<?xml version="1.0" encoding="utf-8"?>
<Conversations>
	<!-- FALLBACK DIALOGUE -->
	<!-- Dorothy -->
	<Conversation>
		<Name>Dorothy_fallback</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_fallback_01</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Cranky -->
	<Conversation>
		<Name>Cranky_fallback</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_01</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola -->
	<Conversation>
		<Name>Lola_fallback</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Lola_fallback_01</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Biff -->
	<Conversation>
		<Name>Biff_fallback</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>Biff_fallback_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>Biff_fallback_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>Biff_fallback_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>Biff_fallback_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>Biff_fallback_04</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Dandy -->
	<Conversation>
		<Name>Dandy_fallback</Name>
		<Shop>tumbleton_upgrades_3</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>Dandy_fallback_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>Dandy_fallback_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>Dandy_fallback_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>Dandy_fallback_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>Dandy_fallback_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>Dandy_fallback_05</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- RUSTY ENTERS MINE AND TALKS TO JOE’S CORPSE -->
	<Conversation>
		<Name>Rusty_enter_mine</Name>
		<ShowNextIndicator>true</ShowNextIndicator>
		<Dialog>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_enter_mine_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_enter_mine_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_enter_mine_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_enter_mine_04</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<Conversation>
		<Name>Dorothy_in_mine1</Name>
		<ShowNextIndicator>true</ShowNextIndicator>
		<Dialog>
            <Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Dorothy_in_mine_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Dorothy_in_mine_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Dorothy_in_mine_05</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_06</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_07</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_08</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_09</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_10</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Repeat -->
	<Conversation>
		<Name>Dorothy_in_mine2</Name>
		<ShowNextIndicator>true</ShowNextIndicator>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_11</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Rusty gets the pickaxe -->
	<Conversation>
		<Name>dead_miner</Name>
		<ShowNextIndicator>true</ShowNextIndicator>
		<Dialog>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>dead_miner_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>dead_miner_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>dead_miner_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>dead_miner_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>dead_miner_05</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Dorothy explains how to dig -->
	<Conversation>
		<Name>Dorothy_in_mine3</Name>
		<ShowNextIndicator>true</ShowNextIndicator>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_12</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_13</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_14</Text>
			</Entry>
		</Dialog>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Dorothy_in_mine_15</Text>
			</Entry>
		</Dialog>
	</Conversation>

	<!-- DOROTHY TELLS YOU TO OPEN UP THE MINE AGAIN -->
	<Conversation>
		<Name>Pre_Dorothy1</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy1_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy1_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy1_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy1_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy1_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy1_05</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>Pre_Dorothy1_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>Pre_Dorothy1_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>Pre_Dorothy1_22</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky needs resources -->
	<Conversation>
		<Name>Pre_Cranky1</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Pre_Cranky1_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Pre_Cranky1_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Pre_Cranky1_02</Text>
			</Entry>
		</Dialog>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Pre_Cranky1_20</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Pre_Cranky1_21</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Lola's first tips -->
	<Conversation>
		<Name>Pre_Lola1</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_05</Text>
			</Entry>
		</Dialog>
        <Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>Pre_Lola1_20</Text>
			</Entry>
		</Dialog>
		
	</Conversation>
    
	<!-- YOU CAN NOW UPGRADE YOUR PICKAXE. -->
	<Conversation>
		<Name>Pre_Dorothy2</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy2_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy2_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy2_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy2_03</Text>
			</Entry>
		</Dialog>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>Pre_Dorothy2_20</Text>
			</Entry>
		</Dialog>
	</Conversation>
	<!-- Cranky Pre-Axe sale -->
	<Conversation>
		<Name>Pre_Cranky2</Name>
		<Shop>tumbleton_upgrades_pre</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Pre_Cranky2_00</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- USE YOUR NEW PICKAXE AND EXPLORE THE FIRST CAVE -->
	<!-- Dorothy tells you about cave -->
	<Conversation>
		<Name>Tumbleton_Dorothy1</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy1_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy1_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy1_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy1_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy1_04</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy1_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy1_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy1_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy1_23</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy1_24</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky tells you the mine should be closed -->
	<Conversation>
		<Name>Tumbleton_Cranky1</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky1_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky1_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky1_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky1_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky1_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- YOU FOUND SOME SPEED BOOTS IN THE CAVE. -->
	<!-- Dorothy admires your boots -->
	<Conversation>
		<Name>Tumbleton_Dorothy2</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy2_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy2_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy2_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy2_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy2_04</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy2_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy2_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy2_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy2_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky tells you about second cave -->
	<Conversation>
		<Name>Tumbleton_Cranky2</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky2_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky2_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky2_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky2_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky2_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola admire your boots-->
	<Conversation>
		<Name>Tumbleton_Lola2</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola2_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola2_01</Text>
			</Entry>
		</Dialog>
        <Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola2_20</Text>
			</Entry>
		</Dialog>
	</Conversation>

	<!-- YOU’VE FOUND THE CHARGE JUMP IN THE SECOND CAVE. -->
	<!-- Dorothy asks about more stange tech -->
	<Conversation>
		<Name>Tumbleton_Dorothy3</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy3_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy3_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy3_02</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy3_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy3_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy3_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy3_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky agrees to help a bit -->
	<Conversation>
		<Name>Tumbleton_Cranky3</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky3_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky3_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky3_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky3_03</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola tells of napkin-->
	<Conversation>
		<Name>Tumbleton_Lola3</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola3_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola3_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola3_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola3_03</Text>
			</Entry>
		</Dialog>
        <Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola3_20</Text>
			</Entry>
		</Dialog>
	</Conversation>

	<!-- YOU FOUND THE DRILL -->
	<!-- Dorothy talks of exploring oldworld -->
	<Conversation>
		<Name>Tumbleton_Dorothy4</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy4_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy4_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy4_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy4_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy4_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy4_05</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy4_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy4_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy4_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy4_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky talks of drill-->
	<Conversation>
		<Name>Tumbleton_Cranky4</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky4_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky4_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky4_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky4_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky4_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola talks of Joe's past -->
	<Conversation>
		<Name>Tumbleton_Lola4</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola4_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola4_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola4_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola4_03</Text>
			</Entry>>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola4_20</Text>
            </Entry>
        </Dialog>
	</Conversation>

	<!-- YOU’VE ENTERED THE OLD WORLD -->
	<!-- Cranky talks tube and shiners tech-->
	<Conversation>
		<Name>Tumbleton_Cranky5</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_05</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky5_06</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- YOU’VE FOUND THE FIRST UPGRADE IN OLDWORLD -->
	<!-- Dorothy tells you to follow trail -->
	<Conversation>
		<Name>Tumbleton_Dorothy6</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy6_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy6_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy6_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy6_03</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy6_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy6_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy6_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy6_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky talks of heresy -->
	<Conversation>
		<Name>Tumbleton_Cranky6</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky6_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky6_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky6_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky6_03</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola talks of shiners -->
	<Conversation>
		<Name>Tumbleton_Lola6</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola6_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola6_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola6_02</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola6_20</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Biff conteplates Joe's wierd orders -->
	<Conversation>
		<Name>Tumbleton_Biff6</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff6_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff6_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff6_02</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- YOU’VE FOUND THE SECOND UPGRAGE IN OLDWORLD -->
	<!-- Dorothy says it's too damn hot -->
	<Conversation>
		<Name>Tumbleton_Dorothy7</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy7_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy7_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy7_02</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy7_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy7_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy7_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy7_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky tells you about tech evolution -->
	<Conversation>
		<Name>Tumbleton_Cranky7</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky7_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky7_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky7_02</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky7_03</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky7_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky7_05</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola tells you you're deep down -->
	<Conversation>
		<Name>Tumbleton_Lola7</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola7_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola7_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola7_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola7_03</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola7_20</Text>
            </Entry>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola7_21</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Biff tells a ghost story -->
	<Conversation>
		<Name>Tumbleton_Biff7</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff7_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff7_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff7_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff7_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff7_04</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- YOU’VE FOUND THE LAST UPGRADE IN OLDWORLD AND ENTERED VECTRON. -->
	<!-- Dorothy's surprised at vectron -->
	<Conversation>
		<Name>Tumbleton_Dorothy8</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy8_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy8_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy8_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy8_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy8_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy8_05</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy8_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy8_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy8_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy8_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky's omnious warning about a two way opening -->
	<Conversation>
		<Name>Tumbleton_Cranky8</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky8_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky8_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky8_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky8_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky8_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola wants you to be safe -->
	<Conversation>
		<Name>Tumbleton_Lola8</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola8_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola8_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola8_02</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola8_20</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Biff's happy about richer dirt -->
	<Conversation>
		<Name>Tumbleton_Biff8</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff8_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff8_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff8_02</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

	<!-- YOU’VE FOUND THE MINIMAP; YOU’VE BROKEN THROUGH THE FIRST BARRIER. -->
	<!-- Dorothy about creatures in vectron -->
	<Conversation>
		<Name>Tumbleton_Dorothy9</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy9_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy9_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy9_02</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy9_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy9_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy9_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy9_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky about the weirdenss of this new find -->
	<Conversation>
		<Name>Tumbleton_Cranky9</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky9_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky9_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky9_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky9_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky9_04</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola talks of importance of heart -->
	<Conversation>
		<Name>Tumbleton_Lola9</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola9_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola9_01</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola9_20</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Biff thinks that riches are worth a bit of risk -->
	<Conversation>
		<Name>Tumbleton_Biff9</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff9_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff9_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff9_02</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- Dandy thinks the craetures stupid -->
	<Conversation>
		<Name>Tumbleton_Dandy9</Name>
		<Shop>tumbleton_upgrades_3</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy9_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy9_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy9_02</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    
    <!-- YOU’VE FOUND THE STATIC DASH -->
	<!-- Dorothy about you being a voltbot -->
	<Conversation>
		<Name>Tumbleton_Dorothy10</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy10_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy10_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy10_02</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy10_03</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy10_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy10_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy10_22</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy10_23</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky about dangers of tech -->
	<Conversation>
		<Name>Tumbleton_Cranky10</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky10_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky10_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky10_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky10_03</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola talks about your change -->
	<Conversation>
		<Name>Tumbleton_Lola10</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola10_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola10_01</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola10_02</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola10_20</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Biff thinks you look like a soldier -->
	<Conversation>
		<Name>Tumbleton_Biff10</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff10_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff10_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff10_02</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- Dandy think you look great -->
	<Conversation>
		<Name>Tumbleton_Dandy10</Name>
		<Shop>tumbleton_upgrades_3</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy10_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy10_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy10_02</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    
    <!-- YOU'VE DESTROYED THE FIRST GENERATOR IN VECTRON. -->
	<!-- Dorothy about generator count -->
	<Conversation>
		<Name>Tumbleton_Dorothy11</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy11_00</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy11_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy11_02</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy11_03</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy11_04</Text>
			</Entry>
		</Dialog>
		<Random>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy11_20</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy11_21</Text>
				</Entry>
			</Dialog>
			<Dialog>
				<Entry>
					<Speaker Left="0">Dorothy</Speaker>
					<Text>conv_Tumbleton_Dorothy11_22</Text>
				</Entry>
			</Dialog>
		</Random>
	</Conversation>
	<!-- Cranky about uncertainty -->
	<Conversation>
		<Name>Tumbleton_Cranky11</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky11_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky11_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky11_02</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
	<!-- Lola talks about Joe's strenght -->
	<Conversation>
		<Name>Tumbleton_Lola11</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Lola</Speaker>
				<Text>conv_Tumbleton_Lola11_00</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>conv_Tumbleton_Lola11_20</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Biff thinks likes riches behind door -->
	<Conversation>
		<Name>Tumbleton_Biff11</Name>
		<Shop>tumbleton_upgrades_2</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff11_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Tumbleton_Biff11_01</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Jack</Speaker>
                    <Text>Biff_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- Dandy likes Dorothy -->
	<Conversation>
		<Name>Tumbleton_Dandy11</Name>
		<Shop>tumbleton_upgrades_3</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy11_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy11_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy11_02</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Tumbleton_Dandy11_03</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Dandy</Speaker>
                    <Text>Dandy_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    
    <!-- YOU DESTROYED THE OTHER GENERATORS IN OLDWORLD AND ARCHAEA; DOOR IS OPEN. -->
	<!-- Dorothy tells you to go -->
	<Conversation>
		<Name>Tumbleton_Dorothy12</Name>
		<Prospector>true</Prospector>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy12_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy12_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dorothy</Speaker>
				<Text>conv_Tumbleton_Dorothy12_02</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Dorothy</Speaker>
                <Text>conv_Tumbleton_Dorothy12_20</Text>
            </Entry>
        </Dialog>
        <Dialog>
            <Entry>
                <Speaker Left="0">Dorothy</Speaker>
                <Text>conv_Tumbleton_Dorothy12_21</Text>
            </Entry>
        </Dialog>
	</Conversation>
	<!-- Cranky tells you to go -->
	<Conversation>
		<Name>Tumbleton_Cranky12</Name>
		<Shop>tumbleton_upgrades_1</Shop>
		<Dialog>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky12_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Tumbleton_Cranky12_01</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>Cranky_fallback_21</Text>
			</Entry>
		</Dialog>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_20</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_21</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_22</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_23</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_24</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Cranky</Speaker>
                    <Text>Cranky_fallback_25</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    
	<!-- BOSS FIGHT! -->
	<Conversation>
		<Name>boss_fight1</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Nobody</Speaker>
				<Text>Rusty_defies_boss01_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Nobody</Speaker>
				<Text>Rusty_defies_boss01_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Nobody</Speaker>
				<Text>Rusty_defies_boss01_02</Text>
			</Entry>
		</Dialog>
        <Dialog>
            <Empty/>
        </Dialog>
	</Conversation>
    <Conversation>
        <Name>boss_fight2</Name>
        <Dialog>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss01_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss01_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_defies_boss01_05</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_defies_boss01_06</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss02_07</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss02_08</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss02_09</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss02_10</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss02_11</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Rusty</Speaker>
				<Text>Rusty_defies_boss02_12</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss02_13</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Joe</Speaker>
				<Text>Rusty_defies_boss01_20</Text>
			</Entry>
		</Dialog>
    </Conversation>

	<!-- Epilogue -->
	<Conversation>
		<Name>Epilogue</Name>
		<Dialog>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Epilogue_00</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Lola</Speaker>
				<Text>conv_Epilogue_01</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Lola</Speaker>
				<Text>conv_Epilogue_02</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Lola</Speaker>
				<Text>conv_Epilogue_03</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Lola</Speaker>
				<Text>conv_Epilogue_04</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Epilogue_05</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Epilogue_06</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Epilogue_07</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Epilogue_07b</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Epilogue_08</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Epilogue_09</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Dorothy</Speaker>
				<Text>conv_Epilogue_10</Text>
			</Entry>
			<Entry>
				<Speaker Left="1">Dorothy</Speaker>
				<Text>conv_Epilogue_11</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Epilogue_12</Text>
			</Entry>
			<Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Epilogue_13</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Epilogue_14</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Lola</Speaker>
				<Text>conv_Epilogue_15</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Lola</Speaker>
				<Text>conv_Epilogue_16</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Cranky</Speaker>
				<Text>conv_Epilogue_17</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Epilogue_18</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Epilogue_19</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Epilogue_20</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Jack</Speaker>
				<Text>conv_Epilogue_20b</Text>
			</Entry>
            <Entry>
				<Speaker Left="0">Dandy</Speaker>
				<Text>conv_Epilogue_21</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Dorothy</Speaker>
				<Text>conv_Epilogue_22</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Dorothy</Speaker>
				<Text>conv_Epilogue_23</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Dorothy</Speaker>
				<Text>conv_Epilogue_24</Text>
			</Entry>
            <Entry>
				<Speaker Left="1">Dorothy</Speaker>
				<Text>conv_Epilogue_25</Text>
			</Entry>
		</Dialog>
	</Conversation>
    
    <!-- DEATH DIALOGUE -->
    <!-- death_first -->
    <Conversation>
		<Name>death_first</Name>
        <Dialog>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>death_first_00</Text>
            </Entry>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>death_first_01</Text>
            </Entry>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>death_first_02</Text>
            </Entry>
            <Entry>
                <Speaker Left="0">Lola</Speaker>
                <Text>death_first_03</Text>
            </Entry>
        </Dialog>
        <Dialog>
            <Empty/>
        </Dialog>
	</Conversation>
    <!-- death_fallback -->
    <Conversation>
		<Name>death_fallback</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_fallback_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_fallback_01</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_crush -->
    <Conversation>
		<Name>death_crush</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_crush_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_crush_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_crush_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_crush_03</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_crush_04</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_fall -->
    <Conversation>
		<Name>death_fall</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_fall_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_fall_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_fall_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_fall_03</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_suicide -->
    <Conversation>
		<Name>death_suicide</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_suicide_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_suicide_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_suicide_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_suicide_03</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_suicide_04</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_suicide_05</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_acidblock -->
    <Conversation>
		<Name>death_enemy_acidblock</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_acidblock_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_acidblock_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_acidblock_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_acidblock_03</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_pool_acid -->
    <Conversation>
		<Name>death_pool_acid</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_ACID_POOL_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_ACID_POOL_01</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_trilobite -->
    <Conversation>
		<Name>death_enemy_trilobite</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_03</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_04</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_05</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_trilobite_mecha -->
    <Conversation>
		<Name>death_enemy_trilobite_mecha</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_03</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_04</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_trilobite_05</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_turtle -->
    <Conversation>
		<Name>death_enemy_turtle</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_ENEMY_TURTLE_BASE_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_ENEMY_TURTLE_BASE_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_ENEMY_TURTLE_BASE_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_ENEMY_TURTLE_BASE_03</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_shiner -->
    <Conversation>
		<Name>death_enemy_shiner</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_shiner_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_shiner_01</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_boozer -->
    <Conversation>
		<Name>death_enemy_boozer</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_boozer_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_boozer_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_boozer_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_boozer_03</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_barrel -->
    <Conversation>
		<Name>death_enemy_barrel</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_barrel_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_barrel_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_barrel_02</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_barrel_03</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_spike -->
    <Conversation>
		<Name>death_enemy_spike</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_spike_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_spike_01</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_turret -->
    <Conversation>
		<Name>death_enemy_turret</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_turret_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_turret_01</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_enemy_vectron_minion -->
    <Conversation>
		<Name>death_enemy_vectron_minion</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_vectron_minion_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_vectron_minion_01</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_enemy_vectron_minion_02</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_barrier -->
    <Conversation>
		<Name>death_barrier</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_barrier_00</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>
    <!-- death_laser_box -->
    <Conversation>
		<Name>death_laser_box</Name>
        <Random>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_laser_box_00</Text>
                </Entry>
            </Dialog>
            <Dialog>
                <Entry>
                    <Speaker Left="0">Lola</Speaker>
                    <Text>death_laser_box_01</Text>
                </Entry>
            </Dialog>
        </Random>
	</Conversation>

</Conversations>
