<?xml version="1.0"?>
<scene>
	<board x="240" y="200">
		<globals 	
		fish_speed="150"
		max_lvl_score="1000"
		flow_dir_up_dx = "28"
		flow_dir_up_dy = "74"
		flow_dir_down_dx = "45"
		flow_dir_down_dy = "-2"
		flow_dir_left_dx = "74"
		flow_dir_left_dy = "45"
		flow_dir_right_dx = "-2"
		flow_dir_right_dy = "28"
		fon = "res/textures/fons/wf_01.jpg"		
		/>
		<tiles>
		   00000000000000
		   00111111110000
		   00111111110000
		   00111111110000
		   00111111110000
		   00111111110000
		   00111111110000
		   00000000000000
		   00000000000000
		   00000000000000
		   00000000000000
		 </tiles>
		 <flows>
		   dddddddddddddd
		   ddrrrrrrrrdddd
		   ddrrrrrrrrdddd
		   ddrrrrrrrrdddd
		   ddrrrrrrrrdddd
		   ddrrrrrrrrdddd
		   ddrrrrrrrrdddd
		   dddddddddddddd
		   dddddddddddddd
		   dddddddddddddd
		   dddddddddddddd
		</flows>

		<!-- 
			1(octopus),2(turtle),3(spherefish),4(deepfish),5(scat),6(redfish) - raw objs
			r - rare( silver fish )
			p - piranha
		    u - unmathcable( snag )
		-->
		<objs>
		   00000000000000
		   00521314160000
		   00213161410000
		   00563516320000
		   00215215110000
		   00135151340000
		   00612532450000
		   00000000000000
		   00000000000000
		   00000000000000
		   00000000000000
		</objs>
		<!-- color = hex ARGB -->
		<flow_colors>
			<color c="0x5A003C64"/>
			<color c="0x5A003C64"/>
			<color c="0x5A003C64"/>
			<color c="0x5A003C64"/>
			<color c="0x5A003C64"/>
			<color c="0x5A003C64"/>
		</flow_colors>
		<probability>
			<objs_prob
                  object_type_id_raw_1="10"
                  object_type_id_raw_2="10"
                  object_type_id_raw_3="10"
                  object_type_id_raw_4="10"
                  object_type_id_raw_5="10"
                  object_type_id_raw_6="10"
                  object_type_id_rare ="0"
                  object_type_id_not_match="0"
                  object_type_id_pirania="0">
			</objs_prob>

		<bonus_prob>
                    <bonus name = "sunlight"  prob="0" group="0" />
                    <bonus name = "moonlight" prob="0" group="0" />
                    <bonus name = "tornado"   prob="0" group="0" />
                    <bonus name = "lightning" prob="0" group="0" />
                    <bonus name = "rain"      prob="0" group="0" />
               </bonus_prob>

			<penalty_prob>
			     penalty_no = "1"
                 penalty_cant_sink="0"
			</penalty_prob>
		</probability>
			
	</board>
</scene>