# comments and whitespace stripped by deployment tool
[GL] #Bonzen
EGL_BLUE_SIZE=8
EGL_GREEN_SIZE=8
EGL_RED_SIZE=8
AllowNoDepthBufferClear=1
[GX]
AllowAndroidPixelFlinger=1 #Use the Android SW-Render when needed
NumTPages=0
DataCacheSize = 106384
[RESMANAGER]
[UTIL]
MemMgrMaxAllocWarning=0
[s3e]
DispFixRot="Landscape"
MemSizeDebug = 100000
IOSSurfUseCoreSurface=0 # using this will make the application crash in ariplay 4.4.5
iPhoneErrorOnMemoryWarning="Out of Memory :("
MemTooSmallToLoadApp="Not enough memory available, please close some apps."
MemTooSmallToRunApp="Not enough memory available, please close some apps."
AndroidPointMultiEnable=1
MemNoMsgOnFail=0 # to show an error when out of memory
MemSize= 11234496 #~10mb
MemSize1=20000000 #~20mb
MemSize2=51234496 #~50mb for lowres png decompression
MemFlags2=INACTIVE
MemSize3=101234496 #~100mb for midres png decompression
MemFlags3=INACTIVE
MemSize4=191234496 #~200mb for highres png decompression
MemFlags4=INACTIVE
WinFullScreenHeight=0
WinFullScreenWidth=0
WinWidth=800
WinHeight=600
WinAllowAltEnter = 1
WinResizable = 1
DisableAudio=1
DisableVideo=1
DisableCamera=1
DisableCameraCapture=1
DisableSoundRecord=1
DisableClipboard=1
DisableCompass=1
DisableContacts=1
DisableEmail=1
DisableVibra=1 #Only for windows Phone
DisableImagePicker=1
DisableLocation=1
DisableSMS=1
DisableWindow=1
DisableJNI=1
DisableiOSBackgroundAudio=1
DisableiOSBackgroundMusic=1
DisableiOSGameCenter=1
DisableiOSGameKit=1
[Util]
[Trace]
ALL=0
EXT_VERBOSE=0
[GxFont]
CacheTextureMaxSize=512
[s3e]
SysAppVersion=1.0.5
SysAppCaption="Somyeol HD"
