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<xml>
	<Tutorial id="1" location="Living Room">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Aah, it's so nice to be back home again!</Text>
		<Arrow></Arrow>
		<Button>Welcome home!</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>I have gone out so long I actually missed my couch.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>I'll make myself a cup of tea and snuggle up on that couch for a moment.</Text>
		<Arrow></Arrow>
		<Button>Sure!</Button>
	</Tutorial>
	<Tutorial id="2" location="Kitchen">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Umm.. Where did I put that...</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Ah here's my tea and there's my tea pot.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>Actually, the weather outside is beautiful. The couch will have to wait.</Text>
		<Arrow></Arrow>
		<Button>Sure!</Button>
	</Tutorial>
	<Tutorial id="3" location="Backyard">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Hmm.. *sigh* The view is not as I expected. I totally forgot I have neglected my garden for so long.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Perhaps I should just sit back and enjoy whatever garden I have for now.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Ryan</Char>
		<Text>Or maybe you can try to do something about it.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Huh?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Ryan</Char>
		<Text>Finally we get a chance to talk, Emma.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>Who are you? And what are you doing here on my lawn?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Ryan</Char>
		<Text>Ah yes, I'm sorry for trespassing. My name is Ryan, your new friendly neighbor.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Emma</Char>
		<Text>Oh so you're the one who bought that vacant house next door.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Ryan</Char>
		<Text>Yes, indeed. And I'm here to bring you an important message from the Mayor.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>10</No>
		<Char>Emma</Char>
		<Text>The Mayor? What would he want from me?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>11</No>
		<Char>Ryan</Char>
		<Text>All he said was that the annual Best City Award is coming up and he's concerned with the view of this, um, your garden.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>12</No>
		<Char>Ryan</Char>
		<Text>Or maybe I should call it a jungle for now? No offense.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>13</No>
		<Char>Emma</Char>
		<Text>It's alright, none taken. I can see what you mean.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>14</No>
		<Char>Emma</Char>
		<Text>I just got here from a long trip and I'm not sure if I can turn this mess into a garden.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>15</No>
		<Char>Ryan</Char>
		<Text>Because you're an expert at making home makeover but not garden makeover, right?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>16</No>
		<Char>Emma</Char>
		<Text>I wouldn't say I'm that good but.. hey, do you always do background checks on your neighbor?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>17</No>
		<Char>Ryan</Char>
		<Text>Only when they're beautiful and actually have a well respected reputation like you do.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>18</No>
		<Char>Emma</Char>
		<Text>*blush*</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>19</No>
		<Char>Ryan</Char>
		<Text>Okay so here's what I thought. I was thinking of lending you a hand. You see, I make a living being a carpenter. A pretty good one, actually.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>20</No>
		<Char>Ryan</Char>
		<Text>I can help you with any craftsmanship you need to get done but in exchange, I need your world-class observation skills to look for things for me.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>21</No>
		<Char>Emma</Char>
		<Text>What things?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>22</No>
		<Char>Ryan</Char>
		<Text>Just some old things that I like add to my collections. I'm sure that'd be no sweat to you.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>23</No>
		<Char>Emma</Char>
		<Text>Well, if that's the case, I think we can help each other!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>24</No>
		<Char>Ryan</Char>
		<Text>Great! You should start restoring your garden so I'll leave you to that. I'll be over in my house when you need to build anything!</Text>
		<Arrow></Arrow>
		<Button>OK!</Button>
	</Tutorial>
	<Tutorial id="4" location="Decor Room">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Well, everyone seems to agree that my garden urgently needs a big makeover.</Text>
		<Arrow></Arrow>
		<Button>Agree</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Thank goodness my new neighbor promised to help out though.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>There's so much to fix here but you see, I'm broke.</Text>
		<Arrow>Money indicator</Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Fortunately I know the perfect way to earn money with whatever I have now, real fast!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Let's hold a Jumble Sale!</Text>
		<Arrow>Jumble Sale btn</Arrow>
		<Button>-</Button>
	</Tutorial>
	<Tutorial id="1" location="Scene #1">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Cleaning up room.. Check! Wiping dust.. Check!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text blockNext="true">What we need now is someone coming...</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
	<!-- (tween-in, first customer now, who is a male) -->
		<No>3</No>
		<Char>Emma</Char>
		<Text>Perfect timing! Emma here at your service! How may I help you sir?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Ah, yes so you're looking for a Crystal Ball for your son. A minute please, let me get it for you!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Where is the crystal ball I saw... There! Let's bring it to the customer!</Text>
		<Arrow>"Ball" item</Arrow>
		<Button></Button>
	<!-- (wait for player to tap the item and wait for customer to pay up for the item) -->
		<No>6</No>
		<Char>Emma</Char>
		<Text>Now we must collect his payment so we can let other customers come in!</Text>
		<Arrow>Money on table</Arrow>
		<Button></Button>
	<!-- (tween-in two customers this time) -->
		<No>7</No>
		<Char>Emma</Char>
		<Text blockNext="true">This time we have two customers coming in at once! Let's help them out!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	<!-- (if player tries to collect money from one customer before helping the two of them) -->
		<No>8</No>
		<Char>Emma</Char>
		<Text blockNext="true">Let me teach you about the Chain Bonus. Let's help the other customer first!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	<!-- (if player has finished helping both customers) -->
		<No>9</No>
		<Char>Emma</Char>
		<Text>Nice! Now collect money from both customers at once to get the Chain Bonus!</Text>
		<Arrow>Money on table</Arrow>
		<Button></Button>
		<No>10</No>
		<Char>Emma</Char>
		<Text>Well done! Now you know the basics of holding a jumble sale.</Text>
		<Arrow></Arrow>
		<Button>Great!</Button>
		<No>11</No>
		<Char>Emma</Char>
		<Text>There are more customers coming! Let's help everyone find the items they're looking for!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="2" location="Scene #1">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Well done! Everyone seems to be very happy with our service!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>We have managed to collect some money! Let's head back to the garden and see what we can buy!</Text>
		<Arrow>Decor btn</Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="3" location="Decor Room">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Let's see.. We don't have much money yet but I'm pretty sure we can buy something to replace our old rusty mailbox.</Text>
		<Arrow>mailbox in garden</Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Let's check out the catalog, shall we?</Text>
		<Arrow>Design btn</Arrow>
		<Button></Button>
	<!-- (wait for player to push the Design button) -->
		<No>3</No>
		<Char>Emma</Char>
		<Text blockNext="true">Well, this is one thing we can afford! And it's really about time we upgrade the Mailbox anyway.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
	<!-- (wait for player to browse and buy an item) -->
		<No>4</No>
		<Char>Emma</Char>
		<Text>Great choice! Ryan volunteered to help us put the mailbox in. How nice he is!</Text>
		<Arrow></Arrow>
		<Button>Hurray!</Button>
	<!-- (wait for Ryan anim swap decor to finish before continuing script) -->
		<No>5</No>
		<Char>Emma</Char>
		<Text>We don't have much money so we have limited choices. Try to get more money so we can buy more awesome things!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	<!-- (tween the quest button now) -->
		<No>6</No>
		<Char>Emma</Char>
		<Text>Now let's talk about Quests!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>Along the game you'll find a variety of Quests to complete.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Emma</Char>
		<Text>There's one active Quest right now. Click to find out what it is.</Text>
		<Arrow>Quest btn</Arrow>
		<Button></Button>
		<No>9</No>
		<Char>Emma</Char>
		<Text>You can learn about the Quest here. You can see what we need to do and the reward we'll receive for completing it!</Text>
		<Arrow>OK / close btn</Arrow>
		<Button></Button>
		<No>10</No>
		<Char>Emma</Char>
		<Text>Click here to hold another jumble sale! Complete this one and we'll get a nice reward!</Text>
		<Arrow>Jumble Sale btn</Arrow>
		<Button></Button>
	<!-- note: after player finish another HOG, make him return to decor and follow Tutorial #4 -->
	</Tutorial>
	<Tutorial id="4" location="Decor Room">
		<No>1</No>
		<Char>Emma</Char>
		<Text>Well done! We have just finished another Jumble Sale!</Text>
		<Arrow></Arrow>
		<Button>Hurray!</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Now let's check the status of our Quest.</Text>
		<Arrow>Quest btn</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>Click this button to accept your hard-earned reward!</Text>
		<Arrow>Collect Reward btn</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Quests are mostly optional, but they can bring you some nice extra pocket money!</Text>
		<Arrow></Arrow>
		<Button>Got it!</Button>
	</Tutorial>
	<Tutorial id="5" location="Decor Room" level="4">
		<No>1</No>
		<Char>Ryan</Char>
		<Text>Good day, Emma!</Text>
		<Arrow></Arrow>
		<Button>Good day!</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Hey neighbor! How's life?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Ryan</Char>
		<Text>Remember when I told you that I might need some help? Well, that time has come, Emma!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Ryan</Char>
		<Text>I have another hobby besides being a carpenter. Yes, being a carpenter is just a hobby, not really my job.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>So um.. what other hobby are you into?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Ryan</Char>
		<Text>Collecting rare items. Now would you help me find a particular item that I need?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>Sure!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Ryan</Char>
		<Text>Awesome! I've added a new Quest for you. Please check it out now.</Text>
		<Arrow>'Ryan' Quest btn</Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="6" location="Match3 Coin" level="4">
		<No>1</No>
		<Char>Emma</Char>
		<Text>So Ryan wants me to see if I have any valuable antique coins up in my attic.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>The problem is, there are too much things stored in here, I can't see anything clearly!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>We have to remove some other things first and hopefully we'll spot the item we're looking for!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Fortunately, removing items is very easy! Just swap and match them and they will disappear! Try removing these!</Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Awesome, you are a quick learner! Keep matching until this bar is filled. A full bar means we have cleared enough items and will probably find what we're looking for.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>Keep in mind that we only have so much energy to find items each day. Try to find the item we need within this daily limit!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>We'll receive bonus Energy when you remove at least 5 items at once.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Emma</Char>
		<Text>It will also get you extra coins!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Emma</Char>
		<Text>Continue matching to clear out more items. We may find something useful soon enough!</Text>
		<Arrow></Arrow>
		<Button>Got it!</Button>
	<!-- When the bar is full and an antique coin appears -->
		<No>10</No>
		<Char>Emma</Char>
		<Text>Look, we found something! Bring it to the bottom row so we can grab it!</Text>
		<Arrow></Arrow>
		<Button>OK!</Button>
	</Tutorial>
	<Tutorial id="7" location="Match3 Marbles" level="14">
		<No>1</No>
		<Char>Emma</Char>
		<Text>So we had people coming in asking to get Marbles from us. What a surprise, I never thought kids would play it anymore in this age.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>I remember I used to keep some marbles around here. But it's been forever, I don't see any of them in plain sight.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>We've got to move some things away to get clearer look in the attic!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Thank goodness, moving things is as easy as it sounds! Just swap and match them and they will move out of your way! Try removing these!</Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Great! Now, keep matching until this bar is filled. A full bar means we have cleared enough items and will probably find what we're looking for.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>We can't get too tired for the day because I need to get other things done. So try to find them as soon you can!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>As always, we're blessed with bonus Energy and Coin when we remove at least 5 items at once.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No> <!-- this one will be skipped in the code, to match progress with ryan M3 tutorial -->
		<Char>Emma</Char>
		<Text>It will also get you extra coins!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Emma</Char>
		<Text>Move more items away! We may find Marbles anytime soon!</Text>
		<Arrow></Arrow>
		<Button>Got it!</Button>
	<!-- When the bar is full and a marble appears -->
		<No>10</No>
		<Char>Emma</Char>
		<Text>Wait, I think I saw something shiny over there. It's a marble! Let's bring it to the bottom row to grab it!</Text>
		<Arrow></Arrow>
		<Button>OK!</Button>
	</Tutorial>
	<Tutorial id="8" location="Decor Room" decor="Purchase Shrubs">
	<!-- This conversation appears only after player purchase Shrubs -->
		<No>1</No>
		<Char>Ryan</Char>
		<Text>The Shrubs you bought is pretty lovely, Emma! Affordable and decorative!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>All thanks to your help placing them for me!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Ryan</Char>
		<Text>No sweat, Emma! It's my pleasure, really!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Ryan</Char>
		<Text>And remember, I'm around if you need help.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Ryan</Char>
		<Text>When you want to build something, let me know, I'll come over and help you out!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>I'll keep that in mind! Thanks again!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="9" location="Decor Room" decor="Purchase Window blueprint">
	<!-- This conversation appears right after player purchase the first blueprint -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>This particular decor item needs to be built instead of getting bought directly!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>What you just bought is a Blueprint. You will see this icon when you own one for a decor item.</Text>
		<Arrow>Blueprint icon</Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>Let's click the Build button and see what we need to do next.</Text>
		<Arrow>Build btn</Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Before we ask Ryan to help build it for us, we must collect required Materials first.</Text>
		<Arrow>Materials needed</Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>We can buy the required Materials with Coins.</Text>
		<Arrow>Build btn 2</Arrow>
		<Button></Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>But it's rather expensive, so let's see if there's another way.</Text>
		<Arrow>Close btn</Arrow>
		<Button></Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>We can gather its Materials manually! Click 'Get Materials' button to start!</Text>
		<Arrow>Get Materials btn</Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="10" location="Decor Room" decor="Finish Match 3 Materials first time">
	<!-- This conversation appears right after player gets back from 1st time M3 Materials (continuing from the above tutorial) -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>We managed to get enough Materials to build that Window we wanted!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Let's get back to try build that again. Click the Build button.</Text>
		<Arrow>window blueprint</Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>Click this button to ask Ryan build the Window for us!</Text>
		<Arrow>Build btn 2</Arrow>
		<Button></Button>
	<!-- Wait until build animation completes -->
		<No>4</No>
		<Char>Emma</Char>
		<Text>Ask and you shall receive! Our brand new window is completed!</Text>
		<Arrow></Arrow>
		<Button>Hurray!</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>If you ever feel like you want to build another window, Ryan would help us keep this one to storage so that we can swap it out later.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>So don't hesitate to build anything you like, because you get to keep everything you've bought!</Text>
		<Arrow></Arrow>
		<Button>Got It!</Button>
	<!-- Show SHOP button now -->
		<No>7</No>
		<Char>Emma</Char>
		<Text>Also, a Convenience Store just opened nearby and now we can buy things like Hints and Materials there!</Text>
		<Arrow>Shop Button</Arrow>
		<Button>Got It!</Button>
	</Tutorial>
	<Tutorial id="11" location="Match3 Materials">
	<!-- This Match 3 round (only this one) comes with preset leveling, so that we can set the Tutorial instruction correctly -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>We have another Match 3 round! But this time the rules are a bit different!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Instead of removing junk to grab something valuable, we are now gathering required materials to build something!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>It's very simple, really. Just make matches of 3 to gather the materials.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Try matching this Wood tile!</Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Well done! You just gathered three pieces of precious Wood!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>Try to get as much as you can before your energy runs out!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>And remember, we'll receive bonus Energy when we remove at least 5 items at once!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Emma</Char>
		<Text>I think you already get it! Good luck!</Text>
		<Arrow></Arrow>
		<Button>Thanks!</Button>
	</Tutorial>
	<Tutorial id="12" location="Decor Room">
	<!-- This is to introduce Match 3 Flowers, for first time only. Happens right after player built Greenhouse -->
		<No>1</No>
		<Char>Ryan</Char>
		<Text>Your new Greenhouse looks absolutely magnificent!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Ryan</Char>
		<Text>And you know the fun part of it? Now you can harvest products from your very own greenhouse!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Ryan</Char>
		<Text>What are the products good for, you ask? Well, could be a very good side income!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Ryan</Char>
		<Text>Normally, the flowers in there will be ready for harvest in (flower cooldown) hours.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Ryan</Char>
		<Text>But the Greenhouse we built came with attractive flowers already, so you can try harvesting them right now!</Text>
		<Arrow></Arrow>
		<Button>Awesome!</Button>
		<No>6</No>
		<Char>Ryan</Char>
		<Text>I have added a new Quest for you. Go check it out now and sell some flowers!</Text>
		<Arrow>Harvest Quest</Arrow>
		<Button></Button>
	<!-- The OK btn at the bottom of the Quest is to be renamed into "Harvest Flowers" for this time -->
	</Tutorial>
	<Tutorial id="13" location="Match3 Flowers">
	<!-- This is tutorial for Match 3 flowers, the customer will always be a male -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>I'm about to start harvesting flowers and I'm glad you could join me!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>The flowers are really pretty and I completely understand why our customers would pay so much to get these fresh flowers!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>IGNORE, THIS IS TO MATCH WITH THE PREVIOUS DIALOGUE</Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>Enough chit-chat, let's get started! Try matching this flower tile!</Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Well done! You just harvested three pieces of pretty Flowers!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Try to get as much as you can before you get too tired!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>And as usual, we'll also receive bonus Energy and 1 bonus Coin when we remove at least 5 items at once!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>The customer is waiting for his flowers already! Let's do this!</Text>
		<Arrow></Arrow>
		<Button>OK!</Button>
	</Tutorial>
	<Tutorial id="14" location="Decor Room">
	<!-- This conversation would start at mid-game: after player buys Tree -->
		<No>1</No>
		<Char>Ryan</Char>
		<Text>Hey Emma, what are you doing there playing on the lawn?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>Hey Ryan! I'm just trying to plant a new tree for my garden.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Ryan</Char>
		<Text>While you're at it, why don't you try planting a new tree for your garden?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>HAHA! That'd be funny if you were a clown.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>Instead of trying to be hilarious, why don't you give me a hand?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Ryan</Char>
		<Text>I'll give you a hand, alright. Here: the catalog of tree for sale. I have gone through them and helped you pick the best three.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>Really? You don't see me fit for garden work?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Ryan</Char>
		<Text>I just think you don't have those you know, green fingers thingy.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Emma</Char>
		<Text>But I'm wearing a pair of green gloves.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>10</No>
		<Char>Ryan</Char>
		<Text>The last time you tried to plant something, you ran away screaming like a baby when you saw worms.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>11</No>
		<Char>Emma</Char>
		<Text>Ah, touche.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>12</No>
		<Char>Emma</Char>
		<Text>Alright, I'll just get back into my Jumble Sale business and order an awesome tree.</Text>
		<Arrow></Arrow>
		<Button>OK!</Button>
	</Tutorial>
	<Tutorial id="15" location="Decor Room">
	<!-- This conversation would start at mid-game: after player buys Fountain -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>Hmm where's that rake I just put.. Ah there it is.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>I just need to.. uhm..</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Mayor</Char>
		<Text>Good day, Emma!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Good day, Mr. Mayor! To what do I owe the honor?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Mayor</Char>
		<Text>Actually I'm on my way to the City Hall but then I remember you and your garden crisis.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Mayor</Char>
		<Text>I must say it looks much more adorable now!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Emma</Char>
		<Text>Well, thank you, Mr. Mayor. I try my best to fix everything I can.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Mayor</Char>
		<Text>I'm sure you do. I strongly believe a woman of your capacity would not sweat over such uhm, trivial task.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Mayor</Char>
		<Text>I just read reports of your impressive achievements in your previous Home Makeover projects. They are quite impressive!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>10</No>
		<Char>Emma</Char>
		<Text>Thank you for your compliments, Mr. Mayor! I am really.. flattered.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>11</No>
		<Char>Mayor</Char>
		<Text>It's my pleasure, Emma. Now I'll be taking my leave. Please keep up the good work!</Text>
		<Arrow></Arrow>
		<Button>Sure!</Button>
	</Tutorial>
	<Tutorial id="16" location="Decor Room">
	<!-- This tutorial is about challenge mode, this starts when the first Challenge quest appears -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>Such a wonderful day, this is! I'll be ready for the day after this cup of tea.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Prince</Char>
		<Text>Excuse me, Emma. Do you have a moment?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>Oh hi there, Mr Prince. Yes of course, I'm not occupied right now. How may I help you?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Prince</Char>
		<Text>Well, frankly, I was a little bored so I drop by your establishment.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Prince</Char>
		<Text>I'm glad that you started this project. I'm sorry I have to say this: This abandoned garden started to feel like a bit of an eyesore.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Emma</Char>
		<Text>It's alright, I really get that a lot these days. But you're not here to tell me that, are you?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Prince</Char>
		<Text>I'm feeling a little generous so I am thinking to give you prizes if you can accomplish certain tasks from me.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Prince</Char>
		<Text>You can think of it as a way to support your cause. And to entertain me along the way.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>9</No>
		<Char>Emma</Char>
		<Text>I, I-uh I don't know what to say.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>10</No>
		<Char>Prince</Char>
		<Text>You can say yes.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>11</No>
		<Char>Emma</Char>
		<Text>Yes, yes sure! Yes, I guess..</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>12</No>
		<Char>Prince</Char>
		<Text>Great! That's the spirit! One ground rules you must know, Emma: I will raise my prize for you if you can keep your success streak.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>13</No>
		<Char>Prince</Char>
		<Text>If you fail even once, I'll reset the prize pool. Is that clear?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>14</No>
		<Char>Prince</Char>
		<Text>Yes, of course! I never fail in anything!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>15</No>
		<Char>Prince</Char>
		<Text>Good! Because that's what I expected from you! I've added a little quest for you. Go check it out now.</Text>
		<Arrow></Arrow>
		<Button>OK!</Button>
	<!-- After this, immediately direct player to check out the new quest -->
	</Tutorial>
	<Tutorial id="17" location="Decor Room">
	<!-- This conversation starts when player is about to enter Memory level first time (level 10) -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>I met an old woman wandering around my house this morning.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>She seems confused so I figured, why don't I offer to help her.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>It appears that she has become senile and today she happens to have plans to do shopping.. that she can't remember perfectly.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Let's see how we can of help for her.</Text>
		<Arrow>Memory Quest btn</Arrow>
		<Button></Button>
	<!-- For this time only, turn the OK btn into PLAY and force player to click it to start level 10 immediately -->
	</Tutorial>
	<Tutorial id="18" location="Decor Room">
	<!-- This conversation starts when player is about to enter Item Hunt level first time (level 20) -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>One of my long time clients texted me yesterday saying he needs help.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>He booked our service for the day and in fact, he's already here!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>It must be very important that he needs to get here so early so we should not let him down.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text>Let's check out how we can help him!</Text>
		<Arrow>Item Hunt Quest btn</Arrow>
		<Button></Button>
	<!-- For this time only, turn the OK btn into PLAY and force player to click it to start level 20 immediately -->
	</Tutorial>
	<Tutorial id="19" location="Decor Room">
	<!-- This conversation starts when player gets to play SPIN THE WHEEL the first time -->
		<No>1</No>
		<Char>Mayor</Char>
		<Text>Greetings, Emma! You must cheer up today as I bring great news for you!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>2</No>
		<Char>Mayor</Char>
		<Text>The City Hall acknowledges your effort to make our city looks better and they have just set an incentive package in motion for you.</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Mayor</Char>
		<Text>I hope this could help you restore your garden faster so we can win the Best City award again!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Mayor</Char>
		<Text>I have added a specific Quest on this matter for you. Please do check it out now!</Text>
		<Arrow>Wheel Quest btn</Arrow>
		<Button></Button>
	<!-- For this time only, force player to hit SPIN THE WHEEL. No internet required for first time -->
	</Tutorial>
	<Tutorial id="20" location="Decor Room">
	<!-- This conversation starts when player has bought the last decor item (any 1 of the 3 Statues) -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>We have fully restored our garden! Isn't this wonderful?</Text>
		<Arrow></Arrow>
		<Button>Yes!</Button>
		<No>2</No>
		<Char>Ryan</Char>
		<Text>Congratulations, Emma! I couldn't be more proud of you!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text>This is all thanks to you! I wouldn't make it without your help!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>4</No>
		<Char>Ryan</Char>
		<Text>So what do you plan to do now?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>5</No>
		<Char>Emma</Char>
		<Text>I think I'd keep working on this garden. Gardening is a lot more fun than I thought!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>6</No>
		<Char>Ryan</Char>
		<Text>You bet it is!</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>7</No>
		<Char>Ryan</Char>
		<Text>While you're at it, why don't you take a photo of your garden and show it to your friends?</Text>
		<Arrow></Arrow>
		<Button>Next</Button>
		<No>8</No>
		<Char>Emma</Char>
		<Text>That's excellent idea!</Text>
		<Arrow></Arrow>
		<Button>Of course!</Button>
	<!-- After this, we can show a new button to take them to Postcard screen (this feature will come soon) -->
	</Tutorial>
	<Tutorial id="ItemHunt" notes="n/a">
	<!-- Comments / intros for Special / Item Hunt mode -->
		<No>1</No>
		<Char>Sports-man</Char>
		<Text blockNext="true">Doctor said I need more vitamins to let my body digest proteins better. I'll have all the fruits and vegetables you can find!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Rich Woman</Char>
		<Text blockNext="true">I can't believe it! My sister just bragged about her collection of cute squirrels she bought from your Jumble Sale last year! I'll show her a grandeur Birds collection! You do have birds, don't you?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Young Girl</Char>
		<Text blockNext="true">He loves me, he loves me not… He loves me, he loves me not… This is not right! He's supposed to love me! Do you have more flowers? I'll buy all of them from you!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Young Man</Char>
		<Text blockNext="true">They say inspiration may come anytime, so I must be fully prepared. I'd like to buy all musical things you have right now!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Female Adult</Char>
		<Text blockNext="true">My kids have grown tired of their super cool toys already. I'll buy a bunch from you if you can pack them for me right at this moment.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>6</No>
		<Char>Male adult</Char>
		<Text blockNext="true">My wife won't stop nagging until I fixed our leaking pipes in the bathroom. And the sink. Also in the garden. I guess she's right it will save us a lot of water if I do. I'll start with buying the tools I need.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>7</No>
		<Char>Rich Woman</Char>
		<Text blockNext="true">Oddly my sister was not so impressed with my birds collection and she starts praising her snail collection... I want to buy a bunch of animals from you. One of them will definitely amaze her!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>8</No>
		<Char>Nurse</Char>
		<Text blockNext="true">Kids at the orphanage are craving delicious foods but I can't afford fancy dishes from the restaurant. Do you have anything affordable for me right now?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>9</No>
		<Char>Grandma</Char>
		<Text blockNext="true">My doctor told me to take more time to relax and go outdoors. I think gardening would be perfect. I'll start with picking up the right tools from you.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>10</No>
		<Char>Actor</Char>
		<Text blockNext="true">We're about to start filming an office scene when we figured out we have zero office supplies left. If you have any, please hurry and get them for me!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>11</No>
		<Char>Young Woman</Char>
		<Text blockNext="true">A burglar went into my house last night and stole everything in my wardrobe! All my beautiful designer outfits are gone, so now I must shop for new ones. Do you have any to sell to me?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>12</No>
		<Char>Dark Skin Male</Char>
		<Text blockNext="true">So my girlfriend persuaded me to go camping next month. Problem is, I have never gone camping before! I have to get myself decent camping supplies and learn everything ASAP so I don't lose face!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>13</No>
		<Char>Young Boy</Char>
		<Text blockNext="true">Let me tell you a secret.. I have a little crush at one of my classmates! I want to impress her, but I am not confident with my slim body. I realize I need to build up my muscle as soon as I can!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>14</No>
		<Char>Sports-man</Char>
		<Text blockNext="true">A diet expert diagnosed me this morning and said that I need to gain more weight. Instead of buying expensive products she tried so hard to sell me, I'll just buy any food you have!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>15</No>
		<Char>Young Man</Char>
		<Text blockNext="true">She loves me, she loves me not… She loves me, she loves me not… Really? No, this is not true! But I ran out of flowers! Do you have any right now? This is AN EMERGENCY!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Memory" notes="n/a">
	<!-- Comments / intros for Memory mode -->
		<No>1</No>
		<Char>Old Woman</Char>
		<Text blockNext="true">I'd like to buy things from you but my memory is failing nowadays. I now have a rare moment of clarity. Can you please find me...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Old Woman</Char>
		<Text blockNext="true">Good Lord, I was walking around your home 5 times before I remembered I wanted to buy something from you! Would you happen to have...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Old Woman</Char>
		<Text blockNext="true">Ugh, I can't remember what I just had for breakfast this morning. Fortunately, now I remember what I need to buy from you. Do you have...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Old Man</Char>
		<Text blockNext="true">Greetings, lovely lady! My name is- uhm, uh- I can't remember what my doctor just called me... Anyway, I have things I need to buy from you. Do you keep...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Old Man</Char>
		<Text blockNext="true">Seeing you reminds me of my wife! Which makes me confused because I can't really remember if I was married. So, pretty woman, would you have...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>6</No>
		<Char>Old Man</Char>
		<Text blockNext="true">I'm pretty sure I told my chauffeur to drop me at your house but then I don't remember why I had to walk 30 minutes to get here. Anyway, would you kindly sell me...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="M3 Marbles" notes="n/a">
	<!-- The following text must appear in order from 1 to 14 then repeat back from 1 -->
		<No>1</No>
		<Char>Young boy</Char>
		<Text blockNext="true">I want to buy marbles to play with my sister. Can you please see if you have any in your house?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>2</No>
		<Char>Young girl</Char>
		<Text blockNext="true">My little brother just bragged about the new marbles he bought from you. Do you have some to sell for me too?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>3</No>
		<Char>Adult man</Char>
		<Text blockNext="true">My kids, they are so into marbles these days! Do you still have more of them?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>4</No>
		<Char>Adult woman</Char>
		<Text blockNext="true">Did my husband just come here? He didn't buy enough marbles and now my kids are fighting over them. I was hoping you still have some?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>5</No>
		<Char>Rich woman</Char>
		<Text blockNext="true">I just saw two kids play with marbles on the way here. Kind of reminds me of the times I played game with my hubby when we were little… I'd like to buy a whole sack full from you!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>6</No>
		<Char>Actor</Char>
		<Text blockNext="true">I have a big screen audition coming up as a world champion marble player. The problem is, I've never played a single game in my life! I need to practise, today!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>7</No>
		<Char>Korean girl</Char>
		<Text blockNext="true">The kids at the orphanage asked me for something to play with. All I can think of is the one thing I like to play with as a child: marbles!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>8</No>
		<Char>Young boy</Char>
		<Text blockNext="true">I'm still looking for marbles to play with my sister. If you have more, would you sell them to me, please?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>9</No>
		<Char>Young girl</Char>
		<Text blockNext="true">Didn't my little brother just buy marbles from you? Oddly I never see him home with any. Anyway do you have more for me?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>10</No>
		<Char>Adult man</Char>
		<Text blockNext="true">I'm back, Emma! And I hope you have lots more marbles today! My little boy played with some other boys at school and lost of them in a silly bet. Now he's sad and I think he learned his lesson.</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>11</No>
		<Char>Adult woman</Char>
		<Text blockNext="true">My young daughter has been nagging me to buy her more marbles. Apparently she likes a boy at school. Now I know why she stopped playing with dolls!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>12</No>
		<Char>Rich woman</Char>
		<Text blockNext="true">I saw a young girl give a bag of marbles to a boy just this morning. How sweet! I'm sure my late husband won't mind me spending his money for those sweethearts.</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>13</No>
		<Char>Actor</Char>
		<Text blockNext="true">The audition turned out well and now I need more practise! I want to become the best marble player! I mean, the best actor!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>14</No>
		<Char>Korean girl</Char>
		<Text blockNext="true">The kids at the orphanage really liked the marbles! I wonder if you have more of them?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
	</Tutorial>
	<Tutorial id="M3 Coin" notes="n/a">
	<!-- Comments / intros for M3 Coin mode -->
		<No>1</No>
		<Char>Ryan</Char>
		<Text blockNext="true">Lately I am so into collecting antiquities, particularly antique coins. If you happen to find one, please do let me know!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>2</No>
		<Char>Ryan</Char>
		<Text blockNext="true">Do you still have antique coins? I'd love to buy more if you do!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>3</No>
		<Char>Ryan</Char>
		<Text blockNext="true">I'm never a philatelist if you ask. Stamps are too fragile for a carpenter like me to handle. Antique coins are much more interesting!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>4</No>
		<Char>Ryan</Char>
		<Text blockNext="true">I'm missing some coins for my antique collections. Do you still keep some around?</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
		<No>5</No>
		<Char>Ryan</Char>
		<Text blockNext="true">My hands are tingling each time I imagine holding rare antique coins! And I can't wait to get new one right now!</Text>
		<Arrow></Arrow>
		<Button>OK&SKIP</Button>
	</Tutorial>
	<Tutorial id="Bonus" notes="n/a">
	<!-- Comments / intros for Bonus mode -->
		<No>1</No>
		<Char>Emma</Char>
		<Text blockNext="true">Today is customer's VIP day! We will serve them one by one. In return they will pay more for each sale!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text blockNext="true">We'll be holding an exclusive jumble sale today! Each of the costomers will have private moment with us and in return, we'll get bigger tips!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text blockNext="true">Today is world's consumer day! To celebrate, we'll be providing a private jumble sale for each customer!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text blockNext="true">To improve customer satisfaction, we'll be helping our customers one by one today. The happier they get, the more tips we earn!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Express" notes="n/a">
	<!-- Comments / intros for Express mode -->
		<No>1</No>
		<Char>Emma</Char>
		<Text blockNext="true">Everybody is in a rush today as I heard there is a very famous novelist coming to town! Let's help our customers as fast as we can!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text blockNext="true">The Mayor is holding a festival downtown so everybody is in a hurry! Let's help them finish their shopping!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text blockNext="true">There's a bad flu going around and people are cautious to go outdoors too long. We must serve our customers as fast as possible!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text blockNext="true">A world famous band is in town today, so people are all in a hustle finishing their daily shopping! Everyone wants crazy fast service!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Anagram" notes="n/a">
	<!-- Comments / intros for Anagram mode -->
		<No>1</No>
		<Char>Novelist</Char>
		<Text blockNext="true">Emma, I heard that you're really good at your work! I wonder if you can figure out what I want to buy from this anagram list?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Woman</Char>
		<Text blockNext="true">My grandfather who happens to be a cryptography professor at Stanford, challenges me to buy him things from this confusing list. I really need your help on this one, Emma!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Young Boy</Char>
		<Text blockNext="true">My mom handed me over this shopping list, but my dog chewed on it! I glued the list back together, but now the words are all scrambled. Could you help me?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Young Girl</Char>
		<Text blockNext="true">Emma, can you help me get these items? They are unfortunately in scrambled words, because the note ended up in the washing machine...</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Night" notes="n/a">
	<!-- Comments / intros for Night mode -->
		<No>1</No>
		<Char>Emma</Char>
		<Text blockNext="true">Seems like there's power shortage in town again. The light is out but business must go on!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text blockNext="true">All the festivals happening downtown are eating up our power! The light may be off but we should keep our business on!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text blockNext="true">Customers are coming in despite blackouts. I love our loyal customers! We must give them all the best service!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text blockNext="true">Oh dear, the light bulb here just gave up! Thank goodness I still got my trusted flashlight! At least we can still find items for our customers!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Memory Flash" notes="n/a">
	<!-- These 2 are the intro. Select one to show when starting this game -->
		<No>1</No>
		<Char>Kid</Char>
		<Text blockNext="true">Let's play a little game! Everytime you close your eyes, I'll put something in this room. Take a guess which item I just put in!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Kid</Char>
		<Text blockNext="true">I'm getting bored so please please let's play a game! Let me put something in this room and you guess which item I added!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	<!-- Comment to show when player manages to find correct item -->
		<No>3</No>
		<Char>Kid</Char>
		<Text blockNext="true">Great! Now let's see if you can find the next one..</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Kid</Char>
		<Text blockNext="true">Very good observation!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>5</No>
		<Char>Kid</Char>
		<Text blockNext="true">Very well! Now close your eyes again.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>6</No>
		<Char>Kid</Char>
		<Text blockNext="true">Nice! Now how about this..</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>7</No>
		<Char>Kid</Char>
		<Text blockNext="true">Great job! No sweat, huh?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	<!-- Comment to show if player completes the game 100% -->
		<No>8</No>
		<Char>Kid</Char>
		<Text blockNext="true">Awesome! You did it!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>9</No>
		<Char>Kid</Char>
		<Text blockNext="true">Amazing! I knew you can do it!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>10</No>
		<Char>Kid</Char>
		<Text blockNext="true">Well done! You ARE as good as they say!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	<!-- Comment to show if player does not complete 100% -->
		<No>11</No>
		<Char>Kid</Char>
		<Text blockNext="true">That's pretty good! Keep it up next time!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>12</No>
		<Char>Kid</Char>
		<Text blockNext="true">Not bad! You can do better next time!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>13</No>
		<Char>Kid</Char>
		<Text blockNext="true">You did pretty good! Let's play again next time!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Magic Lens" notes="n/a">
	<!-- Comments / intros for Magic Lens mode -->
		<No>1</No>
		<Char>Scientist</Char>
		<Text blockNext="true">My magic lens allows people to see invisible things! Will you be my test subject? Don't worry it's harmless!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Scientist</Char>
		<Text blockNext="true">I've done improvisations for my magic glasses! Please please, help test it out again!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Scientist</Char>
		<Text blockNext="true">More subject tests are much needed for my invention! Please help try this improved magic glasses!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Scientist</Char>
		<Text blockNext="true">My wife told me to go outdoors after working at my lab all day. So I figured, I'll just look for someone to try on my magic glasses again.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Half-Bake" notes="n/a">
	<!-- Comments / intros for Half-Bake mode -->
		<No>1</No>
		<Char>Prince</Char>
		<Text blockNext="true">Emma, my dear wife gave me this little shopping list in shapes that I can't understand. Can you help me find these items anyhow?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Novelist</Char>
		<Text blockNext="true">I scribbled a little puzzle for my buddy, the Mayor, to solve but I want to let others try it out first. Would you volunteer to become my test subject?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Mayor</Char>
		<Text blockNext="true">A friend of mine who, happens to be a best selling mystery novel writer, challenged me to find items from these clues. Beats me, I can't understand any of them! Can you help me out?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Famous Model</Char>
		<Text blockNext="true">Oh no, the heavy rain outside destroyed my shopping list. Would you please help me out?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial id="Mystery" notes="n/a">
	<!-- Comments / intros for Mystery mode -->
		<No>1</No>
		<Char>Emma</Char>
		<Text blockNext="true">It's Mystery week! Everyone is inventing puzzles for another to solve, including me!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text></Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>3</No>
		<Char>Emma</Char>
		<Text></Text>
		<Arrow></Arrow>
		<Button></Button>
		<No>4</No>
		<Char>Emma</Char>
		<Text></Text>
		<Arrow></Arrow>
		<Button></Button>
	</Tutorial>
	<Tutorial id="Negative" notes="n/a">
	<!-- Comments / intros for Negative mode -->
		<No>1</No>
		<Char>Old Man</Char>
		<Text blockNext="true">I need to find some items but I only have the negative film. Do you think you can help me find them?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>2</No>
		<Char>Old Man</Char>
		<Text blockNext="true">I started a new hobby as a filmmaker. However, I lost my script! Luckily these negatives will show what decor items I need.</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>3</No>
		<Char>Old Woman</Char>
		<Text blockNext="true">I found these old negatives from my happy youth. I'd like to recreate those times. Can you help me find these items?</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
		<No>4</No>
		<Char>Old Woman</Char>
		<Text blockNext="true">Old negatives are so much better than all those modern digital things, don't you think? At least I can use these as a shopping list!</Text>
		<Arrow></Arrow>
		<Button>OK</Button>
	</Tutorial>
	<Tutorial>
	<!-- Level 2 tutorial -->
		<No>1</No>
		<Char>Emma</Char>
		<Text>Our Jumble Sale is over when this Timer runs out. No more customers will come in then.</Text>
		<Arrow>timer</Arrow>
		<Button>Got It!</Button>
		<No>2</No>
		<Char>Emma</Char>
		<Text>If you donâ€™t want any pressure, turn on RELAX MODE from the Pause menu. You will not get time bonus if RELAX MODE is turned on.</Text>
		<Arrow>pause button</Arrow>
		<Button>Got It!</Button>
	</Tutorial>
</xml>	
<!------------------------------------------------------------------------- 
       XLS2XML tool origamingmedia (c) 2014
       use this tool to export data from XLS to XML
       for HM3 --> 
