Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdim64.dll 10.18.10.3325]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\GoKit.dll (this message is harmless)
Loading D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\GoKit.dll into Unity Child Domain
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\Elixis.dll (this message is harmless)
Loading D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\Elixis.dll into Unity Child Domain
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\ES2.dll (this message is harmless)
Loading D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\ES2.dll into Unity Child Domain
- Completed reload, in  0.057 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\yxdown\PaperDungeons_en\Paper Dungeons_Data\Managed\System.dll (this message is harmless)
No audio category with name Music
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 0.672874 ms
Multiple audio items with name ''
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Multiple audio items with name ''
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1483.
Total: 1.377499 ms (FindLiveObjects: 0.066068 ms CreateObjectMapping: 0.028864 ms MarkObjects: 0.759468 ms  DeleteObjects: 0.203016 ms)

It is no longer necessary to hook up a camera to the tk2dUIManager. You can simply attach a tk2dUICamera script to the cameras that interact with UI.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 1.767176 ms
Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1939 unused Assets to reduce memory usage. Loaded Objects now: 1106.
Total: 2.160381 ms (FindLiveObjects: 0.132778 ms CreateObjectMapping: 0.165171 ms MarkObjects: 0.576978 ms  DeleteObjects: 0.865307 ms)

UnloadTime: 1.040100 ms
Multiple audio items with name 'MobDeath0'
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2003.
Total: 18.937012 ms (FindLiveObjects: 0.076011 ms CreateObjectMapping: 0.046183 ms MarkObjects: 1.344144 ms  DeleteObjects: 0.093009 ms)

UnloadTime: 3.704656 ms
Multiple audio items with name 'MobDeath0'
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 10312.
Total: 5.962537 ms (FindLiveObjects: 0.327456 ms CreateObjectMapping: 0.671270 ms MarkObjects: 3.941348 ms  DeleteObjects: 0.631821 ms)

UnloadTime: 4.347061 ms
Multiple audio items with name 'MobDeath0'
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Discarding unnecessary tk2dUIManager instance.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 10274.
Total: 11.632896 ms (FindLiveObjects: 0.551641 ms CreateObjectMapping: 0.632783 ms MarkObjects: 10.022873 ms  DeleteObjects: 0.104875 ms)

