ANIMS: 25
slide
A
0
NULL
0
0
NULL
0
0
1
state == running
burst
DB
0
NULL
0
0
NULL
0
0
1
NULL
Lv3HomeRun
DRA
100
NULL
0
1
NULL
0
1
1
ground = true
Lv2StrikeZone
DDA
25
NULL
0
1
NULL
0
1
1
ground = true
Lv1FoulBall
DRB
25
NULL
0
1
NULL
0
1
1
ground = true
airSmash
A
0
NULL
0
1
NULL
0
0
1
ground = false
airSwing
B
0
NULL
0
1
NULL
0
0
1
ground = false
duckSmash
A
0
NULL
0
1
NULL
0
0
1
state == duck
duckSwing
B
0
NULL
0
1
NULL
0
0
1
state == duck
smash
A
0
NULL
0
1
NULL
0
0
1
position == mid
swing
B
0
NULL
0
1
NULL
0
0
1
position == mid
hit1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit1Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit2Low
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
hit3
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
blockHi
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
blockAir
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = false
blockLo
ZZZ
0
NULL
0
0
NULL
0
0
1
ground = true
backJump
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = true
airBack
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
airForward
ZZZ
0
NULL
0
1
NULL
0
0
1
ground = false
crash
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
pose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
endPose1
ZZZ
0
NULL
0
0
NULL
0
0
1
NULL
