

precision mediump float;
uniform sampler2D SamplerDiffuse;
varying vec4 InterpColour0;
varying vec2 InterpUV0;

void main()
{
	vec4 Diffuse = texture2D( SamplerDiffuse, InterpUV0 );
	gl_FragColor = ( InterpColour0 * Diffuse );
//	gl_FragColor = vec4( 1, 0, 0, 1	);
}

