ANIMS: 27
skidKick
A
0
NULL
0
1
NULL
0
0
1
state == running
airKick
A
0
NULL
0
1
NULL
0
0
1
ground = false
lowKick
A
0
NULL
0
1
NULL
0
0
1
state == duck
spinKick
A
0
NULL
0
1
kick
2
0
1
ground = true
kick
A
0
NULL
0
1
NULL
0
0
1
position == mid
jab
B
0
NULL
0
1
punch
2
0
1
ground = true
bigPunch
LB
0
NULL
0
1
NULL
0
0
1
ground = true
elbowBarge
B
0
NULL
0
1
NULL
0
0
1
state == running
airPunch
B
0
NULL
0
1
NULL
0
0
1
ground = false
lowPunch
B
0
NULL
0
1
NULL
0
0
1
state == duck
punch
B
0
NULL
0
1
NULL
0
0
1
position == mid
upperCut
C
0
NULL
0
1
NULL
0
0
1
position == mid
hit1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
deflect
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL