animationsDesc = animationsDesc or {}
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "{base=\"janitor\", name=\"janitor\"}"
animationsDesc[2].actors[2] = "hero"
animationsDesc[2].actors[3] = "resident"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "preShift"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[2] = animationsDesc[2].list[2] or {}
animationsDesc[2].list[2].actor = "janitor"
animationsDesc[2].list[2].class = "SetPositionTask"
animationsDesc[2].list[2].pos = animationsDesc[2].list[2].pos or {}
animationsDesc[2].list[2].pos.x = 697
animationsDesc[2].list[2].pos.y = 161
animationsDesc[2].list[3] = animationsDesc[2].list[3] or {}
animationsDesc[2].list[3].actor = "resident"
animationsDesc[2].list[3].class = "SetPositionTask"
animationsDesc[2].list[3].pos = animationsDesc[2].list[3].pos or {}
animationsDesc[2].list[3].pos.x = -31
animationsDesc[2].list[3].pos.y = 205
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].actor = "hero"
animationsDesc[2].list[4].class = "SetPositionTask"
animationsDesc[2].list[4].pos = animationsDesc[2].list[4].pos or {}
animationsDesc[2].list[4].pos.x = -30
animationsDesc[2].list[4].pos.y = 201
animationsDesc[2].list[6] = animationsDesc[2].list[6] or {}
animationsDesc[2].list[6].actor = "resident"
animationsDesc[2].list[6].class = "SetTask"
animationsDesc[2].list[6].values = "{walkSpeed=200}"
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "hero"
animationsDesc[2].list[7].class = "SetTask"
animationsDesc[2].list[7].values = "{walkSpeed=200}"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "janitor"
animationsDesc[2].list[8].class = "SetTask"
animationsDesc[2].list[8].values = "{walkSpeed=200}"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "hero"
animationsDesc[2].list[9].class = "WalkToTask"
animationsDesc[2].list[9].target = animationsDesc[2].list[9].target or {}
animationsDesc[2].list[9].target.x = 304
animationsDesc[2].list[9].target.y = 464
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "resident"
animationsDesc[2].list[10].class = "WalkToTask"
animationsDesc[2].list[10].target = animationsDesc[2].list[10].target or {}
animationsDesc[2].list[10].target.x = 97
animationsDesc[2].list[10].target.y = 339
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].class = "SetTask"
animationsDesc[2].list[12].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].class = "Task"
animationsDesc[2].list[13].duration = 800
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "janitor"
animationsDesc[2].list[14].class = "SetTask"
animationsDesc[2].list[14].values = "{walkSpeed=levelDesc.characterTypes.janitor.walkSpeed}"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "resident"
animationsDesc[2].list[15].class = "SetTask"
animationsDesc[2].list[15].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[2].name = "Intro sequence"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = animationsDesc[2].tree[1] or {}
animationsDesc[2].tree[1][1] = 6
animationsDesc[2].tree[1][2] = 7
animationsDesc[2].tree[1][3] = 8
animationsDesc[2].tree[1][4] = 4
animationsDesc[2].tree[1][5] = 3
animationsDesc[2].tree[1][6] = 2
animationsDesc[2].tree[2] = animationsDesc[2].tree[2] or {}
animationsDesc[2].tree[2][1] = animationsDesc[2].tree[2][1] or {}
animationsDesc[2].tree[2][1][1] = 9
animationsDesc[2].tree[2][2] = animationsDesc[2].tree[2][2] or {}
animationsDesc[2].tree[2][2][1] = 13
animationsDesc[2].tree[2][2][2] = 10
animationsDesc[2].tree[3] = 12
animationsDesc[2].tree[4] = 15
animationsDesc[2].tree[5] = 14
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "hero"
animationsDesc[3].actors[2] = "resident"
animationsDesc[3].actors[3] = "janitor"
animationsDesc[3].actors[4] = "{base=\"boy3\", name=\"boy3\"}"
animationsDesc[3].actors[5] = "{base=\"girl\", name=\"girl\"}"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventStart"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].actor = "janitor"
animationsDesc[3].list[2].class = "SetPositionTask"
animationsDesc[3].list[2].pos = animationsDesc[3].list[2].pos or {}
animationsDesc[3].list[2].pos.x = 699
animationsDesc[3].list[2].pos.y = 185
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "resident"
animationsDesc[3].list[3].class = "WalkToTask"
animationsDesc[3].list[3].target = animationsDesc[3].list[3].target or {}
animationsDesc[3].list[3].target.x = 97
animationsDesc[3].list[3].target.y = 339
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "hero"
animationsDesc[3].list[4].class = "SetTask"
animationsDesc[3].list[4].values = "{walkSpeed=200}"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].actor = "resident"
animationsDesc[3].list[5].class = "SetTask"
animationsDesc[3].list[5].values = "{walkSpeed=200}"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].class = "StartStoryTask"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "hero"
animationsDesc[3].list[7].animation = "ANXIOUS_LEFT"
animationsDesc[3].list[7].class = "PlayAnimationTask"
animationsDesc[3].list[7].wait = true
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "janitor"
animationsDesc[3].list[8].class = "SetTask"
animationsDesc[3].list[8].values = "{walkSpeed=100}"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "boy3"
animationsDesc[3].list[9].class = "SetPositionTask"
animationsDesc[3].list[9].pos = animationsDesc[3].list[9].pos or {}
animationsDesc[3].list[9].pos.x = 699
animationsDesc[3].list[9].pos.y = 184
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "girl"
animationsDesc[3].list[10].animation = "EXCITED_LEFT"
animationsDesc[3].list[10].class = "PlayAnimationTask"
animationsDesc[3].list[10].cycles = 1
animationsDesc[3].list[10].frameTime = 150
animationsDesc[3].list[10].whenFinished = "stay"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "boy3"
animationsDesc[3].list[11].class = "WalkToTask"
animationsDesc[3].list[11].target = animationsDesc[3].list[11].target or {}
animationsDesc[3].list[11].target.x = 268
animationsDesc[3].list[11].target.y = 324
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].class = "Task"
animationsDesc[3].list[12].duration = 600
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "hero"
animationsDesc[3].list[13].animation = "APPROVING"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[13].duration = 1000
animationsDesc[3].list[13].wait = true
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "hero"
animationsDesc[3].list[14].animation = "SMILING_LEFT"
animationsDesc[3].list[14].class = "PlayAnimationTask"
animationsDesc[3].list[14].cycles = 1
animationsDesc[3].list[14].frameTime = 150
animationsDesc[3].list[14].whenFinished = "stay"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].class = "Task"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].class = "Task"
animationsDesc[3].list[16].duration = 1000
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "boy3"
animationsDesc[3].list[17].animation = "CONTENT_LEFT"
animationsDesc[3].list[17].class = "PlayAnimationTask"
animationsDesc[3].list[17].cycles = 1
animationsDesc[3].list[17].frameTime = 150
animationsDesc[3].list[17].whenFinished = "stay"
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].class = "EndStoryTask"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].class = "Task"
animationsDesc[3].list[20].duration = 800
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "resident"
animationsDesc[3].list[21].class = "MessageTask"
animationsDesc[3].list[21].needsClick = true
animationsDesc[3].list[21].textId = "TEXT_R3_SH3_2"
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].actor = "resident"
animationsDesc[3].list[22].animation = "SMIRK"
animationsDesc[3].list[22].class = "PlayAnimationTask"
animationsDesc[3].list[22].cycles = 1
animationsDesc[3].list[22].frameTime = 150
animationsDesc[3].list[22].whenFinished = "stay"
animationsDesc[3].list[23] = animationsDesc[3].list[23] or {}
animationsDesc[3].list[23].actor = "boy3"
animationsDesc[3].list[23].animation = "CONTENT_LEFT"
animationsDesc[3].list[23].class = "PlayAnimationTask"
animationsDesc[3].list[23].cycles = 1
animationsDesc[3].list[23].frameTime = 150
animationsDesc[3].list[23].whenFinished = "stay"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "hero"
animationsDesc[3].list[24].animation = "LAUGHING_LEFT"
animationsDesc[3].list[24].class = "PlayAnimationTask"
animationsDesc[3].list[24].cycles = 1
animationsDesc[3].list[24].frameTime = 150
animationsDesc[3].list[24].whenFinished = "stay"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "resident"
animationsDesc[3].list[25].animation = "HAPPY"
animationsDesc[3].list[25].class = "PlayAnimationTask"
animationsDesc[3].list[25].cycles = 1
animationsDesc[3].list[25].frameTime = 150
animationsDesc[3].list[25].whenFinished = "stay"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "resident"
animationsDesc[3].list[28].class = "WalkToTask"
animationsDesc[3].list[28].target = animationsDesc[3].list[28].target or {}
animationsDesc[3].list[28].target.x = -41
animationsDesc[3].list[28].target.y = 185
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].class = "Task"
animationsDesc[3].list[29].duration = 1000
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "hero"
animationsDesc[3].list[30].animation = "WORRIED_LEFT"
animationsDesc[3].list[30].class = "PlayAnimationTask"
animationsDesc[3].list[30].cycles = 1
animationsDesc[3].list[30].frameTime = 150
animationsDesc[3].list[30].whenFinished = "stay"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "boy3"
animationsDesc[3].list[31].animation = "WORRY_LEFT"
animationsDesc[3].list[31].class = "PlayAnimationTask"
animationsDesc[3].list[31].cycles = 1
animationsDesc[3].list[31].frameTime = 150
animationsDesc[3].list[31].whenFinished = "stay"
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "resident"
animationsDesc[3].list[32].class = "MessageTask"
animationsDesc[3].list[32].needsClick = true
animationsDesc[3].list[32].textId = "TEXT_R3_SH3_1"
animationsDesc[3].list[33] = animationsDesc[3].list[33] or {}
animationsDesc[3].list[33].actor = "resident"
animationsDesc[3].list[33].animation = "AUTHORATIVE"
animationsDesc[3].list[33].class = "PlayAnimationTask"
animationsDesc[3].list[33].cycles = 1
animationsDesc[3].list[33].frameTime = 150
animationsDesc[3].list[33].whenFinished = "stay"
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "boy3"
animationsDesc[3].list[34].animation = "EXCITED_LEFT"
animationsDesc[3].list[34].class = "PlayAnimationTask"
animationsDesc[3].list[34].cycles = 1
animationsDesc[3].list[34].frameTime = 150
animationsDesc[3].list[34].whenFinished = "stay"
animationsDesc[3].list[35] = animationsDesc[3].list[35] or {}
animationsDesc[3].list[35].class = "Task"
animationsDesc[3].list[35].duration = 800
animationsDesc[3].list[36] = animationsDesc[3].list[36] or {}
animationsDesc[3].list[36].actor = "boy3"
animationsDesc[3].list[36].class = "WalkToTask"
animationsDesc[3].list[36].target = animationsDesc[3].list[36].target or {}
animationsDesc[3].list[36].target.x = -35
animationsDesc[3].list[36].target.y = 198
animationsDesc[3].list[37] = animationsDesc[3].list[37] or {}
animationsDesc[3].list[37].actor = "resident"
animationsDesc[3].list[37].animation = "SYMPATHIC"
animationsDesc[3].list[37].class = "PlayAnimationTask"
animationsDesc[3].list[37].wait = true
animationsDesc[3].list[39] = animationsDesc[3].list[39] or {}
animationsDesc[3].list[39].actor = "hero"
animationsDesc[3].list[39].animation = "APPROVING_LEFT"
animationsDesc[3].list[39].class = "PlayAnimationTask"
animationsDesc[3].list[39].wait = true
animationsDesc[3].list[40] = animationsDesc[3].list[40] or {}
animationsDesc[3].list[40].actor = "hero"
animationsDesc[3].list[40].class = "WalkToTask"
animationsDesc[3].list[40].target = animationsDesc[3].list[40].target or {}
animationsDesc[3].list[40].target.x = 344
animationsDesc[3].list[40].target.y = 333
animationsDesc[3].list[41] = animationsDesc[3].list[41] or {}
animationsDesc[3].list[41].actor = "hero"
animationsDesc[3].list[41].class = "SetTask"
animationsDesc[3].list[41].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[42] = animationsDesc[3].list[42] or {}
animationsDesc[3].list[42].actor = "girl"
animationsDesc[3].list[42].class = "WalkToTask"
animationsDesc[3].list[42].target = animationsDesc[3].list[42].target or {}
animationsDesc[3].list[42].target.x = -62
animationsDesc[3].list[42].target.y = 202
animationsDesc[3].list[43] = animationsDesc[3].list[43] or {}
animationsDesc[3].list[43].actor = "janitor"
animationsDesc[3].list[43].class = "SetTask"
animationsDesc[3].list[43].values = "{walkSpeed=levelDesc.characterTypes.janitor.walkSpeed}"
animationsDesc[3].list[44] = animationsDesc[3].list[44] or {}
animationsDesc[3].list[44].actor = "resident"
animationsDesc[3].list[44].class = "SetTask"
animationsDesc[3].list[44].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[3].list[45] = animationsDesc[3].list[45] or {}
animationsDesc[3].list[45].actor = "boy3"
animationsDesc[3].list[45].animation = "CONTENT_LEFT"
animationsDesc[3].list[45].class = "PlayAnimationTask"
animationsDesc[3].list[46] = animationsDesc[3].list[46] or {}
animationsDesc[3].list[46].actor = "girl"
animationsDesc[3].list[46].animation = "WORRY_LEFT"
animationsDesc[3].list[46].class = "PlayAnimationTask"
animationsDesc[3].list[46].cycles = 1
animationsDesc[3].list[46].frameTime = 150
animationsDesc[3].list[46].whenFinished = "stay"
animationsDesc[3].list[47] = animationsDesc[3].list[47] or {}
animationsDesc[3].list[47].actor = "boy3"
animationsDesc[3].list[47].animation = "THROW_LEFT"
animationsDesc[3].list[47].class = "PlayAnimationTask"
animationsDesc[3].list[47].cycles = 1
animationsDesc[3].list[47].frameTime = 150
animationsDesc[3].list[47].wait = true
animationsDesc[3].list[47].whenFinished = "stay"
animationsDesc[3].list[48] = animationsDesc[3].list[48] or {}
animationsDesc[3].list[48].actor = "girl"
animationsDesc[3].list[48].animation = "THROW_LEFT"
animationsDesc[3].list[48].class = "PlayAnimationTask"
animationsDesc[3].list[48].cycles = 1
animationsDesc[3].list[48].frameTime = 150
animationsDesc[3].list[48].wait = true
animationsDesc[3].list[48].whenFinished = "stay"
animationsDesc[3].list[49] = animationsDesc[3].list[49] or {}
animationsDesc[3].list[49].class = "Task"
animationsDesc[3].list[49].duration = 250
animationsDesc[3].list[50] = animationsDesc[3].list[50] or {}
animationsDesc[3].list[50].actor = "girl"
animationsDesc[3].list[50].class = "SetPositionTask"
animationsDesc[3].list[50].pos = animationsDesc[3].list[50].pos or {}
animationsDesc[3].list[50].pos.x = 693
animationsDesc[3].list[50].pos.y = 184
animationsDesc[3].list[51] = animationsDesc[3].list[51] or {}
animationsDesc[3].list[51].actor = "girl"
animationsDesc[3].list[51].class = "WalkToTask"
animationsDesc[3].list[51].target = animationsDesc[3].list[51].target or {}
animationsDesc[3].list[51].target.x = 321
animationsDesc[3].list[51].target.y = 337
animationsDesc[3].list[52] = animationsDesc[3].list[52] or {}
animationsDesc[3].list[52].class = "Task"
animationsDesc[3].list[52].duration = 250
animationsDesc[3].list[53] = animationsDesc[3].list[53] or {}
animationsDesc[3].list[53].actor = "girl"
animationsDesc[3].list[53].animation = "NEUTRAL_LEFT"
animationsDesc[3].list[53].class = "PlayAnimationTask"
animationsDesc[3].list[53].cycles = 1
animationsDesc[3].list[53].frameTime = 150
animationsDesc[3].list[53].whenFinished = "stay"
animationsDesc[3].list[54] = animationsDesc[3].list[54] or {}
animationsDesc[3].list[54].class = "Task"
animationsDesc[3].list[54].duration = 1300
animationsDesc[3].list[55] = animationsDesc[3].list[55] or {}
animationsDesc[3].list[55].actor = "girl"
animationsDesc[3].list[55].animation = "EXCITED_LEFT"
animationsDesc[3].list[55].class = "PlayAnimationTask"
animationsDesc[3].list[55].cycles = 1
animationsDesc[3].list[55].frameTime = 150
animationsDesc[3].list[55].whenFinished = "stay"
animationsDesc[3].list[56] = animationsDesc[3].list[56] or {}
animationsDesc[3].list[56].class = "Task"
animationsDesc[3].list[56].duration = 1200
animationsDesc[3].list[57] = animationsDesc[3].list[57] or {}
animationsDesc[3].list[57].class = "Task"
animationsDesc[3].list[57].duration = 500
animationsDesc[3].list[58] = animationsDesc[3].list[58] or {}
animationsDesc[3].list[58].actor = "janitor"
animationsDesc[3].list[58].class = "WalkToTask"
animationsDesc[3].list[58].target = animationsDesc[3].list[58].target or {}
animationsDesc[3].list[58].target.x = 163
animationsDesc[3].list[58].target.y = 232
animationsDesc[3].list[59] = animationsDesc[3].list[59] or {}
animationsDesc[3].list[59].actor = "janitor"
animationsDesc[3].list[59].animation = "SURPRISED_LEFT"
animationsDesc[3].list[59].class = "PlayAnimationTask"
animationsDesc[3].list[59].wait = true
animationsDesc[3].list[60] = animationsDesc[3].list[60] or {}
animationsDesc[3].list[60].actor = "janitor"
animationsDesc[3].list[60].class = "WalkToTask"
animationsDesc[3].list[60].target = animationsDesc[3].list[60].target or {}
animationsDesc[3].list[60].target.x = 93
animationsDesc[3].list[60].target.y = 492
animationsDesc[3].list[61] = animationsDesc[3].list[61] or {}
animationsDesc[3].list[61].class = "Task"
animationsDesc[3].list[61].duration = 1000
animationsDesc[3].list[62] = animationsDesc[3].list[62] or {}
animationsDesc[3].list[62].actor = "girl"
animationsDesc[3].list[62].animation = "NEUTRAL_LEFT"
animationsDesc[3].list[62].class = "PlayAnimationTask"
animationsDesc[3].list[63] = animationsDesc[3].list[63] or {}
animationsDesc[3].list[63].class = "Task"
animationsDesc[3].list[63].duration = 500
animationsDesc[3].list[64] = animationsDesc[3].list[64] or {}
animationsDesc[3].list[64].actor = "janitor"
animationsDesc[3].list[64].animation = "ANNOYED_LEFT"
animationsDesc[3].list[64].class = "PlayAnimationTask"
animationsDesc[3].list[64].wait = true
animationsDesc[3].list[65] = animationsDesc[3].list[65] or {}
animationsDesc[3].list[65].class = "Task"
animationsDesc[3].list[65].duration = 1000
animationsDesc[3].list[66] = animationsDesc[3].list[66] or {}
animationsDesc[3].list[66].actor = "janitor"
animationsDesc[3].list[66].class = "WalkToTask"
animationsDesc[3].list[66].target = animationsDesc[3].list[66].target or {}
animationsDesc[3].list[66].target.x = 169
animationsDesc[3].list[66].target.y = 255
animationsDesc[3].list[67] = animationsDesc[3].list[67] or {}
animationsDesc[3].list[67].class = "Task"
animationsDesc[3].list[67].duration = 3800
animationsDesc[3].list[68] = animationsDesc[3].list[68] or {}
animationsDesc[3].list[68].actor = "hero"
animationsDesc[3].list[68].animation = "LAUGHING_LEFT"
animationsDesc[3].list[68].class = "PlayAnimationTask"
animationsDesc[3].list[69] = animationsDesc[3].list[69] or {}
animationsDesc[3].list[69].actor = "resident"
animationsDesc[3].list[69].animation = "BALHIT_LEFT"
animationsDesc[3].list[69].class = "PlayAnimationTask"
animationsDesc[3].list[69].cycles = 1
animationsDesc[3].list[69].frameTime = 80
animationsDesc[3].list[69].wait = true
animationsDesc[3].list[69].whenFinished = "stay"
animationsDesc[3].name = "Event Ball Fight"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = animationsDesc[3].tree[1] or {}
animationsDesc[3].tree[1][1] = 6
animationsDesc[3].tree[1][2] = 9
animationsDesc[3].tree[1][3] = 50
animationsDesc[3].tree[1][4] = 2
animationsDesc[3].tree[1][5] = 5
animationsDesc[3].tree[1][6] = 4
animationsDesc[3].tree[1][7] = 8
animationsDesc[3].tree[2] = 3
animationsDesc[3].tree[3] = animationsDesc[3].tree[3] or {}
animationsDesc[3].tree[3][1] = animationsDesc[3].tree[3][1] or {}
animationsDesc[3].tree[3][1][1] = 11
animationsDesc[3].tree[3][1][2] = 45
animationsDesc[3].tree[3][2] = animationsDesc[3].tree[3][2] or {}
animationsDesc[3].tree[3][2][1] = 52
animationsDesc[3].tree[3][2][2] = 51
animationsDesc[3].tree[3][2][3] = 62
animationsDesc[3].tree[3][3] = animationsDesc[3].tree[3][3] or {}
animationsDesc[3].tree[3][3][1] = 56
animationsDesc[3].tree[3][3][2] = 37
animationsDesc[3].tree[4] = animationsDesc[3].tree[4] or {}
animationsDesc[3].tree[4][1] = animationsDesc[3].tree[4][1] or {}
animationsDesc[3].tree[4][1][1] = 47
animationsDesc[3].tree[4][2] = animationsDesc[3].tree[4][2] or {}
animationsDesc[3].tree[4][2][1] = 49
animationsDesc[3].tree[4][2][2] = 48
animationsDesc[3].tree[4][3] = animationsDesc[3].tree[4][3] or {}
animationsDesc[3].tree[4][3][1] = 12
animationsDesc[3].tree[4][3][2] = 69
animationsDesc[3].tree[5] = 29
animationsDesc[3].tree[6] = 14
animationsDesc[3].tree[7] = 17
animationsDesc[3].tree[8] = 10
animationsDesc[3].tree[9] = animationsDesc[3].tree[9] or {}
animationsDesc[3].tree[9][1] = 33
animationsDesc[3].tree[9][2] = 32
animationsDesc[3].tree[9][3] = 31
animationsDesc[3].tree[9][4] = 46
animationsDesc[3].tree[9][5] = 30
animationsDesc[3].tree[9][6] = animationsDesc[3].tree[9][6] or {}
animationsDesc[3].tree[9][6][1] = 57
animationsDesc[3].tree[9][6][2] = 40
animationsDesc[3].tree[9][6][3] = 7
animationsDesc[3].tree[10] = 20
animationsDesc[3].tree[11] = 25
animationsDesc[3].tree[12] = 21
animationsDesc[3].tree[13] = animationsDesc[3].tree[13] or {}
animationsDesc[3].tree[13][1] = 24
animationsDesc[3].tree[13][2] = 23
animationsDesc[3].tree[13][3] = 53
animationsDesc[3].tree[13][4] = 22
animationsDesc[3].tree[14] = animationsDesc[3].tree[14] or {}
animationsDesc[3].tree[15] = 15
animationsDesc[3].tree[16] = 34
animationsDesc[3].tree[17] = 55
animationsDesc[3].tree[18] = animationsDesc[3].tree[18] or {}
animationsDesc[3].tree[18][1] = 63
animationsDesc[3].tree[18][2] = 28
animationsDesc[3].tree[18][3] = animationsDesc[3].tree[18][3] or {}
animationsDesc[3].tree[18][3][1] = 16
animationsDesc[3].tree[18][3][2] = 36
animationsDesc[3].tree[18][4] = animationsDesc[3].tree[18][4] or {}
animationsDesc[3].tree[18][4][1] = 54
animationsDesc[3].tree[18][4][2] = 42
animationsDesc[3].tree[18][5] = animationsDesc[3].tree[18][5] or {}
animationsDesc[3].tree[18][5][1] = 35
animationsDesc[3].tree[18][5][2] = 39
animationsDesc[3].tree[18][5][3] = 67
animationsDesc[3].tree[18][5][4] = 68
animationsDesc[3].tree[18][6] = animationsDesc[3].tree[18][6] or {}
animationsDesc[3].tree[18][6][1] = 58
animationsDesc[3].tree[18][6][2] = 66
animationsDesc[3].tree[18][6][3] = 59
animationsDesc[3].tree[18][6][4] = 61
animationsDesc[3].tree[18][6][5] = 64
animationsDesc[3].tree[18][6][6] = 65
animationsDesc[3].tree[18][6][7] = 60
animationsDesc[3].tree[19] = 13
animationsDesc[3].tree[20] = 41
animationsDesc[3].tree[21] = 44
animationsDesc[3].tree[22] = 43
animationsDesc[3].tree[23] = 19
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "hero"
animationsDesc[4].actors[2] = "resident"
animationsDesc[4].actors[3] = "janitor"
animationsDesc[4].actors[4] = "boy3"
animationsDesc[4].actors[5] = "girl"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventWon"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].actor = "janitor"
animationsDesc[4].list[2].class = "SetTask"
animationsDesc[4].list[2].values = "{walkSpeed=100}"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "resident"
animationsDesc[4].list[3].class = "SetTask"
animationsDesc[4].list[3].values = "{walkSpeed=200}"
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "hero"
animationsDesc[4].list[4].class = "SetTask"
animationsDesc[4].list[4].values = "{walkSpeed=200}"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].class = "StartStoryTask"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "resident"
animationsDesc[4].list[6].class = "WalkToTask"
animationsDesc[4].list[6].target = animationsDesc[4].list[6].target or {}
animationsDesc[4].list[6].target.x = 338
animationsDesc[4].list[6].target.y = 490
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "resident"
animationsDesc[4].list[7].animation = "WAVE_ARMS"
animationsDesc[4].list[7].class = "PlayAnimationTask"
animationsDesc[4].list[7].cycles = 1
animationsDesc[4].list[7].frameTime = 150
animationsDesc[4].list[7].wait = true
animationsDesc[4].list[7].whenFinished = "stay"
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "resident"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R3_SH3_4"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "resident"
animationsDesc[4].list[9].animation = "AUTHORATIVE"
animationsDesc[4].list[9].class = "PlayAnimationTask"
animationsDesc[4].list[9].cycles = 1
animationsDesc[4].list[9].frameTime = 150
animationsDesc[4].list[9].whenFinished = "stay"
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "boy3"
animationsDesc[4].list[10].class = "WalkToTask"
animationsDesc[4].list[10].target = animationsDesc[4].list[10].target or {}
animationsDesc[4].list[10].target.x = 167
animationsDesc[4].list[10].target.y = 470
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "hero"
animationsDesc[4].list[11].class = "WalkToTask"
animationsDesc[4].list[11].target = animationsDesc[4].list[11].target or {}
animationsDesc[4].list[11].target.x = 574
animationsDesc[4].list[11].target.y = 487
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "hero"
animationsDesc[4].list[12].animation = "SMILING_LEFT"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[12].cycles = 1
animationsDesc[4].list[12].frameTime = 150
animationsDesc[4].list[12].whenFinished = "stay"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "boy3"
animationsDesc[4].list[13].animation = "CONTENT"
animationsDesc[4].list[13].class = "PlayAnimationTask"
animationsDesc[4].list[13].cycles = 1
animationsDesc[4].list[13].frameTime = 150
animationsDesc[4].list[13].whenFinished = "stay"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "janitor"
animationsDesc[4].list[14].animation = "THROW"
animationsDesc[4].list[14].class = "PlayAnimationTask"
animationsDesc[4].list[14].cycles = 1
animationsDesc[4].list[14].frameTime = 150
animationsDesc[4].list[14].wait = true
animationsDesc[4].list[14].whenFinished = "stay"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "resident"
animationsDesc[4].list[15].animation = "SMIRK"
animationsDesc[4].list[15].class = "PlayAnimationTask"
animationsDesc[4].list[15].wait = true
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "resident"
animationsDesc[4].list[16].animation = "STANHIT_LEFT"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[16].cycles = 1
animationsDesc[4].list[16].frameTime = 150
animationsDesc[4].list[16].wait = true
animationsDesc[4].list[16].whenFinished = "stay"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "resident"
animationsDesc[4].list[17].animation = "ANGRY_LEFT"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[17].cycles = 1
animationsDesc[4].list[17].frameTime = 150
animationsDesc[4].list[17].whenFinished = "stay"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].actor = "resident"
animationsDesc[4].list[18].class = "MessageTask"
animationsDesc[4].list[18].needsClick = true
animationsDesc[4].list[18].textId = "TEXT_R3_SH3_5"
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "girl"
animationsDesc[4].list[19].animation = "NEUTRAL_LEFT"
animationsDesc[4].list[19].class = "PlayAnimationTask"
animationsDesc[4].list[19].cycles = 1
animationsDesc[4].list[19].frameTime = 150
animationsDesc[4].list[19].whenFinished = "stay"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "janitor"
animationsDesc[4].list[20].animation = "SURPRISED"
animationsDesc[4].list[20].class = "PlayAnimationTask"
animationsDesc[4].list[20].cycles = 1
animationsDesc[4].list[20].frameTime = 150
animationsDesc[4].list[20].wait = true
animationsDesc[4].list[20].whenFinished = "stay"
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "resident"
animationsDesc[4].list[21].class = "MessageTask"
animationsDesc[4].list[21].needsClick = true
animationsDesc[4].list[21].textId = "TEXT_R3_SH3_6"
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].actor = "hero"
animationsDesc[4].list[22].animation = "LAUGHING_LEFT"
animationsDesc[4].list[22].class = "PlayAnimationTask"
animationsDesc[4].list[22].cycles = 1
animationsDesc[4].list[22].frameTime = 150
animationsDesc[4].list[22].whenFinished = "stay"
animationsDesc[4].list[23] = animationsDesc[4].list[23] or {}
animationsDesc[4].list[23].actor = "boy3"
animationsDesc[4].list[23].animation = "EXCITED"
animationsDesc[4].list[23].class = "PlayAnimationTask"
animationsDesc[4].list[23].cycles = 1
animationsDesc[4].list[23].frameTime = 150
animationsDesc[4].list[23].whenFinished = "stay"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "janitor"
animationsDesc[4].list[24].animation = "ANNOYED"
animationsDesc[4].list[24].class = "PlayAnimationTask"
animationsDesc[4].list[24].cycles = 1
animationsDesc[4].list[24].frameTime = 150
animationsDesc[4].list[24].wait = false
animationsDesc[4].list[24].whenFinished = "stay"
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].class = "EndStoryTask"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "hero"
animationsDesc[4].list[26].class = "SetTask"
animationsDesc[4].list[26].values = "{walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "resident"
animationsDesc[4].list[27].class = "SetTask"
animationsDesc[4].list[27].values = "{walkSpeed=levelDesc.characterTypes.connor.walkSpeed}"
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].class = "Task"
animationsDesc[4].list[29].duration = 800
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].class = "Task"
animationsDesc[4].list[30].duration = 400
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].class = "Task"
animationsDesc[4].list[31].duration = 300
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].actor = "girl"
animationsDesc[4].list[32].class = "WalkToTask"
animationsDesc[4].list[32].target = animationsDesc[4].list[32].target or {}
animationsDesc[4].list[32].target.x = 638
animationsDesc[4].list[32].target.y = 493
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "girl"
animationsDesc[4].list[33].animation = "EXCITED_LEFT"
animationsDesc[4].list[33].class = "PlayAnimationTask"
animationsDesc[4].list[33].cycles = 1
animationsDesc[4].list[33].frameTime = 150
animationsDesc[4].list[33].whenFinished = "stay"
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].actor = "janitor"
animationsDesc[4].list[34].class = "WalkToTask"
animationsDesc[4].list[34].target = animationsDesc[4].list[34].target or {}
animationsDesc[4].list[34].target.x = -97
animationsDesc[4].list[34].target.y = 174
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "boy3"
animationsDesc[4].list[35].class = "WalkToTask"
animationsDesc[4].list[35].target = animationsDesc[4].list[35].target or {}
animationsDesc[4].list[35].target.x = -31
animationsDesc[4].list[35].target.y = 209
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "girl"
animationsDesc[4].list[36].class = "WalkToTask"
animationsDesc[4].list[36].target = animationsDesc[4].list[36].target or {}
animationsDesc[4].list[36].target.x = -30
animationsDesc[4].list[36].target.y = 183
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].class = "Task"
animationsDesc[4].list[37].duration = 200
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].actor = "resident"
animationsDesc[4].list[38].class = "WalkToTask"
animationsDesc[4].list[38].target = animationsDesc[4].list[38].target or {}
animationsDesc[4].list[38].target.x = 48
animationsDesc[4].list[38].target.y = 316
animationsDesc[4].list[39] = animationsDesc[4].list[39] or {}
animationsDesc[4].list[39].actor = "janitor"
animationsDesc[4].list[39].class = "RemoveTask"
animationsDesc[4].list[40] = animationsDesc[4].list[40] or {}
animationsDesc[4].list[40].actor = "girl"
animationsDesc[4].list[40].class = "RemoveTask"
animationsDesc[4].list[41] = animationsDesc[4].list[41] or {}
animationsDesc[4].list[41].actor = "boy3"
animationsDesc[4].list[41].class = "RemoveTask"
animationsDesc[4].name = "Win Ball Fight"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = animationsDesc[4].tree[1] or {}
animationsDesc[4].tree[1][1] = 5
animationsDesc[4].tree[1][2] = 4
animationsDesc[4].tree[1][3] = 3
animationsDesc[4].tree[1][4] = 2
animationsDesc[4].tree[2] = 6
animationsDesc[4].tree[3] = 7
animationsDesc[4].tree[4] = animationsDesc[4].tree[4] or {}
animationsDesc[4].tree[4][1] = 9
animationsDesc[4].tree[4][2] = 8
animationsDesc[4].tree[5] = animationsDesc[4].tree[5] or {}
animationsDesc[4].tree[5][1] = 11
animationsDesc[4].tree[5][2] = 10
animationsDesc[4].tree[5][3] = animationsDesc[4].tree[5][3] or {}
animationsDesc[4].tree[5][3][1] = 31
animationsDesc[4].tree[5][3][2] = 32
animationsDesc[4].tree[6] = animationsDesc[4].tree[6] or {}
animationsDesc[4].tree[6][1] = 13
animationsDesc[4].tree[6][2] = 12
animationsDesc[4].tree[6][3] = 19
animationsDesc[4].tree[7] = 14
animationsDesc[4].tree[8] = 16
animationsDesc[4].tree[9] = 17
animationsDesc[4].tree[10] = 18
animationsDesc[4].tree[11] = 20
animationsDesc[4].tree[12] = 21
animationsDesc[4].tree[13] = animationsDesc[4].tree[13] or {}
animationsDesc[4].tree[13][1] = 24
animationsDesc[4].tree[13][2] = 23
animationsDesc[4].tree[13][3] = 33
animationsDesc[4].tree[13][4] = 22
animationsDesc[4].tree[14] = 29
animationsDesc[4].tree[15] = 15
animationsDesc[4].tree[16] = animationsDesc[4].tree[16] or {}
animationsDesc[4].tree[16][1] = animationsDesc[4].tree[16][1] or {}
animationsDesc[4].tree[16][1][1] = 35
animationsDesc[4].tree[16][1][2] = 41
animationsDesc[4].tree[16][2] = animationsDesc[4].tree[16][2] or {}
animationsDesc[4].tree[16][2][1] = 37
animationsDesc[4].tree[16][2][2] = 36
animationsDesc[4].tree[16][2][3] = 40
animationsDesc[4].tree[16][3] = animationsDesc[4].tree[16][3] or {}
animationsDesc[4].tree[16][3][1] = 30
animationsDesc[4].tree[16][3][2] = 34
animationsDesc[4].tree[16][3][3] = 39
animationsDesc[4].tree[17] = 38
animationsDesc[4].tree[18] = 25
animationsDesc[4].tree[19] = 26
animationsDesc[4].tree[20] = 27
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "resident"
animationsDesc[6].actors[2] = "hero"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "eventThrow"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].actor = "hero"
animationsDesc[6].list[2].class = "WalkToTask"
animationsDesc[6].list[2].target = animationsDesc[6].list[2].target or {}
animationsDesc[6].list[2].target.x = 616
animationsDesc[6].list[2].target.y = 354
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "resident"
animationsDesc[6].list[3].class = "SetTask"
animationsDesc[6].list[3].values = "{direction=\"right\"}"
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].class = "Task"
animationsDesc[6].list[4].duration = 10
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].actor = "hero"
animationsDesc[6].list[5].class = "TriggerTask"
animationsDesc[6].list[5].trigger = "endThrow"
animationsDesc[6].list[6] = animationsDesc[6].list[6] or {}
animationsDesc[6].list[6].actor = "hero"
animationsDesc[6].list[6].animation = "IDLE"
animationsDesc[6].list[6].class = "PlayAnimationTask"
animationsDesc[6].list[7] = animationsDesc[6].list[7] or {}
animationsDesc[6].list[7].actor = "resident"
animationsDesc[6].list[7].animation = "BALHIT#LEFT"
animationsDesc[6].list[7].class = "PlayAnimationTask"
animationsDesc[6].list[7].cycles = 1
animationsDesc[6].list[7].frameTime = 100
animationsDesc[6].list[7].wait = true
animationsDesc[6].list[7].whenFinished = "stay"
animationsDesc[6].list[8] = animationsDesc[6].list[8] or {}
animationsDesc[6].list[8].class = "Task"
animationsDesc[6].list[8].duration = 400
animationsDesc[6].list[10] = animationsDesc[6].list[10] or {}
animationsDesc[6].list[10].actor = "hero"
animationsDesc[6].list[10].animation = "THROW#LEFT"
animationsDesc[6].list[10].class = "PlayAnimationTask"
animationsDesc[6].list[10].cycles = 1
animationsDesc[6].list[10].frameTime = 120
animationsDesc[6].list[10].wait = true
animationsDesc[6].list[10].whenFinished = "stay"
animationsDesc[6].list[11] = animationsDesc[6].list[11] or {}
animationsDesc[6].list[11].class = "Task"
animationsDesc[6].list[11].duration = 400
animationsDesc[6].list[12] = animationsDesc[6].list[12] or {}
animationsDesc[6].list[12].actor = "hero"
animationsDesc[6].list[12].class = "TriggerTask"
animationsDesc[6].list[12].trigger = "startThrow"
animationsDesc[6].name = "event Throw"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 3
animationsDesc[6].tree[2] = 2
animationsDesc[6].tree[3] = animationsDesc[6].tree[3] or {}
animationsDesc[6].tree[3][1] = 10
animationsDesc[6].tree[3][2] = animationsDesc[6].tree[3][2] or {}
animationsDesc[6].tree[3][2][1] = 11
animationsDesc[6].tree[3][2][2] = 12
animationsDesc[6].tree[4] = 4
animationsDesc[6].tree[5] = 6
animationsDesc[6].tree[6] = 7
animationsDesc[6].tree[7] = 8
animationsDesc[6].tree[8] = 5
