Initialize engine version: 4.1.2f1 (911c7369eeac)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.128 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\System.Core.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

External Call: if(typeof(kongregateUnitySupport) != 'undefined'){ kongregateUnitySupport.initAPI('Kongregate', 'OnKongregateAPILoaded'); };
 
(Filename:  Line: 353)

External Call: kongregate.services.addEventListener('login', function(){var services = kongregate.services;var params=[services.getUserId(), services.getUsername(), services.getGameAuthToken()].join('|');kongregateUnitySupport.getUnityObject().SendMessage('Kongregate', 'OnKongregateUserSignedIn', params);});
 
(Filename:  Line: 353)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5077.
Total: 1.242800 ms (FindLiveObjects: 0.186019 ms CreateObjectMapping: 0.096858 ms MarkObjects: 0.594619 ms  DeleteObjects: 0.018922 ms)

Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\962打包\game\3DMGAME-It_Came_From_Space_And_Ate_Our_Brains-VACE\It came from space_Data\Managed\System.dll (this message is harmless)
Resources.Load: WaveController.Start()
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PLAYGÄME
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

Player took damage: 2 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 233.0514
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 236.0522
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Player took damage: 1 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 253.3158
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 256.3166
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 283.986
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 286.9889
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Not enough money to purchase MINIGUN
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buying this weapon Shotgun
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Not enough money to purchase HEALTH
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Not enough money to purchase DAMAGE x2
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 312.1909
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 315.1928
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Player took damage: 1 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 338.1768
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 341.1797
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Player took damage: 0 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dead :(
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PLAYMENU
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

Failed to create agent because it is not close enough to the NavMesh
 
(Filename:  Line: 576)

External Call: if(typeof(kongregateUnitySupport) != 'undefined'){ kongregateUnitySupport.initAPI('Kongregate', 'OnKongregateAPILoaded'); };
 
(Filename:  Line: 353)

External Call: kongregate.services.addEventListener('login', function(){var services = kongregate.services;var params=[services.getUserId(), services.getUsername(), services.getGameAuthToken()].join('|');kongregateUnitySupport.getUnityObject().SendMessage('Kongregate', 'OnKongregateUserSignedIn', params);});
 
(Filename:  Line: 353)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 5096.
Total: 1.538186 ms (FindLiveObjects: 0.170945 ms CreateObjectMapping: 0.063182 ms MarkObjects: 0.665820 ms  DeleteObjects: 0.360171 ms)

Resources.Load: WaveController.Start()
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

PLAYGÄME
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1606)

Player took damage: 2 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 474.8805
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 477.8808
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 496.0616
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Buying this weapon MachineGun
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 499.0622
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 500.7631
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 503.7651
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Player took damage: 1 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 621.0526
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 624.0554
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 629.2424
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 632.245
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 639.6663
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 640.4345
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 642.6674
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 643.437
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Player took damage: 1 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StartTemporaryInvincibility: 643.754
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

StopTemporaryInvincibility: 646.7542
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Player took damage: 0 HP left
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dead :(
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

