name	Nuclear Plant	Solar Plant	Mine	Ocean Mine	Telescope Array	Data Security Hub	Shield Defense	Kinetic Defense	Railgun	Laser	Missile	Asteroid Diversion	Solar Laser	Grey Goo
id	power_nuclear	power_solar	mine_normal	mine_water	intel_array	intel_hub	defense_forcefield	defense_kinetic	attack_railgun	attack_laser	attack_missile	attack_asteroid	attack_solaser	attack_goo
tooltip	Produces Power using 25 Material each turn.	Produces Power without using Material.	Mines Material.	Mines Aquatic Material.	Increases Intelligence using 20 Energy each turn.	Increases Counterintelligence using 25 Energy each turn.	Protects the buildings againsta lasers and railguns. Requires 150 Energy to activate.	Shoots down enemy projectiles with 85% accuracy. Requires 100 Energy to activate.	Basic Interplanetary Weapon. Requires 200 Energy to fire.	Accurate Interplanetary Weapon. Requires 300 Energy to fire.	Homing Interplanetary Weapon. Requires 300 Energy to fire.	Diverts asteroids to be used as an attack. Requires 1200 Energy to fire.	Fires a powerful solar powered laser from the sun's orbit. Requires 1200 energy to fire.	Fires a seed of multiplying nanobots. Requires 1200 Energy to fire.
tech_requirements_ids	tech_nuclear			tech_lifesupport	tech_intel	tech_counter	tech_shield			tech_laser	tech_missile	tech_asteroid	tech_solaser	tech_goo
build_requirements_ids														
project_requirements_ids														
upgrades	HP,Stealth,NuclearEnergyYield	HP,Stealth,SolarEnergyYield	HP,Stealth,MineMaterialYield	HP,Stealth	HP,Stealth,Intel,IntelEnergyDrain,Counterintel	HP,Stealth,Intel,IntelEnergyDrain,Counterintel	HP,Stealth,ShieldRange	HP,Stealth,KineticProbability	HP,Stealth,RailgunDamage,RailgunRadius,RailgunSplit	HP,Stealth,LaserDamage,LaserCost	HP,Stealth,MissileDamage,MissileSeek	HP,Stealth,AsteroidAmount	HP,Stealth,SolarLaserDamage	HP,Stealth
icon														
hitpoints	400	350	350	400	300	250	200	300	250	300	350	180	180	180
condition	100	100	100	100	100	100	100	100	100	100	100	100	100	100
visibility	35	35	30	30	5	5	20	20	10	15	15	5	5	5
scale	1.3	1.3	1.2	1.2	1.3	1.3	1.2	1.2	1.2	1.2	1.2	1.2	1.2	1.2
building_size_radius	20	10	10	10	5	5	5	10	10	10	10	10	10	10
building_range_radius	25	15	15	15	10	10	4	5.5	15	15	15	15	15	15
material_cost_per_build	400	350	300	350	300	300	300	200	400	450	450	2000	2000	2000
material_cost_per_turn	25													
material_cost_per_repair	200	175	150	175	125	115	175	150	200	250	250	1000	1000	1000
material_cost_use														
material_extract_type1_per_turn			145											
material_extract_type2_per_turn				160										
material_extract_type3_per_turn														
material_yield_per_turn			100	125										
material_yield_per_use														
material_yield_per_sell	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75	0.75
power_cost_per_build	250	250	200	250	200	200	200	200	250	250	250	500	500	750
power_cost_per_turn					20	25								
power_cost_per_use							150	100	200	300	300	1200	1200	1200
power_cost_per_repair	125	125	125	125	125	125	125	125	125	125	125	125	125	125
power_yield_per_turn	150	100												
power_yield_per_use														
power_yield_per_sell	0	0	0	0	0	0	0	0	0	0	0	0	0	0
intel_yield_per_turn					15									
intel_yield_per_use														
counterintel_yield_per_turn						10								
counterintel_yield_per_use														
power_requirement														
power_connectors	4	3	2	2	2	2	1	1	1	1	1	1	1	1
power_range_radius	7	7	6	6	5	5	4	4	5	5	5	4	4	4
power_multiplier														
defence_modifier_railgun	1.2	1.1		0.8										
defence_modifier_laser	0.8			1.2										
defence_modifier_missile				0.7										
buildable_on_land	1	1	1		1	1	1	1	1	1	1	1	1	1
buildable_on_water				1										
defence_intercept_probability							100	90						
powergrid_connection_delay	0.17													
powergridline_min_size	0.001													
powergridline_max_size	0.2													
construction_turns	1	1	1	1	1	1	1	1	1	1	1	1	1	1
ruins_turns	3	3	3	3	3	3	3	3	3	3	3	3	3	3
ruins_remove_cost_energy	100	100	100	100	100	100	100	100	100	100	100	100	100	100
ruins_remove_cost_material	0	0	0	0	0	0	0	0	0	0	0		0	0
unique_buildings	0	0	0	0	0	0	0	0	0	0	0	1	1	1
