<?xml version="1.0" encoding="utf-8"?>
<faction name="All" color="0.5 0.35 0.1" firstnames_file="english_firstnames.txt" lastnames_file="german_lastnames.txt">
	<soldier>
		<character filename="default.character" />
		<model filename="soldier_a1.xml" />

		<model filename="soldier_c1_vest.xml"><requirement class="carry_item" slot="1" key="vest2.carry_item"/></model>
		<model filename="soldier_c1_vest.xml"><requirement class="carry_item" slot="1" key="vest2_2"/></model>
		<model filename="soldier_c1_vest.xml"><requirement class="carry_item" slot="1" key="vest2_3"/></model>

		<model filename="soldier_a1.xml"><requirement class="carry_item" slot="1" key="uniform_green.carry_item"/></model>
		<model filename="soldier_c1.xml"><requirement class="carry_item" slot="1" key="uniform_brown.carry_item"/></model>
		<model filename="soldier_b1.xml"><requirement class="carry_item" slot="1" key="uniform_grey.carry_item"/></model>
		<model filename="deer.xml"><requirement class="carry_item" slot="1" key="uniform_deer.carry_item"/></model>
	</soldier>

	<rank xp="0.0" name="Private">
		<hud_icon filename="hud_rank0.png" />
	</rank>  
	<rank xp="0.05" name="Private 1st Class">
		<hud_icon filename="hud_rank1.png" />    
	</rank>
	<rank xp="0.1" name="Corporal">
		<hud_icon filename="hud_rank2.png" />
	</rank>
	<rank xp="0.2" name="Sergeant">
		<hud_icon filename="hud_rank3.png" />
	</rank>
	<rank xp="0.3" name="Staff Sergeant">
		<hud_icon filename="hud_rank4.png" />
	</rank>
	<rank xp="0.4" name="Staff Sergeant 1st Class">
		<hud_icon filename="hud_rank5.png" />
	</rank>
	<rank xp="0.6" name="2nd Lieutenant">
		<hud_icon filename="hud_rank6.png" />
	</rank>
	<rank xp="0.8" name="Lieutenant">
		<hud_icon filename="hud_rank7.png" />
	</rank>
	<rank xp="1.0" name="Captain">
		<hud_icon filename="hud_rank8.png" />
	</rank>
	<rank xp="1.2" name="Major">
		<hud_icon filename="hud_rank9.png" />
	</rank>
	<rank xp="1.4" name="Lieutenant Colonel">
		<hud_icon filename="hud_rank10.png" />
	</rank>
	<rank xp="2.0" name="Colonel">
		<hud_icon filename="hud_rank11.png" />
	</rank>
	<rank xp="2.5" name="Brigadier General">
		<hud_icon filename="hud_rank12.png" />
	</rank>
	<rank xp="3.0" name="Major General">
		<hud_icon filename="hud_rank13.png" />
	</rank>
	<rank xp="4.0" name="Lieutenant General">
		<hud_icon filename="hud_rank14.png" />
	</rank>
	<rank xp="6.0" name="General">
		<hud_icon filename="hud_rank15.png" />
	</rank>
	<rank xp="10.0" name="General of the Army">
		<hud_icon filename="hud_rank16.png" />
	</rank>    


	<resources clear_weapons="1">
		<weapon key='medikit.weapon' />
		<weapon key='riot_shield.weapon' />
		<weapon key='cover_resource.weapon' />
		<weapon key='mg_resource.weapon' />
		<weapon key='tank_trap_resource.weapon' />     
		<weapon key='rpg-7.weapon' />
		<weapon key='m79.weapon' />
    
		<weapon key='p90.weapon' />
		<weapon key='benelli_m4.weapon' />
		<weapon key='f2000.weapon' />
		<weapon key='aks74u.weapon' />     
		<weapon key='pepperdust.weapon' />
		<weapon key='vss_vintorez.weapon' />
		<weapon key='ns2000.weapon' />
 		<weapon key='stoner_lmg.weapon' />    
		   
		<weapon key='ak47.weapon' />
		<weapon key='imi_negev.weapon' />
		<weapon key='dragunov_svd.weapon' />
    
		<weapon key='qcw-05.weapon' />
		<weapon key='qbs-09.weapon' />

		<weapon key='sg552.weapon' />
	</resources>

	<item_class_existence_config>
		<!-- secondaries -->
		<item_class_existence class="weapon" slot="1" probability="0.4" />	
		<!-- wearables -->
		<item_class_existence class="carry_item" slot="1" probability="0.06" />	
		<!-- backpack -->
		<item_class_existence class="carry_item" slot="0" probability="0.04" />	
	</item_class_existence_config>

	<attribute_config class="rp">
		<attribute weight="0.3" min="80.0" max="300.0" />
		<attribute weight="0.7" min="0.0" max="0.0" />
	</attribute_config>

</faction>
