Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3750]
    Renderer: NVIDIA GeForce GTX 460
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.065 seconds
desktop: 1842x1036 60Hz; virtual: 1842x1036 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.748107 ms
Unloading 9 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 8060.
Total: 2.818233 ms (FindLiveObjects: 0.654503 ms CreateObjectMapping: 0.118179 ms MarkObjects: 0.671851 ms  DeleteObjects: 0.611496 ms)

Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 8.981988 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 13070.
Total: 4.540687 ms (FindLiveObjects: 1.363218 ms CreateObjectMapping: 0.192990 ms MarkObjects: 1.208175 ms  DeleteObjects: 0.980129 ms)

Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Pixel Boy\Pixel Boy_Data\Managed\System.Core.dll (this message is harmless)
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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

quit now
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

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(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

