Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\clipper_library.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\clipper_library.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Amplitude.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Amplitude.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\I18N.dll (this message is harmless)
- Completed reload, in  1.298 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\System.Core.dll (this message is harmless)
UnloadTime: 9.058493 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 936.
Total: 0.508345 ms (FindLiveObjects: 0.030468 ms CreateObjectMapping: 0.018281 ms MarkObjects: 0.164851 ms  DeleteObjects: 0.006414 ms)

[AVProWindowsMedia] version 2.30 initialised
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[AVProWindowsMedia] Loaded video 'E:/962打包/game/wjdl/DungeonoftheEndless_Data/StreamingAssets\Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 7.11 seconds - format: YUV_422_YUY2
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 1.126698 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 974.
Total: 0.775507 ms (FindLiveObjects: 0.033355 ms CreateObjectMapping: 0.020205 ms MarkObjects: 0.267803 ms  DeleteObjects: 0.054522 ms)

Unsupported: Hidden/Dof/DX11Dof
Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\Boo.Lang.dll (this message is harmless)
Fmod error reported: ERR_FILE_NOTFOUND - File not found. 
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Fmod initialization failed.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The Fmod initialization has bound the null audio service.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: E:\962打包\game\wjdl\DungeonoftheEndless_Data\Managed\System.Configuration.dll (this message is harmless)
Warning : Control 10-Point uses texture Circle which already exists in the lookup
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[AVProWindowsMedia] version 2.30 initialised
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[AVProWindowsMedia] Loaded video 'E:/962打包/game/wjdl/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Dungeon generated in 1.409801 seconds (seed=-652154748/868453594)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Audio source can't play event <Master/GUI/SelectHero> because it is not ready yet.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

The game was launched already.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

ERROR NOTIF: #FF0000#使用#REVERT#打开门 \7802\ #FF0000#在拿到水晶#REVERT#前出去
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

FlyingNecro2_Mob(Clone)#1 > Back to the matrix!
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Cannot power an already powered room
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No level up VFX found for Crystal_MajorModule(Clone)#2 (path=VFX/LevelUp/Crystal)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Cannot power an already powered room
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No level up VFX found for Crystal_MajorModule(Clone)#3 (path=VFX/LevelUp/Crystal)
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

No more heroes to switch to!
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Golem_Mob(Clone)#7 > Back to the matrix!
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Game.OnRelease
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Disposing(True)...
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Disposing(True)...
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Disposing(True)...
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Disposing(True)...
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Game client has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_Opening' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Disposing(False)...
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_ClientConnecting' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_OpenedAndCounting' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_OpenedAndReady' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_ClientDisconnected' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_ClientConnected' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_Opened' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Session state 'SessionState_OpenedAndLaunching' has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Game server has been deleted.
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

