ANIMS: 24
Lv3Stormcloud
DDB
50
NULL
0
0
NULL
0
1
1
ground = true
Lv2Thunderstruck
DRB
50
NULL
0
0
NULL
0
1
1
ground = true
Lv1UpperSlash
A
0
NULL
0
0
NULL
0
1
1
state == running
burst
DB
0
NULL
0
0
NULL
0
0
1
NULL
airSwing
B
0
NULL
0
1
NULL
0
0
1
ground = false
airSlap
A
0
NULL
0
1
NULL
0
0
1
ground = false
duckswing
B
0
NULL
0
1
NULL
0
0
1
state == duck
duckslap
A
0
NULL
0
1
NULL
0
0
1
state == duck
swing
B
0
NULL
0
1
NULL
0
0
1
ground = true
slap
A
0
NULL
0
1
NULL
0
0
1
ground = true
hit1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
