# Friday, December 20, 2013 11:07 AM
DUNGEON OF THE ENDLESS V0.01.0001 S1 ALPHA

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

11:07:45:375 STACKStarting the application, version is V0.01.0001 S1 ALPHA...

    Amplitude.Unity.Framework.Application+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1D:MoveNext()

11:07:45:391 STACK[Steam] Available game languages are 'english', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator22:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:404 STACK[Steam] Steam user id is '3DMGAME'.

    Amplitude.Unity.Framework.Application+c__Iterator23:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:435 STACKLoading registry file 'Public/Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:764 STACKThe audio manager is activated: creating the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:764 STACKSetting up the fmod system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:764 STACKInitializing the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:764 STACKFmod error reported: ERR_FILE_NOTFOUND - File not found.

    Amplitude.Unity.Audio.AudioManager:ErrorCheck(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:764 STACKFmod initialization failed.

    Amplitude.Unity.Audio.AudioManager+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:764 STACKThe Fmod initialization has bound the null audio service.

    Amplitude.Unity.Audio.AudioManager+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:765 STACKHello '3DMGAME'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator78:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:45:779 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator64:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:131 STACKRuntime configuration is null or empty; using the default module 'EndlessDungeons' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator72:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:131 STACKRegistering new state 'RuntimeState_OutGame' (RuntimeState_OutGame)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterInitialState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterInitialState(System.Reflection.ParameterInfo)
    Runtime:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator72:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:132 STACKRegistering new state 'RuntimeState_Game' (RuntimeState_Game)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Runtime:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator72:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:132 STACKLoading runtime module 'EndlessDungeons'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator6B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:132 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:132 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:132 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:132 STACKLoading plugin files for database of type 'GameConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'DungeonLevelConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'ItemConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'FIDSLootConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'AttackerConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'AttackTypeConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'HeroLevelConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'ModuleConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'MobClassConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'Amplitude.Unity.Audio.LayeredEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'ItemHeroCategoryConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'ItemHeroRarityConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'HeroConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'InventoryConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'NPCConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKLoading plugin files for database of type 'AIConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin()
    Amplitude.Unity.Runtime.Runtime+c__Iterator6D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:133 STACKThe runtime status has changed to 'Loaded'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator72:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:46:513 STACK-------------------------------------------------------------------- push operation: show '10-MainMenuScreen'

    Amplitude.Unity.Gui.GuiManager:Show(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator83:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:629 STACKAdding font Fontin20 to GUI atlas, referenced by 2-Label

    AgeAtlas:AddFont(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:OnBuildAtlas(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeRenderer:BuildAtlas(System.Reflection.ParameterInfo)
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:630 STACKAdding font Minecraftia8 to GUI atlas, referenced by 90-VersionLabel

    AgeAtlas:AddFont(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:OnBuildAtlas(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeRenderer:BuildAtlas(System.Reflection.ParameterInfo)
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:630 STACKAdding font Fontin14 to GUI atlas, referenced by 1-Title

    AgeAtlas:AddFont(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:OnBuildAtlas(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeRenderer:BuildAtlas(System.Reflection.ParameterInfo)
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:630 STACKAdding font Minecraftia24 to GUI atlas, referenced by 4-FeedbackLabel

    AgeAtlas:AddFont(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:OnBuildAtlas(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeRenderer:BuildAtlas(System.Reflection.ParameterInfo)
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:630 STACKWarning : Control 10-Point uses texture Circle which already exists in the lookup

    AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveImage:OnBuildAtlas(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeTransform:BuildAtlas(System.Reflection.ParameterInfo)
    AgeRenderer:BuildAtlas(System.Reflection.ParameterInfo)
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:630 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:630 STACKInitialize tooltip: 0Tooltip_Simple, Class Simple

    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipManager:LoadTooltips()
    Amplitude.Unity.Gui.GuiTooltipManager:GuiService_GuiSceneStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:OnGuiSceneStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator4B:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:647 STACKShow main menu screen

    MainMenuScreen+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager+c__Iterator4C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:07:47:648 STACKInitialize tooltip: 1Tooltip_ItemHero, Class ItemHero

    Amplitude.Unity.Gui.GuiTooltipManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:34:103 STACKRegistering new state 'SessionState_Opening' (SessionState_Opening)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterInitialState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterInitialState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:103 STACKRegistering new state 'SessionState_Opened' (SessionState_Opened)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:103 STACKRegistering new state 'SessionState_OpenedAndReady' (SessionState_OpenedAndReady)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:103 STACKRegistering new state 'SessionState_OpenedAndCounting' (SessionState_OpenedAndCounting)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:103 STACKRegistering new state 'SessionState_OpenedAndLaunching' (SessionState_OpenedAndLaunching)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:104 STACKRegistering new state 'SessionState_ClientConnecting' (SessionState_ClientConnecting)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:104 STACKRegistering new state 'SessionState_ClientConnected' (SessionState_ClientConnected)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:104 STACKRegistering new state 'SessionState_ClientDisconnected' (SessionState_ClientDisconnected)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    Session:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:104 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Game:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Game:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

11:08:34:104 STACKThe session has been opened.

    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:108 STACK[GuiManager] push operation: hide '10-MainMenuScreen'

    Amplitude.Unity.Gui.GuiManager:Hide(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:08:34:245 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:245 STACKRegistering new state 'GameServerState_LaunchGame' (GameServerState_LaunchGame)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameServer:.ctor(System.Reflection.ParameterInfo)
    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameServerState_GameLaunchedAndReady' (GameServerState_GameLaunchedAndReady)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameServer:.ctor(System.Reflection.ParameterInfo)
    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameClientState_ConnectingToServer' (GameClientState_ConnectingToServer)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterInitialState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterInitialState(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameClientState_ConnectedToServer' (GameClientState_ConnectedToServer)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameClientState_DisconnectedFromServer' (GameClientState_DisconnectedFromServer)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameClientState_DownloadGame' (GameClientState_DownloadGame)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameClientState_LaunchGame' (GameClientState_LaunchGame)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKRegistering new state 'GameClientState_GameLaunchedAndReady' (GameClientState_GameLaunchedAndReady)...

    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:RegisterState(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKGameServerState_LaunchGame.

    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:34:246 STACKThe game prefab has been instantiated.

    Amplitude.Unity.Game.GameManager+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:CreateGame()
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:040 STACKThe game behavior has been found.

    Amplitude.Unity.Game.GameManager+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator45:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator45:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACKThe game has been ignited.

    Amplitude.Unity.Game.GameManager+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACKLoading my game...

    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACK[DungeonStatistics] Reset 'DungeonStatistics_TimeOfLevel' to default its default value.

    DungeonStatistics:Reset()
    DungeonStatistics:.ctor()
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACK[DungeonStatistics] Reset 'DungeonStatistics_TotalTime' to default its default value.

    DungeonStatistics:Reset()
    DungeonStatistics:.ctor()
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfKills' to default its default value.

    DungeonStatistics:Reset()
    DungeonStatistics:.ctor()
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACK[DungeonStatistics] Reset 'DungeonStatistics_NumberOfOpenedDoors' to default its default value.

    DungeonStatistics:Reset()
    DungeonStatistics:.ctor()
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:040 STACKUnable to find Crystal's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Crystal/BaseAppear), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find Crystal's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Crystal/BaseBroken), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find Crystal's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleAppear), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find Crystal's "ModuleBroken" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleBroken), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find Crystal's "Building" animation (path=SpriteAnimations/MajorModule/Crystal/Building), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKNo level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal)

    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKDungeon generated in 1.409801 seconds (seed=-652154748/868453594)

    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find "HeavyGun" attack VFX (path=VFX/Attack/HeavyGun)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:StartDungeonPostDungeonGeneration()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find "HeavyGun" impact VFX (path=VFX/Impact/HeavyGun)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:StartDungeonPostDungeonGeneration()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKUnable to find "Sword" attack VFX (path=VFX/Attack/Sword)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Hero:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:StartDungeonPostDungeonGeneration()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKAudio source can't play event because it is not ready yet.

    Amplitude.Unity.Audio.AudioEmitter:PlayEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:Select(System.Reflection.ParameterInfo)
    Hero:SwitchHero(System.Reflection.ParameterInfo)
    Dungeon:StartDungeonPostDungeonGeneration()
    DungeonGenerator2:GenerateDungeonPostPathfindingScan(System.Reflection.ParameterInfo)
    AstarPath+c__Iterator8:MoveNext()
    AstarPath:Scan()
    DungeonGenerator2:GenerateDungeon(System.Reflection.ParameterInfo)
    DungeonGenerator2:GenerateNewDungeon(System.Reflection.ParameterInfo)
    Dungeon:StartDungeon()
    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKGame has been loaded.

    Game+c__Iterator16:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKThe game has been created.

    Amplitude.Unity.Game.GameManager+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKThe game interface (GameServer) has received the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKThe game interface (GameClient) has received the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:041 STACKGameServerState_GameLaunchedAndReady.

    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:041 STACKGot response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:Update()
    GameClient:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:119 STACK[GuiManager] push operation: hide '20-GameLoadingScreen'

    Amplitude.Unity.Gui.GuiManager:Hide(System.Reflection.ParameterInfo)
    GameLoadingView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

11:08:36:126 STACKGameClientState_ConnectedToServer.

    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameClient:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:126 STACKGameClientState_LaunchGame

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameClient:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:126 STACKThe game was launched already.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameClient:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:126 STACKGameClientState_GameLaunchedAndReady.

    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameClient:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

11:08:36:200 STACK-------------------------------------------------------------------- push operation: show '30-MainGameScreen'

    Amplitude.Unity.Gui.GuiManager:Show(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator83:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:08:36:212 STACK-------------------------------------------------------------------- push operation: show '30-MainGameScreen'

    Amplitude.Unity.Gui.GuiManager:Show(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator83:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator85:MoveNext()

11:09:20:913 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:26:435 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:27:132 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:28:666 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:32:522 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:32:736 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:33:102 STACKERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去

    Dungeon:EnqueueErrorNotification(System.Reflection.ParameterInfo)
    MajorModule:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:42:530 STACKSpawning a mob squad of difficulty 536 in MediumHighRoom1_Room(Clone)#2

    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon+c__Iterator19:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Door:OnPathfindingGraphUpdated()
    Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
    AstarPath:DoUpdateGraphs()
    AstarPath:RegisterSafeUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AstarPath:QueueGraphUpdates()
    AstarPath:UpdateGraphs(System.Reflection.ParameterInfo)
    AstarPath:UpdateGraphs(System.Reflection.ParameterInfo)
    Door:OnDoorOpeningMoveFinished()

11:09:42:531 STACKUnable to find "FlyingNecro" attack VFX (path=VFX/Attack/FlyingNecro)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon+c__Iterator19:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Door:OnPathfindingGraphUpdated()
    Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
    AstarPath:DoUpdateGraphs()
    AstarPath:RegisterSafeUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AstarPath:QueueGraphUpdates()
    AstarPath:UpdateGraphs(System.Reflection.ParameterInfo)
    AstarPath:UpdateGraphs(System.Reflection.ParameterInfo)
    Door:OnDoorOpeningMoveFinished()

11:09:42:531 STACKMobs event: 又一次发现敌对生物。

    Dungeon:EnqueueEventNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon+c__Iterator19:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Door:OnPathfindingGraphUpdated()
    Door:OnPathfindingGraphUpdated(System.Reflection.ParameterInfo)
    AstarPath:DoUpdateGraphs()
    AstarPath:RegisterSafeUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AstarPath:QueueGraphUpdates()
    AstarPath:UpdateGraphs(System.Reflection.ParameterInfo)
    AstarPath:UpdateGraphs(System.Reflection.ParameterInfo)
    Door:OnDoorOpeningMoveFinished()

11:09:43:661 STACK[SpawnExitWave] Count=1

    Dungeon:SpawnExitWave()

11:09:43:661 STACKSpawning a mob squad of difficulty 1212 in MediumHighRoom1_Room(Clone)#2

    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:661 STACKUnable to find "Golem" attack VFX (path=VFX/Attack/Golem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:661 STACKUnable to find "Golem" impact VFX (path=VFX/Impact/Golem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:661 STACKUnable to find "MiniGolem" attack VFX (path=VFX/Attack/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:661 STACKUnable to find "MiniGolem" impact VFX (path=VFX/Impact/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:661 STACKUnable to find "MiniGolem" attack VFX (path=VFX/Attack/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:662 STACKUnable to find "MiniGolem" impact VFX (path=VFX/Impact/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:662 STACKUnable to find "MiniGolem" attack VFX (path=VFX/Attack/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:662 STACKUnable to find "MiniGolem" impact VFX (path=VFX/Impact/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:662 STACKUnable to find "Necro" attack VFX (path=VFX/Attack/Necro)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:43:662 STACKMobWaves event: 1 波来袭！

    Dungeon:EnqueueEventNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:45:965 STACKFlyingNecro2_Mob(Clone)#1 > Back to the matrix!

    Mover:Update()

11:09:50:551 STACK[SpawnExitWave] Count=2

    Dungeon:SpawnExitWave()

11:09:50:569 STACKCannot power an already powered room

    Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:50:569 STACKUnable to find Crystal's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Crystal/BaseAppear), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:50:570 STACKUnable to find Crystal's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Crystal/BaseBroken), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:50:570 STACKUnable to find Crystal's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleAppear), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:50:570 STACKUnable to find Crystal's "ModuleBroken" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleBroken), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:50:570 STACKUnable to find Crystal's "Building" animation (path=SpriteAnimations/MajorModule/Crystal/Building), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:50:570 STACKNo level up VFX found for Crystal_MajorModule(Clone)#2 (path=VFX/LevelUp/Crystal)

    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:55:757 STACK[SpawnExitWave] Count=1

    Dungeon:SpawnExitWave()

11:09:55:757 STACKSpawning a mob squad of difficulty 1009 in MediumHighRoom1_Room(Clone)#2

    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKUnable to find "Golem" attack VFX (path=VFX/Attack/Golem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKUnable to find "Golem" impact VFX (path=VFX/Impact/Golem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKUnable to find "MiniGolem" attack VFX (path=VFX/Attack/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKUnable to find "MiniGolem" impact VFX (path=VFX/Impact/MiniGolem)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKUnable to find "Necro" attack VFX (path=VFX/Attack/Necro)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKUnable to find "Necro" attack VFX (path=VFX/Attack/Necro)

    Attacker:SwitchAttackType(System.Reflection.ParameterInfo)
    Attacker:Init(System.Reflection.ParameterInfo)
    Mob:Init()
    Dungeon:SpawnMobs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:55:757 STACKMobWaves event: 1 波来袭！

    Dungeon:EnqueueEventNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Dungeon:SpawnExitWave()

11:09:59:025 STACKCannot power an already powered room

    Room:Power(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:025 STACKUnable to find Crystal's "BaseAppear" animation (path=SpriteAnimations/MajorModule/Crystal/BaseAppear), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:025 STACKUnable to find Crystal's "BaseBroken" animation (path=SpriteAnimations/MajorModule/Crystal/BaseBroken), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:026 STACKUnable to find Crystal's "ModuleAppear" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleAppear), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:026 STACKUnable to find Crystal's "ModuleBroken" animation (path=SpriteAnimations/MajorModule/Crystal/ModuleBroken), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:026 STACKUnable to find Crystal's "Building" animation (path=SpriteAnimations/MajorModule/Crystal/Building), fallback to default

    Module:AddSpecificAnimation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Module:InitAnims()
    MajorModule:InitAnims()
    Module:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:026 STACKNo level up VFX found for Crystal_MajorModule(Clone)#3 (path=VFX/LevelUp/Crystal)

    MajorModule:Init(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildMajorModule(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:BuildCrystal()
    Hero:PlugCrystal()
    Mover:OnEndOfPathReached()
    Mover:Update()

11:09:59:657 STACKHissho_Hero(Clone)#2 > MoveToRoom: hero is already in this room

    Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:MoveSelectedHeroToRoom()
    Room:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:09:59:990 STACKHissho_Hero(Clone)#2 > MoveToRoom: hero is already in this room

    Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:MoveSelectedHeroToRoom()
    Room:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:10:00:391 STACKHissho_Hero(Clone)#2 > MoveToRoom: hero is already in this room

    Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:MoveSelectedHeroToRoom()
    Room:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:10:01:076 STACKHissho_Hero(Clone)#2 > MoveToRoom: hero is already in this room

    Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:MoveSelectedHeroToRoom()
    Room:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:10:01:577 STACKHissho_Hero(Clone)#2 > MoveToRoom: hero is already in this room

    Hero:MoveToRoom(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Room:MoveSelectedHeroToRoom()
    Room:OnRightClickDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:TriggerClickDownEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InputManager:Update()

11:10:06:313 STACKNo more heroes to switch to!

    Hero:SwitchHero(System.Reflection.ParameterInfo)
    Hero:RemoveFromDungeon()
    Hero:OnDeath(System.Reflection.ParameterInfo)
    Health:Hit(System.Reflection.ParameterInfo)
    Attacker:HitTarget(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Attacker:LaunchAttackOnTarget()
    Attacker:OnAnimEvent(System.Reflection.ParameterInfo)
    SpriteAnimationRuntime:UpdateAnimation()
    SpriteAnimationRuntime:Update()

11:10:10:701 STACKGolem_Mob(Clone)#7 > Back to the matrix!

    Mover:Update()