ANIMS: 24
bigBangAir
DRA
50
NULL
0
0
NULL
0
1
1
ground = false
bigBang
DRA
75
NULL
0
0
NULL
0
1
1
ground = true
slide
A
0
NULL
0
0
NULL
0
0
1
state == running
flameSpecial
DDB
50
NULL
0
0
NULL
0
1
1
ground = true
verticalSliceAir
A
0
NULL
0
0
NULL
0
0
1
ground = false
horizontalSliceAir
B
0
NULL
0
0
NULL
0
0
1
ground = false
verticalSliceDuck
A
0
NULL
0
0
NULL
0
0
1
state == duck
horizontalSliceDuck
B
0
NULL
0
0
NULL
0
0
1
state == duck
verticalSlice
A
0
NULL
0
0
NULL
0
0
1
position == mid
horizontalSlice
B
0
NULL
0
0
NULL
0
0
1
position == mid
hit1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
