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        <e enabled="false" id="test"/>
        <e enabled="false" id="test-flash"/>
        <e enabled="false" id="label"/>
        <e enabled="false" id="tileapi"/>
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        <scale detailed="High (2x)" id="2" name="2x" size="2.0"/>
        <scale detailed="Highest (4x)" id="3" name="4x" size="4.0"/>
    </scales>
    <folders>
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        <group desc="" id="7" name="Health" type="snippet">
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        </group>
        <group desc="" id="8" name="Saving" type="snippet"/>
        <group desc="" id="9" name="Stats" type="snippet"/>
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        <group desc="" id="19" name="Witch" type="actor">
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        <pack desc="Provides simple scoring functionality for games.&#10;&lt;br&gt;&lt;br&gt;&#10;Attach Score Manager to any Scene that wishes to track the score. The Modify Score behavior can be attached to Actors to award points for damaging or killing them." id="1" name="Enhanced Scoring Pack" oid="32909" resources="" snippets="248,249,246,247"/>
        <pack desc="This pack contains 8 behaviors that are useful when you want to do advanced movement such as making an actor follow a path." id="3" name="Advanced Motion Pack" oid="-1" resources="" snippets="288,283,282,281,287,286,285,284"/>
        <pack desc="This pack includes what you need for the player to ride platforms.&lt;br&gt;&#10;Included&lt;br&gt;&#10; - Ride Platforms ( Attached to the Player )&lt;br&gt;&#10; - Platform Motion ( Attached to the Platform Actor )&lt;br&gt;&#10; - Move then Fall ( Attached to a platform that can fall after time )" id="4" name="Platform Pack" oid="-1" resources="" snippets="414,412,413"/>
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        <group desc="" id="5" name="Hands"/>
        <group desc="" id="6" name="Free Space"/>
        <group desc="" id="7" name="Pickups"/>
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        <cgroup g1="0" g2="3"/>
        <cgroup g1="0" g2="7"/>
        <cgroup g1="6" g2="1"/>
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        <key id="2" keyname="LEFT" name="left" vk="37" vks="37"/>
        <key id="3" keyname="X" name="run" vk="88" vks="88"/>
        <key id="4" keyname="RIGHT" name="right" vk="39" vks="39"/>
        <key id="5" keyname="W" name="up" vk="87" vks="87"/>
        <key id="6" keyname="Z" name="jump" vk="90" vks="90"/>
        <key id="7" keyname="UP" name="jetpack" vk="38" vks="38"/>
        <key id="8" keyname="X" name="grapple" vk="88" vks="88"/>
        <key id="9" keyname="M" name="m" vk="77" vks="77"/>
        <key id="10" keyname="ESCAPE" name="Esc" vk="27" vks="27"/>
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        <cat id="-1" name="Default"/>
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    <props>
        <p name="phys.gravx" value=""/>
        <p name="phys.gravy" value=""/>
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    <attributes>
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        <list cid="-1" id="12" name="GoodList" save="true" val="list"/>
        <bool cid="-1" id="7" name="Levellistprinted" save="true" value="false"/>
        <number cid="0" id="15" name="NewScore" save="true" value="0.0"/>
        <bool cid="-1" id="5" name="Soundplayed?" save="true" value="false"/>
        <list cid="-1" id="6" name="LevelList" save="true" val="list"/>
        <number cid="-1" id="3" name="Player X" save="true" value="0.0"/>
        <number cid="-1" id="4" name="Player Y" save="true" value="0.0"/>
        <number cid="-1" id="13" name="KarmaNumber" save="true" value="0.0"/>
        <bool cid="-1" id="10" name="DamnedBox" save="true" value="false"/>
        <bool cid="-1" id="2" name="TextboxOpen" save="true" value="false"/>
        <bool cid="-1" id="1" name="GameStart" save="true" value="true"/>
        <list cid="-1" id="11" name="EndingBox" save="true" val="list"/>
        <bool cid="-1" id="8" name="FullScreenOnorOff" save="true" value="false"/>
        <bool cid="-1" id="9" name="newgamestart" save="true" value="false"/>
        <number cid="0" id="0" name="Score" save="true" value="0.0"/>
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        <atlas dirty="true" id="6" members="" name="Atlas 7" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="7" members="" name="Atlas 8" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="8" members="" name="Atlas 9" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="9" members="" name="Atlas 10" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="10" members="" name="Atlas 11" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="11" members="" name="Atlas 12" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="12" members="" name="Atlas 13" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="13" members="" name="Atlas 14" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="14" members="" name="Atlas 15" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="15" members="" name="Atlas 16" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="17" members="" name="Atlas 18" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="16" members="" name="Atlas 17" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="19" members="" name="Atlas 20" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="18" members="" name="Atlas 19" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="21" members="" name="Atlas 22" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="20" members="" name="Atlas 21" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="23" members="" name="Atlas 24" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="22" members="" name="Atlas 23" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="25" members="" name="Atlas 26" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="24" members="" name="Atlas 25" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="27" members="" name="Atlas 28" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="26" members="" name="Atlas 27" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="29" members="" name="Atlas 30" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="28" members="" name="Atlas 29" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="31" members="" name="Atlas 32" pvr="false" resize="0" start="true" target="0"/>
        <atlas dirty="true" id="30" members="" name="Atlas 31" pvr="false" resize="0" start="true" target="0"/>
    </atlases>
    <libraries/>
</game>
