CAPTAIN'S LOG PLANETDATE 13 Nov 2015
     RECORD FROM THE S.S. PC
setting graphics driver to directx
== setting game resolution ==
reso override 1600 900 1
    (I disabled the thing that checks its validity, fingers crossed!)
     initializing addon_bootstrap.lua script
     initializing addon_caffeine.lua script
     initializing addon_caffeine_fused.lua script
     initializing addon_cowcatcher.lua script
     initializing addon_leyline.lua script
     initializing addon_maneuvering.lua script
     initializing addon_overclock.lua script
     initializing addon_powder.lua script
     initializing addon_powder_black.lua script
     initializing addon_powder_fused.lua script
     initializing addon_punch.lua script
     initializing addon_salvo.lua script
     initializing addon_sawedoff.lua script
     initializing addon_sights.lua script
     initializing addon_sparkplug.lua script
     initializing addon_tron.lua script
     initializing addon_turbine.lua script
     initializing gun_beam.lua script
     initializing gun_beam2.lua script
     initializing gun_beam_sustained.lua script
     initializing gun_bigbeam.lua script
     initializing gun_crazyivan.lua script
     initializing gun_deathblossom.lua script
     initializing gun_deathpollen.lua script
     initializing gun_gravitygun.lua script
     initializing gun_handcannon.lua script
     initializing gun_helix.lua script
     initializing gun_photonblast.lua script
     initializing gun_photonblast2.lua script
     initializing gun_pitchfork.lua script
     initializing gun_ptorpedo.lua script
     initializing gun_revolver.lua script
     initializing gun_shotgun.lua script
     initializing gun_shotgun2.lua script
     initializing gun_sniperbeam.lua script
     initializing gun_thrower.lua script
     initializing gun_twinstick.lua script
     initializing gun_velocitycannon.lua script
     initializing misc_ankh.lua script
     initializing misc_armour.lua script
     initializing misc_armour2.lua script
     initializing misc_armour_heavy.lua script
     initializing misc_armour_heavy2.lua script
     initializing misc_armour_light.lua script
     initializing misc_armour_welded.lua script
     initializing misc_blink.lua script
     initializing misc_blink2.lua script
     initializing misc_cloak.lua script
     initializing misc_coolant.lua script
     initializing misc_emp.lua script
     initializing misc_juicebox.lua script
     initializing misc_juicebox_welded.lua script
     initializing misc_pd.lua script
     initializing misc_pulsar.lua script
     initializing misc_ram.lua script
     initializing misc_shield.lua script
     initializing misc_shield2.lua script
     initializing misc_sweetrims.lua script
     initializing misc_timewarp.lua script
     initializing misc_vampiric.lua script
     initializing top_beam_battlecruiser.lua script
     initializing top_beam_lancer.lua script
     initializing top_beam_lick.lua script
     initializing top_beam_pillbug.lua script
     initializing top_beam_repair.lua script
     initializing top_beam_repair_long.lua script
     initializing top_beam_repair_strong.lua script
     initializing top_beam_tractor.lua script
     initializing top_beam_turret.lua script
     initializing top_bomblauncher.lua script
     initializing top_claws.lua script
     initializing top_engine.lua script
     initializing top_fort.lua script
     initializing top_forwardfort.lua script
     initializing top_gun_angelbeam.lua script
     initializing top_gun_axelbeam.lua script
     initializing top_gun_explosion.lua script
     initializing top_gun_explosionacid.lua script
     initializing top_gun_explosionbomb.lua script
     initializing top_gun_explosionmissile.lua script
     initializing top_gun_explosionpoison.lua script
     initializing top_gun_explosionpoisonsmall.lua script
     initializing top_gun_explosionwarpcore.lua script
     initializing top_gun_fencebeam.lua script
     initializing top_gun_moneybeam.lua script
     initializing top_gun_nodebeam.lua script
     initializing top_gun_nodeshooter.lua script
     initializing top_gun_spinnerbeam.lua script
     initializing top_gun_tentacles.lua script
     initializing top_illusory.lua script
     initializing top_initshield.lua script
     initializing top_mirrorimage.lua script
     initializing top_noxious.lua script
     initializing top_peacannon.lua script
     initializing top_peashooter.lua script
     initializing top_peashooterburst.lua script
     initializing top_photonarc.lua script
     initializing top_photonlauncher.lua script
     initializing top_photonspiral.lua script
     initializing top_prism.lua script
     initializing top_shotgun_bulwark.lua script
     initializing top_spawner_archangel.lua script
     initializing top_spawner_asteroids.lua script
     initializing top_spawner_axel.lua script
     initializing top_spawner_dodongo.lua script
     initializing top_spawner_interceptor.lua script
     initializing top_spawner_mite.lua script
     initializing top_spawner_pillbug.lua script
     initializing top_spawner_reef.lua script
     initializing top_spikes.lua script
     initializing top_spikes_long.lua script
     initializing top_spit.lua script
     initializing top_spit_alt.lua script
     initializing top_thrower_circle.lua script
     initializing top_thrower_weak.lua script
     initializing top_torpedo.lua script
     initializing top_torpedo_acid.lua script
     initializing top_torpedo_alt.lua script
     initializing top_vectorshot.lua script
     initializing top_vectorshotslow.lua script
clearing and setting up chassis:   D:/962S/game/xjzjlbk/code/shipSource/
147591928
     initializing alien_anemone.lua script
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_gib.wav
     initializing alien_barnacle.lua script
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_rock.wav
     initializing alien_biscuitfish.lua script
     initializing alien_egg.lua script
     initializing alien_gasbag.lua script
     initializing alien_hive.lua script
     initializing alien_mite.lua script
     initializing alien_polyp.lua script
     initializing alien_spiker.lua script
     initializing alien_spitter.lua script
     initializing alien_wolf.lua script
     initializing ally_barge.lua script
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_ship.wav
     initializing ally_battlecruiser.lua script
     initializing ally_chatbot.lua script
     initializing ally_cryopod.lua script
     initializing ally_databank.lua script
     initializing ally_freighter.lua script
     initializing ally_station.lua script
     initializing ally_stationturret1.lua script
     initializing ally_stationturret2.lua script
     initializing boss_angelpod.lua script
     initializing boss_angelshield.lua script
     initializing boss_angelspoke.lua script
     initializing boss_angelturret.lua script
     initializing boss_archangel.lua script
     initializing boss_aspoke.lua script
     initializing boss_axel.lua script
     initializing boss_bubblenode.lua script
     initializing boss_bulwark.lua script
     initializing boss_dodongo.lua script
     initializing boss_reef.lua script
     initializing boss_reefoyster.lua script
     initializing boss_wraith.lua script
     initializing enemy_artilleryturret1.lua script
     initializing enemy_artilleryturret2.lua script
     initializing enemy_beacon.lua script
     initializing enemy_beamturret.lua script
     initializing enemy_beamturret2.lua script
     initializing enemy_blinkturret.lua script
     initializing enemy_blinkturret2.lua script
     initializing enemy_bubbledrone.lua script
     initializing enemy_destrier.lua script
     initializing enemy_frigate.lua script
     initializing enemy_interceptor.lua script
     initializing enemy_interceptor2.lua script
     initializing enemy_lancer.lua script
     initializing enemy_node.lua script
     initializing enemy_node2.lua script
     initializing enemy_pillbug.lua script
     initializing enemy_pulsardrone.lua script
     initializing enemy_turret.lua script
     initializing enemy_vectorship.lua script
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_vector1.wav
     initializing enemy_vectorturret.lua script
     initializing mod_HARDLANDER.lua script
     initializing ord_bomb.lua script
     initializing ord_goop.lua script
     initializing ord_mine.lua script
     initializing ord_missile.lua script
     initializing ord_torpedo.lua script
     initializing ord_torpedoacid.lua script
     initializing ord_warpcore.lua script
     initializing prop_asteroid1.lua script
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_rock_3.wav
     initializing prop_asteroid10.lua script
     initializing prop_asteroid11.lua script
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_crystal.wav
     initializing prop_asteroid12.lua script
     initializing prop_asteroid2.lua script
     initializing prop_asteroid2a.lua script
     initializing prop_asteroid2b.lua script
     initializing prop_asteroid2c.lua script
     initializing prop_asteroid3.lua script
     initializing prop_asteroid4.lua script
     initializing prop_asteroid5.lua script
     initializing prop_asteroid6.lua script
     initializing prop_asteroid7.lua script
     initializing prop_asteroid8.lua script
     initializing prop_asteroid9.lua script
     initializing prop_blackhole.lua script
     initializing prop_blackpeak.lua script
     initializing prop_carepackage.lua script
     initializing prop_crateexplosive.lua script
     initializing prop_crateimportant.lua script
     initializing prop_crystal.lua script
     initializing prop_gatedoor.lua script
     initializing prop_gateedge.lua script
     initializing prop_spinner.lua script
     initializing prop_vectorasteroid1.lua script
     initializing prop_vectorasteroid2.lua script
     initializing prop_warp.lua script
STAR
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/game_warp.wav
     initializing ship_cricket.lua script
     initializing ship_gunship.lua script
     initializing ship_lamjet.lua script
     initializing ship_lamjet2.lua script
     initializing ship_pakiceph.lua script
     initializing ship_rubicon.lua script
     initializing ship_skipper.lua script
     initializing ship_vectorclassic.lua script
     initializing ship_warbird.lua script
     initializing ship_zukhov.lua script
setting up pilot(s) : -1
trying to read pilot:D:/962S/game/xjzjlbk/pilots/00.pilot
UNABLE TO READ PILOT FILE
trying to read pilot:D:/962S/game/xjzjlbk/pilots/01.pilot
UNABLE TO READ PILOT FILE
trying to read pilot:D:/962S/game/xjzjlbk/pilots/02.pilot
UNABLE TO READ PILOT FILE
trying to read pilot:D:/962S/game/xjzjlbk/pilots/03.pilot
UNABLE TO READ PILOT FILE
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/cursor.png
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/ability_blink_end.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/ability_blink_start.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/ability_off.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/ability_on.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/ability_pulsar.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/ability_ready.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/battlestart.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/button_click.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/button_mouseover.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/comp_place.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/comp_place2.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/comp_remove.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_missile.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_player.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/explode_rock_2.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/game_beacon.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/game_gateoff.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/game_gateon.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/game_pointpickup.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/game_warpcharge.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_beam.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_beam2.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_beam_big.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_classic.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_depleted.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_missilethoom.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_peacannon.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_peashooter.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_pew1.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_pew2.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_photon.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_reload.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/gun_thrower.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/hit_crit.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/hit_misc.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/hit_reflect.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/map_alarm.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/misc_coo_bad1.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/misc_coo_good1.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/misc_coo_good2.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/misc_jumpstart.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/misc_textblip.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/misc_unlock.wav
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_bosstheme.ogg
music load (0 / 12 ) [ 1 / 3 ]   music_bosstheme.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_bosstheme_orchestral.ogg
music load (1 / 12 ) [ 1 / 3 ]   music_bosstheme_orchestral.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_cryopod.ogg
music load (2 / 12 ) [ 1 / 3 ]   music_cryopod.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission1.ogg
music load (3 / 12 ) [ 1 / 3 ]   music_mission1.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission1_corrosive.ogg
music load (4 / 12 ) [ 1 / 3 ]   music_mission1_corrosive.ogg
music load (4 / 12 ) [ 2 / 3 ]   music_mission1_corrosive.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission2.ogg
music load (5 / 12 ) [ 2 / 3 ]   music_mission2.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission2_leadsolo.ogg
music load (6 / 12 ) [ 2 / 3 ]   music_mission2_leadsolo.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission3.ogg
music load (7 / 12 ) [ 2 / 3 ]   music_mission3.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission4.ogg
music load (8 / 12 ) [ 2 / 3 ]   music_mission4.ogg
music load (8 / 12 ) [ 3 / 3 ]   music_mission4.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_mission5.ogg
music load (9 / 12 ) [ 3 / 3 ]   music_mission5.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_theme.ogg
music load (10 / 12 ) [ 3 / 3 ]   music_theme.ogg
 = loaded new soundfx D:/962S/game/xjzjlbk/sfx/music_theme_orchestral.ogg
music load (11 / 12 ) [ 3 / 3 ]   music_theme_orchestral.ogg
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/space_tile1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/space_tile2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/earth1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/mars1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/iconpixel.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/explode1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/eyestrip.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/cryopod.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/lamjet.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/artilleryturret1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/artilleryturret2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/blinkturret.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/beamturret.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/destrier.png
unlocking ship Lamjet alpha
adding ship Lamjet alpha
     initializing revolver.lua script
     initializing deathblossom.lua script
saving ship as:D:/962S/game/xjzjlbk/code/configSource/aaaa_lamjet_alpha.ship
unlocking ship Warbird alpha
adding ship Warbird alpha
     initializing beam.lua script
saving ship as:D:/962S/game/xjzjlbk/code/configSource/aaaa_warbird_alpha.ship
unlocking ship Zukhov alpha
adding ship Zukhov alpha
     initializing thrower.lua script
     initializing bigbeam.lua script
saving ship as:D:/962S/game/xjzjlbk/code/configSource/aaaa_zukhov_alpha.ship
attempting to save pilot file (try 0) D:/962S/game/xjzjlbk/pilots/00.pilot
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/grid.png
setting graphics driver to directx
== setting game resolution ==
reso override 1600 900 1
    (I disabled the thing that checks its validity, fingers crossed!)
setting graphics driver to directx
== setting game resolution ==
reso override 1366 768 0
    (I disabled the thing that checks its validity, fingers crossed!)
saving screenshot 'screenshots/screen_003.png'
constructing mission List 
D:/962S/game/xjzjlbk/code/missionSource/
   found file : arcade
     initializing arcade script
   found file : campaign
     initializing campaign script
map sol is unlocked ? 0
map nexus is unlocked ? 0
map tartarus is unlocked ? 0
map eden is unlocked ? 0
   found file : template
     initializing template script
RUNNING STAGE MENU
turning in entry list to an array:
   CAMPAIGN ''
   02 - ??? ''
   03 - ??? ''
   04 - ??? ''
   05 - ??? ''
   Hardcore Mode ''
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/point1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/pointcounter.png
DEPLOY MENU MODE : 2
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/mission_deepspace.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/HUD_abilitypoint.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/boxseparator.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/statblip.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/statdivider.png
CHOSE MAP starnode_deepspace
STAGE SELECT : starnode_deepspace
NEW GAME : campaign | map starnode_deepspace playthrough? 1
cleaning up. pre mem use: 1788316
    post mem use : 1788606
turning ear to the abyss on port 4004...
   [1] client sets up its localinput
   [2] host sees new client, creates player object
   [3] client sees player object with their name on it
   [4] host confirms client join
calling campaign mission metascript
ATTEMPTING TO ADD DEPLOYABLE SHIP: lamjet,alpha
ATTEMPTING TO ADD DEPLOYABLE SHIP: warbird,alpha
ATTEMPTING TO ADD DEPLOYABLE SHIP: zukhov,alpha
   [ALPHA] -- host sending clients deployable ship choice
   [BETA] -- client is selecting a ship
turning in entry list to an array:
   Lamjet 'ALPHA'
   Warbird 'ALPHA'
   Zukhov Mk II 'ALPHA'
DEPLOY MENU MODE : 0
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/lamjet2.png
   [GAMMA] -- client selected ship 0
   [DELTA] -- host acknowledging client choice
set playedship to Lamjet
playing selected map : starnode_deepspace
     initializing campaign_deepspace script
stolenrobot: HELLO SPACE POPSICLE
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/dialoguebox.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/char_stolenrobot.png
stolenrobot: ARE YOU ENDLESSLY FLOATING IN SPACE WHEN EVERYONE YOU EVER KNEW IS LIKELY DEAD?
stolenrobot: GOOD NEWS! **YOU** HAVE BEEN PRE-APPROVED TO SAVE HUMANITY!!!
stolenrobot: SMALL STEP : CLICK A NODE         GIANT LEAP : SAVE MANKIND
     initializing pixel_beatrix.lua script
finished adding pixel pixel_beatrix.lua
     initializing pixel_conrad.lua script
finished adding pixel pixel_conrad.lua
     initializing pixel_dovell.lua script
finished adding pixel pixel_dovell.lua
     initializing pixel_grace.lua script
finished adding pixel pixel_grace.lua
     initializing pixel_hero.lua script
finished adding pixel pixel_hero.lua
     initializing pixel_lias.lua script
finished adding pixel pixel_lias.lua
     initializing pixel_minat.lua script
finished adding pixel pixel_minat.lua
     initializing pixel_realhuman.lua script
finished adding pixel pixel_realhuman.lua
running banter script:
     initializing banter script
     initializing empty script
     initializing tutorial_text.lua script
     initializing boss_lancersquad script
     initializing terrain_asteroids.lua script
     initializing gate script
     initializing terrain_wizardnebula.lua script
     initializing crate_points script
     initializing crate_equipment script
     initializing gravitywells script
     initializing pixel script
     initializing comets script
     initializing mines script
     initializing terrain_mines.lua script
     initializing nebula_fog_light script
     initializing nebula_storm_light script
     initializing nebula_fog_heavy script
     initializing nebula_storm_heavy script
     initializing asteroids_biggem script
     initializing cuttlefish script
     initializing asteroids_plain script
     initializing asteroids_gems script
     initializing asteroids_explode script
     initializing micrometeors script
     initializing encounter_61 script
     initializing actor_turret.lua script
     initializing actor_artillery.lua script
     initializing encounter_62 script
     initializing actor_interceptor.lua script
     initializing actor_bubbledrone.lua script
     initializing actor_node.lua script
     initializing encounter_63 script
     initializing actor_frigate.lua script
     initializing encounter_64 script
     initializing encounter_65 script
     initializing actor_destrier.lua script
     initializing encounter_66 script
     initializing encounter_67 script
     initializing actor_blinkturret.lua script
     initializing encounter_68 script
     initializing actor_beamturret.lua script
     initializing actor_pulsardrone.lua script
     initializing encounter_69 script
     initializing actor_pillbug.lua script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/lightning0.png
EVENT : modify
MODIFYING
adding starmap components 0
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/boxpointer.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_peg.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_engine.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_engineaddon.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_engineaddon_attach.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_altgun.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_altgun_spokes.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_gun.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_gun_spokes.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_gunaddon.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_gunaddon_attach.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_ability.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_misc.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/hangar_misc_spokes.png
turning ship list to an array:
   Lamjet 'ALPHA'
  put Lamjet 'ALPHA' config in array
shiplist:
   Lamjet
inventorylist:
   Revolver x 0
   Death Blossom x 0
ppreclick
ppreclick
removing from inventoryDeath Blossom
ppreclick
ppreclick
removing from inventoryDeath Blossom
ppreclick
ppreclick
postclick
ppreclick
postclick
ppreclick
removing from inventoryRevolver
ppreclick
postclick
saving inventory:
 item : +Revolver  x 0
 item : +Death Blossom  x 0
-end event-
moving to a new node...   0
---- SAVESTARNODE ----
attempting to save game file (try 0) D:/962S/game/xjzjlbk/pilots/00.game
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/iconblip2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/trail.png
EVENT TRIGGER battle   (layer 3)
stolenrobot: ALIEN NEMESIS APPROACHES!
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/iconblip3.png
BATTLESCRITP galaxy_battle
group 1 : 1000
   interceptor
   bubbledrone
group 2 : 2000
   artilleryturret1
   artilleryturret1
   destrier
   bubbledrone
EVENTS:
EVENT : battle
cleaning up. pre mem use: 2283474
    post mem use : 2283732
HOSTING GAME      2283848   #################################################################################
initing stage
adding to message group 0   : PRESS BUTTONS TO CONTROL SHIP  | stolenrobot
adding to message group 0   : [RIGHT MOUSE] TO MOVE, [LEFT MOUSE] TO SHOOT  | stolenrobot
adding to message group 0   : WHILE SHOOTING, YOU LOSE ALL SHIELDS  | stolenrobot
adding to message group 0   : THIS CONCLUDES THE TUTORIAL. DISCOVER REMAINING MECHANICS BY HUMAN INGENUITY AND OR FAILURE  | stolenrobot
(centercoord : 50)
loaded map width 8 : 2048
loaded map height 8 : 2048
     initializing gate script
set waypoint to 128,128
     initializing peashooter.lua script
     initializing respawn script
creating spawner interceptor at 50,46 with behavior 
     initializing beam_repair.lua script
creating spawner bubbledrone at 47,47 with behavior 
     initializing torpedo.lua script
creating spawner artilleryturret1 at 56,50 with behavior 
creating spawner artilleryturret1 at 46,50 with behavior 
     initializing peashooter_burst.lua script
creating spawner destrier at 46,47 with behavior 
creating spawner bubbledrone at 53,51 with behavior 
     initializing wizardnebula script
     initializing bg_wizardnebula script
     initializing bg_nebulafog script
     initializing nebulastorm script
     initializing nebulafog script
     initializing nebulaefog script
     initializing sparks_lightning script
     initializing gate script
     initializing gate_warp script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/gate_edge.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/gate_door.png
stolenrobot: PRESS BUTTONS TO CONTROL SHIP
stolenrobot: [RIGHT MOUSE] TO MOVE, [LEFT MOUSE] TO SHOOT
stolenrobot: WHILE SHOOTING, YOU LOSE ALL SHIELDS
stolenrobot: THIS CONCLUDES THE TUTORIAL. DISCOVER REMAINING MECHANICS BY HUMAN INGENUITY AND OR FAILURE
mapsize: 2048,2048   [8,8]
stage backdrop : space_tile1.png
STARTING player at 128,128
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/warpcore.png
     initializing trail script
     initializing ship_warp_swirlies script
     initializing ship_warp script
     initializing warp_sparklies script
setting pship points to 0.000000000 and hp to 18.0000000 / 18.0000000
set player 1's ship IDNUM to 9
PLAYING A STAGE
   [A] -- tell clients we're playing & set up the game
   [B] -- client sees that game has started, initializing game HUD...
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/radar.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/radararc.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/target5.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/pointcounter2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/wizardnebula.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/nebulae1.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/gatefg.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/gatebg.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/warp3.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/explode4.png
FOUND p1 128.000000,128.000000
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/lightning1.png
     initializing warpblast_small script
     initializing shield script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/shield.png
level 1  next group activated! 0
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/shot7.png
     initializing shottrail script
level 1  next group activated! 1
warping ship Bubbledrone null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/bubbledrone.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/drone2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/hudGraphics/arrow.png
warping ship Interceptor null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/shot5.png
     initializing trail_afterburn script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/explode3.png
     initializing impact script
=================================== BIRD JESUS SAVES 88  ======================
     initializing shipexplode script
     initializing shipexplode_slow script
     initializing shipexplode_smoke script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/explode6.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/trailmissile.png
     initializing shipexplode_wide script
     initializing shipexplode_metal script
     initializing pointtrail script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/explode2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/metaldebris2.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/metaldebris3.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/metaldebris4.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/metaldebris5.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/metaldebris1.png
saving screenshot 'screenshots/screen_004.png'
stolenrobot: FIRE WEAPONS : [LEFT MOUSE] WEAPONS CONTAIN UNLIMITED AMMO BUT LOWER SHIELDS
POST-GAME player ship:
{sname}Lamjet{cname}ALPHA{color}1{comp}[name]Engine[x]4[y]8[rot]0[plugged]1[unlockable]0[playable]0{comp}[name]Engine[x]6[y]8[rot]0[plugged]1[unlockable]0[playable]0{comp}[name]Death Blossom[x]4[y]6[rot]0[plugged]1[unlockable]0[playable]1[freedom]4{comp}[name]Revolver[x]5[y]2[rot]3[plugged]1[unlockable]0[playable]1[freedom]4
bosslist:
warpedoutlist:
cleaning up. pre mem use: 3327348
    post mem use : 2966940
-end event-
-end starmap game, savable = 0   restart = 0     abort = 1
mission metascript complete
cleaning up. pre mem use: 2865550
    post mem use : 2865868
---- END GAME ----
constructing mission List 
D:/962S/game/xjzjlbk/code/missionSource/
   found file : arcade
   found file : campaign
map sol is unlocked ? 0
map nexus is unlocked ? 0
map tartarus is unlocked ? 0
map eden is unlocked ? 0
   found file : template
RUNNING STAGE MENU
turning in entry list to an array:
   CAMPAIGN ''
   02 - ??? ''
   03 - ??? ''
   04 - ??? ''
   05 - ??? ''
   Hardcore Mode ''
DEPLOY MENU MODE : 2
CHOSE MAP starnode_deepspace
STAGE SELECT : starnode_deepspace
NEW GAME : campaign | map starnode_deepspace playthrough? 1
cleaning up. pre mem use: 3132184
    post mem use : 3132502
turning ear to the abyss on port 4004...
   [1] client sets up its localinput
   [2] host sees new client, creates player object
   [3] client sees player object with their name on it
   [4] host confirms client join
calling campaign mission metascript
ATTEMPTING TO ADD DEPLOYABLE SHIP: lamjet,alpha
ATTEMPTING TO ADD DEPLOYABLE SHIP: warbird,alpha
ATTEMPTING TO ADD DEPLOYABLE SHIP: zukhov,alpha
   [ALPHA] -- host sending clients deployable ship choice
   [BETA] -- client is selecting a ship
turning in entry list to an array:
   Lamjet 'ALPHA'
   Warbird 'ALPHA'
   Zukhov Mk II 'ALPHA'
checking for selected ship 'Lamjet
?? -> Lamjet  ALPHA
?? -> Warbird  ALPHA
?? -> Zukhov Mk II  ALPHA
DEPLOY MENU MODE : 0
   [GAMMA] -- client selected ship 0
   [DELTA] -- host acknowledging client choice
set playedship to Lamjet
playing selected map : starnode_deepspace
stolenrobot: HELLO SPACE POPSICLE
stolenrobot: ARE YOU ENDLESSLY FLOATING IN SPACE WHEN EVERYONE YOU EVER KNEW IS LIKELY DEAD?
stolenrobot: GOOD NEWS! **YOU** HAVE BEEN PRE-APPROVED TO SAVE HUMANITY!!!
stolenrobot: SMALL STEP : CLICK A NODE         GIANT LEAP : SAVE MANKIND
finished adding pixel pixel_beatrix.lua
finished adding pixel pixel_conrad.lua
finished adding pixel pixel_dovell.lua
finished adding pixel pixel_grace.lua
finished adding pixel pixel_hero.lua
finished adding pixel pixel_lias.lua
finished adding pixel pixel_minat.lua
finished adding pixel pixel_realhuman.lua
running banter script:
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/trailcomet.png
moving to a new node...   0
---- SAVESTARNODE ----
attempting to save game file (try 0) D:/962S/game/xjzjlbk/pilots/00.game
EVENT TRIGGER battle   (layer 3)
stolenrobot: ALIEN NEMESIS APPROACHES!
BATTLESCRITP galaxy_battle
group 1 : 1000
   turret
group 2 : 2000
   interceptor
   destrier
EVENTS:
EVENT : battle
cleaning up. pre mem use: 3250242
    post mem use : 3250560
HOSTING GAME      3250676   #################################################################################
initing stage
adding to message group 0   : PRESS BUTTONS TO CONTROL SHIP  | stolenrobot
adding to message group 0   : [RIGHT MOUSE] TO MOVE, [LEFT MOUSE] TO SHOOT  | stolenrobot
adding to message group 0   : WHILE SHOOTING, YOU LOSE ALL SHIELDS  | stolenrobot
adding to message group 0   : THIS CONCLUDES THE TUTORIAL. DISCOVER REMAINING MECHANICS BY HUMAN INGENUITY AND OR FAILURE  | stolenrobot
(centercoord : 50)
loaded map width 8 : 2048
loaded map height 8 : 2048
set waypoint to 128,128
     initializing photon.lua script
creating spawner turret at 44,45 with behavior 
creating spawner interceptor at 56,48 with behavior 
creating spawner destrier at 49,45 with behavior 
     initializing comets script
creating sprite: asteroid5.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/asteroid5.png
     initializing comettrail script
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
creating sprite: asteroid5.png
stolenrobot: PRESS BUTTONS TO CONTROL SHIP
stolenrobot: [RIGHT MOUSE] TO MOVE, [LEFT MOUSE] TO SHOOT
stolenrobot: WHILE SHOOTING, YOU LOSE ALL SHIELDS
stolenrobot: THIS CONCLUDES THE TUTORIAL. DISCOVER REMAINING MECHANICS BY HUMAN INGENUITY AND OR FAILURE
mapsize: 2048,2048   [8,8]
stage backdrop : space_tile1.png
STARTING player at 128,128
setting pship points to 0.000000000 and hp to 18.0000000 / 18.0000000
set player 1's ship IDNUM to 21
PLAYING A STAGE
   [A] -- tell clients we're playing & set up the game
   [B] -- client sees that game has started, initializing game HUD...
FOUND p1 128.000000,128.000000
level 1  next group activated! 0
level 1  next group activated! 1
warping ship Turret null on faction 3 with behavior: 
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/turret.png
warping ship Turret null on faction 3 with behavior: 
warping ship Turret null on faction 3 with behavior: 
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/shot4.png
=================================== BIRD JESUS SAVES 88  ======================
level 1  next group activated! 2
warping ship Destrier null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
warping ship Interceptor null on faction 3 with behavior: 
     initializing explosionmissile.lua script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/shipGraphics/missile3.png
     initializing missiletrail script
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/caution.png
 - loading new graphic D:/962S/game/xjzjlbk/gfx/effectGraphics/explode5.png
saving screenshot 'screenshots/screen_005.png'
asking:
You will lose current progress. Continue?
POST-GAME player ship:
{sname}Lamjet{cname}ALPHA{color}1{comp}[name]Revolver[x]5[y]2[rot]3[plugged]1[unlockable]0[playable]1[freedom]4{comp}[name]Death Blossom[x]4[y]4[rot]0[plugged]1[unlockable]0[playable]1[freedom]4{comp}[name]Engine[x]4[y]8[rot]0[plugged]1[unlockable]0[playable]0{comp}[name]Engine[x]6[y]8[rot]0[plugged]1[unlockable]0[playable]0
bosslist:
warpedoutlist:
cleaning up. pre mem use: 3658778
    post mem use : 3218314
-end event-
-end starmap game, savable = 0   restart = 0     abort = 1
mission metascript complete
cleaning up. pre mem use: 2971712
    post mem use : 2948564
---- END GAME ----
attempting to save pilot file (try 0) D:/962S/game/xjzjlbk/pilots/00.pilot
attempting to save option file (try 0) 
attempting to save option file (try 0) 
--------- ending with grace ----------
