ANIMS: 27
Lv3Burnado
DDB
50
NULL
0
0
NULL
0
1
1
ground = true
Lv2AirStrike
B
25
NULL
0
0
NULL
0
1
1
ground = false
Lv1CrossSlash
DRB
50
NULL
0
0
NULL
0
1
1
ground = true
burst
DB
0
NULL
0
0
NULL
0
0
1
NULL
runningStrike
B
0
NULL
0
0
NULL
0
0
1
state == running
duckSlash
B
0
NULL
0
1
NULL
0
0
1
state == duck
airSpin
B
0
NULL
0
1
NULL
0
0
1
ground = false
airDrop
A
0
NULL
0
1
NULL
0
0
1
ground = false
slash4
B
0
slash3
1
1
NULL
0
0
1
ground = true
slash3
B
0
slash2
1
1
NULL
0
0
1
ground = true
slash2
B
0
slash1
1
1
NULL
0
0
1
ground = true
slash1
B
0
NULL
0
0
NULL
0
0
1
ground = true
kick
A
0
NULL
0
0
NULL
0
0
1
ground = true
hit1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
