<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Names</key>
	<array>
		<string>Bare Bear</string>
	</array>
	<key>BotEngine</key>
	<string>basic_ai.lua</string>
	<key>Health</key>
	<integer>300</integer>
	<key>RPGPoints</key>
	<dict>
		<key>MinHealthPoints</key>
		<integer>7</integer>
		<key>MaxHealthPoints</key>
		<integer>10</integer>
		<key>MinPowerPoints</key>
		<integer>6</integer>
		<key>MaxPowerPoints</key>
		<integer>8</integer>
		<key>MinSpeedPoints</key>
		<integer>1</integer>
		<key>MaxSpeedPoints</key>
		<integer>4</integer>
		<key>MinSpecialPoints</key>
		<integer>4</integer>
		<key>MaxSpecialPoints</key>
		<integer>6</integer>
	</dict>
	<key>Mass</key>
	<integer>4</integer>
	<key>Gravity</key>
	<integer>-356</integer>
	<key>Speed</key>
	<integer>12</integer>
	<key>Idle</key>
	<string>Idle</string>
	<key>Walk</key>
	<string>Walk</string>
	<key>FallForward</key>
	<string>FallOver</string>
	<key>ForwardAttack</key>
	<string>FrontKick</string>
	<key>FallBack_Array</key>
	<array>
		<string>FallOver</string>
		<string>FallOver</string>
	</array>
	<key>SpriteSheet</key>
	<string>bear-sprites</string>
	<key>StandUp</key>
	<string>StandUp</string>
	<key>BackAttack</key>
	<string>BackKick</string>
	<key>JumpAttack</key>
	<string>JumpKick</string>
	<key>Shadow</key>
	<string>bear-shadow</string>
	<key>AnchorPoint</key>
	<string>(0.5,0.0)</string>
	<key>LightAttack</key>
	<string>LeftPunch</string>
	<key>Bounds</key>
	<string>(18,32)</string>
	<key>DefaultAttackHitSFX</key>
	<string>sfx/sfx-jack-light-punch-hit.mp3</string>
	<key>DieSFX</key>
	<string>sfx/sfx-bear-die.mp3</string>
	<key>CanFallOver</key>
	<true/>
	<key>Icon</key>
	<string>bear</string>
	<key>UseMonoRandomColour</key>
	<true/>
	<key>RandomColourMod</key>
	<integer>10</integer>
	<key>Actions</key>
	<dict>
		<key>StandUp</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-stand.mp3</string>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0.01</real>
					<key>Damage</key>
					<integer>50</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.6</real>
					<key>Bounds</key>
					<string>(-16,0) (32,10)</string>
				</dict>
			</dict>
			<key>Type</key>
			<string>StandUp</string>
			<key>Duration</key>
			<real>1</real>
			<key>Frames</key>
			<array>
				<string>bear-stand-up0000.png</string>
				<string>bear-stand-up0001.png</string>
				<string>bear-stand-up0002.png</string>
				<string>bear-stand-up0003.png</string>
				<string>bear-stand-up0004.png</string>
				<string>bear-stand-up0005.png</string>
				<string>bear-stand-up0006.png</string>
			</array>
		</dict>
		<key>HeavyAttack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-special.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>HeavyAttack</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.2</real>
					<key>Damage</key>
					<integer>50</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(-18,15) (40,7)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-heavy-attack0000.png</string>
				<string>bear-heavy-attack0001.png</string>
				<string>bear-heavy-attack0002.png</string>
				<string>bear-heavy-attack0003.png</string>
			</array>
		</dict>
		<key>LeftPunch</key>
		<dict>
			<key>_NextLightAttack</key>
			<string>LeftPunch2</string>
			<key>SFX</key>
			<string>sfx/sfx-bear-light-punch.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.68</real>
					<key>Bounds</key>
					<string>(7,18) (9,3)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-left-punch0000.png</string>
				<string>bear-left-punch0001.png</string>
			</array>
		</dict>
		<key>JumpKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-kick.mp3</string>
			<key>LoopStart</key>
			<integer>1</integer>
			<key>LoopCount</key>
			<integer>0</integer>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(0,11) (14,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-jump-kick0000.png</string>
				<string>bear-jump-kick0001.png</string>
			</array>
		</dict>
		<key>Jump</key>
		<dict>
			<key>AnchorPoint</key>
			<string>(0.5,-0.0)</string>
			<key>Type</key>
			<string>Jump</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.666</real>
					<key>Force</key>
					<string>(0,130)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-jump0000.png</string>
				<string>bear-jump0001.png</string>
				<string>bear-jump0002.png</string>
			</array>
		</dict>
		<key>BackKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-kick.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>BackAttack</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(-16,8) (14,6)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-back-kick0000.png</string>
				<string>bear-back-kick0001.png</string>
				<string>bear-back-kick0002.png</string>
				<string>bear-back-kick0003.png</string>
			</array>
		</dict>
		<key>FrontKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-kick.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,10) (17,6)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-front-kick0000.png</string>
				<string>bear-front-kick0001.png</string>
				<string>bear-front-kick0002.png</string>
				<string>bear-front-kick0003.png</string>
			</array>
		</dict>
		<key>GroundAttack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-ground-kick.mp3</string>
			<key>Type</key>
			<string>GroundAttack</string>
			<key>Duration</key>
			<real>0.55</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,0) (6,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-ground-kick0000.png</string>
				<string>bear-ground-kick0001.png</string>
				<string>bear-ground-kick0002.png</string>
			</array>
		</dict>
		<key>FlooredTakeDamage</key>
		<dict>
			<key>ShadowScale</key>
			<integer>2</integer>
			<key>AnchorPoint</key>
			<string>(0.5,0.08)</string>
			<key>Type</key>
			<string>FlooredTakeDamage</string>
			<key>Duration</key>
			<string>0.2</string>
			<key>Frames</key>
			<array>
				<string>bear-floored-impact0000.png</string>
			</array>
		</dict>
		<key>Floored</key>
		<dict>
			<key>Bounds</key>
			<string>(38, 10)</string>
			<key>AnchorPoint</key>
			<string>(0.5,0.1)</string>
			<key>NextAction</key>
			<string>StandUp</string>
			<key>ShadowScale</key>
			<integer>2</integer>
			<key>Frames</key>
			<array>
				<string>bear-fall-back0002.png</string>
			</array>
			<key>Type</key>
			<string>Floored</string>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>TakeDamage</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-impact.mp3</string>
			<key>Priority</key>
			<integer>10</integer>
			<key>Type</key>
			<string>TakeDamage</string>
			<key>Duration</key>
			<string>0.25</string>
			<key>Frames</key>
			<array>
				<string>bear-impact0000.png</string>
				<string>bear-impact0001.png</string>
			</array>
		</dict>
		<key>FallOver</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bear-fall.mp3</string>
			<key>AnchorPoint</key>
			<string>(0.5,0.1)</string>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>2</integer>
			<key>Priority</key>
			<integer>11</integer>
			<key>Events</key>
			<dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(80,140)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bear-fall-back0000.png</string>
				<string>bear-fall-back0001.png</string>
				<string>bear-fall-back0002.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>Walk</key>
		<dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Walk</string>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Duration</key>
			<real>1.4</real>
			<key>Frames</key>
			<array>
				<string>bear-walk0000.png</string>
				<string>bear-walk0001.png</string>
				<string>bear-walk0002.png</string>
				<string>bear-walk0003.png</string>
				<string>bear-walk0004.png</string>
				<string>bear-walk0005.png</string>
				<string>bear-walk0006.png</string>
				<string>bear-walk0007.png</string>
			</array>
		</dict>
		<key>Idle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Frames</key>
			<array>
				<string>bear-idle0000.png</string>
				<string>bear-idle0001.png</string>
				<string>bear-idle0002.png</string>
				<string>bear-idle0003.png</string>
			</array>
		</dict>
	</dict>
</dict>
</plist>
