Text IDs	Text Strings	
467		
Beta_Text_1	Thank you for playing Campgrounds 2. Please take a moment to fill out the survey!	
Beta_Btn_1	Survey	
ClickContinue_Text	Click to continue	
Loading_Text	Loading...	
Unicode_ID_3	ヘホマミムメモ ラ リ ルレロヤユ ヨ ワ ヲ ンガギグゲ ゴザジ ズ ゼゾダ	
Unicode_ID_4	罷　肥　被　費　避　非　飛　備　尾微　美鼻匹	
numSeparator_Text	","	
CustomCursor_Text	Custom Cursor	
Fullscreen_Text	Fullscreen	
EasyMode_Text	Untimed	
HardMode_Text	Timed	
Progress_Text	Progress:	
Resume_Btn	Resume	
Restart_Btn	Restart	
LevelMap_Btn	Map	
MainMenu_Btn	Main Menu	
Maps_Btn	Maps	
Maps_Title	Maps	
Solve_Btn	Solve	
Menu_Btn	Menu	
Play_Btn	Play	
Quit_Btn	Quit	
Options_Btn	Options	
Options_Title	Options	
MusicVolume_Title	Music Volume	
SFXVolume_Title	SFX Volume	
Support_Btn	Support	
Privacy_Btn	Privacy<NL>Policy	
TOS_Btn	Terms of<NL>Service	
Credits_Btn	Credits	
TellAFriend_Btn	Tell-A-Friend	
FreeGames_Btn	Free Games	
Trophies_Btn	Trophies	
Profiles_Btn	Change Profile	
Profiles_Title	Profiles	
Done_Btn	Done	
Close_Btn	Close	
Credits_Text	Developed By<NL>Jumb-O-Fun Games<NL><NL>Primary Developer<NL>Glen Pothoven<NL><NL>Art<NL>Meng Tian Zhang<NL>Trent Trombley<NL>Glen Pothoven<NL><NL>Audio<NL>Strategic Music<NL><NL>Special Thanks<NL>Amelia Pothoven<NL>Naomi Pothoven<NL><NL>Copyright 2013 Jumb-O-Fun Games Inc.	
New_Btn	New	
Select_Btn	Select	
Delete_Btn	Delete	
Create_Btn	Create	
Cancel_Btn	Cancel	
Yes_Btn	Yes	
No_Btn	No	
Ok_Btn	Ok	
Easy_Btn	Untimed	
Hard_Btn	Timed	
Skip_Btn	Skip	
SkipAll_Btn	Skip All	
Back_Btn	Back	
Tent_Btn	Tent	
Trailer_Btn	Trailer	
Cabin_Btn	Cabin	
Chalet_Btn	Chalet	
Villa_Btn	Villa	
Housing_Btn	Housing	
Buildings_Btn	Buildings	
Upgrade_Btn	Upgrade	
Garden_Btn	Garden	
Demo_Btn	Salvage	
Repair_Btn	Repair	
Clear_Btn	Clear	
Host_Btn	Host Event	
Grow_Btn	Grow	
Bridge_Btn	Construct	
Hire_Btn	Hire	
Buy_Btn	Buy	
Dig_Btn	Dig	
Scare_Btn	Scare	
Shoot_Btn	Shoot	
Flower_Btn	Flower	
Shrub_Btn	Shrub	
Pond_Btn	Pond	
FruitTree_Btn	Fruit Tree	
Factory_Btn	Factory	
Greenhouse_Btn	Greenhouse	
HotDog_Btn	Hot Dog	
HuntersLodge_Btn	Hunter	
Tennis_Btn	Tennis	
Playground_Btn	Playground	
Revive_Btn	Revive	
Invigorate_Btn	Invigorate	
Free_Btn	Free	
Construct_Btn	Construct	
Add_Btn	Add	
Remove_Btn	Remove	
AddingWeight_Text	Adding <COUNT_2> Seeds...	
RemovingWeight_Text	Removing <COUNT_2> Seeds...	
weightDone_Text	The correct weight has been added	
Blocked_Text	The path is blocked	
WaterPumpLocked_Text	Not all Water Pipes have been constructed	
NameProfile_Title	What's Your Name?	
NameExists_Text	Name already exists	
DeleteProfile_Title	Delete Profile	
DeleteProfile_Text	Are you sure you want to delete this profile?	
Error_Title	Oops!	
CantDeleteProfile_Text	Can't delete the active profile	
Difficulty_Title	Choose Your Difficulty	
IncomeBar_Text	Daily Income:	
Begin_Btn	Begin	
LvlDone_Title	Success!	
Solved_Title	Solved!	
Solved_Text	Congratulations!  You've discovered the path to a secret campsite.	
Exit_Btn	Exit	
SolvedTut_Text	Nice work!  Now let's go see where this map leads.  A secret campsite awaits!	
apeName_Text	Ape	
bridgeName_Text	Bridge	
cabinName_Text	Cabin	
caveEntranceName_Text	Cave Entrance	
chaletName_Text	Chalet	
coconutHutName_Text	Coconut Hut	
damName_Text	Dam	
debrisName_Text	Debris	
elephantName_Text	Elephant	
factoryName_Text	Factory	
flowerName_Text	Flower	
fruitTreeName_Text	Fruit Tree	
geyserName_Text	Geyser Lookout	
greenhouseName_Text	Greenhouse	
hotDogName_Text	Hot Dog Stand	
huntersLodgeName_Text	Hunter's Lodge	
leeTree1Name_Text	Great Oak Tree	
leeTree2Name_Text	Life Giving Tree	
mineName_Text	Mine	
mineLargeName_Text	Large Mine	
officeName_Text	Office	
pandaName_Text	Panda	
parkingName_Text	Parking Space	
playgroundName_Text	Playground	
plotEmptyName_Text	Empty	
pondName_Text	Pond	
pumpkinName_Text	Pumpkin Patch	
shamanCapturedName_Text	Cage	
shamanName_Text	Shaman	
shrubName_Text	Shrub	
tennisName_Text	Tennis Court	
tentName_Text	Tent	
traderName_Text	Trader	
trailerName_Text	Trailer	
treasureName_Text	Treasure	
villaName_Text	Villa	
waterPumpName_Text	Water Pump	
weightedTileName_Text	Weighted Tile	
wellName_Text	Well	
hintTent_Text	construct a tent to add 100 daily income	
hintTrailer_Text	construct a trailer to add 200 daily income	
hintCabin_Text	construct a cabin to add 400 daily income	
hintChalet_Text	construct a chalet to add 800 daily income	
hintVilla_Text	"construct a villa to add 1,600 daily income"	
hintFactory_Text	construct a factory so you can create supplies	
hintGreenhouse_Text	construct a greenhouse so you can grow seeds	
hintLEE_Text	"salvage tree and receive 1,000 seeds but lose 75 eco"	
hintFlower_Text	create a flower to add 10 eco	
hintShrub_Text	create a shrub to add 25 eco	
hintPond_Text	create a pond to add 50 eco	
hintFruitTree_Text	create a fruit tree to add 75 eco	
hintHotDog_Text	adds 100 daily income per house and 25 happiness	
hintTennis_Text	adds 250 daily income per house and 50 happiness	
hintPlayground_Text	adds  500 daily income per house and 100 happiness	
hintEvent_Text	host event to double happiness and income	
hintUpgradeHouse_Text	upgrade to increase daily income to <COUNT_2>	
hintUpgradeFactory_Text	upgrade to increase production capacity	
hintUpgradeGreenhouse_Text	upgrade to increase production capacity	
hintGarden_Text	create a garden to add 10 eco	
hintDebris_Text	clean up debris to clear path and collect 25 supplies	
hintTreasure_Text	dig up to receive treasure	
hintAddWorkerConstruct_Text	add worker to construct quicker	
hintAddWorkerMine_Text	add worker to increase daily income	
hintAddWorkerDam_Text	send a worker to remove part of the dam and receive 100 supplies	
hintAddWorkerDebris_Text	send a worker to remove part of the debris and receive 100 supplies	
hintAddWorkerPump_Text	add worker to increase the speed of draining	
hintRemoveWorkerMine_Text	"remove a worker, will decrease daily income"	
hintRemoveWorkerConstruct_Text	"remove a worker, will decrease construction speed"	
hintRemoveWorkerPump_Text	"remove a worker, will decrease the speed of draining"	
hintHireWorker_Text	hire another worker	
hintSalvageSeeds_Text	salvage to receive <COUNT_2> seeds	
hintSalvageSupplies_Text	salvage to receive <COUNT_2> supplies	
hintSalvageMoney_Text	salvage to receive <CURRENCY_SYMBOL_WITH_MONEY_VAL>	
hintAnimalShoot_Text	shoot to remove quickly but lose 5 eco	
hintAnimalScare_Text	scare to remove slowly but gain 5 eco	
hintRepairHouse_Text	repair to add <COUNT_2> daily income	
hintRepairMine_Text	repair to use mine	
hintRepairShaman_Text	repair shaman wagon so he can start cooking his potion	
hintRepairTrader_Text	repair the trader's wagon so you can trade with him	
hintTradeSeedsToSupplies_Text	trade <COUNT_2> seeds for <COUNT_2b> supplies	
hintTradeSeedsToMoney_Text	trade <COUNT_2> seeds for <CURRENCY_SYMBOL_WITH_MONEY_VAL>	
hintTradeSuppliesToSeeds_Text	trade <COUNT_2> supplies for <COUNT_2b> seeds	
hintTradeSuppliesToMoney_Text	trade <COUNT_2> supplies for <CURRENCY_SYMBOL_WITH_MONEY_VAL>	
hintBridge_Text	construct the bridge so workers can cross to the other side	
hintCoconutHut_Text	construct the coconut hut so you can make coconut drinks	
hintCoconutDrink_Text	create <COUNT_2> coconut drinks	
hintCreateSupplies_Text	create <COUNT_2> supplies	
hintGrowSeeds_Text	grow <COUNT_2> seeds	
hintPumpkin_Text	grow the pumpkin patch	
hintShamanFree_Text	break the shaman out of the cage	
hintPumpConstruct_Text	construct the water pump so you can start draining the dirty water	
hintWeightedTileAdd_Text	"add seeds to increase the weight on the tile, more seeds is heavier"	
hintWeightedTileRemove_Text	remove seeds to decrease the weight on the tile	
MoreTask_Text_1	<COUNT_1> more	
MoreTask_Text_2	<COUNT_2> more	
TentTask_Text_1	<HOUSE_COUNT_1> Tent	
TentTask_Text_2	<HOUSE_COUNT_1> Tent with <STAR_COUNT_1> star	
TentTask_Text_3	<HOUSE_COUNT_1> Tent with <STAR_COUNT_2> stars	
TentTask_Text_4	<HOUSE_COUNT_1> Tent with a Garden	
TentTask_Text_5	<HOUSE_COUNT_1> Tent with <STAR_COUNT_1> star and a Garden	
TentTask_Text_6	<HOUSE_COUNT_1> Tent with <STAR_COUNT_2> stars and a Garden	
TentTask_Text_7	<HOUSE_COUNT_2> Tents	
TentTask_Text_8	<HOUSE_COUNT_2> Tents with <STAR_COUNT_1> star	
TentTask_Text_9	<HOUSE_COUNT_2> Tents with <STAR_COUNT_2> stars	
TentTask_Text_10	<HOUSE_COUNT_2> Tents with Gardens	
TentTask_Text_11	<HOUSE_COUNT_2> Tents with <STAR_COUNT_1> star and Gardens	
TentTask_Text_12	<HOUSE_COUNT_2> Tents with <STAR_COUNT_2> stars and Gardens	
TrailerTask_Text_1	<HOUSE_COUNT_1> Trailer	
TrailerTask_Text_2	<HOUSE_COUNT_1> Trailer with <STAR_COUNT_1> star	
TrailerTask_Text_3	<HOUSE_COUNT_1> Trailer with <STAR_COUNT_2> stars	
TrailerTask_Text_4	<HOUSE_COUNT_1> Trailer with a Garden	
TrailerTask_Text_5	<HOUSE_COUNT_1> Trailer with <STAR_COUNT_1> star and a Garden	
TrailerTask_Text_6	<HOUSE_COUNT_1> Trailer with <STAR_COUNT_2> stars and a Garden	
TrailerTask_Text_7	<HOUSE_COUNT_2> Trailers	
TrailerTask_Text_8	<HOUSE_COUNT_2> Trailers with <STAR_COUNT_1> star	
TrailerTask_Text_9	<HOUSE_COUNT_2> Trailers with <STAR_COUNT_2> stars	
TrailerTask_Text_10	<HOUSE_COUNT_2> Trailers with Gardens	
TrailerTask_Text_11	<HOUSE_COUNT_2> Trailers with <STAR_COUNT_1> star and Gardens	
TrailerTask_Text_12	<HOUSE_COUNT_2> Trailers with <STAR_COUNT_2> stars and Gardens	
CabinTask_Text_1	<HOUSE_COUNT_1> Cabin	
CabinTask_Text_2	<HOUSE_COUNT_1> Cabin with <STAR_COUNT_1> star	
CabinTask_Text_3	<HOUSE_COUNT_1> Cabin with <STAR_COUNT_2> stars	
CabinTask_Text_4	<HOUSE_COUNT_1> Cabin with a Garden	
CabinTask_Text_5	<HOUSE_COUNT_1> Cabin with <STAR_COUNT_1> star and a Garden	
CabinTask_Text_6	<HOUSE_COUNT_1> Cabin with <STAR_COUNT_2> stars and a Garden	
CabinTask_Text_7	<HOUSE_COUNT_2> Cabins	
CabinTask_Text_8	<HOUSE_COUNT_2> Cabins with <STAR_COUNT_1> star	
CabinTask_Text_9	<HOUSE_COUNT_2> Cabins with <STAR_COUNT_2> stars	
CabinTask_Text_10	<HOUSE_COUNT_2> Cabins with Gardens	
CabinTask_Text_11	<HOUSE_COUNT_2> Cabins with <STAR_COUNT_1> star and Gardens	
CabinTask_Text_12	<HOUSE_COUNT_2> Cabins with <STAR_COUNT_2> stars and Gardens	
ChaletTask_Text_1	<HOUSE_COUNT_1> Chalet	
ChaletTask_Text_2	<HOUSE_COUNT_1> Chalet with <STAR_COUNT_1> star	
ChaletTask_Text_3	<HOUSE_COUNT_1> Chalet with <STAR_COUNT_2> stars	
ChaletTask_Text_4	<HOUSE_COUNT_1> Chalet with a Garden	
ChaletTask_Text_5	<HOUSE_COUNT_1> Chalet with <STAR_COUNT_1> star and a Garden	
ChaletTask_Text_6	<HOUSE_COUNT_1> Chalet with <STAR_COUNT_2> stars and a Garden	
ChaletTask_Text_7	<HOUSE_COUNT_2> Chalets	
ChaletTask_Text_8	<HOUSE_COUNT_2> Chalets with <STAR_COUNT_1> star	
ChaletTask_Text_9	<HOUSE_COUNT_2> Chalets with <STAR_COUNT_2> stars	
ChaletTask_Text_10	<HOUSE_COUNT_2> Chalets with Gardens	
ChaletTask_Text_11	<HOUSE_COUNT_2> Chalets with <STAR_COUNT_1> star and Gardens	
ChaletTask_Text_12	<HOUSE_COUNT_2> Chalets with <STAR_COUNT_2> stars and Gardens	
VillaTask_Text_1	<HOUSE_COUNT_1> Villa	
VillaTask_Text_2	<HOUSE_COUNT_1> Villa with <STAR_COUNT_1> star	
VillaTask_Text_3	<HOUSE_COUNT_1> Villa with <STAR_COUNT_2> stars	
VillaTask_Text_4	<HOUSE_COUNT_1> Villa with a Garden	
VillaTask_Text_5	<HOUSE_COUNT_1> Villa with <STAR_COUNT_1> star and a Garden	
VillaTask_Text_6	<HOUSE_COUNT_1> Villa with <STAR_COUNT_2> stars and a Garden	
VillaTask_Text_7	<HOUSE_COUNT_2> Villas	
VillaTask_Text_8	<HOUSE_COUNT_2> Villas with <STAR_COUNT_1> star	
VillaTask_Text_9	<HOUSE_COUNT_2> Villas with <STAR_COUNT_2> stars	
VillaTask_Text_10	<HOUSE_COUNT_2> Villas with Gardens	
VillaTask_Text_11	<HOUSE_COUNT_2> Villas with <STAR_COUNT_1> star and Gardens	
VillaTask_Text_12	<HOUSE_COUNT_2> Villas with <STAR_COUNT_2> stars and Gardens	
FactoryTask_Text_1	<OBJECT_COUNT_1> Factory	
FactoryTask_Text_2	<OBJECT_COUNT_1> Factory with <STAR_COUNT_1> star	
FactoryTask_Text_3	<OBJECT_COUNT_1> Factory with <STAR_COUNT_2> stars	
FactoryTask_Text_4	<OBJECT_COUNT_2> Factories	
FactoryTask_Text_6	<OBJECT_COUNT_2> Factories with <STAR_COUNT_1> star	
FactoryTask_Text_6	<OBJECT_COUNT_2> Factories with <STAR_COUNT_2> stars	
GreenhouseTask_Text_1	<OBJECT_COUNT_1> Greenhouse	
GreenhouseTask_Text_2	<OBJECT_COUNT_1> Greenhouse with <STAR_COUNT_1> star	
GreenhouseTask_Text_3	<OBJECT_COUNT_1> Greenhouse with <STAR_COUNT_2> stars	
GreenhouseTask_Text_4	<OBJECT_COUNT_2> Greenhouses	
GreenhouseTask_Text_5	<OBJECT_COUNT_2> Greenhouses with <STAR_COUNT_1> star	
GreenhouseTask_Text_6	<OBJECT_COUNT_2> Greenhouses with <STAR_COUNT_2> stars	
HotDogTask_Text_1	<OBJECT_COUNT_1> Hot Dog Stand	
HotDogTask_Text_2	<OBJECT_COUNT_2> Hot Dog Stands	
TennisTask_Text_1	<OBJECT_COUNT_1> Tennis Court	
TennisTask_Text_2	<OBJECT_COUNT_2> Tennis Courts	
PlaygroundTask_Text_1	<OBJECT_COUNT_1> Playground	
PlaygroundTask_Text_2	<OBJECT_COUNT_2> Playgrounds	
FlowerTask_Text_1	<OBJECT_COUNT_1> Flower	
FlowerTask_Text_2	<OBJECT_COUNT_2> Flowers	
ShrubTask_Text_1	<OBJECT_COUNT_1> Shrub	
ShrubTask_Text_2	<OBJECT_COUNT_2> Shrubs	
PondTask_Text_1	<OBJECT_COUNT_1> Pond	
PondTask_Text_2	<OBJECT_COUNT_2> Ponds	
FruitTreeTask_Text_1	<OBJECT_COUNT_1> Fruit Tree	
FruitTreeTask_Text_2	<OBJECT_COUNT_2> Fruit Trees	
EcoTask_Text	<COUNT_2> Campsite Eco	
HappyTask_Text	<COUNT_2> Happiness	
SeedsTask_Text	<COUNT_2> Seeds	
SuppliesTask_Text	<COUNT_2> Supplies	
IncomeTask_Text	<CURRENCY_SYMBOL_WITH_MONEY_VAL> Daily Income	
CocoDrinkTask_Text	<COUNT_2> Coconut Drinks	
WorkerTask_Text_1	<COUNT_1> Worker	
WorkerTask_Text_2	<COUNT_2> Workers	
CurrencySymbol_Text	$<MONEY_VAL>	
ParkingTask_Text_1	Purchase the Parking Space	
ParkingTask_Text_2	Purchase 2 Parking Spaces	
ParkingTask_Text_3	Purchase 3 Parking Spaces	
ParkingTask_Text_4	Purchase 4 Parking Spaces	
AnimalsTask_Text	Remove All Animals	
TreasureTask_Text	Dig the Treasure	
TreasuresTask_Text	Dig All Treasures	
EventTask_Text_2	Host 2 complete Events	
EventTask_Text_3	Host 3 complete Events	
EventTask_Text_4	Host 4 complete Events	
EventTask_Text_5	Host 5 complete Events	
GardensTask_Text	All Houses with Gardens	
AllBuildingsTask_Text	All Building Types	
DebrisTask_Text	Clear all Debris	
ShamanFreeTask_Text	Free the Shaman	
ShamanRepairTask_Text	Repair the Shaman's Wagon	
CoconutHutTask_Text	Construct the Coconut Hut	
PumpkinTask_Text	Grow the Pumpkin Patches	
GeyserTask_Text	Construct the Geyser Lookouts	
LakeDrainTask_Text	Drain the Lake Water	
LakeClearTask_Text	Clear Junk from the Lake	
MineRepairTask_Text	Repair the Mine	
DamTask_Text	Tear Down the Dam	
TraderRepairTask_Text	Repair the Trader's Wagon	
TradeTask_Text_1	Complete <COUNT_1> Trade	
TradeTask_Text_2	Complete <COUNT_2> Trades	
CaveEntranceTask_Text	Clear the Cave Entrance	
WellTask_Text	Construct the Well	
StoneWallTask_Text	Open the Stone Wall	
trophyAdventurer_Title	Adventurer	
trophyBronze_Title	Bronze Developer	
trophyEco_Title	Eco Super Seeder	
trophyGold_Title	Gold Developer	
trophyHappy_Title	Happy Guru	
trophyIncome_Title	Money Tree	
trophyLiberator_Title	Liberator	
trophyLost_Title	Lost City	
trophyMap_Title	Map Solver	
trophyMine_Title	Gold Miner	
trophyMoney_Title	Big Money	
trophyPotion_Title	So Many Potions	
trophySecret_Title	Secret Explorer	
trophySeeds_Title	Growing Seeds	
trophySilver_Title	Silver Developer	
trophySSecret_Title	Super Secret Explorer	
trophySupplies_Title	Supply Train	
trophyTreasure_Title	Treasure Hunter	
trophyAdventurer_Text	complete the first campsite.	
trophyBronze_Text	complete all campsites in at least bronze time.	
trophyEco_Text	"achieve 1,000 Eco at a campsite."	
trophyGold_Text	complete all campsites in at least gold time.	
trophyHappy_Text	"achieve 1,000 Happiness at a campsite."	
trophyIncome_Text	"achieve 100,000 Daily Income at a campsite."	
trophyLiberator_Text	free the Shaman.	
trophyLost_Text	find the lost city of the Endorus.	
trophyMap_Text	solve all maps.	
trophyMine_Text	"mine a total of 100,000 from gold mines."	
trophyMoney_Text	"achieve a money value of 500,000 at a campsite."	
trophyPotion_Text	Use 100 potions.	
trophySecret_Text	complete all secret campsites.	
trophySeeds_Text	"grow 25,000 seeds."	
trophySilver_Text	complete all campsites in at least silver time.	
trophySSecret_Text	complete all secret campsites in gold time.	
trophySupplies_Text	"create 25,000 supplies."	
trophyTreasure_Text	find all maps.	
TutFirstMove_Text	Make your first move to begin	
TutInitial_Text_1	This map will help guide us in our journey.	
TutInitial_Text_2	We need to start here as we follow in the footsteps of the Endorus.	
TutInitial_Text_3	Click 'Play' to begin our adventure!	
TutLvl1_Text_1	This spot seems to be the same place the Endorus first landed when they began their search.	
TutLvl1_Text_1_	This spot is the very same place the Endorus first landed when they began their search.	
TutLvl1_Text_2	Some stalwart explorers have already set up a few Tents for us.  We can help them out with another Tent and Upgrades.	
TutLvl1_Text_3	"But first, let's start by collecting those coins beside the tents."	
TutLvl1_Text_4	Drag your mouse over the tents or coins to collect the money quickly and easily.	
TutLvl1_Text_5	The explorers need 4 Tents at this campsite.  Let's build the last one.	
TutLvl1_Text_6	Select the Empty Plot.	
TutLvl1_Text_7	Explorers contribute by paying to stay in the Tents.  They'll also gladly pay more for Upgraded tents.	
TutLvl1_Text_8	"To Upgrade, first select a Tent."	
TutLvl1_Text_9	Excellent work!  Now that Tent will generate more Income.	
TutLvl2_Text_1	Our friendly explorers are parched from the hard trip it took to get here.	
TutLvl2_Text_2	We should build the Coconut Hut and create some tasty Coconut Drinks for them.	
TutLvl2_Text_3	"100 Supplies isn't enough to build the Coconut Hut though, so we'll need a Factory to create more."	
TutLvl2_Text_4	Let's build a Factory now.  Select an Empty Plot.	
TutLvl2_Text_5	With the Factory complete we can now create Supplies.  Select the Factory.	
TutLvl2_Text_6	We now have more Supplies to build with.	
TutLvl2_Text_7	"Constructing and Upgrading Tents also requires Supplies, so we'll need a few more."	
TutLvl3_Text_1	The Endorus held nature in high regard and always sought to please Mother Nature.	
TutLvl3_Text_2	"In fact, the Endorus believed they angered Mother Nature so much she destroyed their original homeland."	
TutLvl3_Text_3	"So, as they searched for new lands, the Endorus built elements they believed would earn favor with Mother Nature."	
TutLvl3_Text_4	We can follow suit by adding Gardens to Tents.	
TutLvl3_Text_5	"We don't have any Seeds at this campsite though, so we'll need to build a Greenhouse first."	
TutLvl3_Text_6	Select an Empty Plot.	
TutLvl3_Text_7	With the Greenhouse selected you can grow Seeds.	
TutLvl3_Text_8	Now we have Seeds to create a Garden.	
TutLvl3_Text_9	Select the Tent.	
TutLvl3_Text_10	Each Garden adds 10 Eco to the campsite.  Keep up the good work!	
TutLvl4_Text_1	We can earn a Gold medal for this campsite.	
TutLvl4_Text_2	Just complete all tasks by the target day.	
TutLvl4_Text_3	This indicates the current day we're on.  We haven't done any moves yet so we're still on day 1.	
TutLvl4_Text_4	"If we run out of time to achieve the Gold medal, there's still a chance to earn the Silver or Bronze medals."	
TutLvl4_Text_5	Can you earn a Gold medal at all the campsites?	
TutLvl5_Text_1	This campsite has small plots on which you can build Eco Enhancements.	
TutLvl5_Text_2	These Eco Enhancements add Eco to the campsite like Gardens do.	
TutLvl6_Text_1	Here is a Great Oak tree.  You can Salvage it to receive a large amount of Seeds and free up the plot to build on.	
TutLvl6_Text_2	"However, if you Salvage the tree you'll also lose the 75 Eco it adds to the campsite."	
TutLvl6_Text_3	Use the tree wisely and earning this campsite's Gold medal will be easier.	
TutLvl7_Text_1	"Some of the explorers would like to stay in Trailers, and they'll happily spend more to stay in them too."	
TutLvl7_Text_2	We'll need more Workers to create all those Tents and Trailers though.  Let's hire one.	
TutLvl7_Text_3	Select the Office.	
TutLvl8_Text_1	Mother Nature smiled upon the Endorus at this place.	
TutLvl8_Text_2	They had come upon hard times and were running out of food when they were blessed with a bountiful harvest of pumpkins.	
TutLvl8_Text_3	The patches still seem to be fertile.  Shall we grow some pumpkins?	
TutLvl8_Text_4	"We'll need quite a few Seeds for the patches, but surely won't need so many Greenhouses.  We could Salvage some."	
TutLvl8_Text_5	"It'll free up plots for Trailers.  Plus, salvaged structures return half the resources needed to create them."	
TutLvl8_Text_6	"A Greenhouse costs $2,000 to build, salvaging it will return $1,000.  If it was upgraded it would return even more."	
TutLvl8_Text_7	Let's Salvage a Greenhouse now.  Start by selecting one.	
TutLvl8_Text_8	When the workers are done they'll carry the salvaged resources back to the office.	
TutLvl9_Text_1	These piles of Debris are blocking the path.	
TutLvl9_Text_2	Cleaning them up will clear the path and return 25 Supplies.	
TutLvl10_Text_1	Hello?  Is someone there?	
TutLvl10_Text_2	"Ya, we're here.  It seems you're in a bit of a predicament."	
TutLvl10_Text_3	"Oh yes, yes indeed.  I was set upon by a pack of crazed bandits.  They believed me an evil sorcerer."	
TutLvl10_Text_4	....of course this I am not.  I'm what they call a Shaman.  Free me and I shall aid you with potions to speed up your workers.	
TutLvl10_Text_5	I like the sound of faster workers.  Let's free this fellow!	
TutLvl10_Text_6	"Oh wonderful, wonderful indeed!  Just build that bridge there and send a couple of your workers to break me out."	
TutLvl11_Text_1	That wagon there shall serve as a good spot to cook up my potions.	
TutLvl11_Text_2	Send over some of your workers to repair it and then I'll get to cookin'.	
TutLvl11_Text_3	"Beautiful, just beautiful.  This potion is a good one.  Click it and watch your workers zip around like crazy squirls."	
TutLvl11_Text_4	When this jar empties the potion will wear off.	
TutLvl12_Text_1	Did you notice Factories and Greenhouses can be Upgraded?	
TutLvl12_Text_2	Doing so will increase the amount of Supplies or Seeds you can make at once.	
TutLvl12_Text_3	"A great help when working on the new, more lucrative Cabins requested by our explorer friends."	
StorySkip_Text	Skip	
StoryChoose_Text	Choose	
StoryPre_Text_1	"Having unearthed an ancient artifact Addie found herself holding the only evidence of the Endorus, a civilization that previously only existed in folk tales and myths."	
StoryPre_Text_2	"The symbols covering the artifact detailed a journey the Endorus embarked upon in search of a new homeland.  Like an ancient cryptic map, it had clues of where the Endorus actually travelled."	
StoryPre_Text_3	So many questions remained.  What were the Endorus like?  What happened to their original homeland?  Did they find a new homeland?  Are there more treasures yet to be uncovered?	
StoryPre_Text_4	" 'We can discover more about these people, the Endorus, if we retrace their footsteps', said excited explorers, 'Follow the clues of the artifact and we may unearth even greater mysteries.'"	
StoryPre_Text_5	 'With your background in campsite development surely you can provide us shelter and comfort throughout a journey such as this.'	
StoryPre_Text_6	 'Will you lead us on this expedition Addie?  Will you help us uncover the past?'	
StoryPre_Text_7	With so many unanswered questions Addie couldn't pass up the adventure.  So she packed up her belongings and set out to discover the Endorus. 	
StoryOne_Text_1	The explorers are counting on me.  But these clues are hard to decipher.	
StoryOne_Text_2	Looks like we need to start somewhere around....	
StoryOne_Text_3	...here	
StoryOne_Text_4	There it is!	
StoryOne_Text_5	"Wow, we're already retracing the path of the Endorus.  Time to setup camp."	
StoryTwo_Text_1	"Based on what the artifact is saying here, we need to cross this bridge into the jungle."	
StoryThree_Text_1	"Thank you so very much, you are so kind."	
StoryThree_Text_2	HE'S TRYING TO GET AWAY!!  AFTER THEM!	
StoryThree_Text_3	run...	
StoryThree_Text_4	"Now, according to the artifact I need to find a place with boiling pools."	
StoryThree_Text_5	I think we found it.	
StoryFour_Text_1	Yuck!  This lake is full of junk and waste.	
StoryFour_Text_2	Hello there.	
StoryFour_Text_3	I see you've also been looking for the ancient village beneath this lake.	
StoryFour_Text_4	Wait...there's a village beneath this mess?	
StoryFour_Text_5	"You bet, I've been studying it for months but haven't decided if I should clean up the lake and turn it into a natural museum..."	
StoryFour_Text_6	...or just drain it and turn it into a tourist attraction.  Maybe you can help me.	
StoryFour_Text_7	"Tell you what, if you help me I'll let you choose what we do with it, what do you think?"	
StoryFour_Text_8	Clean up the lake.	
StoryFour_Text_9	Drain the lake.	
StoryFour_Text_10	"Ok, let's get to work!"	
StoryFive_Text_1	The artifact indicates that the village was actually created by the Endorus.	
StoryFive_Text_2	They almost decided to stay here and call it their new home but due to regular flooding they had to move on.	
StoryFive_Text_3	"First their original homeland and then this one, it's almost like Mature Nature was out to get them."	
StoryFive_Text_4	Their journey seems to have continued along this path.	
StoryFive_Text_5	"The Endorus really knew how to pick the creepy spots, I hope the other side looks more friendly."	
StorySix_Text_1	The artifact says 'go into the cave'.	
StorySix_Text_2	I'm not sure I want to do that.	
StorySix_Text_3	"But we're so close, there's just no sense turning back now."	
StorySeven_Text_1	At last we've found it.  The lost city of the Endorus.	
