name	Research Institute	Breeding Campaign	Propaganda Machine	Orbital Solar Power	Orbital Laser Defence	Space Elevator	Nuclear Warheads	Pre-Emptive Evacuation	Decrypting Project	Weapon Overloading	Artificial Nature	Missiles
id	project_research	project_breeding	project_propaganda	project_orbitalsolarpower	project_orbitallaserdefence	project_spaceelevator	project_nuclearwarheads	project_evacuation	project_decrypting	project_weaponoverloading	project_nature	project_missiles
icon	0	0	0	0	0	0						
condition	100		100	100	100	100	100		100		100	100
permanent	1			1	1	1					1	
duration		3	3				1	2	1			1
success_rate	100	90	90	100	100	100	100	100	100	100	100	100
max_amount_at_once					3			1				
material_cost_per_build				200								
material_cost_per_turn												
material_extract_type1_per_turn												
material_extract_type2_per_turn												
material_extract_type3_per_turn												
material_yield_per_turn												
material_yield_modifier												
energy_cost_per_build				250								
energy_cost_per_turn												
energy_yield_per_build												
energy_yield_per_turn				200								
energy_yield_modifier												
science_cost_per_build												
science_cost_per_turn												
science_yield_per_build												
science_yield_per_turn	25											
science_yield_modifier												
glo_science_yield_per_build												
glo_science_yield_per_turn												
glo_science_yield_modifier												
production_cost_per_build	1500	500	500	2000	2000	3000	1000	200	600	800	700	500
production_cost_per_turn												
production_yield_per_build												
production_yield_per_turn												
production_yield_modifier						1.2						
glo_production_yield_per_build												
glo_production_yield_per_turn												
glo_production_yield_modifier						1.1						
morale_cost_per_build												
morale_cost_per_turn												
morale_yield_per_build												
morale_yield_per_turn												
morale_yield_modifier			1.2								1.2	
glo_morale_yield_per_build												
glo_morale_yield_per_turn												
glo_morale_yield_modifier												
population_cost_per_build								10000000				
population_cost_per_turn												
population_yield_per_build												
population_yield_per_turn								9990000				
population_yield_modifier		1.2										
glo_population_yield_per_build												
glo_population_yield_per_turn												
glo_population_yield_modifier												
intelligence_cost_per_build												
intelligence_cost_per_turn												
intelligence_yield_per_build												
intelligence_yield_per_turn									30			
intelligence_yield_modifier												
counterintelligence_cost_per_build												
counterintelligence_cost_per_turn												
counterintelligence_yield_per_build												
counterintelligence_yield_per_turn												
counterintelligence_yield_modifier												
technology_requirements	tech_quantumcomputing			tech_solarcells, tech_lifesupport	tech_lasers, tech_orbitalmanufacturing	tech_radiationshielding, tech_supermaterials	tech_nuclearwar		tech_quantumcommunications	tech_ultracapacitors	tech_geneticengineering	tech_rocket
building_requirements												
project_requirements												
