; NOTE: Maximum number of characters per line of text is 2000
Language	"English"
;
; Game name
ART:logo_title	"Nevertales"
ART:logo_subtitle	"Shattered Image"
;
; Loading scene
ART:loading_scene_01:background	"Maria helped Belle uncover her past and save her family. She is a witch doctor and powerful practitioner of natural magic. Her home is a tropical island Book-world."
ART:loading_scene_02:background	"Belle rescued Gears, a mecha-magical owl, from a terrible fate, when he was broken and left to rust in the rain. Ever since that day, Gears has been loyal to Belle and a proud new member of her family."
ART:loading_scene_03:background	"The heroine of this story, Belle is a powerful Traveler, member of a special order of guardians that can open portals from books and travel between realms of Taleworld, called Book-worlds. Belle is kind, wise and beautiful."
ART:loading_scene_04:background	"Pierre is Belle's husband and a father to Alice. He is also a strong and resourceful Traveler, a member of the order of guardians who travel between realms of Taleworld using book portals. Pierre is brave, and honorable."
; Main Menu
ART:main_menu:ce	"Collector's Edition"
ART:main_menu:credits	"Credits"
ART:main_menu:credits_h	"Credits"
ART:main_menu:exit	"Exit"
ART:main_menu:exit_h	"Exit"
ART:main_menu:extras	"Extras"
ART:main_menu:extras_h	"Extras"
ART:main_menu:intro_text_presents	"presents"
ART:main_menu:options	"Options"
ART:main_menu:options_h	"Options"
ART:main_menu:play	"Play"
ART:main_menu:play_h	"Play"
ART:main_menu:profile	"Change Player"
ART:main_menu:profile_h	"Change Player"
ART:main_menu:welcome	"Welcome"
ART:main_menu:more_games_h	"More games"
ART:main_menu:more_games	"More games"
ui_confirm_quit_game	"Are you sure
you want to quit the game?"
main_menu_ce_not_unlocked	"You need to complete the game
in order to access the bonus content."
main_menu_ce_unlocked	"You have unlocked the bonus content."
main_menu_not_avail	"This feature is not available yet."
main_menu_audio_not_available	"No sound card detected.
The game will proceed without sound."
main_menu_already_played	"You have completed this part of the game.
Create a new profile to play it again."
main_menu_no_profile_selected	"No profile selected!"
main_menu:sub_intro_01	"My daughter, Alice, was always talented. Her powers well surpassed Pierre's and mine."
main_menu:sub_intro_02	"She could open portals to other worlds using only mirrors."
main_menu:sub_intro_03	"I warned her to be cautious - there are terrible things out there..."
main_menu:sub_intro_04	"If only I'd been wrong... On her 12th birthday, we found her in a coma next to a broken mirror."
main_menu:sub_intro_05	"Nothing we did could wake our child."
main_menu:sub_intro_06	"But our troubles were just beginning..."
main_menu:sub_previously_01	"My husband, Pierre, and I are Travelers. We're a group of gifted people who can open portals to other realms using books."
main_menu:sub_previously_02	"These realms are called Book-worlds and they all combine to form Taleworld, our home. We Travelers are its stewards and guardians."
main_menu:sub_previously_03	"Pierre and I have a daughter, Alice. We're a happy family... though, as you might imagine, not a typical one."
main_menu:sub_previously_04	"Our adventures are sometimes hard to describe. And I'm sure our biggest adventures are yet to come..."
ui_collectable_not_picked	"Collectable not found."
ui_collectable_picked	"Collectable found!"
;
; More games
ART:more_games:check_out	"Check out these other awesome titles!"
ART:more_games:cof_ce	"Collector's Edition"
ART:more_games:tps_ce	"Collector's Edition"
ART:more_games:tps_logo	"Rite of Passage 
The Perfect Show"
ART:more_games:tps_logo_h	"Rite of Passage 
The Perfect Show"
ART:more_games:cof_logo	"Rite of Passage 
Child of the Forest"
ART:more_games:cof_logo_h	"Rite of Passage 
Child of the Forest"
;
; Demo End
ART:demo_end:subtitle	"The Beauty Within"
ART:demo_end:thank_you	"Thank you for playing the demo!"
;
; Options
ui_options_title	"Options"
ui_fullscreen	"Full-screen"
ui_aspectratio	"Aspect correction"
ui_hardware_cursor	"Hardware cursor"
ui_dialogue	"Interactive Character Dialogues"
ui_music	"Music volume"
ui_ambient	"Ambient volume"
ui_sound	"Effects volume"
ui_voice	"Voice volume"
ui_profile	"Profile"
ui_difficulty	"Difficulty"
ui_quit	"Quit"
ui_dlg_exit	"End conversation"
ui_compass	"Compass"
;
; Dialogs
ui_ok	"OK"
ui_yes	"Yes"
ui_no	"No"
ui_click_to_continue	"Continue..."
ui_replay	"Replay"
ui_confirm_tutorial	"Would you like an
interactive tutorial?"
ui_confirm_skip_tutorial	"Are you sure
you want to skip the tutorial?"
ui_confirm_quit_to_main_menu	"Are you sure you want to quit?
Your progress will be saved."
ui_hor_window_title	"Item found:"
skip_game_comfirmation	"Are you sure you want to skip this puzzle?"
;
; Profiles
ui_profile_title	"New profile"
ui_confirm_delete_profile	"Are you sure
you want to delete the profile?"
ui_profile_is_duplicate	"This name is already in use.
Please choose another name."
ui_profile_corrupt	"The profile has become corrupted
and will be reset."
ui_profile_enter_name	"Enter your name:"
ui_profile_ok	"OK"
ui_profile_new	"New"
;
; Difficulty
ui_difficulty_title	"Select Difficulty"
ui_difficulty_casual	"Casual Reader"
ui_difficulty_experienced	"Bookworm"
ui_difficulty_masterful	"Scholar"
ui_difficulty_custom	"Choose Your Own"
ui_difficulty_casual_tooltip	"Tutorial included. Active areas and HOPs have sparkles. Hints and skips recharge quickly. Map has indicators."
ui_difficulty_experienced_tooltip	"No tutorial. Only HOPs have sparkles. Hints and skips recharge slowly. No map indicators."
ui_difficulty_mastrerful_tooltip	"No tutorial. No sparkles. Hints and skips are disabled.  No map indicators."
ui_difficulty_custom_tooltip	"Set all game difficulty options according to your preferences."
;
; Profile mode
ui_reset_progress	"Reset"
ui_confirm_reset_progress	"Your current progress will be lost.
Are you sure you want to restart the game?"
;
; Profile Mode
profile_mode_title	"Profile Options"
custom_tutorial	"Tutorial"
custom_objectives	"Objectives"
custom_map	"Active tasks indicated on map"
custom_plus_indication	"Plus items indicated"
custom_sparkles	"Sparkles on active areas"
custom_ho_sparcles	"Sparkles on hidden-object puzzles"
custom_recharge_time	"Hint recharge time"
custom_skip_time	"Skip recharge time"
custom_enable_hint	"Hint"
custom_enable_skip	"Skip puzzles"
custom_seconds	"sec"
;
; Tutorial
tutorial_collectable	"Collectables"
tutorial_collectable_text	"Every scene contains a hidden collectable. Find them all to unlock bonus content!"
tutorial_compass	"Catalyst Compass"
tutorial_compass_text	"This compass will show you the location of the nearest Catalyst. You will need to find them to undo Mallek's spell."
tutorial_pick	"Grab Items"
tutorial_pick_text	"You can take certain items from the game world for later use."
tutorial_look	"Look Closer"
tutorial_look_text	"Some areas can be examined closer."
tutorial_mini_zz	"Look Closer"
tutorial_mini_zz_text	"Some areas can be examined closer."
tutorial_take	"Grab Items"
tutorial_take_text	"You can move this item."
tutorial_info	"Points of Interest"
tutorial_info_text	"During your adventure, you will find places of interest that will tell you more about your surroundings or give you a clue about what to do next."
tutorial_use	"Use Items"
tutorial_use_text	"Items you have gathered can be used in various locations."
tutorial_journal	"Journal"
tutorial_journal_text	"Relevant information, including the map, will be stored in your journal. Access it anytime to review notes, objectives, and track the progress of your adventure."
tutorial_plus	"Examine Item"
tutorial_plus_text	"A small plus symbol beneath an item indicates that it can be examined closer for further action."
tutorial_opt_dlg	"Interactive Dialogue"
tutorial_opt_dlg_text	"You can choose what you want to talk about to various characters. Note: You can choose to turn off this interactive feature in the options menu and receive only relevant information."
tutorial_opt_dlg_end	"End Conversation"
tutorial_opt_dlg_end_text	"Use this choice to end a conversation and continue your journey."
tutorial_opt_dlg_choice	"Interactive Dialogue"
tutorial_opt_dlg_choice_text	"Choose what to talk about. When new topics arise, new conversation options will appear. Be sure to check the characters around you from time to time."
tutorial_manipulate	"Solve Item"
tutorial_manipulate_text	"When examining an item closely, you may need to combine it with other inventory items or manipulate it in some way."
tutorial_ho	"Hidden-Object Puzzles"
tutorial_ho_text	"You will uncover hidden-object puzzles during your adventure. Complete them to receive useful items!"
tutorial_ho_image	"Clues"
tutorial_ho_image_text	"HO image"
tutorial_ho_item	"Hidden objects"
tutorial_ho_item_text	"Complete hidden-object puzzles by examining the scene carefully and finding all of the items indicated at the bottom."
tutorial_ho_paralax	"Hidden objects"
tutorial_ho_paralax_text	"Look left or right to find hidden objects."
tutorial_map	"Map"
tutorial_map_text	"You found the map! Access it from your journal or from the map icon. The map indicates your current location, visited and completed locations, and active tasks."
tutorial_ho_pick	"Hidden Items"
tutorial_ho_pick_text	"Sometimes you will find items that must be used in the scene before you can advance."
tutorial_ho_place	"Use Hidden Items"
tutorial_ho_place_text	"After you find an item, it can be placed back into the scene. Placing them in the correct order will assemble your reward."
tutorial_puzzle_info	"Mini-games"
tutorial_puzzle_info_text	"Press the puzzle-piece button to view instructions for the current mini-game.
You can skip a mini-game by pressing the skip button in the top-left corner once it's fully charged."
tutorial_puzzle_info_no_skip	"Puzzles"
tutorial_puzzle_info_no_skip_text	"Press the puzzle-piece button to view instructions for the current mini-game."
tutorial_fragment_item	"Broken Mirror"
tutorial_fragment_item_text	"Magic mirrors can open small portals to reveal useful items. You just need to put them back together first!"
tutorial_fragment_found	"Mirror Shards"
tutorial_fragment_found_text	"The shards of these magic mirrors are blended into the surrounding environment. Find all of the missing shards to open a small portal and find out what lies beyond."
tutorial_fragment_found_alternate	"Mirror Shards"
tutorial_fragment_found_alternate_text	"The shards of these magic mirrors are blended into the surrounding environment. Find all of the missing shards to open a small portal and find out what lies beyond."
tutorial_owl	"Use Gears"
tutorial_owl_text	"Your owl friend, Gears, can help you fetch or manipulate items that you can't reach on your own."
tutorial_puzzle_skip	"Skip Mini-games"
tutorial_puzzle_skip_text	"If you don't want to solve a mini-game, select Gears to skip it. Once the meter has finished charging, Gears will solve the mini-game for you."
tutorial_ho_fragment	"Fragments"
tutorial_ho_fragment_text	"Some hidden-object puzzles contain fragments of a single object, hidden behind the listed items. Once you find an item from the list, a fragment will be revealed."
tutorial_mini_show	"Storybooks"
tutorial_mini_show_text	"Solve storybook puzzles by finding the specific shapes shown in the top-right corner. The story progresses as you find the objects. A reward is waiting for you at the end of each storybook."
tutorial_ms_element	"Storybook Elements"
tutorial_ms_element_text	"To complete a storybook, you must find the elements hidden within the pages. The lock in the top-right corner shows which element will unlock the page. You can't turn the current page until you find them."
tutorial_morph	"Morphing objects"
tutorial_morph_text	"Each hidden-object puzzle has one morphing item in it. Challenge yourself to find all of them!"
tutorial_pierre	"Switch Characters"
tutorial_pierre_text	"You will sometimes have to take on the role of Pierre to continue your adventure."
tutorial_belle	"Switch characters"
tutorial_belle_text	"You can switch back and forth between Pierre and Belle."
tutorial_navigate	"Move Ahead"
tutorial_navigate_text	"Exit an area and move to the next location."
tutorial_house	"Alice's Dollhouse"
tutorial_house_text	"Alice spent hours decorating and playing with this ornate dollhouse. Take it with you - perhaps you will encounter something important related to her favorite toy."
tutorial_house_hud	"Alice's Dollhouse"
tutorial_house_hud_text	"You can examine the dollhouse anytime during your journey. It may contain important clues."
tutorial_room	"Dollhouse Room"
tutorial_room_text	"You found a room for Alice's dollhouse! Place it back inside the house... even though you're not sure why the rooms were removed in the first place."
tutorial_room_place	"Missing Dollhouse Rooms"
tutorial_room_place_text	"Place the room in the appropriate slot in the dollhouse. If you restore the house, maybe its secrets will be revealed. "
tutorial_plus_ho	"Hidden Objects"
tutorial_plus_ho_text	"Find the objects indicated to the left. Some of them may be hidden under other obstacles."
;
; Extras menu
extras_ce_not_avail	"This feature is not yet available."
extras_ce_wallpaper_saved	"The wallpaper has been successfully saved
in your Documents folder."
extras_ce_soundtrack_saved	"The soundtrack has been successfully saved
in your Documents folder."
extras_ce_not_available_in_demo	"This feature is not available in the demo version."
extras_ce_gallery_scene_locked	"This hidden-object puzzle is locked."
extras_ce_collectables_locked	"I must find every collectable to move this shelf."
extras_ce_back_portal	"Back to Extras"
gallery_soundtrack_title	"Music"
;
; HUD elements
ui_new_objective	"NEW OBJECTIVE: "
ui_updated_objective	"OBJECTIVE UPDATED: "
ui_completed_objective	"OBJECTIVE COMPLETED: "
ui_completed_achievement	"ACHIEVEMENT!"
ui_menu	"Menu"
ui_skip_puzzle	"Skip Puzzle"
ui_skip_puzzle_charging	"Skip is charging..."
ui_objectives	"Objectives"
ui_forced_fullscreen	"Full-screen mode is enforced because your current desktop resolution doesn't support windowed mode."
ui_info	"Mini-Game Info"
ui_hint	"Hint"
ui_skip_tutorial	"Skip Tutorial"
ui_close_tutorial	"Close"
ui_skip_dialog	"Skip"
ui_skip_cutscene	"Skip"
ui_inventory_locked	"Locks the Inventory"
ui_owl_not_ready	"Gears is analyzing it."
ui_owl_speech_bubble	"Just click on the area that is too high or far away, and I'll help you investigate!"
ui_owl_inactive_iz	"Gears can't help me with anything right now. I'll let him rest."
ui_ho_fragments_remaining	"Fragments remaining:"
ui_morph_not_found	"Morph found 0/1"
ui_morph_found	"Morph found!"
ui_ms_info	"Shapes indicated here are hidden in the illustration. Find them to advance to the next page!"
ui_search_elements	"Find all items of this type in your current area."
ui_zz_search_iz	"Find every silhouetted object to unlock this compartment and reveal a useful item."
ART:hud:button_menu	"Menu"
ART:hud:button_menu_h	"Menu"
ART:hud:button_objectives	"Objectives"
ART:hud:button_objectives_h	"Objectives"
ART:hud:button_strategy_guide	"Strategy Guide"
ART:hud:button_strategy_guide_h	"Strategy Guide"
ART:gui_images:skip_text	"Skip"
;
; Help
ui_help_ho_text	"Hidden-Object Puzzle - Indicated by sparkles. Search these for clues and useful items."
ui_help_journal_text	"Journal - Tracks your progress, recording important information and objectives."
ui_help_map_text	"Map - Use it to quickly travel to any visited location."
ui_help_hint_text	"Hint - Use it when you're stuck!"
ui_help_opt_dialog_text	"Dialogue - Start a conversation with a character"
ui_help_owl_text	"Owl - Some areas are out of your reach, but your friend, Gears, can reach them!"
ui_help_plus_text	"Plus Item - An item can be examined closer and manipulated."
ui_help_info_text	"Info - Learn more about an area."
ui_help_pick_text	"Take - Store an item in your inventory for later."
ui_help_use_text	"Use - Use an inventory item on an area."
ui_help_look_text	"Examine - Examine an object or area."
ui_help_navigate_text	"Move - Move to another location."
ui_help_owl_pick_text	"Owl Take - Use the owl to take an item and store it in your inventory."
ui_help_compass_text	"Catalyst Compass - This will lead you to the Catalysts throughout the game."
ui_help_doll_house_text	"Dollhouse - Find pieces of the dollhouse to help you solve the mystery of Alice's disappearance."
;	
; Tooltips		
tooltip_hint	"Hint"
tooltip_hint_charging	"Hint is charging..."
tooltip_hint_ms	"Hint"
tooltip_hint_ms_charging	"Hint is charging..."
tooltip_close	"Close"
tooltip_home	"Home"
tooltip_journal	"Journal"
tooltip_notes	"Notes"
tooltip_map	"Map"
tooltip_objectives	"Objectives"
tooltip_achievements	"Achievements"
tooltip_new_profile	"New Profile"
tooltip_delete_profile	"Delete Profile"
tooltip_strategy_guide	"Strategy Guide"
tooltip_aspect	"Keep Aspect"
tooltip_absolute	"Absolute Particles"
tooltip_save	"Save"
;
; Objectives
journal_journal_blank	"No entries."
journal_no_objectives	"No current objective."
objective_main_barrier	"BREAK THE BARRIER"
objective_barrier_break_barrier	"Destroy the magical barrier"
objective_main_find_help	"FIND HELP OUTSIDE"
objective_find_help_nearby_town	"Try to reach the nearby town to get help"
objective_find_help_maria	"Find Maria"
objective_main_magical_trail	"FOLLOW THE MAGICAL TRAIL"
objective_magical_trail_magical_trail	"Explore the volcano"
objective_magical_trail_recreate_tear	"Recreate Mallek's tear"
objective_main_undo_mallek_spell	"UNDO MALLEK'S SPELL"
objective_undo_mallek_spell_find_gnomish_device	"Find the gnomish device"
objective_undo_mallek_spell_find_next_catalyst	"Find the next Catalyst"
objective_main_ship	"ESCAPE THE SHIP"
objective_ship_escape	"Get off the ship before it sinks"
objective_main_nautilus	"REACH THE CATALYST"
objective_nautilus_restore_power	"Restore power to the submersible ship"
objective_nautilus_make_nemo_help	"Convince Nemo to help you find the Catalyst"
objective_nautilus_defeat_kraken	"Defeat the kraken"
;
; BBT objectives
alices_room:bbt_destroyed_barrier	"You destroyed the magical barrier"
island_shore:bbt_maria_found	"You found Maria"
inside_volcano:bbt_harness_power	"You recreated Mallek's tear"
submarine:bbt_escaped_ship	"You escaped the sinking ship"
generator:bbt_restored_power	"You powered up the Nautilus"
zs_kraken_down:bbt_defeated_kraken	"You defeated the kraken"
;
; Map
ui_journal_current_location	"Current location"
ui_journal_has_objectives	"Location has objectives"
ui_journal_location_completed	"Location completed"
ui_journal_map_location_unknown	"Location unknown"
journal:bbt_map_location_locked	"I can't go there right now."
journal_map_blank	"Map not found."
journal_section_unknown	"Into the Unknown"
journal_section_01	"Belle's and Pierre's home"
journal_section_02	"Volcano Island"
;journal_section_03	"The Ship"
journal_section_04	"Underwater"
;
; Achievements
achievements_time_played	"Time Played:"
achievements_time_played_h	"h"
achievements_time_played_min	"min"
achievements_stars_button_01	"Casual Achievements"
achievements_stars_button_02	"Advanced Achievements"
achievements_stars_button_03	"Expert Achievements"
achievements_gold_discover	"Can you discover them?"
; (bronze)
achievement_3_in_3_seconds	"3 in 3"
achievement_3_in_3_seconds_tooltip	"Find three objects in three seconds."
achievement_brainiac	"Brainiac"
achievement_brainiac_tooltip	"Complete five consecutive mini-games without skipping."
achievement_quick_fingers	"Quick Fingers"
achievement_quick_fingers_tooltip	"Complete a HOP in a minute."
achievement_sharpshooter	"Sharpshooter"
achievement_sharpshooter_tooltip	"Complete a HOP without any mistakes."
achievement_the_best_for_the_last	"Best for Last"
achievement_the_best_for_the_last_tooltip	"Reveal all the fragments in FHOP."
achievement_speedster	"Speedster"
achievement_speedster_tooltip	"Complete a mini-game in under a minute."
achievement_unguided	"Unguided"
achievement_unguided_tooltip	"Complete any HOP without using a hint."
achievement_tracker	"Tracker"
achievement_tracker_tooltip	"Reach the island without any hints."
; (silver)
achievement_winning_streak	"Winning Streak"
achievement_winning_streak_tooltip	"Find ten objects in less than ten seconds."
achievement_speed_run	"Speed Run"
achievement_speed_run_tooltip	"Finish the main game in under four hours."
achievement_space_cadet	"Space Cadet"
achievement_space_cadet_tooltip	"Complete the control-room HOP without any incorrect item selections."
achievement_wish_master	"Wishmaster"
achievement_wish_master_tooltip	"Rub the magic lamp."
achievement_lucky	"Lucky"
achievement_lucky_tooltip	"Find four clovers in the Sleeping Beauty section."
achievement_book_01_completed	"Student"
achievement_book_01_completed_tooltip	"Save the princess."
achievement_book_02_completed	"Volunteer"
achievement_book_02_completed_tooltip	"Find Ali Baba's treasure."
achievement_book_03_completed	"Librarian"
achievement_book_03_completed_tooltip	"Rescue the children from the witch."
; (gold)
achievement_hawk_eye	"Hawk's Eye"
achievement_hawk_eye_tooltip	"Complete every HOP without a single hint."
achievement_morphs	"Metamorphosis"
achievement_morphs_tooltip	"Find all of the HOP morphs."
achievement_mastermind	"Mastermind"
achievement_mastermind_tooltip	"Finish every mini-game without skipping."
achievement_collector	"Collector"
achievement_collector_tooltip	"Complete every collection."
achievement_starred	"Stardom"
achievement_starred_tooltip	"Win three stars for every HOP."
achievement_all_you_can_eat	"All-You-Can-Eat"
achievement_all_you_can_eat_tooltip	"Finish all three hidden chapters."
achievement_perfect	"Perfect"
achievement_perfect_tooltip	"Earn every achievement."
;
; Player messages		
msg_invalid_use	"That just won't work."
msg_dummy_use	"Hmm... What could I do with this?"
msg_no_hint	"There's nothing to do here at the moment."
msg_hint_pz
msg_none
msg_ho_overclick_01	"Oops. I'd better slow down and take it easy."
msg_ho_overclick_02	"I need to slow down and think about this."
msg_ho_overclick_03	"I really need to focus."
msg_ho_overclick_04	"I should be more careful."
msg_ho_overclick_05	"Ugh! I have to slow down."
;
; Hor Stats
hor_stats_time	"Time :"
hor_stats_accuracy	"Accuracy :"
hor_stats_score	"Score :"
hor_stats_best_score	"High Score: "
;
; Book fragments
book_fragments_found	"Shards found:"
;
; CREDITS
ART:credits:by	"by"
ART:credits:ce	"Collector's Edition"
credits_01	"Thank you for playing!"
credits_02	"
Producer:
Nenad Tomić

Art Director:
Uroš Banješević

Lead Programmer:
Aleksa Todorović

Lead Artist:
Ivan Zorkić

Programming:
Damir Jugović
Vojislav Karajanov

Technical Art:
Alen Šuša
Goran Breberina

2D Art:
Dunja Hladni
Tina Popadić
Marija Jotanović
Nikola Avramović
Snežana Stojković
Vladislav Pantić
Nikola Drča


Cut Scenes:
Dina Stipić

Concept Art:
Vid Rajin

3D Art:
Miroslav Simić
Sanja Lošić
Igor Šuškalo
Emil Esov
Strahinja Stankov

Music and Sound:
Miloš Nikolić


Additional Programming:
Kristijan Grujić

Actors:
Isidora Krtinić
Dunja Hladni
Miloš Nikolić
Marijan Stanković
Ana Dragović
Ivan Zorkić



We would especially like to thank our families and friends
for their support, love, and keeping our insanity in check.
"
; ==================== DO NOT REMOVE THIS LINE ====================
;
; ----- INVENTORY -----
item_amulet	"Amulet"
item_aquarium	"Aquarium"
item_atlantean_essence	"Atlantean essence"
item_attraction_spell	"Attraction spell"
item_axe	"Axe"
item_band_aid	"Adhesive bandage"
item_battery_plus	"Depleted battery"
item_battery_plus/battery_empty	"Empty battery"
item_battery_recharged	"Recharged battery"
item_big_gold_coins	"Big gold coins"
item_blue_grapes	"Blue grapes"
item_blue_leaves	"Blue leaves"
item_blueprint	"Lumberjack blueprint"
item_blunt_rock	"Blunt rock"
item_bone_plus	"Bone"
item_book_of_symbols	"Spellbreaker book"
item_brick	"Brick"
item_broken_lamp_plus	"Broken lamp"
item_broken_plank	"Broken plank"
item_brush	"Brush"
item_bucket_of_oil	"Bucket of oil"
item_burning_plank	"Improvised torch"
item_candle	"Candle"
item_captains_insignia	"Golden dolphin"
item_chest_key	"Chest key"
item_color_palette	"Painting kit"
item_crab_pincer	"Crab claw"
item_crystal_shard	"Crystal shard"
item_deflated_lifebelt_plus	"Deflated life belt"
item_deflated_lifebelt_plus/lifebelt_inflated	"Life belt"
item_destruction_spell	"Destruction spell"
item_doll_house_plus	"Dollhouse"
item_dollhouse_piece	"Dollhouse room"
item_door_part	"Door part"
item_empowered_trident	"Empowered trident"
item_energy_stone	"Charged crystal"
item_family_picture	"Family picture"
item_feather	"Feather"
item_first_aid_kit_plus	"First-aid kit"
item_flying_carpet	"Magic carpet"
item_frozen_part	"Frozen part"
item_glowing_jellyfish	"Glowing jellyfish"
item_glue	"Glue"
item_gnome_scroll	"Gnome scroll"
item_golden_dagger	"Golden dagger"
item_golden_grapes	"Golden grapes"
item_heart_shaped_gem	"Heart-shaped gem"
item_helm	"Helm"
item_hooked_bone	"Hooked bone"
item_insignia_symbol	"Insignia symbol"
item_instructions	"Instructions"
item_jellyfish	"Jellyfish"
item_lifebelt	"Life belt with rope"
item_looking_glass	"Looking glass"
item_magnifier	"Magnifier"
item_monkey_wrench	"Monkey wrench"
item_mortar_and_pestle_plus	"Mortar and pestle plus"
item_mortar_and_pestle_plus/blue_paint	"Blue paint"
item_mortar_and_pestle_plus/blue_powder	"Blue powder"
item_mug	"Mug"
item_oil_bottle	"Lamp oil"
item_owl_part	"Owl part"
item_oxygen_hose	"Oxygen hose"
item_oxygen_tank	"Oxygen tank"
item_palette_plus	"Color palette"
item_palette_plus/color_palette_without_brush	"Color palette"
item_palette_plus/color_palette_without_red	"Color palette"
item_papers	"Papers"
item_perfect_pearl	"Perfect pearl"
item_pile_of_shells	"Pile of shells"
item_plank_plus	"Plank"
item_plank_plus/plank_with_oil	"Flammable plank"
item_plank_plus/plank_with_sweater	"Wrapped plank"
item_rags_plus	"Rags"
item_rags_plus/improvised_rope	"Improvised rope"
item_red_paint	"Red paint"
item_restoration_spell	"Restoration spell"
item_rope	"Rope"
item_rope_with_hook	"Rope with hook"
item_rough_gem	"Rough pearl"
item_scissors	"Scissors"
item_screwdriver	"Screwdriver"
item_sheers	"Shears"
item_shell_one_hole	"Shell with one hole"
item_shell_two_holes	"Shell with two holes"
item_skeleton_key	"Skeleton key"
item_small_gold_coins	"Small gold coins"
item_spellbook_attraction	"Spellbook with one spell"
item_spellbook_destruction	"Spellbook destruction"
item_spellbook_plus	"Spellbook plus"
item_spellbook_plus/spellbook_with_papers	"Spellbook with papers"
item_spellbook_restoration	"Spellbook with two spells"
item_spent_crystal	"Spent crystal"
item_stake	"Wooden stake"
item_stone_eye	"Stone eye"
item_stool	"Stool"
item_stool_plus	"Broken stool"
item_sweater	"Sweater"
item_tar	"Tar"
item_tear_of_mallek	"Magic crystal"
item_trident	"Trident"
item_water	"Water"
;
; ----- PLUS ITEMS -----
item_battery_plus:bbt_full_power	"There! The battery is now fully charged!"
item_battery_plus:bbt_low_power	"The crystal barely has any power left- certainly not enough to run the Nautilus."
item_battery_plus:dummy_use_use_item_energy_stone	"The battery needs a new energy source."
item_deflated_lifebelt_plus:dummy_use_use_item_oxygen_hose	"The life belt is still deflated."
item_deflated_lifebelt_plus:dummy_use_use_item_oxygen_tank	"The life belt will never float like this."
item_deflated_lifebelt_plus:dummy_use_use_item_rope	"The life belt will float away if I just throw it into the sea now."
item_doll_house_plus:bbt_alice_communicating	"What is that? Is Alice trying to communicate with us through her dollhouse?!"
item_doll_house_plus:bbt_dummy_place_part	"There's a room missing here."
item_doll_house_plus:bbt_info_item_doll_house	"Alice was meticulous about her dollhouse... but now four rooms are missing. Maybe finding them will unlock an important clue."
item_doll_house_plus:bbt_not_right_room	"That's not where this room goes."
item_doll_house_plus:iz_zoom_room_01	"Is Alice trying to communicate with us through her dollhouse?"
item_first_aid_kit_plus:dummy_use_place_elem	"The cork is missing."
item_palette_plus:dummy_use_use_item_brush	"This palette is missing some supplies."
item_palette_plus:dummy_use_use_item_red_paint	"I need to add one more color before I can use the palette."
item_plank_plus:bbt_candle_on_plank	"This thing won't light in its current state."
item_plank_plus:bbt_candle_on_sweater	"I need to add something to help it burn."
item_plank_plus:bbt_oil_on_plank	"I can't just pour oil right onto the plank."
item_plank_plus:dummy_use_use_item_candle	"Now I can light it!"
item_plank_plus:dummy_use_use_item_oil_bottle	"I'm still not sure it's flammable enough."
item_plank_plus:dummy_use_use_item_sweater	"This plank could be turned into a torch with the right components."
item_stool_plus:bbt_needs_glue	"It's falling apart... I need to stick the pieces together."
;
; ----- JOURNAL -----
entry_02_text	"Alice is trapped her room - something terrible is happening! We have to get inside!"
entry_03_text	"Alice's favorite book tells the tale of the first two Travelers, Benefor and Mallek. I read about how they discovered their powers."
entry_04_text	"Some sort of... monster abducted Alice! It went through the mirror - I can only assume Alice was taken that way."
entry_05_text	"Alice has a special power. She can use mirrors to open portals - she doesn't need books like other Travelers."
entry_06_text	"Alice often draws what she sees through the mirrors. But this drawing is very disturbing. Did she really see something like this?!"
entry_07_text	"A piece of Alice's dollhouse is all that was left after the monster took her. Could it be a clue to her whereabouts?"
entry_10_text	"Mallek, one of the first two Travelers, was punished and imprisoned in the volcano for his evil deeds long ago."
;
; ----- PORTAL -----
portal_cottage_interior	"Cottage Interior"
portal_cottage_stairway	"Cottage Stairway"
portal_alices_room	"Alice's Room"
portal_personal_library	"Library"
portal_backyard	"Backyard"
portal_island_shore	"Island Shore"
portal_inside_volcano	"Volcano Interior"
portal_purple_forest	"Gnome Forest"
portal_panorama	"Panorama"
portal_the_ship	"Ship"
portal_submarine	"Submarine"
portal_nautilus_lounge	"Nautilus Lounge"
portal_bridge	"Bridge"
portal_generator	"Generator"
portal_giant_pearls	"Giant Pearls"
portal_atlantis_gates	"Atlantis Gates"
portal_atlantis_shrine	"Atlantis Shrine"
portal_engines	"Engines"
portal_temple_gate	"Temple Gate"
portal_temple_hall	"Temple Hall"
portal_vault	"Vault"
portal_alchemists_balcony	"Alchemist's Balcony"
portal_gardens	"Gardens"
portal_kitchen	"Kitchen"
portal_ball_room	"Ballroom"
portal_oasis	"Oasis"
portal_midas_room	"Midas' Room"
portal_abandoned_village	"Abandoned Village"
portal_vision_cottage_interior	"Vision Cottage Interior"
portal_vision_cottage_stairway	"Vision Cottage Stairway"
portal_vision_alices_room	"Vision Alices Room"
portal_finale	"Finale"
;
; ----- SCENES -----
;
; Cottage Interior
cottage_interior:bbt_dont_have_time	"I have to focus right now - Alice is in danger!"
cottage_interior:bbt_oh_no	"What's going on?! These rifts are destroying our home!"
cottage_interior:iz_mini_rift	"Whatever's happening is going to bring the whole house down."
cottage_interior:sub_opening_01	"For days, Alice was trapped in her mysterious sleep."
cottage_interior:sub_opening_02	"Then, all of a sudden..."
cottage_interior:sub_opening_03	"Alice!"
zz_entrance_door:bbt_mechanism_broken	"The lock is broken. I can override it if I remove that panel."
zz_entrance_door:dummy_use_use_item_screwdriver	"I need to unscrew this to get to the override."
zz_mini_bear:dummy_use_use_item_scissors	"This box is wrapped up really tight."
zz_mini_broken_chair:bbt_alices_house	"Hmm... Alice's dollhouse feels lighter somehow. Almost like it's empty."
;
; Cottage Stairway
cottage_stairway:iz_pierre_barrier_dispelled	"We did it! The barrier is gone!"
cottage_stairway:iz_pierre_standing	"Don't worry, Pierre - we'll save her!"
cottage_stairway:iz_pierre_struggle	"I don't think Pierre can open the door by himself. I have to help him somehow - and fast!"
zz_insignia:bbt_stand_back	"Stand back, Pierre!"
zz_insignia:iz_owl_puzzle	"Where did I write down the combination for these claws?"
zz_insignia:puzzle_info	"Move the claws (A and B) in the correct sequence as indicated in your notes."
zz_mini_portrait:bbt_our_family	"I love this family portrait."
zz_mini_portrait:bbt_wall_dirty	"I can't see anything under this dirt."
;
; Alices Room
alices_room:bbt_alice_was_here	"What? Where's Alice?! She was just here!"
alices_room:bbt_hang_in_there	"Hold on, Alice - we're coming!"
alices_room:bbt_magic_barrier	"I can break the barrier using a spell from the book."
alices_room:bbt_one_more	"Just one more spell should break the barrier."
alices_room:bbt_spellbreaker_book	"There are a few spells in here... I just need to find the right one."
alices_room:bbt_two_more	"The barrier is cracking! I need to find the next spell to use."
alices_room:bbt_where_is_alice	"NO! Where did you take my daughter, you monster?!"
alices_room:dlg_about_maria_01	"I found Maria. It turns out that monster is somehow connected to the volcano on her island!"
alices_room:dlg_about_maria_02	"Incredible! Keep digging. If anyone can unravel this mystery, it's you!"
alices_room:dlg_about_maria_zero	"Talk about Maria."
alices_room:dlg_magic_crystal_01	"So, these... Catalysts are the key to stopping all this. We need to find them."
alices_room:dlg_magic_crystal_02	"If we break Mallek's spell, we'll find Alice."
alices_room:dlg_magic_crystal_zero	"Talk about the Catalyst."
alices_room:dlg_pierre_01	"That... thing took Alice through the mirror! We have to do something!"
alices_room:dlg_pierre_02	"Monsters? Quakes? This is all too much to deal with on our own, Belle."
alices_room:dlg_pierre_03	"You go get help in town - I'll stay here in case it returns."
alices_room:dlg_pierre_about_alice_01	"The portal that monster took Alice through could have led anywhere."
alices_room:dlg_pierre_about_alice_02	"But wherever she is, we'll find her - I promise."
alices_room:dlg_pierre_about_alice_zero	"Ask about Alice."
alices_room:dlg_pierre_about_monster_01	"Alice could use mirrors to create portals to other worlds..."
alices_room:dlg_pierre_about_monster_02	"Whatever that thing was, it must have come through one of them."
alices_room:dlg_pierre_about_monster_zero	"Ask about the monster."
alices_room:dlg_pierre_door_broken_01	"It's some kind of magical barrier! We have to break the enchantment somehow..."
alices_room:dlg_pierre_door_broken_02	"We have a spellbreaker book in the library, don't we? Hurry - go find it! I'll stay here with Alice!"
alices_room:dlg_pierre_help_with_plank_01	"I can't open the gate. The quakes must have warped the beam keeping it closed."
alices_room:dlg_pierre_help_with_plank_02	"Maybe I can force it open. I'll head to the backyard."
alices_room:dlg_pierre_help_with_plank_zero	"Ask for help in the backyard."
alices_room:dummy_use_use_item_book_of_symbols	"It's some kind of magic barrier."
alices_room:iz_castle	"Alice has always loved dollhouses and model castles - she says they're like worlds within worlds."
alices_room:iz_item_mirror	"The mirror is broken, but I think the pieces are scattered around here."
alices_room:iz_mirror_force	"That creature dragged Alice into the mirror - there's no time to waste!"
alices_room:iz_toys	"Alice has such a rare ability... I sometimes forget she's just a little girl."
alices_room:puzzle_info	"Connect the dots starting from the indicated point (A) to draw the silhouettes shown in the book (B). Turn the book pages to find the correct silhouette for each starting point."
ART:pz_two_brothers_ms:text_11	"Long ago, two wise brothers spent countless hours reading enchanted tomes."
ART:pz_two_brothers_ms:text_12	"Their names were Benefor and Mallek, and they were the two greatest magic scholars of their time."
ART:pz_two_brothers_ms:text_13	"But as great as they were, they wanted to expand their knowledge even further."
ART:pz_two_brothers_ms:text_14	"They studied every book they could get their hands on, convinced that ultimate power came from the written word."
ART:pz_two_brothers_ms:text_21	"And it was true! Books indeed powered the imagination, like doors to new worlds."
ART:pz_two_brothers_ms:text_22	"But in the right hands, those doors became more than imaginary..."
ART:pz_two_brothers_ms:text_23	"One day, Benefor was so immersed in the tale of a faraway kingdom that he began to feel he was actually there."
ART:pz_two_brothers_ms:text_24	"He swore he could smell the fresh air, and nearly touch the stone wall of a nearby tower. Could it be real after all?"
zz_bedside:bbt_drawings	"I've never seen this drawing before. Did Alice see this in the mirror?"
zz_bedside:iz_drawings	"Alice liked to draw things she saw in the mirrors - places, objects, even people."
zz_mirror:bbt_alice_no	"Alice!"
zz_mirror:bbt_dollhouse_piece	"This is part of Alice's dollhouse... What's it doing here?"
zz_mirror:bbt_sheers_on_hot_roots	"Ouch! These things are too hot to cut right now."
zz_mirror:dummy_use_use_item_aquarium	"I need to cool these down."
zz_mirror:dummy_use_use_item_sheers	"I could cut out the book with something sharp."
zz_mirror:sub_behind_the_mirror_01	"Mmmhrmmm... mmm!"
zz_window:dummy_use_use_item_mug	"I could use that water, but I don't want to hurt any of Alice's fish."
;
; Personal Library
personal_library:bbt_candle_after_ho	"Nice candle. But it's not enough to light up this whole room."
personal_library:bbt_lights_off	"I can't reach the lights with the candle. Maybe there's another way..."
personal_library:bbt_pointing_crystal	"Hey, it's pointing at my secret compartment! I should check it out."
personal_library:dummy_use_turn_on_lamp	"The lights are off."
personal_library:iz_book	"Well, I can see the spellbreaker book... but it's too high to reach."
personal_library:iz_darkness	"It's too dark in here."
personal_library:iz_exotic_books	"Pierre and I use our powers as Travelers to visit other worlds through these books."
personal_library:iz_gears_sleeping	"Talk about a heavy sleeper. Even the tremors can't shake Gears awake!"
zs_fall:bbt_almost_there	"Almost... there!"
zs_fall:bbt_only_hope	"The book! It's my only hope!"
zs_fall:bbt_reach_it	"If I can just... reach it!"
zz_shelves:bbt_to_high	"There's something up there, but I can't reach it."
zz_shelves:dummy_use_use_item_stool	"If only this was a little taller..."
zz_small_shelf:bbt_found_book	"Aha! Got it!"
zz_small_shelf:dummy_use_use_item_heart_shaped_gem	"Alice keeps her favorite books in here, but she also keeps it locked."
zz_small_shelf:puzzle_info	"Match the book pairs by examining their library numbers. The number on each book will appear when you reach for it."
;
; Backyard
backyard:bbt_pierre_is_in_alices_room	"Pierre must have gone into the house."
backyard:bbt_pierre_is_in_trouble	"Pierre!"
backyard:dlg_pierre_after_rift_01	"That was close! Thank you. But... now the path is blocked by a giant rift!"
backyard:dlg_pierre_after_rift_02	"We'll need to look somewhere else. Maybe our old friend Maria can help us."
backyard:dlg_pierre_after_rift_03	"She's still in her island Book-world, isn't she? Why don't you go find her? I need to... catch my breath."
backyard:dummy_use_use_item_flying_carpet	"The rift looks too dangerous to cross."
backyard:iz_pierre_in_the_rift	"I can't waste time - Pierre is in trouble!"
backyard:iz_pierre_tired	"I should let Pierre rest for a while."
backyard:iz_portal_blocked	"The rift is blocking my way!"
backyard_ho:bbt_assemble_stool	"Carpet parts"
backyard_ho:dummy_use_assemble_ho_inside_pillow	"It looks like there's something in the pillow."
backyard_ho:dummy_use_assemble_ho_victory	"Just one move to victory."
backyard_ho:ho_crystal_ball	"Crystal ball"
backyard_ho:ho_crystal_ball_cover	"Crystal ball"
backyard_ho:ho_dragonfly	"Dragonfly"
backyard_ho:ho_folding_fan	"Folding fan"
backyard_ho:ho_inside_pillow	"Candle holder"
backyard_ho:ho_inside_pillow_complex	"Candle holder"
backyard_ho:ho_keys	"Keys"
backyard_ho:ho_moon	"Moon"
backyard_ho:ho_noon	"Noon"
backyard_ho:ho_noon_cover	"Noon"
backyard_ho:ho_painted_egg	"Painted egg"
backyard_ho:ho_rake	"Rake"
backyard_ho:ho_ring	"Ring"
backyard_ho:ho_shell	"Shell"
backyard_ho:ho_victory	"Victory"
backyard_ho:ho_victory_complex	"Victory"
pz_backyard_rift:bbt_hang_on	"Hold on - I'm coming!"
pz_backyard_rift:iz_hang_on	"Hang on, I'll pull you out!"
pz_backyard_rift:puzzle_info	"Match pairs that appear in the circles (A). Each solved set of circles will partially fill your climbing bar (B). When the bar is full, Pierre will escape the rift."
zz_alices_corner:dummy_use_use_item_brick	"There's a brick missing."
zz_mini_gate:bbt_get_pierre	"The quakes have damaged the gate! I'll need someone stronger to help me lift the plank."
;
; Island Shore
island_shore:bbt_cant_go_back	"I'm not leaving the island until I get to the bottom of this."
island_shore:bbt_losing_my_focus	"I am losing focus... Quickly, child - help me fill the gaps in the vision!"
island_shore:bbt_tear	"The only mechanical gnomes I know of are in the forest behind our house."
island_shore:dlg_maria_01	"Belle! It is good to see you, my friend!"
island_shore:dlg_maria_02	"Wait... You are upset! What has happened?"
island_shore:dlg_maria_03	"Oh, Maria... A monster came through a mirror portal and took Alice! And then, strange quakes started!"
island_shore:dlg_maria_04	"Hmm. Yes, I sense a disturbance all across Taleworld. Tell me everything you can!"
island_shore:dlg_maria_about_mallek_01	"The man in my vision was Mallek. He was once a powerful Traveler, but he went mad."
island_shore:dlg_maria_about_mallek_02	"It appears he is responsible for everything that is happening, including your daughter's disappearance. We must stop him!"
island_shore:dlg_maria_about_mallek_zero	"Ask about the vision."
island_shore:dlg_maria_about_tears_of_mallek_01	"You found a crystal? Powerful spells, thoughts, and emotions can sometimes take crystal form. Show me."
island_shore:dlg_maria_about_tears_of_mallek_after_01	"This... this is the Catalyst of this world!"
island_shore:dlg_maria_about_tears_of_mallek_after_02	"It can stop Mallek's spell - this is the key to saving your daughter!"
island_shore:dlg_maria_about_tears_of_mallek_after_03	"A special artifact crafted by the mechanical gnomes can be used to activate its powers."
island_shore:dlg_maria_about_tears_of_mallek_after_04	"Place the Catalyst into the artifact to undo Mallek's spell. If you do this, you can find Alice!"
island_shore:dlg_maria_about_tears_of_mallek_zero	"Tell Maria about the crystal."
island_shore:dlg_maria_last_01	"It seems that Mallek is behind everything. The monster that took Alice, the quakes... It is all his doing!"
island_shore:dlg_maria_last_02	"But he was imprisoned in the volcano on this very island! If he escaped, we are all in great danger."
island_shore:dlg_maria_last_03	"You must hurry! The way to the volcano is too treacherous. Use my magic carpet!"
island_shore:dlg_maria_show_tar_01	"The monster left tar behind? Interesting... Show me, child."
island_shore:dlg_maria_show_tar_zero	"Tell Maria about the tar."
island_shore:dlg_maria_tell_about_alice_01	"We heard a scream from Alice's room today."
island_shore:dlg_maria_tell_about_alice_02	"We rushed to help her, but the monster had already taken her through the mirror!"
island_shore:dlg_maria_tell_about_alice_03	"How terrible! I will help you get to the bottom of this in any way I can."
island_shore:dlg_maria_tell_about_alice_zero	"Tell what happened."
island_shore:dlg_narrative_first_first_01	"He is being punished for something."
island_shore:dlg_narrative_first_fourth_01	"He-- I don't believe it! He is Mallek!"
island_shore:dlg_narrative_first_second_01	"He was once very powerful... I can feel it."
island_shore:dlg_narrative_first_third_01	"But he used his power to do terrible things."
island_shore:dlg_narrative_second_first_01	"One of the first two, in fact."
island_shore:dlg_narrative_second_fourth_01	"Eventually, he was stopped... by his own brother."
island_shore:dlg_narrative_second_second_01	"No one knows why he went mad..."
island_shore:dlg_narrative_second_third_01	"He became evil and started ripping our worlds apart."
island_shore:dummy_use_place_first_narrative	"The vision seems damaged here."
island_shore:dummy_use_place_second_narrative	"The vision seems damaged here."
island_shore:dummy_use_use_item_flying_carpet	"It's too far to reach on foot."
island_shore:dummy_use_use_item_tar	"I should let her take a look at that strange tar."
island_shore:dummy_use_use_item_tear_of_mallek	"I should give her the crystal."
island_shore:iz_carpet	"Such a curious-looking carpet."
island_shore:iz_done_with_volcano	"I'm done with that infernal place."
island_shore:iz_maria_old_house	"What's left of Maria's old house is still lying on the beach."
island_shore:iz_portal_blocked	"I can't get there without the magic carpet."
island_shore:sub_mallek_vision_first_01	"This is not tar... it is hardened lava."
island_shore:sub_mallek_vision_first_02	"It came from the volcano near here."
island_shore:sub_mallek_vision_first_03	"I see a man... He is in pain."
island_shore:sub_mallek_vision_second_01	"Mallek the Great was once a powerful Traveler."
island_shore:sub_mallek_vision_third_01	"Benefor imprisoned him in the volcano."
island_shore:sub_mallek_vision_third_02	"But true evil rarely stays contained."
pz_flying_carpet:puzzle_info	"Assemble the magic carpet by rotating and moving its pieces. To rotate a piece, grab its edge (A). To move it, grab it in the middle (B)."
zz_mini_carpet:dummy_use_use_item_sheers	"The carpet is caught up in those vines."
;
; Inside Volcano
inside_volcano:bbt_crystal_tear	"It formed a tear-shaped crystal! Maybe Maria will know what it is."
inside_volcano:bbt_it_fell_down	"It fell down into the lava!"
inside_volcano:bbt_mallek_gone	"Oh no... Mallek's gone! Maybe he left something behind."
zz_chains:bbt_info_stone	"Two parts of a crystal falling into the lava below... This reminds me of Mallek's tear from the vision!"
zz_chains:bbt_more_pull	"It's working. I need to pull again!"
zz_chains:bbt_one_more	"Almost there..."
zz_chains:iz_crystal_trapped	"Something is stuck inside, but I can't break the stone with my hands. Maybe I can pull it somehow..."
zz_lava_pool:bbt_one_in	"That's only half of the crystal. I need both parts."
zz_lava_pool:bbt_one_missing	"I still need one more half."
zz_lava_pool:bbt_show_crystal	"The crystal is resonating with power! I should show it to Maria."
zz_lava_pool:dummy_use_put_crystal_shards	"Mallek's tear fell in this lava pool."
zz_stalactites:bbt_one_caught	"I think it's working! I should keep going."
zz_stalactites:bbt_three_caught	"Just one more..."
zz_stalactites:bbt_two_caught	"The stalactite is cracking!"
zz_stalactites:iz_glow_inside	"There's definitely something in there."
zz_stalactites:puzzle_info	"Move the energy particles into the stalactite. Chase them around and try to guide them into the glowing opening."
;
; Purple Forest
purple_forest:bbt_dwarf_house	"It's showing this spot. I probably need to use the crystal here."
purple_forest:bbt_find_passage	"The next Catalyst must be in another Book-world. It looks like it's underwater..."
purple_forest_ho:bbt_feet_place	"These look like footprints."
purple_forest_ho:bbt_not_right_part	"Oops. I have to place the parts from the bottom up."
purple_forest_ho:bbt_part_is_missing	"I should complete the gnome."
purple_forest_ho:dummy_use_assemble_ho_body	"I can't open this with my bare hands."
purple_forest_ho:dummy_use_assemble_ho_hands	"There's something in the bag."
purple_forest_ho:ho_beard	"Beard"
purple_forest_ho:ho_body	"Body"
purple_forest_ho:ho_body_complex	"Torso"
purple_forest_ho:ho_cap	"Cap"
purple_forest_ho:ho_eyebrows	"Eyebrows"
purple_forest_ho:ho_hands	"Hands"
purple_forest_ho:ho_hands_complex	"Hands"
purple_forest_ho:ho_head	"Head"
purple_forest_ho:ho_left_arm	"Left arm"
purple_forest_ho:ho_left_foot	"Left foot"
purple_forest_ho:ho_left_foot_cover	"Left foot"
purple_forest_ho:ho_left_leg	"Left leg"
purple_forest_ho:ho_right_arm	"Right arm"
purple_forest_ho:ho_right_foot	"Right foot"
purple_forest_ho:ho_right_leg	"Right leg"
purple_forest_ho:ho_right_leg_cover	"Right leg"
zs_dwarf_house:dummy_use_put_magnifier	"Hmm. I can't read these tiny symbols."
zs_dwarf_house:dummy_use_use_item_gnome_scroll	"I think this gnome used to be reading something."
zs_dwarf_house:iz_dwarf_house	"A gnome cottage. They always hide their most useful treasures at home."
zz_mini_dwarf_table:dummy_use_use_item_tear_of_mallek	"This thing seems tailor-made for the Catalyst."
zz_mini_dwarf_table:sub_panorama_rift_01	"It's working! The rifts are closing!"
zz_gnome:bbt_axe_stuck	"Where's a lumberjack when you need one?"
zz_gnome:bbt_pieces_missing	"Half of the blueprint is missing."
zz_gnome:dummy_use_use_item_blueprint	"Half of the blueprint is missing."
zz_hollow_tree:bbt_wrong_symbol	"I guess that was the wrong combination of symbols."
zz_hollow_tree:dummy_use_use_item_stake	"Hmm. In the mural, the gnome is trying to run a wooden stake through the heart of the beast."
zz_hollow_tree:iz_unknown_symbols	"These looks like the symbols around the door to the gnome house."
;
; Panorama
panorama:bbt_threat_of_rifts	"No! These rifts will tear our entire world apart!"
panorama:iz_great_rift	"That rift is enormous! It tore the valley in half. I hope everyone in town is all right."
panorama:iz_the_view	"What an amazing view..."
zz_canvas:bbt_no_paint	"I need to assemble a painting kit first."
zz_canvas:bbt_paint_bucket	"I can't use the paint right out of the can."
zz_canvas:bbt_paint_vista	"I could use this vista as a reference for painting."
zz_canvas:bbt_unfinished_painting	"Now that I have the right tools..."
zz_canvas:dummy_use_use_item_color_palette	"The painting looks incomplete."
zz_canvas:puzzle_info	"Paint the panorama view using colors (A) and canvas (B). Take a better look at the vista (C) to see the correct colors."
zz_shrubbery:dummy_use_use_item_axe	"I can't cut this branch with my hands."
;
; The Ship
the_ship:bbt_monster_kraken	"What was that monster?! It destroyed the ship! We're sinking!"
the_ship:bbt_need_to_find_a_way	"The Catalyst is underwater. I need to find a way to get there."
zz_barrel:bbt_kraken_note	"It's seems the crew abandoned the ship faced with immediate danger."
zz_capsule:iz_capsule	"The capsule is drifting away. I need to reel it in somehow!"
zz_capsule:iz_rope	"I need to unhook the rope from the harpoon first."
zz_harpoon:bbt_dragged_submarine	"I did it!"
zz_harpoon:bbt_power_low	"I undershot the target."
zz_harpoon:bbt_power_low_also	" Also, I undershot the target."
zz_harpoon:bbt_power_strong	"I overshot the target."
zz_harpoon:bbt_power_strong_also	" Also, I overshot the target."
zz_harpoon:bbt_wind_left	"The wind was blowing and moved my shot slightly to the left."
zz_harpoon:bbt_wind_right	"The wind was blowing and moved my shot slightly to the right."
zz_harpoon:bbt_wind_strong_left	"The wind moved my shot to the left."
zz_harpoon:bbt_wind_strong_right	"The wind moved my shot to the right."
zz_harpoon:dummy_use_use_item_looking_glass	"The submarine is too far away for me to rely on my eyes alone."
zz_harpoon:dummy_use_use_item_monkey_wrench	"The harpoon is bolted in place. I can't move it."
zz_harpoon:dummy_use_use_item_rope	"I need to tie the harpoon with something."
zz_harpoon:puzzle_info	"Aim the launcher to attach the harpoon to the Pod (A). Move it left and right to compensate for the wind. You can see the strength and the direction of the wind on the wind indicator (B). Set the range (C) to find the correct distance and shoot with (D)."
zz_ship_fence:dummy_use_use_item_lifebelt	"The box is afloat but I can't reach it."
;
; Submarine
submarine:iz_submarine_power	"The power to the systems is cut."
submarine:sub_to_nautilus_01	"Easy friend, everything will be fine... You're safe now."
submarine_ho:bbt_wrong_part	"Nope, that's not it."
submarine_ho:ho_ac_cover	"ho_ac"
zz_mini_panel:dummy_use_use_item_band_aid	"The power is cut."
;
; Nautilus Lounge
nautilus_lounge:bbt_power_restored	"Seems like the power has been restored throughout the Nautilus."
nautilus_lounge:bbt_where_am_i	"What is this place? Where am I? Is this... a submarine?"
nautilus_lounge:iz_dark	"Why is it so dark in here? Is something wrong?"
nautilus_lounge:iz_mini_show	"This screen is without power."
nautilus_lounge_ho:bbt_assemble_suit	"I've found all the pieces. Now i just need to follow the instructions and finish assembling the suit."
nautilus_lounge_ho:bbt_feet_place	"This looks like boot marks."
nautilus_lounge_ho:bbt_find_suit	"Find the suit parts from the instruction paper."
nautilus_lounge_ho:bbt_not_right_part	"This is one of the parts, but I cannot place it yet. I have to go from the bottom up."
nautilus_lounge_ho:bbt_part_is_missing	"I should complete the scafander."
nautilus_lounge_ho:ho_belt	"Belt"
nautilus_lounge_ho:ho_body	"Body"
nautilus_lounge_ho:ho_collar	"Collar"
nautilus_lounge_ho:ho_head	"Head"
nautilus_lounge_ho:ho_left_arm	"Right arm"
nautilus_lounge_ho:ho_left_boot	"Right boot"
nautilus_lounge_ho:ho_left_glove	"Right glove"
nautilus_lounge_ho:ho_left_leg	"Right leg"
nautilus_lounge_ho:ho_right_arm	"Left arm"
nautilus_lounge_ho:ho_right_boot	"Left boot"
nautilus_lounge_ho:ho_right_glove	"Left glove"
nautilus_lounge_ho:ho_right_leg	"Left leg"
nautilus_lounge_ho:ho_right_leg_cover	"Right leg"
pz_chapter_two_ms:bbt_scroll_eigth	"The Travelers became both explorers and protectors of all Taleworld - a name given to all Book-worlds."
pz_chapter_two_ms:bbt_scroll_fifth	"The potential for learning and exploration was enormous. Knowledge of distant realms was as close as the next book on the shelf."
pz_chapter_two_ms:bbt_scroll_first	"Benefor showed his finding to his brother, Malek, with excitement."
pz_chapter_two_ms:bbt_scroll_fourth	"They started traveling back and forth using the book portals. Exploring distant kingdoms and far away locations."
pz_chapter_two_ms:bbt_scroll_second	"It turned out, both of them could access distant worlds using books as portals."
pz_chapter_two_ms:bbt_scroll_seventh	"So they formed a group of talented wizards and showed them how to open the book portals. They were called 'The Travelers'."
pz_chapter_two_ms:bbt_scroll_sixth	"But this discovery was too important for Benefor and Mallek to keep to themselves."
pz_chapter_two_ms:bbt_scroll_third	"Since they used books to reach them, two brothers named these places: 'Book-worlds'."
zs_melodies:bbt_wrong_melody	"The melody must have been wrong."
zs_melodies:iz_window	"The underwater landscape is almost mesmerising."
zz_bridge_hatch:iz_open_door	"There must be a combination to open this hatch."
zz_bridge_hatch:puzzle_info	"Turn the submarine hatch left or right, in the sequence indicated in your journal."
zz_pipe_organ:bbt_pipe_organ	"The crystal has just enough juice left to power this contraption."
zz_pipe_organ:dummy_use_use_item_helm	"Is he a captain of this ship?"
zz_pipe_organ:dummy_use_use_item_spent_crystal	"This slot has a specific shape. Hm, do I have anything that fits?"
zz_pipe_organ:iz_lessions	"I barely remember my piano lessons. I need some kind of guidance to play."
zz_pipe_organ:iz_melody_not_known	"I don't know what melody I should play."
zz_pipe_organ:puzzle_info	"Press the instructional button (A) to see the notes on the keyboard (B), then play the correct sequence, as indicated in your journal."
zz_decompression_chamber_fake:dummy_use_use_item_instructions	"The submersible suit is in there, but I need some kind of assembly instructions."
zz_dining_table:bbt_compendium_three	"And it looks like this fish loves music."
zz_dining_table:bbt_compendium_two	"It looks like the fish illustrated here contains some kind of energy source."
zz_dining_table:bbt_looks_interesting	"Hmm... This looks interesting."
zz_dining_table:dummy_use_use_item_frozen_part	"The tea is smoking hot!"
;
; Bridge
bridge:dlg_nemo_01	"Ah, you've regained consciousness. Welcome to my submersible vessel, the Nautilus!"
bridge:dlg_nemo_02	"My name is Nemo. Captain Nemo."
bridge:dlg_nemo_03	"Sadly, the attack of that gigantic sea beast Kraken has drained all of Nautilus' power and it's dead in the water."
bridge:dlg_nemo_after_atlantis_shrine_01	"The Kraken is right behind you! Quick, man the defensive station!"
bridge:dlg_nemo_after_compass_01	"Hey, I know that world! I used to read about it in my favorite book, about King Midas!"
bridge:dlg_nemo_after_compass_02	"I can use that book! Do you have it with you?"
bridge:dlg_nemo_after_compass_03	"Yes! I always carry it with me. Here!"
bridge:dlg_nemo_after_kraken_battle_01	"Do something or it will sink us!"
bridge:dlg_nemo_after_way_to_atlantis_01	"We've reached as far as the Nautilus can go. The coral rifts here prevent us from going further."
bridge:dlg_nemo_after_way_to_atlantis_02	"You will have to exit the submarine and continue alone."
bridge:dlg_nemo_atlantis_01	"Nautilus uses energy found in the sea which provides a practically endless source of power."
bridge:dlg_nemo_atlantis_02	"However, we used this power too quickly and now Nautilus needs to be recharged."
bridge:dlg_nemo_atlantis_zero	"Ask about the Nautilus"
bridge:dlg_nemo_give_photo_01	"Nemo... Please help me find my child. You're a parent too. I found the photo of your daughter."
bridge:dlg_nemo_give_photo_02	"You have no business going through my stuff. Return the photo to me, at once!"
bridge:dlg_nemo_give_photo_after_01	"We'll find whatever it is you need to save your daughter. Give the directions and I'll drive the Nautilus there."
bridge:dlg_nemo_give_photo_after_02	"Thank you, captain. I'll guide you."
bridge:dlg_nemo_give_photo_zero	"Show him the photo"
bridge:dlg_nemo_kraken_defeated_01	"You did it! You defeated the Kraken!"
bridge:dlg_nemo_kraken_defeated_02	"Oh... I don't feel so good..."
bridge:dlg_nemo_reactor_on_01	"You've managed to restore power to my Nautilus! Now we can get out of this blasted place!"
bridge:dlg_nemo_reactor_on_02	"No, wait! I need to move forward and find a thing called the Catalyst!"
bridge:dlg_nemo_reactor_on_03	"I'm sorry, my dear, but with that sea monster Kraken nearby, I'm not sticking around and risking my ship."
bridge:dlg_nemo_reactor_on_04	"You don't understand! I need that Catalyst to save my daughter! Her life depends on it, please!"
bridge:dlg_nemo_reactor_on_05	"I'm sorry to hear about your daughter, but it's too risky. I'm taking Nautilus back to safe waters."
bridge:dlg_nemo_sea_monster_01	"Strange creatures can be found in these depths."
bridge:dlg_nemo_sea_monster_02	"But very few as dangerous as the sea monster called the Kraken."
bridge:dlg_nemo_sea_monster_zero	"Ask about the sea monster"
bridge:dlg_nemo_vision_01	"Belle? ...Belle?!"
bridge:dlg_nemo_vision_02	"Are you all right?!"
bridge:dlg_nemo_vision_03	"I am fine. I saw my daughter... I don't know if it was real."
bridge:dlg_nemo_vision_04	"Either way, I have the Catalyst. Let's see where the next one is."
bridge:dummy_use_use_item_family_picture	"I should show him the picture with his daughter, maybe that will convince him to help me."
bridge:iz_do_not_disturb	"I'd better not disturb the captain. Besides, I've got work to do."
bridge:sub_family_photo_01	"Amelia... I haven't seen you in years, but not a day goes by that I don't think of you, my daughter."
bridge:sub_family_photo_02	"I... I would do anything to save my child. And... I'll be damned if I do nothing to help you save yours."
pz_kraken_battle:bbt_nemo_almost_there	"It has almost reached the Nautilus! Use whatever we got!"
pz_kraken_battle:bbt_nemo_best_position_first	"You must decide where to place the probes where they will do the most harm to the beast!"
pz_kraken_battle:bbt_nemo_best_position_second	"Place the probe here. Places like this can cover more of the path than other locations."
pz_kraken_battle:bbt_nemo_combine	"This probe can slow the Kraken. Position it to cover a large section of the path near the damaging probe."
pz_kraken_battle:bbt_nemo_intro	"Nautilus is equipped with defensive probes. I am launching them now."
pz_kraken_battle:bbt_nemo_next_tower	"Place the next probe. Remember, place the probes to cover the most of the path."
pz_kraken_battle:bbt_nemo_path	"The Kraken will pass through this path. We must stop it before it reaches us!"
pz_kraken_battle:bbt_nemo_ready	"When you're ready, press go."
pz_kraken_battle:bbt_nemo_strong_towers	"This probe deals most damage, so it should be placed where it can cover the largest section of the path."
pz_kraken_battle:bbt_nemo_two_more_tower_types	"Apart from the basic one, Nautilus has two more types of defensive probes."
pz_kraken_battle:bbt_nemo_win	"We stunned it! Quickly, let's set up the next section while it's recovering!"
pz_kraken_battle:bbt_place_on_obstacle	"Tower can not be placed on obstacle."
pz_kraken_battle:bbt_place_on_path	"Tower can not be placed on path."
pz_kraken_battle:bbt_place_on_taken	"Tower can not be placed on another tower."
pz_kraken_battle:bbt_reset_button_tooltip	"Reset the probes."
pz_kraken_battle:bbt_slow_tower	"Slowing tower"
pz_kraken_battle:bbt_start_button_tooltip	"Start the battle."
pz_kraken_battle:bbt_strong_tower	"Strong/slow tower"
pz_kraken_battle:bbt_weak_tower	"Weak/fast tower"
pz_kraken_battle:puzzle_info	"Place the gun turrets around the path. Choose the strategically best position for different types of weapons to inflict the most damage to the Kraken."
pz_kraken_battle:sub_kraken_tower_defense_01	"It's still coming for us! You have to do something, quick!"
pz_kraken_battle:sub_kraken_tower_defense_fail_01	"Ooops! That's not what happened. Let's try this again!"
zz_metal_bars:bbt_captains_daughter	"Hm. This must be captain Nemo's daughter! Perhaps I could reach to him, as a parent."
zz_metal_bars:dummy_use_use_item_captains_insignia	"One of the dolphins is missing."
;
; Generator
generator:bbt_its_freezing	"Brrrr! It's cold in here!"
generator:bbt_misplaced_items	"Hm, the door isn't opening... Looks like some door parts are misplaced."
generator:dummy_use_place_object	"A part seems to be missing here."
generator:iz_deactivated_door	"It looks as if this whole door is deactivated."
generator:iz_misplaced_parts	"The door is activated, but still not functional. Perhaps some of its parts have been misplaced?"
zz_energy_core:dummy_use_use_item_battery_recharged	"This is the place for the main battery that powers the entire Nautilus."
zz_energy_core:dummy_use_use_item_monkey_wrench	"This looks like a power source. I can't remove it with my bare hands."
zz_mini_door_mechanism:dummy_use_use_item_door_part	"There's an empty socket here where the frozen door part was."
zz_mini_door_mechanism:dummy_use_use_item_monkey_wrench	"Ugh! It's frozen shut. I can't move it with my bare hands!"
;
; Giant Pearls
zs_way_to_atlantis:bbt_alice_aparition	"Alice? ...Alice, is that you?"
zs_way_to_atlantis:bbt_alice_dissapears	"Alice?! Noooo!"
zs_way_to_atlantis:bbt_alice_image	"Did I imagine that? Oh Alice, I hope you're ok!"
zz_crab_cave:bbt_crab_pincer	"Poor creature has been gone for a long while. I hope it won't mind if I take this from its remains."
zz_crab_cave:dummy_use_use_item_glowing_jellyfish	"There's something in the hole, but it's too dark to see."
zz_glowing_plancton:dummy_use_use_item_jellyfish	"The plankton are neatly gathered at one location. Sea creatures can scoop them all at once now."
zz_ocean_floor:dummy_use_use_item_crab_pincer	"The gigantic clam is closed shut."
zz_ocean_floor:dummy_use_use_item_rough_gem	"The clam's mouth is wide open."
zz_ocean_floor:iz_closed_clam	"The clam is closed again. Perhaps there is a way to re-open it?"
zz_ocean_floor:puzzle_info	"Find matching pairs between the clams on opposing sides. You will see the symbol of each clam when you reach for it."
;
; Atlantis Gates
zz_lion_left:dummy_use_pierce_shell	"This lion has one tooth. Looks sharp."
zz_lion_left:dummy_use_use_item_stone_eye	"The lion is missing one eye."
zz_lion_right:dummy_use_pierce_shell	"The lion has two sharp-looking teeth."
zz_lion_right:dummy_use_use_item_stone_eye	"The lion is missing one eye."
zz_mini_gates:dummy_use_use_item_perfect_pearl	"The pearl was placed here."
;
; Atlantis Shrine
atlantis_shrine:bbt_catalyst	"Oh no, the Catalyst is lodged in Kraken's forehead! Getting it will be tricky."
atlantis_shrine_ho:hor_atlantean_essence	"Atlantean Essence"
atlantis_shrine_ho:sub_kraken_first_01	"The sea beast Kraken terrorized the city of Atlantis."
atlantis_shrine_ho:sub_kraken_fourth_01	"With his spear empowered, he managed to chase of the Kraken and save his city!"
atlantis_shrine_ho:sub_kraken_second_01	"A brave warrior rose to defend his people, but could not defeat the beast."
atlantis_shrine_ho:sub_kraken_third_01	"He charged the ancient sphere of Atlantis with Atlantian power, and struck his spear in it."
zz_clam_door:bbt_shells_falling	"It didn't work! Perhaps some of the shells need to be modified."
zz_clam_door:dummy_use_place_shell	"Clam shaped insets. Some of them contain pins."
zz_side_building:bbt_skin_too_tough	"It just bounced of the Kraken's skin. I don't think the trident can do any damage in this state. "
zz_side_building:dummy_use_stab_kraken	"This Kraken's tentacle is exposed!"
zz_side_building:dummy_use_use_item_atlantean_essence	"The shrine is void of energy."
zz_side_building:dummy_use_use_item_trident	"The shrine is surging with the essence of Atlantis!"
;
; Engines
zs_kraken_down:bbt_kraken_dead	"There's the Catalyst!"
zs_kraken_down:bbt_once_more	"Once more should do it."
zs_kraken_down:bbt_twice_more	"I think it's loosening up!"
zz_torpedo:dummy_use_insert_trident	"The torpedo is ready, but it wouldn't do much damage against the beast on its own."
;
; Temple Gate
zz_mini_lock:bbt_wrong_use	"That won't budge."
;
; Temple Hall
temple_hall:iz_broken_pillar	"It's to high. I can't reach it."
;
; Vault
;
; Alchemists Balcony
;
; Gardens
;
; Kitchen
;
; Ball Room
;
; Oasis
oasis:bbt_storm_one_first	"Where am I? Oh no... Im lost!"
oasis:bbt_storm_one_second	"I must keep going... there must be some shelter somewhere ahead!"
;
; Midas Room
;
; Abandoned Village
;
; Vision Cottage Interior
vision_cottage_interior:bbt_door_demon	"This spell should come in handy! Now I can do something about that door demon... thing."
vision_cottage_interior:bbt_final_attraction	"Now I need to switch to the attraction spell again."
vision_cottage_interior:bbt_restoration_spell	"I can't progress with this spell anymore. I need to find one that will restore that next stone!"
vision_cottage_interior:bbt_whats_happening	"What's going on?!"
vision_cottage_interior:dummy_use_lead_hint_four	"I need to get closer to that stone!"
vision_cottage_interior:dummy_use_lead_hint_one	"I need to attract that stone somehow."
vision_cottage_interior:dummy_use_lead_hint_three	"That stone is in pieces! It needs to be restored to it's proper state before I can use it as a stepping stone."
vision_cottage_interior:dummy_use_lead_hint_two	"I should be able to attract that one as well."
vision_cottage_interior:iz_item_mirror	""
vision_cottage_interior:puzzle_info	"Puzzle Info"
zz_vision_broken_island:puzzle_info	"Puzzle Info"
;
; Vision Cottage Stairway
vision_cottage_stairway:puzzle_info	"Puzzle Info"
;
; Vision Alices Room
vision_alices_room:bbt_room_piece	"Another room piece?"
vision_alices_room:bbt_where_am_i	"Alice!"
vision_alices_room:bbt_where_is_alice	"No! You monster! Where is Alice?!"
zz_alices_bed:puzzle_info	"Unbutton the pillowcase using the correct button sequence."
zz_mini_vision_floor:dummy_use_use_item_chest_key	"It's locked!"
;
; Finale
finale:puzzle_info	"Puzzle Info"
