<SFX defaultPath="content/sfx/">

	<Sound name="CHECKBOX_CHECK" path="checkbox_check.wav" />
	<Sound name="CHECKBOX_UNCHECK" path="checkbox_uncheck.wav" />
	
	<Sound name="BUTTON_OVER" path="button_hover.wav" />
	<Sound name="BUTTON_PRESS" path="button_click.wav" />
	
	<Sound name="TEXT_INPUT" path="type.wav" />
	
	<Sound name="SCENE_START" path="start_level.wav" />
	<Sound name="SCENE_END" path="end_level.wav" />
	
	<Sound name="SLIDER_MOUSE_RELEASED" path="slider_released.wav" />
	
	<Sound name="SFX_INTRO_SOUND" path="intro.wav" />
	
	<Sound name="SFX_GUNSHOT" path="gunshot.wav" />
	
	<Sound name="SCENE_ITEM_MISSED" path="scene/piece_miss.wav" />
	
	<RandomSound name="SCENE_ITEM_COLLECTED">
		<Sound path="scene/piece_found_01.wav" />
		<Sound path="scene/piece_found_02.wav" />
		<Sound path="scene/piece_found_03.wav" />
	</RandomSound>
	
	<Sound name="SCENE_RUNE_COLLECTED" path="scene/rune.wav" />
	<Sound name="SCENE_SPECIAL_COLLECTED" path="scene/special.wav" />
	<Sound name="STAFF_MOVING" path="scene/staff_moving.wav" />
	
	<Sound name="SCENE_SPELL_VISIBILITY" path="scene/spell_visibility.wav" />
	<Sound name="SCENE_SPELL_DRAWN" path="scene/spell_drawn.wav" />
	<Sound name="SCENE_SPELL_VISION" path="scene/spell_vision.wav" />
	<Sound name="SCENE_SPELL_LIGHTNING" path="scene/spell_lightning.wav" />
	
	<Sound name="VISIBILITY_ENABLED" path="scene/visibility_enabled.wav" />
	<Sound name="DRAWN_ENABLED" path="scene/drawn_enabled.wav" />
	<Sound name="VISION_ENABLED" path="scene/vision_enabled.wav" />
	<Sound name="LIGHTNING_ENABLED" path="scene/lightning_enabled.wav" />
	
	<Sound name="MAP_LOCATION_OVER" path="map_hover.wav" />
	<Sound name="MAP_LOCATION_PRESS" path="map_click.wav" />
	
	<Sound name="RUNE_OVER" path="rune_hover.wav" />
	
	<Sound name="LIGHTNING" path="main_lightning.wav" />
	
	<Sound name="MG_CORRECT" path="minigames/correct.wav" />
	<Sound name="MG_NOTCORRECT" path="minigames/notCorrect.wav" />
	<Sound name="MG_PRESS" path="minigames/press.wav" />
	<Sound name="MG_RELEASE" path="button_hover.wav" />
	<Sound name="MG_INPLACE" path="minigames/inPlace.wav" />
	
	<Sound name="MG_MEMORYMATCH_SLIDE" path="minigames/slide.wav" />
	
	<Sound name="MG_WHACKAMOLE_SHOW" path="minigames/moleShow.wav" />
	<Sound name="MG_WHACKAMOLE_HIT" path="minigames/moleHit.wav" />
	<Sound name="MG_WHACKAMOLE_NOTHIT" path="minigames/moleNoHit.wav" />
	
	<Sound name="MG_RECTANGLETILESUM_SWAP" path="minigames/rectSwap.wav" />
	<Sound name="MG_RECTANGLETILESUM_SELECT" path="minigames/rectSelect.wav" />
	<Sound name="MG_RECTANGLETILESUM_DESELECT" path="minigames/rectDeselect.wav" />
	
	<Sound name="MG_CIPHERTILES_SWING" path="minigames/tilesSwing.wav" />
	<Sound name="MG_CIPHERTILES_SELECT" path="minigames/tilesSelect.wav" />
	
	<Sound name="MG_SHOOTINGPRACTICE_AIM" path="minigames/aim.wav" />
	<Sound name="MG_SHOOTINGPRACTICE_AIM_STOP" path="minigames/aimStop.wav" />
	<Sound name="MG_SHOOTINGPRACTICE_TARGETHIT" path="minigames/targetHit.wav" />
	
	<Sound name="MG_CYPHERWHEEL_CORRECT" path="minigames/cypherCorrect.wav" />
	
	<Sound name="MG_KLOTSKY_SELECT" path="minigames/klotskySelect.wav" />
	<Sound name="MG_KLOTSKY_MOVING" path="minigames/klotskyMoving.wav" />
	
	<Sound name="MG_FACEDRAWING_SELECTSTAR" path="minigames/starSelect.wav" />
	<Sound name="MG_FACEDRAWING_CONNECTED" path="minigames/starConnected.wav" />
	<Sound name="MG_FACEDRAWING_FINISHED" path="minigames/starFinished.wav" />
	
	<Sound name="MG_SECRETNICHE_RESET" path="minigames/nicheReset.wav" />
	<Sound name="MG_SECRETNICHE_INPLACE" path="minigames/nicheInPlace.wav" />
	<Sound name="MG_SECRETNICHE_KEYMOVING" path="minigames/nicheKeyMoving.wav" />
	
	<Sound name="MG_TRIANGLECOUNT_KNOBLEFT" path="minigames/knobLeft.wav" />
	<Sound name="MG_TRIANGLECOUNT_KNOBRIGHT" path="minigames/knobRight.wav" />	
	
	<Sound name="MG_LABYRINTH_FINISHED" path="minigames/labyrinthFinished.wav" />	
	
	<Sound name="MG_COLLECTARMOUR_PRESS" path="minigames/armourPress.wav" />	
	<Sound name="MG_COLLECTARMOUR_RELEASE" path="minigames/armourRelease.wav" />
	<Sound name="MG_COLLECTARMOUR_INPLACE" path="minigames/armourInPlace.wav" />
	
	<Sound name="MG_SUMTHENUMBER_SWAP" path="minigames/sumSwap.wav" />

	<Sound name="TYPE" path="type.wav" />
	<!--
	<Sound name="VO_" path="vo/" />
	-->
	<Sound name="VO_MISS_CLICKS" path="vo/MerlinEvents1.wav" />
	<Sound name="VO_OPEN_STORYBOOK" path="vo/MerlinEvents2.wav" />
	<Sound name="VO_CLOSING_STORYBOOK" path="vo/MerlinEvents3.wav" />
	<Sound name="VO_OPEN_MAP_FROM_SCENE" path="vo/MerlinEvents4.wav" />
	<Sound name="VO_RUNE_COLLECTED" path="vo/MerlinEvents5.wav" />
	<Sound name="VO_MAGIC_ITEM_FOUND" path="vo/MerlinEvents6.wav" />
	<!-- start new location, after finishing first 2 -->
	<RandomSound name="START_NEW_LOCATION">
		<Sound name="VO_" path="vo/MerlinEvents7.wav" />
		<Sound name="VO_" path="vo/MerlinEvents8.wav" />
	</RandomSound>
	<Sound name="VO_REVISITING_LOCATION" path="vo/MerlinEvents9.wav" />
	<Sound name="VO_SPELL_VISIBILITY" path="vo/MerlinSpell1.wav" />
	<Sound name="VO_SPELL_DRAWN" path="vo/MerlinSpell2.wav" />
	<Sound name="VO_SPELL_VISION" path="vo/MerlinSpell3.wav" />
	<Sound name="VO_SPELL_LIGHTNING" path="vo/MerlinSpell4.wav" />
	
	<Sound name="VO_PROLOGUE" path="vo/MerlinOpening.wav" />
	<Sound name="VO_EPILOGUE" path="vo/MerlinPoem.wav" />
	
	<Sound name="CS_1_1_1_MERLIN_T_1" path="vo/Merlin11a.wav" />
	<Sound name="CS_1_1_1_MERLIN_T_2" path="vo/Merlin11b.wav" />
	<Sound name="CS_1_1_2_MERLIN_T_1" path="vo/Merlin11c.wav" />
	<Sound name="CS_1_1_2_MERLIN_T_2" path="vo/Merlin11d.wav" />
	<Sound name="CS_1_1_3_MERLIN_T_1" path="vo/Merlin11e.wav" />
	<Sound name="CS_1_1_4_MERLIN_T_1" path="vo/Merlin12a.wav" />
	<Sound name="CS_1_2_1_MERLIN_T_1" path="vo/Merlin12b.wav" />
	<Sound name="CS_1_2_2_MERLIN_T_1" path="vo/Merlin12c.wav" />
	<Sound name="CS_1_2_2_MERLIN_T_2" path="vo/Merlin12d.wav" />
	<Sound name="CS_1_2_2_MERLIN_T_3" path="vo/Merlin12e.wav" />
	<Sound name="CS_1_3_1_MERLIN_T_1" path="vo/Merlin13.wav" />
	<Sound name="CS_1_4_1_MERLIN_T_1" path="vo/Merlin15.wav" />
	<Sound name="CS_1_5_1_MERLIN_T_1" path="vo/Merlin14.wav" />
	<Sound name="CS_1_6_1_MERLIN_T_1" path="vo/Merlin16a.wav" />
	<Sound name="CS_1_6_2_MERLIN_T_1" path="vo/Merlin16b.wav" />
	<Sound name="CS_2_1_1_MERLIN_T_1" path="vo/Merlin21.wav" />
	<Sound name="CS_2_2_1_MERLIN_T_1" path="vo/Merlin22.wav" />
	<Sound name="CS_2_3_1_MERLIN_T_1" path="vo/Merlin23.wav" />
	<Sound name="CS_2_4_1_MERLIN_T_1" path="vo/Merlin24.wav" />
	<Sound name="CS_3_1_1_MERLIN_T_1" path="vo/Merlin31.wav" />
	<Sound name="CS_3_2_1_MERLIN_T_1" path="vo/Merlin32.wav" />
	<Sound name="CS_3_2_1_LANCELOT_T_2" path="vo/Lancelot_1.wav" />
	<Sound name="CS_3_3_1_MERLIN_T_1" path="vo/Merlin33.wav" />
 	<Sound name="CS_3_3_1_GUENEVERE_T_2" path="vo/Guinevere_1.wav" />
	<Sound name="CS_3_4_1_MERLIN_T_1" path="vo/Merlin34a.wav" />
	<Sound name="CS_3_4_1_GUENEVERE_2" path="vo/Guinevere_2.wav" />
	<Sound name="CS_3_5_1_MERLIN_T_1" path="vo/Merlin34b.wav" />
	<Sound name="CS_4_1_1_MERLIN_T_1" path="vo/Merlin41.wav" />
	<Sound name="CS_4_2_1_ARTHUR_T_1" path="vo/Arthur_1.wav" />
 	<Sound name="CS_4_3_1_MERLIN_T_1" path="vo/Merlin43.wav" />
 	<Sound name="CS_4_4_1_ARTHUR_T_1" path="vo/Arthur_2.wav" />
	<Sound name="CS_5_1_1_MERLIN_T_1" path="vo/Merlin51.wav" />
	<Sound name="CS_5_1_1_MORGANA_T_2" path="vo/Morgana_1.wav" />
	<Sound name="CS_5_2_1_MERLIN_T_1" path="vo/Merlin52.wav" />
	<Sound name="CS_5_2_1_MORGANA_T_2" path="vo/Morgana_2.wav" />
 	<Sound name="CS_5_3_1_MERLIN_T_1" path="vo/Merlin53.wav" />
	<Sound name="CS_5_4_1_MERLIN_T_1" path="vo/Merlin54.wav" />
	<Sound name="CS_5_5_1_MORDRED_T_1" path="vo/Mordred_1.wav" />
	<Sound name="CS_5_5_1_ARTHUR_T_2" path="vo/Arthur_3.wav" />
 	<Sound name="CS_5_5_2_MERLIN_T_1" path="vo/Merlin55a.wav" />
	<Sound name="CS_5_6_1_MERLIN_T_1" path="vo/Merlin55b.wav" />

</SFX>