<?xml version="1.0"?>
<scene>
	<board  x="120" y="45">
		<globals 	
		fish_speed="150"
		max_lvl_score="3950"
		flow_dir_up_dx = "28"
		flow_dir_up_dy = "74"
		flow_dir_down_dx = "45"
		flow_dir_down_dy = "-2"
		flow_dir_left_dx = "74"
		flow_dir_left_dy = "45"
		flow_dir_right_dx = "-2"
		flow_dir_right_dy = "28"	
		fon = "res/textures/fons/lakes_02.jpg"	
		/>
		<tiles>
00000000000000
00000000000000
00111111100000
00111111100000
00110001100000
00110011110000
00110001100000
00111111100000
00111111100000
00000000000000
00000000000000
</tiles>
<flows>
dddddddddddddd
dddddddddddddd
ddurrrrrrddddd
ddulllludddddd
dduddddudddddd
ddudddrrlldddd
dduddddudddddd
ddudrrrrdddddd
ddlllllldddddd
dddddddddddddd
dddddddddddddd
		</flows>
		<flow_colors>
			<color a="50" r="50" g="0"   b="120"/>
			<color a="70" r="50" g="120"   b="0"/>
		</flow_colors>
		<probability>
			<objs_prob
                  object_type_id_raw_1="10"
                  object_type_id_raw_2="10"
                  object_type_id_raw_3="10"
                  object_type_id_raw_4="10"
                  object_type_id_raw_5="10"
                  object_type_id_raw_6="10"
                   object_type_id_rare ="0"
                  object_type_id_not_match="5"
                  object_type_id_pirania="1">
			</objs_prob>
							<bonus_prob>
                    <bonus name = "sunlight"  prob="1000" group="2" />
                    <bonus name = "moonlight" prob="0" group="2" />
                    <bonus name = "tornado"   prob="100" group="0" />
                    <bonus name = "lightning" prob="0" group="1" />
                    <bonus name = "rain"      prob="1400" group="1" />
               </bonus_prob>
			<penalty_prob>
       <penalty name="sargasso" grow="3" prob="1"/>
	      		</penalty_prob>
		</probability>
			
	</board>
</scene>