<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Names</key>
	<array>
		<string>Bill</string>
	</array>
	<key>BotEngine</key>
	<string>basic_ai.lua</string>
	<key>Health</key>
	<integer>300</integer>
	<key>RPGPoints</key>
	<dict>
		<key>MinHealthPoints</key>
		<integer>7</integer>
		<key>MaxHealthPoints</key>
		<integer>10</integer>
		<key>MinPowerPoints</key>
		<integer>6</integer>
		<key>MaxPowerPoints</key>
		<integer>8</integer>
		<key>MinSpeedPoints</key>
		<integer>1</integer>
		<key>MaxSpeedPoints</key>
		<integer>4</integer>
		<key>MinSpecialPoints</key>
		<integer>4</integer>
		<key>MaxSpecialPoints</key>
		<integer>6</integer>
	</dict>
	<key>Mass</key>
	<integer>2</integer>
	<key>Gravity</key>
	<integer>-256</integer>
	<key>Speed</key>
	<integer>12</integer>
	<key>Idle</key>
	<string>Idle</string>
	<key>Walk</key>
	<string>Walk</string>
	<key>FallForward</key>
	<string>FallOver</string>
	<key>ForwardAttack</key>
	<string>FrontKick</string>
	<key>SpriteSheet</key>
	<string>bison-sprites</string>
	<key>BackAttack</key>
	<string>BackKick</string>
	<key>JumpAttack</key>
	<string>JumpKick</string>
	<key>GroundAttack</key>
	<string>GroundKick</string>
	<key>Shadow</key>
	<string>bear-shadow</string>
	<key>LightAttack</key>
	<string>LeftPunch</string>
	<key>HeavyAttack</key>
	<string>HaggarIntro</string>
	<key>Bounds</key>
	<string>(10,32)</string>
	<key>DefaultAttackHitSFX</key>
	<string>sfx/sfx-jack-light-punch-hit.mp3</string>
	<key>DieSFX</key>
	<string>sfx/sfx-bison-die.mp3</string>
	<key>CanFallOver</key>
	<true/>
	<key>Icon</key>
	<string>bear</string>
	<key>UseMonoRandomColour</key>
	<true/>
	<key>RandomColourMod</key>
	<integer>10</integer>
	<key>AnchorPoint</key>
	<string>(0.5,0.0)</string>
	<key>Actions</key>
	<dict>
		<key>Walk</key>
		<dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Walk</string>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Duration</key>
			<real>1.4</real>
			<key>Frames</key>
			<array>
				<string>bison-walk0000.png</string>
				<string>bison-walk0001.png</string>
				<string>bison-walk0002.png</string>
				<string>bison-walk0003.png</string>
				<string>bison-walk0004.png</string>
				<string>bison-walk0005.png</string>
				<string>bison-walk0006.png</string>
				<string>bison-walk0007.png</string>
			</array>
		</dict>
		<key>Idle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Frames</key>
			<array>
				<string>bison-idle0000.png</string>
				<string>bison-idle0001.png</string>
				<string>bison-idle0002.png</string>
				<string>bison-idle0003.png</string>
				<string>bison-idle0004.png</string>
			</array>
		</dict>
		<key>StandUp</key>
		<dict>
			<key>Duration</key>
			<real>0.4</real>
			<key>Frames</key>
			<array>
				<string>bison-stand-up0000.png</string>
				<string>bison-stand-up0001.png</string>
				<string>bison-stand-up0002.png</string>
				<string>bison-stand-up0003.png</string>
			</array>
		</dict>
		<key>FallBack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-oooa.mp3</string>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>2</integer>
			<key>Events</key>
			<dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(40,90)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-fallover0000.png</string>
				<string>bison-fallover0001.png</string>
				<string>bison-fallover0002.png</string>
				<string>bison-fallover0003.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>Floored</key>
		<dict>
			<key>Bounds</key>
			<string>(28,11)</string>
			<key>NextAction</key>
			<string>StandUp</string>
			<key>ShadowScale</key>
			<integer>2</integer>
			<key>Frames</key>
			<array>
				<string>bison-fallover0003.png</string>
			</array>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>FlooredTakeDamage</key>
		<dict>
			<key>ShadowScale</key>
			<integer>2</integer>
			<key>Duration</key>
			<string>0.2</string>
			<key>Frames</key>
			<array>
				<string>bison-floored-impact0000.png</string>
			</array>
		</dict>
		<key>LeftPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>NextLightAttack</key>
			<string>LeftPunch2</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<false/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(5,19) (9,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-left-punch0000.png</string>
			</array>
		</dict>
		<key>LeftPunch2</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>NextLightAttack</key>
			<string>RightPunch</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<false/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(5,19) (9,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-left-punch0000.png</string>
			</array>
		</dict>
		<key>RightPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>NextLightAttack</key>
			<string>HeavyPunch</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(4,20) (10,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-right-punch0000.png</string>
				<string>bison-right-punch0001.png</string>
			</array>
		</dict>
		<key>HeavyPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-heavy-attack.mp3</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>2</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.66</real>
					<key>Bounds</key>
					<string>(4,17) (10,3)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-heavy-punch0000.png</string>
				<string>bison-heavy-punch0001.png</string>
				<string>bison-heavy-punch0002.png</string>
			</array>
		</dict>
		<key>FrontKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.6</real>
					<key>Bounds</key>
					<string>(0,10) (14,5)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-front-kick0000.png</string>
				<string>bison-front-kick0001.png</string>
				<string>bison-front-kick0002.png</string>
				<string>bison-front-kick0003.png</string>
				<string>bison-front-kick0004.png</string>
			</array>
		</dict>
		<key>BackKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>Type</key>
			<string>BackAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.5</real>
					<key>Bounds</key>
					<string>(-14,9) (11,5)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-back-kick0000.png</string>
				<string>bison-back-kick0001.png</string>
			</array>
		</dict>
		<key>TakeDamage</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-impact.mp3</string>
			<key>Priority</key>
			<integer>0</integer>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>bison-take-damage0000.png</string>
				<string>bison-take-damage0001.png</string>
			</array>
		</dict>
		<key>Jump</key>
		<dict>
			<key>AnchorPoint</key>
			<string>(0.5,-0.0)</string>
			<key>Type</key>
			<string>Jump</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Events</key>
			<dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.6</real>
					<key>Force</key>
					<string>(0,100)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-jump0000.png</string>
				<string>bison-jump0001.png</string>
				<string>bison-jump0002.png</string>
			</array>
		</dict>
		<key>JumpKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>LoopStart</key>
			<integer>1</integer>
			<key>LoopCount</key>
			<integer>3</integer>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.55</real>
					<key>Bounds</key>
					<string>(0,8) (13,15)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-jump-kick0000.png</string>
				<string>bison-jump-kick0001.png</string>
			</array>
		</dict>
		<key>GroundKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-light-attack.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>GroundAttack</string>
			<key>Duration</key>
			<real>0.45</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.7</real>
					<key>Bounds</key>
					<string>(3,0) (2,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>bison-ground-kick0000.png</string>
				<string>bison-ground-kick0001.png</string>
				<string>bison-ground-kick0002.png</string>
			</array>
		</dict>
		<key>HaggarIntro</key>
		<dict>
			<key>Events</key>
			<dict/>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>RushAttackIntro</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>NextAction</key>
			<string>Haggar</string>
			<key>Frames</key>
			<array>
				<string>bison-special0000.png</string>
			</array>
		</dict>
		<key>Haggar</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-bison-special.mp3</string>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>30</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-13,7) (26,3)</string>
				</dict>
			</dict>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>RushAttack</string>
			<key>LoopCount</key>
			<integer>4</integer>
			<key>Duration</key>
			<real>0.3</real>
			<key>Frames</key>
			<array>
				<string>bison-special0001.png</string>
				<string>bison-special0002.png</string>
				<string>bison-special0003.png</string>
				<string>bison-special0004.png</string>
			</array>
		</dict>
	</dict>
</dict>
</plist>
