Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.3062]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     1301 MB
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
   *** cfg_sprache: multi;full;

UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** multi
UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

language: deutsch
UnityEngine.Debug:Log(Object)
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

   Init_Setup()
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Screen Res: 1680 1050
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

512 x 384
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

640 x 400
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

640 x 480
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

800 x 600
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1024 x 768
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1152 x 864
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 600
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 720
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 768
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 800
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 960
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1280 x 1024
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1360 x 768
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1366 x 768
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1400 x 1050
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1440 x 900
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1600 x 900
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

1680 x 1050
UnityEngine.Debug:Log(Object)
SetupScript:Init_Setup()
SetupScript:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG GERMAN
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG GERMAN
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG GERMAN
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG GERMAN
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

LANG ENGLISCH
UnityEngine.Debug:Log(Object)
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:EndWindows(IDList)
UnityEngine.GUIUtility:EndGUI(Int32, Int32, IDList)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

write prefs: quality: 0
UnityEngine.Debug:Log(Object)
SetupScript:Write_Prefs()
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Load Level _main_menu
UnityEngine.Debug:Log(Object)
SetupScript:Starte_MainMenue()
SetupScript:eventWindow()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

   Total Object count 206 (Before unload 168)
*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** cfg_sprache: multi;full;

UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** multi
UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

language: englisch
UnityEngine.Debug:Log(Object)
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

scriptLang.lang_pfad: _englisch
UnityEngine.Debug:Log(Object)
MainMenueScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MissionAnzahl: 20
UnityEngine.Debug:Log(Object)
MainMenueScript:Init_Missionen()
MainMenueScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

hg_bild: 1555 * 972
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_HG_Bild(Int32)
MainMenueScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

hg_bild: 1555 * 972
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_HG_Bild(Int32)
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Profile
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init_Profile()
UnityEngine.Debug:Log(Object)
MainMenueScript:Init_Profile()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:ProfilDataScript$Read_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Init_Profile()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Write_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Write_Profile()
ProfilDataScript:ProfilDataScript$Write_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:eventProfile()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Profile
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init_Profile()
UnityEngine.Debug:Log(Object)
MainMenueScript:Init_Profile()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:ProfilDataScript$Read_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Init_Profile()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Write_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Write_Profile()
ProfilDataScript:ProfilDataScript$Write_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:eventProfile()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

hg_bild: 1555 * 972
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_HG_Bild(Int32)
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Highscore Listen
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Konnte Datei save/mission_1.dat nicht lesen!
UnityEngine.Debug:Log(Object)
HiscoreScript:HS_Check(String)
HiscoreScript:HS_Zeigen(String, Object)
HiscoreScript:HiscoreScript$HS_Zeigen$System.String$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Init_Highscore_Listen()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HS_Write() fertig!
UnityEngine.Debug:Log(Object)
HiscoreScript:HS_Write(String)
HiscoreScript:HS_Check(String)
HiscoreScript:HS_Zeigen(String, Object)
HiscoreScript:HiscoreScript$HS_Zeigen$System.String$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Init_Highscore_Listen()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HS_Read() save/mission_1.dat
UnityEngine.Debug:Log(Object)
HiscoreScript:HS_Read(String)
HiscoreScript:HS_Zeigen(String, Object)
HiscoreScript:HiscoreScript$HS_Zeigen$System.String$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Init_Highscore_Listen()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HS_Read() fertig!
UnityEngine.Debug:Log(Object)
HiscoreScript:HS_Read(String)
HiscoreScript:HS_Zeigen(String, Object)
HiscoreScript:HiscoreScript$HS_Zeigen$System.String$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Init_Highscore_Listen()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Highscore Spiel
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

seiteMissionMax: 2
UnityEngine.Debug:Log(Object)
MainMenueScript:Init_Mission_Wahl(String)
MainMenueScript:Init_Highscore_Spiel()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HS_Read() save/mission_1.dat
UnityEngine.Debug:Log(Object)
HiscoreScript:HS_Read(String)
HiscoreScript:HS_Check(String)
HiscoreScript:HiscoreScript$HS_Check$System.String(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Make_Infodaten()
MainMenueScript:Init_Mission_Wahl(String)
MainMenueScript:Init_Highscore_Spiel()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

HS_Read() fertig!
UnityEngine.Debug:Log(Object)
HiscoreScript:HS_Read(String)
HiscoreScript:HS_Check(String)
HiscoreScript:HiscoreScript$HS_Check$System.String(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MainMenueScript:Make_Infodaten()
MainMenueScript:Init_Mission_Wahl(String)
MainMenueScript:Init_Highscore_Spiel()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Load Resource Datei: 1 - ladung/_preview/machine_6
UnityEngine.Debug:Log(Object)
MainMenueScript:Make_Infodaten()
MainMenueScript:Init_Mission_Wahl(String)
MainMenueScript:Init_Highscore_Spiel()
MainMenueScript:Update_MainMenue()
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

hg_bild: 1555 * 972
UnityEngine.Debug:Log(Object)
MainMenueScript:Update_HG_Bild(Int32)
MainMenueScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Starte Mission: 1
UnityEngine.Debug:Log(Object)
MainMenueScript:eventMissionWahl()
CompilerGenerated.$adaptor$__GameScript$callable0$336_40__$WindowFunction$0:Invoke(Int32)
UnityEngine._Window:Do()
UnityEngine.GUI:BeginWindows(Event, Int32, IDList, Int32)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    Total Object count 254 (Before unload 264)
*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** cfg_sprache: multi;full;

UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** multi
UnityEngine.Debug:Log(Object)
LanguageScript:Get_ConfigSprache()
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

language: englisch
UnityEngine.Debug:Log(Object)
LanguageScript:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:ProfilDataScript$Read_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
Truck_Script:Tank_Check()
Truck_Script:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Write_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Write_Profile()
ProfilDataScript:ProfilDataScript$Write_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
Truck_Script:Tank_Check()
Truck_Script:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

spiel_modus: hs_spiel
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Read_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Read_Profile()
ProfilDataScript:ProfilDataScript$Read_Profile$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene stadt_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene industrie_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene verbindung_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene fabrik_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene bahnhof_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene windpark_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene hafen_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene see_1 ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init Szene spedition ...
UnityEngine.Debug:Log(Object)
GameScript:Init_SzeneModul(String, GameObject)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Setze_Schilder() ...
UnityEngine.Debug:Log(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_windpark
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_hafen
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_bahnhof
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_stadt
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_see
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_stadt
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_stadt
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_fabrik
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_see
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_hafen
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_windpark
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_windpark
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_windpark
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_windpark
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_hafen
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_stadt
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_fabrik
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_stadt
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_fabrik
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_stadt
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_industrie
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_fabrik
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_fabrik
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Change_neuschild: schild_spedition
UnityEngine.Debug:Log(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Change_Schilder(Object)
GameScript:Setze_Schilder()
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

    Soundpunkt rect: (left:-655.11, top:30.23, width:248.20, height:389.05)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:-426.14, top:30.23, width:248.20, height:389.05)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:-188.16, top:30.23, width:248.20, height:389.05)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:-2224.67, top:-1824.09, width:451.60, height:544.99)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:222.03, top:-1896.98, width:248.20, height:690.76)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:-2011.10, top:-3.67, width:648.22, height:544.99)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:-1394.12, top:-1129.15, width:648.22, height:544.99)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:-485.60, top:-1129.15, width:451.60, height:544.99)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Soundpunkt rect: (left:448.34, top:-695.23, width:651.61, height:931.44)
UnityEngine.Debug:Log(Object)
Environment_Script:Make_Soundpunkt(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Make_Soundpunkte(Object)
Environment_Script:Init_Environment()
Environment_Script:Environment_Script$Init_Environment$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Add_Skybox_Kamera Main Camera
UnityEngine.Debug:Log(Object)
Environment_Script:Add_Skybox_Kamera(GameObject)
Environment_Script:Environment_Script$Add_Skybox_Kamera$UnityEngine.GameObject(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Add_Skybox_Kamera Truck_Camera
UnityEngine.Debug:Log(Object)
Environment_Script:Add_Skybox_Kamera(GameObject)
Environment_Script:Environment_Script$Add_Skybox_Kamera$UnityEngine.GameObject(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Make_Tankpunkte()...
UnityEngine.Debug:Log(Object)
Truck_Script:Init_Tankpunkte()
Truck_Script:Truck_Script$Init_Tankpunkte$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Create_TP:  tank_punkt
UnityEngine.Debug:Log(Object)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Init_Tankpunkte()
Truck_Script:Truck_Script$Init_Tankpunkte$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Create_TP:  tank_punkt.2
UnityEngine.Debug:Log(Object)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Init_Tankpunkte()
Truck_Script:Truck_Script$Init_Tankpunkte$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Create_TP:  tank_punkt
UnityEngine.Debug:Log(Object)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Init_Tankpunkte()
Truck_Script:Truck_Script$Init_Tankpunkte$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Create_TP:  tank_punkt
UnityEngine.Debug:Log(Object)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Init_Tankpunkte()
Truck_Script:Truck_Script$Init_Tankpunkte$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Create_TP:  tank_punkt
UnityEngine.Debug:Log(Object)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Create_TP(Object, String)
Truck_Script:Init_Tankpunkte()
Truck_Script:Truck_Script$Init_Tankpunkte$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Init_Szene()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init_GUI() _englisch
UnityEngine.Debug:Log(Object)
GameGUIScript:Init_GUI()
GameGUIScript:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** mp_ Punkte gefunden: 26
UnityEngine.Debug:Log(Object)
GameScript:Init_Missionen()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

MissionAnzahl: 20
UnityEngine.Debug:Log(Object)
GameScript:Init_Missionen()
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Setze_HS_Mission() 1
UnityEngine.Debug:Log(Object)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Show_MissionPunkt 
UnityEngine.Debug:Log(Object)
GameScript:Show_MissionPunkt(String)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** RADIO Next_Song();
UnityEngine.Debug:Log(Object)
RadioScript:Next_Song()
RadioScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Init_KomplettZug() : mp_industrie2 (-853.2, 8.0, -762.2) truck: 2 trailer: 1
UnityEngine.Debug:Log(Object)
Truck_Script:Init_KomplettZug(Object, Object, String, String, Single)
Truck_Script:Truck_Script$Init_KomplettZug$System.Int32$System.Int32$System.String$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

BRAKE!
UnityEngine.Debug:Log(Object)
Truck_Script:Brake()
Truck_Script:Init_KomplettZug(Object, Object, String, String, Single)
Truck_Script:Truck_Script$Init_KomplettZug$System.Int32$System.Int32$System.String$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Check_Kupplung t_y: 0
UnityEngine.Debug:Log(Object)
Truck_Script:Init_Kupplung(Object, Object)
Truck_Script:Init_KomplettZug(Object, Object, String, String, Single)
Truck_Script:Truck_Script$Init_KomplettZug$System.Int32$System.Int32$System.String$System.String$System.Single(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Enter_Truck() 2
UnityEngine.Debug:Log(Object)
Truck_Script:Enter_Truck(Object)
Truck_Script:Truck_Script$Enter_Truck$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Connected Trailer: trailer_1
UnityEngine.Debug:Log(Object)
Truck_Script:Enter_Truck(Object)
Truck_Script:Truck_Script$Enter_Truck$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init_Akt_Trailer_Wheels() 1
UnityEngine.Debug:Log(Object)
Truck_Script:Init_Akt_Trailer_Wheels(Object)
Truck_Script:Enter_Truck(Object)
Truck_Script:Truck_Script$Enter_Truck$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Aktive TrailerWheels 6
UnityEngine.Debug:Log(Object)
Truck_Script:Init_Akt_Trailer_Wheels(Object)
Truck_Script:Enter_Truck(Object)
Truck_Script:Truck_Script$Enter_Truck$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Aktiver Truck: truck_2
UnityEngine.Debug:Log(Object)
Truck_Script:Enter_Truck(Object)
Truck_Script:Truck_Script$Enter_Truck$System.Int32(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Show_MissionPunkt mp_bahnhof
UnityEngine.Debug:Log(Object)
GameScript:Show_MissionPunkt(String)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Mission Punkt Add BoxCollider : mp_bahnhof
UnityEngine.Debug:Log(Object)
GameScript:Show_MissionPunkt(String)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Init_Richtungspfeil()
UnityEngine.Debug:Log(Object)
Truck_Script:Init_RichtungsPfeil(String)
Truck_Script:Truck_Script$Init_RichtungsPfeil$System.String(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Ende Setze_HS_Mission 1 Start: mp_industrie2 machine_6 von Industrial area - Railway station
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

  **** GERAMMT: zaun kraft: 7.416603
UnityEngine.Debug:Log(Object)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

BRAKE!
UnityEngine.Debug:Log(Object)
Truck_Script:Brake()
Truck_Script:Truck_Script$Brake$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

**** GERAMMT: zaun kraft: 6.848816
UnityEngine.Debug:Log(Object)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

BRAKE!
UnityEngine.Debug:Log(Object)
Truck_Script:Brake()
Truck_Script:Truck_Script$Brake$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

**** GERAMMT: zaun kraft: 0.3204388
UnityEngine.Debug:Log(Object)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

BRAKE!
UnityEngine.Debug:Log(Object)
Truck_Script:Brake()
Truck_Script:Truck_Script$Brake$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Colli Laterne laterne_429
UnityEngine.Debug:Log(Object)
Environment_Script:Colli_Laterne(GameObject)
Environment_Script:Environment_Script$Colli_Laterne$UnityEngine.GameObject(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

**** GERAMMT: laternen kraft: 3.419159
UnityEngine.Debug:Log(Object)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

BRAKE!
UnityEngine.Debug:Log(Object)
Truck_Script:Brake()
Truck_Script:Truck_Script$Brake$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
GameScript:Gerammt(String, Object)
GameScript:GameScript$Gerammt$System.String$UnityEngine.Vector3(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
TruckTrailerColliderScript:OnCollisionEnter(Collision)
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** RADIO Next_Song();
UnityEngine.Debug:Log(Object)
RadioScript:Next_Song()
RadioScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** RADIO Next_Song();
UnityEngine.Debug:Log(Object)
RadioScript:Next_Song()
RadioScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** RADIO Next_Song();
UnityEngine.Debug:Log(Object)
RadioScript:Next_Song()
RadioScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** RADIO Next_Song();
UnityEngine.Debug:Log(Object)
RadioScript:Next_Song()
RadioScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

*** Write_Profile()
UnityEngine.Debug:Log(Object)
ProfilDataScript:Write_Profile()
ProfilDataScript:OnApplicationQuit()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Cleanup player
