<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>BotEngine</key>
	<string>basic_ai.lua</string>
	<key>Names</key>
	<array>
		<string>Tim Burr</string>
	</array>
	<key>Health</key>
	<integer>100</integer>
	<key>RPGPoints</key>
	<dict>
		<key>MinHealthPoints</key>
		<integer>2</integer>
		<key>MaxHealthPoints</key>
		<integer>8</integer>
		<key>MinPowerPoints</key>
		<integer>9</integer>
		<key>MaxPowerPoints</key>
		<integer>9</integer>
		<key>MinSpeedPoints</key>
		<integer>5</integer>
		<key>MaxSpeedPoints</key>
		<integer>9</integer>
		<key>MinSpecialPoints</key>
		<integer>9</integer>
		<key>MaxSpecialPoints</key>
		<integer>9</integer>
	</dict>
	<key>HealthRegen</key>
	<integer>10</integer>
	<key>Mass</key>
	<integer>2</integer>
	<key>Gravity</key>
	<integer>-256</integer>
	<key>Idle</key>
	<string>Idle</string>
	<key>JumpAttack</key>
	<string>JumpKick</string>
	<key>BackAttack</key>
	<string>BackKick</string>
	<key>ForwardAttack</key>
	<string>RightKick</string>
	<key>HeavyAttack</key>
	<string>HeavyRightPunch</string>
	<key>GroundAttack</key>
	<string>GroundKick</string>
	<key>FallBack</key>
	<string>FallForward</string>
	<key>SpriteSheet</key>
	<string>lumberjack-sprites</string>
	<key>Shadow</key>
	<string>nicoll_shadow</string>
	<key>AnchorPoint</key>
	<string>(0.5,0.0)</string>
	<key>LightAttack</key>
	<string>LeftPunch</string>
	<key>Bounds</key>
	<string>(6,27)</string>
	<key>DefaultAttackHitSFX</key>
	<string>sfx/sfx-jack-light-punch-hit.mp3</string>
	<key>DieSFX</key>
	<string>sfx/sfx-jack-die.mp3</string>
	<key>Icon</key>
	<string>lumberjack</string>
	<key>Actions</key>
	<dict>
		<key>GrabThrowBack</key>
		<dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-throw-back0000.png</string>
				<string>lumberjack-throw-back0001.png</string>
				<string>lumberjack-throw-back0002.png</string>
			</array>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Type</key>
			<string>GrabThrowBack</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>ThrowBack</key>
					<true/>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.5</real>
				</dict>
			</dict>
		</dict>
		<key>GrabHeavyAttack</key>
		<dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-heavy-right-punch0000.png</string>
				<string>lumberjack-heavy-right-punch0001.png</string>
				<string>lumberjack-heavy-right-punch0002.png</string>
			</array>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Type</key>
			<string>GrabThrowForward</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.65</real>
				</dict>
			</dict>
		</dict>
		<key>GrabThrowForward</key>
		<dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-throw-forward0000.png</string>
				<string>lumberjack-throw-forward0001.png</string>
			</array>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Type</key>
			<string>GrabThrowForward</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>Throw</key>
				<dict>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.5</real>
				</dict>
			</dict>
		</dict>
		<key>GrabLightAttack</key>
		<dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-grab0002.png</string>
				<string>lumberjack-grab0001.png</string>
			</array>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Type</key>
			<string>GrabLightAttack</string>
			<key>Duration</key>
			<real>0.2</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.1</real>
					<key>Bounds</key>
					<string>(9,12) (1,1)</string>
				</dict>
			</dict>
		</dict>
		<key>Grab</key>
		<dict>
			<key>Type</key>
			<string>Grab</string>
			<key>Duration</key>
			<integer>0</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-grab0000.png</string>
			</array>
		</dict>
		<key>Grabbed</key>
		<dict>
			<key>Events</key>
			<dict/>
			<key>Frames</key>
			<array>
				<string>lumberjack-stunned0001.png</string>
			</array>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>Thrown</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-8,10) (2,2)</string>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(50,80)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-fall-back0000.png</string>
				<string>lumberjack-fall-back0001.png</string>
				<string>lumberjack-fall-back0002.png</string>
				<string>lumberjack-fall-back0003.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>ThrownBack</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-8, 10) (2,2)</string>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(80,80)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-fall-back0000.png</string>
				<string>lumberjack-fall-back0001.png</string>
				<string>lumberjack-fall-back0002.png</string>
				<string>lumberjack-fall-back0003.png</string>
			</array>
			<key>Type</key>
			<string>ThrownBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>GrabbedImpact</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-oof.mp3</string>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>lumberjack-grabbed-impact0000.png</string>
			</array>
		</dict>
		<key>ConfusedIdle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-concerned0001.png</string>
			</array>
		</dict>
		<key>Floored</key>
		<dict>
			<key>NextAction</key>
			<string>StandUp</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Priority</key>
			<integer>11</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-fall-back0003.png</string>
			</array>
			<key>Type</key>
			<string>Floored</string>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>GroundKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>GroundAttack</string>
			<key>Duration</key>
			<real>0.45</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,0) (2,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-ground-kick0000.png</string>
				<string>lumberjack-ground-kick0001.png</string>
			</array>
		</dict>
		<key>StandUp</key>
		<dict>
			<key>Type</key>
			<string>StandUp</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-stand-up0000.png</string>
				<string>lumberjack-stand-up0001.png</string>
				<string>lumberjack-stand-up0002.png</string>
			</array>
		</dict>
		<key>FallForward</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-oof.mp3</string>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Priority</key>
			<integer>11</integer>
			<key>Events</key>
			<dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(40,90)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-fall-back0000.png</string>
				<string>lumberjack-fall-back0001.png</string>
				<string>lumberjack-fall-back0002.png</string>
				<string>lumberjack-fall-back0003.png</string>
			</array>
			<key>Type</key>
			<string>FallForward</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>UpPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>DamageMod</key>
					<real>1.5</real>
					<key>Delay</key>
					<real>0.05</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,19) (10,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-up-punch0001.png</string>
				<string>lumberjack-up-punch0002.png</string>
			</array>
		</dict>
		<key>BackKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>BackAttack</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(-10,10) (7,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-back-kick0001.png</string>
				<string>lumberjack-back-kick0002.png</string>
			</array>
		</dict>
		<key>BackPunch</key>
		<dict>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>BackAttack</string>
			<key>Duration</key>
			<real>0.25</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(-10,22) (7,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-back-punch0000.png</string>
				<string>lumberjack-back-punch0001.png</string>
			</array>
		</dict>
		<key>LeftPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>NextLightAttack</key>
			<string>LeftPunch2</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,15) (7,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-left-punch0000.png</string>
			</array>
		</dict>
		<key>LeftPunch2</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>NextLightAttack</key>
			<string>RightPunch</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,15) (7,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-left-punch0000.png</string>
			</array>
		</dict>
		<key>RightKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>NextForwardAttack</key>
			<string>RightKickKO</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.35</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>Stun</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.8</real>
					<key>Bounds</key>
					<string>(2,10) (9,3)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-right-kick0000.png</string>
				<string>lumberjack-right-kick0001.png</string>
				<string>lumberjack-right-kick0002.png</string>
				<string>lumberjack-right-kick0002.png</string>
			</array>
		</dict>
		<key>RightKickKO</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.35</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.8</real>
					<key>Bounds</key>
					<string>(2,10) (9,3)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-right-kick0000.png</string>
				<string>lumberjack-right-kick0001.png</string>
				<string>lumberjack-right-kick0002.png</string>
				<string>lumberjack-right-kick0002.png</string>
			</array>
		</dict>
		<key>TakeDamage</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-oof.mp3</string>
			<key>Priority</key>
			<integer>10</integer>
			<key>Type</key>
			<string>TakeDamage</string>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>lumberjack-impact0000.png</string>
				<string>lumberjack-impact0001.png</string>
			</array>
		</dict>
		<key>HeavyRightPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-fist.mp3</string>
			<key>Type</key>
			<string>HeavyAttack</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.66</real>
					<key>Bounds</key>
					<string>(4,13) (14,7)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-heavy-right-punch0000.png</string>
				<string>lumberjack-heavy-right-punch0001.png</string>
				<string>lumberjack-heavy-right-punch0002.png</string>
			</array>
		</dict>
		<key>RightPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-light-punch.mp3</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>NextLightAttack</key>
			<string>UpPunch</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,16) (8,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-right-punch0000.png</string>
				<string>lumberjack-right-punch0001.png</string>
			</array>
		</dict>
		<key>JumpKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-flying-kick.mp3</string>
			<key>LoopStart</key>
			<integer>1</integer>
			<key>LoopCount</key>
			<integer>1</integer>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.55</real>
					<key>Bounds</key>
					<string>(2,7) (7,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-jump-kick0000.png</string>
				<string>lumberjack-jump-kick0001.png</string>
			</array>
		</dict>
		<key>Jump</key>
		<dict>
			<key>AnchorPoint</key>
			<string>(0.5,-0.0)</string>
			<key>Type</key>
			<string>Jump</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.3333</real>
					<key>Force</key>
					<string>(0,110)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-jump0000.png</string>
				<string>lumberjack-jump0001.png</string>
				<string>lumberjack-jump0002.png</string>
			</array>
		</dict>
		<key>Uppercut</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-timburr.mp3</string>
			<key>Priority</key>
			<integer>4</integer>
			<key>AnchorPoint</key>
			<string>(0.5,-0.0)</string>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.8</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>DamageMod</key>
					<integer>2</integer>
					<key>Delay</key>
					<integer>0</integer>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Bounds</key>
					<string>(3,15) (9,26)</string>
				</dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Force</key>
					<string>(0,100)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-uppercut0000.png</string>
				<string>lumberjack-uppercut0001.png</string>
				<string>lumberjack-uppercut0001.png</string>
				<string>lumberjack-uppercut0002.png</string>
			</array>
		</dict>
		<key>StunnedMain</key>
		<dict>
			<key>Events</key>
			<dict>
				<key>GrabTarget</key>
				<dict>
					<key>Type</key>
					<string>GrabTarget</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(2,0) (7,20)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-stunned0001.png</string>
			</array>
			<key>Type</key>
			<string>Stunned</string>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>Stunned</key>
		<dict>
			<key>NextAction</key>
			<string>StunnedMain</string>
			<key>Frames</key>
			<array>
				<string>lumberjack-stunned0000.png</string>
			</array>
			<key>Duration</key>
			<real>0.15</real>
		</dict>
		<key>Walk</key>
		<dict>
			<key>Type</key>
			<string>Walk</string>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-walk0000.png</string>
				<string>lumberjack-walk0001.png</string>
				<string>lumberjack-walk0002.png</string>
				<string>lumberjack-walk0003.png</string>
				<string>lumberjack-walk0004.png</string>
				<string>lumberjack-walk0005.png</string>
				<string>lumberjack-walk0006.png</string>
				<string>lumberjack-walk0007.png</string>
			</array>
		</dict>
		<key>Idle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>1</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-idle0000.png</string>
				<string>lumberjack-idle0000.png</string>
				<string>lumberjack-idle0000.png</string>
				<string>lumberjack-idle0000.png</string>
				<string>lumberjack-idle0000.png</string>
				<string>lumberjack-idle0001.png</string>
			</array>
		</dict>
		<key>Wave</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<real>0.2</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-wave0000.png</string>
				<string>lumberjack-wave0001.png</string>
			</array>
		</dict>
		<key>Concerned</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<real>2.7</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-concerned0000.png</string>
				<string>lumberjack-concerned0001.png</string>
			</array>
		</dict>
		<key>Relaxed</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-relaxed0000.png</string>
			</array>
		</dict>
		<key>RelaxedWithFist</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-talk-to-fist0001.png</string>
			</array>
		</dict>
		<key>FistTalk</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-talk-to-fist0000.png</string>
				<string>lumberjack-talk-to-fist0001.png</string>
			</array>
		</dict>
		<key>TalkToFist</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-talk-to-fist0001.png</string>
				<string>lumberjack-talk-to-fist0002.png</string>
			</array>
		</dict>
		<key>FistGoesAway</key>
		<dict>
			<key>LoopCount</key>
			<integer>0</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<integer>4</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-talk-to-fist0003.png</string>
				<string>lumberjack-talk-to-fist0004.png</string>
				<string>lumberjack-talk-to-fist0005.png</string>
				<string>lumberjack-talk-to-fist0005.png</string>
			</array>
		</dict>
		<key>TalkToFistScared</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-talk-to-fist-scared0000.png</string>
			</array>
		</dict>
		<key>TalkToFistAngry</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-talk-to-fist-angry0000.png</string>
				<string>lumberjack-talk-to-fist-angry0001.png</string>
			</array>
		</dict>
		<key>EatHand</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>LoopStart</key>
			<integer>1</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-eat-hand0000.png</string>
				<string>lumberjack-eat-hand0001.png</string>
				<string>lumberjack-eat-hand0002.png</string>
			</array>
		</dict>
		<key>EatHandReverse</key>
		<dict>
			<key>LoopCount</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-eat-hand0002.png</string>
				<string>lumberjack-eat-hand0001.png</string>
				<string>lumberjack-eat-hand0000.png</string>
			</array>
		</dict>
	</dict>
</dict>
</plist>
