<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Names</key>
	<array>
		<string>Steven H.</string>
	</array>
	<key>RPGPoints</key>
	<dict>
		<key>MinHealthPoints</key>
		<integer>5</integer>
		<key>MaxHealthPoints</key>
		<integer>8</integer>
		<key>MinPowerPoints</key>
		<integer>6</integer>
		<key>MaxPowerPoints</key>
		<integer>9</integer>
		<key>MinSpeedPoints</key>
		<integer>7</integer>
		<key>MaxSpeedPoints</key>
		<integer>10</integer>
		<key>MinSpecialPoints</key>
		<integer>7</integer>
		<key>MaxSpecialPoints</key>
		<integer>10</integer>
	</dict>
	<key>BotEngine</key>
	<string>basic_ai.lua</string>
	<key>Mass</key>
	<integer>2</integer>
	<key>Gravity</key>
	<integer>-256</integer>
	<key>SpriteSheet</key>
	<string>steven-sprites</string>
	<key>LightAttack</key>
	<string>LeftPunch</string>
	<key>HeavyAttack</key>
	<string>SpecialIntro</string>
	<key>JumpAttack</key>
	<string>JumpKick</string>
	<key>ForwardAttack</key>
	<string>FrontKick</string>
	<key>BackAttack</key>
	<string>BackKick</string>
	<key>Shadow</key>
	<string>nicoll_shadow</string>
	<key>AnchorPoint</key>
	<string>(0.5,0.0)</string>
	<key>Bounds</key>
	<string>(7,28)</string>
	<key>RandomColourMod</key>
	<integer>0</integer>
	<key>UseMonoRandomColour</key>
	<false/>
	<key>DieSFX</key>
	<string>sfx/sfx-steven-die.mp3</string>
	<key>DefaultAttackHitSFX</key>
	<string>sfx/sfx-jack-light-punch-hit.mp3</string>
	<key>Actions</key>
	<dict>
		<key>SpecialIntro</key>
		<dict>
			<key>Type</key>
			<string>RushAttackIntro</string>
			<key>NextAction</key>
			<string>SpecialFire</string>
			<key>Duration</key>
			<real>0.8</real>
			<key>Frames</key>
			<array>
				<string>steven-special-intro0000.png</string>
				<string>steven-special-intro0001.png</string>
				<string>steven-special-intro0002.png</string>
				<string>steven-special-intro0003.png</string>
				<string>steven-special-intro0004.png</string>
				<string>steven-special-intro0005.png</string>
			</array>
		</dict>
		<key>SpecialFire</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-special.mp3</string>
			<key>Type</key>
			<string>HeavyAttack</string>
			<key>Duration</key>
			<real>0.6</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.4</real>
					<key>Bounds</key>
					<string>(9,15) (13,8)</string>
				</dict>
				<key>MainAttack - 2</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.6</real>
					<key>Bounds</key>
					<string>(15,15) (6,8)</string>
				</dict>
				<key>MainAttack - 3</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.8</real>
					<key>Bounds</key>
					<string>(20,15) (6,8)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-special-fire0000.png</string>
				<string>steven-special-fire0001.png</string>
				<string>steven-special-fire0002.png</string>
				<string>steven-special-fire0003.png</string>
				<string>steven-special-fire0004.png</string>
			</array>
		</dict>
		<key>Walk</key>
		<dict>
			<key>Type</key>
			<string>Walk</string>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Duration</key>
			<integer>1</integer>
			<key>Frames</key>
			<array>
				<string>steven-walk0000.png</string>
				<string>steven-walk0001.png</string>
				<string>steven-walk0002.png</string>
				<string>steven-walk0003.png</string>
				<string>steven-walk0004.png</string>
				<string>steven-walk0005.png</string>
				<string>steven-walk0006.png</string>
				<string>steven-walk0007.png</string>
			</array>
		</dict>
		<key>Idle</key>
		<dict>
			<key>LoopCount</key>
			<integer>-1</integer>
			<key>Priority</key>
			<integer>0</integer>
			<key>Type</key>
			<string>Idle</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Frames</key>
			<array>
				<string>steven-idle0000.png</string>
				<string>steven-idle0001.png</string>
				<string>steven-idle0002.png</string>
			</array>
		</dict>
		<key>LeftPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>NextLightAttack</key>
			<string>LeftPunch2</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<false/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,15) (8,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-left-punch0000.png</string>
			</array>
		</dict>
		<key>LeftPunch2</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>NextLightAttack</key>
			<string>RightPunch</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.1</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<false/>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,15) (8,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-left-punch0000.png</string>
			</array>
		</dict>
		<key>RightPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>NextLightAttack</key>
			<string>HeavyPunch</string>
			<key>NextHeavyAttack</key>
			<string>Uppercut</string>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.15</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(3,15) (8,1)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-right-punch0000.png</string>
				<string>steven-right-punch0001.png</string>
			</array>
		</dict>
		<key>HeavyPunch</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Type</key>
			<string>HeavyAttack</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>2</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.251</real>
					<key>Bounds</key>
					<string>(2,14) (10,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-heavy-punch0000.png</string>
				<string>steven-heavy-punch0001.png</string>
				<string>steven-heavy-punch0002.png</string>
				<string>steven-heavy-punch0003.png</string>
			</array>
		</dict>
		<key>Jump</key>
		<dict>
			<key>Type</key>
			<string>Jump</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Events</key>
			<dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.49</real>
					<key>Force</key>
					<string>(0,100)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-jump0000.png</string>
				<string>steven-jump0001.png</string>
			</array>
		</dict>
		<key>JumpKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>LoopStart</key>
			<integer>1</integer>
			<key>LoopCount</key>
			<integer>2</integer>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.25</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<real>0</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(1,10) (8,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-jump-kick0000.png</string>
				<string>steven-jump-kick0001.png</string>
			</array>
		</dict>
		<key>FrontKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>NextForwardAttack</key>
			<string>FrontKickKO</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>Stun</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,9) (8,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-front-kick0000.png</string>
				<string>steven-front-kick0001.png</string>
			</array>
		</dict>
		<key>FrontKickKO</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>LightAttack</string>
			<key>Duration</key>
			<real>0.3</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>AttackType</key>
					<string>KO</string>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,9) (9,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-front-kick0000.png</string>
				<string>steven-front-kick0001.png</string>
			</array>
		</dict>
		<key>BackKick</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>BackAttack</string>
			<key>Duration</key>
			<real>0.4</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>20</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(-12,8) (10,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-back-kick0000.png</string>
				<string>steven-back-kick0001.png</string>
			</array>
		</dict>
		<key>TakeDamage</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-gruntbear-impact.mp3</string>
			<key>Priority</key>
			<integer>0</integer>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>steven-take-damage0000.png</string>
				<string>steven-take-damage0001.png</string>
			</array>
		</dict>
		<key>FallBack</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(40,90)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-fall-over0000.png</string>
				<string>steven-fall-over0001.png</string>
				<string>steven-fall-over0002.png</string>
				<string>steven-fall-over0003.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>Floored</key>
		<dict>
			<key>Bounds</key>
			<string>(28,11)</string>
			<key>NextAction</key>
			<string>StandUp</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Frames</key>
			<array>
				<string>steven-fall-over0003.png</string>
			</array>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>FlooredTakeDamage</key>
		<dict>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Duration</key>
			<string>0.2</string>
			<key>Frames</key>
			<array>
				<string>steven-floored-take-damage0000.png</string>
			</array>
		</dict>
		<key>StandUp</key>
		<dict>
			<key>Duration</key>
			<real>0.4</real>
			<key>Frames</key>
			<array>
				<string>steven-stand-up0000.png</string>
				<string>steven-stand-up0001.png</string>
				<string>steven-stand-up0002.png</string>
				<string>steven-stand-up0003.png</string>
			</array>
		</dict>
		<key>Stunned</key>
		<dict>
			<key>NextAction</key>
			<string>StunnedMain</string>
			<key>Frames</key>
			<array>
				<string>steven-stunned0000.png</string>
			</array>
			<key>Duration</key>
			<real>0.15</real>
		</dict>
		<key>StunnedMain</key>
		<dict>
			<key>Events</key>
			<dict>
				<key>GrabTarget</key>
				<dict>
					<key>Type</key>
					<string>GrabTarget</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(2,0) (7,20)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-stunned0001.png</string>
			</array>
			<key>Type</key>
			<string>Stunned</string>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>Grabbed</key>
		<dict>
			<key>Events</key>
			<dict/>
			<key>Frames</key>
			<array>
				<string>steven-stunned0001.png</string>
			</array>
			<key>Duration</key>
			<integer>2</integer>
		</dict>
		<key>GrabbedImpact</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-deer-impact.mp3</string>
			<key>Duration</key>
			<string>0.3</string>
			<key>Frames</key>
			<array>
				<string>steven-grabbed-impact0000.png</string>
			</array>
		</dict>
		<key>Grab</key>
		<dict>
			<key>Type</key>
			<string>Grab</string>
			<key>Duration</key>
			<integer>0</integer>
			<key>Frames</key>
			<array>
				<string>steven-grab0000.png</string>
			</array>
		</dict>
		<key>GrabLightAttack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Type</key>
			<string>GrabLightAttack</string>
			<key>Duration</key>
			<real>0.25</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.05</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(6,8) (3,2)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-grab-kick0000.png</string>
				<string>steven-grab-kick0001.png</string>
			</array>
		</dict>
		<key>GrabThrowForward</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Type</key>
			<string>GrabThrowForward</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>Throw</key>
				<dict>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.4</real>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-throw-forward0000.png</string>
				<string>steven-throw-forward0001.png</string>
			</array>
		</dict>
		<key>GrabThrowBack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Type</key>
			<string>GrabThrowBack</string>
			<key>Duration</key>
			<real>0.5</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>ThrowBack</key>
					<true/>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Throw</string>
					<key>Time</key>
					<real>0.1</real>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-throw-back0000.png</string>
				<string>steven-throw-back0001.png</string>
				<string>steven-throw-back0002.png</string>
			</array>
		</dict>
		<key>ThrownBack</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-8, 10) (2,2)</string>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(80,80)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-fall-over0000.png</string>
				<string>steven-fall-over0001.png</string>
				<string>steven-fall-over0002.png</string>
				<string>steven-fall-over0003.png</string>
			</array>
			<key>Type</key>
			<string>ThrownBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>Thrown</key>
		<dict>
			<key>NextAction</key>
			<string>Floored</string>
			<key>ShadowScale</key>
			<integer>3</integer>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>KO</key>
					<true/>
					<key>Delay</key>
					<integer>0</integer>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<integer>-1</integer>
					<key>Bounds</key>
					<string>(-8,10) (2,2)</string>
				</dict>
				<key>FallBack</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<integer>0</integer>
					<key>Force</key>
					<string>(50,80)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-fall-over0000.png</string>
				<string>steven-fall-over0001.png</string>
				<string>steven-fall-over0002.png</string>
				<string>steven-fall-over0003.png</string>
			</array>
			<key>Type</key>
			<string>FallBack</string>
			<key>Duration</key>
			<real>0.9</real>
		</dict>
		<key>GroundAttack</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-light-attack.mp3</string>
			<key>Priority</key>
			<integer>1</integer>
			<key>Type</key>
			<string>GroundAttack</string>
			<key>Duration</key>
			<real>0.45</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>Delay</key>
					<real>0.1</real>
					<key>Damage</key>
					<integer>10</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.51</real>
					<key>Bounds</key>
					<string>(2,0) (4,4)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-ground-kick0000.png</string>
				<string>steven-ground-kick0001.png</string>
			</array>
		</dict>
		<key>Uppercut</key>
		<dict>
			<key>SFX</key>
			<string>sfx/sfx-steven-special.mp3</string>
			<key>Priority</key>
			<integer>4</integer>
			<key>AnchorPoint</key>
			<string>(0.5,-0.0)</string>
			<key>Type</key>
			<string>JumpAttack</string>
			<key>Duration</key>
			<real>0.8</real>
			<key>Events</key>
			<dict>
				<key>MainAttack</key>
				<dict>
					<key>DamageMod</key>
					<integer>2</integer>
					<key>Delay</key>
					<integer>0</integer>
					<key>KO</key>
					<true/>
					<key>Damage</key>
					<integer>40</integer>
					<key>Type</key>
					<string>Attack</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Bounds</key>
					<string>(3,15) (9,26)</string>
				</dict>
				<key>Launch</key>
				<dict>
					<key>Type</key>
					<string>Jump</string>
					<key>Time</key>
					<real>0.25</real>
					<key>Force</key>
					<string>(0,100)</string>
				</dict>
			</dict>
			<key>Frames</key>
			<array>
				<string>steven-uppercut0000.png</string>
				<string>steven-uppercut0001.png</string>
				<string>steven-uppercut0001.png</string>
				<string>steven-uppercut0002.png</string>
			</array>
		</dict>
	</dict>
</dict>
</plist>
