ANIMS: 28
wineMineAir
DDB
25
NULL
0
0
NULL
0
1
1
ground = false
wineMine
DDB
25
NULL
0
0
NULL
0
1
1
ground = true
dashBoard
A
0
NULL
0
0
NULL
0
0
1
state == running
dashBoard
B
0
NULL
0
0
NULL
0
0
1
state == running
splashDamage
DRA
50
NULL
0
0
NULL
0
1
1
ground = true
slamAir
B
0
NULL
0
0
NULL
0
0
1
ground = false
slamLo
B
0
NULL
0
0
NULL
0
0
1
state == duck
slam1
B
0
NULL
0
0
NULL
0
0
1
position == mid
slam2
B
0
NULL
0
0
slam1
2
0
1
position == mid
whipAir
A
0
NULL
0
0
NULL
0
0
1
ground = false
whipLo
A
0
NULL
0
0
NULL
0
0
1
state == duck
whipLo2
A
0
NULL
0
0
whipLo
2
0
1
state == duck
whip1
A
0
NULL
0
0
NULL
0
0
1
position == mid
whip2
A
0
NULL
0
0
whip1
2
0
1
position == mid
hit1
A
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
