;------------------------------ logos -------------------------------------------------

Texture texIWinLogoSmall
{
	filename = res\textures\logos\iwin_logo_small.png
}

;------------------------------ tutorial ----------------------------------------------

Texture texTutor01
{
	filename = res\textures\tut_01.jpg
}

Texture texTutor02
{
	filename = res\textures\tut_02.jpg
}

Texture texTutor03
{
	filename = res\textures\tut_03.jpg
}

Texture texTutor04
{
	filename = res\textures\tut_04.jpg
}

Texture texTutor05
{
	filename = res\textures\tut_05.jpg
}

Texture texTutor06
{
	filename = res\textures\tut_06.jpg
}

;------------------------------ credits -----------------------------------------------

Texture texCreditsFon
{
	filename = res\textures\fons\l_jungl_09.jpg
}


;------------------------------ specials -----------------------------------------------

Texture texButerfly
{
	filename = res\textures\specials\buterfly.png
}

Animation animButerfly
{
	texture   = texButerfly
	rect      = 0,0,52,60
	hotspot   = 26,30
	frames    = 18
	fps       = 40
	mode      = FORWARD,LOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Texture texDragonfly
{
	filename = res\textures\specials\dragonfly.png
}

Animation animDragonfly
{
	texture   = texDragonfly
	rect      = 0,0,50,49
	hotspot   = 25,24
	frames    = 19
	fps       = 360
	mode      = FORWARD,LOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}

Texture texAquariumGlass
{
	filename = res\textures\specials\aquarium_glass.png
}

Sprite sprtAquariumGlass
{
	texture  = texAquariumGlass
	rect     = 0,0,1024,580
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texAlgae01
{
	filename = res\textures\algae_01.png
}


Sprite sprtAlgae01
{
	texture  = texAlgae01
	rect     = 0,0,256,256
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texAlgae02
{
	filename = res\textures\algae_02.png
}


Sprite sprtAlgae02
{
	texture  = texAlgae02
	rect     = 0,0,512,256
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texAlgae03
{
	filename = res\textures\algae_03.png
}


Sprite sprtAlgae03
{
	texture  = texAlgae03
	rect     = 0,0,256,512
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}


Texture texFoodGrass
{
	filename = res\textures\food_grass.png
}


Sprite sprtFoodGrass
{
	texture  = texFoodGrass
	rect     = 0,0,32,32
	hotspot  = 16,16
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texFoodMeat
{
	filename = res\textures\food_meat.png
}


Sprite sprtFoodMeat
{
	texture  = texFoodMeat
	rect     = 0,0,32,32
	hotspot  = 16,16
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}


Texture texCloudWhite
{
	filename = res\textures\cloud_white.png
}


Sprite sprtCloudWhite
{
	texture  = texCloudWhite
	rect     = 0,0,64,64
	hotspot  = 32,32
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}


Texture texCloudBlue
{
	filename = res\textures\cloud_blue.png
}


Sprite sprtCloudBlue
{
	texture  = texCloudBlue
	rect     = 0,0,64,64
	hotspot  = 32,32
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

;------------------------------ aquarium -----------------------------------------------

Texture texAquariumFon
{
	filename = res\textures\aquarium.jpg
}

Sprite sprtAquariumFon
{
	texture  = texAquariumFon
	rect     = 0,0,1024,768
    blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}


;------------------------------ help ---------------------------------------------------
Texture texHelpMark
{
	filename = res\textures\ui\mark.png
}

Texture texHelpArrow
{
	filename = res\textures\ui\help_arrow.png
}

Sprite sprtHelpArrow
{
	texture  = texHelpArrow
	rect     = 0,0,128,128
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	hotspot  = 76,115
	resgroup = 1
}
Texture texHelpMatch
{
	filename = res\textures\ui\match.png
}

Texture texAmanda
{
	filename = res\textures\ui\amanda.png
}

;------------------------------ test ---------------------------------------------------
Texture texTestBtn
{
	filename = res\textures\menu\menu_button.png
}

Sprite sprtTestBtn
{
	texture  = texTestBtn
	rect     = 0,0,191,62
	resgroup = 1
}

Texture texTestBtnHighlight
{
	filename = res\textures\menu\menu_button_highlight.png
}

Sprite sprtTestBtnHighlight
{
	texture  = texTestBtnHighlight
	rect     = 0,0,324,74
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Sprite sprtBtnHighlight
{
	texture  = texTestBtnHighlight
	rect     = 0,0,170,60
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texTestFonMenu
{
	filename = res\textures\menu\main_menu_fon.jpg
}

Sprite sprtTestFonMenu
{
	texture  = texTestFonMenu
	rect     = 0,0,1024,768
	resgroup = 1
}

; ------------------------------   Map   -------------------------------------------------

Texture texMap
{
	filename = res\textures\map.jpg
	resgroup = 1
}

Sprite sprtMap
{
	texture  = texMap
	rect     = 0,0,1024,768
  	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texPointBlue
{
	filename = res\textures\point_blue.png
	resgroup = 1
}

Texture texPointBlack
{
	filename = res\textures\point_black.png
	resgroup = 1
}

Texture texPointProgress
{
	filename = res\textures\point_progress.png
	resgroup = 1
}

Texture texMapFish
{
	filename = res\textures\map_fish.png
	resgroup = 1	
}


Texture texMapSargasso
{
	filename = res\textures\map_sargasso.png
	resgroup = 1	
}

Texture texMapSilverFish
{
	filename = res\textures\map_silver_fish.png
	resgroup = 1	
}

Texture texMapPiranha
{
	filename = res\textures\map_piranha.png
	resgroup = 1	
}

Texture texMapStub
{
	filename = res\textures\map_stub.png
	resgroup = 1	
}


; ------------------------------ Effects -------------------------------------------------

Texture texEffectSunlight
{
	filename = res\textures\fx\sunlight.png
	resgroup = 1
}

Sprite sprtEffectSunlight
{
	texture  = texEffectSunlight
 	rect     = 0,0,410,727
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	hotspot  = 142,605
	resgroup = 1
}

Texture texEffectMoonlight
{
	filename = res\textures\fx\moonlight.png
	resgroup = 1
}

Sprite sprtEffectMoonlight
{
	texture  = texEffectMoonlight
	rect     = 0,0,287,759
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	hotspot  = 64,714
	resgroup = 1
}


Texture texEffectLightning
{
	filename = res\textures\fx\lightning.png
	resgroup = 1
}

Sprite sprtEffectLightning
{
	texture  = texEffectLightning
	rect     = 0,0,355,768
        blendmode = COLORADD,ALPHABLEND,NOZWRITE
	hotspot  = 89,765
	resgroup = 1
}

Texture texEffectSunlightRay
{
	filename = res\textures\fx\sunlight_ray.png
	resgroup = 1
}

Sprite sprtEffectSunlightRay
{
	texture  = texEffectSunlightRay
	rect     = 0,0,287,759
        blendmode = COLORADD,ALPHABLEND,NOZWRITE
	resgroup = 1
}


Texture texEffectRain
{
	filename = res\textures\fx\rain_drop.png
	resgroup = 1
}

Sprite sprtEffectRain
{
	texture  = texEffectRain
	;rect     = 0,0,15,20
	 rect     = 0,0,30,40
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}


Texture texEffectSunlightEmblem
{
	filename = res\textures\fx\emblem_sun.png
	resgroup = 1
}

Sprite sprtEffectSunlightEmblem
{
	texture  = texEffectSunlightEmblem
	rect     = 0,0,29,29
	hotspot  = 37,37
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texEffectMoonEmblem
{
	filename = res\textures\fx\emblem_moon.png
	resgroup = 1
}

Sprite sprtEffectMoonEmblem
{
	texture  = texEffectMoonEmblem
	rect     = 0,0,29,29
	hotspot  = 37,37
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}


Texture texEffectLightningEmblem
{
	filename = res\textures\fx\emblem_lighting.png
	resgroup = 1
}

Sprite sprtEffectLightningEmblem
{
	texture  = texEffectLightningEmblem
	rect     = 0,0,29,29
	hotspot  = 37,37
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texEffectTornadoEmblem
{
	filename = res\textures\fx\emblem_tornado.png
	resgroup = 1
}

Sprite sprtEffectTornadoEmblem
{
	texture  = texEffectTornadoEmblem
	rect     = 0,0,29,29
	hotspot  = 37,37
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texEffectRainEmblem
{
	filename = res\textures\fx\emblem_rain.png
	resgroup = 1
}

Sprite sprtEffectRainEmblem
{
	texture  = texEffectRainEmblem
	rect     = 0,0,29,29
	hotspot  = 37,37
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
}

Texture texEffectTornado
{
	filename = res\textures\fx\anim_tornado.png
	resgroup = 1
}

Animation animEffectTornado
{
	texture  = texEffectTornado
	rect     = 0,0,375,326
	frames   = 4
	fps      = 10
	mode     = FORWARD,LOOP
	hotspot  = 187,163
        blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup = 1
 
}


; ------------------------------ Sound -------------------------------------------------

Stream musicMenuTheme
{
 filename = res\sound\theme\menu.ogg
 resgroup = 1
}

Stream musicGameTheme1
{
 filename = res\sound\theme\loc1.ogg
 resgroup = 1
}

Stream musicGameTheme2
{
 filename = res\sound\theme\loc2.ogg
 resgroup = 1
}

Stream musicGameTheme3
{
 filename = res\sound\theme\loc3.ogg
 resgroup = 1
}

Stream musicGameTheme4
{
 filename = res\sound\theme\loc4.ogg
 resgroup = 1
}

Stream musicGameTheme5
{
 filename = res\sound\theme\loc5.ogg
 resgroup = 1
}

Stream sndMatch1
{
 filename = res\sound\fx\match1.ogg
 resgroup = 1
}

Stream sndPiraniaEat
{
 filename = res\sound\fx\pirania_eat.ogg
 resgroup = 1
}
Stream sndAmbientJungle
{
 filename = res\sound\fx\ambient_jungle.ogg
 resgroup = 1
}

Stream sndAmbientSurf
{
 filename = res\sound\fx\ambient_surf.ogg
 resgroup = 1
}

Stream sndAmbientWater1
{
 filename = res\sound\fx\ambient_water1.ogg
 resgroup = 1
}

Stream sndAmbientWater2
{
 filename = res\sound\fx\ambient_water2.ogg
 resgroup = 1
}

Stream sndAmbientWaterfall
{
 filename = res\sound\fx\ambient_waterfall.ogg
 resgroup = 1
}

Stream sndAquariumBubbles
{
 filename = res\sound\fx\aquarium_bubbles.ogg
 resgroup = 1
}

Stream sndAquariumLamp
{
 filename = res\sound\fx\aquarium_lamp.ogg
 resgroup = 1
}

Stream sndBonusLightning
{
 filename = res\sound\fx\bonus_lightning.ogg
 resgroup = 1
}

Stream sndBonusMoon
{
 filename = res\sound\fx\bonus_moon.ogg
 resgroup = 1
}

Stream sndBonusRain
{
 filename = res\sound\fx\bonus_rain.ogg
 resgroup = 1
}

Stream sndBonusSun
{
 filename = res\sound\fx\bonus_sun.ogg
 resgroup = 1
}

Stream sndBonusTornado
{
 filename = res\sound\fx\bonus_tornado.ogg
 resgroup = 1
}

Stream sndButtonClick
{
 filename = res\sound\fx\button_click.ogg
 resgroup = 1
}

Stream sndButtonHoover
{
 filename = res\sound\fx\button_hoover.ogg
 resgroup = 1
}

Stream sndCheckboxCheck
{
 filename = res\sound\fx\checkbox_check.ogg
 resgroup = 1
}

Stream sndDragonflyFly
{
 filename = res\sound\fx\dragonfly_fly.ogg
 resgroup = 1
}

Stream sndFishSink
{
 filename = res\sound\fx\fish_sink.ogg
 resgroup = 1
}

Stream sndFishRise
{
 filename = res\sound\fx\fish_rise.ogg
 resgroup = 1
}

Stream sndHintFail
{
 filename = res\sound\fx\hint_fail.ogg
 resgroup = 1
}

Stream sndHintShow
{
 filename = res\sound\fx\hint_show.ogg
 resgroup = 1
}

Stream sndHintSuccess
{
 filename = res\sound\fx\hint_success.ogg
 resgroup = 1
}

Stream sndLevelEnd
{
 filename = res\sound\fx\level_end.ogg
 resgroup = 1
}

Stream sndMatchAlot
{
 filename = res\sound\fx\match_alot.ogg
 resgroup = 1
}

Stream sndMatchFour
{
 filename = res\sound\fx\match_four.ogg
 resgroup = 1
}

Stream sndMatchGroup
{
 filename = res\sound\fx\match_group.ogg
 resgroup = 1
}

Stream sndMatchNo
{
 filename = res\sound\fx\match_no.ogg
 resgroup = 1
}

Stream sndMatch2
{
 filename = res\sound\fx\match2.ogg
 resgroup = 1
}

Stream sndMatch3
{
 filename = res\sound\fx\match3.ogg
 resgroup = 1
}

Stream sndMinigameDropFood
{
 filename = res\sound\fx\minigame_drop_food.ogg
 resgroup = 1
}

Stream sndMinigameFishEat1
{
 filename = res\sound\fx\minigame_fish_eat1.ogg
 resgroup = 1
}

Stream sndMinigameFishEat2
{
 filename = res\sound\fx\minigame_fish_eat2.ogg
 resgroup = 1
}

Stream sndMinigameFishEat3
{
 filename = res\sound\fx\minigame_fish_eat3.ogg
 resgroup = 1
}

Stream sndMinigameGetFood
{
 filename = res\sound\fx\minigame_get_food.ogg
 resgroup = 1
}

Stream sndPenaltyDissappear
{
 filename = res\sound\fx\penalty_dissappear.ogg
 resgroup = 1
}

Stream sndPiraniaAppear
{
 filename = res\sound\fx\pirania_appear.ogg
 resgroup = 1
}

Stream sndSargassoGrow
{
 filename = res\sound\fx\sargasso_grow.ogg
 resgroup = 1
}

Stream sndVoiceExcelent
{
 filename = res\sound\fx\voice_excelent.ogg
 resgroup = 1
}

Stream sndVoiceGood
{
 filename = res\sound\fx\voice_good.ogg
 resgroup = 1
}

Stream sndVoicePerfect
{
 filename = res\sound\fx\voice_perfect.ogg
 resgroup = 1
}


; --------------------------------------------------------------------------------------
; ----------------------------- fonts --------------------------------------------------

Font fntVenerit
{
	filename = res\fonts\venerit.fnt
	resgroup = 1
}

; --------------------------------------------------------------------------------------
; ----------------------------- chips --------------------------------------------------
Texture texMedusaMoveRight
{
	filename = res\animations\chips\silverfish_move_right.png
}

Animation animMedusaMoveRight
{
	texture   = texMedusaMoveRight
	rect      = 0,0,93,79
	hotspot   = 42,39
	frames    = 20
	fps       = 11
	mode      = FORWARD,LOOP
        color     = FF00DD00
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Animation animMedusaIdle : animMedusaMoveRight
{
	fps       = 13
}

Texture texMedusaSink
{
	filename = res\animations\chips\silverfish_sink.png
}

Animation animMedusaSink
{
	texture   = texMedusaSink
	rect      = 0,0,99,95
	hotspot   = 42,43
	frames    = 10
	fps       = 13
	mode      = FORWARD,NOLOOP
        color     = FF00DD00
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}



Texture texMedusaRise
{
	filename = res\animations\chips\silverfish_rise.png
}

Animation animMedusaRise
{
	texture   = texMedusaRise
	rect      = 0,0,93,81
	hotspot   = 45,40
	frames    = 15
	fps       = 20
	mode      = FORWARD,NOLOOP
        color     = FF00DD00
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Texture texSilverfishMoveRight
{
	filename = res\animations\chips\silverfish_move_right.png
}

Animation animSilverfishMoveRight
{
	texture   = texSilverfishMoveRight
	rect      = 0,0,93,79
	hotspot   = 42,39
	frames    = 20
	fps       = 11
	mode      = FORWARD,LOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Animation animSilverfishIdle : animSilverfishMoveRight
{
	fps       = 13
}

Texture texSilverfishSink
{
	filename = res\animations\chips\silverfish_sink.png
}

Animation animSilverfishSink
{
	texture   = texSilverfishSink
	rect      = 0,0,99,95
	hotspot   = 42,43
	frames    = 10
	fps       = 13
	mode      = FORWARD,NOLOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}



Texture texSilverfishRise
{
	filename = res\animations\chips\silverfish_rise.png
}

Animation animSilverfishRise
{
	texture   = texSilverfishRise
	rect      = 0,0,93,81
	hotspot   = 45,40
	frames    = 15
	fps       = 20
	mode      = FORWARD,NOLOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}



Texture texPiraniaMoveRight
{
	filename = res\animations\chips\pirania_move_right.png
}

Animation animPiraniaMoveRight
{
	texture   = texPiraniaMoveRight
	rect      = 0,0,84,78
	hotspot   = 42,39
	frames    = 20
	fps       = 11
	mode      = FORWARD,LOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Animation animPiraniaIdle : animPiraniaMoveRight
{
	fps       = 13
}

Texture texPiraniaSink
{
	filename = res\animations\chips\pirania_sink.png
}

Animation animPiraniaSink
{
	texture   = texPiraniaSink
	rect      = 0,0,81,72
	hotspot   = 41,36
	frames    = 10
	fps       = 13
	mode      = FORWARD,NOLOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Texture texPiraniaRise
{
	filename = res\animations\chips\pirania_rise.png
}

Animation animPiraniaRise
{
	texture   = texPiraniaRise
	rect      = 0,0,84,80
	hotspot   = 42,40
	frames    = 15
	fps       = 20
	mode      = FORWARD,NOLOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}


Texture texOctopusMoveRight
{
	filename = res\animations\chips\octopus_move_right.png
} 


Animation animOctopusIdle
{
	texture   = texOctopusMoveRight
	rect      = 0,0,90,80
	hotspot   = 45,37
	frames    = 20
	fps       = 13
	mode      = FORWARD,LOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}

Animation animOctopusMoveRight
{
	texture   = texOctopusMoveRight
	rect      = 0,0,90,80
	hotspot   = 45,37
	frames    = 20
	fps       = 11
	mode      = FORWARD,LOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}

Texture texOctopusRise
{
	filename = res\animations\chips\octopus_rise.png
} 

Animation animOctopusRise
{
	texture   = texOctopusRise
	rect      = 0,0,90,90
	hotspot   = 45,44
	frames    = 15
	fps       = 20
	mode      = FORWARD,NOLOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}

Texture texOctopusSink
{
	filename = res\animations\chips\octopus_sink.png
} 


Animation animOctopusSink
{
	texture   = texOctopusSink
	rect      = 0,0,90,90
	hotspot   = 45,42
	frames    = 10
	fps       = 13
	mode      = FORWARD,NOLOOP
	blendmode = COLORMUL,ALPHABLEND,NOZWRITE
	resgroup  = 1
}

Texture texRareFish
{
filename=res\animations\chips\rare_gold_fish.png
} 

Sprite sprtChipRareFish
{
 texture=texRareFish
 rect=0,0,56,56
 hotspot=29,29
 resgroup = 1

}

Animation animRareFishIdle
{
 texture=texRareFish
 rect=0,0,56,56
 hotspot=29,29
 frames=1
 fps=1
 mode=FORWARD,LOOP
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Animation animRareFishSink
{
 texture=texRareFish
 rect=0,0,56,56
 frames=1
 fps=1
 mode=FORWARD,LOOP
 hotspot=0,0
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Animation animRareFishRise
{
 texture=texRareFish
 rect=0,0,56,56
 frames=1
 fps=1
 mode=FORWARD,LOOP
 hotspot=0,0
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}
Texture texFishMoveRight
{
 filename = res\animations\chips\fish_move_right.png
}

Animation animFishMoveRight
{
 texture   = texFishMoveRight
 rect      = 0,0,64,67
 frames    = 20
 fps       = 20
 mode      = FORWARD,LOOP
 hotspot   = 32,34
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}


Animation animFishIdle
{
 texture   = texFishMoveRight
 rect      = 0,0,64,67
 frames    = 20
 fps       = 13
 mode      = FORWARD,LOOP
 hotspot   = 32,34
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFishRise
{
filename=res\animations\chips\fish_rise.png
}

Animation animFishRise
{
 texture   = texFishRise
 rect      = 0,0,83,81
 frames    = 15
 fps       = 20
 mode      = FORWARD,NOLOOP
 hotspot   = 42,40
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFishSink
{
filename=res\animations\chips\fish_sink.png
}

Animation animFishSink
{
 texture   = texFishSink
 rect      = 0,0,87,78
 frames    = 10
 fps       = 13
 mode      = FORWARD,NOLOOP
 hotspot   = 43,40
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFishSphereSink
{
 filename = res\animations\chips\fish_sphere_sink.png
}

Animation animFishSphereSink
{
 texture   = texFishSphereSink
 rect      = 0,0,90,80
 frames    = 10
 fps       = 13
 mode      = FORWARD,NOLOOP
 hotspot   = 40,45
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFishSphereMoveRight
{
 filename = res\animations\chips\fish_sphere_move_right.png
}

Animation animFishSphereMoveRight
{
 texture   = texFishSphereMoveRight
 rect      = 0,0,90,80
 frames    = 20
 fps       = 11
 mode      = FORWARD,LOOP
 hotspot   = 40,40
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Animation animFishSphereIdle
{
 texture   = texFishSphereMoveRight
 rect      = 0,0,90,80
 hotspot   = 40,40
 frames    = 20
 fps       = 13
 mode      = FORWARD,LOOP
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFishSphereRise
{
 filename = res\animations\chips\fish_sphere_rise.png
}

Animation animFishSphereRise
{
 texture   = texFishSphereRise
 rect      = 0,0,90,90
 frames    = 15
 fps       = 20
 mode      = FORWARD,NOLOOP
 hotspot   = 38,47
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFishDeep
{
filename=res\animations\chips\deep_fish.png
} 

Sprite sprtChipFishDeep
{
 texture=texFishDeep
 rect=0,0,56,56
 hotspot=29,29
 resgroup = 1

}

Texture texFishDeepMoveRight
{
filename=res\animations\chips\deep_fish_move_right.png
} 

Animation animFishDeepMoveRight
{
 texture=texFishDeepMoveRight
 rect=0,0,100,52
 hotspot=42,26
 frames=20
 fps=11
 mode=FORWARD,LOOP
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Texture texFishDeepRise
{
filename=res\animations\chips\deep_fish_rise.png
} 

Animation animFishDeepRise
{
 texture=texFishDeepRise
 rect=0,0,100,52
 frames=15
 fps=20
 mode=FORWARD,NOLOOP
 hotspot=42,26
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Texture texFishDeepSink
{
filename=res\animations\chips\deep_fish_sink.png
}

Animation animFishDeepSink
{
 texture=texFishDeepSink
 rect=0,0,100,75
 frames=9
 fps=13
 mode=FORWARD,NOLOOP
 hotspot=42,40
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Animation animFishDeepIdle
{
 texture=texFishDeep
 rect=0,0,56,56
 hotspot=29,29
 frames=20
 fps=13
 mode=FORWARD,LOOP
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}


Texture texScatMoveRight
{
filename=res\animations\chips\scat_move_right.png
} 

Animation animScatMoveRight
{
 texture   = texScatMoveRight
 rect      = 0,0,90,80
 hotspot   = 40,40
 frames    = 20
 fps       = 11
 mode      = FORWARD,LOOP
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}


Animation animScatIdle
{
 texture   = texScatMoveRight
 rect      = 0,0,90,80
 hotspot   = 40,40
 frames    = 20
 fps       = 13
 mode      = FORWARD,LOOP
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texScatRise
{
 filename = res\animations\chips\scat_rise.png
}

Animation animScatRise
{
 texture   = texScatRise
 rect      = 0,0,90,80
 frames    = 15
 fps       = 20
 mode      = FORWARD,NOLOOP
 hotspot   = 40,40
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texScatSink
{
 filename = res\animations\chips\scat_sink.png
}


Animation animScatSink
{
 texture   = texScatSink
 rect      = 0,0,90,80
 frames    = 10
 fps       = 13
 mode      = FORWARD,NOLOOP
 hotspot   = 40,40
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texTurtleMoveRight
{
 filename=res\animations\chips\turtle_move_right.png
} 

Animation animTurtleIdle
{
 texture   = texTurtleMoveRight
 rect      = 0,0,90,58
 hotspot   = 43,22
 frames    = 20
 fps       = 13
 mode      = FORWARD,LOOP
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Animation animTurtleMoveRight
{
 texture   = texTurtleMoveRight
 rect      = 0,0,90,58
 hotspot   = 43,22
 frames    = 20
 fps       = 11
 mode      = FORWARD,LOOP
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texTurtleRise
{
 filename=res\animations\chips\turtle_rise.png
} 

Animation animTurtleRise
{
 texture   = texTurtleRise
 rect      = 0,0,90,90
 frames    = 15
 fps       = 20
 mode      = FORWARD,NOLOOP
 hotspot   = 43,48
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texTurtleSink
{
 filename=res\animations\chips\turtle_sink.png
}

Animation animTurtleSink
{
 texture   = texTurtleSink
 rect      = 0,0,90,80
 frames    = 10
 fps       = 13
 mode      = FORWARD,NOLOOP
 hotspot   = 43,43
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

;--

Texture texStubRise
{
 filename=res\animations\chips\stub_rise.png
} 

Animation animStubRise
{
 texture   = texStubRise
 rect      = 0,0,69,72
 frames    = 15
 fps       = 23
 mode      = FORWARD,NOLOOP
 hotspot   = 35,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texStubSink
{
 filename=res\animations\chips\stub_sink.png
}

Animation animStubSink
{
 texture   = texStubSink
 rect      = 0,0,69,72
 frames    = 10
 fps       = 13
 mode      = FORWARD,NOLOOP
 hotspot   = 35,34
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}


Texture texStubMoveRight
{
 filename=res\animations\chips\stub_move_right.png
}

Animation animStubMoveRight
{
 texture   = texStubMoveRight
 rect      = 0,0,69,71
 frames    = 20
 fps       = 15
 mode      = FORWARD,LOOP
 hotspot   = 35,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Animation animStubIdle : animStubMoveRight
{
 texture   = texStubMoveRight
 rect      = 0,0,69,71
 frames    = 20
 fps       = 11
 mode      = FORWARD,LOOP
 hotspot   = 35,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

; --------------------------------------------------------------------------------------
; ------------------------------------ particles -------------------------------------------


Texture texParticles
{
filename=res\particles\particles.png
}

Sprite sprtParticles
{
 texture=texParticles
 rect=96,64,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Sprite sprtParticlesStars
{
 texture=texParticles
 rect=96,0,32,32
 hotspot=16,16
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Particle particleFishDeath
{
 filename=res\particles\fish_death.psi
 sprite=sprtParticles
 resgroup=1
}

Particle particleAquariumBubbles
{
 filename = res\particles\aquarium_bubbles.psi
 sprite   = sprtParticles
 resgroup = 1
}

Particle particleScoreBar
{
 filename = res\particles\score_bar.psi
 sprite   = sprtParticlesStars
 resgroup = 1
}

; --------------------------------------------------------------------------------------
; ------------------------------------ water -------------------------------------------
Texture texFlowDirection
{
 filename = res\animations\water\water9.png
}

Sprite sprtFlowDirection
{
 texture=texFlowDirection
 rect=0,0,56,56
 hotspot=29,29
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup=1
}

Animation animFlowDirection
{
 texture   = texFlowDirection
 rect      = 0,0,56,56
 frames    = 8
 fps       = 12
 mode      = FORWARD,LOOP
 hotspot   = 29,29
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1

}


Texture texFlowH
{
 filename = res\textures\flow\field_H.png
}

Sprite sprtFlowRR
{
 texture   = texFlowH
 rect      = 0,0,73,73
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFlowV
{
 filename = res\textures\flow\field_V.png
}

Sprite sprtFlowUU
{
 texture   = texFlowV
 rect      = 0,0,73,73
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFlowL
{
 filename = res\textures\flow\field_L.png
}

Sprite sprtFlowUR
{
 texture   = texFlowL
 rect      = 0,0,73,73
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Sprite sprtFlowUL
{
 texture   = texFlowL
 rect      = 0,0,73,73
 flip      = true, false
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Sprite sprtFlowDR
{
 texture   = texFlowL
 rect      = 0,0,73,73
 flip      = false, true
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Sprite sprtFlowDL
{
 texture   = texFlowL
 rect      = 0,0,73,73
 flip      = true,true
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFlowTH
{
 filename = res\textures\flow\field_TH.png
}

Sprite sprtFlowLT
{
 texture   = texFlowTH
 rect      = 0,0,73,73
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Sprite sprtFlowRT
{
 texture   = texFlowTH
 rect      = 0,0,73,73
 flip      = true, false
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texFlowTV
{
 filename = res\textures\flow\field_TV.png
}

Sprite sprtFlowUT
{
 texture   = texFlowTV
 rect      = 0,0,73,73
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Sprite sprtFlowDT
{
 texture   = texFlowTV
 rect      = 0,0,73,73
 flip      = false, true
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

; --------------------------------------------------------------------------------------
; ------------------------------- sargasso ---------------------------------------------

Texture texSargassoRight
{
 filename = res\textures\fx\sargasso_tile.png
}

Sprite sprtSargassoRight
{
 texture   = texSargassoRight
 rect      = 0,0,72,72
 hotspot   = 36,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texSargassoTurn
{
 filename = res\textures\fx\sargasso_turn.png
}

Sprite sprtSargassoTurn
{
 texture   = texSargassoTurn
 rect      = 0,0,72,72
 hotspot   = 36,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texSargassoEnd
{
 filename = res\textures\fx\sargasso_end.png
}

Sprite sprtSargassoEnd
{
 texture   = texSargassoEnd
 rect      = 0,0,72,72
 hotspot   = 36,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

Texture texSargassoStart
{
 filename = res\textures\fx\sargasso_start.png
}

Sprite sprtSargassoStart
{
 texture   = texSargassoStart
 rect      = 0,0,72,72
 hotspot   = 36,36
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1
}

; --------------------------------------------------------------------------------------
; ------------------------------- board ------------------------------------------------
Texture texCell
{
filename=res\textures\cell72x72.png
}

Sprite sprtCell
{
 texture=texCell
 rect=1,1,72,72
 blendmode=COLORMUL,ALPHABLEND,NOZWRITE
 resgroup = 1
}


Texture texProgressBoat
{
 filename = res\textures\progress_boat.png
}

Sprite sprtProgressBoat
{
 texture   = texProgressBoat
 rect      = 0,0,637,80
 hotspot   = 10,10
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1

}

Texture texPopup
{
 filename = res\textures\pop_up.png
}

Sprite sprtPopup
{
 texture   = texPopup
 rect      = 0,0,385,283
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1

}

Texture texPopupStats
{
 filename = res\textures\stats.png
}

Sprite sprtPopupStats
{
 texture   = texPopupStats
 rect      = 0,0,385,490
 blendmode = COLORMUL,ALPHABLEND,NOZWRITE
 resgroup  = 1

}

; --------------------------------------------------------------------------------------

; ---------------------------------- game hud -----------------------------------------------
Texture texGameMenu
{
filename=res\textures\top_bar.jpg
}

Sprite sprtGameMenu
{
 texture=texGameMenu
 rect=0,0,1024,92
 resgroup = 1
}

Texture texBarButtonHighlight
{
filename = res\textures\bar_button_highlight.png
}

Texture texBarButton
{
filename = res\textures\bar_button.png
}


Texture texScrollArrows
{
filename = res\textures\ui\2_arrows.png
}

Texture texSliderFon
{
filename = res\textures\ui\slider_fon.png
}

Texture texChecker
{
filename = res\textures\ui\checker.png
}

Texture texScroll
{
filename = res\textures\ui\scroll.png
}

; --------------------------------------------------------------------------------------
