; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\

SPRITE {
  NAME="pede124on"
  LOOPING=TRUE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_124\cave_124_pedestal_0.png"
    EDITOR_SELECTED=TRUE
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_124\cave_124_pedestal_1.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_124\cave_124_pedestal_2.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_124\cave_124_pedestal_3.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_124\cave_124_pedestal_2.png"
  }

  FRAME {
    DELAY = 100
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_124\cave_124_pedestal_1.png"
  }

}

