id	city
icon	
hitpoints	
population	400
population_max	1000
visibility	40
maximum_project_slots	6
scale	1.4
building_size_radius	40
building_range_radius	45
material_cost_per_build	
material_cost_per_turn	
material_cost_per_repair	
material_cost_use	
material_extract_type1_per_turn	40
material_extract_type2_per_turn	
material_extract_type3_per_turn	
material_yield_per_turn	40
material_yield_per_use	
power_cost_per_build	
power_cost_per_turn	
power_cost_per_use	
power_cost_per_repair	
power_yield_per_turn	50
power_yield_per_use	
power_requirement	
power_connectors	5
power_range_radius	4
power_multiplier	
production_yield_per_turn	500
science_yield_per_turn	20
morale_yield_per_turn	
population_yield_per_turn	15
base_production	
base_science	
base_morale	
morale_target	
morale_modifier	
population_modifier	
production_modifier	
science_modifier	
distribute_power	0
ruins_turns	3
ruins_remove_cost_energy	100
ruins_remove_cost_material	0
