; generated by SpriteEdit

; $EDITOR_PROJECT_ROOT_DIR$ ..\..\..\

SPRITE {
  NAME="pedestal_off"
  LOOPING=FALSE
  CONTINUOUS=FALSE
  PRECISE=TRUE
  FRAME {
    DELAY = 0
    KEYFRAME=FALSE
    IMAGE = "scenes\Cave_14\cave_14_pedestal_off.png"
    EDITOR_SELECTED=TRUE
  }

}

