<?xml version="1.0" encoding="utf-8"?>
<reward_config>
	<reward class="enemy_shot" 				base="+0.0020" 	bonus="0.0020"  type="xp" />
	<reward class="enemy_killed_in_explosion" 		base="+0.0015" 	bonus="0.0015"  type="xp" />
	<reward class="enemy_stabbed" 				base="+0.0025" 	bonus="0.0040"  type="xp" />

	<reward class="self_killed" 				base="-0.0010" 	bonus="0.0" 	type="xp" />

	<reward class="fellow_killed_in_explosion" 		base="-0.0040" 	bonus="0.0" 	type="xp" />
	<reward class="fellow_killed_in_explosion" 		base="-10" 			type="rp" />

	<reward class="fellow_unwound" 				base="+0.0060" 	bonus="0.0" 	type="xp" />

	<reward class="staying_alive" 				base="0" 			type="rp" />
	<reward class="base_capture" 				base="100" 			type="rp" />

	<reward class="spotting" 				base="10" 			type="rp" />
	<reward class="promotion" 				base="100" 			type="rp" />

	<reward class="enemy_player_shot" 			base="10" 			type="rp" />
	<reward class="enemy_player_stabbed" 			base="10" 			type="rp" />
	<reward class="enemy_player_killed_in_explosion" 	base="10" 			type="rp" />
</reward_config>
