<?xml version="1.0"?>
<scene>
	<board x="-50" y="50">
		<globals 	
		fish_speed="150"
		max_lvl_score="4000"
		flow_dir_up_dx = "28"
		flow_dir_up_dy = "74"
		flow_dir_down_dx = "45"
		flow_dir_down_dy = "-2"
		flow_dir_left_dx = "74"
		flow_dir_left_dy = "45"
		flow_dir_right_dx = "-2"
		flow_dir_right_dy = "28"
		fon = "res/textures/fons/l_jungl_04.jpg"		
		/>
		<tiles>
   00000000000000
   00001000000000
   00001110000000
   00001111111110
   01111111111110
   01111111111110
   00001111111110
   00000000000000
   00000000000000
   00000000000000
   00000000000000
  </tiles>
  <flows>
   dddddddddddddd
   dddddddddddddd
   dddddrrddddddd
   ddddrrdrrlllld
   dururdurrdurrd
   dudrdduudduudd
   dddddrrudrrudd
   dddddddddddddd
   dddddddddddddd
   dddddddddddddd
   dddddddddddddd
		</flows>
		<flow_colors>
			<color a="70" r="120" g="120"   b="0"/>	
			<color a="70" r="180" g="0"   b="0"/>
			<color a="70" r="180" g="0"   b="0"/>
			<color a="70" r="120" g="120"   b="0"/>	
			<color a="70" r="180" g="0"   b="0"/>
			<color a="100" r="50" g="100"   b="180"/>
		</flow_colors>
		<probability>
			<objs_prob
                  object_type_id_raw_1="10"
                  object_type_id_raw_2="10"
                  object_type_id_raw_3="2"
                  object_type_id_raw_4="10"
                  object_type_id_raw_5="10"
                  object_type_id_raw_6="10"
                  object_type_id_rare ="0"
                  object_type_id_not_match="4"
                  object_type_id_pirania="2">
			</objs_prob>
		<bonus_prob>
                    <bonus name = "sunlight"  prob="600" group="1" />
                    <bonus name = "moonlight" prob="1000" group="2" />
                    <bonus name = "tornado"   prob="550" group="0" />
                    <bonus name = "lightning" prob="0" group="0" />
                    <bonus name = "rain"      prob="700" group="2" />
               </bonus_prob>
			<penalty_prob>
       <penalty name="sargasso" grow="3" prob="1"/>
	   		</penalty_prob>
		</probability>
			
	</board>
</scene>