<?xml version="1.0"?>
<scene>
	<board x="60" y="50">
		<globals 	
		fish_speed="150"
		max_lvl_score="3400"
		flow_dir_up_dx = "28"
		flow_dir_up_dy = "74"
		flow_dir_down_dx = "45"
		flow_dir_down_dy = "-2"
		flow_dir_left_dx = "74"
		flow_dir_left_dy = "45"
		flow_dir_right_dx = "-2"
		flow_dir_right_dy = "28"	
		fon = "res/textures/fons/d_jungl_06.jpg"	
		/>
		<tiles>
00000000000000
00000000000000
00001111111100
00001111100000
00001111100000
00001111100000
00001111100000
01111111100000
00000000000000
00000000000000
00000000000000
</tiles>
<flows>
dddddddddddddd
dddddddddddddd
ddddlllllllldd
dddddllluddddd
ddddddluuddddd
ddddddruuddddd
dddddrrruddddd
drrrrrrrrddddd
dddddddddddddd
dddddddddddddd
dddddddddddddd


		</flows>
		<flow_colors>
			<color a="50" r="0" g="0"   b="170"/>
			<color a="60" r="180" g="0"   b="0"/>
		</flow_colors>
		<probability>
			<objs_prob
                  object_type_id_raw_1="20"
                  object_type_id_raw_2="20"
                  object_type_id_raw_3="20"
                  object_type_id_raw_4="20"
                  object_type_id_raw_5="0"
                  object_type_id_raw_6="20"
                  object_type_id_rare ="0"
                  object_type_id_not_match="8"
                  object_type_id_pirania="3">
			</objs_prob>


		<bonus_prob>
                    <bonus name = "sunlight"  prob="100" group="2" />
                    <bonus name = "moonlight" prob="250" group="0" />
                    <bonus name = "tornado"   prob="200" group="0" />
                    <bonus name = "lightning" prob="200" group="1" />
                    <bonus name = "rain"      prob="250" group="1" />
               </bonus_prob>
			<penalty_prob>
       <penalty name="sargasso" grow="2" prob="2"/>
			</penalty_prob>
		</probability>
			
	</board>
</scene>