Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.6658]
    Renderer: NVIDIA GeForce GTX 460
    Vendor:   NVIDIA
    VRAM:     768 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Non platform assembly: data-031F7748 (this message is harmless)
Non platform assembly: data-075D0048 (this message is harmless)
Non platform assembly: data-07860020 (this message is harmless)
Non platform assembly: data-0325C5F8 (this message is harmless)
Non platform assembly: data-032637A0 (this message is harmless)
Platform assembly: D:\Hildegards Testing\The Secret of Hildegards PC\Hildegards_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\Hildegards Testing\The Secret of Hildegards PC\Hildegards_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Hildegards Testing\The Secret of Hildegards PC\Hildegards_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Hildegards Testing\The Secret of Hildegards PC\Hildegards_Data\Managed\System.dll (this message is harmless)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 475.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1482.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
profiles wouldn't be replaced, exit
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
HGSaver:CreateDefaultProfiles(Boolean)
HildegardGameMenu:Start()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Common
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
HildegardGameMenu:OnNext(Vector2)
H2MouseReceiver:Click(Vector2)
MouseInputController:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

