; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\

SPRITE {
  NAME="pedestal"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_0.png"
    HOTSPOT {160, 260}
    EDITOR_SELECTED=TRUE
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_1.png"
    HOTSPOT {160, 260}
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_2.png"
    HOTSPOT {160, 260}
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_3.png"
    HOTSPOT {160, 260}
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_4.png"
    HOTSPOT {160, 260}
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_3.png"
    HOTSPOT {160, 260}
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_2.png"
    HOTSPOT {160, 260}
  }

  FRAME {
    DELAY = 120
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_12\cave_12_pedestal_1.png"
    HOTSPOT {160, 260}
  }

}

