animationsDesc = animationsDesc or {}
animationsDesc[1] = animationsDesc[1] or {}
animationsDesc[1].actors = animationsDesc[1].actors or {}
animationsDesc[1].actors[1] = "hero"
animationsDesc[1].actors[2] = "resident"
animationsDesc[1].class = "TasksAnimation"
animationsDesc[1].id = "preShift"
animationsDesc[1].idx = 1
animationsDesc[1].list = animationsDesc[1].list or {}
animationsDesc[1].list[1] = animationsDesc[1].list[1] or {}
animationsDesc[1].list[1].actor = "resident"
animationsDesc[1].list[1].class = "SetPositionTask"
animationsDesc[1].list[1].pos = animationsDesc[1].list[1].pos or {}
animationsDesc[1].list[1].pos.x = -78
animationsDesc[1].list[1].pos.y = 373
animationsDesc[1].list[1].values = "{x=615, y=445, direction=\"right\", }"
animationsDesc[1].list[2] = animationsDesc[1].list[2] or {}
animationsDesc[1].list[2].actor = "hero"
animationsDesc[1].list[2].class = "SetPositionTask"
animationsDesc[1].list[2].pos = animationsDesc[1].list[2].pos or {}
animationsDesc[1].list[2].pos.x = 668
animationsDesc[1].list[2].pos.y = 184
animationsDesc[1].list[3] = animationsDesc[1].list[3] or {}
animationsDesc[1].list[3].actor = "resident"
animationsDesc[1].list[3].class = "SetTask"
animationsDesc[1].list[3].values = "{walkSpeed=200}"
animationsDesc[1].list[4] = animationsDesc[1].list[4] or {}
animationsDesc[1].list[4].actor = "hero"
animationsDesc[1].list[4].class = "SetTask"
animationsDesc[1].list[4].values = "{walkSpeed=200}"
animationsDesc[1].list[5] = animationsDesc[1].list[5] or {}
animationsDesc[1].list[5].actor = "resident"
animationsDesc[1].list[5].class = "SetTask"
animationsDesc[1].list[5].values = "{direction=\"left\", walkSpeed=levelDesc.characterTypes.ruth.walkSpeed}"
animationsDesc[1].list[6] = animationsDesc[1].list[6] or {}
animationsDesc[1].list[6].actor = "hero"
animationsDesc[1].list[6].class = "SetTask"
animationsDesc[1].list[6].values = "{direction=\"left\", walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[1].list[7] = animationsDesc[1].list[7] or {}
animationsDesc[1].list[7].actor = "resident"
animationsDesc[1].list[7].animation = "DELIGHTED_LEFT"
animationsDesc[1].list[7].class = "PlayAnimationTask"
animationsDesc[1].list[7].cycles = 1
animationsDesc[1].list[7].frameTime = 150
animationsDesc[1].list[7].whenFinished = "stay"
animationsDesc[1].list[8] = animationsDesc[1].list[8] or {}
animationsDesc[1].list[8].actor = "resident"
animationsDesc[1].list[8].class = "MessageTask"
animationsDesc[1].list[8].needsClick = true
animationsDesc[1].list[8].textId = "TEXT_R2_SH1_19"
animationsDesc[1].list[10] = animationsDesc[1].list[10] or {}
animationsDesc[1].list[10].class = "StartStoryTask"
animationsDesc[1].list[11] = animationsDesc[1].list[11] or {}
animationsDesc[1].list[11].class = "EndStoryTask"
animationsDesc[1].list[11].wait = true
animationsDesc[1].list[12] = animationsDesc[1].list[12] or {}
animationsDesc[1].list[12].class = "FadeScreenTask"
animationsDesc[1].list[12].draw = "color"
animationsDesc[1].list[12].fadeOut = 500
animationsDesc[1].list[12].image = "ROOM2_BACKGROUND"
animationsDesc[1].list[13] = animationsDesc[1].list[13] or {}
animationsDesc[1].list[13].actor = "hero"
animationsDesc[1].list[13].animation = "SMILING"
animationsDesc[1].list[13].class = "PlayAnimationTask"
animationsDesc[1].list[13].cycles = 1
animationsDesc[1].list[13].frameTime = 150
animationsDesc[1].list[13].whenFinished = "stay"
animationsDesc[1].list[14] = animationsDesc[1].list[14] or {}
animationsDesc[1].list[14].actor = "hero"
animationsDesc[1].list[14].class = "MessageTask"
animationsDesc[1].list[14].needsClick = true
animationsDesc[1].list[14].textId = "TEXT_R2_SH1_20"
animationsDesc[1].list[15] = animationsDesc[1].list[15] or {}
animationsDesc[1].list[15].actor = "resident"
animationsDesc[1].list[15].class = "WalkToTask"
animationsDesc[1].list[15].target = animationsDesc[1].list[15].target or {}
animationsDesc[1].list[15].target.x = 642
animationsDesc[1].list[15].target.y = 307
animationsDesc[1].list[16] = animationsDesc[1].list[16] or {}
animationsDesc[1].list[16].actor = "hero"
animationsDesc[1].list[16].class = "WalkToTask"
animationsDesc[1].list[16].target = animationsDesc[1].list[16].target or {}
animationsDesc[1].list[16].target.x = 495
animationsDesc[1].list[16].target.y = 306
animationsDesc[1].list[17] = animationsDesc[1].list[17] or {}
animationsDesc[1].list[17].actor = "resident"
animationsDesc[1].list[17].animation = "CURIOUS_LEFT"
animationsDesc[1].list[17].class = "PlayAnimationTask"
animationsDesc[1].list[17].cycles = 1
animationsDesc[1].list[17].frameTime = 150
animationsDesc[1].list[17].whenFinished = "stay"
animationsDesc[1].list[18] = animationsDesc[1].list[18] or {}
animationsDesc[1].list[18].actor = "resident"
animationsDesc[1].list[18].class = "MessageTask"
animationsDesc[1].list[18].needsClick = true
animationsDesc[1].list[18].textId = "TEXT_R2_SH1_21"
animationsDesc[1].list[19] = animationsDesc[1].list[19] or {}
animationsDesc[1].list[19].actor = "resident"
animationsDesc[1].list[19].animation = "LAUGHING_LEFT"
animationsDesc[1].list[19].class = "PlayAnimationTask"
animationsDesc[1].list[19].cycles = 1
animationsDesc[1].list[19].frameTime = 150
animationsDesc[1].list[19].whenFinished = "stay"
animationsDesc[1].list[20] = animationsDesc[1].list[20] or {}
animationsDesc[1].list[20].actor = "resident"
animationsDesc[1].list[20].class = "MessageTask"
animationsDesc[1].list[20].needsClick = true
animationsDesc[1].list[20].textId = "TEXT_R2_SH1_22"
animationsDesc[1].list[21] = animationsDesc[1].list[21] or {}
animationsDesc[1].list[21].actor = "hero"
animationsDesc[1].list[21].animation = "TALK"
animationsDesc[1].list[21].class = "PlayAnimationTask"
animationsDesc[1].list[21].cycles = 1
animationsDesc[1].list[21].frameTime = 150
animationsDesc[1].list[21].wait = true
animationsDesc[1].list[21].whenFinished = "stay"
animationsDesc[1].list[22] = animationsDesc[1].list[22] or {}
animationsDesc[1].list[22].actor = "resident"
animationsDesc[1].list[22].animation = "CURIOUS_LEFT"
animationsDesc[1].list[22].class = "PlayAnimationTask"
animationsDesc[1].list[22].cycles = 1
animationsDesc[1].list[22].frameTime = 150
animationsDesc[1].list[22].wait = true
animationsDesc[1].list[22].whenFinished = "stay"
animationsDesc[1].list[23] = animationsDesc[1].list[23] or {}
animationsDesc[1].list[23].class = "Task"
animationsDesc[1].list[23].duration = 500
animationsDesc[1].list[24] = animationsDesc[1].list[24] or {}
animationsDesc[1].list[24].actor = "hero"
animationsDesc[1].list[24].animation = "TALK"
animationsDesc[1].list[24].class = "PlayAnimationTask"
animationsDesc[1].list[24].cycles = 1
animationsDesc[1].list[24].frameTime = 150
animationsDesc[1].list[24].whenFinished = "stay"
animationsDesc[1].list[25] = animationsDesc[1].list[25] or {}
animationsDesc[1].list[25].actor = "resident"
animationsDesc[1].list[25].class = "WalkToTask"
animationsDesc[1].list[25].target = animationsDesc[1].list[25].target or {}
animationsDesc[1].list[25].target.x = 927
animationsDesc[1].list[25].target.y = 321
animationsDesc[1].list[26] = animationsDesc[1].list[26] or {}
animationsDesc[1].list[26].actor = "resident"
animationsDesc[1].list[26].animation = "IDLE"
animationsDesc[1].list[26].class = "PlayAnimationTask"
animationsDesc[1].list[26].cycles = 1
animationsDesc[1].list[26].frameTime = 150
animationsDesc[1].list[26].whenFinished = "stay"
animationsDesc[1].musicMoodStart = "HAPPINESS"
animationsDesc[1].name = "Start shift: Ruth introduction"
animationsDesc[1].tree = animationsDesc[1].tree or {}
animationsDesc[1].tree[1] = 1
animationsDesc[1].tree[2] = 2
animationsDesc[1].tree[3] = 3
animationsDesc[1].tree[4] = 4
animationsDesc[1].tree[5] = 12
animationsDesc[1].tree[6] = 10
animationsDesc[1].tree[7] = 22
animationsDesc[1].tree[8] = 21
animationsDesc[1].tree[9] = animationsDesc[1].tree[9] or {}
animationsDesc[1].tree[9][1] = 15
animationsDesc[1].tree[9][2] = 16
animationsDesc[1].tree[10] = animationsDesc[1].tree[10] or {}
animationsDesc[1].tree[10][1] = 8
animationsDesc[1].tree[10][2] = 7
animationsDesc[1].tree[11] = animationsDesc[1].tree[11] or {}
animationsDesc[1].tree[11][1] = 14
animationsDesc[1].tree[11][2] = 13
animationsDesc[1].tree[12] = animationsDesc[1].tree[12] or {}
animationsDesc[1].tree[12][1] = 18
animationsDesc[1].tree[12][2] = 17
animationsDesc[1].tree[13] = animationsDesc[1].tree[13] or {}
animationsDesc[1].tree[13][1] = 20
animationsDesc[1].tree[13][2] = 19
animationsDesc[1].tree[14] = 23
animationsDesc[1].tree[15] = animationsDesc[1].tree[15] or {}
animationsDesc[1].tree[15][1] = 25
animationsDesc[1].tree[15][2] = 24
animationsDesc[1].tree[16] = 26
animationsDesc[1].tree[17] = 6
animationsDesc[1].tree[18] = 5
animationsDesc[1].tree[19] = 11
animationsDesc[2] = animationsDesc[2] or {}
animationsDesc[2].actors = animationsDesc[2].actors or {}
animationsDesc[2].actors[1] = "hero"
animationsDesc[2].actors[2] = "resident"
animationsDesc[2].actors[3] = "oldman"
animationsDesc[2].class = "TasksAnimation"
animationsDesc[2].id = "oldmanHere"
animationsDesc[2].idx = 2
animationsDesc[2].list = animationsDesc[2].list or {}
animationsDesc[2].list[4] = animationsDesc[2].list[4] or {}
animationsDesc[2].list[4].class = "StartStoryTask"
animationsDesc[2].list[5] = animationsDesc[2].list[5] or {}
animationsDesc[2].list[5].actor = "resident"
animationsDesc[2].list[5].class = "WalkToTask"
animationsDesc[2].list[5].target = animationsDesc[2].list[5].target or {}
animationsDesc[2].list[5].target.x = 503
animationsDesc[2].list[5].target.y = 304
animationsDesc[2].list[7] = animationsDesc[2].list[7] or {}
animationsDesc[2].list[7].actor = "resident"
animationsDesc[2].list[7].animation = "DELIGHTED"
animationsDesc[2].list[7].class = "PlayAnimationTask"
animationsDesc[2].list[7].cycles = 1
animationsDesc[2].list[7].frameTime = 150
animationsDesc[2].list[7].whenFinished = "stay"
animationsDesc[2].list[8] = animationsDesc[2].list[8] or {}
animationsDesc[2].list[8].actor = "resident"
animationsDesc[2].list[8].class = "MessageTask"
animationsDesc[2].list[8].needsClick = true
animationsDesc[2].list[8].textId = "TEXT_R2_SH1_7"
animationsDesc[2].list[9] = animationsDesc[2].list[9] or {}
animationsDesc[2].list[9].actor = "oldman"
animationsDesc[2].list[9].class = "MessageTask"
animationsDesc[2].list[9].needsClick = true
animationsDesc[2].list[9].textId = "TEXT_R2_SH1_8"
animationsDesc[2].list[10] = animationsDesc[2].list[10] or {}
animationsDesc[2].list[10].actor = "resident"
animationsDesc[2].list[10].animation = "LAUGHING"
animationsDesc[2].list[10].class = "PlayAnimationTask"
animationsDesc[2].list[10].cycles = 1
animationsDesc[2].list[10].frameTime = 150
animationsDesc[2].list[10].whenFinished = "stay"
animationsDesc[2].list[11] = animationsDesc[2].list[11] or {}
animationsDesc[2].list[11].actor = "resident"
animationsDesc[2].list[11].class = "MessageTask"
animationsDesc[2].list[11].needsClick = true
animationsDesc[2].list[11].textId = "TEXT_R2_SH1_9"
animationsDesc[2].list[12] = animationsDesc[2].list[12] or {}
animationsDesc[2].list[12].actor = "hero"
animationsDesc[2].list[12].class = "WalkToTask"
animationsDesc[2].list[12].target = animationsDesc[2].list[12].target or {}
animationsDesc[2].list[12].target.x = 610
animationsDesc[2].list[12].target.y = 331
animationsDesc[2].list[13] = animationsDesc[2].list[13] or {}
animationsDesc[2].list[13].actor = "hero"
animationsDesc[2].list[13].animation = "SMILING"
animationsDesc[2].list[13].class = "PlayAnimationTask"
animationsDesc[2].list[13].cycles = 1
animationsDesc[2].list[13].frameTime = 150
animationsDesc[2].list[13].whenFinished = "stay"
animationsDesc[2].list[14] = animationsDesc[2].list[14] or {}
animationsDesc[2].list[14].actor = "resident"
animationsDesc[2].list[14].class = "SetTask"
animationsDesc[2].list[14].values = "{direction=\"right\"}"
animationsDesc[2].list[15] = animationsDesc[2].list[15] or {}
animationsDesc[2].list[15].actor = "resident"
animationsDesc[2].list[15].class = "MessageTask"
animationsDesc[2].list[15].needsClick = true
animationsDesc[2].list[15].textId = "TEXT_R2_SH1_10"
animationsDesc[2].list[16] = animationsDesc[2].list[16] or {}
animationsDesc[2].list[16].actor = "resident"
animationsDesc[2].list[16].animation = "HAPPY"
animationsDesc[2].list[16].class = "PlayAnimationTask"
animationsDesc[2].list[16].cycles = 1
animationsDesc[2].list[16].frameTime = 150
animationsDesc[2].list[16].whenFinished = "stay"
animationsDesc[2].list[17] = animationsDesc[2].list[17] or {}
animationsDesc[2].list[17].actor = "resident"
animationsDesc[2].list[17].class = "SetTask"
animationsDesc[2].list[17].values = "{direction=\"left\"}"
animationsDesc[2].list[18] = animationsDesc[2].list[18] or {}
animationsDesc[2].list[18].actor = "resident"
animationsDesc[2].list[18].animation = "CONFIDENT"
animationsDesc[2].list[18].class = "PlayAnimationTask"
animationsDesc[2].list[18].cycles = 1
animationsDesc[2].list[18].frameTime = 150
animationsDesc[2].list[18].whenFinished = "stay"
animationsDesc[2].list[19] = animationsDesc[2].list[19] or {}
animationsDesc[2].list[19].actor = "resident"
animationsDesc[2].list[19].class = "MessageTask"
animationsDesc[2].list[19].needsClick = true
animationsDesc[2].list[19].textId = "TEXT_R2_SH1_11"
animationsDesc[2].list[20] = animationsDesc[2].list[20] or {}
animationsDesc[2].list[20].actor = "oldman"
animationsDesc[2].list[20].animation = "SIT_HAPPY"
animationsDesc[2].list[20].class = "PlayAnimationTask"
animationsDesc[2].list[20].cycles = 1
animationsDesc[2].list[20].frameTime = 150
animationsDesc[2].list[20].wait = true
animationsDesc[2].list[20].whenFinished = "stay"
animationsDesc[2].list[21] = animationsDesc[2].list[21] or {}
animationsDesc[2].list[21].actor = "resident"
animationsDesc[2].list[21].animation = "SMILING_TALKING_CLOSED"
animationsDesc[2].list[21].class = "PlayAnimationTask"
animationsDesc[2].list[21].cycles = 1
animationsDesc[2].list[21].frameTime = 150
animationsDesc[2].list[21].whenFinished = "stay"
animationsDesc[2].list[22] = animationsDesc[2].list[22] or {}
animationsDesc[2].list[22].actor = "oldman"
animationsDesc[2].list[22].animation = "DRAWING"
animationsDesc[2].list[22].class = "PlayAnimationTask"
animationsDesc[2].list[22].cycles = 5
animationsDesc[2].list[22].frameTime = 150
animationsDesc[2].list[22].whenFinished = "rewind"
animationsDesc[2].list[23] = animationsDesc[2].list[23] or {}
animationsDesc[2].list[23].actor = "resident"
animationsDesc[2].list[23].class = "WalkToTask"
animationsDesc[2].list[23].target = animationsDesc[2].list[23].target or {}
animationsDesc[2].list[23].target.x = 605
animationsDesc[2].list[23].target.y = 280
animationsDesc[2].list[24] = animationsDesc[2].list[24] or {}
animationsDesc[2].list[24].actor = "hero"
animationsDesc[2].list[24].class = "WalkToTask"
animationsDesc[2].list[24].target = animationsDesc[2].list[24].target or {}
animationsDesc[2].list[24].target.x = 581
animationsDesc[2].list[24].target.y = 396
animationsDesc[2].list[25] = animationsDesc[2].list[25] or {}
animationsDesc[2].list[25].class = "EndStoryTask"
animationsDesc[2].list[26] = animationsDesc[2].list[26] or {}
animationsDesc[2].list[26].actor = "resident"
animationsDesc[2].list[26].class = "SetTask"
animationsDesc[2].list[26].values = "{direction=\"left\"}"
animationsDesc[2].list[27] = animationsDesc[2].list[27] or {}
animationsDesc[2].list[27].class = "Task"
animationsDesc[2].list[27].duration = 1000
animationsDesc[2].list[28] = animationsDesc[2].list[28] or {}
animationsDesc[2].list[28].actor = "hero"
animationsDesc[2].list[28].class = "SetTask"
animationsDesc[2].list[28].values = "{direction=\"left\"}"
animationsDesc[2].list[29] = animationsDesc[2].list[29] or {}
animationsDesc[2].list[29].actor = "hero"
animationsDesc[2].list[29].class = "SetTask"
animationsDesc[2].list[29].values = "{walkSpeed=200}"
animationsDesc[2].list[30] = animationsDesc[2].list[30] or {}
animationsDesc[2].list[30].actor = "resident"
animationsDesc[2].list[30].class = "SetTask"
animationsDesc[2].list[30].values = "{walkSpeed=200}"
animationsDesc[2].list[31] = animationsDesc[2].list[31] or {}
animationsDesc[2].list[31].actor = "resident"
animationsDesc[2].list[31].class = "SetTask"
animationsDesc[2].list[31].values = "{direction=\"left\", walkSpeed=levelDesc.characterTypes.ruth.walkSpeed}"
animationsDesc[2].list[32] = animationsDesc[2].list[32] or {}
animationsDesc[2].list[32].actor = "hero"
animationsDesc[2].list[32].class = "SetTask"
animationsDesc[2].list[32].values = "{direction=\"left\", walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[2].list[33] = animationsDesc[2].list[33] or {}
animationsDesc[2].list[33].class = "Task"
animationsDesc[2].list[33].duration = 1000
animationsDesc[2].musicMoodStart = "HAPPINESS"
animationsDesc[2].name = "Robbert arrives in chair"
animationsDesc[2].tree = animationsDesc[2].tree or {}
animationsDesc[2].tree[1] = 27
animationsDesc[2].tree[2] = 4
animationsDesc[2].tree[3] = 29
animationsDesc[2].tree[4] = 30
animationsDesc[2].tree[5] = 5
animationsDesc[2].tree[6] = 12
animationsDesc[2].tree[7] = 26
animationsDesc[2].tree[8] = 7
animationsDesc[2].tree[9] = 8
animationsDesc[2].tree[10] = 9
animationsDesc[2].tree[11] = 14
animationsDesc[2].tree[12] = 10
animationsDesc[2].tree[13] = 11
animationsDesc[2].tree[14] = 16
animationsDesc[2].tree[15] = 28
animationsDesc[2].tree[16] = 13
animationsDesc[2].tree[17] = 15
animationsDesc[2].tree[18] = 17
animationsDesc[2].tree[19] = 18
animationsDesc[2].tree[20] = 19
animationsDesc[2].tree[21] = 21
animationsDesc[2].tree[22] = 20
animationsDesc[2].tree[23] = 33
animationsDesc[2].tree[24] = 25
animationsDesc[2].tree[25] = 22
animationsDesc[2].tree[26] = 23
animationsDesc[2].tree[27] = 24
animationsDesc[2].tree[28] = 31
animationsDesc[2].tree[29] = 32
animationsDesc[3] = animationsDesc[3] or {}
animationsDesc[3].actors = animationsDesc[3].actors or {}
animationsDesc[3].actors[1] = "resident"
animationsDesc[3].actors[2] = "hero"
animationsDesc[3].actors[3] = "oldman"
animationsDesc[3].class = "TasksAnimation"
animationsDesc[3].id = "eventWon"
animationsDesc[3].idx = 3
animationsDesc[3].list = animationsDesc[3].list or {}
animationsDesc[3].list[2] = animationsDesc[3].list[2] or {}
animationsDesc[3].list[2].class = "StartStoryTask"
animationsDesc[3].list[3] = animationsDesc[3].list[3] or {}
animationsDesc[3].list[3].actor = "hero"
animationsDesc[3].list[3].class = "WalkToTask"
animationsDesc[3].list[3].target = animationsDesc[3].list[3].target or {}
animationsDesc[3].list[3].target.x = 462
animationsDesc[3].list[3].target.y = 294
animationsDesc[3].list[4] = animationsDesc[3].list[4] or {}
animationsDesc[3].list[4].actor = "oldman"
animationsDesc[3].list[4].animation = "TAKINGPILLS"
animationsDesc[3].list[4].class = "PlayAnimationTask"
animationsDesc[3].list[4].cycles = 1
animationsDesc[3].list[4].frameTime = 150
animationsDesc[3].list[4].wait = true
animationsDesc[3].list[4].whenFinished = "stay"
animationsDesc[3].list[5] = animationsDesc[3].list[5] or {}
animationsDesc[3].list[5].class = "EndStoryTask"
animationsDesc[3].list[6] = animationsDesc[3].list[6] or {}
animationsDesc[3].list[6].actor = "hero"
animationsDesc[3].list[6].animation = "LAUGHING"
animationsDesc[3].list[6].class = "PlayAnimationTask"
animationsDesc[3].list[6].cycles = 1
animationsDesc[3].list[6].duration = 2000
animationsDesc[3].list[6].frameTime = 150
animationsDesc[3].list[6].whenFinished = "stay"
animationsDesc[3].list[7] = animationsDesc[3].list[7] or {}
animationsDesc[3].list[7].actor = "hero"
animationsDesc[3].list[7].class = "SetTask"
animationsDesc[3].list[7].values = "{walkSpeed=200}"
animationsDesc[3].list[8] = animationsDesc[3].list[8] or {}
animationsDesc[3].list[8].actor = "oldman"
animationsDesc[3].list[8].class = "MessageTask"
animationsDesc[3].list[8].needsClick = true
animationsDesc[3].list[8].textId = "TEXT_R2_SH1_15"
animationsDesc[3].list[9] = animationsDesc[3].list[9] or {}
animationsDesc[3].list[9].actor = "hero"
animationsDesc[3].list[9].class = "WalkToTask"
animationsDesc[3].list[9].target = animationsDesc[3].list[9].target or {}
animationsDesc[3].list[9].target.x = 631
animationsDesc[3].list[9].target.y = 299
animationsDesc[3].list[10] = animationsDesc[3].list[10] or {}
animationsDesc[3].list[10].actor = "hero"
animationsDesc[3].list[10].class = "SetTask"
animationsDesc[3].list[10].values = "{direction=\"left\"}"
animationsDesc[3].list[11] = animationsDesc[3].list[11] or {}
animationsDesc[3].list[11].actor = "resident"
animationsDesc[3].list[11].class = "WalkToTask"
animationsDesc[3].list[11].target = animationsDesc[3].list[11].target or {}
animationsDesc[3].list[11].target.x = 490
animationsDesc[3].list[11].target.y = 298
animationsDesc[3].list[12] = animationsDesc[3].list[12] or {}
animationsDesc[3].list[12].actor = "resident"
animationsDesc[3].list[12].animation = "PULSE"
animationsDesc[3].list[12].class = "PlayAnimationTask"
animationsDesc[3].list[12].cycles = 1
animationsDesc[3].list[12].frameTime = 150
animationsDesc[3].list[12].wait = false
animationsDesc[3].list[12].whenFinished = "stay"
animationsDesc[3].list[13] = animationsDesc[3].list[13] or {}
animationsDesc[3].list[13].actor = "resident"
animationsDesc[3].list[13].animation = "HAPPY"
animationsDesc[3].list[13].class = "PlayAnimationTask"
animationsDesc[3].list[13].cycles = 1
animationsDesc[3].list[13].frameTime = 150
animationsDesc[3].list[13].whenFinished = "stay"
animationsDesc[3].list[14] = animationsDesc[3].list[14] or {}
animationsDesc[3].list[14].actor = "resident"
animationsDesc[3].list[14].class = "MessageTask"
animationsDesc[3].list[14].needsClick = true
animationsDesc[3].list[14].textId = "TEXT_R2_SH1_16"
animationsDesc[3].list[15] = animationsDesc[3].list[15] or {}
animationsDesc[3].list[15].actor = "oldman"
animationsDesc[3].list[15].class = "MessageTask"
animationsDesc[3].list[15].needsClick = true
animationsDesc[3].list[15].textId = "TEXT_R2_SH1_17"
animationsDesc[3].list[16] = animationsDesc[3].list[16] or {}
animationsDesc[3].list[16].actor = "resident"
animationsDesc[3].list[16].animation = "LAUGHING"
animationsDesc[3].list[16].class = "PlayAnimationTask"
animationsDesc[3].list[16].cycles = 1
animationsDesc[3].list[16].frameTime = 150
animationsDesc[3].list[16].whenFinished = "stay"
animationsDesc[3].list[17] = animationsDesc[3].list[17] or {}
animationsDesc[3].list[17].actor = "hero"
animationsDesc[3].list[17].animation = "LAUGHING_LEFT"
animationsDesc[3].list[17].class = "PlayAnimationTask"
animationsDesc[3].list[17].cycles = 1
animationsDesc[3].list[17].frameTime = 150
animationsDesc[3].list[17].whenFinished = "stay"
animationsDesc[3].list[18] = animationsDesc[3].list[18] or {}
animationsDesc[3].list[18].class = "Task"
animationsDesc[3].list[18].duration = 1000
animationsDesc[3].list[19] = animationsDesc[3].list[19] or {}
animationsDesc[3].list[19].actor = "resident"
animationsDesc[3].list[19].class = "MessageTask"
animationsDesc[3].list[19].needsClick = true
animationsDesc[3].list[19].textId = "TEXT_R2_SH1_18"
animationsDesc[3].list[20] = animationsDesc[3].list[20] or {}
animationsDesc[3].list[20].actor = "hero"
animationsDesc[3].list[20].class = "WalkToTask"
animationsDesc[3].list[20].target = animationsDesc[3].list[20].target or {}
animationsDesc[3].list[20].target.x = 597
animationsDesc[3].list[20].target.y = 353
animationsDesc[3].list[21] = animationsDesc[3].list[21] or {}
animationsDesc[3].list[21].actor = "resident"
animationsDesc[3].list[21].class = "WalkToTask"
animationsDesc[3].list[21].target = animationsDesc[3].list[21].target or {}
animationsDesc[3].list[21].target.x = 897
animationsDesc[3].list[21].target.y = 301
animationsDesc[3].list[22] = animationsDesc[3].list[22] or {}
animationsDesc[3].list[22].class = "TriggerTask"
animationsDesc[3].list[22].name = "oldmanWalks"
animationsDesc[3].list[22].trigger = "animation"
animationsDesc[3].list[24] = animationsDesc[3].list[24] or {}
animationsDesc[3].list[24].actor = "resident"
animationsDesc[3].list[24].class = "SetTask"
animationsDesc[3].list[24].values = "{direction=\"right\"}"
animationsDesc[3].list[25] = animationsDesc[3].list[25] or {}
animationsDesc[3].list[25].actor = "resident"
animationsDesc[3].list[25].class = "SetTask"
animationsDesc[3].list[25].values = "{walkSpeed=200}"
animationsDesc[3].list[26] = animationsDesc[3].list[26] or {}
animationsDesc[3].list[26].actor = "resident"
animationsDesc[3].list[26].class = "SetTask"
animationsDesc[3].list[26].values = "{direction=\"left\", walkSpeed=levelDesc.characterTypes.ruth.walkSpeed}"
animationsDesc[3].list[27] = animationsDesc[3].list[27] or {}
animationsDesc[3].list[27].actor = "hero"
animationsDesc[3].list[27].class = "SetTask"
animationsDesc[3].list[27].values = "{direction=\"left\", walkSpeed=levelDesc.characterTypes.sarah.walkSpeed}"
animationsDesc[3].list[28] = animationsDesc[3].list[28] or {}
animationsDesc[3].list[28].actor = "oldman"
animationsDesc[3].list[28].animation = "SIT_PILLS_TAKEN"
animationsDesc[3].list[28].class = "PlayAnimationTask"
animationsDesc[3].list[28].cycles = 150
animationsDesc[3].list[28].frameTime = 1
animationsDesc[3].list[28].whenFinished = "stay"
animationsDesc[3].list[29] = animationsDesc[3].list[29] or {}
animationsDesc[3].list[29].class = "Task"
animationsDesc[3].list[29].duration = 2500
animationsDesc[3].list[30] = animationsDesc[3].list[30] or {}
animationsDesc[3].list[30].actor = "oldman"
animationsDesc[3].list[30].animation = "SIT_PULSE"
animationsDesc[3].list[30].class = "PlayAnimationTask"
animationsDesc[3].list[30].cycles = 1
animationsDesc[3].list[30].frameTime = 150
animationsDesc[3].list[30].whenFinished = "stay"
animationsDesc[3].list[31] = animationsDesc[3].list[31] or {}
animationsDesc[3].list[31].actor = "resident"
animationsDesc[3].list[31].class = "SetTask"
animationsDesc[3].list[31].values = "{direction=\"left\"}"
animationsDesc[3].list[32] = animationsDesc[3].list[32] or {}
animationsDesc[3].list[32].actor = "hero"
animationsDesc[3].list[32].animation = "GIVE_MEDS"
animationsDesc[3].list[32].class = "PlayAnimationTask"
animationsDesc[3].list[32].cycles = 1
animationsDesc[3].list[32].frameTime = 150
animationsDesc[3].list[32].whenFinished = "stay"
animationsDesc[3].list[34] = animationsDesc[3].list[34] or {}
animationsDesc[3].list[34].actor = "oldman"
animationsDesc[3].list[34].class = "MessageTask"
animationsDesc[3].list[34].needsClick = true
animationsDesc[3].list[34].textId = "TEXT_R2_SH1_14"
animationsDesc[3].musicMoodStart = "HAPPINESS"
animationsDesc[3].name = "Event won"
animationsDesc[3].tree = animationsDesc[3].tree or {}
animationsDesc[3].tree[1] = 2
animationsDesc[3].tree[2] = 7
animationsDesc[3].tree[3] = 25
animationsDesc[3].tree[4] = 3
animationsDesc[3].tree[5] = 10
animationsDesc[3].tree[6] = 32
animationsDesc[3].tree[7] = 34
animationsDesc[3].tree[8] = 28
animationsDesc[3].tree[9] = 6
animationsDesc[3].tree[10] = 8
animationsDesc[3].tree[11] = 4
animationsDesc[3].tree[12] = animationsDesc[3].tree[12] or {}
animationsDesc[3].tree[12][1] = 9
animationsDesc[3].tree[12][2] = 11
animationsDesc[3].tree[13] = 24
animationsDesc[3].tree[14] = 30
animationsDesc[3].tree[15] = 12
animationsDesc[3].tree[16] = 29
animationsDesc[3].tree[17] = 31
animationsDesc[3].tree[18] = 13
animationsDesc[3].tree[19] = 14
animationsDesc[3].tree[20] = 15
animationsDesc[3].tree[21] = animationsDesc[3].tree[21] or {}
animationsDesc[3].tree[21][1] = 16
animationsDesc[3].tree[21][2] = 17
animationsDesc[3].tree[22] = 18
animationsDesc[3].tree[23] = 19
animationsDesc[3].tree[24] = 5
animationsDesc[3].tree[25] = animationsDesc[3].tree[25] or {}
animationsDesc[3].tree[25][1] = 20
animationsDesc[3].tree[25][2] = 21
animationsDesc[3].tree[25][3] = 22
animationsDesc[3].tree[26] = 27
animationsDesc[3].tree[27] = 26
animationsDesc[4] = animationsDesc[4] or {}
animationsDesc[4].actors = animationsDesc[4].actors or {}
animationsDesc[4].actors[1] = "resident"
animationsDesc[4].actors[2] = "hero"
animationsDesc[4].actors[3] = "oldman"
animationsDesc[4].class = "TasksAnimation"
animationsDesc[4].id = "eventLost"
animationsDesc[4].idx = 4
animationsDesc[4].list = animationsDesc[4].list or {}
animationsDesc[4].list[2] = animationsDesc[4].list[2] or {}
animationsDesc[4].list[2].class = "StartStoryTask"
animationsDesc[4].list[3] = animationsDesc[4].list[3] or {}
animationsDesc[4].list[3].actor = "hero"
animationsDesc[4].list[3].class = "WalkToTask"
animationsDesc[4].list[3].target = animationsDesc[4].list[3].target or {}
animationsDesc[4].list[3].target.x = 462
animationsDesc[4].list[3].target.y = 294
animationsDesc[4].list[4] = animationsDesc[4].list[4] or {}
animationsDesc[4].list[4].actor = "oldman"
animationsDesc[4].list[4].animation = "TAKINGPILLS"
animationsDesc[4].list[4].class = "PlayAnimationTask"
animationsDesc[4].list[4].cycles = 1
animationsDesc[4].list[4].frameTime = 150
animationsDesc[4].list[4].wait = true
animationsDesc[4].list[4].whenFinished = "stay"
animationsDesc[4].list[5] = animationsDesc[4].list[5] or {}
animationsDesc[4].list[5].class = "EndStoryTask"
animationsDesc[4].list[6] = animationsDesc[4].list[6] or {}
animationsDesc[4].list[6].actor = "hero"
animationsDesc[4].list[6].animation = "LAUGHING"
animationsDesc[4].list[6].class = "PlayAnimationTask"
animationsDesc[4].list[6].cycles = 1
animationsDesc[4].list[6].duration = 2000
animationsDesc[4].list[6].frameTime = 150
animationsDesc[4].list[6].whenFinished = "stay"
animationsDesc[4].list[7] = animationsDesc[4].list[7] or {}
animationsDesc[4].list[7].actor = "hero"
animationsDesc[4].list[7].class = "WalkToTask"
animationsDesc[4].list[7].target = animationsDesc[4].list[7].target or {}
animationsDesc[4].list[7].target.x = 896
animationsDesc[4].list[7].target.y = 282
animationsDesc[4].list[8] = animationsDesc[4].list[8] or {}
animationsDesc[4].list[8].actor = "oldman"
animationsDesc[4].list[8].class = "MessageTask"
animationsDesc[4].list[8].needsClick = true
animationsDesc[4].list[8].textId = "TEXT_R2_SH1_15"
animationsDesc[4].list[9] = animationsDesc[4].list[9] or {}
animationsDesc[4].list[9].actor = "hero"
animationsDesc[4].list[9].class = "WalkToTask"
animationsDesc[4].list[9].target = animationsDesc[4].list[9].target or {}
animationsDesc[4].list[9].target.x = 602
animationsDesc[4].list[9].target.y = 299
animationsDesc[4].list[10] = animationsDesc[4].list[10] or {}
animationsDesc[4].list[10].actor = "hero"
animationsDesc[4].list[10].class = "SetTask"
animationsDesc[4].list[10].values = "{direction=\"left\"}"
animationsDesc[4].list[11] = animationsDesc[4].list[11] or {}
animationsDesc[4].list[11].actor = "resident"
animationsDesc[4].list[11].class = "WalkToTask"
animationsDesc[4].list[11].target = animationsDesc[4].list[11].target or {}
animationsDesc[4].list[11].target.x = 490
animationsDesc[4].list[11].target.y = 298
animationsDesc[4].list[12] = animationsDesc[4].list[12] or {}
animationsDesc[4].list[12].actor = "resident"
animationsDesc[4].list[12].animation = "PULSE"
animationsDesc[4].list[12].class = "PlayAnimationTask"
animationsDesc[4].list[12].cycles = 1
animationsDesc[4].list[12].duration = 1000
animationsDesc[4].list[12].frameTime = 150
animationsDesc[4].list[12].wait = true
animationsDesc[4].list[12].whenFinished = "stay"
animationsDesc[4].list[13] = animationsDesc[4].list[13] or {}
animationsDesc[4].list[13].actor = "resident"
animationsDesc[4].list[13].animation = "HAPPY"
animationsDesc[4].list[13].class = "PlayAnimationTask"
animationsDesc[4].list[13].cycles = 1
animationsDesc[4].list[13].frameTime = 150
animationsDesc[4].list[13].whenFinished = "stay"
animationsDesc[4].list[14] = animationsDesc[4].list[14] or {}
animationsDesc[4].list[14].actor = "resident"
animationsDesc[4].list[14].class = "MessageTask"
animationsDesc[4].list[14].needsClick = true
animationsDesc[4].list[14].textId = "TEXT_R2_SH1_16"
animationsDesc[4].list[15] = animationsDesc[4].list[15] or {}
animationsDesc[4].list[15].actor = "oldman"
animationsDesc[4].list[15].class = "MessageTask"
animationsDesc[4].list[15].needsClick = true
animationsDesc[4].list[15].textId = "TEXT_R2_SH1_17"
animationsDesc[4].list[16] = animationsDesc[4].list[16] or {}
animationsDesc[4].list[16].actor = "resident"
animationsDesc[4].list[16].animation = "LAUGHING"
animationsDesc[4].list[16].class = "PlayAnimationTask"
animationsDesc[4].list[16].cycles = 1
animationsDesc[4].list[16].frameTime = 150
animationsDesc[4].list[16].whenFinished = "stay"
animationsDesc[4].list[17] = animationsDesc[4].list[17] or {}
animationsDesc[4].list[17].actor = "hero"
animationsDesc[4].list[17].animation = "LAUGHING"
animationsDesc[4].list[17].class = "PlayAnimationTask"
animationsDesc[4].list[17].cycles = 1
animationsDesc[4].list[17].frameTime = 150
animationsDesc[4].list[17].whenFinished = "stay"
animationsDesc[4].list[18] = animationsDesc[4].list[18] or {}
animationsDesc[4].list[18].class = "Task"
animationsDesc[4].list[18].duration = 1000
animationsDesc[4].list[19] = animationsDesc[4].list[19] or {}
animationsDesc[4].list[19].actor = "resident"
animationsDesc[4].list[19].class = "MessageTask"
animationsDesc[4].list[19].needsClick = true
animationsDesc[4].list[19].textId = "TEXT_R2_SH1_18"
animationsDesc[4].list[20] = animationsDesc[4].list[20] or {}
animationsDesc[4].list[20].actor = "hero"
animationsDesc[4].list[20].class = "WalkToTask"
animationsDesc[4].list[20].target = animationsDesc[4].list[20].target or {}
animationsDesc[4].list[20].target.x = 597
animationsDesc[4].list[20].target.y = 353
animationsDesc[4].list[21] = animationsDesc[4].list[21] or {}
animationsDesc[4].list[21].actor = "resident"
animationsDesc[4].list[21].class = "WalkToTask"
animationsDesc[4].list[21].target = animationsDesc[4].list[21].target or {}
animationsDesc[4].list[21].target.x = 897
animationsDesc[4].list[21].target.y = 301
animationsDesc[4].list[22] = animationsDesc[4].list[22] or {}
animationsDesc[4].list[22].class = "TriggerTask"
animationsDesc[4].list[22].name = "oldmanWalks"
animationsDesc[4].list[22].trigger = "animation"
animationsDesc[4].list[24] = animationsDesc[4].list[24] or {}
animationsDesc[4].list[24].actor = "resident"
animationsDesc[4].list[24].class = "SetTask"
animationsDesc[4].list[24].values = "{direction=\"right\"}"
animationsDesc[4].list[25] = animationsDesc[4].list[25] or {}
animationsDesc[4].list[25].actor = "resident"
animationsDesc[4].list[25].class = "SetTask"
animationsDesc[4].list[25].values = "{direction=\"left\"}"
animationsDesc[4].list[26] = animationsDesc[4].list[26] or {}
animationsDesc[4].list[26].actor = "hero"
animationsDesc[4].list[26].animation = "PILLMACHINE1"
animationsDesc[4].list[26].class = "PlayAnimationTask"
animationsDesc[4].list[26].cycles = 1
animationsDesc[4].list[26].frameTime = 150
animationsDesc[4].list[26].wait = true
animationsDesc[4].list[26].whenFinished = "stay"
animationsDesc[4].list[27] = animationsDesc[4].list[27] or {}
animationsDesc[4].list[27].actor = "hero"
animationsDesc[4].list[27].animation = "FRUSTRATED"
animationsDesc[4].list[27].class = "PlayAnimationTask"
animationsDesc[4].list[27].cycles = 1
animationsDesc[4].list[27].frameTime = 150
animationsDesc[4].list[27].whenFinished = "stay"
animationsDesc[4].list[28] = animationsDesc[4].list[28] or {}
animationsDesc[4].list[28].actor = "hero"
animationsDesc[4].list[28].class = "MessageTask"
animationsDesc[4].list[28].needsClick = true
animationsDesc[4].list[28].textId = "TEXT_R2_SH1_12"
animationsDesc[4].list[29] = animationsDesc[4].list[29] or {}
animationsDesc[4].list[29].actor = "hero"
animationsDesc[4].list[29].class = "SetTask"
animationsDesc[4].list[29].values = "{direction=\"left\"}"
animationsDesc[4].list[30] = animationsDesc[4].list[30] or {}
animationsDesc[4].list[30].actor = "resident"
animationsDesc[4].list[30].class = "SetTask"
animationsDesc[4].list[30].values = "{direction=\"right\"}"
animationsDesc[4].list[31] = animationsDesc[4].list[31] or {}
animationsDesc[4].list[31].actor = "resident"
animationsDesc[4].list[31].class = "MessageTask"
animationsDesc[4].list[31].needsClick = true
animationsDesc[4].list[31].textId = "TEXT_R2_SH1_13"
animationsDesc[4].list[32] = animationsDesc[4].list[32] or {}
animationsDesc[4].list[32].class = "Task"
animationsDesc[4].list[32].duration = 1500
animationsDesc[4].list[33] = animationsDesc[4].list[33] or {}
animationsDesc[4].list[33].actor = "hero"
animationsDesc[4].list[33].class = "WalkToTask"
animationsDesc[4].list[33].target = animationsDesc[4].list[33].target or {}
animationsDesc[4].list[33].target.x = 784
animationsDesc[4].list[33].target.y = 281
animationsDesc[4].list[34] = animationsDesc[4].list[34] or {}
animationsDesc[4].list[34].actor = "hero"
animationsDesc[4].list[34].class = "SetTask"
animationsDesc[4].list[34].values = "{direction=\"right\"}"
animationsDesc[4].list[35] = animationsDesc[4].list[35] or {}
animationsDesc[4].list[35].actor = "resident"
animationsDesc[4].list[35].class = "WalkToTask"
animationsDesc[4].list[35].target = animationsDesc[4].list[35].target or {}
animationsDesc[4].list[35].target.x = 890
animationsDesc[4].list[35].target.y = 280
animationsDesc[4].list[36] = animationsDesc[4].list[36] or {}
animationsDesc[4].list[36].actor = "resident"
animationsDesc[4].list[36].animation = "IDLE_BACK"
animationsDesc[4].list[36].class = "PlayAnimationTask"
animationsDesc[4].list[36].cycles = 1
animationsDesc[4].list[36].frameTime = 150
animationsDesc[4].list[36].whenFinished = "stay"
animationsDesc[4].list[37] = animationsDesc[4].list[37] or {}
animationsDesc[4].list[37].class = "Task"
animationsDesc[4].list[37].duration = 1000
animationsDesc[4].list[38] = animationsDesc[4].list[38] or {}
animationsDesc[4].list[38].actor = "hero"
animationsDesc[4].list[38].class = "SetTask"
animationsDesc[4].list[38].values = "{walkSpeed=200}"
animationsDesc[4].list[39] = animationsDesc[4].list[39] or {}
animationsDesc[4].list[39].actor = "resident"
animationsDesc[4].list[39].class = "SetTask"
animationsDesc[4].list[39].values = "{walkSpeed=200}"
animationsDesc[4].list[40] = animationsDesc[4].list[40] or {}
animationsDesc[4].list[40].actor = "oldman"
animationsDesc[4].list[40].animation = "SIT_PILLS_TAKEN"
animationsDesc[4].list[40].class = "PlayAnimationTask"
animationsDesc[4].list[40].cycles = 1
animationsDesc[4].list[40].frameTime = 150
animationsDesc[4].list[40].whenFinished = "stay"
animationsDesc[4].list[41] = animationsDesc[4].list[41] or {}
animationsDesc[4].list[41].actor = "resident"
animationsDesc[4].list[41].class = "WalkToTask"
animationsDesc[4].list[41].target = animationsDesc[4].list[41].target or {}
animationsDesc[4].list[41].target.x = 617
animationsDesc[4].list[41].target.y = 285
animationsDesc[4].list[42] = animationsDesc[4].list[42] or {}
animationsDesc[4].list[42].class = "Task"
animationsDesc[4].list[42].duration = 1000
animationsDesc[4].list[43] = animationsDesc[4].list[43] or {}
animationsDesc[4].list[43].actor = "oldman"
animationsDesc[4].list[43].animation = "SIT_PULSE"
animationsDesc[4].list[43].class = "PlayAnimationTask"
animationsDesc[4].list[43].cycles = 1
animationsDesc[4].list[43].frameTime = 150
animationsDesc[4].list[43].whenFinished = "stay"
animationsDesc[4].list[44] = animationsDesc[4].list[44] or {}
animationsDesc[4].list[44].actor = "resident"
animationsDesc[4].list[44].class = "SetTask"
animationsDesc[4].list[44].values = "{direction=\"left\"}"
animationsDesc[4].list[45] = animationsDesc[4].list[45] or {}
animationsDesc[4].list[45].actor = "hero"
animationsDesc[4].list[45].animation = "GIVE_MEDS"
animationsDesc[4].list[45].class = "PlayAnimationTask"
animationsDesc[4].list[45].cycles = 1
animationsDesc[4].list[45].frameTime = 150
animationsDesc[4].list[45].whenFinished = "stay"
animationsDesc[4].list[46] = animationsDesc[4].list[46] or {}
animationsDesc[4].list[46].class = "Task"
animationsDesc[4].list[46].duration = 2500
animationsDesc[4].list[47] = animationsDesc[4].list[47] or {}
animationsDesc[4].list[47].actor = "oldman"
animationsDesc[4].list[47].class = "MessageTask"
animationsDesc[4].list[47].needsClick = true
animationsDesc[4].list[47].textId = "TEXT_R2_SH1_14"
animationsDesc[4].musicMoodStart = "HAPPINESS"
animationsDesc[4].name = "Event lost"
animationsDesc[4].tree = animationsDesc[4].tree or {}
animationsDesc[4].tree[1] = 2
animationsDesc[4].tree[2] = 38
animationsDesc[4].tree[3] = 39
animationsDesc[4].tree[4] = 41
animationsDesc[4].tree[5] = 7
animationsDesc[4].tree[6] = 26
animationsDesc[4].tree[7] = 42
animationsDesc[4].tree[8] = 29
animationsDesc[4].tree[9] = 27
animationsDesc[4].tree[10] = 28
animationsDesc[4].tree[11] = 30
animationsDesc[4].tree[12] = 31
animationsDesc[4].tree[13] = animationsDesc[4].tree[13] or {}
animationsDesc[4].tree[13][1] = animationsDesc[4].tree[13][1] or {}
animationsDesc[4].tree[13][1][1] = 33
animationsDesc[4].tree[13][1][2] = 34
animationsDesc[4].tree[13][2] = animationsDesc[4].tree[13][2] or {}
animationsDesc[4].tree[13][2][1] = 35
animationsDesc[4].tree[14] = 36
animationsDesc[4].tree[15] = 32
animationsDesc[4].tree[16] = 25
animationsDesc[4].tree[17] = 37
animationsDesc[4].tree[18] = 3
animationsDesc[4].tree[19] = 10
animationsDesc[4].tree[20] = 45
animationsDesc[4].tree[21] = 47
animationsDesc[4].tree[22] = 40
animationsDesc[4].tree[23] = 6
animationsDesc[4].tree[24] = 8
animationsDesc[4].tree[25] = 4
animationsDesc[4].tree[26] = animationsDesc[4].tree[26] or {}
animationsDesc[4].tree[26][1] = 9
animationsDesc[4].tree[26][2] = 11
animationsDesc[4].tree[27] = 43
animationsDesc[4].tree[28] = 24
animationsDesc[4].tree[29] = 12
animationsDesc[4].tree[30] = 46
animationsDesc[4].tree[31] = 44
animationsDesc[4].tree[32] = 13
animationsDesc[4].tree[33] = 14
animationsDesc[4].tree[34] = 15
animationsDesc[4].tree[35] = animationsDesc[4].tree[35] or {}
animationsDesc[4].tree[35][1] = 16
animationsDesc[4].tree[35][2] = 17
animationsDesc[4].tree[36] = 18
animationsDesc[4].tree[37] = 19
animationsDesc[4].tree[38] = 5
animationsDesc[4].tree[39] = animationsDesc[4].tree[39] or {}
animationsDesc[4].tree[39][1] = 20
animationsDesc[4].tree[39][2] = 21
animationsDesc[4].tree[39][3] = 22
animationsDesc[5] = animationsDesc[5] or {}
animationsDesc[5].actors = animationsDesc[5].actors or {}
animationsDesc[5].actors[1] = "oldman"
animationsDesc[5].class = "TasksAnimation"
animationsDesc[5].id = "oldmanWalks"
animationsDesc[5].idx = 5
animationsDesc[5].list = animationsDesc[5].list or {}
animationsDesc[5].list[2] = animationsDesc[5].list[2] or {}
animationsDesc[5].list[2].actor = "oldman"
animationsDesc[5].list[2].class = "WalkToTask"
animationsDesc[5].list[2].target = animationsDesc[5].list[2].target or {}
animationsDesc[5].list[2].target.x = 1136
animationsDesc[5].list[2].target.y = 464
animationsDesc[5].musicMoodStart = "HAPPINESS"
animationsDesc[5].name = "Robbert walks away"
animationsDesc[5].tree = animationsDesc[5].tree or {}
animationsDesc[5].tree[1] = 2
animationsDesc[6] = animationsDesc[6] or {}
animationsDesc[6].actors = animationsDesc[6].actors or {}
animationsDesc[6].actors[1] = "{base=\"oldman\", name=\"oldman\", x=-1000}"
animationsDesc[6].class = "TasksAnimation"
animationsDesc[6].id = "eventStart"
animationsDesc[6].idx = 6
animationsDesc[6].list = animationsDesc[6].list or {}
animationsDesc[6].list[2] = animationsDesc[6].list[2] or {}
animationsDesc[6].list[2].actor = "oldman"
animationsDesc[6].list[2].class = "SetPositionTask"
animationsDesc[6].list[2].pos = animationsDesc[6].list[2].pos or {}
animationsDesc[6].list[2].pos.x = -94
animationsDesc[6].list[2].pos.y = 371
animationsDesc[6].list[3] = animationsDesc[6].list[3] or {}
animationsDesc[6].list[3].actor = "oldman"
animationsDesc[6].list[3].class = "WalkToTask"
animationsDesc[6].list[3].target = animationsDesc[6].list[3].target or {}
animationsDesc[6].list[3].target.x = 367
animationsDesc[6].list[3].target.y = 286
animationsDesc[6].list[4] = animationsDesc[6].list[4] or {}
animationsDesc[6].list[4].actor = "oldman"
animationsDesc[6].list[4].animation = "DRAWING"
animationsDesc[6].list[4].class = "PlayAnimationTask"
animationsDesc[6].list[4].cycles = 3
animationsDesc[6].list[4].frameTime = 150
animationsDesc[6].list[4].whenFinished = "rewind"
animationsDesc[6].list[5] = animationsDesc[6].list[5] or {}
animationsDesc[6].list[5].class = "TriggerTask"
animationsDesc[6].list[5].name = "oldmanHere"
animationsDesc[6].list[5].trigger = "animation"
animationsDesc[6].musicMoodStart = "HAPPINESS"
animationsDesc[6].name = "Event start: Robbert walks in"
animationsDesc[6].tree = animationsDesc[6].tree or {}
animationsDesc[6].tree[1] = 2
animationsDesc[6].tree[2] = 3
animationsDesc[6].tree[3] = 4
animationsDesc[6].tree[4] = 5
