<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Names</key>
	<array>
		<string>Boris</string>
	</array>
	<key>BotEngine</key>
	<string>basic_ai.lua</string>
	<key>Health</key>
	<integer>50</integer>
	<key>Mass</key>
	<integer>2</integer>
	<key>Gravity</key>
	<integer>-256</integer>
	<key>Speed</key>
	<integer>20</integer>
	<key>RPGPoints</key>
	<dict>
		<key>MinHealthPoints</key>
		<integer>2</integer>
		<key>MaxHealthPoints</key>
		<integer>6</integer>
		<key>MinPowerPoints</key>
		<integer>2</integer>
		<key>MaxPowerPoints</key>
		<integer>5</integer>
		<key>MinSpeedPoints</key>
		<integer>3</integer>
		<key>MaxSpeedPoints</key>
		<integer>11</integer>
		<key>MinSpecialPoints</key>
		<integer>2</integer>
		<key>MaxSpecialPoints</key>
		<integer>5</integer>
	</dict>
	<key>Idle</key>
	<string>Idle</string>
	<key>Walk</key>
	<string>Walk</string>
	<key>Jump</key>
	<string>Jump</string>
	<key>JumpAttack</key>
	<string>JumpKick</string>
	<key>BackAttack</key>
	<string>BackKick</string>
	<key>FallForward</key>
	<string>FallOver</string>
	<key>HeavyAttack</key>
	<string>FlashKick</string>
	<key>ForwardAttack</key>
	<string>RightKick</string>
	<key>FallBack_Array</key>
	<array>
		<string>FallOver</string>
		<string>FallForward</string>
	</array>
	<key>SpriteSheet</key>
	<string>gruntbear-sprites</string>
	<key>StandUp</key>
	<string>StandUp</string>
	<key>Shadow</key>
	<string>nicoll_shadow</string>
	<key>AnchorPoint</key>
	<string>(0.5,0.0)</string>
	<key>LightAttack</key>
	<string>LeftPunch</string>
	<key>GroundAttack</key>
	<string>GroundKick</string>
	<key>Bounds</key>
	<string>(8,32)</string>
	<key>RandomColourMod</key>
	<integer>50</integer>
	<key>UseMonoRandomColour</key>
	<true/>
	<key>DefaultAttackHitSFX</key>
	<string>sfx/sfx-deer-light-punch-hit.mp3</string>
	<key>DieSFX</key>
	<string>sfx/sfx-gruntbear-die.mp3</string>
	<key>Actions</key>
	<dict>
		<key>GroundKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>GroundAttack</string>
			<key>Duration</key>
			<real>0.45</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,0) (2,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-ground-kick0000.png</string>
				<string>gruntbear-ground-kick0001.png</string>
			</array>
		</dict>
		<key>GrabThrowBack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>Type</key>
			<string>GrabThrowBack</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>ThrowBack</key>
					<true/>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.1</real>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-throw-back0000.png</string>
				<string>gruntbear-throw-back0001.png</string>
				<string>gruntbear-throw-back0002.png</string>
				<string>gruntbear-throw-back0003.png</string>
			</array>
		</dict>
		<key>GrabThrowForward</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>Type</key>
			<string>GrabThrowForward</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>Throw</key>
				<dict>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.25</real>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-throw-forward0000.png</string>
				<string>gruntbear-throw-forward0001.png</string>
				<string>gruntbear-throw-forward0002.png</string>
				<string>gruntbear-throw-forward0003.png</string>
			</array>
		</dict>
		<key>GrabLightAttack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>Type</key>
			<string>GrabLightAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Bounds</key>
					<string>(9,12) (1,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-grab-kick0000.png</string>
				<string>gruntbear-grab-kick0001.png</string>
				<string>gruntbear-grab-kick0002.png</string>
				<string>gruntbear-grab-kick0003.png</string>
			</array>
		</dict>
		<key>Grab</key>
		<dict>
			<key>Type</key>
			<string>Grab</string>
			<key>Duration</key>
			<integer>0</integer>
			<key>Frames</key>
			<array>
				<string>gruntbear-grab0002.png</string>
			</array>
		</dict>
		<key>RightKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>NextForwardAttack</key>
			<string>RightKickKO</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.35</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>Stun</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.3</real>
					<key>Bounds</key>
					<string>(0,7) (9,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-front-kick0000.png</string>
				<string>gruntbear-front-kick0001.png</string>
				<string>gruntbear-front-kick0002.png</string>
				<string>gruntbear-front-kick0003.png</string>
			</array>
		</dict>
		<key>RightKickKO</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.35</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.8</real>
					<key>Bounds</key>
					<string>(2,8) (9,3)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-front-kick0000.png</string>
				<string>gruntbear-front-kick0001.png</string>
				<string>gruntbear-front-kick0002.png</string>
				<string>gruntbear-front-kick0003.png</string>
			</array>
		</dict>
		<key>Thrown</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-8,10) (2,2)</string>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(50,80)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-fallover0000.png</string>
				<string>gruntbear-fallover0001.png</string>
				<string>gruntbear-fallover0002.png</string>
				<string>gruntbear-fallover0003.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>ThrownBack</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-8, 10) (2,2)</string>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(80,80)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-fallover0000.png</string>
				<string>gruntbear-fallover0001.png</string>
				<string>gruntbear-fallover0002.png</string>
				<string>gruntbear-fallover0003.png</string>
			</array>
			<key>Type</key>
			<string>ThrownBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>GrabbedImpact</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-deer-impact.mp3</string>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>gruntbear-grabbed-impact0000.png</string>
			</array>
		</dict>
		<key>Grabbed</key>
		<dict>
			<key>Events</key>
			<dict/>
			<key>Frames</key>
			<array>
				<string>gruntbear-stunned0001.png</string>
			</array>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>StunnedMain</key>
		<dict>
			<key>Events</key>
			<dict>
				<key>GrabTarget</key>
				<dict>
					<key>Type</key>
					<string>GrabTarget</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(2,0) (7,20)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-stunned0001.png</string>
			</array>
			<key>Type</key>
			<string>Stunned</string>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>Stunned</key>
		<dict>
			<key>NextAction</key>
			<string>StunnedMain</string>
			<key>Frames</key>
			<array>
				<string>gruntbear-stunned0000.png</string>
			</array>
			<key>Duration</key>
			<real>0.15</real>
		</dict>
		<key>LeftPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>NextLightAttack</key>
			<string>LeftPunch2</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<false/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,14) (7,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-left-punch0000.png</string>
				<string>gruntbear-left-punch0001.png</string>
			</array>
		</dict>
		<key>LeftPunch2</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>NextLightAttack</key>
			<string>RightPunch</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<false/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,14) (7,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-left-punch0000.png</string>
				<string>gruntbear-left-punch0001.png</string>
			</array>
		</dict>
		<key>RightPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>NextLightAttack</key>
			<string>HeavyRightPunch</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,16) (7,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-right-punch0000.png</string>
				<string>gruntbear-right-punch0001.png</string>
			</array>
		</dict>
		<key>HeavyRightPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-left-punch.mp3</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>DamageMod</key>
					<real>1.5</real>
					<key>Delay</key>
					<real>0.05</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>2</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.42</real>
					<key>Bounds</key>
					<string>(4,15) (7,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-heavy-punch0000.png</string>
				<string>gruntbear-heavy-punch0001.png</string>
				<string>gruntbear-heavy-punch0002.png</string>
				<string>gruntbear-heavy-punch0003.png</string>
				<string>gruntbear-heavy-punch0004.png</string>
				<string>gruntbear-heavy-punch0005.png</string>
			</array>
		</dict>
		<key>Uppercut</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-uppercut.mp3</string>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.8</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>DamageMod</key>
					<integer>2</integer>
					<key>Delay</key>
					<integer>0</integer>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Bounds</key>
					<string>(4,15) (6,26)</string>
				</dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.24</real>
					<key>Force</key>
					<string>(0,100)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-heavy-uppercut0000.png</string>
				<string>gruntbear-heavy-uppercut0001.png</string>
				<string>gruntbear-heavy-uppercut0001.png</string>
				<string>gruntbear-heavy-uppercut0002.png</string>
			</array>
		</dict>
		<key>JumpKick</key>
		<dict>
			<key>LoopStart</key>
			<integer>1</integer>
			<key>LoopCount</key>
			<integer>1</integer>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.55</real>
					<key>Bounds</key>
					<string>(2,7) (7,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-jump-kick0000.png</string>
				<string>gruntbear-jump-kick0001.png</string>
			</array>
		</dict>
		<key>BackKick</key>
		<dict>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>BackAttack</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.1</real>
					<key>Bounds</key>
					<string>(-10,10) (7,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-back-kick0000.png</string>
				<string>gruntbear-back-kick0001.png</string>
				<string>gruntbear-back-kick0002.png</string>
			</array>
		</dict>
		<key>Jump</key>
		<dict>
			<key>AnchorPoint</key>
			<string>(0.5,-0.0)</string>
			<key>Type</key>
			<string>Jump</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.3333</real>
					<key>Force</key>
					<string>(0,100)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-jump0000.png</string>
				<string>gruntbear-jump0001.png</string>
				<string>gruntbear-jump0002.png</string>
				<string>gruntbear-jump0003.png</string>
			</array>
		</dict>
		<key>FlooredTakeDamage</key>
		<dict>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Duration</key>
			<string>0.2</string>
			<key>Frames</key>
			<array>
				<string>gruntbear-floored-impact0000.png</string>
			</array>
		</dict>
		<key>Floored</key>
		<dict>
			<key>Bounds</key>
			<string>(28,11)</string>
			<key>NextAction</key>
			<string>StandUp</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Frames</key>
			<array>
				<string>gruntbear-fallover0003.png</string>
			</array>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>RushIntro</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-rush-intro.mp3</string>
			<key>Events</key>
			<dict/>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>RushAttackIntro</string>
			<key>Duration</key>
			<real>0.7</real>
			<key>NextAction</key>
			<string>Rush</string>
			<key>Frames</key>
			<array>
				<string>gruntbear-holler0000.png</string>
			</array>
		</dict>
		<key>Rush</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-rush.mp3</string>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>30</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(0,10) (10,10)</string>
				</dict>
			</dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>RushAttack</string>
			<key>LoopCount</key>
			<integer>2</integer>
			<key>Duration</key>
			<real>0.6</real>
			<key>Frames</key>
			<array>
				<string>gruntbear-windmill0000.png</string>
				<string>gruntbear-windmill0001.png</string>
				<string>gruntbear-windmill0002.png</string>
				<string>gruntbear-windmill0003.png</string>
				<string>gruntbear-windmill0004.png</string>
				<string>gruntbear-windmill0005.png</string>
				<string>gruntbear-windmill0006.png</string>
				<string>gruntbear-windmill0007.png</string>
			</array>
		</dict>
		<key>HaggarIntro</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-rush-intro.mp3</string>
			<key>Events</key>
			<dict/>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>RushAttackIntro</string>
			<key>Duration</key>
			<real>0.7</real>
			<key>NextAction</key>
			<string>Haggar</string>
			<key>Frames</key>
			<array>
				<string>gruntbear-haggar0000.png</string>
			</array>
		</dict>
		<key>Haggar</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-rush.mp3</string>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>30</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-10,14) (20,3)</string>
				</dict>
			</dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>RushAttack</string>
			<key>LoopCount</key>
			<integer>4</integer>
			<key>Duration</key>
			<real>0.3</real>
			<key>Frames</key>
			<array>
				<string>gruntbear-haggar0001.png</string>
				<string>gruntbear-haggar0002.png</string>
				<string>gruntbear-haggar0003.png</string>
				<string>gruntbear-haggar0004.png</string>
			</array>
		</dict>
		<key>StandUp</key>
		<dict>
			<key>Duration</key>
			<real>0.4</real>
			<key>Frames</key>
			<array>
				<string>gruntbear-standup0000.png</string>
				<string>gruntbear-standup0001.png</string>
				<string>gruntbear-standup0002.png</string>
				<string>gruntbear-standup0003.png</string>
			</array>
		</dict>
		<key>TakeDamage</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-impact.mp3</string>
			<key>Priority</key>
			<integer>0</integer>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>gruntbear-impact0000.png</string>
				<string>gruntbear-impact0001.png</string>
				<string>gruntbear-impact0001.png</string>
			</array>
		</dict>
		<key>FallOver</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(40,90)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-fallover0000.png</string>
				<string>gruntbear-fallover0001.png</string>
				<string>gruntbear-fallover0002.png</string>
				<string>gruntbear-fallover0003.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>Walk</key>
		<dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Duration</key>
			<real>1.2</real>
			<key>Frames</key>
			<array>
				<string>gruntbear-walk0000.png</string>
				<string>gruntbear-walk0001.png</string>
				<string>gruntbear-walk0002.png</string>
				<string>gruntbear-walk0003.png</string>
				<string>gruntbear-walk0004.png</string>
				<string>gruntbear-walk0005.png</string>
				<string>gruntbear-walk0006.png</string>
				<string>gruntbear-walk0007.png</string>
			</array>
		</dict>
		<key>Idle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>gruntbear-idle0000.png</string>
				<string>gruntbear-idle0001.png</string>
				<string>gruntbear-idle0002.png</string>
				<string>gruntbear-idle0003.png</string>
				<string>gruntbear-idle0004.png</string>
			</array>
		</dict>
		<key>FlashKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-peasant-gruntbear-special.mp3</string>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<integer>0</integer>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Bounds</key>
					<string>(0,4) (17,23)</string>
				</dict>
				<key>MainAttack - 2</key>
				<dict>
					<key>Delay</key>
					<integer>0</integer>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.5</real>
					<key>Bounds</key>
					<string>(-16,0) (32,38)</string>
				</dict>
				<key>MainAttack - 3</key>
				<dict>
					<key>Delay</key>
					<integer>0</integer>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.75</real>
					<key>Bounds</key>
					<string>(-17,4) (17,23)</string>
				</dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.125</real>
					<key>Force</key>
					<string>(0,110)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>gruntbear-flash-kick0000.png</string>
				<string>gruntbear-flash-kick0001.png</string>
				<string>gruntbear-flash-kick0002.png</string>
				<string>gruntbear-flash-kick0003.png</string>
				<string>gruntbear-flash-kick0004.png</string>
				<string>gruntbear-flash-kick0005.png</string>
				<string>gruntbear-flash-kick0006.png</string>
				<string>gruntbear-flash-kick0007.png</string>
			</array>
		</dict>
	</dict>
</dict>
</plist>
