; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\

SPRITE {
  NAME=""
  LOOPING=FALSE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  EDITOR_BG_FILE="scenes\Cave_12\background.bmp"
  EDITOR_BG_OFFSET_X=0
  EDITOR_BG_OFFSET_Y=0
  EDITOR_BG_ALPHA=255
  FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "scenes\Exit\exit_hole.png"
    HOTSPOT {196, 83}
    EDITOR_SELECTED=TRUE
  }

}

