GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Logging.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Logging.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Logic Library.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Logic Library.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Persistence.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Persistence.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Utility.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Ese Utility.dll into Unity Child Domain
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\LibUniSWF.dll (this message is harmless)
Loading E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\LibUniSWF.dll into Unity Child Domain
- Completed reload, in  0.044 seconds
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\Boo.Lang.dll (this message is harmless)
current resolution: 1680 x 1050
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

count resList: 14
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

800x600
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1024x768
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1152x864
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1280x720
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1280x768
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1280x800
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1280x960
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1280x1024
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1360x768
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1366x768
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1440x900
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1600x900
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1600x1024
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1680x1050
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

FOUND RESOLUTION INDEX: 10
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

System Language: ZH
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

System Language not available.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

System Language: EN
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

is Button: False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

isAnimating:False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

wait:False
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Best
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 1208. Operation took 3.260797 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4594. Operation took 5.483733 ms.
Platform assembly: E:\962打包\game\Little Litter Launcher\LittleLitterLauncher_Data\Managed\System.Xml.dll (this message is harmless)
localize object
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loadlevel
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

strgEventValue: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 339 unused Assets to reduce memory usage. Loaded Objects now: 5154. Operation took 8.490517 ms.
Destroy RandomPositionManager!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SaveDataIfWorthIt
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SAVE
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

pathC:/Users/2013-10-28-1/AppData/LocalLow/ByteToys/Little Litter Launcher/Player_Data_Level_1.xml
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

number12
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

0.75
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

0.75
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loadlevel
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

strgEventValue: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 5275. Operation took 8.788790 ms.
enum event start game
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SaveDataIfWorthIt
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

loadlevel
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

strgEventValue: 
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 5284. Operation took 6.791644 ms.
SaveDataIfWorthIt
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

SAVE
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

pathC:/Users/2013-10-28-1/AppData/LocalLow/ByteToys/Little Litter Launcher/Player_Data_Level_1.xml
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

number12
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

1
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

