ANIMS: 29
Lv3ImpaleStrikeUltra
DRA
100
NULL
0
1
NULL
0
1
1
ground = true
Lv2AirSnare
DB
50
NULL
0
1
NULL
0
1
1
ground = false
bloodBath
RDB
25
NULL
0
1
NULL
0
1
1
ground = true
impaleStrike
DRA
25
NULL
0
1
NULL
0
1
1
ground = true
Lv1SlidingSaw
A
0
NULL
0
1
NULL
0
0
1
state == running
burst
DB
0
NULL
0
0
NULL
0
0
1
NULL
airDrop
A
0
NULL
0
1
NULL
0
0
1
ground = false
airSpinSlash
B
0
NULL
0
1
NULL
0
0
1
ground = false
duckSlice
A
0
NULL
0
1
NULL
0
0
1
state == duck
duckSlash
B
0
NULL
0
1
NULL
0
0
1
state == duck
verticalUpper
A
0
NULL
0
1
verticalSlash
2
0
1
ground = true
verticalSlash
A
0
NULL
0
1
NULL
0
0
1
position == mid
spinBackSlash
B
0
NULL
0
1
spinSlash
3
0
1
ground = true
runSpinSlash
B
0
NULL
0
1
NULL
0
0
1
state == running
spinSlash
B
0
NULL
0
1
NULL
0
0
1
position == mid
hit1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL