Player: init engine
d3d: no support for this device type (accelerated/ref)
D3D9 initialization failed, using OpenGL
OpenGL:
    Version:  OpenGL 1.1 [1.1.0]
    Renderer: GDI Generic
    Vendor:   Microsoft Corporation
    VRAM:     1 MB
    Extensions: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
    WGL extensions: none!
GL: disabling multisample because WGL_ARB_pixel_format not fully supported
D3D: VRAM amount suspiciously low (less than 8MB)
desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
   *** cfg_sprache: multi;full;

UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** multi
UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

language: deutsch
UnityEngine.Debug:Log(Object)
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

        Init_Setup()
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Screen Res: 1280 800
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 800
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    write prefs: quality: 0
UnityEngine.Debug:Log(Object)
SetupScript:Write_Prefs()
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Load Level _main_menu
UnityEngine.Debug:Log(Object)
SetupScript:Starte_MainMenue()
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

            Total Object count 187 (Before unload 148)
*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** cfg_sprache: multi;full;

UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** multi
UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

language: deutsch
UnityEngine.Debug:Log(Object)
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

scriptLang.lang_pfad: _deutsch
UnityEngine.Debug:Log(Object)
MainMenueScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MissionAnzahl: 20
UnityEngine.Debug:Log(Object)
MainMenueScript:Init_Missionen()
MainMenueScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

hg_bild: 1555 * 972
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_HG_Bild(Int32)
MainMenueScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Write_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Write_Profile()
ProfilDataScript:OnApplicationQuit()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
