<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<pack>
    <snippet attachedevent="true" class="scripts.ActorEvents_1215" classname="scripts.ActorEvents_1215" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="548" language="" name="ActorEvents_1215" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1213" classname="scripts.ActorEvents_1213" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="546" language="" name="ActorEvents_1213" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_547_547_TwitterShareButton" classname="scripts.Design_547_547_TwitterShareButton" desc="Make a button actor that shares a link on Twitter when clicked or touched.&lt;br/&gt;&#10;Only needed if you want to share a link. If you want to open a Twitter page, use the &lt;em&gt;Open URL Button&lt;/em&gt; behavior instead." description="Make a button actor that shares a link on Twitter when clicked or touched.&lt;br/&gt;&#10;Only needed if you want to share a link. If you want to open a Twitter page, use the &lt;em&gt;Open URL Button&lt;/em&gt; behavior instead." design="true" drawOrder="0" id="547" language="" name="Twitter Share Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <text default="" defaultValue="" desc="" dropdown="" fullname="URL" hidden="true" id="1" name="_URL" order="1"/>
        <text default="http://www.stencyl.com" defaultValue="http://www.stencyl.com" desc="The URL to share on Twitter. The URL has to start with &lt;em&gt;http://&lt;/em&gt; followed by the web address.&lt;br/&gt;&#10;This behavior only works if the SWF is hosted on a server or if you open the SWF in a browser (i.e. if the SWF is in a &lt;em&gt;remote&lt;/em&gt; or &lt;em&gt;localWithNetwork&lt;/em&gt; sandbox.)" dropdown="" fullname="URL to Share" hidden="false" id="2" name="_URLtoShare" order="2"/>
        <text default="Find the fun:" defaultValue="Find the fun:" desc="A text message to precede the URL." dropdown="" fullname="Text" hidden="false" id="3" name="_Text" order="3"/>
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="4" name="_NormalAnimation" order="4"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="5" name="_PressedAnimation" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="6" name="_Down" order="6"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="7" name="_HoverAnimation" order="7"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="5" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="3" name="event-mouse-enter-exit-actor" order="6" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="4" name="event-mouse-enter-exit-actor" order="7" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="9" repeats="true"/>
            <event displayName="Action" enabled="true" id="7" name="event-custom" order="10" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_544_544_PayPalDonationButton" classname="scripts.Design_544_544_PayPalDonationButton" desc="Make a button actor that opens a link to a PayPal donation page when clicked or touched." description="Make a button actor that opens a link to a PayPal donation page when clicked or touched." design="true" drawOrder="0" id="544" language="" name="PayPal Donation Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <text default="" defaultValue="" desc="" dropdown="" fullname="URL" hidden="true" id="1" name="_URL" order="2"/>
        <text default="" defaultValue="" desc="The e-mail address of your PayPal account." dropdown="" fullname="E-mail" hidden="false" id="2" name="_Email" order="3"/>
        <text default="USD" defaultValue="USD" desc="The currency code for the donation, e.g. USD for United States Dollar, or EUR for the Euro." dropdown="" fullname="Currency Code" hidden="false" id="3" name="_CurrencyCode" order="5"/>
        <text default="" defaultValue="" desc="A text describing the purpose of the donation." dropdown="" fullname="Purpose" hidden="false" id="4" name="_Purpose" order="4"/>
        <boolean default="false" defaultValue="false" desc="If selected, the amount of money to donate will be fixed. &lt;br/&gt;&#10;Otherwise the donors will be able to choose the amount themself." dropdown="" fullname="Fixed Amount" hidden="false" id="5" name="_FixedAmount" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The amount of money to donate. &lt;br/&gt;&#10;Only used if &lt;var&gt;Fixed Amount&lt;/var&gt; is selected." dropdown="" fullname="Amount" hidden="false" id="6" name="_Amount" order="7"/>
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="7" name="_NormalAnimation" order="8"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="8" name="_PressedAnimation" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="9" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="10" name="_HoverAnimation" order="10"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="6" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="3" name="event-mouse-enter-exit-actor" order="7" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="4" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="9" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="10" repeats="true"/>
            <event displayName="Action" enabled="true" id="7" name="event-custom" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_545_545_FacebookShareButton" classname="scripts.Design_545_545_FacebookShareButton" desc="Make a button actor that shares a link on Facebook when clicked or touched.&lt;br/&gt;&#10;Only needed if you want to share a link. If you want to open a Facebook profile, use the &lt;em&gt;Open URL Button&lt;/em&gt; behavior instead." description="Make a button actor that shares a link on Facebook when clicked or touched.&lt;br/&gt;&#10;Only needed if you want to share a link. If you want to open a Facebook profile, use the &lt;em&gt;Open URL Button&lt;/em&gt; behavior instead." design="true" drawOrder="0" id="545" language="" name="Facebook Share Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <text default="" defaultValue="" desc="" dropdown="" fullname="URL" hidden="true" id="1" name="_URL" order="2"/>
        <text default="http://www.stencyl.com" defaultValue="http://www.stencyl.com" desc="The URL to share on Facebook. The URL has to start with &lt;em&gt;http://&lt;/em&gt; followed by the web address.&lt;br/&gt;&#10;This behavior only works if the SWF is hosted on a server or if you open the SWF in a browser (i.e. if the SWF is in a &lt;em&gt;remote&lt;/em&gt; or &lt;em&gt;localWithNetwork&lt;/em&gt; sandbox.)" dropdown="" fullname="URL to Share" hidden="false" id="2" name="_URLtoShare" order="3"/>
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="3" name="_NormalAnimation" order="4"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="4" name="_PressedAnimation" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="5" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. Not used in mobile games." dropdown="" fullname="Hover Animation" hidden="false" id="6" name="_HoverAnimation" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="5" name="init" order="4" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="7" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="7" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="8" name="event-mouse-enter-exit-actor" order="9" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="9" name="event-mouse-enter-exit-actor" order="10" repeats="true"/>
            <event displayName="Action" enabled="true" id="10" name="event-custom" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1165" classname="scripts.ActorEvents_1165" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="516" language="" name="ActorEvents_1165" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1167" classname="scripts.ActorEvents_1167" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="517" language="" name="ActorEvents_1167" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1169" classname="scripts.ActorEvents_1169" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="518" language="" name="ActorEvents_1169" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1171" classname="scripts.ActorEvents_1171" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="519" language="" name="ActorEvents_1171" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1159" classname="scripts.ActorEvents_1159" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="513" language="" name="ActorEvents_1159" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1161" classname="scripts.ActorEvents_1161" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="514" language="" name="ActorEvents_1161" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1163" classname="scripts.ActorEvents_1163" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="515" language="" name="ActorEvents_1163" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_55" classname="scripts.SceneEvents_55" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="524" language="" name="SceneEvents_55" oid="-1" package="scripts." sceneid="55" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="4" name="step" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_56" classname="scripts.SceneEvents_56" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="525" language="" name="SceneEvents_56" oid="-1" package="scripts." sceneid="56" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_57" classname="scripts.SceneEvents_57" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="526" language="" name="SceneEvents_57" oid="-1" package="scripts." sceneid="57" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1181" classname="scripts.ActorEvents_1181" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="527" language="" name="ActorEvents_1181" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1173" classname="scripts.ActorEvents_1173" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="520" language="" name="ActorEvents_1173" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1175" classname="scripts.ActorEvents_1175" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="521" language="" name="ActorEvents_1175" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1177" classname="scripts.ActorEvents_1177" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="522" language="" name="ActorEvents_1177" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1179" classname="scripts.ActorEvents_1179" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="523" language="" name="ActorEvents_1179" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1193" classname="scripts.ActorEvents_1193" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="533" language="" name="ActorEvents_1193" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1191" classname="scripts.ActorEvents_1191" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="532" language="" name="ActorEvents_1191" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1197" classname="scripts.ActorEvents_1197" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="535" language="" name="ActorEvents_1197" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1195" classname="scripts.ActorEvents_1195" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="534" language="" name="ActorEvents_1195" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1185" classname="scripts.ActorEvents_1185" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="529" language="" name="ActorEvents_1185" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1183" classname="scripts.ActorEvents_1183" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="528" language="" name="ActorEvents_1183" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1189" classname="scripts.ActorEvents_1189" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="531" language="" name="ActorEvents_1189" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1187" classname="scripts.ActorEvents_1187" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="530" language="" name="ActorEvents_1187" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_58" classname="scripts.SceneEvents_58" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="541" language="" name="SceneEvents_58" oid="-1" package="scripts." sceneid="58" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1207" classname="scripts.ActorEvents_1207" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="540" language="" name="ActorEvents_1207" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="1" name="event-mouse-enter-exit-actor" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1211" classname="scripts.ActorEvents_1211" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="543" language="" name="ActorEvents_1211" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1209" classname="scripts.ActorEvents_1209" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="542" language="" name="ActorEvents_1209" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1201" classname="scripts.ActorEvents_1201" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="537" language="" name="ActorEvents_1201" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1199" classname="scripts.ActorEvents_1199" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="536" language="" name="ActorEvents_1199" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1205" classname="scripts.ActorEvents_1205" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="539" language="" name="ActorEvents_1205" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1203" classname="scripts.ActorEvents_1203" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="538" language="" name="ActorEvents_1203" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_110_110_Running" classname="scripts.Design_110_110_Running" desc="This Behavior controls the player's ability to run.  The Walking Behavior must also be attached for this Behavior to work properly." description="This Behavior controls the player's ability to run.  The Walking Behavior must also be attached for this Behavior to work properly." design="true" drawOrder="0" id="110" language="" name="Running" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="Prevent the Actor from running?" dropdown="" fullname="Prevent Running?" hidden="false" id="1" name="_PreventRunning" order="1"/>
        <control default="" defaultValue="" desc="Select the key used to run." dropdown="" fullname="Run Key" hidden="false" id="2" name="_RunKey" order="2"/>
        <boolean default="true" defaultValue="true" desc="" dropdown="" fullname="Key Released?" hidden="true" id="3" name="_KeyReleased" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Old Accel" hidden="true" id="4" name="_OldAccel" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Old Max Speed" hidden="true" id="5" name="_OldMaxSpeed" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="At Full Speed?" hidden="true" id="6" name="_AtFullSpeed" order="6"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Elapsed Time" hidden="true" id="7" name="_ElapsedTime" order="7"/>
        <number default="100.0" defaultValue="100.0" desc="How fast should the Actor get up to running speed?&lt;br&gt;&lt;br&gt;&#10;default = 100" dropdown="" fullname="Acceleration" hidden="false" id="8" name="_Acceleration" order="8"/>
        <number default="25.0" defaultValue="25.0" desc="Enter the medium running speed.&lt;br&gt;&lt;br&gt;&#10;default = 25" dropdown="" fullname="Mid Run Speed" hidden="false" id="9" name="_MidRunSpeed" order="9"/>
        <number default="35.0" defaultValue="35.0" desc="Enter the maximum running speed.&lt;br&gt;&lt;br&gt;&#10;default =35" dropdown="" fullname="Max Run Speed" hidden="false" id="10" name="_MaxRunSpeed" order="10"/>
        <control default="" defaultValue="" desc="Select the key used to move to the right." dropdown="" fullname="Right Key" hidden="false" id="11" name="_RightKey" order="11"/>
        <control default="" defaultValue="" desc="Select the key used to move to the left." dropdown="" fullname="Left Key" hidden="false" id="12" name="_LeftKey" order="12"/>
        <number default="0.4" defaultValue="0.4" desc="How long should it take to get up to max speed?&lt;br&gt;&lt;br&gt;&#10;default = 0.4" dropdown="" fullname="Time To Max Speed" hidden="false" id="13" name="_TimeToMaxSpeed" order="13"/>
        <boolean default="true" defaultValue="true" desc="" dropdown="" fullname="Can Slide?" hidden="false" id="14" name="_CanSlide" order="14"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Run Right Animation" hidden="false" id="15" name="_RunRightAnimation" order="15"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Slip Right Animation" hidden="false" id="17" name="_SlipRightAnimation" order="17"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Run Left Animation" hidden="false" id="16" name="_RunLeftAnimation" order="16"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Full Run Right Animation" hidden="false" id="19" name="_FullRunRightAnimation" order="19"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Slip Left Animation" hidden="false" id="18" name="_SlipLeftAnimation" order="18"/>
        <text default="Running" defaultValue="Running" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="21" name="_AnimationCategory" order="21"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Full Run Left Animation" hidden="false" id="20" name="_FullRunLeftAnimation" order="20"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_108_108_Slowdown" classname="scripts.Design_108_108_Slowdown" desc="This Behavior is responsible for slowing the player down when no direction keys are being pressed." description="This Behavior is responsible for slowing the player down when no direction keys are being pressed." design="true" drawOrder="0" id="108" language="" name="Slowdown" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="Select the control used to move to the right." dropdown="" fullname="Right Key" hidden="false" id="1" name="_RightKey" order="1"/>
        <control default="" defaultValue="" desc="Select the control used to move to the left." dropdown="" fullname="Left Key" hidden="false" id="2" name="_LeftKey" order="2"/>
        <number default="0.9" defaultValue="0.9" desc="Rate of slowdown while on the ground and movement keys are not being pressed.&lt;br&gt;&lt;br&gt;&#10;default = 0.9" dropdown="" fullname="Ground Slowdown" hidden="false" id="3" name="_GroundSlowdown" order="3"/>
        <number default="0.99" defaultValue="0.99" desc="Rate of slowdown while in the air.&lt;br&gt;&lt;br&gt;&#10;default = 0.99" dropdown="" fullname="Air Slowdown" hidden="false" id="4" name="_AirSlowdown" order="5"/>
        <number default="0.975" defaultValue="0.975" desc="Rate of slowdown while ducking.&lt;br&gt;&lt;br&gt;&#10;default = 0.975" dropdown="" fullname="Ducking Slowdown" hidden="false" id="5" name="_DuckingSlowdown" order="6"/>
        <number default="0.975" defaultValue="0.975" desc="Rate of slowdown while moving through the air.&lt;br&gt;&lt;br&gt;&#10;default = 0.975" dropdown="" fullname="Moving Air Slowdown" hidden="false" id="6" name="_MovingAirSlowdown" order="7"/>
        <number default="0.9" defaultValue="0.9" desc="Rate of slowdown while on the ground, a movement key is being pressed, and the Actor is over its max speed. This will slow the Actor back down to the max speed.&lt;br&gt;&lt;br&gt;&#10;default = 0.9" dropdown="" fullname="Moving Ground Slowdown" hidden="false" id="7" name="_MovingGroundSlowdown" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_107_107_OnGround" classname="scripts.Design_107_107_OnGround" desc="This Behavior determines if the player is on the ground and sets an Actor Level Attribute as appropriate.  Other Behaviors can then use this Attribute to drive their logic." description="This Behavior determines if the player is on the ground and sets an Actor Level Attribute as appropriate.  Other Behaviors can then use this Attribute to drive their logic." design="true" drawOrder="0" id="107" language="" name="On Ground" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Hit Ground?" hidden="true" id="1" name="_HitGround" order="1"/>
        <boolean default="false" defaultValue="false" desc="Only detect that the player is on the ground if standing on a tile?" dropdown="" fullname="Limit To Tiles?" hidden="false" id="2" name="_LimitToTiles" order="2"/>
        <list default="list" defaultValue="list" desc="If not limited to tiles, enter in any Actor Group that you want to exclude from ground collisions." dropdown="" fullname="Excluded Groups" hidden="false" id="3" name="_ExcludedGroups" order="3"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_115_115_AirJumping" classname="scripts.Design_115_115_AirJumping" desc="Also known as Double Jumping.  Allows the player to jump while in the air.&#10;&lt;br&gt;&lt;br&gt;&#10;Inputs:&lt;br&gt;&#10;   &quot;Is Jumping?&quot; -- Actor Level Attribute&lt;br&gt;&#10;Outputs:&lt;br&gt;&#10;   &quot;Is Air Jumping?&quot; -- Actor Level Attribute" description="Also known as Double Jumping.  Allows the player to jump while in the air.&#10;&lt;br&gt;&lt;br&gt;&#10;Inputs:&lt;br&gt;&#10;   &quot;Is Jumping?&quot; -- Actor Level Attribute&lt;br&gt;&#10;Outputs:&lt;br&gt;&#10;   &quot;Is Air Jumping?&quot; -- Actor Level Attribute" design="true" drawOrder="0" id="115" language="" name="Air Jumping" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Prevent Air Jump?" hidden="true" id="1" name="_PreventAirJump" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Jumps" hidden="true" id="2" name="_CurrentJumps" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Can Jump?" hidden="true" id="3" name="_CanJump" order="3"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Elapsed Time" hidden="true" id="4" name="_ElapsedTime" order="4"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Old Y" hidden="true" id="5" name="_OldY" order="5"/>
        <number default="999.0" defaultValue="999.0" desc="How many times can the actor jump in the&lt;br&gt;&#10;air before having to touch the ground?&#10;&lt;br&gt;&lt;br&gt;&#10;default = 999" dropdown="" fullname="Max Jumps" hidden="false" id="6" name="_MaxJumps" order="6"/>
        <control default="" defaultValue="" desc="Select the key used for jumping." dropdown="" fullname="Jump Key" hidden="false" id="7" name="_JumpKey" order="7"/>
        <boolean default="false" defaultValue="false" desc="Does the Actor have to be moving upward&lt;br&gt;&#10;in order to air jump?" dropdown="" fullname="Must Be Rising?" hidden="false" id="8" name="_MustBeRising" order="8"/>
        <number default="50" defaultValue="50" desc="Amount of jump force to apply&lt;br&gt;&lt;br&gt;&#10;default = 50" dropdown="" fullname="Jump Force" hidden="false" id="9" name="_JumpForce" order="9"/>
        <animation default="" defaultValue="" desc="Animation to use when air jumping to the right" dropdown="" fullname="Jump Right Animation" hidden="false" id="10" name="_JumpRightAnimation" order="10"/>
        <animation default="" defaultValue="" desc="Animation to use when air jumping to the left" dropdown="" fullname="Jump Left Animation" hidden="false" id="11" name="_JumpLeftAnimation" order="11"/>
        <text default="Air Jumping" defaultValue="Air Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="12" name="_AnimationCategory" order="12"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks>
            <receiver blockID="211" id="1"/>
        </blocks>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_114_114_Falling" classname="scripts.Design_114_114_Falling" desc="This Behavior is responsible for detecting when the player is falling, and playing the proper animation." description="This Behavior is responsible for detecting when the player is falling, and playing the proper animation." design="true" drawOrder="0" id="114" language="" name="Falling" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Old Y" hidden="true" id="1" name="_OldY" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Can Fall?" hidden="true" id="2" name="_CanFall" order="2"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Fall Right Animation" hidden="false" id="3" name="_FallRightAnimation" order="3"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Fall Left Animation" hidden="false" id="4" name="_FallLeftAnimation" order="4"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Ground Y" hidden="true" id="5" name="_GroundY" order="5"/>
        <text default="Falling" defaultValue="Falling" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="6" name="_AnimationCategory" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_112_112_Ducking" classname="scripts.Design_112_112_Ducking" desc="This Behavior will allow the player to duck." description="This Behavior will allow the player to duck." design="true" drawOrder="0" id="112" language="" name="Ducking" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="Select the key used for ducking." dropdown="" fullname="Duck Key" hidden="false" id="1" name="_DuckKey" order="1"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Duck Right Animation" hidden="false" id="2" name="_DuckRightAnimation" order="2"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Duck Left Animation" hidden="false" id="3" name="_DuckLeftAnimation" order="3"/>
        <text default="Ducking" defaultValue="Ducking" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="4" name="_AnimationCategory" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_123_123_AlwaysSimulate" classname="scripts.Design_123_123_AlwaysSimulate" desc="Allow the player to simulate even when going off screen.  This prevents the player from freezing when leaving the screen." description="Allow the player to simulate even when going off screen.  This prevents the player from freezing when leaving the screen." design="true" drawOrder="0" id="123" language="" name="Always Simulate" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="Enable continuous collision? " dropdown="" fullname="Continuous Collision?" hidden="false" id="1" name="_ContinuousCollision" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_169_169_AnimationManager" classname="scripts.Design_169_169_AnimationManager" desc="This Behavior is responsible for keeping track of the current animation and overriding that animation (if appropriate) when a new animation request is made." description="This Behavior is responsible for keeping track of the current animation and overriding that animation (if appropriate) when a new animation request is made." design="true" drawOrder="0" id="169" language="" name="Animation Manager" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Playing One Time?" hidden="true" id="1" name="_PlayingOneTime" order="1"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="Current Category" hidden="true" id="2" name="_CurrentCategory" order="2"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Default Right Animation" hidden="false" id="3" name="_DefaultRightAnimation" order="4"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Default Left Animation" hidden="false" id="4" name="_DefaultLeftAnimation" order="5"/>
        <list default="list" defaultValue="list" desc="Enter in a list of animation categories.&lt;br&gt;&#10;Animations that are higher up will override&lt;br&gt;&#10;the ones below it." dropdown="" fullname="Category Hierarchy" hidden="false" id="5" name="_CategoryHierarchy" order="3">
            <text order="0" value="Ground Pounding"/>
            <text order="1" value="Ducking"/>
            <text order="2" value="Wall Sliding"/>
            <text order="3" value="Falling"/>
            <text order="4" value="Wall Jumping"/>
            <text order="5" value="Air Jumping"/>
            <text order="6" value="Jumping"/>
            <text order="7" value="Running"/>
            <text order="8" value="Walking"/>
        </list>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Current Index" hidden="true" id="6" name="_CurrentIndex" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Requested Index" hidden="true" id="7" name="_RequestedIndex" order="7"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks>
            <receiver blockID="333" id="1"/>
            <receiver blockID="332" id="2"/>
            <receiver blockID="436" id="3"/>
            <receiver blockID="437" id="4"/>
            <receiver blockID="469" id="5"/>
            <receiver blockID="470" id="6"/>
            <receiver blockID="471" id="7"/>
        </blocks>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_175_175_CameraFollowPlayer" classname="scripts.Design_175_175_CameraFollowPlayer" desc="Makes the camera follow this Actor." description="Makes the camera follow this Actor." design="true" drawOrder="0" id="175" language="" name="Camera Follow Player" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="Horizontal Offset from the Actor" dropdown="" fullname="X Offset" hidden="false" id="1" name="_XOffset" order="1"/>
        <number default="0" defaultValue="0" desc="Vertical Offset from the Actor" dropdown="" fullname="Y Offset" hidden="false" id="2" name="_YOffset" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_163_163_Jumping" classname="scripts.Design_163_163_Jumping" desc="This Behavior controls the player's jumping." description="This Behavior controls the player's jumping." design="true" drawOrder="0" id="163" language="" name="Jumping" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Key Released?" hidden="true" id="1" name="_KeyReleased" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Can Jump?" hidden="true" id="2" name="_CanJump" order="2"/>
        <control default="" defaultValue="" desc="Select the key used for jumping." dropdown="" fullname="Jump Key" hidden="false" id="3" name="_JumpKey" order="3"/>
        <number default="0.075" defaultValue="0.075" desc="Maximum amount of time that the&lt;br&gt;&#10;jump force will be applied when holding down the jump button.&lt;br&gt;&lt;br&gt;&#10;default = 0.075" dropdown="" fullname="Max Jump Time" hidden="false" id="8" name="_MaxJumpTime" order="5"/>
        <animation default="" defaultValue="" desc="Animation used for jumping to the right." dropdown="" fullname="Jump Right Animation" hidden="false" id="12" name="_JumpRightAnimation" order="7"/>
        <animation default="" defaultValue="" desc="Animation used for jumping to the left." dropdown="" fullname="Jump Left Animation" hidden="false" id="13" name="_JumpLeftAnimation" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Prevent Jumping?" hidden="true" id="14" name="_PreventJumping" order="9"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Elapsed Jump Time" hidden="true" id="15" name="_ElapsedJumpTime" order="10"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="oldY" hidden="true" id="17" name="_oldY" order="12"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Jump Time" hidden="true" id="16" name="_CurrentJumpTime" order="11"/>
        <sound default="" defaultValue="" desc="Sound to play when jumping." dropdown="" fullname="Jump Sound" hidden="false" id="19" name="_JumpSound" order="13"/>
        <number default="0.75" defaultValue="0.75" desc="When releasing the jump key before reaching the max&lt;br&gt;&#10;height, what is the rate of upward slowdown?&lt;br&gt;&lt;br&gt;&#10;default = 0.75" dropdown="" fullname="Jumping Slowdown" hidden="false" id="18" name="_JumpingSlowdown" order="6"/>
        <text default="Jumping" defaultValue="Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="21" name="_AnimationCategory" order="14"/>
        <number default="35.0" defaultValue="35.0" desc="Amount of force applied when jumping.&lt;br&gt;&#10;Default = 35" dropdown="" fullname="Jump Force" hidden="false" id="20" name="_JumpForce" order="4"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_178_178_Walking" classname="scripts.Design_178_178_Walking" desc="This Behavior will handle the player's walking movement while on the ground." description="This Behavior will handle the player's walking movement while on the ground." design="true" drawOrder="0" id="178" language="" name="Walking" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="Select the key used to move to the right." dropdown="" fullname="Move Right Key" hidden="false" id="1" name="_MoveRightKey" order="3"/>
        <control default="" defaultValue="" desc="Select the key used to move to the left." dropdown="" fullname="Move Left Key" hidden="false" id="2" name="_MoveLeftKey" order="4"/>
        <number default="85" defaultValue="85" desc="How fast should the Actor get up to speed?&#10;&lt;br&gt;&lt;br&gt;&#10;default = 85" dropdown="" fullname="Acceleration" hidden="false" id="3" name="_Acceleration" order="1"/>
        <number default="20.0" defaultValue="20.0" desc="Maximum speed while walking&lt;br&gt;&lt;br&gt;&#10;default = 20" dropdown="" fullname="Max Walking Speed" hidden="false" id="4" name="_MaxWalkingSpeed" order="2"/>
        <boolean default="false" defaultValue="false" desc="Should the speed of the Actor be limited to&lt;br&gt;&#10;the maximum speed specified?" dropdown="" fullname="Limit Speed?" hidden="false" id="5" name="_LimitSpeed" order="5"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Walk Right Animation" hidden="false" id="6" name="_WalkRightAnimation" order="8"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Walk Left Animation" hidden="false" id="7" name="_WalkLeftAnimation" order="9"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Idle Right Animation" hidden="false" id="8" name="_IdleRightAnimation" order="6"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Idle Left Animation" hidden="false" id="9" name="_IdleLeftAnimation" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Prevent Walking?" hidden="true" id="10" name="_PreventWalking" order="10"/>
        <list default="list" defaultValue="list" desc="If any of these Actor attributes are set to True, disable walking." dropdown="" fullname="Disable Statuses" hidden="false" id="11" name="_DisableStatuses" order="12"/>
        <text default="Walking" defaultValue="Walking" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="12" name="_AnimationCategory" order="11"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks>
            <receiver blockID="359" id="1"/>
            <receiver blockID="361" id="2"/>
            <receiver blockID="363" id="3"/>
            <receiver blockID="358" id="4"/>
            <receiver blockID="362" id="5"/>
            <receiver blockID="360" id="6"/>
            <receiver blockID="357" id="7"/>
            <receiver blockID="472" id="8"/>
        </blocks>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_179_179_WallJumping" classname="scripts.Design_179_179_WallJumping" desc="This Behavior allows the player to jump off of walls." description="This Behavior allows the player to jump off of walls." design="true" drawOrder="0" id="179" language="" name="Wall Jumping" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Colliding Left?" hidden="true" id="2" name="_CollidingLeft" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Colliding Right?" hidden="true" id="3" name="_CollidingRight" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided Left?" hidden="true" id="4" name="_CollidedLeft" order="3"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided Right?" hidden="true" id="5" name="_CollidedRight" order="4"/>
        <boolean default="true" defaultValue="true" desc="" dropdown="" fullname="Key Released?" hidden="true" id="6" name="_KeyReleased" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Jumped?" hidden="true" id="7" name="_Jumped" order="6"/>
        <control default="" defaultValue="" desc="Select the key used for jumping." dropdown="" fullname="Jump Key" hidden="false" id="8" name="_JumpKey" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Can Jump?" hidden="true" id="9" name="_CanJump" order="8"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Elapsed Time" hidden="true" id="10" name="_ElapsedTime" order="9"/>
        <number default="290" defaultValue="290" desc="Angle used when jumping towards the right&lt;br&gt;&lt;br&gt;&#10;default = 290" dropdown="" fullname="Jump Right Angle" hidden="false" id="11" name="_JumpRightAngle" order="10"/>
        <number default="250" defaultValue="250" desc="Angle used when jumping towards the left&lt;br&gt;&lt;br&gt;&#10;default = 250" dropdown="" fullname="Jump Left Angle" hidden="false" id="12" name="_JumpLeftAngle" order="11"/>
        <number default="65" defaultValue="65" desc="Amount of force to apply during the jump&lt;br&gt;&lt;br&gt;&#10;default = 65" dropdown="" fullname="Jump Force" hidden="false" id="13" name="_JumpForce" order="12"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Wall Jump Right Animation" hidden="false" id="14" name="_WallJumpRightAnimation" order="13"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Wall Jump Left Animation" hidden="false" id="15" name="_WallJumpLeftAnimation" order="14"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <text default="Wall Jumping" defaultValue="Wall Jumping" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="17" name="_AnimationCategory" order="16"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Prevent Wall Jump" hidden="true" id="16" name="_PreventWallJump" order="15"/>
        <blocks>
            <receiver blockID="369" id="1"/>
            <receiver blockID="370" id="2"/>
        </blocks>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="3" name="collide" order="3" repeats="true"/>
            <event displayName="PreventWallJump" enabled="true" id="4" name="event-custom-block" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_180_180_WallSliding" classname="scripts.Design_180_180_WallSliding" desc="This Behavior allows the player to slide down walls slowly." description="This Behavior allows the player to slide down walls slowly." design="true" drawOrder="0" id="180" language="" name="Wall Sliding" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Can Slide?" hidden="true" id="1" name="_CanSlide" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Colliding Left?" hidden="true" id="2" name="_CollidingLeft" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Colliding Right?" hidden="true" id="3" name="_CollidingRight" order="3"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided Left?" hidden="true" id="4" name="_CollidedLeft" order="4"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided Right?" hidden="true" id="5" name="_CollidedRight" order="5"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Old Y" hidden="true" id="6" name="_OldY" order="6"/>
        <control default="" defaultValue="" desc="Select the key used for moving to the left." dropdown="" fullname="Left Key" hidden="false" id="7" name="_LeftKey" order="8"/>
        <control default="" defaultValue="" desc="Select the key used for moving to the right." dropdown="" fullname="Right Key" hidden="false" id="8" name="_RightKey" order="7"/>
        <number default="7" defaultValue="7" desc="How fast should the Actor drop while sliding?&lt;br&gt;&lt;br&gt;&#10;default = 7" dropdown="" fullname="Slide Speed" hidden="false" id="9" name="_SlideSpeed" order="9"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Slide Right Animation" hidden="false" id="10" name="_SlideRightAnimation" order="10"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Slide Left Animation" hidden="false" id="11" name="_SlideLeftAnimation" order="11"/>
        <boolean default="false" defaultValue="false" desc="Only allow the Actor to slide on tiles?" dropdown="" fullname="Limit to Tiles?" hidden="false" id="12" name="_LimittoTiles" order="12"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Prevent Wall Slide?" hidden="true" id="13" name="_PreventWallSlide" order="13"/>
        <text default="Wall Sliding" defaultValue="Wall Sliding" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="14" name="_AnimationCategory" order="14"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks>
            <receiver blockID="364" id="1"/>
        </blocks>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="3" name="collide" order="3" repeats="true"/>
            <event displayName="PreventWallSlide" enabled="true" id="4" name="event-custom-block" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_181_181_GroundPound" classname="scripts.Design_181_181_GroundPound" desc="This Behavior will allow the player to increase speed into the ground from when in the air." description="This Behavior will allow the player to increase speed into the ground from when in the air." design="true" drawOrder="0" id="181" language="" name="Ground Pound" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Can Pound?" hidden="true" id="1" name="_CanPound" order="1"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Ground Pound Key" hidden="false" id="2" name="_GroundPoundKey" order="2"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Down Key" hidden="false" id="3" name="_DownKey" order="3"/>
        <boolean default="true" defaultValue="true" desc="Does the down key have to be held down to ground pound?" dropdown="" fullname="Down Key Required?" hidden="false" id="4" name="_DownKeyRequired" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="Amount of force to push the Actor down" dropdown="" fullname="Force" hidden="false" id="5" name="_Force" order="5"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Pound Right Animation" hidden="false" id="6" name="_PoundRightAnimation" order="6"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Pound Left Animation" hidden="false" id="7" name="_PoundLeftAnimation" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Old X" hidden="true" id="8" name="_OldX" order="8"/>
        <text default="Ground Pounding" defaultValue="Ground Pounding" desc="Set the category used for the animation - used for the hierarchy." dropdown="" fullname="Animation Category" hidden="false" id="9" name="_AnimationCategory" order="9"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_202_202_DieinPit" classname="scripts.Design_202_202_DieinPit" desc="If the Actor falls off the bottom of the screen, the scene will be reloaded." description="If the Actor falls off the bottom of the screen, the scene will be reloaded." design="true" drawOrder="0" id="202" language="" name="Die in Pit" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="Set the amount of time the screen will fade after falling in. In and Out will be the same." dropdown="" fullname="Fade Time" hidden="false" id="1" name="_FadeTime" order="1"/>
        <number default="0" defaultValue="0" desc="Set this to how long you wish to wait before reloading the scene.&lt;br&gt;Useful for displaying a Spawned Actor on Death animation so it completes before the reload." dropdown="" fullname="Time Before Reload" hidden="false" id="2" name="_TimeBeforeReload" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_477" classname="scripts.ActorEvents_477" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="220" language="" name="ActorEvents_477" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_479" classname="scripts.ActorEvents_479" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="221" language="" name="ActorEvents_479" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Actor - Any" enabled="true" id="1" name="collide" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_481" classname="scripts.ActorEvents_481" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="222" language="" name="ActorEvents_481" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_223_223_SwitchSceneonEnterRegion" classname="scripts.Design_223_223_SwitchSceneonEnterRegion" desc="Switch scene when an actor enters a region." description="Switch scene when an actor enters a region." design="true" drawOrder="0" id="223" language="" name="Switch Scene on Enter Region" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <region default="" defaultValue="" desc="The region which will trigger the scene switch." dropdown="" fullname="Region" hidden="false" id="1" name="_Region" order="1"/>
        <scene default="" defaultValue="" desc="The scene to switch to." dropdown="" fullname="Next Scene" hidden="false" id="2" name="_NextScene" order="2"/>
        <actor default="" defaultValue="" desc="The actor that will trigger the scene switch when entering the region." dropdown="" fullname="Actor" hidden="false" id="4" name="_Actor" order="0"/>
        <number default="0.5" defaultValue="0.5" desc="The time to fade out, in seconds." dropdown="" fullname="Fade Out Time" hidden="false" id="5" name="_FadeOutTime" order="3"/>
        <number default="0.5" defaultValue="0.5" desc="The time to fade in, in seconds." dropdown="" fullname="Fade In Time" hidden="false" id="6" name="_FadeInTime" order="4"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_216_216_OneWayPlatform" classname="scripts.Design_216_216_OneWayPlatform" desc="Attach this to your platform Actor to allow passing through the bottom." description="Attach this to your platform Actor to allow passing through the bottom." design="true" drawOrder="0" id="216" language="" name="One Way Platform" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <actortype default="" defaultValue="" desc="Select the player that will be interacting with the platforms" dropdown="" fullname="Player Actor Type" hidden="false" id="2" name="_PlayerActorType" order="1"/>
        <actor default="" defaultValue="" desc="" dropdown="" fullname="Player Actor" hidden="true" id="3" name="_PlayerActor" order="6"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Player Feet Position" hidden="true" id="4" name="_PlayerFeetPosition" order="7"/>
        <animation default="" defaultValue="" desc="Animation to use when the platform is solid.  Be sure to specify a collision group that collides with your player actor." dropdown="" fullname="Platform Solid Animation" hidden="false" id="5" name="_PlatformSolidAnimation" order="4"/>
        <animation default="" defaultValue="" desc="Animation to use when the platform can be passed through.  If a collision group is specified, make sure it is not set up to collide with the player actor." dropdown="" fullname="Platform Pass Through Animation" hidden="false" id="6" name="_PlatformPassThroughAnimation" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Colliding?" hidden="true" id="11" name="_Colliding" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided?" hidden="true" id="12" name="_Collided" order="9"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_432" classname="scripts.ActorEvents_432" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="218" language="" name="ActorEvents_432" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Score" hidden="true" id="1" name="_CurrentScore" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="Set the amount of time the screen will fade after falling in. In and Out will be the same." dropdown="" fullname="Fade Time" hidden="false" id="2" name="_FadeTime" order="1"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Die Wall" enabled="true" id="2" name="event-collide-actortotype" order="2" repeats="true"/>
            <event displayName="Die Saw" enabled="true" id="3" name="event-collide-actortotype" order="3" repeats="true"/>
            <event displayName="Die Medusa" enabled="true" id="4" name="event-collide-actortotype" order="4" repeats="true"/>
            <event displayName="Die FireProj" enabled="true" id="5" name="event-collide-actortotype" order="5" repeats="true"/>
            <event displayName="Die Ball" enabled="true" id="6" name="event-collide-actortotype" order="6" repeats="true"/>
            <event displayName="Die Eater" enabled="true" id="7" name="event-collide-actortotype" order="7" repeats="true"/>
            <event displayName="Copy of Die Ball" enabled="true" id="8" name="event-collide-actortotype" order="8" repeats="true"/>
            <event displayName="Die Eater head" enabled="true" id="9" name="event-collide-actortotype" order="9" repeats="true"/>
            <event displayName="Copy of Copy of Die Ball" enabled="true" id="10" name="event-collide-actortotype" order="10" repeats="true"/>
            <event displayName="Copy of Copy of Copy of Die Ball" enabled="true" id="11" name="event-collide-actortotype" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_0" classname="scripts.SceneEvents_0" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="219" language="" name="SceneEvents_0" oid="-1" package="scripts." sceneid="0" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Score" hidden="true" id="1" name="_CurrentScore" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_239_239_BackandForth" classname="scripts.Design_239_239_BackandForth" desc="" description="" design="true" drawOrder="0" id="239" language="" name="Back and Forth" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Speed" hidden="false" id="2" name="_Speed" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Up" hidden="true" id="3" name="_Up" order="3"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="4" name="_Down" order="4"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Left" hidden="true" id="5" name="_Left" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Right" hidden="true" id="6" name="_Right" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="How long does the actor pause before it turns around?" dropdown="" fullname="Pause Length" hidden="false" id="8" name="_PauseLength" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Turning" hidden="true" id="9" name="_Turning" order="8"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Anim" hidden="false" id="10" name="_UpAnim" order="9"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Anim" hidden="false" id="11" name="_DownAnim" order="10"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Anim" hidden="false" id="12" name="_LeftAnim" order="11"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Anim" hidden="false" id="13" name="_RightAnim" order="12"/>
        <number default="0" defaultValue="0" desc="" dropdown="Right=0&#10;Up=1&#10;Left=2&#10;Down=3&#10;&#10;" fullname="Initial Direction" hidden="false" id="14" name="_InitialDirection" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Maintain Speed" hidden="true" id="16" name="_MaintainSpeed" order="14"/>
        <blocks/>
        <events>
            <event displayName="Actor - Any" enabled="true" id="1" name="collide" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="3" repeats="true"/>
            <event displayName="Left" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
            <event displayName="Down" enabled="true" id="5" name="event-custom" order="5" repeats="true"/>
            <event displayName="Right" enabled="true" id="6" name="event-custom" order="6" repeats="true"/>
            <event displayName="Up" enabled="true" id="7" name="event-custom" order="7" repeats="true"/>
            <event displayName="Stop" enabled="true" id="8" name="event-custom" order="8" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_238_238_RandomWalkingAI" classname="scripts.Design_238_238_RandomWalkingAI" desc="AIs will randomly stop and walk" description="AIs will randomly stop and walk" design="true" drawOrder="0" id="238" language="" name="Random Walking AI" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <animation default="null" defaultValue="null" desc="" dropdown="" fullname="Walk R" hidden="false" id="1" name="_WalkR" order="1"/>
        <animation default="null" defaultValue="null" desc="" dropdown="" fullname="Walk L" hidden="false" id="2" name="_WalkL" order="2"/>
        <animation default="null" defaultValue="null" desc="" dropdown="" fullname="Idle R" hidden="false" id="3" name="_IdleR" order="3"/>
        <animation default="null" defaultValue="null" desc="" dropdown="" fullname="Idle L" hidden="false" id="4" name="_IdleL" order="4"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Walk Speed Right" hidden="false" id="5" name="_WalkSpeedR" order="5"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Walk Speed Left" hidden="false" id="6" name="_WalkSpeedLeft" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="2" name="collide" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_237_237_vbn" classname="scripts.Design_237_237_vbn" desc="" description="" design="true" drawOrder="0" id="237" language="" name="vbn" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="2147483647"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_236_236_FollowTarget" classname="scripts.Design_236_236_FollowTarget" desc="Make the actor follow a given actor." description="Make the actor follow a given actor." design="true" drawOrder="0" id="236" language="" name="Follow Target" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="" defaultValue="" desc="The target actor this actor will follow. &lt;br /&gt;&#10;If the target actor is unset or dead this behavior will do nothing." dropdown="" fullname="Target Actor" hidden="false" id="1" name="_TargetActor" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="4" name="_Distance" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="5" name="_Direction" order="4"/>
        <number default="30.0" defaultValue="30.0" desc="The speed to move towards the target." dropdown="" fullname="Speed" hidden="false" id="6" name="_Speed" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="The actor will not move closer to the target than this value." dropdown="" fullname="Margin" hidden="false" id="7" name="_Margin" order="9"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will move faster if farther away from the target and slower if closer to to the target.&lt;br /&gt;&#10;If unselected, the actor will move towards the target at a constant speed as specified in the &lt;var&gt;Speed&lt;/var&gt; attribute." dropdown="" fullname="Easing" hidden="false" id="8" name="_Easing" order="11"/>
        <number default="5.0" defaultValue="5.0" desc="Only used when &lt;var&gt;Easing&lt;/var&gt; is selected.&lt;br /&gt;&#10;The actor will move at least at this speed. The actual speed depends on the distance to the target. The maximum speed is &lt;var&gt;Minimum Easing Speed&lt;/var&gt; plus &lt;var&gt;Speed&lt;/var&gt;. The actor will move at maximum speed if it is in the opposite diagonal corner of the target." dropdown="" fullname="Minimum Easing Speed" hidden="false" id="9" name="_MinimumEasingSpeed" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Screen Diagonal" hidden="true" id="10" name="_ScreenDiagonal" order="5"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will stop moving when colliding with the target actor.&lt;br /&gt;&#10;If unselected, the actor will instead continue to  and push the target around." dropdown="" fullname="Stop when Colliding" hidden="false" id="11" name="_StopwhenColliding" order="10"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collided" hidden="true" id="12" name="_Collided" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="3" name="event-collide-actor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_235_235_Wander" classname="scripts.Design_235_235_Wander" desc="Make the actor move around and wait randomly." description="Make the actor move around and wait randomly." design="true" drawOrder="0" id="235" language="" name="Wander" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="1.0" defaultValue="1.0" desc="The minimum time the actor keeps on moving before waiting." dropdown="" fullname="Minimum Moving Time" hidden="false" id="1" name="_MinimumMovingTime" order="7"/>
        <number default="2.0" defaultValue="2.0" desc="The maximum time the actor keeps on moving before waiting." dropdown="" fullname="Maximum Moving Time" hidden="false" id="2" name="_MaximumMovingTime" order="8"/>
        <number default="1.0" defaultValue="1.0" desc="The minimum time the actor keeps on waiting before moving again." dropdown="" fullname="Minimum Waiting Time" hidden="false" id="3" name="_MinimumWaitingTime" order="9"/>
        <number default="2.0" defaultValue="2.0" desc="The maximum time the actor keeps on waiting before moving again." dropdown="" fullname="Maximum Waiting Time" hidden="false" id="4" name="_MaximumWaitingTime" order="10"/>
        <boolean default="true" defaultValue="true" desc="If selected, start with waiting.&lt;br /&gt;&#10;If unselected, move right away." dropdown="" fullname="Start with Waiting" hidden="false" id="5" name="_StartwithWaiting" order="11"/>
        <number default="10.0" defaultValue="10.0" desc="The maximum moving speed." dropdown="" fullname="Maximum Speed" hidden="false" id="6" name="_MaximumSpeed" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Wait" hidden="true" id="9" name="_Wait" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Move" hidden="true" id="10" name="_Move" order="2"/>
        <number default="5.0" defaultValue="5.0" desc="The minimum moving speed." dropdown="" fullname="Minimum Speed" hidden="false" id="11" name="_MinimumSpeed" order="5"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will change the movement direction when colliding.&lt;br /&gt;&#10;If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction when Colliding" hidden="false" id="13" name="_ChangeDirectionwhenColliding" order="12"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Speed Y" hidden="true" id="21" name="_SpeedY" order="4"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Speed X" hidden="true" id="20" name="_SpeedX" order="3"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="3" name="collide" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_234_234_BackandForthHorizontally" classname="scripts.Design_234_234_BackandForthHorizontally" desc="Makes the actor move back and forth horizontally." description="Makes the actor move back and forth horizontally." design="true" drawOrder="0" id="234" language="" name="Back and Forth Horizontally" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="100.0" defaultValue="100.0" desc="The distance the actor will be moving to the left." dropdown="" fullname="Distance Left" hidden="false" id="17" name="_DistanceLeft" order="5"/>
        <number default="10.0" defaultValue="10.0" desc="The movement speed." dropdown="" fullname="Speed" hidden="false" id="16" name="_Speed" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="The direction in which the actor will be moving when created." dropdown="Left=-1&#10;Right=1" fullname="Initial Direction" hidden="false" id="19" name="_InitialDirection" order="4"/>
        <number default="100.0" defaultValue="100.0" desc="The distance the actor will be moving to the right." dropdown="" fullname="Distance Right" hidden="false" id="18" name="_DistanceRight" order="6"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will change the movement direction when colliding.&lt;br /&gt;&#10;If unselected, the actor will try to keep on moving in the current direction." dropdown="" fullname="Change Direction on Collision" hidden="false" id="20" name="_ChangeDirectiononCollision" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Start" hidden="true" id="13" name="_Start" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="End" hidden="true" id="15" name="_End" order="2"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="2" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="2" name="draw" order="4" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="4" name="collide" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_498" classname="scripts.ActorEvents_498" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="233" language="" name="ActorEvents_498" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_3" classname="scripts.SceneEvents_3" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="232" language="" name="SceneEvents_3" oid="-1" package="scripts." sceneid="3" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="Set the amount of time the screen will fade after falling in. In and Out will be the same." dropdown="" fullname="Fade Time" hidden="false" id="1" name="_FadeTime" order="0"/>
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
            <event displayName="Created" enabled="true" id="6" name="init" order="6" repeats="true"/>
            <event displayName="Updated" enabled="true" id="7" name="step" order="7" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="10" name="event-collide-actortoactor" order="10" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="11" name="event-collide-actortoactor" order="11" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_2" classname="scripts.SceneEvents_2" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="231" language="" name="SceneEvents_2" oid="-1" package="scripts." sceneid="2" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="Set the amount of time the screen will fade after falling in. In and Out will be the same." dropdown="" fullname="Fade Time" hidden="false" id="1" name="_FadeTime" order="0"/>
        <blocks/>
        <events>
            <event displayName="Enters Region" enabled="true" id="1" name="event-actor-region" order="1" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="2" name="event-collide-actortoactor" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="3" repeats="true"/>
            <event displayName="Updated" enabled="true" id="4" name="step" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_493" classname="scripts.ActorEvents_493" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="230" language="" name="ActorEvents_493" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_491" classname="scripts.ActorEvents_491" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="229" language="" name="ActorEvents_491" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_483" classname="scripts.ActorEvents_483" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="225" language="" name="ActorEvents_483" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_1" classname="scripts.SceneEvents_1" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="224" language="" name="SceneEvents_1" oid="-1" package="scripts." sceneid="1" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_5" classname="scripts.SceneEvents_5" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="254" language="" name="SceneEvents_5" oid="-1" package="scripts." sceneid="5" scenespecific="true" shared="false" type="scene">
        <number default="0.5" defaultValue="0.5" desc="The time to fade out, in seconds." dropdown="" fullname="Fade Out Time" hidden="false" id="1" name="_FadeOutTime" order="0"/>
        <number default="0.5" defaultValue="0.5" desc="The time to fade in, in seconds." dropdown="" fullname="Fade In Time" hidden="false" id="2" name="_FadeInTime" order="1"/>
        <blocks/>
        <events>
            <event displayName="Enters Region" enabled="true" id="1" name="event-actor-region" order="3" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_520" classname="scripts.ActorEvents_520" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="255" language="" name="ActorEvents_520" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_252_252_CannotExitScreen" classname="scripts.Design_252_252_CannotExitScreen" desc="Prevent the actor from leaving the screen." description="Prevent the actor from leaving the screen." design="true" drawOrder="0" id="252" language="" name="Cannot Exit Screen" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_253_253_CannotExitScene" classname="scripts.Design_253_253_CannotExitScene" desc="Prevent the actor from leaving the scene.&lt;br /&gt;&lt;br /&gt;&#10;The actor will still be able to leave the &lt;em&gt;screen&lt;/em&gt;, but it cannot leave the &lt;em&gt;scene&lt;/em&gt;." description="Prevent the actor from leaving the scene.&lt;br /&gt;&lt;br /&gt;&#10;The actor will still be able to leave the &lt;em&gt;screen&lt;/em&gt;, but it cannot leave the &lt;em&gt;scene&lt;/em&gt;." design="true" drawOrder="0" id="253" language="" name="Cannot Exit Scene" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Bottom" hidden="true" id="2" name="_Bottom" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="3" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_514" classname="scripts.ActorEvents_514" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="250" language="" name="ActorEvents_514" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_251_251_DieOnCollision" classname="scripts.Design_251_251_DieOnCollision" desc="Attach to an actor to make it die when it collides with something." description="Attach to an actor to make it die when it collides with something." design="true" drawOrder="0" id="251" language="" name="Die On Collision" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="Should the actor be recycled, rather than killed?" dropdown="" fullname="Recycle?" hidden="false" id="1" name="_Recycle" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Collision" enabled="true" id="1" name="collide" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_248_248_CollectibleItem" classname="scripts.Design_248_248_CollectibleItem" desc="Attach this behavior to any item that will be collectible (coin, fruit, etc...).  Ideally the Actor should be defined as a sensor." description="Attach this behavior to any item that will be collectible (coin, fruit, etc...).  Ideally the Actor should be defined as a sensor." design="true" drawOrder="0" id="248" language="" name="Collectible Item" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="Add this many points to the score for picking up this item.  Leave at 0 to add no points." dropdown="" fullname="Add To Score" hidden="false" id="1" name="_AddToScore" order="2"/>
        <list default="list" defaultValue="list" desc="Add any Actor Group that you want to be able to pick up this item.  Leave the list blank and Actors from any group will be able to pick it up." dropdown="" fullname="Valid Actor Groups" hidden="false" id="2" name="_ValidActorGroups" order="3"/>
        <text default="" defaultValue="" desc="1. Kill Self&lt;br&gt;&#10;2. Recycle&lt;br&gt;&#10;3. Respawn (will hide the Actor's drawing until respawned)" dropdown="Kill Self=Kill&#10;Recycle Self=Recycle&#10;Respawn=Respawn" fullname="Collected Action" hidden="false" id="4" name="_CollectedAction" order="4"/>
        <sound default="" defaultValue="" desc="Play this sound when the item is collected." dropdown="" fullname="Collected Sound" hidden="false" id="5" name="_CollectedSound" order="5"/>
        <number default="0" defaultValue="0" desc="If you want the item to respawn in the same location, enter in a delay here.  Leaving this option at 0 will prevent the item from respawning." dropdown="" fullname="Respawn Delay" hidden="false" id="6" name="_RespawnDelay" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Collected?" hidden="true" id="7" name="_Collected" order="1"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Item X" hidden="true" id="8" name="_ItemX" order="8"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Item Y" hidden="true" id="9" name="_ItemY" order="9"/>
        <actortype default="" defaultValue="" desc="" dropdown="" fullname="Actor Type" hidden="true" id="10" name="_ActorType" order="10"/>
        <number default="0" defaultValue="0" desc="If you are respawning the collectible and only want to limit the number of times it will respawn - enter the limit here.  Otherwise, leave at 0." dropdown="" fullname="Max Times Respawned" hidden="false" id="11" name="_MaxTimesRespawned" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Times Respawned" hidden="true" id="12" name="_TimesRespawned" order="11"/>
        <boolean default="false" defaultValue="false" desc="Check this box to disable gravity for this item.  Useful for instance customization if you want some of the items to have gravity enabled." dropdown="" fullname="Disable Gravity?" hidden="false" id="13" name="_DisableGravity" order="12"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="2" name="collide" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_249_249_ModifyScore" classname="scripts.Design_249_249_ModifyScore" desc="Attach this to any Actor that can modify the score - either by death, damage, or any logic you decide to incorporate.  Works well in conjunction with the Enhanced Health Pack." description="Attach this to any Actor that can modify the score - either by death, damage, or any logic you decide to incorporate.  Works well in conjunction with the Enhanced Health Pack." design="true" drawOrder="0" id="249" language="" name="Modify Score" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="10" defaultValue="10" desc="Number of points to add to the score when this Actor is damaged. Use a negative value to subtract points." dropdown="" fullname="Points On Damage" hidden="false" id="1" name="_PointsOnDamage" order="1"/>
        <text default="Damaged" defaultValue="Damaged" desc="Listen for this message, which will indicate that the Actor has been damaged." dropdown="" fullname="Damage Message" hidden="false" id="2" name="_DamageMessage" order="2"/>
        <number default="100" defaultValue="100" desc="Number of points to add to the score when this Actor has died.  Use a negative value to subtract points." dropdown="" fullname="Points On Death" hidden="false" id="3" name="_PointsOnDeath" order="3"/>
        <text default="Death" defaultValue="Death" desc="Listen for this message, which will indicate that the Actor has died." dropdown="" fullname="Death Message" hidden="false" id="4" name="_DeathMessage" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Custom Event" enabled="true" id="1" name="event-custom" order="1" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="2" name="event-custom" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_246_246_ScoreManager" classname="scripts.Design_246_246_ScoreManager" desc="Attach this behavior to your Scenes to track the score." description="Attach this behavior to your Scenes to track the score." design="true" drawOrder="0" id="246" language="" name="Score Manager" oid="-1" package="" scenespecific="false" shared="false" type="scene">
        <font default="" defaultValue="" desc="Select the font to use when displaying the score." dropdown="" fullname="Score Font" hidden="false" id="1" name="_ScoreFont" order="1"/>
        <number default="0" defaultValue="0" desc="Horizontal offset from the top left corner of the screen to display the score." dropdown="" fullname="X Offset" hidden="false" id="2" name="_XOffset" order="2"/>
        <number default="0" defaultValue="0" desc="Vertical offset from the top left corner of the screen to display the score." dropdown="" fullname="Y Offset" hidden="false" id="3" name="_YOffset" order="3"/>
        <number default="0" defaultValue="0" desc="Minimum number of digits to display on screen.  Score will be padded on the left with zeros if the current score does not use up all digits." dropdown="" fullname="Minimum Digits" hidden="false" id="4" name="_MinimumDigits" order="4"/>
        <text default="" defaultValue="" desc="Persistent across scenes, or local to this scene?" dropdown="Persistent=Persistent&#10;Local=Local" fullname="Score Type" hidden="false" id="5" name="_ScoreType" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Score" hidden="true" id="6" name="_CurrentScore" order="5"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="Game Attribute" hidden="true" id="7" name="_GameAttribute" order="6"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="Formatted Score" hidden="true" id="8" name="_FormattedScore" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Length" hidden="true" id="9" name="_CurrentLength" order="8"/>
        <blocks>
            <receiver blockID="510" id="1"/>
            <receiver blockID="511" id="2"/>
            <receiver blockID="512" id="3"/>
            <receiver blockID="503" id="4"/>
            <receiver blockID="507" id="5"/>
            <receiver blockID="508" id="6"/>
            <receiver blockID="509" id="7"/>
            <receiver blockID="505" id="8"/>
            <receiver blockID="506" id="9"/>
        </blocks>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="2" name="draw" order="2" repeats="true"/>
            <event displayName="IncrementScore" enabled="true" id="3" name="event-custom-block" order="4" repeats="true"/>
            <event displayName="DecrementScore" enabled="true" id="4" name="event-custom-block" order="5" repeats="true"/>
            <event displayName="UpdateGlobalScore" enabled="true" id="5" name="event-custom" order="6" repeats="true"/>
            <event displayName="SetScoreFont" enabled="true" id="6" name="event-custom-block" order="7" repeats="true"/>
            <event displayName="SetDrawOffset" enabled="true" id="7" name="event-custom-block" order="8" repeats="true"/>
            <event displayName="GetXOffset" enabled="true" id="8" name="event-custom-block" order="9" repeats="true"/>
            <event displayName="GetYOffset" enabled="true" id="9" name="event-custom-block" order="10" repeats="true"/>
            <event displayName="FormatScore" enabled="true" id="10" name="event-custom" order="11" repeats="true"/>
            <event displayName="GetScore" enabled="true" id="11" name="event-custom-block" order="12" repeats="true"/>
            <event displayName="SetScore" enabled="true" id="12" name="event-custom-block" order="13" repeats="true"/>
            <event displayName="Actor Created" enabled="true" id="13" name="event-type-create-kill" order="14" repeats="true"/>
            <event displayName="Updated" enabled="true" id="14" name="step" order="15" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_247_247_ItemsRemaining" classname="scripts.Design_247_247_ItemsRemaining" desc="Attach this behavior to a Scene to track the number of items remaining in the specified Actor Group.  Provides the option to switch scenes when the number of items reaches 0." description="Attach this behavior to a Scene to track the number of items remaining in the specified Actor Group.  Provides the option to switch scenes when the number of items reaches 0." design="true" drawOrder="0" id="247" language="" name="Items Remaining" oid="-1" package="" scenespecific="false" shared="false" type="scene">
        <actorgroup default="" defaultValue="" desc="Specify the Actor Group that will be monitored" dropdown="" fullname="Monitor Actor Group" hidden="false" id="1" name="_MonitorActorGroup" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="count" hidden="true" id="2" name="_count" order="0"/>
        <text default="" defaultValue="" desc="This is the message to send when there are no Actors left in the specified group.  Leave blank to send no message." dropdown="" fullname="Message When None Left" hidden="false" id="3" name="_MessageWhenNoneLeft" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="done" hidden="true" id="4" name="_done" order="2"/>
        <boolean default="false" defaultValue="false" desc="Check this box to display a numerical counter of the number of items left." dropdown="" fullname="Display Counter?" hidden="false" id="5" name="_DisplayCounter" order="4"/>
        <number default="0" defaultValue="0" desc="Horizontal offset to display the number of items left" dropdown="" fullname="Display X Offset" hidden="false" id="6" name="_DisplayXOffset" order="6"/>
        <number default="0" defaultValue="0" desc="Vertical offset to display the number of items left" dropdown="" fullname="Display Y Offset" hidden="false" id="7" name="_DisplayYOffset" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="current count" hidden="true" id="9" name="_currentcount" order="1"/>
        <font default="" defaultValue="" desc="Font used to display the number of items left." dropdown="" fullname="Display Font" hidden="false" id="10" name="_DisplayFont" order="5"/>
        <boolean default="false" defaultValue="false" desc="Check this box to switch the scene when no items are left." dropdown="" fullname="Switch Scene When None Left?" hidden="false" id="11" name="_SwitchSceneWhenNoneLeft" order="9"/>
        <scene default="" defaultValue="" desc="Select the Scene to switch to when there are no items left." dropdown="" fullname="Scene To Switch To" hidden="false" id="12" name="_SceneToSwitchTo" order="10"/>
        <number default="0.3" defaultValue="0.3" desc="Enter the time to fade out." dropdown="" fullname="Scene Fade Out Time" hidden="false" id="13" name="_SceneFadeOutTime" order="11"/>
        <number default="0.3" defaultValue="0.3" desc="Enter the time to fade in." dropdown="" fullname="Scene Fade In Time" hidden="false" id="14" name="_SceneFadeInTime" order="12"/>
        <blocks>
            <ureceiver blockID="0" id="1"/>
            <receiver blockID="513" id="2"/>
        </blocks>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_244_244_DieOnCollisionWithActorType" classname="scripts.Design_244_244_DieOnCollisionWithActorType" desc="Attach to an actor to make it die when it collides with a specific actor type." description="Attach to an actor to make it die when it collides with a specific actor type." design="true" drawOrder="0" id="244" language="" name="Die On Collision With Actor Type" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="Should the actor be recycled, rather than killed?" dropdown="" fullname="Recycle?" hidden="false" id="1" name="_Recycle" order="2"/>
        <actortype default="" defaultValue="" desc="When the actor collides with an actor, it will die if the other actor is of this type." dropdown="" fullname="Actor Type" hidden="false" id="2" name="_ActorType" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="Set the amount of time the screen will fade after falling in. In and Out will be the same." dropdown="" fullname="Fade Time" hidden="false" id="3" name="_FadeTime" order="3"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Collision" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="2" name="event-collide-actortotype" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_245_245_FollowPath" classname="scripts.Design_245_245_FollowPath" desc="Make the actor follow a given path." description="Make the actor follow a given path." design="true" drawOrder="0" id="245" language="" name="Follow Path" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <list default="list" defaultValue="list" desc="The list of coordinates for the nodes of the path. &lt;br /&gt;&lt;br /&gt;&#10;Each entry must be of type Text and must be one of the following formats:&lt;br /&gt;&#10;&lt;pre&gt;  &lt;var&gt;X,Y&lt;/var&gt;&lt;br /&gt;&lt;/pre&gt;&#10;or&lt;br /&gt;&#10;&lt;pre&gt;  &lt;var&gt;X,Y,Speed&lt;/var&gt;&lt;br /&gt;&lt;/pre&gt;&#10;&lt;var&gt;X&lt;/var&gt; and &lt;var&gt;Y&lt;/var&gt; are the scene coordinates of the node.&lt;br /&gt;&#10;&lt;var&gt;Speed&lt;/var&gt; is optional and is the speed to reach this node. If no &lt;var&gt;Speed&lt;/var&gt; is specified the &lt;var&gt;Default Speed&lt;/var&gt; will be used.&lt;br /&gt;&#10;You can use the custom blocks that come with this behavior to add nodes or clear the path.&#10;" dropdown="" fullname="Coordinates" hidden="false" id="1" name="_Coordinates" order="20"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="X" hidden="true" id="2" name="_X" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Y" hidden="true" id="3" name="_Y" order="2"/>
        <list default="list" defaultValue="list" desc="" dropdown="" fullname="XY" hidden="true" id="4" name="_XY" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Previous X" hidden="true" id="5" name="_PreviousX" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Previous Y" hidden="true" id="6" name="_PreviousY" order="4"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="First" hidden="true" id="7" name="_First" order="6"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will continue to move to the first node after reaching the last node.&lt;br /&gt;&#10;If unselected, the actor will stop after reaching the last node." dropdown="" fullname="Loop" hidden="false" id="8" name="_Loop" order="22"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="First X" hidden="true" id="9" name="_FirstX" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="First Y" hidden="true" id="10" name="_FirstY" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="12" name="_DistanceX" order="9"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="13" name="_DistanceY" order="10"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="14" name="_Distance" order="11"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="15" name="_Direction" order="12"/>
        <number default="10.0" defaultValue="10.0" desc="The default speed to reach any node." dropdown="" fullname="Default Speed" hidden="false" id="17" name="_DefaultSpeed" order="21"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Speed" hidden="true" id="19" name="_CurrentSpeed" order="14"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Node" hidden="true" id="18" name="_CurrentNode" order="13"/>
        <boolean default="true" defaultValue="true" desc="If selected and the actor's position is different from the first node of the path, the actor will jump immediately to the first node.&lt;br /&gt;&#10;If unselected, the actor will instead move at the given speed to the first node." dropdown="" fullname="Jump to Start" hidden="false" id="23" name="_JumptoStart" order="23"/>
        <blocks>
            <receiver blockID="15" id="1"/>
            <receiver blockID="15" id="2"/>
            <receiver blockID="16" id="3"/>
            <receiver blockID="17" id="4"/>
            <receiver blockID="503" id="5"/>
            <receiver blockID="502" id="6"/>
            <receiver blockID="504" id="7"/>
        </blocks>
        <events>
            <event displayName="Custom Block" enabled="true" id="17" name="event-custom-block" order="16" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="18" repeats="true"/>
            <event displayName="Custom Block" enabled="true" id="16" name="event-custom-block" order="3" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
            <event displayName="Custom Block" enabled="true" id="18" name="event-custom-block" order="17" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_500" classname="scripts.ActorEvents_500" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="242" language="" name="ActorEvents_500" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_243_243_RotateAroundPoint" classname="scripts.Design_243_243_RotateAroundPoint" desc="Make the actor rotate around a given point." description="Make the actor rotate around a given point." design="true" drawOrder="0" id="243" language="" name="Rotate Around Point" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="The x-coordinate of the center of rotation." dropdown="" fullname="Center X" hidden="false" id="1" name="_CenterX" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="The y-coordinate of the center of rotation." dropdown="" fullname="Center Y" hidden="false" id="2" name="_CenterY" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="5" name="_DistanceX" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="6" name="_DistanceY" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="7" name="_Direction" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance" hidden="true" id="8" name="_Distance" order="4"/>
        <number default="10.0" defaultValue="10.0" desc="The speed of the rotation around the center.&lt;br /&gt;&#10;If positive, the rotation is clockwise.&lt;br /&gt;&#10;If negative, the rotation is counter-clockwise." dropdown="" fullname="Speed" hidden="false" id="9" name="_Speed" order="9"/>
        <number default="0.0" defaultValue="0.0" desc="Only used if &lt;var&gt;Point Away&lt;/var&gt; is selected.&lt;br /&gt;&#10;The facing of the actor's sprite." dropdown="Up=-90&#10;Down=90&#10;Left=180&#10;Right=0&#10;" fullname="Facing" hidden="false" id="10" name="_Facing" order="11"/>
        <boolean default="true" defaultValue="true" desc="If selected, point the actor away from the center.&lt;br /&gt;&#10;If unselected, don't change the facing of the actor while rotating." dropdown="" fullname="Point Away" hidden="false" id="11" name="_PointAway" order="10"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="New Distance" hidden="true" id="12" name="_NewDistance" order="6"/>
        <number default="1.0" defaultValue="1.0" desc="If the distance between the actor and the center changes be more than this, the radius of the rotation will be adjusted. &lt;br /&gt;&#10;May be changed for fine tuning, should not be much smaller than 1." dropdown="" fullname="Distance Threshold" hidden="false" id="13" name="_DistanceThreshold" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Step Seconds" hidden="true" id="14" name="_StepSeconds" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="4" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="4" name="collide" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_240_240_nonsquishablewalkingenemy" classname="scripts.Design_240_240_nonsquishablewalkingenemy" desc="turns any actor into an auto-walking enemy. cannot be stomped on, turns around if it hits a tile, kills last collided with actor and walk speed can be customized. based on the behavior by thenuclearduck." description="turns any actor into an auto-walking enemy. cannot be stomped on, turns around if it hits a tile, kills last collided with actor and walk speed can be customized. based on the behavior by thenuclearduck." design="true" drawOrder="0" id="240" language="" name="non squishable walking enemy" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="The animation that will be used when the player stomps on the actor." dropdown="" fullname="Killed animation" hidden="false" id="3" name="_Killedanimation" order="1"/>
        <sound default="" defaultValue="" desc="The sound which plays when you jump on the actor." dropdown="" fullname="Killed Sound" hidden="false" id="4" name="_KilledSound" order="2"/>
        <animation default="" defaultValue="" desc="The animation to use when the goomba walks left." dropdown="" fullname="Left Animation" hidden="false" id="5" name="_LeftAnimation" order="3"/>
        <animation default="" defaultValue="" desc="The animation to use when the actor walks right." dropdown="" fullname="Right Animation" hidden="false" id="6" name="_RightAnimation" order="4"/>
        <number default="0" defaultValue="0" desc="set walk speed of actor" dropdown="" fullname="walk speed" hidden="false" id="7" name="_walkspeed" order="5"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="2" name="collide" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_4" classname="scripts.SceneEvents_4" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="241" language="" name="SceneEvents_4" oid="-1" package="scripts." sceneid="4" scenespecific="true" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="Set the amount of time the screen will fade after falling in. In and Out will be the same." dropdown="" fullname="Fade Time" hidden="false" id="1" name="_FadeTime" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="11" name="init" order="11" repeats="true"/>
            <event displayName="Updated" enabled="true" id="12" name="step" order="12" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_283_283_RevolveAroundActor" classname="scripts.Design_283_283_RevolveAroundActor" desc="This behavior makes an actor revolve around another. Customize this behavior in scene designer!" description="This behavior makes an actor revolve around another. Customize this behavior in scene designer!" design="true" drawOrder="0" id="283" language="" name="Revolve Around Actor" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="counter" hidden="true" id="1" name="_counter" order="1"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="angle" hidden="true" id="2" name="_angle" order="2"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="speedInternal" hidden="true" id="3" name="_speedInternal" order="3"/>
        <actor default="" defaultValue="" desc="This is the actor we want this actor to revolved around." dropdown="" fullname="Center Actor" hidden="false" id="4" name="_CenterActor" order="4"/>
        <number default="0" defaultValue="0" desc="This is the distance between this actor and the actor be revolved around." dropdown="" fullname="Radius" hidden="false" id="5" name="_Radius" order="5"/>
        <number default="0.5" defaultValue="0.5" desc="How fast to make a complete round. A value of 0.5 means that it takes half a second to circle around once." dropdown="" fullname="Speed" hidden="false" id="6" name="_Speed" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_282_282_ElipticalMotion" classname="scripts.Design_282_282_ElipticalMotion" desc="Makes the actor move in a elliptical pattern." description="Makes the actor move in a elliptical pattern." design="true" drawOrder="0" id="282" language="" name="Eliptical Motion" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="counter" hidden="true" id="1" name="_counter" order="1"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="angle" hidden="true" id="2" name="_angle" order="2"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="speedInternal" hidden="true" id="3" name="_speedInternal" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="X-position of center, relative to where the actor was placed." dropdown="" fullname="Center (X)" hidden="false" id="4" name="_CenterX" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="Y-position of center, relative to where the actor was placed." dropdown="" fullname="Center (Y)" hidden="false" id="5" name="_CenterY" order="5"/>
        <number default="2" defaultValue="2" desc="How fast to make a complete round. A value of 0.5 means that it takes half a second to circle around once." dropdown="" fullname="Speed" hidden="false" id="6" name="_Speed" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="This is distance from the center to A. Or the distance to the right most point on the ellipse." dropdown="" fullname="Distance to A" hidden="false" id="7" name="_DistancetoA" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="This is distance from the center to B. Or the distance to the top most point on the ellipse." dropdown="" fullname="Distance to B" hidden="false" id="8" name="_DistancetoB" order="7"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_281_281_BounceOffScreen" classname="scripts.Design_281_281_BounceOffScreen" desc="Causes the actor to bounce off the edges of the screen." description="Causes the actor to bounce off the edges of the screen." design="true" drawOrder="0" id="281" language="" name="Bounce Off Screen" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="1" defaultValue="1" desc="This is the bounciness of the actor." dropdown="" fullname="Bounciness" hidden="false" id="1" name="_Bounciness" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_287_287_GridBasedMovement" classname="scripts.Design_287_287_GridBasedMovement" desc="This behavior makes the actor move one tile at a time." description="This behavior makes the actor move one tile at a time." design="true" drawOrder="0" id="287" language="" name="Grid Based Movement" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="" dropdown="" fullname="Up Control" hidden="false" id="1" name="_UpControl" order="1"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Left Control" hidden="false" id="2" name="_LeftControl" order="2"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Down Control" hidden="false" id="3" name="_DownControl" order="3"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Right Control" hidden="false" id="4" name="_RightControl" order="4"/>
        <boolean default="false" defaultValue="false" desc="Is this actor's movement player controlled?" dropdown="" fullname="Player Controlled" hidden="false" id="5" name="_PlayerControlled" order="5"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Pressed Up" hidden="true" id="6" name="_PressedUp" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Pressed Left" hidden="true" id="7" name="_PressedLeft" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Pressed Down" hidden="true" id="8" name="_PressedDown" order="9"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Pressed Right" hidden="true" id="9" name="_PressedRight" order="10"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Moving" hidden="true" id="10" name="_Moving" order="6"/>
        <text default="Up" defaultValue="Up" desc="This is the direction the actor is moving." dropdown="Up=Up&#10;Left=Left&#10;Down=Down&#10;Right=Right" fullname="Direction" hidden="false" id="11" name="_Direction" order="12"/>
        <number default="0" defaultValue="0" desc="This is how fast the actor moves." dropdown="" fullname="Speed" hidden="false" id="12" name="_Speed" order="11"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Moving" hidden="false" id="13" name="_UpMoving" order="13"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Idle" hidden="false" id="14" name="_UpIdle" order="14"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Moving" hidden="false" id="15" name="_LeftMoving" order="15"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Moving" hidden="false" id="17" name="_DownMoving" order="17"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Idle" hidden="false" id="16" name="_LeftIdle" order="16"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Moving" hidden="false" id="19" name="_RightMoving" order="19"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Idle" hidden="false" id="18" name="_DownIdle" order="18"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="X Initial" hidden="true" id="21" name="_XInitial" order="21"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Idle" hidden="false" id="20" name="_RightIdle" order="20"/>
        <boolean default="false" defaultValue="false" desc="Check this if you want to debug the behavior!" dropdown="" fullname="Debug" hidden="false" id="23" name="_Debug" order="23"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Y Initial" hidden="true" id="22" name="_YInitial" order="22"/>
        <color default="" defaultValue="" desc="This is the color used for drawing the debugging grid." dropdown="" fullname="Debug Color" hidden="false" id="24" name="_DebugColor" order="24"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_286_286_RotateAboutPoint" classname="scripts.Design_286_286_RotateAboutPoint" desc="Makes the actor rotate about a point." description="Makes the actor rotate about a point." design="true" drawOrder="0" id="286" language="" name="Rotate About Point" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="Rotate clockwise instead?" dropdown="" fullname="Reverse Direction" hidden="false" id="3" name="_ReverseDirection" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="Number of degrees t" dropdown="" fullname="Rotation Speed" hidden="false" id="4" name="_RotationSpeed" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="X coordinate of the point to rotate about (in actor space)" dropdown="" fullname="X Rotation Point" hidden="false" id="5" name="_XRotationPoint" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="Y coordinate of the point to rotate about (in actor space)" dropdown="" fullname="Y Rotation Point" hidden="false" id="6" name="_YRotationPoint" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks>
            <receiver blockID="708" id="1"/>
            <ureceiver blockID="708" id="2"/>
        </blocks>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_285_285_WavyMovement" classname="scripts.Design_285_285_WavyMovement" desc="This makes the actor move in a wavy pattern." description="This makes the actor move in a wavy pattern." design="true" drawOrder="0" id="285" language="" name="Wavy Movement" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <text default="" defaultValue="" desc="This is the direction we want the actor to move mainly. Either up, down, left, or right." dropdown="Up=up&#10;Left=left&#10;Down=down&#10;Right=right" fullname="Direction" hidden="false" id="1" name="_Direction" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="This is the speed we want the actor to move." dropdown="" fullname="Speed" hidden="false" id="3" name="_Speed" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="This is how far the peak of the waves are from the initial axis" dropdown="" fullname="Amplitude" hidden="false" id="11" name="_Amplitude" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="This is the wavelength or how fast it reaches the peak" dropdown="" fullname="Wavelength" hidden="false" id="12" name="_Wavelength" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Initial Position" hidden="true" id="13" name="_InitialPosition" order="5"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_284_284_SeekTarget" classname="scripts.Design_284_284_SeekTarget" desc="This makes the actor move towards the specified actor." description="This makes the actor move towards the specified actor." design="true" drawOrder="0" id="284" language="" name="Seek Target" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <actor default="" defaultValue="" desc="This is the actor we wish for this actor to seek out." dropdown="" fullname="Target" hidden="false" id="1" name="_Target" order="1"/>
        <number default="0" defaultValue="0" desc="This is the speed that the target moves at." dropdown="" fullname="Speed" hidden="false" id="2" name="_Speed" order="2"/>
        <number default="0" defaultValue="0" desc="This is the direction we want the actor move in." dropdown="" fullname="Direction" hidden="false" id="3" name="_Direction" order="3"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="X" hidden="true" id="4" name="_X" order="4"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Y" hidden="true" id="5" name="_Y" order="5"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_6" classname="scripts.SceneEvents_6" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="258" language="" name="SceneEvents_6" oid="-1" package="scripts." sceneid="6" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="2" name="event-collide-actortoactor" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_256_256_2WayVerticalMovement" classname="scripts.Design_256_256_2WayVerticalMovement" desc="Allows the actor to move up and down." description="Allows the actor to move up and down." design="true" drawOrder="0" id="256" language="" name="2 Way Vertical Movement" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="" dropdown="" fullname="Down Control" hidden="false" id="34" name="_DownControl" order="5"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Up Control" hidden="false" id="33" name="_UpControl" order="4"/>
        <boolean default="true" defaultValue="true" desc="If selected, the control attributes will be used to control the movement.&lt;br /&gt;&#10;If unselected, the control attributes are ignored and the movement can be controlled by triggering custom events. Trigger the event  &lt;var&gt;MoveUp&lt;/var&gt; or &lt;var&gt;MoveDown&lt;/var&gt; to make the actor move as if the keys were pressed." dropdown="" fullname="Use Controls" hidden="false" id="38" name="_UseControls" order="3"/>
        <boolean default="false" defaultValue="false" desc="If selected, the actor will not be able to move horizontally." dropdown="" fullname="Prevent Horizontal Movement" hidden="false" id="39" name="_PreventHorizontalMovement" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Move Y" hidden="true" id="37" name="_MoveY" order="1"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Animation" hidden="false" id="42" name="_UpAnimation" order="11"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Animation (Idle)" hidden="false" id="43" name="_DownAnimationIdle" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Start X" hidden="true" id="40" name="_StartX" order="2"/>
        <number default="30.0" defaultValue="30.0" desc="The speed of the movement." dropdown="" fullname="Speed" hidden="false" id="11" name="_Speed" order="6"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Up Animation (Idle)" hidden="false" id="41" name="_UpAnimationIdle" order="10"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning" hidden="false" id="46" name="_StopTurning" order="8"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Down Animation" hidden="false" id="44" name="_DownAnimation" order="13"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <boolean default="true" defaultValue="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="45" name="_UseAnimations" order="9"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="3" name="step" order="4" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="4" name="event-custom" order="5" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="5" name="event-custom" order="6" repeats="true"/>
            <event displayName="Created" enabled="true" id="6" name="init" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_257_257_PlatformMotion" classname="scripts.Design_257_257_PlatformMotion" desc="" description="" design="true" drawOrder="0" id="257" language="" name="Platform Motion" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="Which direction should the platform move?" dropdown="Up/Down=0&#10;Left/Right=1&#10;Diagonal Up/Left=2&#10;Diagonal Up/Right=3" fullname="Direction" hidden="false" id="1" name="_Direction" order="1"/>
        <boolean default="false" defaultValue="false" desc="Start moving right instead of left, etc..." dropdown="" fullname="Reverse Starting Direction?" hidden="false" id="2" name="_ReverseStartingDirection" order="2"/>
        <number default="0" defaultValue="0" desc="Amount of time to move in each direction" dropdown="" fullname="Period" hidden="false" id="3" name="_Period" order="3"/>
        <number default="0" defaultValue="0" desc="How fast should the platform move?" dropdown="" fullname="Speed" hidden="false" id="4" name="_Speed" order="4"/>
        <boolean default="false" defaultValue="false" desc="Smooth out direction changes?&lt;br&gt;&#10;This is not working so well at the moment" dropdown="" fullname="Apply Smoothing?" hidden="false" id="5" name="_ApplySmoothing" order="5"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Elapsed Time" hidden="true" id="6" name="_ElapsedTime" order="6"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Direction" hidden="true" id="7" name="_CurrentDirection" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Slowdown Speed" hidden="true" id="8" name="_SlowdownSpeed" order="8"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Reverse Direction" hidden="true" id="9" name="_ReverseDirection" order="9"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Speed" hidden="true" id="10" name="_CurrentSpeed" order="10"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_531" classname="scripts.ActorEvents_531" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="263" language="" name="ActorEvents_531" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_8" classname="scripts.SceneEvents_8" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="260" language="" name="SceneEvents_8" oid="-1" package="scripts." sceneid="8" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_527" classname="scripts.ActorEvents_527" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="261" language="" name="ActorEvents_527" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_9" classname="scripts.SceneEvents_9" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="264" language="" name="SceneEvents_9" oid="-1" package="scripts." sceneid="9" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Enters Region" enabled="true" id="1" name="event-actor-region" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_756" classname="scripts.ActorEvents_756" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="315" language="" name="ActorEvents_756" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Wait" hidden="false" id="1" name="_Wait" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Exit" hidden="false" id="2" name="_Exit" order="1"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Keyboard" enabled="true" id="2" name="event-key-press-release" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_826" classname="scripts.ActorEvents_826" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="317" language="" name="ActorEvents_826" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_758" classname="scripts.ActorEvents_758" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="316" language="" name="ActorEvents_758" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_319_319_EnemyFireProjectile" classname="scripts.Design_319_319_EnemyFireProjectile" desc="Fires projectiles at the player from an enemy." description="Fires projectiles at the player from an enemy." design="true" drawOrder="0" id="319" language="" name="Enemy Fire Projectile" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="How frequently should the enemy fire at the player? (In Seconds)" dropdown="" fullname="Delay" hidden="false" id="1" name="_Delay" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Firing" hidden="true" id="2" name="_Firing" order="2"/>
        <actor default="" defaultValue="" desc="" dropdown="" fullname="Player" hidden="true" id="3" name="_Player" order="3"/>
        <number default="30" defaultValue="30" desc="" dropdown="" fullname="Firing Speed" hidden="false" id="4" name="_FiringSpeed" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_10" classname="scripts.SceneEvents_10" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="318" language="" name="SceneEvents_10" oid="-1" package="scripts." sceneid="10" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_288_288_FollowPath" classname="scripts.Design_288_288_FollowPath" desc="Use this Behavior to make an Actor follow a path by specifying the coordinates and speed." description="Use this Behavior to make an Actor follow a path by specifying the coordinates and speed." design="true" drawOrder="0" id="288" language="" name="Follow Path" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <list default="list" defaultValue="list" desc="Each value should be in the following (comma delimted) format:&lt;br&gt;&#10;x,y,z&lt;br&gt;&lt;br&gt;&#10;&#10;Where:&lt;br&gt;&#10;x = x coordinate&lt;br&gt;&#10;y = y coordinate&lt;br&gt;&#10;z = time in seconds to get to next coordinate (Movement type = Position)&lt;br&gt;&#10;-OR-&lt;br&gt;&#10;z = velocity (Movement type = Velocity)" dropdown="" fullname="Coordinate List" hidden="false" id="1" name="_CoordinateList" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Next X" hidden="true" id="2" name="_NextX" order="8"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Next Y" hidden="true" id="3" name="_NextY" order="9"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="X" hidden="true" id="4" name="_X" order="10"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Y" hidden="true" id="5" name="_Y" order="11"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Draw X" hidden="true" id="6" name="_DrawX" order="12"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Draw Y" hidden="true" id="7" name="_DrawY" order="13"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Last Draw X" hidden="true" id="8" name="_LastDrawX" order="14"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Last Draw Y" hidden="true" id="9" name="_LastDrawY" order="15"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Counter" hidden="true" id="10" name="_Counter" order="16"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Next Coordinate" hidden="true" id="11" name="_NextCoordinate" order="17"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Coordinate" hidden="true" id="12" name="_CurrentCoordinate" order="18"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Distance To Coord" hidden="true" id="14" name="_DistanceToCoord" order="19"/>
        <number default="0.0" defaultValue="0.0" desc="Default speed between coordinates.  Used when no speed value is specified in the 3rd position of the Coordinate List.&lt;br&gt;&lt;br&gt;&#10;If Movement Type = Position, this is the pixels per second.&lt;br&gt;&#10;If Movemen Type = Velocity, this is the velocity" dropdown="" fullname="Speed" hidden="false" id="15" name="_Speed" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <color default="" defaultValue="" desc="The color of each coordinate" dropdown="" fullname="Node Color" hidden="false" id="17" name="_NodeColor" order="24"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Time" hidden="true" id="16" name="_Time" order="20"/>
        <boolean default="false" defaultValue="false" desc="Draw the path?" dropdown="" fullname="Show Path?" hidden="false" id="19" name="_ShowPath" order="23"/>
        <color default="" defaultValue="" desc="The color of the path connecting the nodes" dropdown="" fullname="Path Color" hidden="false" id="18" name="_PathColor" order="25"/>
        <boolean default="false" defaultValue="false" desc="Follow the path by using the center of the Actor? By default the upper left coordinate is used." dropdown="" fullname="Follow Center?" hidden="false" id="21" name="_FollowCenter" order="3"/>
        <boolean default="false" defaultValue="false" desc="Connect the last coordinate back to the 1st and continue again?" dropdown="" fullname="Looping?" hidden="false" id="20" name="_Looping" order="22"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Angle" hidden="true" id="23" name="_Angle" order="21"/>
        <text default="" defaultValue="" desc="Set the velocity or update the x,y positions directly?" dropdown="Position=Position&#10;Velocity=Velocity&#10;" fullname="Movement Type" hidden="false" id="22" name="_MovementType" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Apply Velocity?" hidden="true" id="25" name="_ApplyVelocity" order="27"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Velocity" hidden="true" id="24" name="_Velocity" order="26"/>
        <boolean default="false" defaultValue="false" desc="Check this box to have your Actor face the direction of movement." dropdown="" fullname="Face Movement Direction?" hidden="false" id="27" name="_FaceMovementDirection" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="When using velocity and a high speed, sometimes the Actor will bounce around the target coordinate but never hit it.  Enter in the number of pixels away where we can consider the Actor to have reached the target. (ex: 2)" dropdown="" fullname="Fudge Factor" hidden="false" id="26" name="_FudgeFactor" order="7"/>
        <number default="0" defaultValue="0" desc="Which direction is the Actor initially facing?" dropdown="Up=90&#10;Down=270&#10;Left=180&#10;Right=0" fullname="Initial Direction of Actor" hidden="false" id="28" name="_InitialDirectionofActor" order="6"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_709" classname="scripts.ActorEvents_709" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="289" language="" name="ActorEvents_709" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_712" classname="scripts.ActorEvents_712" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="290" language="" name="ActorEvents_712" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_714" classname="scripts.ActorEvents_714" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="291" language="" name="ActorEvents_714" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="3" name="draw" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_720" classname="scripts.ActorEvents_720" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="295" language="" name="ActorEvents_720" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_722" classname="scripts.ActorEvents_722" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="296" language="" name="ActorEvents_722" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_726" classname="scripts.ActorEvents_726" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="297" language="" name="ActorEvents_726" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_728" classname="scripts.ActorEvents_728" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="298" language="" name="ActorEvents_728" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_342_342_CountdownTimer" classname="scripts.Design_342_342_CountdownTimer" desc="Displays a 3 digit number on screen and when the timer reaches 0, you can add in something additional to happen inside the behavior." description="Displays a 3 digit number on screen and when the timer reaches 0, you can add in something additional to happen inside the behavior." design="true" drawOrder="0" id="342" language="" name="Count down Timer" oid="-1" package="" scenespecific="false" shared="false" type="scene">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Done" hidden="true" id="1" name="Done" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Cent" hidden="true" id="2" name="Cent" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Dec" hidden="true" id="3" name="Dec" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="Value between 0 and 9." dropdown="" fullname="Seconds" hidden="false" id="4" name="Seconds" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="Value between 0 and 9." dropdown="" fullname="Tenth Seconds" hidden="false" id="5" name="TenthSeconds" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="Value between 0 and 9." dropdown="" fullname="Minutes" hidden="false" id="6" name="Minutes" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="Any number." dropdown="" fullname="Tenth Minutes" hidden="false" id="7" name="TenthMinutes" order="6"/>
        <boolean default="false" defaultValue="false" desc="Check if the timer will go up or down." dropdown="" fullname="Time Up?" hidden="false" id="8" name="TimeUp" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Final Time" hidden="true" id="9" name="FinalTime" order="8"/>
        <boolean default="false" defaultValue="false" desc="If the timer will start stopped or not." dropdown="" fullname="Stop Timer" hidden="false" id="10" name="StopTimer" order="9"/>
        <font default="" defaultValue="" desc="" dropdown="" fullname="Font to Use" hidden="false" id="11" name="FonttoUse" order="11"/>
        <number default="0.0" defaultValue="0.0" desc="X position on screen of the timer." dropdown="" fullname="X Offset" hidden="false" id="12" name="XOffset" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="y position on screen of the timer." dropdown="" fullname="Y Offset" hidden="false" id="13" name="YOffset" order="13"/>
        <number default="0.01" defaultValue="0.01" desc="" dropdown="" fullname="Wait" hidden="true" id="14" name="Wait" order="14"/>
        <boolean default="true" defaultValue="true" desc="If the timer will be shown." dropdown="" fullname="Draw?" hidden="false" id="15" name="Draw" order="10"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="3" name="draw" order="3" repeats="true"/>
            <event displayName="Stop" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
            <event displayName="Continue" enabled="true" id="5" name="event-custom" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_19" classname="scripts.SceneEvents_19" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="341" language="" name="SceneEvents_19" oid="-1" package="scripts." sceneid="19" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_18" classname="scripts.SceneEvents_18" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="340" language="" name="SceneEvents_18" oid="-1" package="scripts." sceneid="18" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_17" classname="scripts.SceneEvents_17" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="339" language="" name="SceneEvents_17" oid="-1" package="scripts." sceneid="17" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_16" classname="scripts.SceneEvents_16" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="338" language="" name="SceneEvents_16" oid="-1" package="scripts." sceneid="16" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_859" classname="scripts.ActorEvents_859" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="337" language="" name="ActorEvents_859" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_871" classname="scripts.ActorEvents_871" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="351" language="" name="ActorEvents_871" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Current Score" hidden="true" id="1" name="_CurrentScore" order="0"/>
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="1" name="event-mouse-enter-exit-actor" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_869" classname="scripts.ActorEvents_869" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="350" language="" name="ActorEvents_869" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_349_349" classname="scripts.Design_349_349" desc="Displays a 3 digit number on screen and when the timer reaches 0, you can add in something additional to happen inside the behavior." description="Displays a 3 digit number on screen and when the timer reaches 0, you can add in something additional to happen inside the behavior." design="true" drawOrder="0" id="349" language="" name="Die on timer" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Done" hidden="true" id="1" name="Done" order="0"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Cent" hidden="true" id="2" name="Cent" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Dec" hidden="true" id="3" name="Dec" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="Value between 0 and 9." dropdown="" fullname="Seconds" hidden="false" id="4" name="Seconds" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="Value between 0 and 9." dropdown="" fullname="Tenth Seconds" hidden="false" id="5" name="TenthSeconds" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="Value between 0 and 9." dropdown="" fullname="Minutes" hidden="false" id="6" name="Minutes" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="Any number." dropdown="" fullname="Tenth Minutes" hidden="false" id="7" name="TenthMinutes" order="6"/>
        <boolean default="false" defaultValue="false" desc="Check if the timer will go up or down." dropdown="" fullname="Time Up?" hidden="false" id="8" name="TimeUp" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Final Time" hidden="true" id="9" name="FinalTime" order="8"/>
        <boolean default="false" defaultValue="false" desc="If the timer will start stopped or not." dropdown="" fullname="Stop Timer" hidden="false" id="10" name="StopTimer" order="9"/>
        <font default="" defaultValue="" desc="" dropdown="" fullname="Font to Use" hidden="false" id="11" name="FonttoUse" order="11"/>
        <number default="0.0" defaultValue="0.0" desc="X position on screen of the timer." dropdown="" fullname="X Offset" hidden="false" id="12" name="XOffset" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="y position on screen of the timer." dropdown="" fullname="Y Offset" hidden="false" id="13" name="YOffset" order="13"/>
        <number default="0.01" defaultValue="0.01" desc="" dropdown="" fullname="Wait" hidden="true" id="14" name="Wait" order="14"/>
        <boolean default="true" defaultValue="true" desc="If the timer will be shown." dropdown="" fullname="Draw?" hidden="false" id="15" name="Draw" order="10"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="3" name="draw" order="3" repeats="true"/>
            <event displayName="Stop" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
            <event displayName="Continue" enabled="true" id="5" name="event-custom" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_348_348_RandomStartingVelocity" classname="scripts.Design_348_348_RandomStartingVelocity" desc="Set the velocity and the turning speed for this actor at random." description="Set the velocity and the turning speed for this actor at random." design="true" drawOrder="0" id="348" language="" name="Random Starting Velocity" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="10.0" defaultValue="10.0" desc="The minimum speed.&lt;br /&gt;&#10;The starting speed will be a random number between &lt;var&gt;Minimum Speed&lt;/var&gt; and &lt;var&gt;Maximum Speed&lt;/var&gt;." dropdown="" fullname="Minimum Speed" hidden="false" id="7" name="_MinimumSpeed" order="2"/>
        <number default="20.0" defaultValue="20.0" desc="The maximum speed." dropdown="" fullname="Maximum Speed" hidden="false" id="10" name="_MaximumSpeed" order="3"/>
        <number default="-180.0" defaultValue="-180.0" desc="The minimum angle for the starting direction.&lt;br /&gt;&#10;The direction of movement will be a random direction between &lt;var&gt;Minimum Angle&lt;/var&gt; and &lt;var&gt;Maximum Angle&lt;/var&gt;." dropdown="" fullname="Minimum Angle" hidden="false" id="11" name="_MinimumAngle" order="4"/>
        <number default="180.0" defaultValue="180.0" desc="The maximum angle for the starting direction.&lt;br /&gt;" dropdown="" fullname="Maximum Angle" hidden="false" id="12" name="_MaximumAngle" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="The minimum turning speed.&lt;br /&gt;&#10;The starting turning speed will be a random number between &lt;var&gt;Minimum Speed&lt;/var&gt; and &lt;var&gt;Maximum Speed&lt;/var&gt;." dropdown="" fullname="Minimum Turning Speed" hidden="false" id="13" name="_MinimumTurningSpeed" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The maximum turning speed." dropdown="" fullname="Maximum Turning Speed" hidden="false" id="14" name="_MaximumTurningSpeed" order="7"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_867" classname="scripts.ActorEvents_867" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="347" language="" name="ActorEvents_867" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_20" classname="scripts.SceneEvents_20" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="346" language="" name="SceneEvents_20" oid="-1" package="scripts." sceneid="20" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_345_345_FaceTarget" classname="scripts.Design_345_345_FaceTarget" desc="Makes the actor always face a given target actor." description="Makes the actor always face a given target actor." design="true" drawOrder="0" id="345" language="" name="Face Target" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance X" hidden="true" id="2" name="_DistanceX" order="1"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Distance Y" hidden="true" id="3" name="_DistanceY" order="2"/>
        <number default="-90.0" defaultValue="-90.0" desc="The facing of the actor's sprite." dropdown="Up=-90&#10;Down=90&#10;Left=180&#10;Right=0&#10;" fullname="Facing" hidden="false" id="4" name="_Facing" order="4"/>
        <actor default="" defaultValue="" desc="The target actor this actor will be facing. &lt;br /&gt;&#10;If the target actor is unset or dead this behavior will do nothing." dropdown="" fullname="Target Actor" hidden="false" id="5" name="_TargetActor" order="3"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_863" classname="scripts.ActorEvents_863" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="344" language="" name="ActorEvents_863" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_838" classname="scripts.ActorEvents_838" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="324" language="" name="ActorEvents_838" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_840" classname="scripts.ActorEvents_840" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="325" language="" name="ActorEvents_840" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_830" classname="scripts.ActorEvents_830" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="322" language="" name="ActorEvents_830" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_828" classname="scripts.ActorEvents_828" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="320" language="" name="ActorEvents_828" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_11" classname="scripts.SceneEvents_11" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="321" language="" name="SceneEvents_11" oid="-1" package="scripts." sceneid="11" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_15" classname="scripts.SceneEvents_15" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="334" language="" name="SceneEvents_15" oid="-1" package="scripts." sceneid="15" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
            <event displayName="Jimmy" enabled="true" id="6" name="event-collide-actortoactor" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_854" classname="scripts.ActorEvents_854" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="335" language="" name="ActorEvents_854" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_851" classname="scripts.ActorEvents_851" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="332" language="" name="ActorEvents_851" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_14" classname="scripts.SceneEvents_14" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="333" language="" name="SceneEvents_14" oid="-1" package="scripts." sceneid="14" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_847" classname="scripts.ActorEvents_847" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="330" language="" name="ActorEvents_847" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_849" classname="scripts.ActorEvents_849" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="331" language="" name="ActorEvents_849" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_13" classname="scripts.SceneEvents_13" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="328" language="" name="SceneEvents_13" oid="-1" package="scripts." sceneid="13" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_329_329_BackgroundMusic" classname="scripts.Design_329_329_BackgroundMusic" desc="Loop music when the scene is loaded." description="Loop music when the scene is loaded." design="true" drawOrder="0" id="329" language="" name="Background Music" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <number default="0.0" defaultValue="0.0" desc="The channel at which to play the music. Must be between 0 and 31 inclusive." dropdown="" fullname="Channel" hidden="false" id="1" name="_Channel" order="1"/>
        <boolean default="true" defaultValue="true" desc="If selected, the sound on the selected channel will be stopped before the music starts." dropdown="" fullname="Stop Channel First" hidden="false" id="2" name="_StopChannelFirst" order="2"/>
        <sound default="" defaultValue="" desc="The background music to play." dropdown="" fullname="Music to Play" hidden="false" id="3" name="_MusictoPlay" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_911" classname="scripts.ActorEvents_911" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="373" language="" name="ActorEvents_911" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_909" classname="scripts.ActorEvents_909" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="372" language="" name="ActorEvents_909" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_915" classname="scripts.ActorEvents_915" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="375" language="" name="ActorEvents_915" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_913" classname="scripts.ActorEvents_913" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="374" language="" name="ActorEvents_913" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_903" classname="scripts.ActorEvents_903" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="369" language="" name="ActorEvents_903" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_901" classname="scripts.ActorEvents_901" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="368" language="" name="ActorEvents_901" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_907" classname="scripts.ActorEvents_907" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="371" language="" name="ActorEvents_907" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_905" classname="scripts.ActorEvents_905" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="370" language="" name="ActorEvents_905" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_932" classname="scripts.ActorEvents_932" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="381" language="" name="ActorEvents_932" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_928" classname="scripts.ActorEvents_928" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="380" language="" name="ActorEvents_928" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="1" name="event-mouse-enter-exit-actor" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_936" classname="scripts.ActorEvents_936" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="383" language="" name="ActorEvents_936" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_934" classname="scripts.ActorEvents_934" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="382" language="" name="ActorEvents_934" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_924" classname="scripts.ActorEvents_924" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="377" language="" name="ActorEvents_924" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_922" classname="scripts.ActorEvents_922" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="376" language="" name="ActorEvents_922" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="1" name="event-mouse-enter-exit-actor" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_379_379_MuteButton" classname="scripts.Design_379_379_MuteButton" desc="" description="" design="true" drawOrder="0" id="379" language="" name="Mute Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="1" name="_NormalAnimation" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Touching" hidden="true" id="2" name="_Touching" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Was Touching" hidden="true" id="3" name="_WasTouching" order="2"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="4" name="_PressedAnimation" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="5" name="_Down" order="3"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. This will not be used in iOS." dropdown="" fullname="Hover Animation" hidden="false" id="6" name="_HoverAnimation" order="8"/>
        <animation default="" defaultValue="" desc="Animation for the button in a pressed focused state. This will not be used in iOS." dropdown="" fullname="Hover Pressed Animation" hidden="false" id="7" name="_HoverPressedAnimation" order="9"/>
        <number default="0.0" defaultValue="0.0" desc="The channel to mute.&lt;br/&gt;&#10;Only used if &lt;var&gt;Mute Channel&lt;/var&gt; is selected." dropdown="" fullname="Channel" hidden="false" id="8" name="_Channel" order="5"/>
        <boolean default="false" defaultValue="false" desc="If selected, only one channel will be muted.&lt;br/&gt;&#10;Otherwise all sounds will be muted." dropdown="" fullname="Mute Channel" hidden="false" id="9" name="_MuteChannel" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Custom Event" enabled="true" id="16" name="event-custom" order="16" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="3" name="event-mouse-enter-exit-actor" order="3" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="5" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="6" repeats="true"/>
            <event displayName="Touch Actor" enabled="true" id="7" name="event-device-touch-actor" order="7" repeats="false"/>
            <event displayName="Updated" enabled="true" id="9" name="step" order="9" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="12" name="event-custom" order="13" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="13" name="event-custom" order="14" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="14" name="event-custom" order="12" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="15" name="event-custom" order="15" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_926" classname="scripts.ActorEvents_926" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="378" language="" name="ActorEvents_926" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_21" classname="scripts.SceneEvents_21" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="356" language="" name="SceneEvents_21" oid="-1" package="scripts." sceneid="21" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
            <event displayName="Drawing" enabled="true" id="4" name="draw" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_881" classname="scripts.ActorEvents_881" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="359" language="" name="ActorEvents_881" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="On Actor" enabled="true" id="1" name="event-mouse-enter-exit-actor" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_352_352_IntroTitle" classname="scripts.Design_352_352_IntroTitle" desc="Shows an Intro Title, which slides away after the specified time." description="Shows an Intro Title, which slides away after the specified time." design="true" drawOrder="0" id="352" language="" name="Intro Title" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <boolean default="false" defaultValue="false" desc="INTERNAL ATTRIBUTE. Whether or not the slide-off has started." dropdown="" fullname="started" hidden="true" id="5" name="started" order="0"/>
        <font default="" defaultValue="" desc="The font to use when drawing the intro title. Specify from the list of fonts you have created in Stencyl." dropdown="" fullname="Font To Use" hidden="false" id="6" name="_FontToUse" order="6"/>
        <number default="0.0" defaultValue="0.0" desc="The amount of time, in seconds, before that the intro title should wait before beginning its exit of the screen." dropdown="" fullname="Time Before Retreat" hidden="false" id="7" name="_TimeBeforeRetreat" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="The y-position, in screen coordinates, of the centre of the Intro Title." dropdown="" fullname="Y Centre Position" hidden="false" id="8" name="_YCentrePosition" order="3"/>
        <text default="" defaultValue="" desc="Show this text in the Intro Title. Leave blank to use the scene's name.&lt;br&gt; &lt;b&gt;Note:&lt;/b&gt; Currently Flash only. You can use the custom blocks provided to get the text, centre x/y positions and font being used if you wish to set up the label behaviour." dropdown="" fullname="Alternative Text" hidden="false" id="10" name="_AlternativeText" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="INTERNAL ATTRIBUTE. The speed to slide off the screen at." dropdown="" fullname="Slide Speed" hidden="true" id="11" name="_SlideSpeed" order="1"/>
        <boolean default="false" defaultValue="false" desc="Should a rounded rectangle be drawn behind the text?" dropdown="" fullname="Draw Rounded Rectangle?" hidden="false" id="12" name="_DrawRectangle" order="8"/>
        <number default="0.0" defaultValue="0.0" desc="The x-position, in screen coordinates, of the centre of the Intro Title." dropdown="" fullname="X Centre Position" hidden="false" id="13" name="_XCentrePosition" order="2"/>
        <color default="" defaultValue="" desc="The fill colour for the rounded rectangle behind the text, if one is drawn." dropdown="" fullname="Fill Colour" hidden="false" id="14" name="_FillColour" order="9"/>
        <color default="" defaultValue="" desc="The stroke colour for the rounded rectangle behind the text, if one is drawn. (Stroke is the outline)." dropdown="" fullname="Stroke Colour" hidden="false" id="15" name="_StrokeColour" order="10"/>
        <number default="0.0" defaultValue="0.0" desc="Padding around the text, in pixels, for the rounded rectangle behind the text, if one is drawn." dropdown="" fullname="Padding" hidden="false" id="17" name="_Padding" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="The thickness, in pixels, of the stroke around the outside of the rounded rectangle behind the text, if one is drawn." dropdown="" fullname="Stroke Thickness" hidden="false" id="16" name="_StrokeThickness" order="11"/>
        <text default="" defaultValue="" desc="The direction the Intro Title slides away to." dropdown="Up=Up&#10;Down=Down&#10;Left=Left&#10;Right=Right" fullname="Slide Direction" hidden="false" id="19" name="_SlideDirection" order="7"/>
        <number default="0" defaultValue="0" desc="The amount the rounded rectangle is rounded, if one is drawn. (Use 0 for right-angled corners)." dropdown="" fullname="Rounding" hidden="false" id="18" name="_Rounding" order="13"/>
        <blocks>
            <receiver blockID="876" id="1"/>
            <receiver blockID="15" id="2"/>
            <receiver blockID="16" id="3"/>
            <receiver blockID="18" id="4"/>
            <receiver blockID="874" id="5"/>
            <receiver blockID="875" id="6"/>
        </blocks>
        <events>
            <event displayName="When Creating" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="When Updating" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="When Drawing" enabled="true" id="3" name="draw" order="3" repeats="true"/>
            <event displayName="Intro Title Text" enabled="true" id="4" name="event-custom-block" order="4" repeats="true"/>
            <event displayName="Intro Title Centre X" enabled="true" id="8" name="event-custom-block" order="5" repeats="true"/>
            <event displayName="Intro Title Centre Y" enabled="true" id="9" name="event-custom-block" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_353_353_OnScreenButton" classname="scripts.Design_353_353_OnScreenButton" desc="This behavior simulates an on-screen button. Attach this to an actor with two button animations, a 'normal' state and a 'pressed down' state." description="This behavior simulates an on-screen button. Attach this to an actor with two button animations, a 'normal' state and a 'pressed down' state." design="true" drawOrder="0" id="353" language="" name="On Screen Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="1" name="_NormalAnimation" order="4"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="2" name="_PressedAnimation" order="5"/>
        <control default="" defaultValue="" desc="The Control that this button maps to." dropdown="" fullname="Control" hidden="false" id="3" name="_Control" order="7"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will be killed in Flash games. This is useful for creating On Screen Buttons that only appear in iOS games." dropdown="" fullname="Kill Actor in Flash" hidden="false" id="5" name="_KillActorinFlash" order="10"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="6" name="_Down" order="1"/>
        <boolean default="true" defaultValue="true" desc="If selected, the button will be pressed if you hold down the mouse/touch the screen and slide the mouse/finger over the button, and it will simulate a key release if you slide the mouse/finger off.&lt;br/&gt;&#10;Otherwise, the button will only be pressed if you click/touch it directly and sliding off the button will not simulate a key release." dropdown="" fullname="Allow Slide" hidden="false" id="8" name="_AllowSlide" order="9"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. This will not be used in iOS." dropdown="" fullname="Hover Animation" hidden="false" id="9" name="_HoverAnimation" order="6"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Was Touching" hidden="true" id="11" name="_WasTouching" order="3"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Touching" hidden="true" id="12" name="_Touching" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="17" name="step" order="16" repeats="true"/>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="19" name="event-custom" order="18" repeats="true"/>
            <event displayName="Touch Actor" enabled="true" id="3" name="event-device-touch-actor" order="14" repeats="false"/>
            <event displayName="Touch Actor" enabled="true" id="4" name="event-device-touch-actor" order="15" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="21" name="event-custom" order="20" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="20" name="event-custom" order="19" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="22" name="event-custom" order="21" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="8" name="event-mouse-enter-exit-actor" order="3" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="9" name="event-mouse-enter-exit-actor" order="4" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="14" name="event-mouse-enter-exit-actor" order="8" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="15" name="event-mouse-enter-exit-actor" order="7" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_354_354_SwitchSceneButton" classname="scripts.Design_354_354_SwitchSceneButton" desc="A button to switch to a different scene." description="A button to switch to a different scene." design="true" drawOrder="0" id="354" language="" name="Switch Scene Button" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <animation default="" defaultValue="" desc="Animation for the button in an unpressed state." dropdown="" fullname="Normal Animation" hidden="false" id="1" name="_NormalAnimation" order="7"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Touching" hidden="true" id="2" name="_Touching" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Was Touching" hidden="true" id="3" name="_WasTouching" order="3"/>
        <animation default="" defaultValue="" desc="Animation for the button in an pressed-down state." dropdown="" fullname="Pressed Animation" hidden="false" id="4" name="_PressedAnimation" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Down" hidden="true" id="5" name="_Down" order="1"/>
        <animation default="" defaultValue="" desc="Animation for the button in a focused state. This will not be used in iOS." dropdown="" fullname="Hover Animation" hidden="false" id="6" name="_HoverAnimation" order="9"/>
        <number default="0.5" defaultValue="0.5" desc="The time to fade out, in seconds." dropdown="" fullname="Fade Out Time" hidden="false" id="7" name="_FadeOutTime" order="5"/>
        <number default="0.5" defaultValue="0.5" desc="The time to fade in, in seconds." dropdown="" fullname="Fade In Time" hidden="false" id="8" name="_FadeInTime" order="6"/>
        <scene default="" defaultValue="" desc="The scene to switch to." dropdown="" fullname="Scene" hidden="false" id="9" name="_Scene" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="3" name="event-mouse-enter-exit-actor" order="3" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="4" name="event-mouse-enter-exit-actor" order="4" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="5" name="event-mouse-enter-exit-actor" order="5" repeats="true"/>
            <event displayName="On Actor" enabled="true" id="6" name="event-mouse-enter-exit-actor" order="6" repeats="true"/>
            <event displayName="Touch Actor" enabled="true" id="7" name="event-device-touch-actor" order="7" repeats="false"/>
            <event displayName="Touch Actor" enabled="true" id="8" name="event-device-touch-actor" order="8" repeats="true"/>
            <event displayName="Updated" enabled="true" id="9" name="step" order="9" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="10" name="event-custom" order="10" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="11" name="event-custom" order="11" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="12" name="event-custom" order="12" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="13" name="event-custom" order="13" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="15" name="event-custom" order="15" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_877" classname="scripts.ActorEvents_877" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="355" language="" name="ActorEvents_877" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_891" classname="scripts.ActorEvents_891" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="364" language="" name="ActorEvents_891" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_893" classname="scripts.ActorEvents_893" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="365" language="" name="ActorEvents_893" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_895" classname="scripts.ActorEvents_895" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="366" language="" name="ActorEvents_895" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_899" classname="scripts.ActorEvents_899" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="367" language="" name="ActorEvents_899" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_883" classname="scripts.ActorEvents_883" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="360" language="" name="ActorEvents_883" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_885" classname="scripts.ActorEvents_885" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="361" language="" name="ActorEvents_885" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_887" classname="scripts.ActorEvents_887" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="362" language="" name="ActorEvents_887" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_889" classname="scripts.ActorEvents_889" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="363" language="" name="ActorEvents_889" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_24" classname="scripts.SceneEvents_24" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="410" language="" name="SceneEvents_24" oid="-1" package="scripts." sceneid="24" scenespecific="true" shared="false" type="scene">
        <number default="0.5" defaultValue="0.5" desc="The time to fade out, in seconds." dropdown="" fullname="Fade Out Time" hidden="false" id="1" name="_FadeOutTime" order="0"/>
        <number default="0.5" defaultValue="0.5" desc="The time to fade in, in seconds." dropdown="" fullname="Fade In Time" hidden="false" id="2" name="_FadeInTime" order="1"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_411_411_2WayHorizontalMovement" classname="scripts.Design_411_411_2WayHorizontalMovement" desc="Allows the actor to move left and right." description="Allows the actor to move left and right." design="true" drawOrder="0" id="411" language="" name="2 Way Horizontal Movement" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <control default="" defaultValue="" desc="" dropdown="" fullname="Right Control" hidden="false" id="34" name="_RightControl" order="5"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Left Control" hidden="false" id="33" name="_LeftControl" order="4"/>
        <boolean default="true" defaultValue="true" desc="If selected, the control attributes will be used to control the movement.&lt;br /&gt;&#10;If unselected, the control attributes are ignored and the movement can be controlled by triggering custom events. &#10;Trigger the events &lt;var&gt;MoveLeft&lt;/var&gt; or &lt;var&gt;MoveRight&lt;/var&gt; to make the actor move as if the keys were pressed." dropdown="" fullname="Use Controls" hidden="false" id="38" name="_UseControls" order="3"/>
        <boolean default="false" defaultValue="false" desc="If selected, the actor will not be able to move vertically." dropdown="" fullname="Prevent Vertical Movement" hidden="false" id="39" name="_PreventVerticalMovement" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Move X" hidden="true" id="37" name="_MoveX" order="1"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Animation" hidden="false" id="42" name="_LeftAnimation" order="11"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Animation (Idle)" hidden="false" id="43" name="_RightAnimationIdle" order="12"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Start Y" hidden="true" id="40" name="_StartY" order="2"/>
        <number default="30.0" defaultValue="30.0" desc="The speed of the movement." dropdown="" fullname="Speed" hidden="false" id="11" name="_Speed" order="6"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Left Animation (Idle)" hidden="false" id="41" name="_LeftAnimationIdle" order="10"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor will not be able to turn while moving." dropdown="" fullname="Stop Turning" hidden="false" id="46" name="_StopTurning" order="8"/>
        <animation default="" defaultValue="" desc="" dropdown="" fullname="Right Animation" hidden="false" id="44" name="_RightAnimation" order="13"/>
        <boolean default="true" defaultValue="true" desc="If selected, the animation attributes will be used, otherwise they will be ignored." dropdown="" fullname="Use Animations" hidden="false" id="45" name="_UseAnimations" order="9"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="3" name="step" order="5" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="4" name="event-custom" order="6" repeats="true"/>
            <event displayName="Custom Event" enabled="true" id="5" name="event-custom" order="7" repeats="true"/>
            <event displayName="Created" enabled="true" id="6" name="init" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_988" classname="scripts.ActorEvents_988" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="408" language="" name="ActorEvents_988" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_23" classname="scripts.SceneEvents_23" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="409" language="" name="SceneEvents_23" oid="-1" package="scripts." sceneid="23" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Enters Region" enabled="true" id="1" name="event-actor-region" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Copy of Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_414_414_MovethenFall" classname="scripts.Design_414_414_MovethenFall" desc="This behavior moves a platform left or right for a certain time, then falls." description="This behavior moves a platform left or right for a certain time, then falls." design="true" drawOrder="0" id="414" language="" name="Move then Fall" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <actorgroup default="3" defaultValue="3" desc="" dropdown="" fullname="Player Group" hidden="false" id="1" name="_PlayerGroup" order="1"/>
        <number default="0.2" defaultValue="0.2" desc="When landing on the platform, this is how long it will take for the platform to move." dropdown="" fullname="Time until Fall" hidden="false" id="2" name="_TimeuntilFall" order="2"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="About to Fall?" hidden="true" id="3" name="_AbouttoFall" order="3"/>
        <number default="0.0" defaultValue="0.0" desc="Input how fast the platform will fall after fall time is up. &lt;br&gt;&#10;&lt;b&gt;Negative Numbers represent an upward raise.&lt;br&gt;&#10;Positive numbers represent a downward fall." dropdown="" fullname="Falling Speed" hidden="false" id="4" name="_FallingSpeed" order="4"/>
        <number default="0.0" defaultValue="0.0" desc="Set a negative number for moving left and a possitive number for moving right." dropdown="" fullname="Left and Right Speed" hidden="false" id="5" name="_LeftandRightSpeed" order="5"/>
        <number default="0" defaultValue="0" desc="If you'd like the platform block to rotate as it falls, input its spin speed here.&lt;br&gt;Negative numbers will spin it left&lt;br&gt;Positive numbers will spon it right." dropdown="" fullname="Rotation Speed" hidden="false" id="6" name="_RotationSpeed" order="6"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="2" name="collide" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_993" classname="scripts.ActorEvents_993" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="415" language="" name="ActorEvents_993" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="After N secs" enabled="true" id="1" name="event-delay" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_412_412_PlatformMotion" classname="scripts.Design_412_412_PlatformMotion" desc="" description="" design="true" drawOrder="0" id="412" language="" name="Platform Motion" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="0" defaultValue="0" desc="Which direction should the platform move?" dropdown="Up/Down=0&#10;Left/Right=1&#10;Diagonal Up/Left=2&#10;Diagonal Up/Right=3" fullname="Direction" hidden="false" id="1" name="_Direction" order="1"/>
        <boolean default="false" defaultValue="false" desc="Start moving right instead of left, etc..." dropdown="" fullname="Reverse Starting Direction?" hidden="false" id="2" name="_ReverseStartingDirection" order="2"/>
        <number default="0" defaultValue="0" desc="Amount of time to move in each direction" dropdown="" fullname="Period" hidden="false" id="3" name="_Period" order="3"/>
        <number default="0" defaultValue="0" desc="How fast should the platform move?" dropdown="" fullname="Speed" hidden="false" id="4" name="_Speed" order="4"/>
        <boolean default="false" defaultValue="false" desc="Smooth out direction changes?&lt;br&gt;&#10;This is not working so well at the moment" dropdown="" fullname="Apply Smoothing?" hidden="false" id="5" name="_ApplySmoothing" order="5"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Elapsed Time" hidden="true" id="6" name="_ElapsedTime" order="6"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Direction" hidden="true" id="7" name="_CurrentDirection" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Slowdown Speed" hidden="true" id="8" name="_SlowdownSpeed" order="8"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Reverse Direction" hidden="true" id="9" name="_ReverseDirection" order="9"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Current Speed" hidden="true" id="10" name="_CurrentSpeed" order="10"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_413_413_RidePlatforms" classname="scripts.Design_413_413_RidePlatforms" desc="" description="" design="true" drawOrder="0" id="413" language="" name="Ride Platforms" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="On Platform?" hidden="true" id="1" name="_OnPlatform" order="1"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Hit Platform?" hidden="true" id="2" name="_HitPlatform" order="2"/>
        <actorgroup default="" defaultValue="" desc="Enter in the Actor Group that your moving platforms fall into." dropdown="" fullname="Platform Actor Group" hidden="false" id="3" name="_PlatformActorGroup" order="3"/>
        <actor default="" defaultValue="" desc="" dropdown="" fullname="Platform Actor" hidden="true" id="4" name="_PlatformActor" order="4"/>
        <control default="" defaultValue="" desc="Select the key used to move to the left" dropdown="" fullname="Left Key" hidden="false" id="6" name="_LeftKey" order="6"/>
        <control default="" defaultValue="" desc="Select the key used to move to the right" dropdown="" fullname="Right Key" hidden="false" id="7" name="_RightKey" order="5"/>
        <control default="" defaultValue="" desc="" dropdown="" fullname="Jump Key" hidden="false" id="8" name="_JumpKey" order="7"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="X Offset" hidden="true" id="9" name="_XOffset" order="8"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Y Offset" hidden="true" id="10" name="_YOffset" order="9"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Actor - Any" enabled="true" id="2" name="collide" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_974" classname="scripts.ActorEvents_974" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="402" language="" name="ActorEvents_974" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_976" classname="scripts.ActorEvents_976" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="403" language="" name="ActorEvents_976" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_970" classname="scripts.ActorEvents_970" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="400" language="" name="ActorEvents_970" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Keyboard" enabled="true" id="2" name="event-key-press-release" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_972" classname="scripts.ActorEvents_972" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="401" language="" name="ActorEvents_972" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_982" classname="scripts.ActorEvents_982" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="406" language="" name="ActorEvents_982" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_986" classname="scripts.ActorEvents_986" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="407" language="" name="ActorEvents_986" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_978" classname="scripts.ActorEvents_978" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="404" language="" name="ActorEvents_978" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_980" classname="scripts.ActorEvents_980" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="405" language="" name="ActorEvents_980" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_395_395_DieOnLeavingScreen" classname="scripts.Design_395_395_DieOnLeavingScreen" desc="Attach to an actor to make it die once it leaves the screen." description="Attach to an actor to make it die once it leaves the screen." design="true" drawOrder="0" id="395" language="" name="Die On Leaving Screen" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <boolean default="false" defaultValue="false" desc="Whether the actor should recycle, rather than kill, itself." dropdown="" fullname="Recycle?" hidden="false" id="1" name="_Recycle" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Creation" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Die" enabled="true" id="3" name="event-custom" order="3" repeats="true"/>
            <event displayName="Leaves Screen" enabled="true" id="4" name="event-actor-screen" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_957" classname="scripts.ActorEvents_957" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="394" language="" name="ActorEvents_957" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_955" classname="scripts.ActorEvents_955" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="393" language="" name="ActorEvents_955" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_22" classname="scripts.SceneEvents_22" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="392" language="" name="SceneEvents_22" oid="-1" package="scripts." sceneid="22" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_968" classname="scripts.ActorEvents_968" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="399" language="" name="ActorEvents_968" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_961" classname="scripts.ActorEvents_961" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="397" language="" name="ActorEvents_961" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_959" classname="scripts.ActorEvents_959" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="396" language="" name="ActorEvents_959" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_944" classname="scripts.ActorEvents_944" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="387" language="" name="ActorEvents_944" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_942" classname="scripts.ActorEvents_942" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="386" language="" name="ActorEvents_942" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_940" classname="scripts.ActorEvents_940" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="385" language="" name="ActorEvents_940" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_938" classname="scripts.ActorEvents_938" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="384" language="" name="ActorEvents_938" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_391_391_ClickActor" classname="scripts.Design_391_391_ClickActor" desc="" description="" design="true" drawOrder="0" id="391" language="" name="Click Actor" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="2147483647"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_389_389_FadeThenDie" classname="scripts.Design_389_389_FadeThenDie" desc="" description="" design="true" drawOrder="0" id="389" language="" name="Fade Then Die" oid="-1" package="" scenespecific="false" shared="false" type="actor">
        <number default="5" defaultValue="5" desc="Start fading after __ seconds." dropdown="" fullname="Start Fade After" hidden="false" id="1" name="_StartFadeAfter" order="1"/>
        <number default="2" defaultValue="2" desc="Fade over __ seconds." dropdown="" fullname="Fade Over" hidden="false" id="2" name="_FadeOver" order="2"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_388_388_ExplodeOnDeath" classname="scripts.Design_388_388_ExplodeOnDeath" desc="Spawn an explosion and fragments when the actor dies." description="Spawn an explosion and fragments when the actor dies." design="true" drawOrder="0" id="388" language="" name="Explode On Death" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="10.0" defaultValue="10.0" desc="The maximum speed at which the fragments fly away." dropdown="" fullname="Maximum Speed" hidden="false" id="17" name="_MaximumSpeed" order="6"/>
        <number default="5.0" defaultValue="5.0" desc="The number of fragments to create." dropdown="" fullname="Number of Fragments" hidden="false" id="23" name="_NumberofFragments" order="4"/>
        <actortype default="" defaultValue="" desc="The actor type of the fragments to create.&lt;br/&gt;&#10;Make sure the actor type of the fragments doesn't collide with this actor." dropdown="" fullname="Fragment Actor Type" hidden="false" id="22" name="_FragmentActorType" order="3"/>
        <number default="5.0" defaultValue="5.0" desc="The minimum speed at which the fragments fly away." dropdown="" fullname="Minimum Speed" hidden="false" id="25" name="_MinimumSpeed" order="5"/>
        <number default="360.0" defaultValue="360.0" desc="The maximum turning speed for the fragments." dropdown="" fullname="Maximum Turning Speed" hidden="false" id="24" name="_MaximumTurningSpeed" order="7"/>
        <number default="0.0" defaultValue="0.0" desc="An offset in the direction of movement at which the fragments will be created." dropdown="" fullname="Offset" hidden="false" id="27" name="_Offset" order="8"/>
        <boolean default="false" defaultValue="false" desc="If selected, the fragments will be recycled actors." dropdown="" fullname="Recycled Actors" hidden="false" id="26" name="_RecycledActors" order="9"/>
        <actortype default="" defaultValue="" desc="The actor type of the explosion to create.&lt;br/&gt;&#10;Make sure the actor type of the explosion doesn't collide with this actor." dropdown="" fullname="Explosion Actor Type" hidden="false" id="29" name="_ExplosionActorType" order="2"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Direction" hidden="true" id="28" name="_Direction" order="1"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Actor Created" enabled="true" id="2" name="event-actor-create-kill" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1042" classname="scripts.ActorEvents_1042" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="440" language="" name="ActorEvents_1042" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_441_441_DyingInTime" classname="scripts.Design_441_441_DyingInTime" desc="" description="" design="true" drawOrder="0" id="441" language="" name="DyingInTime" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="2147483647"/>
        <blocks/>
        <events>
            <event displayName="Actor - Type" enabled="true" id="1" name="event-collide-actortotype" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_442_442_FadeAfterTime" classname="scripts.Design_442_442_FadeAfterTime" desc="Attach this behaviour to an actor to have it fade out after the specified time and over a specified duration" description="Attach this behaviour to an actor to have it fade out after the specified time and over a specified duration" design="true" drawOrder="0" id="442" language="" name="Fade After Time" oid="-1" package="scripts" scenespecific="false" shared="false" type="actor">
        <number default="1" defaultValue="1" desc="The amount of time, in seconds, over which to fade out." dropdown="" fullname="Fade Time" hidden="false" id="1" name="_FadeTime" order="3"/>
        <number default="1" defaultValue="1" desc="The amount of time, in seconds after which the actor should start fading." dropdown="" fullname="Time to Fade After" hidden="false" id="3" name="_TimetoFadeAfter" order="2"/>
        <boolean default="false" defaultValue="false" desc="An INTERNAL attribute to determine whether or not the actor is already fading." dropdown="" fullname="Fading" hidden="true" id="5" name="_Fading" order="1"/>
        <boolean default="true" defaultValue="true" desc="If selected, the actor is killed after fading out." dropdown="" fullname="Kill After Fade" hidden="false" id="6" name="_KillAfterFade" order="4"/>
        <actor default="thisactor" defaultValue="thisactor" desc="" dropdown="" fullname="Actor" hidden="true" id="2147483647" name="actor" order="0"/>
        <blocks/>
        <events>
            <event displayName="Fade" enabled="true" id="1" name="event-custom" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_35" classname="scripts.SceneEvents_35" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="443" language="" name="SceneEvents_35" oid="-1" package="scripts." sceneid="35" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_36" classname="scripts.SceneEvents_36" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="444" language="" name="SceneEvents_36" oid="-1" package="scripts." sceneid="36" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_37" classname="scripts.SceneEvents_37" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="445" language="" name="SceneEvents_37" oid="-1" package="scripts." sceneid="37" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Every N secs" enabled="true" id="3" name="event-periodic" order="3" repeats="true"/>
            <event displayName="Every N secs" enabled="true" id="4" name="event-periodic" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
            <event displayName="Copy of Actor - Actor" enabled="true" id="6" name="event-collide-actortoactor" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1048" classname="scripts.ActorEvents_1048" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="446" language="" name="ActorEvents_1048" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1050" classname="scripts.ActorEvents_1050" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="447" language="" name="ActorEvents_1050" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1028" classname="scripts.ActorEvents_1028" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="432" language="" name="ActorEvents_1028" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1030" classname="scripts.ActorEvents_1030" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="433" language="" name="ActorEvents_1030" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1032" classname="scripts.ActorEvents_1032" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="434" language="" name="ActorEvents_1032" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1034" classname="scripts.ActorEvents_1034" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="435" language="" name="ActorEvents_1034" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1036" classname="scripts.ActorEvents_1036" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="436" language="" name="ActorEvents_1036" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_33" classname="scripts.SceneEvents_33" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="437" language="" name="SceneEvents_33" oid="-1" package="scripts." sceneid="33" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1040" classname="scripts.ActorEvents_1040" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="438" language="" name="ActorEvents_1040" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_34" classname="scripts.SceneEvents_34" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="439" language="" name="SceneEvents_34" oid="-1" package="scripts." sceneid="34" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_30" classname="scripts.SceneEvents_30" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="425" language="" name="SceneEvents_30" oid="-1" package="scripts." sceneid="30" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_29" classname="scripts.SceneEvents_29" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="424" language="" name="SceneEvents_29" oid="-1" package="scripts." sceneid="29" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_32" classname="scripts.SceneEvents_32" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="427" language="" name="SceneEvents_32" oid="-1" package="scripts." sceneid="32" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Copy of Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_31" classname="scripts.SceneEvents_31" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="426" language="" name="SceneEvents_31" oid="-1" package="scripts." sceneid="31" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1022" classname="scripts.ActorEvents_1022" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="429" language="" name="ActorEvents_1022" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1020" classname="scripts.ActorEvents_1020" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="428" language="" name="ActorEvents_1020" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1026" classname="scripts.ActorEvents_1026" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="431" language="" name="ActorEvents_1026" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1024" classname="scripts.ActorEvents_1024" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="430" language="" name="ActorEvents_1024" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_998" classname="scripts.ActorEvents_998" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="417" language="" name="ActorEvents_998" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1017" classname="scripts.ActorEvents_1017" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="419" language="" name="ActorEvents_1017" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="false" class="scripts.Design_418_418_RegionSceneSwitcher" classname="scripts.Design_418_418_RegionSceneSwitcher" desc="Switch to different scenes when an actor of a given type enters different regions." description="Switch to different scenes when an actor of a given type enters different regions." design="true" drawOrder="0" id="418" language="" name="Region Scene Switcher" oid="-1" package="scripts" scenespecific="false" shared="false" type="scene">
        <region default="" defaultValue="" desc="" dropdown="" fullname="Region" hidden="true" id="1" name="_Region" order="2"/>
        <scene default="" defaultValue="" desc="" dropdown="" fullname="Scene" hidden="true" id="2" name="_Scene" order="4"/>
        <list default="list" defaultValue="list" desc="A list containing the ID of the region followed by the scene to switch to when entering this region.&#10;The format is&lt;br/&gt;&#10;&lt;em&gt;Region ID,Scene Name&lt;/em&gt;&lt;br/&gt;&lt;br/&gt;&#10;Optionally you can also include coordinates where to spawn the actor in the next scene.&#10;In this case the format is&lt;br/&gt;&#10;&lt;em&gt;Region ID,Scene Name,X,Y&lt;/em&gt;" dropdown="" fullname="Region Scene List" hidden="false" id="7" name="_RegionSceneList" order="10"/>
        <list default="list" defaultValue="list" desc="" dropdown="" fullname="Entry" hidden="true" id="8" name="_Entry" order="0"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="Region ID" hidden="true" id="9" name="_RegionID" order="1"/>
        <text default="" defaultValue="" desc="" dropdown="" fullname="Scene Name" hidden="true" id="10" name="_SceneName" order="3"/>
        <number default="0" defaultValue="0" desc="" dropdown="" fullname="X" hidden="true" id="13" name="_X" order="5"/>
        <number default="0.0" defaultValue="0.0" desc="" dropdown="" fullname="Y" hidden="true" id="14" name="_Y" order="6"/>
        <actortype default="" defaultValue="" desc="When an actor of this type enters one of the regions in the &lt;var&gt;Region Scene List&lt;var/&gt; it will trigger the scene switch." dropdown="" fullname="Actor Type" hidden="false" id="15" name="_ActorType" order="9"/>
        <control default="" defaultValue="" desc="The Control to trigger the scene switch if &lt;var&gt;Only Switch On Key Press&lt;/var&gt; is selected." dropdown="" fullname="Switch Control" hidden="false" id="17" name="_SwitchControl" order="12"/>
        <boolean default="false" defaultValue="false" desc="If selected, only switch scene, when &lt;var&gt;Switch Control&lt;/var&gt; is pressed, while the actor is within a region." dropdown="" fullname="Only Switch On Key Press" hidden="false" id="16" name="_OnlySwitchOnKeyPress" order="11"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="Done" hidden="true" id="19" name="_Done" order="8"/>
        <boolean default="false" defaultValue="false" desc="" dropdown="" fullname="In Region" hidden="true" id="18" name="_InRegion" order="7"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition in, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise it is ignored." dropdown="" fullname="In Time" hidden="false" id="21" name="_InTime" order="15"/>
        <number default="0.5" defaultValue="0.5" desc="The time to transition out, in seconds, if one of the first six &lt;em&gt;Transition Styles&lt;/em&gt; is used. Otherwise the time to transition out and in." dropdown="" fullname="Out Time" hidden="false" id="20" name="_OutTime" order="14"/>
        <text default="" defaultValue="" desc="The style to use for the switch scene transition." dropdown="Fade=Fade&#10;Blinds=Blinds&#10;Bubbles=Bubbles&#10;Spotlight=Spotlight&#10;Blur=Blur&#10;Box=Box&#10;Crossfade=Crossfade&#10;Slide Up=Slide Up&#10;Slide Down=Slide Down&#10;Slide Left=Slide Left&#10;Slide Right=Slide Right" fullname="Transition Style" hidden="false" id="22" name="_TransitionStyle" order="13"/>
        <blocks>
            <receiver blockID="132" id="1"/>
        </blocks>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Keyboard" enabled="true" id="2" name="event-key-press-release" order="2" repeats="true"/>
            <event displayName="SwitchScene" enabled="true" id="4" name="event-custom" order="4" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_26" classname="scripts.SceneEvents_26" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="421" language="" name="SceneEvents_26" oid="-1" package="scripts." sceneid="26" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Copy of Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_25" classname="scripts.SceneEvents_25" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="420" language="" name="SceneEvents_25" oid="-1" package="scripts." sceneid="25" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_28" classname="scripts.SceneEvents_28" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="423" language="" name="SceneEvents_28" oid="-1" package="scripts." sceneid="28" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_27" classname="scripts.SceneEvents_27" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="422" language="" name="SceneEvents_27" oid="-1" package="scripts." sceneid="27" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1097" classname="scripts.ActorEvents_1097" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="478" language="" name="ActorEvents_1097" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1099" classname="scripts.ActorEvents_1099" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="479" language="" name="ActorEvents_1099" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1093" classname="scripts.ActorEvents_1093" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="476" language="" name="ActorEvents_1093" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1095" classname="scripts.ActorEvents_1095" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="477" language="" name="ActorEvents_1095" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1089" classname="scripts.ActorEvents_1089" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="474" language="" name="ActorEvents_1089" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1091" classname="scripts.ActorEvents_1091" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="475" language="" name="ActorEvents_1091" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1085" classname="scripts.ActorEvents_1085" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="472" language="" name="ActorEvents_1085" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1087" classname="scripts.ActorEvents_1087" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="473" language="" name="ActorEvents_1087" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1081" classname="scripts.ActorEvents_1081" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="470" language="" name="ActorEvents_1081" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1083" classname="scripts.ActorEvents_1083" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="471" language="" name="ActorEvents_1083" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1077" classname="scripts.ActorEvents_1077" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="468" language="" name="ActorEvents_1077" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1079" classname="scripts.ActorEvents_1079" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="469" language="" name="ActorEvents_1079" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1073" classname="scripts.ActorEvents_1073" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="466" language="" name="ActorEvents_1073" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1075" classname="scripts.ActorEvents_1075" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="467" language="" name="ActorEvents_1075" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1069" classname="scripts.ActorEvents_1069" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="464" language="" name="ActorEvents_1069" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1071" classname="scripts.ActorEvents_1071" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="465" language="" name="ActorEvents_1071" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_46" classname="scripts.SceneEvents_46" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="463" language="" name="SceneEvents_46" oid="-1" package="scripts." sceneid="46" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Copy of Actor - Actor" enabled="true" id="2" name="event-collide-actortoactor" order="2" repeats="true"/>
            <event displayName="Copy of Copy of Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Updated" enabled="true" id="5" name="step" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_45" classname="scripts.SceneEvents_45" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="462" language="" name="SceneEvents_45" oid="-1" package="scripts." sceneid="45" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1066" classname="scripts.ActorEvents_1066" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="461" language="" name="ActorEvents_1066" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_44" classname="scripts.SceneEvents_44" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="460" language="" name="SceneEvents_44" oid="-1" package="scripts." sceneid="44" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="Copy of Actor - Actor" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="Copy of Copy of Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="6" name="event-collide-actortoactor" order="6" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_43" classname="scripts.SceneEvents_43" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="459" language="" name="SceneEvents_43" oid="-1" package="scripts." sceneid="43" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_42" classname="scripts.SceneEvents_42" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="458" language="" name="SceneEvents_42" oid="-1" package="scripts." sceneid="42" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_41" classname="scripts.SceneEvents_41" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="457" language="" name="SceneEvents_41" oid="-1" package="scripts." sceneid="41" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Created" enabled="true" id="2" name="init" order="2" repeats="true"/>
            <event displayName="Updated" enabled="true" id="3" name="step" order="3" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_40" classname="scripts.SceneEvents_40" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="456" language="" name="SceneEvents_40" oid="-1" package="scripts." sceneid="40" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="B1" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="B2" enabled="true" id="2" name="event-collide-actortoactor" order="2" repeats="true"/>
            <event displayName="B3" enabled="true" id="3" name="event-collide-actortoactor" order="3" repeats="true"/>
            <event displayName="B4" enabled="true" id="4" name="event-collide-actortoactor" order="4" repeats="true"/>
            <event displayName="B5" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
            <event displayName="B6" enabled="true" id="6" name="event-collide-actortoactor" order="6" repeats="true"/>
            <event displayName="Updated" enabled="true" id="7" name="step" order="7" repeats="true"/>
            <event displayName="Created" enabled="true" id="8" name="init" order="8" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="9" name="event-collide-actortoactor" order="9" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1062" classname="scripts.ActorEvents_1062" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="455" language="" name="ActorEvents_1062" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1060" classname="scripts.ActorEvents_1060" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="454" language="" name="ActorEvents_1060" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1058" classname="scripts.ActorEvents_1058" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="453" language="" name="ActorEvents_1058" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1056" classname="scripts.ActorEvents_1056" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="452" language="" name="ActorEvents_1056" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_39" classname="scripts.SceneEvents_39" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="451" language="" name="SceneEvents_39" oid="-1" package="scripts." sceneid="39" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Actor - Actor" enabled="true" id="1" name="event-collide-actortoactor" order="1" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="2" name="event-collide-actortoactor" order="2" repeats="true"/>
            <event displayName="Created" enabled="true" id="3" name="init" order="3" repeats="true"/>
            <event displayName="Updated" enabled="true" id="4" name="step" order="4" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="5" name="event-collide-actortoactor" order="5" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1054" classname="scripts.ActorEvents_1054" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="450" language="" name="ActorEvents_1054" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1052" classname="scripts.ActorEvents_1052" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="449" language="" name="ActorEvents_1052" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Actor - Type" enabled="true" id="2" name="event-collide-actortotype" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_38" classname="scripts.SceneEvents_38" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="448" language="" name="SceneEvents_38" oid="-1" package="scripts." sceneid="38" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Every N secs" enabled="true" id="4" name="event-periodic" order="4" repeats="true"/>
            <event displayName="Every N secs" enabled="true" id="5" name="event-periodic" order="5" repeats="true"/>
            <event displayName="Created" enabled="true" id="6" name="init" order="6" repeats="true"/>
            <event displayName="Updated" enabled="true" id="7" name="step" order="7" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="8" name="event-collide-actortoactor" order="8" repeats="true"/>
            <event displayName="Actor - Actor" enabled="true" id="9" name="event-collide-actortoactor" order="9" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_52" classname="scripts.SceneEvents_52" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="508" language="" name="SceneEvents_52" oid="-1" package="scripts." sceneid="52" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1152" classname="scripts.ActorEvents_1152" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="509" language="" name="ActorEvents_1152" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1154" classname="scripts.ActorEvents_1154" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="510" language="" name="ActorEvents_1154" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_53" classname="scripts.SceneEvents_53" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="511" language="" name="SceneEvents_53" oid="-1" package="scripts." sceneid="53" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1148" classname="scripts.ActorEvents_1148" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="504" language="" name="ActorEvents_1148" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1150" classname="scripts.ActorEvents_1150" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="505" language="" name="ActorEvents_1150" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_50" classname="scripts.SceneEvents_50" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="506" language="" name="SceneEvents_50" oid="-1" package="scripts." sceneid="50" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_51" classname="scripts.SceneEvents_51" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="507" language="" name="SceneEvents_51" oid="-1" package="scripts." sceneid="51" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_48" classname="scripts.SceneEvents_48" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="500" language="" name="SceneEvents_48" oid="-1" package="scripts." sceneid="48" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Drawing" enabled="true" id="1" name="draw" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_49" classname="scripts.SceneEvents_49" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="501" language="" name="SceneEvents_49" oid="-1" package="scripts." sceneid="49" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Updated" enabled="true" id="1" name="step" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1144" classname="scripts.ActorEvents_1144" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="502" language="" name="ActorEvents_1144" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1146" classname="scripts.ActorEvents_1146" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="503" language="" name="ActorEvents_1146" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1136" classname="scripts.ActorEvents_1136" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="496" language="" name="ActorEvents_1136" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.SceneEvents_47" classname="scripts.SceneEvents_47" desc="Scene Specific Events" description="Scene Specific Events" design="true" drawOrder="0" id="497" language="" name="SceneEvents_47" oid="-1" package="scripts." sceneid="47" scenespecific="true" shared="false" type="scene">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="true" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1140" classname="scripts.ActorEvents_1140" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="498" language="" name="ActorEvents_1140" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1142" classname="scripts.ActorEvents_1142" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="499" language="" name="ActorEvents_1142" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1127" classname="scripts.ActorEvents_1127" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="493" language="" name="ActorEvents_1127" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="false" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1125" classname="scripts.ActorEvents_1125" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="492" language="" name="ActorEvents_1125" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="false" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1134" classname="scripts.ActorEvents_1134" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="495" language="" name="ActorEvents_1134" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1132" classname="scripts.ActorEvents_1132" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="494" language="" name="ActorEvents_1132" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1119" classname="scripts.ActorEvents_1119" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="489" language="" name="ActorEvents_1119" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="false" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1117" classname="scripts.ActorEvents_1117" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="488" language="" name="ActorEvents_1117" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="false" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1123" classname="scripts.ActorEvents_1123" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="491" language="" name="ActorEvents_1123" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="false" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1121" classname="scripts.ActorEvents_1121" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="490" language="" name="ActorEvents_1121" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
            <event displayName="Updated" enabled="false" id="2" name="step" order="2" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1111" classname="scripts.ActorEvents_1111" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="485" language="" name="ActorEvents_1111" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1109" classname="scripts.ActorEvents_1109" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="484" language="" name="ActorEvents_1109" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1115" classname="scripts.ActorEvents_1115" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="487" language="" name="ActorEvents_1115" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1113" classname="scripts.ActorEvents_1113" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="486" language="" name="ActorEvents_1113" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1103" classname="scripts.ActorEvents_1103" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="481" language="" name="ActorEvents_1103" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1101" classname="scripts.ActorEvents_1101" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="480" language="" name="ActorEvents_1101" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events/>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1107" classname="scripts.ActorEvents_1107" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="483" language="" name="ActorEvents_1107" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
    <snippet attachedevent="true" class="scripts.ActorEvents_1105" classname="scripts.ActorEvents_1105" desc="Actor Specific Events" description="Actor Specific Events" design="true" drawOrder="0" id="482" language="" name="ActorEvents_1105" oid="-1" package="scripts." scenespecific="false" shared="false" type="actor">
        <blocks/>
        <events>
            <event displayName="Created" enabled="true" id="1" name="init" order="1" repeats="true"/>
        </events>
    </snippet>
</pack>
