}
levelDesc.objects[12].name = "toilet_boys"
levelDesc.objects[12][1] = levelDesc.objects[12][1] or {}
levelDesc.objects[12][1].acceptsGender = "male"
levelDesc.objects[12][1].autoStart = true
levelDesc.objects[12][1].baseAnimation = "ROOM3_TOILET_LEFT"
levelDesc.objects[12][1].characterPos = levelDesc.objects[12][1].characterPos or {}
levelDesc.objects[12][1].characterPos.x = 800
levelDesc.objects[12][1].characterPos.y = 292
levelDesc.objects[12][1].characterPosRel = false
levelDesc.objects[12][1].class = "ToiletStation"
levelDesc.objects[12][1].clickable = true
levelDesc.objects[12][1].clockInLevel = true
levelDesc.objects[12][1].clockPos = levelDesc.objects[12][1].clockPos or {}
levelDesc.objects[12][1].clockPos.x = 48
levelDesc.objects[12][1].clockPos.y = 54
levelDesc.objects[12][1].defaultAnimation = ""
levelDesc.objects[12][1].defaultSection = "objects"
levelDesc.objects[12][1].exitPos = levelDesc.objects[12][1].exitPos or {}
levelDesc.objects[12][1].exitPos.x = 791
levelDesc.objects[12][1].exitPos.y = 313
levelDesc.objects[12][1].floor = -40
levelDesc.objects[12][1].movable = false
levelDesc.objects[12][1].name = "toilet_boys"
levelDesc.objects[12][1].stationAnimation = "SIT"
levelDesc.objects[12][1].stationIcon = "ICON_STATION_TOILET_MALE"
levelDesc.objects[12][1].treatment1 = "TOILET"
levelDesc.objects[12][1].workPos = levelDesc.objects[12][1].workPos or {}
levelDesc.objects[12][1].workPos.x = 766
levelDesc.objects[12][1].workPos.y = 338
levelDesc.objects[12][1].x = 753
levelDesc.objects[12][1].y = 164
levelDesc.objects[13] = levelDesc.objects[13] or {}
levelDesc.objects[13].name = "EVENT_HIDDENOBJECT_ROBOTPART_6"
levelDesc.objects[13][1] = levelDesc.objects[13][1] or {}
levelDesc.objects[13][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_6"
levelDesc.objects[13][1].class = "HiddenObject"
levelDesc.objects[13][1].clickable = true
levelDesc.objects[13][1].defaultAnimation = ""
levelDesc.objects[13][1].defaultSection = "objects"
levelDesc.objects[13][1].floor = 107
levelDesc.objects[13][1].levelId = 31
levelDesc.objects[13][1].movable = false
levelDesc.objects[13][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_6"
levelDesc.objects[13][1].x = 922
levelDesc.objects[13][1].y = 147
levelDesc.objects[14] = levelDesc.objects[14] or {}
levelDesc.objects[14].name = "EVENT_HIDDENOBJECT_ROBOTPART_3"
levelDesc.objects[14][1] = levelDesc.objects[14][1] or {}
levelDesc.objects[14][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_3"
levelDesc.objects[14][1].class = "HiddenObject"
levelDesc.objects[14][1].clickable = true
levelDesc.objects[14][1].defaultAnimation = ""
levelDesc.objects[14][1].defaultSection = "objects"
levelDesc.objects[14][1].floor = 5
levelDesc.objects[14][1].levelId = 31
levelDesc.objects[14][1].movable = false
levelDesc.objects[14][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_3"
levelDesc.objects[14][1].x = 752
levelDesc.objects[14][1].y = 257
levelDesc.objects[15] = levelDesc.objects[15] or {}
levelDesc.objects[15].name = "EVENT_HIDDENOBJECT_ROBOTPART_7"
levelDesc.objects[15][1] = levelDesc.objects[15][1] or {}
levelDesc.objects[15][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_7"
levelDesc.objects[15][1].class = "HiddenObject"
levelDesc.objects[15][1].clickable = true
levelDesc.objects[15][1].defaultAnimation = ""
levelDesc.objects[15][1].defaultSection = "objects"
levelDesc.objects[15][1].floor = -20
levelDesc.objects[15][1].levelId = 31
levelDesc.objects[15][1].movable = false
levelDesc.objects[15][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_7"
levelDesc.objects[15][1].x = 630
levelDesc.objects[15][1].y = 298
levelDesc.objects[16] = levelDesc.objects[16] or {}
levelDesc.objects[16].name = "toys_upgrade"
levelDesc.objects[16][1] = levelDesc.objects[16][1] or {}
levelDesc.objects[16][1].baseAnimation = "ROOM3_TOYS_UPGRADE"
levelDesc.objects[16][1].class = "Object"
levelDesc.objects[16][1].defaultAnimation = ""
levelDesc.objects[16][1].defaultSection = "objects"
levelDesc.objects[16][1].floor = -30
levelDesc.objects[16][1].movable = false
levelDesc.objects[16][1].name = "toys_upgrade"
levelDesc.objects[16][1].obstructs = levelDesc.objects[16][1].obstructs or {}
levelDesc.objects[16][1].obstructs[1] = levelDesc.objects[16][1].obstructs[1] or {}
levelDesc.objects[16][1].obstructs[1].x = 1
levelDesc.objects[16][1].obstructs[1].y = 11
levelDesc.objects[16][1].obstructs[2] = levelDesc.objects[16][1].obstructs[2] or {}
levelDesc.objects[16][1].obstructs[2].x = 1
levelDesc.objects[16][1].obstructs[2].y = 10
levelDesc.objects[16][1].obstructs[3] = levelDesc.objects[16][1].obstructs[3] or {}
levelDesc.objects[16][1].obstructs[3].x = 1
levelDesc.objects[16][1].obstructs[3].y = 8
levelDesc.objects[16][1].obstructs[4] = levelDesc.objects[16][1].obstructs[4] or {}
levelDesc.objects[16][1].obstructs[4].x = 1
levelDesc.objects[16][1].obstructs[4].y = 9
levelDesc.objects[16][1].obstructs[5] = levelDesc.objects[16][1].obstructs[5] or {}
levelDesc.objects[16][1].obstructs[5].x = 1
levelDesc.objects[16][1].obstructs[5].y = 7
levelDesc.objects[16][1].obstructs[6] = levelDesc.objects[16][1].obstructs[6] or {}
levelDesc.objects[16][1].obstructs[6].x = 1
levelDesc.objects[16][1].obstructs[6].y = 6
levelDesc.objects[16][1].obstructs[7] = levelDesc.objects[16][1].obstructs[7] or {}
levelDesc.objects[16][1].obstructs[7].x = 1
levelDesc.objects[16][1].obstructs[7].y = 5
levelDesc.objects[16][1].obstructs[8] = levelDesc.objects[16][1].obstructs[8] or {}
levelDesc.objects[16][1].obstructs[8].x = 2
levelDesc.objects[16][1].obstructs[8].y = 5
levelDesc.objects[16][1].obstructs[9] = levelDesc.objects[16][1].obstructs[9] or {}
levelDesc.objects[16][1].obstructs[9].x = 3
levelDesc.objects[16][1].obstructs[9].y = 5
levelDesc.objects[16][1].obstructs[10] = levelDesc.objects[16][1].obstructs[10] or {}
levelDesc.objects[16][1].obstructs[10].x = 4
levelDesc.objects[16][1].obstructs[10].y = 5
levelDesc.objects[16][1].obstructs[11] = levelDesc.objects[16][1].obstructs[11] or {}
levelDesc.objects[16][1].obstructs[11].x = 5
levelDesc.objects[16][1].obstructs[11].y = 5
levelDesc.objects[16][1].obstructs[12] = levelDesc.objects[16][1].obstructs[12] or {}
levelDesc.objects[16][1].obstructs[12].x = 6
levelDesc.objects[16][1].obstructs[12].y = 5
levelDesc.objects[16][1].obstructs[13] = levelDesc.objects[16][1].obstructs[13] or {}
levelDesc.objects[16][1].obstructs[13].x = 7
levelDesc.objects[16][1].obstructs[13].y = 5
levelDesc.objects[16][1].obstructs[14] = levelDesc.objects[16][1].obstructs[14] or {}
levelDesc.objects[16][1].obstructs[14].x = 7
levelDesc.objects[16][1].obstructs[14].y = 6
levelDesc.objects[16][1].obstructs[15] = levelDesc.objects[16][1].obstructs[15] or {}
levelDesc.objects[16][1].obstructs[15].x = 7
levelDesc.objects[16][1].obstructs[15].y = 7
levelDesc.objects[16][1].obstructs[16] = levelDesc.objects[16][1].obstructs[16] or {}
levelDesc.objects[16][1].obstructs[16].x = 7
levelDesc.objects[16][1].obstructs[16].y = 8
levelDesc.objects[16][1].obstructs[17] = levelDesc.objects[16][1].obstructs[17] or {}
levelDesc.objects[16][1].obstructs[17].x = 7
levelDesc.objects[16][1].obstructs[17].y = 9
levelDesc.objects[16][1].obstructs[18] = levelDesc.objects[16][1].obstructs[18] or {}
levelDesc.objects[16][1].obstructs[18].x = 7
levelDesc.objects[16][1].obstructs[18].y = 10
levelDesc.objects[16][1].obstructs[19] = levelDesc.objects[16][1].obstructs[19] or {}
levelDesc.objects[16][1].obstructs[19].x = 7
levelDesc.objects[16][1].obstructs[19].y = 11
levelDesc.objects[16][1].obstructs[20] = levelDesc.objects[16][1].obstructs[20] or {}
levelDesc.objects[16][1].obstructs[20].x = 6
levelDesc.objects[16][1].obstructs[20].y = 11
levelDesc.objects[16][1].obstructs[21] = levelDesc.objects[16][1].obstructs[21] or {}
levelDesc.objects[16][1].obstructs[21].x = 5
levelDesc.objects[16][1].obstructs[21].y = 11
levelDesc.objects[16][1].obstructs[22] = levelDesc.objects[16][1].obstructs[22] or {}
levelDesc.objects[16][1].obstructs[22].x = 4
levelDesc.objects[16][1].obstructs[22].y = 11
levelDesc.objects[16][1].obstructs[23] = levelDesc.objects[16][1].obstructs[23] or {}
levelDesc.objects[16][1].obstructs[23].x = 3
levelDesc.objects[16][1].obstructs[23].y = 11
levelDesc.objects[16][1].obstructs[24] = levelDesc.objects[16][1].obstructs[24] or {}
levelDesc.objects[16][1].obstructs[24].x = 2
levelDesc.objects[16][1].obstructs[24].y = 11
levelDesc.objects[16][1].recommendedPosition = levelDesc.objects[16][1].recommendedPosition or {}
levelDesc.objects[16][1].recommendedPosition.x = -67
levelDesc.objects[16][1].recommendedPosition.y = -28
levelDesc.objects[16][1].x = 283
levelDesc.objects[16][1].y = 199
levelDesc.objects[17] = levelDesc.objects[17] or {}
levelDesc.objects[17].name = "EVENT_FIX_KID"
levelDesc.objects[17][1] = levelDesc.objects[17][1] or {}
levelDesc.objects[17][1].barPos = levelDesc.objects[17][1].barPos or {}
levelDesc.objects[17][1].barPos.x = 37
levelDesc.objects[17][1].barPos.y = 92
levelDesc.objects[17][1].baseAnimation = "EVENT_FIXABLE_KID"
levelDesc.objects[17][1].checkBoxPos = levelDesc.objects[17][1].checkBoxPos or {}
levelDesc.objects[17][1].checkBoxPos.x = 72
levelDesc.objects[17][1].checkBoxPos.y = 1
levelDesc.objects[17][1].class = "FixableObject"
levelDesc.objects[17][1].defaultAnimation = ""
levelDesc.objects[17][1].defaultSection = "objects"
levelDesc.objects[17][1].fixDuration = 15000
levelDesc.objects[17][1].initialVisible = false
levelDesc.objects[17][1].levelId = 32
levelDesc.objects[17][1].movable = false
levelDesc.objects[17][1].name = "EVENT_FIX_KID"
levelDesc.objects[17][1].workAnimation = "CHECK_PATIENT"
levelDesc.objects[17][1].workPos = levelDesc.objects[17][1].workPos or {}
levelDesc.objects[17][1].workPos.x = 578
levelDesc.objects[17][1].workPos.y = 311
levelDesc.objects[17][1].x = 609
levelDesc.objects[17][1].y = 134
levelDesc.objects[18] = levelDesc.objects[18] or {}
levelDesc.objects[18].name = "toilet_door_right"
levelDesc.objects[18][1] = levelDesc.objects[18][1] or {}
levelDesc.objects[18][1].anchor = "topright"
levelDesc.objects[18][1].baseAnimation = "ROOM3_DOOR_RIGHT"
levelDesc.objects[18][1].class = "Object"
levelDesc.objects[18][1].defaultAnimation = ""
levelDesc.objects[18][1].defaultSection = "objects"
levelDesc.objects[18][1].floor = -75
levelDesc.objects[18][1].movable = false
levelDesc.objects[18][1].name = "toilet_door_right"
levelDesc.objects[18][1].x = 1024
levelDesc.objects[18][1].y = 119
levelDesc.objects[19] = levelDesc.objects[19] or {}
levelDesc.objects[19].name = "toilet_door_left"
levelDesc.objects[19][1] = levelDesc.objects[19][1] or {}
levelDesc.objects[19][1].anchor = "topright"
levelDesc.objects[19][1].baseAnimation = "ROOM3_DOOR_LEFT"
levelDesc.objects[19][1].class = "SpriteExt"
levelDesc.objects[19][1].defaultAnimation = ""
levelDesc.objects[19][1].defaultSection = "objects"
levelDesc.objects[19][1].floor = -75
levelDesc.objects[19][1].movable = false
levelDesc.objects[19][1].name = "toilet_door_left"
levelDesc.objects[19][1].x = 884
levelDesc.objects[19][1].y = 119
levelDesc.objects[20] = levelDesc.objects[20] or {}
levelDesc.objects[20].name = "guinea_shift5"
levelDesc.objects[20][1] = levelDesc.objects[20][1] or {}
levelDesc.objects[20][1].anchor = "bottom"
levelDesc.objects[20][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[20][1].class = "GuineaPig"
levelDesc.objects[20][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[20][1].defaultSection = "characters"
levelDesc.objects[20][1].direction = "right"
levelDesc.objects[20][1].floor = 49
levelDesc.objects[20][1].levelId = 35
levelDesc.objects[20][1].maxWalkDelay = 47000
levelDesc.objects[20][1].minWalkDelay = 46000
levelDesc.objects[20][1].movable = false
levelDesc.objects[20][1].moveType = "POP_UP"
levelDesc.objects[20][1].name = "guinea_shift5"
levelDesc.objects[20][1].showTime = 3000
levelDesc.objects[20][1].x = 943
levelDesc.objects[20][1].y = 287
levelDesc.objects[21] = levelDesc.objects[21] or {}
levelDesc.objects[21].name = "queueIn"
levelDesc.objects[21][1] = levelDesc.objects[21][1] or {}
levelDesc.objects[21][1].baseAnimation = "ROOM3_CHECKOUT_DESK"
levelDesc.objects[21][1].class = "Desk"
levelDesc.objects[21][1].defaultAnimation = ""
levelDesc.objects[21][1].defaultSection = "objects"
levelDesc.objects[21][1].floor = -40
levelDesc.objects[21][1].movable = false
levelDesc.objects[21][1].name = "queueIn"
levelDesc.objects[21][1].queueDesc = levelDesc.objects[21][1].queueDesc or {}
levelDesc.objects[21][1].queueDesc.class = "Queue"
levelDesc.objects[21][1].queueDesc.positions = levelDesc.objects[21][1].queueDesc.positions or {}
levelDesc.objects[21][1].queueDesc.positions[1] = levelDesc.objects[21][1].queueDesc.positions[1] or {}
levelDesc.objects[21][1].queueDesc.positions[1][1] = "chair1"
levelDesc.objects[21][1].queueDesc.positions[1][2] = "chair2"
levelDesc.objects[21][1].queueDesc.positions[1][3] = "chair3"
levelDesc.objects[21][1].stationAnimation = "IDLE_LEFT"
levelDesc.objects[21][1].x = 234
levelDesc.objects[21][1].y = 340
levelDesc.objects[22] = levelDesc.objects[22] or {}
levelDesc.objects[22].name = "queueOut"
levelDesc.objects[22][1] = levelDesc.objects[22][1] or {}
levelDesc.objects[22][1].baseAnimation = "ROOM3_CHECKOUT_COMPUTER"
levelDesc.objects[22][1].checkBoxPos = levelDesc.objects[22][1].checkBoxPos or {}
levelDesc.objects[22][1].checkBoxPos.x = 24
levelDesc.objects[22][1].checkBoxPos.y = 20
levelDesc.objects[22][1].class = "CheckOutDesk"
levelDesc.objects[22][1].clickable = true
levelDesc.objects[22][1].defaultAnimation = ""
levelDesc.objects[22][1].defaultSection = "objects"
levelDesc.objects[22][1].floor = 45
levelDesc.objects[22][1].movable = false
levelDesc.objects[22][1].name = "queueOut"
levelDesc.objects[22][1].overheadPosition = levelDesc.objects[22][1].overheadPosition or {}
levelDesc.objects[22][1].overheadPosition.x = 82
levelDesc.objects[22][1].overheadPosition.y = -2
levelDesc.objects[22][1].queueDesc = levelDesc.objects[22][1].queueDesc or {}
levelDesc.objects[22][1].queueDesc.autoSort = true
levelDesc.objects[22][1].queueDesc.class = "Queue"
levelDesc.objects[22][1].queueDesc.positions = levelDesc.objects[22][1].queueDesc.positions or {}
levelDesc.objects[22][1].queueDesc.positions[1] = levelDesc.objects[22][1].queueDesc.positions[1] or {}
levelDesc.objects[22][1].queueDesc.positions[1][1] = levelDesc.objects[22][1].queueDesc.positions[1][1] or {}
levelDesc.objects[22][1].queueDesc.positions[1][1].x = 381
levelDesc.objects[22][1].queueDesc.positions[1][1].y = 461
levelDesc.objects[22][1].queueDesc.positions[1][2] = levelDesc.objects[22][1].queueDesc.positions[1][2] or {}
levelDesc.objects[22][1].queueDesc.positions[1][2].x = 441
levelDesc.objects[22][1].queueDesc.positions[1][2].y = 461
levelDesc.objects[22][1].queueDesc.positions[1][3] = levelDesc.objects[22][1].queueDesc.positions[1][3] or {}
levelDesc.objects[22][1].queueDesc.positions[1][3].x = 501
levelDesc.objects[22][1].queueDesc.positions[1][3].y = 461
levelDesc.objects[22][1].queueDesc.positions[1][4] = levelDesc.objects[22][1].queueDesc.positions[1][4] or {}
levelDesc.objects[22][1].queueDesc.positions[1][4].x = 561
levelDesc.objects[22][1].queueDesc.positions[1][4].y = 461
levelDesc.objects[22][1].stationIcon = "ICON_STATION_CHECKOUT"
levelDesc.objects[22][1].workAnimation = "DO_CHECKOUT_KIDS"
levelDesc.objects[22][1].workPos = levelDesc.objects[22][1].workPos or {}
levelDesc.objects[22][1].workPos.x = 233
levelDesc.objects[22][1].workPos.y = 452
levelDesc.objects[22][1].x = 240
levelDesc.objects[22][1].y = 310
levelDesc.objects[23] = levelDesc.objects[23] or {}
levelDesc.objects[23].name = "trashcan_upgrade"
levelDesc.objects[23][1] = levelDesc.objects[23][1] or {}
levelDesc.objects[23][1].arrowPosition = levelDesc.objects[23][1].arrowPosition or {}
levelDesc.objects[23][1].arrowPosition.x = 32
levelDesc.objects[23][1].arrowPosition.y = 69
levelDesc.objects[23][1].baseAnimation = "ROOM3_TRASHCAN"
levelDesc.objects[23][1].class = "Object"
levelDesc.objects[23][1].defaultAnimation = ""
levelDesc.objects[23][1].defaultSection = "objects"
levelDesc.objects[23][1].floor = -40
levelDesc.objects[23][1].movable = false
levelDesc.objects[23][1].name = "trashcan_upgrade"
levelDesc.objects[23][1].obstructs = levelDesc.objects[23][1].obstructs or {}
levelDesc.objects[23][1].obstructs[1] = levelDesc.objects[23][1].obstructs[1] or {}
levelDesc.objects[23][1].obstructs[1].x = 0
levelDesc.objects[23][1].obstructs[1].y = 13
levelDesc.objects[23][1].obstructs[2] = levelDesc.objects[23][1].obstructs[2] or {}
levelDesc.objects[23][1].obstructs[2].x = 0
levelDesc.objects[23][1].obstructs[2].y = 12
levelDesc.objects[23][1].obstructs[3] = levelDesc.objects[23][1].obstructs[3] or {}
levelDesc.objects[23][1].obstructs[3].x = 0
levelDesc.objects[23][1].obstructs[3].y = 11
levelDesc.objects[23][1].obstructs[4] = levelDesc.objects[23][1].obstructs[4] or {}
levelDesc.objects[23][1].obstructs[4].x = 0
levelDesc.objects[23][1].obstructs[4].y = 10
levelDesc.objects[23][1].obstructs[5] = levelDesc.objects[23][1].obstructs[5] or {}
levelDesc.objects[23][1].obstructs[5].x = 0
levelDesc.objects[23][1].obstructs[5].y = 9
levelDesc.objects[23][1].obstructs[6] = levelDesc.objects[23][1].obstructs[6] or {}
levelDesc.objects[23][1].obstructs[6].x = 1
levelDesc.objects[23][1].obstructs[6].y = 9
levelDesc.objects[23][1].obstructs[7] = levelDesc.objects[23][1].obstructs[7] or {}
levelDesc.objects[23][1].obstructs[7].x = 2
levelDesc.objects[23][1].obstructs[7].y = 9
levelDesc.objects[23][1].obstructs[8] = levelDesc.objects[23][1].obstructs[8] or {}
levelDesc.objects[23][1].obstructs[8].x = 3
levelDesc.objects[23][1].obstructs[8].y = 9
levelDesc.objects[23][1].obstructs[9] = levelDesc.objects[23][1].obstructs[9] or {}
levelDesc.objects[23][1].obstructs[9].x = 4
levelDesc.objects[23][1].obstructs[9].y = 9
levelDesc.objects[23][1].obstructs[10] = levelDesc.objects[23][1].obstructs[10] or {}
levelDesc.objects[23][1].obstructs[10].x = 5
levelDesc.objects[23][1].obstructs[10].y = 9
levelDesc.objects[23][1].obstructs[11] = levelDesc.objects[23][1].obstructs[11] or {}
levelDesc.objects[23][1].obstructs[11].x = 6
levelDesc.objects[23][1].obstructs[11].y = 9
levelDesc.objects[23][1].obstructs[12] = levelDesc.objects[23][1].obstructs[12] or {}
levelDesc.objects[23][1].obstructs[12].x = 7
levelDesc.objects[23][1].obstructs[12].y = 9
levelDesc.objects[23][1].obstructs[13] = levelDesc.objects[23][1].obstructs[13] or {}
levelDesc.objects[23][1].obstructs[13].x = 8
levelDesc.objects[23][1].obstructs[13].y = 9
levelDesc.objects[23][1].obstructs[14] = levelDesc.objects[23][1].obstructs[14] or {}
levelDesc.objects[23][1].obstructs[14].x = 8
levelDesc.objects[23][1].obstructs[14].y = 10
levelDesc.objects[23][1].obstructs[15] = levelDesc.objects[23][1].obstructs[15] or {}
levelDesc.objects[23][1].obstructs[15].x = 8
levelDesc.objects[23][1].obstructs[15].y = 11
levelDesc.objects[23][1].obstructs[16] = levelDesc.objects[23][1].obstructs[16] or {}
levelDesc.objects[23][1].obstructs[16].x = 8
levelDesc.objects[23][1].obstructs[16].y = 12
levelDesc.objects[23][1].obstructs[17] = levelDesc.objects[23][1].obstructs[17] or {}
levelDesc.objects[23][1].obstructs[17].x = 8
levelDesc.objects[23][1].obstructs[17].y = 13
levelDesc.objects[23][1].obstructs[18] = levelDesc.objects[23][1].obstructs[18] or {}
levelDesc.objects[23][1].obstructs[18].x = 7
levelDesc.objects[23][1].obstructs[18].y = 13
levelDesc.objects[23][1].obstructs[19] = levelDesc.objects[23][1].obstructs[19] or {}
levelDesc.objects[23][1].obstructs[19].x = 6
levelDesc.objects[23][1].obstructs[19].y = 13
levelDesc.objects[23][1].obstructs[20] = levelDesc.objects[23][1].obstructs[20] or {}
levelDesc.objects[23][1].obstructs[20].x = 5
levelDesc.objects[23][1].obstructs[20].y = 13
levelDesc.objects[23][1].obstructs[21] = levelDesc.objects[23][1].obstructs[21] or {}
levelDesc.objects[23][1].obstructs[21].x = 4
levelDesc.objects[23][1].obstructs[21].y = 13
levelDesc.objects[23][1].obstructs[22] = levelDesc.objects[23][1].obstructs[22] or {}
levelDesc.objects[23][1].obstructs[22].x = 3
levelDesc.objects[23][1].obstructs[22].y = 13
levelDesc.objects[23][1].obstructs[23] = levelDesc.objects[23][1].obstructs[23] or {}
levelDesc.objects[23][1].obstructs[23].x = 2
levelDesc.objects[23][1].obstructs[23].y = 13
levelDesc.objects[23][1].obstructs[24] = levelDesc.objects[23][1].obstructs[24] or {}
levelDesc.objects[23][1].obstructs[24].x = 1
levelDesc.objects[23][1].obstructs[24].y = 13
levelDesc.objects[23][1].x = 26
levelDesc.objects[23][1].y = 301
levelDesc.objects[24] = levelDesc.objects[24] or {}
levelDesc.objects[24].name = "EVENT_HIDDENOBJECT_ROBOTPART_5"
levelDesc.objects[24][1] = levelDesc.objects[24][1] or {}
levelDesc.objects[24][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_5"
levelDesc.objects[24][1].class = "HiddenObject"
levelDesc.objects[24][1].clickable = true
levelDesc.objects[24][1].defaultAnimation = ""
levelDesc.objects[24][1].defaultSection = "objects"
levelDesc.objects[24][1].floor = 92
levelDesc.objects[24][1].levelId = 31
levelDesc.objects[24][1].movable = false
levelDesc.objects[24][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_5"
levelDesc.objects[24][1].x = 62
levelDesc.objects[24][1].y = 320
levelDesc.objects[25] = levelDesc.objects[25] or {}
levelDesc.objects[25].name = "computer"
levelDesc.objects[25][1] = levelDesc.objects[25][1] or {}
levelDesc.objects[25][1].baseAnimation = "ROOM3_COMPUTER"
levelDesc.objects[25][1].class = "SpriteExt"
levelDesc.objects[25][1].cycles = -1
levelDesc.objects[25][1].defaultAnimation = "BLINK"
levelDesc.objects[25][1].defaultFrameTime = 400
levelDesc.objects[25][1].defaultSection = "objects"
levelDesc.objects[25][1].floor = 80
levelDesc.objects[25][1].movable = false
levelDesc.objects[25][1].name = "computer"
levelDesc.objects[25][1].x = 285
levelDesc.objects[25][1].y = 313
levelDesc.objects[26] = levelDesc.objects[26] or {}
levelDesc.objects[26].name = "candy_upgrade"
levelDesc.objects[26][1] = levelDesc.objects[26][1] or {}
levelDesc.objects[26][1].arrowPosition = levelDesc.objects[26][1].arrowPosition or {}
levelDesc.objects[26][1].arrowPosition.x = 23
levelDesc.objects[26][1].arrowPosition.y = 42
levelDesc.objects[26][1].baseAnimation = "ROOM3_CANDY_UPGRADE"
levelDesc.objects[26][1].class = "SpriteExt"
levelDesc.objects[26][1].defaultAnimation = ""
levelDesc.objects[26][1].defaultSection = "objects"
levelDesc.objects[26][1].floor = 50
levelDesc.objects[26][1].movable = false
levelDesc.objects[26][1].name = "candy_upgrade"
levelDesc.objects[26][1].recommendedPosition = levelDesc.objects[26][1].recommendedPosition or {}
levelDesc.objects[26][1].recommendedPosition.x = 26
levelDesc.objects[26][1].recommendedPosition.y = -5
levelDesc.objects[26][1].x = 555
levelDesc.objects[26][1].y = 316
levelDesc.objects[27] = levelDesc.objects[27] or {}
levelDesc.objects[27].name = "gh_1"
levelDesc.objects[27][1] = levelDesc.objects[27][1] or {}
levelDesc.objects[27][1].baseAnimation = "GH_1_SMALL"
levelDesc.objects[27][1].class = "GameHouseObject"
levelDesc.objects[27][1].defaultAnimation = ""
levelDesc.objects[27][1].defaultSection = "objects"
levelDesc.objects[27][1].floor = 0
levelDesc.objects[27][1].gameHouseId = 1
levelDesc.objects[27][1].levelId = 33
levelDesc.objects[27][1].movable = false
levelDesc.objects[27][1].name = "gh_1"
levelDesc.objects[27][1].x = 30
levelDesc.objects[27][1].y = 434
levelDesc.objects[28] = levelDesc.objects[28] or {}
levelDesc.objects[28].name = "EVENT_HIDDENOBJECT_ROBOTPART_4"
levelDesc.objects[28][1] = levelDesc.objects[28][1] or {}
levelDesc.objects[28][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_4"
levelDesc.objects[28][1].class = "HiddenObject"
levelDesc.objects[28][1].clickable = true
levelDesc.objects[28][1].defaultAnimation = ""
levelDesc.objects[28][1].defaultSection = "objects"
levelDesc.objects[28][1].floor = -35
levelDesc.objects[28][1].levelId = 31
levelDesc.objects[28][1].movable = false
levelDesc.objects[28][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_4"
levelDesc.objects[28][1].x = 743
levelDesc.objects[28][1].y = 501
levelDesc.objects[29] = levelDesc.objects[29] or {}
levelDesc.objects[29].name = "guinea_shift1"
levelDesc.objects[29][1] = levelDesc.objects[29][1] or {}
levelDesc.objects[29][1].anchor = "bottom"
levelDesc.objects[29][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[29][1].class = "GuineaPig"
levelDesc.objects[29][1].defaultAnimation = "POP_UP_HIDE"
levelDesc.objects[29][1].defaultSection = "characters"
levelDesc.objects[29][1].direction = "left"
levelDesc.objects[29][1].floor = 70
levelDesc.objects[29][1].levelId = 31
levelDesc.objects[29][1].maxWalkDelay = 47000
levelDesc.objects[29][1].minWalkDelay = 46000
levelDesc.objects[29][1].movable = false
levelDesc.objects[29][1].moveType = "POP_UP"
levelDesc.objects[29][1].name = "guinea_shift1"
levelDesc.objects[29][1].showTime = 3000
levelDesc.objects[29][1].x = 371
levelDesc.objects[29][1].y = 432
levelDesc.objects[30] = levelDesc.objects[30] or {}
levelDesc.objects[30].name = "pencil_chair"
levelDesc.objects[30][1] = levelDesc.objects[30][1] or {}
levelDesc.objects[30][1].baseAnimation = "ROOM3_PENCIL_CHAIR"
levelDesc.objects[30][1].class = "SpriteExt"
levelDesc.objects[30][1].defaultAnimation = ""
levelDesc.objects[30][1].defaultSection = "objects"
levelDesc.objects[30][1].floor = -60
levelDesc.objects[30][1].movable = false
levelDesc.objects[30][1].name = "pencil_chair"
levelDesc.objects[30][1].x = 114
levelDesc.objects[30][1].y = 434
levelDesc.objects[31] = levelDesc.objects[31] or {}
levelDesc.objects[31].name = "bed_boys"
levelDesc.objects[31][1] = levelDesc.objects[31][1] or {}
levelDesc.objects[31][1].acceptsGender = "male"
levelDesc.objects[31][1].arrowPosition = levelDesc.objects[31][1].arrowPosition or {}
levelDesc.objects[31][1].arrowPosition.x = 99
levelDesc.objects[31][1].arrowPosition.y = 58
levelDesc.objects[31][1].baseAnimation = "ROOM3_BED_BACK"
levelDesc.objects[31][1].characterPos = levelDesc.objects[31][1].characterPos or {}
levelDesc.objects[31][1].characterPos.x = 846
levelDesc.objects[31][1].characterPos.y = 474
levelDesc.objects[31][1].checkBoxPos = levelDesc.objects[31][1].checkBoxPos or {}
levelDesc.objects[31][1].checkBoxPos.x = -11
levelDesc.objects[31][1].checkBoxPos.y = 101
levelDesc.objects[31][1].class = "WorkStation"
levelDesc.objects[31][1].clickable = true
levelDesc.objects[31][1].defaultAnimation = ""
levelDesc.objects[31][1].defaultSection = "objects"
levelDesc.objects[31][1].exitPos = levelDesc.objects[31][1].exitPos or {}
levelDesc.objects[31][1].exitPos.x = 804
levelDesc.objects[31][1].exitPos.y = 438
levelDesc.objects[31][1].floor = -30
levelDesc.objects[31][1].name = "bed_boys"
levelDesc.objects[31][1].stationAnimation = "LAY#LEFT"
levelDesc.objects[31][1].stationIcon = "ICON_STATION_BED_BOY"
levelDesc.objects[31][1].treatment1 = "GIVE_INJECTION"
levelDesc.objects[31][1].treatment2 = "BANDAID"
levelDesc.objects[31][1].workPos = levelDesc.objects[31][1].workPos or {}
levelDesc.objects[31][1].workPos.x = 903
levelDesc.objects[31][1].workPos.y = 466
levelDesc.objects[31][1].x = 747
levelDesc.objects[31][1].y = 368
levelDesc.objects[31][2] = levelDesc.objects[31][2] or {}
levelDesc.objects[31][2].acceptsGender = "male"
levelDesc.objects[31][2].arrowPosition = levelDesc.objects[31][2].arrowPosition or {}
levelDesc.objects[31][2].arrowPosition.x = 99
levelDesc.objects[31][2].arrowPosition.y = 58
levelDesc.objects[31][2].baseAnimation = "ROOM3_BED_BACK_UPGRADE"
levelDesc.objects[31][2].characterPos = levelDesc.objects[31][2].characterPos or {}
levelDesc.objects[31][2].characterPos.x = 846
levelDesc.objects[31][2].characterPos.y = 474
levelDesc.objects[31][2].checkBoxPos = levelDesc.objects[31][2].checkBoxPos or {}
levelDesc.objects[31][2].checkBoxPos.x = -11
levelDesc.objects[31][2].checkBoxPos.y = 101
levelDesc.objects[31][2].class = "WorkStation"
levelDesc.objects[31][2].clickable = true
levelDesc.objects[31][2].defaultAnimation = ""
levelDesc.objects[31][2].defaultSection = "objects"
levelDesc.objects[31][2].exitPos = levelDesc.objects[31][2].exitPos or {}
levelDesc.objects[31][2].exitPos.x = 804
levelDesc.objects[31][2].exitPos.y = 438
levelDesc.objects[31][2].floor = -30
levelDesc.objects[31][2].name = "bed_boys"
levelDesc.objects[31][2].stationAnimation = "LAY#LEFT"
levelDesc.objects[31][2].stationIcon = "ICON_STATION_BED_BOY_UPGRADE"
levelDesc.objects[31][2].treatment1 = "GIVE_INJECTION"
levelDesc.objects[31][2].treatment2 = "BANDAID"
levelDesc.objects[31][2].upgradeLevel = 2
levelDesc.objects[31][2].workPos = levelDesc.objects[31][2].workPos or {}
levelDesc.objects[31][2].workPos.x = 903
levelDesc.objects[31][2].workPos.y = 466
levelDesc.objects[31][2].x = 747
levelDesc.objects[31][2].y = 368
levelDesc.objects[32] = levelDesc.objects[32] or {}
levelDesc.objects[32].name = "EVENT_EMPTY_TABLE"
levelDesc.objects[32][1] = levelDesc.objects[32][1] or {}
levelDesc.objects[32][1].baseAnimation = "EVENT_HIDDENOBJECT_EMPTYTABLE"
levelDesc.objects[32][1].class = "Object"
levelDesc.objects[32][1].defaultAnimation = ""
levelDesc.objects[32][1].defaultSection = "objects"
levelDesc.objects[32][1].floor = -70
levelDesc.objects[32][1].levelId = 31
levelDesc.objects[32][1].movable = false
levelDesc.objects[32][1].name = "EVENT_EMPTY_TABLE"
levelDesc.objects[32][1].x = 27
levelDesc.objects[32][1].y = 488
levelDesc.objects[33] = levelDesc.objects[33] or {}
levelDesc.objects[33].name = "pencil_table"
levelDesc.objects[33][1] = levelDesc.objects[33][1] or {}
levelDesc.objects[33][1].autoStart = true
levelDesc.objects[33][1].baseAnimation = "ROOM3_PENCIL_TABLE"
levelDesc.objects[33][1].characterPos = levelDesc.objects[33][1].characterPos or {}
levelDesc.objects[33][1].characterPos.x = 194
levelDesc.objects[33][1].characterPos.y = 537
levelDesc.objects[33][1].checkBoxPos = levelDesc.objects[33][1].checkBoxPos or {}
levelDesc.objects[33][1].checkBoxPos.x = 213
levelDesc.objects[33][1].checkBoxPos.y = 1
levelDesc.objects[33][1].class = "DrawingTable"
levelDesc.objects[33][1].clickable = true
levelDesc.objects[33][1].defaultAnimation = ""
levelDesc.objects[33][1].defaultSection = "objects"
levelDesc.objects[33][1].exitPos = levelDesc.objects[33][1].exitPos or {}
levelDesc.objects[33][1].exitPos.x = 187
levelDesc.objects[33][1].exitPos.y = 536
levelDesc.objects[33][1].floor = -70
levelDesc.objects[33][1].heroAnimation = "RESTOCK_PENCILS"
levelDesc.objects[33][1].heroAnimationFrameTime = 120
levelDesc.objects[33][1].heroDuration = 5000
levelDesc.objects[33][1].maxStockVal = 3
levelDesc.objects[33][1].movable = false
levelDesc.objects[33][1].name = "pencil_table"
levelDesc.objects[33][1].patientAnimation = "DRAWING"
levelDesc.objects[33][1].patientAnimationFrameTime = 150
levelDesc.objects[33][1].patientDuration = 2500
levelDesc.objects[33][1].patientWaitAnimation = "DRAWING"
levelDesc.objects[33][1].patientWorkPos = levelDesc.objects[33][1].patientWorkPos or {}
levelDesc.objects[33][1].patientWorkPos.x = 153
levelDesc.objects[33][1].patientWorkPos.y = 532
levelDesc.objects[33][1].stationAnimation = "IDLE"
levelDesc.objects[33][1].stockPos = levelDesc.objects[33][1].stockPos or {}
levelDesc.objects[33][1].stockPos.x = 202
levelDesc.objects[33][1].stockPos.y = 29
levelDesc.objects[33][1].stockVal = 3
levelDesc.objects[33][1].workPos = levelDesc.objects[33][1].workPos or {}
levelDesc.objects[33][1].workPos.x = 280
levelDesc.objects[33][1].workPos.y = 651
levelDesc.objects[33][1].x = 26
levelDesc.objects[33][1].y = 490
levelDesc.objects[34] = levelDesc.objects[34] or {}
levelDesc.objects[34].name = "pencil_sharpener"
levelDesc.objects[34][1] = levelDesc.objects[34][1] or {}
levelDesc.objects[34][1].baseAnimation = "ROOM3_PENCIL_SHARPENER"
levelDesc.objects[34][1].class = "SpriteExt"
levelDesc.objects[34][1].defaultAnimation = ""
levelDesc.objects[34][1].defaultSection = "objects"
levelDesc.objects[34][1].floor = 55
levelDesc.objects[34][1].movable = false
levelDesc.objects[34][1].name = "pencil_sharpener"
levelDesc.objects[34][1].x = 243
levelDesc.objects[34][1].y = 492
levelDesc.objects[35] = levelDesc.objects[35] or {}
levelDesc.objects[35].name = "lice_chair_left"
levelDesc.objects[35][1] = levelDesc.objects[35][1] or {}
levelDesc.objects[35][1].arrowPosition = levelDesc.objects[35][1].arrowPosition or {}
levelDesc.objects[35][1].arrowPosition.x = 52
levelDesc.objects[35][1].arrowPosition.y = 65
levelDesc.objects[35][1].baseAnimation = "ROOM3_LICE_CHAIR_LEFT"
levelDesc.objects[35][1].characterPos = levelDesc.objects[35][1].characterPos or {}
levelDesc.objects[35][1].characterPos.x = 414
levelDesc.objects[35][1].characterPos.y = 634
levelDesc.objects[35][1].checkBoxPos = levelDesc.objects[35][1].checkBoxPos or {}
levelDesc.objects[35][1].checkBoxPos.x = -22
levelDesc.objects[35][1].checkBoxPos.y = 145
levelDesc.objects[35][1].class = "LiceChair"
levelDesc.objects[35][1].clickable = true
levelDesc.objects[35][1].defaultAnimation = ""
levelDesc.objects[35][1].defaultSection = "objects"
levelDesc.objects[35][1].exitPos = levelDesc.objects[35][1].exitPos or {}
levelDesc.objects[35][1].exitPos.x = 414
levelDesc.objects[35][1].exitPos.y = 645
levelDesc.objects[35][1].floor = -80
levelDesc.objects[35][1].movable = false
levelDesc.objects[35][1].name = "lice_chair_left"
levelDesc.objects[35][1].obstructs = levelDesc.objects[35][1].obstructs or {}
levelDesc.objects[35][1].obstructs[1] = levelDesc.objects[35][1].obstructs[1] or {}
levelDesc.objects[35][1].obstructs[1].x = -2
levelDesc.objects[35][1].obstructs[1].y = 14
levelDesc.objects[35][1].obstructs[2] = levelDesc.objects[35][1].obstructs[2] or {}
levelDesc.objects[35][1].obstructs[2].x = -2
levelDesc.objects[35][1].obstructs[2].y = 14
levelDesc.objects[35][1].obstructs[3] = levelDesc.objects[35][1].obstructs[3] or {}
levelDesc.objects[35][1].obstructs[3].x = -2
levelDesc.objects[35][1].obstructs[3].y = 13
levelDesc.objects[35][1].obstructs[4] = levelDesc.objects[35][1].obstructs[4] or {}
levelDesc.objects[35][1].obstructs[4].x = -2
levelDesc.objects[35][1].obstructs[4].y = 12
levelDesc.objects[35][1].obstructs[5] = levelDesc.objects[35][1].obstructs[5] or {}
levelDesc.objects[35][1].obstructs[5].x = -2
levelDesc.objects[35][1].obstructs[5].y = 11
levelDesc.objects[35][1].obstructs[6] = levelDesc.objects[35][1].obstructs[6] or {}
levelDesc.objects[35][1].obstructs[6].x = -1
levelDesc.objects[35][1].obstructs[6].y = 11
levelDesc.objects[35][1].obstructs[7] = levelDesc.objects[35][1].obstructs[7] or {}
levelDesc.objects[35][1].obstructs[7].x = 0
levelDesc.objects[35][1].obstructs[7].y = 11
levelDesc.objects[35][1].obstructs[8] = levelDesc.objects[35][1].obstructs[8] or {}
levelDesc.objects[35][1].obstructs[8].x = 1
levelDesc.objects[35][1].obstructs[8].y = 11
levelDesc.objects[35][1].obstructs[9] = levelDesc.objects[35][1].obstructs[9] or {}
levelDesc.objects[35][1].obstructs[9].x = 2
levelDesc.objects[35][1].obstructs[9].y = 11
levelDesc.objects[35][1].obstructs[10] = levelDesc.objects[35][1].obstructs[10] or {}
levelDesc.objects[35][1].obstructs[10].x = 3
levelDesc.objects[35][1].obstructs[10].y = 11
levelDesc.objects[35][1].obstructs[11] = levelDesc.objects[35][1].obstructs[11] or {}
levelDesc.objects[35][1].obstructs[11].x = 4
levelDesc.objects[35][1].obstructs[11].y = 11
levelDesc.objects[35][1].obstructs[12] = levelDesc.objects[35][1].obstructs[12] or {}
levelDesc.objects[35][1].obstructs[12].x = 5
levelDesc.objects[35][1].obstructs[12].y = 11
levelDesc.objects[35][1].obstructs[13] = levelDesc.objects[35][1].obstructs[13] or {}
levelDesc.objects[35][1].obstructs[13].x = 6
levelDesc.objects[35][1].obstructs[13].y = 11
levelDesc.objects[35][1].obstructs[14] = levelDesc.objects[35][1].obstructs[14] or {}
levelDesc.objects[35][1].obstructs[14].x = 7
levelDesc.objects[35][1].obstructs[14].y = 11
levelDesc.objects[35][1].obstructs[15] = levelDesc.objects[35][1].obstructs[15] or {}
levelDesc.objects[35][1].obstructs[15].x = 8
levelDesc.objects[35][1].obstructs[15].y = 11
levelDesc.objects[35][1].obstructs[16] = levelDesc.objects[35][1].obstructs[16] or {}
levelDesc.objects[35][1].obstructs[16].x = 9
levelDesc.objects[35][1].obstructs[16].y = 11
levelDesc.objects[35][1].obstructs[17] = levelDesc.objects[35][1].obstructs[17] or {}
levelDesc.objects[35][1].obstructs[17].x = 10
levelDesc.objects[35][1].obstructs[17].y = 11
levelDesc.objects[35][1].obstructs[18] = levelDesc.objects[35][1].obstructs[18] or {}
levelDesc.objects[35][1].obstructs[18].x = 11
levelDesc.objects[35][1].obstructs[18].y = 11
levelDesc.objects[35][1].obstructs[19] = levelDesc.objects[35][1].obstructs[19] or {}
levelDesc.objects[35][1].obstructs[19].x = 11
levelDesc.objects[35][1].obstructs[19].y = 12
levelDesc.objects[35][1].obstructs[20] = levelDesc.objects[35][1].obstructs[20] or {}
levelDesc.objects[35][1].obstructs[20].x = 11
levelDesc.objects[35][1].obstructs[20].y = 13
levelDesc.objects[35][1].obstructs[21] = levelDesc.objects[35][1].obstructs[21] or {}
levelDesc.objects[35][1].obstructs[21].x = 11
levelDesc.objects[35][1].obstructs[21].y = 14
levelDesc.objects[35][1].obstructs[22] = levelDesc.objects[35][1].obstructs[22] or {}
levelDesc.objects[35][1].obstructs[22].x = 11
levelDesc.objects[35][1].obstructs[22].y = 15
levelDesc.objects[35][1].obstructs[23] = levelDesc.objects[35][1].obstructs[23] or {}
levelDesc.objects[35][1].obstructs[23].x = 10
levelDesc.objects[35][1].obstructs[23].y = 15
levelDesc.objects[35][1].obstructs[24] = levelDesc.objects[35][1].obstructs[24] or {}
levelDesc.objects[35][1].obstructs[24].x = 9
levelDesc.objects[35][1].obstructs[24].y = 15
levelDesc.objects[35][1].obstructs[25] = levelDesc.objects[35][1].obstructs[25] or {}
levelDesc.objects[35][1].obstructs[25].x = 8
levelDesc.objects[35][1].obstructs[25].y = 15
levelDesc.objects[35][1].obstructs[26] = levelDesc.objects[35][1].obstructs[26] or {}
levelDesc.objects[35][1].obstructs[26].x = 7
levelDesc.objects[35][1].obstructs[26].y = 15
levelDesc.objects[35][1].obstructs[27] = levelDesc.objects[35][1].obstructs[27] or {}
levelDesc.objects[35][1].obstructs[27].x = 6
levelDesc.objects[35][1].obstructs[27].y = 15
levelDesc.objects[35][1].obstructs[28] = levelDesc.objects[35][1].obstructs[28] or {}
levelDesc.objects[35][1].obstructs[28].x = 5
levelDesc.objects[35][1].obstructs[28].y = 15
levelDesc.objects[35][1].obstructs[29] = levelDesc.objects[35][1].obstructs[29] or {}
levelDesc.objects[35][1].obstructs[29].x = 4
levelDesc.objects[35][1].obstructs[29].y = 15
levelDesc.objects[35][1].obstructs[30] = levelDesc.objects[35][1].obstructs[30] or {}
levelDesc.objects[35][1].obstructs[30].x = 3
levelDesc.objects[35][1].obstructs[30].y = 15
levelDesc.objects[35][1].obstructs[31] = levelDesc.objects[35][1].obstructs[31] or {}
levelDesc.objects[35][1].obstructs[31].x = 2
levelDesc.objects[35][1].obstructs[31].y = 15
levelDesc.objects[35][1].obstructs[32] = levelDesc.objects[35][1].obstructs[32] or {}
levelDesc.objects[35][1].obstructs[32].x = 1
levelDesc.objects[35][1].obstructs[32].y = 15
levelDesc.objects[35][1].obstructs[33] = levelDesc.objects[35][1].obstructs[33] or {}
levelDesc.objects[35][1].obstructs[33].x = 0
levelDesc.objects[35][1].obstructs[33].y = 15
levelDesc.objects[35][1].obstructs[34] = levelDesc.objects[35][1].obstructs[34] or {}
levelDesc.objects[35][1].obstructs[34].x = -1
levelDesc.objects[35][1].obstructs[34].y = 15
levelDesc.objects[35][1].spatulaPatientAnimation = "SPATULA"
levelDesc.objects[35][1].stationAnimation = "SIT"
levelDesc.objects[35][1].stationIcon = "ICON_STATION_ROOM3_CHAIR"
levelDesc.objects[35][1].treatment1 = "REMOVAL"
levelDesc.objects[35][1].treatment2 = "SPATULA"
levelDesc.objects[35][1].workPos = levelDesc.objects[35][1].workPos or {}
levelDesc.objects[35][1].workPos.x = 345
levelDesc.objects[35][1].workPos.y = 637
levelDesc.objects[35][1].x = 364
levelDesc.objects[35][1].y = 489
levelDesc.objects[35][2] = levelDesc.objects[35][2] or {}
levelDesc.objects[35][2].baseAnimation = "ROOM3_LICE_CHAIR_LEFT_UPGRADE"
levelDesc.objects[35][2].characterPos = levelDesc.objects[35][2].characterPos or {}
levelDesc.objects[35][2].characterPos.x = 414
levelDesc.objects[35][2].characterPos.y = 634
levelDesc.objects[35][2].checkBoxPos = levelDesc.objects[35][2].checkBoxPos or {}
levelDesc.objects[35][2].checkBoxPos.x = -22
levelDesc.objects[35][2].checkBoxPos.y = 145
levelDesc.objects[35][2].class = "LiceChair"
levelDesc.objects[35][2].clickable = true
levelDesc.objects[35][2].defaultAnimation = ""
levelDesc.objects[35][2].defaultSection = "objects"
levelDesc.objects[35][2].exitPos = levelDesc.objects[35][2].exitPos or {}
levelDesc.objects[35][2].exitPos.x = 414
levelDesc.objects[35][2].exitPos.y = 645
levelDesc.objects[35][2].floor = -80
levelDesc.objects[35][2].movable = false
levelDesc.objects[35][2].name = "lice_chair_left"
levelDesc.objects[35][2].obstructs = levelDesc.objects[35][2].obstructs or {}
levelDesc.objects[35][2].obstructs[1] = levelDesc.objects[35][2].obstructs[1] or {}
levelDesc.objects[35][2].obstructs[1].x = -2
levelDesc.objects[35][2].obstructs[1].y = 14
levelDesc.objects[35][2].obstructs[2] = levelDesc.objects[35][2].obstructs[2] or {}
levelDesc.objects[35][2].obstructs[2].x = -2
levelDesc.objects[35][2].obstructs[2].y = 14
levelDesc.objects[35][2].obstructs[3] = levelDesc.objects[35][2].obstructs[3] or {}
levelDesc.objects[35][2].obstructs[3].x = -2
levelDesc.objects[35][2].obstructs[3].y = 13
levelDesc.objects[35][2].obstructs[4] = levelDesc.objects[35][2].obstructs[4] or {}
levelDesc.objects[35][2].obstructs[4].x = -2
levelDesc.objects[35][2].obstructs[4].y = 12
levelDesc.objects[35][2].obstructs[5] = levelDesc.objects[35][2].obstructs[5] or {}
levelDesc.objects[35][2].obstructs[5].x = -2
levelDesc.objects[35][2].obstructs[5].y = 11
levelDesc.objects[35][2].obstructs[6] = levelDesc.objects[35][2].obstructs[6] or {}
levelDesc.objects[35][2].obstructs[6].x = -1
levelDesc.objects[35][2].obstructs[6].y = 11
levelDesc.objects[35][2].obstructs[7] = levelDesc.objects[35][2].obstructs[7] or {}
levelDesc.objects[35][2].obstructs[7].x = 0
levelDesc.objects[35][2].obstructs[7].y = 11
levelDesc.objects[35][2].obstructs[8] = levelDesc.objects[35][2].obstructs[8] or {}
levelDesc.objects[35][2].obstructs[8].x = 1
levelDesc.objects[35][2].obstructs[8].y = 11
levelDesc.objects[35][2].obstructs[9] = levelDesc.objects[35][2].obstructs[9] or {}
levelDesc.objects[35][2].obstructs[9].x = 2
levelDesc.objects[35][2].obstructs[9].y = 11
levelDesc.objects[35][2].obstructs[10] = levelDesc.objects[35][2].obstructs[10] or {}
levelDesc.objects[35][2].obstructs[10].x = 3
levelDesc.objects[35][2].obstructs[10].y = 11
levelDesc.objects[35][2].obstructs[11] = levelDesc.objects[35][2].obstructs[11] or {}
levelDesc.objects[35][2].obstructs[11].x = 4
levelDesc.objects[35][2].obstructs[11].y = 11
levelDesc.objects[35][2].obstructs[12] = levelDesc.objects[35][2].obstructs[12] or {}
levelDesc.objects[35][2].obstructs[12].x = 5
levelDesc.objects[35][2].obstructs[12].y = 11
levelDesc.objects[35][2].obstructs[13] = levelDesc.objects[35][2].obstructs[13] or {}
levelDesc.objects[35][2].obstructs[13].x = 6
levelDesc.objects[35][2].obstructs[13].y = 11
levelDesc.objects[35][2].obstructs[14] = levelDesc.objects[35][2].obstructs[14] or {}
levelDesc.objects[35][2].obstructs[14].x = 7
levelDesc.objects[35][2].obstructs[14].y = 11
levelDesc.objects[35][2].obstructs[15] = levelDesc.objects[35][2].obstructs[15] or {}
levelDesc.objects[35][2].obstructs[15].x = 8
levelDesc.objects[35][2].obstructs[15].y = 11
levelDesc.objects[35][2].obstructs[16] = levelDesc.objects[35][2].obstructs[16] or {}
levelDesc.objects[35][2].obstructs[16].x = 9
levelDesc.objects[35][2].obstructs[16].y = 11
levelDesc.objects[35][2].obstructs[17] = levelDesc.objects[35][2].obstructs[17] or {}
levelDesc.objects[35][2].obstructs[17].x = 10
levelDesc.objects[35][2].obstructs[17].y = 11
levelDesc.objects[35][2].obstructs[18] = levelDesc.objects[35][2].obstructs[18] or {}
levelDesc.objects[35][2].obstructs[18].x = 11
levelDesc.objects[35][2].obstructs[18].y = 11
levelDesc.objects[35][2].obstructs[19] = levelDesc.objects[35][2].obstructs[19] or {}
levelDesc.objects[35][2].obstructs[19].x = 11
levelDesc.objects[35][2].obstructs[19].y = 12
levelDesc.objects[35][2].obstructs[20] = levelDesc.objects[35][2].obstructs[20] or {}
levelDesc.objects[35][2].obstructs[20].x = 11
levelDesc.objects[35][2].obstructs[20].y = 13
levelDesc.objects[35][2].obstructs[21] = levelDesc.objects[35][2].obstructs[21] or {}
levelDesc.objects[35][2].obstructs[21].x = 11
levelDesc.objects[35][2].obstructs[21].y = 14
levelDesc.objects[35][2].obstructs[22] = levelDesc.objects[35][2].obstructs[22] or {}
levelDesc.objects[35][2].obstructs[22].x = 11
levelDesc.objects[35][2].obstructs[22].y = 15
levelDesc.objects[35][2].obstructs[23] = levelDesc.objects[35][2].obstructs[23] or {}
levelDesc.objects[35][2].obstructs[23].x = 10
levelDesc.objects[35][2].obstructs[23].y = 15
levelDesc.objects[35][2].obstructs[24] = levelDesc.objects[35][2].obstructs[24] or {}
levelDesc.objects[35][2].obstructs[24].x = 9
levelDesc.objects[35][2].obstructs[24].y = 15
levelDesc.objects[35][2].obstructs[25] = levelDesc.objects[35][2].obstructs[25] or {}
levelDesc.objects[35][2].obstructs[25].x = 8
levelDesc.objects[35][2].obstructs[25].y = 15
levelDesc.objects[35][2].obstructs[26] = levelDesc.objects[35][2].obstructs[26] or {}
levelDesc.objects[35][2].obstructs[26].x = 7
levelDesc.objects[35][2].obstructs[26].y = 15
levelDesc.objects[35][2].obstructs[27] = levelDesc.objects[35][2].obstructs[27] or {}
levelDesc.objects[35][2].obstructs[27].x = 6
levelDesc.objects[35][2].obstructs[27].y = 15
levelDesc.objects[35][2].obstructs[28] = levelDesc.objects[35][2].obstructs[28] or {}
levelDesc.objects[35][2].obstructs[28].x = 5
levelDesc.objects[35][2].obstructs[28].y = 15
levelDesc.objects[35][2].obstructs[29] = levelDesc.objects[35][2].obstructs[29] or {}
levelDesc.objects[35][2].obstructs[29].x = 4
levelDesc.objects[35][2].obstructs[29].y = 15
levelDesc.objects[35][2].obstructs[30] = levelDesc.objects[35][2].obstructs[30] or {}
levelDesc.objects[35][2].obstructs[30].x = 3
levelDesc.objects[35][2].obstructs[30].y = 15
levelDesc.objects[35][2].obstructs[31] = levelDesc.objects[35][2].obstructs[31] or {}
levelDesc.objects[35][2].obstructs[31].x = 2
levelDesc.objects[35][2].obstructs[31].y = 15
levelDesc.objects[35][2].obstructs[32] = levelDesc.objects[35][2].obstructs[32] or {}
levelDesc.objects[35][2].obstructs[32].x = 1
levelDesc.objects[35][2].obstructs[32].y = 15
levelDesc.objects[35][2].obstructs[33] = levelDesc.objects[35][2].obstructs[33] or {}
levelDesc.objects[35][2].obstructs[33].x = 0
levelDesc.objects[35][2].obstructs[33].y = 15
levelDesc.objects[35][2].obstructs[34] = levelDesc.objects[35][2].obstructs[34] or {}
levelDesc.objects[35][2].obstructs[34].x = -1
levelDesc.objects[35][2].obstructs[34].y = 15
levelDesc.objects[35][2].spatulaPatientAnimation = "SPATULA"
levelDesc.objects[35][2].stationAnimation = "SIT"
levelDesc.objects[35][2].stationIcon = "ICON_STATION_ROOM3_CHAIR_UPGRADE"
levelDesc.objects[35][2].treatment1 = "REMOVAL"
levelDesc.objects[35][2].treatment2 = "SPATULA"
levelDesc.objects[35][2].upgradeLevel = 2
levelDesc.objects[35][2].workPos = levelDesc.objects[35][2].workPos or {}
levelDesc.objects[35][2].workPos.x = 345
levelDesc.objects[35][2].workPos.y = 637
levelDesc.objects[35][2].x = 364
levelDesc.objects[35][2].y = 489
levelDesc.objects[36] = levelDesc.objects[36] or {}
levelDesc.objects[36].name = "lice_chair_right"
levelDesc.objects[36][1] = levelDesc.objects[36][1] or {}
levelDesc.objects[36][1].arrowPosition = levelDesc.objects[36][1].arrowPosition or {}
levelDesc.objects[36][1].arrowPosition.x = 51
levelDesc.objects[36][1].arrowPosition.y = 73
levelDesc.objects[36][1].baseAnimation = "ROOM3_LICE_CHAIR_RIGHT"
levelDesc.objects[36][1].characterPos = levelDesc.objects[36][1].characterPos or {}
levelDesc.objects[36][1].characterPos.x = 634
levelDesc.objects[36][1].characterPos.y = 634
levelDesc.objects[36][1].checkBoxPos = levelDesc.objects[36][1].checkBoxPos or {}
levelDesc.objects[36][1].checkBoxPos.x = 124
levelDesc.objects[36][1].checkBoxPos.y = 155
levelDesc.objects[36][1].class = "LiceChair"
levelDesc.objects[36][1].clickable = true
levelDesc.objects[36][1].defaultAnimation = ""
levelDesc.objects[36][1].defaultSection = "objects"
levelDesc.objects[36][1].exitPos = levelDesc.objects[36][1].exitPos or {}
levelDesc.objects[36][1].exitPos.x = 634
levelDesc.objects[36][1].exitPos.y = 645
levelDesc.objects[36][1].floor = -80
levelDesc.objects[36][1].movable = false
levelDesc.objects[36][1].name = "lice_chair_right"
levelDesc.objects[36][1].obstructs = levelDesc.objects[36][1].obstructs or {}
levelDesc.objects[36][1].obstructs[1] = levelDesc.objects[36][1].obstructs[1] or {}
levelDesc.objects[36][1].obstructs[1].x = 12
levelDesc.objects[36][1].obstructs[1].y = 11
levelDesc.objects[36][1].obstructs[2] = levelDesc.objects[36][1].obstructs[2] or {}
levelDesc.objects[36][1].obstructs[2].x = 12
levelDesc.objects[36][1].obstructs[2].y = 12
levelDesc.objects[36][1].obstructs[3] = levelDesc.objects[36][1].obstructs[3] or {}
levelDesc.objects[36][1].obstructs[3].x = 12
levelDesc.objects[36][1].obstructs[3].y = 13
levelDesc.objects[36][1].obstructs[4] = levelDesc.objects[36][1].obstructs[4] or {}
levelDesc.objects[36][1].obstructs[4].x = 12
levelDesc.objects[36][1].obstructs[4].y = 14
levelDesc.objects[36][1].obstructs[5] = levelDesc.objects[36][1].obstructs[5] or {}
levelDesc.objects[36][1].obstructs[5].x = 11
levelDesc.objects[36][1].obstructs[5].y = 15
levelDesc.objects[36][1].obstructs[6] = levelDesc.objects[36][1].obstructs[6] or {}
levelDesc.objects[36][1].obstructs[6].x = 11
levelDesc.objects[36][1].obstructs[6].y = 15
levelDesc.objects[36][1].obstructs[7] = levelDesc.objects[36][1].obstructs[7] or {}
levelDesc.objects[36][1].obstructs[7].x = 10
levelDesc.objects[36][1].obstructs[7].y = 15
levelDesc.objects[36][1].obstructs[8] = levelDesc.objects[36][1].obstructs[8] or {}
levelDesc.objects[36][1].obstructs[8].x = 9
levelDesc.objects[36][1].obstructs[8].y = 15
levelDesc.objects[36][1].obstructs[9] = levelDesc.objects[36][1].obstructs[9] or {}
levelDesc.objects[36][1].obstructs[9].x = 8
levelDesc.objects[36][1].obstructs[9].y = 15
levelDesc.objects[36][1].obstructs[10] = levelDesc.objects[36][1].obstructs[10] or {}
levelDesc.objects[36][1].obstructs[10].x = 7
levelDesc.objects[36][1].obstructs[10].y = 15
levelDesc.objects[36][1].obstructs[11] = levelDesc.objects[36][1].obstructs[11] or {}
levelDesc.objects[36][1].obstructs[11].x = 6
levelDesc.objects[36][1].obstructs[11].y = 15
levelDesc.objects[36][1].obstructs[12] = levelDesc.objects[36][1].obstructs[12] or {}
levelDesc.objects[36][1].obstructs[12].x = 5
levelDesc.objects[36][1].obstructs[12].y = 15
levelDesc.objects[36][1].obstructs[13] = levelDesc.objects[36][1].obstructs[13] or {}
levelDesc.objects[36][1].obstructs[13].x = 4
levelDesc.objects[36][1].obstructs[13].y = 15
levelDesc.objects[36][1].obstructs[14] = levelDesc.objects[36][1].obstructs[14] or {}
levelDesc.objects[36][1].obstructs[14].x = 3
levelDesc.objects[36][1].obstructs[14].y = 15
levelDesc.objects[36][1].obstructs[15] = levelDesc.objects[36][1].obstructs[15] or {}
levelDesc.objects[36][1].obstructs[15].x = 2
levelDesc.objects[36][1].obstructs[15].y = 15
levelDesc.objects[36][1].obstructs[16] = levelDesc.objects[36][1].obstructs[16] or {}
levelDesc.objects[36][1].obstructs[16].x = 0
levelDesc.objects[36][1].obstructs[16].y = 15
levelDesc.objects[36][1].obstructs[17] = levelDesc.objects[36][1].obstructs[17] or {}
levelDesc.objects[36][1].obstructs[17].x = 1
levelDesc.objects[36][1].obstructs[17].y = 15
levelDesc.objects[36][1].obstructs[18] = levelDesc.objects[36][1].obstructs[18] or {}
levelDesc.objects[36][1].obstructs[18].x = -1
levelDesc.objects[36][1].obstructs[18].y = 15
levelDesc.objects[36][1].obstructs[19] = levelDesc.objects[36][1].obstructs[19] or {}
levelDesc.objects[36][1].obstructs[19].x = -1
levelDesc.objects[36][1].obstructs[19].y = 14
levelDesc.objects[36][1].obstructs[20] = levelDesc.objects[36][1].obstructs[20] or {}
levelDesc.objects[36][1].obstructs[20].x = -1
levelDesc.objects[36][1].obstructs[20].y = 13
levelDesc.objects[36][1].obstructs[21] = levelDesc.objects[36][1].obstructs[21] or {}
levelDesc.objects[36][1].obstructs[21].x = -1
levelDesc.objects[36][1].obstructs[21].y = 12
levelDesc.objects[36][1].obstructs[22] = levelDesc.objects[36][1].obstructs[22] or {}
levelDesc.objects[36][1].obstructs[22].x = -1
levelDesc.objects[36][1].obstructs[22].y = 11
levelDesc.objects[36][1].obstructs[23] = levelDesc.objects[36][1].obstructs[23] or {}
levelDesc.objects[36][1].obstructs[23].x = 0
levelDesc.objects[36][1].obstructs[23].y = 11
levelDesc.objects[36][1].obstructs[24] = levelDesc.objects[36][1].obstructs[24] or {}
levelDesc.objects[36][1].obstructs[24].x = 1
levelDesc.objects[36][1].obstructs[24].y = 11
levelDesc.objects[36][1].obstructs[25] = levelDesc.objects[36][1].obstructs[25] or {}
levelDesc.objects[36][1].obstructs[25].x = 2
levelDesc.objects[36][1].obstructs[25].y = 11
levelDesc.objects[36][1].obstructs[26] = levelDesc.objects[36][1].obstructs[26] or {}
levelDesc.objects[36][1].obstructs[26].x = 3
levelDesc.objects[36][1].obstructs[26].y = 11
levelDesc.objects[36][1].obstructs[27] = levelDesc.objects[36][1].obstructs[27] or {}
levelDesc.objects[36][1].obstructs[27].x = 4
levelDesc.objects[36][1].obstructs[27].y = 11
levelDesc.objects[36][1].obstructs[28] = levelDesc.objects[36][1].obstructs[28] or {}
levelDesc.objects[36][1].obstructs[28].x = 5
levelDesc.objects[36][1].obstructs[28].y = 11
levelDesc.objects[36][1].obstructs[29] = levelDesc.objects[36][1].obstructs[29] or {}
levelDesc.objects[36][1].obstructs[29].x = 6
levelDesc.objects[36][1].obstructs[29].y = 11
levelDesc.objects[36][1].obstructs[30] = levelDesc.objects[36][1].obstructs[30] or {}
levelDesc.objects[36][1].obstructs[30].x = 7
levelDesc.objects[36][1].obstructs[30].y = 11
levelDesc.objects[36][1].obstructs[31] = levelDesc.objects[36][1].obstructs[31] or {}
levelDesc.objects[36][1].obstructs[31].x = 8
levelDesc.objects[36][1].obstructs[31].y = 11
levelDesc.objects[36][1].obstructs[32] = levelDesc.objects[36][1].obstructs[32] or {}
levelDesc.objects[36][1].obstructs[32].x = 9
levelDesc.objects[36][1].obstructs[32].y = 11
levelDesc.objects[36][1].obstructs[33] = levelDesc.objects[36][1].obstructs[33] or {}
levelDesc.objects[36][1].obstructs[33].x = 10
levelDesc.objects[36][1].obstructs[33].y = 11
levelDesc.objects[36][1].obstructs[34] = levelDesc.objects[36][1].obstructs[34] or {}
levelDesc.objects[36][1].obstructs[34].x = 11
levelDesc.objects[36][1].obstructs[34].y = 11
levelDesc.objects[36][1].recommendedPosition = levelDesc.objects[36][1].recommendedPosition or {}
levelDesc.objects[36][1].recommendedPosition.x = 48
levelDesc.objects[36][1].recommendedPosition.y = -27
levelDesc.objects[36][1].spatulaPatientAnimation = "SPATULA#LEFT"
levelDesc.objects[36][1].stationAnimation = "SIT"
levelDesc.objects[36][1].stationIcon = "ICON_STATION_ROOM3_CHAIR"
levelDesc.objects[36][1].treatment1 = "SPATULA"
levelDesc.objects[36][1].treatment2 = "REMOVAL"
levelDesc.objects[36][1].workDirection = "LEFT"
levelDesc.objects[36][1].workPos = levelDesc.objects[36][1].workPos or {}
levelDesc.objects[36][1].workPos.x = 706
levelDesc.objects[36][1].workPos.y = 637
levelDesc.objects[36][1].x = 582
levelDesc.objects[36][1].y = 480
levelDesc.objects[36][2] = levelDesc.objects[36][2] or {}
levelDesc.objects[36][2].baseAnimation = "ROOM3_LICE_CHAIR_RIGHT_UPGRADE"
levelDesc.objects[36][2].characterPos = levelDesc.objects[36][2].characterPos or {}
levelDesc.objects[36][2].characterPos.x = 634
levelDesc.objects[36][2].characterPos.y = 634
levelDesc.objects[36][2].checkBoxPos = levelDesc.objects[36][2].checkBoxPos or {}
levelDesc.objects[36][2].checkBoxPos.x = 124
levelDesc.objects[36][2].checkBoxPos.y = 155
levelDesc.objects[36][2].class = "LiceChair"
levelDesc.objects[36][2].clickable = true
levelDesc.objects[36][2].defaultAnimation = ""
levelDesc.objects[36][2].defaultSection = "objects"
levelDesc.objects[36][2].exitPos = levelDesc.objects[36][2].exitPos or {}
levelDesc.objects[36][2].exitPos.x = 634
levelDesc.objects[36][2].exitPos.y = 645
levelDesc.objects[36][2].floor = -80
levelDesc.objects[36][2].movable = false
levelDesc.objects[36][2].name = "lice_chair_right"
levelDesc.objects[36][2].obstructs = levelDesc.objects[36][2].obstructs or {}
levelDesc.objects[36][2].obstructs[1] = levelDesc.objects[36][2].obstructs[1] or {}
levelDesc.objects[36][2].obstructs[1].x = 12
levelDesc.objects[36][2].obstructs[1].y = 11
levelDesc.objects[36][2].obstructs[2] = levelDesc.objects[36][2].obstructs[2] or {}
levelDesc.objects[36][2].obstructs[2].x = 12
levelDesc.objects[36][2].obstructs[2].y = 12
levelDesc.objects[36][2].obstructs[3] = levelDesc.objects[36][2].obstructs[3] or {}
levelDesc.objects[36][2].obstructs[3].x = 12
levelDesc.objects[36][2].obstructs[3].y = 13
levelDesc.objects[36][2].obstructs[4] = levelDesc.objects[36][2].obstructs[4] or {}
levelDesc.objects[36][2].obstructs[4].x = 12
levelDesc.objects[36][2].obstructs[4].y = 14
levelDesc.objects[36][2].obstructs[5] = levelDesc.objects[36][2].obstructs[5] or {}
levelDesc.objects[36][2].obstructs[5].x = 12
levelDesc.objects[36][2].obstructs[5].y = 14
levelDesc.objects[36][2].obstructs[6] = levelDesc.objects[36][2].obstructs[6] or {}
levelDesc.objects[36][2].obstructs[6].x = 11
levelDesc.objects[36][2].obstructs[6].y = 15
levelDesc.objects[36][2].obstructs[7] = levelDesc.objects[36][2].obstructs[7] or {}
levelDesc.objects[36][2].obstructs[7].x = 10
levelDesc.objects[36][2].obstructs[7].y = 15
levelDesc.objects[36][2].obstructs[8] = levelDesc.objects[36][2].obstructs[8] or {}
levelDesc.objects[36][2].obstructs[8].x = 9
levelDesc.objects[36][2].obstructs[8].y = 15
levelDesc.objects[36][2].obstructs[9] = levelDesc.objects[36][2].obstructs[9] or {}
levelDesc.objects[36][2].obstructs[9].x = 8
levelDesc.objects[36][2].obstructs[9].y = 15
levelDesc.objects[36][2].obstructs[10] = levelDesc.objects[36][2].obstructs[10] or {}
levelDesc.objects[36][2].obstructs[10].x = 7
levelDesc.objects[36][2].obstructs[10].y = 15
levelDesc.objects[36][2].obstructs[11] = levelDesc.objects[36][2].obstructs[11] or {}
levelDesc.objects[36][2].obstructs[11].x = 6
levelDesc.objects[36][2].obstructs[11].y = 15
levelDesc.objects[36][2].obstructs[12] = levelDesc.objects[36][2].obstructs[12] or {}
levelDesc.objects[36][2].obstructs[12].x = 5
levelDesc.objects[36][2].obstructs[12].y = 15
levelDesc.objects[36][2].obstructs[13] = levelDesc.objects[36][2].obstructs[13] or {}
levelDesc.objects[36][2].obstructs[13].x = 4
levelDesc.objects[36][2].obstructs[13].y = 15
levelDesc.objects[36][2].obstructs[14] = levelDesc.objects[36][2].obstructs[14] or {}
levelDesc.objects[36][2].obstructs[14].x = 3
levelDesc.objects[36][2].obstructs[14].y = 15
levelDesc.objects[36][2].obstructs[15] = levelDesc.objects[36][2].obstructs[15] or {}
levelDesc.objects[36][2].obstructs[15].x = 2
levelDesc.objects[36][2].obstructs[15].y = 15
levelDesc.objects[36][2].obstructs[16] = levelDesc.objects[36][2].obstructs[16] or {}
levelDesc.objects[36][2].obstructs[16].x = 1
levelDesc.objects[36][2].obstructs[16].y = 15
levelDesc.objects[36][2].obstructs[17] = levelDesc.objects[36][2].obstructs[17] or {}
levelDesc.objects[36][2].obstructs[17].x = 0
levelDesc.objects[36][2].obstructs[17].y = 15
levelDesc.objects[36][2].obstructs[18] = levelDesc.objects[36][2].obstructs[18] or {}
levelDesc.objects[36][2].obstructs[18].x = -1
levelDesc.objects[36][2].obstructs[18].y = 15
levelDesc.objects[36][2].obstructs[19] = levelDesc.objects[36][2].obstructs[19] or {}
levelDesc.objects[36][2].obstructs[19].x = -1
levelDesc.objects[36][2].obstructs[19].y = 14
levelDesc.objects[36][2].obstructs[20] = levelDesc.objects[36][2].obstructs[20] or {}
levelDesc.objects[36][2].obstructs[20].x = -1
levelDesc.objects[36][2].obstructs[20].y = 13
levelDesc.objects[36][2].obstructs[21] = levelDesc.objects[36][2].obstructs[21] or {}
levelDesc.objects[36][2].obstructs[21].x = -1
levelDesc.objects[36][2].obstructs[21].y = 12
levelDesc.objects[36][2].obstructs[22] = levelDesc.objects[36][2].obstructs[22] or {}
levelDesc.objects[36][2].obstructs[22].x = -1
levelDesc.objects[36][2].obstructs[22].y = 11
levelDesc.objects[36][2].obstructs[23] = levelDesc.objects[36][2].obstructs[23] or {}
levelDesc.objects[36][2].obstructs[23].x = 0
levelDesc.objects[36][2].obstructs[23].y = 11
levelDesc.objects[36][2].obstructs[24] = levelDesc.objects[36][2].obstructs[24] or {}
levelDesc.objects[36][2].obstructs[24].x = 1
levelDesc.objects[36][2].obstructs[24].y = 11
levelDesc.objects[36][2].obstructs[25] = levelDesc.objects[36][2].obstructs[25] or {}
levelDesc.objects[36][2].obstructs[25].x = 2
levelDesc.objects[36][2].obstructs[25].y = 11
levelDesc.objects[36][2].obstructs[26] = levelDesc.objects[36][2].obstructs[26] or {}
levelDesc.objects[36][2].obstructs[26].x = 3
levelDesc.objects[36][2].obstructs[26].y = 11
levelDesc.objects[36][2].obstructs[27] = levelDesc.objects[36][2].obstructs[27] or {}
levelDesc.objects[36][2].obstructs[27].x = 4
levelDesc.objects[36][2].obstructs[27].y = 11
levelDesc.objects[36][2].obstructs[28] = levelDesc.objects[36][2].obstructs[28] or {}
levelDesc.objects[36][2].obstructs[28].x = 5
levelDesc.objects[36][2].obstructs[28].y = 11
levelDesc.objects[36][2].obstructs[29] = levelDesc.objects[36][2].obstructs[29] or {}
levelDesc.objects[36][2].obstructs[29].x = 6
levelDesc.objects[36][2].obstructs[29].y = 11
levelDesc.objects[36][2].obstructs[30] = levelDesc.objects[36][2].obstructs[30] or {}
levelDesc.objects[36][2].obstructs[30].x = 7
levelDesc.objects[36][2].obstructs[30].y = 11
levelDesc.objects[36][2].obstructs[31] = levelDesc.objects[36][2].obstructs[31] or {}
levelDesc.objects[36][2].obstructs[31].x = 8
levelDesc.objects[36][2].obstructs[31].y = 11
levelDesc.objects[36][2].obstructs[32] = levelDesc.objects[36][2].obstructs[32] or {}
levelDesc.objects[36][2].obstructs[32].x = 9
levelDesc.objects[36][2].obstructs[32].y = 11
levelDesc.objects[36][2].obstructs[33] = levelDesc.objects[36][2].obstructs[33] or {}
levelDesc.objects[36][2].obstructs[33].x = 10
levelDesc.objects[36][2].obstructs[33].y = 11
levelDesc.objects[36][2].obstructs[34] = levelDesc.objects[36][2].obstructs[34] or {}
levelDesc.objects[36][2].obstructs[34].x = 11
levelDesc.objects[36][2].obstructs[34].y = 11
levelDesc.objects[36][2].spatulaPatientAnimation = "SPATULA#LEFT"
levelDesc.objects[36][2].stationAnimation = "SIT"
levelDesc.objects[36][2].stationIcon = "ICON_STATION_ROOM3_CHAIR_UPGRADE"
levelDesc.objects[36][2].treatment1 = "SPATULA"
levelDesc.objects[36][2].treatment2 = "REMOVAL"
levelDesc.objects[36][2].upgradeLevel = 2
levelDesc.objects[36][2].workDirection = "LEFT"
levelDesc.objects[36][2].workPos = levelDesc.objects[36][2].workPos or {}
levelDesc.objects[36][2].workPos.x = 706
levelDesc.objects[36][2].workPos.y = 637
levelDesc.objects[36][2].x = 582
levelDesc.objects[36][2].y = 480
levelDesc.objects[37] = levelDesc.objects[37] or {}
levelDesc.objects[37].name = "lice_trolley"
levelDesc.objects[37][1] = levelDesc.objects[37][1] or {}
levelDesc.objects[37][1].baseAnimation = "ROOM3_LICE_TROLLEY"
levelDesc.objects[37][1].class = "SpriteExt"
levelDesc.objects[37][1].defaultAnimation = ""
levelDesc.objects[37][1].defaultSection = "objects"
levelDesc.objects[37][1].floor = -60
levelDesc.objects[37][1].movable = false
levelDesc.objects[37][1].name = "lice_trolley"
levelDesc.objects[37][1].x = 485
levelDesc.objects[37][1].y = 442
levelDesc.objects[38] = levelDesc.objects[38] or {}
levelDesc.objects[38].name = "event_gesture_girl"
levelDesc.objects[38][1] = levelDesc.objects[38][1] or {}
levelDesc.objects[38][1].baseAnimation = "EVENT_GESTURE_KID"
levelDesc.objects[38][1].checkBoxPos = levelDesc.objects[38][1].checkBoxPos or {}
levelDesc.objects[38][1].checkBoxPos.x = 81
levelDesc.objects[38][1].checkBoxPos.y = 1
levelDesc.objects[38][1].class = "DoGestureObject"
levelDesc.objects[38][1].defaultAnimation = ""
levelDesc.objects[38][1].defaultSection = "objects"
levelDesc.objects[38][1].flipHorizontal = true
levelDesc.objects[38][1].floor = -20
levelDesc.objects[38][1].initialVisible = false
levelDesc.objects[38][1].levelId = 34
levelDesc.objects[38][1].movable = false
levelDesc.objects[38][1].name = "event_gesture_girl"
levelDesc.objects[38][1].workPos = levelDesc.objects[38][1].workPos or {}
levelDesc.objects[38][1].workPos.x = 684
levelDesc.objects[38][1].workPos.y = 644
levelDesc.objects[38][1].x = 599
levelDesc.objects[38][1].y = 480
levelDesc.objects[39] = levelDesc.objects[39] or {}
levelDesc.objects[39].name = "pincers_right"
levelDesc.objects[39][1] = levelDesc.objects[39][1] or {}
levelDesc.objects[39][1].baseAnimation = "ROOM3_PINCERS"
levelDesc.objects[39][1].class = "SpriteExt"
levelDesc.objects[39][1].defaultAnimation = ""
levelDesc.objects[39][1].defaultSection = "objects"
levelDesc.objects[39][1].floor = 40
levelDesc.objects[39][1].movable = false
levelDesc.objects[39][1].name = "pincers_right"
levelDesc.objects[39][1].x = 502
levelDesc.objects[39][1].y = 579
levelDesc.objects[40] = levelDesc.objects[40] or {}
levelDesc.objects[40].name = "EVENT_HIDDENOBJECT_ROBOTPART_10"
levelDesc.objects[40][1] = levelDesc.objects[40][1] or {}
levelDesc.objects[40][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_10"
levelDesc.objects[40][1].class = "HiddenObject"
levelDesc.objects[40][1].clickable = true
levelDesc.objects[40][1].defaultAnimation = ""
levelDesc.objects[40][1].defaultSection = "objects"
levelDesc.objects[40][1].floor = 100
levelDesc.objects[40][1].levelId = 31
levelDesc.objects[40][1].movable = false
levelDesc.objects[40][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_10"
levelDesc.objects[40][1].x = 532
levelDesc.objects[40][1].y = 512
levelDesc.objects[41] = levelDesc.objects[41] or {}
levelDesc.objects[41].name = "knodevice_right"
levelDesc.objects[41][1] = levelDesc.objects[41][1] or {}
levelDesc.objects[41][1].baseAnimation = "ROOM3_KNO_DEVICE"
levelDesc.objects[41][1].class = "SpriteExt"
levelDesc.objects[41][1].defaultAnimation = ""
levelDesc.objects[41][1].defaultSection = "objects"
levelDesc.objects[41][1].floor = 90
levelDesc.objects[41][1].movable = false
levelDesc.objects[41][1].name = "knodevice_right"
levelDesc.objects[41][1].x = 493
levelDesc.objects[41][1].y = 513
levelDesc.objects[42] = levelDesc.objects[42] or {}
levelDesc.objects[42].name = "spatula_right"
levelDesc.objects[42][1] = levelDesc.objects[42][1] or {}
levelDesc.objects[42][1].baseAnimation = "ROOM3_SPATULA"
levelDesc.objects[42][1].class = "SpriteExt"
levelDesc.objects[42][1].defaultAnimation = ""
levelDesc.objects[42][1].defaultSection = "objects"
levelDesc.objects[42][1].floor = 90
levelDesc.objects[42][1].movable = false
levelDesc.objects[42][1].name = "spatula_right"
levelDesc.objects[42][1].x = 519
levelDesc.objects[42][1].y = 532
levelDesc.objects[43] = levelDesc.objects[43] or {}
levelDesc.objects[43].name = "bed_girls"
levelDesc.objects[43][1] = levelDesc.objects[43][1] or {}
levelDesc.objects[43][1].acceptsGender = "female"
levelDesc.objects[43][1].arrowPosition = levelDesc.objects[43][1].arrowPosition or {}
levelDesc.objects[43][1].arrowPosition.x = 115
levelDesc.objects[43][1].arrowPosition.y = 69
levelDesc.objects[43][1].baseAnimation = "ROOM3_BED_FRONT"
levelDesc.objects[43][1].characterPos = levelDesc.objects[43][1].characterPos or {}
levelDesc.objects[43][1].characterPos.x = 877
levelDesc.objects[43][1].characterPos.y = 622
levelDesc.objects[43][1].checkBoxPos = levelDesc.objects[43][1].checkBoxPos or {}
levelDesc.objects[43][1].checkBoxPos.x = -10
levelDesc.objects[43][1].checkBoxPos.y = 109
levelDesc.objects[43][1].class = "WorkStation"
levelDesc.objects[43][1].clickable = true
levelDesc.objects[43][1].defaultAnimation = ""
levelDesc.objects[43][1].defaultSection = "objects"
levelDesc.objects[43][1].exitPos = levelDesc.objects[43][1].exitPos or {}
levelDesc.objects[43][1].exitPos.x = 842
levelDesc.objects[43][1].exitPos.y = 599
levelDesc.objects[43][1].floor = -30
levelDesc.objects[43][1].name = "bed_girls"
levelDesc.objects[43][1].stationAnimation = "LAY#LEFT"
levelDesc.objects[43][1].stationIcon = "ICON_STATION_BED_GIRL"
levelDesc.objects[43][1].treatment1 = "GIVE_INJECTION"
levelDesc.objects[43][1].treatment2 = "BANDAID"
levelDesc.objects[43][1].workPos = levelDesc.objects[43][1].workPos or {}
levelDesc.objects[43][1].workPos.x = 936
levelDesc.objects[43][1].workPos.y = 616
levelDesc.objects[43][1].x = 778
levelDesc.objects[43][1].y = 505
levelDesc.objects[43][2] = levelDesc.objects[43][2] or {}
levelDesc.objects[43][2].acceptsGender = "female"
levelDesc.objects[43][2].arrowPosition = levelDesc.objects[43][2].arrowPosition or {}
levelDesc.objects[43][2].arrowPosition.x = 115
levelDesc.objects[43][2].arrowPosition.y = 69
levelDesc.objects[43][2].baseAnimation = "ROOM3_BED_FRONT_UPGRADE"
levelDesc.objects[43][2].characterPos = levelDesc.objects[43][2].characterPos or {}
levelDesc.objects[43][2].characterPos.x = 880
levelDesc.objects[43][2].characterPos.y = 622
levelDesc.objects[43][2].checkBoxPos = levelDesc.objects[43][2].checkBoxPos or {}
levelDesc.objects[43][2].checkBoxPos.x = -10
levelDesc.objects[43][2].checkBoxPos.y = 109
levelDesc.objects[43][2].class = "WorkStation"
levelDesc.objects[43][2].clickable = true
levelDesc.objects[43][2].defaultAnimation = ""
levelDesc.objects[43][2].defaultSection = "objects"
levelDesc.objects[43][2].exitPos = levelDesc.objects[43][2].exitPos or {}
levelDesc.objects[43][2].exitPos.x = 842
levelDesc.objects[43][2].exitPos.y = 599
levelDesc.objects[43][2].floor = -30
levelDesc.objects[43][2].name = "bed_girls"
levelDesc.objects[43][2].stationAnimation = "LAY#LEFT"
levelDesc.objects[43][2].stationIcon = "ICON_STATION_BED_GIRL_UPGRADE"
levelDesc.objects[43][2].treatment1 = "GIVE_INJECTION"
levelDesc.objects[43][2].treatment2 = "BANDAID"
levelDesc.objects[43][2].upgradeLevel = 2
levelDesc.objects[43][2].workPos = levelDesc.objects[43][2].workPos or {}
levelDesc.objects[43][2].workPos.x = 936
levelDesc.objects[43][2].workPos.y = 616
levelDesc.objects[43][2].x = 778
levelDesc.objects[43][2].y = 505
levelDesc.objects[44] = levelDesc.objects[44] or {}
levelDesc.objects[44].name = "EVENT_HIDDENOBJECT_ROBOTPART_8"
levelDesc.objects[44][1] = levelDesc.objects[44][1] or {}
levelDesc.objects[44][1].baseAnimation = "EVENT_HIDDENOBJECT_ROBOTPART_8"
levelDesc.objects[44][1].class = "HiddenObject"
levelDesc.objects[44][1].clickable = true
levelDesc.objects[44][1].defaultAnimation = ""
levelDesc.objects[44][1].defaultSection = "objects"
levelDesc.objects[44][1].floor = 119
levelDesc.objects[44][1].levelId = 31
levelDesc.objects[44][1].movable = false
levelDesc.objects[44][1].name = "EVENT_HIDDENOBJECT_ROBOTPART_8"
levelDesc.objects[44][1].x = 395
levelDesc.objects[44][1].y = 568
levelDesc.objects[45] = levelDesc.objects[45] or {}
levelDesc.objects[45].name = "guinea_shift4"
levelDesc.objects[45][1] = levelDesc.objects[45][1] or {}
levelDesc.objects[45][1].anchor = "bottom"
levelDesc.objects[45][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[45][1].class = "GuineaPig"
levelDesc.objects[45][1].defaultAnimation = "WALK_RIGHT"
levelDesc.objects[45][1].defaultSection = "characters"
levelDesc.objects[45][1].direction = "left"
levelDesc.objects[45][1].floor = -8
levelDesc.objects[45][1].levelId = 34
levelDesc.objects[45][1].maxWalkDelay = 33000
levelDesc.objects[45][1].minWalkDelay = 32000
levelDesc.objects[45][1].movable = false
levelDesc.objects[45][1].moveType = "cycle"
levelDesc.objects[45][1].name = "guinea_shift4"
levelDesc.objects[45][1].positions = levelDesc.objects[45][1].positions or {}
levelDesc.objects[45][1].positions[1] = levelDesc.objects[45][1].positions[1] or {}
levelDesc.objects[45][1].positions[1].x = 864
levelDesc.objects[45][1].positions[1].y = 426
levelDesc.objects[45][1].positions[2] = levelDesc.objects[45][1].positions[2] or {}
levelDesc.objects[45][1].positions[2].x = 867
levelDesc.objects[45][1].positions[2].y = 614
levelDesc.objects[45][1].positions[3] = levelDesc.objects[45][1].positions[3] or {}
levelDesc.objects[45][1].positions[3].x = 174
levelDesc.objects[45][1].positions[3].y = 554
levelDesc.objects[45][1].positions[4] = levelDesc.objects[45][1].positions[4] or {}
levelDesc.objects[45][1].positions[4].x = 575
levelDesc.objects[45][1].positions[4].y = 376
levelDesc.objects[45][1].walkSpeed = 175
levelDesc.objects[45][1].x = 473
levelDesc.objects[45][1].y = 823
levelDesc.objects[46] = levelDesc.objects[46] or {}
levelDesc.objects[46].name = "guinea_shift2"
levelDesc.objects[46][1] = levelDesc.objects[46][1] or {}
levelDesc.objects[46][1].anchor = "bottom"
levelDesc.objects[46][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[46][1].class = "GuineaPig"
levelDesc.objects[46][1].defaultAnimation = "WALK_RIGHT"
levelDesc.objects[46][1].defaultSection = "characters"
levelDesc.objects[46][1].direction = "right"
levelDesc.objects[46][1].floor = -8
levelDesc.objects[46][1].levelId = 32
levelDesc.objects[46][1].maxWalkDelay = 33000
levelDesc.objects[46][1].minWalkDelay = 32000
levelDesc.objects[46][1].movable = false
levelDesc.objects[46][1].moveType = "cycle"
levelDesc.objects[46][1].name = "guinea_shift2"
levelDesc.objects[46][1].positions = levelDesc.objects[46][1].positions or {}
levelDesc.objects[46][1].positions[1] = levelDesc.objects[46][1].positions[1] or {}
levelDesc.objects[46][1].positions[1].x = 181
levelDesc.objects[46][1].positions[1].y = 519
levelDesc.objects[46][1].positions[2] = levelDesc.objects[46][1].positions[2] or {}
levelDesc.objects[46][1].positions[2].x = 524
levelDesc.objects[46][1].positions[2].y = 553
levelDesc.objects[46][1].positions[3] = levelDesc.objects[46][1].positions[3] or {}
levelDesc.objects[46][1].positions[3].x = 823
levelDesc.objects[46][1].positions[3].y = 434
levelDesc.objects[46][1].walkSpeed = 200
levelDesc.objects[46][1].x = 315
levelDesc.objects[46][1].y = 827
levelDesc.objects[47] = levelDesc.objects[47] or {}
levelDesc.objects[47].name = "guinea_shift3"
levelDesc.objects[47][1] = levelDesc.objects[47][1] or {}
levelDesc.objects[47][1].anchor = "bottom"
levelDesc.objects[47][1].baseAnimation = "GUINEAPIG"
levelDesc.objects[47][1].class = "GuineaPig"
levelDesc.objects[47][1].defaultAnimation = ""
levelDesc.objects[47][1].defaultSection = "characters"
levelDesc.objects[47][1].direction = "up"
levelDesc.objects[47][1].floor = -8
levelDesc.objects[47][1].levelId = 33
levelDesc.objects[47][1].maxWalkDelay = 33000
levelDesc.objects[47][1].minWalkDelay = 32000
levelDesc.objects[47][1].movable = false
levelDesc.objects[47][1].moveType = "cycle"
levelDesc.objects[47][1].name = "guinea_shift3"
levelDesc.objects[47][1].positions = levelDesc.objects[47][1].positions or {}
levelDesc.objects[47][1].positions[1] = levelDesc.objects[47][1].positions[1] or {}
levelDesc.objects[47][1].positions[1].x = 310
levelDesc.objects[47][1].positions[1].y = 175
levelDesc.objects[47][1].positions[2] = levelDesc.objects[47][1].positions[2] or {}
levelDesc.objects[47][1].positions[2].x = 60
levelDesc.objects[47][1].positions[2].y = 358
levelDesc.objects[47][1].positions[3] = levelDesc.objects[47][1].positions[3] or {}
levelDesc.objects[47][1].positions[3].x = 414
levelDesc.objects[47][1].positions[3].y = 230
levelDesc.objects[47][1].positions[4] = levelDesc.objects[47][1].positions[4] or {}
levelDesc.objects[47][1].positions[4].x = 59
levelDesc.objects[47][1].positions[4].y = 349
levelDesc.objects[47][1].walkSpeed = 175
levelDesc.objects[47][1].x = 398
levelDesc.objects[47][1].y = 828
levelDesc.stockImage = "ITEM_COUNT:icons"
