uniform mat4 ModelViewProj;
in vec4 InPosition;
in vec4 InColour0;
in vec2 InUv0;
varying vec4 InterpColour0;
varying vec2 InterpUV0;

void main()
{
	gl_Position = (ModelViewProj * InPosition);
	InterpColour0 = InColour0;
	InterpUV0 = InUV0;
}