Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\GoKit.dll (this message is harmless)
Loading E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\GoKit.dll into Unity Child Domain
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\P31RestKit.dll (this message is harmless)
Loading E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\962打包\game\《迅猛追击》简体中文免安装硬盘版下载【游乐园出品】\Nimble Quest\NimbleQuest_Data\Managed\System.dll (this message is harmless)
Futile: Display scale is 2
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Futile: Resource scale is 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Futile: Resource suffix is 
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FScreen: Screen size in pixels is (1280px,800px)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FScreen: Screen size in points is (640,400)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FScreen: Origin is at (320,200)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FScreen: Initial orientation is Landscape
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

3
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

3
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

http://tdupdate.nimblebit.com/gift/get_gifts/f89acc0442de90735e48184fffbc3b0a22bab0ad/828846375/6acf213764932f49934b2d7568c86e7b
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

IAP initializing...
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 309.
Total: 2.851545 ms (FindLiveObjects: 0.050674 ms CreateObjectMapping: 0.011866 ms MarkObjects: 2.485921 ms  DeleteObjects: 0.021809 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 309.
Total: 2.791570 ms (FindLiveObjects: 0.012828 ms CreateObjectMapping: 0.008338 ms MarkObjects: 2.495543 ms  DeleteObjects: 0.004810 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 340.
Total: 4.319814 ms (FindLiveObjects: 0.017960 ms CreateObjectMapping: 0.015073 ms MarkObjects: 3.917628 ms  DeleteObjects: 0.005131 ms)

