Name	HP Up	Stealth Up	Energy Drain Down	Nuclear Energy Yield Up	Railgun Damage Up	Missile Firing Cost Down	Kinetic Defense Accuracy Up	Intelligence Up	Counterintelligence Up	Solar Energy Yield Up	Mine Material Yield Up	Missile Seeking Range Up	Shield Defense Range Up	Laser Damage Up	Laser Firing Cost Down	Railgun Blast Radius Up	Missile Damage Up	Railgun Fragment Amount Up	Asteroid Amount Up	Solar Laser Damage Up
Id	HP	Stealth	IntelEnergyDrain	NuclearEnergyYield	RailgunDamage	MissileCost	KineticProbability	Intel	Counterintel	SolarEnergyYield	MineMaterialYield	MissileSeek	ShieldRange	LaserDamage	LaserCost	RailgunRadius	MissileDamage	RailgunSplit	AsteroidAmount	SolarLaserDamage
Category	Defense	Defense	Production	Production	Offense	Offense	Defense	Production	Production	Production	Production	Offense	Defense	Offense	Offense	Offense	Offense	Offense	Offense	Offense
Category_OrderNumber	1	1	3	3	2	2	1	3	3	3	3	2	1	2	2	2	2	2	2	2
In_Category_Order	1	2	3	1	1	4	3	4	5	2	3	4	4	3	4	5	6	7	8	9
Upgrade_Type	0	0	0	0	1	1	0	0	0	0	0	1	0	1	0	1	1	1	1	1
Limit_Amount	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6	6
Icon	UPG_hp	UPG_stealth_boost	UPG_energy_cost_down	UPG_energy_yield	UPG_damage_boost	UPG_energy_cost_down	UPG_defense_probab	UPG_Int_boost	UPG_counter_int_boost	UPG_energy_yield	UPG_material_yield	UPG_lockin_dist	UPG_defense_range	UPG_damage_boost	UPG_energy_cost_down	UPG_aoe_increase	UPG_damage_boost	UPG_projectile_amount	UPG_projectile_amount	UPG_damage_boost
Description	Increases building HP by 150	Increases building stealth by 10	Decreases Intel building Energy drain by 10	Increases Nuclear Plant Energy yield by 100	Increases Railgun Damage by 100	Decreases Missile firing cost by 50	Increases Kinetic Defense accuracy by 5 % points	Increases Intel building Intel by 10	Increases Intel building Counterintel by 10	Increases Solar Plant Energy yield by 75	Increases Mine Material Yield by 75	Increases Missile seeking range by 15	Increases Shield Defense range by 0.5	Increases Laser damage by 50	Decreases Laser firing cost by 50	Increases Railgun blast radius by 1	Increases Missile damage by 50	Increases Railgun fragment amount by 1	Increases Asteroid amount by 3	Increases Solar Laser damage by 50
Material_cost_build	200	200	100	300	300	200	250	200	200	250	200	200	200	350	200	200	350	200	2000	2000
Material_cost_remove																				
Material_extract_type1_turn																				
Material_extract_type2_turn																				
Material_extract_type3_turn																				
Material_yield_turn											75									
Material_yield_modifier																				
Energy_cost_build	150	150	150	150	150	150	150	150	150	150	150	150	150	150	150	150	150	150	300	300
Energy_cost_remove																				
Energy_yield_turn			10	100						75										
Energy_yield_modifier																				
Science_cost_build																				
Science_cost_remove																				
Science_yield_turn																				
Science_yield_modifier																				
Intelligence_cost_build																				
Intelligence_cost_remove																				
Intelligence_yield_turn								10												
Intelligence_yield_modifier																				
Counterintelligence_cost_build																				
Counterintelligence_cost_remove																				
Counterintelligence_yield_turn									10											
Counterintelligence_yield_modifier																				
Tech_requirements																				
Building_requirements																				
Project_requirements																				
Upgrade_requirements																				
TurnsToBuild																				
TurnsToRemove																				
Health																				
Health_modifier	0.3																			
Stealth		10																		
Stealth_modifier																				
Range													0.5							
Range_modifier																				
Intercept																				
Intercept_modifier																				
Probability							5													
Probability_modifier																				
Damage					100									50			50			100
Damage_modifier																				
Damage_to_population					100									50			50			100
Damage_to_population_modifier																				
ShootCost						-50									-50					
ShootCost_modifier																				
Radius																1				
Radius_modifier																				
FlightDuration																				
FlightDuration_modifier																				
SplitAmount																		1	3	
SplitAmount_modifier																				
SeekRange												15								
SeekRange_modifier																				
