name	4th Gen. Nuclear Plants	Magnetic Radiation Shielding	Advanced Signal Processing	Hyperconductors	Quantum Paired Communications	Quantum Computing	Arcologies	Interplanetary Internet	Force Fields	High Power Particle Beams	Strong AI	Advanced Recycling	Synthetic Workforce	Lossless Energy Transfer	Quantum Data Encryption	Orbital Manufacturing	Mass Drivers	Accelerator-Driven Reactors
id	tech_nuclear	tech_counter	tech_intel	tech_energy	tech_intelbonus	tech_science	tech_population	tech_missile	tech_shield	tech_laser	tech_science2	tech_material	tech_material2	tech_energy2	tech_counterbonus	tech_solaser	tech_asteroid	tech_energy3
tooltip	A Nuclear Plant is a structure that generates a lot of Energy at the cost of a small amount of Material.	A Data Security Hub is a structure that increases our Counter Intelligence, hiding buildings from enemy espionage.	A Telescope Array is a structure that increases our Intelligence, allowing us to spy on the enemy.					Missiles are powerful interplanetary weapons that can be targeted to specific points on the enemy planets.	A Shield Defense is a structure that protects nearby buildings from attacks, consuming Energy for each activation.	Lasers are accurate interplanetary weapons that are not affected by the gravity of the planetary system.						The Solar Laser is an accurate superweapon, capable of firing a powerful beam from an orbit near the sun.	The Asteroid Diversion is a very powerful superweapon, capable of redirecting a group of asteroids towards the enemy planets.	
tech_position	4	6	2	4	2	2	6	1	6	3	7	5	5	4	1	3	4	3
parent_ids				tech_nuclear	tech_science	tech_intel	tech_shield	tech_intel	tech_counter	tech_energy3	tech_counter	tech_counter	tech_energy	tech_energy	tech_science	tech_laser	tech_energy2	tech_intel
tech_requirement_ids				tech_nuclear	tech_science	tech_intel	tech_shield	tech_intel	tech_counter	tech_energy3	tech_counter	tech_counter	tech_energy	tech_energy	tech_science	tech_laser	tech_energy2	tech_intel
project_requirement_ids																		
building_requirement_ids																		
upgrade_requirement_ids																		
tier	1	1	1	2	3	2	3	2	2	3	2	2	3	3	3	4	4	2
icon																		
tech_points	100	100	100	225	250	250	200	150	200	250	250	225	250	250	250	650	650	225
pop_global_modifier							1.9											
pop_growth_global_modifier																		
pop_global_yield																		
science_global_modifier						1.5					1.5							
science_global_yield																		
intelligence_global_modifier					1.2													
intelligence_global_yield																		
counterintelligence_global_modifier															1.2			
counterintelligence_global_yield																		
production_global_modifier																		
production_global_yield																		
material_global_modifier												1.1	1.1					
material_yield																		
material_cost_modifier																		
energy_global_modifier				1.1										1.1				1.1
energy_yield																		
energy_cost_modifier																		
morale_global_modifier																		
morale_global_yield																		
