<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Names</key>
	<array>
		<string>Nicoll</string>
		<string>Beard-o</string>
		<string>The Great Beard</string>
	</array>
	<key>RPGPoints</key>
	<dict>
		<key>MinHealthPoints</key>
		<integer>4</integer>
		<key>MaxHealthPoints</key>
		<integer>6</integer>
		<key>MinPowerPoints</key>
		<integer>4</integer>
		<key>MaxPowerPoints</key>
		<integer>5</integer>
		<key>MinSpeedPoints</key>
		<integer>6</integer>
		<key>MaxSpeedPoints</key>
		<integer>7</integer>
		<key>MinSpecialPoints</key>
		<integer>4</integer>
		<key>MaxSpecialPoints</key>
		<integer>5</integer>
	</dict>
	<key>Health</key>
	<integer>100</integer>
	<key>HealthRegen</key>
	<integer>10</integer>
	<key>Mass</key>
	<integer>2</integer>
	<key>Gravity</key>
	<integer>-210</integer>
	<key>Speed</key>
	<integer>22</integer>
	<key>Idle</key>
	<string>Idle</string>
	<key>Walk</key>
	<string>Walk</string>
	<key>FallForward</key>
	<string>FallForward</string>
	<key>FallBack</key>
	<string>FallForward</string>
	<key>StandUp</key>
	<string>StandUp</string>
	<key>SpriteSheet</key>
	<string>lumberjack-sprites</string>
	<key>Shadow</key>
	<string>nicoll_shadow</string>
	<key>AnchorPoint</key>
	<string>(0.5,0.0)</string>
	<key>LightAttack</key>
	<string>Scream</string>
	<key>Jump</key>
	<string>Scream</string>
	<key>Bounds</key>
	<string>(6,27)</string>
	<key>DefaultAttackHitSFX</key>
	<string>sfx/sfx-jack-light-punch-hit.mp3</string>
	<key>DieSFX</key>
	<string>sfx/sfx-jack-die.mp3</string>
	<key>Actions</key>
	<dict>
		<key>Idle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>1</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-concerned0001.png</string>
			</array>
		</dict>
		<key>StandUp</key>
		<dict>
			<key>Type</key>
			<string>StandUp</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-stand-up0000.png</string>
				<string>lumberjack-stand-up0001.png</string>
				<string>lumberjack-stand-up0002.png</string>
			</array>
		</dict>
		<key>FallForward</key>
		<dict>
			<key>ShadowScale</key>
			<real>4</real>
			<key>Priority</key>
			<integer>11</integer>
			<key>Events</key>
			<dict>
				<key>Die</key>
				<dict>
					<key>Type</key>
					<string>Delay</string>
					<key>Time</key>
					<real>0.99</real>
					<key>Delay</key>
					<integer>2</integer>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(40,70)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>lumberjack-fall-back0000.png</string>
				<string>lumberjack-fall-back0001.png</string>
				<string>lumberjack-fall-back0002.png</string>
				<string>lumberjack-fall-back0003.png</string>
			</array>
			<key>Type</key>
			<string>FallForward</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>TakeDamage</key>
		<dict>
			<key>Priority</key>
			<integer>10</integer>
			<key>Type</key>
			<string>Default</string>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>lumberjack-impact0000.png</string>
				<string>lumberjack-impact0001.png</string>
			</array>
		</dict>
		<key>Walk</key>
		<dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Walk</string>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>lumberjack-concerned-walk0000.png</string>
				<string>lumberjack-concerned-walk0001.png</string>
				<string>lumberjack-concerned-walk0002.png</string>
				<string>lumberjack-concerned-walk0003.png</string>
				<string>lumberjack-concerned-walk0004.png</string>
				<string>lumberjack-concerned-walk0005.png</string>
				<string>lumberjack-concerned-walk0006.png</string>
				<string>lumberjack-concerned-walk0007.png</string>
			</array>
		</dict>
		<key>Scream</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-lumberjack-scream.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.7</real>
			<key>Events</key>
			<dict/>
			<key>Frames</key>
			<array>
				<string>lumberjack-concerned0002.png</string>
			</array>
		</dict>
		<key>Wave</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>0.2</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-wave0000.png</string>
				<string>lumberjack-wave0001.png</string>
			</array>
		</dict>
		<key>Concerned</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.0)</string>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>2.7</real>
			<key>Frames</key>
			<array>
				<string>lumberjack-concerned0000.png</string>
				<string>lumberjack-concerned0001.png</string>
			</array>
		</dict>
	</dict>
</dict>
</plist>
