<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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    <custom-block blocktag="custom-662" blocktype="ACTION" code="" desc="" global="false" gui="Set Activate Zoom Camera to %0" id="662" message="ActivateZoomCam" name="ActivateZoomCam" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Status" order="0" type="BOOLEAN"/>
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    <custom-block blocktag="custom-587" blocktype="ACTION" code="~.say(&quot;Seek Target&quot;, &quot;ActivateZoomCam&quot;);" desc="" global="false" gui="Set Activate Zoom Camera to %0" id="587" message="ActivateZoomCam" name="ActivateZoomCam" oid="-1" return="VOID" shared="false" snippetID="284">
        <blank name="Status" order="0" type="BOOLEAN"/>
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    <custom-block blocktag="custom-743" blocktype="ACTION" code="" desc="Add a damage resistance modifier in the index of the given actor." global="false" gui="Add damage modifier %1 for damage type %2 at index %3 for %0" id="743" message="AddDamageModifier" name="AddDamageModifier" oid="-1" return="VOID" shared="false" snippetID="-1">
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    <custom-block blocktag="custom-736" blocktype="ACTION" code="" desc="Add an item to the inventory of the given actor." global="true" gui="Add %1 %2 to the inventory of %0" id="736" message="AddItemtoInventory" name="AddItemtoInventory" oid="-1" return="VOID" shared="false" snippetID="-1">
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    <custom-block blocktag="custom-752" blocktype="ACTION" code="" desc="Adds a timer to an attribute modifier." global="false" gui="Add timer %1 to attribute %3 in index %2 for %0" id="752" message="AddModifierTimer" name="AddModifierTimer" oid="-1" return="VOID" shared="false" snippetID="-1">
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    <custom-block blocktag="custom-502" blocktype="ACTION" code="~.say(&quot;Follow Path&quot;, &quot;AddNode&quot;, ~,~);" desc="" global="false" gui="add node ( x: %1 y: %2 ) to path for %0" id="502" message="AddNode" name="AddNode" oid="-1" return="VOID" shared="false" snippetID="245">
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        <blank name="Modifier" order="2" type="NUMBER"/>
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        <blank name="Time" order="2" type="NUMBER"/>
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    <custom-block blocktag="custom-753" blocktype="ACTION" code="" desc="Adds a modifier for the given character status of the actor. This modifier can be removed." global="false" gui="Add modifier %1 to attribute %2 in index %3 for %0" id="753" message="AddTemporaryStatusBoost" name="AddTemporaryStatusBoost" oid="-1" return="VOID" shared="false" snippetID="-1">
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        <anim across="1" down="1" durations="100" height="78" id="0" loop="true" name="Animation 0" numframes="1" originx="32" originy="39" sync="false" version="1" width="64">
            <poly data="4,0,0,64,0,64,78,0,78" density="0.1" fric="0.2" gid="6" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="332" fixedrot="false" fric="0.2" gid="6" id="851" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="bsign" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="852" static="true">
        <snippets/>
    </actor>
    <music atlasID="0" desc="" id="853" loop="true" name="button press" oid="-1" pan="0" shared="false" stream="false" type="mp3" volume="1"/>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="330" fixedrot="false" fric="0.2" gid="7" id="847" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="buttons" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="848" static="true">
        <snippets/>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="24" id="848" name="buttons" shared="false" width="21">
        <anim across="1" down="1" durations="100" height="24" id="0" loop="true" name="Animation 0" numframes="1" originx="10" originy="12" sync="false" version="1" width="21">
            <poly data="4,0,0,21,0,21,24,0,24" density="0.1" fric="0.2" gid="7" id="0" name="Animation 0" rest="0.0" sensor="true"/>
        </anim>
    </sprite>
    <custom-block blocktag="custom-661" blocktype="ACTION" code="" desc="" global="false" gui="Camera Follow Actor %0" id="661" message="CamFollowActor" name="CamFollowActor" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Focus" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-586" blocktype="ACTION" code="~.say(&quot;Seek Target&quot;, &quot;CamFollowActor&quot;);" desc="" global="false" gui="Camera Follow Actor %0" id="586" message="CamFollowActor" name="CamFollowActor" oid="-1" return="VOID" shared="false" snippetID="284">
        <blank name="Focus" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-663" blocktype="ACTION" code="" desc="" global="false" gui="Camera Focus On Coordinate X %0 Y %1" id="663" message="CamFollowCoord" name="CamFollowCoord" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="X" order="0" type="NUMBER"/>
        <blank name="Y" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-588" blocktype="ACTION" code="~.say(&quot;Seek Target&quot;, &quot;CamFollowCoord&quot;, ~);" desc="" global="false" gui="Camera Focus On Coordinate X %0 Y %1" id="588" message="CamFollowCoord" name="CamFollowCoord" oid="-1" return="VOID" shared="false" snippetID="284">
        <blank name="X" order="0" type="NUMBER"/>
        <blank name="Y" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-691" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Set Can Surface Jump to %1" id="691" message="CanSurfaceJump" name="CanSurfaceJump" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="CanJump" order="1" type="BOOLEAN"/>
    </custom-block>
    <custom-block blocktag="custom-690" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Set Can Swim to %1" id="690" message="CanSwimUp" name="CanSwimUp" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="OKToSwim" order="1" type="BOOLEAN"/>
    </custom-block>
    <custom-block blocktag="custom-614" blocktype="NORMAL" code="Boolean((~.say(&quot;Grid Based Movement&quot;, &quot;CanTrigger&quot;, ~)))" desc="" global="false" gui="Can Trigger for %1" id="614" message="CanTrigger" name="CanTrigger" oid="-1" return="BOOLEAN" shared="false" snippetID="287">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Target" order="1" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-539" blocktype="NORMAL" code="" desc="" global="false" gui="Can Trigger for %1" id="539" message="CanTrigger" name="CanTrigger" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Target" order="1" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-694" blocktype="NORMAL" code="" desc="" global="false" gui="Current Category Same As %1" id="694" message="CategorySameAs" name="CategorySameAs" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="CheckCategory" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-701" blocktype="NORMAL" code="" desc="" global="false" gui="Current Category Same As %1" id="701" message="CategorySameAs" name="CategorySameAs" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="CheckCategory" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-469" blocktype="NORMAL" code="Boolean((~.say(&quot;Animation Manager&quot;, &quot;CategorySameAs&quot;, ~)))" desc="" global="false" gui="Current Category Same As %1" id="469" message="CategorySameAs" name="CategorySameAs" oid="-1" return="BOOLEAN" shared="false" snippetID="169">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="CheckCategory" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-659" blocktype="ACTION" code="" desc="" global="false" gui="Center Camera On X %0 Y %1" id="659" message="CenterCamera" name="CenterCamera" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="X" order="0" type="NUMBER"/>
        <blank name="Y" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-584" blocktype="ACTION" code="~.say(&quot;Seek Target&quot;, &quot;CenterCamera&quot;, ~);" desc="" global="false" gui="Center Camera On X %0 Y %1" id="584" message="CenterCamera" name="CenterCamera" oid="-1" return="VOID" shared="false" snippetID="284">
        <blank name="X" order="0" type="NUMBER"/>
        <blank name="Y" order="1" type="NUMBER"/>
    </custom-block>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="52" id="841" name="cepi" shared="false" width="12">
        <anim across="1" down="1" durations="100" height="52" id="0" loop="true" name="Animation 0" numframes="1" originx="6" originy="26" sync="false" version="1" width="12"/>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="325" fixedrot="false" fric="0.2" gid="6" id="840" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="cepi" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="841" static="true">
        <snippets/>
    </actor>
    <custom-block blocktag="custom-771" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Color to %1" id="771" message="changeDBColor" name="changeDBColor" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="NewColor" order="1" type="COLOR"/>
    </custom-block>
    <custom-block blocktag="custom-792" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Color to %1" id="792" message="changeDBColor" name="changeDBColor" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="NewColor" order="1" type="COLOR"/>
    </custom-block>
    <custom-block blocktag="custom-811" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Color to %1" id="811" message="changeDBColor" name="changeDBColor" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="NewColor" order="1" type="COLOR"/>
    </custom-block>
    <custom-block blocktag="custom-763" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Color to %1" id="763" message="changeDBColor" name="changeDBColor" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="NewColor" order="1" type="COLOR"/>
    </custom-block>
    <custom-block blocktag="custom-768" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Image to %1" id="768" message="ChangeDialogImage" name="ChangeDialogImage" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="DialogImage" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-789" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Image to %1" id="789" message="ChangeDialogImage" name="ChangeDialogImage" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="DialogImage" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-808" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Image to %1" id="808" message="ChangeDialogImage" name="ChangeDialogImage" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="DialogImage" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-760" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Dialog Box Image to %1" id="760" message="ChangeDialogImage" name="ChangeDialogImage" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="DialogImage" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-770" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Font to %1" id="770" message="changeFont" name="changeFont" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="newFont" order="1" type="FONT"/>
    </custom-block>
    <custom-block blocktag="custom-791" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Font to %1" id="791" message="changeFont" name="changeFont" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="newFont" order="1" type="FONT"/>
    </custom-block>
    <custom-block blocktag="custom-810" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Font to %1" id="810" message="changeFont" name="changeFont" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="newFont" order="1" type="FONT"/>
    </custom-block>
    <custom-block blocktag="custom-762" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Font to %1" id="762" message="changeFont" name="changeFont" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="newFont" order="1" type="FONT"/>
    </custom-block>
    <custom-block blocktag="custom-769" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Portrait to %1" id="769" message="ChangePortrait" name="ChangePortrait" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Portrait" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-790" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Portrait to %1" id="790" message="ChangePortrait" name="ChangePortrait" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Portrait" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-809" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Portrait to %1" id="809" message="ChangePortrait" name="ChangePortrait" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Portrait" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-761" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Change Portrait to %1" id="761" message="ChangePortrait" name="ChangePortrait" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Portrait" order="1" type="ACTORTYPE"/>
    </custom-block>
    <custom-block blocktag="custom-785" blocktype="ACTION" code="" desc="Creates a choice box and displays it. Input a list of choices." global="false" gui="Open a choice box with %0" id="785" message="ChoiceBox" name="ChoiceBox" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Choices" order="0" type="LIST"/>
    </custom-block>
    <custom-block blocktag="custom-784" blocktype="NORMAL" code="" desc="Returns true if the choice box is open" global="false" gui="Choice Box is open" id="784" message="ChoiceOpen" name="ChoiceOpen" oid="-1" return="BOOLEAN" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-783" blocktype="NORMAL" code="" desc="Gets the index of the chosen item. If it wasn't chosen yet, -1 is returned" global="false" gui="Index of chosen item" id="783" message="ChosenID" name="ChosenID" oid="-1" return="NUMBER" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-787" blocktype="NORMAL" code="" desc="Returns the choice that was chosen. If no choice was picked yet, &quot; &quot; (a space) will be returned" global="false" gui="Chosen Item" id="787" message="ChosenItem" name="ChosenItem" oid="-1" return="TEXT" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-782" blocktype="NORMAL" code="" desc="Gets the index of the chosen quantity. If no number was chosen, .5 will be returned." global="false" gui="Chosen quantity" id="782" message="ChosenQuantity" name="ChosenQuantity" oid="-1" return="NUMBER" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-704" blocktype="ACTION" code="" desc="" global="false" gui="Clear Current Anim Category If Same As %1" id="704" message="ClearAnimCat" name="ClearAnimCat" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="ChkCat" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-703" blocktype="ACTION" code="" desc="" global="false" gui="Clear Current Anim Category If Same As %1" id="703" message="ClearAnimCat" name="ClearAnimCat" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="ChkCat" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-471" blocktype="ACTION" code="~.say(&quot;Animation Manager&quot;, &quot;ClearAnimCat&quot;, ~);" desc="" global="false" gui="Clear Current Anim Category If Same As %1" id="471" message="ClearAnimCat" name="ClearAnimCat" oid="-1" return="VOID" shared="false" snippetID="169">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="ChkCat" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-696" blocktype="ACTION" code="" desc="" global="false" gui="Clear Current Animation for %0" id="696" message="ClearCat" name="ClearCat" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-699" blocktype="ACTION" code="" desc="" global="false" gui="Clear Current Animation for %0" id="699" message="ClearCat" name="ClearCat" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-436" blocktype="ACTION" code="~.say(&quot;Animation Manager&quot;, &quot;ClearCat&quot;);" desc="" global="false" gui="Clear Current Animation for %0" id="436" message="ClearCat" name="ClearCat" oid="-1" return="VOID" shared="false" snippetID="169">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-504" blocktype="ACTION" code="~.say(&quot;Follow Path&quot;, &quot;ClearPath&quot;);" desc="" global="false" gui="clear path for %0" id="504" message="ClearPath" name="ClearPath" oid="-1" return="VOID" shared="false" snippetID="245">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-692" blocktype="ACTION" code="" desc="" global="false" gui="%0 Entered Ladder Region %1" id="692" message="ClimbingOnRegion" name="ClimbingOnRegion" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="LRegion" order="1" type="REGION"/>
    </custom-block>
    <custom-block blocktag="custom-779" blocktype="ACTION" code="" desc="Force closes the dialog box" global="false" gui="Close Dialog Box" id="779" message="CloseDialog" name="CloseDialog" oid="-1" return="VOID" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-634" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Close Window" id="634" message="CloseWindow" name="CloseWindow" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-559" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Close Window" id="559" message="CloseWindow" name="CloseWindow" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <background atlasID="0" desc="" durations="100" dx="-6.0" dy="-0.0" height="501" id="1006" name="Clouds" numframes="1" oid="-1" repeats="true" resized="false" shared="false" width="800" xpf="0.0" ypf="0.0"/>
    <background atlasID="0" desc="" durations="100" dx="-2.0" dy="-0.0" height="1000" id="1007" name="clouds" numframes="1" oid="-1" repeats="true" resized="false" shared="false" width="1000" xpf="1.1" ypf="1.0"/>
    <background atlasID="0" desc="" durations="100" dx="-2.0" dy="-0.0" height="1000" id="1012" name="clouds2" numframes="1" oid="-1" repeats="true" resized="false" shared="false" width="1000" xpf="1.1" ypf="1.0"/>
    <music atlasID="0" desc="" id="835" loop="true" name="coin" oid="-1" pan="0" shared="false" stream="true" type="mp3" volume="1"/>
    <font alphabet="0123456789" atlasID="0" desc="" height="11" id="516" name="Coin counter" offsets="0|0|0|,9|0|9,16|0|16,25|0|25,34|0|34,43|0|43,52|0|52,61|0|61,70|0|70,79|0|79" oid="-1" prerendered="false" rowHeight="11" shared="false"/>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="14" id="723" name="Collect" shared="false" width="55">
        <anim across="1" down="1" durations="100" height="14" id="0" loop="true" name="Animation 0" numframes="1" originx="27" originy="7" sync="false" version="1" width="55">
            <poly data="4,0,0,55,0,55,14,0,14" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="296" fixedrot="false" fric="0.2" gid="6" id="722" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Collect" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="723" static="true">
        <snippets/>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="14" id="1153" name="Collect" shared="false" width="55">
        <anim across="1" down="1" durations="100" height="14" id="0" loop="true" name="Animation 0" numframes="1" originx="27" originy="7" sync="false" version="2" width="55"/>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="509" fixedrot="false" fric="0.2" gid="6" id="1152" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="CollectWhite" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1153" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="535" fixedrot="false" fric="0.2" gid="6" id="1197" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Copy of Copy of Copy of Copy of L1" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1198" static="true">
        <snippets>
            <s enabled="true" id="354">
                <prop id="1" list="0" val="Animation 0"/>
                <prop id="2" list="0" val="false"/>
                <prop id="3" list="0" val="false"/>
                <prop id="4" list="0" val="Animation 0"/>
                <prop id="5" list="0" val="false"/>
                <prop id="6" list="0" val="Animation 0"/>
                <prop id="7" list="0" val="0.5"/>
                <prop id="8" list="0" val="0.5"/>
                <prop id="9" list="0" val="0"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
        </snippets>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="496" fixedrot="false" fric="0.2" gid="1" id="1136" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Copy of SmallDyingTile" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1137" static="true">
        <snippets>
            <s enabled="true" id="441">
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
        </snippets>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="499" fixedrot="false" fric="0.2" gid="6" id="1142" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Copy of Statue" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1143" static="true">
        <snippets/>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="800" id="1182" name="CreditRolll" shared="false" width="250">
        <anim across="1" down="1" durations="100" height="800" id="0" loop="true" name="Animation 0" numframes="1" originx="125" originy="300" sync="false" version="2" width="250">
            <poly data="4,0,0,250,0,250,600,0,600" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="2" continuous="true" desc="" eventsnippetid="527" fixedrot="false" fric="0.2" gid="3" id="1181" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="CreditRolll" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1182" static="false">
        <snippets/>
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        <blank name="Target" order="1" type="ACTOR"/>
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    <custom-block blocktag="custom-773" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Is Typing for %0" id="773" message="DialogBoxTyping" name="DialogBoxTyping" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
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        <blank name="Self" order="0" type="ACTOR"/>
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    <custom-block blocktag="custom-786" blocktype="ACTION" code="" desc="Forces the choice box close" global="false" gui="Close Choice Box" id="786" message="ForceClose" name="ForceClose" oid="-1" return="VOID" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-788" blocktype="ACTION" code="" desc="Keeps a choice box open even after a choice is clicked" global="false" gui="Keep Choice Box open" id="788" message="ForceOpen" name="ForceOpen" oid="-1" return="VOID" shared="false" snippetID="-1"/>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="14" id="923" name="Fuulscreenbutton" shared="false" width="180">
        <anim across="1" down="1" durations="100" height="14" id="0" loop="true" name="Animation 0" numframes="1" originx="125" originy="7" sync="false" version="2" width="180">
            <poly data="4,0,0,250,0,250,14,0,14" density="0.1" fric="0.2" gid="6" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="376" fixedrot="false" fric="0.2" gid="6" id="922" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Fuulscreenbutton" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="923" static="true">
        <snippets/>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1180" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1178" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1176" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1174" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1172" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1170" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1168" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1166" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1164" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="100" id="1162" name="G1" shared="false" width="600">
        <anim across="1" down="1" durations="100" height="100" id="0" loop="true" name="Animation 0" numframes="1" originx="300" originy="50" sync="false" version="2" width="600"/>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="514" fixedrot="false" fric="0.2" gid="3" id="1161" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="G1" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1162" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="515" fixedrot="false" fric="0.2" gid="3" id="1163" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="G2" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1164" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="516" fixedrot="false" fric="0.2" gid="3" id="1165" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="G3" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1166" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="517" fixedrot="false" fric="0.2" gid="3" id="1167" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="G4" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1168" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="518" fixedrot="false" fric="0.2" gid="3" id="1169" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="G5" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1170" static="true">
        <snippets/>
    </actor>
    <custom-block blocktag="custom-738" blocktype="NORMAL" code="" desc="Returns the amount of an item in the actor's inventory." global="true" gui="Get amount of %1 in the inventory of %0" id="738" message="GetAmountofItem" name="GetAmountofItem" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="InventoryOwner" order="0" type="ACTOR"/>
        <blank name="ItemName" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-697" blocktype="NORMAL" code="" desc="" global="false" gui="Current Animation Category for %0" id="697" message="GetCat" name="GetCat" oid="-1" return="TEXT" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-698" blocktype="NORMAL" code="" desc="" global="false" gui="Current Animation Category for %0" id="698" message="GetCat" name="GetCat" oid="-1" return="TEXT" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-437" blocktype="NORMAL" code="String((~.say(&quot;Animation Manager&quot;, &quot;GetCat&quot;)))" desc="" global="false" gui="Current Animation Category for %0" id="437" message="GetCat" name="GetCat" oid="-1" return="TEXT" shared="false" snippetID="169">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-664" blocktype="NORMAL" code="" desc="" global="false" gui="Get Current Checkpoint" id="664" message="GetCP" name="GetCP" oid="-1" return="NUMBER" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-589" blocktype="NORMAL" code="Number((~.say(&quot;Wavy Movement&quot;, &quot;GetCP&quot;)))" desc="" global="false" gui="Get Current Checkpoint" id="589" message="GetCP" name="GetCP" oid="-1" return="NUMBER" shared="false" snippetID="285"/>
    <custom-block blocktag="custom-619" blocktype="NORMAL" code="Number((~.say(&quot;Follow Path&quot;, &quot;GetDegrees&quot;, ~,~,~)))" desc="" global="false" gui="Get Degrees for %1 Direction %2 Target Angle %3" id="619" message="GetDegrees" name="GetDegrees" oid="-1" return="NUMBER" shared="false" snippetID="288">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="SpinAct" order="1" type="ACTOR"/>
        <blank name="Direction" order="2" type="TEXT"/>
        <blank name="Target" order="3" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-544" blocktype="NORMAL" code="" desc="" global="false" gui="Get Degrees for %1 Direction %2 Target Angle %3" id="544" message="GetDegrees" name="GetDegrees" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="SpinAct" order="1" type="ACTOR"/>
        <blank name="Direction" order="2" type="TEXT"/>
        <blank name="Target" order="3" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-631" blocktype="NORMAL" code="" desc="" global="false" gui="Get Event ID for %0" id="631" message="GetEventID" name="GetEventID" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-556" blocktype="NORMAL" code="" desc="" global="false" gui="Get Event ID for %0" id="556" message="GetEventID" name="GetEventID" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-735" blocktype="NORMAL" code="" desc="Returns the item at the given index for the actor." global="true" gui="Get item at index %1 from the inventory of %0" id="735" message="GetItematIndex" name="GetItematIndex" oid="-1" return="TEXT" shared="false" snippetID="-1">
        <blank name="InventoryOwner" order="0" type="ACTOR"/>
        <blank name="Index" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-513" blocktype="NORMAL" code="Number((sayToScene(&quot;Items Remaining&quot;, &quot;GetItemsRemaining&quot;)))" desc="" global="false" gui="Number Of Items Remaining" id="513" message="GetItemsRemaining" name="GetItemsRemaining" oid="-1" return="NUMBER" shared="false" snippetID="247"/>
    <custom-block blocktag="custom-781" blocktype="NORMAL" code="" desc="" global="false" gui="Get Keys Pressed" id="781" message="GetKeysPressed" name="GetKeysPressed" oid="-1" return="LIST" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-362" blocktype="NORMAL" code="Number((~.say(&quot;Walking&quot;, &quot;GetMaxWalkSpeed&quot;)))" desc="" global="false" gui="Get Max Walk Speed for %0" id="362" message="GetMaxWalkSpeed" name="GetMaxWalkSpeed" oid="-1" return="NUMBER" shared="false" snippetID="178">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-656" blocktype="NORMAL" code="" desc="" global="false" gui="Get Partial Screen Image at X %0 Y %1 W %2 H %3 Zoom Scale %4" id="656" message="getPartialScreen" name="getPartialScreen" oid="-1" return="OBJECT" shared="false" snippetID="-1">
        <blank name="ZoomX" order="0" type="NUMBER"/>
        <blank name="ZoomY" order="1" type="NUMBER"/>
        <blank name="Width" order="2" type="NUMBER"/>
        <blank name="Height" order="3" type="NUMBER"/>
        <blank name="ZoomLevel" order="4" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-581" blocktype="NORMAL" code="((~.say(&quot;Seek Target&quot;, &quot;getPartialScreen&quot;, ~,~,~,~)))" desc="" global="false" gui="Get Partial Screen Image at X %0 Y %1 W %2 H %3 Zoom Scale %4" id="581" message="getPartialScreen" name="getPartialScreen" oid="-1" return="OBJECT" shared="false" snippetID="284">
        <blank name="ZoomX" order="0" type="NUMBER"/>
        <blank name="ZoomY" order="1" type="NUMBER"/>
        <blank name="Width" order="2" type="NUMBER"/>
        <blank name="Height" order="3" type="NUMBER"/>
        <blank name="ZoomLevel" order="4" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-505" blocktype="NORMAL" code="Number((sayToScene(&quot;Score Manager&quot;, &quot;GetScore&quot;)))" desc="" global="false" gui="Get Current Score" id="505" message="GetScore" name="GetScore" oid="-1" return="NUMBER" shared="false" snippetID="246"/>
    <custom-block blocktag="custom-658" blocktype="NORMAL" code="" desc="" global="false" gui="Get Screen Image at X %0 Y %1 Using Scale %2" id="658" message="getScreenImage" name="getScreenImage" oid="-1" return="OBJECT" shared="false" snippetID="-1">
        <blank name="ZoomX" order="0" type="NUMBER"/>
        <blank name="ZoomY" order="1" type="NUMBER"/>
        <blank name="ZoomScale" order="2" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-583" blocktype="NORMAL" code="((~.say(&quot;Seek Target&quot;, &quot;getScreenImage&quot;, ~,~)))" desc="" global="false" gui="Get Screen Image at X %0 Y %1 Using Scale %2" id="583" message="getScreenImage" name="getScreenImage" oid="-1" return="OBJECT" shared="false" snippetID="284">
        <blank name="ZoomX" order="0" type="NUMBER"/>
        <blank name="ZoomY" order="1" type="NUMBER"/>
        <blank name="ZoomScale" order="2" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-617" blocktype="NORMAL" code="((~.say(&quot;Grid Based Movement&quot;, &quot;GetTargetActor&quot;)) as Actor)" desc="" global="false" gui="Get Target Actor for %0" id="617" message="GetTargetActor" name="GetTargetActor" oid="-1" return="ACTOR" shared="false" snippetID="287">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-542" blocktype="NORMAL" code="" desc="" global="false" gui="Get Target Actor for %0" id="542" message="GetTargetActor" name="GetTargetActor" oid="-1" return="ACTOR" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-363" blocktype="NORMAL" code="Number((~.say(&quot;Walking&quot;, &quot;GetWalkAccel&quot;)))" desc="" global="false" gui="Get Walk Accel for %0" id="363" message="GetWalkAccel" name="GetWalkAccel" oid="-1" return="NUMBER" shared="false" snippetID="178">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-508" blocktype="NORMAL" code="Number((sayToScene(&quot;Score Manager&quot;, &quot;GetXOffset&quot;)))" desc="" global="false" gui="Get Score Drawing X Offset" id="508" message="GetXOffset" name="GetXOffset" oid="-1" return="NUMBER" shared="false" snippetID="246"/>
    <custom-block blocktag="custom-509" blocktype="NORMAL" code="Number((sayToScene(&quot;Score Manager&quot;, &quot;GetYOffset&quot;)))" desc="" global="false" gui="Get Score Drawing Y Offset" id="509" message="GetYOffset" name="GetYOffset" oid="-1" return="NUMBER" shared="false" snippetID="246"/>
    <custom-block blocktag="custom-657" blocktype="NORMAL" code="" desc="" global="false" gui="Get Current Zoom Level" id="657" message="GetZoomLevel" name="GetZoomLevel" oid="-1" return="NUMBER" shared="false" snippetID="-1"/>
    <custom-block blocktag="custom-582" blocktype="NORMAL" code="Number((~.say(&quot;Seek Target&quot;, &quot;GetZoomLevel&quot;)))" desc="" global="false" gui="Get Current Zoom Level" id="582" message="GetZoomLevel" name="GetZoomLevel" oid="-1" return="NUMBER" shared="false" snippetID="284"/>
    <custom-block blocktag="custom-629" blocktype="ACTION" code="" desc="" global="false" gui="Set %0 Has Camera Focus to %1" id="629" message="GotCameraFocus" name="GotCameraFocus" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Focus" order="1" type="BOOLEAN"/>
    </custom-block>
    <custom-block blocktag="custom-554" blocktype="ACTION" code="" desc="" global="false" gui="Set %0 Has Camera Focus to %1" id="554" message="GotCameraFocus" name="GotCameraFocus" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Focus" order="1" type="BOOLEAN"/>
    </custom-block>
    <tileset across="3" atlasID="0" desc="" down="3" id="833" name="GrassTile" oid="-1" shared="false" th="32" tw="32">
        <tile collision="23" data="" durations="100" frames="0" id="18" order="-1"/>
        <tile collision="1" data="" durations="100" frames="1" id="19" order="-1"/>
        <tile collision="24" data="" durations="100" frames="2" id="20" order="-1"/>
        <tile collision="23" data="" durations="100" frames="3" id="21" order="-1"/>
        <tile collision="1" data="" durations="100" frames="4" id="22" order="-1"/>
        <tile collision="24" data="" durations="100" frames="5" id="23" order="-1"/>
        <tile collision="29" data="" durations="100" frames="6" id="24" order="-1"/>
        <tile collision="32" data="" durations="100" frames="7" id="25" order="-1"/>
        <tile collision="28" data="" durations="100" frames="8" id="26" order="-1"/>
    </tileset>
    <tileset across="3" atlasID="0" desc="" down="9" id="991" name="Ground" oid="-1" shared="false" th="32" tw="32">
        <tile collision="31" data="" durations="100" frames="0" id="18" order="-1"/>
        <tile collision="32" data="" durations="100" frames="1" id="19" order="-1"/>
        <tile collision="30" data="" durations="100" frames="2" id="20" order="-1"/>
        <tile collision="23" data="" durations="100" frames="3" id="21" order="-1"/>
        <tile collision="1" data="" durations="100" frames="4" id="22" order="-1"/>
        <tile collision="24" data="" durations="100" frames="5" id="23" order="-1"/>
        <tile collision="31" data="" durations="100" frames="6" id="24" order="-1"/>
        <tile collision="32" data="" durations="100" frames="7" id="25" order="-1"/>
        <tile collision="30" data="" durations="100" frames="8" id="26" order="-1"/>
        <tile collision="31" data="" durations="100" frames="9" id="27" order="-1"/>
        <tile collision="1" data="" durations="100" frames="10" id="28" order="-1"/>
        <tile collision="30" data="" durations="100" frames="11" id="29" order="-1"/>
        <tile collision="1" data="" durations="100" frames="12" id="30" order="-1"/>
        <tile collision="1" data="" durations="100" frames="13" id="31" order="-1"/>
        <tile collision="1" data="" durations="100" frames="14" id="32" order="-1"/>
        <tile collision="1" data="" durations="100" frames="15" id="33" order="-1"/>
        <tile collision="1" data="" durations="100" frames="16" id="34" order="-1"/>
        <tile collision="1" data="" durations="100" frames="17" id="35" order="-1"/>
        <tile collision="31" data="" durations="100" frames="18" id="36" order="-1"/>
        <tile collision="32" data="" durations="100" frames="19" id="37" order="-1"/>
        <tile collision="30" data="" durations="100" frames="20" id="38" order="-1"/>
        <tile collision="23" data="" durations="100" frames="21" id="39" order="-1"/>
        <tile collision="1" data="" durations="100" frames="22" id="40" order="-1"/>
        <tile collision="24" data="" durations="100" frames="23" id="41" order="-1"/>
        <tile collision="31" data="" durations="100" frames="24" id="42" order="-1"/>
        <tile collision="32" data="" durations="100" frames="25" id="43" order="-1"/>
        <tile collision="30" data="" durations="100" frames="26" id="44" order="-1"/>
    </tileset>
    <tileset across="3" atlasID="0" desc="" down="5" id="1003" name="GroundBlood" oid="-1" shared="false" th="32" tw="32">
        <tile collision="31" data="" durations="100" frames="0" id="0" order="-1"/>
        <tile collision="32" data="" durations="100" frames="1" id="1" order="-1"/>
        <tile collision="30" data="" durations="100" frames="2" id="2" order="-1"/>
        <tile collision="23" data="" durations="100" frames="3" id="3" order="-1"/>
        <tile collision="1" data="" durations="100" frames="4" id="4" order="-1"/>
        <tile collision="24" data="" durations="100" frames="5" id="5" order="-1"/>
        <tile collision="31" data="" durations="100" frames="6" id="6" order="-1"/>
        <tile collision="32" data="" durations="100" frames="7" id="7" order="-1"/>
        <tile collision="30" data="" durations="100" frames="8" id="8" order="-1"/>
        <tile collision="1" data="" durations="100" frames="9" id="9" order="-1"/>
        <tile collision="1" data="" durations="100" frames="10" id="10" order="-1"/>
        <tile collision="1" data="" durations="100" frames="11" id="11" order="-1"/>
        <tile collision="31" data="" durations="100" frames="12" id="15" order="-1"/>
        <tile collision="32" data="" durations="100" frames="13" id="16" order="-1"/>
        <tile collision="30" data="" durations="100" frames="14" id="17" order="-1"/>
    </tileset>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="88" id="528" name="Hanged" shared="false" width="14">
        <anim across="1" down="1" durations="100" height="88" id="0" loop="true" name="Animation 0" numframes="1" originx="7" originy="44" sync="false" version="1" width="14"/>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="261" fixedrot="false" fric="0.2" gid="6" id="527" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Hanged" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="528" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="489" fixedrot="false" fric="0.2" gid="6" id="1119" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Harry" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1120" static="true">
        <snippets/>
    </actor>
    <custom-block blocktag="custom-772" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Has Overflow for %0" id="772" message="HasOverflow" name="HasOverflow" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-793" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Has Overflow for %0" id="793" message="HasOverflow" name="HasOverflow" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-812" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Has Overflow for %0" id="812" message="HasOverflow" name="HasOverflow" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-764" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Has Overflow for %0" id="764" message="HasOverflow" name="HasOverflow" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-639" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Has Overflow for %0" id="639" message="HasOverflow" name="HasOverflow" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-564" blocktype="NORMAL" code="" desc="" global="false" gui="Dialog Box Has Overflow for %0" id="564" message="HasOverflow" name="HasOverflow" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="2" continuous="true" desc="" eventsnippetid="452" fixedrot="true" fric="0.2" gid="3" id="1056" ignoreg="true" inertia="1.0" ldamp="0.0" mass="1.0" name="Head" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1057" static="false">
        <snippets>
            <s enabled="true" id="123">
                <prop id="1" list="0" val="false"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
        </snippets>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="69" id="1061" name="Header" shared="false" width="93">
        <anim across="1" down="1" durations="100" height="69" id="0" loop="true" name="Animation 0" numframes="1" originx="46" originy="34" sync="false" version="1" width="93">
            <poly data="4,0,0,93,0,93,69,0,69" density="0.1" fric="0.2" gid="-1000" id="0" name="Box" rest="0.0" sensor="true"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="1" continuous="true" desc="" eventsnippetid="454" fixedrot="true" fric="0.2" gid="3" id="1060" ignoreg="true" inertia="1.0" ldamp="0.0" mass="1.0" name="Header" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1061" static="false">
        <snippets>
            <s enabled="true" id="123">
                <prop id="1" list="0" val="false"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
        </snippets>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="2" continuous="true" desc="" eventsnippetid="539" fixedrot="false" fric="0.2" gid="3" id="1205" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="HighScore" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1206" static="false">
        <snippets/>
    </actor>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="20" id="1206" name="HighScore" shared="false" width="150">
        <anim across="1" down="1" durations="100" height="20" id="0" loop="true" name="Animation 0" numframes="1" originx="75" originy="10" sync="false" version="2" width="150">
            <poly data="4,0,0,150,0,150,20,0,20" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <tileset across="3" atlasID="0" desc="" down="3" id="1064" name="Ice" oid="-1" shared="false" th="32" tw="32">
        <tile collision="31" data="" durations="100" frames="0" id="0" order="-1"/>
        <tile collision="32" data="" durations="100" frames="1" id="1" order="-1"/>
        <tile collision="30" data="" durations="100" frames="2" id="2" order="-1"/>
        <tile collision="23" data="" durations="100" frames="3" id="3" order="-1"/>
        <tile collision="1" data="" durations="100" frames="4" id="4" order="-1"/>
        <tile collision="24" data="" durations="100" frames="5" id="5" order="-1"/>
        <tile collision="29" data="" durations="100" frames="6" id="6" order="-1"/>
        <tile collision="1" data="" durations="100" frames="7" id="7" order="-1"/>
        <tile collision="28" data="" durations="100" frames="8" id="8" order="-1"/>
    </tileset>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="2" continuous="false" desc="" eventsnippetid="461" fixedrot="true" fric="0.2" gid="3" id="1066" ignoreg="true" inertia="1.0" ldamp="0.0" mass="1.0" name="IceCube" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1067" static="false">
        <snippets>
            <s enabled="true" id="257">
                <prop id="1" list="0" val="0"/>
                <prop id="2" list="0" val="false"/>
                <prop id="3" list="0" val="2"/>
                <prop id="4" list="0" val="50"/>
                <prop id="5" list="0" val="false"/>
                <prop id="6" list="0" val="0"/>
                <prop id="7" list="0" val="0"/>
                <prop id="8" list="0" val="0"/>
                <prop id="9" list="0" val="0"/>
                <prop id="10" list="0" val="0"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
        </snippets>
    </actor>
    <custom-block blocktag="custom-693" blocktype="NORMAL" code="" desc="" global="false" gui="Is %0 Idle" id="693" message="IdleOnLadder" name="IdleOnLadder" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-510" blocktype="ACTION" code="sayToScene(&quot;Score Manager&quot;, &quot;IncrementScore&quot;, ~);" desc="" global="false" gui="Increment Score By %0" id="510" message="IncrementScore" name="IncrementScore" oid="-1" return="VOID" shared="false" snippetID="246">
        <blank name="Amount" order="0" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-734" blocktype="NORMAL" code="" desc="Returns the index of an item in the list." global="true" gui="Index of %0 in list %1" id="734" message="IndexofItem" name="IndexofItem" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="ItemName" order="0" type="OBJECT"/>
        <blank name="List" order="1" type="LIST"/>
    </custom-block>
    <custom-block blocktag="custom-707" blocktype="NORMAL" code="" desc="" global="false" gui="For %0 Get Damage for Side %1" id="707" message="Inflict" name="Inflict" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Side" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-874" blocktype="NORMAL" code="Number((sayToScene(&quot;Intro Title&quot;, &quot;IntroTitleCentreX&quot;)))" desc="The center-x position of the intro title. Use this to determine where to place the label." global="false" gui="Intro Title Centre X" id="874" message="IntroTitleCentreX" name="IntroTitleCentreX" oid="-1" return="NUMBER" shared="false" snippetID="352"/>
    <custom-block blocktag="custom-875" blocktype="NORMAL" code="Number((sayToScene(&quot;Intro Title&quot;, &quot;IntroTitleCentreY&quot;)))" desc="The center-y position of the intro title. Use this to determine where to place the label." global="false" gui="Intro Title Centre Y" id="875" message="IntroTitleCentreY" name="IntroTitleCentreY" oid="-1" return="NUMBER" shared="false" snippetID="352"/>
    <custom-block blocktag="custom-876" blocktype="NORMAL" code="String((sayToScene(&quot;Intro Title&quot;, &quot;IntroTitleText&quot;)))" desc="The text, whether custom or simply the current scene's name, that is being used in the intro title." global="false" gui="Intro Title Text" id="876" message="IntroTitleText" name="IntroTitleText" oid="-1" return="TEXT" shared="false" snippetID="352"/>
    <custom-block blocktag="custom-733" blocktype="NORMAL" code="" desc="Returns true if the inventory of the given actor is full." global="true" gui="Inventory of %0 is full" id="733" message="InventoryFull" name="InventoryFull" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="InventoryOwner" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-706" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Add Points On Death" id="706" message="IsDead" name="IsDead" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-774" blocktype="NORMAL" code="" desc="" global="false" gui="Is Dialog Displaying for %0" id="774" message="IsDisplaying" name="IsDisplaying" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-795" blocktype="NORMAL" code="" desc="" global="false" gui="Is Dialog Displaying for %0" id="795" message="IsDisplaying" name="IsDisplaying" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-814" blocktype="NORMAL" code="" desc="" global="false" gui="Is Dialog Displaying for %0" id="814" message="IsDisplaying" name="IsDisplaying" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-766" blocktype="NORMAL" code="" desc="" global="false" gui="Is Dialog Displaying for %0" id="766" message="IsDisplaying" name="IsDisplaying" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-636" blocktype="NORMAL" code="" desc="" global="false" gui="Is Dialog Displaying for %0" id="636" message="IsDisplaying" name="IsDisplaying" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-561" blocktype="NORMAL" code="" desc="" global="false" gui="Is Dialog Displaying for %0" id="561" message="IsDisplaying" name="IsDisplaying" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <music atlasID="0" desc="" id="954" loop="true" name="ISwearMusic" oid="-1" pan="0" shared="false" stream="true" type="mp3" volume="1"/>
    <custom-block blocktag="custom-732" blocktype="NORMAL" code="" desc="Returns a boolean if the item in the actor's inventory is at maximum capacity or not." global="true" gui="%1 is at maximum amount in the inventory of %0" id="732" message="ItematMaximumAmount" name="ItematMaximumAmount" oid="-1" return="BOOLEAN" shared="false" snippetID="-1">
        <blank name="InventoryOwner" order="0" type="ACTOR"/>
        <blank name="ItemName" order="1" type="TEXT"/>
    </custom-block>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="488" fixedrot="false" fric="0.2" gid="6" id="1117" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Jimmy" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1118" static="true">
        <snippets/>
    </actor>
    <custom-block blocktag="custom-632" blocktype="ACTION" code="" desc="" global="false" gui="Tell %0 To Jump Using Animation %1 And Landing Anim %2" id="632" message="Jump" name="Jump" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="JumpAnim" order="1" type="TEXT"/>
        <blank name="LandingAnim" order="2" type="TEXT"/>
    </custom-block>
    <music atlasID="0" desc="" id="519" loop="true" name="Jump" oid="-1" pan="0" shared="false" stream="false" type="mp3" volume="1"/>
    <custom-block blocktag="custom-557" blocktype="ACTION" code="" desc="" global="false" gui="Tell %0 To Jump Using Animation %1 And Landing Anim %2" id="557" message="Jump" name="Jump" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="JumpAnim" order="1" type="TEXT"/>
        <blank name="LandingAnim" order="2" type="TEXT"/>
    </custom-block>
    <sprite atlasID="0" default="1" defaultAnimation="1" desc="" height="50" id="433" name="Jumper" shared="false" width="30">
        <anim across="1" down="1" durations="100" height="50" id="0" loop="true" name="idle-l" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,30,0,30,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="idle-l" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="1" loop="true" name="idle-r" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,30,0,30,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="idle-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="32" id="2" loop="true" name="walk-l" numframes="1" originx="8" originy="16" sync="false" version="2" width="16">
            <poly data="4,0,0,16,0,16,32,0,32" density="0.1" fric="0.2" gid="-1000" id="0" name="walk-l" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="32" id="3" loop="true" name="walk-r" numframes="1" originx="8" originy="16" sync="false" version="2" width="16">
            <poly data="4,0,0,16,0,16,32,0,32" density="0.1" fric="0.2" gid="-1000" id="0" name="walk-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="3" down="3" durations="100,100,100,100,100,100,100" height="150" id="4" loop="true" name="run-l" numframes="7" originx="15" originy="25" sync="false" version="2" width="90">
            <poly data="4,0,0,30,0,30,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="run-l" rest="0.0" sensor="false"/>
        </anim>
        <anim across="3" down="3" durations="100,100,100,100,100,100,100" height="150" id="5" loop="true" name="run-r" numframes="7" originx="15" originy="25" sync="false" version="2" width="90">
            <poly data="4,0,0,30,0,30,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="run-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="6" loop="true" name="duck-l" numframes="1" originx="8" originy="16" sync="false" version="2" width="30">
            <poly data="4,10,30,26,30,26,46,10,46" density="0.1" fric="0.2" gid="-1000" id="0" name="Box" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="7" loop="true" name="duck-r" numframes="1" originx="8" originy="16" sync="false" version="2" width="30">
            <poly data="4,5,30,21,30,21,46,5,46" density="0.1" fric="0.2" gid="-1000" id="0" name="Box" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="8" loop="true" name="jump-l" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,30,0,30,50,0,50" density="0.1" fric="0.2" gid="-1000" id="0" name="jump-l" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="9" loop="true" name="jump-r" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,30,0,30,50,0,50" density="0.1" fric="0.2" gid="-1000" id="0" name="jump-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="10" loop="true" name="wallslide-l" numframes="1" originx="8" originy="16" sync="false" version="2" width="30">
            <poly data="4,0,0,30,0,30,50,0,50" density="0.1" fric="0.2" gid="-1000" id="0" name="wallslide-l" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="11" loop="true" name="wallslide-r" numframes="1" originx="8" originy="16" sync="false" version="2" width="30">
            <poly data="4,0,0,30,0,30,50,0,50" density="0.1" fric="0.2" gid="-1000" id="0" name="wallslide-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="12" loop="true" name="fall-r" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,26,0,26,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="fall-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="13" loop="true" name="fall-l" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,4,0,30,0,30,45,4,45" density="0.1" fric="0.2" gid="-1000" id="0" name="fall-l" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="14" loop="true" name="airjump-r" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,26,0,26,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="airjump-r" rest="0.0" sensor="false"/>
        </anim>
        <anim across="1" down="1" durations="100" height="50" id="15" loop="true" name="airjump-l" numframes="1" originx="15" originy="25" sync="false" version="2" width="30">
            <poly data="4,0,0,26,0,26,45,0,45" density="0.1" fric="0.2" gid="-1000" id="0" name="airjump-l" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="false" atlasID="0" bodytype="2" continuous="false" desc="Simple template Actor demonstrates potential usage of Behaviors and Animations.  Please note that the Behavior Attributes are configured to work with an Actor mass of 1.0.   " eventsnippetid="218" fixedrot="true" fric="0.0" gid="0" id="432" ignoreg="false" inertia="0.01" ldamp="0.0" mass="1.0" name="Jumper" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="433" static="false">
        <snippets>
            <s enabled="true" id="169">
                <prop id="1" list="0" val="false"/>
                <prop id="2" list="0" val=""/>
                <prop id="3" list="0" val="idle-r"/>
                <prop id="4" list="0" val="idle-l"/>
                <prop id="5" list="1" val="">
                    <text order="0" value="Ground Pounding"/>
                    <text order="1" value="Ducking"/>
                    <text order="2" value="Wall Sliding"/>
                    <text order="3" value="Falling"/>
                    <text order="4" value="Wall Jumping"/>
                    <text order="5" value="Air Jumping"/>
                    <text order="6" value="Jumping"/>
                    <text order="7" value="Running"/>
                    <text order="8" value="Walking"/>
                </prop>
                <prop id="6" list="0" val="false"/>
                <prop id="7" list="0" val="false"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
            <s enabled="true" id="175">
                <prop id="1" list="0" val="0"/>
                <prop id="2" list="0" val="0"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
            <s enabled="true" id="413">
                <prop id="1" list="0" val="false"/>
                <prop id="2" list="0" val="false"/>
                <prop id="3" list="0" val="1"/>
                <prop id="4" list="0" val=""/>
                <prop id="6" list="0" val="left"/>
                <prop id="7" list="0" val="right"/>
                <prop id="8" list="0" val="jump"/>
                <prop id="9" list="0" val="0"/>
                <prop id="10" list="0" val="0"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
            <s enabled="true" id="202">
                <prop id="1" list="0" val="0.3"/>
                <prop id="2" list="0" val="0"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
            <s enabled="true" id="110">
                <prop id="1" list="0" val="false"/>
                <prop id="2" list="0" val="run"/>
                <prop id="3" list="0" val="true"/>
                <prop id="4" list="0" val="0"/>
                <prop id="5" list="0" val="0.0"/>
                <prop id="6" list="0" val="false"/>
                <prop id="7" list="0" val="0"/>
                <prop id="8" list="0" val="100.0"/>
                <prop id="9" list="0" val="35"/>
                <prop id="10" list="0" val="40"/>
                <prop id="11" list="0" val="right"/>
                <prop id="12" list="0" val="left"/>
                <prop id="13" list="0" val="0.4"/>
                <prop id="14" list="0" val="true"/>
                <prop id="2147483647" list="0" val="thisactor"/>
                <prop id="15" list="0" val="run-r"/>
                <prop id="17" list="0" val="run-r"/>
                <prop id="16" list="0" val="run-l"/>
                <prop id="19" list="0" val="run-r"/>
                <prop id="18" list="0" val="run-l"/>
                <prop id="21" list="0" val="Running"/>
                <prop id="20" list="0" val="run-l"/>
            </s>
            <s enabled="true" id="163">
                <prop id="1" list="0" val="false"/>
                <prop id="2" list="0" val="false"/>
                <prop id="3" list="0" val="jump"/>
                <prop id="8" list="0" val="0.075"/>
                <prop id="12" list="0" val="jump-r"/>
                <prop id="13" list="0" val="jump-l"/>
                <prop id="14" list="0" val="false"/>
                <prop id="15" list="0" val="0"/>
                <prop id="2147483647" list="0" val="thisactor"/>
                <prop id="17" list="0" val="0"/>
                <prop id="16" list="0" val="0"/>
                <prop id="19" list="0" val="519"/>
                <prop id="18" list="0" val="0.75"/>
                <prop id="21" list="0" val="Jumping"/>
                <prop id="20" list="0" val="30"/>
            </s>
            <s enabled="true" id="108">
                <prop id="1" list="0" val="right"/>
                <prop id="2" list="0" val="left"/>
                <prop id="3" list="0" val="0.9"/>
                <prop id="4" list="0" val="0.975"/>
                <prop id="5" list="0" val="0.975"/>
                <prop id="6" list="0" val="0.975"/>
                <prop id="7" list="0" val="0.99"/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
            <s enabled="true" id="107">
                <prop id="1" list="0" val="false"/>
                <prop id="2" list="0" val="false"/>
                <prop id="3" list="1" val=""/>
                <prop id="2147483647" list="0" val="thisactor"/>
            </s>
            <s enabled="true" id="115">
                <prop id="1" list="0" val="false"/>
                <prop id="2" list="0" val="0.0"/>
                <prop id="3" list="0" val="false"/>
                <prop id="4" list="0" val="0"/>
                <prop id="5" list="0" val="0"/>
                <prop id="6" list="0" val="1"/>
                <prop id="7" list="0" val="jump"/>
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    <background atlasID="0" desc="" durations="100" dx="-150.0" dy="150.0" height="192" id="1019" name="rain" numframes="1" oid="-1" repeats="true" resized="false" shared="false" width="350" xpf="5.0" ypf="5.0"/>
    <music atlasID="0" desc="" id="1130" loop="true" name="Rain" oid="-1" pan="0" shared="false" stream="false" type="mp3" volume="1"/>
    <custom-block blocktag="custom-739" blocktype="ACTION" code="" desc="Recover energy of the given actor." global="true" gui="Recover %1 energy for %0" id="739" message="RecoverEnergyAmmount" name="RecoverEnergyAmmount" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="EnergyActor" order="0" type="ACTOR"/>
        <blank name="EnergyAmmount" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-750" blocktype="ACTION" code="" desc="Recover health for the given actor." global="true" gui="Recover %1 health for %0" id="750" message="RecoverHealth" name="RecoverHealth" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="RecoveredActor" order="0" type="ACTOR"/>
        <blank name="RecoverAmount" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-1014" blocktype="NORMAL" code="((~.say(&quot;ActorEvents_1017&quot;, &quot;RegionWithID&quot;)) as Region)" desc="" global="false" gui="region with ID %0" id="1014" message="RegionWithID" name="RegionWithID" oid="-1" return="REGION" shared="false" snippetID="419">
        <blank name="id" order="0" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-730" blocktype="ACTION" code="" desc="Removes an amount of an item from the actor's inventory." global="true" gui="Remove %1 %2 from the inventory of %0" id="730" message="RemoveItemfromInventory" name="RemoveItemfromInventory" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="InventoryOwner" order="0" type="ACTOR"/>
        <blank name="Amount" order="1" type="NUMBER"/>
        <blank name="ItemName" order="2" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-742" blocktype="ACTION" code="" desc="Removes a index in the damage resistance temporary modifiers list." global="false" gui="Remove index %1 in %2 damage type resistance modifier for %0" id="742" message="RemoveResistanceIndex" name="RemoveResistanceIndex" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Index" order="1" type="NUMBER"/>
        <blank name="DamageType" order="2" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-746" blocktype="ACTION" code="" desc="Removes an index of status resistance modifier for the actor." global="true" gui="Remove status resistance index %1 for %0 in behavior %2" id="746" message="RemoveStatusModifier" name="RemoveStatusModifier" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="StatusActor" order="0" type="ACTOR"/>
        <blank name="Index" order="1" type="NUMBER"/>
        <blank name="Behavior" order="2" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-754" blocktype="ACTION" code="" desc="Remove an index of the temporary modifiers." global="false" gui="Remove modifier index %1 for attribute %2 for %0" id="754" message="RemoveTemporaryModifiers" name="RemoveTemporaryModifiers" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Index" order="1" type="NUMBER"/>
        <blank name="Attribute" order="2" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-637" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Request Overflow" id="637" message="RequestDialog" name="RequestDialog" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-562" blocktype="ACTION" code="" desc="" global="false" gui="For %0 Request Overflow" id="562" message="RequestDialog" name="RequestDialog" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-689" blocktype="ACTION" code="" desc="" global="false" gui="Reset Jump Time for %0" id="689" message="ResetJump" name="ResetJump" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-745" blocktype="NORMAL" code="" desc="Returns the total damage modifier for a given damage type." global="false" gui="Total %1 damage modifier for %0" id="745" message="ReturnTotalDamageModifier" name="ReturnTotalDamageModifier" oid="-1" return="NUMBER" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="DamageType" order="1" type="TEXT"/>
    </custom-block>
    <custom-block blocktag="custom-708" blocktype="ACTION" code="~.say(&quot;Rotate About Point&quot;, &quot;rotate&quot;, ~,~,~,~);" desc="Rotates the actor clockwise about the specified point." global="false" gui="rotate %1 about ( x: %2 y: %3 ) by %4 degrees" id="708" message="rotate" name="rotate" oid="-1" return="VOID" shared="false" snippetID="286">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="actorToRotate" order="1" type="ACTOR"/>
        <blank name="x" order="2" type="NUMBER"/>
        <blank name="y" order="3" type="NUMBER"/>
        <blank name="degrees" order="4" type="NUMBER"/>
    </custom-block>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="14" id="515" name="Rune" shared="false" width="12">
        <anim across="8" down="1" durations="100,100,100,100,100,100,100,100" height="14" id="0" loop="true" name="Animation 0" numframes="8" originx="6" originy="7" sync="false" version="1" width="96">
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    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="250" fixedrot="false" fric="0.2" gid="3" id="514" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="Rune" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="515" static="true">
        <snippets>
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    <tileset across="3" atlasID="0" desc="" down="5" id="1044" name="Sand" oid="-1" shared="false" th="32" tw="32">
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        <tile collision="-1" data="" durations="100" frames="15" id="15" order="-1"/>
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    <background atlasID="0" desc="" durations="100" dx="-8.0" dy="-0.0" height="501" id="1047" name="SandMoving" numframes="1" oid="-1" repeats="true" resized="false" shared="false" width="800" xpf="1.0" ypf="1.0"/>
    <background atlasID="0" desc="" durations="100" dx="-2.0" dy="-0.0" height="1000" id="1046" name="Sandy" numframes="1" oid="-1" repeats="true" resized="false" shared="false" width="1000" xpf="1.1" ypf="1.0"/>
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    <custom-block blocktag="custom-688" blocktype="ACTION" code="" desc="" global="false" gui="%0 In Water Region %1" id="688" message="SelfUnderWater" name="SelfUnderWater" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="WRegion" order="1" type="REGION"/>
    </custom-block>
    <sprite atlasID="0" default="0" defaultAnimation="0" desc="" height="14" id="925" name="SelMenuButtonTitle" shared="false" width="250">
        <anim across="1" down="1" durations="100" height="14" id="0" loop="true" name="Animation 0" numframes="1" originx="125" originy="7" sync="false" version="1" width="250">
            <poly data="4,0,0,250,0,250,14,0,14" density="0.1" fric="0.2" gid="-1000" id="0" name="Animation 0" rest="0.0" sensor="false"/>
        </anim>
    </sprite>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="0" continuous="true" desc="" eventsnippetid="377" fixedrot="false" fric="0.2" gid="6" id="924" ignoreg="false" inertia="1.0" ldamp="0.0" mass="1.0" name="SelMenuButtonTitle" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="925" static="true">
        <snippets/>
    </actor>
    <actor adamp="0.0" ascale="true" atlasID="0" bodytype="2" continuous="false" desc="" eventsnippetid="419" fixedrot="true" fric="0.2" gid="3" id="1017" ignoreg="true" inertia="1.0" ldamp="0.0" mass="1.0" name="Sensor Ball of death" oid="-1" pausable="true" physicsMode="0" rest="0.0" shared="false" sprite="1018" static="false">
        <snippets/>
    </actor>
    <custom-block blocktag="custom-620" blocktype="ACTION" code="~.say(&quot;Follow Path&quot;, &quot;SetAVelocity&quot;, ~);" desc="" global="false" gui="Set Angular Velocity for %1" id="620" message="SetAVelocity" name="SetAVelocity" oid="-1" return="VOID" shared="false" snippetID="288">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="AVActor" order="1" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-545" blocktype="ACTION" code="" desc="" global="false" gui="Set Angular Velocity for %1" id="545" message="SetAVelocity" name="SetAVelocity" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="AVActor" order="1" type="ACTOR"/>
    </custom-block>
    <custom-block blocktag="custom-949" blocktype="ACTION" code="~.say(&quot;Fade Then Die&quot;, &quot;setCCD&quot;);" desc="Set Continuous Collision Detection to [true/false]" global="false" gui="Set CCD to %0" id="949" message="setCCD" name="setCCD" oid="-1" return="VOID" shared="false" snippetID="389">
        <blank name="Boolean" order="0" type="BOOLEAN"/>
    </custom-block>
    <custom-block blocktag="custom-665" blocktype="ACTION" code="" desc="" global="false" gui="Set Current Checkpoint to %0" id="665" message="SetCP" name="SetCP" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="CP" order="0" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-590" blocktype="ACTION" code="~.say(&quot;Wavy Movement&quot;, &quot;SetCP&quot;);" desc="" global="false" gui="Set Current Checkpoint to %0" id="590" message="SetCP" name="SetCP" oid="-1" return="VOID" shared="false" snippetID="285">
        <blank name="CP" order="0" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-507" blocktype="ACTION" code="sayToScene(&quot;Score Manager&quot;, &quot;SetDrawOffset&quot;, ~,~);" desc="" global="false" gui="Set Score Drawing Offset to X %0 Y %1" id="507" message="SetDrawOffset" name="SetDrawOffset" oid="-1" return="VOID" shared="false" snippetID="246">
        <blank name="Horizontal" order="0" type="NUMBER"/>
        <blank name="Vertical" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-633" blocktype="ACTION" code="" desc="" global="false" gui="Set Event ID to %1 for %0" id="633" message="SetEventID" name="SetEventID" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="NewID" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-558" blocktype="ACTION" code="" desc="" global="false" gui="Set Event ID to %1 for %0" id="558" message="SetEventID" name="SetEventID" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="NewID" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-653" blocktype="ACTION" code="" desc="" global="false" gui="Set Game Speed to %1" id="653" message="SetGameSpeed" name="SetGameSpeed" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Percentage" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-578" blocktype="ACTION" code="~.say(&quot;Revolve Around Actor&quot;, &quot;SetGameSpeed&quot;, ~);" desc="" global="false" gui="Set Game Speed to %1" id="578" message="SetGameSpeed" name="SetGameSpeed" oid="-1" return="VOID" shared="false" snippetID="283">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Percentage" order="1" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-506" blocktype="ACTION" code="sayToScene(&quot;Score Manager&quot;, &quot;SetScore&quot;, ~);" desc="" global="false" gui="Set Current Score To %0" id="506" message="SetScore" name="SetScore" oid="-1" return="VOID" shared="false" snippetID="246">
        <blank name="Score" order="0" type="NUMBER"/>
    </custom-block>
    <custom-block blocktag="custom-512" blocktype="ACTION" code="sayToScene(&quot;Score Manager&quot;, &quot;SetScoreFont&quot;, ~);" desc="" global="false" gui="Set Score Font To %0" id="512" message="SetScoreFont" name="SetScoreFont" oid="-1" return="VOID" shared="false" snippetID="246">
        <blank name="Font" order="0" type="FONT"/>
    </custom-block>
    <custom-block blocktag="custom-628" blocktype="ACTION" code="" desc="" global="false" gui="Set Velocity %1 in Direction %2 for %0 Ground Required %3" id="628" message="SetVelocity" name="SetVelocity" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Velocity" order="1" type="NUMBER"/>
        <blank name="Direction" order="2" type="NUMBER"/>
        <blank name="GroundRequired?" order="3" type="BOOLEAN"/>
    </custom-block>
    <custom-block blocktag="custom-553" blocktype="ACTION" code="" desc="" global="false" gui="Set Velocity %1 in Direction %2 for %0 Ground Required %3" id="553" message="SetVelocity" name="SetVelocity" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Velocity" order="1" type="NUMBER"/>
        <blank name="Direction" order="2" type="NUMBER"/>
        <blank name="GroundRequired?" order="3" type="BOOLEAN"/>
    </custom-block>
    <custom-block blocktag="custom-655" blocktype="ACTION" code="" desc="" global="false" gui="Shake Camera for %1 Seconds Using %2 Intensity" id="655" message="ShakeCamera" name="ShakeCamera" oid="-1" return="VOID" shared="false" snippetID="-1">
        <blank name="Self" order="0" type="ACTOR"/>
        <blank name="Duration" order="1" type="NUMBER"/>
        <blank name="Intensity" order="2" type="NUMBER"/>
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    <custom-block blocktag="custom-580" blocktype="ACTION" code="~.say(&quot;Revolve Around Actor&quot;, &quot;ShakeCamera&quot;, ~,~);" desc="" global="false" gui="Shake Camera for %1 Seconds Using %2 Intensity" id="580" message="ShakeCamera" name="ShakeCamera" oid="-1" return="VOID" shared="false" snippetID="283">
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        <blank name="Duration" order="1" type="NUMBER"/>
        <blank name="Intensity" order="2" type="NUMBER"/>
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