precision mediump float;
uniform sampler2D Saimpler;
varying mediump vec4 InterpColour0;
varying mediump vec4 InterpUV0;
 
void main() 
{  
//	vec4 Diffusem = texture2D( Saimpler, InterpUV0.xy );  
	//gl_FragColor = ( InterpColour0 * Diffusem ); 
	gl_FragColor = ( InterpColour0 * texture2D( Saimpler, InterpUV0.xy ) ); 
}
