<?xml version="1.0"?>
<scene>
	<board x="80" y="-40">
		<globals 	
		fish_speed="150"
		max_lvl_score="1750"
		flow_dir_up_dx = "28"
		flow_dir_up_dy = "74"
		flow_dir_down_dx = "45"
		flow_dir_down_dy = "-2"
		flow_dir_left_dx = "74"
		flow_dir_left_dy = "45"
		flow_dir_right_dx = "-2"
		flow_dir_right_dy = "28"
		fon = "res/textures/fons/wf_03.jpg"		
		/>
		<tiles>
   00000000000000
   00000000000000
   00000000011100
   00000100011100
   00000111111100
   01111111111100
   01111111111100
   00000111111100
   00000100011100
   00000000011100
   00000000000000
  </tiles>
  <flows>
   dddddddddddddd
   dddddddddddddd
   dddddddddddddd
   dddddddddddddd
   drrrrdrrrddddd
   drrrrrrrrddddd
   drrrrrrrrddddd
   drrrrurrrddddd
   dddddudddddddd
   dddddddddddddd
   dddddddddddddd
		</flows>
		<flow_colors>
			<color a="50" r="0" g="0"   b="100"/>
			<color a="50" r="0" g="0"   b="100"/>
			<color a="50" r="0" g="0"   b="100"/>
			<color a="50" r="0" g="0"   b="100"/>

			<color a="70" r="60" g="0"   b="100"/>
			<color a="70" r="60" g="0"   b="100"/>
			<color a="70" r="60" g="0"   b="100"/>
			<color a="70" r="60" g="0"   b="100"/>
		</flow_colors>
		<probability>
			<objs_prob
                  object_type_id_raw_1="3"
                  object_type_id_raw_2="10"
                  object_type_id_raw_3="10"
                  object_type_id_raw_4="10"
                  object_type_id_raw_5="10"
                  object_type_id_raw_6="10"
                  object_type_id_rare ="0"
                  object_type_id_not_match="0"
                  object_type_id_pirania="0">
			</objs_prob>


		<bonus_prob>
                    <bonus name = "sunlight"  prob="100" group="1" />
                    <bonus name = "moonlight" prob="0" group="0" />
                    <bonus name = "tornado"   prob="100" group="1" />
                    <bonus name = "lightning" prob="0" group="0" />
                    <bonus name = "rain"      prob="0" group="0" />
               </bonus_prob>

			<penalty_prob>
			     penalty_no = "1"
                 penalty_cant_sink="0"
			</penalty_prob>
		</probability>
			
	</board>
</scene>